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ORKS WARGEAR LIST

These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the datasheets that follow may
include wargear options from one or more of these lists in each instance, the datasheet will tell you (in bold text) exactly which of these lists
you may use. Rules for these items can be found in the Appendix.
Ranged Weapons

- 0-3 Ammo runts3 pts each

A model may replace its ranged weapon with one of the following:

- 0-3 Grot oilers 15 pts each

- Shootafree

- 0-1 Grot orderly 25 pts

- Twin-linked shoota3 pts

- 0-1 Attack squig15 pts

- Kombi-weapon with rokkit launcha5 pts

Orky Know-wots

- Kombi-weapon with skorcha10 pts

A model can take up to one of each of the following:

Melee Weapons

- Bosspole5 pts

A model may replace its melee weapon with one of the following:

- Cybork body7 pts

- Big choppa5 pts

- Gitfinda5 pts

- Power klaw25 pts

- Warbike30 pts

Mek Weapons

Gifts of Gork and Mork

A model can replace its ranged weapon with one of the following:

Only one of each of the following may be taken per army.

- Kombi-weapon with rokkit launcha5 pts

A model can take one of the following:

- Kustom mega-blasta5 pts

- Da Dead Shiny Shoota5 pts

- Rokkit launcha5 pts

- Da Finkin Kap 410 pts

- Kombi-weapon with skorcha10 pts

- Da Fixer Upperz 115 pts

- Kustom mega-slugga10 pts

- Da Lucky Stikk25 pts

Runts & Squigs

- Headwoppas Killchoppa20 pts

A model can take any combination of the following:

- Warboss Gazbags Blitzbike40 pts

Ork Vehicle Equipment


A model can take up to one of each of the following:

- Grot riggers10 pts

- Red paint job5 pts

- Wreckin ball10 pts

- Reinforced ram 55 pts

- Boarding plank15 pts

- Stikkbomb chukka5 pts

1 Meks and Big Meks only

- Extra armour10 pts


Cybork Body: Confers +1 to the Feel no Pain roll of the model. If the model does not have the Feel no Pain special rule, he instead gains the Feel
No Pain (6+) special rule.
Doks Tools: Confers +1 to the feel no pain roll of the unit the bearer is attached to. If any members of the unit do not have feel no pain, they are
instead now treated as having the Feel no Pain (6+) special rule.

GHAZGHKULL MAG THRAKA THE BEAST OF ARMAGEDDON


Ghazghkul Thraka WS 6
BS 2
S5
T5
W4

230 pts
I4

A5

Ld 9

Sv 2+

UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 (Unique)
WARGEAR:

Cybork Body

Mega Armour

Big Shoota

Power Klaw

Bosspole

Stikkbombz

WARLORD TRAIT:

Prophet of the Waaagh!

SPECIAL RULES:

Feel No Pain (6+)

Ere we Go!

Eternal Warrior

Furious Charge

Independent Character

Mob Rule

Waaagh!

Prophet of Gork and Mork: If Ghazghkul is your Warlord, he gains a 2+ Invulnerable save on any turn he calls a Waaagh! This invulnerable
save lasts until the start of his next turn. In addition, Ghazghkul and all other models in this unit that are equipped with mega armour can Run on
a turn he calls a Waaagh! Despite having the Slow and Purposeful special rule (which is conferred by wearing mega armour)
OPTIONS: Ghazghkul Thraka may take items from the Runts and Squigs list.

MAD DOK GROTSNIK DA PAINBOSS

170 pts

Mad Dok Grotsnik

S4

WS5

BS2

T5

W3

I3

A4

UNIT TYPE:

Urty Syringe

Infantry (Character).

Doks Tools

UNIT COMPOSITION:

Slugga

1 (Unique)

Power Klaw

WARGEAR:

Cybork Body

Ld9

Sv4+

WARLORD TRAIT:

OPTIONS:

Brutal but Kunnin

May take items from tbe Runts & Squigs and/or Orky
Know-Wots lists.

May replace his slugga and choppa with mega armour,


kustom mega-blasta and power klaw40 pts

A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.

A Big Mek in Mega Armour can replace his kustom


mega-blasta with a killsaw10 pts.

A Big Mek in Mega Armour may take one of the


following

SPECIAL RULES:

Feel No Pain (3+)

Ere We Go!

Furious Charge

Independent Character

Mob Rule

One Scalpel Short of a Medpack: Doc Grotsnik and any unit he


joins have the Fearless and Rampage special rules. Once Dok
Grotsnik has joined a unit, he may not leave it until he is the last
remaining member of that unit.

KAPTIN BADRUKK DA FREEBOOTA KING

120 pts

Mad Dok Grotsnik

S4

WS5

BS2

Tellyport Blasta25 pts


Kustom Force Field50 pts

Note: Mad Dok Grotsniks equipment has been factored into his
Feel No Pain special rule and he gains no further benefit from
them.

T4

W2

I3

UNIT TYPE:

Ere We Go!

Infantry (Character).

Furious Charge

UNIT COMPOSITION:

Independent Character

1 (Unique)

Mob Rule

WARGEAR:

OPTIONS:

Slugga

Choppa

GIFTS OF GORK AND MORK:

Stikkbombz

Bosspole

Gitfinda

Goldtoof Armour: Kaptin Badrukks priceless war plate is


fashioned from looted power armour, and houses a miniature force
field generator.
Goldtoof Armour confers a 3+ armour save and a 5+ invulnerable
save.

Ld9

Sv3+

May take up to 3 ammo runts3 pts each

Da Rippa: This gun once belonged to the Ogryn Bodyguard of a


sub-sector governor. The Kaptin has since had it kustomised to fire
unstable plasma canisters instead of extreme-caliber bullets.

WARLORD TRAIT:
Kunnin but Brutal

Range: 24 Strength: 7 AP: 2 Type: Assault 3, Gets Hot

SPECIAL RULES:

A4

Feel No Pain (6+)

BOSS ZAGSTRUK DA BOSS

70 pts

Mad Dok Grotsnik

BS2

WS5

S5

T4

W2

I3

A4

Ld8

Sv4+

UNIT TYPE:

SPECIAL RULES:

Infantry (Character).

Feel No Pain (5+)

UNIT COMPOSITION:

Ere We Go!

1 (Unique)

Furious Charge

WARGEAR:

Independent Character

Slugga

Mob Rule

Choppa

Eavy Armour

Stikkbombz

Cybork Body

GIFTS OF GORK AND MORK


Da Vulchas Klaws: Da Vulchas Klaws were made for Zagstruk
after his legs were ripped off by a Space Marine Dreadnought.
These piston-driven and power-clawed augments ensure that when
the Boss makes contact with the enemy it is always with a
sickening crunch.
Hammer of Wrath attacks made by Boss Zagstruk are Strength 8
AP2

Rokkit Pack
Note: Zagstruks Cybork Body has been factored into his Feel No
Pain special rule, and he gains no further benefits from it.

WARLORD TRAIT:
Kunnin but Brutal

BOSS SNIKROT DA GREEN GHOST 60 pts


Mad Dok Grotsnik

WS5

W2

I3

UNIT TYPE:

Move Through Cover

Infantry (Character).

Stealth

UNIT COMPOSITION:

Ambush: If Boss Snikrot joins a unit of Kommandos that are held


in reserve, and no other independent characters join the unit, then
Snikrots unit can move on from any table edge when they arrive
from Reserves. No dice roll is required to determine where they
enter from; the Ork player chooses. In addition, Boss Snikrot and
his unit have their Stealth special rule replaced with the Shrouded
Special Rule on the turn they deploy or arrive from Reserves, until
the start of their next turn.

1 (Unique)
WARGEAR:

Stikkbombz

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Furious Charge

Independent Character

Mob Rule

Fear

Infiltrate

BS2

S5

T4

A4

Ld8

Sv-

Boss of the Red Skull Kommandos: Boss Snikrot can only join
units of Kommandos. If Boss Snikrot is included in a Detachment
that includes at least one unit of Kommandos, Boss Snikrot does
not take up a slot on the Force Organization Chart.
GIFTS OF GORK AND MORK
Morks Teef: These rippy knives are as long as a mans arm, and
said to be blessed by Mork himsef.
Morks Teef are a pair of Melee Weapons, each of which has the
following profile:
Range: - Strength: User AP: 5 Type: Melee, Shred

WARBOSS
Warboss

70 points
WS5

BS2

S5

T5

W3

I4

UNIT TYPE:

Independent Character

Infantry (Character).

Mob Rule

UNIT COMPOSITION:

WARGEAR:

Waaagh!: Once per game, at the start of any of your turns after the
first, a model with this special rule can, if he is your Warlord, call a
Waaagh! On the turn he does so, all friendly units made up entirely
of models with the Ere We Go! special rule may charge in the
Assault phase even if they made a Run move in the same turn.

Slugga

OPTIONS:

Choppa

Stikkbombs

May replace slugga and choppa with mega armour,


twin-linked shoota and power klaw40 pts

1 Warboss

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Furious Charge

WEIRDBOY
Weirdboy

A4

Ld9

Sv -

May take eavy armour5 pts

May take items from the Ranged Weapons, Melee


Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork
and Mork lists.

50 pts
WS4

W2

I3

UNIT TYPE:

Independent Character

Infantry (Character).

Mob Rule

UNIT COMPOSITION:

Psyker (Mastery Level 1)

1 Weirdboy

Waaagh! Energy: A Weirdboy generates a bonus +1 Warp Charge


point if, at the start of your Psychic phase, there are ten or more
models with the Ere We Go! special rule within 12" of him. If a
Weirdboy generates a bonus Warp Charge point in this manner, he
must pass at least one Psychic test during that phase or
suffer a single Strength 2 hit at the end of that Psychic phase with
no saves allowed. This special rule does not apply if the Weirdboy
is embarked inside a Transport or Building.

WARGEAR:

Weirdboy staff

SPECIAL RULES:

BS2

S4

T4

A3

Ld7

Sv -

Feel No Pain (6+)

Ere We Go!

PSYKER: Weirdboyz generate their powers from the Power of the


Waaagh! and Daemonology disciplines.

Furious Charge

OPTIONS:

MEK

15 pts

May be upgraded to Psyker (Mastery Level 2) 25 pts

Mek

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv -

UNIT TYPE:

SPECIAL RULES:

Infantry (Character).

Feel No Pain (6+)

UNIT COMPOSITION:

Ere We Go!

1 Mek

Furious Charge

WARGEAR:

Mob Rule

Slugga

Choppa

Meks Tools

Stikkbombz

Mekaniaks: For each HQ choice in a Detachment (not including


other MEKs) you may include a single Mek chosen from this
datasheet. These selections do not u se up Force Organization
Slots. Before the battle, immediately after determining Warlord
Traits, any Mek that is not already part of another unit must, if
possible, be assigned to any unit with the infantry or artillery type
in their Detachment: A Mek cannot leave his unit and is treated as
part of it for the entire battle for all rules purposes.
OPTIONS:

May replace his choppa with a killsaw30 pts

W2

I3

UNIT TYPE:

Independent Character

Infantry (Character).

Mob Rule

UNIT COMPOSITION:

OPTIONS:

1 Big Mek

BIG MEK

35 pts

Big Mek

WS4

BS2

S4

T4

A3

Ld8

Sv -

May take eavy armour5 pts


May replace slugga with one of the following:

WARGEAR:
-

Slugga

Choppa

Meks Tools

Stikkbombz

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Furious Charge

PAINBOY

60 pts

Kustom Force Field50 pts


Shokk Attack Gun50 pts

May take items from tbe Mek Weapons, Melee


Weapons, Runts & Squigs, Orky Know-Wots, and/or Gifts of
Gork and Mork lists.

May replace his slugga and choppa with mega armour,


kustom mega-blasta and power klaw40 pts

A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.

A Big Mek in Mega Armour can replace his kustom


mega-blasta with a killsaw10 pts.

A Big Mek in Mega Armour may take one of the


following
-

Tellyport Blasta25 pts


Kustom Force Field50 pts

Painboy

WS4

BS2

S4

T4

W2

I3

UNIT TYPE:

Independent Character

Infantry (Character).

Mob Rule

UNIT COMPOSITION:

OPTIONS:

1 Painboy

May take items from tbe Runts & Squigs and/or Orky
Know-Wots lists.

May replace his slugga and choppa with mega armour,


kustom mega-blasta and power klaw40 pts

A Big Mek with mega armour may take items from the
Ranged Weapons, Runts & Squigs, Orky Know-Wots, and/or
Gifts of Gork And Mork lists.

A Big Mek in Mega Armour can replace his kustom


mega-blasta with a killsaw10 pts.

A Big Mek in Mega Armour may take one of the


following

WARGEAR:

Urty Syringe

Doks Tools

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Furious Charge

BOYZ

75 pts

A3

Ld7

Sv -

Tellyport Blasta25 pts


Kustom Force Field50 pts

Ork Boy

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Boss Nob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

UNIT TYPE:

Furious Charge

Infantry. Boss Nob is Infantry (Character)

Mob Rule

UNIT COMPOSITION:

OPTIONS:

9 Ork Boyz

May include up to 20 additional ork boyz7 pts/model

1 Boss Nob

The entire mob may take eavy armour5 pts/model

WARGEAR:

For every 10 models in the unit, one Ork Boy may


replace their ranged weapon with one of the following

Slugga

Choppa

Stikkbombz

The Boss Nob make take items from the Ranged


Weapons and/or Melee Weapons lists.

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Big Shoota5 pts


Rokkit Launcha5 pts

The Boss Nob may take a bosspole5 pts

The unit may select a Trukk as a dedicated Transport

GRETCHIN

37 pts

Gretchin

WS2

BS3

S2

T2

W1

I2

A1

Ld5

Sv-

Runtherd

WS4

BS2

S3

T4

W1

I2

A3

Ld7

Sv-

UNIT TYPE:

Infantry. Runtherd is Infantry(Character).

SPECIAL RULES:

UNIT COMPOSITION:

Feel No Pain (6+) (Runtherd Only)

10 Gretchin

Ere We Go! (Runtherd Only)

1 Runtherd

Furious Charge (Runtherd Only)

WARGEAR:

OPTIONS:

Gretchin:

Grot Blasta

Stikkbombz

May include up to 20 additional gretchin3 pts/model

Must take one additional Runtherd for every 10


additional Gretchin in the unit7 pts/model

Runtherd:

Grabba stikk

Any Runtherd may replace their Grabba stikk with a


grot-prod5 pts/model

Slugga

Any Runtherd may take a squig hound5 pts/model

BURNA BOYZ

90 pts

Ork Boy

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Mek

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

UNIT TYPE:
Infantry. Mek is Infantry (Character)
UNIT COMPOSITION:
5 Burna Boyz
WARGEAR:

Burna

Stikkbombz

SPECIAL RULES:

Feel No Pain (6+)

Ere We Go!

Furious Charge

Mob Rule

OPTIONS:

May include up to 10 additional burna boyz18 pts/model

Up to three models may be upgraded to Meks, replacing their burnas with Mek Tools, slugga, and choppafree

Any Mek may be accompanied by a grot oiler5 pts /model

Any Mek may replace his choppa with a killsaw20 pts/model

Any Mek may take items from the Mek Weapons list.

The unit may select a Trukk as a Dedicated Transport.

TANKBUSTAS

80 pts

Tankbusta

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Boss Nob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

Ld7

Sv-

UNIT TYPE:

Furious Charge

Infantry. Boss Nob is Infantry (Character)

Mob Rule

UNIT COMPOSITION:

Tank Hunters

4 Tankbustas

WARGEAR:

Glory Hogs: In a mission that has the First Blood Secondary


Objective, the Ork player receives double the normal number of
victory points from that objective if the first casualty to be
removed is an enemy vehicle that was destroyed by an attack made
by one or more u nits of Tankbustas.

Rokkit Launcha

OPTIONS:

Stikkbombz

May include up to 10 additional Tankbustas15


pts/model

Tankbusta Bombz

I3

A3

1 Boss Nob

SPECIAL RULES:

May Include up to three bomb squigs 5 pts/model

Feel No Pain (6+)

Up to two Tankbustas may replace their rokkit launchas


with tankhammers15 pts/model

Ere We Go!

The Boss Nob may take a bosspole5 pts.

The unit may select a Trukk as a Dedicated Transport.

NOBZ

60 pts

Nobz

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

Boss Nob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

UNIT TYPE:

SPECIAL RULES:

Infantry. Boss Nob is Infantry (Character)

Feel No Pain (6+)

UNIT COMPOSITION:

Ere We Go!

2 Nobz

Furious Charge

1 Boss Nob

Mob Rule

WARGEAR:

OPTIONS:

Slugga

May include up to seven additional Nobz20


pts/model

Choppa

Stikkbombz

Any model may take items from the Ranged Weapons


and/or Melee Weapons lists.

One Nob may take a Waaagh! Banner20 pts

The entire mob may take eavy armour5 pts/model

Any model may take an ammo runt3 pts/model

The entire mob may take warbikes30 pts/model

Any model may take a bosspole5 pts/model

If the unit does not take warbikes, it may select a Trukk


or Battlewagon as a Dedicated Transport.

MEGANOBZ

135 pts

Meganob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv2+

Boss Meganob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv2+

UNIT TYPE:

Ere We Go!

Infantry. Boss Meganob is Infantry (Character)

Furious Charge

UNIT COMPOSITION:

Mob Rule

2 Meganobz

OPTIONS:

1 Boss Megannob

May include up to seven additional Meganobz45


pts/model

WARGEAR:

Twin-Linked Shoota

Boss Klaw

Mega Armour

Stikkbombz

Any model may replace their twin-linked shoota and


power klaw with two killsaws10 pts/model

Any model may replace their twin-linked shoota with


one of the following:
-

Kombi-weapon with rokkit launcha 5 pts/model


Kombi-weapon with skorcha5 pts/model

SPECIAL RULES:

The unit may select a Trukk or a Battlewagon as a


Dedicated Transport.

Feel No Pain (6+)

Any model may take a bosspole5 pts/model

KOMMANDOS

60 pts

Kommando

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Boss Nob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

UNIT TYPE:

Stikkbombz

Infantry. Boss Nob is Infantry (Character)

SPECIAL RULES:

UNIT COMPOSITION:

Feel No Pain (6+)

4 Kommandos

Ere We Go!

1 Boss Nob

Furious Charge

WARGEAR:

Mob Rule

Slugga

Infiltrate

Choppa

Move Through Cover

Stealth

OPTIONS:

For every 10 models in the unit, one Ork Boy may


replace their ranged weapon with one of the following

May include up to 10 additional Kommandos11


pts/model

Up to two Kommandos may replace their sluggas with


one of the following:
-

Burna15 pts/model

Big Shoota5 pts


Rokkit Launcha5 pts

The Boss Nob make take items from the Melee


Weapons lists.

Rokkit Launcha5 pts/model


Big Shoota5 pts/model

The Boss Nob may take a bosspole5 pts

STORMBOYZ

55 pts

Kommando

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Boss Nob

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

UNIT TYPE:

SPECIAL RULES:

Infantry. Boss Nob is Infantry (Character)

Feel No Pain (6+)

UNIT COMPOSITION:

Ere We Go!

4 Stormboyz

Furious Charge

1 Boss Nob

Mob Rule

WARGEAR:

OPTIONS:

Slugga

May include up to Twenty-five additional Stormboyz


10 pts/model

Choppa

Stikkbombz

The Boss Nob make take items from the Melee


Weapons lists.

Rokkit Pack

The Boss Nob may take a bosspole5 pts

LOOTAS

80 pts

Lootas

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

Mek

WS4

BS2

S3

T4

W1

I2

A2

Ld7

Sv-

UNIT TYPE:

Stikkbombz

Infantry. Mek is Infantry (Character)

SPECIAL RULES:

UNIT COMPOSITION:

Feel No Pain (6+)

5 Lootas

Ere We Go!

WARGEAR:

Furious Charge

Mob Rule

Deffgun

OPTIONS:

Any Mek may be accompanied by a grot oiler5


pts/model

May include up to Ten additiona Lootas16 pts/model

Any Mek may replace h is choppa with a killsaw20


pts/model

Up to three models may be upgraded to MEKs,


replacing their Deffguns with Meks tools, slugga, and chppa
free.

FLASH GITZ

Any Mek may take items from the Mek Weapons list.

The unit may select a Trukk as a Dedicated Transport.

120 pts

Flash Gitz

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

Kaptin

WS4

BS2

S4

T4

W2

I3

A3

Ld7

Sv-

UNIT TYPE:

Ere We Go!

Infantry. Kaptin is Infantry (Character)

Furious Charge

UNIT COMPOSITION:

Mob Rule

4 Flash Gitz

OPTIONS:

1 Kaptin

May include up to five additional Flash Gitz24


pts/model

WARGEAR:

Snazzgun

Stikkbombz

Bosspole

Gitfinda

The Unit may select a Trukk or Battlewagon as a


Dedicated Transport.

Any Mek may replace h is choppa with a killsaw20


pts/model

SPECIAL RULES:

Any model may take an ammo runt3 pts/model

Any Mek may take items from the Mek Weapons list.

The unit may select a Trukk as a Dedicated Transport.

I2

A2

Feel No Pain (6+)

DEFFKOPTAS

30 pts

Deffkopta

WS4

BS2

S3

T3

W2

Ld7

UNIT TYPE:

SPECIAL RULES:

Jetbike.

Feel No Pain (6+)

UNIT COMPOSITION:

Ere We Go!

1 Deffkopta

Furious Charge

WARGEAR:

Mob Rule

Twin-linked big shoota

Hit & Run

Choppa

Scout

Sv4+

Twin-linked Rokkit Launchafree


Kustom Mega-blastafree

OPTIONS:

Any Deffkopta be equipped with:Bigbomm15


pts/model

May include up to four additional deffkoptas30


pts/model

Any Deffkopta may replace their twin-linked big shoota


with one of the following:

Bigbomm15 pts/model
Buzzsaw25 pts/model

WARBIKERS

65 pts

Warbiker

WS4

BS2

S3

T5

W1

I2

A2

Ld7

Sv4+

Boss Nob

WS4

BS2

S4

T5

W2

I3

A3

Ld7

Sv4+

UNIT TYPE:

SPECIAL RULES:

Bike. Boss Nob is Bike (Character).

Feel No Pain (6+)

UNIT COMPOSITION:

Ere We Go!

2 Warbikers

Furious Charge

1 Boss Nob

Mob Rule

WARGEAR:

OPTIONS:

Slugga

May include up to twelve additional Warbikes20


pts/model

Choppa

Warbike

The Boss Nob may take items from the Melee


Weapons list.

The Boss Nob may take a bosspole5 pts

MEK GUNZ

18 pts

Mek Gunz

WS -

BS -

S-

T7

W2

I-

A-

Ld -

Sv3+

Gretchin

WS2

BS3

S2

T2

W1

I2

A1

Ld5

Sv-

UNIT TYPE:

Mek Gun

Artillery.

UNIT COMPOSITION:

OPTIONS:

1 Mek Gun

May include up to four additional Mek Gunz (each


including two Gretchin)18 pts/model

Kannon

2 Gretchin
WARGEAR:

Each Mek Gun can include one ammo runt3


pts/model

Gretchin

Each Mek Gun can include up to two additional


gretchin 3 pts/model

Close Combat Weapon


Any Mek Gun can replace its cannon with one of the
following:
-

Lobbafree

WARBUGGIES

25 pts

Warbuggy

BS 2

F 10

S 10

R 10

HP 2

Skorcha

BS 2

F 10

S 10

R 10

HP 2

Wartrakk

BS 2

F 10

S 10

R 10

HP 2

Zzap gun5 pts/model


Bubblechukka12 pts/model
Kustom Mega-kannon12 pts/model
Smasha gun 12 pts/model
Traktor Kannon12 pts/model

UNIT TYPE:

SPECIAL RULES:

Vehicle (Fast, Open-topped)

UNIT COMPOSITION:

Trakked (Skorcha and Wartrakk only): The vehicle re-rolls failed


Dangerous Terrain tests.

Outflank

1 Warbuggy
OPTIONS:
WARGEAR:

May include up to four additional Warbuggies25


pts/model

Warbuggy:

Twin-Linked Big Shoota

Scorcha:

Twin-Linked Scorcha

Twin-Linked Big Shoota

Any model may take any of the following:


-

DAKKAJET

110 pts

Dakkajet

BS 2

F 10

UNIT TYPE:
Vehicle (Flyer)
UNIT COMPOSITION:
1 Dakkajet
WARGEAR:

Two Twin-linked Supa Shootas

SPECIAL RULES:

Strafing Run

A Wartrakk5 pts/model
A Skorcha10 pts/model

Any Warbuggy or Wartrakk may replace its twin-linked


Big Shoota with a twin-linked rokkit launchafree

Wartrakk:

Any Warbuggy may be upgraded to:

S 10

R 10

HP 3

Red Paint Job 5 pts/model


Extra Amrour10 pts/model

Supersonic

Waaagh! Plane:During

a turn in which a Waaagh! Is called, each of this models Assault


weapons fires one more shot than normal.
OPTIONS:

May give it a red paint job5 pts

May take an additional twin-linked Supa Shoota20 pts

May take a flyboss 15 pts

BURNA-BOMMA

115 pts

Burna-bomma

BS 2

F 10

S 10

R 10

HP 3
Waaagh! Plane:During

a turn in which a
Waaagh! Is called, each of this models
Assault weapons fires one more shot
than normal.

UNIT TYPE:
Vehicle (Flyer)
UNIT COMPOSITION:
1 BURNA-BOMMA

Grot Gunner: When a model with this


special rule fires a big shoota or twinlinked big shoota, these shots are
resolved at Ballistic Skill 3.

WARGEAR:

Twin-linked Big Shoota

Twin-linked Supa Shoota

Two Burna Bomms

OPTIONS:

SPECIAL RULES:

May give it a red paint job5 pts

May take up to six skorcha missiles10 pts each.

Two Boom Bomms

Supersonic

BLITZA-BOMMA 135 pts


Blitza-Bomma

BS 2

F 10

UNIT TYPE:

S 10

R 10

HP 3

Vehicle (Flyer)
UNIT COMPOSITION:

SPECIAL RULES:

1 Blitza-bomma

WARGEAR:

Waaagh! Plane:During

Big Shoota

Twin-linked Supa Shoota

Supersonic

a turn in which a
Waaagh! Is called, each of this models
Assault weapons fires one more shot
than normal.

Grot Gunner: When a model with this


special rule fires a big shoota or twinlinked big shoota, these shots are
resolved at Ballistic Skill 3.

TRUKK

30 pts

Trukk

BS 2

F 10

S 10

R 10

OPTIONS:

May give it a red paint job5 pts

HP 3

UNIT TYPE:
Vehicle (Fast, Open-topped, Transport)

Ramshackle: Roll a D6 each time a Trukk suffers a


penetrating hit. On a roll of 6, the Trukk only suffers a glancing hit
instead.

UNIT COMPOSITION:

TRANSPORT:

1 Trukk

Transport Capacity: twelve models

WARGEAR:

OPTIONS:

Big Shoota

Trukks may take items from the Ork Vehicle


Equipment list.

SPECIAL RULES:

BATTLEWAGON
Battlewagon

May replace big shoota with rokkit launchafree

110 pts
BS 2

F 14

S 12

R 10

HP 4

UNIT TYPE:

May take a Killkannon30 pts

Vehicle (Tank, Open-topped, Transport)

May take one of the following weapons:

UNIT COMPOSITION:

1 Battlewagon

May take up to four of the following weapons in any


combination:

TRANSPORT:
Transport Capacity: twenty models. If the Battlewagon mounts a
killkanon it may only carry twelve models.
Fire Points: If a battlewagon has the ard case upgrade it has five
fire points, two on either side of the hull and one at the rear.
Access Points: If a battlewagon has the ard case upgrade it has
three Access Points, one on either side of the hull and one at the
rear.

Big Shoota5 pts each


Rokkit Launcha5 pts each.

May take any of the following:


-

Deff Rolla10 pts


ard case15 pts
Grabbin Klaw5 pts

Battlewagons may take items from the Ork Vehicle


Equipment list.

OPTIONS:

DEFF DREAD

Kannon10 pts
Lobba10 pts
Zzap Gun10 pts

80 pts

Deff Dread

WS 4

BS 2

S5

F 12

S 12

UNIT TYPE:

R 10

I2

A3

HP 3

May replace any of its big shootas with one of the


following:

Vehicle (Walker)
-

UNIT COMPOSITION:
1 Deff Dread

WARGEAR:

Two Big Shootas

Two Power Klaws

Rokkit Launchafree
Kustom Mega-blasta5 pts
Skorcha5 pts
Power Klaw10 pts

May take any of the following:


-

Grot Riggers10 pts


Extra Armour10 pts

OPTIONS:

KILLA KANS
Killa Kans

50 pts
WS 2

BS 3

S5

F 11

S 11

UNIT TYPE:

UNIT COMPOSITION:

Kan Klaw

Any Killa Kan may replace their big shoota with one of
the following:
-

SPECIAL RULES:
Cowardly Grots!: If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a d6 at the end
of that phase. Add +1 to the dice roll if there are three or more killa
kans in the unit, and a further +1 if there are one or more Deff
Dreads within 6 o f the unit. On a result of 3+ the test is passed

GORKANAUT
Gorkanaut

HP 2

May include up to five additional killa kans50


pts/model

WARGEAR:

A2

OPTIONS:

1 Killa Kan

Big Shoota

I2

and nothing happens. On a result of 1-2 the test is failed and every
model in the unit immediately suffers a crew shaken result. Note
that no models lose a Hull Point as a result of a failed Cowardly
Grots! Test.

Vehicle (Walker)

R 10

Rokkit Launchafree
Grotzooka5 pts/model
Kustom Mega-blasta5 pts/model
Skorcha5 pts/model

Any Killa Kan may take any of the following:


-

Grot Riggers5 pts/model


Extra Armour10 pts/model

280 pts
WS 4

BS 2

S8

F 13

S 13

R 12

I2

A4

HP 5

UNIT TYPE:

Deffstorm Mega-shoota

Vehicle (Super-Heavy Walker, Transport)

Two twin-linked Big Shootas

UNIT COMPOSITION:

Two Rokkit Launchas

1 Gorkanaut

Skorcha

WARGEAR:

Klaw of Gork (or possibly Mork)

SPECIAL RULES:

Access Points: A Gorkanaut has one Access Point at the front.

OPTIONS:

Rampage

TRANSPORT

Transport Capacity: Six models.

May take any of the following:


-

Extra Armour10 pts


Grot Riggers20 pts

Fire Points: None

MORKANAUT
Morkanaut

280 pts
WS 4

BS 2

S8

F 13

S 13

R 12

I2

A4

HP 5

UNIT TYPE:

SPECIAL RULES:

Vehicle (Super-Heavy Walker, Transport)

UNIT COMPOSITION:

TRANSPORT

1 Morkanaut

Transport Capacity: Six models.

WARGEAR:

Fire Points: None

Two twin-linked Big Shootas

Access Points: A Morkanaut has one Access Point at the front.

Two twin-linked Rokkit Launchas

OPTIONS:

Kustom Mega-Blasta

Kustom Mega-Kannon

Klaw of Mork (or possibly Gork)

STOMPA

700 pts

Stompa

WS 4

May take any of the following:


-

I1

UNIT TYPE:

Three Supa-Rokkits

Vehicle (Super-Heavy Walker, Transport)

Twin-Linked Big Shoota

UNIT COMPOSITION:

Mega-Choppa

1 Stompa

SPECIAL RULES:

WARGEAR:

Effigy: All friendly units with the Orks faction that are within 6
of a Stompa have the Fearless special rule.

Three Big Shootas

Deff Kannon

Skorcha

Supa-Gatler

S10

F 13

S 13

Extra Armour10 pts


Grot Riggers20 pts

R 12

BS 2

Rampage

A4

HP 12

TRANSPORT:
Transport Capacity: Twenty models.
Fire Points: Four. Three in its belly, one on its head.
Access Points: A Stompa has one Access Point at the rear.

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