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Turn Sequence (pg. 34)
Draw Phase: Shuffle Discard Piles into Deck, Discard Cards, Draw Cards & Meet Hand Size
Initiative Phase: Flip for Initiative, Use Soulstones, Determine first Player
Activation Phase: Players Take Turns Activating Models
End Phase: Upkeep, Earn Victory Points, Check for Encounter End
AP
(2)
Models may move up and down terrain with this trait. Vertical movement
costs double the movement cost.
Falling
No damage if the fall was 2 or less, exceeding inflicts 1 damage per inch.
Type
Soft
Hard
[-] to the Attack and Damage flip of any (Sh) Attack Actions.
Difference
Modifier
0 (Tied)
[-] [-]
1 to 5
[-]
6 to 10
None
11 to 13
[+]
Damage Prevention (pg. 46)
Masters and Henchmen Only, Cost is
one Soulstone, Cannot be Cheated
Card
Black Joker
1 to 5
6 to 10
11 to 13
Red Joker
Prevention
None
1
2
3
All Damage