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INTRODUCTION
This chapter will present background of the study, research question, objective of
the study, significance of the study and definition of terms.
A. Background of the Study
Language is a means of communication that is used to transfer in formations,
ideas and feelings from one person to another. It is used to communicate both
spoken and written form. Considering the importance of the language, our
government has drawn up English as a foreign language that should be mastered
by the students. In other hand English become international language that very
important for future globalization in this world. In Indonesia, English teaching
aims at mastering four skills of language, which include listening, speaking,
reading, and writing. Mastering four skills for students will not be successfully
achieved if the language teaching does not consider the language components
such as grammatical structure, vocabulary, pronunciation and spelling. Therefore,
grammar needs to be mastered by the students since it is the basic rule of language
Celce - Murcia (2001: 25) states that grammar is important and learners seem to
focus best on grammar when it relates to their communicative needs and
experiences.
Based on the information obtained from the English teacher at Junior High
School South Konawe, the teacher said in studying English student difficult to
understand the structure of grammar, it is cause most of student did not have basic
of English. Besides that, students thinking that grammar is memorizing the
formulas so make it in the sentence, then the end of their conclusions they would
say it is the boring subject. On other hand students often felt bored when study
English, it is because students did not have much of motivation. These two factors
motivate the researcher to use game in teaching grammar.
A game is structured playing, usually undertaken for enjoyment and
sometimes used an as educational tool. Games are distinct from work, which is
usually carried out for remuneration, and from art, which is more often an
expression of aesthetic or ideological element. Smaldiano et.al (2008:30) game
can create opportunities for student to acquire the language in a meaningful way.
In line with such problem, the researcher will propose climbing grammar
mountain game approach in order to show up students spirit and understand in
learning grammar especially using simple present. According to Cindy Gunn and
Ann McCallum in English Teaching Forum (2005:39), Climbing Grammar
Mountain Game helps improve the students understanding of grammatical usage
and helps the students learn from others through peer review, team work, and
group discussion. This proposal is assumed could raise students aptitude to learn.
Tarigan et al. (1991, p. 389), indeed, states that a game is very good to educate
students to use a wide-variety of language. In addition, games also could create an
enjoyable learning atmosphere, and this will help the students to produce
utterances as it has been predicted by Tarigan et al. (1991, p. 389).
In relation to this, the researcher is interested in conducting a study which
is focused on improving ability to use Simple Present Tense using mountain game
teaching approach to students of grade VII in one of junior high school at Andoolo
south konawe. The writer hope that Climbing Grammar Mountain Game could
improve the ability of the students of grade VII in one of junior high school at
andoolo south konawe in using simple present tense and help students improve
their grammar proficiency.
B. Research Question
Based on the problem of the study above, the research problem of this research
are:
1. How to implement Climbing Grammar Mountain Game to improve
students ability in using simple present tense to the students at grade VII
in one of junior high school at south konawe?
2. How does Climbing Grammar Mountain Game improve the ability of
students at grade VII in one of junior high school at south konawe in using
simple present tense?
C. Objective of the Study
In general, this study aims in analyzing, motivating and explaining the ability of
the students of grade VII in one of junior high school in south konawe to use
simple present tense. In particular, this study aimed at:
1. Analyzing how the Climbing Grammar Mountain Game could improve the
ability of the students of grade VII in one of junior high school in south konawe to
use simple present tense.
2. Motivating and explaining how the Climbing Grammar Mountain Game could
improve the ability of the students of grade in one of junior high school in south
konawe VII to use simple present tense.
and sentence construction in such a way that the target structure is being
reviewed and reinforced in an interesting and engaging manner.
3. According to Andrew Wright et al. (2006, p. 1). Game is defined as an
activity that is entertaining, engaging, often challenging for learners in
which the learners play and interact with other. In this study game means
will not as a technique of teaching but as an approach in teaching that
motivating student to get competition in learned grammar especially
simple present tense.
CHAPTER II
LITERATURE REVIEW
This chapter illustrates some literatures that relates to the study. They are: review
previous study, teaching approach, climbing grammar mountain teaching
approach, definition of simple present tense, definition of game, climbing
grammar mountain game, the important of grammar, tenses of parts of grammar ,
cooperative learning and action hypotheses.
A. Review of Previous Study
The studies used as comparison some studies are as follows:
Firstly the final project by Meizaliana (2009), entitled Teaching structure through
games to the students of madrasah aliyah Negeri satu kepahiang Bengkulu.
This research goal is to know the effectiveness of using game in teaching
structure. Students structure ability could be improved trough games and to know
any significant differences in the results of teaching structure using games and
without using game. Her research was accomplished at all of the students in X
class of Madrasah Aliyah Negeri 1 Kepahiang, Bengkulu. The research was
experimental design. Games used in the research were structure game, or the
emphasis is game on structure by which the students can learn it better and easier.
The instrument of data collecting was test. In the result, there are significant
differences between the experimental groups taught by using games as a
treatment, and the control group was taught conventionally, the mark for all tenses
increased and student more motivated in learning structure by using game. It
means that teaching Structure through Games is better than Teaching Structure
conventionally.
Secondly, final project by Dewi Chalim (2010) entitled Tic tac toe game to
improve students understanding on simple past tense.
This research goal is to know how the improvement of student in
understanding simple past tense by using game especially tic tac toe game. This
study was done in the VIII students grades of MTs Nahjatus Sholihin Kragan
Rembang in the academic year of 2010/2011. The research design of this study
was classroom action research. The researcher did this study because believed that
game can motivated student in understanding simple past tense not only students
but also give alternative way for teacher in teaching grammar especially simple
past tense. The instrument of data analysis of this study was documentation,
observation and test. The result of this study, that the use of Tic Tac Toe game can
help students solve their difficulties to distinguish the verb 1 and verb 2. The
result of this study is the students test under this research increased in every cycle.
This research emphasizes the use of the climbing grammar mountain game to
improve the ability in using simple present tense and the similarity from the
research is use small group discussions. It is an effective way to teach structure, it
can motivate students to compete each other. The students can learn from each
other and get more practice with the target language by working in small groups.
But the difference is that in using climbing grammar mountain game, the students
become more motivated because it uses vertical feet and it contains mark segment.
Then, each group competes to get the highest mark.
B. Teaching approach
3. Eclectic Approach
It is an approach which is absorbed from the best technique of all of the language
teaching methods well known in the classroom procedures, used for several
purposes and classified into the most appropriate one.
4. Communicative approach
It can be considered as an approach used in teaching learning process in order to
stimulate the learners to communicate the meaning in real situation.
many teams are in the classroom. Leave space on the bottom of the
transparency to show one sentence at a time.
2. Divide each line into 10 segements to represent vertical feet.
3. As in the example, mark the segments 10, 20, 30, 40, etc.
4. Prepare a series of sentences. Before starting the game, ask the students to
get into teams of four or five people depending on how many students are
in the class. Let the students choose a name for their team. And then start
by playing a practice, round of the game.
5. Provide the whole class with a correct sentence that is fairly easy to
identify as correct. Ask each team how many vertical feet (up to a
maximum of 20) they are willing to award to it. And then show how the
team will be moved up the mountain by that many vertical feet.
6.
7. After the practice round, begin the actual play by using the sentences
prepared. Draw one sentence at a time. Show one sentence to the first
team. If the sentence is incorrect, give the playing team the first chance to
correct the sentence for 5 bonus feet. If that team cannot correct the
sentence, give chance to another group and give the answering team an
extra 5 bonus feet. Then, move on to the next team, drawing a new
sentence. The game continues until all the sentences have been used.
There are two advantages that can be gained through the use of Climbing
Grammar Mountain Game in teaching Simple Present Tense. They are:
1. Its adaptability
The Game as Climbing Grammar Mountain Game is its adaptability. It can be
implemented to all learner levels. In other words, the target learners can be from
the beginner level and advanced level.
2. It provides sense of satisfaction to the students during their learning
grammar process.
The sense of satisfaction for the students comes from the fact that they can
work and climb the mountain together. Like in the real climbing mountain, in this
game the students are given sentences that are not too easy for them. It aims at
motivating the students to use all their ability, knowledge and understanding of
Simple Present Tense.
present tense is tense denoting an action happening in this time. This tense is used
to talk about things in general. We are not only thinking about now, but it is used
to say something is true in general (Krohn : 1971).
a. Usage
According to Baskara (cited in http://www.learnenglish.de, 2010: 1), usage is the
way in which a word or phrase or sentence is normally and correctly used.
There are three important exceptions:
1) For positive sentences, we do not normally use the auxiliary.
2) For the 3rd person singular (he, she, it), we add s or es to the main verb
and es to the auxiliary in the negative and questions form.
3) For the verb to be, we do not use an auxiliary, even for questions and
negatives.
Look at these examples with the main verb like:
Subject
I,you, we, they
He, she, it
Auxiliary verb
Do
Does
Do
I,
Does
they
He, she, it
Main verb
Like
Likes
Banana
Banana
Like
Like
Banana
Banana
Like
Banana
Like
Banana
+
Not
Not
_
?
you,
we,
Look at these examples with the main verb be. Notice that there is no auxiliary:
+
Subject
I
You, we, they
Main verb
Am
Are
French
French
He, she, it
Is
French
_
?
I
You, we, they
He, she, it
Am
Are
Am
Are
Is
I
You, we, they
Is
He, she, it
Not
Not
Not
Young
Young
Young
Late?
Late?
Late?
Statements
Questions
+
I work
I dont work.
He works
She works
She doesnt
Short
Short
answer
answer
+
Yes, I do
_
No, I dont
Yes, he
No, he
work?
Does she
does
Yes, she
doesnt
No, she
work.
work?
does
doesnt
It works
It doesnt work
Does it
Yes, it does
No, it
You work
work?
Do you
Yes, you do
doesnt
No, you
Do I work?
work?
We work
We dont work
dont
Do we work?
Yes, we do
No, we dont
Do they
Yes, they
No, they
work?
do
dont
as is, am and are. Linking verb am is used when the subject is the first person;
linking verb is is used when the subject is the third person singular; and linking
verb are is used when the subject is the second person or the third person plural.
The chief patterns for linking verbs in Simple Present Tense (Leech, 1996:243) are:
1. Subject + linking verb + adjective
For examples: Annie is slim. Rob and Juan are clever. I am beautiful.
2. Subject + linking verb + noun phrase
For examples: Boy is my favorite actor. Via and Olive are poor students. I am a
student.
c. Subject verb agreement
Subject-Verb Agreement is an agreement in which there is a matching relation
between subject and verb (Leech, 1996:33). The main rule of Subject-Verb
Agreement is simple. It is said an agreement if both subject and verb show the
same kind of inflection. In other words, singular subjects go with singular verb.
And plural subjects go with plural verbs. Here are the rules of Subject-Verb
Agreement.
1. If the noun is singular, the verb must have an-s
2. If the noun is plural, the verb does not have an-s
The example of those rules can be seen in the examples below:
The cloth needs washing
The clothes need washing
There are some additional rules of Subject-Verb Agreement (Leech, 1996:34).
They are:
1. Where the subject consists of two or more items joined by and, the subject
becomes plural and is followed by plural verb.
For example: My brother and I both like cheese.
2. Two singular subjects joined by or become singular subject and are
followed by singular verb.
For example: I dont know whether Dennis or Kevin loves me deeper
3. As subjects, the pronouns any, either, neither, and none sometimes take
some singular verb and sometimes take a plural verb.
For example: Her sons are grown up, but none of them is married
Her sons are grown up, but none of them are married
4.
only with the 3rd person pronoun or noun phrases which are singular. For the 2nd
person pronoun, that is, you which can be singular or plural, the verb does not
have an s.
For example: You (singular) always do the work well
You (plural) always do the work well.
d. Verb pronoun
In Simple Present Tense, verb has singular and plural form (Leech, 1996:34).
The singular verb is formed from the plural verb.
Like
likes
Do
does
There are some rules of the singular verb spelling (Evans, 1995:33)
1. Plural verbs ending in ss, sh, ch, x, and o, is added es to form the
singular verbs.
Miss
Misses
Brush Brushes
Match Matches
Box
Boxes
Do
Does
Buries
Fly
Flies
3. When the plural verbs ending in y following a vowel, the verb is added
with s.
Buy
Buys
Say
Says
We often use the simple present tense with adverb of frequency to make clear
how often an action takes place. The following adverbs of frequency are often
used in Simple Present Tense (Werner, 2003:43):
Always
Usually
Often
Frequently
Normally
Sometimes
Occasionally Seldom,
Rarely
Hardly ever
I rarely go to supermarket.
2. Adverb of time
The term adverbial of time is restricted to answer the questions When?
(Hornby,1975:166). Here are some adverbials of time that are used in constructing
Simple Present Tense (Werner, 2003:43).
Nowadays
At night (noon)
The simple present tense is often used as a narrative device, for dramatic
effect in certain situations.
In very informal spoken narrative. For example, This man goes into a
restaurant and he says, Do you serve frogs? The waiter says, Yes,
so he says, Right, Ill have a coffee for me and some flies for my frog.
With a future time marker the tense gives a timetable future; usually for
schedules (especially transport); My bus leaves at three.
E. Definition of game
According to Andrew Wright et al. (2006, p. 1). Game is defined as an activity
that is entertaining, engaging, often challenging for learners in which the learners
play and interact with other. Games provide one way of helping the learners to
experience language rather than merely study it. According to Jill Hadfield (1996:
p. 4) a game is an activity with rules, a goal and an element of fun. He also said
that there are two kinds of games: competitive games and cooperative games. A
competitive game is games in which the player or teams race to be the first to
reach the goal. And co operative games is games in which players or teams work
together towards a common goal.
According to Chen (2005) also said in his journal that the benefits of using
games in language learning are promote communicative competence, create a
meaningful context for language use, increase learning motivation, reduce
learning anxiety, encourage creative and spontaneous use of language. And
construct a cooperative learning environment.
are combined to produce sentences in the language. From this definition, it seems
that grammar plays an important role in combining units of language to form
sentences. The sentences are acceptable or grammatically if they follow the rules
of grammar. Since a communicative purpose and function of language are
reflected in grammar, it is a must the language students to acquire good grammar.
It should be admitted, good mastery in grammar will enable people easily to
express information, feelings, and ideas in their thought to others. In other words,
it can be said that communication failure will happen if people does not master the
grammar because the purpose of communication cannot be reached. From that
statement, it is clear that grammar is important to be mastered by the students in
order to be able to express their feelings, emotions, and to be able to use English
appropriately.
I. Cooperative Learning
In teaching learning, conversation is working like students engage in discussion
meaning process (Brown, 2001). Cooperative learning is technique which makes
possible students be active in their discussion or in their team mates to achieve the
aim of language. Jhonson, Jhonson and Smith (1991) say that cooperative learning
style where the learners working together get do share learning goal. It is of
consist of 6-8 learners in a group. Equally, Slavin (1990) explain that cooperative
learning as a method of sharing ideas in which students work together to learn
about something and responsible for their team mates learning as well as their
own. Arends and Kilcher (2010) add that cooperative learning positive outcome
on students achievement and behavior. Besides that, the students learn best when
they work their group. Where the students can be easily interact with the other
group. Furthermore, Slavin (1995) shows that cooperative learning improves
students experiences in a variety of social skills, they become more able in
problem solving in problem solving and better able to make other responsibility.
Other advantage of group work is to increase students motivation and improve
their speech. This statement also supported by Long and Porter (1985) cited in
Mappe (2000) that there are five reason for the use of group work in second
language learning such as: opportunity to practice the target language increases,
the quality of learning speech improves, learners receive more individual
instruction, group work create more positive climate for language learning and
learners motivation increase.
On the other hand, Huda (1999) views that a small group provides freedom to
the students to participate in a conversation even though the speech is
J. Action hypotheses
Based on the description above, there are some action hypotheses that can be
described as follows:
1. The use of climbing grammar mountain Game can improve students ability in
using simple present tense.
2. The use of climbing grammar mountain game should be implemented as an
alternative way in teaching structure especially simple present tense.
CHAPTER III
METHODOLOGY
The purpose of this study is to improve students ability in use of Simple Present
Tense through Climbing Grammar Mountain Game. This chapter describes the
methodology of this study which is about design of the study, subject of the study,
Factor observed, research procedure, instrument of the study, technique data
collection, technique data analysis and strategy in teaching game.
A. Design of the Study
Design of this study is Classroom Action Research (CAR). It is aim to observe
the students learn directly in the classroom. Action research is research from
which is becoming increasingly significant in language education (Nunan, 1992),
the teachers all around the word wanted to be effective teachers who the best
opportunities for their students.
Cohen (2000) says that Action Research is a method to improving teaching
education by changing it and learning from the consequences of changes where
this method is open-minded about what count as evidence (or data) it involved not
only keeping records which describe what is happening as possible but also
collecting and analyzing own judgments, reaction and impressions about what is
going on.
Based on the explanation, action research is how investigate the learning of
several students in the classroom in order to understand, evaluate, and reflect until
the end of class which is would come up with improvement of the educational
practice.
problem passive in the classroom and to improve students ability in using simple
present tanse. This research is conducted in two cycles.
C. Factor Observed
There are several factors which are observed in this study were as follows:
a. The researcher will carefully assesses the students ability in using simple
present tense related to speaking skill specifically related to interrogative,
affirmative, and negative interrogative,. At last, the researcher may have
determined whether the students ability in using simple present improves
or not after being treated with climbing grammar mountain game.
b. The observer will observe the preparation and the action that is done by
the researcher, and to do this research will help the researcher to observe
the researcher throughout the process of teaching.
D. Research Procedure
The procedure consisted of four steps followed through in a cycle namely
planning, action (implementing plans), observation (systematically), and
reflection. (Kemmis and Mc Taggart, 1998 as cited in Anne Burns, 2010). Each
cycle completed in three sessions.
1. Planning
Activities that will be done in this step are:
a. The researcher determines grammar problems happening to the students of
Eighth grade of SMP Negeri 4 Andoolo.
b. The researcher will inform the students that they will use Climbing Grammar
Mountain Game when learning grammar especially simple present tense.
c. The researcher prepares and arranges lesson plans for the classroom the
researcher makes research instrument which involve observation sheet, and
grammar test.
d. The teacher explains how to implement climbing grammar mountain game to
the students when learn simple present tense in the class
e. The researcher prepares the instruments of the research that may be needed to
collect the data.
2. Action
In this phase, the researcher as a teacher will enter the explaining how to work on
climbing grammar mountain game and the lesson designed plans. The steps will
be done as follows:
a. Explanation how to use Games
1) First, teacher prepares the games.
2) Students make group with the friends.
3) Teacher explain about the climbing grammar mountain game
4) Teacher explain the rules of game
b. Lesson plan in the classroom
1) Pre-activities
1. Greeting the students
2. Checking the attendance of students
3. Warming up the students
4. Reflection
Reflection is an act of evaluating strength and weakness of the previous
classroom activity. In this step, writer and English teacher worked together
analyze the result of action and observation. The weakness that found in learning
teaching activities would be continue then fixed in the next cycle. It means that
since the students did not reaches the target of the vocabulary mastery. When the
second cycle did not reach the target, the researcher stopped the action.
E. Instrument of study
In this study, the researcher uses three kinds of instruments to collect data, there
are: observation sheet, test and audio-video recording.
F. Technique of Data Collection
To find out the data in this study, the researcher use observation sheet, test and
audio-video recording.
variety of social skills, they become more able in problem solving and better able
to make other responsibility. Other advantage of group work is to increase
students motivation and improve their speech.
References
Andrew, W. et al. Games for Language Learning, 3rd Ed. (Cambridge: Cambridge
university Press, 2006).p. 11
Brown, H. (2000). Principles of language learning and teaching (4th ed.). New
York: Addison-Wesley Longman, Inc
Celce, M. M. Intosh, & Lois Mc, (1989). Teaching English as a Second or
Foreign Language. U.S.A: Newbury House Publisher, Inc.
Gunn, Cindy and McCallum, Ann. 2005. Climbing Grammar Mountain : An
Interactive Learning Experience. http://exchanges.state.gov/forum/vols/vol45
Harmer, Jeremy. (2005). The practice of teaching English (revide ed). London:
Logman.
Hornby, A.S. 1995. Oxford Advance Learners Dictionary. London : Oxford
University Press.
Jhonson, D. W. Jhonson R, T., & Holubec, E. (1994). New circle of learning
cooperative in the classroom and school. Alexandria, VA: ASCD.
Jhonson, D. W. Jhonson R, T., & Smith, K. A. (1991). Active learning cooperative
in the college classroom. Edina, MN: Interaction Book Company.
Johnson et al. (2006). Cooperative learning methods: A Meta Analysis. Received
Oktober 20, 2010. From http//www.cooperative learning.com.
Kemmis, S, & Mc Tanggart, R. (3 th ed) (1998). The action research planner
Goelong: Deckin University Press.
Leech, Geoffrey. 1996. A-Z of English Grammar and Usage. London: Longman.
Nunan, David. 2005. Practical English Language Teaching Grammar. New York:
McGraw-Hill Companies, Inc.
Richards, J., & Renandya, W. (Eds.). (2002). Methodology in language teaching:
An
anthology of current practice. Cambridge: Cambridge University Pres.
Slavin, R. E. (2nd ed,) (1995). Cooperative Learning. New York: Logman.
Tarigan, H. G. 1991. Menulis sebagai Keterampilan Berbahasa. Bandung:
Angkasa.
Sugiyono. (2009). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung:
Alfabeta.
APPENDIX 1
9
10
11
12
13
Yes
No
Comment
14
15
16
catatan
tentang
kelebihan
dan
kelemahan siswa pada waktu siswa
membacakan kalimat yang dibuat.
Apakah guru memberikan feedback
dan menceritakan kembali kegiatan
yang baru saja dilakukan.
Apakah
guru
meminta
siswa
mengemukakan
kesulitan
ketika
memainkan
climbing
grammar
mountain game.
Apakah guru memberikan kesimpulan
pelajaran kepada siswa
(Riduwan, 2003)
APPENDIX II
Observation sheet for students
No
1
2
3
10
11
12
Yes
No
Comment
13
14
15
16
b. buys
c. bought
d. buying
b. Has
c. have
d. had
b. your mother
d. Andrew
b. lives
c. living
d. lived
b. goes
c. going
d. went
b. sells
c. sold
d. selling
b. likes
c. liked
d.liking
b. eats
c. eating
d. ate
b. bargains
c. bargained
d. bargaining