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CARZUANI'S GUILD (Tailor's, Weaver's, Spinner's, and Dyer's

Guild)
An extremely ancient guild, one of the first, that derived its
name from the
patren saint of Tailors and Weavers, Carzuani. The religion
that included
Carzuani, among other patren saints of various professions has
long died
out, though many of the names are still in use. The official
guild that
most closely resembles the current version, originated in
Triylar in Daere
domain.

The guild won't allow any sewing businesses unless the owner's
are members
of the guild. The guild however, doesn't attempt to regulate
sewing or
knitting done as a hobby or, in most women's case, because it is
a proper
thing to do. That would be impossible. People need only to
belong to the
guild if they are planning to sell their sewing skills for a
profit.

The guild also acts as a "copyright", protecting clothing and


weaving ideas
among its members. For this protection, dues are paid bimonthly
and drawn
designs must be submitted to the guild. The clothing
"copyright", or only
lasts for four months, but considering the rate fashion changes
this is more
than sufficient.

The weavers don't have a "copyright" since that is impossible.


But many
weavers have their own technique for getting certain clothes.
As members of
the guild, weavers are required to teach one other person,
usually the
successor of the business, and leave written instruction about
their
techniques with the guild so the knowledge is not lost.

Because of this "copyright", or Cazini's Law, as it is called, a


person who
has absolutely no talent with the needle or loom can be a member
of the
guild. All they need is a good eye for details and a very good
visual
memory. It is they who decide if a person is copying another's
idea.

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Another thing the guild does is to post lists of people looking
for
employment who belong to the guild. Those in the guild looking
for
apprentices, assistants and such, usually come here first. Most
of the more
succesful members got started this way.

There are no real ranks in this guild, though there are titles,
many of
which are taken from the old religion afore mentioned. These
titles are
usually used only by guild members. Occasionally they are taken
as sir
names and some even take them as their first. For example a
dyer might be
called Nara Dyer. This is discouraged because it makes book
keeping difficult.

*A'CAZINI* Head of the Cazini, in the city of Triylar in Daere


domain,
current A'Cazini, Cazini Orteir Nizu, acts as Cazini for the
city and that
domain, empty title
*CAZINI* Head Administrator of the guild, deals with other guild
heads,
and decides punishments for those who break Cazini's Law time
and time
again, what will be done with excess money from dues, Current
Ralengarde Cazini, Cazini Ynara Weaver
*ZINI* other administrators, handle finances, book keeping,
other
administrative details to minor for the Cazini, often are
retired tailors
and weavers.
*RUNCA* "watchers" those who manage Cazini's Law and keep
weavers
written techniques safe and confidential, excellent memory and
good
eye sight is a must
*NIZU* Tailors, dressmakers, seamstresses, ect., people who
don't
weave, watch, or administor
*NARA*Weavers, dyers, and spinners thrown together because the
weavers usually do all three

Unlike the Bard's Guild or the Healer's Guild, Carzuani's Guild


has no real
headquarters or training facilities. Traditionally Triylar is
the supposed
headquarters, but that is really a meaningless title.

The guild instead organizes by domain each with its own chosen
Headquarters.
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Daere=Triylar (Traditional HQ for CG)
Keldarra=Ralengarde
Marrid=Tressa
Telnor=Corry
Whiteriver=Dunsbro
Norwall=Voldora
Falagand=Oakenhold
Cleft= <unestablished>

For every population center, there is a branch of the guild.


Each town
guild has its own Cazini. That Cazini will report anything of
note to the
Cazini at the HQ city in that town's domain. That is usually
done
concerning disputes between guild branches in different towns.
So, despite
tradition, each domain is like its own country, with the Cazini
of that HQ
city A'Cazini in all but name.

The only real authority the A'Cazini has any more is as the head
of the rare
Council of Carzuani. This council meets only over matters that
affect all
the domains in the DragonLands (over matters of the guild and
otherwise.)
For these meetings, the Carzini of all the HQ cities in DL meet
in Triylar
and debate over whatever was urgent enough to warrant a meeting.
The
A'Cazini presides and gets to cast the last vote if a vote is
called for.
The meetings are so rare that they are much remarked upon.

The reason Carzuani's Guild has no training falculties is


simply, almost
every woman and quite a few of the men are skilled in one way or
another at
the trades the guild regulates. It is considered proper for a
woman of any
statis to have some skill at sewing. It is pointless to train
people who
already know what they are doing. If they want to learn
something else,
they apprentice.

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