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14
MA
15
ME
28
+7 vs
psionic
+11 vs
insanity
PS (sup)
24
PE
14
PP
16
PB
12
SPD
20
bonus:
+3 Auto Dodge +4 vs magic +7 vs
psionic +11 vs insanity 1/2 damage
cold, water, electric +4 vs
possession+2 vs mind control +6 vs
earth magic, doesnt need air to
breathe Heals:x5 normal human 1/2
duration drugs, magic, disease +3
Earth Possession:
1.Limbs of earth: Cover arm and hand to give
his punches supernatural PS; one or both arms
can be enhanced. Same can be done with legs,
adding 6ft to his height, increasing spd by 10%
and giving his kicks supernatural PS and
damage capabilities. Range: adds 5ft to his
reach or 6ft to his height. Duration:5mins(+5
per lvls)Attacks: 1 to create each limb.
bonuses: 1/2 heat, fire and cold, the character
is sure footed and +1 on int +2 strike +2
disarm.
2. Possess Earth:
A)Stone attack: Can make stones attack target
range: 30ft(+30per lvls) line of sight Damage:
pebble 1 point, small stones: 1d4,medium:1d6
each, Large:2d6 each.
Number of stones controlled: 1 (+1 lvls
2,4,6,8,10,12,14)
Attacks: Each individual stone or volley of two
or more counts as 1 attack.
B)Earth Fist: Make giant hand 8ft tall come out
of ground to grab opponents. , hold or punch
opponents Fist has AR 12 and 50sdc. If
destroyed can't make new one for 1 full melee
round. only 1 can be made at a time. Damage:
2d6 per punch. If grabbed a combined strength
of 30 or greater is needed to pry the fingers
loose and escape. Each punch or grab counts
as 1 attack.
C) Earth Ripple: Can make the earth move area
10ft in diameter. Damage: those standing on
rippling earth find it nearly impossible to keep
their footing and 75% chance they will fall the
their knees or remain standing but off balance.
In either case, they lose int and are -2 attack
and all combat bonuses are reduced by 1/2.
Penalties remains long as they are on the
rippling earth.
D)Earth Roar: Horror 14, Failed roll means the
victims loses int and 1 melee attack for that
melee round.
E) Earth Shield: Can make small shield to block
anything from guns and energy blasts. Both roll
int, high roll wins. Creation cost is 1 attack.
Then the wall fades back to the ground after
blocking.
maintained at will. Size: 4-8ft wide,612ft tall and about 20ft long. Weight
limit: Heroes weight plus 50lbs(+50lbs
per lvls) Max Speed:60mph(+5mph
per lvls) Damage: 2d6 if used to run
over someone.(+2 per lvls).
Mega Hero:
Supernatural PS
Increased SDC +50%
Enhanced Healing: 5 times faster than
normal human. 1/2 duration of magic,
drugs, disease.
Increased range:+50% vision ,hearing,
and other senses
Considered supernatural being +1 vs
magic +2 vs possession +2 vs horror
HP+sdc=MDC
Awe Factor: 14
Doesn't need air to breathe. Can
survive indefinitely in space or any
vacuum, underwater and in a polluted
or toxic atmosphere, imp to all forms
of airborne toxins and gases, except
those created by magic. Still
vulnerable to most diseases.
vulnerabilities:
Vulnerable to light, lasers and similar
light energy inflict x2 damage.
Character is light sensitive, must wear
sunglasses. unprotected eyes in
moderate light will reduce range of
sight by 1/2 and light hurts the eyes
-2int, -1 att, -5% skills.
Vulnerable to fire. normal fire does x2
damage, magic fire does x2 damage
to HP. Character has a natural fear of
fire, but this is not yet a paralyzing
phobia.
Education Level: Masters Degree
+25%
Math: Basic 45% (+5%)
Lang: Eng 98%
Lit:Eng 70% (+3%)
Communications Program:
Basic Electronics 55% (+5%)
Radio: Basic 70% (+5%)
Radio: Scrambler 60% (+5%)
T.V./Video 50% (+4%)
Optic Systems 55% (+5%)
Robot Program
Computer Op 65% (+5%)
Computer Programming 55% (+5%)
Robot Electronics 55% (+5%)
Robot Mechanics 55% (+5%)
Physical Program
Boxing
+1 att +2 parry +2 dodge +6SDC
+2PS
Wrestling
Body tackle 1d4
Pin: 18-20
Crush 1d4
+1 Roll +2 PS +1 PE +21sdc
Ath Gen
+1 parry +1 dodge +1 Roll +1PS +6
spd +8SDC
H-H: Assassin
Secondary Skills:
1. sacked for H-H
2. sacked for H-H
3. sacked for H-H
4. Running
+14spd +1 PE +6SDC
5. climbing 40% (+5%)
6. prowl 25% (+5%)