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Chapter 5

Products and Services


Operations Management

Roberta Russell & Bernard W. Taylor, III

Copyright 2006 John Wiley & Sons, Inc.

Beni Asllani
University of Tennessee at Chattanooga

Lecture Outline

Design Process
Reducing Time-to-Market
Improving Quality of Design
Special Considerations in Service
Design

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Design Process
Effective design can provide a competitive edge
matches product or service characteristics with
customer requirements
ensures that customer requirements are met in the
simplest and least costly manner
reduces time required to design a new product or
service
minimizes revisions necessary to make a design
workable

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Design Process (cont.)


Service design

Product design
defines appearance of
product
sets standards for
performance
specifies which materials are
to be used
determines dimensions and
tolerances

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specifies what physical


items, sensual benefits, and
psychological benefits
customer is to receive from
service
defines environment in
which service will take place

Design Process (cont.)


Idea
generation

Suppliers

Product or
service concept

Feasibility
study

Performance
specifications

Form design

Customers
R&D

Marketing

Revising and testing


prototypes

Competitors

Production
design

Functional
design
New product or
service launch
Final design
& process plans

Copyright 2006 John Wiley & Sons, Inc.

Design
specifications

Manufacturing
or delivery
specifications

Pilot run
and final tests

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Idea Generation Sources


Companys own R&D
department
Customer complaints or
suggestions
Marketing research
Suppliers

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Salespersons in the
field
Factory workers
New technological
developments
Competitors

Idea Generation Sources (cont.)


Perceptual Maps
Visual comparison of
customer perceptions

Benchmarking
Comparing product/service
against best-in-class

Reverse engineering
Dismantling competitors product to improve
your own product

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Perceptual Map of Breakfast


Cereals
GOOD
TASTE

Cocoa Puffs

LOW
NUTRITION

HIGH
NUTRITION
Rice
Rice
Krispies
Krispies

Cheerios
Cheerios
Wheaties
Wheaties
Shredded
Shredded
Wheat
Wheat

BAD
TASTE

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Feasibility Study

Market analysis
Economic analysis
Technical/strategic analysis
Performance specifications

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Rapid Prototyping
Build a prototype
form design
functional design
production design

Test prototype
Revise design
Retest

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Form and Functional Design


Form Design
how product will
look?

Functional Design
reliability
maintainability
usability

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Computing Reliability

Components in series
0.90

0.90

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0.90 x 0.90 = 0.81

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Computing Reliability

Components in parallel

0.90

R2
0.95 + 0.90(1-0.95) = 0.995

0.95

R1

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System Reliability
0.90

0.98

0.98

0.92

0.98

0.92+(1-0.92)(0.90)=0.99

0.98

0.98 x 0.99 x 0.98 = 0.951

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System Availability (SA)


SA =

MTBF
MTBF + MTTR

where:
MTBF = mean time between failures
MTTR = mean time to repair

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System Availability
(cont.)
PROVIDER

MTBF (HR)

MTTR (HR)

A
B
C

60
36
24

4.0
2.0
1.0

SAA = 60 / (60 + 4) = .9375 or 93.75%


SAB = 36 / (36 + 2) = .9726 or 97.26%
SAC = 24 / (24 + 1) = .9473 or 94.73%

Copyright 2006 John Wiley & Sons, Inc.

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Usability

Ease of use of a product or service


ease of learning
ease of use
ease of remembering how to use
frequency and severity of errors
user satisfaction with experience

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Production Design

Simplification
reducing number of parts, assemblies, or options in a
product

Standardization
using commonly available and interchangeable parts

Modularity
combining standardized building blocks, or modules, to
create unique finished products

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Design Simplification
(a) Original design

Assembly using
common fasteners

(b) Revised design

(c) Final design

One-piece base &


elimination of
fasteners

Design for
push-and-snap
assembly

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Final Design and Process Plans


Process plans

Final design
detailed drawings
and specifications for
new product or
service

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workable instructions
necessary equipment
and tooling
component sourcing
recommendations
job descriptions and
procedures
computer programs for
automated machines

Reducing Time-to-Market
Establish multifunctional design teams
Make design decisions concurrently rather
than sequentially
Design for manufacture and assembly
Use technology in the design process
Engage in collaborative design

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Design Team

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Concurrent Design
A new approach to design
that involves simultaneous
design of products and
processes by design teams

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Improves quality of early


design decisions
Involves suppliers
Incorporates production
process
Uses a price-minus system
Scheduling and
management can be
complex as tasks are done
in parallel

Design for Manufacture and


Assembly (DFMA)
Design for assembly

Design for
manufacture

a set of procedures for:

design a product for


easy and economical
production

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reducing number of parts in


an assembly
evaluating methods of
assembly
determining an assembly
sequence

DFM Guidelines
Minimize number of parts and subassemblies
Avoid tools, separate fasteners, and adjustments
Use standard parts when possible and repeatable, wellunderstood processes
Design parts for many uses, and modules that can be
combined in different ways
Design for ease of assembly, minimal handling, and proper
presentation
Allow for efficient and adequate testing and replacement of
parts

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Technology in the Design


Process
Computer Aided Design (CAD)
assists in creation, modification, and analysis of
a design
includes
computer-aided engineering (CAE)
tests and analyzes designs on computer screen

computer-aided manufacturing (CAM)


ultimate design-to-manufacture connection

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Collaborative Design
A software system for collaborative design and
development among trading partners
Follows life cycle of the product
Accelerates product development, helps to resolve product
launch issues, and improves quality of the design
Designers can

conduct virtual review sessions


test what if scenarios
assign and track design issues
communicate with multiple tiers of suppliers
create, store, and manage project documents

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Improving Quality of Design

Review designs to prevent failures


and ensure value
Design for environment
Measure design quality
Use quality function deployment
Design for robustness

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Design Review

Failure mode and effects analysis (FMEA)


a systematic method of analyzing product failures

Fault tree analysis (FTA)


a visual method for analyzing interrelationships among
failures

Value analysis (VA)


helps eliminate unnecessary features and functions

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FMEA for Potato Chips


Failure
Mode

Cause of
Failure

Effect of
Failure

Corrective
Action

Stale

low moisture content


expired shelf life
poor packaging

tastes bad
wont crunch
thrown out
lost sales

add moisture
cure longer
better package seal
shorter shelf life

Broken

too thin
too brittle
rough handling
rough use
poor packaging

cant dip
poor display
injures mouth
chocking
perceived as old
lost sales

change recipe
change process
change packaging

Too Salty

outdated receipt
process not in control
uneven distribution of salt

eat less
drink more
health hazard
lost sales

experiment with recipe


experiment with process
introduce low salt version

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Fault tree analysis (FTA)

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Value analysis (VA)

Can we do without it?


Does it do more than is required?
Does it cost more than it is worth?
Can something else do a better job?
Can it be made
by a less costly method?
with less costly tooling?
with less costly material?

Can it be made cheaper, better, or faster by


someone else?

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Design for Environment


Design for environment

designing a product from material that can be recycled


design from recycled material
design for ease of repair
minimize packaging
minimize material and energy used during manufacture,
consumption and disposal

Extended producer responsibility


holds companies responsible for their product even after its useful
life

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Design for Environment (cont.)

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Measure Design Quality


% of revenue from new
products or services
% of products capturing 50%
or more of market
% of process initiatives
yielding a 50% or more
improvement in
effectiveness
% of suppliers engaged in
collaborative design

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% of parts that can be


recycled
% of parts used in multiple
products
% of parts with no
engineering change orders
Average number of
components per product
Things gone wrong (TGW)

Quality Function
Deployment (QFD)
Translates voice of customer into technical design
requirements
Displays requirements in matrix diagrams
first matrix called house of quality
series of connected houses

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Importance

House of Quality
5
Trade-off matrix
3
Design
characteristics
1

Customer
requirements

Relationship
matrix

2
Competitive
assessment

Target values

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Competitive Assessment of
Customer Requirements
Competitive Assessment

Easy and
safe to use

Irons
well

Customer Requirements

B A

Presses quickly

Removes wrinkles

AB

Doesnt stick to fabric

BA

Provides enough steam

AB

Doesnt spot fabric

X AB

Doesnt scorch fabric

A XB

Heats quickly

Automatic shut-off

Quick cool-down

Doesnt break when dropped

AB

Doesnt burn when touched

AB X

Not too heavy

A
ABX

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Copyright 2006 John Wiley & Sons, Inc.

A B
X

Irons
well

Removes wrinkles

Doesnt stick to fabric

Provides enough steam

+
-

+ +

+ - +

Automatic shut-off

Quick cool-down

Doesnt break when dropped

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- +

+ + +

Doesnt burn when touched


Not too heavy

Automatic shutoff

Protective cover for soleplate

+ +

+ + +
+ -

Time to go from 450 to 100

+ + +

Heats quickly

Time required to reach 450 F

Doesnt scorch fabric

Flow of water from holes

Size of holes

Number of holes

- + + +

Doesnt spot fabric

Easy and
safe to use

Material used in soleplate

Thickness of soleplate

Weight of iron

Presses quickly

Size of soleplate

Customer Requirements

Energy needed to press

From Customer
Requirements
to Design
Characteristics

+
+ -

+ + +

- +

5-39

Copyright 2006 John Wiley & Sons, Inc.


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Automatic shutoff

Protective cover for soleplate

Time to go from 450 to 100

Time required to reach 450

Flow of water from holes

Size of holes

Number of holes

Material used in soleplate

Thickness of soleplate

Size of soleplate

Weight of iron

Energy needed to press

Tradeoff Matrix

Number of holes

in.

cm

ty

ea

1.4

8x4

SS

27

15

0.5

45

500

1.2

8x4

MG

27

15

0.3

35

350

1.7

9x5

35

15

0.7

50

600

1.2

8x5

SS

30

30

500

Copyright 2006 John Wiley & Sons, Inc.

Automatic shutoff

Material used in soleplate

Protective cover for soleplate

Thickness of soleplate

Time to go from 450 to 100

Size of soleplate

lb

Flow of water from holes

Weight of iron

ft-lb

Size of holes

Energy needed to press


Objective
measures

Units of measure
Iron A
Iron B
Our Iron (X)
Estimated impact
Estimated cost
Targets
Design changes

Time required to reach 450

Targeted Changes
in Design

mm oz/s sec sec Y/N Y/N

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Completed
House of Quality

SS = Silverstone
MG = Mirorrglide
T = Titanium

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A Series of Connected QFD


Houses

Part
characteristics

Process
characteristics

A-2
Parts
deployment

Operations

A-3
Process
characteristics

House
of
quality

Part
characteristics

A-1
Product
characteristics

Customer
requirements

Product
characteristics

Process
planning

A-4

Operating
requirements

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Copyright 2006 John Wiley & Sons, Inc.

Benefits of QFD
Promotes better understanding of customer
demands
Promotes better understanding of design
interactions
Involves manufacturing in design process
Breaks down barriers between functions and
departments
Provides documentation of design process

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Design for Robustness


Robust product
designed to withstand variations in environmental and
operating conditions

Robust design
yields a product or service designed to withstand
variations

Controllable factors
design parameters such as material used, dimensions,
and form of processing

Uncontrollable factors
users control (length of use, maintenance, settings

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Tolerance and Consistency


Tolerance
allowable ranges of variation in the dimension of a part

Consistency
consistent errors are easier to correct than random
errors
parts within tolerances may yield assemblies that are
not within limits
consumers prefer product characteristics near their ideal
values

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Quantifies customer
preferences toward quality
Emphasizes that customer
preferences are strongly
oriented toward
consistently
Design for Six Sigma (DFSS)

Copyright 2006 John Wiley & Sons, Inc.

Quality Loss

Taguchis Quality Loss Function

Lower
tolerance
limit

Target

Upper
tolerance
limit

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Special Considerations in Service Design

Services are intangible


Service output is
variable
Service have higher
customer contact
Services are perishable

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Service inseparable from


delivery
Services tend to be
decentralized and
dispersed
Services are consumed
more often than products
Services can be easily
emulated

Desired service
experience

Service Concept

Service Package
Targeted
customer

Physical
items

Sensual
benefits

Psychological
benefits

Performance Specifications
Customer
requirements

Service
Provider

Design Specifications

Customer
Activities

Service
Design
Process

Customer
expectations

Facility

Provider
skills

Cost and time


estimates

Delivery Specifications
Schedule

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Deliverables

Location

Service

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Service Design Process


(cont.)
Service concept
purpose of a service; it defines target
market and customer experience

Service package
mixture of physical items, sensual benefits,
and psychological benefits

Service specifications
performance specifications
design specifications
delivery specifications

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High v. Low Contact


Services
Design
Decision

High-Contact Service

Facility Convenient to customer


location
Facility
layout

Low-Contact Service

Near labor or
transportation source

Must look presentable, Designed for


accommodate
efficiency
customer needs, and
facilitate interaction
with customer

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive
Advantage (New York:McGraw-Hill, 2001), p. 210

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High v. Low Contact


Services (cont.)
Design
Decision

High-Contact Service

Low-Contact Service

Quality
control

More variable since


customer is involved in
process; customer
expectations and
perceptions of quality
may differ; customer
present when defects
occur

Measured against
established
standards; testing
and rework possible
to correct defects

Capacity

Excess capacity
required to handle
peaks in demand

Planned for average


demand

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive
Advantage (New York:McGraw-Hill, 2001), p. 210

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High v. Low Contact


Services (cont.)
Design Decision

High-Contact Service

Low-Contact Service

Worker skills

Must be able to interact Technical skills


well with customers and
use judgment in decision
making

Scheduling

Must accommodate
customer schedule

Customer
concerned only
with completion
date

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive
Advantage (New York:McGraw-Hill, 2001), p. 210

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High v. Low Contact


Services (cont.)
Design Decision

High-Contact Service

Low-Contact Service

Service process Mostly front-room


Mostly backactivities; service may
room activities;
change during delivery in
planned and
response to customer
executed with
minimal
interference
Service
package

Varies with customer;


includes environment
as well as actual
service

Fixed, less
extensive

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive
Advantage (New York:McGraw-Hill, 2001), p. 210

Copyright 2006 John

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Copyright 2006 John Wiley & Sons, Inc.


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