Professional Documents
Culture Documents
The Midnight
Mauler
By Crystal Frasier
AuthorCrystal Frasier
Contributing ArtistsAlberto Dal Lago, Joe Wilson,
and Kieran Yanner
CartographersRob Lazzaretti and Corey Macourek
Creative DirectorJames Jacobs
Senior Art DirectorSarah Robinson
Managing EditorF. Wesley Schneider
DevelopmentLead Mark Moreland
EditingJudy Bauer
Editorial AssistanceJason Bulmahn, Christopher Carey,
Rob McCreary, Stephen Radney-MacFarland, Patrick
Renie, Sean K Reynolds, and James L. Sutter
Editorial Interns Alexandra Schecterson
and Jerome Virnich
This product makes use of the Pathfinder RPG Core Rulebook and the Pathfinder RPG Bestiary. These rules can be found
online for free as part of the Pathfinder Roleplaying Game Reference Document at paizo.com/pathfinderRPG/prd.
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety
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Pathfinder Society Scenario #316: The Midnight Mauler 2012, Paizo Publishing, LLC. All Rights Reserved. Paizo Publishing, LLC, the Paizo golem logo, Pathfinder, and
GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Module, Pathfinder Player
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WHERE ON GOLARION?
Ardis
Ustalav
Caliphas
GM TIP: BE PREPARED!
GETTING STARTED
SUMMARY
The PCs arrive via ship only hours before the full moon
rises. With precious little time to waste, Ryado Erudyta
fills them in on the details and then begs them to help
save Vonran Vilk from the curse that grips him.
Should the PCs go looking for wolfsbane, they find
only disappointment. Local herbalists cant keep the
herb in stock with most of the locals hoping to protect
themselves against a hungry werewolf. Instead, the
herbalists point persistent adventurers to an overgrown
wood outside the citys walls, were wolfsbane grows wild.
Unfortunately, it grows side by side with dangerous
carnivorous plants that have a symbiotic relationship
with the valuable herb.
Tracking down Vilks next victim in time requires
more footwork. The one person who knows the old mans
habits well enough to predict his desires is his former
lover, Markov Rutowski. Erudyta points them to the halfelf, but getting the tight-lipped courtier to reveal what he
knows of Vilks past requires nothing less than a skilled
diplomat or magical coercion. Eventually, he offers up the
name of Judge Cevianna Pradowka, the magistrate who
banished Vilk 5 decades ago, and who remains uncannily
youthful for a woman of 82.
Rushing to Pradowkas courtroom, the PCs catch their
first glimpse of Vilk from across the courtyard as he
slays the guards, scales the building, and leaps through
an open skylight. Inside the building, they encounter
Knowledge (geography)
Player characters may have pervious knowledge of
Ustalav and the city of Ardis before beginning the
adventure, or may research the region during their
voyage to the Ustalavic port. Allow any PC the
opportunity to make a Knowledge (geography)
check, with the following results.
15+ Ardis used to be the capital of Ustalav,
a varied nation of dark forests, high
mountains, and superstitious locals.
20+ When the seat of government
moved to Caliphas, Ardiss glory and
wealth steadily faded. Today, nobles with
long lineages but little money or influence
squabble endlessly fighting to rise to
positions in the courts that only they
care about. Many estates and city blocks
lie empty and crumbling.
25+ Wild animals have moved into the abandoned
parts of the city, and the common folk bar their doors at
sunset to keep out the wild things.
Master of Blades
Marcos Farabellus
ARDIS
Courthouse
Rutowski
Townhouse
Wolfsbane
900 FEET
AN OPTIONAL ENCOUNTER?
ACT 1: PREPARATION
The PCs arrival in Ardis just before the full moon grants
them an opportunity to prepare for their confrontation,
including gathering resources to battle or cure Vilk,
running faction missions, and learning where the
Midnight Mauler will strike next.
Allow the PCs time to pick up whatever mundane
equipment they like; silver weapons in particular are
much easier to come by in Ustalav than in most of the
Inner Sea region.
Mission Notes: Andoran faction PCs can use this time
to start a whispering campaign against the Chelish
ambassador Melagar Atharian. Gossip travels quickly
in Ardis, and succeeding at this mission is as easy as
stopping at a few local watering holes and spreading a
salacious story or two with a DC 20 Bluff check; doing so
earns members of the faction 1 Prestige Point.
Wolfsbane (CR 4 or CR 7)
Should the Pathfinders follow Erudytas advice and seek out
wolfsbane to cure Vilks condition, they meet with nothing
but disappointment. Ustalavic natives survive by their
Wolfsbane
1 square = 5 feet
= Wolfsbane patch
X = Xtabay
X1 = Additional xtabay
A = Assassin vine
A
X1
X
N
GameMastery Flip-Mat: Forest
superstitions, and when rumors of werewolf attacks began
circulating, apothecaries and herbalists throughout the city
raised their prices on the already expensive herb. With the
full moon only hours away, no shop in the city will supply
the PCs with the herb for less than 800 gp per dose. Erudyta
suggests that they may find some naturally growing plants in
the overgrown forests just outside the citys walls, but warns
of deadly, man-eating plants inhabiting the same woods.
PCs may easily locate a sufficiently abandoned wood
with a DC 12 Knowledge (local or geography) check, as
indicated on the Ardis map on page 6. As the PCs venture
into the forest, read the following.
Subtier 34 (CR 4)
Xtabays (2)
CR 1/2
DEFENSE
STATISTICS
Str 16, Dex 14, Con 12, Int , Wis 13, Cha 9
Base Atk +3; CMB +6 (+10 grapple); CMD 18
SQ camouflage
OFFENSE
Speed 5 ft.
Melee 2 stings +0 (1d31 plus 1d2 acid)
Special Attacks devour, soporific pollen
Subtier 67 (CR 7)
Xtabays (3)
STATISTICS
SPECIAL ABILITIES
CR 1/2
CR 6
Speed 5 ft.
Melee slam +13 (1d8+12 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks entangle, constrict (1d8+12)
TACTICS
CR 2
Speed 5 ft.
Melee slam +6 (1d4+4 plus grab)
Special Attacks entangle, constrict (1d4+4)
TACTICS
STATISTICS
Str 26, Dex 10, Con 18, Int , Wis 13, Cha 9
Base Atk +6; CMB +15 (+19 grapple); CMD 25
SQ camouflage
Subtier 34
Almoch
LN male human aristocrat 2/warrior 3
Skill DCs Bluff DC 16; Diplomacy DC 16 (unfriendly);
Intimidate DC 17; Stealth DC 21
Will Save +6
Special Though thorough, Almoch remains a product of
Ardiss superficial upper classes. PCs wearing noble outfits
gain a +2 circumstance bonus on Diplomacy and Intimidate
checks. A successful DC 15 Knowledge (nobility) check
grants a PC enough insight into the local political climate to
provide a +2 bonus on Diplomacy checks.
Subtier 67
Almoch
LN male human aristocrat 4/warrior 4
Skill DCs Bluff DC 17; Diplomacy DC 17 (unfriendly);
Intimidate DC 20; Stealth DC 24
10
Will Save +7
Special Though thorough, Almoch remains a product of
Ardiss superficial upper classes. PCs wearing noble outfits
gain a +2 circumstance bonus on Diplomacy and Intimidate
checks. A successful DC 19 Knowledge (nobility) check
grants a PC enough insight into the local political climate to
provide a +2 bonus on Diplomacy checks.
Subtier 34
Markov Rutowski
N male middle-aged half-elf aristocrat 6
Skill DCs Bluff DC 21; Diplomacy DC 22 (unfriendly);
Intimidate DC 20
Will Save +6 (+8 vs. enchantments)
Special Reading Rutowskis reactions provides a subtle bonus:
A DC 18 Sense Motive check grants a +2 bonus on a PCs
next Bluff, Diplomacy, or Intimidate check. If a character
examines the book Rutowski was reading, he discovers
it to be a collection of Taldan poetry; a DC 15 Knowledge
(history) or Profession (scribe) check recalls enough similar
poetry to impress Rutowski, granting a +2 bonus on all
future Diplomacy checks with him.
Subtier 67
Markov Rutowski
He was here, you know. Not five days ago he stood where
you are now, ranting and raving about Judge Pradowca and
her lofty position. He was so different from the Vonran I
loved. So coldhate just roiling off of him. Help him. Please.
11
Wolf Pack
1 square = 5 feet
P = Judge Pradowca
W = Wolfhound
W
W
P
W W
N
GameMastery Map Pack: Town
Development: The PCs conclude their business with
Rutowski just as the sun sets and the full moon begins to
peek from behind the hills. Somewhere in the distance, an
eerie howl echoes through the streets. Should the PCs fail to
earn the courtesans respect or to otherwise persuade him
to share what he knows, Erudyta instead provides them with
Judge Pradowcas name after his own independent research,
though they dont gain the listed rewards for this encounter.
Treasure: If PCs manage to earn Rutowskis trust, he offers
the group gifts and political favors that translate to quick
money at the end of the scenario, reflected in the rewards below.
Mission Notes: Lantern Lodge faction PCs need to
retrieve the crest of Xi Wikong that long ago found its way
12
Sword of Station
Aura faint abjuration and enchantment; CL 1st
Slot belt; Price 360 gp (lesser), 1,680 gp (normal), 4,120 gp
(greater); Weight 5 lbs
DESCRIPTION
CONSTRUCTION
13
OPTIONAL ENCOUNTER
Subtier 34 (CR 5)
Feral Wolfhounds (4)
CR 1
Subtier 67 (CR 8)
Shadowblood Wolfhounds (4)
CR 4
N Medium animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
Wolfless (CR 4 or CR 7)
The Maulers trail through the courthouse leads clearly
to an open holding cell and a torn-open sewer grate. As
the PCs follow the Mauler into Ardiss drainage tunnels,
read the following.
OFFENSE
Speed 50 ft.
Melee bite +7 (1d6+4 plus trip), 2 claws +7 (1d4+4)
TACTICS
STATISTICS
Str 19, Dex 16, Con 17, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 20 (24 vs. trip)
Feats Iron Will, Skill Focus (Perception), Toughness
Skills Perception +9, Stealth +8, Survival +5
14
Wolfless
1 square = 5 feet
O = Ooze
S = Swarm
N
GameMastery Map Pack: Sewers
PCs Begin
Here
O
Vilks
Trail
Spider Swarm
TACTICS
Subtier 34 (CR 4)
Gelatinous Cube
CR 1
CR 3
Subtier 67 (CR 7)
Ochre Jelly
hp 63 (Pathfinder RPG Bestiary 218)
TACTICS
15
CR 5
Wolf Run
The Midnight Mauler realizes that the Pathfinder
Society has marked him for death (death and a cure being
equitable in the murderers eyes) and means to kill his
most hated target before the adventurers catch up to him.
He and his two remaining feral wolf hounds now race the
PCs to Rutowskis townhouse. The PCs need to catch up
with the Mauler before he reaches his goal.
Wolf Run is a chase encounter (see page 232 of the
Pathfinder RPG GameMastery Guide), with Rutowskis
townhouse as the final destination, though the PCs may not
know where exactly Vilk is headed. If the Midnight Mauler
reaches the house first, he murders the courtesan. But if the
PCs manage to catch up to the lycanthrope, they can battle
or attempt to cure him before any more blood is spilled.
Each box on page 17 represents approximately 30 feet
of distance between the Midnight Mauler and the PCs,
and the PCs must close to within 30 feet (the same box)
to finally confront the werewolf and move on the next
encounter. You should use the full-page chase diagram
as a visual aid for PCs to track their progress and judge
Centipede Swarm
CR 4
16
Collapsed Structure
Overgrown Greenbelt
Crumbling Bridge
FORCE THE
DOOR
(CMB DC 12)
HIDDEN
SHORTCUT
(Perception DC 20)
LEAP OF
FAITH
(Acrobatics DC 15)
CLAMBER
OVER
(Climb DC 15)
THORNY
THICKET
(Escape Artist DC 12)
JUST DEEP
ENOUGH
(Swim DC 15)
Lingering Mob
Gaping Sinkhole
Guard Station
TALK THEM
DOWN
(Diplomacy DC 15)
WALK THE
PLANK
(Acrobatics DC 20)
NOTHING TO
SEE HERE
(Bluff DC 15)
PASS
UNNOTICED
(Stealth DC 13)
WHATS THAT
STENCH?
(Fortitude Save DC 13)
SLIP AROUND
BACK
(Stealth DC 15)
District Wall
Rose Garden
Shopping Block
UP AND
OVER
(Climb DC 10)
HEDGE
MAZE
(Perception DC 15)
PILED
CRATES
(Reflex Save DC 15)
ALONG THE
TOP
(Acrobatics DC 15)
REFLECTING
POND
(Swim DC 15)
HE WENT
THAT WAY!
(Sense Motive DC 20)
Rutowskis Townhouse
FINISH
LINE!
Wolf Run
(No challenges)
1 square = 30 feet
17
Subtier 34 (CR 6)
The Midnight Mauler (Hybrid Form)
CR 5
18
A BITTER CURE
DEFENSE
Speed 50 ft.
Melee mwk short sword +7 (1d6+2/1920), bite +0 (1d6)
Ranged dagger +4 (1d4/1920)
Special Attacks sneak attack +1d6
TACTICS
Str 11, Dex 9, Con 11, Int 14, Wis 17, Cha 9
Base Atk +5; CMB +5; CMD 14
Feats Combat Reflexes, Toughness, Vital Strike, Weapon Focus
(short sword), Weapon Specialization (short sword), TwoWeapon Defense*, Two-Weapon Fighting*, Power Attack*
Skills Acrobatics +8 (+16 jump), Bluff +4, Climb +9, Diplomacy
+4, Disable Device +4, Disguise +4, Escape Artist +4,
Intimidate +8, Knowledge (local) +7, Perception +8,
Profession (scribe) +8, Sense Motive +8, Stealth +8
Languages Common, Elven, Varisian
SQ armor training 1, change shape (human, hybrid, and wolf;
polymorph), lycanthropic empathy (wolves and dire wolves),
rogue talents (combat trick), trapfinding +1
Gear +1 chain shirt, daggers (5), masterwork short swords (2),
cloak of resistance +1, 33 pp, 6 gp
Subtier 67 (CR 9)
The Midnight Mauler (Hybrid Form)
DEFENSE
SPECIAL ABILITIES
Feral Wolfhound
CR 8
OFFENSE
Speed 50 ft.
Melee +1 short sword +12/+7 (1d6+4/1720), bite +4 (1d6+1)
Ranged dagger +8/+3 (1d4+2/1920)
Special Attacks weapon training (light blades +1), sneak
attack +2d6
CR 1
STATISTICS
Str 13, Dex 9, Con 12, Int 14, Wis 17, Cha 9
Base Atk +8; CMB +9; CMD 18
Feats Cleave, Combat Reflexes, Great Cleave, Improved Critical
(short sword), Power Attack, Toughness, Two-Weapon
Defense*, Two-Weapon Fighting*, Vital Strike, Weapon
Focus (short sword), Weapon Specialization (short sword)
Skills Acrobatics +11 (+19 jump), Bluff +5, Climb +13,
TACTICS
19
1 square = 5 feet
M = The Midnight Mauler
W= Wolfhound
PCs Begin
Here
M
N
GameMastery Flip-Mat: City Streets
Diplomacy +5, Disable Device +5, Disguise +5, Escape
Artist +5, Intimidate +11, Knowledge (local) +8, Perception +9,
Profession (scribe) +9, Sense Motive +9, Stealth +11
Languages Common, Elven, Varisian
SQ armor training 1, change shape (human, hybrid, and wolf;
polymorph),rogue talents (combat trick), trapfinding +1,
lycanthropic empathy (wolves and dire wolves)
Gear +2 chain shirt, daggers (5), +1 short swords (2), belt of giant
strength +2, cloak of resistance +1, 5 opals worth 200 gp each,
80 pp, 34 gp
SPECIAL ABILITIES
Shadowblood Wolfhound
CR 4
20
CONCLUSION
Success Conditions
While saving Vilk and his victims from the Maulers
rampage is certainly important, the Pathfinder Societys
primary mission is to prevent the former Master of
Blades identity from being discovered. Whether the PCs
cure or kill Vonran Vilk, and regardless of whether they
can save Rutowski, as long as the Pathfinders succeed
in covering up the Pathfinder Societys unfortunate
connection to the Midnight Maulers serial killings, each
PC earns 1 Prestige Point.
Faction Missions
The PCs may earn prestige from their respective factions
for completing the tasks listed below during the course
of the adventure.
Andoran Faction: Andoran faction PCs who spend any
time during Act 1 in Ardiss taverns spreading rumors
about Ambassador Melagar Atharian earn 1 Prestige Point.
Cheliax Faction: Cheliax faction PCs who deliver the
Paracountesss invitation to Judge Pradowka in Act 2 earn
1 Prestige Point.
Grand Lodge Faction: Grand Lodge faction PCs who
recover the Midnight Maulers shed fur in Act 3 earn 1
Prestige Point.
Vonran Vilk,
The Midnight Mauler
21
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System Reference Document 2000, Wizards of the Coast, Inc; Authors:
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Gygax and Dave Arneson.
Pathfinder Society Scenario #316: The Midnight Mauler 2012, Paizo
Publishing, LLC; Author: Crystal Frasier.
Event
Date
GM Character #
GM #
GM Name
GM Prestige Earned
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
Character #
Prestige Points
Character Name
Andoran
Cheliax
Grand Lodge
Lantern Lodge
Osirion
Qadira
Sczarni
Shadow Lodge
Silver Crusade
Taldor
22
Hero of Liberty,
Cheliaxs slaving ways have grown truly reprehensible. Not content to merely enslave those already under
their sway, the Chelaxians work tirelessly to rip freedom from those whove escaped the infernal lash. A
Chelish ambassador to Ustalav, a man named Melagar Atharian, is negotiating with the Ustalavic nobility
to dismantle the local Bellflower Network and sell its members back into Chelish slavery. Start a whispering
campaign in Ardiss taverns to ruin Atharians reputation. The more lurid the gossip, the faster it will spread.
In solemn service,
Major Colson Maldris
Executor of my whims,
Such a simple little place, Ustalav. It parrots our lovely Chelish customs so desperately its sometimes
embarrassing. But occasionally this backwater provides something of interest. The woman Cevianna
Pradowka intrigues me. She is a judge, and began dispensing law over fifty years ago, yet she appears to be a
woman of only forty years. I would greatly like to speak with her in person about her preservation methods.
My cousin is organizing a grand ball in Isger to celebrate next years Loyalty Day. Deliver this invitation to the
good judge so I might meet her.
Intolerably lonesome,
Paracountess Zarta Dralneen
GRAND LODGE
Capable Pathfinder,
In addition to the Decemvirates primary goal of keeping the Midnight Maulers true identity from the
authorities in Ustalav, they also have a particular interest in former Master of Blades Vilks unique affliction.
While lycanthropy is anything but a rare curse, the fact that it has made him so virile at his advanced age
certainly has raised eyebrows. Regardless of Vilks ultimate fate, retrieve for me a sample of his fur from his
bestial form, so that our masked benefactors can learn all they can about the situation in Ardis.
For the Ten,
Venture-Captain Ambrus Valsin
GRAND LODGE
23
Intrepid entrepreneur,
My most recent business venture here in fine Absalom hinges on creating a demand for fine Qadiran
alchemical reagents. Butgreatest of injusticesthere are simply some ingredients Qadira herself cannot
provide. Ustalav boasts one potent alchemical component Im particularly interested in, however: an
aromatic flower known as xtabay. This curious plant grows wild in Ustalav and makes an exceptional additive
to sleeping elixirs and bladeguard. Retrieve me a preserved specimen of the flower and we will work to
cultivate it here along with the profits it will reap.
Mind your fingers and toes,
Trade Prince Aaqir alHakam
Trustworthy Associate,
It always pains me when allies force me to punish them harshly. One such friend of our organization resides
in Ustalav, and I need you to take care of the situation. Seek a man in Ardis named Imrean Deso to bring a
final resolution to our problems. Hes worked for me before, and can likely be pressured to repeat his last
contract, but this time regarding the merchant Ilsof Regaran in Kavapesta. Deso is reclusive, but frequents a
tavern called Petty Desires. Dont fail me, friend, lest you raise my ire as Ilsof did.
For repaid justice,
Guaril Karela
Friend in Shadow,
While the Decemvirate are interested in covering their asses, sending you to Ardis to stop our former Master
of Blades from tarnishing the Societys name, I feel they are missing a vital opportunity to influence one
of the organizations existing enemies. When Vonran Vilk was exiled from Ustalav decades ago, the decree
came down from a judge in Ardis named Cevianna Pradowka. Shes still a sitting judge there, and has made
no secret of her ill feelings toward the Pathfinder Society her entire tenure. We must make her see the error
of her ways. While in Ardis, find me something on her that would suffice for acceptably juicy blackmail
materials. I think that would encourage her to change her opinion of the Society, and perhaps even aid us in
our growing efforts to explore Ustalav.
Stay true to your ideals,
Grandmaster Torch
24
Beacon of Light,
Many problems plague the people of Ustalav, and they are among those most in need of our help. I have
come by a report of a growing market for the illicit drug known as witchs breath in Ardis, and fear the
addictive substance only serves to further enslave the already downtrodden masses there. Be subtle, but find
among the black markets a supplier of such drugs and make contact. Id like to infiltrate the organization to
see exactly how deep this blight upon the land runs. Whatever you do, however, dont tip your hand to our
true intentions.
For the betterment of all,
Ollysta Zadrian
25
Scenario Chronicle #
Slow
34
SUBTIER
Player Name
A.K.A.
67
Character Name
Pathfinder Society #
Faction
Normal
639 1,278
1,580 3,160
MAX GOLD
SUBTIER
EXPERIENCE
ALL
Starting XP
Averted Mauling: By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a
political favor you can trade in while in Ustalav. Within the Immortal Principality, you
may trade this political favor for any non-magical item worth up to 400 gp, including but
not limited to masterwork weapons and armor and courtier clothing and jewelry.
Master of Blades Saved: By saving the life of famed adventurer and former Master of
Blades Vonran Vilk, you have earned a permanent place in the Pathfinder Chronicles. You
gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with
members of the Pathfinder Society of your level or lower when you mention this boon.
Ustalavic Stigma: Your failure to cover up the Societys involvement in the Midnight Maulers
murders have resulted in a black mark upon your name within Ustalavs borders. You take a
permanent 2 penalty on all Diplomacy checks to influence Ustalavic NPCs unless you first
succeed at a DC 20 Bluff or Disguise check to hide your involvement in the serial killings.
SUBTIER
34
SUBTIER
67
GMs
Initial
Final XP Total
Fame
Initial Fame
Initial Prestige
GMs
Initial
Prestige Spent
GOLD
Start GP
GMs
Initial
+
Items Sold
=
Subtotal
Items Bought
TOTAL VALUE OF ITEMS SOLD
Add 1/2 this value to the Items Sold Box
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #