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Fundamentals of Programming

Assembly Code

uses mnemonics (aids to memory)

e.g. OS software, device drivers and encryption/decryption software

Assembler

assembly code -> machine code

Compiler

source code (high level language) -> object code (machine code), then executes

Interpreter

translates then executes each statement

no object code is produced

Procedure

completely self-contained subprogram which may be called from the main program

defined and given an identifier which may be used like any other programming
instruction

Function

a sub-program which returns a value

name of function is used as a variable which stores the returned value

Variable

temporary storage space for data, referred to by its name


data in a variable may vary or change within the program

Event Procedure - procedure which is run when a certain event is triggered by the user

Scope - refers to the range of statements for which a variable (or procedure is valid). A
variable doesn't exist outside its scope

Parameter

information about a data item being supplied to a function or procedure when it is


called (aka argument)

variables declared in the heading of a procedure/subroutine whose values can be


passed to and returned from it

Actual parameter - parameter passed to the procedure or function

Formal parameter - parameter which appears in the procedure or function

Passing by value - a copy of the variable is used and is discarded when the subprogram
exits

Passing by reference - the memory location of the data is issued and the changes made to
the subprogram affect the variable permanently

Module

section of code which performs a task

independent but likely to relate to a number of modules

Array
finite set of data items of the same type grouped together (referred to) using a
single identifier

stores data which logically belongs together

static structure

each item is addressed using a subscript

List - 1D array, dynamic, infers order

Table - 2D array, dynamic, rows and columns

Stack - a LIFO list, dynamic, implemented with an array, can be empty or full

Queue - a FIFO list, dynamic, implemented with an array

Linear queue - queue works in a line

2 pointers to show 'head & tail' / 'start & stop'

items or elements are added & removed

can be empty or full

Tree - dynamic data structure, consists of data items and pointers

Linked list - dynamic structure, similar to normal list, pointers rather than physical position
used to point to next item in list

Traversing - looking through a set of data and processing it in some way


Overflow - if you try to add to stack or queue which is already full

Underflow - if you try to remove an item from an empty queue or stack

Algorithm

series of steps to solve a problem

create, add, delete, update/amend/edit, sort, search

Standard Modules

pre-written, pre-tested algorithms which can be included in a situation

pre-tested, therefore contain fewer errors

ensures consistency in coding

saves programming time

performs standard task e.g. binary search / sort data

Trace - to show state of variables as work through algorithm instruction by instruction

Binary Search

faster

split data into two structures and compare search item with middle item

only works is data items are in order

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