Professional Documents
Culture Documents
By Grantt Ennis
www.beastsofwar.com
Formations
Choose a formation for each unit you control. The formation will decide
when that unit acts and its strengths.
Defend
Formation
March
Formation
Turn Sequence
The turn has five phases...
2 Reveal
3 Defend
4 Assault
5 March
activation Steps
Move
Attack
Saves
Firepower
Armour Saves
Assault
Formation
1 Strategy
Move
6
3 %+
$+
Damage 6
Assault
Formation
6
6 %+
%+
March
Formation
12
3^
%+
Special Rules
Blasters - This unit can make attacks up to 18 away.
Squad - This unit consists of 6 men. Squads must remain
within 2 of each other and have a 360 degree line of
sight.
Rebel Pilots
Defend
Formation
Move
Firepower
Armour Saves
6
3 %+
%+
Damage 6
Assault
Formation
6
6 %+
^
March
Formation
12
3^
^
Special Rules
Blasters - This unit can make attacks up to 18 away.
Squad - This unit consists of 6 men. Squads must remain
within 2 of each other and have a 360 degree line of
sight.
Rebel officer
Defend
Formation
Move
Firepower
Armour Saves
6
1 %+
%+
Damage 1
Assault
Formation
6
2 %+
^
March
Formation
12
1^
^
Special Rules
Blasters - This unit can make attacks up to 18 away.
Officer - This unit can give a friendly unit within 6 a
Boost token during the Reveal phase.
order Tokens