Professional Documents
Culture Documents
to be meaningful
Creates abstract values
Promotes certain qualities while sidelining
others
Young people sacrifices internal growth for
external power
Face to face communication is crucial in
it (mobile connection)
Engage students in the classroom setting
Students become more active as leaders and
peer tutors
Empowers students in the learning process
Provides interactive learning, connectivity,
Every year our world becomes more and more digital. Students are using technology
long before they enter elementary school. It would make sense, then, that technology would be
incorporated into the classroom. Technology is growing throughout all areas in education.
Although there are some concerns, overall, student growth is positively affected by computers
and technology because it is more engaging, it requires creativity, and it connects students to the
larger world in a way not conceivable without it.
As I begin a lesson using technology, my students are curious and excited. They stay
focused longer and put in more effort. Often times I hear it was the best lesson ever and that is
thanks to technology. As stated in the article by Robledo (2015), Young people learn best when
its relevant to them, when theres social connection tied to it, and when they actually have a
personal interest (p. 1). Technology connects students to each of these ideas and in turn, keeps
them more engaged in the activities in class. The research by Hsieh, Y.-H., Lin, Y.-C., & Hou,
H.-T. (2015) found that game-based learning can consistently increase students engagement
(p. 346). Without technology, students are missing the spark of excitement that paper and pencil
just cannot provide.
There are two ways technology can be incorporated into the classroom. One way is when
teachers use it for drill and skill and to replace activities that can be done with paper and pencil.
This less desirable way to integrate technology is less likely to have an impact on students.
Another way to integrate technology is for students to use creativity to design projects. This way
of incorporating technology gives students ownership in their learning and allows them to be
creative. Student-led research and study encourages students to be engaged in learning.
Technology allows the students the freedom to be creative through apps like Educreations and
iMovie and empowers them to learn more.
References
Do computers negatively affect student growth? (2011). In J. Noll (Ed.), Taking sides: Clashing
views on educational issues (Sixteenth ed., pp. 316-332). New York, New York:
McGraw-Hill.
Hsieh, Y.-H., Lin, Y.-C., & Hou, H.-T. (2015). Exploring elementary-school students
engagement patterns in a game-based learning environment. Educational Technology &
Society, 18 (2), 336348.
Robledo, S. J. "Mobile devices for learning: What you need to know (available in Spanish)."
Edutopia. Google, n.d. Web. 04 Dec. 2015.
Henry, J. (2004, March 1). The tangled web - Holding the MP3 generation accountable. Library
Media Connection, 51-53.