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Contents

Tippmann Challenge D-Day Rules 2016.....................................................................2


Secondary Scenario Rules.......................................................................................... 3
Secondary Scenario Rule Prices.................................................................................. 5
The Commanders Objective....................................................................................... 5
Conquest Missions...................................................................................................... 5
Ground Control Missions............................................................................................. 6
Mission Cards............................................................................................................. 6
D-Day Agenda............................................................................................................ 7
Re-spawn Base........................................................................................................... 8
Starting Positions........................................................................................................ 8
Allied Para-drop Locations.......................................................................................... 9
FAQ............................................................................................................................. 9
Tippmann Challenge D-Day Rules 2016

D-Day event paintballs only. No exceptions.


Masks must follow ASTM guidelines. In the event of a modified mask, it must be
approved by field management before playing
Masks must be on at all times while on the playing fields
Barrel bags or plugs must have functioning elastic draw strings
All fire modes, up to 12.5 balls per second
Field FPS is 280 for all markers
There is no mercy rule
When a player is hit they must yell loudly out/hit and hold their marker in the air.
The player can wait up to 30 seconds for a medic (unless hit in the head) or they
can go back to their hospital to respawn
If a player does not have their marker in the air to show they are out you make
shoot your paintballs at them
Players are considered out when:

Tagged by an opposing player with their hands or any of their gear;


A paintball breaks on a player or any of their gear;
Paint stain from a paint grenade the size of a quarter;
A referee called you out of play. Referees can call players out anytime if
needed.
Smoke grenades must be cold smoke which have a pull pin wire
No jumping or climbing over bunkers
No blind shooting around bunkers, corners or windows
No talking or communicating information to other players after being hit and calling
out
You may not remove your team sided coloured armbands when on the on the
playing field
No moving bunkers or other props unless told to do so by event coordinator or
referee
If you hear BARREL BAGS loudly 3 times. It means a cease fire. Stay at your spot
take a knee and wait for instructions from a referee
Secondary Scenario Rules

Player Perks need to be purchased by Generals with scenario currency that your
team has earned throughout the scenario game.
Players cannot have more than one Special perk at the same time during the game.
Squad Leader

Players that become a Squad Leader must have special colour tape on back
of the mask strap.
There will certain missions that can only be completed by a Squad Leader.
Each team can have up to 20 Squad Leaders per team.

Rocket Launcher

Players that receive the Rocket Launcher ability can use a launcher that fires
nurf rockets
Only 6 Nerf rockets per Rocket Launcher to use per life of the player using the
rocket launcher.
Once a rocket is fired it has "exploded" and cannot be reused
Any player that is at a bunker that gets hit by a nurf rocket, that player is
out.
Rockets striking a man made bunker eliminates all players within it and
anyone within 6 feet
This includes any live player even friendly players.
Up to 2 Rocket Launchers per team.

Riot Shield

Players that receive the Riot Shield ability are able to use it to block incoming
paintballs.
The shield must be 3 feet in height and 2 feet wide and must be completely
see-through
The shield must have a with two-piece handle.
If a paintball hits the Riot Shield player anywhere on his body or gear, then
the player is out.
Up to 3 Riot Shields per team.

Snipers

Players who receive Sniper perk can use First Strike Paintballs.

Engineer
Engineers will be given bombs to use on bunkers and objectives.
Engineers can repair out/hit Battle Tanks

Medic

Players that receive the Medic ability are able to put players that are out
back into play.
Players have 30 seconds for a Medic to wipe off all paint after they are out.
Medic can heal everything except for a head shot.
Medic cannot heal themselves.
When hit, player must stay in that immediate area, seeking cover at a nearby
bunker is allowed and wait up to 30 seconds.
After 30 seconds, and a Medic has not revived player, the player may return
to their hospital to reinsert into the game.
Players may not shoot at a player calling for a Medic, as they are considered
a non-player.
Up to 3 Medics per team.

Paratrooper Drop

A Paratrooper Drop is a one-use spawn point for up to 10 players.


Players must hang on the rope while a ref escorts the group of players to the
spawn location.
The players on the Paratroopers cannot shoot or be shot until the ref says go
The Paratroopers can drop anywhere outside of 50 yards of a spawn point.
Paratroopers may not spawn in a building.

Bombing Run

Bombing Run makes all players out/hit in a key location on the field.
All the players in that location opposing/friendly (including tanks) will then be
out.
Referees will notify all players in that area that Bombing Run took place.
Players will get a 30 second warning to leave the area before being called
out.
Battle Tank

This will need to be some sort of vehicle.


If one of each, a rocket and a grenade or two rockets or grenades hits the
Battle Tank its out
Battle Tanks must have two players/operators inside them at all times while
in play.
Battle Tank operators may only drive the Battle tank in the direction in which
they can see.
Battle Tanks can have up to 2 paintball markers.
Battle Tanks can only use 0.68 cal munitions.
Battle Tanks can have one rocket launcher
Battle Tanks rocket launcher can have up to max 10 rockets per spawn.
Battle Tanks must stay 50 yards. from opponents spawn point while active.
Battle Tanks must stay 20 yards away from any player that is opposing.
Battle Tanks must be approved by the game director.

Secondary Scenario Rule Prices


Squad Leader Free Get all game
Rocket Launcher Cost $1500 Get all game
Riot Shield Cost $600 - Get all game
Snipers Free Get all game
Engineer - $400 Get all game
Medic Cost $800 Get all game
Paratrooper Drop Cost $600 Get once
Bombing Run Cost $1000 Get once

The Commanders Objective


Lead your players to victory.
Collect more points then the other Commander before the end of the game
to calm victory.
Battle Commanders earn points by completing missions and capturing key
locations.
Battle Commanders will use their players to capture control points, complete
missions.

Conquest Missions
Objective:
Control key locations each are worth 100 points every 30 minutes
To control a location your slap stick colour Red/Blue needs to be shown more
than the other Red/Blue slap stick on the pole to gain the sum of points its
worth, at the top and bottom of every hour during game play.
10 Control Locations
1. Utah Beach
2. Omaha Beach
3. Gold Beach
4. Juno Beach
5. Sword Beach
6. Carentan
7. Bayeux
8. Caen
9. St. Lo
10.Alencon

Ground Control Missions

Objective:
Your team must control the slap stick at the specified location. This will give
5x more points for controlling that location at the top and bottom of every
hour. 500 points
Ground Control Missions double every mission at that location.
EXAMPLE ONLY

10:30am-11:30am Sword
11:30am-12:30pm Gold
12:30pm-1:30pm St. Lo
1:30pm-2:30pm Caen
2:30pm-3:30pm Utah

Mission Cards
2-3 Mission Cards every hour will be given to Battle Commanders to
coordinate with their players to complete for credits.
Commanders can have an XO at their Re-spawn base to coordinate Missions
Cards.
Mission Card Example
Objective 1: Attack and hold location for 15 minutes
Time Limit: 10:30 11:00
Locations: Utah
Who: Any Player
Reward: 1000 points
Penalty: -100 points

Mini Missions will be missions like Retrieve, Attack, Defend, Destroy, Escort,
Capture.

D-Day Agenda

Friday June 10th


10:00pm Check in, paint sales open
6:00pm Check in, paint sales close

Saturday June 11th


8:00am Check in, paint sales open
9:30am Player Briefing
10:30am Scenario Games start
4:30pm Scenario Games end
7:00pm Players party/Talent Show
Sunday June 12th
7:00am Check in, paint sales open
9:30am Player Briefing
10:30am D-DAY Scenario Game starts
4:30pm D-Day Scenario Game ends
5:00pm Closing Ceremonies

Re-spawn Base

Saturday Mixed games with random spawn areas


Allied Forces Yellow arm tape Commander Rob Gchuk BLUE OBJECTIVES

Axis Forces Red arm tape Commander Rob McLellan

Sunday Set 6 hour respawn bases


Allied Forces Yellow arm tape Commander Rob Gchuk BLUE OBJECTIVES
Allied H Q Re-Spawn Base By the front ponds - American Flag, Canadian
Flag, United Kingdom Flag,
Allies will have a 10 MINUTE Respawn on and off after allied forces get over the
beach.

Axis Forces Red arm tape Commander Rob McLellan


Axis HQ Re-Spawn Base Main back side of the field netted off safety area is Axis
main HQ.
Axis Forward Re-Spawn Base - End of middle road mid forest netted off safe
area. This Axis forward Re-Spawn be closed if Caen is owned by Allied forces.

Starting Positions
Allied Forces players can start at the bottom of the hill
60 Allied players can start at the back location Alencon

Axis Forces players can start at the forward Re-Spawn


10 Axis players can start at the top of the beach

Allied Para-drop Locations


Allied forces will have 2 or more free Para-Drop each hour at 3 locations until they
take control of the top of the beach.
A Utah Beach Area Bottom of Hamburger Hill
B Gold Beach Area
C Sword Beach Area

FAQ
If you have any questions, please feel free to ask.

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