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Change log

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version 2.0
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build 1060
----------
Fixed bugs
- Some EXEs generated by Wink without using preloader & controlbar were not disp
laying properly.
- Screenshots are distorted when copying to some image editors
- Transparent windows and tooltips weren't captured by Wink
- Copying frames with audio from another project doesn't enable audio output in
the destination project's settings.
- Image used in Preloader was stretched in rendered presentation by one extra pi
xel on both sides
- Previewing too many fonts when editing a callout's text was crashing Wink
- Opening Windows audio settings did not work in Vista
- Preloader was very small in uncompressed flash files
- Audio was choppy in some presentations (bug introduced in build 1055)
Added
- new language Catalan

build 1055
----------
Fixed bugs
- Wink Crashes when Goto Frame Button links to negative frame
- Wink generated EXE presentations were too small in dimensions (bug introduced
in build 1050)
Added
- new capture dimensions 1024x768 to the new project dialog
build 1050
----------
Fixed bugs
- Some presentations rendered to exe files hangs/freezes when played
- Some frames doesn't appear in rendered presentations.
- Unhandled Exception while rendering project
- Rendering large presentations to Uncompressed Flash shifts the content to the
right/down
- First Slide with button is displayed twice in IE7 along with 'click to activat
e control' tooltip message
- Can't select button when textbox is selected
- One of the included dlls is in debugmode
- Parts of the rendered presentation displays as blank/white frames
build 550
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Added feature
* Wink can now create 'uncompressed' SWF output - this can be
selected in the project settings dialog. It is useful if you want to import th
e
output SWF into other editing programs. The 'uncompressed' is in quotes becaus
e
the images inside are still compressed (and if you use a palette the colours a
re
reduced according to that) but the frames do not depend on each other and the
swf
file will not look postage stamp size.
* Fixed bugs
* A few issues with the 11khz audio warning and handling crashes better while im
porting MP3.
#221 - paste Text into Callout
#222 - disable Multiple Text(callout)
#226 - Crash when changing target for goto button twice
#229 - Debug Altert when enabling object and all frames selected

build 510
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Added feature
* Wink can now import MP3 files in the audio editor (earlier only WAV was suppor
ted).
Fixed bugs
#204 - Undoing/Redoing "Stay in frame" doesn't update thumbnails
#205 - Disable Finish button when no frames are captured
#206 - Wink crashes when trying to change a shape's colour
#212 - Path problems with preloader and control bar

build 490
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#75 - Wink allows to open multiple copies of a file without locking
#169 - Image with opacity is not displayed correct when used as cursor
#190 - stay in frame did not show the right time if not click Frame
#191 - Import text from file doesn't update current frame
#193 - Gray rectangle shown as properties for frame
#201 - Alt+Arrow to change frame doesn't scroll thumbnail list

build 470
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#140 - Manage Frame properties
#166 - re-order Added Icon (properties panel)and Confusing in Step Execute
#182 - Error Message Occurs Opening 2nd Project from Explorer
#184 - Undoing/Redoing enable/disable frame doesn't update thumbnail
#187 - Cannot set font color in text box- Wink crashes
#188 - unnecessary frames after buttons
#189 - Crash bug when disabling frames

build 450
----------
Fixed bugs
#74 - Scrambled graphics in Windows 98SE
#120 - Improvement to timing/display order of objects in each frame
#137 - image properties Related to Frame properties
#146 - Some add icons are not grayed out when no project is open
#148 - paste error between wink to another wink
#155 - Doubleclicking to undo/redo a single action crashes Wink
#159 - Firefox VS "view Rendered Output"button
#183 - Cropping to a negative size crashes Wink
#184 - Undoing/Redoing enable/disable frame doesn't update thumbnail
#186 - 2 * (Crop/Resize --> Cancel) = Debug/Crash

build 400
----------
Fixed bugs
#71 - URL Button doesn't work in exe output
#115 - when creating new preloader throws error looking for image not selected y
et
#131 - cursor library
#145 - A set of transparent buttons for Wink
#147 - Crash on "Resize all Frames"
#149 - Error when Drag to ordering Frame
#151 - indicated Disable Audio in thumnail list
#152 - Enabling/disabling objects isn't seen correct by undo/redo
#155 - Doubleclicking to undo/redo a single action crashes Wink
#163 - Weird Crash bug maybe involving undo
#168 - "View Rendered Output " open the right show ,but wrong file path
#177 - Clicking outside font colour window crashes Wink

build 333
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Added full undo/redo.
Fixed following bugs
#32 - Move preloader/controlbar options to the project settings and allow them
to be saved per project
#35 - Ignore warnings when loading images with unknown metadata
#95 - cannot resize Large image at the Edge
#116 - Avoid problems opening swf files locally with XP SP2 IE
#122 - Keep thumbnail list position while changing projects
#143 - 80 new shapes for Wink
build 267
----------
Fixed following bugs
#66 - New project wizard: Allow user to set the PC's audio settings
#73 - menu item for CTRL+J: Correct description of shortcut
#84 - negative size for preset shapes crashes Wink
#85 - Undoing the only object in SVG Editor crashes Wink
#91 - Error mesage on "open audio" and times per Frame
#103 - build211 -audio does not play when project is rendered to swf
#108 - Behavior for Goto buttons pointing to disabled frames
#109 - No warning when overwriting files saved from audio editor
#110 - No recorded audio during capture for last frame
#111 - Rendering error

build 235
----------
Fixed following bugs
#16 - inserted picture quality - bad
#28 - Cannot change shape order
#33 - Not always sync mouse movement with audio
#48 - Audio Editor: Button to access the PC's sound controls
#49 - Change default shortcut for input-driven capture
#58 - resize image in proportional scale
#98 - Play stops when using back button
#101 - Disabling audio does not work
#102 - Missing a way to see disabled frames in thumbnail list

build 211
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Fixed following bugs
#23 - Frame element in list is confusing
#29 - Wink can't open audio saved from Wink
#36 - Unify properties in the properties bar
#41 - Callout: Double-click at the edge does not work
#46 - Thumbnail section: Shows symbol for deleted callouts
#59 - Can't move multiple objects with the mouse
#64 - Ability to select default buttons
#68 - Copping all frames: Wink crashes
#69 - View rendered output: Debug error
#81 - Export only selected frames (to pdf/swf)
#88 - Copy and Paste cursor
#93 - Deleting all frames in a project crashes Wink

build 180
----------
Fixed the following bugs
#4 - No way to delete audio from a frame
#5 - Play audio button doesn't light up after adding audio
#6 - No frame icon for audio in the thumbnail list
#9 - Debug error on change of opacity of button
#10 - Crash when copy and paste a frame
#11 - 100% CPU on palette creation
#12 - Default font for text
#13 - Add audio make so many Cursor
#19 - Option to reset size of image
#20 - gradients with opacity in shapes doesn't work
#21 - Frame titles can't be resized with the mouse
#24 - Option to delete parts of an audio stream
#26 - Cursor can be deleted but not added to a frame
#27 - Can't resize Preset Shape when covered by text box
#38 - Record audio setting not remembered
#51 - Properties dialog: Cannot delete an object if its entry is unticked

build 150
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Rewrote major portions of Wink to add the following new features:
1) Unlimited textboxes
2) Unlimited buttons
3) URL Buttons to open a webpage when clicked
4) Improved and simpler properties panel
5) Audio (can record while capturing, as well as add/edit later)
6) Image objects
7) Shape objects without text, create and use shapes just like callouts.

build 1061 (linux only)


----------
1) Added support for limited user accounts in linux. Wink now checks if it can
write to the program directory at startup, and if it does not have the
permission it will copy all the data files (callouts, preloaders, controlbars
and templates) to a new directory under the current user's home directory and
use them. This way the user will have his own copy of the data files that he
can modify and use in his projects.
build 1060 (linux only)
----------
1) Bug fixed: Wink was crashing in some projects when rendering in non-palette m
ode, only in linux version. Fixed now.
build 1053
----------
1) Bug fixed: If a new project was created and cropped to a smaller size, adding
new callouts to frames was causing the textbox and next/previous buttons go out
of the frame.
2) Bug fixed: Wink was crashing when running on linux machines with display dept
h < 24 bits per pixel (number of colours = 256 or thousands).

build 1051
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1) If Wink was run using a symbolic link in linux it gave a lot of Gdk errors an
d exits. To fix this Wink now checks if it is being run from a symbolic link and
if so checks for the environmental variable WINK_INSTALL_DIR. Set this to the r
ight directory where Wink is installed to work around the issue.
build 1050
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1) Bug: Both linux and windows versions were not saving the callouts properly in
Danish, fixed now
2) Bug: The windows version had issues when dragging a thumbnail and dropping it
exactly in the middle of two other thumbnails where it did not select either of
them, fixed now.
3) Bug: Dragging a thumbnail and dropping it on itself was freezing Wink, fixed
now
4) Bug: Changing any of the layout options (show/hide toolbar, status bar, prope
rties bar) required a restart of Wink to get the correct effect, fixed now

build 1040
----------
1) Bug: Wink was creating unnamed files (with just the extension) when rendering
if the user entered no filename in the projct settings dialog. fixed now.
2) Bug: The buttons in "Apply template" dialog were smaller than the text, fixed
now
3) Wink was running through the frames in the background when cropping frames. F
ixed now.
4) Bug: In the choose goto button target frame dialog the default choice was not
selected (first frame was always selected), fixed now.
5) Bug: Typing an absolute path for the output file name in project settings
resulted in an absolute path in the html file calling the flash file. So the ren
dered htm was not opening the swf properly when it was viewed in windows. Fixed
now.
6) Bug: If the controlbar was enabled in the output SWF, the thumb image and the
progress bar was visible when the preloader was shown. Fixed now.
7) Bug: Clicking on the controlbar during the movie did not set the position at
the correct frame, fixed now.
8) Bug: If the 'smooth' option in the flash preloader was unchecked Wink was sti
ll showing the preloader progress bar in a smooth manner in the output SWF file
(with latest flash player ver 7.0), fixed now.
9) Bug: Image-paths were wrong in the html file from the html export if the path
specified in the html export dialog was just the filename without any path, fix
ed now.
10) Bug: When more than element was selected and the user tries to drag them all
by clicking-and-dragging on the border of any selected item, only that item was
moved. Fixed now.
11) Bug: If a thumbnail was dragged and dropped in the second half of the area b
etween two other thumbnails, Wink was incorrectly moving the dragged frames to t
he end of the project. Fixed now.
12) Bug: Callouts were not saved properly in the callout editor in languages whi
ch use the "," character as the decimal separator. Fixed now.

build 1030 (changes for linux only)


----------
1) Fixed bug: Selecting a window to capture was selecting random outlines, fixed
now.
2) Fixed bug: A new capture was not capturing the cursor, fixed now. The cursor
image will not be captured (a default arrow cursor will always be shown in newly
captured frames) but the cursor position will be shown correctly.
3) Fixed bug: In a few themes the "Insert frames" dialog was not showing the con
tents properly. Fixed now.
4) Fixed bug: In the resize all frames dialog the default option was not selecte
d among the 3 possibilities, fixed now.
5) Fixed bug: In the export to html dialog the OK and cancel buttons were not vi
sible, fixed now.
6) Fixed bug: When creating a palette, exporting to a file, resizing frames etc.

Wink displayed the actual frames in the background, fixed now.


7) The images shown in the preview for choose flash preloader/controller dialog
were not displayed in the centre of the window, fixed now.
8) Fixed bug: In the choose flash preloader/controller dialog the default choice
was not selected, fixed now.
9) Fixed bug: Wink was freezing when updating the thumbnails when resizing thumb
nails, inserting frames or importing text. Fixed now.
10) Fixed bug: Dragging a frame in the thumbnail view was creating a copy, not m
oving it. Fixed now.
11) When creating a palette Wink was running through all the frames in the proje
ct and displaying them in the main view. Fixed now.
12) Fixed bug: If textboxes aren't very wide the text was overflowing the textbo
x while editing it. Also the scrollbar was not visible because it will be placed
outside the visible area. fixed now.
build 1000
----------
1) Optimized render to swf - renders are now more than 3 times faster.
2) Fixed resource freeing bug in win98/me that happened when capturing. Symptoms
include the message 'cannot insert image into imagelist' that popped up after f
inishing capture.
3) Optimized and reduced the size of the installer by 10% (200 kb less)
4) Added option to disable a feature while taking captures - this fixes the cras
h in WinNT.

build 870
---------
1) Double-click on the capture systray icon will now restore the minimized windo
w, not capture a new screenshot
2) Added Brazilian portuguese language.
3) linux: Removed all input-driven capture options from the UI since it is suppo
rted only on windows.
4) linux: now sets focus to the textbox properly when beginning to edit a callou
t's text.
5) linux: Cursors were not getting displayed properly in the main view, when mov
ing the mouse over key areas such as over a callout or a button etc. Fixed now.
6) linux: when editing a callout's text, clicking outside the text area and in t
he main view will now save and end the editing.
7) linux: The background of the cursor shown in choose cursor dialog was display
ing junk, fixed now.
8) linux: CPU was hogged when doing timed capture and a large area was chosen. I
n this setup it was not possible to stop timed capture since Wink was not respon
ding to user input. Fixed now.
9) linux: When running after a crash Wink was displaying a message about a stale
lock file. This message has been removed now.

build 850
---------
1) Callout editor now treats "1,5" and "1.5" as 1 and a half (since languages li
ke Danish use a comma for decimal)
2) Fixed annoying bug - after editing a callout's text now focus comes to Wink m
ain window instead of going to the taskbar.
3) Fixed bug - crash happened when the width/height of a textbox or title rectan
gle was < 0 (i.e. right value < left value), and this happened quite frequently
if manually entering the values in the properties bar. Fixed now.
4) Fixed various language strings and issues.
5) Updated documentation and samples to the latest version.
6) Added Italian translation

build 800
---------
1) Fixed a crash that happened when pressing input-driven capture hotkey while c
apture was going on.
2) Changed key-driven capture to take a shot before and after pressing a key (if
needed) for better captures
3) Entering a value for the wait time (ms) field in the properties bar did not e
nable the timer icon in the thumbnail view. Fixed now.
4) Added mousewheel support in input-driven capture. Using the mouse wheel in in
put driven capture will capture screenshots.
5) Fixed hang/freeze when dragging frames in the thumbnail window and dropping t
hem on the scrollbar of the same window.
6) Fixed crash when the ChooseTargetFrame dialog for a goto button was opened an
d the goto button was referencing a frame outside the last frame (eg. a project
has 20 frames, one goto in frame 10 points to frame 20 and this goto was copied
to another project with only 5 frames, etc..)
7) Fixed crash when copying a screenshot in one frame of one project to another
project, and the project's sizes (width & height) are different.
8) Fixed bug - in the callout editor, selecting the curve tool and clicking-and-
releasing the mouse in any position altered the previous selected shape weirdly.
Fixed now.
9) The 3 export options were exporting to the Wink start menu folder if a folder
was not given in the path name. Fixed now.
10) Fixed bug - if there was a space in the external html viewer path it was not
getting executed when ViewRenderedOutput was chosen. Fixed now.
11) The 3 export options and project settings dialog now add the file extension
properly if the user did not enter an extension.
12) The capture sound is now played only when a frame is really captured (useful
when using input-driven capture mode)
13) When creating a new project with no frames, the thumbnail window size was sm
aller than usual so after adding frames a portion of the icons was not visible.
Fixed now
14) Fixed bug - Changing between simple and advanced properties bar was making i
t visible even when it was set to be hidden. Fixed now
15) It is now possible to click the down arrow in the ShiftAllElements dialog an
d go to negative pixel values.
16) The play/pause button will now show "Play" after the swf movie has finished
playing, so the user can press play again to start over.
17) Files dragged from windows explorer and dropped on the Wink window will now
be open properly.
18) Fixed crash in editing a flash controlbar which had no button images chosen
and when a progress image was selected.
19) When creating a new project, the first time ProjectSettings dialog is opened
the output filename field was empty. Now Wink will fill in a default name based
on the project filename (if the project has been saved).
20) Fixed crash - When editing a callout the redo button in the toolbar was enab
led even before doing any action, and clicking it caused a crash. Fixed now.
21) Image > ShiftAllElements will now operate on all frames in the project, not
just the selected ones because it also has to modify the frame position which is
common to all frames and hence will create confusion.
22) Fresh install of Wink will now show the properties bar in simple mode like W
ink 1.0 did.
23) Added language switching support - File > Choose Language will show a list o
f available languages. German is not yet complete but the rest are almost comple
te.
build 760
---------
1) Key-driven capture now takes only 1 snapshot for each keypress to optimize ca
ptures
2) Key-driven capture now ignores key repeats (keeping a key pressed for a long
time)
3) Install issue with cartoon-cream control bar is fixed
4) Bug with updating thumbnail numbers when doing drag-and-drop is fixed
5) Current frame textbox in toolbar now selects existing text when clicked
6) Numeric keypad numbers now work with the thumbnail window to goto a particula
r frame
7) Bug when doing drag-n-drop between multiple instances of Wink is fixed. Drag-
n-drop between instances is not supported, use copy and paste instead (this mess
age is also shown if drag-n-drop is tried)
8) Fixed issue in NT4 and Win95/98 where if IE4 was not installed an error about
"missing entry point SHGetSpecialFolderPathA" was displayed.
build 750
---------
1) Changed flash controlbar display in the choose controlbar dialog to show two
bars, more accurately displaying how the bar will look like in the output.
2) Fixed bug - while creating a palette sometimes Wink crashed, fixed now. Also
now Wink does not crash if a number > 256 is entered in the number of colours en
try.
3) Fixed bug - when the edit-callout-text button was clicked and the callout was
invalid, Wink crashed. Fixed now. Also fixed a crash that happened if the curre
nt frame has an invalid callout and user selected a valid callout from the list.
4) Fixed bug - if the callout text in one frame was being edited and you clicked
on another frame's thumbnail, the changed text was saved in the new frame inste
ad of the original frame. Fixed now.
5) Fixed bug - if the splitter bar between main and thumbnail view was doublecli
cked, Wink went into a weird state showing only the mainview and later if the th
umbnails-only view is chosen it showed an all blank window. Fixed now.
6) Export to HTML now saves all the images in a separate folder just like "Save
Webpage" option works in browsers.
7) Fixed bug - in systems where english is not the default locale Wink was displ
aying "strXXX" strings in the UI. Fixed now.
8) Fixed bug - moving multiple thumbnails to an earlier position in the thumbnai
ls window was moving the wrong frames. Fixed now.
9) Fixed bug - when all items in a project were deleted a message "couldn't get
information about list control item 0" was shown. A similar message was shown wh
en moving all frames from one project to another. Fixed now.
10) Fixed bug - when the project output file was specified without giving full p
ath with the directory information, the output was placed in start menu folder.
Fixed now, the output is placed in the project's folder if the project was saved
atleast once, if not it is placed in the desktop.
11) Fixed bug - when dragging an item in the main window the statusbar showed th
e position from the window origin instead of the frame origin. Fixed now.
12) Added a text box in the toolbar to goto a frame quickly - enter the frame nu
mber and press enter to goto that frame. Shortcut key to goto this toolbar item
is Ctrl+J, and it is also available in the "View" menu. Because of this addition
the status bar pane showing "frame x of y" has been removed.
13) Added option in "Resize Frames" dialog to resize only frames (along with "al
l elements" and "resize frames & cursor").
14) Added option in preferences dialog to allow/disallow opening multiple instan
ces of Wink when double-clicking a project in windows explorer.
15) Optimized captures while running on 32 bit displays (noticeable improvement
in laptops with 32 bit displays)
16) Added feature - new capture mode using keypresses. The previous "mouse-drive
n" capture is now changed to "input-driven" capture and in the file>new dialog y
ou can choose if you want to capture automatically at mouse-clicks and/or key-pr
esses. Please remember that capturing while pressing keys will be slow and so ty
pe keys slowly to make sure all frames are captured. Also the Preferences dialog
has a new option to select which keys you dont want to use for capturing (by de
fault numlock,capslock,scrolllock,alt+f4 and alt+tab are used).
build 700
---------
1) Added new palette creation option - "Histogram + Optimized Octree". This meth
od will fill 1/4 of the palette with most frequently used colours and the rest w
ith an octree palette so colours used a lot will remain the same in the output.
2) Added feature - callouts are now resized to fit the given text whenever you s
ave the text modifications, when you choose a new callout, and when you import t
ext from an external file.
3) The Play and Pause button in the flash controlbar have been merged to a singl
e button in the output - when playing the pause button is shown and when paused
the play button will be shown. But in the flash controller choose dialog and fla
sh controller edit dialog they are shown as different buttons to aid editing.
4) When clicking on the flash controller progress bar, the paused state is now p
reserved - earlier it always started to play when clicking on any position in th
e progress bar.
5) Fixed bug - all bugs related to goto button targets have been fixed. So now i
f you drag and drop frames that have goto buttons or that are pointed to by butt
ons in other frames, everything should stay linked correctly.
6) Fixed display bug - wrong selection of items when deleting a thumbnail from t
he list.
7) Fixed bug - mouse-driven capture was not capturing frames when clicking on ti
tle bars or in the taskbar, and also in the scrollbars of a few apps. Fixed now.
8) Fixed bug - mouse-driven capture caused issues when clicking on the start men
u. Now fixed for all OSs other than Win95 (not possible to fix in win95).
9) Added option in preferences dialog - "Compress fast while capturing". When th
is is enabled, mouse-driven capture will be more efficient (but will take more m
emory).
10) Fixed bug - when selecting more than one frame all buttons in the properties
bar for single frame options were accessible even though none of the options we
re used on any of the selected frames. Fixed now.
11) Added feature - when dragging any item in Wink main window, the statusbar no
w shows the position as you drag.
build 650
---------
1) Fixed bug - when adding a new callout it was placed at the top of the list. N
ow it is placed in proper sorted order.
2) Fixed bug - deleting two callouts that is placed just above each other gave a
n error when deleting the second one. Fixed now.
3) Fixed bug - deleting the last callout in a "folder" was not deleting the fold
er. Fixed now.
4) Fixed bug - edit a legacy callout and saving changes makes it a non-legacy ca
llout but it was still shown under legacy folder. Now it is immediately moved ou
tside the legacy folder after modifying and saving.
5) Pressing Enter key on a thumbnail in Thumbnails window is a shortcut to toggl
e thumbnails-only mode (along with the Alt+F6 shortcut).
6) Fixed bug - context menu icons were not transparent. Fixed now.
7) Fixed bug - in large projects with frames > 700, thumbnail icons were overlap
ping and wrapping around. Fixed now. But still there is a bug in windows list co
ntrol which causes a big gap in the thumbnails list occasionally, no way to fix
that.
8) Fixed flickering when editing the text in a large sized callout.
9) During uninstall the whole Wink-directory tree was removed. Changed it so tha
t only the files belonging to Wink are removed.
10) New feature - Added control bar to flash output. User can now play/pause and
move to random portions in the flash movie while viewing. The control bar is en
abled just like a preloader, in preferences dialog.
11) New feature - Added new capture mode called "mouse-driven capture". You can
choose a hotkey to start/stop capturing in this mode (just like a hotkey for tim
ed capture).
While capturing a new project you press this hotkey to start mouse-driven ca
pture mode. Every time a mouse button is pressed or released, Wink tries to inte
lligently capture a screenshot at that time. Using this you can do most of the c
apture work by just walking through your target software as you would use it. Of
course whenever you want to force a screenshot capture use the single frame cap
ture hotkey.
12) Fixed bug - in systems where it was not possible to set the language to Engl
ish, Wink was always showing strings as "strXXX" in the UI. Fixed now, Wink will
show English in all systems (other language translations are on the way).
build 600
---------
1) Fixed bug - transparency in the background images for a flash preloader were
not handled properly while rendering. Fixed so that they appear correctly.
2) Moved the "include button images" option in "Export as PostScript" dialog abo
ve to match where it is in the "Export as PDF" dialog.
3) In the Edit flash preloader dialog, changed the text font field into a combo
box with the possible choices. The available choices are limited to standard fla
sh fonts that are portable across all platforms.
4) Double-clicking a goto button will now open the choose goto target frame dial
og (in Wink 1.0 double-clicking any button would bring up the choose button imag
e dialog, but that is removed in Wink 1.5)
5) Fixed bug - transparency issues when exporting and importing back a cursor.
6) Fixed bug - selecting and copying a frame image with any of the other element
s copied only the frame image. Fixed now.
7) Starting a timed capture will now play the same audio tone (once) that is pla
yed when capturing a single frame.
8) Fixed bug - toolbar and statusbar states were not saved when Wink was closed
and opened again. Fixed now.
9) "Choose Font" in the Image menu has been renamed to "Choose Callout Font"
10) If you choose multiple frames, place the cursor in one of the text boxes in
the properties bar (for eg. wait time ms) and press enter, the value shown in th
at text box will be set for all the selected frames (earlier you had to modify t
he value, now you only need to press enter).
11) Opening a project that already is opened in Wink was opening it a second tim
e. Now added a message box to ask the user if he wants to open it another time o
r just activate the existing window.
12) When resizing frames with the option "Resize only frame and cursor", the fra
me size will now be used as reference (earlier the background image size was use
d).
13) Added feature - use mouse to drag the position/resize the text and progress
bar items in the Edit Flash Preloader dialog.
14) Added feature - for timed screenshot captures you can now specify the frame
rate in seconds/minutes/hours. This allows to capture at rates slower than 1 fra
me per second.
15) All captures will now have the timed capture option enabled
16) File>New dialog now remembers previously chosen values.
17) Fixed bug - if Wink window was minimized and closed from taskbar, the next t
ime it will open outside the screen and will not be visible. Fixed now.
18) Uninstall will now ask if you want to remove the settings & preferences.. if
Yes is chosen the Wink registry keys for current user will be removed.
19) In the Choose Hotkey dialog the left and right Windows keys are now treated
as modifiers (like ctrl, alt and shift).
20) Legacy callouts are now placed inside a tree folder in the Choose Callout li
st to save space.
21) Fixed bug - menu icons were not transparent. Fixed now.
22) Double clicking an item in the FlashPreloader/Callout list is now a shortcut
to selecting and pressing OK
23) Fixed bug - When editing a Flash Preloader the Text Label & Progress Bar opt
ions could be edited at first even though they are not enabled. Fixed now.
24) When creating a new Flash Preloader the "Text Label" and "Progress Bar" now
have valid default values instead of (0 0 -1 -1)
build 530
---------
1) Fixed toolbar/properties bar icon issues in win98/ME
2) Fixed wrong link in "Wink on the Web" web link in the start menu
3) Added option in preferences dlg to automatically save the current project bef
ore rendering
4) Fixed callout text editing bug where portions of the text were getting clippe
d weirdly and line wrapping was going wrong.
5) Added feature to show callouts in a tree fashion in the choose callout dialog
. To do this all new callouts have been renamed, each callout name is split into
parts using the '.' character and each part is shown as one level in the tree.
Name your custom callouts accordingly to make use of this feature.
6) After creating a new callout using 'Create new' or 'Create copy' button in th
e choose callout dialog, the callout editor is now automatically opened. Similar
ly when creating a new flash preloader the new preloader is automatically opened
for editing.
7) After creating a new callout in the choose callout dialog, the new callout is
now placed at the correct place in the tree and not at the end.
8) Fixed bug - when having a background where the frame image is placed in the t
op left corner, selecting the frame image was moving it to make room for the sel
ection rectangle. Fixed now.
9) Fixed bug - copying the frame image to an image editor and then going back to
Wink changed some of the colors in the frame image temporarily (after changing
to another frame and back again the colors were back to normal). Fixed now.
10) Fixed bug - when creating a new Callout and choosing Edit to go to the Edit
Callout, it starts with a huge Text Field. Fixed now.

build 500
---------
1) When the capture window was minimized the tray icon options "cancel capture"
and "finish capture" were not working. Fixed now.
2) The "Choose Goto Button 1 Image" and "Choose Goto Button 2 Image" options in
the properties bar were not changing the button images. Fixed now.
3) When rendering to EXE Wink crashed at the end of render. Fixed now.
4) In 16 bits-per-pixel display mode when double-clicking a callout to edit the
text, the text was displayed on a black background making it unreadable. Fixed n
ow.
5) Dragging/entering new values for the "Frame position" (the position where the
screenshots are placed against a background image) will now update the cursor p
ositions also to match the new frame position.
6) Created new callouts preserving Wink 1.0 style so old projects opened with Wi
nk 1.5 will show callouts virtually identical to those in Wink 1.0 (slightly nic
er due to soft edges). The callout choose dialog shows old style callouts under
"Legacy" category. It is recommended that you dont use these old callouts in new
projects.
7) Fixed issues with text layout. This and the one above fix the "text cut off w
hen opening Wink 1.0 projects in Wink 1.5" issue.
8) Added feature to show "frame icons" just below the thumbnails, indicating if
this frame has any buttons, callouts, or timer.
9) Added feature to remember the last text alignment chosen when creating new ca
llouts.
10) Removed the "default callout" option in the callout choosing dialog. Instead
Wink now remembers the last callout chosen and uses that as default when creati
ng new callouts.
11) The "insert frames" dialog will now remember the values that were given earl
ier instead of always showing default values.
12) Occasionally the next frame,previous frame buttons in the toolbar get disabl
ed and you needed to give the slide focus by clicking it to enable them again. F
ixed now.
13) When importing text in callouts, sometimes it was not imported into the sele
cted callout and if the callout was hidden. Fixed now.
14) Wink 1.5 was crashing when the project setting for 'Cursor Movement' is set
to maximum 'smooth' and rendered. Fixed now.
15) Added one more button to the callout editor toolbar - use the disk icon to s
ave changes, use the X icon to discard changes. You can also save changes by cli
cking outside the callout as requested. You can also discard changes by pressing
ESC key.
16) While editing callout text, the scrollbar now appears all the time and is sh
own outside the textarea to prevent unwanted rearranging of text. But still text
might get rearranged a little while editing, this could not be prevented. Also
on a related note, if the callout text alignment is anything other than left ali
gn, it will be changed to left align while editing.
17) When there is no text in a callout besides the "Your text will come here..."
the line surrounding the text field was shown. Removed now.
18) Spin controls in all dialogs were showing text in bold (Frame rate in projec
t settings, Thumbnail image size in preferences, Number of frames to insert in I
nsert frames). Fixed now.
19) Fixed issue where operations performed on one open window were actually pass
ed to another open window. For eg. open two projects and try to close the first
one the second project will close. Also if you try to copy callouts from one pro
ject Wink tries to copy from the second one and fails.. and other mysterious iss
ues. Fixed now.
20) Added feature to automatically enable next/prev buttons when adding a callou
t to a frame. Also all buttons are disabled when the callout is removed.

version 1.5 build 400


---------------------
1) Completely rewrote Wink and created v1.5 which runs on both Windows and Linux
.
2) Added multilingual support. Currently only english and german language packs
are available, but if you are interested in translating Wink to your language em
ail me.
3) Removed the cursor editor tool. Replaced it with the feature to import image
files and use them as cursors. So to edit a cursor you can export it as an image
, edit in your favourite image editor and then import back into Wink. Or just im
port any image and use that as the cursor.
4) Added feature to customize screen capture hotkeys. You can find the option in
the Preferences dialog.
5) Added GIF image support (only read support). You can now import GIF images in
to Wink for the buttons and cursors.
6) Added "Resize Frames" feature to resize images in a project.
7) Fixed bug - doing screen capture when the display is in 16 bits-per-pixel col
our mode caused cursors to have a white background instead of being transparent.
Fixed now.
8) Fixed bug - inserting a copy of the currunt frame showed the wrong thumbnail
for the newly added frame. Fixed now.
9) Fixed bug - selecting multiple frames and setting the target frame for all go
to buttons in them did not work properly, only the last selected frame had the g
oto button target set correctly. Fixed now.
10) Fixed bug - If you use the goto buttons and have the same button in many fra
mes points to a future frame (like frame 4, 5 and 6 having goto button 1 pointin
g to frame 10), only the last button would be displayed (only frame 6 would have
it displayed). And in an EXE this would crash at the first frame having the got
o button (crash at frame 4). Fixed now.
11) When creating a new project and choosing window/rectangle from the combo, Wi
nk now automatically puts the user in selection mode (i.e. dont have to click th
e "Choose" button the first time when you select the type of capture)
12) When creating a new project the option "Hide Wink Window" now remembers the
last setting.
13) Fixed bug - When the cursor was visible in one frame but not in the next, it
was still animated in the frames that are generated between the two. Fixed now.
14) Fixed bug - If the project was rendered and you use the "view rendered outpu
t" menu option to open the rendered file, the next render would fail because the
file was not closed properly. Fixed now.
15) Fixed bug - When inserting a new frame, if any of the frames after the new f
rame had goto buttons pointing to frames before the new frame, those goto button
s were not automatically adjusted (goto buttons in frames before the new frame w
ere getting adjusted properly). Fixed now.
16) Double-clicking on a cursor in the list of cursors (while selecting in the C
hoose Cursor dialog) will now select it and dismiss the dialog.
17) Added feature to play a wav file after capturing each frame. The file to pla
y can be configured from preferences dialog.
18) Fixed bug - If there is a textbox in the last frame, the textbox appears and
disappears. Fixed now.
19) Added commandline option ("-r project.wnk") to render the given project.
20) Fixed bug - The last frame was not displaying for time specified in Wink whe
n viewing the rendered .SWF file in a web page with "loop=true." For eg, if the
last frame was set to display for 5000 milliseconds, it displayed only for a fr
action of a second before starting over. Fixed now.
21) Added a lot of new options in the file new dialog.
a) The capture region can be entered manually.
b) The capture region will be highlighted at the edges and top. These hi
ghlight edges can be dragged and moved
to edit the capture region with ease. Of course when you are dragging
the highlight edges using the mouse, you
can also use the arrow keys (with ctrl/shift modifiers) for finer edi
ting.
c) Also new preset regions are available in the dialog for commonly used
sizes that users have reported.
22) Added feature to export/import all the text in the project (callouts+titles)
. This provides an easier way to translate projects by exporting all the text, t
ranslate externally in a text editor and import back.
23) Added feature - exporting a Wink project as a PostScript (*.ps) file. This a
long with export as PDF and HTML gives powerful capabilities.
24) Added more options to PDF export - page sizes, portrait/landscape mode, incl
ude the button images etc..
25) Added feature - preloader with progress bar/percent/text to flash output. Th
is preloader is shown when the flash file is loading and waits until the load co
mpletes. Many predefined preloader templates are available to choose from, and y
ou could create your own too. To enable preloaders open the "Preferences" dialog
and enable the option. In the next release this can be set on a per-project bas
is.
26) Added feature - Inline editing of text in callout, instead of doing it in th
e properties bar. This will be very useful to click and edit text inside callout
s in the screen when there is more than 1 callout.
27) Fixed bug - when starting Wink via doubleclick on .wnk file in explorer ther
e were no callout templates in the list. Fixed now.
28) Instead of choosing the first callout as the default for new callouts/captur
es, there is now an option to set a callout as the default one in the "Choose Ca
llout" dialog.
29) Added feature - A better callout editor/choose. Callouts can now have full a
lpha channels with shadows etc. Also the callouts are stored as SVG files for ea
sy extensibility in future. All the stock callouts have been completely recreate
d using this new format. If you had created custom callouts Wink will create a n
ew callout with the outlines you had drawn but you will have to edit the callout
and add the colours.
30) Added feature - When scaling callouts to different sizes the entire callout
was scaled along with the side beaks/arrows/borders etc.. this was not very good
looking if the callouts are bigger/smaller than normal size. Now there is a new
option "Intelligent Resize" for each callout which can be set by the callout cr
eator. If this option is set then Wink will resize the callout intelligently pre
serving the edges etc.. Most of the stock callouts have this option set and thei
r outlines placed so that they will scale gracefully.

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