Professional Documents
Culture Documents
A-1
INTRODUCTION
A vector is a quantity that has both magnitude and direction. For example, if a quantity has a
magnitude A and direction , then it may be represented as a vector A as
A=A
A-1
Components of a vector. Any two or more vectors whose sum is equal to a certain vector V
are said to be the components of that vector.
(a) V = R + Q
(b) V = T + S
Figure 1.2 Vector components
In Figure 1.2(a), R and Q are said to be components of V while T and S form components of V
in Figure 1.2(b). Notice that the vector can have its components oriented in many directions.
However, for most practical situations, the vector is usually resolved into rectangular
components i.e. components which are mutually perpendicular to each other as shown in Figure
1.3.
y
V = Vx + Vy
Vy
Vx
Figure 1.3 Rectangular components of vector in 2-D.
Unit vector: A unit vector is a vector whose magnitude is equal to 1. Introducing a unit vector i
along the x axis and j along the y axis where
i j =1
we write V = Vx + Vy as
V = Vx i + Vy j
A-2
A-2
Using Cartesian coordinate a vector A can be resolved into components x and y as shown in
Figure 1.4.
y
V
V
y
Vx
and
Vy = Vsin
V = V =
Vx2 V y2
and
tan =
Vy
A-4, 5
Vx
Alternatively, we may also look upon the vector component as a projection of the vector along
a particular direction. For example, the x component Vx is the projection of the vector V along
the x axis while Vy is the projection of the vector V along the y axis.
Note that Vx and Vy are called the rectangular components of the vector V along the x and y
axis, respectively.
A-3
y
x
Vx
x
Vz
Vxz
z
Figure 1.5 Rectangular components of a vector in 3-D.
V = V = V x2 V y2 V z2
Vy
Vx
V
, cos y =
, cos z = z
V
V
V
cos x =
A-6
A-7
cos x, cos y, and cos z are known as direction cosines along the respective axis. Introducing
unit vectors i , j and k along the x , y , and z axis, respectively, the rectangular
components of V can be expressed as
V = Vx i + Vy j + Vz k
where
A-8
i = j = k = 1.
Denoting the component of V on the xz plane as Vxz, we can determine its magnitude by writing
Vxz = V cos(90o y)
A-9
This component Vxz can be thought as the projection of a vector V onto the plane xz. This
concept is particularly useful when we want to determine the projection of a force onto or along
a certain direction.
Introducing unit vectors i , j and k along the x, y, and z axis, these components can now be
expressed as
Vy = Vy j
Vx = Vx i
Vz = Vz k
where Vx, Vy, and Vz are the magnitudes or scalar components in the corresponding x, y, and z
direction and they can be determined as follows.
Vx = Vcosx
Vy = Vcosy
Vz = Vcosz
A-10
Alternatively, we may also look upon the vector component as a projection of the vector along
a particular direction. For example, the x component Vx is the projection of the vector V along
the x axis while Vy is the projection of the vector V along the y axis.
A-4
Let P(x1, y1, z1) and Q(x2, y2, z2) be any two points in the rectangular coordinate system. Then
the vector R directing along P to Q, may be written as
R = Rx i + Ry j + Rz k = Ru
where
R=
and
u=
PQ
PQ
( x2 x1 )2 ( y2 y1 )2 ( z2 z1 )2
( x2 x1 )i ( y2 y1 ) j ( z2 z1 )k
( x2 x1 ) 2 ( y2 y1 ) 2 ( z2 z1 ) 2
(A-11)
Example 1-1: Consider two vectors A (directed along OP) and B (directed along DE) as
shown in Figure E1-1. Express each of these vectors in its rectangular components.
y
A ; A = 221
10
10
x
8
18
B ; B = 489
Figure E1-1
Solution:
We may write vector A as a combination of its magnitude (A = 221) and direction (uOP) as
A = A uOP
where uOP =
OP
=
OP
A = (221)
1
(18i + 10j + 8k)
22.1
1
(18i + 10j + 8k) = 180i + 100j + 80k
22.1
[Ans]
Similarly, for vector B , we may write it as a combination of its magnitude (B = 489) and
direction (uDE) as
B = B uDE
where uDE =
B = (489)
1
(28i 9j + 14k) = 420i 135j + 210k
32.6
[Ans]
Comment: To get a unit vector u, it is recommended here that you identify the coordinate of
the corresponding points first, for example, P(18, 10, 8), D(10, 0, 6) and E(18, 9, 8)
A-5
Given A = Ax i + Ay j + Az k and B = Bx i + By j + Bz k
1. Addition and subtraction
A B = (Ax Bx) i + (Ay By) j + (Az Bz) k
2. Multiplication
2.1. Scalar multiplication of two vectors or dot product
By definition, the dot product is defined as
A B = AB cos
It follows that
Therefore,
A B = Ax Bx + Ay By + Az Bz
V = AB
3. Differentiation Rules
Some useful vector calculus involving differentiation is given as follows.
1.
d
d
d
(A B) =
(A)
(B) = A + B
dt
dt
dt
2.
d
d
d
(A B) =
(A)(B) + (A) (B) = A B + A B
dt
dt
dt
3.
d
d
d
(A B) =
(A) (B) + (A) (B) = A B + A B
dt
dt
dt
d
(A) = A u + A u
dt
Note that A = 0 if A is constant in magnitude and u = 0 if the direction of u remains
unchanged (i.e. there is no change in its direction).
A-6
OMEGA THEOREM
This theorem is used when we have a vector of constant magnitude changes its direction i.e. it
rotates with an absolute angular velocity .
Consider point P on a rigid body which rotates about a fixed axis passing through some fixed
point O.
The position of point P from point O is defined by
a vector R. The velocity of point P can be
expressed as
v = R
v = R = R
P
A
(1)
R
O
Eq(1) represents the rate at which a vector of constant length changes its direction
when it is rotated.
It is one of the most important and useful equation in the study of dynamics.
For example: Consider unit vectors i, j, and k which has a rotation . It follows that the rate of
change of these unit vectors using the Omega theorem are, respectively, obtained as
di
i =
=i
dt
y
j
k
A
j =
dj
dt
=j
dk
k =
=k
dt
A-7
In the analysis of problems in dynamics, there are two reference coordinate systems commonly
used: global coordinate system (or fixed reference axis) and local coordinate system (or moving
reference axis).
(a) Global Coordinate System (or Fixed Reference Axis)
Z
(b) Local Coordinate System (or Moving Reference Axis). There are two types of local
coordinate system.
(i) Oxyz is moving in space i.e. the orientation of
each axis is changing, but its origin O is fixed.
This type of axis is called a local coordinate
system.
Z
z
y
j
Y
O
i
x
10
y
j
k
A
O
X
Example: Resolve each of the local unit vectors shown in Fig. 1.11 into or using the
global coordinate. Note that the z and Z axis are established using the right-hand rule.
Y
x
i
i = cos I + sin J
j = sin I + cos J
Note k = K since z is parallel to Z.
Figure 1.11
On the other hand, can you resolve the following global unit vectors into or using the
local coordinate?
Z
z
K
J = cos j + sin k
K = sin j + cos k
Similarly, I = ik since X is parallel to x.
y
Figure 1.12
11
A-8
y
k
j
Y
O
i
x
(A-11)
d
(R)Oxyz = ( R )Oxyz = R x i + R y j + R z k
dt
(A-12)
which represents the rate of change of R with respect to the rotating frame Oxyz.
The derivative of the vector R with respect to the inertial frame OXYZ can be obtained
by differentiating the vector R as follows:
d
d
d
d
j + Rz k
(R)OXYZ = ( R )OXYZ = R x i + R y j + R z k + Rx i + Ry
dt
dt
dt
dt
(A-13)
which represents the rate of change of R with respect to the fixed reference frame.
Using Omega Theorem, we may write
12
d
i =x i
dt
d
j = j
dt
d
k = k
dt
It follows that
d
d
d
j + Rz k = Rx i + Ry j + Rz k = R
Rx i + Ry
dt
dt
dt
Eq(A-11) then becomes
( R )OXYZ = ( R )Oxyz + R
(A-14)
Note that the use of eq(A-14) simplifies the solution for the rate of change of a vector R with
respect to a fixed inertial reference frame OXYZ when R is defined by its components along the
axes of a rotating frame Oxyz.
13
(I)
Lets now consider a vector R moving in space with an absolute angular velocity rad/s and
absolute angular acceleration = rad/s2.
R = Ru
(1)
P
R = Ru
R = R u + R u
= R u + R u
= R u + R u
R = R u + R
but
u = u
Figure 1.14
(2)
u + R u + R + R
R = R
u + R u + R + ( R u + R)
= R
u + R u + R + R u + R
= R
R = R u + 2 R u + R + ( R)
R = R u + 2 R u + R + ( R)
(3)
Note that the unit vector u is generally expressed using a local coordinate i , j and k which
may be later be transformed into a global coordinate.
If R represents a position vector of a moving point P, then eq.(2) and (3) give the absolute
velocity and absolute acceleration of point P, respectively.
14
(II)
Consider a particle P moving in space indicated by the local coordinate Axyz. At the same time,
this space is moving in global coordinate OXYZ with angular velocity .
Position of P relative to A:
z
r
r = xi + yj + zk
(1)
Velocity of P relative to A:
x
O
r = x i + y j + z k + (xi + yj + zk)
r = ( x i + y j + z k ) + r
(2a)
Figure 1.15
Acceleration of P relative to A:
r = x i + y j + z k ) + ( x i + y j + z k ) +
= ( x i + y j + z k ) + ( x i + y j + z k ) +
r + r
r + [( x i + y j + z k) + r]
r = ( x i + y j + z k ) + 2 ( x i + y j + z k ) + r + ( r)
(3a)
Observe that if the magnitude of the vector r is constant and its position in the local coordinates
Axyz is fixed, then the terms x , y , z , x , y , and z are all equal to zero!!!
Denoting terms as follows:
( r )Axyz = x i + y j + z k
( r )Axyz = x i + y j + z k
(2b)
(3b)
Note that the derivative terms without a subscript are all the absolute quantities i.e. with respect
to the OXYZ coordinate system.
Also note that if point P is a fixed point in the Axyz coordinate system, then the terms ( x i + y j
+ z k) and ( x i + y j + z k) are all zero.
15