Professional Documents
Culture Documents
INSPIRATION
STRENGTH Wanders the lands
+3
15/17
ARMOR
+2 40 I have a strong code of honor or sense of
propriety
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED that others don't comprehend.
17 PERSONALITY TRAITS
+2
+2
+6
Dexterity
Constitution
55 everything is strange and fascinating.
+1 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) Goring Rush
Horns +6 d10+3 P +2r When Dashing as an action you can attack with
13
+5
Insight (Wis) horns as a bonus action
+4
Intimidation (Cha) G Axe +7 2d6+3 S +2r
Hammering Horns
WISDOM +1
Investigation (Int) when you make a melee attack you can shove a
W Hammer +7 1d8+3 B +2r creature with a bonus action (not Prone)
+2
Medicine (Wis)
+2 +1
Nature (Int) You Can Perfectly recall any path you have
traveled
14
+4
Perception (Wis)
+1
Performance (Cha) Rage: 3/ L Rest Bonus Action
Adv. on Str Checks/ Save
CHARISMA +1
Persuasion (Cha) + 2 Damage to Throw and Melee Attacks
+1
Religion (Int) Resist to Physical Damage
+1 +2
Sleight of Hand (Dex)
Lasts 1 minute
+2
Stealth (Dex) Reckless Attack
13 Gain Adv on attack to take adv against you
+2
Survival (Wis)
Danger Sense
SKILLS ATTACKS & SPELLCASTING Adv on Dex Saves you can see
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.