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Contact Email: a.backdated.future@gmail.com


Facebook: http://facebook.com/ABackdatedFuture

Game: Final Fantasy IV


Region: NTSC (North America -English-)
Type: FAQ/Walkthrough
Platform: Sony PlayStation Portable (PSP)
Version: 1.02
Last Updated: 09/20/2011
Best Viewing Program: Mozilla Firefox (for better search functionality)
NOTE This document is best viewed using a FIXED-WIDTH font, such as Courier
New. If the ASCII above/below and the charts used throughout the guide
look strange, please change your settings to display text in a
FIXED-WIDTH font. Thanks!

\*\\*\ My purpose for this guide is to make sure that you are able /*//*/
)*))*) to get a perfect game, meaning that you can find all items, (*((*(
/*//*/ explore all of the areas, and see all there is to see. \*\\*\

For this guide, I have decided to create an extensive strategy guide. A


walkthrough is the main focus; it walks you through the whole game step-by
-step, leading you to the locations of all of the items in the game and
strategies for fighting the bosses. It is also an extensive FAQ, which
includes shop lists, ability lists, as well as a complete bestiary.
_ I 1-1-00 Final Fantasy IV I_
- - - - - ------------------------------- - - - - - - - - - -
Table of Contents

-=--=-=-=-=-=--=-=-=-=-=--=--=-=-=- Introduction -=-=-=-=-=-=-=-=-=--=-=-=-=-=--=


--------------------------------------------------------------------

Table of Contents ................................... [1-1-00]


Controls ......................................... [I-1-01]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


---------------------------------------------------------------------

Walkthrough - Final Fantasy IV .......................... [W-1-00]

Baron Castle I Baron I Baron's Chocobo Forest .............. [W-1-01]


Mist Cave I Mist ................................... [W-1-02]
Kaipo, Oasis of the Oesert .......................... [W-1-03]
Underground Waterway ................................ [W-1-04]
Damcyan Castle ................................... [W-1-05]
Antlion' s Den .................................... [W-1-06]
Mount Hobs ....................................... [W-1-07]

Fabul Castle I Fabul's Chocobo Forest .................... [W-1-08]


Mysidia I Mysidia's Chocobo Forest ...................... [W-1-09]
Mount Ordeals I Mysidia ............................. [W-1-10]
Baron I Mist ..................................... [W-1-11]
Ancient Waterway (Baron Castle) ......................... [W-1-12]
Treasure Hunting (Agart I Mythril) ...................... [W-1-13]
Troia Castle I Troia I Chocobo Village .................... [W-1-14]

Lodestone Cavern I Troia Castle ......................... [W-1-15]


Tower of Zot I Agart ................................ [W-1-16]
Dwarven Castle ................................... [W-1-17]
Tower of Babil (Underworld) I Baron Castle ................. [W-1-18]
Eblan Castle ..................................... [W-1-19]
Cave of Eblan .................................... [W-1-20]
Tower of Babil (Overworld) I Dwarven Castle ................ [W-1-21]
Exploring (Kokkol' s Forge I Tamra I "Three Step Strip") ......... [W-1-22]
Sylph Cave ....................................... [W-1-23]
Passage of the Eidolons I The Feymarch .................... [W-1-24]
Sealed Cave I Dwarven Castle .......................... [W-1-25]
Side Quests (Excalibur I Kitchen Knife I Sylph I Odin) .......... [W-1-26]
Mysidia I Lunar Whale I Claiming Excalibur I Lunar Surface ...... [W-1-27]
Hummingway Abode I Lunar Tunnels I Crystal Palace ............. [W-1-28]

Lair of the Father .................................. [W-1-29]


Giant of Babil. ................................... [W-1-30]
Before the End (Kokkol's Forge I Mysidia I Mount Ordeals) ....... [W-1-31]
Cave of Trials ................................... [W-1-32]
Crystal Palace I Lunar Subterrane ....................... [W-1-33]
Walkthrough - Lunar Ruins (Bonus Dungeon) .................... [W-2-00]

Areas prior to Yang's Trial .................. starting at [W-2-01]


Yang' s Trial ..................................... [W-2-06]
Areas prior to Edward's Trial .................. starting at [W-2-07]
Edward's Trial. ................................... [W-2-12]
Areas prior to Rydia's Trial .................. starting at [W-2-13]
Rydia' s Trial .................................... [W-2-18]
Areas prior to Cecil's Trial .................. starting at [W-2-19]
Cecil's Trial .................................... [W-2-23]
Areas prior to Rosa's Trial .................. starting at [W-2-24]
Rosa's Trial ..................................... [W-2-29]
Areas prior to Edge's Trial .................. starting at [W-2-30]
Edge's Trial ..................................... [W-2-35]

Areas prior to Kain's Trial .................. starting at [W-2-36]


Kain's Trial ..................................... [W-2-41]
Areas prior to Cid's Trial .................. starting at [W-2-42]
Cid' s Trial ...................................... [W-2-46]
Areas prior to Palom's & Porom's Trial ............ starting at [W-2-47]
Palom' s and Porom' s Trial. .......................... [W-2-52]

Areas prior to the Final Trial .................. starting at [W-2-53]


Final Trial. ..................................... [W-2-57]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appendices
______ 1 -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Appendices ......................................... [A-1-00]


Shop Lists ....................................... [A-1-01]
Abilities ........................................ [A-1-02]
Bestiary ......................................... [A-1-03]

Plot Synopsis {*MASSIVE SPOILERS *) ....................... [A-1-04]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Conclusion
______ 1 -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Version History ..................................... [C-1-01]


Thanks .......................................... [C-1-02]
Copyright I Disclaimer I Credits .......................... [C-1-03]

_ I I-1-01 Final Fantasy IV I_


----- ------------------------------- ---------
-=- Controls ~

r L I \ R -\
I I \ \
r-------- ---------,
1 \
( IUPI ( /\ ) )
I \/ I. .
I . . . . . I
I IL T > < RT I
I < [J > < O > I
I I I 1 I ' I I I

I /\ I
I
I
IDNI
. . ( >< ) I
I. .
I I
I I
(
. . ( AG ) )

\ ____
\ I
- -
\\ \ (PS) (-) (+)
I I======\_- -

.. ---------------------1------------------- ..
I UP = UP I /\ = TRIANGLE I
DN = DOWN [] = SQUARE
LT = LEFT () = CIRCLE
RT RIGHT >< CROSS

L = L BUTTON R = R BUTTON

AG ANALOG SL SELECT
PS PS / HOME ST START

+ = VOLUME UP = DISPLAY
VOLUME DOWN ~ = VOLUME

I Directional buttons I Analog Stick I Where? I


l===============================================================l=============I
I Move cursor I Various I
I Move character I Field I
I Move through dialogue I Field I

I CROSS button I Where? I


l===============================================================l=============I
I Confirm I Various I
I Talk I Field I
I Examine I Field I
I Get on/off vehicle I Field I
I Move through dialogue I Field I
I Dash (in towns and dungeons) I Field I

I CIRCLE button I Where? I


l===============================================================l=============I
I Cancel I Various I

I SQUARE button I Where? I


l===============================================================l=============I
I N/A, Not Used I N/A I
' ' '

I TRIANGLE button I Where? I


l===============================================================l=============I
I Display main menu I Field I
I Change battle order (when Battle Order is turned on) I Battle I

I START button I Where? I


l===============================================================l=============I
I Pause battle I Battle I

I SELECT button I Where? I


l===============================================================l=============I
I Use a Tent (in the field) I Field I
I Auto-battle I Battle I
I L button I R button I Where? I
l===============================================================l=============I
I Display how much EXP you need to level up in the main menu I Various I
I Switch between characters I Various I
I Cast magic on multiple targets I Various I
I Change displayed character I Field I
I Display help messages I Battle I
I Flee during battle (when L + R are pressed simultaneously) I Battle I

* By visiting 'Settings' -> 1


Button configuration in the main menu, you can
change which buttons you would like to use as the confirm button, the menu
button, and the dash button. The description here covers the default
settings.

Pressing L button + R button + START button + SELECT button simultaneously


will perform a soft reset and return you to the title screen. (You will lose
any unsaved data, so use this option with caution!)

_ I W-1-00 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Walkthrough -=-
N u
NW I NE UL I UR
\It \It
W-x- E L -x- R
ti\ ti\
SW I SE LL I LR
s D

Up = North Down = South Left = West Right = East

_I W-1-01 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - ' --- I

-=- Baron Castle -=-

Inns Cecil's Bedchamber (Freel)

Items [_] Carnelian Signet [_] Tent


[_] Ether

Gil [_] 480G

Equipment *[_] Dark Sword *[_] Iron Shield


*[_] Dark Shield *[_] Spear
= Initial *[_] Dark Helm *[_] Iron Helm
*[_] Dark Armor *[_] Iron Armor
*[_] Dark Gloves l*[_J Iron Gloves
I
Enemies #004 [_] Floating Eyel
#040 [_] Zu2

(. NOTE .) Cecil comes equipped with a [_DARK SWORD_], a [_DARK SHIELD_], a


[_DARK HELM_], a [_DARK ARMOR_] and [_DARK GLOVES_] by default.

After watching the opening sequence and a fighting a series of automated


battles with some Floating Eyes and a Zu, you"ll be inside of the throne room
of Baron Castle, where you'll receive a [_CARNELIAN SIGNET_] from the King.
Once you regain control, head south down to the first floor, then go south and
east, talking to the soldier here; he"ll tell you that you can take the items
in the storage room with you, so press the button on the northern wall and
open the three chests for [_4B0 GIL_], an [_ETHER_], and a [_TENT_]. There
are more items in the castle, but this is all that you have access to at this
time, so let's head up to Cecil's Bedchamber to rest.

Head west from the storage room and climb the stairs to the north, then head
west and down this set, then south to run into Rosa. Continue south through
the doorway, then go north through the narrow path and approach the tower
door, where Cid will find you. After he's left, enter the West Tower and
climb it until you reach the top, talking to the maid to allow you into your
room. After the events in the middle of the night, Kain will find you once
again and you'll head out to the Overworld Map.

(. NOTE .) Kain comes equipped with an [_IRON SHIELD_], a [_SPEAR_], an


[_IRON HELM_], [_IRON ARMOR_], and [_IRON GLOVES_] by default.

-=- Overworld Map -=-


Baron Castle I Baron I Baron's Chocobo Forest I Mist Cave South Area

.------------1--------------------------------------------------------------.
I Save Points I You can save anywhere on the OVerworld Map. Don't forget! I
I I I
1-------------1---------------------------------------------------------------1
I Enemies I #001 [_] Goblin (6 HP) I
I I #002 [_] Helldiver (18 HP) (Weakness: Throw) I
I I #003 [_] Floating Eyel (20 HP) (Weakness: Throw) I
I I #005 [_] Sword Rat (30 HP) I
__-_!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-__-_-_-__-_-_-__-_-_-__-_-_-__-
~------------_-

(. NOTE .) The Goblin drops the *Goblin summon, and the Helldiver drops the
*Cockatrice summon; if you wish, you can try getting both of them now while
leveling up in the process.

You can try battles out if you like, but there are plenty of items to obtain
as well. First, head right into the town of Baron.

-=- Baron -=-

.------------1--------------------------------------------------------------.
I Inns I 50 Gil I Night I
I I I
1-------------1-------------------------------1-------------------------------1
Items [_] Potion [_] Tent
[_] Potion [_] Bronze Hourglass
[_] Gnomish Bread [_] Gold Needle
[_] Tent [_] Phoenix Down
[_] Eye Drops [_] Phoenix Down
[_] Potion

I Sundries I
I1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Potion 30G I Eye Drops 30G I
I Phoenix Down 100G I Antidote 40G I
I Gold Needle 400G I Tent 100G I
I Maiden's Kiss 60G I Gysahl Greens 50G I
~~~~~~~~~~~~I~~~~~~~~~~~~

To your left is the Sundries Shop (Item Shop), and to your right is the Inn;
check the urn to the far right here to find a [_POTION_]. Go inside of the
Inn and check the pot beside the boxes against the southern wall to find
another [_POTION_]. Make your way north along the eastern wall of the Inn,
and examine the two crossed swords on the wall to open a secret passage in the
wall, which will lead to some [_GNOMISH BREAD_], a [_TENT_], and some
[_EYE DROPS_]. The Gnomish Bread will allow you to see the locations of towns
and dungeons on the Overworld Map, if needed. If you want, you can rest in
the Inn here for 50G, but unless you've been fighting, you won't need to.

Back outside, feel free to visit the Sundries Shop to your left and stock up
on Potions, Tents, and Phoenix Downs, then head into the center of town.
There are two urns above you; the lower right one contains another [_POTION_].
The building just to your left is The Devil's Road, which leads to Mysidia,
but is currently closed, but if you go to the basement of this building to the
Training Classroom, you can learn about the basics of the game, over even
change your name with Namingway. Also, the Weapon and Armorers are locked
right now, so ignore them.

Outside once again, go right, then up along the stone path, following the
path until you reach a stairway going down into the water. Follow the
waterway until you make your way to a dead-end in the southeastern part of
town; you'll find a [_TENT_] and an [_BRONZE HOURGLASS_] under the water here.
Make your way back to the center of town one last time, then move right
across the bridge here, then north through the doorway to be outside of the
city walls. Go a few steps north of the person here, then go right into the
tress, then up, then all the way left, down, and left into a leafy area.
There are three chests to be found here containing a [_GOLD NEEDLE_] to your
left, a [_PHOENIX DOWN_] to the southwest of that, and one more
[_PHOENIX DOWN_] to the east and south of the last one.
That's it for the town of Baron, so stop at the Sundries Shop if you need
to, then head back out to the Overworld Map. The only other place to go
besides the Mist Cave is a Chocobo Forest to the southwest, so let's go there
next.

~- Baron's Chocobo Forest -=-

.------------1-------------------------------1------------------------------.
I Items I [_] Gysahl Greens I I
' I I '
Here, check the center part of the leafy area above you to find a hidden
chest with some [_GYSAHL GREENS_] inside. That's it for items, but you can
either catch a White Chocobo to restore MP for free, catch a Yellow Chocobo to
ride it on the Overworld Map (temporarily, and it'll allow you to avoid
battles), or use Gysahl Greens where you can "smell" Chocobo (to the north) to
have the Fat Chocobo appear; the Fat Chocobo will store items for you when you
run out of room, so make sure to pay him a visit occasionally if you don't
want to part with certain items. Go ahead and make your way back out to the
Overworld Map.

That's it for extras, so when you're ready, head west and north of Baron to
the Mist Cave.

_I W-1-02 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

Mist Cave

.------------1-------------------------------1------------------------------.
I Items I [_] Potion I [_] Tent I
I I [_] Eye Drops I [_] Potion I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #001 [_] Goblin (6 HP) I
I I #005 [_] Sword Rat (30 HP) I
I * = BOSS I #006 [_] Larva (2B HP) I
I I #008 [_] Eyewing Moth (40 HP) (Weakness: Throw) I
I I #241 *[_] Mist Dragon (465 HP) I
. I .

Follow the path and head up the stairs, then left and down the ones here,
then left and up the set here. Continue north and up some stairs to be warned
to turn back, then head up another stairs to come to a chest with a
[_POTION_]. Head east and across the bridge here to arrive at a fork; climb
the northern stairs first and go right to find some [_EYE DROPS_], then go
back and move south down this stairs to be at another fork. Descend the
southern stairs and move west and north up more stairs to a [_TENT_], then
make your way back to the fork and go southeast. As the path turns north,
look for a chest containing a [_POTION_] to your right.

Make sure your party is at full health; when you're ready, continue north
and choose to ignore the voice's warnings to encounter your first boss.

_I Boss-01 I I * BOSS I_
- - - - - ' -------- ---------- ----------- ----1- ----- -- - - - -
Mist Dragon My Level: Cecil (11) I Bestiary# 241/259
----------------------~! ___________
Statistics Type Resistance Weakness

HP 465 Poison
Strength 16 Blind
Defense 5 Treasure Silence
Magic 10 Pig Leech
Mag Def 31 Mini
Toad Holy
Gil 200 Petrify
EXP 700 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Kain use his Jump command every turn so he'll do damage while not
receiving any since he's up in the air, and have Cecil use normal attacks
while using Potions as needed to stay healed. When the dragon turns into
mist, DD NOT attack it, as it'll counter with Freezing Mist and hit you with
some pretty decent damage. (If you use Darkness while it's in mist form,
it'll miss, but you won't be counter attacked. The same can't be said for
Jump, so be careful with that.) Just wait for it to return to dragon form
before attacking it again. It's pretty tame for your first boss battle.

After the battle, head north to be back out on the Overworld Map.

Overworld Map

Mist Cave North I Mist Area

.------------1--------------------------------------------------------------.
I Enemies I #006 [_] Larva (28 HP) I
I I #007 [_] Desert Sahagin (20 HP) (Weakness: Ice) I
I I #008 [_] Eyewing Moth (40 HP) (Weakness: Throw) I
I I #009 [_] Hundlegs (60 HP) I
~~~~~I~~~~~~~~~~~~~~~~~~~~~~~~~~~

(. NOTE .) Kain will be leaving your party for a while, so make sure to
remove his equipment before entering Mist.

Nothing to do here except fight a couple of new enemies, so do that if you


want, then head east and enter Mist.

Mist

Take a few steps in to watch some horrific events unfold, then you'll enter
a battle against a girl. You're not meant to win that battle, so just don't
do anything; wait patiently until Titan is summoned and takes you out.

Eventually, you'll regain control in a forest with just you and the girl,
then you'll be on the Overworld Map.

-=- Overworld Map -=-


Kaipo I Underground Waterway South I Underground Waterway, North I
Underground Falls Area

.------------1--------------------------------------------------------------.
Enemies #006 [_] Larva {28 HP)
#007 [_] Desert Sahagin {20 HP) {Weakness: Ice)
#008 [_] Eyewing Moth {40 HP) {Weakness: Throw)
#009 [_] Hundlegs {60 HP)
#010 [_] Sand Worm {75 HP)

Make your way north, then east into the desert, where you'll find a small town
to your north beside an oasis; enter Kaipo.

_ I W-1-03 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Kaipo, Oasis of the Desert -=-

Inns 50 Gil I Night


-------------------------------1-------------------------------
Items [_] Ether I
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Rod I * [_] Leather Clothing
= Initial *[_] Leather Cap I*[_] Iron Armlet
----~-----------~1-----------~
Enemies #022 [_] Baron Soldier {27 HP)
= Missable #023 I[_] General {221 HP)

-~ Sundries -=- -=- weaponsmith -=-

Potion 30G Rod 100G


Phoenix Down 100G Staff 160G
Gold Needle 400G Bow 220G
Maiden's Kiss 60G Iron Arrows 10G
Eye Drops 30G
Antidote 40G
Tent 100G Armorer
Gysahl Greens 50G
Leather Cap 100G
Clothing 50G
Leather Clothing - 200G
Iron Armlet 100G

Once you enter the town, you'll automatically go to the Inn and rest, but
you'll be interrupted while resting and thrown into a battle. The boss music
plays, but I don't consider it an actual boss battle.

Be wary that the General here is a coward, and if you defeat his three
Soldiers before you defeat him,
HE WILL RETREAT AND YOU WILL MISS HIS BESTIARY ENTRY! We don't want that to
happen, as we'll miss out on his EXP and Gil as well. Don't use your Darkness
skill, as you may accidentally take out all three soldiers; instead, take out
two of the three, then focus on the General himself. None of their attacks do
too much damage, so just keep whacking away at the General until he's gone,
then take out the final soldier. Once you defeat them, Rydia will join your
party I
(. NOTE .) Rydia comes equipped with a [_ROD_], a [_LEATHER CAP_],
[_LEATHER CLOTHING_], and an [_IRON ARMLET_] by default.

You"ll regain control once again, and are now free to explore the town.
Inside of the Inn, you'll find the Sundries Shop to the right, but that's
about it. Head outside and cross the bridge to your right; the urn just to
your lower right has an [_ETHER_] inside, so grab it. That's it for items,
but there's still one more thing to do here.

Make your way to the northeasternmost house and enter it to find Rosa
inside; talk to both her and the old man in here to find out your next
destination. To prepare, we need to go to the Armorer and the Weapon and
Sundries Shops too, if needed. The Weaponsmith is to the southeast of the
Inn; if you want, you can get a Staff for Rydia, as it can remove Poison, but
she will be getting a better weapon in the next dungeon if you don't want to
spend the money.

The Armorer is just to the west of the Inn; once there, if you have the
extra money, I suggest getting both a Leather Cap and an Iron Armlet for our
next party member, whom we will be meeting shortly. If you don"t want to
spend the money, you will find the same (and better) equipment in the next
dungeon after acquiring said party member, but not until a bit after he
already joins.
One last thing before leaving; make sure to move Rydia to the back row;
she's only level 1 and has terrible defense, so spend some time in the desert
leveling her up so she won't be so easily killed, maybe to level 6 or 7, it
shouldn't take more than a few minutes. Once you're ready, head northeast
from Kaipo and enter the Underground waterway.

_I W-1-04 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
~- Underground Waterway -=-

Save Points B2, Overworld Map before the waterfall

Items [_] Potion [_] Ether


[_] Maiden's Kiss [_] Bomb Fragment
[_] Tent [_] Potion
[_] Phoenix Down [_] Ether
[_] Dry Ether [_] Antarctic Wind
[_] X-Potion [_] Bronze Hourglass
[_] Potion [_] Hermes Sandals

Equipment *[_] Staff [_] Shadow Blade


*[_] Leather Clothing [_] Hades Helm
= Initial [_] Iron Armlet [_] Hades Gloves
[_] Ice Rod [_] Hades Armor
[_] Feathered Cap

Gil [_] 580G

Enemies #011 [_] Red Mousse (35 HP) (Weakness: Fire)


#012 [_] Gigantoad (47 HP) (Weakness: Ice)
* = BOSS #013 [_] zombie (52 HP) (Weakness: Fire/Holy)
#014 [_] Fangshell (58 HP) (Weakness: Lightning)
#015 [_] Toadgre (59 HP) (Weakness: Ice)
#016 [_] Sahaginl (64 HP) (Weakness: Lightning)
#018 [_] Killer Fish {65 HP) {Weakness: Lightning)
#019 [_] Tiny Mage {69 HP)
#020 [_] Amoeba (125 HP) {Weakness: Lightning)
#021 [_] Alligator (175 HP) {Weakness: Ice)
#196 *[_] Octomammoth {2350 HP) {Weakness: Lightning I
Dark

You'll be at a fork from the start; head north across the bridge first,
opening the chest to the northwest for a [_POTION_], and the one to the east
of it for a [_MAIDEN'S KISS_]. Go back to the fork and travel west just a bit
across another bridge to be at another fork. Open the chest to your south for
a [_TENT_], then head north, where you'll run into Tellah, and old sage who
will join you in hopes of you helping him! Make sure to stick him in the back
row, and if you bought some for him, upgrade his equipment with what you
bought for him in Kaipo.
(. NOTE .) Tellah comes equipped with a [_STAFF_] and [_LEATHER CLOTHING_]
by default.
Head north to a fork; going east first will net us some more treasure, so
let's go that way. Continue east along the path until you can descend some
stairs into the waterway, then head north up a narrow waterfall when you can
to come to a chest containing an [_IRON ARMLET_]. Back in the waterway,
continue west until you reach a large waterfall; move north into the center of
it to discover a hidden chamber with three chests; a [_PHOENIX DOWN_], a
[_DRY ETHER_], and an [_X-POTION_]! Make your way out of the waterway and
back to the last fork, then continue northwest to B2 of the Underground
waterway.

Move north across the bridge, then down the stairs here to be back in the
waterway. First, go up the stairs to the southwest and get the [_POTION_] out
of the chest, then go back into the water and continue south to the next set
of stairs. Grab the [_ETHER_] to your west, then cross the bridge to the
south, following along the path as it turns west, then north. You'll come to
a door that leads to a small room, where you'll decide to rest; Tellah will
even offer his Tent to use to recover! For future reference, you can use this
point to recover using your own Tent or Cottage, as well as Saving your game.
When you regain control the next morning, exit to the north, then move east
just enough to be at a fork; open the chest to the north for an [_ICE ROD_],
which I put on Rydia since Tellah's already so powerful. Also, note that
using the Ice Rod as an item in battle allows you to cast Blizzard for free!
Head south and into the waterway now, going east, then north and through the
door here to reach B3. Go south, west, and south again to be at a fork;
you'll find two chests to your east, so follow the path and grab the
[_580 GIL_] and [_BOMB FRAGMENT_] at the dead-end. Make your way back, then
travel west, then north and through the door here to a different area of B2.

Don't climb the stairs just yet; instead, head all the way west into the
wall, then make your way north and east, zigzagging until you're on the
eastern side of the area, where you'll find a [_FEATHERED CAP_] to your south,
which I put on Rydia. Make your way back to the entrance of this area, then
climb the stairs to the north, grabbing the [_POTION_] you see to your west
before continuing north to the northern part of the Underground Waterway.

Go north to be at a fork; go down the stairs to your left and open the two
chests you'll find down here, an [_ETHER_] and an [_ANTARCTIC WIND_]. Once
you have those, head back to the fork and cross the eastern bridge to the
other side, to yet another branch. Travel south and down the stairs, grabbing
both the [_BRONZE HOURGLASS_], as well as a weapon upgrade for Cecil, the
[_SHADOW BLADE_] on the broken bridge. Once you have those treasures, move
north and go up the stairwell here to be back out on the Overworld Map.
Nothing to do out here except to use a Tent and Save. Once you've done
that, enter the northern cave, which leads to the Underground Falls area.
Walk down to be swept down the waterfall, then climb up the stairs from
where you land. Follow along the path until you reach a set of stairs going
south; descend them to find a [_HADES HELM_] as well as a set of
[_HADES GLOVES_], and be sure to equip them. Climb back up and cross the
bridge to the north to the next area, then cross the eastern bridge to find
two chests; [_HERMES SANDALS_] and [_HADES ARMOR_]. After equipping the
armor, cross the bridge to the north and make sure your party is healed. When
you're ready, descend this last set of stairs and examine the tentacles to
your north to take on the beast blocking your path!

_I BDSS-02 I I * BOSS * I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Octomammoth I Bestiary# 196/259
My Level: Cecil (14)
-------~~-------~-~!---~-----
Statistics Type Resistance Weakness

HP 2350 Poison Lightning


Strength 22 Blind Dark
Defense 0 Treasure Silence
Magic 0 Pig Leech
Mag Def 25 Mini
Toad Holy
Gil 500 Petrify
EXP 1200 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Cecil use his normal attack, have Rydia use her Chocobo summon, and
have Tellah use his White Magic to keep you healed, and if no healing is
needed, have him use Thunder against the Dctomammoth. Cecil and Rydia should
be doing the majority of the damage, as Chocobo hits worth more damage than
Thunder, even with Tellah being so high leveled. Stay healed with Tellah, and
you should be fine.

Once the beast is down, walk north to arrive at a different part of the
Dverworld Map.

Dverworld Map

Underground Lake I Damcyan Castle I Antlion's Den I


Mount Hobs West Slope Area

.------------1--------------------------------------------------------------.
I Enemies I #001 [_] Goblin (6 HP) I
I I #005 [_] Sword Rat (30 HP) I
I I #006 [_] Larva (28 HP) I
I I #007 [_] Desert Sahagin (20 HP) (Weakness: Ice) I
I I #008 [_] Eyewing Moth (40 HP) (Weakness: Throw) I
I I #009 [_] Hundlegs (60 HP) I
I I #010 [_] Sand Worm (75 HP) I
I _____ I!__________________________
#019 [_] Tiny Mage (69 HP)
_
I
(. NOTE .) Tellah is going to leave your party for a while, so be sure to
remove his equipment before entering Damcyan Castle.
There's nothing much to do here; watch the event as you close in on Damcyan,
then enter it when you're ready.

_I W-1-05 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

Damcyan Castle

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Potion I [_] Phoenix Down
[_] Antidote I [_] Ether
[_] Eye Drops I [_] Tent
[_] Gold Needle I
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Crossbow I [_] Holy Arrows x10
[_] Feathered Cap I*[_] Dream Harp
= Initial [_] Ruby Ring I * [_] Feathered Cap
[_] Iron Arrows x10 I*[_] Bard's Tunic
[_] Holy Arrows x10 I*[_] Ruby Ring
___________________ I____________ ~

DON'T MOVE! Before entering the castle, take one step down, then go right,
hugging the castle wall as you travel north until you reach the Dungeons of
Damcyan. Talk to the solider here, then press the button on the wall beside
the first cell, which will open a doorway to your northeast. Go through it,
then go west through the walls and into the different cells to acquire the
contents of three chests; a [_CROSSBOW_], a [_FEATHERED CAP_], and a
[_RUBY RING_]. Go back through the doorway you opened, then go west and
descend the stairs here to a treasure room. Check the urns for some arrows:
[_IRON ARROWS x10_], [_HOLY ARROWS x10_], and [_HOLY ARROWS x10_]. Afterward,
check the chests for the following rewards: [_POTION_], [_ANTIDOTE_],
[_EYE DROPS_], [_GOLD NEEDLE_], [_PHOENIX DOWN_], and [_ETHER_]. That's it
for the dungeon, so make your way back to the entrance of the castle.
Head north and enter the door here to the first floor, then north again to
the second floor. Open the chest to the northeast for a [_TENT_], then take
the southern stairs up to the third floor. To the north, you'll trigger an
event where Tellah will partake in a battle alone. After those events, Tellah
will leave your party, and eventually Edward the Bard will join!
(. NOTE .) Edward comes equipped with a [_DREAM HARP_], a [_FEATHERED CAP_]
the [_BARD'S TUNIC_], and a [_RUBY RING_] by default.
You'll find yourself back out on the Overworld Map, inside of a hovercraft.
It's now time to head to the Antlion's Den; if you need supplies, you can head
southwest of Damcyan and cross the shallow waters with rocks using the
hovercraft, making your way back to Kaipo. Once you're prepared, go northeast
of Damcyan and cross the rocks there, heading southwest once you reach the
next body of land to reach the Antlion's Den.
(. NOTE .) Like Rydia, Edward starts out at a low level, so you may want to
fight around for a bit, both on the OVerworld Map and in the Antlion's Den to
try to bring him up a few levels. Keeping him in the back row is probably a
good idea; his attacks do the same amount of damage no matter what row he's
in. Also, be wary of using his Salve ability; it uses Potions from your
inventory every time you use it.
(. NOTE .) If you need to recover, there are two urns on the third floor of
Damcyan Castle; the one on the western side of the room will recover your HP
and remove status effects, while the one on the eastern side of the room will
recover your MP. Feel free to use these anytime for free recovery.

_I W-1-06 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

Antlion's Den

Save Points Bl

Items [_] Spider Silk [_] Phoenix Down


[_] Potion [_] Ether
[_] Tent [_] Emergency Exit
[_] Potion [_] Potion
[_] Potion [_] Spider Silk
[_] Gold Needle [_] Sand Pearl
[_] Antarctic Wind

Equipment [_] Lamia Harp

Enemies #001 [_] Goblin {6 HP)


#010 [_] Sand Worm {75 HP)
* = BOSS #024 [_] Domovoi {37 HP)
#025 [_] Yellow Jelly {55 HP) (Weakness: Lightning)
#026 [_] Basilisk (90 HP)
#027 [_] Le shy (130 HP)
#028 [_] Adamantoise (190 HP) (Weakness: Ice)
#197 *[_] Antlion (1100 HP)

To start off, make your way west and pick up the [_SPIDER SILK_], then climb
down the stairs here and head under the bridge to your north to find a
[_POTION_]. Head south from here and go down these stairs to a fork; continue
south first, following the path as it turns west and north to find two chests;
a [_TENT_] and a [_POTION_]. Make your way back to the fork and walk east,
turning north when you can to go under a bridge and find a chest containing
another [_POTION_]. Head southeast from here to be at a branch; take the
stairs to the north first, grabbing the [_GOLD NEEDLE_] at the top of the
screen, then head all the way south from here to B2 of the Antlion's Den.

Travel south and pick up the [_ANTARCTIC WIND_] you'll come across, then go
through the doorway a few steps to your west. In here you'll find an upgrade
for Edward, the [_LAMIA HARP_], which will confuse enemies when they're
attacked, so be sure to equip it. Back in the main room, go down the southern
stairs, following the path as it goes west and north to a fork; the stairs to
the north will take you back to Bl and lead you to a room containing a Save
Point and three chests, so go there and get the [_PHOENIX DOWN_], the
[_ETHER_], and the [_EMERGENCY EXIT_]. Use the Save Point and a Tent if
needed, then head back to B2.
From the stairs that led to the Save Point, you'll find several paths to
take; head up the northern set of stairs beside the ones you just came down,
opening the chest to the east for another [_POTION_], then go back to the
branch and cross the bridge the west for another [_SPIDER SILK_]. Head back
to the fork one last time and go down the stairs to the south of the bridge,
following it down two more sets to an open area. If you're ready to take on
the boss of the area, head south and down the stairs to the Antlion's Nest,
making sure that everyone is healed. When you're ready, continue south to
take on the Antlion.
_I BOSS-03 I I * BOSS I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Antlion I Bestiary# 197/259 My Level: Cecil (14)
-------~~-------~-~1---~-----
Statistics Type Resistance Weakness
HP 1100 Poison
Strength 11 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 11 Mini
Toad
Gil 800 Petrify
EXP 1500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

The Antlion's attacks are normally pretty weak, but whenever you physically
attack it, he'll use his Pincers on a random party member, causing some decent
damage. So avoid using physical attacks; have Cecil use his Darkness command,
have Edward either use his Salve command or use Potions to keep Cecil's HP up,
and have Rydia use her Chocobo summon. Chocobo should be doing the majority
of the damage, and it may take a bit longer to defeat him this way, but you
shouldn't take much damage, save for Cecil's HP loss from Darkness.

After the battle, you'll receive the [_SAND PEARL_]. That's it for the
Antlion's Den, so you can either use the Emergency Exit you obtained a short
while ago to exit the cave instantly, or you can backtrack all the way through
the cave and fight some more along the way, your choice.
Once you're back on the Overworld Map, make your way back across the rocks
to the Damcyan area, then continue southwest and across the rock path here to
be back in the Kaipo area. Enter Kaipo.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

-=- Kaipo, Oasis of the Desert -=-

.------------1-------------------------------1------------------------------.
I Equipment I*[_] Iron Arrows x50 I*[_] Leather Clothing I
I I*[_] Bow I*[_] Iron Armlet I
I * = Initial I*[_] Leather Cap I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #017 [_] Sahagin2 I
, I ,

(. NOTE .) Make sure to put Edward in the front row before continuing on.
Make your way to the northeastern most house and talk to Rosa, choosing to
use the Sand Pearl. After the events unfold, Rosa will join your party!
(. NOTE .) Rosa comes equipped with [_IRON ARROWS x50_], a [_BOW_], a
[_LEATHER CAP_], [_LEATHER CLOTHING_], and an [_IRON ARMLET_] by default.
During the night, you'll have an event with Edward where he'll have to fight
a Sahagin by himself. Just attack normally and you should be fine, it's
almost impossible to lose this battle. If you're in the front row, it
shouldn't take as long, since more of your hits won't miss while you're there.
When you regain control the next morning, stock up on anything you might
need in Kaipo, making sure that you equip Rosa accordingly. I strongly
recommend on stocking up on a surplus of Iron Arrows and having both Rosa and
Rydia equip Bows, as the two flying enemies in the next area are weak against
Arrows in general. Once you're ready, head back out to the Overworld Map.

Also, with three weak characters now in your party, you'll want to go to the
menu and select ROW to have three slots for the back row; rearrange your party
so that Cecil is the only one in the front row. My order is Rosa, Cecil,
Rydia, (blank), and Edward. Luckily, everyone in the back row now has long
range weapons!
Make your way back to the Damcyan area, then head northeast and go back to
the land mass where you found the Antlion's Den. From there, continue east
and enter Mount Hobs.

_ I W-1-07 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Mount Hobs

1------------ - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Save Points Vista


-------------------------------1-------------------------------
Items [_] Tent I [_] Gold Needle
[_] Potion I
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Holy Arrows x10 I*[_] Leather Clothing
* = Initial *[_] Flame Claws I
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Gil [_] 960G I
- - - - - - ______________ I______________
Enemies #024 [_] Domovoi (37 HP)
#028 [_] Adamantoise (190 HP) (Weakness: Ice)
* = BOSS #029 [_] Bomb (55 HP)
#030 [_] Spirit (86 HP) (Weakness: Holy)
#031 [_] Gray Bomb (111 HP)
#032 [_] Skeleton (135 HP) (Weakness: Fire/Holy)
#033 [_] Cockatrice (149 HP) (Weakness: Throw)
#034 [_] Gargoyle (160 HP) (Weakness: Holy/Throw)
#03S [_] Bloodbones (210 HP) (Weakness: Fire/Holy)
#198 *[_] Mom Bomb (11000 HP) (Weakness: Dark)

(. NOTE .) With being in the back row, Rosa's normal bow attacks may not
land very often; make sure to use her Aim ability so she can successfully hit
enemies for decent damage.

(. NOTE .) If you missed it earlier, the Cockatrice here also drops the
*Cockatrice summon.
Watch the event when you first enter to have Rydia learn the Fire spell!
With it, you should now have a much easier time against the Skeletons and
Bloodbones. Now, make your way north, following the path and up some stairs
to the top of the area. Enter the doorway on the left first, as we can get
some treasure here. Follow the path here, and you'll come across a Save
Point, as well as four chests containing the following items: a [_TENT_], a
[_POTION_], a [_GOLD NEEDLE_], and [_960 GIL_]. Save and use a Tent if
needed, then go back to the previous area and go through the doorway on the
right to the Summit.
Open the chest to your east for [_HOLY ARROWS x10_]. Now, before continuing
on, make sure Rosa has all the Holy Arrows she can have equipped (using the
Sort command in the Item Menu will group like items together, up to 99), and
make sure everyone is healed. Climb the stairs to the north, following the
path to encounter our next character, Yang; watch him take out a group of
Domovois, then he'll join your party and help you take on the next boss.

_I BOSS-04 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Mom Bomb I Bestiary# 198/259
My Level: Cecil (15)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness

HP 11000 Poison Dark


Strength 30 Blind
Defense 1 Treasure Silence
Magic 5 Pig Leech
Mag Def 9 Mini
Toad
Gil 1200 Petrify
EXP 1900 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

(. NOTE .) Yang comes equipped with [_FLAME CLAWS_] and [_LEATHER CLOTHING_]
by default.
It'll appear to be a normal Bomb at first, but after so much damage, she'll
evolve into the Mom Bomb. Have Cecil use his regular attacks, as it'll do the
most damage, have Rosa use her Aim ability, using Cure on the party when
needed, have Rydia use her Chocobo summon, have Edward attack normally and use
items if needed, and have Yang either attack normally every round, or have him
use his Focus ability to do 2x damage, but less often. When you see the
message "IT'S GONNA EXPLODE!", make sure to have Rose and Rydia cast Cure on
your entire party, that way when she does explode, all of your allies stay
alive. Once she does explode, a combination of Bombs and Gray Bombs will be
left; have Rosa and Rydia use Cure on your party to recover lost HP while
Cecil and Yang take out the rest of them with Darkness and Kick, respectively.

Use whatever spare equipment you have to equip Yang to the fullest, then
continue north to the Eastern part of Mount Hobs. There's nothing left to
this mountain; just follow the path until you're back out on the Overworld
Map.

-=- Overworld Map -=-


Mount Hobs East Slope I Fabul Castle I Fabul's Chocobo Forest Area
.------------1--------------------------------------------------------------.
I Enemies I #001 [_] Goblin (6 HP) I
I I #005 [_] Sword Rat (30 HP) I
I I #024 [_] Domovoi (37 HP) I
I I #029 [_] Bomb (55 HP) I
I I #031 [_] Gray Bomb (111 HP) I
I I #033 [_] Cockatrice (149 HP) (Weakness: Throw) I
I I #034 [_] Gargoyle (160 HP) (Weakness: Holy/Throw) I
I I #036 [_] Gatlinghog (115 HP) I
-..,,.,--~-""-~--~-""-~--=-!,,.__~-~-""--~-~-""--~-~-""--~-~-""--~-~-""--~-""-~--~-""-~--~-""-~--~-""-~--~-""-~--~-""--~-~-""--~-~-""--~-~-""--~-~-""--,..-
From Mount Hobs, head east, northeast, then southeast and east to see Fabul
Castle. Before entering though, we need to stop at the local Chocobo Forest.
Head east and north from Fabul Castle to find it.

~- Fabul's Chocobo Forest -=-

.------------1-------------------------------1------------------------------.
I Items I [_] Gysahl Greens I I
' I I '

Roughly in the center of the leafy area here is a chest containing some
[_GYSAHL GREENS_]; make sure to grab it. Other than that, it's just the
usual; catch the White Chocobo to recover MP, catch the Yellow Chocobo to
hitch a ride, and use the Gysahl Greens in the northern area to store items
with Fat Chocobo. I'd put your X-Potions and Dry Ethers in storage, as you'll
want to save them for later in the game when they're actually needed, as well
as any items you want to keep but don't plan on using just yet.
Once you're done in the Chocobo Forest, go ahead and enter Fabul Castle.

_ I W-1-08 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - -
-=- Fabul Castle -=-

Inns 100 Gil I Night


-------------------------------1-------------------------------
Items [_] Zeus's Wrath I [_] Tent
[_] Bomb Fragment I [_] Hermes Sandals
[_] Antarctic Wind I [_] Spider Silk
[_] Potion I [_] Ether
[_] Bacchus's Wine I
------------- ., ._-~-~-""--~-~-""--~-~-""--~-~-., ._-~-~-., ._-~-""-~--~-""-~--=- I1""--~-~-""--~-~-""--~-~-""--~-~-""--~-~-""--~-~-.,,._-~-~-.,,._-=-
Equipment [_] Demon Shield I [_] Deathbringer
------------- ----_________--__________________--_________--_________-!-_--_________--_________--_________--_______--_________--
Enemies #016 [_] Sahaginl (64 HP) (Weakness: Lightning)
#024 [_] Domovoi (37 HP)
= Missable #027 [_] Le shy (130 HP)
#034 [_] Gargoyle (160 HP) (Weakness: Holy/Throw)
#037 [_] Baron Marine (65 HP)
#038 I[_] Captain (320 HP)
-~ Sundries -=- -=- Weaponsmith -=-
Potion 30G Flame Claws 350G
Phoenix Down 100G Ice Claws 450G
Gold Needle 400G Lightning Claws 550G
Maiden s Kiss
1
60G
Eye Drops 30G ----------------------------
Antidote 40G ~- Armorer -=-
Tent 100G
Gysahl Greens 50G ----------------------------
Demon Helm 980G
Demon Armor 3000G
Demon Gloves 800G

(. NOTE .) Rosa will leaving your party for a while. Make sure to remove
all of her equipment before continuing.

Head north and go through the door here to the first floor. There is an Inn
& Sundries Shop to your left, and an Armorer & Weaponsmith to your right; feel
free to upgrade Cecil's equipment, as well as Yang's weapon here (remember, he
can equip two at a time). Since Yang's weapons are elemental, I recommend
carrying one of each element, just in case we run into enemies that are strong
against his currently equipped element. Or if you want, two of each element,
just in case you really want to put out some damage to one that's weak to what
you have. Once you're done shopping, go back to the last room and continue
north to the second floor.
Instead of continuing north to the Throne Room, exit through the southern
door here, then enter the West Tower above you. Check the urn above you in
here for a [_ZEUS'S WRATH_], then open the three chests for a
[_BOMB FRAGMENT_], an [_ANTARCTIC WIND_], and a [_POTION_]. Climb up to the
second floor of the West Tower if you want to have Namingway change a name, or
to the third floor if you want to meet Yang's wife. Back outside of the West
Tower, make your way into the East Tower and go up to the second floor; check
the urn to your right to find [_BACCHUS'S WINE_], then continue to the third
floor and open the chest to find a [_TENT_].
That should be it for the items, so make your way back to the second floor
of the main part of the castle, then head north to the Throne Room. After
some discussion, you'll be asked if you're ready; choose Yes to continue the
story, or No to prepare. After the rest of the events fall into place, you'll
enter a series of battles using only Cecil, Yang, and Edward. In these
battles, you'll encounter 2 Baron Marines and a Captain;
AS WITH WHEN YOU FOUGHT THE GENERAL, DEFEAT ONE OF THE BARON MARINES FIRST,
THEN TAKE OUT THE CAPTAIN OR YOU WILL MISS THE CAPTAIN'S BESTIARY ENTRY! Once
the Captain is out, then the last Baron Marine, as the Captain will cower in
fear and run away if his subordinates are defeated. This way, you'll also get
all the EXP and Gil you can get. There will be six normal battles total; the
other enemies you will face besides the Baron Marine and Captain are enemies
you have faced before.

Your last battle will be against someone from your past; you're not meant to
win this battle, so don't use any items, just attack or defend. After the
battle, more events will transpire, then you will regain control. Go down
into the Throne Room and check the urn on the left to find a
[_HERMES SANDALS_], then go to the eastern side and step on the button on the
floor here to open a secret path to your north. Go up, right, down, and right
along the black path to end up in a secret room with [_SPIDER SILK_], a
[_DEMON SHIELD_], and an [_ETHER_].

Make your way to the first floor; head to the Inn, where you'll have a short
discussion and automatically rest up for a night. When you regain control the
next morning, you'll receive the [_DEATHBRINGER_] dark sword from the King;
this sword allows for a small chance for instant kills! Sweet! Leave the
East Tower and make your way back to the second floor, then head downstairs
and south to be back out on the Overworld Map.
(. NOTE .) Everyone will be leaving your party for a while; make sure to
remove equipment from everyone except Cecil before continuing on. If you need
space, travel to the Chocobo Forest to the east and north and store items
there.
When you're ready to proceed, cross the bridge to the northeast of Fabul to
enter the ship. After a lot of dialogue and some unfortunate events, you'll
regain control alone on a different part of the Overworld Map.

Overworld Map

Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area

I------------ - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Enemies #001 [_] Goblin (6 HP)


#005 [_] Sword Rat (30 HP)
#019 [_] Tiny Mage (69 HP)
#024 [_] Domovoi (37 HP)
#033 [_] Cockatrice (149 HP) (Weakness: Throw)
#036 [_] Gatlinghog (115 HP)
#039 [_] Zul (941 HP) (Weakness: Throw)

If you venture too far north of Mount Ordeals, you'll come


across the following, much more difficult enemies ....
#0S3 [_] Ettin Snake (108 HP) (Weakness: Ice/Holy)
#054 [_] Treant (335 HP) (Weakness: Fire)
#055 [_] Cait Sith (342 HP) (Weakness: Holy)
#056 [_] Needle hog (398 HP)
#0S7 [_] Mortblossom (440 HP) (Weakness: Fire)

(. NOTE .) The Zus in this area are very easily killed with the Deathbringer
dark sword; take advantage of this while you can, as you won't be able to use
the Deathbringer for much longer.
(. NOTE .) If you travel directly north of Mount Ordeals, you'll run into
another mountain range; if you follow the mountain range as it goes northwest,
you'll be able to squeeze past a slim area of land and keep on going;
continuing even further north will allow you to encounter the stronger set of
enemies listed above. They can be defeated, but they can kill you quite
quickly if you're not careful, so if you go that way, proceed with caution.
Since you're by yourself, it's best to get some extra party members with you
before trying to explore this new continent, so you might as well enter
Mysidia.

_ I W-1-09 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Mysidia ~
.------------1--------------------------------------------------------------.
I Inns I 200 Gil I Night I

1-------------1-------------------------------1-------------------------------1I
I I

I Equipment I [_]*Rod I [_]*Staff I


I I [_]*Feathered Cap I [_]*Feathered Cap I
I * = Initial I [_]*Leather Clothing I [_]*Leather Clothing I
I I [_]*Iron Armlet I [_]*Iron Armlet I
' I I '

-~ Sundries -=- -=- Weaponsmith -=-


Potion 30G Ice Rod 220G
Hi-Potion 150G Flame Rod 380G
Phoenix Down 100G Healing Staff 480G
Gold Needle 400G Crossbow 700G
Echo Herbs 50G Holy Arrows 20G
Antidote 40G
Tent 100G
Cottage 500G Armorer

Wizard's Hat 700G


Gaia Gear 500G
Silver Armlet 650G
Lustrous Shield 700G
Lustrous Helm - 4000G
Knight's Armor 8000G
Gauntlets 3000G

(. NOTE .) Cottages are now available to buy; they work like Tents, except
better; they recover 100% of HP/MP, remove status effects, and revive all
fallen party members.

Avoid talking to the townspeople for now; they still don't like you for what
you've done in the past; the Black Mage hanging around the entrance of town
will turn you into a Toad, the Dancer to the right of the bar in the Pub in
the Inn will turn you into a Pig, and the Black Mage bartender will Poison
you. To get rid of Toad and Pig, just talk to them again and it'll revert you
back to Cecil; however, the Poison will require an Antidote or a night at the
Inn.
The only thing to do here is to head north into the Hall of Prayer. Talk to
the Elder here, and watch the events that follow. Eventually, you'll be
joined by Palom and Porom, twin mages; Palom is the Black Mage and brother,
while Porom is the White Mage and sister.
(. NOTE .) Palom comes equipped with a [_ROD_], a [_FEATHERED CAP_],
[_LEATHER CLOTHING_], and an [_IRON ARMLET_] by default. Porom comes equipped
with a [_STAFF_], a [_FEATHERED CAP_], [_LEATHER CLOTHING_], and an
[_IRON ARMLET_] by default.

Our next destination is Mount Ordeals; before going there, we have some
preparation to do. I recommend stopping by the Item, Armor, and Weaponsmiths
to upgrade your equipment. If you can afford it, we have three mages and one
Paladin to shop for who has joined/will be joining our party soon, so I
recommend buying the following: 3 Wizard's Hats, 2 Gaia Gear, 3 Silver
Armlets, l Lustrous Shield, 1 Lustrous Helm, 1 Knight's Armor, 1 set of
Gauntlets, 2 Flame Rods and 1 Healing Staff, which should take care of all
four members.
HOWEVER, if you can't scrape up all the Gil, if you kept Kain's equipment
from where he left earlier, you'll be able to equip with that, though it won't
be as good, so make sure to bring it with you if you did. If you're short on
cash to get everything else, grind against the Zus on the OVerworld Map while
you still have the Deathbringer; it's easy Gil (and EXP!).

That's it for Mysidia, so head out to the OVerworld Map. To get to the
Chocobo Forest, head east, following the path as it twists south, then east,
then north, then east some more into a wide open forested area; the Chocobo
forest is on the southern party of this land mass, south-southwest of Mount
Ordeals.

(. NOTE .) Make sure Cecil is in the front row and the mages are in the back
row, keeping the two in front I three in back row setup. Also, try to level
the twins up a bit; they need to learn some more spells to make Mount Ordeals
a bit easier, at least to level 13; at level 11, you'll learn Blizzara and Pig
with Palom and Raise with Porom, at level 12, you'll learn Fira {which is
strongly recommended) with Palom and Protect with Porom, and at level 13,
you'll learn Thundara with Palom and Cura {which is strongly recommended) with
Porom.

Mysidia's Chocobo Forest

.------------1-------------------------------1------------------------------.
I Items I [_] Gysahl Greens I I
' I I '

Search in the center right part of the leafy area here to find some
[_GYSAHL GREENS_]. Other than that, it's just the usual; catch the White
Chocobo to recover MP {have Porom Cure you to the max first, then catch it),
catch the Yellow Chocobo to hitch a ride, and use the Gysahl Greens in the
northern area to store/withdraw items with Fat Chocobo. If you needed
equipment or other items, be sure to get them.

Once you're ready, leave here and travel north-northeast to Mount Ordeals.

_ I W-1-10 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Mount Ordeals -=-

Save Points Summit


-------------------------------1-------------------------------
Items
[_] Potion I [_] Ether
[_] Potion I [_] Ether
- - - - - - ______________ I______________
-------------------------------1-------------------------------
Equipment *[_] Staff I*[_] Mythgraven Blade
= Initial [_] Gaia Gear I*[_] Clothing
I
*[_] Iron Armlet
- - - - - - ______________ I______________
Enemies #013 [_] Zombie {52 HP) {Weakness: Fire/Holy)
#030 [_] Spirit {86 HP) {Weakness: Holy)
* = BOSS #032 [_] Skeleton {135 HP) {Weakness: Fire/Holy)
#035 [_] Bloodbones (210 HP) {Weakness: Fire/Holy)
#041 [_] Soul (200 HP) (Weakness: Holy)
#042 [_] Wraith (222 HP) (Weakness: Fire/Holy)
#043 [_] Reven ant (250 HP) (Weakness: Fire/Holy)
#044 [_] Lilith (466 HP) (Weakness: Fire)
#045 [_] 5kulnant (200 HP) (Weakness: Fire/Holy)
#219 *[_] 5carmiglione (3500 HP)
#220 *[_] Scarmiglione (3523 HP) (Weakness: Fire/Holy/
Throw

(. NOTE .) Try to avoid fighting enemies right now, as your dark sword won't
do nearly as much damage as the normal sword you will be able to use after the
boss battles. If you need to grind, do it on the Overworld Map with your
Deathbringer. To get through the enemies here, you'll be needing a lot of
Fira and Cura (for the Undead) from Palom and Porom; I recommend running away
as much as you can until you get your next Mage and Paladin in your party.

Head west a short way to come across a wall of fire; Palom will cast
Blizzard to make it go away, and you'll be free to continue after seeing some
more events. Head north and east, going past the stairs to your north to find
a chest containing a [_POTION_]. You'll see another directly above it, so
climb the stairs you passed and go northeast to find another [_POTION_].
Continue climbing the stairs, following the path to the Trail. Follow the
path a short while to run into Tellah, who will now rejoin your party!

(. NOTE .) This time, Tellah comes equipped with a [_STAFF_], [_GAIA GEAR_],
and an [_IRON ARMLET_] by default.

Go ahead and equip him with everything you bought for him; he's definitely
a welcome addition right about now! Make sure that he's in the back row with
the other two. Once you have Tellah, head north through this doorway to the
Crossing.

Move west to a fork; continue west and climb the stairs here for an
[_ETHER_], then go back and head north, following the path as it turns east,
north up some stairs, and west across a bridge. Open the chest to your south
for a second [_ETHER_], then enter the doorway to the west to be at the
Summit.

DO NOT climb the stairs to the north; there is a Save Point to the right of
them, so be sure to use it (and a Tent/Cottage if needed) before continuing
on. When you're ready, climb the stairs to start the first of two boss
battles.

_I BOSS-05 I I * BOSS * I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Scarmiglionel My Level: Cecil (18) I Bestiary# 219/259
-------~~-------~-~1---~-----
Statistics Type Resistance Weakness

HP 3500 Poison
Strength 19 Blind
Defense 2 Treasure Silence
Magic 15 Pig Leech
Mag Def 0 Mini
Toad
Gil 2000 Petrify
EXP 3200 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start off having Palom and Tellah casting Fira/Fire on all enemies to help
get rid of the four Skulnants before taking on Scarmiglione himself. Once
they're out of the picture, have Cecil attack normally, have Palom cast any
level two spell such as Fira, have Porom constantly cast Cura on your entire
party, and have Tellah either use any magic against Scarmiglione, or have him
use Cure if needed. Scarmiglione will counter EVERY attack with Thunder, so
having Porom continually casting Cura should keep you safe. It's pretty easy,
but there is another battle coming right up.

----------------------------------------
-------------------------------------------------------------------------------
After the battle, make your way back to the Save Point to Save and use a
Tent, if needed. BEFORE continuing on, go to the menu and switch your Row so
that Cecil is in the back row and the mages are in the front row; you start
this next battle back-attacked, so being switched to what you normally are
will definitely help.

Once you're ready, continue west past where you originally fought
Scarmiglione; once you cross the bridge, you'll have to take him on once more.

_I I * BOSS * I_
- - - - - I -------- ---------- ----------- ----1- ----- --
BOSS-06
----
Scarmiglione2 My Level: Cecil (18) I Bestiary# 220/259
----------------------~! ___________
Statistics Type Resistance Weakness

HP 3523 Un dead Poison Fire/Holy


Strength 46 Blind Throw
Defense 1 Treasure Silence
Magic 31 Pig Leech
Mag Def 22 Mini
Toad Ice
Gil 2500 Petrify
EXP 3600 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Now that Scarmiglione is classified as Undead, he has a lot more weaknesses,


though he is admittedly stronger. Palom will be your biggest source of damage
here; have him constantly cast Fira. Porom will be your next biggest source
of damage; have her constantly cast Cura on Scarmiglione, as it should do
quite a bit of damage to his Undead self. Have Cecil attack normally, while
using items to recover others' HP and heal Poison, if needed. Tellah will be
your designated healer this time around; have him cast Cure on those needing
it every round, as well as Esuna to remove Curse/Poison if one of your members
have been afflicted.
If Tellah can't keep up with healing your party, have Porom aim her Cura on
your party rather than Scarmiglione to take care of you. Don't be afraid to
have more than one person to keep you healed and/or to keep your status
effects cured; having just Palom casting Fira should be enough to end the
battle fairly quickly.

----------------------------------------
-------------------------------------------------------------------------------
After the battle, REMOVE ALL EQUIPMENT FROM CECIL! He will be getting new
equipment shortly, we can use the money from selling this set. Also, switch
your Row back to where Cecil is in the front row. When you're ready, examine
the central stone tablet to your west to trigger an event, and quite a long
one at that.
Eventually, you'll be in a battle against yourself;
DO NOTHING IN THIS BATTLE, and I mean absolutely nothing, and eventually you
will win! With this, Cecil can now equip Paladin equipment, and Tellah will
remember all of his spells.

(. NOTE .) Cecil has now gone back to level 1 . but he"s quite powerful at
level 1, especially with the new [_MYTHGRAVEN BLADE_] equipped! He also comes
with [_CLOTHING_] equipped by default. Be sure to equip him with everything
you bought for him in Mysidia (or what you kept from Kain), and also spend
some time leveling him up, as he still needs it; a few battles should catch
him up fairly quickly!

When you finally regain control, make your way back to the entrance of Mount
Ordeals; if I were you, I"d take some time HERE to level, at least to start
with, not out on the Overworld Map, as the Zus are now much more difficult
without the Deathbringer. It"s up to you though; there"s the Inn in Mysidia
and the White Chocobo in the Chocobo Forest to keep your MP healed if you
choose to fight out on the World Map.
Whenever you"re ready, head back to Mysidia; grabbing a Yellow Chocobo from
the Chocobo Forest to avoid battling might be a good idea.

-=- Mysidia ~

Head north back into the Hall of Prayer and talk to the Elder, and you"ll be
allowed to enter their secret passage to Baron. Leave the Hall of Prayer and
enter the building to the upper right of the Inn. This is The Devil's Road;
step on the lighted circle in the center of the room to teleport to Baron.

_ I W-1-11 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Baron

1------------ ------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Baron Key I [_] Zeus's Wrath
- - - - - - ______________ I______________
-------------------------------1-------------------------------
Gil [_] 2000G (3000G Total) I [_] 1000G
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment * [_] Leather Clothing I = Initial
- - - - - - ______________ I______________
Enemies #048 [_] Baron Guardsmen (280 HP)

~ weaponsmith ~- ~- I
Armorer -=-
I I
1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Thunder Rod 700G I Headband 450G I
I Healing Staff 480G I Kenpo Gi - 4000G I
I Flame Claws 350G I Silver Armlet 650G I
I Ice Claws 450G I I
I Lightning Claws 550G I I

You'll automatically land inside the Devil's Road I Training Classroom


building, so leave here to be in the middle of town. The Weaponsmith and
Armorer is still locked up, so keep ignoring it and make your way to the Inn.
Go to the Tavern part to the north to find an old friend! Go over and talk to
Yang to have a set of Baron Guardsmen attack you!
Take them out quickly, as they can build up the damage on you. After them,
you'll have to fight Yang! He can do even more damage than the previous two
combined, so be sure to have Porom keep you healed every round, just in case.
Have Cecil attack normally, have Porom cast any level 2 -ra spell, and have
Tellah cast any level 3 -ga spell to try to take him down quickly. His Kick
will hit your entire party VERY hard; hitting it twice will probably kill your
younger mages if they aren't healed. Once Yang is taken care of, he will then
join your partyl

(. NOTE .) This time, Yang comes equipped with [_LEATHER CLOTHING_] by


default.
After some more events, you'll rest a night at the Inn and regain control,
with the [_BARON KEY_] in hand. With the Baron Key, we can now unlock not
only the path to the next area, but to the Armorer and Weaponsmith as well;
just examine the door and use the keyl

Go outside and go west and north to the locked door; examine it and use the
Baron Key to open it. Take one step north, then head east and through the
wall to find one last chest containing [_1000 GIL_]. Before continuing on,
let's go shopping!

Use the Baron Key on the door to the Shop, then head inside, as there are
some items to be had; go to the lower right of the area and continue right,
leading to the black area. Take it up and left, then go down and open the
chest in the Armorer for [_2000 GIL_], then open the one in the Weaponsmith
for [_ZEUS'S WRATH_].
While here, upgrade your party's equipment; I recommend a Thunder Rod for
Palom (Tellah will be getting a better Rod soon), a Headband for Yang, and
Kenpo Gis for all but Cecil, if you can afford it; if not, just Yang for now,
as he needs something better. As for Yang's weapon, if you still have his
other weapons stored with the Fat Chocobo, I recommend leaving Baron and
heading southwest to the Chocobo Forest here to get them (remember, Yang can
equip two Claws at once). I recommend giving him two Lightning Claws (for the
normal enemies in the next area that are weak against them) and two Ice Claws
for the second boss in the next area, who is weak against Ice.

Now, before continuing along with the story, prepare to go somewhere else
rather than where we're supposed to go, as there are some treasures to be
found! Leave Baron and head west and north to enter the Mist Cave. Travel
through here to get to the other side, then enter the town of Mist.

-=- Mist ~-

.------------1-------------------------------1------------------------------.
I Items I [_] Bomb Fragment I [_] Bomb Fragment I
I I [_] Bomb Fragment I I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Gold Hairpin I [_] Ruby Ring I
I I [_] Clothing I [_] Polymorph Rod I
' I I '

-=- Weaponsmith -=- -=- Armorer -=-


1- ---- ------------ ---------- -1- -------- ----------- --------1
I Whip 3000G I Bard's Tunic 70G I
I Dancing Dagger 5000G I I

Feel free to stop at the Weaponsmith on the southern end of town; you can
buy a Dancing Dagger for Palom (or future members) or a Whip if you really
want to, though your money could be better spent on other things right now.
Other than that, there's nothing worth buying, so let's find that treasure.
Enter the house to the northwest of the Inn and go north through the
fireplace, then east in the black area to find three chests; a
[_GOLD HAIRPIN_] (equip this on Porom), some [_CLOTHING_], and a
[_RUBY RING_]. But that's not all! Continue east into more of the black
area, then head south, west, and south some more to one last chest containing
a [_POLYMORPH ROD_]. It's a decently strong Rod (one step up from the Thunder
Rod) that allows you to turn an enemy into a Pig when used as an item! Cool!

Three more items to go! Just to the east of the house you are in now is a
small pond and a leafy area; check the top right part of the leafy area to
find a [_BOMB FRAGMENT_]. From there, head south past the Inn and the
building below that to be beside the Armorer; head east, north, and east
through the trees from the well to find a leafy area. You'll find the last
two items here; a [_BOMB FRAGMENT_] and yet another [_BOMB FRAGMENT_].
That's it for Mist, so go back to the town of Baron. Go back to the western
side of town and enter the door to the north (assuming you already unlocked it
earlier), then descend the stairs into the Ancient Waterway.

_I W-1-12 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Ancient Waterway (Baron Castle)

I - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Save Points Bl
------------- ------------------------------- -------------------------------
Items [_] Hi-Potion [_] Unicorn Horn
[_] Ether [_] Hermes Sandals
[_] Zeus's Wrath [_] Bacchus's Wine
[_] Bronze Hourglass [_] Hermes Sandals
[_] Spider Silk [_] Bacchus's Wine
[_] Hermes Sandals [_] Elixir
[_] Ether [_] Hi-Potion
[_] Ether [_] Hi-Potion
[_] Ether [_] Ether
[_] Unicorn Horn [_] Tent
[_] Phoenix Down [_] Tent
[_] Phoenix Down [_] Ether

Equipment [_] Ancient Sword I*[_] Prison Garb


= Initial *[_] Wooden Hammer I
.,,.__,. ,_,. , _., ._.,,.__,. , _. , _., ._, . ._-=- .,,.__,. ,_,. , _., ._.,,.__,. ,_. , _., ._,,...__,. , _. , _.,,.__,. ,_,. , _., ._.,,.__,. ,_. , _., ._,,...__,. , _. , _.,,.__,. , ._!., ._,__. .,. , _. , _.__
, .,. ,_,. , _., ._.__, .,. ,_. , _., ._,__. .,. , _. , _.__, .,. ,_,. , _., ._,__. .,. ,_. , _., ._,. ,-._
Enemies #014 [_] Fangshell (58 HP) (Weakness: Lightning)
#018 [_] Killer Fish (65 HP) (Weakness: Lightning)
#021 [_] Alligator (175 HP) (Weakness: Ice)
* = BOSS #046 [_] Splasher (180 HP) (Weakness: Lightning)
#047 [_] Hydra (257 HP) (Weakness: Lightning)
#048 [_] Baron Guardsman (280 HP)
#049 [_] Electrofish (284 HP) (Weakness: Throw)
#050 [_] Gigas Gator (292 HP) (Weakness: Ice)
#051 [_] Devil's Castanet (380 HP) (Weakness: Lightning)
#052 [_] Flood Worm (638 HP) (Weakness: Lightning)
#199 *[_] Baigan (4444 HP)
#200 A[_] Right Arm (444 HP)
#201 A[_] Left Arm (444 HP)
#221 *[_] Cagnazzo (5312 HP) (Weakness: Ice)

You'll start out in B4. Head south, following the path to a fork; both
paths end up at the same place, but the southern one has three chests, so take
that path for a [_HI-POTION_], [_ETHER_], and a [_ZEUS'S WRATH_]. Continue
along the path, heading north when you can; you'll see a broken bridge to your
east, but do anything with it, so continue along the path until you reach B3.

There are a ton of hidden paths here, so follow along carefully. Descend
the stairs here into the waterway, then go down into the wall, right, down,
and left into the next section, where you'll find a [_BRONZE HOURGLASS_].
Head south into the wall from here, going down, left, down, left, down, and
right into another section, where you'll find a [_SPIDER SILK_] to your north.
From the chest, go one step down, then right into the wall here, then down and
right to the next section. Descend the stairs and go right one more time into
the wall, then up and up a set of stairs to find [_HERMES SANDALS_]. From
here, go back into the water, then go north until you see four rocks to your
right; go past them, then right, down, and right through them and through the
wall to be on the other side. Continue north to B2.
Follow the path here, climbing the stairs when you get to them, but before
going up the next set of stairs to the next area, go left into the wall, then
down, left, and up to a chest containing an [_ETHER_]. Go back through the
wall and north to Bl, where you'll be at a fork; enter the door to the
northwest to find a Save Point. Don't use a Tent here unless you absolutely
need to; we can heal in Cecil's Bedchamber shortly. Use it to Save if you
wish, but don't forget to check the walls; the eastern wall has a path to go
through, going right, down, and right to a chest containing an
[_ANCIENT SWORD_]. It's not as strong as your Sword of Legend, but it can
cause Curse to the enemy; I'd stick with the Sword of Legend for now. Once
you have that, go back outside to the fork and head east, then north to be
outside of the castle walls.
Go left, then down and up the staircase at the bottom left of the castle to
be within the castle walls. If you need to recover, head all the way north
and enter the West Tower, going up to Cecil's Bedchamber and walking to his
bed to rest up. When you're ready, go back to the outside of the West Tower
and enter the bottom right door, following the path up the stairs here, then
down the stairs on the roof to be in the main hallway of the first floor,
where you'll run into your next boss.

_I BOSS-07 I I * BOSS I_
------ -------- ---------- ----------- ----1- ----- -- - - - -
Baigan I Bestiary# 199/2S9
My Level: Cecil (16)
-------~~-------~-~1---~-----
Statistics Type Resistance Weakness
HP 4444 Poison
Strength S8 Blind
Defense 1 Treasure Silence
Magic 9 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 4800 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Right Arm I Bestiary # 200/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Statistics Type Resistance Weakness

HP 444 Poison
Strength S8 Blind
Defense 2 Treasure Silence
Magic 9 Pig Leech
Mag Def 0 Mini
Toad
Gil 0 Petrify
EXP 10 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------.
Left Arm I Bestiary # 201/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Statistics Type Resistance Weakness

HP 444 Poison
Strength S8 Blind
Defense 2 Treasure Silence
Magic 9 Pig Leech
Mag Def 0 Mini
Toad
Gil 0 Petrify
EXP 10 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start by taking out ONLY the Right Arm (it's on OUR LEFT); taking out both
will cause him to regenerate them, and the Right Arm can cause more damage
than the left, so take it out first. Once it's gone, have Cecil and Yang
attack the body normally, have Tellah and Porom boost Yang and Cecil with
Haste and Berserk, then have them heal your party as needed. For Palom, have
him use his Bluff skill three or four times, then have him cast a Bio spell
(if he has it, if not, use a level 2 -ra spell) on Baigan; I ask you to do
this because once ONE spell hits him, he will cast Reflect and all of your
spells will bounce right back onto you, so make that one spell of yours as
strong as you can, maybe even cast Haste on him to start with so you can Bluff
faster. That spell may even take him out!
other than Palom's Bio, Cecil and Yang will be doing almost all of the
damage; keep them healthy, and you should be fine.

----------------------------------------
-------------------------------------------------------------------------------
Now, before continuing, make sure that Yang has BOTH Ice Claws equipped, if
you bought them previously, as it'll make the next boss battle MUCH easier!
You can head back to Cecil's Bedchamber and rest if needed, and you can also
head back to the Ancient Waterway to Save; I recommend doing both. When
you're ready, make your way back to the first floor. Before going to visit
the next boss, let's collect some treasure! Head up the eastern stairs at the
four-way fork to the roof, then down the ones to the east of those. Climb
down the stairs here, then examine the wall to your left, and you should see a
button on the wall; push it, then go through the secret doorway, following
along the path here as it goes up and left, then down some stairs to six
chests! These chests contain an [_ETHER_], another [_ETHER_], a
[_UNICORN HORN_], a [_PHOENIX DOWN_], another [_PHOENIX DOWN_], and another
[_UNICORN HORN_]. Go back to the hallway and head south to be out within the
castle walls.
Head north and into the East Tower; open the four chests in here to get a
[_HERMES SANDALS_], a [_BACCHUS'S WINE_], another [_HERMES SANDALS_], and
another [_BACCHUS'S WINE_]; to get that second Bacchus's Wine, you need to go
down the western stairs, then come back up, NOT moving while positioning
yourself to the north to open the chest. Once you have those chests, go
downstairs to the west and check the second urn for an [_ELIXIR_]. The path
to the east is sealed, so head back upstairs, then go upstairs to the east to
be on the second floor. There's nothing in the urns, but there are two more
chests; they have a [_HI-POTION_] and another [_HI-POTION_] in them. Continue
up the stairs once again to be on the third floor. Check the urn to your
south for an [_ETHER_], then open the three chests for a [_TENT_], another
[_TENT_], and an [_ETHER_].

(. NOTE .) Palom and Porom will be leaving your party for a while
momentarily, so even though there's a boss battle next, I recommend removing
all of their equipment now so you don't lose it. As long as they're in the
back row and stay healed, they should be okay.
That's it for treasures, so make your way back to the main hallway on the
first floor. Make sure your party is healed (and that Yang has those Ice
Claws, if not, the town of Baron isn't THAT far back!), then head north into
the Throne Room. Talk to the King, who'll reveal himself as the next boss.

_I BOSS-08 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Cagnazzo I Bestiary# 221/2S9
My Level: Cecil (17)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness

HP S312 Poison Ice


Strength 44 Blind
Defense 2 Treasure Silence
Magic 29 Pig Leech
Mag Def 48 Mini
Toad
Gil 4000 Petrify
EXP SS00 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Cagnazzo spends most of the battle just as you meet him, with nothing going
on around him; at this point, he is weak to Ice, so if you remembered those
dual Ice Claws for Yang, he should be doing a decent amount of damage.
HOWEVER, when he draws water up around him, he is weak to Lightning, and is
about to cast his Tidal Wave which hits for MAJOR damage! QUICKLY have Tellah
or Palom cast Thundaga/Thundara/Thunder to make the wall of water go away,
otherwise Tidal Wave will probably take out the twins. After the wall of
water is gone, he'll be weak to Ice once again.

While in his normal (weak against Ice) state, have Yang attack normally,
have Palom and Tellah cast either Blizzaga or Blizzara, and have Porom boost
both Yang and Cecil with Berserk, followed by sticking to healing duty. Cecil
should be attacking normally under Berserk, and Tellah should also be put on
healing duty if Porom is not able to keep up. He'll can also go into Turtle
Defense, where he'll heal himself; he'll be in here for a while, so just spend
time healing and buffing yourself, preparing to unleash everything you have on
him when he comes out. If you get bored and have nothing else to do, try to
whack on him with regular attacks for a while; it IS possible to still do
decent enough damage during Turtle Defense to take him out.
Yang and Palom (and Tellah, if he doesn't need to be healing) should be
doing the majority of the damage, and with the Ice Claws and
Blizzaga/Blizzara, he should fall very quickly. Just don't forget to QUICKLY
throw Thundaga/Thundara/Thunder his way if he throws up those torrents of
water.

----------------------------------------
-------------------------------------------------------------------------------
Watch the next few events unfold, where Palom and Porom will leave your
party, Cid the Engineer will join it, and you'll be in control of an airship!
With the new party, make sure to rearrange it to where Tellah is the only one
in the back row.
(. NOTE .) Cid comes equipped with a [_WOODEN HAMMER_] and a [_PRISON GARB_]
by default.

_I W-1-13 Final Fantasy IV I_


----------------------------------------------~
Treasure Hunting

Now . since we can go ANYWHERE on the Overworld Map, where shall we go


first? Our choices for destinations are ..

(Already been to .. )
- Baron Castle
- Baron
- Mist Cave
- Mist
- Kaipo
- Underground Waterway
- Damcyan Castle
- Antlion's Den
- Mount Hobs
- Fabul Castle
- Mysidia
- Mount Ordeals

(Which leaves us with ... )


- Agart
- Mythril
- Eblan Castle
- Troia
- Troia Castle
If you decided not to go to Mist before going through the Ancient Waterway,
make sure to fly over there and get those treasures (check in W-1-11). After
Mist, our next stop will be Agart, where we can find some treasure. To get
there, fly directly south from Baron for five seconds or so, and you should
see it near some mountains and forests on a decent sized island.

Overworld Map

Agart I Eblan Castle Area


.------------1--------------------------------------------------------------.
I Enemies I #074 [_] Fledgling Rukh {50 HP) {Weakness: Throw) I
I I #076 [_] Rukh {500 HP) {Weakness: Throw) I
I I #077 [_] Mors (695 HP) I
I I #087 [_] Ironback (100 HP) I
I I #096 [_] Black Lizard {792 HP) {Weakness: Ice) I
I I #103 [_] Flamehound (1221 HP) {Weakness: Ice) I
-..,,.,--~-~-~--~-~-~--=-!,,.__~-~-""--~-~-""--~-~-""--~-~-""--~-~-""--~-~-~--~-~-~--~-~-~--~-~-~--~-~-~--~-~--~-~-~--~-~-~--~-~-""--~-~-""--,..-
(. NOTE .) In addition to earlier enemies, the Fledgling Rukh here can also
drop the *Cockatrice summon.
I'd be a little careful out here on the Overworld Map around Agart; the
enemies are a bit out of your league at the moment, but feel free to try out a
few battles. If you want, skip ahead to Mythril and get some good equipment,
then come back here and try fighting a bit. When you're ready, enter the
small town of Agart.

Agart

.------------1--------------------------------------------------------------.
I Inns I 50 Gil I Night I
I I I
1-------------1-------------------------------1-------------------------------1
I Items I [_] Antarctic Wind I I
' I I '

1--------------------------1 1-------------------------- I
-=- Sundries -=- -=- Weaponsmith -=-

Potion 30G Rod 100G


Phoenix Down 100G Staff 160G
Gold Needle 400G Spear 60G
Maiden's Kiss 60G Boomerang 3000G
Eye Drops 30G Bow 220G
Antidote 40G Crossbow 700G
Tent 100G Iron Arrows 10G
Gysahl Greens 50G Holy Arrows 20G

-=- Armorer -=-


----------------------------1----------------------------
Iron Shield 100G I Iron Gloves 130G
Iron Helm 150G I Iron Armlet 100G
Iron Armor 600G I
--~-~-., ._-~-~-., ._-~-~-., ._-~-~-~--~-~-~--~-~-~--=-[.,,._-~-~-~--~-~-""--~-~-""--~-~-""--~-~-., ._-~-~-.,,.__,..-

There's only one treasure here, so let's grab it. Go north to the stairs
here, then go west, following the path here until you reach a leafy area to
your right; there's a hidden chest to the lower right that contains an
[_ANTARCTIC WIND_], which you may have to wait for the boy here to move to
open it.

This town also has a Sundries Shop, a Weaponsmith, and an Armorer, but it's
pointless; the equipment here is worse than what you can buy in Mysidia, so if
you can't afford the equipment in the next town, just go to Mysidia. When
you're ready, hop back into your airship.

Next is Mythril; to get to Mythril, head east from Agart until you reach the
continent that has both Mysidia and Mount Ordeals on them, then continue north
from Mount Ordeals for six seconds or so until you reach Mythril, which is on
the northwesternmost small island.

-=- Overworld Map -=-


Mythril I Troia Castle I Troia I Chocobo Village I Lodestone Cavern Area

.------------1--------------------------------------------------------------.
I Enemies I #053 [_] Ettin Snake (108 HP) (Weakness: Ice/Holy) I
I I #054 [_] Treant (335 HP) (Weakness: Fire) I
I I #055 [_] Cait Sith (342 HP) (Weakness: Holy) I
I I #056 [_] Needlehog (398 HP) I
I I #057 [_] Mortblossom (440 HP) (Weakness: Fire) I
~~~~-1~~~~~~~~~~~~~~~~~~~~~~~

The enemies here are the same ones you could've encountered earlier around
the area north of Mysidia, and are about what you'll be facing soon, but they
can still be slightly difficult. To fix that, let's upgrade our equipment in
the small town of Mythril; if you can't afford it yet, this is place is as
good as you can get for now for earning some decent gil; just make sure to
stay at ANOTHER Inn when you need to recover, and not this one, as it costs
_500 GIL_! I'd go to either Agart or even Cecil's Bedchamber in Baron Castle.
Just remember to save some money if you need to buy some non-metallic
equipment in a bit.

-=- Mythril ~

.------------1--------------------------------------------------------------.
I Inns I 500 Gil I Night I
I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Mythril Staff I [_] Mythril Knife I
I I I I
1-------------1-------------------------------1-------------------------------1
I Gil I [_] 5000G I I
' I I '

~ weaponsmith ~- I ~- Armorer -=-


.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,. __,..,_.,,._ I
__,..,_,.,,_.,,. 1""-_,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,,_.,,.
__,..,_,.,._.,,.
__,..,_.,,._.,,.
__,..,_.,,._

Mythril Staff - 4000G I Mythril Shield 1000G


Mythril Knife 3000G I Mythril Helm 3000G
Mythril Hammer - 8000G I Mythril Armor - 17000G
Mythril Sword 6000G I Mythril Gloves 2000G
~~~~~~~~~~~~I~~~~~~~~~~~~

Sundries
----------------------------1----------------------------
I Maiden's Kiss 60G Diet Ration 100G I
I Mallet 80G I

Don't go blow your money just yet; we can get some of the equipment offered,
as well as more money just by searching the village. Head north from the
entrance, past the Inn, where you'll come to a fork in the road with the
Armorer to your left; go all the way right along the road here and check the
leafy area at the end for a [_MYTHRIL STAFF_] for Tellah. Go west now and
toward the Armorer; instead of going inside, take two steps right, then all
the way up, then all the way right into another leafy area, where you'll find
the [_MYTHRIL KNIFE_] that will be able to be used by a future party member
(or Cecil, though it's not recommended). Lastly, head left from the Mythril
Knife and check the leafy area over here to find [_5000 GIL_].

If you like, feel free to shop around, but remember that we will be visiting
the Lodestone Cavern soon, and we can't wear any metallic equipment in there,
which everything here IS metallic! But just know that we'll still be able to
use it when it counts, against the boss there. There are some new Items at
the Sundries Shop, and of course, the excellent equipment at both the
Weaponsmith and Armorer. I'd recommend upgrading everyone in your party to
Mythril equipment; just know that it's going to take quite a bit of Gil to do
so.
Well, that's it for Mythril, just really good equipment! These are the only
places left to go:

1) Eblan Castle
2) Troia
3) Troia Castle
In all honesty, parts of Eblan Castle are REALLY a nightmare, so I recommend
waiting until later to take it on. It CAN be done, but it no way will it be
easy unless you've been leveling yourself up more than the average gamer, and
you've gotten all of the Mythril Equipment. If you REALLY want to try, go to
W-1-19 to take a crack at it, otherwise, continue on.
So when you're ready, head back west to Baron, then travel northwest; you'll
eventually come across a town and a castle. Land in the ONLY green spot
available among all the trees, which is beside town. Enter the Castle first.

_I W-1-14 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

-=- Troia Castle -=-

.------------1-------------------------------1------------------------------.
I Items I [_] Whisperweed I [_] Hi-Potion I
I I [_] Bacchus's Wine I [_] Hi-Potion I
I I [_] Tent I [_] Ether I
I I [_] Tent I [_] Ether I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Ruby Ring I [_] Ruby Ring I
' I I '

Head north inside the castle to the first floor, where you'll be at a fork.
Head west first, then south out the door here, following the path and through
the next door. Inside here, you'll see an event, in which after some
discussion among your party members, you'll receive the [_WHISPERWEED_].
YOU MUST SEE THIS EVENT AND GET THE WHISPERWEED TO DEFEAT THE NEXT BOSS!
Once you've obtained the Whisperweed, head back to the first floor hallway
and head east, going through the doorway at this side of the castle. Follow
the path and head through another door, where you'll come to three stairways
going down.
Ignore the staircase to the left, as we can't do anything down there, and go
down the middle one instead. Check the urns to the bottom right to find a
[_BACCHUS'S WINE_], then go back up and descend the stairs to the right. Step
on the button in the center of the room to open one secret passage, and as you
go through each one, another will open. Open all of the chests in the room to
obtain the following items: [_TENT_], [_TENT_], [_HI-POTION_], [_HI-POTION_],
[_ETHER_], [_ETHER_], [_RUBY RING_], and [_RUBY RING_].

That's it for treasures, so head back to the first floor hallway and head
north to the second floor, where you need to talk to the eight Epopts here to
learn about our next destination, as well as the warning of wearing metallic
equipment.
Let's go to the town of Troia now to prepare ourselves for the next area.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Troia

.------------1--------------------------------------------------------------.
I Inns I 400 Gil I Night I
I I I
1-------------1-------------------------------1-------------------------------1
I Items I [_] Decoy I [_] Dry Ether I
I I [_] Ether I I
I I I I
1-------------1-------------------------------1-------------------------------1
I Gil I [_] 1000G I I
' I I '

~ Weaponsmith ~- ~- Sundries -=-


Wooden Hammer 80G Potion 30G
Great Bow 2000G Phoenix Down 100G
Fire Arrows 30G Gold Needle 400G
Ice Arrows 30G Maiden s Kiss 1
60G
Lightning Arrows 30G Eye Drops 30G
Antidote 40G
---------------------------- Tent 100G
Armorer Gysahl Greens S0G

Leather Cap 100G -=- Pub -=-


Feathered Cap 330G
Clothing 50G
Leather Clothing 200G Membership Pass - 10000G
Ruby Ring 1000G

Once here in Troia, go north across the bridge, then east past the Inn and
into the flowery area, where you'll see some stairs going down into a watery
area; descend them, following the path as it goes west and north to the
northern side of town. Climb up the stairs here, then go left, down, and left
into a flowery area; search around to find a [_DECOY_] and an [_ETHER_] on the
left side, [_1000 GIL_] at the top, and a [_DRY ETHER_] at the bottom.
other than wasting your money (10,000G) on the Membership Pass to see the
dancers, the only thing left to do is to get ready for the Lodestone Cavern.
Here's the list of equipment that can be worn by one of your four current
party members inside the Lodestone Cavern.

weapons Arrows Armor


Bow Fire Arrows Clothing
Crossbow Ice Arrows Gaia Gear
Flame Claws Lightning Arrows Kenpo Gi
Flame Rod Holy Arrows Leather Clothing
Great Bow Prison Garb
Healing Staff
Ice Claws
Ice Rod Helmets Rings
Rod
Polymorph Rod Feathered Cap Ruby Ring
Staff Leather Cap
Lightning Claws Headband
Thunder Rod Wizard's Hat
Wooden Hammer

I recommend equipping a Great Bow and some Holy Arrows on Cecil; I'll leave
it up to you to decide which row to put him, since in the back row his attacks
may miss more frequently. Tellah should equip the Polymorph Rod if you still
have it, or a Thunder Rod; Yang should equip a set of Flame Claws or Ice
Claws, or one of each, and Cid should equip his Wooden Hammer. For helmets,
use Headbands on Yang and Cid, and use Wizard's Hats on Cecil and Tellah. For
armor, I'd go for Kenpo Gis for Yang and Cid, and Gaia Gear for Cecil and
Tellah (if you can afford the Kenpo Gis). Finally, since you only have one
choice, put Ruby Rings on everyone. Also, since you're going in there with
weaker equipment, I strongly recommend stocking up on recovery items, just to
be safe.
Also, just know that before you take on the boss, you'll be able to equip
metallic weapons, so make sure to bring your best equipment with you as well,
leaving enough room to pick up items, so taking time to grind to get Mythril
equipment wouldn't be a total waste; just remember to bring the Mythgraven
Blade with you, as it'll work better against the boss. Once you've done all
that, you should now be ready to take on the Lodestone Cavern! Listed below
is where you can find everything I just recommended.
Flame Claws 350G (Fabul/Baron)
Great Bow 2000G (Troia)
Holy Arrows 20G (Mysidia/Agart)
Ice Claws 450G (Fabul/Baron)
Polymorph Rod (Mist, found in a chest)
Thunder Rod 700G (Baron)
Wooden Hammer 80G (Troia)
Headband 450G (Baron)
Wizard's Hat 700G (Mysidia)
Gaia Gear 500G (Mysidia)
Kenpo Gi 4000G (Baron)
Ruby Ring 1000G (Troia)
To get to the Lodestone Cavern, we need to cross the river to the northeast,
and to do that, we need a Black Chocobo. Head as far north as you can from
Troia to find the Chocobo Village here.

~ Chocobo Village -=-


.------------1-------------------------------1------------------------------.
I Items I [_] Gysahl Greens I [_] Gysahl Greens I
I I [_] Gysahl Greens I I
' I I '

Head north past the first leafy area to a second one that's not completely
full; head directly east from that one into a secret area between the trees to
find a [_GYSAHL GREENS_] and another [_GYSAHL GREENS_]. Once you have both of
those, move south; when you see a slight opening to your southeast, hug the
trees and they go northeast and you should come across a secret path that will
turn south and lead you to the slightly open area you saw. Check the grassy
area here for another [_GYSAHL GREENS_].
Once you have those, there's the usual; catch the White Chocobo to recover
MP, catch the Yellow Chocobo to hitch a ride, and use the Gysahl Greens just
to the left of where you first enter to store or withdraw items with Fat
Chocobo. Now, there is also a Black Chocobo, which will allow you to cross
bodies of water on the overworld Map, just not mountains, and he can only land
in forests.
When you're ready, hop on the Black Chocobo, go south just a bit, then head
east and northeast to find the Lodestone Cavern.

_I W-1-15 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

~ Lodestone Cavern -=-

Save Points B3, B4

Items [_] Hi-Potion [_] Spider Silk


[_] Unicorn Horn [_] Bronze Hourglass
[_] Ether [_] Emergency Exit
[_] Ether [_] Earth Crystal
[_] Hi-Potion

Equipment [_] Faerie Claws

Gil [_] 2000G

Enemies #053 [_] Ettin Snake (108 HP) (Weakness: Ice/Holy)


#055 [_] Cait Sith (342 HP) (Weakness: Holy)
* = BOSS #056 [_] Needle hog (398 HP)
#058 [_] Succubus (270 HP) (Weakness: Fire/Holy)
#059 [_] Cave Naga (285 HP) (Weakness: Holy)
#060 [_] Mindflayer (300 HP)
#061 [_] Cave Bat (334 HP) (Weakness: Holy/Throw)
#062 [_] Ogre (865 HP) (Weakness: Holy)
#202 *[_] Dark Elf (23890 HP) (Weakness: Holy)
#203 *[_] Dark Dragon (3927 HP) (Weakness: Holy)

(. NOTE .) The Mindflayers here can drop the *Mindflayer summon.


After taking one step, you'll be told that anything metallic will slow you
down; hopefully you've read the previous section to have prepared! If you
haven't, DO IT NOW!

Go east along the bridge to a fork; continue east to find a chest containing
a [_HI-POTION_], then go back and head south, following the path as it turns
west. Look for a chest containing a [_UNICORN HORN_] to the left of the
stairs here; once you have it, head down to B2.
Head west to a fork, moving north, but not yet across the bridge; move west
and open the chest here for an [_ETHER_], then cross the bridge, going through
the door to your northeast. You'll find two chests in here; one with an
[_ETHER_] and another with [_2000 GIL_]. Head back to the previous room, then
head west and down the stairs here to go to B3.
To your lower left is a door leading to a Save Point; feel free to use it if
you need to. Travel south of the door, across the bridge, to another platform
that has a room you can enter; go inside to find three chests containing a
[_HI-POTION_], a [_SPIDER SILK_], and a [_BRONZE HOURGLASS_]. Go back out,
then continue west across this bridge, then north between the rock formations
to eventually come to a door leading to the last room on B3. Open the chest
to the north for [_FAERIE CLAWS_] for Yang, then descend the stairs to the
lower left to go to B4.

Move west, then north across the bridge to a fork; to your east is another
room containing a Save Point, so make good use of it since we're about to take
on another boss. Before going into the room to the north, head north past the
room, then west and south to find the last chest, which contains an
[_EMERGENCY EXIT_]. When you're ready, enter the Crystal Chamber to the
north.
You'll have to fight an unwinnable battle against the Dark Elf.
IF YOU DO NOT HAVE THE WHISPERWEED, THEN IT'S GAME OVER. If you do, then
you'll be able to equip your good weapons, and you'll get another shot at him.
If you have the Mythgraven Blade, equip that, as it'll do the most damage
since he's weak to Holy.

_I BOSS-09 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Dark Elf I Bestiary# 202/259
My Level: Cecil (19)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 23890 Poison Holy
Strength 18 Blind
Defense 0 Treasure Silence
Magic 1 Pig Leech
Mag Def 254 Mini
Toad
Gil 4000 Petrify
EXP 1000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------.
Dark Dragon I Bestiary # 203/259
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 3927 Dragon Blind Holy
Strength 80 Silence
Defense 1 Treasure Pig
Magic 15 Mini Leech
Mag Def 254 Toad
Petrify Holy
Gil 5000 Death
EXP 6000 Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Tellah cast Berserk on Yang and Cid, since all they're going to be
doing is attacking, then stick him on healing duty, casting Cura on everyone
as needed. Have Cecil either attack normally, or have him help with Cura if
needed. Watch out for Tornado, as it'll reduce an ally's HP to close to
nothing. You'll only be fighting a few rounds before the Dark Elf turns into
the Dark Dragon!
The Dark Dragon is MUCH harder, so keeping having Tellah cast Cura(ga) EVERY
round, as the Dark Dragon hits much, much harder than the Dark Elf. Yang and
Cid should be sticking to attacking normally, and Cecil should be keeping
Tellah's HP maxed with Ethers, as well as using Cura when necessary. This guy
wiped me out the first time I took him on, so make sure to stay healed every
single round, he can take you out just like that.
For a much easier fight, have Tellah standing by {Menu -> Settings -> Battle
Order -> On), ready to begin casting Tornado after the Dark Elf transforms
into the Dark Dragon. When the spell lands on the Dark Dragon, it's HP will
be reduced to under 10, so the next melee strike will finish it.

After the battle, pick up the [_EARTH CRYSTAL_] to the north, then make your
way out of the Lodestone Cavern either via Emergency Exit/Teleport or by
walking back to the exit. Since the Dark Elf is gone, you can take on the
regular enemies with your metallic equipment.
Once you're finished here, prepare yourself for the next dungeon by making
sure you have the best equipment you can get from Mythril, as we won't be able
to use our airship freely once we get back to Troia, until we complete the
Tower of Zot. Store what you need to with the Fat Chocobo in a forest
somewhere, and make sure you have plenty of items. When you're ready, head
back to Troia Castle.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

-=- Troia Castle -=-

Items [_] Hi-Potion [_] Echo Herbs


[_] Remedy [_] Silver Apple
[_] Ether [_] Dry Ether
[_] Dry Ether [_] Ether
[_] Elixir [_] Remedy
[_] Echo Herbs [_] Hi-Potion

Equipment [_] Great Bow [_] Lightning Arrows x10


[_] Fire Arrows x10 [_] Ice Arrows x10
[_] Fire Arrows x10 [_] Ice Arrows x10

Make your way all the way north to the second floor to see the Epopts, where
you'll be given direction to return to your airship.
Before going, talk to all of the Epopts to be given permission to take items
from their storeroom, then go back to the first floor and head out the eastern
door. Go down and into the door here, then go down the left stairway now,
talking to the guard here to gain access to the storeroom. Go up, then right,
down, and left to be in B2.
Open all of the chests down here to obtain a [_HI-POTION_], a [_REMEDY_], an
[_ETHER_], a [_DRY ETHER_], an [_ELIXIR_], some [_ECHO HERBS_], a
[_GREAT BOW_], [_FIRE ARROWS x10_], [_FIRE ARROWS x10_], [_LIGHTNING ARROWS
x10_], [_ICE ARROWS x10_], [_ICE ARROWS x10_], some [_ECHO HERBS_], a
[_SILVER APPLE_], a [_DRY ETHER_], an [_ETHER_], a [_REMEDY_], and a
[_HI-POTION_]. Make sure to bring the Great Bow and some Arrows with you for
the next area. That"s it for treasures, so make your way back out to the main
hallway. Feel free to stop in the western side of the castle in the infirmary
for a scene.

When you"re ready, leave the castle and board your airship. You'll
automatically be taken to the Tower of Zot.

(. NOTE .) If for some reason you didn't prepare before losing the ability
to control your airship, you can head back to the Troia area and go to the
Chocobo Forest to take the Black Chocobo to any of the other cities, since
they all have nearby forests you can land in.

_I
----- ------------------------------- ---------- I_
W-1-16 Final Fantasy IV

-=- Tower of Zot -=-

Save Points 5th Floor


-------------------------------1-------------------------------
Items
[_] Magma Stone I
- - - - - - ______________ I______________
-------------------------------1-------------------------------
Equipment [_] Flame Mail I*[_] Prison Garb
[_] Flame Sword I*[_] Mythril Shield
* = Initial [_] Hell Claws I*[_] Wind Spear
![_] Flame Shield I*[_] Mythril Helm
I = Missable [_] Gaia Hammer I*[_] Mythril Armor
[_] Sage's Surplice I*[_] Mythril Gloves
--_______--_______----- --_______--_______--______________--_______--_______---!-_--______________--_______--______________--_______---
Enemies #011 [_] Red Mousse (35 HP) (Weakness: Fire)
#025 [_] Yellow Jelly (SS HP) (Weakness: Lightning)
* = BOSS #063 [_] Purple Bavarois (105 HP) (Weakness: Fire)
#064 [_] Marionette (256 HP) (Weakness: Fire)
= Missable #065 [_] Sorceress (350 HP)
#066 [_] Black Knight (360 HP) (Weakness: Fire/Holy)
#067 ![_] Centaur Knight (380 HP)
#068 ![_] Gremlin (410 HP) (Weakness: Fire)
#069 [_] Soldieress (425 HP)
#070 ![_] Marionetteer (473 HP)
#071 [_] Ice Lizard (480 HP) (Weakness: Fire)
#072 [_] Frostbeast (520 HP) (Weakness: Fire)
#073 [_] Fell Turtle (700 HP) (Weakness: Ice)
#103 [_] Flame hound (1221 HP) (Weakness: Ice)
#204 *[_] Sandy (2591 HP)
#205 A[_] Cindy (4599 HP)
#206 A[_] Mindy (2590 HP)
#210 [_] Golbezl
#222 *[_] Barbariccia (8636 HP)
(. NOTE .) This is the only time you"ll be in the Tower of Zot; make sure to
get all of the bestiary entries while you're here, as you may not be able to
fight some of them again.
If you need to go back, just head to the left and you'll land back beside
Troia. You can't use your airship to go around, but you can use a Black
Chocobo if needed.
From where you start, head north, west, north, east, and north to the top
wall, then open the chest to the west where you'll find a [_FLAME MAIL_].
Head east from here, then north through the door here to the second floor.
Head south to a fork, then go west, south through the door here, then go one
step left, then all the way down, then all the way left to the westernmost
wall to be at a fork with a door to your north; don't enter this room yet,
instead go just to the right of it, then north to find a chest. Make sure
your party is healed, then open the chest to face a Flamehound; stay healed
and try to get a Blizzaga off before it kills you. Defeating it will net you
the [_FLAME SWORD_]; make sure to equip it to Cecil. Now head back to the
fork and head north to the third floor.
In this room, just ignore all of the forks and follow along the outside wall
in a counterclockwise fashion and you should make it to the door taking you to
the fourth floor.
Head south, then east to a fork; there's some treasure to the north, so
let's go that way first. You'll be at another fork, so head west and through
the door here first. Open the chest to your right for some [_HELL CLAWS_] for
Yang, then head west and follow the path to another chest, with this one
containing a [_FLAME SHIELD_]. Head back to the fork on the fourth floor.
Next, go inside the central northern door. Open the chest to the left for a
[_GAIA HAMMER_], then go back outside and go through the eastern northern
door. At the end of the path here, you'll find a [_SAGE'S SURPLICE_] for
Tellah, so make sure to equip it to him. That's it for treasures here in the
Tower, so head back to the last fork, then head south, then east and north to
the fourth exit of the area that takes you to the fifth floor.

Go south just a bit, then enter the room just beside you to find a Save
Point; use a Tent/Cottage to restore your party to the max and Save. When
you're ready, leave the room and head west and up the stairs here to encounter
the Magus Sisters.

_I I
I - - -
BOSS-10
1 _ _ _ _ _ _ 1 - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- -- I *
I
BOSS * I_
I - - - I

Sandy My Level: Cecil (23) I Bestiary# 204/259


----------------------~! ___________
Statistics Type Resistance weakness
HP 2591 Mage Poison
Strength 30 Blind
Defense 1 Treasure Silence
Magic 11 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------'
Cindy I Bestiary # 205/259
~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Statistics Type Resistance Weakness
HP 4599 Mage Poison
Strength 36 Blind
Defense 2 Treasure Silence
Magic 11 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------.
Mindy I Bestiary # 206/259
~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Statistics Type Resistance Weakness
HP 2590 Mage Poison
Strength 30 Blind
Defense 1 Treasure Silence
Magic 10 Pig Leech
Mag Def 0 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Make sure to take out Cindy (the fat one) first, as she can revive the other
two if needed. Try to get Tellah to cast level 3 -ga spell on Cindy before
Reflect is cast on her, otherwise, just let Cecil, Yang, and Cid wail on her
until she's taken out, while having Tellah cast level 3 -ga spells on Mindy
(the little one) to try to take her out quickly, since she has the least
amount of HP/lowest Magic Defense of the three, and can easily be taken out by
Tellah.
Once one of the Sisters are out, they won't be able to use their Delta
Attack, and after that, they're pretty harmless. Make sure to stay healed and
try to take out Cindy as quickly as you can, so no one is resurrected.

(. NOTE .) IMMEDIATELY after the battle, remove all of Tellah's equipment,


as he will be leaving your party soon.
Once they're finished, head back to the Save Point one last time and use
another Tent and Save, then head back through the door the Sisters were
guarding. Continue to the north here for some dialogue, where Tellah will
automatically fight Golbez, then after defeating him, he will leave your
party. When you regain control, check on Kain, then you'll automatically head
into the next room, where both Rosa and Kain will join your party!
(. NOTE .) Take this time to rearrange your party and prepare yourself for
the next boss. Rosa comes equipped with a [_PRISON GARB_] by default, and
Kain comes equipped with a [_MYTHRIL SHIELD_], a [_WIND SPEAR_], a
[_MYTHRIL HELM_], [_MYTHRIL ARMOR_], and [_MYTHRIL GLOVES_] by default. Leave
Cecil, Yang, and Cid in the front row, as Kain can use his Jump from the back
row effectively.
When you're ready, try to head south to leave, where you'll have to face
Barbariccia.

_I BOSS-11 I I * BOSS * I_
-----~---------------------------------1-------------

Barbariccia My Level: Cecil (23) I Bestiary# 222/259


~~~-,----,-~~---,,--~~~~~~~-,-~----.,-1~~~-,--~---,-~~~
Statistics Type Resistance Weakness

HP 8636 Poison
Strength 82 Blind
Defense 0 Treasure Silence
Magic 63 Pig Leech
Mag Def 12 Mini
Toad
Gil 5500 Petrify
EXP 9000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Cecil and Cid attack normally, have Yang either attack normally or use
his Focus command, have Rosa constantly cast Cura on all of your party
members, or just the ones that need it, and have Kain use his Jump command
constantly. Barbariccia will occasionally become a whirlwind, at which point
only Kain's Jump will knock her out of it, but feel free to keep wailing away
at her while she's in it. When the Tornado attack lands a party member in
critical status, make sure to heal them as quickly as you can. Also, whenever
she lands Gradual Petrify on someone, get Rosa to use Esuna on them as quickly
as you can.

After the battle, you'll wind back up in Baron Castle in Cecil's Bedchamber,
where you'll obtain the [_MAGMA STONE_]. To get to the next area, you'll need
to travel to Agart, so head there now. It's about five seconds south of Baron
on your airship.

-=- Agart ~-

There's nothing to do here except to go north to the well in the center of


town. Examine the well, then choose the Magma Stone from the menu that pops
up, and your next destination will be revealed to you! Head back out to the
Overworld Map.
We won't be able to come back to the Overworld for a while, so do any
shopping that you want done, get whatever you think you'll need from the Fat
Chocobo, and prepare yourself.
Once you're completely ready, hop in your airship, then hover over the newly
opened hole to the north of Agart, pressing X to descend into the Underworld!
After some more events, you'll gain control on the main continent.
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Underworld Map

Dwarven Castle I Dwarven Base I Tower of Babil Area

.------------1--------------------------------------------------------------.
I Enemies I #079 [_] Armadillo (325 HP) I
I I #080 [_] Magma Tortoise (435 HP) (Weakness: Ice) I
I I #096 [_] Black Lizard (792 HP) (Weakness: Ice) I
I I #097 [_] Goblin Captain (199 HP) I
-------------_-__-_!-__________________________________________________________________________________________________________
(. NOTE .) Cid will be leaving your party for a while, so make sure to
remove all of his equipment before entering the Dwarven Castle. Also,
rearrange your party so that Cecil, Kain, and Yang are in the front row.
other than adding the four new monsters to your bestiary, there's not much
to do. Make sure to save out here, as well as prepare yourself for a boss
battle, since one is coming up shortly. When you're ready, enter the Dwarven
Castle.

_I W-1-17 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 ------------------------------- ' - - - - - - - - - - --- I

~ Dwarven Castle -=-

Inns 600 Gil I Night

Items [_] Lustful Lali-Ho [_] Elixir


[_] Bacchus's Wine [_] Gysahl Greens
= Missable [_] Ether [_] Gysahl Greens
[_] Elixir [_] Gysahl Greens
[_] Silver Hourglass [_] Cottage
[_] Bacchus's Wine [_] Cottage
[_] Hi-Potion [_] Cottage
[_] Ether

Equipment *[_] Whip [_] Dwarven Axe


[_] Gaia Gear [_] Power Armlet
= Initial *[_] Silver Armlet [_] Black Belt Gi

Gil [_] 5000G

Enemies #207*! [_] Ca lea (1369 HP)


#208A! [_] Brina (369 HP)
* = BOSS #209A! [_] Calcabrina (5315 HP)
#211 *[_] Golbez2
= Missable #212 A[_] Shadow Dragon

Sundries Sundries
(left) (right)
1- ---- ------------ ---------- -1- -------- ----------- --------1
I Gold Needle 400G I Phoenix Down 100G I
I Maiden's Kiss 60G I Potion 30G I
I Mallet 80G I Hi-Potion 150G I
I Diet Ration 100G I Tent 100G I
I Echo Herbs 50G I Cottage 500G I
I Eye Drops 30G I Gnomish Bread 100G I
I Antidote 40G I Gysahl Greens 50G I
I Cross 100G I Remedy 5000G I

1--------------------------1 1-------------------------- I

I Weapon smith I Armorer I

1- ---- ------------ ---------- -1- -------- ----------- --------1I


I I

I Dwarven Axe - 15000G I Flame Shield 1250G I


I Great Bow 2000G I Flame Mail - 30000G I
I Blinding Arrows 40G I Sage's Miter 2000G I
I Flame Sword - 14000G I Sage's Surplice 1200G I
I Flame Lance - 11000G I Rune Armlet 2000G I

Head north into the castle. If you head west, then up the northern stairs,
you can check out the Inn and the Sundries Shops, stocking up on whatever you
need. Check the urn to the left of the Sundries Shop to find [_5000 GIL_],
then head back to the first floor and head north into the Throne Room. After
some discussion, you'll go to the Crystal Room where you'll fight a set of
enemies that will turn into a boss.

_I BOSS-12 I I * BOSS * I _
- - - - - ' -------- ---------- ----------- ----1- ----- --' - - - -
Calca x3 My Level: Cecil (25) I Bestiary# 207/259
---------~---------~--~1---~-------
Statistics Type Resistance Weakness

HP 1369
Strength S4
Defense 0 Treasure
Magic 31 Leech
Mag Def 11

Gil 500
EXP 1000
-------1-------- --------------'
Brina x3 I Bestiary # 208/259
----..,.---,-------,,----------,------,-1---.,.----,----
Statistics Type Resistance Weakness

HP 369 Poison
Strength 54 Blind
Defense 1 Treasure Silence
Magic 31 Pig Leech
Mag Def 11 Mini
Toad
Gil 500 Petrify
EXP 1000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------'
Calcabrina I Bestiary # 209/259
----------,,----------,--~l---.,.------
Statistics Type Resistance Weakness
HP 5315 Poison
Strength 106 Blind
Defense 2 Treasure Silence
Magic 41 Pig Leech
Mag Def 25 Mini
Toad
Gil 5000 Petrify
EXP 12000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

MAKE SURE TO DEFEAT _ONE_ CALCA AND _ONE_


BRINA BEFORE ATTEMPTING TO TAKE OUT THE OTHERS! Failure to do so will
possibly cost you one or the other's bestiary entries. Have Rosa heal while
having the other three attacking normally. Once you've taken out a group of
them, they'll unite and become Calcabrina. Also, make sure to NOT kill them
ALL; if you kill them all to quickly, they won't form Calcabrina and you won't
get its bestiary entry either.

Have Kain use his Jump command, have Yang use his Focus command, have Rosa
constantly cast Cura on your party, and either have Cecil constantly cast Cura
on your party to keep your HP up if needed, or just have him attack normally.
If you get affected by status effects, then you'll also need Cecil/Rosa to
cast Esuna as needed while still staying healthy; don't be afraid to have Yang
or Kain use a Hi-Potion if the others can't keep up.

After that battle, you'll be thrown into a battle with Golbez.

_I eoss-u I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Golbez2 My Level: Cecil (25) I Bestiary# 211/2S9
----,---,-------,,---------,------,-1---.,...----,----
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?
-------1-------- --------------.
Shadow Dragon I Bestiary # 212/2S9
----------,,---------,--~I---.,.------
Statistics Type Resistance weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?
You won't be able to do much, as he'll bind everyone, then will summon the
Shadow Dragon to take out everyone except Cecil, at which point some help will
come your way and will take out the Shadow Dragon for you!
At this point, Rydia will rejoin your party; have both Rydia and Cecil use
Phoenix Downs to revive Rosa and the others, then have Cecil and Rosa cast
Cura constantly while having Kain Jump, Yang Focus, and Rydia summon Titan to
try to take him out as quickly as you can. Feel free to have Yang and Kain
use Hi-Potions as needed to stay alive.

(. NOTE .) This time, Rydia comes equipped with a [_WHIP_], [_GAIA GEAR_],
and a [_SILVER ARMLET_] by default.
After the battles and after you regain control, you'll finally be able to
explore the rest of the castle, including the Armorer and Weaponsmith. Head
south back to the first floor, then go east and up the stairs to find the
aforementioned shops. It's a bit pricey, but you should have a decent chunk
of change to spend, not to mention the enemies we'll be facing also drop some
good Gil.
If you go north between the two shops here, you'll wind up in the Lali-Ho
Pub. While there's nothing in this exact room, if you go to the bottom right
of the room where you see a crack in the floor, and continue going east and
down the stairs, you'll come to the original game's Developers' Office! Feel
free to talk to the developers down here for kicks and giggles and to
encounter some joke random battles; I love when games do this! Just make note
to go down the staircase in this room and grab the [_LUSTFUL LALI-HO_]!
Back in the room with the Armorer and Weaponsmith, take the northeastern
stairs up to the East Tower, opening the chest against the northern wall for a
[_DWARVEN AXE_]. Climb up the stairs here to get to the second floor of the
East Tower; while it may seem like there are no treasures here, if you go
south between the urns, you'll be able to go left and up to check one of the
ones you couldn't reach before, and by doing so, you'll find a
[_BACCHUS'S WINE_]. Now, head up to the third floor; just walk in the
direction of each of the four chests to find a [_POWER ARMLET_], an [_ETHER_],
an [_ELIXIR_], and a [_SILVER HOURGLASS_], probably having to go up and down
the stairs a couple of times just to get them.

Go back down two floors to the first floor of the East Tower and go out the
southern door, then go west and through the door here to be in the West Tower.
Go up the stairs in here to the second floor, moving east of the next set of
stairs into the wall, where you can go down and left to check the urn here for
another [_BACCHUS'S WINE_]. Go up the stairs here to the third floor, where
it'll be slightly trickier to get the chests. Go left first, getting the
[_HI-POTION_], then go down from the chest and through the wall to open the
chest at the bottom for the [_BLACK BELT GI_]. Go right, then up along this
wall to find Namingway (how'd he get here?) and the [_ETHER_] in the chest on
the right. Finally, follow the eastern wall as it goes up and left to get the
last chest at the top, which contains an [_ELIXIR_].

Make your way back down to the first floor of the West Tower, then go down
the stairs in the southwest corner to be back in the area with the Sundries
Shop and Inn. From here, go down the northeastern stairs beside the Inn to be
in Bl. Check the urns in the northeastern most corner of this room to find a
[_GYSAHL GREENS_], [_GYSAHL GREENS_], and another [_GYSAHL GREENS_], and if
you need to, use those in the adjacent room to summon the Fat Chocobo, if you
need anything.
That should be it for treasures in the main part of the castle; visit the
Shops one more time if you need to stock up on anything or purchase any
equipment. When you're ready, go back down to Bl (stairs beside the Inn or
the Weaponsmith), and talk to the Dwarf standing in front of a bookshelf just
to the left of the area where the Fat Chocobo is, and he'll open the door for
you to exit through there. Head north and left into B2.
Not much to do down here; just head west, then south at the fork. Just
after going down the stairs here, you'll be at another fork; head east to find
three chests containing a [_COTTAGE_], a second [_COTTAGE_], and a third
[_COTTAGE_]. Those are the last of the items, so go back to the fork and head
south, then west down to the Base, then go to the western side of the room;
the urn above the Dwarf here will restore your HP and MP for free, so be sure
to use it. When you're ready, exit to the south to be on the Underworld Map.

Feel free to grind out here; otherwise, head west, then northwest and north
for quite a while until you finally reach the Tower of Babil.

_I W-1-18 Final Fantasy IV I_


----- ------------------------------- ----------
-=- Tower of Babil (Underworld) ~-

Save Points B10, B7

Items [_] Ether [_] Arctic Wind


[_] Phoenix Down [_] Hi-Potion
[_] Antarctic Wind [_] Dry Ether
[_] Hi-Potion [_] Lugae' s Key

Equipment [_] Ice Arrows x10 [_] Cat Claws


[_] Ice Arrows x10 [_] Killer Bow
[_] Green Beret [_] Ice Armor
[_] Icebrand [_] Ice Shield
[_] Ice Lance

Enemies #070 ! [_] Marionetteer (473 HP)


#080 [_] Magma Tortoise (435 HP) (Weakness: Ice)
* = BOSS #086 [_] Mystery Egg
#088 [_] White Mousse (298 HP) (Weakness: Ice)
= Missable #089 ! [_] Naga (320 HP)
#090 [_] Evil Doll (388 HP)
#091 [_] Medusa (490 HP)
#092 ! [_] Flame Knight (579 HP) (Weakness: Ice)
#095 ! [_] Chimera (700 HP)
#096 [_] Black Lizard (792 HP) (Weakness: Ice)
#097 [_] Goblin Captain (199 HP)
#103 [_] Flame hound (1221 HP) (Weakness: Ice)
#104 ! [_] Security Eye (1425 HP)
#107 [_] Stone Golem (2560 HP) (Weakness: Ice)
#213*1 [_] Doctor (4936 HP)
#214 *[_] Barnabas (4832 HP)
#215 *[_] Dr. Lugae (9321 HP)
#216*! [_] Barnabas-Z (4518 HP)

(. NOTE .) There is an enemy called the Mystery Egg here; to add it to your
bestiary, you need to hit it hard enough to actually kill it without it
hatching, but by doing so, you also kill the monster inside. Just know that
the monsters inside DO count toward your bestiary.
(. NOTE .) Also, there is an enemy called the Security Eye here that carries
an item called the Siren; you'll definitely want to come back here later on
with someone who can steal so you can stockpile these!
You'll start out at B13. Head north across to the bridge to a fork; open
the chest directly west of you for [_ICE ARROWS x10_], then head south and
open the chest there for another [_ICE ARROWS x10_]. Go back to the fork and
head east, following the path here to a dead-end with an [_ETHER_]. Go back
to the fork one last time and head north to B12.
Open the chest to your left for a [_GREEN BERET_], then move south to a room
with three exits. Enter the southernmost room first, which contains a chest;
make sure you are healed when you open it, as you have to face a Security Eye
when you open it. Be careful, as it will summon other monsters to fight (I
faced a Chimera). Once it's defeated, you'll receive an [_ICEBRANO_] that you
should immediately equip to Cecil.

Next, enter the easternmost room, where again you'll have to face a Security
Eye and a summoned monster (I faced a Stone Golem). Winning this battle will
net you the [_ICE LANCE_] for Kain; again, equip it since there are many fire
based enemies here. Once you have both of those, go through the door to the
north of the first treasure room you entered to go to Bll.
Open the chest to your northwest for the [_CAT CLAWS_] for Yang, then move
east to a fork; head south first, grabbing the [_PHOENIX DOWN_] from the
southwestern corner, then head north into the door here to B10. There are two
chests in here; open the chest to your west for a [_KILLER BOW_] for Rosa,
then open the one on the eastern side of the room for an [_ANTARCTIC WIND_].
Head back to Bll.
Go back north to the previous fork, then go north a couple steps to another.
Move east and south first, grabbing the [_HI-POTION_] down here, then go back
and head north, then west, following the path until you reach the door to B10.
In the room to your left is a Save Point, so feel free to use it. Head
north, then east, following the path to a fork just after the bridge; head
south first, checking the first room down here for a guarded chest (I faced a
Flamehound). After defeating the Security Eye, you'll receive an
[_ICE ARMOR_]. Back at the fork, go right a few steps, then up into the room
here for another guarded chest (I faced a Naga), this time with an
[_ICE SHIELD_] inside. Head back out to the fork again and head north, then
west across this bridge, following the path to the door to B9.

Move south, then east to a fork; head north to reach the chest we just saw
for an [_ARCTIC WIND_]. Go east from the fork, past the locked door to the
north, following the path to another fork near another door. Go east and down
the bridge here to find a [_HI-POTION_], then head north and through the door
to BB. From there, continue west to B7.
There's another Save Point to the room to your east, so be sure to use it,
as a boss battle is coming up. MAKE 2 SAVES, as we need a second save to be
able to complete the bestiary, I'll explain in a moment. Head all the way to
the southern part of the room, opening the chest on the western side of it to
find a [_DRY ETHER_]. From here, just go east and north to B6.
Make sure that you've obtained all the bestiary entries listed above. When
you're ready, follow the path as it goes south, west, and north to face the
boss.

_I BOSS-14 I I * BOSS I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Doctor My Level: Cecil (27) I Bestiary# 213/2S9
----..,.---,-------,,----------,-----,-1---.,...----,----
Statistics Type Resistance Weakness

HP 4936 Poison
Strength 18 Blind
Defense 0 Treasure Silence
Magic 0 Pig Leech
Mag Def 11 Mini
Toad
Gil 2000 Petrify
EXP 5500 Death
Berserk I
Confuse I
Sleep I
Paralyze I
Curse I
I I I G. Petrify I
' I I I_ _ __
' ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------'
Barnabas I Bestiary # 214/259
~~~-,---,-~~---,,--~~~~~~~-,-~----,-1~~~.,.-~--,-~~~
Statistics Type Resistance Weakness

HP 4832 Machine Poison


Strength 86 Blind
Defense 0 Treasure Silence
Magic 31 Pig Leech
Mag Def 11 Mini
Toad
Gil 2500 Petrify
EXP 5500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------'
Dr. Lugae I Bestiary # 215/259
~~~~~~~---,,--~~~~~~~-,-~~I~~~.,.-~~~~~
Statistics Type Resistance Weakness

HP 9321 Machine Poison


Strength 86 Blind
Defense 1 Treasure Silence
Magic 7 Pig Leech
Mag Def 11 Lugae' s Key Mini
Toad
Gil 4000 Petrify
EXP 10101 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------'
Barnabas-Z I Bestiary # 216/259
---------~---------~---1---~-------
Statistics Type Resistance Weakness

HP 4518 Poison
Strength 114 Blind
Defense 1 Treasure Silence
Magic 0 Pig Leech
Mag Def 5 Mini
Toad
Gil 2500 Petrify
EXP 20 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
To get all of the bestiary entries, you'll need to fight this boss twice, on
different game saves.

1) Barnabas/Barnabas-Z/Dr. Lugae. Defeat Barnabas first, that way Barnabas


-zwill show up and you can get his entry, then you'll need to defeat it, at
which point a more powerful form (Dr. Lugae) will show up. You'll miss the
Doctor bestiary entry this way.
2) Doctor/Barnabas/Dr. Lugae. Defeat the Doctor first so you can get his
bestiary entry, then you'll need to defeat Barnabas, at which point a more
powerful form (Dr. Lugae) will show up. You'll miss the Barnabas-Z bestiary
entry this way.
Have Rydia cast Bio on Barnabas while Kain uses Jump against it, Yang uses
Focus against it, having Rosa heal when necessary or using Aim when she's not,
and having Cecil heal when necessary or attacking normally when he's not.
Don't bother trying to remove status effects against Dr. Lugae, as he'll
eventually cast Recover on your party to get rid of them. Why? Who knows,
but we'll take it.

Regardless of how you beat him, you'll receive [_LUGAE'S KEY_] after the
battle is over. If you want the other bestiary entry (either the Doctor or
Barnabas-Z), save your game at the last Save Point, saving in a different
file, then reload and fight the boss the other way, NOT saving over the file
with the other. There's no possible way to get all four bestiary entries the
first time on one save file.
(. NOTE .) BEFORE DOING ANYTHING, remove all equipment from Yang, as he will
be leaving your party for a while.
When you're ready, make your way back to B9, going north at the fork we
passed earlier, using Lugae's Key on the door. Once inside, take out the
Goblin Captains, then watch the events unfold as Yang leaves your party.
That's it for the Tower of Babil for now, so head south, then west and north
back to B10. Go east, then south, west, south, and through the eastern door
to Bll. Go west, north, east, then south, heading west at the fork and
through the central door here back to B12. From here, head south, west, and
north back to B13, then finally head all the way south to encounter one more
scene, at which point you will no longer be able to enter the Tower of Babil,
and you'll board your airship, and you'll return to the Overworld.

Our next destination is Baron Castle, so head north and enter the castle.

Baron Castle

Head into the Castle, then take the eastern stairs and go to the area with
the East Tower, where you'll find some Engineers; talk to them, and they will
attach a hook to the Enterprise, which will allow you to carry the hovercraft!
They also tell you that you can now enter the Cave of Eblan by the Tower of
Babil.

From Baron, head over to Mount Hobs, which is northeast from Baron, roughly
11 seconds north of Baron, and 5 seconds east from there. Just hover over the
hovercraft and press X to pick it up. From there, head about 7 seconds north
from Mount Hobs, then 11 seconds left from there to be back in that area.
Now's a good time to visit Eblan Castle, which I skipped earlier due to its
difficulty. It should be MUCH more manageable now.
_I W-1-19 Final Fantasy IV I_
----- ------------------------------- ----------
-=- Eblan Castle -=-

Items [_] Hi-Potion [_] Coeurl Whisker


[_] Unicorn Horn [_] Emergency Exit
[_] Alarm Clock [_] Hi-Potion
[_] Gold Needle [_] Hermes Sandals
[_] Maiden's Kiss [_] Silver Hourglass
[_] Cottage [_] Ether
[_] Bacchus's Wine [_] Ether
[_] Bomb Core [_] Silver Apple

Equipment [_] Sleep Blade [_] Blood Lance


[_] Silencing Arrows x10

Gil [_] 10000G

Enemies #078 [_] Steel Golem (1950 HP) (Weakness: Ice)


#093 [_] Coeurl (593 HP)
#101 [_] Lamia (1200 HP)
#105 [_] Mad Ogre (2000 HP)
#110 [_] Skuldier (740 HP) (Weakness: Fire/Holy)

Head north into the castle's first floor, continuing north but stopping
short of the stairs to the north; head east through the wall and open the
chest for a [_HI-POTION_], then continue north up to the second floor, then
north once more to the Throne Room. It doesn't look like there's anything
here, but of course, there are secret paths. Head west from the throne and
down the stairs here to find a [_UNICORN HORN_] and an [_ALARM CLOCK_], then
go back and head east from the throne and down the stairs here to find a
[_GOLD NEEDLE_], a [_MAIDEN'S KISS_], and a [_COTTAGE_].
Make your way all the way back to the very first area of Eblan Castle, just
outside of the first floor. Head west, then down the stairs and up under the
bridge to enter the first floor of the West Tower. Make sure your party is
healed to the max, then take two steps down from where you entered, then go
all the way right, then up and left, opening the chest here to take on a Steel
Golem and a set of Skuldiers. Have Rydia summon Ifrit to take out the
Skuldiers, then attack normally to finish them off. If you still have the Ice
equipment on Kain and Cecil, then he should fall quickly. Once they're down,
you'll receive a [_SLEEP BLADE_].

Head up to the second floor of the West Tower, checking the urns nearby for
a [_BACCHUS'S WINE_], then go south of the stairs into the wall, going right,
up and right to two chests containing [_10000 GIL_] and [_SILENCING ARROWS
x10_]. Step back out into the main part of the room, then go west against the
wall, then down some hidden stairs to find the chest we saw on the second
floor. Grab the [_BOMB CORE_] here, then go back up. Make your way back to
the entrance of Eblan Castle.
Take the eastern path at the entrance now, following the path into the East
Tower. Go up to the northern wall, then go left, up, left, down, and right to
a chest containing a [_COEURL WHISKER_]. Make your way up to the second
floor, then press the button to the right, going AROUND the stairs and into
the next room. Open the chests to the left for an [_EMERGENCY EXIT_] and a
[_HI-POTION_], check the urns at the top for a [_HERMES SANDALS_], then check
the BOTTOM RIGHT chest for another [_HI- POTION_].
To get to the chest beside the hole, go to the top of the room, then go
right into the wall, then down. Make sure you're healed, then open the chest
to battle a set of Coeurls and a Lamia. Again, have Rydia summon Titan, which
should do the job; if not, do that and have the others attack while staying
healed. Your reward for defeating them is a [_BLOOD LANCE_] for Kain; this is
an excellent weapon that heals Kain's HP as he attacks, but ONLY if the target
isn't undead, otherwise, attacking the undead will result in damage to Kain.
Go ahead and drop down the hole now, which will drop you beside a chest
containing a [_SILVER HOURGLASS_]. Head down from here into the Cellar
Passage, following the path to three chests; open the two on the left for an
[_ETHER_] and an [_ETHER_], then heal yourself to the max. When you're ready,
open the third to take on a set of three Mad Ogres. This time, it's going to
be a rough ride, as they're pretty much immune to magic. Have Kain constantly
use Jump, have Cecil constantly use Cura/Hi-Potions on those who need it, have
Rosa cast Protect on Cecil, then everyone else, and have Rydia cast Stop on
them all until they're all affected, then have her use Hi-Potions on those who
need it. If Rosa and Rydia are enough to keep you healed, then have Cecil
attack alongside Kain. Eventually, you'll take them out and you'll obtain a
[_SILVER APPLE_] after it's all said and done.
That's it for Eblan Castle! Follow the path to the exit to be back out on
the Overworld Map. Hop in your hovercraft and go over the rocks to the west,
following the path as it takes you to the Cave of Eblan.

_I W-1-20 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

Cave of Eblan

Save Points Path to Tower of Babil (last screen before the Tower)

Inns 700 Gil I Night

Items [_] Vampire Fang [_] Cottage


[_] Shuriken [_] Hi-Potion
[_] Remedy [_] Elixir
[_] Potion [_] Elixir
[_] Potion [_] Spider Silk
[_] Ether [_] Silver Hourglass
[_] Tent [_] Phoenix Down
[_] Hi-Potion [_] Phoenix Down
[_] Shuriken [_] Gold Needle
[_] Bomb Core [_] Dry Ether
[_] Hi-Potion

Equipment [_] Blood Sword *[_] Green Beret


*[_] Kunai *[_] Black Belt Gi
= Initial *[_] Kunai I*[_] Mythril Gloves
.,,.__,. ,_,. , _., ._,..,__,. , _,. , _., ._,. ,_-=- .,,.__,. ,_,. , _., ._,,..__,. ,_,. , _., ._,,..__,. , _., ._.,,.__,. ,_,. , _., ._,,..__,. ,_,., _., ._,..,__,. , _., ._.,,.__,. , ._!., ._,__
. , . , _., ._.__, .,. ,_,. , _., ._,__. ,. ,_,., _., ._,__. , . , _., ._.__, .,. ,_,. , _., ._,__. ,. ,_,., _., ._,. ,-._
Enemies #035 [_] Bloodbones (210 HP) (Weakness: Fire/Holy)
#061 [_] Cave Bat (334 HP) (Weakness: Holy/Throw)
#078 [_] Steel Golem (1950 HP) (Weakness: Ice)
#079 [_] Armadillo {325 HP)
#087 [_] Ironback (100 HP)
#096 [_] Black Lizard {792 HP) (Weakness: Ice)
#109 [_] Blood Bat (439 HP) (Weakness: Fire/Throw)
#110 [_] Skuldier (740 HP) (Weakness: Fire/Holy)
1--------------------------1 1-------------------------- I
Sundries Weaponsmith

Gold Needle 400G Power Staff 2000G


Maiden's Kiss 60G Icebrand - 26000G
Mallet 80G Ice Lance - 21000G
Diet Ration 100G Kunai - 4000G
Echo Herbs 50G Boomerang 3000G
Eye Drops 30G Killer Bow 3000G
Antidote 40G Poison Arrows 70G
Cross 100G
Armorer

Ice Shield - 10000G


Ice Armor - 35000G
Black Robe - 10000G

Head south, going west across the bridge you come to, then south some more
to a fork. Move east, crossing the bridge to your north when you can, then
crossing the bridge to the northeast after that to be at a fork. Open the
chest to the south for a [_VAMPIRE FANG_], then head north and descend into
the waterway, going north to the wall, then left INTO the wall, opening the
chest in here for a [_SHURIKEN_]. Continue just east from the bottom of the
chest to go through another part of the wall to get a [_REMEDY_]. Make your
way back to the fork in the southwestern corner of the room and go down the
stairs to B2.
You'll now be in a 'town'; the first room you come to is the Sundries Shop
and Inn; stock up if you need to, then go next door to the Weaponsmith and
Armorer; I recommend upgrading both Rydia and Rosa to the Killer Bow and
Poison Arrows, as well as getting a Black Robe for Rydia, and if you can
afford it or even want to, get some Ice Equipment for Kain/Cecil (whoever's
not wearing it). Once you're done shopping, climb the western stairs to be at
a fork; check the urns in the southwestern room for a [_POTION_] and another
[_POTION_], then head north to the Path to Tower of Babil.

Open the first chest here for an [_ETHER_], then head west and north,
opening the chest along the way for a [_TENT_]. Head south into the wall
below the northern stairs, following the path to a [_HI-POTION_] that you saw
a moment ago, then head back and north to the next area.
Continue north just a bit to be at a fork; head directly east until you hit
the wall, and you should be able to go through it a couple of steps below,
finding a chest containing another [_SHURIKEN_]. Go back through the wall,
then open the chest to the north up the stairs to find a [_BOMB CORE_]. Head
all the way south from that chest to go back to a different part of the last
area.
You'll find three chests; one has a [_HI-POTION_], one has a [_COTTAGE_],
and the other has a [_HI-POTION_]. Just above the top right chest is a hole
in the wall; go through it to find two more chests containing an [_ELIXIR_]
and another [_ELIXIR_]. Move south from the three chests, then east and south
some more to a fork; open the chest to your west for a [_SPIDER SILK_], then
open the three to your right for a [_SILVER HOURGLASS_], a [_PHOENIX DOWN_],
and another [_PHOENIX DOWN_]. Head north to the next area.

At the fork here, head to your left and climb the nearby stairs to find a
[_GOLD NEEDLE_], then head back and enter the room to your right. There's a
Save Point in here; use it, then go up and right, going through the wall in
here to find a chest; be wary when opening it, as there are two Steel Golems
waiting for you when you do. Take them out with a quick Shiva summon from
Rydia, as well as some attacks from Cecil's Icebrand. Winning will net you a
[_BLOOD SWORD_] for Cecil, which works like the Blood Lance in that you
receive as much HP back that you dish out, given that you don't attack the
undead. It's not as strong, so I leave it up to you as to equip it or not; I
think it's worth not having to constantly heal, myself.

Head back outside of the Save Point room, then head north to see an event,
where the Ninja Edge will join your party!

(. NOTE .) Edge comes equipped with a [_KUNA!_], another [_KUNA!_], a


[_GREEN BERET_], a [_BLACK BELT GI_], and some [_MYTHRIL GLOVES_] by default.

From where you're standing after getting Edge, head down and left through
the wall, grabbing the last chest here for a [_DRY ETHER_]. Once you have
that, make sure you're ready to move on (head back to the town if you need
to), then head north to enter the Tower of Babil once again.

(. NOTE .) Make sure to bring the Icebrand and Ice Lance with you for the
next boss battle.

_ I W-1-21 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Tower of Babil (Overworld) -=-

Save Points B3
-------------------------------1-------------------------------
Items
[_] Unicorn Horn I [_] Lilith's Kiss
[_] Silver Hourglass I
I
----------------------------------------------------------1----------------------------------------------------------
Equipment [_J Ogrekiller I [_] Ashura
- - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1_ _ _ _ _ _ _ _ _ _ _ _ __
-------------------------------1-------------------------------
Gil [_] 82000 I
----~-----------~1-----------~
Enemies #086 [_] Mystery Egg
#093 [_] Coeurl (593 HP)
* = BOSS #094 [_] Balloon (697 HP) (Weakness: Throw)
#098 ! [_] Sorcerer (1000 HP)
= Missable #099 [_] Ghost Knight (1050 HP) (Weakness: Holy)
#100 [_] Lamia Matriarch (1100 HP)
#101 [_] Lamia (1200 HP)
#102 ! [_] Storm Anima (1400 HP) (Weakness: Holy)
#105 [_] Mad Ogre (2000 HP)
#106 [_] Green Dragon (2200 HP)
#108 [_] Mythril Golem (2900 HP)
#217 *[_] King of Eblan
#218 A[_] Queen of Eblan
#223 *[_] Rubicante (34000 HP)

(. NOTE .) The Balloons here can drop the Bomb summon. You'll be able to
fight them again later in the game if you don't want to get them here.

(. NOTE .) The Sorcerers here can summon Green Dragons, and they can also
appear in Mystery Eggs; beware if they do, as they can decimate you QUICKLY.
Cast Stop with Rydia on the Green Dragon and take it out before it does too
much damage.
(. NOTE .) The Mythril Golem and Lamia Matriarch don't show up until after
the boss in the area.
Head up to have Edge sneak through the wall to enter the actual tower; you
can always come back here if you need to sneak back through and go through the
Cave again. Open the chest to your northwest for a [_UNICORN HORN_], then
follow the path as it goes south, west, then counter-clockwise to wind up near
a small room; go east past the small room, then north to a chest containing a
[_SILVER HOURGLASS_]. Head into the room to be in B2.
You'll see a chest to your left; to get to it, just go east, north, west,
then south to the chest, opening it to reveal FOUR Mad Ogres; use Rydia's Stop
to halt some of their beatings. Once you take them out, you'll receive the
[_OGREKILLER_] axe, which you can put on Cecil if you so choose, though I'm
gonna stick with his Blood Sword. Go back to the fork and head west, then
south and into the room here to be in B3.
Move south, then east, past the room you see here, following the path to a
chest containing a [_LILITH'S KISS_]. Once you have that, enter the room you
passed to be on B4. West leads to a dead end, so move east instead, following
the path until you cross a bridge to your south, where you'll find an
[_ASHURA_] for Edge to your southeast. Continue west and north to be in a
different part of B3.
Follow the winding path as it goes east, passing the bridge and entering the
first door you come across to find a Save Point; use it, then head back out
and go through the easternmost door to B4, then go through the one to the left
of it to BS.
Head all the way south, then all the way west, ignoring the first bridge to
the north, then go up the second to last bridge to find a chest containing a
WHOPPING [_82000 GIL_]!
When you're ready, equip both Cecil and Kain with the Icebrand and Ice
Lance, then go up the first bridge you passed to encounter an event where you
have to face a couple of bizarre enemies.
You can't defeat them, as it is a story even, so just keep your party healed
and watch the events unfold. Once that battle is over, Edge will learn Flood
and Blitz and you'll regain control. Talk to Rubicante to have him restore
your party to the max, then you'll take him on!

_I BOSS-15 I I * BOSS * ---


I_
1---1 _ _ _ _ _ _ 1---------------------------------1--------1
Rubicante My Level: Cecil (32) I Bestiary# 223/259
---------~---------~--~!---~-------
Statistics Type Resistance weakness
HP 34000 Poison
Strength 80 Blind
Defense 3 Treasure Silence
Magic 16 Pig Leech
Mag Def 37 Mini
Toad Fire
Gil 7000 Petrify
EXP 18000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

When his cloak is closed, focus on buffing and healing your party, just
attacking normally to do just a little damage; when it is open, unload
everything you have on him. Have Cecil and Kain attack normally with their
Ice weapons, have Rosa cast Curaga constantly, have Rydia summon Shiva
constantly, and have Edge use his Flood constantly, attacking normally once
he's out of MP. Remember to do all of this while the cloak is open, otherwise
the magic will heal him.
His Inferno attack can easily wipe out a character, so make sure to use
Phoenix Downs/Raise as soon as they fall with the first available character,
and try to keep their HP as high as you can. That's pretty much the only
attack you'll have to worry about.

After the battle, head north into the Crystal Chamber, where you'll wind up
on B6. Open the chest to the north for a [_HI-POTION_], then enter the room
to your southwest to go to B7. From there, head east and north to BS, then
follow the path until you reach a fork near the bottom of the area; head east
and up the bridge here to find a [_HI-POTION_], then go back to the fork and
head west to wind back up on an airship that will let you fly around the
Underworld Map! Just not over lava yet . so head southeast to the Dwarven
Castle's main entrance.

~ Dwarven Castle -=-

.------------1-------------------------------1------------------------------.
I Items I [_] Luca's Necklace I I
' I I '

Make your way to the Throne Room and talk to the King, who'll grant you
access to the Sealed Cave by giving you [_LUCA'S NECKLACE_], which is the key.
The Sealed Cave may be our next story destination, but by talking to a certain
person, we'll be able to go over the entire Underworld Map! Leave the Throne
Room, then exit via the western stairs, then head down the stairs beside the
Inn to go to Bl, then to the Infirmary down here.
Talk to the person in the bed in the upper left of the Infirmary, and you'll
gain the ability to fly over lava here in the Underworld, meaning we now have
PLENTY of places to visit!

_I W-1-22 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Exploring ~

Now . since we can go ANYWHERE on the Underworld Map, where shall we go


first? Our choices for destinations are ..
(Already been to .. )
- Dwarven Castle
- Dwarven Base
- Tower of Babil
(Which leaves us with ... )
- Tower of Babil
- Kokkol's Forge
- Tomra
- "Three Step Strip"
- Sylph Cave
- Passage of the Eidolons
- Sealed Cave
(. NOTE .) ! - I recommend a trip to the Tower of Babil for one reason, and
one reason only: Sirens. Edge can steal these items from the Security Eye
here an unlimited amount of times, so do the following:
1) Plug your PSP in to a power source.
2) Make room in your inventory for as many sets of 99 Sirens that you would
like.
3) Go to your Configuration Menu and set your BATTLE MODE and BATTLE SPEED
to 1, and set your CURSOR to KEEP.
4) Go into a battle with one of the Security Eyes on B7 of the Tower of
Babil (Underworld).
5) Kill off everyone except Rosa and Edge. Rydia's Bio works wonders for
this. (If you don't want to kill them off, you can have them Defend, though
it will take just a LITTLE BIT longer to steal than it normally would if they
were dead.)
6) Have Edge Steal once, then have Rosa cast Pray once.
7) Press SELECT to enable Auto-Battle.
8) Watch as Edge steals hundreds upon hundreds of Sirens while Rosa keeps
him healed with Pray. Or better yet, go watch a movie, take a nap, or go
shopping. I was able to get almost 1200 of them while watching a movie.
Why do you want these Sirens? They call forth an enemy based on where you
are when you use it, and these items become EXTREMELY useful later on in the
game to encounter a rare group of certain enemies, and the rewards are
spectacular ... if you can get their item to drop! They're also good for
trying to complete your bestiary, as there's a chance of fighting an enemy
you've had a rough time trying to catch.
Once you have enough, store the extras with the Fat Chocobo in the Dwarven
Castle, then start making your rounds!
(. NOTE .) The Tower of Babil (Underworld) can only be accessed until you
fight the boss of the Sealed Cave. After that battle, you will no longer be
able to access the Tower, so get all the bestiary entries and Sirens that you
can now.

Underworld Map
Kokkol's Forge I Tomra I Sylph Cave I Passage of the Eidolons I
Sealed Cave Area

.------------1--------------------------------------------------------------.
I Enemies I #075 [_] Blood Flower (370 HP) (Weakness: Fire) I
I I #081 [_] Tunneler (655 HP) I
I I #082 [_] Hell flapper (900 HP) (Weakness: Throw) I
I I #083 [_] Caterpillar (986 HP) I
__-_!-__________________________________________________________________________________________________________
~------------_-

Let's stop at Kokkol's Forge first to pick up a couple of items. It's about
one second east, then all the way south of the Dwarven Castle.
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Kokko!' s Forge

.------------1-------------------------------1------------------------------.
I Items I [_] Remedy I [_] Soma Drop I
' I I '

Not much here, but it will be a key point to return to for a great weapon
later in the game! There are two treasures here; go inside and check the urns
on the left side of the room for a [_REMEDY_], then go up the stairs on the
right side of the room and check the bookshelf here to find a [_SOMA DROP_],
which will increase the users Max MP.
That's it for here, just remember where it is so we can come back later.
Our next stop will be the town of Tomra! Just follow the southern wall of the
Underworld as it heads west, and you'll find it. It's southwest of the
Dwarven Castle.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Tomra

.------------1--------------------------------------------------------------.
I Inns I 300 Gil I Night I
I I I
1-------------1-------------------------------1-------------------------------1
I Items I [_] Zeus's Wrath I [_] Antarctic Wind I
I I [_] Bomb Fragment I [_] Bestiary I
I I [_] Dry Ether I I
I I I I
1-------------1-------------------------------1-------------------------------1
I Gil I [_] 2000G I I
' I I '

-~ Sundries -=- ~- Sundries -=-


(left) (right)

Gold Needle 400G Phoenix Down 100G


Maiden's Kiss 60G Potion 30G
Mallet 80G Hi-Potion 150G
Diet Ration 100G Tent 100G
Echo Herbs 50G Cottage 500G
Eye Drops 30G Gnomish Bread 100G
Antidote 40G Gysahl Greens 50G
Cross 100G Remedy - 5000G

I ~ Weaponsmith -=- I ~- I ~- Armorer


1- ---- ------------ ---------- -1- -------- ----------- --------1I
I I

I Ashura - 7000G I Diamond Shield - 15000G I


I Chain Whip - 6000G I Diamond Helm - 10000G I
I Ogrekiller - 45000G I Diamond Armor - 40000G I
I Killer Bow - 3000G I Diamond Gloves - 5000G I
I Silencing Arrows - 100G I Gold Hairpin - 20000G I
I I Diamond Armlet - 4000G I
There are some excellent shops here, but first, let's find some items.
Luckily, they're all in one building, so go up a bit, then two steps left,
then north, following this road into a building with several chests. Check
the closed ones to receive [_ZEUS'S WRATH_], a [_BOMB FRAGMENT_],
[_2000 GIL_], and a [_ORY ETHER_], then check the urns for an
[_ANTARCTIC WIND_] and a [_BESTIARY_].
Now that we got those out of the way, GO SHOPPING! This place has the best
heavy equipment you can buy in the game, so feel free to suit Cecil and Kain
to their best, it'll help out greatly! Another Ashura for Edge and new
Silencing Arrows for the ladies should be great, and some Diamond Equipment
for Kain and Cecil, though expensive, should put you well on your way for a
while, as well as a few Diamond Armlets and another Gold Hairpin for the other
lady. If you want to save some money, you can wait until later on to outfit
Kain, it may actually benefit you to do so; he'll be fine with Cecil's old
equipment.

Also, now's a good time to mention that we need to get Rosa to level 35 so
she can learn Float, as it will let us explore the next two optional dungeons
with great ease; take this time to also get some more money to upgrade your
equipment in Tomra to the max.

When you're completely ready to go, we'll make our way to the next area.

11
Three Step Strip 11

1------------ - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Enemies #075 [_] Blood Flower (370 HP) (Weakness: Fire)


#084 [_] Gloomwing (1580 HP) (Weakness: Throw)
- = Spawned #085 [_] Gorgon (2550 HP)
from #086 [_] Mystery Egg
the #091 [_] Medusa (490 HP)
Mystery #093 [_] Coeurl (593 HP)
Egg #096 -Ll Black Lizard (792 HP) (Weakness: Ice)
#101 -Ll Lamia (1200 HP)
#106 -Ll Green Dragon (2200 HP)
#107 [_] Stone Golem (2560 HP) (Weakness: Ice)
#125 -Ll Nagaraja (1480 HP)
#127 -Ll Yellow Dragon (3100 HP)
#132 [_] Hornworm (1855 HP)
#137 [_] Alraune (2315 HP) (Weakness: Throw)

This area isn't a dungeon, per se, rather, it's a small area of map that has
more difficult enemies than the rest of the map. To get to this place, head
about TWO seconds north of the Dwarven Castle, then head all the way west.
You should see a VERY SMALL strip of land shaped like a"/". Land here; you
should only be able to move either north or south; if you can move east or
west, you need to follow the wall a bit more as it goes north, then you'll
find it.
I call it the "Three Step Strip" because you can only take three steps on
any of the available land here, and only up or down. Make sure to spend some
time here and try to get some of the Bestiary entries, as they are a bit
easier to come by here than they are in other places. Note that there are
some repeat enemies here, but there are plenty of new monsters as well.

Just note that the enemies with a "-" beside them means that you have to
crack open a Mystery Egg to do battle with them, THEN you can get their
Bestiary entry.
Once you have the Bestiary entries there, feel free to move on to the next
area, which is the Sylph Cave. It's in the northwesternmost corner of the
Underworld. Make sure that Rosa is at least level 35 before completing the
next two sections!
(. NOTE .) In the next area, you'll be facing a lot of Malboro enemies, who
LOVE to use the dangerous skill Bad Breath. To avoid being affected by Bad
Breath, all you have to is equip something that protects against ANY ONE of
the statuses that you are afflicted with from Bad Breath (Toad, Mini, Pig,
Silence, or Confuse), and you'll be immune to the Bad Breath spell, period.
Rune Armlets are your best bet right now; they can be purchased at the Dwarven
Castle for 2000G.
I strongly recommend bringing as many Hi-Potions, Phoenix Downs, and
Remedies (ESPECIALLY Remedies for the Malboros) as you can afford, as you will
probably need them in the next two dungeons. If you don't feel as though
you're strong enough, then feel free to put both the Sylph Cave and Passage of
the Eidolons off until after the Sealed Cave, as they are both optional,
though you get some pretty good stuff for taking them on.

_ I W-1-23 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Sylph Cave

1------------ -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Items [_] Bestiary [_] Emergency Exit


[_] Hi-Potion [_] Red Fang
[_] Maiden's Kiss [_] White Fang
[_] Remedy [_] Blue Fang
[_] Bomb Core [_] Cottage
[_] Maiden's Kiss [_] Ether
[_] Ether [_] Hi-Potion
[_] Maiden's Kiss [_] Elixir
[_] Bestiary

Equipment [_] Angel Arrows x10 [_] Fire Arrows x10


[_] El fin Bow [_] Ice Arrows x10
[_] Faerie Rod [_] Lightning Arrows x10
[_] Moonring Blade [_] Mage Masher
[_] Avenger [_] Cat Claws
[_] Medusa Arrows x10 [_] Hell Claws

Gil [_] 2000G (6000G Total) [_] 1000G


[_] 3000G

Enemies #081 [_] Tunneler (655 HP)


#111 [_] Bog Toad (600 HP) (Weakness: Ice)
#112 [_] Bog Witch (2960 HP)
#113 [_] Evil Dreamer (2800 HP)
#114 [_] Elder Treant (3900 HP) (Weakness: Fire)
#115 [_] Malboro (4200 HP)

(. NOTE .) The enemies here hit pretty hard, and have some nasty status
effects to boot. Make sure to heal and recover your party after every battle,
just to be safe. Don't be afraid to run from battles once you have the
Bestiary entries you need.

(. NOTE .) It is STRONGLY recommended that Rosa it at level 35 or higher


before taking on this dungeon; she learns Float at 35, which when used on
everyone, it will allow you to run over the damaging areas in the dungeon
without getting hurt.
First things first; cast Float on your entire party with Rosa, and make sure
to do this at the start of each floor. Once you've done that, take the
eastern path at the fork, opening two of the three chests here for a
[_BESTIARY_] and a set of [_ANGEL ARROWS x10_]. We'll to get to that last
chest in a bit. Head south, then west and south down to B2. Cast Float
again, then go east, north, and west down the stairs here to B3.

DON'T MOVE; cast Float, then head directly west, then north to find three
more chests; grab the [_HI-POTION_] and [_MAIDEN'S KISS_] first, then go into
the wall below the bottom chest, then up and left to open the chest containing
a [_FAERIE ROD_] for Rydia; I'd equip it, as it increases her Intellect quite
nicely.
Go back to the stairs here, then walk EAST into the same spot on the
opposite wall, going north, then east once again into a small room, then north
back up to a different area of B2. Cast Float again, then go east and south,
opening all of the chests to the west when you can to obtain a [_REMEDY_],
[_2000 GIL_], a [_BOMB CORE_], and [_3000 GIL_]. After that, head south to a
dead end where you'll find a [_MAIDEN'S KISS_], an [_ETHER_], another
[_MAIDEN'S KISS_], a [_BESTIARY_], and an [_EMERGENCY EXIT_]! Once you have
all of those items, go right ahead and fall down the hole you see here.

Cast Float again, then head north, following the path until you can go west
through a wall to find a square pad; stepping on it will teleport you to the
Sylph's Cache! Cast Float, make sure you're healed to the max, then open each
of the six booby-trapped chests to take on six different groups of tough
enemies; make sure to heal before and after each battle. Rydia's Titan summon
will be your best chances to win in these battles, especially against the
Malboros . be prepared for grueling battles for each one; I died twice
against the Malboros due to their Bad Breath. Use Remedies on the affected
characters as soon as you can, keeping them healed to the max as well . Just
be warned that you CAN'T run away from these battles if you get into trouble.
(. NOTE .) To avoid being affected by Bad Breath, all you have to is equip
something that protects against ANY ONE of the statuses that you are afflicted
with from Bad Breath (Toad, Mini, Pig, Silence, or Confuse), and you'll be
immune to the Bad Breath spell, period. Rune Armlets are your best bet right
now; they can be purchased at the Dwarven Castle for 2000G. Also, if you're
having trouble, try casting Sleep (or using the Sleep Blade) on all of them
and focus on one Malboro at a time, to give you some time.
The upper-left chest contains six Evil Dreamers and a [_RED FANG_], the
upper-center chest contains six Evil Dreamers and a [_WHITE FANG_], the upper
-right chest contains six Evil Dreamers and a [_BLUE FANG_], the lower-left
chest contains two Elder Treants, two Malboros and a [_MOONRING BLADE_] for
Edge, the lower-center chest contains four Malboros and the [_AVENGER_] sword
for Cecil/Kain, and the lower-right chest contains two Tunnelers and some
[_MEDUSA ARROWS x10_].

(. NOTE .) The Avenger is a two-handed sword, so you must unequip


Kain's/Cecil's shield to use it. Just be warned;
IT WILL MAKE YOU CONSTANTLY BERSERK, so it's probably best on Kain instead of
Cecil, keeping the Ogrekiller or other weapon on Cecil. Kain will be a
powerhouse once he has it on!

Once you have all six of those treasures, step on the button to the right to
be back out on the Underworld Map. Take this time to restock your supplies,
recover, or do whatever you like, then re-enter the Sylph Cave.
From the entrance, cast Float and head directly south to B2, then cast Float
again, go south and up the stairs to your left back to a different area of Bl.
Cast Float yet again, then head east, north past the Save Point, then east
into the wall, following the path in the wall to the third chest we passed on
earlier, which contains an [_ELFIN BOW_] that'll go great on Rosa.
Go back and use the Save Point here if you like, then continue west past
where you came up, turning north when you can to find two chests to find a
[_COTTAGE_] and a [_1000 GIL_]. Once you have those, go down the stairs just
to the south of those chests.
Cast Float once again, then go west and north to a fork; go up the stairs to
the east to be back on Bl, cast Float again, then open the five chests to your
north; you'll receive [_FIRE ARROWS x10_], [_ICE ARROWS x10_],
[_LIGHTNING ARROWS x10_], an [_ETHER_], and a [_HI-POTION_]. Head back down
to the previous floor, cast Float, then head north at the fork. DO NOT head
down the stairs yet; instead, go east into the wall, going counter-clockwise
until you eventually end up in the room with a chest. Heal yourself, then
open the chest to take on a Bog Witch and some Bog Toads; summon Titan to take
them out quickly. Once they're done, you'll receive a [_MAGE MASHER_], which
can complement Edge's new Moonring Blade, since it's more powerful than the
Ashuras. I STRONGLY recommend equipping it, as it'll help out greatly in the
next boss battle.
Go back to the other side of the wall and go down the stairs to B3. Cast
Float again, then take two steps down, then go left into the wall, grabbing
the [_ELIXIR_] in the chest here. Go back and take the southern path,
following the path as it goes south, then east to a cabin, which is the
Sylph's Home. Open the two chests in here to obtain [_CAT CLAWS_] and
[_HELL CLAWS_], then talk to EVERYONE in here, especially the person in bed on
the left. Once you've talked to everyone here, head up the stairs, then up
the stairs here one last time to be back out on the Underworld Map.

That's it for here for now; we'll need to come back later with a special
item to finish up the events here. For now, take the time to recover, then
make your way to the Passage of the Eidolons; it's about seven or eight
seconds west of the Dwarven Castle.

_I W-1-24 Final Fantasy IV I_


----- ------------------------------- ----------
~- Passage of the Eidolons -=-

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Phoenix Down I [_] Cottage
[_] Ether I [_] Hi-Potion
[_] Hi-Potion I [_] Bestiary
[_] Hi-Potion I [_] Phoenix Down
I
--_____________________-------------------------------1--___________________________________-----------------
Equipment [_] Poison Axe I [_] Defender
[_] Kiku-ichimonji I
- - - - - - ______________ I______________
Enemies #001 [_] Goblin {6 HP)
#082 [_] Hellflapper (900 HP) (Weakness: Throw)
#116 [_] Belphegor (2200 HP) (Weakness: Holy/Throw)
#117 [_] Blood Eye (2400 HP) (Weakness: Throw)
#118 [_] Fell Knight (2900 HP)
#119 [_] Mini Satana (3480 HP)
#120 [_] Summoner (3600 HP)
#121 [_] Arachne (3650 HP) (Weakness: Ice/Throw)
#122 [_] Thunder Dragon (7600 HP) (Weakness: Throw)
#125 [_] Nagaraja (1480 HP)

(. NOTE .) The enemies here hit pretty hard, and have some nasty status
effects to boot. Make sure to heal and recover your party after every battle,
just to be safe. Don't be afraid to run from battles once you have the
Bestiary entries you need.
(. NOTE .) It is STRONGLY recommended that Rosa it at level 3S or higher
before taking on this dungeon; she learns Float at 35, which when used on
everyone, it will allow you to run over the damaging areas in the dungeon
without getting hurt. It will also allow you to avoid the Earthquake attacks
from the Arachne.
First things first; cast Float on your entire party with Rosa, and make sure
to do this at the start of each floor. Once you"ve done that, take the
eastern path at the fork to another fork, then head north, grabbing the
[_PHOENIX DOWN_] at the end of the path. Before moving, head west into the
wall from the last chest to find another chest on the other side, with this
one containing an [_ETHER_]. Go back east to the first chest you found, then
head south from it, finding another chest containing a [_HI-POTION_]. Once
you have that, head west, passing the first branch to the north, following the
path as it goes down to B2.
Cast Float again, then move east to a fork; open the chest to the southeast
first for another [_HI-POTION_], then go back and head north to another
branch. Open the chest to the west and north for a [_COTTAGE_], then make
your way east, following the path down to B3. Very straightforward so far!

Cast Float once again, then head west one section, and south one more; check
the western wall here for a secret passage, then head south, moving right when
you see three chests to your right. Open these chests to find a
[_HI-POTION_], a [_POISON AXE_] for either Cecil or Kain, and a [_KIKU
-ICHIMONJI_] for Edge! I'd replace the Mage Masher with the Kiku-ichimonji for
Edge, and if you don't want Kain to be Berserk all the time with the Avenger,
then give him the Poison Axe; just remember that it's two-handed, so you'll be
without a shield. Cecil will have a better weapon coming up momentarily.

From the three chests, go back west into the wall, then head south, then
ALL THE WAY EAST, until you can't go any further, then go north a few more
steps, going west when you see a chest to find a [_BESTIARY_]. From there,
head west a bit more and open a chest for a [_PHOENIX DOWN_], then move one
section east, then one section north to a button; DO NOT STEP ON IT YET. Go
east from it through the wall, then head north and west to find a chest; heal
your party, then open it to face five Fell Knights. Have Rydia summon Titan
while Rydia heals everyone with either Curaga or Curaja. Once they're
defeated, you'll receive the [_DEFENDER_] sword, which you should immediately
equip to Cecil.

Once you have everything here, go back and step on the button we passed
earlier to be teleported to The Feymarch Upper Level.

-=- The Feymarch -=-

Save Points The Feymarch Middle Level (Northwestern House)

Inns 1200 Gil I Night


-------------------------------1-------------------------------
Items [_] Ether I [_] Rat Tail
[_] Bestiary I [_] Bestiary
[_] Elixir I [_] Phoenix Down
[_] Dry Ether I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- ---------- --------1-- ----------- ----------- -------
Equipment [_] Yoichi Arrows x10 I [_] Yoichi Bow
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
I Gil I [_] 5000G (11000G Total) I [_] 6000G I
I I I I
1-------------1-------------------------------1-------------------------------1
I Summons I [_] Asura I [_] Leviathan I
I I I I
1-------------1---------------------------------------------------------------1
I Bosses I #247 *[_] Leviathan (50001 HP) (Weakness: Lightning) I
I I #249 *[_] Asura (31005 HP) I
. I .

-~ Sundries -=- ~- Sundries -=-


(left) (right)

Phoenix Down 100G Gold Needle 400G


Potion 30G Maiden's Kiss 60G
Hi-Potion 150G Mallet 80G
Tent 100G Diet Ration 100G
Cottage 500G Echo Herbs 50G
Gnomish Bread 100G Eye Drops 30G
Gysahl Greens 50G Antidote 40G
Remedy 5000G Cross 100G

Weapon smith Armorer

Whip 3000G Aegis Shield - 20000G


Chain Whip 6000G Luminous Robe - 30000G
Blitz Whip - 10000G
Kotetsu - 11000G
Faerie Rod 5000G
Aura Staff - 7000G
Angel Arrows 110G

Open the chest to your northwest for an [_ETHER_], then open the one just
north of that for a [_BESTIARY_]. Continue east past the button you see here,
moving southeast until you see a chest with [_5000 GIL_] to your south, then
continue south a bit more, opening another chest for [_6000 GIL_] just a bit
further southwest of that.
From the 6000G chest, head north onto a panel that looks slightly different
from the floor; you'll wind up on the Lower Level.
DO NOT STEP ON THE BUTTON SOUTH OF WHERE YOU ARE NOW! You'll wind back up on
the Underworld Map if you do, and there's still a lot to do. Open the four
chests to the north to find [_YOICHI ARROWS x10_], an [_ELIXIR_], a
[_DRY ETHER_], and a [_YOICHI BOW_] that will go great on Rosa. Head back
south and step on the GREY BUTTON to go back to where you just were.
Go back to the northern part of the Upper Level, stepping on the grey button
that we passed earlier. The second you teleport to the next area, step back
on the grey button to go back to where you were, then head south, opening the
chest here for a [_RAT TAIL_]; it is CRITICAL that you get this, because with
it, we can't get the sword Excalibur very soon. Once you have it, step back
on the grey button to be in the Middle Level of The Feymarch.
The Sundries Shop and Inn are just above you; feel free to shop at the
Sundries Shop, but don't stay at the Inn; it's actually cheaper to buy a
Cottage (or several Tents, depending on how much healing you need) and use
them at the Save Point in the northwesternmost building. As a matter of fact,
head there now; there are two chests inside, one with a [_BESTIARY_] and one
with a [_PHOENIX DOWN_]. Use a Cottage/Tent here and Save while you're here.

Make sure to stop at the Weaponsmith to the southwest and the Armorer to the
south/southeast and upgrade your equipment, if you want; the only things worth
buying are Angel Arrows for Rosa's bow, everything else you have is either the
same attack or better. If you can afford the armor, feel free to upgrade, I'd
get an Aegis Shield for Cecil, and if you really want to, a Luminous Robe for
either Rydia or Rosa.
When you're ready, enter the building just above the Weaponsmith, then go
down the stairs to your left. You'll see another grey button in here; step on
it to be in the Chamber of the Eidolon King. Talk to the Queen on the right,
and accept her challenge to battle her!

_I Boss-16 I I * BOSS * I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Asura I Bestiary# 249/2S9
My Level: Cecil (37)
---~--,---~~-------~-~1---~-----
Statistics Type Resistance Weakness

HP 31005 Mage Poison


Strength 134 Blind
Defense 3 Treasure Silence
Magic 69 Pig Leech
Mag Def 37 Mini
Toad
Gil 0 Petrify
EXP 20000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

If Rosa is at least level 36 and learned Reflect, then this battle should be
fairly easy. Have Rosa cast Reflect on Asura, then have Rydia summon Titan
and have everyone else attack normally, having Rosa Haste/Berserk everyone
else when she's not healing. You won't be able to cast normal magic on Asura,
but whenever she casts Curaga on herself, you'll be healed instead. Edge
should have the Mage Masher equipped (if you found it in the Sylph Cave), as
it'll do a lot more damage than normal weapons to her.

If you don't have Reflect, then have Rosa cast Haste/Berserk on


Kain/Cecil/Edge, then have her on healing duty while Rydia casts Titan. It'll
take longer to defeat her as she'll keep using Curaga on herself, and you'll
probably need to throw Cecil in there using Cura as well, as her attacks will
hit pretty hard. If you can't beat her without Reflect, then I strongly
recommend going back and fighting until Rosa is level 36 and you do. You
should've been at level 35 before coming here anyway, just so you could Float
over the lava.

After the battle, Rydia will learn the [_ASURA_] summon! Make your way back
to the northwestern building and use a Cottage/Tent, and save your game. When
you're ready, make your way back down here and talk to the King and accept his
challenge. Once you do, you'll take on Leviathan.

_I BOSS-17 I I * BOSS I_
------ -------- ---------- ----------- ----1- ----- -- - - - -
Leviathan I Bestiary# 247/259
My Level: Cecil (37)
---~--,---~~-------~-~1---~---,----
Statistics Type Resistance Weakness

HP 50001 Poison Lightning


Strength 174 Blind
Defense 5 Treasure Silence
Magic 34 Pig Leech
Mag Def 54 Mini
Toad
Gil 0 Petrify
EXP 28000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa cast Curaga on your party every round, have Rydia cast Bio (or
Thundaga, if you have it), have Edge cast Blitz until he runs out of MP, then
have him attack normally, have Cecil attack normally, and have Kain either
Jump or attack normally. Have Rosa cast Berserk on Cecil and Kain if there's
a break in the fighting and you don't need her to cast Curaga, followed by
Haste on Edge, Rydia, and the rest.
Leviathan's Deluge will hit kind of hard, but not nearly as hard as Asura
was hitting you, so make sure to keep Rosa casting Curaga (or Curaja, if
needed) every round and you should be fine.

After the battle, Rydia will learn the [_LEVIATHAN_] summon as well!
That's it for The Feymarch, so go ahead and use the button to the southeast
of the Inn to go back to the Upper Level, then make your way to the southern
part of the upper level, stepping on the different looking tile to the north
to teleport back to the Lower Level. Once there, just walk south, and you'll
be back out on the Underworld Map!
That's everything in the way of side quests for now, so let's continue with
the story! Stock up on anything you may need, then head southeast of the
Passage of the Eidolons I northwest of Tomra and enter the Sealed Cave.

(. NOTE .) The Tower of Babil (Underworld) can only be accessed until you
fight the boss of the Sealed Cave. After that battle, you will no longer be
able to access the Tower, so get all the bestiary entries and Sirens that you
can now.

_I W-1-25 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Sealed Cave

Save Points B2, B4

Items [_] Ether [_] Elixir


[_] Bestiary [_] Ether
[_] Hi-Potion [_] Hi-Potion
[_] Ether [_] Phoenix Down
[_] Bestiary [_] Silent Bell
[_] Phoenix Down [_] Dry Ether
[_] Light Curtain [_] X-Potion
[_] Fuma Shuriken [_] Dark Crystal

Equipment [_] Kotetsu [_] Black Cowl


[_] Lustrous Sword I [_] Kotetsu
I
------------- ---------------------------------------------------------------
Enemies #123 [_] Vampire Bat (1014 HP) (Weakness: Fire/Throw)
#124 [_] Lesser Marilith (1400 HP)
#12S [_] Nagaraja (1480 HP)
#126 [_] Vampiress (2375 HP) (Weakness: Fire/Holy)
#127 [_] Yellow Dragon (3100 HP)
#128 [_] Chimera Brain (3400 HP)
#129 [_] Trap Door (5000 HP)
* = BOSS #224 *[_] Demon Wall (28000 HP)

(. NOTE .) Be wary of the Trap Doors here, as they can instantly kill
characters with the Ninth Dimension spell, and they can also summon the deadly
Chimera Brains, as well as Yellow Dragons to fight for them. All BUT ONE of
them summon Chimera Brains; the one that has the Yellow Dragon is listed
below, look for 'Trap Door #4'. Also, if you're having trouble with the Trap
Doors, cast Reflect on the person who is targeting, and it'll bounce the Ninth
Dimension spell back and kill it.

(. NOTE .) If you have the Poison Axe, equip it to Kain, as it does MAJOR
damage to the Lesser Mariliths in here!
Head north, using Luca's Necklace on the door to gain access. Move south
and go down the rope here to the next platform, continuing south to examine
the door to the room here; it is actually a monster! Defeat the Trap Door,
then go inside and collect the [_ETHER_] and [_KOTETSU_]. The Kotetsu is just
as strong as the Moonring Blade, but you might was well keep the Moonring
Blade equipped as it'll damage monster weak to Throw better than the Kotetsu.

Go back out to the previous room, then open the chest to the southwest for a
[_BESTIARY_]. Move north, then west and up the rope here to another Trap
Door; take it out, then enter the room. Grab the [_HI-POTION_] and [_ETHER_]
while you're in here, then examine the two doors to the north, taking out the
Trap Doors. There's nothing behind them, but wasn't it fun beating on them?
Head down the stairs to B2.
Climb down the left rope just below you, as the one on the right doesn't
lead anywhere; once on the other side, open the chest to your east for another
[_BESTIARY_]. Climb back up the rope and head east now, grabbing the
[_PHOENIX DOWN_] along the way. You'll now come to a wall to the north with
SIX doors .. all of them are Trap Doors, but only three of them have anything
behind them.
1 2 3 4 5 6

Trap Door #6: Can summon the Chimera Brain.


Room #6: Nothing.

Trap Door #5: Can summon the Chimera Brain.


Room #5: [_LUSTROUS SWORD_]. The Defender is stronger.
Trap Door #4: Can summon the Yellow Dragon.
Room #4: [_LIGHT CURTAIN_], [_FUMA SHURIKEN_], and an [_ELIXIR_].
Trap Door #3: Can summon the Chimera Brain.
Room #3: Nothing.

Trap Door #2: Can summon the Chimera Brain.


Room #2: A Save Point; recover and save here if needed.
Trap Door #1: Can summon the Chimera Brain.
Room #1: [_BLACK COWL_] and another [_KOTETSU_].

Once you have all the treasures listed above, go west past the last door,
then go south and take out the Trap Door in the southwestern corner to
continue. Head north under the arch, opening the chest nearby for another
[_ETHER_]. Once you have that, continue down the stairs to the southwest to
B3.
You'll be at a fork; open the chests to the southeast for another
[_HI-POTION_] and [_PHOENIX DOWN_], then if you want, take out the Trap Door
on the northwestern wall. There's nothing in this room, so head down the
somewhat hidden path on the southern wall to the next area. Head across the
eastern bridge, going all the way east on the northern side to find a
[_SILENT BELL_], then fight the nearby Trap Door if you like, even though
there's nothing behind it.

Head down the rope in the center of the room to go below where you are now,
but in the same room. Go east and fight the Trap Door here so you can get the
[_DRY ETHER_] and [_X-POTION_] out of the chests in the room here. Grab
those, then head west, following the path as it turns north and down some
stairs to B4.
Use the Save Point here, as we have a tough boss coming up. Head south into
the next room, then follow the path around the edge of the room until you can
go north and down the stairs to BS. Take out the Trap Door to the north; once
you beat him, head north into the Crystal Chamber, examining the
[_DARK CRYSTAL_] to take it. Head back into the previous room, where you'll
encounter the next boss.

_I BOSS-18 I I * BOSS * I_
1---1 _ _ _ _ _ _ 1---------------------------------1--------1 ---
Demon Wall My Level: Cecil (37) I Bestiary# 224/259
---------~---------~--~!---~-------
Statistics Type Resistance weakness
HP 28000 Poison
Strength 84 Blind
Defense 3 Treasure Silence
Magic 79 Pig Leech
Mag Def 29 Mini
Toad
Gil 8000 Petrify
EXP 23000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

You have to beat this boss within a certain time frame, or you'll all be
crushed to death. Start off with Rosa casting Slow on the Demon Wall to buy
you some time, then have her cast Haste on Rydia, then your strongest
attackers after that. Have Rydia constantly cast Blizzaga (or Bio, if she
doesn't have Blizzaga), while having the other three attack normally.
Don't even waste time healing or removing status effects; you'll be crushed
before you'll be killed by normal attacks, so just keep everyone attacking the
entire time. Rydia with Haste and Blizzaga should be enough by herself to
take out the boss.

(. NOTE .) Kain will be leaving your party for a while, so make sure to
remove his equipment right after the battle.
Once you've taken care of the Demon Wall, make your way back to the
entrance. After the events at the entrance, Kain will leave your party, and
it'll be time for you to go back to the Dwarven Castle.
~ Dwarven Castle -=-

Head all the way north into the Throne Room and talk to the King, who'll
give you some information regarding your next destination, and you will also
have a drill attached to the Falcon, so you'll now be able to go back to the
Overworld!
To get back to the Overworld, head east of the Dwarven Castle until you
reach the wall, then go all the way north to the northeastern corner of the
Underworld. You should see a hole in the ground nearby; just press X there
and you'll drill back up into the OVerworldl To get back into the Underworld
from here, just press X over the hole in the mountain range above Agart.

_ I W-1-26 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Side Quests -=-

Now that we have access to both the Underworld and Overworld, there's a few
more side quests we can take part in before going to Mysidia to continue the
story.
- Excalibur Quest (Adamant Isle Grotto I Kokkol's Forge)
- Kitchen Knife Quest I Sylph (Fabul Castle I Sylph Cave)
- Odin Quest (Baron Castle)
They're all fairly short, though we can't complete the Excalibur Quest
completely. We won't have to wait long, though. First, let's take care of
what we can for Excalibur.

-=- Excalibur Quest (Adamant Isle Grotto I Kokkol's Forge) ~

.------------1-------------------------------1------------------------------.
I Items I [_] Adamantite I I
' I I '

To be able to get Excalibur, you must've visited Feymarch and picked up the
Rat Tail; if you haven't done so yet, complete W-1-24 before continuing.
To get to the Adamant Isle Grotto, take the Falcon over to the Eblan Castle
area and board the Enterprise. Once on it, pick up the hovercraft from the
Cave of Eblan, then make your way to the eastern party of the Overworld Map
and go to Mythril. Drop the hovercraft on the island with Mythril, then board
the hovercraft, going southeast to the Adamant Isle Grotto.
Adamant Isle Grotto

Talk to the tiny man at the top of the stairs, and give him the Rat Tail you
picked up at Feymarch. Doing so will net you the [_ADAMANTITE_]!
Now, hop back in the hovercraft, then go back to the Enterprise. Make your
way to the Underworld; Kokkol's Forge is our next destination.
Kokkol's Forge

Go to the second floor and talk to Kokkol; choose to give him the
Adamantite, and he'll take your Mythgraven Blade and work on it.
That's it for now, once we return from the next area, we'll be able to pick
up Excalibur!

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Kitchen Knife I Sylph Quest (Fabul Castle I Sylph Cave)

.------------1-------------------------------1------------------------------.
I Items I [_] Frying Pan I [_] Kitchen Knife I
I I I I
1-------------1-------------------------------1-------------------------------1
I Summons I [_] Sylph I I
' I I '

To be able to even start this quest, you must've visited the bottom of the
Sylph Cave and talked to EVERYONE in the Sylph's Home, most importantly the
person in bed; if you haven't done so yet, complete W-1-23 before continuing.
(. NOTE .) This quest MUST be done before meeting your next party member; do
it now, or you won't be able to later.
First off, let's go to Fabul; it's east-northeast of Baron I north (or
south) of Mysidia.
~ Fabul Castle ~

Go into the castle, then climb to the second floor, exiting out of the
southern door. Climb all the way to the top of the West Tower and talk to
Yang's wife, Sheila; she will give you the [_FRYING PAN_].
Once you have this item, leave Fabul and head back to the Underworld. Now,
let's go back through the Sylph Cave one last time.
~ Sylph Cave ~-

Don't forget to cast Float on every floor. Head south to B2, then south and
up the stairs to Bl, then west and down the stairs to B2. Go west, then all
the way north and down the stairs here to B3, then south and east into the
Sylph's Home.
Examine the person in bed and choose to use the Frying Pan. Watch some
events, then you'll learn the [_SYLPH_] summon for Rydial Once you have it,
head up the nearby stairs and exit the Sylph Cave.
Head back to the Overworld and head to Fabul Castle one last time.
~ Fabul Castle ~

Go into the castle, then climb to the second floor, exiting out of the
southern door. Climb all the way to the top of the West Tower and talk to
Yang's wife, Sheila, once again; this time, give her back the Frying Pan, and
she will give you the [_KNIFE_]. This Knife can't be equipped by anyone;
however, it is one of the strongest items in the game that can be Thrown by
Edge, so use it wisely.

Odin Quest (Baron Castle)

.------------1-------------------------------1------------------------------.
I Summons I [_] Odin I I
I I I I
1-------------1---------------------------------------------------------------1
I Bosses I #246 *[_] Odin {20001 HP) {Weakness: Lightning) I
. I .

(. NOTE .) It is strongly recommended to have at least Blizzaga before


attempting to take on Odin, which Rydia learns at level 39. If you don't have
it, then I recommend grinding until you have it. Also, equipping the Avenger
sword on Cecil will help his attacks, as it will cause him to be Berserk and
do more damage.

(.NOTE .) MAKE SURE TO SET YOUR BATTLE SPEED TO AS SLOW AS POSSIBLElll


The last stop will be Baron Castle to fight/recruit Odin. To be able to
face him, you must have defeated Asura and Leviathan in Feymarch. If you
haven't done that, do so now, then go to Baron Castle. Make sure to SAVE
before entering.

Head north into the castle, then take the stairs to the east, following the
path until you're on the first floor of the East Tower. Go down the stairs,
then head all the way east, past where the path was initially sealed down to
B2.
Down here, make your way to the throne to encounter Odin.

_I BOSS-19 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Odin My Level: Cecil (41) I Bestiary# 246/2S9
----,----,-------,,---------,------.,-1----,------,----
Statistics Type Resistance Weakness

HP 20001 Poison Lightning


Strength 116 Blind
Defense s Treasure Silence
Magic 9S Pig Leech
Mag Def 38 Mini
Toad
Gil 0 Petrify
EXP 18000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

MAKE SURE YOUR BATTLE SPEED IS SET AS SLOW AS POSSIBLE!


Okay, you have VERY limited time to kill Odin before he kills you with
Zantetsuken; roughly TWO TURNS with your characters.
Have Rosa cast Slow on Odin with her first turn, and Haste on Edge with her
second (if Slow succeeded). Have Edge cast Blitz both turns. Have Rydia cast
Blizzaga or any other -ga spell if she has it (preferably Thundaga), both
rounds. Have Cecil attack normally both rounds, making sure he has the
Avenger equipped, as he'll do the most damage with it while Berserked.

You should be able to defeat him JUST before he uses Zantetsuken, if not,
try again a couple times. If you still can't defeat him, either level up a
bit or wait until after progressing the story before taking him on again.

Once you defeat him, Rydia will learn the [_ODIN_] summon. Go ahead and
exit Baron Castle.
That's it for all the side quests in the Underworld and Overworld, so let's
head over to Mysidia to continue the story!

_I W-1-27 Final Fantasy IV I_


----------------------------------------------~
Mysidia I Lunar Whale I Claiming Excalibur I Lunar Surface

.------------1--------------------------------------------------------------.
I Inns I Lunar Whale {Free!) I
, I ,

~ Mysidia -=-

Take a few steps north to meet the Elder. Watch the events unfold as you
are able to gain control of the Lunar Whale! Step on over and take control of
it!
Lunar Whale

Here in the Lunar Whale, you can go in the southernmost room and
Store/Withdraw items with Fat Chocobo without having to use Gysahl Greens, you
can go in the room just above that and crawl into one of the beds to fully
recover, you can examine the control panel at the top of the ship to exit back
to the map, or you can examine the Crystal in the center to go to the Moon!
When you're ready, check out the Crystal and head to the Moon!

Before doing ANYTHING on the moon, land anywhere, then examine the Crystal
to go back down to the planet. Once you're down there, use one of the panels
to the east or west of the stairs leading to the Crystal to go back outside,
then board your regular airship, traveling down to the Underworld, then down
to Kokkol's Forge so we can get our sword.
Kokkol's Forge

Just by making that short trip to the Moon and back, Kokkol will have
finished your sword. Go inside and talk to him to obtain the very powerful
[_EXCALIBUR_] for Cecil!

Now that you have that, go ahead and make your way back to Mysidia and the
Lunar Whale, then head back up to the Moon using the Crystal inside.

~ Lunar Surface Map -=-


.------------1--------------------------------------------------------------.
I Enemies I #063 [_] Purple Bavarois (105 HP) (Weakness: Fire) I
I I #088 [_] White Mousse (298 HP) (Weakness: Ice) I
I I #094 [_] Balloon (697 HP) (Weakness: Throw) I
I I #130 [_] Lunar Virus (980 HP) I
I I #131 [_] Eukaryote (1700 HP) I
I I #133 [_] Prokaryote (2600 HP) I
I I #134 [_] Abyss Worm (7000 HP) (Weakness: Fire) I
I I #135 [_] Black Flan (1357 HP) I
I I #136 [_] Dark Grenade (1820 HP) (Weakness: Throw) I
-~~~-1~~~~~~~~~~~~~~~~~~~~~~~

(. NOTE .) As with earlier, the Balloons here can drop the Bomb summon, as
do the Dark Grenades.
All righty, let's get moving, shall we? Despite all of the dots you see on
the Lunar Surface Map when you use Sight, there are only three places we can
go.
- Hummingway Abode
- Lunar Tunnels I Crystal Palace
- Lair of the Father

_ I W-1-28 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
~ Hummingway Abode -=-

-=- Sundries ~ I
I1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Hi-Potion I Elixir 150G- 100000G I
I Phoenix Down I Cottage 100G 500G I
I Ether I Bestiary
- 10000G 980G I
I ____________ II___________
Dry Ether - 50000G
Gysahl Whistle 20000G
_ I

Our first stop is the Hummingway Abode; it's the southernmost dot on your
Map when you use Sight; it's south-southeast of the big Crystal Palace. Just
land in the open brown area that's surrounded by the elevated grey area and
enter the cave here.
There's not really anything to do in here other than shop. You can talk to
Namingway (if you can find him) to change your name, but other than that, it's
just a bunch of humming Hummingways. If you have a surplus of cash, then feel
free to stock up on recovery items or even get some Gysahl Whistles, which
allow you to summon the Fat Chocobo anywhere, though they can only be used
once.
Our next stop is the Crystal Palace, but to get there, we have to go through
several Lunar Paths. First, take the Lunar Whale to the Crystal Palace, then
land it on the grey area just to the upper left of the Palace; land near the
stairs on the left part of this area, then descend the stairs, following the
path here to the cave a few steps west of it.
-=- Lunar Tunnels I Crystal Palace ~

------------- ---------- --------1-- ----------- ----------- ------.


Items I [_] Stardust
[_] Golden Apple
I
[_] Lunar Curtain
- - - - - - ______________ I______________
-------------------------------1-------------------------------
Equipment *[_] Aura Staff I*[_] Luminous Robe
* = Initial *[_] Sage's Miter I*[_] Diamond Armlet
- - - - - - ______________ I______________
Enemies #094 [_] Balloon (697 HP) (Weakness: Throw)
#131 [_] Eukaryote (1700 HP)
#133 [_] Prokaryote (2600 HP)
#134 [_] Abyss Worm (7000 HP) (Weakness: Fire)
#13S [_] Black Flan (13S7 HP)
#136 [_] Dark Grenade (1820 HP) (Weakness: Throw)

There's not much to the Lunar Tunnels at all; go east at the first fork to
find a booby-trapped chest; you'll get a [_GOLDEN APPLE_] for winning. From
there, head west and north to the next fork, where you'll find a
[_LUNAR CURTAIN_] and some [_STARDUST_] to your east. Continue north of the
fork to be back out on the Map. Once out there, follow the path east,
southeast, south, and east to the East Tunnel.
There's nothing here, so just go south and follow the path out to the Map
once again. From here, go west and into the Crystal Palace.

~ Crystal Palace -=-


Before going forward, if you need to, follow the western path to recover all
of your health, or follow the eastern path to recover all of your MP.

other than that, there's nothing to do here either; just watch the events,
and Fusoya will join your party! Make sure to rearrange your party so only
Cecil and Edge are in the front row.

(. NOTE .) Fusoya comes equipped with an [_AURA STAFF_], a [_SAGE'S MITER_],


a [_LUMINOUS ROBE_], and a [_DIAMOND ARMLET_] by default. He also knows every
White and Black Magic spell in the game.

(. NOTE .) DO NOT examine the Crystal in the Lunar Whale; doing so will send
you back to the planet and into the Giant of Babil, and you cannot leave the
Giant until it is defeated, so ONLY examine it when ready.

Now, before going back down to the planet, we need to recruit the last
Eidolon. Make your way back through the Lunar Tunnels, then board the Lunar
Whale. The Lair of the Father. is directly east (or west) of the Crystal
Palace, a small circular grey area surrounded by a large circular grey area.
Land on the northern part of the outer circle, then go down the stairs and
into the Lair of the Father.

_I W-1-29 Final Fantasy IV I_


----- I - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - I
----------
Lair of the Father

.------------1-------------------------------1------------------------------.
I Equipment I [_] Genji Gloves I [_] Genji Armor I
I I [_] Genji Shield I [_] Genji Helm I
- - - - - - ______________ I______________
-------------------------------1-------------------------------
[_] Bahamut
Summons I
----~-----------~1-----------~
Enemies #147 [_] Moonmaiden (4000 HP)
#148 [_] Dark Sage (5100 HP)
#149 [_] Silver Dragon (7500 HP)
#150 [_] Gold Dragon (8200 HP)
#151 [_] Bone Dragon (12000 HP) (Weakness: Fire)
#154 [_] Armored Fiend (14000 HP)
#158 [_] Behemoth (23000 HP)
* = BOSS #248 [_] Bahamut (45001 HP)

(. NOTE .) The monsters are tougher than any others you have encountered so
far; be careful. If it's too much for you, feel free to run away after you've
gotten the Bestiary entries, or even just retry the dungeon later.
The last stop will be the Lair of the Father to fight/recruit Bahamut. To
be able to face him, you must have defeated Asura and Leviathan in Feymarch.
If you haven't done that, then you'll have to wait until after the Giant of
Babil before trying again. Make sure to SAVE before entering.
Move south to a fork, taking the southern path to find a set of
[_GENJI GLOVES_] that'll go great on Cecil. Go back to the fork, then head
east; you should see some markings in the wall to the northeast, so go north
and east through the wall, following the path to the other side where you'll
find a [_GENJI SHIELD_]. Go back to the other side, then head south,
following the path down to B2.
Go west, then north; when the path starts to turn east, look for a chest to
the northwest for a [_GENJI ARMOR_]. From there, go all the way east for the
last piece of Cecil's Genji set, the [_GENJI HELM_].
Make sure your party is healed to the max, then take the skinny path you
passed to the north, where you'll face the deadly Behemoth. It will ONLY
attack you every great once in a while, if you leave it alone, so take the
time to have Edge use Mirage, followed by Fusoya and Rosa casting Blink on
themselves and Cecil and Rydia. Once everyone is "Blinked", proceed
unleashing everything you have; have Rosa Berserk both Cecil and Edge, have
Fusoya cast Holy, and have Rydia cast any level 3 -ga spell of hers to take
out the Behemoth. Once it's down, I recommend using Teleport to go back to
the Map and using a Tent/Cottage to fully recover, as you have two more
Behemoths to go through before getting to Bahamut.
Once you've defeated this first Behemoth and recovered, continue north and
down to B3. Head south to take on Behemoth #2/3, using the same strategy as
listed above. Once he's down, Teleport back to the Map once again and use a
Tent/Cottage. Come back one last time and head south and west, taking on
Behemoth #3/3, using the same strategy for the last time, then Teleporting
back to the Lunar Surface one last time; this time use a Tent/Cottage and
SAVE, as we'll be taking on Bahamut next.
Make your way back down to B3 and proceed north past where you fought the
last Behemoth to take on the Hallowed Father of all the Eidolons: Bahamut.

_I BOSS-20 I I * BOSS I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Bahamut My Level: Cecil (44) I Bestiary# 248/259
-------~~-------~-~1---~-----
Statistics Type Resistance Weakness
HP 45001 Poison
Strength 174 Blind
Defense 1 Treasure Silence
Magic 17 Pig Leech
Mag Def 4 Mini
Toad
Gil 0 Petrify
EXP 35000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

REFLECT! That is your only concern right now; Bahamut starts counting down
from 5, and when he reaches 0, he casts Megaflare on the party, and whoever
isn't Reflected will most likely be killed. Have both Rosa and Fusoya work on
reflecting your entire party; they'll probably only get two off at a time
before he casts it, so either revive them the next round and finish Reflecting
them, or try using Light Curtains or Lunar Curtains to cast Reflect. It's the
only attack he has, so don't worry about any others.
Once you're party is reflected, keep Rosa and Fusoya on Reflecting duty,
making sure that no one has theirs dropped; in the time that it is up, if he's
not Reflecting, have Fusoya cast Flare, have Cecil and Edge attack normally,
and have Rydia summon Leviathan. Bahamut will mainly kill himself, doing 9999
damage off of his own Megaflare being Reflected back at him.

Once that battle is over, Rydia will learn the [_BAHAMUT_] summon! Go ahead
and Teleport back out to the Lunar Surface.
There's nothing else left to do here on the Moon, so stock up at the
Hummingway Abode if you need to, then hop in the Lunar Whale, examine the
Crystal, and watch the events unfold as you land upon the Giant of Babil!

_I W-1-30 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
Giant of Babil

1------------ - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Save Points Inner Passage


-------------------------------1-------------------------------
Items
[_] Shuriken I [_] Silver Apple
[_] Hi-Potion I [_] Soma Drop
[_] Ether I [_] Elixir
[_] Siren I
- - - - - - ______________ I______________
-------------------------------1-------------------------------
Equipment [_] Yoichi Arrows x10 I*[_] Genji Helm
*[_] Genji Shield I*[_] Genji Armor
= Initial *[_] Gungnir I*[_] Genji Gloves
- - - - - - ______________ I______________
Enemies #138 [_] Beam Cannon (3000 HP)
#139 [_] Centaurion (3500 HP)
* = BOSS #140 [_] Clockwork Soldier (4900 HP)
#141 [_] Searcher (5500 HP)
#142 [_] Optic Blaster (9500 HP)
#143 [_] Armor Construct (10000 HP)
#144 [_] Clockwork Dragon (18000 HP)
*[_] Elemental Archfiend
#225 *[_] Defense Node {3000 HP)
#226 *[_] Attack Node {3000 HP)
#227 *[_] CPU (30000 HP)

(. NOTE .) You can only go through the Giant of Babil just this one time;
make sure to get everything.

(. NOTE .) If you cast any Thunder-based spell {Blitz and items that cast
Thunder work too) on the Beam Cannons and Clockwork Soldiers, they become
Confused and proceed to attack themselves; very handy! Just note that the
Confuse effect is temporary, so cast it again as needed.

---(. NOTE .) There are is an enemy called the Searcher here that carries an
item called the Siren; you"ll definitely want to stockpile these! Edge can
steal these items from it an unlimited amount of times, so do the following:

1) Plug your PSP in to a power source.


2) Make room in your inventory for as many sets of 99 Sirens that you would
like.
3) Go to your Configuration Menu and set your BATTLE MODE and BATTLE SPEED
to 1, and set your CURSOR to KEEP.

4) Go into a battle with one of the Searchers.


5) Kill off everyone except Rosa and Edge. Rydia"s Bio or -ga spells work
wonders for this. (If you don"t want to kill them off, you can have them
Defend, though it will take just a LITTLE BIT longer to steal than it normally
would if they were dead.)
6) Have Edge Steal once, then have Rosa cast Pray once.

7) Press SELECT to enable Auto-Battle.


8) Watch as Edge steals hundreds upon hundreds of Sirens while Rosa keeps
him healed with Pray. Or better yet, go watch a movie, take a nap, or go
shopping. I was able to get almost 1200 of them while watching a movie.
Why do you want these Sirens? They call forth an enemy based on where you
are when you use it, and these items become EXTREMELY useful later on in the
game to encounter a rare group of certain enemies, and the rewards are
spectacular ... if you can get their item to drop! They're also good for
trying to complete your bestiary, as there"s a chance of fighting an enemy
you've had a rough time trying to catch.

---Anyway, back to the walkthrough ...


Head north up the stairs, following the path to a set of stairs that lead to
a panel that sends you to the Giant's Neck. Step on the one below that to go
to the Giant's Chest, where you'll be at a fork after going down the stairs;
open the chest you see here for a [_SHURIKEN_], then go down the stairs,
following the path until you're at the southern part of the room.

As the path turns northeast, look for a chest above you to find a
[_HI-POTION_], then continue on as you go down some stairs and come to an open
area. Open the chest on the left of this area to find an [_ETHER_], then move
north to another fork. Continue north to find some [_YOICHI ARROWS x10_],
then go back and head up the stairs to another branch. Grab the [_SIREN_] out
of the chest to your left, then continue north to the Giant's Stomach.

You'll be at another fork; head north across the bridge and open the chest
here for a [_SILVER APPLE_], then go back and head east a few steps to another
branch in the path; go up the eastern stairs to find a [_SOMA DROP_], then
head back and travel up the western set, making your way to the end of the
path where you'll be taken to the Inner Passage.
Follow the path south, and when the path turns east, head up the stairs you
see to find a chest; you'll have to fight an Optic Blaster to get the contents
(steal a Siren or two while you're at it if you want), but once it is
defeated, you'll receive an [_ELIXIR_]. That's it for treasures, so head
east, then north up the bridge to a fork; head west and use the Save Point;
don't bother using a Tent/Cottage, as you'll be healed to the fullest
momentarily. When you're ready, head north into the Stairwell.

Head up the stairs just a bit, and you'll run into all four Elemental
Archfiends once again; Rubicante will heal you completely, then you'll have to
face all four of them, this time in one battle.

~I BOSS-21 I I * BOSS * I~
1---1 1---------------------------------1--------~~~~----1

Elemental Archfiend My Level: Cecil (44) I


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Statistics Type Resistance weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil 10000
EXP 62500

Beautiful, no stats, no bestiary, no help. Luckily for us, we've faced them
before, so we know what works on them. You'll face each one in succession
until all four are defeated, so here we go.

Scarmiglione

Weakness: Fire
Have Fusoya and Rydia cast Firaga on Scarmiglione while having Rosa either
heal the party or cast Berserk/Haste on Cecil. Edge should be casting Flame
and Cecil should be attacking normally. Firaga should be doing about 9999
damage to him, so it'll make quick work of him. Stay healed.

-=- Rubicante -=-


weakness: Ice
Have Fusoya and Rydia cast Blizzaga on Rubicante while having Rosa either
heal the party or cast Berserk/Haste on Cecil. Edge should be casting Flood
and Cecil should be attacking normally. Blizzaga should be doing about 9999
damage to him, so it'll make quick work of him. Luckily this time around, he
doesn't open or close his cloak, so just take him out.

~ Cagnazzo -=-
Weakness: Lightning

Have Fusoya and Rydia cast Thundaga on Cagnazzo; since those torrents of
water are drawn up the entire time, he'll be weak to Lightning instead of Ice.
The mages' MP may be running low, so take this time to have Rosa, Edge and
Cecil use Ethers on them to make sure they have as much MP as they can before
going into the next part of the battle; Fusoya and Rydia should be able to
handle Cagnazzo on their own.

-=- Barbariccia -=-


Weakness: None
The last, but definitely not the least, as Barbariccia has no weakness, and
can cast Maelstrom, which is a whole-party Tornado that puts your HP into the
critical zone. REGARDLESS OF HOW MUCH HP YOU HAVE, have Fusoya and Rosa cast
Curaja EVERY ROUND, just in case this Maelstrom does hit. In the meantime,
have Cecil and Edge also on healing duty, replenishing MP with Ethers and HP
with Hi-Potions, attacking only when they"re not needed.

Rydia should be doing the majority of the damage to Barbariccia using


Bahamut; he"ll do 8000+ damage each time, so it should only take a few summons
to take Barbariccia out.

----------------------------------------
-------------------------------------------------------------------------------
(. NOTE .) Fusoya will be leaving your party soon, remove all of his
equipment once the battle is over.

Head back to the Save Point, use a Tent/Cottage and Save, then make your way
back up the stairs to the Control Core. In here you"ll face the last boss of
the Giant of Babil.

_I I
-1- ----- -- I * * I_
BOSS-22 BOSS
I - - - 1______ 1 - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - I I - - - I

Defense Node My Level: Cecil (45) I Bestiary# 225/259


~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Statistics Type Resistance weakness
HP 3000 Poison
Strength 116 Blind
Defense 5 Treasure Silence
Magic 47 Pig Leech
Mag Def 11 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
1-------------------- -------1-------- --------------'
Attack Node I Bestiary # 226/259
---------~---------~--~1---~-------
Statistics Type Resistance weakness
HP 3000 Poison
Strength 116 Blind
Defense 5 Treasure Silence
Magic 47 Pig Leech
Mag Def 11 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
-------1-------- --------------'
CPU I Bestiary # 227/259
---------~---------~--~1---~-------
Statistics Type Resistance weakness
HP 30000 Poison
Strength 174 Blind
Defense 4 Treasure Silence
Magic 127 Pig Leech
Mag Def 38 Mini
Toad
Gil 10333 Petrify
EXP S0000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start off by taking out the Defense Node (bottom), as it will keep healing
the CPU if you don't. Once it is out, focus all of your attacks on the
CPU ONLY. DO NOT SUMMON; killing both nodes will result in several deadly
Object 199 attacks, which will hit one party member each time it's cast for
9999 damage, and on top of that, it'll regenerate the two nodes you just
destroyed, so it's pointless.
Have Fusoya and Rosa cast Haste on Cecil and Edge, since they'll be doing
pretty much ALL the damage. Once they're Hasted, have them keep the party
healed while the guys attack away. Rydia's just about useless; since the CPU
casts Reflect on itself, she can't cast any Black Magic, and if you kill all
the nodes with a summon, havoc will be wreaked upon you, so either have her
use Hi-Potions and Ethers on those who need it, or just have her summon a
SINGLE TARGET summon like Sylph on the CPU itself. As long as you have Fusoya
and Rosa keep you healed, you should be fine.

After the battle, watch the events as Fusoya leaves your party, then Kain
will join it once again! Make sure to rearrange your party so that Rosa and
Rydia are the only ones in the back row.

(. NOTE .) Kain comes equipped with a [_GENJI SHIELD_], [_GUNGNIR_], a


[_GENJI HELM_], [_GENJI ARMOR_], and [_GENJI GLOVES_] by default.

_ I W-1-31 Final Fantasy IV I_


----- I - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - I
----------
Before the End

Once you're back in the Lunar Whale, you'll receive a message that you can
now change party members at the Hall of Prayer in Mysidia!
In addition to that, there's one other thing we can do, so let's take care
of that first.

Kokkol' s Forge

I -=- Weaponsmith -=- I


I1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Shuriken - 20000G I Yoichi Arrows 140G I
I Furna Shuriken - 50000G I I
---------~1---------~
Now that you've defeated the Giant of Babil, Kokkol has a few wares for
sale; be sure stop by his shop in the Underworld to stock up on Yoichi Arrows
for Rosa, and feel free to spend some money on some Furna Shurikens, some of
the best throwing weapons in the game.
Just know that you can only shop at Kokkol's Forge if you were able to
obtain Excalibur.
While here in the Underworld, let's head over to the Sylph Cave to grab one
more treasure.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

-=- Sylph Cave -=-

.------------1-------------------------------1------------------------------.
I Items I [_] Summon Book I I
' I I '

Make your way to the cabin where Yang was resting, and examine the bookshelf
to the right of the bed; you'll find a [_SUMMON BOOK_] now that you've taken
care of the Giant of Babil; this allows you to summon a random Eidolon during
battle.
Now, let's make our way to Mysidia, where we can find our old party members!

~ Mysidia -=-

Make your way north into the Hall of Prayer, then north into the Crystal
Chamber, then north of it to the Prayer Dais. You'll see Yang, Cid, Edward,
Palom, and Porom here; talk to any one of them to be able to switch your
party.
Talk to at least one of them, and even if you don't switch your party,
someone will come in and give the Elder some news, which will allow you to go
to Mount Ordeals one more time to check out the new dungeon that is within it,
the Cave of Trials.
It's pointless to take our current party to the Cave of Trials, only because
the five bosses within can only be fought if their corresponding party member
is with you, of which they are your old five; that, and the majority of the
treasure inside is better equipment for these old party members.
So we'll make two trips to clear everything out, treasures and bosses, using
these two parties:
Rydia I Cecil I Palom I Cid I Porom (2 front, 3 back)
Rydia I Cecil I Rosa I Yang I Edward (2 front, 3 back)
I recommend these setups so we have a Paladin/White Mage/Black
Mage/Summoner/Attacker in each party. Edward is just kind of there, but
luckily Rydia takes care of both Black Mage and Summoner, though the Summoner
part will almost always be more useful. Just make sure Cecil and Cid/Yang are
the only ones in the front row.
Make sure to stop at either the Fat Chocobo's place to get some equipment
for the "new" old party members, or to go to various cities in the Underworld
and Overworld to get them some new equipment, most notably in either Tamra or
the Feymarch; it's worth the trip to both.
When you're ready, head east of Mysidia to Mount Ordeals.
~ Mount Ordeals ~
As you enter Mount Ordeals, you'll see a new path open just to the west of
the one that you had previously used to climb the mountain. Once you go
through that door, you'll be in the Cave of Trials!

_I W-1-32 Final Fantasy IV I_


I ---1 _ _ _ _ _ 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - - - - - --- I

Cave of Trials

Save Points BB

Items [_] X-Potion [_] Siren


[_] Remedy [_] Remedy
[_] Phoenix Down [_] Dry Ether
[_] Remedy [_] Megalixir
[_] Cottage [_] Megalixir
[_] Siren

Equipment [_] Red Jacket [_] Grand Helm


[_] Hypnocrown [_] Grand Armor
[_] Cat-Ear Hood [_] Thor's Hammer
[_] White Tiger Mask [_] Triton's Dagger
[_] Red Cap [_] Seraphim's Mace
[_] Brave Suit [_] Godhand
[_] Robe of Lords [_] Apollo's Harp
[_] Sage's Robe

Enemies #088 [_] White Mousse (298 HP) (Weakness: Ice)


#113 [_] Evil Dreamer (2800 HP)
* = BOSS #114 [_] Elder Treant (3900 HP) (Weakness: Fire)
#115 [_] Malboro (4200 HP)
#116 [_] Belphegor (2200 HP) (Weakness: Holy/Throw)
#118 [_] Fell Knight (2900 HP)
#119 [_] Mini Satana (3480 HP)
#120 [_] Summoner (3600 HP)
#121 [_] Arachne (3650 HP) (Weakness: Ice/Throw)
#122 [_] Thunder Dragon (7600 HP) (Weakness: Throw)
#123 [_] Vampire Bat (1014 HP) (Weakness: Fire/Throw)
#125 [_] Nagaraja (1480 HP)
#126 [_] vampiress (2375 HP) (Weakness: Fire/Holy)
#127 [_] Yellow Dragon (3100 HP)
#128 [_] Chimera Brain (3400 HP)
#135 [_] Black Flan (1357 HP)
#145 [_] Great Malboro (12180 HP)
#146 [_] Golden Toad (7777 HP)
#228 *[_] Storm Dragon (40000 HP) (Weakness: Ice)
#229 *[_] Gigas Worm (55000 HP)
#230 *[_] Flan Master (35000 HP)
#231 *[_] Tyrannosaurus (60000 HP)
#232 *[_] Death Machine (50000 HP)

(. NOTE .) The Golden Toad can be easily be summoned by using a Siren on BS


-B7, or can also be encountered as a regular enemy; they're strongly resistant
to physical attacks, absorb or are resistant to most magic, and run away after
two of their turns. To defeat one to get it in your Bestiary, bring Rydia and
either Palom or Edge; have Palom cast Stop (or have Edge use a Silver
Hourglass (or Bronze Hourglass, if you don't have any of the other), as Palom
and Edge are the only two fast enough), then have Rydia summon Bahamut twice,
which should be enough to wipe it out. You"ll get 65000 EXP and 65000 Gil for
winning so feel free to grind them if you like.
Once you step into the Cave of Trials, the doorway to your north will open,
so head on in to Bl. Go up the stairs here, then open the chest to the north
to find an [_X-POTION_]. From there, take two steps south, then go east into
the wall, then north into a room containing the [_RED JACKET_] for Edward.
Head back to the other side of the wall, then go west of the stairs that you
came up to come to a fork of stairs; the ones to the south lead to a dead-end,
so just go up the ones to the north, then north up the second set of stairs
and up a third into B2.
You"ll be at a fork as you enter; head west and open the chest in the corner
here for a [_REMEDY_], then make your way back and climb the stairs to the
north. Go west and down the stairs here, ignoring the next set that go up, as
it's a dead-end; past that set is a staircase going down, so go down them and
move south just a few steps to a fork. Climb both sets of stairs to the north
to find a [_PHOENIX DOWN_], then go back down JUST the first set of stairs
from the chest, going to the southwestern corner to find a hole in the wall,
then follow it west and north to find a [_HYPNOCROWN_] for Palom. Once you
have that, go back to the other side of the wall, descend the nearby stairs,
then head south to B3.
You can see a chest to your left, but you can't get to it just yet. Head
directly south until you hit the wall; there's a secret path to the east, so
go into the wall and head south, then west into a blocked off area to find a
[_CAT-EAR HOOD_] for Porom. Make your way back to the entrance of this area,
then head southwest and down the stairs, then west, north up the stairs, and
open the nearby chest for a [_REMEDY_], then go up against the wall north of
the last chest, going east into the wall and along the path to the chest we
saw, a [_WHITE TIGER MASK_] for Yang. Go back to the other side once again,
making your way to the western wall, then south and down the stairs to B4.

You'll be at a fork once again; south is a dead-end, so go down the stairs


to the east, then directly south to be in a corner; there's another secret
path to your west, so go west through the wall and open the chest for a
[_RED CAP_] for Edward. Go back through the wall, then open the chest to the
east for a [_COTTAGE_]. Make your way back to the stairs to the northwest,
then take a few steps east to a fork; make your way southeast, then east and
north to a dead-end containing a [_SIREN_], then go back to the fork and head
up the stairs to the northeast. Before going anywhere, walk east and through
the wall here, as the path goes south, east, and north into a small room with
a [_BRAVE SUIT_] for Yang. Head back to the other side and go north to BS.
Again another fork. Go west along the southern wall to find another
[_SIREN_], then go up the stairs you passed, opening the nearby chest for
another [_REMEDY_]. Follow along the path as it goes west, up a set of
stairs, east, up another set, where you should be at a fork with stairs to
your north. Move west to another set of stairs, but don't go down them yet;
go up and left into the wall, then south to a chest with the [_ROBE OF LORDS_]
for Porom. Go back to the other side, then down the stairs, and west from the
bottom of the stairs into the wall once again, following the path to the
southwestern corner to find a [_SAGE'S ROBE_] for Palom. Head back up through
the other side of the wall, then move up the stairs, then east and north to
B6.

Move all the way east, go up the stairs here, following the path as you go
west, down a set of short stairs, up another set nearby, then north onto a
small platform. Go west into the wall, then north and east into a small room
with a [_GRAND HELM_] for Cid, then take a couple steps down from that chest
and go right through another wall to find Cid's [_GRAND ARMOR_]. Make your
way back to the small platform, then go down the small stairs and head east,
descending the stairs here, then making your way east to a fork with two sets
of stairs. Head down the stairs to the south, opening the chest to the right
for a [_DRY ETHER_], then head back up the stairs and north to B7.

Travel north just a bit, but don't go up the stairs here; there are two
sets, one to the right, and one to the left, and each one will take you to
treasure chests, one with a [_MEGALIXIR_], and the other with another
[_MEGALIXIR_]. Once you have them both, go back to the first set and make
your way up three sets of stairs and north to BB.
Go directly north and onto the platform in the center; use the Save Point on
the left, Saving and using a Cottage. Don"t use the point on the right unless
you need to; it'll warp you out of the dungeon. When you're ready, we'll
start taking on the bosses one at a time.
(1)-------------------------(1)
Eastern Platform (Cid's Trial)
Rydia I Cecil I Palom I Cid I Porom
Let"s start with Cid's boss on the right side so we can get a better weapon
for him. Just climb up the stairs and examine the Hammer to take on the Death
Machine.

_I BOSS-23 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Death Machine My Level: Cecil (46) I Bestiary# 232/259
----------------------~! ___________
Statistics Type Resistance Weakness
HP 50000 Machine Poison
Strength 135 Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 54 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start out with Porom casting Berserk/Haste on Cecil, then Haste on everyone
else, having her heal when needed. Cecil should be fine the rest of the
battle then, so have Cid attack normally, using Phoenix Downs when necessary,
and have Palom and Rydia cast Firaga, or any level 3 -ga spells, though Firaga
seemed to be slightly more effective.
The Death Machine will hit you with a few deathblows, so make sure to use a
Phoenix Down on the fallen character as soon as possible, but don't worry too
much; the Death Machine is also really slow, so there's no chance of him
quickly wiping out your party.
Defeating him will net you [_THOR'S HAMMER_] for Cid. Equip it to him
immediately, then head back, use a Tent/Cottage, and Save again, moving on to
the next boss.

(2)--------------------------(2)
Western Platform (Palom's Trial)
Rydia I Cecil I Palom I Cid I Porom
Next up will be Palom's boss on the left side so we can get a decent weapon
for him as well. Just climb up the stairs and examine the Dagger to take on
the Flan Master.

_I BOSS-24 * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Flan Master My Level: Cecil (46) I Bestiary# 230/2S9
---------~---------~--~1---~-------
Statistics Type Resistance Weakness

HP 3S000 Mage Poison


Strength 130 Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 38 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start off by having Porom cast Haste on Rydia and Palom, then have her heal
every round, and have Cid and Cecil attack the Flan Master normally. As for
Rydia and Palom, Rydia should summon Bahamut every round, which should do max
damage to the Flan Master and kill off the Flans every time, and have Palom
cast Quake, which should also damage the Flan Master decently while taking out
the rest of the Flans. Sure, the four Flans will regenerate every time, but
they're not that much of a threat compared to the extra damage you'll be doing
with Bahamut and Quake.
Defeating him will net you [_TRITON'S DAGGER_] for Palom. Equip it to him
immediately, then head back, use a Tent/Cottage, and Save again, moving on to
the next boss.
(. NOTE .) Double check in your Bestiary after defeating the Flan Master to
make sure that he showed up; for some reason, I was missing his entry in my
first game, even after defeating him. If he's not there, just reload and
fight him again and he should show up.

(3)-------------------------(3)
Northern Platform (Porom's Trial)
Rydia I Cecil I Palom I Cid I Porom
BEFORE DOING ANYTHING, have Porom cast Float on your entire party; Porom's
boss uses Earthquake frequently, so Floating will negate the damage from it.
Now, when you're ready, Porom's boss is on the northernmost platform, so head
up those stairs and examine the Staff to take on the Tyrannosaurus.

_ I BOSS-2S I I * BOSS * I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Tyrannosaurus My Level: Cecil (46) I Bestiary# 231/2S9
-------~~-------~-~1---~-----
Statistics Type Resistance weakness
HP 60000 Beast Poison
Strength 148 Blind
Defense 3 Treasure Silence
Magic 34 Pig Leech
Mag Def S4 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

If your party doesn't start the battle with Float, then you might as well
reload your game, cast Float before going into battle, then try again, as it
is a massive help.
Have Porom start out with casting Berserk on Cecil and Cid, then have her
cast Curaja every round, just to be on the safe side. Don't have Rydia or
Palom cast ~Y of the three elemental -ra or -ga spells, as it'll result in a
whole party counter-attack. Instead, have Rydia constantly cast Bahamut, and
have Palom cast Quake every round (or even better, Flare, if you have it).
Cecil and Cid should be Berserked and attacking, but if not, just have them
attack normally.
Defeating him will net you [_SERAPHIM'S MACE_] for Porom. Equip it to her
immediately, then head back, use a Tent/Cottage, and Save again.

----------------------------------------
-------------------------------------------------------------------------------
At this point, if you took my suggestion, then we need to rearrange our
party so that we have Yang and Edward, so we can get the last two weapons.
Use the Teleporter on your right to warp out of here, then go back to Mysidia
and switch your party; I'm using Rydia I Cecil I Rosa I Yang I Edward. Once
you are ready, make your way back to the boss area.

(4)-------------------------(4)
Southeastern Platform (Yang's Trial)
Rydia I Cecil I Rosa I Yang I Edward
Next up will be Yang's boss on the bottom right side so we can get a decent
weapon for him as well. Just climb up the stairs and examine the Claws to
take on the Storm Dragon.

_I BOSS-26 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Storm Dragon My Level: Cecil (46) I Bestiary# 228/259
----------------------~! ___________
Statistics Type Resistance Weakness
HP 40000 Dragon Poison Ice
Strength 139 Blind
Defense 4 Treasure Silence
Magic 22 Pig Leech
Mag Def 33 Mini
Toad Fire
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa cast Curaja EVERY round regardless if your HP needs healed or not,
as the Storm Dragon will use Whirlwind, doing major damage to your entire
party, possibly killing a few of them off, as well as Maelstrom, which will
Tornado your entire party, bringing EVERYONE down to critical status. Have
Cecil and Yang attack normally, using Phoenix Downs when needed to keep your
party alive. If your party even needs healed a little bit, have Rydia summon
Sylph; even though it only hits for 1/5 to 1/4 of the damage Blizzaga does, it
will help keep your party healed. But if it doesn't need healed, then by all
mean, keep her casting Blizzaga every round for MAJOR damage. Have Edward on
item duty, using Phoenix Downs and Hi-Potions, as he's pretty useless for
anything else.
Defeating him will net you the [_GODHAND_] for Yang. Equip it to him
immediately, then head back, use a Tent/Cottage, and Save again, moving on to
the next boss.

----------------------------------------
-------------------------------------------------------------------------------
(S)--------------------------(5)
Southwestern Platform (Edward's Trial)
Rydia I Cecil I Rosa I Yang I Edward
Lastly, we have Edward's boss on the bottom left side so we can get a decent
weapon for him. Just climb up the stairs and examine the Harp to take on the
Gigas Worm.

_I BOSS-27 I I * BOSS * I_
---------------------------------------1-------------
Gigas Worm My Level: Cecil (46) I Bestiary# 229/259
----,---,------,,----------..,..----..,.1---.,.----,----
Statistics Type Resistance Weakness

HP 55000 Poison
Strength 155 Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 44 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa cast Berserk/Haste on Yang and Cecil to start with, then have her
on healing duty. While those two attack, have Rydia summon Bahamut, unless
extra healing is needed, then have her cast Sylph, and have Edward keep
everyone alive with Phoenix Downs and Hi-Potions.
The boss hits pretty hard with physical attacks; if you can't keep up with
healing between Sylph and Curaja, then don't Berserk Cecil and Yang and have
Rosa cast Blink on them instead, that way they have a better shot at avoiding
the Gigas Worm's attacks.

Defeating him will net you [_APOLLO'S HARP_] for Edward. Equip it to him
immediately.

----------------------------------------
-------------------------------------------------------------------------------
That's it for the Cave of Trials! Unless you're missing some Bestiary
entries, or you want to grind, step on the Teleporter beside the Save Point
and warp out of here, making your way back to the Lunar Whale.
Make sure you're prepared and have everything we need, as we are going back
to the Moon to take on the final dungeon in the main game; I will be bringing
along the default party (Cecil, Rosa, Kain, Rydia, and Edge), but feel free to
bring along your favorites; I just like to stick with how it was originally.
:D

Now, it's time to wrap up the main game. Back on the Moon, land on the grey
platform to the northwest of the Crystal Palace, then descend the stairs,
making your way through the Lunar Tunnels again until you arrive at the
Crystal Palace.

--------~.

_ I W-1-33 Final Fantasy IV I_


----- I - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - I
--------~

Lunar Subterrane

I - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Save Points BS, B7

Items [_] Elixir [_] Furna Shuriken


[_] White Fang [_] Elixir
[_] X-Potion [_] Gysahl Whistle
[_] Red Fang [_] Furna Shuriken
[_] Furna Shuriken [_] Furna Shuriken
[_] Cottage [_] Crystal
[_] Golden Apple

Equipment [_] Black Garb [_] Crystal Mail


[_] Sage's Staff [_] Crystal Gloves
[_] Murasame [_] White Robe
[_] Flame Whip [_] Crystal Helm
[_] Dragon Shield [_] Artemis Arrows x10
[_] Dragon Helm [_] Protect Ring
[_] Dragon Mail [_] Ragnarok
[_] Dragon Gloves [_] Minerva Bustier
[_] Artemis Arrows x10 [_] Holy Lance
[_] Stardust Rod [_] Ribbon
[_] Crystal Shield [_] Ribbon
[_] Protect Ring [_] Masamune

Enemies #147 [_] Moonmaiden (4000 HP)


#148 [_] Dark Sage (5100 HP)
* = BOSS #149 [_] Silver Dragon (7500 HP)
#150 [_] Gold Dragon (8200 HP)
= FINAL #151 [_] Bone Dragon (12000 HP) (Weakness: Fire)
BOSS #152 [_] Dinozombie (12000 HP) (Weakness: Fire/Holy)
#153 [_] Li'l Murderer (12000 HP) (Weakness: Lightning)
#154 [_] Armored Fiend (14000 HP)
#155 [_] Blue Dragon (15000 HP)
#156 [_] Red Dragon (15000 HP) (Weakness: Ice)
#157 [_] Ahriman (25000 HP) (Weakness: Throw)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#160 [_] Zemus's Malice (20000 HP)
#161 [_] Zemus's Breath (40000 HP)
#162 [_] Flan Princess (20000 HP)
#233 *[_] Lunasaur (23000 HP) (Weakness: Fire)
#234 *[_] Plague Horror (33333 HP) (Weakness: Throw)
#235 *[_] White Dragon (32700 HP)
#236 *[_] Ogopogo (50000 HP)
#237 *[_] Dark Bahamut (60000 HP)
#238 *[_] Zemus
#239 ! [_] Zeromusl
#240 I[_] Zeromus2
(. NOTE .) Feel free to use the Teleport spell to exit back out to the Lunar
Surface to Save, as well as re-enter the Crystal Palace to use the panels on
the left and right to recover if it gets to be too much for you. You may want
to bring a lot of Hi-Potions and Phoenix Downs, and if you can afford it, some
Ethers; you'll need them. I don't think bringing 300+ Hi-Potions is a
longshot if you're at a lower level, as you'll want to conserve your MP for
when you need it, and use Hi-Potions to heal after your battles.
(. NOTE .) The Li'l Murderer can drop the Goblin summon, if you haven't
gotten it yet.

(. NOTE .) If you plan to farm Pink Tails from the Flan Princesses, then
bring all the Sirens you want with you. For those of you who don't know, the
Pink Tails can be traded in for Adamant Armor back at the Adamant Isle Grotto,
the same guy who gave you Adamantite for the Excalibur earlier; it's the best
armor in the game, but don't get your hopes up, as it is EXTREMELY HARD to get
them to drop.
Now, it's time to wrap up the main game. Back on the Moon, land on the grey
platform to the northwest of the Crystal Palace, then descend the stairs,
making your way through the Lunar Tunnels again until you arrive at the
Crystal Palace.
~ Crystal Palace

Once you enter the Crystal Palace, feel free to use the panels on the left
and right to recover, then head north and up the stairs to the second floor,
stepping on the grey panel surrounded by red blocks in the center of the room
to be sent to the Lunar Subterrane.
Lunar Subterrane

Start off by going north to a fork; head east and through the wall first,
following the path as it goes west and south to a chest containing a pair of
Armored Fiends! Once you take them out, you'll receive the [_BLACK GARB_] for
Edge. Head back through the wall to the start of the area, and go west
through this wall now, stepping on the panel to the south, teleporting to the
next area of Bl, then head north to B2.
Move north and open the chest to find a pair of Dark Sages along with a pair
of Moonmaidens; take them out and you'll receive the [_SAGE'S STAFF_] for
Rosa. I'd equip it since it raises your Spirit significantly, even though
it's less attack than the Yoichi Bow and Arrows . She shouldn't be attacking
anyway. In any case, head west and south, stepping on the panel here to go to
another part of B2, then follow the path as it goes south and west to B3.

BEFORE MOVING, heal your party to the max, have Rosa cast Float on your
whole party, then go right and up, examining the Murasame to take on the White
Dragon!

_I BOSS-28 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
White Dragon My Level: Cecil (47) I Bestiary# 235/259
----------------------~! ___________
Statistics Type Resistance Weakness
HP 32700 Dragon Poison
Strength 156 Blind
Defense 5 Treasure Silence
Magic 31 Pig Leech
Mag Def 48 Mini
Toad Fire
Gil 0 Petrify Ice
EXP SS000 Death Lightning
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Every time you attack the White Dragon physically, he'll hit you with Slow,
so DON'T PHYSICALLY ATTACK! Having Slow on the Rosa at the wrong time will
ensure your defeat, so have Kain, Cecil, and Edge use ITEMS ONLY, have Rosa
cast Haste on Rydia, then Curaja on the whole party EVERY TURN, as the White
Dragon WILL use Maelstrom on your whole party to almost kill you, in addition
to other deadly spells. Have Rydia summon Bahamut constantly, or if your
party needs additional healing, summon Sylph; summoning causes the White
Dragon to use Earthquake, but since you're Floating up in the air, you're
safe! Just keep Bahamut going with Rydia and Curaja going with Rosa to take
it down.

After the battle, you'll receive the [_MURASAME_] for Edge! From here,
either use the Teleport spell to exit and make your way back into the Lunar
Subterrane, or walk back to the entrance of it to continue.
From the entrance of the Lunar Subterrane, just head south and through the
doorway on your right to go down to B2. It seems like a dead-end, but no
worry; continue east at the dead-end to go into the wall, then take SEVEN
steps up, going left when you see the chest to find a [_FLAME WHIP_] for
Rydia. Equip it if you want; she's getting a better weapon here in a bit.

Go back east into the wall, heading all the way north, then west into a
smaller room, then west through that wall to find a [_DRAGON SHIELD_] for Kain
(yes, Cecil can equip it, but he'll get better equipment soon). Once you have
that, head down the nearby stairs to B3.

Head south from here, passing the stairway until you come to a dead-end
cubby hole; go through the wall to the right, as it goes up and right into a
small room containing a [_DRAGON HELM_]. Go down and right from it into the
wall, going down and left into a room with two chests; a [_DRAGON MAIL_] and
some [_DRAGON GLOVES_] to complete Kain's collection of armor. Go back
through the walls and into the main room, then down the stairs you passed to
B4.
Move east to a fork; ignore the stairs, opening the chest on the right side
for an [_ARTEMIS ARROWS x10_], then descend the stairs to be at another
branch. Go west and through this door first, opening the chest inside for an
[_ELIXIR_], then head back out and go east, climbing down the stairs and going
through the door here to another area of B4.

(. NOTE .) Here in this area of B4, you can use Sirens to summon the Li'l
Murderer, if you want to take him on and try to get his Goblin summon; he'll
Libra himself, but DON'T BE FOOLED; casting Lightning on him will only make
him go crazy on you, dealing some MAJOR damage, so just attack him normally
until he's done.

To the northwest is a fork; open the chest to the northeast for a


[_WHITE FANG_], then head all the way west to a wall, opening the chest just
to the south for an [_X-POTION_]. Take the nearby steps down to the other
area of B4.
Open the chest to the left for a battle with a Behemoth! Once you take it
out, you'll have a [_STARDUST ROD_] for Rydia, which I do recommend equipping
over the Flame Whip, as it GREATLY increases her magic power. Why else would
a Behemoth be guarding it? When you're ready, head down the southeastern
stairs to BS.
Oh boy, this area will be loads of fun .. Head south, then west past the
door and open the chest to your north for a fight with a Red Dragon and a Blue
Dragon! Just summon Bahamut and attack normally to take the Blue Dragon out,
and cast Blizzaga and attack normally to get rid of the Red one, and you'll
receive a [_CRYSTAL SHIELD_] for Cecil. Once you have that, enter the nearby
doorway to another area of BS.

Head north to a dead-end, then east through the wall, grabbing the
[_PROTECT RING_] along the way. Continue east through the wall and follow the
path to be at a fork; head south first to be back outside at a dead-end with a
chest; take out another Behemoth here, and you'll claim the [_CRYSTAL MAIL_]
for Cecil. Head back inside and go north at the fork to be in another
different area of BS.
Open the chest to your northeast out here for a battle with two Red Dragons;
cast Blizzaga and attack normally to take them out, obtaining the
[_CRYSTAL GLOVES_] once they're defeated. Head west and go in through this
doorway now, continuing north just a bit to a fork; open the chest to the
southwest for a [_WHITE ROBE_] for Rosa. Head north and through this exit to
be back outside, still on BS.
To the west and north is another chest; open it to take on Dinozombie and a
Dark Sage, then claim Cecil's [_CRYSTAL HELM_] once it has fallen. From here,
head east to a fork; ignore the stairs and enter the small room here, opening
the chest for a [_RED FANG_].

(. NOTE .) In this room is where the Flan Princesses reside; I suggest


continuing on just a bit longer so we can Save our game. Once we've done
that, come back to this room and use your Sirens to summon the Flan Princesses
to battle. Try to take them out as quickly as you can, summoning Bahamut and
having Rosa use Haste on Rydia, then the others, while having Edge use Blitz
on them. They will start to cast Berserk on your members; it can be removed
by Rosa's Dispel if it's cast on Rydia, otherwise, let it be cast on the
others. If all of your characters start going Berserk, you'll lose complete
control over your party; at that point, hope that they defeat them on their
own, otherwise it'll be Game Over. (If Cecil has Crystal Equipment on, or if
anyone has a Ribbon equipped, then they won't be affected by Berserk, so you
can still run away at that point.)
(. NOTE .) For those of you who don't know, the Pink Tails can be traded in
for Adamant Armor back at the Adamant Isle Grotto, the same guy who gave you
Adamantite for the Excalibur earlier; it's the best armor in the game, but
don't get your hopes up, as it is EXTREMELY HARD to get them to drop.
Once you're done with the Flan Princesses near the Red Fang chest on BS,
head back outside and go down the stairs to B6.
Open the two chests you see to your east and west for a [_FUMA SHURIKEN_]
and an [_ARTEMIS ARROWS x10_]. Move down the left set of stairs, opening the
chest nearby for a [_COTTAGE_], then head up two steps and left across an
invisible bridge, then left and up as far as you can go; go right into the
wall and down from here to another area of B6, where you can grab a
[_GOLDEN APPLE_] out of the nearby chest.

Head east from here and step on the grey panel, following the path up the
stairs in this area to the next, then up another set to find a chest being
guarded by a Behemoth; take it out for another [_PROTECT RING_]. Once you
have that, head north one last time, and you'll be at a Save Point! Be sure
to Save and use a Cottage, as we have a tough boss battle next.

For the next boss, I STRONGLY recommend 1) Setting your battle speed to 6.
2) Changing your battle mode to Wait. 3) Being at LEAST at level S2 or
higher. He's extremely difficult if your party is level S0 or under, as his
Flare spells will almost kill you in a single hit, and you'll spend more time
using Phoenix Downs/Raise than you will be attacking, so take some time now to
grind. I recommend grinding against the Flan Princesses on BS where the Red
Fang was (see above), that way you can try to get a Pink Tail while you're at
it.
When you're ready, head south out this door and examine the Sword to the
northeast to take on Dark Bahamut.

_I BOSS-29 I I * BOSS * I_
1---1-----~---------------------------------1--------1 ---
Dark Bahamut My Level: Cecil (53) I Bestiary# 237/259
~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Statistics Type Resistance weakness
HP 60000 Dragon Poison
Strength 160 Blind
Defense 5 Treasure Silence
Magic B Pig Leech
Mag Def 52 Mini
Toad
Gil 0 Petrify
EXP 64000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Hoo boy, this is a tough one. If you didn't set your battle speed to 6,
change your battle mode to Wait, or grind to level 52 like I recommended, then
you're in for a rough ride! Megaflare will be casted right at the start .
If you don't survive it, then tough luck; try again after you've leveled up
some. Have whoever is left use Phoenix Downs to revive your party. He'll
cast Reflect on himself, making MOST of Rydia's Black Magic ineffective, but
not all of them.
All of his damage (if unprovoked by summons) is done by Flare, which is
bounced off of himself so it'll hit you anyway, so Reflect will be
pointless .. which brings us to this: DON'T SUMMON, as he'll just counter
with a Megaflare of his own. Have Rosa cast Curaja EVERY ROUND, have Cecil,
Kain, and Edge attack normally, reviving as needed, and have Rydia cast Quake,
whittling down his HP slowly but surely. Rosa's Curaja should be enough to
keep you alive the rest of the battle once everyone is revived.
Bahamut will keep casting Flare constantly on himself, reflecting it back on
you, so have either Edge, Cecil, or Kain use Phoenix Downs on the fallen while
letting Rydia Quake away. With that being said, if Rosa's or Rydia's MP
starts getting low, have one of the three fighters use Ethers on them to
restore it. This battle may take a long time, just be patient and keep
everyone alive as a first priority.

ALTERNATE STRATEGY: Have Rydia on healing duty with Asura, then have Rosa
set up a Reflect on one of your party members, then cast Holy on that party
member, bouncing off of them onto Dark Bahamut and doing decent damage. Have
one of the fighters supplement Rydia's healing if need be.

By defeating Dark Bahamut, you'll claim the excellent [_RAGNAROK_] sword for
Cecil. Once you have that, use a Cottage at the Save Point and make your way
back to the last fork at B6 where you crossed the invisible bridge and walked
into the wall to get to where you are now. Once you're back at the set of two
staircases that are side by side, take the eastern staircase down, then go
east, south, and into the door here to go down to another area of B6.

Open the chest to the northwest for a battle with three Moonmaidens and a
Dark Sage; once they're down, you'll have the [_MINERVA BUSTIER_] for either
Rosa or Rydia; Rydia needs it more, just look at the HP and Defense
differences! Once you have that, exit to the east and north to be on B7.

Head south until you see a series of three doors to your north; stop in at
the first door to the left to find another Save Point; use it to prepare
yourself for a couple of boss battles. When you're ready, go in the center
door and examine the Lance to fight the next boss.

_I Boss-30 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Plague Horror My Level: Cecil (54) I Bestiary# 234/259
----------------------~I ___________
Statistics Type Resistance Weakness
HP 33333 Poison Throw
Strength 146 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 38 Mini
Toad
Gil 550 Petrify
EXP 31108 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

The battle will start with the Plague Horror casting Doom on the entire
party, so you only have a few turns to take him out. Have Rydia summon
Bahamut, have Rosa cast Berserk on Kain, have Cecil attack normally, and have
Edge throw Fuma Shurikens or Shurikens, attacking normally if you don't have
any. This boss itself is no real threat and you won't need to heal, you just
need to hit as hard and fast as you can before the timer reaches 0.

----------------------------------------
-------------------------------------------------------------------------------
After this battle, you'll obtain the awesome [_HOLY LANCE_] for Kain; equip
it, then head back to the Save Point, use a Cottage and save. When you're
ready, enter the third door all the way to the right to fight another boss.

_I Boss-31 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunasaur x2 My Level: Cecil (54) I Bestiary# 233/259
----------------------~! ___________
Statistics Type Resistance Weakness

HP 23000 Dragon, Undead Poison Fire


Strength 144 Blind
Defense 4 Treasure Silence
Magic 54 Pig Leech
Mag Def 254 Mini
Toad
Gil 0 Petrify
EXP 29500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
You'll have to face two of these bad boys at once, but after Dark Bahamut,
they'll seem like a walk in the park. They'll cast Reflect at the beginning
of the battle, following by bouncing Bio off of them for decent damage on one
character. Have Rosa cast Haste on Cecil and Berserk on Kain, have Cecil
attack normally, as he should be doing about 9999 damage with each blow from
his Ragnarok, have Rydia summon Bahamut, and have Edge attack normally.
If by chance they cast Reflect on your by Reflecting off themselves, then
have Rydia cast Firaga on that person, and have Rosa cast Curaja on that
person, as it will Reflect on the Lunasaurs and do some decent damage to them
as well. The only other attack you need to worry about beside Bio is Blaze,
just have Rosa do a quick Curaja on your party to bring you back.

After the battle, open the chests in here for a [_RIBBON_] and a [_RIBBON_]
that I recommend putting on Rosa and Rydia. Once you have those, Save and
Recover at the Save Point, which by the way, is the last Save Point before the
Final Boss.
(. NOTE .) - At this point, you should have amassed a large amount of money;
I strongly recommend leaving via Teleport and doing some final stocking, as
the last part of the Lunar Subterrane is exponentially more difficult than the
first part.
- 1) This one's optional since we don't need to remove status effects with
items as much, since we have Cecil and Rosa with Esuna, but if you have the
extra cash, stop at either the Dwarven Castle, Tomra, or the Feymarch if
you're in that area to purchase a decent amount of Remedies; having 2S should
be enough, if you don't have that many already. You'll most likely only be
using them for Cecil or Rosa anyway. Using any other status recovery items is
pointless at this point, especially if more than one status effect at a time
hits you.
- 2) This one is also optional, but very helpful if you use Edge's Throw
command a lot. Stop in at Kokkol's Forge and stock up on Fuma Shurikens (or
regular Shurikens, if you want to save up for Elixirs in the next step);
they'll almost always do more damage than Edge's normal attacks, so I'll leave
it up to you if you want to get them or not; I personally would rather have
more Elixirs and have Edge attack normally.
- 3) Stop at the Hummingway Abode and make sure you have 99 Phoenix Downs
and 99 Cottages. With the money you have left, buy ALL the Elixirs you can
afford. At this point in the game, Tents, Potions, Hi-Potions, X-Potions,
Ethers, and Dry-Ethers are really just useless time wasters. Other than
Phoenix Downs and Remedies, at this point, the only other items you should be
using on your characters to recover in battle are Elixirs and Megalixirs.
(Don't get me wrong; the others are still good for outside of battle, so feel
free to get some if you want.)
- If you're in need of cash for extra preparation, grind against the Flan
Princesses on BS where you found the Red Fang (see above), as they give out
very, very good amounts of Gil, as well as possibly dropping the Pink Tails.
Once you're completely prepared to take on the rough boss-like enemies of BS
and lower, and are prepared for one more boss, as well as the final boss, then
go back outside of the room with the last Save Point in the Lunar Subterrane
and head all the way east, then north and west to a set of stairs, descending
them and going through the nearby doorway to BS.
(. NOTE .) From here on out, the monsters are of Boss difficulty, and the
boss music even plays! Here are strategies for each of the new ones you
haven't faced yet:
~ Deathmask ~-

He'll cast Reflect on EVERYONE, so have Rosa cast Slow off of your party
members first to minimize the damage the Deathmask does, and keep him from
healing as often. After that, have Rosa cast Haste off of Deathmask to speed
up some of your party, or have her or Edge use Elixirs on those that are hurt,
as Cecil should be attacking normally and Kain should be Jumping, doing decent
damage with both, and Rydia should be summoning Bahamut to do the most damage.
Zemus's Breath

Don't use any magic; just attack normally, and you'll be fine. These guys
are great to grind against, since all they do is Libra your party to see your
stats, so just set it to Auto-Battle to take them out.

~ Zemus's Malice -=-

Slightly trickier than Zemus's Breath; it will attack you normally, and you
can't defeat it through physical attacks, so have Rydia cast Flare or Bahamut
and Rosa cast Holy, letting the other three keep your healthy with items.
There's nothing to the west, so head east and down the stairs, then move all
the way west to some stairs; grab the [_FUMA SHURIKEN_] in the chest above
them first, then go down the stairs. Just to your east is a fork; when you're
ready, head south and east and examine the Masamune to take on the second to
last boss of the main game.

_I BOSS-32 I I * BOSS * I_
-----~---------------------------------1-------------

Ogopogo My Level: Cecil (S4) I Bestiary# 236/2S9


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Statistics Type Resistance Weakness

HP S0000 Poison
Strength 150 Blind
Defense 4 Treasure Silence
Magic 127 Pig Leech
Mag Def 40 Mini
Toad
Gil 0 Petrify
EXP 61000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa cast Curaja on your party every round, have Rydia summon Asura
every round, as you WILL need both healing (don't use attack summons, as
Ogopogo will counter with strong attacks), have Cecil, Kain, and Edge attack
normally, having Edge and Kain using Elixirs on those who need it in between
Rydia and Rosa's healing. If there's a break in the fight that you don't need
to heal (which might happen if you get a good heal from Asura), have Rosa cast
Berserk on Edge and/or Kain (leaving Cecil on attack/Elixir duty), followed by
casting Haste on herself, Rydia and the rest.
Ogopogo's Deluge, Frost Blast, and Whirl will hit hard, and even worse,
he'll use them twice in a row, so make sure to keep Rosa casting Curaja every
round and Rydia casting Asura every round, letting Kain and Cecil (and
possibly Edge) do all the damage.

After defeating Ogopogo, you'll receive Edge's second and best weapon, the
Masamunel So now with the Masamune and Murasame, Edge should be able to deal
out some decent damage on his own, even more so than Kain!

I STRONGLY recommend going back to the last Save Point, using a Cottage and
saving, since all that is left is the final boss. Once you've done that, come
back to this fork and head north and down the stairs to B9.
Head down the nearby stairs, going east past the next step, then north and
opening the chest at the end for an [_ELIXIR_]. Head down those stairs now,
going west and down another set, then move east, picking up a
[_GYSAHL WHISTLE_] along the way near the bottom of the area. Once you have
that, step on the panel to the east to go to B10.

Move west and down the stairs here, then east and down the stairs to your
right, opening the nearby chest for a [_FUMA SHURIKEN_]. From exactly where
you are, head all the way west and open the last chest in the main game for
another [_FUMA SHURIKEN_]. From here, head southeast, stepping on the panel
in the southeastern corner to go to Bll.

(. NOTE .) Use Sirens here in Bll to summon the enemy Zemus's Breath; all
they do is Libra your party, so just set everyone to attack normally and use
Auto-Battle, it's an easy way to gain a few levels before taking on the final
boss.
(. NOTE .) This is the second to last area in the main game, so this is your
last chance to grind before fighting the final boss. Read the above note for
grinding; it's worry free, and earns you great Gil and EXP, so I strongly
recommend grinding everyone to at least level 55 so all spells (except Rydia's
Meteor) have been learned. Being at an even higher level will give you even
fewer problems, but 55 should be enough.

From here, just follow the path west, down the stairs, then east, down the
stairs, then west and onto the panel that takes you to B12, the final area.
Go north and watch two story battles, followed by some events; you'll then
receive the [_CRYSTAL_], and you'll enter the final battle.

_ I BOSS-33 I I FINAL BOSS I_


- - - - - ' ---------------------------------1-- ' - - - - - -
Zeromusl My Level: Cecil (57) I Bestiary# 239/259
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?
-------1-------- --------------'
Zeromus2 I Bestiary # 240/259
----------------------~! ___________
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

(. NOTE .) Don't waste your time trying to steal the Dark Matter from
Zeromus; it doesn't do anything, trust me. And you don't get to keep it
either.
Zeromus won't do anything at the start of the battle, as it is waiting for
you to do something; have Cecil use the Crystal from the item menu onto
Zeromus, which will transform him into the true final boss.
Zeromus's favorite spell is Big Bang; it'll hit your whole party for
anywhere from 600-2800 damage at level 55 or higher (and even more if you're
lower), and sometimes he'll cast it twice in a row, so make sure to keep
healed EVERY round, regardless if you have to use both Curaja and Asura.

He also counterattacks harshly; using Flare, Bahamut, Holy, or any type of


magic attacks will result in Flare or Whirl being cast on one of your
characters, most likely killing them (Flare) or putting them in a critical
state (Whirl). He'll also use Bio every once in a while, but that's not much
of a threat compared to Flare or Whirl.
Don't even bother using Haste or Protect or anything in this battle; he will
negate them with Black Hole before you can even benefit from it, so you're
better off using Rosa's turn for healing.
The SAFEST way to beat him is to have both Rosa and Rydia healing with
Curaja and Asura, while having the other three attack normally, using Phoenix
Downs/Elixirs as needed. It will take a while, but the three's normal attacks
will eventually take him down. Make sure the mage's MP stays up so they can
keep everyone healthy.

The FASTEST way to kill him is to have Rosa cast Holy, using Curaja as
needed, Rydia should be casting Flare if healing isn't needed, and Asura when
it is needed, Kain and Cecil should be attacking normally, stopping only to
use Elixirs/Phoenix Downs on those who need it, and Edge should be throwing
Shurikens or attacking normally, also using Elixirs/Phoenix Downs on those who
need it. Just know that this is a greater risk as you don't have Rosa as a
dedicated healer.
For those taking on this boss with anyone other than the default five, have
Yang use his Focus skill, using Phoenix Downs/Elixirs when needed, have
Cid/Edward attack normally, using Phoenix Downs/Elixirs when needed, have
Porom cast Curaja every round, and have Palom cast Flare every round, using
Phoenix Downs/Elixirs as needed.
Don't be afraid to use Megalixirs if it looks like your party's in deep
trouble. Also, if you are having trouble defeating him, switch your battle
speed to 6 and make sure your battle mode is set to Wait, giving you more time
for your actions.

----------------------------------------
-------------------------------------------------------------------------------
Congratulations! Now, don't shut off your PSP; let the credits roll all the
way through the ending, as you'll told that a new dungeon, the Lunar Ruins,
has emerged on the moon's surface!
You'll also be told whose doors' seals have been broken inside the Lunar
Ruins, depending on who you had with you when you defeated Zeromus. More on
that in the next section; make sure to save your game now, then load it up and
continue to the next section to see what's in store for you!

(. NOTE .) By defeating Zeromus, and by obtaining all Bestiary entries up


until that point (81%), the following Gallery Items are unlocked:
~ Illustrations ~

001-002
004
007
009
011-012
014-017
019
022-023
026-035
037-040
042-043
045-051
054-063
067-071

Illustrations Completion @44% at this point.


Load the save you made after defeating the final boss and letting the
credits roll to be on the Lunar Surface Map just outside the Crystal Palace.

_I W-2-00 Final Fantasy IV I_


1---1 ______ 1----------------------------------------~---1

Lunar Ruins

(. NOTE .) To unlock all of the trials inside of the Lunar Ruins, you must
defeat Zeromus with each of your 10 party members, with one exception. So if
you used Cecil, Rosa, Kain, Rydia, and Edge the first time through, you need
to bring Yang, Cid, Edward, and Palom/Porom with you and defeat Zeromus a
second time. The exception is that you only have to defeat Zeromus with one
of the twins in your party, as they share a trial. This means that you only
HAVE to defeat Zeromus one more time with the party I mentioned above, which
you need to do before taking on the Lunar Ruins. As for choosing between
Palom and Porom for the Zeromus fight, I STRONGLY recommend taking Porom, as
you NEED to have her cast Curaja every round, or else it'll be extremely
difficult to defeat Zeromus without her. If you want to play it safe, feel
free to make two more trips, only bringing 2 or 3 of the 4 characters that
need be in the party to defeat Zeromus; I leave that decision to you.
(. NOTE .) The following part of the walkthrough assumes that you have
defeated Zeromus AT LEAST TWICE, using all 9 of your party members
(Palom/Porom count as 1 for these purposes). Please see the note above if you
haven"t done so already before continuing on.

To get to the Lunar Ruins, fly the Lunar Whale about three seconds north and
two seconds east of the Crystal Palace; you should see a face on the ground
with a set of stairs below it; go down the stairs to enter the Lunar Ruins.
You will be taking on the trials in the following order:

GROUP 1: 1) Yang
A
2) Edward
GROUP 2: 3) Rydia
A
4) Cecil
A
5) Rosa
A
6) Edge

GROUP 3: 7) Kain
A
8) Cid
A
9) Pal om I Porom

10) Final Trial


Since Edward is such a drag, I recommend bringing GROUP 1 for trials ONE and
to keep the rest of the trials balanced. From there, I recommend
Tii/O
switching to GROUP TWO for trials THREE to SIX. Finally, bring GROUP 3 for
the final trials, SEVEN to NINE. For trial TEN, you can have whomever you
want, just know that you'll have to travel back through ALL of the previous
floors to get back there. Your final setup will be good enough to finish the
Lunar Ruins, if you don't.
I GROUP 1 I GROUP 2 I GROUP 3 I
1- --- ---------- -----------1- --------- ----------- ---1- ------ ----------- ------1
I Rosa I Yang I Kain I
I Cecil I Rosa I Palom I
I Rydia I Cecil I Cecil I
I Yang I Rydia I Porom I
I Edward I Edge I Cid I
I I I I

When you're ready, descend the stairs to the south to head down to the first
area of the Lunar Ruins.
(. NOTE .) Each area you enter will be randomized, meaning that the area
listed below may not be the first area you enter; read the description of the
area to see what area you're currently going through. This section is going
to be a bit different than what you're used to seeing.

You'll take on three of five floors on the way to Yang's Trial, so let's get
moving

. ---------------1------------------------------------------1----------------.
I W-2-01 I Area: "YANG-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: At a four-way fork, with the west being a short I
I dead-end, and the northern path leading to another dead-end with nothing. I
. .
1------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] X-Potion I [_] Phoenix Down
~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~

Enemies #135 [_] Black Flan (1357 HP)


#144 [_] Clockwork Dragon (18000 HP)
#145 [_] Great Malboro (12180 HP)
#150 [_] Gold Dragon (8200 HP)
#156 [_] Red Dragon (15000 HP) (Weakness: Ice)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#164 [_] Echidna (9130 HP)

As stated above, the western and northern paths lead to a dead-end, so make
your way east first, following the path to an [_X-POTION_]. Once you have it,
continue east and south, to what looks like a dead-end; head west into the
wall once you're as far south as you can go, then navigate through the wall as
it goes south and east to the southern side. Continue along the path here as
it turns west and north to find a chest containing a [_PHOENIX DOWN_], then
make your way back to the first fork.

From here, head south to a fork; there's nothing to the southwest, so


continue southeast, following the path until you reach the next area

. ---------------1------------------------------------------1----------------.
I W-2-02 I Area: "YANG-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: Nowhere to go but up the stairs I
I to the north, and you can see a chest to your east. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Remedy I [_] X-Potion
[_] Elixir I
--_______--_______----- --_______--_______--______________--_______--_______---!-_--______________--_______--______________--_______---
Enemies #145 [_] Great Malboro (12180 HP)
#146 [_] Golden Toad (7777 HP)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#164 [_] Echidna (9130 HP)
#165 [_] Lamia Queen (10330 HP)

Make your way up the stairs to the north, then all the way to the
northwestern corner, moving east into the wall when you can and exiting to the
other side. Grab the [_REMEDY_] to the south, then continue east, moving past
the stairs and climbing the ones that head north. From the top of the stairs,
go north, then west into the wall, making your way to the western side to find
a chest containing an [_ELIXIR_].
Head back to the set of stairs that you passed and climb down them, going
east and south when you can down another set of stairs. From the bottom of
the stairs, go through the wall to the west and you'll come across another
chest; this one has an [_X-POTION_]. Once you have it, go back through the
wall and down the somewhat hidden on the southern wall to the next area

. ---------------1------------------------------------------1----------------.
I W-2-03 I Area: "YANG-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: There's a wall to your north, and a dead-end to your I
I southwest. You can also head east a bit to see a skinny path to the south. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Cottage I [_] Dry Ether
~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~

Enemies #135 [_] Black Flan (1357 HP)


#143 [_] Armor Construct (10000 HP)
#144 [_] Clockwork Dragon (18000 HP)
#150 [_] Gold Dragon (8200 HP)
#154 [_] Armored Fiend (14000 HP)
#156 [_] Red Dragon (15000 HP) (Weakness: Ice)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
Head east to a fork; continue east to find a [_COTTAGE_], then make your way
down the skinny path to the south that you passed, ending up at another fork.
You CAN go east . but it's just a long path with a dead-end, so head south
past another fork, down a skinny path until you reach the southern wall, and
you guessed it, another fork.

Open the chest to the west for a [_DRY ETHER_], then head east and into the
wall, following the path until you reach another small area; keep going east
through the wall, and after you turn north, you'll eventually wind up in the
next area .

. ---------------1------------------------------------------1----------------.
I W-2-04 I Area: "YANG-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: The exit is directly to your north, but do NOT I
I go through it, as you can pass through the walls that surround you. I
' '

------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Dry Ether I [_] X-Potion
[_] Dry Ether I
--_______--_______----- --_______--_______--______________--_______--_______---!-_--______________--_______--______________--_______---
Enemies #145 [_] Great Malboro (12180 HP)
#150 [_] Gold Dragon (8200 HP)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#164 [_] Echidna (9130 HP)

Head through the wall to the west to be at a fork; north is a dead end, so
head south as far as you can. You may not know it, but you're at another
fork, since you can pass through the wall to your east; don't do it yet
though, rather head west, then north, turning east and through the wall when
you can see a room to your right. Open the chest in here for a [_DRY ETHER_],
then go back through the wall and continue north, doing the same thing in the
room up here to find another [_DRY ETHER_],
Make your way back to the southernmost point of the area and go east through
the wall (the fork we ignored earlier), then continue east; you'll see the
path turn north here. This is also a fork like the hidden path we just passed
through, but this time, there's nothing but a dead-end on the other side, so
continue north, going east through the wall when you see a room beside you.
Keep going east into the wall, then head north, following the path to a dead
-end containing an [_X-POTION_].

Once you have that chest, make your way back to the first room, then head
north to continue to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-05 I Area: "YANG-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Subterrane I
Starting Description: There's a wall to your west, and you can see
the exit on the other side of it. The only way to go is east.

1------------ ------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Dry Ether I [_] Remedy
~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~

Enemies #135 [_] Black Flan (1357 HP)


#145 [_] Great Malboro (12180 HP)
#150 [_] Gold Dragon (8200 HP)
#158 [_] Behemoth (23000 HP)
#159 [_] Deathmask (37000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#164 [_] Echidna (9130 HP)

Nowhere to go but east, so head that way, then turn south and keep heading
south until you hit the wall; to your east is a hole in the wall, so go
through it, then follow the path as it turns north, leading to a dead-end with
a [_DRY ETHER_].

Head back to the other side of the wall and continue west, then north when
you can. When you reach the fork, head east, then north., then west. At this
seemingly dead-end, go west through the wall and grab the [_REMEDY_], then go
back into the wall, but instead of heading back to the other side, go north
through the abyss and follow the path out to the other side, where you can go
through the nearby doorway to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-06 I Area: Yang's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Fabul I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Yang's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LT I [_] Silver Apple
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Martial Armlet I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #192 [_] Monk warrior (6000 HP) (Weakness: Fire)
#193 [_] Super Monk (8000 HP) (Weakness: Fire)
= BOSS #194 [_] Master Instructor (10000 HP) (Weakness: Fire)
#254 *[_] Lunar Titan (120000 HP)

(. NOTE .) Yang's Trial will only be available if he was in your party when
you defeated Zeromus. If you followed the recommendations in the preparation
of the Lunar Ruins, you should've already done this.

Save your game to the southwest, then enter the nearby doorway. Make your
way north, where you'll have to fight three sets of battles; the first set
will be against eight Monk Warriors; just have Rydia use Firaga on all of the
enemies while everyone else attacks normally, having Rosa heal as necessary.
After the first group, heal up and continue north some more to take on
another group of eight Monk Warriors. Repeat the same strategy, and after
that battle, heal once again and continue north. This time, you'll take on
eight SUPER Monks! They just have a little more HP, so repeat the same
strategy as the previous two groups, and you'll be fine.
NOW, DON'T MOVE! After this third group, you'll need to restore your party
to the MAX, and while you're at it, make sure to cast Float on your entire
party, as we'll be taking on the boss next, after a series of battles, with no
breaks in between.
Once you're healed and Floated, continue north to face another group of
eight Super Monks, then TWO GROUPS of eight Master Instructors. Once you've
taken on a total of six groups of Monks, you'll have to face Lunar Titan.

_I Boss-34 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunar Titan I Bestiary# 2S4/2S9
My Level: Cecil (60)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 120000 Poison
Strength 196 Blind
Defense 2 Treasure Silence
Magic 3S Pig Leech
Mag Def 37 Summon Book LT Mini
Toad
Gil 6S000 Petrify
EXP 6S000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

If you're not FLOATING, CAST FLOAT NOW! Otherwise, have Cecil and Edward
attack normally, while having Yang use his Focus command, having Rydia use
Flare, and having Rosa using Curaja every round, stopping only to revive
anyone that's fallen. If items are needed at any point of the battle, have
Edward use them, as he'll be the least useful at any other point; Rydia and
Rosa both will probably need their MP replenished, so have Edward throw
Elixirs their way when it gets to that point.

Lunar Titan's Earthquake will miss thanks to you being Floated; other than
that, he just has some strong physical attacks, can gradually petrify you, and
can instantly kill you with Crush, so make sure to keep everyone healed and
revived.

After the battle, you'll receive the [_SUMMON BOOK LT_], which will allow
you to summon Lunar Titan once, as well as the [_MARTIAL ARMLET_], which will
change Yang's Focus ability to the Deadly ability when equipped! The Deadly
ability is even stronger than Focus (triple attack power instead of double),
but now his defense will be lowered a bit to make up for the extra strength.
Don't worry; with as much HP as he has, it's worth itl

(. NOTE .) If you take on Yang's Trial and defeat Lunar Titan a second time,
you'll receive a [_SILVER APPLE_] instead of the Martial Armlet.
Head north to be back at the entrance of Yang's Trial ... where all of the
skulls are now extinguished; you cannot do Yang's Trial again until you have
used the Summon Book LT. Once you have, feel free to make your way back here
to attempt it once again and get another Summon Book LT; just know that you
can only have one of each of the Summon Books at a time.
When you're ready to start the next section of the Lunar Ruins, head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of five floors on
the way to Edwards's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-07 I Area: "EDWARD-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Underground Waterway I
I I
I Starting Description: On the left side of the Underground waterway, I
I
. can only go south from where you are.
.I
1------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Cottage I [_] X-Potion
I
------------- ---------------------------------------------------------------
Enemies #011 [_] Red Mousse {35 HP) {Weakness: Fire)
#012 [_] Gigantoad {47 HP) {Weakness: Ice)
#013 [_] Zombie {52 HP) {Weakness: Fire/Holy)
#014 [_] Fangshell {58 HP) {Weakness: Lightning)
#015 [_] Toadgre {59 HP) {Weakness: Ice)
#018 [_] Killer Fish {65 HP) {Weakness: Lightning)
#019 [_] Tiny Mage {69 HP)
#020 [_] Amoeba (125 HP) {Weakness: Lightning)
#021 [_] Alligator {175 HP) {Weakness: Ice)
#166 [_] Sahagin Prince (12902 HP) (Weakness: Lightning)
#167 [_] Bomb King {11100 HP)
#169 [_] Coeurl Regina {15935 HP)
#170 [_] Crystal Dragon {18120 HP) {Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)

Here in the Floor of Remembrance, you'll be in the Underground Waterway.


Head south and cross the bridge, turning east when you can to another bridge;
cross, then descend the stairs to the east into the water.
Move north past the fork and go up the stairs here; cross the bridge to the
south, where you'll find a dead-end, but with a chest containing a
[_COTTAGE_]. Go back into the water and continue west now, ignoring the fork
in the water that goes north, climbing the last set of stairs furthest west.
It's all dead-ends up here, but there is a chest to the west, so grab the
[_X-POTION_] out of it, then go back to the fork in the water and continue
north to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-08 I Area: "EDWARD-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Lunarians I
I Background Terrain: Lunar Tunnels I
I I
Starting Description: On the bottom left of the Lunar Tunnels,
and you can only go east and north from where you are.

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Cottage I [_] Phoenix Down
------------- -_-__-_-_-_-_-__-_-_-_-__-_-_-_-_-__-_-_-_-_-__-_-_-_-_-!-_-__-_-_-_-_-__-_-_-_-_-__-_-_-_-_-__-_-_-_-__-_-_-_-_-_
Enemies #130 [_] Lunar Virus (980 HP)
#132 [_] Hornworm (1855 HP)
#133 [_] Prokaryote (2600 HP)
#134 [_] Abyss Worm (7000 HP) (Weakness: Fire)
#135 [_] Black Flan (1357 HP)
#136 [_] Dark Grenade (1820 HP) (Weakness: Throw)
#137 [_] Alraune (2315 HP) (Weakness: Throw)
#158 [_] Behemoth (23000 HP)
#164 [_] Echidna (9130 HP)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)

Open the chest to your upper right for a [_COTTAGE_], then head west and
follow the path to a fork; grab the [_PHOENIX DOWN_] out of the chest to the
east, then head up the stairs to the north to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-09 I Area: "EDWARD-(" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Within The Giant I
I Background Terrain: Giant of Babil I
I I
I Starting Description: In the Giant of Babil, can only go north. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] X-Potion I [_] Dry Ether
~~~~~~~~~~~~~~~~~-1-~~~~~~~~~~~-
Enemies #138 [_] Beam Cannon (3000 HP)
#139 [_] Centaurion (3500 HP)
#140 [_] Clockwork Soldier (4900 HP)
#141 [_] Searcher (5500 HP)
#142 [_] Optic Blaster (9500 HP)
#143 [_] Armor Construct (10000 HP)
#144 [_] Clockwork Dragon (18000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#164 [_] Echidna (9130 HP)
#165 [_] Lamia Queen (10330 HP)

---(. NOTE .) There are is an enemy called the Searcher here that carries an
item called the Siren; if you missed these earlier, you'll definitely want to
stockpile these now! Edge can steal these items from it an unlimited amount
of times (if you brought him with you), so kill off everything except the
Searcher and proceed to stock up using the following method:
1) Plug your PSP in to a power source.

2) Make room in your inventory for as many sets of 99 Sirens that you would
like.
3) Go to your Configuration Menu and set your BATTLE MODE and BATTLE SPEED
to 1, and set your CURSOR to KEEP.

4) Go into a battle with one of the Searchers.


5) Kill off everyone except Rosa and Edge. Rydia's Bio or -ga spells work
wonders for this. (If you don't want to kill them off, you can have them
Defend, though it will take just a LITTLE BIT longer to steal than it normally
would if they were dead.)
6) Have Edge Steal once, then have Rosa cast Pray once.

7) Press SELECT to enable Auto-Battle.


8) Watch as Edge steals hundreds upon hundreds of Sirens while Rosa keeps
him healed with Pray. Or better yet, go watch a movie, take a nap, or go
shopping. I was able to get almost 1200 of them while watching a movie.

---Anyway, back to the walkthrough ...


Head north, opening the two chests you see for an [_X-POTION_] and a
[_DRY ETHER_], then continue north to the next area. Very easy!

.---------------1------------------------------------------1----------------.
I W-2-10 I Area: "EDWARD-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Chocobo-chocobo I
I Background Terrain: Chocobo Forest I
I I
I Starting Description: You're in a Chocobo Forest. I

.------------1-------------------------------1------------------------------.
I Items I [_] Remedy I [_] Phoenix Down I
I I [_] Gysahl Whistle I I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Hog Call I I
' I I '

Use up all the MP you need to make sure your party is at full health, then
talk to a White Chocobo to restore your party"s MP! After that, go to the
northern patch of grass that seems to be missing some of the grass area, then
head directly east from the center of it into the trees. In this dead-end,
you should find a [_REMEDY_] and a [_PHOENIX DOWN_].
Once you have both of those, move south; when you see a slight opening to
your southeast, hug the trees and they go northeast and you should come across
a secret path that will turn south and lead you to the slightly open area you
saw. Check the grassy area here for a [_GYSAHL WHISTLE_].

Once you have those, head to the northernmost part of the area, then walk
east into the trees; you'll find a [_HOG CALL_] in here; this sword will turn
your enemies into a Pig. Useful? Meh.

After you have those treasures, head east from the southern grassy area and
walk northeast to the next area

. ---------------1------------------------------------------1----------------.
I W-2-11 I Area: "EDWARD-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Antlion's Den I
I I
I Starting Description: You start in a sandy whirlpool in the Antlion's Den. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Elixir I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #024 [_] Domovoi {37 HP)
#02S [_] Yellow Jelly {SS HP) {Weakness: Lightning)
#026 [_] Basilisk {90 HP)
#027 [_] Le shy {130 HP)
#028 [_] Adamantoise {190 HP) {Weakness: Ice)
#1S8 [_] Behemoth {23000 HP)
#163 [_] Goblin Prince {8929 HP) {Weakness: Lightning)
#164 [_] Echidna {9130 HP)
#16S [_] Lamia Queen {10330 HP)

Head north, but DON'T go up the stairs; instead, head east or west,
following along the edge of the area until you reach a chest containing an
[_ELIXIR_]. Once you have it, exit to the north

. ---------------1------------------------------------------1----------------.
I W-2-12 I Area: Edward's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Melody of the Lute I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Edward's Trial above you, Save Point to your I
.I southwest, Escape Point to your southeast, and skull torches all around. .I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LS I [_] Gold Hourglass
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- ---------- --------1-- ----------- ----------- -------
Equipment [_] Requiem Harp I [_] Harmony Ring
--_-_-_-_--_-_-_-_----- --_-_-_-_--_-_-_-_--_-_-_-__-_-_-_--_-_-_-_--_-_-_-_---!-_--_-_-_-__-_-_-_--_-_-_-_--_-_-_-__-_-_-_--_-_-_-_---
Enemies #187 [_] Apparition {23Sll HP)
* = BOSS #2S8 *[_] Lunar Shiva {100000 HP) {Weakness: Fire)

(. NOTE .) Edward's Trial will only be available if he was in your party


when you defeated Zeromus. If you followed the recommendations in the
preparation of the Lunar Ruins, you should've already done this.

Save your game to the southwest, then enter the nearby doorway. In Damcyan
Castle, go forward to automatically claim the [_REQUIEM HARP_], followed by a
battle with an Apparition; to defeat these enemies, you need to kill them
once, then after they reappear, have Edward use his Bardsong Ability to have
its soul be released. This works even if you don't have the Requiem Harp
equipped; as a matter of fact, if you have another Harp, keep it equipped
instead, as this weapon is only available temporarily. Once you regain
control, head north into the interior of the castle.
There are two Apparitions here; eliminate them both using the Bardsong
ability in battle after killing them once. Head up the stairs and eliminate
one here, then up the southern stairs to encounter two more; while you're in
here, make sure to make use of the urns on either side of the room to
completely recover.
Head back down to the first floor and take out the Apparition to the north,
at which point, you'll go underground. This place is a barrel of fun, so just
bear with me; there are FIVE Apparitions to find down here, so let's start
hunting them down.
Head east from the entrance along the northern wall, ignoring the stairs
down into the water, as well as ignoring the bridge you come across. You'll
eventually come to Apparition #1; get rid of it, then continue along the path,
past the bridge we passed, to another bridge that you can cross to the west;
cross it, then head south and take out Apparition #2.
Take a few steps north of the bridge you just crossed, then head west
directly into the wall, coming out on the other side. Continue along to the
west, taking out Apparition #3; if you continue west from here, you can go
into the wall and north back to the start, if you want to for some reason,
otherwise, keep following the visible path as it turns south, then east and
north to Apparition #4.
After taking out #4, cross the bridge to the north, then head east,
following the path until you reach a fork; continue south, then east, taking
either path on land until you reach Apparition #5 in the northern corner here.
After defeating #5, make your way back to the last fork, then head west,
north, west, south, then east at the fork and down the stairs to the south to
the next area.
(. NOTE .) Equip something other than the Requiem Harp before continuing
north, or Edward will go into the next battle weaponless. Also, make sure
you're healed to the max, and probably slow down your battle speed to make the
next battle easier.
Cross the bridge to the north, where your Requiem Harp will be broken and
you'll take on Lunar Shiva.

_I BOSS-35 I I * BOSS I_
-----~---------------------------------1-------------

Lunar Shiva My Level: Cecil (61) I Bestiary# 258/259


~~~-,----,-~~----,,--~~~~~~~-,-~----.,-1~~~-,--~---,-~~~
Statistics Type Resistance Weakness
HP 100000 Poison Fire
Strength 173 Blind
Defense 2 Treasure Silence
Magic 36 Pig Leech
Mag Def 55 Summon Book LS Mini
Toad Ice
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa cast haste on Yang, then Rydia, then everyone else, followed by
having her use Curaja every round; have Yang use his Deadly ability; have
Rydia summon Asura every round, using either Elixirs or Firaga when Asura
isn't needed, and have both Cecil and Edward on Item duty, using Elixirs and
Phoenix downs whenever necessary, and if they're not needed, have them attack
normally.
You may not have many free rounds, as her Icestorm ability can easily kill
most of your party, and her Blizzaga spell is nothing to ignore either, with a
single casting of it possibly killing a party member. If you do, and/or are
feeling confident, have Cecil attack normally and have Rydia use Firaga every
round in addition to Yang's Deadly. Feel free to use your Summon Book LT if
needed if you're struggling, you can always get another if you really want to.

After the battle, you'll receive the [_SUMMON BOOK LS_], which will allow
you to summon Lunar Shiva once, as well as the [_HARMONY RING_], which will
change Edward's Bardsong ability to the Chant ability, which casts Protect and
Shell on all allies when equipped! Figures, NOW he gets something useful, but
alas, it's time to move on with the other trials and kick him out of the
party.

(. NOTE .) If you take on Edward's Trial and defeat Lunar Shiva a second
time, you'll receive a [_GOLD HOURGLASS_] instead of the Harmony Ring.
Once you're back to the entrance of the trial, go ahead and teleport out of
the Lunar Ruins and change your party to the following setup to take on trials
3-7:

I GROUP 2 I
1------------------------1
I Yang I
I Rosa I
I Cecil I
I Rydia I
I Edge I
I I
Sure, you'll have to travel through the first two sections again, but you'll
be able to take on four trials with this setup, and only have to make one more
trip back near the end.

(. NOTE .) Take this time to stock up on Elixirs in the Hummingway Abode and
Fuma Shurikens from Kokkol's Forge.
Once you're back to Edward's Trial with the aforementioned party in tow,
head north and to the next area, where you'll take on another three of five
floors on the way to Rydia's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-13 I Area: "RYDIA-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: waterfall I
I Background Terrain: Underground Waterway I
I I
I Starting Description: You start below a waterfall and can only go south. I
' '

.------------1-------------------------------1------------------------------.
I Items I [_] X-Potion I [_] Cottage I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] White Dress I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #145 [_] Great Malboro (12180 HP) I
I I #146 [_] Golden Toad (7777 HP) I
I I #163 [_] Goblin Prince (8929 HP) (Weakness: Lightning) I
I I #165 [_] Lamia Queen (10330 HP) I
I I #166 [_] Sahagin Prince (12902 HP) (Weakness: Lightning) I
I I #167 [_] Bomb King (11100 HP) I
I I #168 [_] Elite Trooper (10633 HP) I
__-_!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-__-_-_-__-_-_-__-_-_-__-_-_-__-
~------------_-

This area's just a bit confusing, and one wrong turn can result in you
having to start over to get what you want, so follow closely.

From the two choices at the start, go down the eastern waterfall, then from
the two choices here, go down the eastern waterfall once again. Follow the
waterway and continue down the waterfall here until you see a door to your
right; ignore the door and continue south down the last waterfall here, then
follow the path up the stairs and open the chest here for an [_X-POTION_].
Enter the doorway to the north to start over.

From the start once again, go down the eastern waterfall. This time, go
down the western waterfall, then south down the one here as well. At this
fork, go east and up the stairs to find a chest containing a [_WHITE DRESS_]
that would work great on Rosa. Once you have that, go back down the stairs,
then take either waterfall down and enter to door to start over.
Here at the start once again, take the western waterfall this time. Move
down the waterfall here, then go west past the stairs and down the western
waterfall. Follow the path, grabbing the [_COTTAGE_] along the way, then
cross the bridge to the west, following the path up the stairs on the western
side to start over one last time.
At the start for the last time, take the western waterfall, then drop down
to the next level. Ignore the stairs to the west once again, dropping down
the eastern waterfall this time. Head south, and at the fork, go up the
stairs to the east, then follow the path to the exit to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-14 I Area: "RYDIA-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Welcome to Our Town! I
I Background Terrain: Town I
I I
I Starting Description: You start at the entrance of a town-looking area. I

Nothing to do here except to go inside and talk to the Sylph to have your HP
and MP restored! Sweet! Once you've done that, just head back south and to
the next area .

. ---------------1------------------------------------------1----------------.
I W-2-lS I Area: "RYDIA-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Rydia I
I Background Terrain: Town I
I I
I Starting Description: You start beside a forest, with three I
I numbered blocks, an old man, and a White Chocobo above you. I
.------------1-------------------------------1------------------------------.
I Items I [_] Megalixir I I
' I I '

Talk to the old man to the north, and he'll tell you that animals are going
to run into the shed, so before doing anything, grab a pen/paper, or if you're
quick enough, keep track of them in a text editor. He's going to ask you how
many of a certain type of animal went into the shed, so there's not much I can
do here other than recommend that you track them.

Once you think you know the answer, just examine the correct number button
for the answer. Once it is correct, examine the chest to receive a
[_MEGALIXIR_]I To continue on, head west to the next area.
(. NOTE. ) This section can be repeated for more Megalixirs. :)

.---------------1------------------------------------------1----------------.
I W-2-16 I Area: "RYDIA-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sealed Cave I
I I
I Starting Description: You start beside an old man and the number ZERO. I

Talk to the old man, and he'll tell you a series of numbers; copy down these
numbers, then step on the corresponding buttons in the same order to unlock
the door to the next area. The buttons are located here:
0 - You start beside it.

1 - Head west from 0, taking the northern path at the fork. On the left.
2 - Head west from 0, taking the northern path at the fork. On the right.
I
North of 0, taking the western path at the fork. On the right.

3 - North of 0, taking the northern path at the fork. On the left.


4 - Head east from 0, then north; it'll be on the left.

5 - Head east from 0, then north; it'll be on the right.

6 - Directly east of 0.
7 - Directly south of 0.

8 - Head south of 0 to a fork, then head west, south, west, and north.
9 - Head south of 0 to a fork, then head west, south, west, north, and west.
Once the door is unlocked, head through it to the next area

. ---------------1------------------------------------------1----------------.
I W-2-17 I Area: "RYDIA-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
Background Audio: Mystic Mysidia
Background Terrain: Building Interior

Starting Description: You start inside a building.

Head left, where an old man will ask you to find a book called 'Mysidian
History'. Examine every square of bookshelf that you come across, talking to
people as you see them, as they'll give you a hint as to where the book is.
Keep on searching, and you'll eventually find it. Once you do, just take it
back to the old man, who'll show you a secret path to get outside, to the next
area .

. ---------------1------------------------------------------1----------------.
I W-2-18 I Area: Rydia's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Illusionary World I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Rydia's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LD I [_] Soma Drop
I
----------------------------------------------------------1----------------------------------------------------------
Equipment [_J Mist Ring I
.,,.__,. ,_,. , _., ._,..,__,. , _,. , _., ._,. ,_-=- .,,.__,. ,_,. , _., ._,,..__,. ,_,. , _., ._,,..__,. , _., ._.,,.__,. ,_,. , _., ._,,..__,. ,_,., _., ._,..,__,. , _., ._.,,.__,. , ._!., ._,__
. , . , _., ._.__, .,. ,_,. , _., ._,__. ,. ,_,., _., ._,__. , . , _., ._.__, .,. ,_,. , _., ._,__. ,. ,_,., _., ._,. ,-._
Enemies #183 [_] Mist Eagle (10290 HP) (Weakness: Throw)
#184 [_] Mist Kraken (12512 HP)
* = BOSS #185 [_] Mist Summoner (15920 HP)
#242 *[_] Ifrit (70000 HP) (Weakness: Ice)
#243 *[_] Shiva (64000 HP) (Weakness: Fire)
#244 *[_] Titan (75000 HP)
#245 *[_] Ramuh (60000 HP)
#255 *[_] Lunar Dragon (105000 HP)

(. NOTE .) Rydia's Trial will only be available if she was in your party
when you defeated Zeromus. If you followed the recommendations in the
preparation of the Lunar Ruins, you should've already done this.

Save your game to the southwest, then enter the nearby doorway. Head north
for an event where Rydia will become young once again, and she'll also lose
the Titan, Ifrit, Shiva, and Ramuh summons.
(. NOTE .) If you have get any of the manually learned items for summoning
(Cockatrice from the Mist Eagle, or Mindflayer from the Mist Kraken), do NOT
give them to Rydia when she's young, otherwise, she will NOT have them when
she grows back up. Also, if you don't have these summons yet, this is the
best time to get them, while grinding at the same time.
This floor is hard to see, and it can be confusing, so bear with me. Head
north from where you start to a wide open area with four directions we can go;
each path leads to one of the summons that Rydia lost, so let's take the path
to Titan first, as he's the easiest.
Cast Float on your entire party, then go west, taking the first western path
to the north, which will eventually lead you to a hooded character, Titan.

_I BOSS-36 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Titan I Bestiary# 244/259
My Level: Cecil (62)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 75000 Poison
Strength 180 Blind
Defense 5 Treasure Silence
Magic 28 Pig Leech
Mag Def 48 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

With Float on your whole party, he will barely be able to touch you. Just
have Yang use Deadly, have Cecil and Edge attack normally, have Rosa cast
Curaja if needed and Holy if it's not, and have Rydia cast Flare every round.

Make your way back to the wide open area. Next, we'll take on Ifrit, so go
up against the western wall again, but this time, go south and take the first
western path south, following the path to another hooded character; this time,
it's Ifrit.

_I BOSS-37 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Ifrit I Bestiary# 242/259
My Level: Cecil (62)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 70000 Poison Ice
Strength 177 Blind
Defense 5 Treasure Silence
Magic 36 Pig Leech
Mag Def 44 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Fire

Not as easy as Titan, but still a pushover. Just have Yang use Deadly, have
Cecil and Edge attack normally, have Rosa cast Curaja if needed and Holy if
it's not, and have Rydia cast Blizzaga every round.
Make your way back to the wide open area. Next, we'll take on Shiva, so go
up against the eastern wall this time, going south and taking the first
eastern path south, following the path to another hooded character; this time,
it's Shiva.

_I BOSS-38 I I * BOSS I_
- - - - - ' -------- ---------- ----------- ----1- ----- --' - - - -
Shiva My Level: Cecil (62) I Bestiary# 243/259
----------------------~I ___________
Statistics Type Resistance Weakness
HP 64000 Poison Fire
Strength 172 Blind
Defense 5 Treasure Silence
Magic 50 Pig Leech
Mag Def 52 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Ice

Just a bit harder than Ifrit, but still easy. Just have Yang use Deadly,
have Cecil and Edge attack normally, have Rosa cast Curaja if needed and Holy
if it's not, and have Rydia cast Firaga every round.

Make your way back to the wide open area. Lastly, we'll take on Ramuh, so
go north from the center to the first section up here, then head east at this
fork, following the path to another hooded character; this time, it's Ramuh.

_I BOSS-39 I I * BOSS I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Ramuh My Level: Cecil (62) I Bestiary# 245/259
----..,.---,-------,,----------,-----,-1---.,...----,----
Statistics Type Resistance Weakness

HP 60000 Poison Fire


Strength 170 Blind
Defense 5 Treasure Silence
Magic 41 Pig Leech
Mag Def 54 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Lightning

The hardest of the four normal summons, but only because he has no weakness.
Just have Yang use Deadly, have Cecil and Edge attack normally, have Rosa cast
Curaja if needed and Holy if it's not, and have Rydia cast Flare every round.

Now that you have all four of your summons back, heal everyone to the max,
then head directly north from the center of the wide open area, where you'll
have to face the Lunar Dragon.

_I BOSS-40 I I * BOSS * I_
-----~---------------------------------1-------------
Lunar Dragon My Level: Cecil (62) I Bestiary# 255/259
~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Statistics Type Resistance Weakness
HP 105000 Poison
Strength 1B0 Blind
Defense 2 Treasure Silence
Magic 254 Pig Leech
Mag Def 44 Summon Book LD Mini
Toad Holy
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rydia continuously cast Flare, having someone else in your party
keeping her MP high; have Rosa cast Haste on Rydia, then everyone else in the
party; once they're Hasted, or have taken damage, have her use Curaja every
round; have Yang use Deadly and have Cecil and Edge attack normally, using
Items when necessary.
The Lunar Dragon will use Poison Gas on your entire party near the start of
the battle; don't even worry about removing the Poison, it'll take too much
time and it'll be much easier to just rely on Curaja on your entire party.
Also, like the original Dragon, it WILL take the Mist form; don't attack it,
or it will counter with Freezing Mist . though if you accidentally do,
don't worry; it only did _1_ damage to my entire party. Also, while it's in
Mist form, it'll cast Slow, so keep Rosa Hasting when she's not healing.
Just have Rydia cast Flare constantly and have whoever can attack, attack;
just don't use Holy, and you should be fine. The Lunar Dragon really doesn't
have any devastating attacks, just a stronger-than-normal regular attack.

After the battle, you'll receive the [_SUMMON BOOK LD_], which will allow
you to summon the Lunar Dragon once, as well as the [_MIST RING_], which will
power up Rydia's Summon ability when equipped! Also, the Dragon summon is
better, as it will Blink your entire party! Now that's awesome!
(. NOTE .) If you take on Rydia's Trial and defeat the Lunar Dragon a second
time, you'll receive a [_SOMA DROP_] instead of the Mist Ring.
(. NOTE .) If you gained either the Mindflayer summon or the Cockatrice
summon while Rydia was a child, it's okay to use them on her now, and you'll
keep them!
Back at the entrance of Rydia's Trial, Save if you like, then head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of four floors on
the way to Cecil's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-19 I Area: "CECIL-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Passage of the Eidolons I
I I
I Starting Description: You start in a red area I
I with a hooded character below. I

1------------ ------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Elixir I [_] Elixir
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Asura's Rod I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #029 [_] Bomb {SS HP)
#030 [_] Spirit {86 HP) {Weakness: Holy)
#031 [_] Gray Bomb (111 HP)
#032 [_] Skeleton (135 HP) (Weakness: Fire/Holy)
#033 [_] Cockatrice (149 HP) (Weakness: Throw)
#034 [_] Gargoyle (160 HP) (Weakness: Holy/Throw)
#035 [_] Bloodbones (210 HP) (Weakness: Fire/Holy)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#172 [_] Chaos Knight (21019 HP)

Start off by casting Float on your party, then talk to the hooded character
below you to enter a battle with a Bomb King, two Gray Bombs, and a Bomb.
Take them out, then head south to a fork; go west first, taking out the two
groups of enemies here (Bomb King, Gargoyle, and two Skeletons in the first
group, and a Lamia Queen, a Spirit, and a Bomb King in the second). Follow
the path through the wall, then south to a chest containing an [_ELIXIR_].

Head back to the fork and go east this time, taking out two more groups of
enemies (a Lamia Queen, a Spirit, and a Bomb King in the first group, and a
Bomb King, two Gray Bombs, and a Bomb in the second). Keep following along
the path as it goes north to another [_ELIXIR_].
Make your way back to the fork one last time, then head south, taking out
two more groups of enemies (an Elite Trooper and a Bloodbones in the first,
and a Bomb King, Gargoyle, and two Skeletons in the second). Keep on moving,
taking out ANOTHER two sets of enemies (an Elite Trooper and a Bloodbones in
both groups), and eventually turning west to ... you guessed it, TWO MORE sets
of enemies (a Bomb King, Gargoyle, and two Skeletons in both groups).
You'll be at another fork; ignore the stairs to the north for now and take
out the last three groups of enemies (Chaos Knight is the first and third
group; use Rydia's Flare and Rosa's Holy to help take it out, or even better,
just use Tornado and an attack. Elite Trooper, two Cockatrices, and a Goblin
Prince is your second group; Bahamut should be of great help here.) Once
they're taken care of, claim [_ASURA'S ROD_], which will work great for Palom.
Once you have it, take the stairs to the next area.
.---------------1------------------------------------------1----------------.
I W-2-20 I Area: "CECIL-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Welcome to Our Town! I
I Background Terrain: Town I
I I
I Starting Description: You start in a town with buildings above you. I

.------------1--------------------------------------------------------------.
I Inns I 10S0 Gil I Night I
. I .

I Sundries I
I1- ---- ------------ ---------- - --------- ----------- --------1I
I Hi-Potion 1S0G Elixir - 100000G I
I Phoenix Down 100G Cottage 500G I
I Remedy 5000G Bestiary 980G I
I Dry Ether - 50000G Gysahl Whistle 20000G I
1--------------------------1 1-------------------------- I
I Armorer Weaponsmith I
I1- ---- ------------ ---------- - --------- ----------- --------1I
I Aegis Shield - 20000G Shuriken 20000G I
I Luminous Robe - 30000G Fuma Shuriken 50000G I
I Gold Hairpin - 20000G Yoichi Arrows 140G I

You'll be told that this is the Village of the Moon. The Shops here have
nothing we haven't seen before, but it's a good place to stock up if you are
running low on supplies, so feel free to grab some more Ethers and stay at the
Inn, if needed. When you're ready, just exit to the south of town to go to
the next area .

. ---------------1------------------------------------------1----------------.
I W-2-21 I Area: "CECIL-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Welcome to Our Town! I
I Background Terrain: Town/Grassy Area I
I I
I. Starting Description: You start in a grassy area with a man above you. .I
.------------1-------------------------------1------------------------------.
I Equipment I [_] Ribbon I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #188 [_] Platinum Toad (11111 HP) I
. I .

Talk to the man above you to find out that he's looking for the Platinum
Toad, and that if you find it for him, he'll show you the way out. From the
stairs leading up to the man, go east, but not across the bridge; go north a
few steps from that bridge, then go east and cross that one, following the
path north as it comes up to some small, grassy areas. Navigate through this
grassy area as it heads west, and you should see the Platinum Toad to the
south.
Before grabbing the Toad, you should see another small patch of grassy area
to your west; examine the dead-end in there to find a [_RIBBON_]; be sure to
equip this to someone; my party has Rosa, Rydia, and Edge all wearing Ribbons
at the moment.
Now, wander around the area, and the SECOND you see the Platinum Toad, go
after it, or it"ll teleport away. Once you"re in a battle, have Rydia cast
Tornado, then have whoever is available (preferably one of the attackers)
attack it once to take it out before it escapes; otherwise, you won't be able
to defeat it.
Once you've captured it, just talk to the guy again, then step on the button
to go to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-22 I Area: "CECIL-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Red Wings I
I Background Terrain: Inside Castle Walls I
I I
I Starting Description: You start in an area with a teleporter nearby. I

.------------1-------------------------------1------------------------------.
I Items I [_] Dry Ether I [_] X-Potion I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Sasuke' s Katana I I
' I I '

I hate to say it, but I've messed around with these teleporters for hours on
end, and there is just NO rhyme or reason as to how they work, so you're on
your own for this floor. Just know that the following treasures can be found
before moving on to the next floor: [_DRY ETHER_], [_X-POTION_], and
[_SASUKE'S KATANA_] for Edge. You may not be able to get all of them in one
trip before you find the exit; if you don't, then feel free to try again. I
really, really, REALLY hate randomness like this, it IRKS my OCD.
(. NOTE .) Cecil only has four random floors compared to most who have five .

. ---------------1------------------------------------------1----------------.
I W-2-23 I Area: Cecil's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Kingdom of Baron I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Cecil's Trial above you, Save Point to your I
.I southwest, Escape Point to your southeast, and skull torches all around. .I
.------------1--------------------------------------------------------------.
I Save Points I Southwestern Corner I
I I I
1-------------1-------------------------------1-------------------------------1
I Items I [_] Golden Apple I [_] Summon Book LO I
[_] Megalixir I [_] Lunar Curtain
[_] Scrap Metal I
I
----------------------------------------------------------1----------------------------------------------------------
Equipment [_J Lightbringer I [_] Shadow Blade
[_] Index Finger I [_] Dark Sword
[_] Excalipoor I
~~~~~~ -~~~~~~~~~~~~~!~~~~~~~~~~~~~-

Enemies #154 [_] Armored Fiend (14000 HP)


#195 [_] Bandit (14651 HP)
* = BOSS #252 *[_] Lunar Odin (95000 HP) (Weakness: Lightning)

(. NOTE .) To get ALL of the treasures listed above, you'll have to complete
Cecil's Trial on SIX different occasions. However, you should already have
two of the six items you can get (if you kept Cecil's Dark Swords), so for the
new unique items that you don't already have, then you need to go through it
four times, choosing different paths during his trial; it is detailed below.
Save your game to the southwest, then enter the nearby doorway. Head north
for an even, then continue north to the next area. From here on out, you'll
experience a series of FIVE events (chosen by random from the selection below)
that you must prove yourself worthy as a Paladin:

1) A pig is being picked on; talk to all five of the kids involved in
picking on the pig, then talk to the pig to pass. Afterward, leave town to
the north. (To do the wrong thing, leave without doing anything.)

2) You'll be in a dark cave; cross the bridge to the north and talk to the
hooded character to enter a battle. DO NOTHING IN THIS BATTLE! He'll reveal
himself as a human and you'll pass. Continue up to the next area. (To do the
wrong thing, kill the Goblin )

3) You'll be within castle walls; talk to the old man in red to learn that
he's lost a Golden Apple. Follow the path and explore the 'shining' area in
the storeroom here for the [_GOLDEN APPLE_]; once you have it, take it back to
him to pass, then exit through the northern door to the next area. (To do the
wrong thing, find the Golden Apple, then leave with it.)
4) You'll be outside of a castle in the desert; go east to have a soldier
ask for your help, then head south and face each of the hooded characters to
fight three battles against Armored Fiends. Once all three are gone, you'll
have passed. Exit through the door to the northeast. (To do the wrong thing,
just leave through the northeastern door.)

5) You'll be in an old man's house; he'll ask you if you'll listen to his
story. After agreeing, he'll start to tell his story, then fall asleep; to
pass, just leave via the southeastern door. (To do the wrong thing, try to
open the chest once the old man falls asleep.)
6) You'll be inside of a city's walls near a pond; someone will be drowning,
so quickly rush over to the stairs and go down into the water to save the boy.
Afterward, follow the path to the northern exit. (To do the wrong thing, just
follow the path to the next area.)
7) You'll be in a shop with a vase; examine it, and it'll break. An old man
will come in, wondering who broke it; admit to it, and he'll forgive you.
Once you've done that, continue to the east and go through the next door. (To
do the wrong thing, lie and say that you weren't the one who broke it.)

8) You'll be in a shop with a burglar; he'll ask you to keep quiet. Choose
NO to take on the Bandit (definitely fight him, as this is the only place to
get his Bestiary entry). Once he's done, head out the southeastern door. (To
do the wrong thing, say YES to keep quiet and leave.)
9) You'll be on a mountain; an old man will show up and put a Megalixir on a
grave. DO NOT TAKE IT, just go through the door to the east of the grave.
(To do the wrong thing, pick up the [_MEGALIXIR_], then go through the door to
the east.)
10) You'll be at a castle; a guard will ask you to stand guard, and Cecil
will agree; DO NOT MOVE AT ALLI Just let the game sit there for a few
minutes, watching as events unfold in front of you. To pass, all you have to
do is NOTHING. Afterward, exit through the southeastern door. (To do the
wrong thing, just move away from your post at any point before the soldier
returns.)
11) You'll be within castle walls with a chest to your east; talk to the
soldier down here and he'll ask you if you can guard the treasure chest for
him. Cecil will agree; to pass, just stand there and wait for the soldier to
come back. Once he does, just exit to the east and north. (To do the wrong
thing, just examine the chest to have the soldier come back.)
12) You'll be inside of a city's walls near a fence; a woman's chocobos have
run off, and she will ask you to search for them for her. To pass, all you
have to do search the area to the west and catch all five of them. Afterward,
exit through the northwestern door. (To do the wrong thing, just exit through
the door without doing anything.)
After your five trials, approach the King, and he'll grant you a weapon.
You'll receive the following weapons depending on how you did in your trials.
If you did the right thing Sx/Sx, you'll receive the [_LIGHTBRINGER_].
If you did the right thing 4x/Sx, you'll receive the [_INDEX FINGER_].
If you did the right thing 3x/5x, you'll receive the [_EXCALIPOOR_].
If you did the right thing 2x/5x, you'll receive the [_SHADOW BLADE_].
If you did the right thing lx/Sx, you'll receive the [_DARK SWORD_].
If you did the right thing 0x/5x, you'll receive the [_SCRAP METAL_].

Once you have your weapon, equip it to Cecil. After that, talk to the King
once again to take on Lunar Odin.

_I BOSS-41 I I * BOSS I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunar Odin I Bestiary# 252/2S9
My Level: Cecil (65)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness
HP 95000 Poison Lightning
Strength 191 Blind
Defense 2 Treasure Silence
Magic 9S Pig Leech
Mag Def 48 Summon Book LO Mini
Toad
Gil 65000 Petrify
EXP 6S000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Start off with Thundaga (or Thunder/Thundara) to start the battle; there's a
small chance that after some time, you'll see a message about lightning
coursing through his body and he'll just die. If that happens, GOOD! If not,
well, continue reading!
Have Rosa cast Slow, followed by casting Holy; Cecil should be doing MASSIVE
damage with the Lightbringer, Rydia should be casting Thundaga, Yang should be
using Deadly, and Edge should be attacking normally or throwing Furna
Shurikens.
Odin will still nail you with Zantetsuken; it'll most likely kill everyone
that has less than 4000 HP, so spend the next few turns using Phoenix Downs
and Elixirs to get everyone back up. Besides Holy (which will probably kill a
single party member), it's pretty much the only thing that does any decent
damage, so just be quick about getting everyone back up before he does it
again, which is why I suggested Slowing him down. Asura and Curaja are VERY
handy here for recovery. If/when he casts Haste, have Rosa Slow him back
down.
If you're having trouble surviving Zantetsuken, you may want to bring Edward
with you; have him Hide when Odin's sword is in the air, that way the
consecutive Zantetsukens will miss. Once Odin casts Holy after his second
Zantetsuken, have Edward Return and start reviving your party members; Odin
will cast Haste next, so have Rosa negate it with Slow and return to the
previous strategy after healing, having Edward Hide again if you get to that
point.

After the battle, you'll receive the [_SUMMON BOOK LO_], which will allow
you to summon Lunar Odin once.

(. NOTE .) If you take on Cecil's Trial and complete 5/5 tasks correctly a
second time, you'll receive a [_LUNAR CURTAIN_] instead of the Lightbringer.

Back at the entrance of Cecil's Trial, Save if you like, then head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of five floors on
the way to Rosa's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-24 I Area: "ROSA-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Mount Hobs I
I Background Terrain: Mount Hobs I
I I
I Starting Description: You start on a mountain, and can only go south. I
' '

I------------ ------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Red Fang I
I
------------- ---------------------------------------------------------------
Enemies #029 [_] Bomb (55 HP)
#030 [_] Spirit (86 HP) (Weakness: Holy)
#031 [_] Gray Bomb (111 HP)
#032 [_] Skeleton (135 HP) (Weakness: Fire/Holy)
#033 [_] Cockatrice (149 HP) (Weakness: Throw)
#034 [_] Gargoyle (160 HP) (Weakness: Holy/Throw)
#035 [_] Bloodbones (210 HP) (Weakness: Fire/Holy)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)

Head down the stairs to the south, opening the chest to the west for a
[_RED FANG_]. Once you have that, just continue along the path to the next
area.
.---------------1------------------------------------------1----------------.
I W-2-25 I Area: "R05A-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Illusionary World I
I Background Terrain: Sylph Cave I
I I
I Starting Description: You start in a corner of the Sylph Cave I
I with damaging poisoned ground to your south. I
' '

1------------ ------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Megalixir I
~~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- -------------------------------1-------------------------------
Equipment [_] Dragon Claws I
------------- --_-_-_-__-_-_-__-_-_-_-------------------------------!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Enemies #113 [_] Evil Dreamer (2800 HP)
#114 [_] Elder Treant (3900 HP) (Weakness: Fire)
#115 [_] Malboro (4200 HP)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#16B [_] Elite Trooper (10633 HP)

Cast Float on your party so you're not damaged by the poisonous ground, then
head east through the wall, taking a few steps south, then going east through
this wall as well. Take two steps north, then head east through a wall, then
east again into a second wall, following this path as it goes east, north, and
east into a poison-filled room. Take one step into the poison below, then
head east into the wall, and once you're on the other side, move south and
open the chest for a set of [_DRAGON CLAWS_] for Yang.

Once you have that, make your way back to the entrance and take the southern
path, following it to the building you see here; DON'T ENTER! Examine the urn
to the right first for a [_MEGALIXIR_], then when you're ready, go through the
door that'll take you to the next area

. ---------------1------------------------------------------1----------------.
I W-2-26 I Area: "ROSA-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Lodestone Cavern I
I I
I Starting Description: You start in the Lodestone Cavern I
I with a bridge nearby. I
' '

.------------1-------------------------------1------------------------------.
I Items I [_] Elixir I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #058 [_] Succubus (270 HP) (Weakness: Fire/Holy) I
I I #059 [_] Cave Naga (285 HP) (Weakness: Holy) I
I I #060 [_] Mindflayer (300 HP) I
I I #061 [_] Cave Bat (334 HP) (Weakness: Holy/Throw) I
I I #062 [_] Ogre (865 HP) (Weakness: Holy) I
I I #163 [_] Goblin Prince (8929 HP) (Weakness: Lightning) I
I I #165 [_] Lamia Queen (10330 HP) I
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)

Cross the bridge to the east, opening the chest further to the east for an
[_ELIXIR_]. Go back to the fork and head south, following the path to the
next area

. ---------------1------------------------------------------1----------------.
I W-2-27 I Area: "ROSA-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Tower of Zot I
I Background Terrain: Tower of Zot I
I I
I Starting Description: You start between four blue orbs in the Tower of Zot. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Remedy I
I
---------------------------------------------------------------
Enemies #063 [_] Purple Bavarois (105 HP) (Weakness: Fire)
#065 [_] Sorceress (350 HP)
#066 [_] Black Knight (360 HP) (Weakness: Fire/Holy)
#069 [_] Soldieress (42S HP)
#071 [_] Ice Lizard (480 HP) (Weakness: Fire)
#072 [_] Frostbeast (520 HP) (Weakness: Fire)
#073 [_] Fell Turtle (700 HP) (Weakness: Ice)
#16S [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (1S935 HP)

Move east, and at the fork, head north, hugging the western wall and
continuing north, ignoring all forks until you can see a chest to your west;
open this chest for a [_REMEDY_]. Once you have it, head east and go through
the door here to the next area

. ---------------1------------------------------------------1----------------.
I W-2-28 I Area: "ROSA-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Within The Giant I
I Background Terrain: Giant of Babil I
I I
I
. Starting Description: In the Giant of Babil, can only go north.
.I
.------------1-------------------------------1------------------------------.
I Items I [_] X-Potion I [_] Dry Ether I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #138 [_] Beam Cannon (3000 HP) I
I I #139 [_] Centaurion (3500 HP) I
I I #140 [_] Clockwork Soldier (4900 HP) I
I I #165 [_] Lamia Queen (10330 HP) I
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)

Head north, opening the chests against the northern wall for an [_X-POTION_]
and a [_DRY ETHER_], then step on the nearby button to go to the next area

. ---------------1------------------------------------------1----------------.
I W-2-29 I Area: Rosa's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Theme of Love I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Rosa's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LA I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- ---------- --------1-- ----------- ----------- -------
Equipment [_] White Ring I [_] Perseus Arrows x10
-__-_-_-_-__-_-_-_-__-_ -__-_-_-_-__-_-_-_-__-_-_-__-_-_-_-__-_-_-_-__-_-_-__-_ !-_-__-_-_-__-_-_-_-__-_-_-_-__-_-_-__-_-_-_-__-_-_-_-_-
Enemies #lSS [_] Blue Dragon (15000 HP)
#157 [_] Ahriman (25000 HP) (Weakness: Throw)
#158 [_] Behemoth (23000 HP)
#186 [_] Metamorpha (21231 HP)
#23S [_] White Dragon (32700 HP)
* = BOSS #253 *[_] Lunar Asura (130000 HP)

(. NOTE .) Rosa's Trial will only be available if she was in your party when
you defeated Zeromus. If you followed the recommendations in the preparation
of the Lunar Ruins, you should've already done this.

Save your game to the southwest, then enter the nearby doorway. Head north
into the town, where you'll see some events unfold. Afterward, examine the
man beside you to heal him, at which point, you'll be told that you need to
save all of the villagers, and three spheres will surround you.

(. NOTE .) You are not told so, but there is a time limit in place; you must
save all of the villagers before time expires to get the item at the end of
the trial. If you don't, then you'll just finish the trial, but without the
item.
(. NOTE .) Be sure to defeat at least one Metamorpha before finishing so you
have the Bestiary entry. Make sure to kill it before it summons one of the
other monsters listed above and disappears. A Tornado, followed by a quick
attack from one of your fighters should finish it off.

There are 18 total villagers here, 5 of which are monsters, so we need to


save 13. Each direction listed below is from the previous person. [!] stands
for people that turn out to be Metamorphas. Here we go ...

[_] Pig ------ West, north, west.


[!] Pig ------ North, east.
[_] Man ------ West, north.
[_] Mini ----- West, north.
[_] Pig ------ East, north, east below a house.
[_] Old Man -- West to the wall, north.
[_] Mini ----- East, north beside the river.
[ !l Pig ------ South across the bridge, east.
[I] Frog ----- West.
[_] Old Lady - South, west, south.
[ !l Mini ----- East.
[_] Man East.
[I] Old Lady - North, slightly east.
[_] Man ------ East, south, east, north in a corner.
[_] Frog ----- South.
[_] Pig ------ South, west.
[_] Frog ----- South into the water, west.
[_] Frog ----- North and west, following the path to the very end.
After you"ve rescued them all, the spheres will surround you and you"ll take
on Lunar Asura.

_I BOSS-42 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunar Asura My Level: Cecil (69) I Bestiary# 253/2S9
----------------------~! ___________
Statistics Type Resistance Weakness
HP 130000 Poison
Strength 183 Blind
Defense 3 Treasure Silence
Magic SS Pig Leech
Mag Def 40 Summon Book LA Mini
Toad
Gil 6S000 Petrify
EXP 6S000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Lunar Asura doesn't take too kindly to magic attacks; if you try to strong
arm her using spells like Holy, Flare, Meteor, or even Bahamut, I find that
she uses both Object 199 (a 9999 damage spell) and Heal (9999 restoration to
herself) MUCH more than she normally does, so let's let our fighters do the
dirty work.
Have Rosa start out with casting Slow on Asura, followed by Reflect on
everyone else; start out with those that do not have Ribbons (as Lunar Asura
will use Mini and Toad in addition to level 3 -ga spells), followed by
whomever is left. Leave the healing to Rydia and her Asura summon; it should
be enough to keep everyone alive. When you definitely need to heal, have her
use items as needed. Have Yang use Deadly, and Cecil and Edge should be
attacking normally. This battle may take a while, but make sure to heal
properly along the way and shy away from your powerful spells, and you should
be fine.

After the battle, you'll receive the [_SUMMON BOOK LA_], which will allow
you to summon Lunar Asura once, as well as the [_WHITE RING_] (if you saved
everyone in town), which changes Rosa's Prayer to Miracle; Miracle will always
restore some of your party's HP, as well as possibly cast Esuna on everyone as
we 11 ! Sweet !
(. NOTE .) If you take on Rosa's Trial and defeat Lunar Asura a second time,
you'll receive a set of [_PERSEUS ARROWS x10_] instead of the White Ring.
Also, if you didn't save everyone in town, you'll receive a recovery item
based on how many people you save, ranging from nothing at all to all the way
up to a Megalixir.

Back at the entrance of Rosa's Trial, Save if you like, then head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of five floors on
the way to Edge's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-30 I Area: "EDGE-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Ancient waterway I
I I
I Starting Description: You start in a corner of the I
I
. Ancient Waterway with stairs going down to your east. I
.
------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Gysahl Whistle I [_] Dry Ether
[_] Remedy I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #046 [_] Splasher (180 HP) (Weakness: Lightning)
#047 [_] Hydra (257 HP) (Weakness: Lightning)
#049 [_] Electrofish (284 HP) (Weakness: Throw)
#051 [_] Devil's Castanet (380 HP) (Weakness: Lightning)
#052 [_] Flood Worm (638 HP) (Weakness: Lightning)
#146 [_] Golden Toad (7777 HP)
#166 [_] Sahagin Prince (12902 HP) (Weakness: Lightning)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)

Go down the nearby stairs, then head south into the wall, moving east,
south, and west to find a chest containing the [_GYSAHL WHISTLE_]; be sure to
use this if you're starting to run out of space in your inventory. From the
Whistle, head south into the wall, heading west, south, west, south, and east,
then north to find a [_REMEDY_].
From the Remedy, take one step south, one step east, one more step south,
then east into the wall, following the path as it goes south and east to find
a chest containing a [_DRY ETHER_]. That's it for treasure, so go into the
water and move east through the wall, going north, then east when you see
water to your right, following that path as it takes you north to the exit

. ---------------1------------------------------------------1----------------.
I W-2-31 I Area: "EDGE-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Underground Waterway I
I I
I Starting Description: You start at the top of the area in the I
I I
. Underground Waterway with stairs going down below you.
.
I------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Blue Fang I
I
------------- ---------------------------------------------------------------
Enemies #012 [_] Gigantoad {47 HP) {Weakness: Ice)
#013 [_] Zombie {52 HP) {Weakness: Fire/Holy)
#014 [_] Fangshell {58 HP) {Weakness: Lightning)
#015 [_] Toadgre {59 HP) {Weakness: Ice)
#016 [_] Sahaginl (64 HP) {Weakness: Lightning)
#018 [_] Killer Fish {65 HP) {Weakness: Lightning)
#019 [_] Tiny Mage {69 HP)
#020 [_] Amoeba {125 HP) {Weakness: Lightning)
#021 [_] Alligator {175 HP) {Weakness: Ice)
#164 [_] Echidna (9130 HP)
#165 [_] Lamia Queen {10330 HP)
#166 [_] Sahagin Prince {12902 HP) {Weakness: Lightning)

Descend the stairs to the south, moving east to a fork; continue east,
turning south and west when you can to come across a [_BLUE FANG_]. Make your
way back to the fork, going north and following the path to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-32 I Area: "EDGE-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Tower of Babil I
I Background Terrain: Tower of Babil I
I I
I Starting Description: You start in a corner I
I
. in the Tower of Babil, and can only go north.
.I
I------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Dry Ether I
I
------------- ---------------------------------------------------------------
Enemies #087 [_] Ironback (100 HP)
#088 [_] White Mousse (298 HP) (Weakness: Ice)
#090 [_] Evil Doll (388 HP)
#096 [_] Black Lizard (792 HP) (Weakness: Ice)
#099 [_] Ghost Knight (1050 HP) (Weakness: Holy)
#100 [_] Lamia Matriarch (1100 HP)
#101 [_] Lamia (1200 HP)
#103 [_] Flame hound (1221 HP) (Weakness: Ice)
#106 [_] Green Dragon (2200 HP)
#108 [_] Mythril Golem (2900 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)

Move north, then west to a fork; move south, ignoring the fork to your west
and continuing south, eventually turning west and north to a room that has a
door and a [_DRY ETHER_] to the right of it. Once you have the treasure, go
through the door to the next area

. ---------------1------------------------------------------1----------------.
I W-2-33 I Area: "EDGE-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Cave of Eblan I
I I
I Starting Description: You start in a dead-end to I
I
. the north, and can only go south.
.I
------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Dry Ether I
------------- --_-_-_-__-_-_-__-_-_-_-------------------------------!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Enemies #109 [_] Blood Bat (439 HP) (Weakness: Fire/Throw)
#110 [_] Skuldier (740 HP) (Weakness: Fire/Holy)
#16S [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)

Head south, following the path to a fork near the exit; go up the stairs to
the west to find a [_DRY ETHER_], then exit to the south to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-34 I Area: "EDGE-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sealed Cave I
I I
I Starting Description: You start between two pillars I
I in the Sealed Cave, and can only go north. I

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Dry Ether I [_] Cottage
~~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- -------------------------------1-------------------------------
Equipment [_] Dragoon Plate I
------------- --_____________________-------------------------------!-____________________________________-----------------
Enemies #123 [_] Vampire Bat (1014 HP) (Weakness: Fire/Throw)
#126 [_] vampiress (2375 HP) (Weakness: Fire/Holy)
#128 [_] Chimera Brain (3400 HP)
#164 [_] Echidna (9130 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)

Head north and go through the first door on the northern wall to find the
[_DRAGOON PLATE_] for Kain, then go into the room beside it to the east. Open
the chest to the northeast for a [_DRY ETHER_], and the one to the northwest
for a [_COTTAGE_]. Once you have both of those, exit back to the main room
and take the southeastern stairs to the next area.
.---------------1------------------------------------------1----------------.
I W-2-35 I Area: Edge's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Troian Beauty I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Edge's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Key (unlimited #) I [_] X-Potion
[_] X-Potion I [_] Summon Book LI
[_] X-Potion I [_] Lustful Lali-Ho
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Hanzo's Gloves I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #158 [_] Behemoth (23000 HP)
#163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
* = BOSS #256 *[_] Lunar Ifrit (110000 HP) (Weakness: Ice)

(. NOTE .) Edge's Trial will only be available if he was in your party when
you defeated Zeromus. If you followed the recommendations in the preparation
of the Lunar Ruins, you should've already done this.
Save your game to the southwest, then enter the nearby doorway.

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
(. NOTE .) Several notes here:
1) The Elite Troopers here will ALWAYS drop a [_KEY_] after a battle; you'll
need a couple of these to pass through all of the doors.
2) It's possible to fall through certain parts of the floor; there are some
pieces of the floor that damaged bad enough to fall right through when you
step on them, and then there are pieces that don't look QUITE as bad, but if
you walk over them twice, THEN you'll fall through. They will be referred to
as large cracks (1 step), and small cracks (2 step). If you fall through,
you'll have to start over and make your way back to where you were, and make
sure to cast Float on everyone in case you do fall.
3) Also, if you see an empty space just off of a ledge that's the same color
as the background, then there's a pretty good chance you can fall off of it
just like you can through the large cracks in the ground. Avoid those.
Again, if you fall through, you'll have to start over and make your way back
to where you were, and make sure to cast Float on everyone in case you do
fall.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
This place can be VERY confusing, so bear with me. When you gain control,
head north to a fork; continue west, then north. When you see a set of two
big double-doors to your east, go ahead and enter the western one first, as
the eastern one leads to a dead-end. You'll see two buttons on the wall here;
examine the eastern one to open the door. In the next room, you'll find three
more; examine the westernmost one to open this door. Examine the urn to your
west to restore MP; take this time to recover your party's HP as well using
Curaja or the like, then recover your MP and head up the eastern stairs to the
next area, then up another set to the next.
Move west, then north and talk to the lord of the castle, at which point
you'll land back to where you pushed the first button. Press the eastern
button again, then the far west one once again, making your way back up the
stairs, but this time, landing in a different area.
You'll now see the first of the small and large cracks in the floor, as
described above. Take FOUR steps right, crossing a small crack in the floor,
then step on the button to the north. Head FOUR spaces south, then ONE to the
right, and examine the note here, which says "RIGHT 4", which means you can
walk RIGHT 4 squares to your east in the empty area; any other direction,
you'll fall. This one is just for informational purposes, as it leads
nowhere.
Head west and north through the red door, continuing north and across two
more small cracks in the floor. Continue east, across one small crack here,
to a fork; step on the crack to the northeast, then walk off and step on it
again to fall through.

Down here, cast Float, then head west through the wall, south all the way to
the southernmost wall, then east through this wall to a chest containing an
[_X-POTION_]. Go west back to the previous section, then go north one
section, heading west through the wall here until you reach the westernmost
wall. DON'T STEP ON THE BUTTON TO THE SOUTH; instead, go through the western
and eastern walls beside the button to find two more chests containing an
[_X-POTION_] and another [_X-POTION_]. Once you have those, step on the
button to teleport to the start of the maze, then head north up the stairs to
be out of it ..
Enter the door to your west to be back where you started inside the castle.
Examine the right button, then the far left button, the climb the stairs.
Examine the wall beside the fire to fall back down, then head north through
the red door, across the cracks to the north and the east to be at the fork
where you initially fell all the way down.

Ignore the stairs to the northeast, as they lead to an endless loop;


instead, head south, crossing over one small crack and coming to a note on the
wall to the right. It says .

"DOWN 1, RIGHT 2, DOWN 2, RIGHT 1"


... so follow those steps from where you're standing to make it to the other
side, then read the note here as well. It says .
"RIGHT 3, UP 4, LEFT 4, UP 8, RIGHT 5"

... so again, follow the path from where you are to make it to the next side.
Make your way east and south, ignoring all doors and stairs (dead-ends) you
come across until you reach a small crack in the floor; cross it to the west
and step on the purple button, then move south, going out the doorway you see
here. That will reset the floors, so go back inside, crossing the crack in
the floor to the east of the purple button, then enter the newly-opened purple
door to your northeast. Cross over the small crack and step on the green
button, then step back on the small crack to fall down, since there's no other
way out. Cast Float once again, then head west through the wall, following
the path to the button that will teleport you out.

Enter the door to your west to be back where you started inside the castle.
Examine the right button, then the far left button, the climb the stairs.
Examine the wall beside the fire to fall back down, then head north through
the red door, across the cracks to the north and the east to be at the fork
where you initially fell all the way down. Head south and cross the blank
areas near the notes, and when you are past the second set, head east and
through the green door, ascending the stairs to the next area.
Ignore the locked door beside you; there's nothing in that room. It seems
like it's a dead-end, but if you go right and down from the stairs, you'll go
into the wall. Head left from there to be in a different room, then head down
into the gap in the wall, moving south as far as you can. Once you stop, head
two steps west {don't go any further west, or you could fall), then continue
south until you hit the wall again.
Take a step west to be visible once again, then follow the path into the
wall once again. From the first step inside the wall, move left, up, left,
down, and left across the empty space, following it to a locked door; use a
Key on it; if you don't have one, just defeat an Elite Trooper in battle to
get one. Once it's unlocked, go through it, then left, down, and left.

Ignore the locked door to your west, then carefully follow the path north so
you don't fall. When you reach the red carpet, you'll see an urn to your
east; it'll recover your MP, so take this time to recover all of your HP as
well. Continue north, turning east and north when the path becomes split by
the gap, until you reach the dead-end in the northeastern corner. Go through
the wall to the right here and use another Key on the door to gain access to
the room.
Go directly west into the wall, then north when you can to get to the other
side. From here, head all the way north and east that you can until you can
go through the wall; go right and up to a new area, then go through the double
doors. Ignore the stairs to your east, as they lead back to the fiery wall.
When you're ready, make sure your party is healed to the max, then head north
to take on Lunar Ifrit.

_I BOSS-43 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunar Ifrit I Bestiary# 256/259
My Level: Cecil {71)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness

HP 110000 Poison Ice


Strength 198 Blind
Defense 2 Treasure Silence
Magic 40 Pig Leech
Mag Def 35 Summon Book LI Mini
Toad Fire
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Have Rosa start out with casting Slow on Ifrit, followed by casting Holy
every round. Have Yang use Deadly, and Cecil and Edge should be attacking
normally; every time you attack him, he'll physically counterattack, but it's
not enough damage to worry about. Rydia should be summoning Asura to keep
everyone healed.
Lunar Ifrit IS weak against ice, but if you use Blizzaga against him, he'll
counter with Inferno, which will do heavy damage against whomever it hits.
Instead, have Rosa use Holy; it'll do 8000+ damage, and no dangerous
counterattack! This battle is very easy compared to the battle with Lunar
Asura, so just take it easy and stay healed.

----------------------------------------
-------------------------------------------------------------------------------
After the battle, you'll receive the [_SUMMON BOOK LI_], which will allow
you to summon Lunar Ifrit once. If you examine the throne as well, you'll
also receive [_HANZO'S GLOVES_] for Edge, which changes Edge's Steal to Mug;
Mug damages the enemy while attempting to Steal. Might as well do it every
round to build up your inventory!
(. NOTE .) If you take on Edge's Trial and defeat Lunar Ifrit a second time,
you'll receive a [_LUSTFUL LALi-HO_] instead of the Hanzo's Gloves.

Once you're back to the entrance of the trial, go ahead and teleport out of
the Lunar Ruins and change your party to the following setup to take on trials
7-9:

I GROUP 2 I
1------------------------1
I Kain I
I Palom I
I Cecil I
I Porom I
I Cid I
I I
Sure, you'll have to travel through the first six sections again, but you'll
be able to take on the remaining trials with this setup, and not have to make
any more trips back up unless you want to.

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
(I IMPORTANT NOTE I) If you have any Light Curtains or Lunar Curtains,
bring them with you. Kain faces his trial alone, and he will benefit having
Reflect for his boss battle.

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
(. NOTE .) Take this time to stock up on Elixirs in the Hummingway Abode,
along with any other needed supplies.
(. NOTE .) Equip the Hog Call to Kain; it's stronger than anything else he
has right now.
Once you're back to Edge's Trial with the aforementioned party in tow, head
north and to the next area, where you'll take on another three of five floors
on the way to Kain's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-36 I Area: "KAIN-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: You start to the north of a lunar cavern, I
I I
. with a skinny path to your north that doesn't go anywhere.
.
.------------1-------------------------------1------------------------------.
I Items I [_] Golden Apple I [_] Elixir I
I I [_] Soma Drop I [_] Elixir I
I I [_] Red Fang I [_] Dry Ether I
I I [_] Blue Fang I [_] X-Potion I
I I [_] White Fang I [_] X-Potion I
I I [_] Light Curtain I [_] Megalixir I
I I [_] Dry Ether I [_] Cottage I
I I I I
1-------------1---------------------------------------------------------------1
Enemies #146 [_] Golden Toad (7777 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)

You pretty much start in a rather large fork; head west to the wall, then go
north to a dead-end. Take one step down, then go left into the wall,
following the path south until you can turn east into a room with some chests!
Open the chests for a [_GOLDEN APPLE_], [_PERSEUS'S BOW_], and a
[_SOMA DROP_]! Make your way back to where you went into the wall.

Head south now, going right through the wall just above the first row of
chests. Here, open all the chests for the following: [_RED FANG_],
[_BLUE FANG_], [_WHITE FANG_], [_LIGHT CURTAIN_], [_DRY ETHER_], [_ELIXIR_],
[_ELIXIR_], [_DRY ETHER_], [_X-POTION_], [_X-POTION_], [_MEGALIXIR_], and
[_COTTAGE_].
That's it for this floor, so go through the wall in the southeastern corner
of the chest area, then head all the way south to the next area

. ---------------1------------------------------------------1----------------.
I W-2-37 I Area: "KAIN-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sealed Cave I
I I
I Starting Description: You start between two white posts in a cavern. I

1------------ ------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Elixir I [_] Dry Ether
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Loki's Lute I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #169 [_] Coeurl Regina (15935 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strate Avis (24458 HP) (Weakness: Throw)

Make your way west, ignoring the stairs to your south as they lead to a
dead-end, and coming to a fork with two boxes to your west; go south, then
take the western bridge, opening the chest to your west for a [_COTTAGE_].
Make your way back to the two white pillars where you started, then head east
and south, down the bridge here. Go east, south, east, south, west, south,
west, north, and east to a box; examine this box for [_LOKI'S LUTE_], Edward's
best weapon.

From the box, go west, south, west, south, east, and south to a chest
containing an [_ELIXIR_]. From the chest, head north, west, north, east,
north, west, north, west, north, west, south, west, south, east, south, and
west to another chest; this one contains a [_DRY ETHER_].

To finally put this bridge madness behind us, go east back onto the bridge,
then north, west, north, east, north, east, north, west (past the short
bridge), south (on the longer bridge), all the way west, south, east, south,
east, and finally south to the exit. Phew!

.---------------1------------------------------------------1----------------.
I W-2-38 I Area: "KAIN-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sealed Cave I
I I
I Starting Description: You start between two guys wanting to call for help.
. I
.
------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Elixir I [_] Gysahl Whistle
[_] Dry Ether I
~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~

Enemies #011 [_] Red Mousse {3S HP) (Weakness: Fire)


#02S [_] Yellow Jelly {SS HP) (Weakness: Lightning)
#063 [_] Purple Bavarois (10S HP) (Weakness: Fire)
#088 [_] White Mousse (298 HP) (Weakness: Ice)
#13S [_] Black Flan (13S7 HP)
#162 [_] Flan Princess (20000 HP)
#174 [_] Golden Flan (12384 HP)
#17S [_] Dust Mousse (10882 HP) (Weakness: Holy)

(. NOTE .) Cast Meteor with your Black Mage against the groups of Golden
Flans, and Holy with your White Mage against the Dust Mousse; it'll take at
least two rounds to kill them both.
(. NOTE .) There's a chance you can run into a group of 8 Flan Princesses
here; if you're not prepared for them, RUN! otherwise, try to get a Pink Tail
out of them! Cast Meteor to try to take them down while your White Mage keeps
everyone healthy.
After the soldiers leave, make your way east, turning south when you can.
Continue along to a bridge to your south; don't completely cross it! Instead,
step off to the right and follow the path as it goes south, then west to a
chest containing an [_ELIXIR_].

Head back to the bridge, continuing along the path as it goes south and west
to another bridge; take it south, then move northwest to a fork. Ignore the
bridge and continue northwest, travelling along the outside wall as it turns
north to a fork; go east first, following the path to a [_DRY ETHER_], then go
back and keep right on going along the wall, and you should eventually wind up
at a dead-end with a chest containing a [_GYSAHL WHISTLE_].

Go all the way back to the southernmost edge of the area, and head north up
the bridge we initially passed; it'll take you right up to the next floor .

. ---------------1------------------------------------------1----------------.
I W-2-39 I Area: "KAIN-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Melody of the Lute I
I Background Terrain: Within Castle Walls I
I I
I Starting Description: You start with an I
I I
. old man telling you "You have come far."
.
.------------1-------------------------------1------------------------------.
I Items I [_] Gaia Drum I [_] Golden Apple I
I I [_] Gysahl Whistle I [_] Silver Apple I
I I [_] Alarm Clock I [_] Megalixir I
I I [_] Siren I [_] Shuriken I
I I [_] Dry Ether I [_] Fuma Shuriken I
I I [_] Soma Drop I I
' I I '

The man will ask you questions, and to answer, you must go through a red or
blue door to give him your answer. There are several questions here, and the
answers relate to what class suits you best, and your prize will depend on the
resulting class, so I will just give you the answers, as well as the prizes
associated here. Look at the rewards to see which path you want to take, then
follow that path to get your reward.

* Path of the Bard * Path of the Monk


[_GAIA DRUM_], [_GYSAHL WHISTLE_] [_GOLDEN APPLE_], [_SILVER APPLE_]

Blue I Red I Blue Red I Blue I Red


* Path of the Engineer * * Path of the Paladin *
[_ALARM CLOCK_], [_SIREN_] [_MEGALIXIR_]
Blue I Blue I Blue Blue I Blue I Red I Red
Red I Red I Blue Red I Blue I Blue I Red
Red I Red I Red I Red
* Path of the Mage * * Path of the Ninja *
[_DRY ETHER_], [_SOMA DROP_] [_SHURIKEN_], [_FUMA SHURIKEN_]
Blue I Red I Red I Red Blue I Red I Red I Blue
Blue I Blue I Red I Blue I Red Blue / Blue / Red / Blue / Blue
Red I Blue I Blue I Blue I Red Red I Blue I Blue I Blue I Blue
Red I Red I Red I Blue I Red Red I Red I Red I Blue I Blue

.---------------1------------------------------------------1----------------.
I W-2-40 I Area: "KAIN-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Welcome to Our Town! I
I Background Terrain: Grassy Area I
I I
I Starting Description: You start in a grassy area with several levels. I

.------------1-------------------------------1------------------------------.
I Items I [_] Megalixir I I
' I I '

Nothing to do here except to follow the path down several sets of steps,
then talk to the Sylphs to have your HP and MP restored! You will also be
given a [_MEGALIXIR_]! Sweet! Once you've done that, just head back the way
you came and exit to the north.
.---------------1------------------------------------------1----------------.
I W-2-41 I Area: Kain's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Cry In Sorrow I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Kain's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LB I [_] Megalixir
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Dragoon Gloves I [_] Abel's Lance
~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~~~~~-

Enemies #2S0 *[_] Lunar Bahamut (50000 HP) * = BOSS

When you attempt to enter Kain's Trial, you'll be told that only Dragoons
may enter, so you'll control Kain by himself. You'll then have to go through
a series of events here in Baron.

(.NOTE .) MAKE SURE THAT KAIN IS IN THE BACK ROW!!!


Talk to the three sets of people around you, then talk to Cecil and the
soldier beside him to proceed with the story. When you regain control, head
to the Inn and turn in for the night.

When you regain control the next morning, examine the spear to the west to
obtain the [_BLOODY SPEAR_]. Go to the center of town and examine the fallen
man; afterward, talk to all five people here, with Cecil being last. After
some more discussion, talk to the northernmost soldier to give him the Bloody
Spear. You'll automatically turn in for the night.
The next morning, head outside to talk to Cecil. When you regain control,
talk to the four people in the center of town, then enter the building that
the soldier is guarding, the one that leads to Devil's Road I Training
Classroom. Go down the stairs here and talk to all five people, then make
your way back outside; go east and enter Rosa's house now. Talk to her mom,
then leave. Now it's time to go to the Inn and decide to turn in for the
night.
You'll gain control in the middle of the night; head outside and try to walk
past Cecil. Afterward, cross the bridge on the north side of town and head
north, finding Rosa beside the water up here. She and Cecil will leave, so
follow them to Rosa's house; talk to Cecil outside, then head inside and talk
to him again. Once you've done that, make your way back to the Inn and rest
for the night.
Make your way to Rosa's house the next morning and watch the events.
Afterward, leave Rosa's house, heading north across the bridge to where you
found Rosa; examine the bright glint here twice, then make your way back to
the Inn for more events. Start to leave, talking to the soldier near the
exit, who'll make you stay at the Inn.

(. NOTE .) Again, MAKE SURE KAIN IS IN THE BACK ROW!


You'll regain control again. Leave the Inn and make your way to Rosa's
house; talk to the black figure, who'll try to escape, then follow him as he
goes west into the bushes to apprehend him. Make your way back to the Inn for
the last time. Once inside, head all the way west to find the Bloody Spear
once again. Outside the Inn, make your way to the Oevil's Road building,
where you need to take the teleporter to a room with just Kain, Cecil, and
Rosa.
You will then be asked to fight Cecil. ***DO NOT FIGHT CECIL!!!! ***
Choosing to do so will end Kain's Trial, and you CANNOT attempt it ever again.
So be sure to choose * NO! *, at which point you'll have to fight Dark Kain.

For Dark Kain, DO NOTHING. You'll eventually face the true boss.

_I BOSS-44 I I * BOSS * I_
- - - - - ' -------- ---------- ----------- ----1- ----- --' - - - -
Lunar Bahamut I Bestiary# 250/259
My Level: Kain (72)
---------~---------~--~!---~-------
Statistics Type Resistance Weakness

HP 50000 Poison
Strength 213 Blind
Defense 2 Treasure Silence
Magic 18 Pig Leech
Mag Def 24 Summon Book LB Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

MAKE SURE KAIN IS IN THE BACK ROW!


Lunar Bahamut can actually be very easy, depending on how you take him on.
He will count down from 3 (not 5, like his predecessor) before he uses
Megaflare, so be sure to keep an eye on it.

You need to be VERY careful. Have Kain jump RIGHT after you see the '2' pop
up on the screen. Megaflare will hit no one, and your Jump should land right
after. You'll then be attacked twice, but just keep at it; at the '2', Jump,
miss the Megaflare, land, and take two more hits. Lunar Bahamut's
counterattacks hit VERY hard, but if you're in the back row, you should be
able to withstand them much better.
If you're not having luck with that, hopefully you brought some Lunar
Curtains or Light Curtains with you! If you did, use one on Kain, watching
while Megaflare bounces right off of him and onto Lunar Bahamut. I'd
recommend continuing with the Lunar Curtains until you either run out or
Bahamut kills himself, if you have enough. Be sure to ALWAYS have Reflect up
if you can!

Regardless of how you go about this battle, it WILL take a while. If you
don't have a lot of (or any) Lunar or Light Curtains, it will all depend on
timing and pure luck. Hopefully Lunar Bahamut misses a lot of his
counterattacks.

----------------------------------------
-------------------------------------------------------------------------------
After the battle, you'll receive the [_SUMMON BOOK LB_], which will allow
you to summon Lunar Bahamut once, as well as the [_DRAGOON GLOVES_], which
will change Kain's Jump to Double Jump! You will also receive
[_ABEL'S LANCE_], arguably the best weapon in the game. Not only will it
probably take Kain's attack to 255, but it also has the chance of casting
Tornado on the enemies, reducing their HP to almost nothing. Sweet!
(, NOTE .) If you take on Kain's Trial and defeat the Lunar Bahamut a second
time, you'll receive a [_MEGALIXIR_] instead of the Dragoon Gloves.
Back at the entrance of Kain's Trial, Save if you like, then head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of four floors on
the way to Cid's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-42 I Area: "CID-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Land of Dwarves I
I Background Terrain: Underworld Town I
I I
I Starting Description: You start in a small area surrounded by lava. I

.------------1-------------------------------1------------------------------.
I Items I [_] Bomb Crank I [_] Bomb Crank I
I I [_] Megalixir I [_] Bomb Fragment I
I I [_] Bomb Core I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #094 [_] Balloon (697 HP) (Weakness: Throw) I
I I #136 [_] Dark Grenade (1820 HP) (Weakness: Throw) I
I I #167 [_] Bomb King (11100 HP) I
I I [_] Melt Bomb (9999 HP) (unlisted) I
~~~~-1~~~~~~~~~~~~~~~~~~~~~~~

(. NOTE .) You will encounter some funny looking Bombs to the north; they
are Melt Bombs, and you should avoid them. They don't go into your Bestiary
when you kill them, you can't run from them, and the only time they attack is
when they Self-Destruct, doing 9999 damage to whomever they unleash their
wrath upon.
(. NOTE .) If you haven't gotten the Bomb summon for Rydia (and still want
to), then this is your best bet. Move to an area where a Dark Grenade (Gray
Bomb) constantly runs into you every time you leave a battle; you'll fight a
Balloon and a Dark Grenade, of which BOTH of them have a chance to drop it.
Set your Auto-Battle; check on it every once in a while to heal and see if you
got the summon, and hope for the best.
Head east first, turning north at the fork and following the path while
avoiding the bombs. Keep going until you reach a small enclosed area with a
large urn; check the urn for a [_BOMB CRANK_]. Go to the far northeastern
corner from here, then go directly south against the wall to find a hidden
[_MEGALIXIR_].
Make your way back to the start and head west now; at the fork, head south
first to a dead-end, where you'll find a [_BOMB CORE_] directly to your south
in the leafy area. Also make sure to check the southeastern urn for a
[_BOMB CRANK_] and the southwestern urn for a [_BOMB FRAGMENT_]. That's it
for down here, so just go back to the last fork and head north to the next
area .

. ---------------1------------------------------------------1----------------.
I W-2-43 I Area: "CID-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Lunar Subterrane I
I I
I Starting Description: You start in the far south I
I of a Lunar area, and you can only go north. I
. '

1------------ ------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Megalixir I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- ---------- --------1-- ----------- ----------- -------
Equipment [_] Rainbow Robe I
-__-_-_-_-__-_-_-_-__-_ -__-_-_-_-__-_-_-_-__-_-_-__-_-_-_-__-_-_-_-__-_-_-__-_ !-_-__-_-_-__-_-_-_-__-_-_-_-__-_-_-__-_-_-_-__-_-_-_-_-
Enemies #146 [_] Golden Toad (7777 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strata Avis (24458 HP) (Weakness: Throw)
#177 [_] Chimera Geist (24415 HP)
#178 [_] Catoblepas (30556 HP)
#179 [_] Iron Giant (29818 HP)

Not much here; head all the way north up the stairs and open the chest for a
[_RAINBOW ROBE_] for Rydia. Once you have it, make your way back down the
stairs and head either clockwise or counter-clockwise to the north to go to
the next area.
(. NOTE .) If you visit this area again on future visits through the Lunar
Ruins, the treasure chest will contain a [_MEGALIXIR_]

. ---------------1------------------------------------------1----------------.
I W-2-44 I Area: "CID-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sealed Cave I
I I
I Starting Description: You start in the center of an area I
I inside a cave, where you can go west or east. I
' '

------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Purified Water I [_] Torch
[_] Firewood I [_] Doll
[_] Honey I [_] Megalixir
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #163 [_] Goblin Prince (8929 HP) (Weakness: Lightning)
#165 [_] Lamia Queen (10330 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strata Avis (24458 HP) (Weakness: Throw)

You'll be at a fork where you can only go east or west; head east first to
some water. Examine it to obtain some [_PURIFIED WATER_], then head west.
Examine the urn below you for some [_FIREWOOD_], then examine the door to the
north; use the Purified Water on it to open it.
Examine the urn here as well for some [_HONEY_], then continue east to find
another door. Use the Honey here, then examine the fire to have your Firewood
become a [_TORCH_]. Move east from here to find a [_DOLL_], then turn south,
continuing past the seemingly dead-end to go into the wall. Go west to be
past the rocks above you, then north back into visibility. To get the chest
to your southwest, head south into the wall, then west and north to it; it
contains a [_MEGALIXIR_].

Make your way back to the fire and head back south through that door, then
go west and examine the door you first came across; use the Torch on it to go
through, then examine the final door and use the Doll on it to open it as
well. Follow along the path to proceed to the next floor .

. ---------------1------------------------------------------1----------------.
I W-2-45 I Area: "CID-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Welcome to Our Town! I
I Background Terrain: Town I
I I
I Starting Description: You start in a town with trees above I
I you and three paths to go, with citizens walking around. I
' '

.------------1--------------------------------------------------------------.
I Inns I 1050 Gil I Night I
. I .

I -=- Sundries ~- I
I I
1---------------------------- -----------------------------1
I Hi-Potion 150G Cottage 500G I
I Phoenix Down 100G Bestiary 980G I
I Remedy 5000G Gysahl Whistle 20000G I
I Dry Ether 50000G Megalixir - 650000G I
I Elixir - 100000G I

Armorer Weaponsmith

Assassin Vest - 530000G Shuriken 20000G


Battle Gear - 500000G Furna Shuriken 50000G
Maximillian - 520000G Rising Sun - 410000G
Chocobo Suit - 550000G Assassin's Dagger - 420000G
Tabby Suit - 560000G Gigant Axe - 480000G
Tiger Fangs - 450000G
Perseus Arrows 20000G

You'll be told that this is the Village of the Moon. The Inn is to your
east and north; it's pricey, but if you need to rest, you need to rest. To
the west and north is the Sundries Shop; note that they have Megalixirs here!
To the south and west is the Weaponsmith, and to the south and east is the
Armorer; they've got some great, albeit expensive equipment here, so feel free
to spend away! If you're short on cash and have a bunch of extra Megalixirs
(I accumulated quite a few), then sell some off to get some of this equipment!
When you're ready, just exit to the south of town to go to the next area.

(. NOTE .) Cid only has four random floors compared to most who have five.
.---------------1------------------------------------------1----------------.
I W-2-46 I Area: Cid's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Hey, Cid! I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Cid's Trial above you, Save Point to your I
I southwest, Escape Point to your southeast, and skull torches all around. I

1------------ - - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LR I [_] Stardust
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-
__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Flare Sledgehammer I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Bosses #257 *[_] Lunar Ramuh (90000 HP)

(. NOTE .) Cid's Trial will only be available if he was in your party when
you defeated Zeromus. If you followed the recommendations in the preparation
of the Lunar Ruins, you should've already done this.

Make sure to Save your game to the southwest, as you will be timed during
the events of Cid's Trial and will probably have to do it a couple of times
unless you know the Overworld Map by heart. When you're ready, enter the
nearby doorway.
Hop in the nearby airship, you will then have to start taking people to
their requested destinations.
Trip #1: To Mysidia (1:20)

Head south (or north) until you hit Mount Ordeals, then head west to
Mysidia. Land beside it and enter the town to complete this taxi ride.
Trip #2: From Mysidia, To Troia (0:60)

Head south (or north) from Mysidia until you hit Mount Hobs, then continue
west until you hit the Lodestone Cavern; Troia will be just to the southwest
of that. Make sure to enter the town and not the castle to complete this
ride.
Trip #3: From Troia, To Fabul (0:40)

Head west from Troia until you reach a small part of land connected to the
main continent that is partially grassy, partially covered in sand; head north
from there to find Fabul; land nearby and enter to finish this task.
Trip #4: From Fabul, To Kaipo (0:35)
Head south to the tip of the land, then go two islands south; head directly
west from there to find Kaipo. You'll have to land the airship to the
southwest in the grassy area near where you emerged from Mist, then hike to
Kaipo to finish this task.

Trip #5: From Kaipo, To Agart (0:30)


Quickly head back to your airship; as long as you parked to the southwest of
Kaipo (near Mist), then you should just be able to head directly north to
Agart. Land beside the town and enter to fulfill the last of your taxi
duties.
After your last trip, Lunar Ramuh will make an appearance, and you'll have
to take him on.

_I I * BOSS * I_
- - - - - I -------- ---------- ----------- ----1- ----- --
BOSS-45
----
Lunar Ramuh My Level: Cecil (73) I Bestiary# 257/259
----,---..,-------,,---------,-------,-1----,------,----
Statistics Type Resistance Weakness

HP 90000 Poison
Strength 17B Blind
Defense 2 Treasure Silence
Magic 44 Pig Leech
Mag Def 48 Summon Book LR Mini
Toad Lightning
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Lunar Ramuh likes to counter your physical attacks with Thundaga, whereas
he'll only counter with Thunderbolt if you use magic attacks, so I'd avoid
using physical attacks if at all possible in this battle. Have Kain use his
Double Jump (even though it'll trigger a Thundaga, it's worth the damage; if
you want to play it safe, have him use Items instead), have Porom cast Holy,
have Palom cast Flare, and have Cecil and Cid on Item duty, using Elixirs,
etc., when needed to keep your party's HP up.
As long as you don't provoke him to use his Thundaga spell, he's not too
dangerous. Later on, he'll raise his staff to prepare for his Lightning
spell, but it's only as dangerous as a Thunderbolt spell to your party; not
too bad, but still have Porom cast Curaja to bring you back up. Palom's Flare
and Porom's Holy should be enough to win you the battle on their own, it will
just take some time. If you want to be brave, feel free to be more aggressive
to try to take him out quicker.

----------------------------------------
-------------------------------------------------------------------------------
After the battle, you'll receive the [_SUMMON BOOK LR_], which will allow
you to summon Lunar Ramuh once, as well as the [_FLARE SLEDGEHAMMER_], which
is Cid's strongest weapon, most likely bringing your attack to 255, but it
will also cast Flare randomly when attacked. Awesome!

(. NOTE .) If you take on Cid's Trial and defeat Lunar Ramuh a second time,
you'll receive a [_STARDUST_] instead of the Flare Sledgehammer.
Back at the entrance of Kain's Trial, Save if you like, then head north
around the entrance, following the path as it goes north and up a set of
stairs to the next area, where you'll take on another three of five floors on
the way to Palom's and Porom's Trial .

. ---------------1------------------------------------------1----------------.
I W-2-47 I Area: "PALOM/PORO/ol-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
Background Audio: Within the Giant
Background Terrain: Lunar Subterrane (Zeromus' Area)

Starting Description: You start in the crystal-floored area that is


reminiscent of the area before fighting Zeromus. You can only go left.

------------- ---------- --------1-- ----------- ----------- ------.


Items [_] Megalixir I
------------- .,,.__,. ,_,.,._.,,.__,. ,_,.,._.,,.__,. ,_,.,._.,,.__,. ,_,.,._.,,.__,. ,_,.,._.,,.__,. ,_., ._.,,.__,. ,_., ._., ._-=-!.__
, .,. ,_,.,._.__, .,. ,_,.,._.__, .,. ,_,.,.___., .,. ,_,.,._.__, .,. ,_,.,._.__, .,. ,_,.,._.__, .,. ,_,.,._., ._-=-
Enemies #147 [_] Moonmaiden (4000 HP)
#148 [_] Dark Sage (5100 HP)
#149 [_] Silver Dragon (7500 HP)
#150 [_] Gold Dragon (8200 HP)
#156 [_] Red Dragon (15000 HP) (Weakness: Ice)
#157 [_] Ahriman (25000 HP) (Weakness: Throw)
#159 [_] Deathmask (37000 HP)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strato Avis (24458 HP) (Weakness: Throw)
#176 [_] Malboro Menace (18428 HP) (Weakness: Fire)
#177 [_] Chimera Geist (24415 HP)

Very straightforward; head west and follow the path, down a set of stairs,
east to another set, then west. Open the nearby chest for a [_MEGALIXIR_],
then step on the button to the west to go to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-48 I Area: "PALOM/POROM-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Mount Ordeals I
I Background Terrain: Mount Ordeals I
I I
I Starting Description: At the Save Point area on Mount Ordeals. I

------------- ---------- --------1-- ----------- ----------- ------.


Equipment [_] Caesar's Plate I
------------- --_-_-_-__-_-_-__-_-_-_-------------------------------!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Enemies #041 [_] Soul (200 HP) (Weakness: Holy)
#042 [_] Wraith (222 HP) (Weakness: Fire/Holy)
#043 [_] Reven ant (250 HP) (Weakness: Fire/Holy)
#044 [_] Lilith (466 HP) (Weakness: Fire)
#146 [_] Golden Toad (7777 HP)
#167 [_] Bomb King (11100 HP)
#168 [_] Elite Trooper (10633 HP)
#169 [_] Coeurl Regina (15935 HP)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strato Avis (24458 HP) (Weakness: Throw)
#176 [_] Malboro Menace (18428 HP) (Weakness: Fire)

Again, straightforward; head west, then up the stairs to the north. Cross
the bridge to the west and examine the large stone in the center to find the
[_CAESAR'S PLATE_] for Cecil. Once you have that, go south from the stairs
you climbed and go through the doorway here to the next area.
.---------------1------------------------------------------1----------------.
I W-2-49 I Area: "PALOM/POROM-C" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Within The Giant I
I Background Terrain: Giant of Babil I
I I
I I
. Starting Description: In the Giant of Babil, can only go south.
.
1------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Cottage I [_] Megalixir
[_] Gysahl Whistle I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- ---------- --------1-- ----------- ----------- -------
Equipment [_] Mitsunokami I
--_-_-_-_--_-_-_-_----- --_-_-_-_--_-_-_-_--_-_-_-__-_-_-_--_-_-_-_--_-_-_-_---!-_--_-_-_-__-_-_-_--_-_-_-_--_-_-_-__-_-_-_--_-_-_-_---
Enemies #13B [_] Beam Cannon (3000 HP)
#139 [_] Centaurion (3S00 HP)
#140 [_] Clockwork Soldier (4900 HP)
#141 [_] Searcher (5500 HP)
#142 [_] Optic Blaster (9500 HP)
#143 [_] Armor Construct (10000 HP)
#144 [_] Clockwork Dragon (18000 HP)
#169 [_] Coeurl Regina (15935 HP)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strato Avis (24458 HP) (Weakness: Throw)
#176 [_] Malboro Menace (18428 HP) (Weakness: Fire)

---(. NOTE .) There are is an enemy called the Searcher here that carries an
item called the Siren; if you missed these earlier, you'll definitely want to
stockpile these now! Edge can steal these items from it an unlimited amount
of times (if you brought him with you), so kill off everything except the
Searcher and proceed to stock up using the following method:

1) Plug your PSP in to a power source.


2) Make room in your inventory for as many sets of 99 Sirens that you would
like.
3) Go to your Configuration Menu and set your BATTLE MODE and BATTLE SPEED
to 1, and set your CURSOR to KEEP.

4) Go into a battle with one of the Searchers.


5) Kill off everyone except Rosa and Edge. Rydia's Bio or -ga spells work
wonders for this. (If you don't want to kill them off, you can have them
Defend, though it will take just a LITTLE BIT longer to steal than it normally
would if they were dead.)
6) Have Edge Steal once, then have Rosa cast Pray once.

7) Press SELECT to enable Auto-Battle.


8) Watch as Edge steals hundreds upon hundreds of Sirens while Rosa keeps
him healed with Pray. Or better yet, go watch a movie, take a nap, or go
shopping. I was able to get almost 1200 of them while watching a movie.

---Anyway, back to the walkthrough ...


Head south, moving along the path and grabbing the [_COTTAGE_] to your
north. Keep moving as you go west, north, then west and south, east and north
to the next chest; this one has a [_GYSAHL WHISTLE_]. Travel east, then north
up the stairs when you can to a fork; head east and north first, picking up
the [_MUTSUNOKAMI_] for Edge. Back at the fork, take a couple steps west to
be at another, where you can open a chest to your southwest for a
[_MEGALIXIR_]. Once you have it, step on the button to the north to go to the
next area .

. ---------------1------------------------------------------1----------------.
I W-2-50 I Area: "PALOM/POROM-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Illusionary World I
I Background Terrain: Passage of the Eidolons I
I I
I Starting Description: You start in a red area, and can only go northeast. I
. .
1------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Megalixir I [_] Cottage
I
------------- ---------------------------------------------------------------
Enemies #116 [_] Belphegor (2200 HP) (Weakness: Holy/Throw)
#118 [_] Fell Knight (2900 HP)
#119 [_] Mini Satana (3480 HP)
#121 [_] Arachne (3650 HP) (Weakness: Ice/Throw)
#122 [_] Thunder Dragon (7600 HP) (Weakness: Throw)
#170 [_] Crystal Dragon (18120 HP) (Weakness: Throw)
#171 [_] Fiend Dragon (20830 HP)
#172 [_] Chaos Knight (21019 HP)
#173 [_] Strate Avis (24458 HP) (Weakness: Throw)
#176 [_] Malboro Menace (18428 HP) (Weakness: Fire)

Cast Float so you're not damaged by the lava, then head east to a four-way
fork; open the chest to the southeast for a [_MEGALIXIR_], then go back and
take the northwestern path, grabbing the [_COTTAGE_] at the dead-end here.
Once you have both of those, move north and east, then down the stairs to the
south to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-51 I Area: "PALOM/POROM-E" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Mist Cave I
I I
I Starting Description: You start in the northeast corner of the Mist Cave. I

.------------1-------------------------------1------------------------------.
I Items I [_] White Fang I [_] Cottage I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Mystic Whip I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #001 [_] Goblin (6 HP) I
I I #005 [_] Sword Rat (30 HP) I
I I #006 [_] Larva (28 HP) I
#024 [_] Domovoi {37 HP)
#163 [_] Goblin Prince {8929 HP) {Weakness: Lightning)
#169 [_] Coeurl Regina {15935 HP)
#170 [_] Crystal Dragon {18120 HP) {Weakness: Throw)
#171 [_] Fiend Dragon {20830 HP)
#172 [_] Chaos Knight {21019 HP)
#173 [_] Strate Avis {24458 HP) {Weakness: Throw)
#176 [_] Malboro Menace {18428 HP) {Weakness: Fire)
-------------------------------------------------------------------------
You can see a chest just to your left; head south, then northwest to a fork
of two stairways; go down the southern stairs first, following the path as it
turns to the northwest and dead-ends at a chest containing a [_MYSTIC WHIP_]
for Rydia.
Make your way back to the fork and head north, going up the stairs that are
just to the right of the bridge to find the chest you first saw, a
[_WHITE FANG_]. Cross the bridge to the west, opening the chest to the north
for a [_COTTAGE_], then move south, following the path down a set of stairs,
up another set, along the winding path, and down one last set before you turn
west and head out to the next area .

. ---------------1------------------------------------------1----------------.
I W-2-52 I Area: Palom's and Porom's Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Palom & Porom I
I Background Terrain: Cavern I
I I
I Starting Description: Door to Palom's and Porom's Trial above you, Save I
I Point to your southwest, Escape Point to your southeast, and skull torches I
I all around. I

Save Points Southwestern Corner


-------------------------------1-------------------------------
Items [_] Summon Book LL I [_] Silver Apple
[_] Golden Apple I
I
--_____________________-------------------------------1--___________________________________-----------------
Equipment [_] Twin Stars I [_] Twin Stars
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #006 [_] Larva {28 HP)
#008 [_] Eyewing Moth {40 HP) {Weakness: Throw)
* = BOSS #012 [_] Gigantoad {47 HP) {Weakness: Ice)
#015 [_] Toadgre {59 HP) {Weakness: Ice)
#019 [_] Tiny Mage {69 HP)
#056 [_] Needle hog {398 HP)
#064 [_] Marionette {256 HP) {Weakness: Fire)
#111 [_] Bog Toad {600 HP) {Weakness: Ice)
#251 *[_] Lunar Leviathan {135000 HP) {Weakness: Lightning)

(. NOTE .) Palom's and Porom's Trial will only be available if ONE of them
were in your party when you defeated Zeromus; you didn't have to defeat
Zeromus with both of them, just one. If you followed the recommendations in
the preparation of the Lunar Ruins, you should've already done this. HOWEVER,
BOTH MUST BE IN YOUR PARTY TO ENTER!
Save your game to the southwest, then enter the nearby doorway. After
examining the tablet to the north, Palom and Porom will split up; head either
direction at the fork and talk to one of the twins to begin navigating through
the small tunnels, which only they can fit through.
(. NOTE .) To make it through here quicker, don't take A~ status effect off
once you have it.
You'll start off as Palom; press the button to the northwest to open the
doors on Porom's side, at which point you'll be told that you can use the L
and R buttons to switch between Palom and Porom to navigate through this
puzzle. Go ahead and switch to Porom.

As Porom ...
Press the blue button on the wall to the northeast, then proceed through the
doorway to a crystal-floored room. Step on the yellow block to make Porom
Mini, then head all the way east, stepping on the turquoise block above you to
have Float take effect as well. If you need to, examine the nearby urn to
restore your MP, then walk over the broken blocks to your south, following the
path to another blue button. Once you press this, switch back to Palom.

As Palom ...
Go through the previously locked door to the next crystal-floored area.
Again, use the urn if you need to restore MP, head west and watch the toad go
through the small hole in the wall, then move all the way west and make
yourself a Toad as well by stepping on the green block. Move back east and go
north through the toad-shaped hole to be on the other side, use the urn on the
right if needed for MP, then examine the blue button on the northern wall to
unlock another door. Head back south through the wall, continuing west, then
north through the door here to the next area. Make yourself a Pig by stepping
on the pink button, then follow the long path until you reach a door; switch
back to Porom.
As Porom ...
Head back north across the broken floor and go through the door above you to
the right. In this room, you'll see a mini person come out of a hole in the
wall, so go through the hole, then move east and north to another blue button.
Press it, then head back, go west, then north to a pink block; step on it to
become a Pig, which will unlock the door above you. Go through it, then
follow along the path as it goes north, west, south, then west and north to a
large blue button; step on it to make something move somewhere. Go back east
and north to see another small hole in the wall; go north through it to a
dead-end. Switch to Palom.
As Palom ...
Go through the newly opened door, then move west and step on the yellow Mini
button, proceeding then to the east and north through the tiny hole. Press
the blue button on the northern wall, then head west and north through the
doorway here (you should still have the Pig status on) to the next area.

If needed, step on both the green and turquoise blocks to become a Floating
Toad, then cross the broken floor, following it to solid floor. Keep
following along the path, not stepping on any colored blocks until you come to
a Toad-shaped hole to the north; go through and head west from there, stepping
on the large blue button at the dead-end here, which will move something for
Porom.

You should still be Mini; if so, head east and go north through the small
hole, then go west and step on the green button. That's it for Palom, so go
ahead and switch back to Porom now.

As Porom ...
Go through the northern door to the next area, exam1n1ng the nearby urn to
recover your MP if needed. If needed, step on the pink Pig block to acquire
the Pig status once again, then go through the newly opened door to your
north. Move north, then head east, stepping on the turquoise block to your
south to gain Float. Cross the broken floor to your east, following the
broken path as it takes you back to solid floor. Move south and east, going
south when you see a small offshoot in that direction, which will take you to
an area with another blue button on the wall; press it.
Head through the doorway on the right to a different part of the crystal
-floored area, stepping on the green block to become a Toad. Head north
through this hole, then north through another; move west and north from here
to find a large green button.
That SHOULD be it, unless you weren"t Mini with Palom and couldn't proceed
on the other side. If you couldn't proceed, switch back to Palom.

As Palom ... (if you weren't Mini and couldn't proceed ... )
Head back east and south through the Toad hole; make sure you have Float on,
then cross the broken floor back to the other side. Go through the door to
the north here, getting the Mini ability once again, then make your way back
to the previous area and cross the broken floor; step on the pink Pig block
{if needed) to get rid of your Pig status, then go north through the Toad hole
for the last time. Go back west and step on the Toad block for the last time
{if needed) to get rid of you Toad status, then head north through the Mini
hole. Go west to find the green button on this side as well.

Once both of the twins have reached the green buttons on their respective
sides, watch the dialogue between them until you're returned back to the start
of the trial with Cecil.
(. NOTE .) If you still have Thor's Hammer for Cid, equip it for the next
battle, as the boss is weak to Lightning.
Make sure that your party is completely normal and healed, then head north
and talk to the old man to battle Lunar Leviathan.

_I BOSS-46 I I * BOSS * I_
- - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Lunar Leviathan My Level: Cecil (73) I Bestiary# 251/259
----..,.---,-------,,---------,-----,-1---.,...----,----
Statistics Type Resistance Weakness

HP 135000 Poison Lightning


Strength 205 Blind
Defense 3 Treasure Silence
Magic 38 Pig Leech
Mag Def 51 Summon Book LL Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Lunar Leviathan will start off with a Deluge at the beginning of the battle;
it's not too bad, as the only real attack you'll have to worry about is
Maelstrom. If he casts Maelstrom, DROP WHATEVER YOU'RE DOING AND USE A
MEGALIXIR, everyone at critical health can easily be taken out by a Deluge at
that point. other than that, he also uses Blizzaga, which only damages one
character for about the same amount as a Deluge, as well as Constrict, which
will paralyze one character; use Esuna with Cecil to remedy that.
Have Porom cast Curaja every round, and if it's not needed, have her cast
Holy; have Palom cast Thundaga every round for MAJOR damage, and have Cecil,
Kain, and Cid attack normally; don't have Kain Double Jump, as his normal
attack should be doing near max damage anyway.

Watch out for Maelstrom, stay healed, and you should be fine.

After the battle, you'll receive the [_SUMMON BOOK LL_], which will allow
you to summon Lunar Leviathan once, as well as the [_TWIN STARS_] and the
[_TWIN STARS_], which allows the twins to use Double Meteor using their
Twincast when equipped!

(. NOTE .) If you take on Palom's and Porom's Trial and defeat Lunar
Leviathan a second time, you'll receive a [_GOLDEN APPLE_] and a
[_SILVER APPLE_] instead of the Twin Stars.

Back at the entrance of Palom's and Porom's Trial, Save if you like, then
head north around the entrance, following the path as it goes north and up a
set of stairs to the next area, where you'll take on another three of four
floors on the way to the Final Trial .

. ---------------1------------------------------------------1----------------.
I W-2-S3 I Area: "FINAL-A" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Dancing Calcabrina I
I Background Terrain: Building Interior I
I I
I Starting Description: In a building, and can only go north. I

.------------1-------------------------------1------------------------------.
I Items I [_] Dry Ether I I
I I I I
1-------------1-------------------------------1-------------------------------1
I Equipment I [_] Nirvana I I
I I I I
1-------------1---------------------------------------------------------------1
I Enemies I #189 [_] Grudge Puppet (18929 HP) I
I I #190 [_] Death Puppet (60702 HP) I
, I ,

Can't get much easier than this! Head north and take out all of the Grudge
Puppets and the Death Puppets in the area. For the Death Puppets (the large
ones that look like Calcabrina), have Palom/Rydia cast Tornado (and hope it
hits), then take a quick whack at it to take it out; do so quickly, because it
can rack up the damage extremely fast!
Defeat all of the puppets that you see, and one last Death Puppet will
appear near the exit; take it out, and a chest will appear. Grab the
[_NIRVANA_] for Porom out of it, then go through the door to the next area.

(. NOTE .) If you visit this area again on future visits through the Lunar
Ruins, the treasure chest will contain a [_DRY ETHER_] .

. ---------------1------------------------------------------1----------------.
I W-2-S4 I Area: "FINAL-B" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Within the Giant I
I Background Terrain: Tower of Babil I
I I
I Starting Description: In one of the blue I
I glowing areas of the Tower of Babil. I
. '

1------------ ------------- ---------- --------1-- ----------- ----------- ------'


Items [_] Red Fang I [_] White Fang
[_] Blue Fang I
I
--_-_-_-__-_-_-__-_-_-_-------------------------------1--_-_-_-__-_-_-__-_-_-__-_-_-__-_-_-_-----------------
Equipment [_] Ribbon I
~~~~~- -~~~~~~~~~~~~~I~~~~~~~~~~~~~-
Enemies #169 [_] Coeurl Regina (15935 HP)
#171 [_] Fiend Dragon (20830 HP)
#177 [_] Chimera Geist (24415 HP)
#180 [_] King Behemoth (29834 HP)
#181 [_] Gil Snapper (30710 HP) (Weakness: Ice)
#182 [_] Proto Deathmask (31415 HP)

(. NOTE .) The Proto Deathmasks here are just as hard as a boss if you're
not careful. Make sure that your party members have weapons that DON'T cast
spells sometimes (except Kain and his Double Jump), as it'll almost always
have Reflect up, and you WILL pay for it if you accidentally cast on it. Have
Kain use his Double Jump (which is fine with Abel's Lance equipped, it won't
cast Tornado during a Double Jump), have Cecil attack ONLY if he doesn't have
his Lightbringer equipped (preferably his Ragnarok), and have Cid attack with
Thor's Hammer equipped (Yang/Edward attacking normally, or have Edge throw
Fuma Shurikens), and set up a Reflect on one of your own party members and
have Palom/Rydia and Porom/Rosa bounce Flare and Holy off of it to get some
decent damage in on the Proto Deathmask; it shouldn't take long. Once you
have its Bestiary entry, you may want to consider running away to avoid it, as
your resources will deplete very quickly against them!
(. NOTE .) The King Behemoths here will tear you apart if you try to
constantly attack them; just have Kain Double Jump three times to take them
out with minimal damage.
After some dialogue between the mages here, move east, then north against
the wall, then continue east some more, taking the second southern path down.
Follow along here until you reach a chest containing a [_RED FANG_]. Return
back to the entrance and head west and north now, taking either path south,
and following it to a fork. Continue south until you're against the
southernmost wall, then head directly north at the fork to find a chest
containing a [_BLUE FANG_].

From the last chest, go south to the fork, then turn east, going past this
fork to the east and north to another fork with a set of stairs to the north;
climb those stairs until you reach the chest containing a [_RIBBON_]. Go back
to the fork now and continue east to the last fork here; continue south and
east to come to a chest containing a [_WHITE FANG_].

Make your way back to the Blue Fang chest, which is four forks to the west
from the last chest. From that chest, go to the fork to the lower right and
head north, following this long winding path to the next area. If you come to
a dead-end, you just passed the semi-hidden path south just to your west; take
that path south and you'll eventually come to the exit .

. ---------------1------------------------------------------1----------------.
I W-2-55 I Area: "FINAL-C'' I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Lunar Subterrane I
I I
I
. Starting Description: Between two pillars, nowhere to go but up.
.I
1------------ ------------- ---------- --------1-- ----------- ----------- ------.
Items [_] Megalixir I
~~~~~~~~~~~~~~~~~~I~~~~~~~~~~~~~
------------- -------------------------------1-------------------------------
Equipment [_] Vishnu Vest I [_] Ribbon
------------- -__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_!-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_-_-__-_
Enemies #178 [_] Catoblepas (30556 HP)
#179 [_] Iron Giant (29818 HP)
#180 [_] King Behemoth (29834 HP)
#181 [_] Gil Snapper (30710 HP) (Weakness: Ice)

Just head north and open the chest for a [_VISHNU VEST_] for Edward. Once
you have it, continue north to the next area.

(. NOTE .) If you visit this area again on future visits through the Lunar
Ruins, the treasure chest will contain either a [_MEGALIXIR_] or a [_RIBBON_] .

. ---------------1------------------------------------------1----------------.
I W-2-56 I Area: "FINAL-D" I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: Into the Darkness I
I Background Terrain: Sylph Cave I
I I
I Starting Description: You start near an old man in a green area... I
I this is the fabled dragon floor! I

.------------1--------------------------------------------------------------.
I Enemies I #191 [_] Brachioraidos (180000 HP) I
. I .

The only thing on this floor is the hardest enemy in the game, the
Brachioraidos.

If you want to avoid the battle, just head east, then south, then west, then
north, CAREFULLY stepping to avoid him, until you reach the next area.
If you want to battle him, then I guess even though he's not a boss, a boss
section is in order:

.---------------------------------------------------1-----------------------.
I Brachioraidos My Level: Cecil (74) I Bestiary# 191/259 I
I I I
I Statistics Type Resistance Weakness I
I I
I HP 180000 Dragon Poison I
I Strength 225 Blind I
I Defense 5 Treasure Silence I
I Magic 212 Pig Leech I
Mag Def 125 Hero's Shield Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

He'll start the battle off with Inferno; it WILL almost always kill a party
member, so be sure to revive them as soon as you can. He'll also use it
several times throughout the battle, so make sure to keep your party revived.
During the battle, he also likes to use all three of the -ga spells, as well
as Bio, Holy, and Flare, ALL of which are deadly due to his high magic stat ...
but only when provoked, see below. His physical attacks also do a decent
amount of damage, so be sure to stay healed. He'll also use Blackhole, which
will strip all positive effects (including Reflect) off your party, so watch
out for it.
As the battle goes down, he will start counting down from 3, much like Lunar
Bahamut; you can do two things here:

1) Let him count down without attacking him, at which point he'll cast
Megaflare; this will kill EVERYONE who doesn't have a Reflect on, so have Kain
do his Double Jump a little time after you see '2' on the screen (or if the
Brachioraidos is Slowed, then as you see '1'), and have Porom Reflect anyone
else she can in the meantime, as that's the ONLY attack he'll do, and believe
it or not, the least dangerous. I strongly suggest doing this over trying to
contend with the barrage of spells listed below.
2) This isn't recommended, but hey, it's your game .. Attack while he's
counting down, which will interrupt the Megaflare, but it will result in him
deciding to cast Protect AND Reflect instead, then will proceed to bounce
Firaga, Blizzaga, AND Thundaga spells off him himself, most likely killing
three of your party members. REVIVE THEM IMMEDIATELY, because soon after
that, he'll bounce Bio, then Holy, then Flare off as well, killing three more;
hopefully you can get them revived in time before taking another massive
beating. At that point, keeping your party ALIVE is much more important than
keeping them healed. He isn't the smartest being though; if he starts his
countdown again while he's still Reflected, take a swing at him again and
he'll still cast Protect and Reflect, which should bounce off to you, and soon
after, his will wear off. At that point, he'll start slaughtering himself
with his own spells, so take that time to make sure your party is healed, then
proceed beating on him some more.
Have Kain attack normally with Abel's Lance, hoping for a Tornado to hit;
it's easily the quickest way to dispose of him. While doing so, have
Palom/Rydia constantly cast Flare (Tornado won't work like Kain's will), have
Porom/Rosa cast Slow on the Brachioraidos and Haste on Kain, then cast Reflect
every round to prepare for the Megaflare, while Cecil and Cid/Yang/Edge/Edward
focus on keeping everyone alive if needed; otherwise, have them attack
normally (Edge should throw Furna Shurikens). Since this is the hardest battle
in the game, don't feel bad about using your items if you need to; the
Megalixirs are your friend!
If you're having a LOT of trouble, don't feel bad if you have to use the
Lunar Summon Books; you can always get them again if you feel like making
another trip through and fighting the bosses once again.

Your reward for defeating him will be the Hero's Shield, the best shield in
the game; this shield can be equipped by ALL party members, including mageslll
And it'll ALWAYS drop when you beat him, so feel free to make some return
trips to get more.
Once he's down, make your way clockwise through this area to the next.

(. NOTE .) The final area only has four random floors compared to most that
have five

. ---------------1------------------------------------------1----------------.
I W-2-57 I Area: The Final Trial I Lunar Ruins I
I I I I
1-----------------------------------------------------------------------------1
I Background Audio: The Red Wings I
I Background Terrain: Lunar 5ubterrane (Zeromus' Area) I
I I
I Starting Description: In the crystal-floored Lunar Subterrane I
I area, similar to the area where you initially fought Zeromus. I
' '

.------------1--------------------------------------------------------------.
I Save Points I To the north from the start I
I I I
1-------------1---------------------------------------------------------------1
I Bosses I #259 *[_] Zeromus EG (200000 HP) I
, I ,

(. NOTE .) For the last boss fight, unequip any weapons that have an added
magic attack with the weapon (except for Abel's Lance on Kain), as the spells
casts after the blow can be reflected back upon you for major damage.
Head north and use the Save Point. When you're ready, continue north and
take on the final optional boss, Zeromus EG.

_I BOSS-47 I I * BOSS * I_
- - - - - - -------- ---------- ----------- ----1- ----- -- - - - -
Zeromus EG My Level: Cecil (74) I Bestiary# 259/259
---....,.---,------,,---------....,------,-1---.,.----,----
Statistics Type Resistance Weakness

HP 200000 Poison
Strength 22S Blind
Defense 3 Treasure Silence
Magic 45 Pig Leech
Mag Def 202 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

Zeromus EG will start the battle off with a bang . literally. Cast Curaja
once Big Bang hits.
Almost all of his attacks are dangerous; Whirl hits just like Tornado,
reducing your HP to critical status; Flare will hit extremely hard, nearly
killing a party member; he'll use Earthquake, then Lightning, then Blaze
consecutively, doing a lot of damage to the whole party; he'll Deluge, then
Whirlwind your entire party, which doesn't hurt TOO bad, but is still a
nuisance; he'll Toad and Mini your entire party; he'll Curse one of your party
members; he'll physically attack your party either once (if you're lucky), or
three consecutive times, sometimes all to one party member. Lesser damaging
attacks include Drain and Osmose, which really do next to nothing compared to
the previous attacks.

Depending on his mood (I say this because sometimes it doesn't happen), each
physical attack will result in a Curse spell, so Remedy/Esuna it as soon as
you can; Cecil works great in this role since he's either doing the least or
second least amount of damage. Each magical attack will result in 1)
A Reflect spell, and 2) a strong physical counterattack. If you're lucky,
you won't run into this.
After your first magic attack on him, he'll cast Reflect, so take a look at
the strategies below first to see which route you want to take which will
allow you to do the most damage, with or without Reflect.
Strategy A:

Have Porom cast Curaja every round; have Cecil and Cid/Yang/Edge/Edward
attack normally (Edge should throw Fuma Shurikens); have Kain use his Double
Jump ability; have Palom/Rydia cast Meteor, as it will not be reflected back
like Flare or other spells will. Since this is one of your final battles,
don't feel bad about using your items if you need to; the Megalixirs are your
friend I
Strategy B:
You'll HAVE to use Elixirs and Megalixirs for recovery for this method, as a
Reflect will be set up on your characters. Set up a Reflect on one or more of
your characters to bounce back at Zeromus EG, then have both Palom/Rydia and
Porom/Rosa cast Flare and Holy, having either Cecil or Cid/Yang/Edge/Edward
heal with Elixirs and Megalixirs while Kain uses his Double Jump.

Strategy C:
You'll need to use your Lunar Summon Books. None of them damage him, but
they do give you an edge, so use this in combination with one of the above two
strategies; you'll do more damage with Strategy B:
1) Start off with Lunar Ifrit; it'll Stop him 100%. He can't do anything,
so wail away! I recommend doing this VERY FIRST THING so he doesn't cast
Reflect, allowing you to use Flare and Holy with Palom/Rydia and Porom/Rosa.
2) Once Stop wears off, use Lunar Titan; it'll 100% Mini him. Attacks will
now do more damage, and you can continue using Flare and Holy, so so go go go!

3) Once Mini wears off, use Lunar Dragon; it'll 100% Toad him. Normal
attacks from your fighters should now do 9999 damage, and you can STILL keep
going with Flare and Holy, so keep on whacking away!

4) Once Toad wears off, use Lunar Leviathan; it'll 100% Slow him. Be
cautious, but still fire away.
Don't use any other Lunar Summons; they aren't beneficial. For example, if
you use Lunar Ramuh, it will Silence Zeromus EG, but that will lead to him
stepping up his physical attacks, slaughtering you much more quickly than he
was before. If you're having more trouble against his magic attacks than his
physical attacks, then using Lunar Ramuh might actually help you.
Once you've used those summons to give you a good edge to start the battle,
continue on using one of the previous strategies. If you have more issues at
the end of the battle rather than the start, then use the Lunar Summon
strategy near the end instead.
Don't feel bad if you have to use the Lunar Summon Books; you can always get
them again if you feel like making another trip through and fighting the
bosses once again.
Once his HP starts getting low, he will use his Leech ability to heal
himself every time he takes damage, and quite a bit actually. At that point,
use attacks that do preferably 9999 damage (Kain's Double Jump and
Palom's/Rydia's Meteor), or attacks that definitely do more damage than he's
healing worth, as you'll be just prolonging the battle if you can't damage
more than he's healing for. Have the remaining three heal with either Curaja
or items; if you want to be aggressive, have Porom/Rosa also cast Reflect on
herself and bounce Holy off of her, leaving Cecil and Cid/Yang/Edge/Edward to
heal.

Once you've defeated him, step on the panel to be teleported back to the
Lunar Surface. Yep, that's it! Congratulations! All that's left to do now
is go back through the Lunar Ruins and try to discover all of the other random
floors you have yet to run into, or fight the Lunar Bosses again to get their
second item, if you haven't done so already!

_I A-1-00 Final Fantasy IV I_


----- ------------------------------- ----------
-=- Appendices -=-

In this section, you will find all of the Sundries, Weaponsmith, and Armorer
lists, in order of appearance in the game. You will also find a
COMPLETE Bestiary with all enemy statistics, locations, and item drops, in
order of the in-game Bestiary. Note that there WILL be spoilers if you decide
to read the details of the Plot Synopsis, as it summarizes the entire story of
Final Fantasy IV.

- Shop Lists
- Abilities

- Bestiary
- Plot Synopsis
(* MASSIVE SPOILERS THROUGHOUT *)

_ I A-1-01 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - - -
-=- Shop Lists ~

In this section, you will find all of the Sundries, Weaponsmith, and Armorer
lists, in order of appearance in the game:

Baron

-=- Sundries -=-


1- ---- ------------ ---------- -1- -------- ----------- --------1
I Potion 30G I Eye Drops 30G I
I Phoenix Down 100G I Antidote 40G I
I Gold Needle 400G I Tent 100G I
I Maiden's Kiss 60G I Gysahl Greens 50G I
~~~~~~~~~~~I~~~~~~~~~~~

-=- Kaipo, Oasis of the Desert -=-

Sundries Weaponsmith

Potion 30G Rod 100G


Phoenix Down 100G Staff 160G
Gold Needle 400G Bow 220G
Maiden's Kiss 60G Iron Arrows 10G
Eye Drops 30G
Antidote 40G
Tent 100G Armorer
Gysahl Greens 50G

Leather Cap 100G


Clothing 50G
Leather Clothing - 200G
Iron Armlet 100G

Fabul Castle

1--------------------------1 1-------------------------- I
Sundries Weaponsmith

Potion 30G Flame Claws 350G


Phoenix Down 100G Ice Claws 450G
Gold Needle 400G Lightning Claws 550G
Maiden's Kiss 60G
Eye Drops 30G ----------------------------
Antidote 40G Armorer
Tent 100G
Gysahl Greens 50G ----------------------------
Demon Helm 980G
Demon Armor - 3000G
Demon Gloves 800G

-=- Mysidia ~

I Sundries I Weaponsmith -=- I

1- ---- ------------ ---------- -1- -------- ----------- --------1I


I I

I Potion 30G I Ice Rod 220G I


I Hi-Potion 150G I Flame Rod 380G I
I Phoenix Down 100G I Healing Staff 480G I
I Gold Needle 400G I Crossbow 700G I
Echo Herbs 50G Holy Arrows 20G
Antidote 40G
Tent 100G
Cottage 500G Armorer

Wizard's Hat 700G


Gaia Gear 500G
Silver Armlet 6S0G
Lustrous Shield 700G
Lustrous Helm - 4000G
Knight's Armor 8000G
Gauntlets 3000G

-=- Agart ~-

Sundries Weaponsmith

Potion 30G Rod 100G


Phoenix Down 100G Staff 160G
Gold Needle 400G Spear 60G
Maiden's Kiss 60G Boomerang 3000G
Eye Drops 30G Bow 220G
Antidote 40G Crossbow 700G
Tent 100G Iron Arrows 10G
Gysahl Greens 50G Holy Arrows 20G

Armorer

----------------------------1----------------------------
Iron Shield 100G I Iron Gloves 130G
Iron Helm 150G I Iron Armlet 100G
Iron Armor 600G I
-_-_-_----------------------------------------!-__-_-_-__-_-_-__-_-_-__-_-_-_----------------

-=- Baron -=-

I Weapon smith I Armorer I

1- ---- ------------ ---------- -1- -------- ----------- --------1I


I I

I Thunder Rod 700G I Headband 450G I


I Healing Staff 480G I Kenpo Gi - 4000G I
I Flame Claws 350G I Silver Armlet 6S0G I
I Ice Claws 450G I I
I Lightning Claws 550G I I

Mist

-=- Weaponsmith -=- -=- Armorer -=-


1- ---- ------------ ---------- -1- -------- ----------- --------1
I Whip - 3000G I Bard's Tunic 70G I
I Dancing Dagger - 5000G I I
' ' '

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Mythril

~ Weaponsmith I ~- Armorer -=- ~-


I
--_-_-_-__-_-_-__-_-_-__-_-_-_------------------- 1--_-_-_-__-_-_-__-_-_-__-_-_-_-------------------
Myth ril Staff - 4000G I Mythril Shield - 1000G
Mythril Knife - 3000G I Mythril Helm - 3000G
Mythril Hammer - 8000G I Mythril Armor - 17000G
Mythril Sword - 6000G I Mythril Gloves - 2000G
~~~~~~~~~~-1~~~~~~~~~~-

-=- Sundries ~

----------------------------1----------------------------
Maiden's Kiss 60G I Diet Ration 100G
Mallet 80G I
-_,..,_,.,._,,.,__,. ,_,.,._,,.,__,. ,_,.,._,,.,__,. ,_,.,._,,.,__,. ,_., ._,,.,__,. ,_., ._, .,_-=-!.__
, .,. ,_,., _.__, .,. ,_,., ___, ., . ,_,.,._,__.,,. ,_,.,._,__.,,. ,_,.,._,__.,,. ,_., ._,__.,,..-

Troia

1--------------------------1 1-------------------------- I
-=- Weaponsmith -=- -=- Sundries -=-

Wooden Hammer 80G Potion 30G


Great Bow - 2000G Phoenix Down 100G
Fire Arrows 30G Gold Needle 400G
Ice Arrows 30G Maiden's Kiss 60G
Lightning Arrows - 30G Eye Drops 30G
Antidote 40G
---------------------------- Tent 100G
-=- Armorer -=- Gysahl Greens 50G

Leather Cap 100G -=- Pub -=-


Feathered Cap 330G
Clothing 50G
Leather Clothing - 200G Membership Pass - 10000G
Ruby Ring - 1000G

~ Dwarven Castle -=-

Sundries Sundries I
I (left) I (right) I
I I
1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Gold Needle 400G I Phoenix Down 100G I
I Maiden's Kiss 60G I Potion 30G I
I Mallet 80G I Hi-Potion 150G I
Diet Ration 100G Tent 100G
Echo Herbs 50G Cottage 500G
Eye Drops 30G Gnomish Bread 100G
Antidote 40G Gysahl Greens 50G
Cross 100G
.. Remedy - 5000G
1--------------------------1 1-------------------------- I
I - Weaponsmith -- I -- Armorer -=- I

1- ---- ------------ ---------- -1- -------- ----------- --------1I


I I

I Dwarven Axe - 15000G I Flame Shield - 1250G I


I Great Bow - 2000G I Flame Mail - 30000G I
I Blinding Arrows 40G I Sage's Miter - 2000G I
I Flame Sword - 14000G I Sage's Surplice - 1200G I
I Flame Lance - ll000G I Rune Armlet - 2000G I

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

-=- Cave of Eblan -=-

-~ Sundries -=- -=- Weaponsmith -=-


Gold Needle 400G Power Staff - 2000G
Maiden's Kiss 60G Icebrand - 26000G
Mallet 80G Ice Lance - 21000G
Diet Ration 100G Kunai - 4000G
Echo Herbs 50G Boomerang - 3000G
Eye Drops 30G Killer Bow - 3000G
Antidote 40G Poison Arrows 70G
Cross 100G

-=- Armorer -=-


Ice Shield - 10000G
Ice Armor - 35000G
Black Robe - 10000G

Tamra

-=- Sundries -=- -=- Sundries -=-


(left) (right)

Gold Needle 400G Phoenix Down 100G


Maiden's Kiss 60G Potion 30G
Mallet 80G Hi-Potion 1S0G
Diet Ration 100G Tent 100G
Echo Herbs 50G Cottage 500G
Eye Drops 30G Gnomish Bread 100G
Antidote 40G Gysahl Greens S0G
Cross 100G Remedy - 5000G

.
I
- -- I --
weapon smith
1- ---- ------------ ---------- -1- -------- ----------- --------1
I
I
Armorer -=-
I

I Ashura - 7000G I Diamond Shield - 15000G I


Chain Whip - 6000G Diamond Helm - 10000G
Ogrekiller - 45000G Diamond Armor - 40000G
Killer Bow - 3000G Diamond Gloves - 5000G
Silencing Arrows - 100G Gold Hairpin - 20000G
Diamond Armlet - 4000G

-=- The Feymarch -=-

Sundries Sundries
(left) (right)

Phoenix Down 100G Gold Needle 400G


Potion 30G Maiden's Kiss 60G
Hi-Potion 150G Mallet 80G
Tent 100G Diet Ration 100G
Cottage 500G Echo Herbs 50G
Gnomish Bread 100G Eye Drops 30G
Gysahl Greens 50G Antidote 40G
Remedy - 5000G Cross 100G

~ Weaponsmith ~- -=- Armorer -=-


Whip - 3000G Aegis Shield - 20000G
Chain Whip - 6000G Luminous Robe - 30000G
Blitz Whip - 10000G
Kotetsu - 11000G
Faerie Rod - 5000G
Aura Staff - 7000G
Angel Arrows 110G

Kokkol' s Forge

I - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - I

I -=- Weaponsmith -=- I


I1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Shuriken - 20000G I Yoichi Arrows 140G I
I Furna Shuriken - 50000G I I
. I .

~ Hummingway Abode -=-

-=- Sundries ~ I
I1- ---- ------------ ---------- -1- -------- ----------- --------1I
I Hi-Potion 150G I Elixir - 100000G I
I Phoenix Down 100G I Cottage 500G I
I Ether - 10000G I Bestiary 980G I
I Dry Ether - 50000G I Gysahl Whistle - 20000G I
~~~~~~~~~~I~~~~~~~~~~
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Area: "CECIL-B" (Lunar Ruins)

. I - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - I
.
I -=- Sundries ~ I
I1- ---- ------------ ---------- - --------- ----------- ------- -1I
I Hi-Potion 150G Elixir - 100000G I
I Phoenix Down 100G Cottage 500G I
I Remedy - 5000G Bestiary 980G I
I Dry Ether - 50000G Gysahl Whistle - 20000G I

. I --------------------------1 I-------------------------- I
.
I -=- Armorer -=- -=- weaponsmith -=- I
I1- ---- ------------ ---------- - --------- ----------- ------- -1I
I Aegis Shield - 20000G Shuriken - 20000G I
I Luminous Robe - 30000G Furna Shuriken - 50000G I
I Gold Hairpin - 20000G Yoichi Arrows 140G I

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

Area: "CID-D" (Lunar Ruins)

. I - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - I
.
I I -=- Sundries ~-
I I
1---------------------------- -----------------------------1
I Hi-Potion 150G Cottage 500G I
I Phoenix Down 100G Bestiary 980G I
I Remedy 5000G Gysahl Whistle - 20000G I
I Dry Ether - 50000G Megalixir - 650000G I
I Elixir - 100000G I

Armorer Weaponsmith

Assassin Vest - 530000G Shuriken - 20000G


Battle Gear - 500000G Furna Shuriken - 50000G
Maximillian - 520000G Rising Sun - 410000G
Chocobo Suit - 550000G Assassin's Dagger - 420000G
Tabby Suit - 560000G Gigant Axe - 480000G
Tiger Fangs - 450000G
Perseus Arrows - 20000G

_I A-1-02 Final Fantasy IV I_


- - - - - ------------------------------- - - - - - - - - -
-=- Abilities ~

Listed below are all of the spells in the game, as well as the levels that
they are learned. They are in order of level learned by character; the
characters are in alphabetical order.
-~----~I ~- Cecil {White Magic) -=-
. ---1- --------- --1- - - - - - - - - - - - - - - - - ------------ ------
I MP I Spell I LV I Description I
l====l============l====l======================================================I
I 03 I Cure I DF I Restores HP. I
I 02 I Sight I 03 I Opens world map. I
I 01 I Libra I 08 I Determines target"s HP and weakness. I
I 09 I Cura I lS I Restores HP. I
I 10 I Teleport I 19 I Warps party out of a dungeon or a battle. I
I 20 I Esuna I 24 I Cures all status effects except KO. I
._1 1_1 _ _ _ _ _ _ _ _ _ _ _ _ __

- DF = Starts with it by default as a Paladin.

I Edge {Ninjutsu)
-~------- --------------~1~----- 0- - - - - - - - - - - - - - - ' - - - - - - - - - - - - - - - - - - - - I

MP Ability I LV I Description
============l====I======================================================
lS Flame I DF I Releases fire through ninjutsu
20 Flood I * I Releases a tidal wave through ninjutsu
2S Blitz I * I Releases lightning through ninjutsu
05 Shadowbind I 21 I Pins target and temporarily prevents it from
I I performing any actions.
10 Smoke I 33 I Creates a veil of smoke to help
I I allies flee from battle.
06 Mirage I 38 I Creates illusion of one"s self to confuse the enemy.
-----------------------!-_----!-_--------------------------------------------------------------------------------------
- DF = Starts with it by default.
* Learned after defeating the King/Queen of Eblan in the Tower of Babil.

________ I Fusoya {Black Magic)


------------1-----------------------------------
MP Spell I LV Description
============ ======================================================
07 Toad DF Transforms target to Toad or restores state.
01 Pig DF Transforms target to Pig or restores state.
04 Warp DF Warps party back to previous floor.
02 Poison DF Causes Poison.
0S Fire DF Causes fire damage.
lS Fira DF Causes fire damage.
30 Fi raga DF Causes fire damage.
05 Blizzard DF Causes ice damage.
lS Blizzara DF Causes ice damage.
30 Blizzaga DF Causes ice damage.
0S Thunder DF Causes lightning damage.
15 Thundara DF Causes lightning damage.
30 Thundaga DF Causes lightning damage.
20 Bio DF Releases a virus that causes damage.
2S Tornado DF Creates a tornado that causes heavy damage.
30 Quake DF Spawns an earthquake that causes damage.
12 Sleep DF Causes Sleep.
lS Break DF Causes Petrify.
3S Death DF Causes Death.
15 Stop DF Causes time to stop, halting target"s actions.
18 Drain DF Absorbs HP.
00 Osmose DF Absorbs MP.
99 Meteor DF Calls forth a meteor that causes damage.
50 Flare DF Causes damage by combustion.
- DF = Starts with it by default.

I ~- Fusoya {White Magic)


-~----------------------~1-- ----------------~
-=- -----------------
MP Spell I LV Description
==== ============ ==== ======================================================
05 Hold DF Causes Paralyze.
06 Silence DF Causes Silence.
10 Confuse DF Causes Confuse.
08 Blink DF Creates illusion of one's self to confuse the enemy.
09 Protect DF Reduces physical damage received.
10 Shell DF Reduces magic damage received.
14 Slow DF Slows the passing of time.
25 Haste DF Hastens the passing of time.
18 Berserk DF Causes Berserk.
30 Reflect DF Reflects magic cast at target.
46 Holy DF Causes holy damage.
12 Dispel DF Dispels magic effects.
01 Libra DF Determines target's HP and weakness.
03 Cure DF Restores HP.
09 Cura DF Restores HP.
18 Curaga DF Restores HP.
40 Curaja DF Restores HP.
20 Esuna DF Cures all status effects except KO.
08 Raise DF Revives one target.
52 Arise DF Revives and restores full HP to a single target.
06 Mini DF Transforms target to Mini or restores state.
10 Teleport DF Warps party out of a dungeon or a battle.
02 Sight DF Opens world map.
08 Float DF Levitates target.

- DF = Starts with it by default.

-~----~-1 ~- Palom {Black Magic) -=-


---------- --1- ---------------~ ------------ ------
MP Spell I LV Description
05 Fire DF Causes fire damage.
05 Blizzard DF Causes ice damage.
05 Thunder DF Causes lightning damage.
12 Sleep DF Causes Sleep.
02 Poison DF Causes Poison.
15 Blizzara 11 Causes ice damage.
01 Pig 11 Transforms target to Pig or restores state.
15 Fira 12 Causes fire damage.
15 Thundara 13 Causes lightning damage.
15 Stop 14 Causes time to stop, halting target's actions.
20 Bio 19 Releases a virus that causes damage.
07 Toad 22 Transforms target to Toad or restores state.
30 Quake 23 Spawns an earthquake that causes damage.
18 Drain 26 Absorbs HP.
04 warp 29 Warps party back to previous floor.
30 Blizzaga 32 Causes ice damage.
30 Fi raga 33 Causes fire damage.
30 Thundaga 34 Causes lightning damage.
15 Break 36 Causes Petrify.
00 Osmose 40 Absorbs MP.
35 Death 46 Causes Death.
25 Tornado 48 Creates a tornado that causes heavy damage.
99 Meteor 50 Calls forth a meteor that causes damage.
50 Flare 52 Causes damage by combustion.
---------------
- DF = Starts with it by default.

______ I ~- Porom {White Magic) -=-


I - - - ------------1-~~~~~~~~~~~~~~~~-------------------1

MP Spell I LV Description
============ ======================================================
03 Cure DF Restores HP.
05 Hold DF Causes Paralyze.
01 Libra DF Determines target's HP and weakness.
14 Slow DF Slows the passing of time.
02 Sight DF Opens world map.
08 Raise 11 Revives one target.
09 Protect 12 Reduces physical damage received.
09 Cura 13 Restores HP.
06 Silence 15 Causes Silence.
18 Berserk 18 Causes Berserk.
10 Teleport 19 Warps party out of a dungeon or a battle.
20 Esuna 20 Cures all status effects except KO.
08 Blink 23 Creates illusion of one's self to confuse the enemy.
10 Confuse 25 Causes Confuse.
10 Shell 29 Reduces magic damage received.
06 Mini 31 Transforms target to Mini or restores state.
12 Dispel 31 Dispels magic effects.
18 Cu raga 33 Restores HP.
25 Haste 38 Hastens the passing of time.
08 Float 40 Levitates target.
30 Reflect 44 Reflects magic cast at target.
40 Cu raj a 48 Restores HP.
46 Holy 52 Causes holy damage.
52 Arise 56 Revives and restores full HP to a single target.
~~~~~--!~~~~~~~~~~~~~~~~~~~~~~-

- DF = Starts with it by default.

~ Rosa {White Magic) -=-


MP Spell LV Description
============ ======================================================
03 Cure DF Restores HP.
05 Hold DF Causes Paralyze.
01 Libra DF Determines target's HP and weakness.
14 Slow DF Slows the passing of time.
02 Sight DF Opens world map.
10 Teleport * Warps party out of a dungeon or a battle.
08 Raise 11 Revives one target.
09 Protect 12 Reduces physical damage received.
09 Cura 13 Restores HP.
06 Silence 15 Causes Silence.
20 Esuna 18 Cures all status effects except KO.
18 Berserk 20 Causes Berserk.
08 Blink 23 Creates illusion of one's self to confuse the enemy.
10 Confuse 24 Causes Confuse.
10 Shell 29 Reduces magic damage received.
18 Cu raga 30 Restores HP.
06 Mini 30 Transforms target to Mini or restores state.
12 Dispel 31 Dispels magic effects.
25 Haste 33 Hastens the passing of time.
08 Float 35 Levitates target.
30 Reflect 36 Reflects magic cast at target.
40 Cu raj a 38 Restores HP.
52 Arise 45 Revives and restores full HP to a single target.
46 Holy 55 Causes holy damage.
- DF Starts with it by default.
Comes with it by default when Rosa rejoins in the Tower of Zot .

-~----~I Rydia {Black Magic)


------------1-----------------~------------------1
MP Spell I LV Description
05 Fire Causes fire damage.
15 Fira ** Causes fire damage.
15 Blizzara ** Causes ice damage.
15 Thundara ** Causes lightning damage.
05 Blizzard 02 Causes ice damage.
05 Thunder 05 Causes lightning damage.
12 Sleep 08 Causes Sleep.
02 Poison 10 Causes Poison.
04 Warp 12 Warps party back to previous floor.
07 Toad 13 Transforms target to Toad or restores state.
15 Stop 15 Causes time to stop, halting target's actions.
01 Pig 20 Transforms target to Pig or restores state.
20 Bio 26 Releases a virus that causes damage.
00 Osmose 32 Absorbs MP.
18 Drain 36 Absorbs HP.
30 Blizzaga 39 Causes ice damage.
30 Firaga 42 Causes fire damage.
30 Thundaga 45 Causes lightning damage.
30 Quake 47 Spawns an earthquake that causes damage.
15 Break 49 Causes Petrify.
25 Tornado 51 Creates a tornado that causes heavy damage.
35 Death 52 Causes Death.
50 Flare 55 Causes damage by combustion.
99 Meteor 60 Calls forth a meteor that causes damage.

* = Fire is learned after the story event at the beginning of Mount Hobs.
- ** = Fira, Blizzara, and Thundara are learned by default when Rydia rejoins
your party as an adult.

-=- Rydia {Summon) -=-


------------1---- I-------------------- I
MP Summon I LV Description
---- ============ ---- ======================================================
07 Chocobo DF Summons Chocobo.
20 Dragon * Summons Mist Dragon.
40 Titan Summons Titan .
30 Shiva Summons Shiva.
30 Ramuh * Summons Ramuh.
30 Ifrit * Summons Ifrit.
01 Goblin *A Summons Goblin.
15 Cockatrice *A Summons Cockatrice.
10 Bomb *A Summons Bomb.
18 Mindflayer *A Summons Mindflayer.
50 Asura *B Summons Asura.
50 Leviathan *B Summons Leviathan.
25 Sylph *C Summons Sylph.
45 Odin *B Summons Odin.
60 Bahamut *B Summons Bahamut.

- DF Starts with it by default.


* = Learned by default when Rydia reJoins your party as an adult.
- *A = Learned by using the dropped item of the same name. See the bestiary
for which enemies drop the summon items.
- *B = Learned by defeating them in battle. See the walkthrough for locations.
- c = Learned by visiting the Sylph Cave after the events in the Giant of
Babil.

~~-1 -- Rydia (White Magic, Young Rydia only) -=-


.---1----------------------------~---------1
I MP I Spell I LV I Description I
l====l============l====l======================================================I
I 03 I Cure I 03 I Restores HP. I
I 02 I Sight I 04 I Opens world map. I
I 0S I Hold I 07 I Causes Paralyze. I
'._1 l_I '

-~----~I ~- Tellah (Black Magic) -=-


---------- --1- ----------------~ ----------- ------
MP Spell I LV Description

05 Fire OF Causes fire damage.


05 Blizzard OF Causes ice damage.
05 Thunder OF Causes lightning damage.
15 Stop OF Causes time to stop, halting target's actions.
00 Osmose OF Absorbs MP.
07 Toad * Transforms target to Toad or restores state.
01 Pig * Transforms target to Pig or restores state.
04 Warp * Warps party back to previous floor.
02 Poison * Causes Poison.
15 Fira * Causes fire damage.
30 Firaga * Causes fire damage.
15 Blizzara * Causes ice damage.
30 Blizzaga * Causes ice damage.
15 Thundara * Causes lightning damage.
30 Thundaga * Causes lightning damage.
20 Bio * Releases a virus that causes damage.
25 Tornado * Creates a tornado that causes heavy damage.
12 Sleep * Causes Sleep.
15 Break * Causes Petrify.
18 Drain * Absorbs HP.
99 Meteor * Calls forth a meteor that causes damage.
---------------
- OF = Starts with it by default.
= Learned after the events on Mount Ordeals.

~- Tellah (White Magic) -=-


------------
MP Spell LV Description
---- ============ ---- ======================================================
09 Cura OF Restores HP.
10 Confuse OF Causes Confuse.
08 Blink OF Creates illusion of one's self to confuse the enemy.
20 Esuna OF Cures all status effects except KO.
08 Raise OF Revives one target.
10 Teleport OF Warps party out of a dungeon or a battle.
05 Hold * Causes Paralyze.
06 Silence * Causes Silence.
09 Protect * Reduces physical damage received.
10 Shell * Reduces magic damage received.
14 Slow * Slows the passing of time.
25 Haste * Hastens the passing of time.
18 Berserk * Causes Berserk.
I
30 Reflect I * Reflects magic cast at target.
I
12 Dispel I * Dispels magic effects.
I
01 Libra I * Determines target's HP and weakness.
I
03 Cure I * Restores HP.
I
18 Cu raga I * Restores HP.
I
40 Cu raj a I * Restores HP.
I
52 Arise I * Revives and restores full HP to a single target.
I
06 Mini I * Transforms target to Mini or restores state.
I I
02 Sight I * Opens world map.
I I
08 Float I * Levitates target.
'._1 _I
--------------- ---------------------------------------------------------
- OF = Starts with it by default.
- * Learned after the events on Mount Ordeals.

_I A-1-03 Final Fantasy IV I_


I - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - I

-=- Bestiary ~

-------------------------------------------------------------------------
In this section, you will find a Bestiary with all enemy statistics,
locations, and item drops, in order of the in-game Bestiary.

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - I

#001 [_] Goblin #131 [_] Eukaryote


#002 [_] Helldiver #132 [_] Hornworm
#003 [_] Floating Eyel #133 [_] Prokaryote
#004 [_] Floating Eye2 #134 [_] Abyss Worm
#005 [_] Sword Rat #135 [_] Black Flan
#006 [_] Larva #136 [_] Dark Grenade
#007 [_] Desert Sahagin #137 [_] Alraune
#008 [_] Eyewing Moth #138 [_] Beam Cannon
#009 [_] Hundlegs #139 [_] Centaurion
#010 [_] Sand Worm #140 [_] Clockwork Soldier
#011 [_] Red Mousse #141 [_] Searcher
#012 [_] Gigantoad #142 [_] Optic Blaster
#013 [_] Zombie #143 [_] Armor Construct
#014 [_] Fangshell #144 [_] Clockwork Dragon
#015 [_] Toadgre #145 [_] Great Malboro
#016 [_] Sahaginl #146 [_] Golden Toad
#017 [_] Sahagin2 #147 [_] Moonmaiden
#018 [_] Killer Fish #148 [_] Dark Sage
#019 [_] Tiny Mage #149 [_] Silver Dragon
#020 [_] Amoeba #150 [_] Gold Dragon
#021 [_] Alligator #151 [_] Bone Dragon
#022 [_] Baron Soldier #152 [_] Dinozombie
#023 [_] General #153 [_] Li'l Murderer
#024 [_] Domovoi #154 [_] Armored Fiend
#025 [_] Yellow Jelly #155 [_] Blue Dragon
#026 [_] Basilisk #156 [_] Red Dragon
#027 [_] Le shy #157 [_] Ahriman
#028 [_] Adamantoise #158 [_] Behemoth
#029 [_] Bomb #159 [_] Deathmask
#030 [_] Spirit #160 [_] Zemus's Malice
#031 [_] Gray Bomb #161 [_] Zemus's Breath
#032 [_] Skeleton #162 [_] Flan Princess
#033 [_] Cockatrice #163 [_] Goblin Prince
#034 [_] Gargoyle #164 [_] Echidna
#035 [_] Bloodbones #165 [_] Lamia Queen
#036 [_] Gatlinghog #166 [_] Sahagin Prince
#037 [_] Baron Marine #167 [_] Bomb King
#038 [_] Captain #168 [_] Elite Trooper
#039 [_] Zul #169 [_] Coeurl Regina
#040 [_] Zu2 #170 [_] Crystal Dragon
#041 [_] Soul #171 [_] Fiend Dragon
#042 [_] Wraith #172 [_] Chaos Knight
#043 [_] Reven ant #173 [_] Strate Avis
#044 [_] Lilith #174 [_] Golden Flan
#045 [_] Skulnant #175 [_] Dust Mousse
#046 [_] Splasher #176 [_] Malboro Menace
#047 [_] Hydra #177 [_] Chimera Geist
#048 [_] Baron Guardsman #178 [_] Catoblepas
#049 [_] Electrofish #179 [_] Iron Giant
#050 [_] Gigas Gator #180 [_] King Behemoth
#051 [_] Devil's Castanet #181 [_] Gil Snapper
#052 [_] Flood Worm #182 [_] Proto Deathmask
#053 [_] Ettin Snake #183 [_] Mist Eagle
#054 [_] Treant #184 [_] Mist Kraken
#055 [_] Cait Sith #185 [_] Mist Summoner
#056 [_] Needle hog #186 [_] Metamorpha
#057 [_] Mortblossom #187 [_] Apparition
#058 [_] Succubus #188 [_] Platinum Toad
#059 [_] Cave Naga #189 [_] Grudge Puppet
#060 [_] Mindflayer #190 [_] Death Puppet
#061 [_] Cave Bat #191 [_] Brachioraidos
#062 [_] Ogre #192 [_] Monk Warrior
#063 [_] Purple Bavarois #193 [_] Super Monk
#064 [_] Marionette #194 [_] Master Instructor
#065 [_] Sorceress #195 [_] Bandit
#066 [_] Black Knight #196 [_] Octomammoth
#067 [_] Centaur Knight #197 [_] Antlion
#068 [_] Gremlin #198 [_] Mom Bomb
#069 [_] Soldieress #199 [_] Baigan
#070 [_] Marionetteer #200 [_] Right Arm
#071 [_] Ice Lizard #201 [_] Left Arm
#072 [_] Frostbeast #202 [_] Dark Elf
#073 [_] Fell Turtle #203 [_] Dark Dragon
#074 [_] Fledgling Rukh #204 [_] Sandy
#075 [_] Blood Flower #205 [_] Cindy
#076 [_] Rukh #206 [_] Mindy
#077 [_] Mo rs #207 [_] Calca
#078 [_] Steel Golem #208 [_] Brina
#079 [_] Armadillo #209 [_] Calcabrina
#080 [_] Magma Tortoise #210 [_] Golbezl
#081 [_] Tunneler #211 [_] Golbez2
#082 [_] Hellflapper #212 [_] Shadow Dragon
#083 [_] Caterpillar #213 [_] Doctor
#084 [_] Gloomwing #214 [_] Barnabas
#085 [_] Gorgon #215 [_] Dr. Lugae
#086 [_] Mystery Egg #216 [_] Barnabas-Z
#087 [_] Ironback #217 [_] King Of Eblan
#088 [_] White Mousse #218 [_] Queen Of Eblan
#089 [_] Naga #219 [_] Scarmiglionel
#090 [_] Evil Doll #220 [_] Scarmiglione2
#091 [_] Medusa #221 [_] Cagnazzo
#092 [_] Flame Knight #222 [_] Barbariccia
#093 [_] Coeurl #223 [_] Rubicante
#094 [_] Balloon #224 [_] Demon Wall
#095 [_] Chimera #225 [_] Defense Node
#096 [_] Black Lizard #226 [_] Attack Node
#097 [_] Goblin Captain #227 [_] CPU
#098 [_] Sorcerer #228 [_] Storm Dragon
#099 [_] Ghost Knight #229 [_] Gigas Worm
#100 [_] Lamia Matriarch #230 [_] Flan Master
#101 [_] Lamia #231 [_] Tyrannosaurus
#102 [_] Storm Anima #232 [_] Death Machine
#103 [_] Flame hound #233 [_] Lunasaur
#104 [_] Security Eye #234 [_] Plague Horror
#105 [_] Mad Ogre #235 [_] White Dragon
#106 [_] Green Dragon #236 [_] Ogopogo
#107 [_] Stone Golem #237 [_] Dark Bahamut
#108 [_] Mythril Golem #238 [_] Zemus
#109 [_] Blood Bat #239 [_] Zeromusl
#110 [_] Skuldier #240 [_] Zeromus2
#111 [_] Bog Toad #241 [_] Mist Dragon
#112 [_] Bog Witch #242 [_] Ifrit
#113 [_] Evil Dreamer #243 [_] Shiva
#114 [_] Elder Treant #244 [_] Titan
#115 [_] Malboro #245 [_] Ramuh
#116 [_] Belphegor #246 [_] Odin
#117 [_] Blood Eye #247 [_] Leviathan
#118 [_] Fell Knight #248 [_] Bahamut
#119 [_] Mini Satana #249 [_] Asura
#120 [_] Summoner #250 [_] Lunar Bahamut
#121 [_] Arachne #251 [_] Lunar Leviathan
#122 [_] Thunder Dragon #252 [_] Lunar Odin
#123 [_] Vampire Bat #253 [_] Lunar Asura
#124 [_] Lesser Marilith #254 [_] Lunar Titan
#125 [_] Nagaraja #255 [_] Lunar Dragon
#126 [_] vampiress #256 [_] Lunar Ifrit
#127 [_] Yellow Dragon #257 [_] Lunar Ramuh
#128 [_] Chimera Brain #258 [_] Lunar Shiva
#129 [_] Trap Door #259 [_] Zeromus EG
#130 [_] Lunar Virus
------------------------------------- -----------------------------------

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Goblin I Bestiary # 001/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Overworld Map: Baron Castle I Baron I


Baron's Chocobo Forest I Mist Cave South Area
Mist Cave
Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
I Mount Hobs West Slope Area
* Antlion's Den
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
* Passage of the Eidolons
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 6
Strength 19
Defense 0 Treasure
Magic 0 Leech
Mag Def 0 Potion
Tent
Gil 5 Bronze Hourglass
EXP 28 Goblin

.---------------------------------------------------1-----------------------.
I Helldiver I Bestiary # 002/259 I
I I I
I Locations I
I I
I Overworld Map: Baron Castle I Baron I I
I Baron's Chocobo Forest I Mist Cave South Area I
I I
I Statistics Type Resistance Weakness I
I I
I HP 18 Pig Throw I
Strength 21 Mini
Defense 0 Treasure Toad
Magic 0 Leech
Mag Def 0 Phoenix Down
Gold Needle
Gil s Cockatrice
EXP 40

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Floating Eyel I Bestiary # 003/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Overworld Map: Baron Castle I Baron I
Baron's Chocobo Forest I Mist Cave South Area

Statistics Type Resistance Weakness

HP 20 Pig Throw
Strength 20 Mini
Defense 0 Treasure Toad
Magic 0 Berserk Leech
Mag Def 0 Eye Drops Sleep
Phoenix Down Paralyze
Gil 9 Alarm Clock
EXP 42 Gold Needle

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Floating Eye2 I Bestiary # 004/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Introduction
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Sword Rat I Bestiary # 005/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Overworld Map: Baron Castle I Baron I


Baron's Chocobo Forest I Mist Cave South Area
Mist Cave
Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 30 Mini
Strength 21 Toad
Defense 0 Treasure
Magic 0 Leech
Mag Def 11 Gold Needle

Gil 13
EXP 66

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Larva I Bestiary # 006/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Mist Cave
* Overworld Map: Mist Cave North I Mist Area
* Overworld Map: Kaipo I Underground Waterway South I
* Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 2B Pig
Strength 20 Mini
Defense 1 Treasure Toad
Magic 0 Leech
Mag Def 4 Potion
Hi-Potion
Gil 8
EXP 49

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Desert Sahagin I Bestiary # 007/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
* Overworld Map: Mist Cave North I Mist Area
* Overworld Map: Kaipo I Underground Waterway South I
* Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
Statistics Type Resistance Weakness

HP 20 Beast Ice
Strength 20
Defense 0 Treasure
Magic 0 Leech
Mag Def 4 Antidote
Echo Herbs
Gil 17 Cross
EXP 70 Tent

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Eyewing Moth I Bestiary # 008/259
~~~~~~~~~~~~~~--,-~~~~I~~~~~~~~~
Locations

* Mist Cave
* Overworld Map: Mist Cave North I Mist Area
* Overworld Map: Kaipo I Underground Waterway South I
* Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 40 Blind Throw
Strength 21 Pig
Defense 3 Treasure Mini
Magic 0 Toad Leech
Mag Def 5 Eye Drops
Phoenix Down
Gil 18 Alarm Clock
EXP 74 Gold Needle

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Hundlegs I Bestiary # 009/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Overworld Map: Mist Cave North I Mist Area
Overworld Map: Kaipo I Underground Waterway South I
Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
Statistics Type Resistance Weakness

HP 60 Blind
Strength 11 Pig
Defense 3 Treasure Mini
Magic 0 Toad Leech
Mag Def 4 Potion
Hi-Potion
Gil 20
EXP 79

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Sand Worm I Bestiary # 010/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Overworld Map: Kaipo I Underground waterway South I
Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
Antlion's Den

Statistics Type Resistance weakness


HP 75 Blind
Strength 16 Pig
Defense 2 Treasure Mini
Magic 10 Sleep Leech
Mag Def 7 Potion
Hi-Potion
Gil 22 Remedy
EXP 82 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Red Mousse I Bestiary # 011/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
Underground Waterway
Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 35 Flan Confuse Fire


Strength 15
Defense 254 Treasure
Magic 0 Leech
Mag Def 7 Potion
Hi-Potion
Gil 36
EXP 134

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gigantoad I Bestiary # 012/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Underground Waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 47 Beast Toad Ice


Strength 11
Defense 2 Treasure
Magic 0 Leech
Mag Def 6 Maiden's Kiss

Gil 24
EXP 89

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


zombie I Bestiary # 013/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
Underground waterway
* Mount Ordeals
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 52 Un dead Poison Fire
Strength 13 Pig Holy
Defense 2 Treasure Mini
Magic 0 Toad Leech
Mag Def 9 Death
Sleep
Gil 31 Paralyze
EXP 112 Dark
------------------- ---------------------- ---------------- -------------
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Fangshell I Bestiary # 014/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Underground Waterway
Ancient Waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 58 Pig Lightning
Strength 11 Mini
Defense 1 Treasure
Magic 0 Leech
Mag Def 8 Diet Ration
Mallet
Gil 28 Maiden's Kiss
EXP 101 Remedy
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Toadgre I Bestiary # 015/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Underground Waterway
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 59 Beast Toad Ice


Strength 11
Defense 1 Treasure
Magic 0 Leech
Mag Def 7 Maiden's Kiss

Gil 34
EXP 127

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Sahaginl I Bestiary # 016/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Underground waterway
* Fabul Castle
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 64 Beast Lightning
Strength 18
Defense 2 Treasure
Magic 0 Leech
Mag Def 7

Gil 38
EXP 136

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Sahagin2 I Bestiary # 017/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Kaipo

Statistics Type Resistance weakness


HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

.---------------------------------------------------1-----------------------.
I Killer Fish I Bestiary # 018/259 I
I I I
Locations
* Underground Waterway
* Ancient Waterway
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 65 Pig Lightning
Strength 11 Mini
Defense 1 Treasure
Magic 0 Leech
Mag Def 7 Potion
Hi-Potion
Gil 30
EXP 119

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Tiny Mage I Bestiary # 019/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Underground Waterway
* Overworld Map: Underground Lake I Damcyan Castle I Antlion's Den
* Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness
HP 69 Mage Pig
Strength 19 Toad
Defense 2 Treasure
Magic 3 Leech
Mag Def 38 Rod
Silver Armlet
Gil 63 Ether
EXP 132 Dry Ether

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Amoeba I Bestiary # 020/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* Underground Waterway
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 125 Lightning
Strength 16
Defense 3 Treasure
Magic 0 Leech
Mag Def 11 Antidote
Echo Herbs
Gil 79 Cross
EXP 225 Tent

.---------------------------------------------------1-----------------------.
I Alligator I Bestiary # 021/259 I
I I I
I Locations I
I I
I * Underground Waterway I
Ancient Waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 17S Pig Ice


Strength 22 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 10 Leather Cap
Leather Clothing
Gil 9S Hi-Potion
EXP 236 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Baron Soldier I Bestiary # 022/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Kaipo

Statistics Type Resistance Weakness

HP 27 Confuse
Strength 20
Defense 0 Treasure
Magic 0 Leech
Mag Def 4

Gil S4
EXP 1S7

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


General I Bestiary # 023/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Kaipo

Statistics Type Resistance Weakness

HP 221
Strength 26
Defense 2 Treasure
Magic 0 Leech
Mag Def 12

Gil 80
EXP 398

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Domovoi I Bestiary # 024/2S9
~~~~~~~~~~~~~~---..,.-~~~~!~~~~~~~~~
Locations
Antlion's Den
Mount Hobs
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
* Fabul Castle
OVerworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 37
Strength 15
Defense 0 Treasure
Magic 0 Leech
Mag Def 7

Gil 48
EXP 184

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Yellow Jelly I Bestiary # 025/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
* Antlion's Den
Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 55 Flan Confuse Lightning


Strength 16
Defense 254 Treasure
Magic 0 Leech
Mag Def 12 Potion
Hi-Potion
Gil 33
EXP 144

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Basilisk I Bestiary # 026/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Antlion's Den
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 90 Beast Pig
Strength 15 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 9 Gold Needle
Gil 30
EXP 110

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Leshy I Bestiary# 027/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Antlion's Den
Fabul Castle
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 130 Ghoul Pig Ice
Strength 18 Mini
Defense 2 Treasure
Magic 144 Leech
Mag Def 10

Gil 42
EXP 157

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Adamantoise I Bestiary # 028/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* Antlion's Den
Mount Hobs
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 190 Beast Poison


Strength 20 Pig
Defense 1 Treasure Mini
Magic 0 Toad Leech
Mag Def 10 Antidote
Echo Herbs
Gil 46 Cross
EXP 234 Tent

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bomb I Bestiary # 029/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Mount Hobs
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 55 Poison
Strength 19 Pig
Defense 2 Treasure Mini
Magic 0 Toad Leech
Mag Def 15

Gil 76
EXP 361

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Spirit I Bestiary # 030/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
Mount Hobs
Mount Ordeals
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 86 Ghoul Poison Holy


Strength 24 Blind
Defense 1 Treasure Petrify
Magic 6 Death Leech
Mag Def 9 Potion Sleep
Cursed Ring Paralyze Fire
Gil 122 G. Petrify
EXP 278

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gray Bomb I Bestiary # 031/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Mount Hobs
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 111 Poison
Strength 36 Pig
Defense 4 Treasure Mini
Magic 0 Toad Leech
Mag Def 25

Gil 105
EXP 445

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Skeleton I Bestiary # 032/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Mount Hobs
Mount Ordeals
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 135 Un dead Poison Fire


Strength 26 Blind Holy
Defense 2 Treasure Silence
Magic 0 Pig Leech
Mag Def 8 Mini
Toad
Gil 126 Death
EXP 238 Berserk
Confuse
Sleep
Paralyze
Curse
Dark

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cockatrice I Bestiary # 033/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Mount Hobs
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
* Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 149 Pig Throw
Strength 24 Mini
Defense 1 Treasure Toad
Magic 0 Leech
Mag Def 11 Phoenix Down
Gold Needle
Gil 82 Cockatrice
EXP 275

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gargoyle I Bestiary # 034/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Mount Hobs
* Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
Fabul Castle
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 160 Beast Pig Holy


Strength 28 Mini Throw
Defense 2 Treasure Death
Magic 0 Leech
Mag Def 12

Gil 90
EXP 315

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bloodbones I Bestiary # 035/2S9
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

Mount Hobs
* Mount Ordeals
Cave of Eblan
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 210 Un dead Poison Fire


Strength 34 Blind Holy
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 12 Mini
Toad
Gil 169 Death
EXP 315 Berserk
Confuse
Sleep
Paralyze
Curse
Dark

.---------------------------------------------------1-----------------------.
I Gatlinghog I Bestiary # 036/259 I
I I I
I Locations I
I I
Overworld Map: Mount Hobs East Slope I Fabul Castle
I Fabul's Chocobo Forest Area
* OVerworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area
Statistics Type Resistance Weakness
HP 115 Mini
Strength 28 Toad
Defense 2 Treasure
Magic 0 Leech
Mag Def 8 Gold Needle

Gil 53
EXP 335

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Baron Marine I Bestiary # 037/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
* Fabul Castle

Statistics Type Resistance Weakness


HP 65 Confuse
Strength 28 Dark
Defense 2 Treasure Holy
Magic 0 Leech
Mag Def 4

Gil 100
EXP 400

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Captain I Bestiary # 038/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Fabul Castle
Statistics Type Resistance Weakness
HP 320
Strength 36
Defense 2 Treasure
Magic 0 Leech
Mag Def 11

Gil 152
EXP 600

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zul I Bestiary # 039/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* OVerworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area

Statistics Type Resistance Weakness


HP 941 Pig Throw
Strength 32 Mini
Defense 0 Treasure Toad
Magic 0 Leech
Mag Def 0 Feathered Cap
Hi-Potion
Gil 489 Cottage
EXP 432 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zu2 I Bestiary # 040/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Introduction

Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Soul I Bestiary # 041/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Mount Ordeals
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 200 Ghoul Poison Holy


Strength 28 Blind
Defense 3 Treasure Petrify
Magic 0 Death Leech
Mag Def 10 Potion Sleep
Cursed Ring Paralyze Fire
Gil 165 G. Petrify
EXP 460

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Wraith I Bestiary # 042/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Mount Ordeals
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 222 Un dead Poison Fire


Strength 32 Pig Holy
Defense 3 Treasure Mini
Magic 0 Toad Leech
Mag Def 11 Death
Sleep
Gil 179 Paralyze
EXP 505 Dark
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Revenant I Bestiary # 043/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Mount Ordeals
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 250 Un dead Poison Fire


Strength 36 Pig Holy
Defense 1 Treasure Mini
Magic 0 Toad Leech
Mag Def 12 Death
Sleep
Gil 186 Paralyze
EXP 575 Dark

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Lilith I Bestiary # 044/259


~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Mount Ordeals
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 466 Beast, Undead Death Fire


Strength 46 Sleep
Defense 3 Treasure Paralyze
Magic 0 Leech
Mag Def 13 Lili th' s Kiss
Silver Apple
Gil 262 Lilith Rod
EXP 2703

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Skulnant I Bestiary # 045/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Mount Ordeals
Statistics Type Resistance Weakness

HP 200 Un dead Poison Fire


Strength 42 Blind Holy
Defense 1 Treasure Silence
Magic 0 Pig Leech
Mag Def 5 Mini
Toad
Gil 100 Death
EXP 50 Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Dark
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Splasher I Bestiary # 046/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Ancient waterway
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 180 Pig Lightning


Strength 30 Mini
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 10 Potion
Hi-Potion
Gil 145
EXP 430

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Hydra I Bestiary# 047/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

* Ancient Waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 257 Beast Pig Lightning


Strength 44 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 14 Antidote
Unicorn Horn
Gil 209 Poison Arrows
EXP 670

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Baron Guardsman I Bestiary # 048/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

* Baron
Ancient Waterway

Statistics Type Resistance Weakness

HP 280 Mage
Strength 40
Defense 3 Treasure
Magic 26 Leech
Mag Def 14

Gil 230
EXP 710

.---------------------------------------------------1-----------------------.
I Electrofish I Bestiary # 049/259 I
I I I
I Locations I
I I
I Ancient Waterway I
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 284 Pig Throw


Strength 40 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 13 Diet Ration
Mallet Lightning
Gil 214 Maiden s Kiss
1

EXP 640 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gigas Gator I Bestiary # 050/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Ancient Waterway
Statistics Type Resistance Weakness

HP 292 Pig Ice


Strength 38 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 15 Leather Cap
Leather Clothing
Gil 218 Hi-Potion
EXP 660 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Devil's Castanet I Bestiary# 051/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Ancient Waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 380 Pig Lightning


Strength 42 Mini
Defense 2 Treasure
Magic 0 Leech
Mag Def 19 Diet Ration
Mallet
Gil 262 Maiden's Kiss
EXP 1030 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Flood Worm I Bestiary # 052/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Ancient waterway
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 638 Blind Lightning
Strength 42 Pig
Defense 0 Treasure Mini
Magic 0 Sleep Leech
Mag Def 22 Potion
Hi-Potion
Gil 219 Remedy
EXP 690 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ettin Snake I Bestiary # 0S3/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area


* Overworld Map: Mythril I Troia Castle I Troia I
Chocobo Village I Lodestone Cavern Area
Lodestone Cavern

Statistics Type Resistance Weakness

HP 108 Pig Ice


Strength 46 Mini Holy
Defense 0 Treasure
Magic 0 Leech
Mag Def 22 Antidote
Unicorn Horn
Gil 222 Poison Arrows
EXP 720

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Treant I Bestiary # 054/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area


Overworld Map: Mythril I Troia Castle I Troia I
Chocobo Village I Lodestone Cavern Area

Statistics Type Resistance Weakness

HP 335 Pig Fire


Strength 52 Mini
Defense 1 Treasure Toad
Magic 2 Leech
Mag Def 15 Diet Ration
Mallet
Gil 148 Maiden's Kiss
EXP 687 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cait Sith I Bestiary # 055/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

OVerworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area


Overworld Map: Mythril I Troia Castle I Troia I
Chocobo Village I Lodestone Cavern Area
Lodestone Cavern

Statistics Type Resistance Weakness

HP 342 Mini Holy


Strength 50 Toad
Defense 2 Treasure
Magic 0 Leech
Mag Def 16 Unicorn Horn
Coeurl Whisker
Gil 252 Cat Claws
EXP 820

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Needlehog I Bestiary # 056/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area


Overworld Map: Mythril I Troia Castle I Troia I
Chocobo Village I Lodestone Cavern Area
Lodestone Cavern
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 398 Mini Holy


Strength 40 Toad
Defense 3 Treasure
Magic 0 Leech
Mag Def 12 Gold Needle
Gil 220
EXP 700

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mortblossom I Bestiary # 057/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Overworld Map: Mysidia I Mysidia's Chocobo Forest I Mount Ordeals Area


Overworld Map: Mythril I Troia Castle I Troia I
Chocobo Village I Lodestone Cavern Area

Statistics Type Resistance Weakness


HP 440 Blind Fire
Strength 24 Pig
Defense 2 Treasure Mini
Magic 0 Toad Leech
Mag Def 17 Diet Ration
Mallet
Gil 210 Maiden's Kiss
EXP 650 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Succubus I Bestiary # 058/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* Lodestone Cavern
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 270 Un dead Death Fire
Strength 38 Holy
Defense 2 Treasure
Magic 21 Leech
Mag Def 15 Vampire Fang
Lili th' s Kiss Lightning
Gil 195
EXP 810

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cave Naga I Bestiary # 059/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Lodestone Cavern
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 285 Beast Holy
Strength 40
Defense 3 Treasure
Magic 5 Leech
Mag Def 12 Antidote
Unicorn Horn
Gil 201 Poison Arrows
EXP 740

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mindflayer I Bestiary # 060/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Lodestone Cavern
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 300 Poison
Strength 44 Death
Defense 3 Treasure Paralyze
Magic 0 Leech
Mag Def 22 Hi-Potion
Unicorn Horn
Gil 232 Gold Hourglass
EXP 1000 Mindflayer

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cave Bat I Bestiary # 061/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lodestone Cavern
Cave of Eblan
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 334 Pig Holy
Strength 42 Mini Throw
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 12 Potion
Hi-Potion Lightning
Gil 151
EXP 598
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Ogre I Bestiary # 062/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lodestone Cavern
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 865 Giant Pig Holy
Strength 60 Toad
Defense 2 Treasure
Magic 0 Leech
Mag Def 12 Bacchus's Wine
Headband
Gil 240 Power Armlet
EXP 800 Giant's Gloves

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Purple Bavarois I Bestiary # 063/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations
* Tower of Zot
Lunar Surface Map
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 105 Flan Confuse Fire


Strength 52
Defense 254 Treasure
Magic 0 Leech
Mag Def 9 Potion
Hi-Potion
Gil 50
EXP 750

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Marionette I Bestiary # 064/259
~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 256 Fire
Strength 56
Defense 3 Treasure
Magic 15 Leech
Mag Def 16 Decoy
Gil 180
EXP 800

.---------------------------------------------------1-----------------------.
I Sorceress I Bestiary # 065/259 I
I I I
I Locations I
I I
Tower of Zot
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 3S0 Mage Toad


Strength 50
Defense 2 Treasure
Magic 47 Leech
Mag Def 12 Rod
Silver Armlet
Gil 329 Ether
EXP 1551 Dry Ether

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Black Knight I Bestiary # 066/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Tower of Zot
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 360 Un dead Death Fire
Strength 64 Dark Holy
Defense 2 Treasure
Magic 0 Leech
Mag Def 19 Tent
Cottage
Gil 17S
EXP 840

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Centaur Knight I Bestiary # 067/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Tower of Zot
Statistics Type Resistance Weakness
HP 380 Pig
Strength 58 Toad
Defense 2 Treasure
Magic 0 Leech
Mag Def 18 Tent
Cottage
Gil 172
EXP 860

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gremlin I Bestiary # 068/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Tower of Zot
Statistics Type Resistance Weakness
HP 410 Mage Fire
Strength 56
Defense 3 Treasure
Magic 31 Leech
Mag Def lS Silent Bell
Unicorn Horn
Gil 27S Bronze Hourglass
EXP 1221 Ether

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Soldieress I Bestiary # 069/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Tower of Zot
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 42S Pig
Strength 60 Toad
Defense 3 Treasure
Magic 0 Leech
Mag Def lS Tent
Cottage
Gil 200
EXP 10S0

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Marionetteer I Bestiary # 070/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Tower of Zot
Tower of Babil (Underworld)

Statistics Type Resistance weakness

HP 473 Mage Pig


Strength S6 Toad
Defense 3 Treasure
Magic 3S Leech
Mag Def 17 Healing Staff
Rune Armlet
Gil 19S Rune Staff
EXP 1000 Summon Book

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ice Lizard I Bestiary # 071/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 480 Beast Pig Fire


Strength 62 Mini
Defense 2 Treasure
Magic 2 Leech
Mag Def 14 Ice Arrows
Antarctic Wind Ice
Gil 289 Arctic Wind
EXP 1331 White Fang
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Frostbeast I Bestiary # 072/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 520 Mini Fire


Strength 64 Toad
Defense 3 Treasure
Magic 3 Leech
Mag Def 13 Ice Arrows
Antarctic Wind Ice
Gil 276 Arctic Wind
EXP 1441 White Fang

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Fell Turtle I Bestiary # 073/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Tower of Zot
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 700 Beast Pig Ice


Strength 72 Mini
Defense 4 Treasure
Magic 0 Leech
Mag Def 14 Mythril Shield
Mythril Hammer Fire
Gil 224 Hi-Potion
EXP 920 X-Potion

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Fledgling Rukh I Bestiary # 074/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Overworld Map: Agart I Eblan Castle Area

Statistics Type Resistance Weakness

HP S0 Pig Throw
Strength 60 Mini
Defense 2 Treasure Toad
Magic 0 Leech
Mag Def 9 Phoenix Down
Gold Needle
Gil 81 Cockatrice
EXP 1004

.---------------------------------------------------1-----------------------.
I Blood Flower I Bestiary # 075/259 I
I I I
I Locations I
I I
Underworld Map: Kokkol's Forge I Tomra I Sylph Cave I
Passage of the Eidolons I Sealed Cave Area
* 11
Three Step Strip 11

Statistics Type Resistance Weakness

HP 370 Blind Fire


Strength 62 Pig
Defense 2 Treasure Mini
Magic 0 Toad Leech
Mag Def 6 Diet Ration
Mallet
Gil 32 Maiden's Kiss
EXP 1204 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Rukh I Bestiary # 076/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Overworld Map: Agart I Eblan Castle Area

Statistics Type Resistance Weakness

HP 500 Pig Throw


Strength 66 Mini
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 18 Feathered Cap
Hi-Potion
Gil 150 Cottage
EXP 1404 Silver Apple

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mors I Bestiary # 077/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Overworld Map: Agart I Eblan Castle Area

Statistics Type Resistance Weakness

HP 695
Strength 60
Defense 4 Treasure
Magic 0 Leech
Mag Def 22 Potion
Hi-Potion
Gil 253
EXP 1504

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Steel Golem I Bestiary # 078/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Eblan Castle
Cave of Eblan

Statistics Type Resistance weakness

HP 1950 Giant Poison Ice


Strength 86 Blind
Defense 4 Treasure Silence
Magic 0 Mini Leech
Mag Def 21 Gaia Hammer Toad
Giant's Gloves Death
Gil 445
EXP 703

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Armadillo I Bestiary # 079/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations
* Underworld Map: Dwarven Castle I Dwarven Base I Tower of Babil Area
* Cave of Eblan
Statistics Type Resistance weakness
HP 325 Mini
Strength 58 Toad
Defense 4 Treasure
Magic 0 Leech
Mag Def 12 Mythril Shield
Mythril Hammer
Gil 194 Hi-Potion
EXP 1555 X-Potion

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Magma Tortoise I Bestiary # 080/259


~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations
* Underworld Map: Dwarven Castle I Dwarven Base I Tower of Babil Area
* Tower of Babil (Underworld)
Statistics Type Resistance Weakness

HP 435 Beast Pig Ice


Strength 70 Mini
Defense 3 Treasure
Magic 0 Leech
Mag Def 17 Mythril Shield
Mythril Hammer
Gil 234 Hi-Potion
EXP 1666 X-Potion

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Tunneler I Bestiary # 081/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Underworld Map: Kokkol's Forge I Tomra I Sylph Cave I


Passage of the Eidolons I Sealed Cave Area
* Sylph Cave
Statistics Type Resistance Weakness
HP 655 Blind
Strength 76 Pig
Defense 5 Treasure Mini
Magic 3 Toad Leech
Mag Def 29 Spider Silk
Gaia Drum
Gil 342 Siren
EXP 2714

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Hellflapper I Bestiary # 082/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Underworld Map: Kokkol's Forge I Tamra I Sylph Cave I


Passage of the Eidolons I Sealed Cave Area
Passage of the Eidolons

Statistics Type Resistance weakness

HP 900 Blind Throw


Strength 74 Pig
Defense 4 Treasure Mini
Magic 0 Toad Leech
Mag Def 18 Eye Drops
Phoenix Down
Gil 312 Alarm Clock
EXP 3114 Gold Needle

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Caterpillar I Bestiary # 083/2S9


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Underworld Map: Kokkol's Forge I Tamra I Sylph Cave I


Passage of the Eidolons I Sealed Cave Area

Statistics Type Resistance Weakness

HP 986 Pig
Strength 72 Mini
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 17 Potion
Hi-Potion
Gil 39
EXP 2822

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gloomwing I Bestiary # 084/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

"Three Step Strip"

Statistics Type Resistance Weakness

HP 1S80 Throw
Strength 100
Defense 4 Treasure
Magic 0 Leech
Mag Def 2S4 Ether
Stardust
Gil S10 Lunar Curtain
EXP 2837 Artemis Arrows

.---------------------------------------------------1-----------------------.
I Gorgon I Bestiary # 08S/2S9 I
Locations
"Three Step Strip"

Statistics Type Resistance weakness


HP 2550
Strength 134
Defense 4 Treasure
Magic 0 Leech
Mag Def 40 Medusa Arrows
Stoneblade
Gil 248
EXP 3003

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Mystery Egg I Bestiary # 086/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Tower of Babil (Underworld)
Tower of Babil (Dverworld)
"Three Step Strip"

Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ironback I Bestiary# 087/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Overworld Map: Agart I Eblan Castle Area


Cave of Eblan
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 100 Mini
Strength 74 Toad
Defense 4 Treasure
Magic 0 Leech
Mag Def 15 Mythril Shield
Mythril Hammer
Gil 233 Hi-Potion
EXP 1077 X-Potion

.---------------------------------------------------1-----------------------.
I White Mousse I Bestiary # 088/259 I
I I I
I Locations I
I I
I Tower of Babil (Underworld) I
I Lunar Surface Map I
Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 298 Flan Confuse Ice


Strength 66
Defense 254 Treasure
Magic 0 Leech
Mag Def 12 Potion
Hi-Potion
Gil 384
EXP 1808

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Naga I Bestiary # 089/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 320 Beast
Strength 66
Defense 4 Treasure
Magic s Leech
Mag Def 14 Antidote
Unicorn Horn
Gil 150 Poison Arrows
EXP 1118

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Evil Doll I Bestiary # 090/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Tower of Babil (Underworld)


* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 388
Strength 64
Defense 3 Treasure
Magic 0 Leech
Mag Def 13 Decoy

Gil 269
EXP 1408

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Medusa I Bestiary # 091/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations
Tower of Babil (Underworld)
"Three Step Strip"

Statistics Type Resistance weakness


HP 490
Strength 64
Defense 4 Treasure
Magic 0 Leech
Mag Def 14 Medusa Arrows
Stoneblade
Gil 225
EXP 1208

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Flame Knight I Bestiary # 092/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

* Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 579 Ice
Strength 76
Defense 4 Treasure
Magic 0 Leech
Mag Def 19 Flame Lance
Flame Sword Fire
Gil 300 Flame Shield
EXP 1708 Flame Mail

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Coeurl I Bestiary # 093/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Eblan Castle
* Tower of Babil (Overworld)
* "Three Step Strip"
Statistics Type Resistance Weakness

HP 593 Mini
Strength 72 Toad
Defense 3 Treasure
Magic 0 Leech
Mag Def 17 Unicorn Horn
Coeurl Whisker
Gil 345 Cat Claws
EXP 2759

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Balloon I Bestiary # 094/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

* Tower of Babil (Overworld)


* Lunar Surface Map
* Lunar Tunnels
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 697 Poison Throw


Strength 72 Pig
Defense 4 Treasure Mini
Magic 0 Toad Leech
Mag Def 19 Bomb Fragment
Antarctic Wind
Gil 315 Bomb Core
EXP 2459 Bomb

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Chimera I Bestiary # 095/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 700 Pig
Strength 80 Mini
Defense 3 Treasure Toad
Magic 0 Death Leech
Mag Def 18 Fire Arrows Sleep
Bomb Fragment Paralyze Fire
Gil 228 Bomb Crank Ice
EXP 1708 Red Fang Lightning

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Black Lizard I Bestiary # 096/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Overworld Map: Agart I Eblan Castle Area


Underworld Map: Dwarven Castle I Dwarven Base I Tower of Babil Area
Tower of Babil (Underworld)
Cave of Eblan
* 11
Three Step Strip 11

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 792 Beast Pig Ice


Strength 64 Mini
Defense 4 Treasure
Magic 16 Leech
Mag Def 15 Medusa Arrows
Stoneblade
Gil 43
EXP 1298

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Goblin Captain I Bestiary # 097/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Underworld Map: Dwarven Castle I Dwarven Base I Tower of Babil Area


Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 199
Strength 56
Defense 0 Treasure
Magic 0 Leech
Mag Def 0

Gil 45
EXP 1930
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Sorcerer I Bestiary # 098/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Tower of Babil (Overworld)

Statistics Type Resistance weakness


HP 1000 Mage Pig
Strength 82 Toad
Defense 4 Treasure
Magic 50 Leech
Mag Def 22 Healing Staff
Rune Armlet
Gil 272 Rune Staff
EXP 2359 Summon Book

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Ghost Knight I Bestiary # 099/259


~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
Tower of Babil (Overworld)
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 1050 Ghoul Holy


Strength 76
Defense 4 Treasure
Magic 0 Leech
Mag Def 19 Tent
Cottage
Gil 211
EXP 2559

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lamia Matriarch I Bestiary # 100/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Tower of Babil (Overworld)


Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 1100 Beast Sleep


Strength 74 Paralysis
Defense 4 Treasure
Magic 0 Leech
Mag Def 31 Lamia Harp
Ruby Ring
Gil 247 Light Curtain
EXP 2859 Angel Arrows

.---------------------------------------------------1-----------------------.
I Lamia I Bestiary # 101/259 I
I I I
I Locations I
I I
Eblan Castle
Tower of Babil (Overworld)
* 11
Three Step Strip 11

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 1200 Beast Sleep
Strength 72 Paralysis
Defense 4 Treasure
Magic 0 Leech
Mag Def 16 Lamia Harp
Ruby Ring
Gil 143 Light Curtain
EXP 2059 Angel Arrows

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Storm Anima I Bestiary # 102/259


~~~~~~~~~~~~~~---..,.-~~~~!~~~~~~~~~
Locations
Tower of Babil (Overworld)

Statistics Type Resistance weakness


HP 1400 Holy
Strength 76
Defense 4 Treasure
Magic 0 Leech
Mag Def 22 Lightning Arrows
Zeus's Wrath Lightning
Gil 149 Heavenly Wrath
EXP 2459 Blue Fang

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Flamehound I Bestiary # 103/259


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Overworld Map: Agart I Eblan Castle Area


Tower of Zot
Tower of Babil (Underworld)
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 1221 Mini Ice
Strength 68 Toad
Defense 3 Treasure
Magic 0 Leech
Mag Def 22 Fire Arrows
Bomb Fragment Fire
Gil 244 Bomb Crank
EXP 1708 Red Fang

.---------------------------------------------------1-----------------------.
I Security Eye I Bestiary # 104/259 I
I I I
I Locations I
I I
I Tower of Babil (Underworld) I
I I
I Statistics Type Resistance Weakness I
HP 142S Machine Poison
Strength 112 Blind
Defense 0 Treasure Silence
Magic 0 Pig Leech
Mag Def 2S4 Siren Mini
Toad
Gil 380 Petrify
EXP 2008 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Mad Ogre I Bestiary # 10S/2S9


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Eblan Castle
Tower of Babil (Overworld)

Statistics Type Resistance Weakness

HP 2000 Giant, Mage Pig


Strength 86 Toad
Defense 4 Treasure
Magic S3 Leech
Mag Def 2S4 Bacchus's Wine
Headband
Gil 270 Power Armlet
EXP 23S9 Giant's Gloves

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Green Dragon I Bestiary # 106/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Tower of Babil (Overworld)


"Three Step Strip"
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 2200 Dragon Pig


Strength 88 Mini
Defense 3 Treasure Toad
Magic 3 Sleep Leech
Mag Def 18 Blue Fang
Siren
Gil 368 Silver Apple
EXP 47S9

.---------------------------------------------------1-----------------------.
I Stone Golem I Bestiary # 107/2S9 I
I I I
I Locations I
I I
I Tower of Babil (Underworld) I
I "Three Step Strip" I
I I
Statistics Type Resistance Weakness

HP 2560 Giant Poison Ice


Strength 84 Blind
Defense 4 Treasure Silence
Magic 0 Mini Leech
Mag Def 254 Hi-Potion Toad
X-Potion Petrify
Gil 238 Medusa Arrows Death
EXP 2908

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mythril Golem I Bestiary # 108/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Tower of Babil (Overworld)


* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 2900 Giant Poison


Strength 92 Blind
Defense 3 Treasure Silence
Magic 0 Mini Leech
Mag Def 20 Mythril Knife Toad
Mythril Shield Death
Gil 383 Mythril Armor
EXP 3659 Mythril Sword

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Blood Bat I Bestiary # 109/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Cave of Eblan
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 439 Pig Fire


Strength 56 Mini Throw
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 16 Potion
Hi-Potion Lightning
Gil 262
EXP 1977

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Skuldier I Bestiary # 110/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Eblan Castle
* Cave of Eblan
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 740 Un dead Poison Fire


Strength 74 Blind Holy
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 18 Mini
Toad
Gil 116 Death
EXP 1577 Berserk
Confuse
Sleep
Paralyze
Curse
Dark

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bog Toad I Bestiary # 111/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Sylph Cave
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness
HP 600 Beast, Mage Pig Ice
Strength 19 Mini
Defense 5 Treasure Toad
Magic 47 Leech
Mag Def 37 Maiden's Kiss

Gil 335
EXP 1841

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Bog Witch I Bestiary # 112/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Sylph Cave
Statistics Type Resistance weakness
HP 2960 Mage Pig
Strength 98 Mini
Defense 4 Treasure Sleep
Magic 223 Paralyze Leech
Mag Def 0 Maiden's Kiss
Dry Ether
Gil 598 Soma Drop
EXP 3441 Ribbon

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Evil Dreamer I Bestiary # 113/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Sylph Cave
* Cave of Trials
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 2800 Poison
Strength 100 Blind
Defense 3 Treasure Petrify
Magic 11 Death Leech
Mag Def 23 Potion Sleep
Cursed Ring Paralyze
Gil 362 G. Petrify
EXP 3141

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Elder Treant I Bestiary # 114/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Sylph Cave
Cave of Trials
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 3900 Mage Pig Fire


Strength 104 Mini
Defense 3 Treasure Toad
Magic 74 Leech
Mag Def 38 Diet Ration
Mallet
Gil 525 Maiden's Kiss
EXP 5041 Remedy

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Malboro I Bestiary # 115/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Sylph Cave
Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 4200 Pig
Strength 112 Mini
Defense 3 Treasure Death
Magic 0 Leech
Mag Def 23 Remedy
Bacchus's Wine
Gil 458 Yoichi Arrows
EXP 5641 Soma Drop

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Belphegor I Bestiary # 116/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Passage of the Eidolons


Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]
EXP 4088

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Blood Eye I Bestiary# 117/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Passage of the Eidolons


Statistics Type Resistance Weakness

HP 2400 Pig Throw


Strength 100 Mini
Defense 4 Treasure Toad
Magic 0 Berserk Leech
Mag Def 38 Eye Drops Sleep
Phoenix Down Paralyze
Gil 46S Alarm Clock
EXP 3444 Gold Needle

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Fell Knight I Bestiary # 118/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Passage of the Eidolons


* Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 2900
Strength 104
Defense 4 Treasure
Magic 0 Leech
Mag Def 26 Tent
Cottage
Gil S7S
EXP 4288

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Mini Satana I Bestiary # 119/2S9


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Passage of the Eidolons
Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 3480 Mage
Strength 102
Defense s Treasure
Magic 79 Leech
Mag Def 43 Silent Bell
Unicorn Horn
Gil 6S0 Bronze Hourglass
EXP 6388 Ether

.---------------------------------------------------1-----------------------.
Summoner Bestiary # 120/259

Locations

Passage of the Eidolons


Cave of Trials
Statistics Type Resistance Weakness

HP 3600 Mage Pig


Strength 104 Toad
Defense 5 Treasure
Magic 60 Leech
Mag Def 39 Healing Staff
Rune Armlet
Gil 475 Rune Staff
EXP 3688 Summon Book

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Arachne I Bestiary # 121/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Passage of the Eidolons


* Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 3650 Ice
Strength 102 Throw
Defense 3 Treasure
Magic 10 Leech
Mag Def 18 Spider Silk
Gaia Drum
Gil 585 Siren
EXP 4388

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Thunder Dragon I Bestiary # 122/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
Passage of the Eidolons
Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 7600 Dragon Blind Throw


Strength 124 Silence
Defense 4 Treasure Pig
Magic 0 Mini Leech
Mag Def 254 Heavenly Wrath Toad
Gold Hourglass Petrify Lightning
Gil 900 Gold Hairpin Death
EXP 7777 Golden Apple Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
Vampire Bat Bestiary # 123/259

Locations

Sealed Cave
Cave of Trials
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 1014 Pig Fire


Strength 94 Mini Throw
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 25 Potion
Hi-Potion Lightning
Gil 355
EXP 2306

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lesser Marilith I Bestiary # 124/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Sealed Cave

Statistics Type Resistance Weakness

HP 1400 Machine, Giant


Strength 90
Defense 4 Treasure
Magic 0 Leech
Mag Def 22 Lightning Arrows
Zeus's Wrath
Gil 205 Heavenly Wrath
EXP 3082 Blue Fang

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Nagaraja I Bestiary # 125/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* 11
Three Step Strip 11

Passage of the Eidolons


Sealed Cave
Cave of Trials

Statistics Type Resistance Weakness

HP 1480 Beast
Strength 88
Defense 3 Treasure
Magic 0 Leech
Mag Def 26 Antidote
Unicorn Horn
Gil 238 Poison Arrows
EXP 3582

.---------------------------------------------------1-----------------------.
I vampiress I Bestiary # 126/259 I
I I I
I Locations I
I I
Sealed Cave
Cave of Trials
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 2375 Mage, Undead Fire


Strength 88 Holy
Defense 4 Treasure
Magic 31 Leech
Mag Def 24 Vampire Fang
Lili th' s Kiss
Gil 188
EXP 3582

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Yellow Dragon I Bestiary# 127/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* 11
Three Step Strip 11

Sealed Cave
Cave of Trials

Statistics Type Resistance Weakness

HP 3100 Dragon Pig


Strength 108 Mini
Defense 4 Treasure Toad
Magic 0 Sleep Leech
Mag Def 37 Blue Fang
Siren Lightning
Gil 1500 Silver Apple
EXP 28000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Chimera Brain I Bestiary # 128/259
~~~~~~~~~~~~~~--,-~~~~I~~~~~~~~~
Locations

Sealed Cave
Cave of Trials
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 3400 Pig
Strength 114 Mini
Defense 3 Treasure Toad
Magic 0 Death Leech
Mag Def 38 Fire Arrows Sleep
Bomb Fragment Paralyze Fire
Gil 1200 Bomb Crank Ice
EXP 28000 Red Fang Lightning

.---------------------------------------------------1-----------------------.
I Trap Door I Bestiary # 129/2S9 I
I I I
I Locations I
I I
I Sealed Cave I
I I
I Statistics Type Resistance Weakness I
HP 5000 Poison
Strength 88 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 38 Mini
Toad
Gil 4500 Petrify
EXP 30000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Lunar Virus I Bestiary # 130/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
Lunar Surface Map
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 980 Pig
Strength 102 Mini
Defense 5 Treasure Toad
Magic 0 Leech
Mag Def 43 Ether
Stardust
Gil 1100 Lunar Curtain
EXP 3237 Artemis Arrow

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Eukaryote I Bestiary # 131/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Surface Map


Lunar Tunnels

Statistics Type Resistance Weakness

HP 1700 Poison
Strength 116 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 44 Stardust Mini
Lunar Curtain Toad
Gil 1560 Petrify
EXP 6999 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Hornworm I Bestiary # 132/259 I
I I I
Locations
* 11
Three Step Strip 11

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 1855 Pig
Strength 100 Mini
Defense 4 Treasure Toad
Magic 0 Leech
Mag Def 24 Potion
Hi-Potion
Gil 538
EXP 3437

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Prokaryote I Bestiary # 133/259


~~~~~~~~~~~~~~---..,.-~~~~!~~~~~~~~~
Locations
Lunar Surface Map
Lunar Tunnels
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 2600 Poison
Strength 120 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 54 Stardust Mini
Lunar Curtain Toad
Gil 1850 Petrify
EXP 7999 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Abyss Worm I Bestiary # 134/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations
Lunar Surface Map
Lunar Tunnels
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 7000 Blind Fire


Strength 128 Pig
Defense 4 Treasure Mini
Magic 15 Sleep Leech
Mag Def 54 Arctic Wind
Ether
Gil 310
EXP 6303

.---------------------------------------------------1-----------------------.
Black Flan Bestiary # 135/259

Locations

Lunar Surface Map


Lunar Tunnels
* Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 1357 Flan Confuse
Strength 116
Defense 254 Treasure
Magic 0 Leech
Mag Def 0 Ether
Stardust
Gil 1300 Lunar Curtain
EXP 3044 Artemis Arrows

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Dark Grenade I Bestiary # 136/259


~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
Lunar Surface Map
Lunar Tunnels
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 1820 Poison Throw


Strength 108 Pig
Defense 4 Treasure Mini
Magic 0 Toad Leech
Mag Def 37 Bomb Fragment
Antarctic Wind
Gil 630 Bomb Core
EXP 2644 Bomb

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Alraune I Bestiary# 137/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
"Three Step Strip"
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 2315 Throw
Strength 110
Defense 5 Treasure
Magic 5 Leech
Mag Def 37 Spider Silk
Gaia Drum
Gil 598 Siren
EXP 2744

.---------------------------------------------------1-----------------------.
I Beam Cannon I Bestiary # 138/259 I
I I I
I Locations I
Giant of Babil
* Lunar Ruins [see Walkthrough for floor location(s)]
Resistance Weakness
Poison
Blind
Silence
Pig Leech
Mini
Toad
Petrify
Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Centaurion I Bestiary # 139/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Giant of Babil
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 3500 Machine Pig


Strength 126 Mini
Defense 5 Treasure Toad
Magic 0 Leech
Mag Def 43 Tent
Cottage
Gil 1220
EXP 9699

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Clockwork Soldier I Bestiary # 140/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Giant of Babil
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 4900 Machine Poison
Strength 118 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 40 Lightning Arrows Mini
Zeus's Wrath Toad
Gil 985 Heavenly Wrath Petrify
EXP 7999 Blue Fang Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Searcher I Bestiary # 141/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Giant of Babil
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 5500 Machine Poison


Strength 138 Blind
Defense 4 Treasure Silence
Magic 0 Pig Leech
Mag Def 52 Siren Mini
Toad
Gil 900 Petrify
EXP 15004 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Optic Blaster I Bestiary # 142/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Giant of Babil
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 9500 Machine Poison


Strength 128 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 47 Siren Mini
Toad
Gil 338 Petrify
EXP 8703 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Armor Construct I Bestiary # 143/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Giant of Babil
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 10000 Machine, Giant Poison


Strength 128 Blind
Defense 4 Treasure Silence
Magic 0 Pig Leech
Mag Def 38 Cottage Mini
Dgrekiller Toad
Gil 1500 Poison Axe Petrify
EXP 31000 Rune Axe Death
Berserk
Confuse
Sleep
Paralyze

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Clockwork Dragon I Bestiary # 144/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Giant of Babil
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 18000 Dragon Poison
Strength 138 Blind
Defense 4 Treasure Silence
Magic 56 Pig Leech
Mag Def 38 Heavenly Wrath Mini
Gold Hourglass Toad
Gil 2550 Gold Hairpin Petrify
EXP 41400 Golden Apple Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Great Malboro I Bestiary # 145/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Cave of Trials
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 12180 Pig
Strength 132 Mini
Defense 3 Treasure Death
Magic 20 Leech
Mag Def 254 Remedy
Bacchus's Wine
Gil 20000 Soma Drop
EXP 22000 Megalixir

.---------------------------------------------------1-----------------------.
I Golden Toad I Bestiary # 146/259 I
I I I
I Locations I
I I
I * Cave of Trials I
I Lunar Ruins [see Walkthrough for floor location(s)] I
I I
I Statistics Type Resistance Weakness I
HP 7777 Beast Poison
Strength 136 Blind
Defense 254 Treasure Silence
Magic 112 Pig Leech
Mag Def 254 Gold Hourglass Mini
Golden Apple Toad Fire/Ice
Gil 65000 Megalixir Petrify Lightning
EXP 65000 Death Dark/Holy
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Moonmaiden I Bestiary # 147/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lair of the Father


Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 4000 Pig
Strength 122 Toad
Defense 3 Treasure
Magic 0 Leech
Mag Def 254 Artemis Arrows
Lunar Curtain
Gil 3500 Minerva Bustier
EXP 13000 Artemis Bow

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Dark Sage I Bestiary # 148/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lair of the Father


Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 5100 Mage Toad


Strength 80
Defense 5 Treasure
Magic 47 Leech
Mag Def 41 Maiden's Kiss
Dry Ether
Gil 2400 Soma Drop
EXP 17003 Ribbon

.---------------------------------------------------1-----------------------.
I Silver Dragon I Bestiary # 149/259 I
I I I
I Locations I
I I
I Lair of the Father I
I Lunar Subterrane I
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 7500 Dragon Blind


Strength 124 Silence
Defense 4 Treasure Pig
Magic 95 Toad Leech
Mag Def 44 Stardust Petrify
Light Curtain Death
Gil 19000 Lunar Curtain Paralyze
EXP 25000 Silver Apple Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gold Dragon I Bestiary # 150/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lair of the Father


* Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 8200 Dragon Blind


Strength 128 Silence
Defense 54 Treasure Pig
Magic 30 Mini Leech
Mag Def 39 Zeus's Wrath Toad
Heavenly Wrath Petrify
Gil 23000 Blue Fang Death
EXP 30000 Silver Apple Confuse
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bone Dragon I Bestiary # 151/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

* Lair of the Father


Lunar Subterrane

Statistics Type Resistance weakness

HP 12000 Dragon, Undead Poison Fire


Strength 142 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 254 Red Fang Mini
Cursed Ring Toad
Gil 6750 Death
EXP 14000 Berserk
Sleep
Paralyze
Curse
Dark

.---------------------------------------------------1-----------------------.
I Dinozombie I Bestiary # 152/259 I
I I I
Locations

* Lunar Subterrane

Statistics Type Resistance Weakness

HP 12000 Dragon, Undead Poison Fire


Strength 132 Blind Holy
Defense 4 Treasure Silence
Magic 0 Pig Leech
Mag Def 254 Red Fang Mini
Cursed Ring Toad
Gil 8100 Death
EXP 15000 Berserk
Sleep
Paralyze
Curse
Dark

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Li'l Murderer I Bestiary# 153/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Lunar Subterrane

Statistics Type Resistance Weakness

HP 12000 Lightning
Strength 174
Defense 3 Treasure
Magic 143 Leech
Mag Def 0 Potion
Tent
Gil 10700 Bronze Hourglass
EXP 20000 Goblin

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Armored Fiend I Bestiary # 154/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Lair of the Father


* Lunar Subterrane
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 14000 Giant Poison


Strength 122 Blind
Defense 4 Treasure Silence
Magic 57 Pig Leech
Mag Def 39 Cottage Mini
Ogrekiller Toad
Gil 7000 Poison Axe Petrify
EXP 18500 Rune Axe Death
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
Blue Dragon Bestiary # 155/259

Locations

Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 15000 Dragon Poison


Strength 144 Blind
Defense 4 Treasure Silence
Magic 0 Pig Leech
Mag Def 47 White Fang Mini
Shuriken Toad Fire/Ice
Gil 40200 Dragon Whisker Petrify Lightning
EXP 36000 Wyvern Lance Death Dark/Holy
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Red Dragon I Bestiary # 156/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations
Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness

HP 15000 Dragon Poison Ice


Strength 162 Blind
Defense 4 Treasure Silence
Magic 79 Pig Leech
Mag Def 39 Red Fang Mini
Dragon Gloves Toad Fire
Gil 65000 Wyvern Lance Petrify
EXP 41500 Crystal Ring Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ahriman I Bestiary # 157/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations
* Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness


HP 25000 Poison Throw
Strength 144 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 38 Eye Drops Mini
Elixir Toad
Gil 65200 Gold Hourglass Petrify
EXP 33333 Protect Ring Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Behemoth I Bestiary # 158/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lair of the Father


Lunar Subterrane
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance Weakness
HP 23000 Poison
Strength 154 Blind
Defense 4 Treasure Silence
Magic 63 Pig Leech
Mag Def 254 Headband Mini
Power Armlet Toad
Gil 65000 Power Sash Petrify
EXP 57000 Avenger Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Deathmask I Bestiary # 159/259
~~~~~~~~~~~~~~--,-~~~~I~~~~~~~~~
Locations

Lunar Subterrane
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 37000 Machine Poison


Strength 128 Blind
Defense 4 Treasure Silence
Magic 18 Pig Leech
Mag Def 19 Light Curtain Mini
X-Potion Toad
Gil 65000 Elixir Petrify
EXP 50000 Glass Mask Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Zemus's Malice I Bestiary# 160/259 I
I I I
Locations

* Lunar Subterrane

Statistics Type Resistance Weakness

HP 20000 Poison
Strength 130 Blind
Defense 254 Treasure Silence
Magic 99 Pig Leech
Mag Def 0 Mini
Toad
Gil 50000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zemus's Breath I Bestiary# 161/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Lunar Subterrane
Statistics Type Resistance Weakness

HP 40000 Poison
Strength 154 Blind
Defense 0 Treasure Silence
Magic 99 Pig Leech
Mag Def 254 Mini
Toad
Gil 50000 Petrify
EXP 60000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Flan Princess I Bestiary # 162/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Lunar Subterrane, BS (in room with chest containing the Red Fang)
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 20000 Flan Poison


Strength 154 Blind
Defense 5 Treasure Silence
Magic 127 Pig Leech
Mag Def 22 Dry Ether Mini
Elixir Toad
Gil 55555 Furna Shuriken Petrify
EXP 10000 Pink Tail Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Goblin Prince I Bestiary # 163/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 8929 Pig Lightning


Strength 132 Mini
Defense 3 Treasure Toad
Magic 0 Leech
Mag Def 1 X-Potion
Gold Hourglass
Gil 12000 Goblin
EXP 22000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Echidna I Bestiary # 164/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 9130 Beast, Undead Pig


Strength 142 Mini
Defense 4 Treasure Toad
Magic 28 Leech
Mag Def 33 X-Potion
vampire Fang
Gil 24000 Lili th' s Kiss
EXP 34000 Assassin Vest

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lamia Queen I Bestiary # 165/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 10330 Beast Pig


Strength 144 Mini
Defense 3 Treasure Toad
Magic 35 Sleep Leech
Mag Def 32 Dry Ether Paralyze
Lili th' s Kiss
Gil 25000 Lilith Rod
EXP 35000 Perseus Arrows

.---------------------------------------------------1-----------------------.
I Sahagin Prince I Bestiary # 166/259 I
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 12902 Beast Ice Lightning


Strength 160
Defense 4 Treasure
Magic 20 Leech
Mag Def 26 X-Potion
Cottage
Gil 28000 Bestiary
EXP 40000 Battle Gear

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Bomb King I Bestiary # 167/259


~~~~~~~~~~~~~~---..,.-~~~~!~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 11100 Poison
Strength 154 Pig
Defense 2 Treasure Mini
Magic 27 Toad Leech
Mag Def 34 Bomb Fragment
Bomb Crank Fire
Gil 32000 Bomb Core
EXP 40000 Bomb

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Elite Trooper I Bestiary # 168/259


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 10633 Pig
Strength 151 Toad
Defense 4 Treasure
Magic 38 Leech
Mag Def 44 X-Potion
Furna Shuriken
Gil 28000 Minerva Bustier
EXP 38000 Golden Apple

.---------------------------------------------------1-----------------------.
I Coeurl Regina I Bestiary # 169/259 I
I I I
I Locations I
I I
I Lunar Ruins [see Walkthrough for floor location(s)] I
I I
I Statistics Type Resistance weakness I
I I
I HP 15935 Silence I
I Strength 154 Pig I
Defense 4 Treasure Mini
Magic 36 Toad Leech
Mag Def 51 Unicorn Horn
Coeurl Whisker
Gil 33000 Cat Claws
EXP 42000 Tabby Suit

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Crystal Dragon I Bestiary # 170/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 18120 Dragon Poison Throw


Strength 162 Blind
Defense 4 Treasure Silence
Magic 42 Pig Leech
Mag Def 45 White Fang Mini
Dragon Shield Toad
Gil 34000 Wyvern Lance Petrify
EXP 46000 Crystal Ring Death
Sleep
Paralyze

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Fiend Dragon I Bestiary # 171/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 20830 Dragon Blind


Strength 160 Silence
Defense 4 Treasure Pig
Magic 41 Mini Leech
Mag Def 48 Blue Fang Toad
Dragon Whisker Petrify
Gil 35000 Protect Ring Death
EXP 47000 Rising Sun Confuse
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Chaos Knight I Bestiary # 172/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance weakness

HP 21019 Pig
Strength 152 Mini
Defense 2 Treasure Toad
Magic 68 Leech
Mag Def 45 Remedy
Cottage
Gil 42000 Assassin's Dagger
EXP 50000

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Strato Avis I Bestiary # 173/259


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 24458 Pig Throw


Strength 184 Mini
Defense 2 Treasure Toad
Magic 13 Leech
Mag Def 55 Phoenix Down
Cottage
Gil 50000 Silver Apple
EXP 55000 Chocobo Suit

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Golden Flan I Bestiary # 174/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 12384 Flan Toad


Strength 155 Confuse
Defense 254 Treasure
Magic 0 Leech
Mag Def 245 Dry Ether
Stardust
Gil 40000 Lunar Curtain
EXP 42000 Golden Apple

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Dust Mousse I Bestiary # 175/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 10882 Flan, Undead Toad Holy


Strength 155 Confuse
Defense 254 Treasure
Magic 0 Leech
Mag Def 254 Dry Ether
Elixir Dark
Gil 40000 Fuma Shuriken
EXP 42000 Soma Drop

.---------------------------------------------------1-----------------------.
I Malboro Menace I Bestiary # 176/259 I
I I I
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 18428 Poison Fire


Strength 155 Blind
Defense 2 Treasure Silence
Magic 22 Pig Leech
Mag Def 23 Remedy Mini
Soma Drop Death
Gil 54000 Ribbon
EXP 50000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Chimera Geist I Bestiary# 177/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 24415 Pig
Strength 164 Mini
Defense 4 Treasure Toad
Magic 24 Death Leech
Mag Def 55 Red Fang Sleep
White Fang Paralyze Fire
Gil 57000 Blue Fang Ice
EXP 58000 Cursed Ring Lightning

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Catoblepas I Bestiary # 178/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 30556 Beast Pig


Strength 168 Mini
Defense 4 Treasure
Magic 30 Leech
Mag Def 54 Gold Needle
Medusa Arrows
Gil 62000 Aegis Shield
EXP 62000 Stoneblade

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Iron Giant I Bestiary # 179/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 29818 Giant Poison


Strength 171 Blind
Defense 3 Treasure Silence
Magic 22 Pig Leech
Mag Def 60 Ogrekiller Mini
Poison Axe Toad
Gil 63000 Rune Axe Petrify
EXP 64000 Gigant Axe Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Throw

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


King Behemoth I Bestiary # 180/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 29834 Poison
Strength 190 Blind
Defense s Treasure Silence
Magic 10 Pig Leech
Mag Def 2S4 Power Armlet Mini
Power Sash Toad
Gil 63S00 Avenger Petrify
EXP 64000 Tiger Fangs Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Holy

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Gil Snapper I Bestiary # 181/2S9


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 30710 Beast Poison Ice


Strength 17S Blind
Defense 6 Treasure Silence
Magic 101 Pig Leech
Mag Def 2S4 X-Potion Mini
Bestiary Toad
Gil 62S00 Lunar Curtain Petrify
EXP 63000 Maximillian Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
Proto Deathmask Bestiary # 182/259

Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 31415 Machine Poison


Strength 169 Blind
Defense 3 Treasure Silence
Magic 23 Pig Leech
Mag Def 24 Light Curtain Mini
X-Potion Toad
Gil 62000 Lunar Curtain Petrify
EXP 62000 Glass Mask Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mist Eagle I Bestiary # 183/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 10290 Pig Throw


Strength 152 Mini
Defense 3 Treasure Toad
Magic 22 Leech
Mag Def 22 Phoenix Down
Gold Needle
Gil 12000 Cockatrice
EXP 12000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mist Kraken I Bestiary # 184/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 12512 Poison
Strength 157 Mini
Defense 3 Treasure Toad
Magic 31 Death Leech
Mag Def 30 Unicorn Horn Paralyze
Gold Hourglass
Gil 18000 Mindf layer
EXP 18000

.---------------------------------------------------1-----------------------.
I Mist Summoner I Bestiary # 185/259 I
I I I
I Locations I
Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 1S920 Mage Pig


Strength lSS Mini
Defense 4 Treasure Toad
Magic S4 Leech
Mag Def 36 Healing Staff
Rune Armlet
Gil 2S000 Rune Staff
EXP 2S000 Summon Book

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Metamorpha I Bestiary # 186/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 21231 Mage Pig


Strength 161 Mini
Defense 4 Treasure Toad
Magic 30 Leech
Mag Def 38 Perseus Arrows
Gil 30000
EXP 30000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Apparition I Bestiary# 187/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 23Sll Ghoul Poison


Strength 1S8 Blind
Defense 4 Treasure Silence
Magic 33 Pig Leech
Mag Def 44 Phoenix Down Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Platinum Toad I Bestiary # 188/2S9 I
I I I
I Locations I
I I
I Lunar Ruins [see Walkthrough for floor location(s)] I
I I
Statistics Type Resistance Weakness
HP 11111 Beast Poison
Strength 150 Blind
Defense 60 Treasure Silence
Magic 123 Pig Leech
Mag Def 254 Megalixir Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Grudge Puppet I Bestiary # 189/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 18929 Poison
Strength 160 Blind
Defense 5 Treasure Silence
Magic 32 Pig Leech
Mag Def 45 Decoy Mini
Toad
Gil 20000 Berserk
EXP 32000 Confuse
Sleep

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Death Puppet I Bestiary # 190/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 60702 Poison
Strength 185 Blind
Defense 6 Treasure Silence
Magic 57 Pig Leech
Mag Def 62 Potion Mini
Toad
Gil 63000 Death
EXP 64000 Berserk
Confuse
Sleep
Curse

.---------------------------------------------------1-----------------------.
I Brachioraidos I Bestiary # 191/259 I
I I I
I Locations I
I I
I Lunar Ruins [see Walkthrough for floor location(s)] I
Statistics Type Resistance weakness

HP 180000 Poison
Strength 225 Blind
Defense 5 Treasure Silence
Magic 212 Pig Leech
Mag Def 125 Hero's Shield Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Monk warrior I Bestiary # 192/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 6000 Poison
Strength 140 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 254 Mini
Toad
Gil 5000 Petrify
EXP 15000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Super Monk I Bestiary # 193/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 8000 Poison
Strength 145 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 254 Mini
Toad
Gil 8000 Petrify
EXP 18000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Master Instructor I Bestiary # 194/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 10000 Poison
Strength 1S0 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 254 Mini
Toad
Gil 10000 Petrify
EXP 20000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bandit I Bestiary # 195/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 14651 Poison
Strength 144 Blind
Defense 4 Treasure Silence
Magic 22 Pig Leech
Mag Def 33 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Octomammoth I Bestiary # 196/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Underground Waterway

Statistics Type Resistance Weakness

HP 2350 Poison Lightning


Strength 22 Blind Dark
Defense 0 Treasure Silence
Magic 0 Pig Leech
Mag Def 25 Mini
Toad Holy
Gil 500 Petrify
EXP 1200 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Antlion I Bestiary# 197/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Antlion's Den

Statistics Type Resistance Weakness

HP 1100 Poison
Strength 11 Blind
Defense 3 Treasure Silence
Magic 0 Pig Leech
Mag Def 11 Mini
Toad
Gil 800 Petrify
EXP 1500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Mom Bomb I Bestiary # 198/259


~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Mount Hobs

Statistics Type Resistance weakness

HP 11000 Poison Dark


Strength 30 Blind
Defense 1 Treasure Silence
Magic 5 Pig Leech
Mag Def 9 Mini
Toad
Gil 1200 Petrify
EXP 1900 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Baigan I Bestiary # 199/259 I
I I I
I Locations I
I I
Baron Castle

Statistics Type Resistance Weakness

HP 4444 Poison
Strength S8 Blind
Defense 1 Treasure Silence
Magic 9 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 4800 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Right Arm I Bestiary # 200/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Baron Castle

Statistics Type Resistance Weakness

HP 444 Poison
Strength 58 Blind
Defense 2 Treasure Silence
Magic 9 Pig Leech
Mag Def 0 Mini
Toad
Gil 0 Petrify
EXP 10 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Left Arm I Bestiary # 201/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Baron Castle

Statistics Type Resistance Weakness

HP 444 Poison
Strength S8 Blind
Defense 2 Treasure Silence
Magic 9 Pig Leech
Mag Def 0 Mini
Toad
Gil 0 Petrify
EXP 10 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Dark Elf I Bestiary # 202/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lodestone Cavern

Statistics Type Resistance Weakness

HP 23890 Poison Holy


Strength 18 Blind
Defense 0 Treasure Silence
Magic 1 Pig Leech
Mag Def 2S4 Mini
Toad
Gil 4000 Petrify
EXP 1000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Dark Dragon I Bestiary # 203/2S9


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lodestone Cavern

Statistics Type Resistance weakness

HP 3927 Dragon Blind Holy


Strength 80 Silence
Defense 1 Treasure Pig
Magic lS Mini Leech
Mag Def 2S4 Toad
Petrify Holy
Gil S000 Death
EXP 6000 Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Sandy I Bestiary # 204/2S9
~~~~~~~~~~~~~~--,-~~~~I~~~~~~~~~
Locations

Tower of Zot

Statistics Type Resistance Weakness

HP 2S91 Mage Poison


Strength 30 Blind
Defense 1 Treasure Silence
Magic 11 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cindy I Bestiary # 205/2S9
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Tower of Zot

Statistics Type Resistance Weakness

HP 4599 Mage Poison


Strength 36 Blind
Defense 2 Treasure Silence
Magic 11 Pig Leech
Mag Def 11 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Mindy I Bestiary # 206/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Tower of Zot

Statistics Type Resistance weakness

HP 2590 Mage Poison


Strength 30 Blind
Defense 1 Treasure Silence
Magic 10 Pig Leech
Mag Def 0 Mini
Toad
Gil 3000 Petrify
EXP 2500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Calca I Bestiary# 207/259 I
I I I
I Locations I
I I
Dwarven Castle

Statistics Type Resistance Weakness

HP 1369
Strength S4
Defense 0 Treasure
Magic 31 Leech
Mag Def 11

Gil 500
EXP 1000

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Brina I Bestiary # 208/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Dwarven Castle

Statistics Type Resistance Weakness

HP 369 Poison
Strength 54 Blind
Defense 1 Treasure Silence
Magic 31 Pig Leech
Mag Def 11 Mini
Toad
Gil 500 Petrify
EXP 1000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Calcabrina I Bestiary # 209/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Dwarven Castle

Statistics Type Resistance Weakness

HP 5315 Poison
Strength 106 Blind
Defense 2 Treasure Silence
Magic 41 Pig Leech
Mag Def 25 Mini
Toad
Gil 5000 Petrify
EXP 12000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Golbezl I Bestiary # 210/259 I
Locations
Tower of Zot

Statistics Type Resistance weakness


HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Golbez2 I Bestiary # 211/259


~~~~~~~~~~~~~~---..,.-~~~~!~~~~~~~~~
Locations
Dwarven Castle

Statistics Type Resistance weakness


HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Shadow Dragon I Bestiary # 212/259


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Dwarven Castle
Statistics Type Resistance weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

.---------------------------------------------------1-----------------------.
I Doctor I Bestiary # 213/259 I
I I I
I Locations I
I I
I Tower of Babil (Underworld) I
I I
I Statistics Type Resistance weakness I
I I
I HP 4936 Poison I
I Strength 18 Blind I
Defense 0 Treasure Silence
Magic 0 Pig Leech
Mag Def 11 Mini
Toad
Gil 2000 Petrify
EXP 5500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Barnabas I Bestiary # 214/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 4832 Machine Poison


Strength 86 Blind
Defense 0 Treasure Silence
Magic 31 Pig Leech
Mag Def 11 Mini
Toad
Gil 2500 Petrify
EXP 5500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Dr. Lugae I Bestiary # 215/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Tower of Babil (Underworld)

Statistics Type Resistance Weakness

HP 9321 Machine Poison


Strength 86 Blind
Defense 1 Treasure Silence
Magic 7 Pig Leech
Mag Def 11 Lugae' s Key Mini
Toad
Gil 4000 Petrify
EXP 10101 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Barnabas-Z I Bestiary # 216/259 I
Locations
* Tower of Babil (Underworld)
Statistics Type Resistance Weakness
HP 451B Poison
Strength 114 Blind
Defense 1 Treasure Silence
Magic 0 Pig Leech
Mag Def 5 Mini
Toad
Gil 2500 Petrify
EXP 20 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


King Df Eblan I Bestiary# 217/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
* Tower of Babil (Dverworld)
Statistics Type Resistance Weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Queen Df Eblan I Bestiary # 218/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations
* Tower of Babil (Dverworld)
Statistics Type Resistance Weakness
HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

.---------------------------------------------------1-----------------------.
I Scarmiglionel I Bestiary # 219/259 I
I I I
I Locations I
I I
Mount Ordeals

Statistics Type Resistance Weakness

HP 3500 Poison
Strength 19 Blind
Defense 2 Treasure Silence
Magic 15 Pig Leech
Mag Def 0 Mini
Toad
Gil 2000 Petrify
EXP 3200 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Scarmiglione2 I Bestiary # 220/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Mount Ordeals

Statistics Type Resistance Weakness

HP 3523 Un dead Poison Fire/Holy


Strength 46 Blind Throw
Defense 1 Treasure Silence
Magic 31 Pig Leech
Mag Def 22 Mini
Toad Ice
Gil 2500 Petrify
EXP 3600 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Cagnazzo I Bestiary # 221/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Baron Castle

Statistics Type Resistance Weakness

HP 5312 Poison Ice


Strength 44 Blind
Defense 2 Treasure Silence
Magic 29 Pig Leech
Mag Def 48 Mini
Toad
Gil 4000 Petrify
EXP 5500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Barbariccia I Bestiary # 222/2S9
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Tower of Zot

Statistics Type Resistance Weakness

HP 8636 Poison
Strength 82 Blind
Defense 0 Treasure Silence
Magic 63 Pig Leech
Mag Def 12 Mini
Toad
Gil SS00 Petrify
EXP 9000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Rubicante I Bestiary # 223/2S9


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Tower of Babil (Overworld)

Statistics Type Resistance weakness

HP 34000 Poison
Strength 80 Blind
Defense 3 Treasure Silence
Magic 16 Pig Leech
Mag Def 37 Mini
Toad Fire
Gil 7000 Petrify
EXP 18000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Demon Wall I Bestiary # 224/2S9
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Sealed Cave

Statistics Type Resistance Weakness

HP 28000 Poison
Strength 84 Blind
Defense 3 Treasure Silence
Magic 79 Pig Leech
Mag Def 29 Mini
Toad
Gil 8000 Petrify
EXP 23000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Defense Node I Bestiary # 225/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Giant of Babil

Statistics Type Resistance Weakness

HP 3000 Poison
Strength 116 Blind
Defense 5 Treasure Silence
Magic 47 Pig Leech
Mag Def 11 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Attack Node I Bestiary # 226/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Giant of Babil
Statistics Type Resistance Weakness

HP 3000 Poison
Strength 116 Blind
Defense 5 Treasure Silence
Magic 47 Pig Leech
Mag Def 11 Mini
Toad
Gil 0 Petrify
EXP 0 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I CPU I Bestiary # 227/259 I
I I I
I Locations I
Giant of Babil

Statistics Type Resistance Weakness

HP 30000 Poison
Strength 174 Blind
Defense 4 Treasure Silence
Magic 127 Pig Leech
Mag Def 38 Mini
Toad
Gil 10333 Petrify
EXP S0000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Storm Dragon I Bestiary # 228/2S9


~~~~~~~~~~~~~~~~~~~!~~~~~~~~~
Locations

Cave of Trials

Statistics Type Resistance weakness

HP 40000 Dragon Poison Ice


Strength 139 Blind
Defense 4 Treasure Silence
Magic 22 Pig Leech
Mag Def 33 Mini
Toad Fire
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Gigas Worm I Bestiary # 229/2S9
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Cave of Trials

Statistics Type Resistance Weakness

HP SS000 Poison
Strength lSS Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 44 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Flan Master I Bestiary # 230/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* Cave of Trials

Statistics Type Resistance Weakness


HP 35000 Mage Poison
Strength 130 Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 3B Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Tyrannosaurus I Bestiary # 231/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

* Cave of Trials
Statistics Type Resistance Weakness

HP 60000 Beast Poison


Strength 148 Blind
Defense 3 Treasure Silence
Magic 34 Pig Leech
Mag Def 54 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Death Machine I Bestiary # 232/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations
* Cave of Trials
Statistics Type Resistance Weakness
HP 50000 Machine Poison
Strength 135 Blind
Defense 4 Treasure Silence
Magic 34 Pig Leech
Mag Def 54 Mini
Toad
Gil 0 Petrify
EXP 32000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Lunasaur I Bestiary # 233/259


~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Subterrane

Statistics Type Resistance weakness

HP 23000 Dragon, Undead Poison Fire


Strength 144 Blind
Defense 4 Treasure Silence
Magic 54 Pig Leech
Mag Def 254 Mini
Toad
Gil 0 Petrify
EXP 29500 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Plague Horror I Bestiary # 234/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Subterrane

Statistics Type Resistance Weakness

HP 33333 Poison Throw


Strength 146 Blind
Defense 5 Treasure Silence
Magic 0 Pig Leech
Mag Def 38 Mini
Toad
Gil 550 Petrify
EXP 31108 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I White Dragon I Bestiary # 235/259 I
I I I
Locations

* Lunar Subterrane
* Lunar Ruins [see Walkthrough for floor location(s)]
Statistics Type Resistance weakness

HP 32700 Dragon Poison


Strength 156 Blind
Defense 5 Treasure Silence
Magic 31 Pig Leech
Mag Def 48 Mini
Toad Fire
Gil 0 Petrify Ice
EXP 55000 Death Lightning
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ogopogo I Bestiary # 236/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Lunar Subterrane
Statistics Type Resistance Weakness

HP 50000 Poison
Strength 150 Blind
Defense 4 Treasure Silence
Magic 127 Pig Leech
Mag Def 40 Mini
Toad
Gil 0 Petrify
EXP 61000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Dark Bahamut I Bestiary # 237/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Lunar Subterrane
Statistics Type Resistance weakness

HP 60000 Dragon Poison


Strength 160 Blind
Defense 5 Treasure Silence
Magic 8 Pig Leech
Mag Def 52 Mini
Toad
Gil 0 Petrify
EXP 64000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zemus I Bestiary # 238/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Subterrane
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zeromusl I Bestiary # 239/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Subterrane
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zeromus2 I Bestiary # 240/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations

Lunar Subterrane
Statistics Type Resistance Weakness

HP ? ? ? ?
Strength ?
Defense ? Treasure
Magic ? Leech
Mag Def ? ?
?
Gil ?
EXP ?

.---------------------------------------------------1-----------------------.
I Mist Dragon I Bestiary # 241/259 I
Locations
Mist Cave

Statistics Type Resistance weakness


HP 465 Poison
Strength 16 Blind
Defense 5 Treasure Silence
Magic 10 Pig Leech
Mag Def 31 Mini
Toad Holy
Gil 200 Petrify
EXP 700 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ifrit I Bestiary # 242/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 70000 Poison Ice


Strength 177 Blind
Defense 5 Treasure Silence
Magic 36 Pig Leech
Mag Def 44 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Fire

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Shiva I Bestiary # 243/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 64000 Poison Fire


Strength 172 Blind
Defense 5 Treasure Silence
Magic 50 Pig Leech
Mag Def 52 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Ice

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Titan I Bestiary # 244/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 75000 Poison
Strength 180 Blind
Defense 5 Treasure Silence
Magic 28 Pig Leech
Mag Def 48 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Ramuh I Bestiary # 245/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

* Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 60000 Poison
Strength 170 Blind
Defense 5 Treasure Silence
Magic 41 Pig Leech
Mag Def 54 Mini
Toad
Gil 45000 Petrify
EXP 50000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
Lightning

.---------------------------------------------------1-----------------------.
I Odin I Bestiary # 246/259 I
I I I
I Locations I
I I
I * Baron Castle I
I I
Statistics Type Resistance Weakness

HP 20001 Poison Lightning


Strength 116 Blind
Defense 5 Treasure Silence
Magic 95 Pig Leech
Mag Def 38 Mini
Toad
Gil 0 Petrify
EXP 18000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Leviathan I Bestiary # 247/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

The Feymarch

Statistics Type Resistance Weakness

HP 50001 Poison Lightning


Strength 174 Blind
Defense 5 Treasure Silence
Magic 34 Pig Leech
Mag Def 54 Mini
Toad
Gil 0 Petrify
EXP 28000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Bahamut I Bestiary # 248/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lair of the Father

Statistics Type Resistance Weakness

HP 45001 Poison
Strength 174 Blind
Defense 1 Treasure Silence
Magic 17 Pig Leech
Mag Def 4 Mini
Toad
Gil 0 Petrify
EXP 35000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Asura I Bestiary # 249/259


~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

The Feymarch

Statistics Type Resistance weakness

HP 31005 Mage Poison


Strength 134 Blind
Defense 3 Treasure Silence
Magic 69 Pig Leech
Mag Def 37 Mini
Toad
Gil 0 Petrify
EXP 20000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Bahamut I Bestiary # 250/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 50000 Poison
Strength 213 Blind
Defense 2 Treasure Silence
Magic 18 Pig Leech
Mag Def 24 Summon Book LB Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Leviathan I Bestiary # 251/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 135000 Poison Lightning


Strength 205 Blind
Defense 3 Treasure Silence
Magic 38 Pig Leech
Mag Def 51 Summon Book LL Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Odin I Bestiary # 252/259
~~~~~~~~~~~~~~~~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 95000 Poison Lightning


Strength 191 Blind
Defense 2 Treasure Silence
Magic 95 Pig Leech
Mag Def 48 Summon Book LO Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Asura I Bestiary # 253/259
~~~~~~~~~~~~~~~~~~~~~-1~~~~~~~~~~
Locations
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 130000 Poison
Strength 183 Blind
Defense 3 Treasure Silence
Magic 55 Pig Leech
Mag Def 40 Summon Book LA Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

.---------------------------------------------------1-----------------------.
I Lunar Titan I Bestiary # 254/259 I
I I I
I Locations I
I I
I Lunar Ruins [see Walkthrough for floor location(s)] I
Statistics Type Resistance weakness

HP 120000 Poison
Strength 196 Blind
Defense 2 Treasure Silence
Magic 35 Pig Leech
Mag Def 37 Summon Book LT Mini
Toad
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Dragon I Bestiary # 255/259
~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness

HP 105000 Poison
Strength 1B0 Blind
Defense 2 Treasure Silence
Magic 254 Pig Leech
Mag Def 44 Summon Book LD Mini
Toad Holy
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

I - - -- - - - - - - - - -- - - - - - - - - - - -- - - - - - - - - -- - - - - - - - - - -- - - - -1- ----- ----------- ------ I

Lunar Ifrit I Bestiary # 256/259


~~~~~~~~~~~~~~~~~~~~~~~!~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance weakness

HP 110000 Poison Ice


Strength 198 Blind
Defense 2 Treasure Silence
Magic 40 Pig Leech
Mag Def 35 Summon Book LI Mini
Toad Fire
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify
. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.
Lunar Ramuh I Bestiary # 257/259
~~~~~~~~~~~~~~~~~~~~~~~I~~~~~~~~~~-
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 90000 Poison
Strength 178 Blind
Defense 2 Treasure Silence
Magic 44 Pig Leech
Mag Def 48 Summon Book LR Mini
Toad Lightning
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Lunar Shiva I Bestiary # 258/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations
* Lunar Ruins [see Walkthrough for floor location(s)]

Statistics Type Resistance Weakness


HP 100000 Poison Fire
Strength 173 Blind
Defense 2 Treasure Silence
Magic 36 Pig Leech
Mag Def 55 Summon Book LS Mini
Toad Ice
Gil 65000 Petrify
EXP 65000 Death
Berserk
Confuse
Sleep
Paralyze
Curse
G. Petrify

. ---- ---------- ------------ ---------- ----------- ----1- ----- ----------- ------.


Zeromus EG I Bestiary # 259/259
~~~~~~~~~~~~~~-,-~~~~I~~~~~~~~~
Locations

Lunar Ruins [see Walkthrough for floor location(s)]


Statistics Type Resistance Weakness

HP 200000 Poison
Strength 225 Blind
Defense 3 Treasure Silence
Magic 45 Pig Leech
Mag Def 202 Mini
I Toad
Gil 0 I Petrify
EXP 0 I Death
I Berserk
I Confuse
I Sleep
I Paralyze
I Curse
I G. Petrify
--_-_-_-_--_-_-_-__-_-_-_-__-_-_-_!-__-_-_-_-__-_-_-_--_-_-_-__-_-_-_-_-----------------------------------_-_-_-_-__-_-_-_------

_I A-1-04 Final Fantasy IV I_


----- ------------------------------- ---------
-=- Plot Synopsis -=-

(. NOTE .) As noted above, please know this Plot Synopsis contains the
entire story of Final Fantasy IV, so it will contain spoilers. Read at your
own risk.

!!!!! !!!!! !!!!!! !!! SPOILERS BELOW !!!


11111 11111 11111
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11111 11
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!!

11
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11111
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11111 11
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!!!!! !!! !
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11111 111111
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11111 11111
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11111 11111 111
!!!!! !!!!! !!!!
!!!!! !!!!! !!!!! !!! SPOILERS BELOW !!!
!!!!! !!!!! !!!!
11111 11111 111
!!!!! !!!!! !!
!!!!! !!!!!
!!!!! !!!!!
11111 11111
!!!!! !!!!!
!!!!! !!!!!
!!!!! !!!!!
11111 11111
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111
!!

~ Final Fantasy IV ~
._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.

The story begins with the Captain of the Red Wings, the dark knight Cecil,
flashing back to the horrible deeds that he and his crew just accomplished;
the forceful removal of the Water Crystal from the defenseless people of
Mysidia, slaughtering them in the name of the King of Baron. After a surprise
attack on their airship by monsters, the Red Wings return to the Kingdom of
Baron.

Upon arriving in Baron, Cecil questions the King, asking what his intentions
are, which results in Cecil being stripped of his command of the Red Wings.
He is sent on a measly mission to slay a beast in the Mist Cave, and deliver a
signet to the village of Mist. Cecil"s long-time friend, the dragoon Kain,
comes in and pleads with the King to reconsider his decision, which also
results in Kain being ordered to accompany Cecil on his trip to Mist.

As Kain prepares for tomorrow"s journey, Cecil retires to his room, where
after some rest, the white mage Rosa enters and asks what"s happening to the
man she loves. Cecil explains what happened in Mysidia, telling her that
he'll probably soon become emotionless, due to his fate of being a dark
knight. After she leaves, he also acknowledges that because he"s a dark
knight, they'll never get to be together ..

The next morning, Cecil and Kain depart, traveling through the Mist Cave,
where they encounter and slay the Mist Dragon that the King asked Cecil to
vanquish. Upon arriving in Mist, the signet that they were to deliver starts
to glow, releasing Bombs upon the entire village, destroying it by fire.
They'll hear a small girl's voice, and upon discovering the girl, she'll tell
them that her mother had died because someone had killed her Eidolon. Cecil
tells Kain that they must've been the ones to cause her death, and that the
King wanted them to annihilate all of the summoners here in Mist. Cecil then
decides that he will no longer obey the King and partake in any more mindless
slaughter, and Kain agrees to join him in this fight as well, for Rosa's sake.
Before they can do anything though, they try to rescue the little girl and
leave the village, but she won't let them, since they killed her mother. She
summons Titan, who will cause a massive earthquake .
Upon waking, Kain is nowhere to be found, so Cecil takes the small child to
the nearby town of Kaipo to recover. Shortly after arriving, the knights of
Baron come to destroy the girl, as they have orders to eliminate all
summoners. Cecil refuses, taking out the soldiers to protect the girl.
Afterward, the girl introduces herself as Rydia, and will finally allow Cecil
to protect her, as he promises to never let anything happen to her.

While in the village of Kaipo, Cecil discovers Rosa resting in one of the
homes in town; she had been trying to find Cecil after hearing of the
earthquake, and she has been afflicted with desert fever, which can only be
cured by the Sand Pearl. Cecil leaves Kaipo for the Antlion's Den, where the
Sand Pearl is believed to be. On the way there, they must pass through the
Underground Waterway, where they meet the Sage Tellah; Tellah asks Cecil to
join him, as he needs a dark knight to help slay the beast that is blocking
the exit. Tellah must go to Damcyan to confront the spoony bard who is
eloping with his daughter Anna, and Cecil agrees to help since they are
heading in the same direction.

After taking out the Octomammoth at the exit, the party arrives in Damcyan,
but they are too late; they watch from a distance as the Red Wings completely
decimate Damcyan They enter to see a gravely wounded Anna; Prince Edward
of Damcyan appears at his love's side, but Tellah tries attacking Edward.
Anna asks him to stop, as she loves Edward but couldn't go through with it,
wanting Tellah's approval before she continued on. They were on their way
back to talk to Tellah when the Red Wings attacked Damcyan, under their new
commander, Golbez. The Red Wings were after Damcyan's Crystal as well, and
spared no one to get it, as Edward was the only one left alive; both the King
and Queen, as well as Anna, sacrificed themselves to make sure that Edward
lived on. After Anna echoes her love to Edward, she will pass on, causing
Tellah to go into a blind rage and leave, swearing vengeance upon Golbez .

After some reassuring words from Rydia and some harsh, yet encouraging words
from Cecil, Edward will be told about Rosa's illness, and he will decide to
help, directing Cecil to the Antlion's Den. The party travels east of Damcyan
on Edward's hovercraft to the Antlion's Den, where they confront the Antlion.
Normally it is a calm creature, but like most of the other creatures as of
late, it has become violent and they must take it down to obtain the Sand
Pearl. Upon obtaining it, the party travels back to Kaipo, where they use the
Sand Pearl to cure Rosa's illness. She's glad to see Cecil, since she thought
she had lost him in the quake, and will then tell the party about Golbez,
thinking that he's manipulating the King of Baron to collect the Crystals for
his own person benefit. They've already obtained Mysidia's and Damcyan's, and
he will most likely be going for Fabul's Crystal next, so they decide to
venture there next to try and confront him, but will rest in Kaipo for the
night for Rosa to completely recover.

During the night, Edward ventures out by the water to play his harp, where
he encounters a strange monster. During the battle, Anna's spirit appears to
him, where she will give him the words he needs to hear to strengthen his
spirit and defeat the monster. Edward claims that he cannot go on without
her, but Anna will tell him that he must be strong and help Cecil protect the
Crystals from Golbez, and that she'll always be with him ...

The next day, the party travels to Mount Hobs, where they are kept from
passing by a giant block of ice. Rydia is the only one who can melt the ice,
but because of the bad memories of her village burning, she cannot bring
herself to cast it. After much persuasion and words of wisdom from her fellow
party members, Rydia finally musters up the courage to cast Fire, which
disintegrates the wall of ice and allows the party to climb Mount Hobs!
Upon reaching the summit, they encounter a monk being attacked by several
monsters, including the Mom Bomb. As the monster attacks the Monk, Yang, the
party jumps in to help, defeating the Mom Bomb and saving Yang. He'll thank
Cecil for helping him, and will tell him that several of Fabul's finest monks
were killed by those monsters. After telling him of Golbez's plans to steal
Fabul's Crystal, Yang will join Cecil in their trip to Fabul to warn everyone
of the impending attack by the Red Wings.
In Fabul, the attack has not yet occurred, so after meeting with the King of
Fabul, the remaining men will prepare for Baron's attack, and Cecil will
volunteer to help defend the castle as well while the ladies stay behind to
help the medic. Soon after, the battle ensues; slowly but surely, Cecil and
the rest of the monks keep retreating further and further into the castle,
until they are finally pushed into the Crystal Chamber, at which point Kain
will arrive. However, rather than helping Cecil, Kain demands that Cecil
draws his sword, then proceeds to defeat him in battle. Just before
delivering the final strike to Cecil, Rosa enters, causing Kain to hesitate.
Golbez will then make his first appearance in the story, wondering what caused
Kain's hesitation, intervening to take the Crystal himself. He will then take
Rosa hostage while he orders Kain to take the Crystal.
After the Red Wings' departure, the party meets in the Inn and decides that
they will have to steal an airship from Baron in order to battle Golbez.
Cecil suggests going in by boat since their naval power is relatively weak
compared to the Red Wings. After resting at the Inn, the party meets with the
King of Fabul, who has readied a boat for them to travel to Baron.
Upon arriving at the port near Fabul, Yang will wish his wife goodbye, and
the party will depart. Cecil tells everyone that they need to meet with Cid,
the chief airship engineer, to be able to obtain an airship . if he's safe.
Shortly after, the sea will start to rumble, and the lord of the sea,
Leviathan, will appear and create a strong whirlpool, sucking in the ship and
its entire crew .
Cecil wakes near Mysidia, alone. With nothing else he can do, he ventures
into the city he recently pillaged to talk with the Elder. Cecil explains the
situation with Golbez and his friends being attacked by Leviathan, to which
the Elder replies that Cecil will need to test himself, for he has learned to
rely on his dark sword too much, and must go to Mount Ordeals to transform his
sword into one of light and fight by way of the Paladin. The Elder will allow
two young apprentice mages, the twins Palom and Porom, to accompany Cecil on
his journey.
Meanwhile ... In the Tower of Zot, Golbez's stronghold, Golbez summons the
first of the four elemental archfiends, Scarmiglione. Because Cecil is
becoming stronger and aspiring to become a Paladin, and because Kain failed in
his previous attempt, Golbez wants Scarmiglione to take him out before he
becomes even more of a threat.
On Mount Ordeals, the party will run into Sage Tellah once again; Tellah has
come to try to seek the spell Meteor so he's better prepared for his battle
against Golbez, and since both he and Cecil happened to meet each other by
chance once again, Tellah will accompany the party once again.
At the summit of Mount Ordeals, Cecil and company will encounter the
archfiend Scarmiglione, but after two grave encounters with him, Cecil will
prove to be too strong to fall against the likes of the undead beast. After
the battle, Cecil examines a large stone, where he will hear a strange voice
that calls to him, calling him 'Son' .. They'll be taken to a small shrine of
sorts, where the voice will pass his power to Cecil, and Cecil will have to
face his dark side to receive the holy power of the Paladin. Cecil succeeds,
but while that voice was familiar to him, he cannot determine why. Tellah
will also learn the powerful spell Meteor, and the party will now be ready to
take on Golbez ..
Back in Mysidia, the Elder is glad to see that Cecil has succeeded, but he
is even more surprised to see that he was given an ancient sword with an old
Mysidian legend inscribed upon it! They have been praying for fulfillment of
this legend for generations, and believe that Cecil may be the one! This,
however, is quickly overshadowed by Tellah, who urges everyone to hurry to
Baron to slay Golbez to avenge Anna, though he is warned by many that he will
probably lose his life in the process, but in his eyes, it's worth it if Anna
is avenged. Seeing that he cannot change his mind, the Elder unlocks the
Devil's Road for Cecil, allowing the party to travel to Baron through the
mysterious passage to arrive in Baron safely. Palom and Porom decide to
accompany them, doing what they can to help.
Once arriving in the city of Baron, the party stumbles across Yang in the
local pub, who apparently has been brainwashed by Golbez; Yang will sick
soldiers of Baron on Cecil, then will assault him personally, but to no avail.
After the battle, Yang regains control over himself, claiming to have no
knowledge of what happened after diving in to save Rydia from Leviathan . at
which point, he also confirms that the poor girl was swallowed by the lord of
the sea, and Edward is still missing ..
The party discusses a plan of trying to find Cid and commandeer an airship,
when Yang discovers that he was entrusted with the key to the castle in Baron
while he was being manipulated, meaning that they can easily just sneak in and
find Cid. They will rest for the evening, and sneak in the following morning
by traveling through the Ancient Waterway.
Once inside the castle walls, the party encounters Cecil's former superior,
who joins him in his fight against Golbez ... but Palom and Porom see right
through him, seeing him as he's trying to take advantage of the situation to
eliminate Cecil; with his enhanced powers that were given to him by Golbez, he
attempts to kill Cecil, but is unsuccessful. The party continues to search
for Cid, but during their search, they encounter the King, who turns out to be
the second elemental archfiend, Cagnazzo; like Scarmiglione, he was summoned
by Golbez to eliminate Cecil, but he also falls against the Paladin in battle.
By chance, Cid happens to come upon the party, joining them and making their
way to the airship that Cid has been protecting from the forces of Baron. On
their way, Cagnazzo attempts one last time to remove Cecil from this world by
collapsing the walls around him. Seeing no other alternative, both Palom and
Porom wish the party farewell, turning themselves permanently to stone to keep
the walls from closing in and crushing their companions ...
Back at the Tower of Zot, Golbez continues to worry about Cecil's ascension
of power, but as a result of this, Kain believes that Cecil should be the one
to obtain the last Crystal, since they still have Rosa in captivity and
benefit them more than trying to obtain it themselves. Golbez will agree, and
Kain will depart to convey his terms to Cecil, telling Rosa that he is far
superior of a man than Cecil ever will be.
Upon boarding Cid's new ship, the Enterprise, Cid spots incoming airships,
at which point Kain will arrive, telling Cecil that he must venture to Troia
and retrieve the Earth Crystal if he ever hopes to see his love again.
In Troia, Cecil meets with the Epopts, who tell him that the Dark Elf had
stolen their Crystal, and has gone into hiding in the Lodestone Cavern; if
they can find a way to defeat the Dark Elf and recapture the Earth Crystal,
then they will loan it to Cecil to help rescue Rosa, but they must be careful,
as no metallic equipment can be used in the cavern, making it a much more
difficult task than originally thought.
Before departing, the party stumbles across Edward, who is recovering in
Troia! He survived the incident with Leviathan, but is in no condition to
move, let alone fight. Upon hearing of the Dark Elf, Edward will give Cecil
the Whisperweed, which will be the only way that Edward can help at the
moment.
Cecil and company venture through the Lodestone Cavern to confront the Dark
Elf, only to be at his mercy due to the lack of real weapons that they can use
against him. Everything seems to be going in the favor of the Dark Elf until
the sound of Edward's harp radiates through the Whisperweed, allowing Cecil
and his companions to use their real weapons, taking out the Dark Elf and
recovering the Earth Crystal.

Upon returning to Troia, Cecil receives another message from Kain to board
the airship and wait for Kain to arrive. After obtaining permission to use
the Crystal and saying goodbye to Edward, the party boards the ship, where
Kain arrives, asking them to bring the Crystal to the Tower of Zot, where they
will find Rosa and make the exchange.
After overcoming the hardship of climbing the Tower of Zot and defeating the
Magus Sisters, Cecil arrives at the top of the tower. Even though he doesn't
get to see that Rosa is safe, he will hand the Earth Crystal over, but of
course, Golbez will not comply, causing Tellah to go berserk and try to avenge
Anna, using everything he has, including Meteor, to take him down. Tellah
will succeed in breaking the spell over Kain, but he won't destroy Golbez;
instead, Golbez attacks Cecil one more time, only to hesitate for an unknown
reason when he has an opportunity to finally finish him, then retreat. Tellah
admits that he lost himself in his own hatred, and asks Cecil to avenge Anna
for him before he passes on .

Kain will wake from his unconsciousness; he knows that he has done something
terrible, but did nothing to keep it from not happening. For now, he helps
Cecil rescue Rosa, but can't bring himself to ask for forgiveness for what he
has done. Rosa and Cecil both ask Kain to join them, not worried about the
past since they need him now more than ever. As they go to leave the Tower of
Zot, the third elemental archfiend, Barbariccia, will attempt to thwart their
escape, but to no avail. Thanks to Rosa's Teleport, they will narrowly escape
the Tower of Zot as it collapses ...
Back in Baron, Kain divulges that there are actually four more Crystals, the
Dark Crystals of the Underworld, and Golbez will be collecting those next to
attempt to open a path to the moon. While they're not sure quite what that
means, they must stop him, so Cecil and company now journey to find a path to
the underworld, using the Magma Stone that Kain was given to open the path.

After exploring the land, they find themselves in the town of Agart, where
they discover that a deep well is the key to opening the path to the
underworld. After the Magma Stone is dropped in, the nearby mountain range
opens, allowing them to pilot the Enterprise through, where they begin to
explore a new land in search of the Dark Crystals .
Upon arriving in the underworld, Cecil will see that the Red Wings have
already beaten Cecil there, and will be engaged in battle with a third party,
and while trying to pilot through the fight, the Enterprise receives too much
damage and is forced to land at a nearby castle. Inside, they meet Giott,
King of the Dwarves and ruler of the underworld, who divulges that Golbez and
the Red Wings have already obtained two of the Dark Crystals. He is also in
awe of the airships, asking Cecil if he can use theirs in the battle against
the Red Wings. Cecil agrees, but Cid must make a lot of repairs for it to be
completely functional again, so he will stay behind to work on it.

Giott will then reveal that one of the Crystals is hidden behind his throne,
at which point Yang suddenly realizes that they're being watched; they rush
into the Crystal Chamber to find several dolls waiting ... waiting to
annihilate them! After defeating the Calcabrina doll, it divulges the
location of this Crystal to Golbez, only because they made their presence
known to the dolls. Golbez appears once again, commending Cecil once again
for being able to keep up. He then divulges the true reason for collecting
the Crystals; he wishes to reactivate the Tower of Babil, and that will lead
him to the moon, which possesses power beyond their comprehension.

To thank Cecil for helping him find that Crystal, Golbez will then attack
Cecil and his friends, bringing them to their knees. Just when it seems that
Golbez is finally victorious and is ready to put Cecil out of his misery, a
familiar Mist Dragon will appear, destroying the beast that was fighting
alongside Golbez. Rydia will then reappear, fighting alongside Cecil to
finally defeat Golbez!
After the battle, Rydia shares with the group that Leviathan actually took
her to the Feymarch, the land of Eidolons; during her stay, she grew quite a
bit, both as a summoner and as a human, since time seems to age differently
there. She will then rejoin, but as they go to leave, Golbez's arm
reanimates, clawing to and taking the Dark Crystal with him .
Even though their Crystal was stolen, King Giott is still optimistic, and
will ask Cecil to try and regain all seven of the Crystals at the Tower of
Babil while Golbez attempts to get the eighth; the eighth is very well
protected, and isn"t likely to be stolen, so he believes this to be the best
course of action. The party will then travel to the Tower of Babil, sneaking
in while the dwarves and their tanks distract the Red Wings.
Cecil and friends climb the Tower of Babil; upon reaching the top, the party
will discover the last of the elemental archfiends, Rubicante. He will depart
before anything is done, but his subordinate, Dr. Lugae (along with his giant
robot, Barnabas), will discover Cecil and attempt to defeat him in Rubicante's
absence. He fails, but in the process, he reveals that the Crystals are
already gone, and that the dwarves will be destroyed momentarily by the
doctor's cannons! The party rushes to the chamber where the cannons are
located; they defeat the monsters that are operating the cannons, but before
they die, they sabotage the controls so that nothing can stop them! Yang will
then jump forward, forcing everyone else out of the room; he thanks them for
letting him travel alongside them, then will sacrifice himself to keep the
cannons from firing on the dwarves ...
With nothing else to do, Cecil quickly leaves the Tower of Babil and boards
the Enterprise, only to be chased in full force by the Red Wings; they have
apparently been upgraded as well, and Cid cannot lose them through normal
flying maneuvers. As they close in on the surface, Cid decides that he will
seal the entrance to the underworld with a bomb, then will throw himself off
of the Enterprise, sacrificing himself to ignite the bomb in time to stop the
Red Wings and close off the underworld. First Anna, then Palom, Porom,
Tellah, Yang, and now Cid ... Why does everyone choose death so quickly?
Back in Baron, Cid's engineers attach a hook to the Enterprise per Cid's
orders, even though Cecil can't seem to deliver the bad news to them. From
there, they take the Enterprise with its newly attached hook to take Edward's
hovercraft to the caves near Eblan Castle, which seems to be their only way
back into the Tower of Babil to find the rest of the Crystals.

As they make their way through the caverns, they run into the ninJa, Edge,
who confronts Rubicante alone, only to wind up being defeated. Rubicante
quickly makes his way back into the tower, then Edge and Cecil meet; Edge is
the prince of Eblan, and apparently Rubicante destroyed Eblan Castle, so Edge
seeks vengeance against him. They all decide to work together to take out
Rubicante, and proceed into the Tower of Babil once more.

After descending some way through the Tower of Babil, Edge encounters his
parents, the King and Queen of Eblan, though they have been warped into
monsters because of Dr. Lugae. He eventually brings their true minds into
consciousness, allowing themselves to finally say goodbye to Edge and rest in
peace. Rubicante reappears, and with Edge at his peak of fury, the party
battles and successfully defeats the final elemental archfiend.

Cecil finally reaches the chamber where all seven Crystals are currently
stored but by entering, they spring a trap and plummet several floors
down. Luckily, they are able to stumble across an enemy airship and escape,
granted they are now trapped in the underworld. They travel back to meet with
King Giott, who decides that Cecil needs to get the final Crystal before
Golbez does, as it's just a matter of time before Golbez obtains it by force,
making the Sealed Cave their next destination. He will give Cecil Luca's
Necklace, which happens to be the key to the cave.

However, the airship the party just obtained, dubbed the Falcon, cannot fly
over lava. As Cecil navigates through the Dwarven Castle, he happens upon
Cid, who is still alive!!! And of course, being as stubborn as ever, even
though he's wounded, he proceeds to start working on the Falcon so they can
make the journey to the Sealed Cave. He'll over exert himself by doing so,
and wishes Cecil luck while he tries to recover.
The party travels through the Sealed Cave, reaching the Dark Crystal without
any trouble, obtaining it before Golbez does. But just after leaving the
Crystal Chamber, they are ambushed by a Demon Wall; they narrowly escape being
crushed by the wall, but are able to escape, reaching the exit safely.
However, at the exit, Golbez gains control over Kain once again, who
forcefully takes the Dark Crystal from Cecil, allowing Golbez to have all
eight Crystals and complete his plan to go to the moon.
Cecil returns to the Dwarven Castle bearing the grim news; Giott is then
reminded of an old legend about the Lunar Whale, which is the same legend as
the one in Mysidia! He urges Cecil to quickly go to Mysidia, where they may
be able to summon the Lunar Whale to travel to the moon to stop Golbez. They
cannot do so right now, due to the exit being blocked; Cid will barge in,
decided that even though he's still not healed, he'll help once again to dig
their way back to the surface!!!
After Cid successfully completes the addition to the airship, the Falcon
easily makes its way back to the overworld and to Mysidia, where the Elder has
been anxiously awaiting Cecil"s arrival. They proceed to the Hall of Prayer,
where everyone prays as passionately as they possibly can in hopes of
summoning the Lunar Whale ... and they succeed! The Elder claims that a voice
spoke to them shortly before Cecil arrived, and that they are to meet with
someone on the moon. Cecil and company board the glorious ship and head to
the moon.
Upon reaching the moon, Cecil finds his way to the Crystal Palace, where he
meets Fusoya, a Lunarian in charge of watching over the other Lunarians as
they sleep. Long ago, another planet was on the verge of destruction, their
planet, so they moved to the blue planet, Earth. Because humans were still
evolving on Earth, the Lunarians created another moon where they could sleep a
long slumber. All but one Lunarian agreed to this; this Lunarian was known as
Zemus, and he was sealed by Fusoya and forced to sleep. However, during his
sleep, he was able to corrupt those on Earth, mainly Golbez, and control them
to steal the Crystals for himself so that he could awaken the Giant of Babil
to send to Earth, bringing forth total destruction to the planet.
Fusoya then tells Cecil that his younger brother, Kluya, had built the Lunar
Whale and used it as transportation between the moon and the planet. Kluya
loved Earth, and he even fell in love and had many children . and of those
children, Cecil was one of them... meaning that the voice calling Cecil "Son"
on Mount Ordeals was in fact his father. Kluya passed his powers down to
Cecil, and Cecil must now fight Zemus to save both his planet, as well as the
Lunarians. Fusoya will JOln Cecil to race to the Tower of Babil to prevent
the Giant of Babil from ever arriving.
Just as they reach the planet, the Tower of Babil starts to glow, and the
Giant of Babil is summoned. However, the people of the planet will not just
lie down; all allies that Cecil had previously met with will come to their
aid, including the dwarves, Yang (who was miraculously saved by the Sylphs),
Cid and the Red Wings, Palom and Porom (who were restored by the Elder) and
the mages of Mysidia, as well as Edward and the citizens of Troia, all coming
to put a stop to the Giant! Because of this distraction, Fusoya determines
that now is the only chance they have to enter the Giant of Babil to destroy
it.
They successfully enter the Giant and proceed to its core. Just before they
reach the core, they encounter all four of the elemental archfiends one last
time, defeating them and proceeding to the Giant"s Core, where they completely
destroy the CPU within. Golbez will confront Cecil for the last time, but
before anything can be done, Fusoya forces Golbez to cast away the control of
Zemus to remember who he truly is ..... which is the son of Kluya ... and
brother of Cecil.
Zemus chose Golbez to control because he has Lunarian blood running through
his veins, and he was chosen over Cecil because Golbez had seeds of evil
within him, allowing Zemus to easily manipulate him and make that evil grow.
That is all in the past now, and both Golbez and Fusoya decide to travel to
the moon to settle the score with Zemus once and for all.
While the feelings within Cecil conflict, the Giant will start to collapse,
and an unlikely hero in Kain will come in and rescue Cecil and company from
perishing within the Giant. Even though Edge doesn't trust him, Kain tells
everyone that he is no longer under Golbez's control. He doesn't expect them
to ever forgive him, but after all that Zemus has done to them and to himself,
he vows to destroy Zemus as well, and asks Edge to strike him down if he ever
betrays them again, signifying that he is now with them until the end. Cecil
decides that he must help Golbez confront Zemus, and decides to go to the moon
as well; he tries to ask both Rydia and Rosa to stay behind because it will be
too dangerous, but they come along anyway. Cecil then takes the long trip
back to the moon to confront Zemus.
Cecil enters the Crystal Palace once again, where he will be guided to the
core in the Lunar Subterrane. After traversing across the subterrane, Cecil
and company will finally reach the end, where Golbez and Fusoya have started
battling against Zemus. At first, it appears that they have defeated Zemus
and everything is finally over . until the spirit of Zemus becomes stronger,
becoming Zeromus and attacking everyone. Fusoya and Golbez battle it once
again, but this time, their Meteor spells have no effect, and when Golbez
tries to use the Crystal, it has no effect because he did not follow the path
of light. Zeromus will then defeat both Golbez and Fusoya.
Just as Zeromus is about to unleash his hatred upon everyone, the people
back in the Hall of Prayer in Mysidia will send their prayers to Cecil up on
the moon, giving Cecil and the party the power to take on Zeromus themselves,
and with the power of the Paladin and the Crystal given to him by Golbez,
Cecil is able to successfully vanquish Zeromus!
After the battle, before disappearing into nothingness, Zeromus claims that
he can never be destroyed as long as evil still exists. Fusoya tells Cecil
that even though true evil can never die, there's still hope because the
goodness that prevails can't exist without that evil. Fusoya then decides to
return home, as does everyone else ... except Golbez; he wishes to know more
about his father's people. Fusoya agrees to let Golbez accompany him on their
trip back, which will end with a long slumber. After some awkward words
between Golbez and Cecil, Cecil finally musters up the courage to tell his
only brother goodbye, as he doesn't know when they will next meet, or if they
ever will again .
And so begins the conclusion of Final Fantasy IV; Palom and Porom return to
Mysidia to continue their studies; Edge takes his place as the King of Eblan,
though all he can think about is Rydia; Rydia returns to the Feymarch to grow
stronger as a summoner; Yang returns to Fabul to become King; Edward becomes
King of Damcyan and begins its reconstruction, always thinking of Anna; Kain
goes off on a quest to better himself as a dragoon, hoping to one day surpass
his father and pass the test of Mount Ordeals, just as Cecil did; Cid, Cecil,
and Rosa all return to Baron, where Rosa and Cecil are married and crowned the
new King and Queen of Baron. It is a joyous celebration in Baron, with all of
the new Kings' friends in attendance ... except for a lone dragoon.
Is this truly "The End"? Of course not! Check out Final Fantasy IV
-Interlude-, then Final Fantasy IV: The After Years to continue this epic
story!

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_I C-1-01 Final Fantasy IV I_
----~-----------------------------------------
~ Version History -=-

* 0.28 - 04/20/2011 *
- Finished up through Troia before entering the Lodestone Cavern.

* 0.40 - 04/21/2011 *
- Finished up through the Dwarven Castle before entering the Tower of Babil.

* 0.49 - 04/22/2011 *
- Finished up through the Cave of Eblan before entering the Tower of Babil
(Overworld).

* 0.61 - 04/26/2011 *
- Finished up through the Passage of the Eidolons I The Feymarch, before
entering the Sealed Cave.

* 0.65 - 04/27/2011 *
- Finished up through the Sealed Cave and completed all of the side quests in
the Underworld and on the Overworld, ready to go to the Moon.

* 0.72 - 04/29/2011 *
- Finished up through the Giant of Babil, ready to take on the Cave of Trials.

* 0.77 - 05/04/2011 *
Finished up before the battle with Dark Bahamut in the Lunar Subterrane.

* 0.81 - 05/05/2011 *
- Finished with the main game. All that's left is the Lunar Ruins bonus
dungeon.

* 0.82 - 05/10/2011 *
- Bestiary added through the main game. (81%)

* 1.00 - 08/29/2011 *
- Lunar Ruins Walkthrough and Bestiary were completed.
- Added the Summon Book that was missed in the Sylph Cave.
- Added a tip for defending instead off killing off party members while
obtaining Sirens.
- Added a strategy for defeating Dark Bahamut.
- Revised the strategy for the Dark Elf.
- Added two enemies that were missed in the Tower of Zot.
- Added the Poison Axe tip against the Lesser Marilith.
- Added the Malboro's Bad Breath resistance tip.
- Added a tip for surviving against the Flan Princesses.
- Added the Abilities section.
- Disclaimer was revised.
- Table of Contents I Section Headers were completely redone, and should be
much easier to read/find now.

* 1.01 - 09/01/2011 *
- Corrected the Shop Listings for the last two shops in the Lunar Ruins.
- Reformatting and minor spelling corrections were done.
- Added the Controls section.
- Plot Synopsis was added.

* 1.02 - 09/20/2011 *
- Added another event in Cecil's Trial that can occur.
Added the monsters that are summoned by the Trap Doors in the Sealed Cave.
- Added the tip for reflecting the Ninth Dimension spell by the Trap Doors.
- Added the correction for the location of the Summon Book in the Sylph Cave.
- Added a Gysahl Greens that was missed in the Chocobo Village, as well as a
Gysahl Whistle that was missed in the Floor of Remembrance that resembled the
Chocobo Village.
- Added a tip to take out Asura easier using the Mage Masher.
- Added a tip for Confusing the mechanical enemies in the Giant of Babil.
- Added a tip for helping fight the Malboros in the Sylph Cave early on.
- Added a tip for surviving Lunar Odin's Zantetsuken.

_I C-1-02 Final Fantasy IV I_


----------------------------------------------~
-=- Thanks ~-

Big thanks go out to ...

My family for supporting me in everything that I do!


- Square Enix for making such a classic and for re-releasing it once again!

- Sony for making the PlayStation Portable!


- All of the web sites that have graciously offered to post my guides!

- DDCecil for pointing out the Summon Book that was missed in the Sylph Cave!
- The person(s) who sent me the tip for Defending instead of killing off your
party members while trying to obtain Sirens. I'm so sorry, but I can't seem
to find your contribution ANYWHERE! Please re-email me and I'll gladly include
your name!

- The person(s) who sent me the tip for Reflecting the Ninth Dimension spell
to kill the Trap Doors. I'm so sorry, but I can't seem to find your
contribution ANYWHERE! Please re-email me and I'll gladly include your name!

- UrashimaStar for an alternate strategy for defeating Dark Bahamut!


- Lars N. for pointing out several issues in the guide, including using the
Mythgraven Blade against the Dark Elf, enemies missed in the Tower of Zot, the
tip for using the Poison Axe against the Lesser Marilith, equipping certain
accessories/pieces of armor to protect against the Malboro's Bad Breath, and
avoiding the Berserk status against the Flan Princesses. Lars, any more and
I'll have to list you as a cowriter!

- gamingrat for pointing out another event in Cecil's Trial that can occur!

- Esdain of Kujata (Valefor) for an alternate strategy for taking on the Dark
Dragon, as well as helping research the results of the Trap Doors in the
Sealed Cave!
- cloud_8f8f for pointing out that I put the location of the Summon Book in
the Sylph Cave in the wrong part of the walkthrough!
- Darkstarx for letting me know of the missed items in the Chocobo Village and
the Floor of Remembrance (Chocobo Village), as well as the tips for Lunar
Ramuh's Silence against Zeromus EG, using the Mage Masher against Asura, using
Sleep on the Malboros if you're in a pinch, and surviving Lunar Odin's
Zantetsuken with Odin!
- YOU, the reader of this guide, for playing along!

Final Fantasy IV [C-1-03]


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- fin -

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