Professional Documents
Culture Documents
Emily Smith
Mrs. Mantlo
English IV
November 10th 2016
Smith 2
Who are the main people that play these games? Lowenstein states that adolescent boys
are not the majority playing video games but instead it is people above the age of 18. Another
major demographic of these games are female players. Video games are associated with children
because people only notice the child friendly games so they automatically decide that if its a
video game that it is for children. People also dont associate females with video games because
they are seen as male or child related. 70% of games are appropriate for everyone; only 9% are
rated mature (M). (Lowenstein) The focus has only been on these violent games because of
news reports and how often the media covers them. The ESRB launched a campaign in 1999 to
raise awareness of the rating system stated Lowenstein. The ESRB has effectively used the rating
system to bring awareness to the consumers of these games. They have also marketed the rating
system well because it shows the demographic that the game is suitable for right on the case of
the game.
The video game ratings are being efficiently regulated and violent games arent being
sold to people under the age of 18 without parental consent. The ratings system is keeping the
demographic informed about the games they are subjected too. The buying and selling of violent
video games are being regulated effectively due to the ESRB and their rating system in place for
the games.
Works Sited
Clinton, Hillary Rodham. "Minors Should Be Required to Obtain Parental Consent to Buy
Violent Video Games." Family Entertainment Protection Act. 2005. Rpt. in America's
Youth. Ed. Jamuna Carroll. Detroit: Greenhaven Press, 2008. Opposing
Viewpoints. Opposing Viewpoints in Context. Web. 20 Oct. 2016.
Smith 3
Lowenstein, Douglas. "The Video Game Industry Regulates Itself Effectively." Video Games.
Ed. Roman Espejo. San Diego: Greenhaven Press, 2003. At Issue. Opposing Viewpoints
in Context. Web. 20 Oct. 2016.