Professional Documents
Culture Documents
Hudson
13 February 2017
Table of Contents
I. Overview--------------------------------------------------------------------------------------3-4
IV. Summary------------------------------------------------------------------------------------6
V. References------------------------------------------------------------------------------------7
VI. Appendices--------------------------------------------------------------------------------8-13
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I. Overview
educational program (Appendix A). There are many different subjects that are used in the program
(Appendix D). Some subjects include: mathematics, fact fluency, reading stories, reading stories
studies (Willette & Willette, 2016). Students are given a challenge daily (Appendix C).
adaptive lessons, assessments, IEPs, and daily goals. MobyMax finds learning gaps and fixes them
with personalized learning. Each child will have their own educational plan. Above level students
will be able to go further and so will students approaching level. Students will be able to work at
their own academic level. This program helps teachers differentiate their lessons well (Willette &
Willette, 2016).
The program teaches students to be better problem solvers, critical thinkers, and creative
students (Willette & Willette, 2016). MobyMax has students think deeper and discover rather than
to only be told. Students are fully engaged and learn many different concepts which are retained.
There is a mixture of direct and discovery instruction that takes place (Willette & Willette, 2016).
When students are able to get at least 40 hours of practice, grade levels typically increase
(Willette & Willette, 2016). Teachers are able to progress monitor their students. Teachers are able
to create formative, summative, diagnostic, and unit assessments and know exactly how students
are performing (Appendix H). The data could even be analyzed by student, class, school, and
In addition, there is student motivation which includes: badges, contest, games, and daily
smiles (Appendix B & E). There are classroom tools too. The classroom tools include: whiteboard
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activities, worksheets, social wall, messenger, and student response system (Willette & Willette,
2016). There is also a parent portal, so parents can be connected and engaged to how their student
is performing academically.
This program finds and fixes the learning gap covering Common Core Standards, NGSS
(Next Generation Science Standards), and State Standards (Willette & Willette, 2016). MobyMax
was built closely to the Common Core standards (Willette & Willette, 2016). All the subjects and
Moby Max has recently received some awards too. It has received the 2016 EdTech Digest
Award for best e-Learning and Blended Learning Solution, the 2015 Education Software Review
Award for best Multi-Level Multi-Subject Website, and the 2016 Finalist for Best Science
MobyMax is a thought out program that targets many of the multimedia theories and
principles. Some of the learning theories and principles include empiricism, discovery learning,
Smith & Ragan (1999) stated that empiricism is when knowledge is obtained by experience
(pp. 17). In MobyMax students are able to experience what they are learning. Students are able to
Discovery learning is being done throughout different problems. Students have to move
and match items to have 100% accuracy (Appendix G). Discovery learning is when students are
Even though there are plenty of opportunities for discovery learning. Repetition also plays
a role in MobyMaxs computer program. Repetition learning is when learners are told information
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than discovering (Driscoll, 2005, pp. 115). There are instances where students are given an
introductory lesson before the assessments (Appendix F). Students are given examples with text,
visuals, and animation to help them see the different ways to interpret the answer.
In the Gastalt Theory, Gastalt psychologists believed that knowledge comes from more
than just experience; it also involves the knower actively imposing organization on sensory data
(Driscoll, 2005, pp. 21). When students use MobyMax, students are actively organizing their
thoughts by using their sensory data. They have to rearrange answers using what they know and
representations. According to Clark and Paivio (1991), visual, auditory, and articulatory are some
components of the verbal system (pp. 151). Nonverbal representations include environmental
sounds, actions, and other nonlinguistic objects (Clark & Paivio, 1991, pp. 151). In MobyMax,
both of these representations are being used throughout the program. Students are seeing the visual
with animations, pictures, graphs, and charts. Students are able to listen to a person read the
question and the sound from the activities keeps them entertained to stay focus on the assignment.
Through students actions you can tell if students are engaged, motivated, or discouraged.
Fortunately after looking at this product, I have not seen any multimedia principles and
learning theories being violated. I would not like to re-design the entire program. However, there
is one thing I would like to add to the program. I think it is great that students are receiving
certificates at the end of a level, but I think it would be even better for students to see a creature
grow. When I refer to a creature, I am referring to an animated figure. I know on one of the
multimedia programs that I am currently using in my class, my class is able to see their growth in
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their fitness level after every brain break. The students are excited about the creatures growth,
and they love how they can choose the creature themselves once it is grown too. As a level is
mastered on MobyMax, students could see the creature grow larger. In seeing their creature grow,
IV. Summary
Overall, I really love this product. I love the fact that it is true differentiated instruction.
Students are able to take a diagnostic test that places them where they should be. All students are
able to work at their own pace and level. I have noticed that if students were able to get enough
minutes in for practice, the teacher would be able to see many gains.
Before their lesson begins, students are able to see a comic before they begin. I know
students love to see the joke for the day. Each day students have a new comic, so they dont ever
As a teacher, I love the fact that I can do progress monitoring. I am able to view daily
progress and progress over time. Being able to see how well students are growing academically,
helps me know which students may need more assistance and which students are ready for more
enrichment exercises.
Professionally, I believe this is a great multimedia product used for educational purposes.
I would use this in my class, school, and district. Since students will have their own personal login,
they could access the program at home as well. Parents could also use resources to assist in their
childs learning. Another added feature I enjoy is the step-by-step assistance that is given if a
student is struggling with mastery of a lesson. This product covers many subject areas and is a
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References
Clark, J.M., Paivio, A. (1991). Dual coding theory and education. Educational Psychology
Review, 3, 149-210.
Driscoll, M. (2005). Meaningful learning and schema theory. Psychology of Learning for
Instruction (3rd ed.). (pp. 111-152). Boston, MA: Allyn and Bacon.
Smith & Ragan (1999). Foundations of Instructional Design. Instructional Design (pp. 13-29).
http://www.mobymax.com/.
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Appendix A
MobyMax Login Site
www.mobymax.com
Appendix B
MobyMaxs Comic Strip and Joke
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Appendix C
MobyMaxs Daily Challenge Screen
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Appendix D
MobyMaxs Subjects Screen
Appendix E
Students Personal Screen
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Appendix F
Step-by-Step Lesson
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Appendix G
Matching the Pieces
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Appendix H
Assessment
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