Professional Documents
Culture Documents
FANFARE Manual 1
Table
of
Contents
MISSION STATEMENT...................................................................................
INTRODUCTION..
4
What
is
FANFARE?..
4
TECHNICAL
SPECIFICATIONS.............................
FANFARE
IN
DEPTH...
6
How
FANFARE
is
organized.....
6
Instrument
Categories
7
User
Interface
&
Controls.
9
General
Feature
Overview
&
Descriptions
12
MIDI
MAPPING.
23
TIPS
&
TRICKS.........
24
TROUBLESHOOTING.....................................
24
CREDITS.
25
FANFARE Manual 2
MISSION
STATEMENT
Sample
Logics
mission
is
to
design
new
cutting
edge
tools
for
composers,
producers,
sound
designers,
musicians
and
performers
of
all
musical
styles
and
genres.
This
is
why
we
are
continually
developing
new
concepts
for
sample
libraries
that
focus
on
blurring
the
line
between
music
and
sound
design.
As
a
company,
we
continue
to
move
forward,
building
a
bridge
to
the
future
by
exploring
unique
undiscovered
sonic
territory,
while
providing
more
tools
for
the
composers
toolbox.
FANFARE Manual 3
INTRODUCTION
What
is
FANFARE?
Sample
Logic
and
System
Blue
are
proud
to
present
FANFARE-a
ground-breaking
Kontakt
Player
virtual
instrument
pairing
the
DCI
World-Champion
Blue
Devils
marching
brass
with
the
award-winning
sound
design
of
Sample
Logic.
From
traditional
marching
brass
to
full-blown
cinematic
soundscapes,
FANFARE
delivers
the
definitive
marching
brass
library
for
educators
and
arrangers,
and
an
extraordinarily
versatile
and
inspiring
construction
toolkit
for
film,
TV,
game
composers,
producers,
and
electronic
musicians.
FANFARE
features
a
broad
array
of
samples
recorded
by
Leslie
Ann
Jones
on
The
Scoring
Stage
at
Skywalker
Sound
(Lucasfilm
Ltd
Company)
and
on
the
field
at
Ralph
Wilson
Stadium
(home
of
the
Buffalo
Bills)
by
Grammy
Award
winner
Frank
Dorritie.
The
indoor
recordings
were
done
at
close,
mid,
and
far
microphone
placements,
while
the
outdoor
recordings
were
captured
with
state
of
the
art
stadium
surround
sound
recording
techniques.
The
resulting
sonic
textures
range
from
full
stadium
ambience
to
an
in-your-face"
85-piece
brass
ensemble,
with
all
of
the
recordings
capturing
The
Blue
Devils
signature
sound
of
amazingly
inventive
chords,
avant-garde
clusters,
swells,
and
organic
brass
effects.
And
it
doesn't
stop
thereFANFARE
not
only
boasts
the
finest
traditional
marching
brass
samples
available,
but
extends
the
librarys
sonic
reach
via
Sample
Logics
signature
blurring
the
line
between
music
and
sound
design
programming
techniques.
Starting
with
the
traditional
brass
recordings,
an
entire
library
of
morphed
cinematic
multi-sampled
instruments
was
created,
putting
not
only
world-class
marching
brass
at
your
fingertips,
but
also
an
inspiring
array
of
melodics,
pads,
leads,
stingers,
impacts,
transitions,
atmospheres,
and
articulated
rhythmsall
organized
into
easily
accessible,
production-ready
presets.
Whats
under
the
hood?
Over
800
Instruments
and
multis
recorded
and
processed
at
88.2k/24-bit,
delivered
at
44.1k/24-bit.
30GB
sample
library
(uncompressed)
20GB
via
Kontakts
lossless
sample
storage
compression
Standalone,
VST,
AU,
DXi,
or
RTAS
NI
Kontakt
Player
4
with
native
64-bit
support
Instruments
A
complete
collection
of
traditional
marching
brass
instruments
(trumpets,
mellophones,
euphoniums,
tubas,
and
trombones)
recorded
with
multiple
round
robins,
multiple
dynamics,
and
up
to
five
microphone
placements
Scoring
Stage:
Individual
instruments
and
sectionals
Stadium:
Large
sections
and
full
ensemble
A
complete
collection
of
evocative
morphed
cinematic
instruments
and
rhythms
Atmospheric/ambient
soundscapes
and
stinger
construction
kits
Arpeggiator/Arpeggigater
rhythmic
instruments
Swipes,
scrapes,
impacts,
and
reverse
transitional
effects
Multis
Over
100
performance-ready
multis
(playable
interactive
preset
templates
made
from
multiple
instruments)
FANFARE Manual 4
TECHNICAL
SPECIFICATIONS
FANFARE Manual 5
FANFARE
IN
DEPTH
Important
features
that
will
enhance
your
experience
with
FANFARE.
Most
instruments
feature
a
variety
of
key
ranges
and
transpositions
that
are
pitched
relative
to
the
chromatic
scale.
In
most
cases,
samples
have
been
mapped
so
their
fundamental
pitches
are
nearest
to
the
middle
C
octave
range
(C3).
Sample
ranges
outside
the
recommended
key
map
should
be
used
at
your
own
discretion.
Sample
key
ranges
have
been
stretched
(transposed)
to
maximize
creative
possibilities
and
sonic
fidelity.
FANFARE
has
been
pre-designed
with
custom
MIDI
CC
mappings
for
easy
user
control
using
an
external
MIDI
controller/surface.
See
MIDI
mapping.
For
traditional
instruments,
Key
Maps
have
been
laid
out
using
various
optimizations
based
on
Mics
and
Instrument
families.
See
FANFARE
Traditional
Instrument
Overview.pdf
FANFARE Manual 6
Instrument
Categories
MULTIS
Powerful
presets
templates
combining
various
FANFARE
instruments
into
all
in
one
presets.
CONSTRUCTION
BEDS
Multis
consisting
of
various
instruments
mapped
out
across
the
keymap
as
zones.
The
various
regions
of
the
keyboard
contain
different
sonic
elements.
INSTRUMENT
STACKS
Multis
that
contain
several
instruments
stacked
on
top
of
one
another,
sharing
the
same
keymap
range.
The
intention
of
these
multis
is
to
be
performed
by
playing
multiple
notes.
ONE
NOTE
GLORY
Multis
that
contain
several
instruments
stacked
on
top
of
one
another,
sharing
the
same
keymap
range.
The
intention
of
these
multis
is
to
be
performed
by
playing
one
note.
TRADITIONAL
A
collection
of
multis
that
contain
only
instruments
from
the
Traditional
Instruments
folder.
MORPHED
Stingers
Dark
N
Scary
Electronic
Euphoric
Spiritual
Low
End
Mixed
Emotions
Mystery
Suspense
Organic
Instruments
labeled
as
MW
means
that
they
are
pre-programmed
with
effects
assigned
to
the
mod
wheel
of
your
MIDI
controller.
Additional
programming
has
been
implemented
for
affecting
instrument
timbres
and/or
various
other
instrument
parameters
for
real-time
sound
sculpting.
Instruments
labeled
as
SEQ
means
that
they
are
pre-programmed
with
tempo-synced
effects
driven
by
the
internal
sequencers
inside
the
instrument
interface.
Instruments
labeled
as
AT
means
that
they
are
pre-programmed
with
effects
assigned
to
your
keyboards
aftertouch.
For
more
detailed
information
regarding
Traditional
instrument
nomenclature,
please
refer
to
the
FANFARE
Traditional
Instrument
Overview.pdf
FANFARE Manual 8
Each
instrument
consists
of
multiple
windows
and
a
static
mixer
control
section:
MIC
CHANNEL
STRIPS
Insert
Effects
Each
mic
channel
has
its
own
set
of
customizable
effects
that
are
inserted
directly
in
the
mics
signal
path.
Send
Level
Each
mic
channel
has
its
own
send
level
knob
and
a
drop
down
menu
to
choose
the
send
effect.
Send
effects
are
located
on
the
Master
channel
strip.
Pan
Slider
Each
mic
channel
has
its
own
independent
pan
control.
Volume
Fader
Each
mic
channel
has
its
own
independent
volume
control.
Stereo/Mono
Each
mic
channel
can
independently
be
switched
to
a
mono
or
stereo
signal.
Stereo
is
default.
FANFARE
Manual
9
MASTER
CHANNEL
STRIP
Random
Clicking
this
button
randomizes
various
parameters
of
all
insert
effects.
FANFARE
Manual
10
FANFARE Manual 11
B
E
G
FANFARE Manual 12
EQ
FILTER
Linked
Groups
all
mic
filter
knobs
together
for
universal
control.
Lo-Cut
/
Hi-Cut
Use
the
Cutoff
knobs
to
set
the
frequency
at
which
low/high
frequencies
signals
are
cut
(attenuated)
Note:
Hi-Cut
is
linkable
to
input
velocity
under
the
Options.
Reson
Use
the
Resonance
knob
to
create
a
boost
at
the
Hi-Cut
cutoff
frequency.
When
a
filter
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
FANFARE Manual 13
LO-FI
Linked
Groups
all
mic
LoFi
knobs
together
for
universal
control.
Bit
Determines
the
resolution
in
bits.
Lower
values
cause
a
stronger
lo-fi
effect
Sample
Rate
Reduces
the
high
frequency
response
and
overall
signal
quality.
Noise
Adds
hiss
to
the
audio
signal.
Color
(Noise
Color)
Determines
the
tonality
of
the
noise
applied
to
a
signal.
Increase
to
dampen
high
freq
noise.
Output
Sets
the
output
level
of
the
overall
processed
effect.
When
a
LoFi
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
DISTORTION
Linked
Groups
all
mic
Distortion
knobs
together
for
universal
control.
Tone
Sets
the
brightness
of
the
process
signal.
Drive
Determines
the
crunch
factor.
The
amount
of
distortion.
Bright
Controls
the
tone
of
the
high
frequencies.
Bass
Controls
the
tone
of
the
low
frequencies
Output
Sets
the
output
level
of
the
overall
processed
effect.
When
a
Distortion
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
FANFARE
Manual
14
ROTATOR
Linked
Groups
all
mic
Rotator
knobs
together
for
universal
control.
Presets
Choose
a
Rotator
preset
from
the
dropdown
menu.
Speed
Sets
the
speed
of
the
rotating
speaker
(slow
or
fast).
Balance
Sets
the
ratio
of
sound
produce
between
the
rotating
speakers
high
frequency
horn
compared
to
the
low
frequency
woofer.
Distance
Sets
the
distance
between
the
virtual
microphones
and
the
rotating
speaker.
Mix
Controls
the
effects
strength.
When
a
Rotator
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
PHASER
Presets
Choose
a
Phaser
preset
from
the
dropdown
menu.
Depth
Determines
the
amount
of
the
LFO
modulation.
Higher
values
make
effect
stronger.
Speed
Sets
the
speed
of
the
LFO
modulating
the
signal.
Phase
Effects
the
phase
difference
between
the
LFOs
that
drive
the
left
and
right
stereo
channels.
Feedback
Controls
the
intensity
of
the
effect
.
FANFARE
Manual
15
FLANGER
Depth
Determines
the
amount
of
the
LFO
modulation.
Speed
Sets
the
speed
of
the
LFO
modulating
the
signal.
Phase
Effects
the
phase
difference
between
the
LFOs
that
drive
the
left
and
right
stereo
channels.
Color
Sets
the
speed
of
the
LFO
modulating
the
signal.
Feedback
Sets
the
speed
of
the
LFO
modulating
the
signal.
When
a
Flanger
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
CHORUS
Depth
Sets
the
amount
of
LFO
modulation
applied
to
a
signal.
Higher
amounts
result
in
stronger
chorusing.
Speed
Sets
the
speed
of
the
LFO
modulating
the
signal.
Phase
Effects
the
phase
difference
between
the
LFOs
that
drive
the
left
and
right
stereo
channels.
When
a
Chorus
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
FANFARE Manual 16
DELAY
Time
Sets
the
time
resolution
of
the
delay
based
on
rhythmic
values.
Damping
Reduces
high
frequencies
in
the
delayed
signals.
Pan
Sets
a
panning
effect
where
consecutive
repeats/echoes
alternate
between
left
and
right
channel.
Feedback
Sets
the
amount/presence
of
repeating
echoes.
Dry/Wet
(Morphed
and
Loop
Instruments
Only)
Sets
how
much
delay
is
applied
to
the
mix
relative
to
the
original
signal.
When
a
Chorus
parameter
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
Type
Switches
between
digital
and
convolution
reverb.
Size
Changes
room
size
(digital)
or
the
length
of
the
impulse
sample
(IR).
Color
Determines
the
type
of
material
used
to
construct
the
room.
Damping
Sets
the
amount
of
absorption
in
the
room.
Higher
values
=
more
absorption.
Lowpass
Attenuates
frequencies
above
the
chosen
cutoff
frequency.
Highpass
Attenuates
frequencies
below
the
chosen
cutoff
frequency.
Pre
Delay
Adds
a
short
amount
of
delay
before
the
effect
takes
place
(digital).
Determines
the
room
size
by
setting
the
length
of
the
effect
(IR).
FANFARE
Manual
17
COMPRESSOR
Presets
Choose
a
Compressor
preset
from
the
dropdown
menu.
Threshold
Sets
a
level
above
which
the
compressor
starts
reducing
peaks.
Signals
above
the
threshold
are
affected,
those
below
are
unaffected.
Ratio
Determines
the
amount
of
compression.
Attack
Sets
how
quickly
the
compressor
kicks
in
after
input
signal
exceeds
the
threshold.
Release
Sets
how
quickly
the
compressor
stops
when
the
input
signal
falls
below
the
threshold.
Output
Sets
the
output
level
of
the
overall
processed
effect.
ARP/ART TAB
Arp/Art
Toggle
Choose
between
the
Arpeggiator
or
Articulator
engine.
Sus.
Pedal
Control
(Articulator
Only)
When
activated,
the
sustain
pedal
controls
when
the
Articulator
is
engaged.
When
the
sustain
pedal
is
pressed,
the
ART
runs,
when
depressed,
the
ART
is
off.
Note
Order/Gate
Select
note
order/direction
from
various
presets
for
the
ARP.
This
is
where
the
GATER
is
activated.
Octave
Add
octave
transpositions
to
the
ARP
step
range.
Strike
Sets
the
number
of
repeats
per
note.
Duration
Alters
the
note
length
of
each
ARP
step.
Fixed
Velocity
Sets
the
initial
input
velocity
played
to
the
max
input
value.
FANFARE
Manual
18
Steps
Determine
the
playback
pattern
of
the
ARP/ART.
Steps
are
governed
by
velocity.
Draw
in
custom
rhythms
with
the
mouse
pointer
by
clicking
and
dragging
in
the
step
window.
Set
the
number
of
steps
from
the
input
field
to
right
of
the
steps
window
(type
or
drag/click).
Speed
Adjust
the
tempo
in
rhythmical
values,
synced
to
the
master
tempo.
Copy
/
Paste
Copy
or
Paste
a
pattern,
steps,
and
speed.
Randomizer
Randomize
the
pattern
and
steps.
Humanizer
Adds
random
velocity
variations
to
the
Arp/Art
based
on
the
offset
assigned.
Presets
Choose
from
10
preset
patterns.
OPTIONS
Link
Send
FX
(3-mic
instruments
only)
Groups
all
mic
send
level
knobs
for
universal
control.
Monophonic
Enables
monophonic
(1
voice)
playing
mode.
Velocity
to
Hi-Cut
Assigns
the
MIDI
input
velocity
to
control
the
Hi-Cut
filter.
Glide
Sets
the
glide
time
between
notes
creating
sliding
effect
between
consecutively
played
notes.
Voices
Sets
the
number
of
voices
played
when
pressing
a
key.
Spread
Controls
the
panning
amount
of
each
voice.
Detune
Sets
the
detuning
between
voices.
Round
Robin
ON/OFF
(3-mic
instruments
only)
When
on,
notes
that
are
played
in
quick
repetition
will
alternate
between
a
pool
of
samples,
triggering
alternate
performance
takes
of
the
same
note.
Sequential/Random
Toggle
(3-mic
instruments
only)
Choose
the
pre-designed
RR
pattern
or
Random
pattern.
RR
Reset
Time
(3-mic
instruments
only)
Determines
the
amount
of
time
required
to
expire
before
the
RR
pattern
resets
to
the
beginning.
Random
Intensity
Determines
the
amount
of
randomness
applied
when
using
the
Master
Random
button.
FANFARE Manual 19
Linked
Groups
all
mic
Pan
knobs
together
for
universal
control.
Pan
Slider
Controls
pan
of
the
chosen
mic.
Pan
Sequencer
ON/OFF
Activates
pan
sequencing
for
the
chosen
mic.
Step/LFO
Toggle
Choose
between
the
sequencer
or
LFO
for
parameter
automation.
MASTER PAN
Position
(3/5-mic
instruments
only)
Toggle
between
Ensemble
and
Individual
stage
location.
Ensemble
is
places
the
performer(s)
in
their
traditional
location
when
playing
with
the
full
drumline.
Individual
places
the
performer
center
stage.
Pan
Slider
Controls
overall
pan
of
the
instrument.
Pan
Sequencer
ON/OFF
Activates
pan
sequencing
for
the
whole
instrument.
Step/LFO
Toggle
(when
seq.
is
activated)
Choose
between
the
sequencer
or
LFO
for
pan
automation.
FANFARE Manual 20
Linked
Groups
all
mic
volume
knobs
together
for
universal
control.
Volume
Knob
Controls
the
gain
of
the
chosen
mic.
Volume
Sequencer
ON/OFF
Activates
volume
sequencing
for
the
chosen
mic.
When
volume
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
volume
being
sequenced.
Step/LFO
Toggle
Choose
between
the
sequencer
or
LFO
for
parameter
automation.
MASTER
VOLUME
Volume
Knob
Controls
the
gain
of
the
overall
instrument.
Volume
Sequencer
ON/OFF
Activates
volume
sequencing
for
the
whole
instrument.
When
volume
is
assigned
to
a
sequencer,
its
knob
controls
the
strength
of
the
volume
being
sequenced.
Step/LFO
Toggle
(when
seq.
is
activated)
Choose
between
the
sequencer
or
LFO
for
volume
automation.
FANFARE Manual 21
SPINNER
Presets
Choose
a
Filter
preset
from
the
dropdown
menu.
Distance
Slider
Controls
the
front/back
stage
location
of
the
performer(s).
Pan
Slider
Controls
the
right/left
stage
location
of
the
performer(s).
Parameter
Dropdown
Choose
which
parameter
to
edit
in
the
step
sequencer.
Steps
-
Determine
the
playback
pattern
of
the
Spinner.
Draw
in
custom
bipolar
patterns
with
the
mouse
pointer
by
clicking
and
dragging
in
the
step
window.
Set
the
number
of
steps
from
the
input
field
to
right
of
the
steps
window
(type
or
drag/click).
Speed
Adjust
the
speed
in
rhythmical
values,
synced
to
the
master
tempo.
Copy
/
Paste
Copy
or
Paste
a
pattern,
steps,
and
speed.
Randomizer
Randomize
the
pattern
and
steps.
Retrigger
When
activated,
the
sequence
is
retriggered
upon
MIDI
input.
When
deactivated
the
sequence
runs
endless.
FANFARE Manual 22
MIDI
MAPPING
The
FANFARE
user
interface
has
been
pre-design
to
respond
to
the
general
control
surface
of
the
AKAI
MPK88,
but
is
not
limited
to
this
MIDI
controller.
Kontakt
allows
for
easy
MIDI
Mapping
(MIDI
Learn)
using
the
Automation
tab
located
in
the
Kontakt
browser.
There
you
can
assign
and
un-assign
MIDI
CC
Mappings.
The
factory
default
MIDI
Mappings
for
FANFARE
are
as
follows:
Mic
Volume
Faders
CC
20,
21,
22
Mic
Pan
CC
3,
9,
14
Mic
Solo
CC
28,
29,
30
Master
Volume
Fader
CC
27
Master
Pan
CC
29
Attack
CC
16
Release
CC
17
Random
Button
CC
41
Options
View
CC
46
Mod
Wheel
CC
1
Expression
(Volume)
CC
11
FANFARE
can
be
loaded
into
the
full
retail
Kontakt
4.2.3
or
higher,
which
is
a
separate
application
not
included,
but
may
be
purchased
from
Native
Instruments.
This
provides
you
the
ability
to
customize
the
internal
sample
programming
and
effects.
If
you
own
Kontakt,
you
can
load
this
library
and
experiment,
stretch,
layer,
alter
loop
lengths,
and
apply
effects
to
each
instrument.
Slight
alterations
in
instrument
programming
may
improve
sample
playback
for
your
software
and
desired
effect.
Customized
instruments
should
be
saved
with
a
new
unique
name
so
the
original
is
preserved.
There
are
many
sonic
possibilities
buried
deep
within
FANFARE
waiting
to
be
discovered,
but
if
you
are
just
starting
out
or
in
a
hurry,
we
suggest
trying
out
the
multis
(multi-instrument
presets)
for
a
true
taste
of
FANFARE.
We
recommend
that
you
explore
the
library.
Be
sure
to
audition
every
key
and
sample.
Save
large
templates
of
instruments
as
multis
to
expedite
your
workflow.
When
sequencing
effects
in
the
user
interface,
try
adjusting
the
Strength
knob(s)
to
moderate
maximum
effect
ranges,
especially
when
effects
cause
resonant
peaks
or
pops
in
the
audio.
Consider
reducing
the
release
time
for
instruments
that
are
sequenced
when
you
desire
to
play
melodic
or
fast
changing
musical
lines.
A
shorter
release
will
allow
sequenced
effects
to
retrigger
from
the
start
of
their
pattern;
otherwise
they
will
latch
onto
the
sequencers
current
location.
FANFARE Manual 23
TROUBLESHOOTING
If
something
doesn't
seem
to
work
correctly,
there
must
be
a
logical
reason
for
it.
Native
Instruments
software
is
tested
on
a
variety
of
computers
and
configurations
to
ensure
proper
function.
Having
said
that,
there
remain
an
infinite
number
of
possible
setups
and
within
them
any
number
of
compatibility
issues,
software
conflicts,
hardware
problems,
and
so
on.
Performance
issues:
If
your
CPU
becomes
bogged
down
during
playback
causing
audio
popping,
glitches,
or
dropouts,
try
the
following
suggestions:
Try
turning
off
any
convolution
reverbs
that
are
ON.
Adjust the latency slider under Audio settings tab from Kontakts Options menu.
Set
the
Kontakt
CPU
overload
protection
to
relaxed
or
medium
etc.,
and/or
set
the
appropriate
multiprocessor
settings
from
the
Engine
settings
tab
under
Kontakts
Options
menu.
If
you
have
more
than
2GB
of
RAM,
experiment
with
the
KMS
Kontakt
Memory
Server
settings
from
the
Memory
tab
under
Kontakts
Options
menu.
For
unresolved
issues,
including
authorization
and
installation
troubleshooting,
visit
support
page
at
www.samplelogic.com/support
,
or
send
us
an
e-mail
at:
support@samplelogic.com
FANFARE Manual 24
Credits
Producers:
Sample
Logic
LLC
Joe
Trupiano
&
Keith
Robinson
System
Blue
Performers:
The
Blue
Devils
2010
Brassline
Cameron
Chip
Crotts
(Trumpet,
Mellophone)
Joe
Hayworth
(Euphonium,
Trombone)
Kevin
Ronan
(Tuba)
Arrangers:
John
Meehan
Engineers:
Leslie
Ann
Jones
Frank
Dorritie
Mastered
by:
Sample
Logic
Special
Thanks
to:
The
Native
Instruments
Team
David
Gibbs
System
Blue
The
Blue
Devils
Skywalker
Sound
Dann
Thompson
Jeff
DeMello
John
Christensen
Klaus
Baetz
Alex
Davis
FANFARE
Manual
25