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Elves
Boons
Magically Inclined: When casting spells, roll
an extra die, no extra Flaw is required.
Elf Bow Master: Roll an extra die when
attacking with an elven bow.
Forest Tracker
Learned
Night Sight
Keen Eyesight
Attractive
Flaws
Arrogant: Roll an extra die when dealing
with humans or hobbers
Alien Mind: Elves often think far outside
the box compared to humans, roll an
extra die when reasoning with humans on
esoteric or martial subjects.
Hatred of Orcs and Goblins: Roll an extra
die to resist attacking orcs and goblins on
sight.
Delicate
Dwarfs
Boons
WarAxe Master: A dwarf using a dwarven
War Axe rolls one extra die.
Crossbow Master: A dwarf using a dwarven
crossbow, may roll one extra die.
Rock Tracker
Carouser
Hard To Kill
Flaws
Drunkard
Taciturn
Greed
Landlubber
Little People
Boons
Knife Fighter: Little Folk are handy with
knives and may roll one extra die when
using one in combat.
Magically Inclined: For Gnomes and
Brownies, this is like magic for elves, you
may use one extra die when casting spells,
no extra Flaw is required.
Etiquette
Sneaky
Keen Hearing
Nose For Magic
Magic Resistance (for hobbers)
Flaws
Delicate
Distrust of Big Folk: Roll an extra die when
making deals/trades/bargaining with
human sized (or bigger) folk (except Elves).
Country Bumpkin
Landlubber
Orcs
Boons
Saber Fighter: Use an extra die whenever
you are fighting with a genuine Orc Saber.
Fearsome Looks
Night Sight
Keen Eyesight
Hard-to-Kill
Quick Recovery
Flaws
Brutish
Unsettling
Illiterate
Antisocial: Orcs have a hard time dealing
with others and remaining calm, roll an
extra die in social situations.
Goblins
Boons
Scimitar Fighter: Use an extra die
whenever you are fighting with a
traditional Goblin Scimitar.
Born To Climb: Roll an extra die when
climbing vertical surfaces.
Sneaky
Fearsome Looks
Nose for Sorcery
Night Sight
Rock or Forest Tracker
Flaws
Weakened by the Sun: Roll an extra die
when fighting or searching in bright
daylight.
Unsettling
Easily Broken: Goblins break easily under
scrutiny or interrogation, roll an extra die
in these situations, failure means that the
goblin babbles incessantly.
Untrustworthy
Brutish
Apendix
Languages and Notes
The following new languages are
introduced with this offering: Elvish,
Dwarven, Sylvan (spoken by Little Folk and
Elves), Orcs and Goblins speak the Nighttongue.
These races can be dropped in as enigmas,
one-offs, visitors from another time or
plane, etc. They may be NPCs or a GM can
allow them as player races.
Note that Little Folk and Goblins are Small
(Average damage is d3, average lifeblood is
5, base move is 25').