Professional Documents
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CHAPTER I
THE PROBLEM AND ITS BACKGROUND
This chapter discusses several introductions about the proposed study,
statement of the problem, rationale of the study, current state of technology,
scope and limitations, and lastly, the definition of terms.
Introduction
Nowadays, vending machines are used in public places and convenience
stores. These can be seen displayed almost everywhere, be it in shops, banks,
schools, companies, and even hotels. Its mere presence contributes to
convenience to the part of the customers as they are given a quick solution to
their needs depending on the items these machines can offer.
A vending business represents the door to a great opportunity. Unlike
other businesses that take a considerable amount of time to put up and this
business has the potential to turn an average person into an independent
business owner virtually overnight. That quick start up however does require the
purchase of some necessary equipment and merchandise, which means that it
involves overhead costs, as most businesses do. Thankfully, a vending operator
has several avenues available to help keep those initial and ongoing costs to a
minimum.
This study is formed through seeking a more convenient way these
machines can bring to the end-users by maximizing its functions. In this view,
VENDOBOT: Automated Soda Vending Machine
1
proponents have thought of a unique way for customers to get a full benefit out of
this machine by inventing a Vendo machine robot that can help or serve many
people. The conceptual processes of the VENDOBOT are executed and
completed using the developers technical skills and knowledge in terms of
various essential programming languages, basic circuitry and assembling special
component to bring about this serviceable VENDOBOT: Automated Soda
Vending Machine.
This project was initiated to solve various irregularities and issues relating
to the poor quality control and wasteful time consumption that a typical person
who need of going to a convenience store buying a drinks. Furthermore, the
proposed project was designed to maximize the ease of mobility.
nowadays is rapidly changing and so keeping pace with the demand in the
business industry is always a necessity.
The automated soda vending machine and dispenser expedite the
dispensing and serving of soda at canteen and convenient store thus minimizes
the man work which the robot arm only serves the soda to the user that they
choose. By means of automated machines, manual handling of soda will be
eliminated thus, choosing the soda and dispensing process more hygienic. The
use of different sizes of paper cup avoids the loose or loss of cups in the cylinder
holder and also the dispensing container removes the concern of dirt by manual
dispensing of soda.
Furthermore, this design prevents wastages or losses by eliminating the
spillage of soda as well as break of paper cups due to mishandling. Therefore it
will contribute to the full utilization of the canteens resources. The machine is
user-friendly making it very simple to operate. The customers will only have to
deal with the touch screen tablet attached in the machine for them to choose the
different variety of sodas that indicates the specific soft drinks to be served by the
robot arm. With this, labor cost will be minimized and will also give the canteens
or companies owners the opportunity to attract more customers by its innovation.
A product such an automated soda vending machine device has
numerous potential uses, in business settings.
VENDOBOT: Automated Soda Vending Machine
4
Expand discussion
needed. An efficient automatic dispensing system would eliminate the need for
stock piling large quantities of drinks prior to peak sales periods.
In addition, the automatic beverage dispensing apparatus, that has been
found, is needed for establishments of the cafeteria or snackbar type that are
based on self-service by their customers. Such establishments have large
variations in customer demand, with peak loads during lunch hours, coffee
breaks and intermissions, and relatively light demand at other times.
Moreover, A narrow, modular automatic beverage dispensing assembly to
be attached to an existing ice dispensing beverage dispenser, to provide
automatic beverage dispensing capability. The modular assembly includes two
separate subassemblies; the first subassembly includes an automatic cup
dropper, and the second subassembly includes an automatic beverage
dispensing means and an automatic conveyor. The existing beverage dispenser
to which the modular assembly of this invention is attached is modified by adding
thereto an automatic ice dispenser that feeds ice into the attached modular
assembly.
an
automated
soda
vending
machine
that
can
automatically dispense drinks with the use of robotic arm for the user. It is to be
VENDOBOT: Automated Soda Vending Machine
7
navigated through a touch screen panel that will allow the user to choose from 3
different variants of sodas. It also detects and accepts any kind of Philippine bill
and coin denominations; however, the proponents suggest using lower bill
denomination like 20 peso bill due to handling of change payments that is
divisible by 5 peso coin. In additional, the touch screen panel will inform the user
about the available change that the machines still have.
The developed machine composed of different cup dispensers for the
three cup size options such as Small which can carry 8oz, Medium for 12oz and
Large for 16oz. Each cup dispenser has the capacity to carry 20 pieces of cups.
The machine can dispense only one type of soda at a time. It also has voice
feedback to inform the user on what the machine processing. Furthermore, this
machine uses cube ice not crashed ice. Every 4 hours need to replenish the ice.
Moreover, the VENDOBOT has 2 categories: User Panel and Admin
Panel. The Admin is the only one who can navigate the Admin Panel to replenish
soda, cups and ice and get the daily transaction report.
Definition of Terms
The following terms are defined theoretically and operationally for clarity of
thoughts among readers.
Arduino Microcontroller. It is an open source platform used for building
electronics projects which consists of both physical programmable circuit board
VENDOBOT: Automated Soda Vending Machine
8
It
is
the
process
of
designing,
writing,
testing,
CHAPTER II
REVIEW OF RELATED LITERATURE
Conceptual Literature
In this chapter, the proponents used different concepts to provide more
information about the study. It also includes the related studies that helped them
conceptualized and formulate the study.
Polyurethane foam provides the insulation for the inside of the vending
machine. The foam is blown between the outer cabinet and internal tank of the
machine, where it cures into a very tough, rigid material. In addition to thermal
insulation, the stiff foam adds structural stability to both the cabinet and tank of
the machine.
Some manufacturers, such as Dixie-Narco, also make the complicated
electronic devices used in vending machines, while others purchase them premade and install them as part of the manufacturing process. These components
include bill and coin validators, computer control boards, refrigeration units, and
lighting.
Robotics Mechanism as Used in Automated Vending Machine . A robot is a
machine capable of physical motion for interacting with the environment. Physical
interactions include manipulation, locomotion, and any other tasks changing the
state of the environment or the state of the robot relative to the environment. A
robot has some form of mechanisms for performing a class of tasks. A rich
variety of robot mechanisms has been developed in the last few decades. In this
chapter, we will first overview various types of mechanisms used for generating
robotic motion, and introduce some taxonomy of mechanical structures before
going into a more detailed analysis in the subsequent chapters.
foundation in many areas of manufacturing. It can be used for many different jobs
and functions that may be too tedious, difficult or dangerous for a human to do.
You might first think of the automobile industry when thinking about robotic arms,
but they can be used for many other useful tasks besides welding and painting
auto parts.
The
proponents
use
raspberry
pi
as
the
microcontrollers,
Microchip
Technology
PIC
microcontrollers,
and
Microcontrollers based on ARM technology. Quite often third parties have created
development boards and environments based on microcontrollers mentioned
herein before. For example: Arduino (AVR), BASIC Stamp (PIC) and Lego NXT
(ARM). The necessities for developing HomeLab that are described here are
based on the AVR ATmega128 microcontroller. Generally we can classify the
following four properties: - price, physical characteristics, development
environment and customer support.
Here the development environment is PC software, which allows creating
and compiling programs, uploading programs to the microcontrollers and bridging
in the programs during running in order to detect possible faults. How easy and
comfortable it is to do all that becomes decisive because during the development
phase of the program it will be the primary working area. All this leads to the
fourth characteristic, which is customer support. It is important that receiving help
and support for solving possible issues is made as easy as possible. By
considering all four mentioned properties , it should be possible to find the
development board needed.
According to Dsnoell (2014) the Raspberry Pi was created with the goal of
enlightenment in mind. This ultra-tiny computer was designed to be small and
cheap so that schools could easily afford them in order to teach students about
computers in the classroom. This is great for two reasons, the first is that it
provides extremely cheap access to a computer, and second it is a great tool for
learning more about computers
According to Anderson (2010). With the Arduino Robot, you can acquire
skills in electronics, mechanics, and software. It is a tiny computer on wheels. It
comes with a number of of project examples you can easily replicate, and it is a
powerful robotics platform that you can hack to perform all sorts of tasks.
Servo Motor as a mechanism for Automated Vending Machine. A
Servo motor is a rotary actuator that allows for precise control of angular position,
velocity and acceleration. If you have a radio-controlled model car, airplane, or
helicopter, you are using at least a few servos. Servos also appear behind the
scenes in devices we use every day. Electronic devices use servos to extend or
retract the disc trays.
The simplicity of a servo is among the features that make them so reliable.
The heart of a servo is a small direct current (DC) motor, similar to what you
might find in an inexpensive toy. These motors run on electricity from a battery
and spin at high RPM (rotations per minute) but put out very low torque (a
twisting force used to do work you apply torque when you open a jar). An
arrangement of gears takes the high speed of the motor and slows it down while
at the same time increasing the torque. (Basic law of physics: work = force x
distance.) A tiny electric motor does not have much torque, but it can spin really
VENDOBOT: Automated Soda Vending Machine
20
27
fast (small force, big distance). The gear design inside the servo case converts
the output to a much slower rotation speed but with more torque (big force, little
distance). The amount of actual work is the same, just more useful. Gears in an
inexpensive servo motor are generally made of plastic to keep it lighter and less
costly. On a servo designed to provide more torque for heavier work, the gears
are made of metal (such as with EZ-Robot Servos) and are harder to damage.
With a small DC motor, you apply power from a battery, and the motor
spins. Unlike a simple DC motor, however, a servo's spinning motor shaft is
slowed way down with gears. A positional sensor on the final gear is connected
to a small circuit board. The sensor tells this circuit board how far the servo
output shaft has rotated. The electronic input signal from the computer or the
radio in a remote-controlled vehicle also feeds into that circuit board. The
electronics on the circuit board decode the signals to determine how far the user
wants the servo to rotate. It then compares the desired position to the actual
position and decides which direction to rotate the shaft so it gets to the desired
position.
Impact of Robotic Beverage Dispencing Machine. Vending machines
are considered as dispenser facilities that has low engagement in uses. It is a
market that is not only growing but also evolving. Vending machines are located
everywhere and became part of the business industry. Since most of the
consumers depend their meals on vending machines. Their needs are more
articulated.
Vending machines are being used to serve the wide clientele with variety
of products in it. Since it is automated, it can be used if the transaction was done
according to the program of the machine. One of advantages of this thing is that,
it can be moved to new places and it reduces man power. Another one is that the
Diversity of products that can be handle, wide range of products can be sold.
This kind of machines are convenient and offer time saving for the customers
(Soffar, 2016).
It is also essential to understand the nature problem; while having this
business machines. One of the disadvantages of the vending machines is the
location of it. A faulty location may backfire the owner. Another one is
competition, lots of vending machines are now available, customers are now
divided. Aside from that , operating cost like maintenance, insurance and license
fee must be correctly plan, if not, huge losses or the business may occur
(Gatha,2011).
The study made by Alyusi (2008) which explains the various types of
vending machine today. Some examples of the vending machines are soft drink
vending machine, snack vending machines, ticket vending machines, and
beverages vending machines. There are many available vending machines in the
market nowadays. Its design has somehow similarity on the proponents study
entitled VENDOBOT: Automated Soda Vending Machine. The same technique
applies on our study.
Research Literature
This section presents previous studies that are likely similar to the present
study. This will help the readers conceptualized about the technology that the
proponents will use.
According to Pinili (2010), Their project study entitled The Coin-Operated
Coffee Vending Machine will cater the needs of the customers with no further
human intervention required. The machine is user-friendly and is very simple to
operate. The customers will only have to deal with the number of five-peso coins
to be dropped to the machine which will correspond to the mixture of hot coffee
to be dispensed. With this, labor cost will be minimized and it will also give
entrepreneurs the opportunity to attract more customers with this innovation.
This study will surely ease coffee addicts who want to take a sip of their
favorite drink right at where they are. This machine can be made available in
hospitals, parks, offices, train stations, ports and to a lot of places where people
tend to stay for a longer period of time. They will be provided with their hot coffee
without dealing with messy sachets and thermos brought by manual mixing of its
ingredients.
This will also benefit entrepreneurs engaging in coffee businesses. They
would not have to hire labor personnel to look out of the product they are selling
thus minimizing the labor costs. Furthermore, this machine might increase their
sales for they will also be given the opportunity to attract more customers with
this innovation.
The
study
made
by
Asuncion
(2007)
entitled
An
Automated
Research literature added some past studies which are also related to the
project study using books, journals, published and unpublished thesis. With this,
the proponents related some points of ideas that came from different project
study and compared it to the proponents own project proposal.
In the project study entitled VENDOBOT: Automated Soda Vending
Machine the proponents have the same principal objective as the study made by
Ellen Gold B. Pinili on 2010 entitled COIN-OPERATED COFFEE VENDING
MACHINE in which general aim is to come up with an automatic coffee
dispenser intended to allow those buying a drink to select beverages through the
use of user-interface. Technically our proposed study and his are of the same line
of study.
The study made by Asuncion (2007) is very similar to the proponents
project study entitled VENDOBOT: AUTOMATED SODA VENDING MACHINE
the automated microcontroller based cocktail mixer and dispenser minimizes the
need for bartenders to cater to the needs of the customers. The machine is userfriendly and is very simple to operate. The customers will only have to deal with
marked buttons that indicate the kind of cocktail drink to be produced. With this,
labor cost will be minimized and it will also give bar owners the opportunity to
attract more customers with this innovation.
Furthermore, with the use of the automated mixer and dispenser,
accuracy is obtained. The machine controls beverage pour sizes and ensures
VENDOBOT: Automated Soda Vending Machine
26
portioned drinks and cocktails. This machine prevents product loss by eliminating
over-pouring and spillage of liquor inventory as well as breakages due to bottle
mishandling. This will, in effect, lead to maximizing of the establishments liquor
inventory and increased profit.
The machine makes the cocktail mixing and dispensing process more
hygienic. By means of automated machines, manual handling of the ingredients
will be eliminated. The use of removable containers, stirrer, mixing container, and
plastic hosepipes remove the concern for rust, corrosion and piled-up dirt.
All the discussed studies were very vital in the realization of our project
study. Each has something in common and also some differences. It has been
such great help for us having this studies which we have withdrawn some of our
ideas for the realization of our VENDOBOT: Automated Soda Vending Machine.
ould serve and function better than the existing one.
In line with this, the unit/function test was fist done. This aimed to check if
each module and each command button in the proposed prototype were working.
It also examined the functionality of the machine and the relationship of modules
to one another. Through these activities which concerned the making of the
proposed prototype, the proponents were given chances to study and work on
the proposed robot with utmost dedication and concentration.
Through the assistance of the thesis adviser, the proponents were able to
see the progress of their work. Once a week, the proposed robot was evaluated.
Through this, the proponents were able to identify the weaknesses of the
prototype and the strength they could make or add to it.
.
Conceptual Framework
Conceptual framework is a figure that illustrates the information that
provides the framework of the VENDOBOT: Automated Soda Vending Machine.
The proponents used the IPO model to picture out how the machine will work
and how it can achieve desired output. It provides the research outlook of the
design and shows how the study was made.
Knowledge Requirements
Robotics Mechanism as
used in Automated Vending
Machine
Servo motor as a
mechanism of Automated
Vending Machine
Raspbian
Arduino IDE
Phyton
C++
Debian Wheezy
Hardware Requirements
Raspberry Pi
Bill Acceptor
Robotic Arm
Coin Hopper
VENDOBOT:
Automated
Coin Acceptor
Arduino
Servo Motor
Stepper Motor
Ice Dispencing
System Analysis
Requirements
Definition
Analysis of
Requirements
System Design
Data Flow
Diagram
Context Free
PROCESS
Diagram
Hardware Development
Assembling
System Development
Coding
Testing
Debugging
Documenting
OUTPUT
VENDOBOT:
AUTOMATED
SODA VENDING
MACHINE
Evaluation and
Cost Benefit Analysis
Figure 1
Conceptual Framework of the Project Study
The process box represents the steps in obtaining significant information
prior to project development where the analysis was done for the manageable
and consistent hardware and software requirements that are suitable to make the
design work properly.
As shown in Figure 1, the knowledge, software and hardware requirements
were considered to come up with the desired output. Knowledge regarding
automated vending machines are always on top of the minds of the proponents.
Software and hardware requirements helped a lot in producing the output. Thus,
these inputs became very significant in this study.
CHAPTER III
METHODOLOGY AND DESIGN & DEVELOPMENT
This chapter contains method of information gathering, software
development, system design specifications, software requirements, hardware
requirements and design tools that the proponents used for the development of
the proposed study.
VENDOBOT: Automated Soda Vending Machine
30
Research Design
A research design typically includes the process of data collection,
selection
of instruments and
how
they
are
to
be
used,
and
the
intended means for analysing the data collected. In this study, the proponents
used the applied research to find solutions to everyday problem and develop
innovative technologies. Using this design, the proponents attempted to design a
machine that will apply automation to the soda vending machine.
Moreover, the proponents conducted research methodology and specified
the prototype development. The proponents classified the target user of the
study. The proponents included the sample questionnaire for the proposed
project study in order to evaluate the prototype and for further enhancement of
the project.
Research Methodology
This is the science of studying how research is done by the proponents in
a scientific manner. In this, various steps are studied that the proponents adopted
those steps in studying the research problem. It is also a way to systematically
solve the research problem and aims to describe and analyze methods that the
proponents used in the project study.
Target Locale of the Study. The target locale of the project study was the
population of Batangas City.
Target Users of the Study. The target users of the study were the
general public who has inclination on buying and drinking sodas. However, those
entrepreneurs or business owners who are willing and able to venture in this kind
of business serve as the target buyers of the machine itself.
Data Gathering Instruments. In gathering information and data needed
in the development of this study, the proponents applied the most common way
of acquiring information. Questionnaires were prepared to receive feedback from
100 respondents. This served as a survey to quantify the end-users acceptance
of the vending machine. The survey questionnaire was a multiple-choice type
questionnaire with four (4) indicators based on functionality, presentation and
appearance, fun-factor, and user-friendliness.
The proponents used a five-point likert-scale for this survey questionnaire
wherein respondents were asked to indicate their answers by checking the option
that best described their satisfaction. User responses were then collected, tallied
and treated using statistical methods to obtain accurate results. Also, various
published and unpublished materials served as the secondary sources. The
proponents also used in internet and other published and unpublished library
materials especially in the field of robotics and development of automated
vending machine, to gather more relevant data.
Data Gathering Procedure. The proponents gathered information
through surveying the people that have witnessed how the prototype functions.
Through this, the users were able to evaluate the design. With the information
from the respondents, the proponents get the mean of the survey to be able to
know the result through its weighted average.
The
proponents
identified
and
utilized
various
instruments
and
Where:
N = total population
e = margin of error
n = sampling population
Results were obtained after the proponents calculated, tallied and
tabulated the answers of the respondents on survey questionnaires.
Statistical Treatment of Data. The survey results were evaluated
according to its effectiveness and efficiency, and were measured by asking the
subject to indicate their level of agreement on five point liker type scales. The
responses provided by the respondents were given weights of 1 to 5 with 1 as
the lowest and five as the highest weight. Corresponding verbal descriptions
were provided as well.
Where:
Wm = Weighted mean
N = Number of respondents
VENDOBOT: Automated Soda Vending Machine
34
w = Assigned weight
f = Frequency
= Summation
The following scale was used to interpret and analyse the results:
Scale
Options
Verbal Interpretation
4.1 5.00
Excellent
3.1 4.0
Very Good
2.1 3.0
Good
1.1 2.0
Fair
0.1 1.0
Poor
was planning which was done on the early stages of a project. This was found
necessary to coordinate activities and manage project risk effectively.
The second phase involved the analysis. Included here were some
materials or the design of the project that served as guide in designing the
robotic machine. The next phase was design. This focused on the needs of
program and the prototype design. Analysis and design were very critical stages
in the whole development. Much care was taken during this phase because it
included prototype, process, diagrams and other documentations. The logical
system of the project was also developed in this phase.
The third phase was assembling in which all the hardware materials were
come up together to develop designated output. All of the files that comprise
an application, including the resource, security management, versioning, sharing
and deployment information.
The last phase was the system development which composed of series of
coding, testing and debugging of the hardware design until the design and
expected output were achieved. Documentation also played a vital role in the
realization of this phase.
System Design Specifications
System design specification is divided into two; the system requirements
for hardware and human resources and design tools which are subdivided into
Context-Free Diagram, and Dataflow Diagram.
VENDOBOT: Automated Soda Vending Machine
36
Table 1
Software Requirements for the Development of the Project Study
Software
Minimum
Suggested
Operating System
PC
Linux
Linux
RaspberryPi3
Debian Wheezy
Debian Wheezy
Arduino Mega
C++
C++
Programming Language
Photo Editor
Table 1 shows the software requirement for the development of the project
study. This contains the software categories such as Operating Systems (OS) of
the Personal Computer as well as programming language and Photo Editor.
Operating System (PC): LINUX. The Linux open source operating
system, or Linux OS, is a freely distributable, cross-platform operating system
based on Unix that can be installed on PCs, laptops, netbooks, mobile and tablet
devices, video game consoles, servers, supercomputers. The proponents used
this OS for faster generation of results and because of compatibility issues.
Programming Language: Arduino MEGA. Arduino IDE provides an
integrated development environment (IDE) based on a programming language
named Processing, which also supports the languages, C and C++.
Programming Language: Python. Python is an interpreter, objectoriented, high-level programming language with dynamic semantics. Its highlevel built in data structures, combined with dynamism typing and dynamic
VENDOBOT: Automated Soda Vending Machine
38
binding, make it very attractive for Rapid Application development, as well as for
use as a scripting or glue language to connect existing components together.
Photo Editor: Adobe Photoshop CS6. Adobe Photoshop is the leading
professional image-editing program, released by Adobe. Photoshop is useful for
both creating and editing images to be used in print or online. Easy to use, but
full of high-quality features, Photoshop is the best choice for any image
manipulation job.
Table 2
Software Requirements of the Project Study
Software
Minimum
Suggested
RaspberryPi3
Raspbian
Raspbian
Arduino Mega
LinuxOS
LinuxOS
Operating System
Photo Editor
Table 2 shows the software requirement needed for the project study. This
contains the software categories such as Operating Systems (OS) of the
RasberryPi3, Arduino Mega as well as programming language. The proponents
sugeested using higher software for the development of robotic application.
Table 3
Hardware Requirements Development Phase
Hardware
Minimum
Suggested
Processor (PC)
Dual Core
Memory
2GB RAM
4GB RAM
Monitor
LCD Monitor
LCD Monitor
PS2/USB
PS2/USB
Mouse/Keyboard
Table 3 shows the hardware requirement for the development needed for
the project study. The proponents used a processor Intel Dual Core for a fast and
accurate development. The proponents also used a 1GB memory for the storage
of the entire programs source code. The development needed at least LCD
monitors. Moreover, basic peripherals such as keyboard and mouse and
speakers were required.
Table 4
Hardware Requirements of the Project Study
Hardware
Minimum
Suggested
RaspberryPi
RaspberryPi2B
RaspberryPi3
CH-926
CH-926
Bill Acceptor
BV-20
BV-20
Robotic Arm
5 volts rating
12 volts
12 volts or higher
Solenoid Valves
5 volts rating
Servo Motors
12 volts rating
12 volts or higher
Stepper Motor
12 volts rating
12 volts or higher
Coin Hopper
DC24V
DC24V
7 inch
7 inch or higher
Arduino Microcontroller
Arduino Mega
Arduino Mega
Cup Dispenser
12 volts
12 volts or higher
Power Supply
VS350
VS350
Coin Acceptor
Ice Dispenser
Performance Specifications
Processor (PC)
Memory
Monitor
Mouse/Keyboard
RaspberryPi
Coin Acceptor
Bill Acceptor
Servo Motors
Coin Hopper
Arduino
Power Supply
proponents to determine and to show the flow of Information about the robot.
These design tools helped the proponents to be aware and understand the robot.
Figure 2
Context Free Diagram of the Project Study
Figure 2 shows the summary of the whole process of the proposed
design. It shows only one entity which is the user. The user is the one in-charge
of the common navigation of the design. Also, he/she is the only the only one
allowed to input the customers order in order for the machine to do its job. The
user has to choose from the menu provided in the touch display. On the other
hand, the VENDBOT will process the users input and do the task programmed
on it. The Admin is the only one who can navigate the Admin Menu to Replenish
the Sodas, Replenish the cups and to get the Daily Transaction Reports.
Data Flow Diagram. A data flow diagram (DFD) shows the logical model
of the system. It shows how the data moves through the system. It also shows
the kinds of data to input and output from the system, where the data will come
from and go to, and where the data will be stored. It does not show information
about the timing of the processes or information about whether processes will
operate in sequence or in parallel.
Figure 3
Data Flow Diagram of the Project Study
Figure 3 shows the data flow diagram of the project study. The tablet
serves as the interface of the VENDOBOT. First, the user will choose from the
menu on the display panel. Once the selected soda and size of cup has been
entered into the system, the display will show the amount of the user purchased.
The user will insert the coins or bill to the Coin and Bill Acceptor to start the
process of preparing the products. Then it will enter in the Daily Transactions
Report as a sale. The user can get the change from the machine, if any. The
robot arm would first operate the dispensing of ice then the dispensing of the
soda of appropriate size it is chosen by the costumer.
CHAPTER IV
PERFORMANCE ANALYSIS
This chapter discusses the experimental test done by the proponents,
evaluation survey, results and their corresponding analysis.
Experimental Testing
To achieve the objectives of the proposed study several tests were
conducted. These were carried out to check the capability of the prototype in
meeting its users requirements as well as its reliability and presentation.
Debugging of the codes was also performed to find out if there were still errors.
More specifically, the testing was done to see whether this project study,
VENDOBOT: Automated Soda Vending Machine could serve and function
better than the existing one.
In line with this, the unit/function test was fist done. This aimed to check if
each module and each command button in the proposed prototype were working.
It also examined the functionality of the machine and the relationship of modules
to one another. Through these activities which concerned the making of the
proposed prototype, the proponents were given chances to study and work on
the proposed robot with utmost dedication and concentration.
Through the assistance of the thesis adviser, the proponents were able to
see the progress of their work. Once a week, the proposed robot was evaluated.
Through this, the proponents were able to identify the weaknesses of the
prototype and the strength they could make or add to it.
Table 7
Summary of Survey Results
Indicators
Weighted Mean
Verbal Interpretation
Functionality
4.5
Excellent
Presentation and
Appearance
4.2
Excellent
Fun-factor
4.5
Excellent
User-Friendliness
4.4
Excellent
COMPOSITE MEAN
4.4
Excellent
Legend:
4.1 - 5.0
3.1 - 4.0
2.1 - 3.0
1.1 - 2.0
0.1 - 1.0
Excellent
Very Good
Good
Fair
Poor
Table 4 shows the summary of the survey results. From the result, it can
be gleamed that the functionality of the program was rated by the respondents as
excellent with a weighted mean of 4.5. This means that the functionality of the
overall components are appropriate to the machine.
The proponents also found out that in terms of Presentation and
Appearance of the program the respondents find the machine excellent with a
mean average of as 4.2. This means that the overall appearance of the
automated soda vending machine is desirable.
The overall average rating is 4.4 with verbal interpretation of Excellent
clearly shows that the development of the prototype was found out as good as
perceived by the users. Based on the results, the developers concluded that the
users accepted the design based on the concepts, the design and the flow of the
system.
Cost-Benefit Analysis
Cost-Benefit Analysis (CBA) is a formal analysis of the impacts of a
measure or programme designed to assess whether the advantages of the
measure or programme are greater than its disadvantages. It is the presentation
of the robotic hardware development and operating cost. In its simple form, costbenefit analysis is usually carried out using only financial costs and financial
benefits. For the study to be feasible, the prototype should be inexpensive. In this
study, availability of the materials used for developing the machine was
considered. The researchers considered the assessment of the operational
requirements and costs of the proposed prototype providing that making use of
the developed robot would be more economical in the long run.
The Financial Statement and Analysis in the table below shows the
materials used in the production and the total development cost.
Table 8
Cost-Benefit Analysis (CBA)
COST DESCRIPTION
AMOUNT IN PESO
70,000
5,000
75, 000
7, 000
12,000
19,000
75,000
19, 000
94,000
110,00
23,000
133, 000
The Cost-Benefit Analysis shows the computation of the total cost of the
project study and the existing machine. The total cost of the project study and
existing machine is Php94, 000 and Php133, 000 consecutively. The difference
between the total cost of the project study and total cost of the existing machine
is the benefit value amounting to Php39, 000.00. To identify the interest rate for
the project system, a bank 12 interest rate was used to get the present value in
five years. Table 6 shows the value of investment for the project system in five
years.
Table 9
Value of Investment in Five Years
Year
Future Value
Interest Rate
Present
Value
Cumulative
Present
Value
39,000.00
1.12
43,680.00
43,680.00
39,000.00
1.25
48,750.00
92,430.00
39,000.00
1.40
54,600.00
147,030.00
39,000.00
1.57
61, 230.00
208,260.00
39,000.00
1.76
68,640.00
276,900.00
businessman truly wants a machine, hes not going to care very much whether it
costs is higher.
In this study, the proponents got the total expenses invested for the materials,
data gathering, consultation and documentation as well as the other expenses
used while doing the proposed study. The total cost of their expenses amounted
to Php94, 000.00. Development of the cost-benefit analysis tool turned out to be
beneficial in both intended and unexpected ways.
CHAPTER V
CONCLUSION AND RECOMMENDATIONS
This chapter presents the conclusions and the recommendations of the
proponents based on the results of the study.
Conclusion
After this project study, the proponents concluded that the project study
VENDOBOT: Automated Soda Vending Machine can be a great help to users by
giving them access on buying sodas without even hiring a saleslady. Such design
will lessen human resource thus maximizing the business opportunity to boost
profit generation.
With this, the following conclusions were drawn:
1. The developed automated vending machine was designed and
assembled an automated soda vending machine with robotic arm;
2. The designed machine was developed a system with payment-related
transaction module capable of accepting and validating bill and coin
denominations and dispensing of excess payment;
3. The machine was designed and developed an interface that allows
user to choose from 3 different variants of sodas and their respective
sizes;
4. The vending machine was developed a machine that accurately
dispenses selected soda; and
BIBLIOGRAPHY
BOOKS
Albano, J., et al. (2003) IOT Microcontroller. All is well Publishing Inc
Beynon, G. (2005) Engineering Engines. APC Group Publishing.
Balica, M. (2015) Learning Phyton. Cambridge University.
Canlas, E., et al. (2005) Beyond the Screens. Albatross Inc
DeNardis, L. (2008) Information Technology in Theory. Cenage Publishing.
Fisher, J. (2002). Elite Kitchen. Royal Media Publishing Inc.
Johnson, C.D. (2002) Process Control Instrumentation Technology (5th Edition).
New Jersey: Prentice Hall, Inc.
Maloney, T. J. (2003) Modern Industrial Electronics (5th Edition). New Jersey:
Prentice Hall, Inc.
Manuever, J. (2011) Bill Acceptor Manufactures. Albatross Inc
Morley, C. et al. (2008) Serve it Thru Machine. Universal-Publishers
Nagayo, B. (2007) Modern Business Process Automation..Springer Science &
Business Media
Nebojsa, B. (2000) The Art of Programming. Prentice Hall, Inc.
Stewart, J. (2011) Soda Vending Machine.
Stern, E. (2004). Slot Machine Replacement. Eagle Publishing UK.
Wai Kai Chen. (2007).The Electrical Engineering Handbook 2005. Academic
Press
Electronic References
Ernie Smith (2015). The Advent of vending Machine Goes Back to the 1st
Century. Retrieved from http://www.atlasobscura.com/articles/thehistory-of-vending-machines-goes-back-to-the-1st-century
Staple (2015). Robotics Mechanism as used in Automated Vending Machine
http://science.howstuffworks.com/robot2.htm
Johnson (2015). Review Exploring Various Use of Robots
http://www.robotobibok.com/review-exploring-various-uses-robots.html
Dsnoell (2014). The Use of Raspberry Pi and Arduino Microcontroller in an
Automated Vending Machine https://blog.arduino.cc/2016/06/29/venduinois-a-arduino-vending-machine/
Pinili (2010) Development of Vending Machine with Prepaid Payment Method
http://umpir.ump.edu.my/193/1/DEVELOPMENT_OF_VENDING_MACHIN
E_WITH_PREPAID_PAYMENT__METHOD.pdf
ALYUSI (2008) The History of the Industrial Robot
http://liu.diva-portal.org/smash/get/diva2:316930/FULLTEXT01.pdf
APPENDICES
APPENDIX A
Screenshots (Hardware)
APPENDIX B
Screenshots (System)
APPENDIX C
SAMPLE SURVEY QUESTIONNAIRE
Name:
Date:
Instruction: Please evaluate the robotic application hardware by using the given scale
and placing a checkmark () under the corresponding numerical rating.
Numerical Rating
Equivalent
5
Excellent
4
Very Good
3
Good
2
Fair
1
Poor
5
Indicators
A.Functionality
1. The overall components are
2.
3.
4.
5.
Signature of Respondent
APPENDIX D
VENDOBOT: Automated Soda Vending Machine
67
APPENDIX E
GANTT CHART
Table of Activities
Week
1
Week
2
Week
3
Week
4
Week
5
Week
6
Week
7
Week
8
Week
9
Week
10
Week
11
Searching a Company
Approval of WIS
Initial Investigation and
Data Gathering
1. Interview
2. Gathering of Documents
3. Observation
4. Information Research
Library
Internet
Distribution of Work
Assignment
Abstract
Acknowledgement
Table of Contents
INTRODUCTION
Background of the Problem
Overview of the Current
State of Technology
Project Rationale
PROJECT DESCRIPTION
Problem Statement
Proposed Research Project
General Objectives
Specific Objectives
Scope and Limitations
Methodology
PROJECT MANAGEMENT
Calendar of Activities
Description of
Activities
Gantt Chart of
Activities
Resources
Hardware
Software
APPENDICES
Work Assignment
Letters
Transcript of Interview
APPENDIX G
APPENDIX F
VENDOBOT: Automated Soda Vending Machine
70
WORK ASSIGNMENTS
Dianna
Nyleen
Maria
Clarissa
Aaron
APPENDIX F
RESUME
Catapang, Aaron L.
San Juan, Batangas City
0908 957 7572
aaroncatapang@yahoo.com
OBJECTIVES:
To be able to enhance my skills and knowledge. I help the company
toward to improvement.I am willing to spend long hours within to finish the assign
task need.
Educational
Qualification
Vocational
TESDA
Computer System Service (NCII)
2015
High School
Joseph Marelo Institute
2012
Curricular
Activities
Oct 2015
Auditor
Unified Network of Infotech Experts (UNIX)
2016
of Information Technology
Seminars
Attended
Batangas
Information
Conference
Jan 30, 2016
SM City Lipa
Ayala Highway, Lipa City
Technology
Students
H@CKIN KA NA LANG
February 6, 2016
Lipa City Hall AVRoom
Maraouy, Lipa City
#GamePaMore
February 26, 2016
University of Batangas
Batangas City
Undergraduate
Research
Paper
Tour
Laguna Tour
Region IV A CALABARZON
May 2015
Date of Birth
Personal
Gender
Male
Details
Religion
Roman Catholic
Place of Birth
Batangas City
Civil Status
Single
Citizenship
Filipino
Language
Tagalog, English
Skills:
Programming, Photo editing ,Video editing,
Interest:
CATAPANG, AARON L.
OBJECTIVES:
To be able to enhance my skills and knowledge. I help the company
toward to improvement.I am willing to spend long hours within to finish the assign
task need.
Vocational
TESDA
Computer System Service (NCII)
2015
High School
Masaguitsit-Banalo National High Scholl
2012
Class Secretary
Extra
BSIT 311
Curricular
2014
Activities
Seminars
Attended
of Information Technology
Batangas
Information
Conference
Jan 30, 2016
SM City Lipa
Ayala Highway, Lipa City
Technology
Students
H@CKIN KA NA LANG
February 6, 2016
#GamePaMore
February 26, 2016
University of Batangas
Batangas City
Undergraduate
Research
Paper
Trainings
Tour
Laguna Tour
Region IV A CALABARZON
May 2015
Personal
Date of Birth
Details
Gender
Female
Religion
Roman Catholic
Place of Birth
Batangas City
Civil Status
Single
Citizenship
Filipino
Language
Tagalog, English
Skills:
RESUME
EDUCATION
EXTRA CURRICULAR
Tertiary
2012- Present
Westmead International School
Alangilan, Batangas City
Bachelor of Science in Information Technology
Secondary
2011-2012
Batangas National High School
Batangas City
Organizational Affiliation
President
Unified Network of InfoTech Experts
2014-2015
Westmead International School
Secretary
Unified Network of InfoTech Experts
2013-2014
Westmead International School
55
SEMINAR ATTENDED
Go Negosyo Expo
World Trade Center,
Pasay City
March 6, 2015
PERSONAL
BACKGROUND
Date of Birth
February 17,1996
Place of Birth
: Muntinlupa, Alabang
Civil Status
Single
Height
Weight
52
Citizenship
Filipino
Religion
Catholic
Languages
tagalong
English and
__________________
DIANNA MARIE B. MANALO
Applicant
RESUME
NYLEENDALE DE TORRES
Balagtas,Batangas City
0908778441
Nyeleenpoxtx17@yahoo.com.ph
CAREER OBJECTIVE:
To be a part of a growing company where I can share and apply all the
knowledge I am acquiring in college and to gain new skills necessary for human
development.
EDUCATION
SEMINAR ATTENDED
Tertiary
2012- Present
Westmead International School
Alangilan, Batangas City
Bachelor of Science in Information Technology
Secondary
Batangas High National High School
CIA
PERSONAL
BACKGROUND
Date of Birth
Sex
Female
Religion
Roman Catholic
Civil Status
Single
Citizenship
Filipino
Languages Spoken
Filipino, English,
__________________
NYLEEENDALE O. DE TORRES
Applicant