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Player Perks need to be purchased by Generals with scenario currency that your
team has earned throughout the scenario game.
Players cannot have more than one Special perk at the same time during the game.
Squad Leader
Players that become a Squad Leader must have special colour tape on back
of the mask strap.
There will certain missions that can only be completed by a Squad Leader.
Each team can have up to 20 Squad Leaders per team.
Rocket Launcher
Players that receive the Rocket Launcher ability can use a launcher that fires
nurf rockets
Only 6 Nerf rockets per Rocket Launcher to use per life of the player using the
rocket launcher.
Once a rocket is fired it has "exploded" and cannot be reused
Any player that is at a bunker that gets hit by a nurf rocket, that player is
out.
Rockets striking a man made bunker eliminates all players within it and
anyone within 6 feet
This includes any live player even friendly players.
Up to 2 Rocket Launchers per team.
Riot Shield
Players that receive the Riot Shield ability are able to use it to block incoming
paintballs.
The shield must be 3 feet in height and 2 feet wide and must be completely
see-through
The shield must have a with two-piece handle.
If a paintball hits the Riot Shield player anywhere on his body or gear, then
the player is out.
Up to 3 Riot Shields per team.
Snipers
Players who receive Sniper perk can use First Strike Paintballs.
Engineer
Engineers will be given bombs to use on bunkers and objectives.
Engineers can repair out/hit Battle Tanks
Medic
Players that receive the Medic ability are able to put players that are out
back into play.
Players have 30 seconds for a Medic to wipe off all paint after they are out.
Medic can heal everything except for a head shot.
Medic cannot heal themselves.
When hit, player must stay in that immediate area, seeking cover at a nearby
bunker is allowed and wait up to 30 seconds.
After 30 seconds, and a Medic has not revived player, the player may return
to their hospital to reinsert into the game.
Players may not shoot at a player calling for a Medic, as they are considered
a non-player.
Up to 3 Medics per team.
Paratrooper Drop
Bombing Run
Bombing Run makes all players out/hit in a key location on the field.
All the players in that location opposing/friendly (including tanks) will then be
out.
Referees will notify all players in that area that Bombing Run took place.
Players will get a 30 second warning to leave the area before being called
out.
Battle Tank
Conquest Missions
Objective:
Control key locations each are worth 100 points every 30 minutes
To control a location your slap stick colour Red/Blue needs to be shown more
than the other Red/Blue slap stick on the pole to gain the sum of points its
worth, at the top and bottom of every hour during game play.
10 Control Locations
1. Utah Beach
2. Omaha Beach
3. Gold Beach
4. Juno Beach
5. Sword Beach
6. Carentan
7. Bayeux
8. Caen
9. St. Lo
10.Alencon
Objective:
Your team must control the slap stick at the specified location. This will give
5x more points for controlling that location at the top and bottom of every
hour. 500 points
Ground Control Missions double every mission at that location.
EXAMPLE ONLY
10:30am-11:30am Sword
11:30am-12:30pm Gold
12:30pm-1:30pm St. Lo
1:30pm-2:30pm Caen
2:30pm-3:30pm Utah
Mission Cards
2-3 Mission Cards every hour will be given to Battle Commanders to
coordinate with their players to complete for credits.
Commanders can have an XO at their Re-spawn base to coordinate Missions
Cards.
Mission Card Example
Objective 1: Attack and hold location for 15 minutes
Time Limit: 10:30 11:00
Locations: Utah
Who: Any Player
Reward: 1000 points
Penalty: -100 points
Mini Missions will be missions like Retrieve, Attack, Defend, Destroy, Escort,
Capture.
D-Day Agenda
Re-spawn Base
Starting Positions
Allied Forces players can start at the bottom of the hill
60 Allied players can start at the back location Alencon
FAQ
If you have any questions, please feel free to ask.