Professional Documents
Culture Documents
These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the datasheets that follow may
include wargear options from one or more of these lists in each instance, the datasheet will tell you (in bold text) exactly which of these lists
you may use. Rules for these items can be found in the Appendix.
Ranged Weapons
A model may replace its ranged weapon with one of the following:
- Shootafree
Orky Know-wots
Melee Weapons
- Bosspole5 pts
A model may replace its melee weapon with one of the following:
- Gitfinda5 pts
- Warbike30 pts
Mek Weapons
A model can replace its ranged weapon with one of the following:
230 pts
I4
A5
Ld 9
Sv 2+
UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 (Unique)
WARGEAR:
Cybork Body
Mega Armour
Big Shoota
Power Klaw
Bosspole
Stikkbombz
WARLORD TRAIT:
SPECIAL RULES:
Ere we Go!
Eternal Warrior
Furious Charge
Independent Character
Mob Rule
Waaagh!
Prophet of Gork and Mork: If Ghazghkul is your Warlord, he gains a 2+ Invulnerable save on any turn he calls a Waaagh! This invulnerable
save lasts until the start of his next turn. In addition, Ghazghkul and all other models in this unit that are equipped with mega armour can Run on
a turn he calls a Waaagh! Despite having the Slow and Purposeful special rule (which is conferred by wearing mega armour)
OPTIONS: Ghazghkul Thraka may take items from the Runts and Squigs list.
170 pts
S4
WS5
BS2
T5
W3
I3
A4
UNIT TYPE:
Urty Syringe
Infantry (Character).
Doks Tools
UNIT COMPOSITION:
Slugga
1 (Unique)
Power Klaw
WARGEAR:
Cybork Body
Ld9
Sv4+
WARLORD TRAIT:
OPTIONS:
May take items from tbe Runts & Squigs and/or Orky
Know-Wots lists.
A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.
SPECIAL RULES:
Ere We Go!
Furious Charge
Independent Character
Mob Rule
120 pts
S4
WS5
BS2
Note: Mad Dok Grotsniks equipment has been factored into his
Feel No Pain special rule and he gains no further benefit from
them.
T4
W2
I3
UNIT TYPE:
Ere We Go!
Infantry (Character).
Furious Charge
UNIT COMPOSITION:
Independent Character
1 (Unique)
Mob Rule
WARGEAR:
OPTIONS:
Slugga
Choppa
Stikkbombz
Bosspole
Gitfinda
Ld9
Sv3+
WARLORD TRAIT:
Kunnin but Brutal
SPECIAL RULES:
A4
70 pts
BS2
WS5
S5
T4
W2
I3
A4
Ld8
Sv4+
UNIT TYPE:
SPECIAL RULES:
Infantry (Character).
UNIT COMPOSITION:
Ere We Go!
1 (Unique)
Furious Charge
WARGEAR:
Independent Character
Slugga
Mob Rule
Choppa
Eavy Armour
Stikkbombz
Cybork Body
Rokkit Pack
Note: Zagstruks Cybork Body has been factored into his Feel No
Pain special rule, and he gains no further benefits from it.
WARLORD TRAIT:
Kunnin but Brutal
WS5
W2
I3
UNIT TYPE:
Infantry (Character).
Stealth
UNIT COMPOSITION:
1 (Unique)
WARGEAR:
Stikkbombz
SPECIAL RULES:
Ere We Go!
Furious Charge
Independent Character
Mob Rule
Fear
Infiltrate
BS2
S5
T4
A4
Ld8
Sv-
Boss of the Red Skull Kommandos: Boss Snikrot can only join
units of Kommandos. If Boss Snikrot is included in a Detachment
that includes at least one unit of Kommandos, Boss Snikrot does
not take up a slot on the Force Organization Chart.
GIFTS OF GORK AND MORK
Morks Teef: These rippy knives are as long as a mans arm, and
said to be blessed by Mork himsef.
Morks Teef are a pair of Melee Weapons, each of which has the
following profile:
Range: - Strength: User AP: 5 Type: Melee, Shred
WARBOSS
Warboss
70 points
WS5
BS2
S5
T5
W3
I4
UNIT TYPE:
Independent Character
Infantry (Character).
Mob Rule
UNIT COMPOSITION:
WARGEAR:
Waaagh!: Once per game, at the start of any of your turns after the
first, a model with this special rule can, if he is your Warlord, call a
Waaagh! On the turn he does so, all friendly units made up entirely
of models with the Ere We Go! special rule may charge in the
Assault phase even if they made a Run move in the same turn.
Slugga
OPTIONS:
Choppa
Stikkbombs
1 Warboss
SPECIAL RULES:
Ere We Go!
Furious Charge
WEIRDBOY
Weirdboy
A4
Ld9
Sv -
50 pts
WS4
W2
I3
UNIT TYPE:
Independent Character
Infantry (Character).
Mob Rule
UNIT COMPOSITION:
1 Weirdboy
WARGEAR:
Weirdboy staff
SPECIAL RULES:
BS2
S4
T4
A3
Ld7
Sv -
Ere We Go!
Furious Charge
OPTIONS:
MEK
15 pts
Mek
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv -
UNIT TYPE:
SPECIAL RULES:
Infantry (Character).
UNIT COMPOSITION:
Ere We Go!
1 Mek
Furious Charge
WARGEAR:
Mob Rule
Slugga
Choppa
Meks Tools
Stikkbombz
W2
I3
UNIT TYPE:
Independent Character
Infantry (Character).
Mob Rule
UNIT COMPOSITION:
OPTIONS:
1 Big Mek
BIG MEK
35 pts
Big Mek
WS4
BS2
S4
T4
A3
Ld8
Sv -
WARGEAR:
-
Slugga
Choppa
Meks Tools
Stikkbombz
SPECIAL RULES:
Ere We Go!
Furious Charge
PAINBOY
60 pts
A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.
Painboy
WS4
BS2
S4
T4
W2
I3
UNIT TYPE:
Independent Character
Infantry (Character).
Mob Rule
UNIT COMPOSITION:
OPTIONS:
1 Painboy
May take items from tbe Runts & Squigs and/or Orky
Know-Wots lists.
A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.
WARGEAR:
Urty Syringe
Doks Tools
SPECIAL RULES:
Ere We Go!
Furious Charge
BOYZ
75 pts
A3
Ld7
Sv -
Ork Boy
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Boss Nob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
UNIT TYPE:
Furious Charge
Mob Rule
UNIT COMPOSITION:
OPTIONS:
9 Ork Boyz
1 Boss Nob
WARGEAR:
Slugga
Choppa
Stikkbombz
SPECIAL RULES:
Ere We Go!
GRETCHIN
37 pts
Gretchin
WS2
BS3
S2
T2
W1
I2
A1
Ld5
Sv-
Runtherd
WS4
BS2
S3
T4
W1
I2
A3
Ld7
Sv-
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
10 Gretchin
1 Runtherd
WARGEAR:
OPTIONS:
Gretchin:
Grot Blasta
Stikkbombz
Runtherd:
Grabba stikk
Slugga
BURNA BOYZ
90 pts
Ork Boy
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Mek
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
UNIT TYPE:
Infantry. Mek is Infantry (Character)
UNIT COMPOSITION:
5 Burna Boyz
WARGEAR:
Burna
Stikkbombz
SPECIAL RULES:
Ere We Go!
Furious Charge
Mob Rule
OPTIONS:
Up to three models may be upgraded to Meks, replacing their burnas with Mek Tools, slugga, and choppafree
Any Mek may take items from the Mek Weapons list.
TANKBUSTAS
80 pts
Tankbusta
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Boss Nob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
Ld7
Sv-
UNIT TYPE:
Furious Charge
Mob Rule
UNIT COMPOSITION:
Tank Hunters
4 Tankbustas
WARGEAR:
Rokkit Launcha
OPTIONS:
Stikkbombz
Tankbusta Bombz
I3
A3
1 Boss Nob
SPECIAL RULES:
Ere We Go!
NOBZ
60 pts
Nobz
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
Boss Nob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
Ere We Go!
2 Nobz
Furious Charge
1 Boss Nob
Mob Rule
WARGEAR:
OPTIONS:
Slugga
Choppa
Stikkbombz
MEGANOBZ
135 pts
Meganob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv2+
Boss Meganob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv2+
UNIT TYPE:
Ere We Go!
Furious Charge
UNIT COMPOSITION:
Mob Rule
2 Meganobz
OPTIONS:
1 Boss Megannob
WARGEAR:
Twin-Linked Shoota
Boss Klaw
Mega Armour
Stikkbombz
SPECIAL RULES:
KOMMANDOS
60 pts
Kommando
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Boss Nob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
UNIT TYPE:
Stikkbombz
SPECIAL RULES:
UNIT COMPOSITION:
4 Kommandos
Ere We Go!
1 Boss Nob
Furious Charge
WARGEAR:
Mob Rule
Slugga
Infiltrate
Choppa
Stealth
OPTIONS:
Burna15 pts/model
STORMBOYZ
55 pts
Kommando
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Boss Nob
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
Ere We Go!
4 Stormboyz
Furious Charge
1 Boss Nob
Mob Rule
WARGEAR:
OPTIONS:
Slugga
Choppa
Stikkbombz
Rokkit Pack
LOOTAS
80 pts
Lootas
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
Mek
WS4
BS2
S3
T4
W1
I2
A2
Ld7
Sv-
UNIT TYPE:
Stikkbombz
SPECIAL RULES:
UNIT COMPOSITION:
5 Lootas
Ere We Go!
WARGEAR:
Furious Charge
Mob Rule
Deffgun
OPTIONS:
FLASH GITZ
Any Mek may take items from the Mek Weapons list.
120 pts
Flash Gitz
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
Kaptin
WS4
BS2
S4
T4
W2
I3
A3
Ld7
Sv-
UNIT TYPE:
Ere We Go!
Furious Charge
UNIT COMPOSITION:
Mob Rule
4 Flash Gitz
OPTIONS:
1 Kaptin
WARGEAR:
Snazzgun
Stikkbombz
Bosspole
Gitfinda
SPECIAL RULES:
Any Mek may take items from the Mek Weapons list.
I2
A2
DEFFKOPTAS
30 pts
Deffkopta
WS4
BS2
S3
T3
W2
Ld7
UNIT TYPE:
SPECIAL RULES:
Jetbike.
UNIT COMPOSITION:
Ere We Go!
1 Deffkopta
Furious Charge
WARGEAR:
Mob Rule
Choppa
Scout
Sv4+
OPTIONS:
Bigbomm15 pts/model
Buzzsaw25 pts/model
WARBIKERS
65 pts
Warbiker
WS4
BS2
S3
T5
W1
I2
A2
Ld7
Sv4+
Boss Nob
WS4
BS2
S4
T5
W2
I3
A3
Ld7
Sv4+
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
Ere We Go!
2 Warbikers
Furious Charge
1 Boss Nob
Mob Rule
WARGEAR:
OPTIONS:
Slugga
Choppa
Warbike
MEK GUNZ
18 pts
Mek Gunz
WS -
BS -
S-
T7
W2
I-
A-
Ld -
Sv3+
Gretchin
WS2
BS3
S2
T2
W1
I2
A1
Ld5
Sv-
UNIT TYPE:
Mek Gun
Artillery.
UNIT COMPOSITION:
OPTIONS:
1 Mek Gun
Kannon
2 Gretchin
WARGEAR:
Gretchin
Any Mek Gun can replace its cannon with one of the
following:
-
Lobbafree
WARBUGGIES
25 pts
Warbuggy
BS 2
F 10
S 10
R 10
HP 2
Skorcha
BS 2
F 10
S 10
R 10
HP 2
Wartrakk
BS 2
F 10
S 10
R 10
HP 2
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
Outflank
1 Warbuggy
OPTIONS:
WARGEAR:
Warbuggy:
Scorcha:
Twin-Linked Scorcha
DAKKAJET
110 pts
Dakkajet
BS 2
F 10
UNIT TYPE:
Vehicle (Flyer)
UNIT COMPOSITION:
1 Dakkajet
WARGEAR:
SPECIAL RULES:
Strafing Run
A Wartrakk5 pts/model
A Skorcha10 pts/model
Wartrakk:
S 10
R 10
HP 3
Supersonic
Waaagh! Plane:During
BURNA-BOMMA
115 pts
Burna-bomma
BS 2
F 10
S 10
R 10
HP 3
Waaagh! Plane:During
a turn in which a
Waaagh! Is called, each of this models
Assault weapons fires one more shot
than normal.
UNIT TYPE:
Vehicle (Flyer)
UNIT COMPOSITION:
1 BURNA-BOMMA
WARGEAR:
OPTIONS:
SPECIAL RULES:
Supersonic
BS 2
F 10
UNIT TYPE:
S 10
R 10
HP 3
Vehicle (Flyer)
UNIT COMPOSITION:
SPECIAL RULES:
1 Blitza-bomma
WARGEAR:
Waaagh! Plane:During
Big Shoota
Supersonic
a turn in which a
Waaagh! Is called, each of this models
Assault weapons fires one more shot
than normal.
TRUKK
30 pts
Trukk
BS 2
F 10
S 10
R 10
OPTIONS:
HP 3
UNIT TYPE:
Vehicle (Fast, Open-topped, Transport)
UNIT COMPOSITION:
TRANSPORT:
1 Trukk
WARGEAR:
OPTIONS:
Big Shoota
SPECIAL RULES:
BATTLEWAGON
Battlewagon
110 pts
BS 2
F 14
S 12
R 10
HP 4
UNIT TYPE:
UNIT COMPOSITION:
1 Battlewagon
TRANSPORT:
Transport Capacity: twenty models. If the Battlewagon mounts a
killkanon it may only carry twelve models.
Fire Points: If a battlewagon has the ard case upgrade it has five
fire points, two on either side of the hull and one at the rear.
Access Points: If a battlewagon has the ard case upgrade it has
three Access Points, one on either side of the hull and one at the
rear.
OPTIONS:
DEFF DREAD
Kannon10 pts
Lobba10 pts
Zzap Gun10 pts
80 pts
Deff Dread
WS 4
BS 2
S5
F 12
S 12
UNIT TYPE:
R 10
I2
A3
HP 3
Vehicle (Walker)
-
UNIT COMPOSITION:
1 Deff Dread
WARGEAR:
Rokkit Launchafree
Kustom Mega-blasta5 pts
Skorcha5 pts
Power Klaw10 pts
OPTIONS:
KILLA KANS
Killa Kans
50 pts
WS 2
BS 3
S5
F 11
S 11
UNIT TYPE:
UNIT COMPOSITION:
Kan Klaw
Any Killa Kan may replace their big shoota with one of
the following:
-
SPECIAL RULES:
Cowardly Grots!: If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a d6 at the end
of that phase. Add +1 to the dice roll if there are three or more killa
kans in the unit, and a further +1 if there are one or more Deff
Dreads within 6 o f the unit. On a result of 3+ the test is passed
GORKANAUT
Gorkanaut
HP 2
WARGEAR:
A2
OPTIONS:
1 Killa Kan
Big Shoota
I2
and nothing happens. On a result of 1-2 the test is failed and every
model in the unit immediately suffers a crew shaken result. Note
that no models lose a Hull Point as a result of a failed Cowardly
Grots! Test.
Vehicle (Walker)
R 10
Rokkit Launchafree
Grotzooka5 pts/model
Kustom Mega-blasta5 pts/model
Skorcha5 pts/model
280 pts
WS 4
BS 2
S8
F 13
S 13
R 12
I2
A4
HP 5
UNIT TYPE:
Deffstorm Mega-shoota
UNIT COMPOSITION:
1 Gorkanaut
Skorcha
WARGEAR:
SPECIAL RULES:
OPTIONS:
Rampage
TRANSPORT
MORKANAUT
Morkanaut
280 pts
WS 4
BS 2
S8
F 13
S 13
R 12
I2
A4
HP 5
UNIT TYPE:
SPECIAL RULES:
UNIT COMPOSITION:
TRANSPORT
1 Morkanaut
WARGEAR:
OPTIONS:
Kustom Mega-Blasta
Kustom Mega-Kannon
STOMPA
700 pts
Stompa
WS 4
I1
UNIT TYPE:
Three Supa-Rokkits
UNIT COMPOSITION:
Mega-Choppa
1 Stompa
SPECIAL RULES:
WARGEAR:
Effigy: All friendly units with the Orks faction that are within 6
of a Stompa have the Fearless special rule.
Deff Kannon
Skorcha
Supa-Gatler
S10
F 13
S 13
R 12
BS 2
Rampage
A4
HP 12
TRANSPORT:
Transport Capacity: Twenty models.
Fire Points: Four. Three in its belly, one on its head.
Access Points: A Stompa has one Access Point at the rear.