Professional Documents
Culture Documents
EFL learners
Mahsa Vajak
MA student in TEFL Zanjan Azad University
Mohammad Hossein Qasemi
MA student in TEFL Zanjan Azad University
Abstract
The current study targeted role-play as a class activity to research and
show its result on using new words in speaking by EFL learners. This
study tried to see whether or not using role-play activities in speaking
classrooms would possibly enhance a more acceptable speaking ability
in EFL learners. To answer this question, thirty intermediate language
learners in farhikhtegan Language Institute in Zanjan were randomly
chosen. A pre-test of vocabulary was administered at the beginning of
instruction to urge convinced that the new words were unknown to
participants. They were equally divided into the experimental and control
groups. The control subjects received no treatment and just memorize
some new words, whereas the experimental participants were assigned
the responsibility of participating in one role-play game after the teaching
of the new vocabulary introduced in each lesson. Then, a 30-item
vocabulary test was administered as a final teacher-made achievement
test. At the end of the treatment, a similar pre-test of vocabulary was
given as a post-test to each groups, as experimental and a control
group, in order to visualize whether or not the technique was effective in
learning vocabulary. By comparison of the mean scores of each groups,
.the results showed that there was a significant difference
Introduction
English includes both skills and sub- skills. Its skills are as follows:
reading, writing, Speaking, and listening. And its sub-skills contain
vocabulary, grammar, collocationetc. Among these sub-skills, vocabulary
is one of important elements of English, and
Methodology
TABLE 1
PAIRED SAMPLES STATISTICS
Pair 1
Control
Mean
Std.
Std. Error
Deviation Mean
12.7000
15
2.65766
59427.
Pair 1
Experimenta
l
15.1000
15
2.80788
62786.
TABLE 2
PAIRED SAMPLES CORRELATION
Sig.
483.
Correlation
166.
15
Control and
Experimenta
l
Pair 1
In the light of foregoing results, it's evident that the distinction between
the mean score obtained for both groups is significant since the p value
equals 0.007 < 0.01. As a result, it's usually assumed that there exists
a major discrepancy between the performances of the two groups.
Basically, the close examination of the numerical analyses reveals the
notorious impacts of the role-play games on the experimental
participants recall of vocabulary items. the subsequent lines of argument
are meant to yield further conjectural justifications for the obtained
.results
Critically, the statistical results of the present study indicate that the
proper utilization of communicative games, in general, and role-plays
games in the native contexts of the argument under discussion will have
a major impact on the amount and degree of the vocabulary learning
and recall of Iranian EFL learners
Discussion
Conclusion
Learning vocabulary could be a basic issue in learning a language. So,
the way the words are given to learners and the method learners learn
those words are such considerable issues that teachers should
concentrate to them. based on the obtained results in previous chapter
and discussion during this chapter, the following conclusions have been
.achieved
In other words, the results extracted from the findings of the study made
it certain that role-play, as underlined and recommended by several
specialists in the field, was practically shown to be an effective and
fruitful activity for English learning courses.The quantitative analyses
have indicated that the positive effects of role-play games in learning
http://ltr.sagepub.com/content/13/4/403
Wan Yee, S. (1990). Drama in Teaching English as a Second LanguageA
Communicative Approach. The English Teacher. Vol XIX. P.1.
Yang, W., Dai, W. (2011). Rote Memorization of Vocabulary and
Vocabulary
Development. English Language Teaching Vol. 4, No. 4.
URL: http://dx.doi.org/10.5539/elt.v4n4p61