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CHARACTERISTICS
A Battle Wizard begins with the following
characteristics:
FIGHTING SKILL:
MAGIC SKILL:
STRENGTH:
REFLEXES:
ENDURANCE:
KNOWLEDGE:
CHARM:
PERCEPTION:
d4
d8
d4
d6
d6
d8
d6
d6
WOUNDS:
12
Ability
Spell
Spell
Reflexes d8
Knowledge d10
Spell
Spell
Magic Skill d10
Spell
Magic Skill d12
Spell
Spells
When a Battle Wizard gains a Spell, they gain one
of the benefits listed below. Roll 1 d10, twice, and
consult the list of Spells below. Choose one of the
Spells rolled. Your Battle Wizard now knows that
Spell and can use it as the description states. If you
happen to roll a Spell you already have, you may
instead choose one from the list freely.
Note that you may only use one Spell per
Encounter unless otherwise told.
1.
ARCANE DART
A pulse of magical energy shoots from the tip of
your index finger, hitting your enemy in the chest.
2.
ARCANE BLAST
A bolt of white-hot mana shoots from your
outstretched hand, hitting your enemy with
incredible force.
5.
TELEPORT
With a clap and a flash you transport yourself
away from your current location to somewhere else.
3.
FORCEFIELD
You create a crackling aura of energy around your
body, protecting you from harm.
4.
FIRESWORD
A blade of searing flame appears in your hand.
6.
HEALING HANDS
You channel mana through your hands and into
your body, healing the numerous scratches, cuts and
bruises you have.
7.
ELDRITCH STRENGTH
You call upon the secrets of magic to enhance your
abilities.
8.
9.
WIZARDS KEY
Not all spells in a Battle Wizards arsenal are
about killing the enemy. Some are utility spells that
help you to get to where the enemy is, like this one.
10.
AWARENESS
This spell magically enhances the Battle Wizards
senses, so that they can better detect any danger
they are in.
Augmented Fighting
Although relatively useless with normal weapons,
Battle Wizards have learnt to compensate for that by
enhance their weapons and abilities with their
magical arts.
This ability is quite important for a Battle Wizard,
especially at lower levels. It allows them to
withstand a straight out battle much better than they
otherwise could.
If a Battle Wizard wishes to use his magical skills to
augment his fighting he may do so. You must choose
Chronicles of Arax is copyright Crystal Star Games, 2011. Written by Shane Garvey. All names and places are completely
fictional and are not meant to represent any location or person, living or dead.
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