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2013 Realistic Tower

This tower looks realistic because


of several factors:
1. A photographic background
2. Shadows (on the ground)
3. Highlights and reflections
(see top of the flag pole.)
4. Textures (surface patterns)
5. Ray Tracing(extra memory
used to give more details)
Warning: Ray Tracing uses a lot of
computer memory and may cause
your computer to crash, be sure to
save your work before turning on
ray tracing, and turn off any other
programs. Also this tower takes
advantage of the Loft , Revolution,
and Extrusion Tools and offset
planes. To take advantage of the
built in Textures in Inventor you
have to work at a much larger
scale than previous assignments.
The values inches has to be at least
12 inches for the textures to look
realistic properly.
When you are done creating the tower you can make it look realistic by
going to the View tab change the Visual Style to Realistic, you can also
turn on Shadows,
Reflections, Ground
Plane and Ray Tracing
and Settings. The setting
shown here is the Dry
Salt Bed.

1. Create a new standard part in inches


2. Create a new 2D Sketch in the XY Plane
3. Open the origin folder and make the XY Plane visible, click on Finish
Sketch.
4. On the 3D Model tab, in the Work Features select Plane and down
arrow to select the Offset Plane. Click on the yellow edge of visible
XY Plane and type 50 inches in
the distance box.

5. On the new Plane create a new 2D Sketch and draw a square


centered at the origin that is 100 by 100 inches.

6. Draw a square on the upper work plane and dimension it to


50 by 50 inches. Center the square.

7. Before you can use the loft command you must first have two
parallel planes each with a sketch. (This was created in steps 3 to 6)
Tower begins by first building the truncated square pyramid, which
requires the use a of a Loft. A loft is a type of 3D form where the top and
bottom shapes are not exactly the same size or shape, it is different from
an extrusion where the top and bottom must be exactly the same.

The Loft command is shown in red on the 3D Model tab ribbon.


8. After you
have created
the two work
planes and
sketches with
squares, click
on the Loft
command.
Select the two sketches and click OK.
9. Right click on the
Loft in the Model
Browser and
change the
Feature
Appearance to
Uniform Running Burgundy

10.
Create a new 2D Sketch on
the top of the part, draw a circle
with a diameter of 35.00 inches
and click on Finish Sketch.

11.
Extrude Join to a
distance of 60.00 inches
and click OK.

12.
Right mouse click on the
Extrusion in the browser window
and set the Feature Appearance to
Exposed Aggregate Warm Gray
and click OK.

13.
Create a work plane on top of the part and an offset plane
30.00 inches. Create a new 2D Sketch
on both of the planes.

14.
On the top plane create a new 2D Sketch with a square that is
50.00 by 50.00 inches.

15.
Use the Offset tool to draw a
smaller square that is 7.50 inches inside
the original rectangle (35.00 by 35.00
inches) and click on Finish Sketch.

16.
Extrude Join the space between the two squares to a distance
of 10.00 inches.

17.
Pick any one side of the square and create a new 2D Sketch.
Draw six rectangles that are 3.00 inches wide by 6.00 inches deep
that are spaced 3.00 inches apart as shown and click on Finish
Sketch.

18.
Extrude Cut the rectangles through all so that it cuts through
the opposite side of the square wall and click ok.

19.
Rotate the square wall by 90 degrees and repeat step 17 and
18 for that side, that is draw the rectangles and extrude cut them
across the opposite sides. When
done the part will look like this.

20.
Create a new 2D Sketch on the lowest part of the square as
shown and draw a circle in the center and dimension it to 20.00
inches and click on Finish Sketch.

21.
Extrude Join the circle upward a distance of 25.00 inches and
click OK.

22.
In the Model Browser window make the YZ plane visible and
create a new 2D Sketch. Draw the profile of the roof as shown. The
roof will be revolved so keep all of the drawing to the same side of
the axis of revolution ( Z-axis). The length at the bottom of the Y
direction is 21.00 inches and the length at the top of the Y direction
is 3.00 inches, the straight distance in the Z-direction is 37.00 inches
and click on Finish Sketch.

23.
On the 3D Model tab
click on the Revolve
command and select the
37 inch long side as the
Axis and click inside the
shape as the Profile and
click OK.

24.
Rotate the part to show the flat part of the roof. Create a new
2D Sketch on that circle.
Draw a circle at the center
with a diameter of 3.000
inches.

25.
Click on Finish Sketch and Extrude Join to a distance of 40.00
inches.

26.
Make the YZ plane visable and draw a circle with a diameter of
6.00 inches in the center. Draw a line through the center of the
circle. Delete the dimensions and use the trim tool to delete half of
the circle and click on
Finish Sketch.

27.
On the 3D Model tab click on the Revolve command. Select the
diameter of the circle as the Axis and click on the inside of the half
circle as the Profile.

28.
Create a work plane that perpendicular to the flag pole is 124
inches from the
base.

29.
Create a 2D Sketch on top of this plane and draw the curve of
the flag blowing in the wind from a top view. Use the arc tool and
line tool to draw the wiggle, use the Offset tool to make a copy
and move it over 2.00 inches to the right and connect all the sides to
make a closed figure that can be extruded and click OK.

30.
Extrude Join the flag
downward a distance of 25
inches and click OK .

31.
Create an offset plane that is 25 inches from the YZ plane and
create a new 2D Sketch on top of this plane.

32.
Draw a sketch that will be used to create the ruffles or ziz-zag
cutouts on the end of the flag as shown. The angles are all 55
degrees that are 6.00 inches apart. Click on Finish Sketch.

33.
Extrude cut the ziz-zag pattern all the way through the flag, 40
inches.

34.
Rotate the part to the bottom and create a new 2D Sketch,
draw a rectangle that is 100 by 100 inches and click OK.

35.

Extrude join to 12.00 inches.

36.
Rotate the part to the front and create a new 2D Sketch. Use
the Text tool to write your first, last, period and tower. High light
the text and change the size to 7.00 inches and click OK.

37.

Use the Emboss tool and emboss to a depth of 2.00 inches.

38.
Here is what the finished tower should look
like. Save your file acording to the class
convention. If your name is King Arthur and you
are in 4th period the file name should be:
4 Arthur King Tower.ipt
Remember to take a 3D view of the jpeg of your
tower and add to your portfolio.
There are additional features you can add shown
below.

On your own optional extras:


1. Add a doorway in the upper level.

2. Aadd a doorway or entrance on the bottom level

3. Add bars or a gate

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