Professional Documents
Culture Documents
com
http://www.replacement
PHYSICAL POTENTIAL
The nature of our mission also requires men who are physically fit and
capable in every environment, especially the water. We will teach you how
to be a SEAL, but only you can bring the absolute dedication and drive to
wear the trident and be considered one of the elite.
WWW.SEAL.NAVY.MIL
OR CALL
1-888-USN-SEAL
TO SPEAK WITH A SEAL TODAY
GETTING STARTED
disc tray
open button
usb connectors
controller port 1
controller port 2
Note:
SO
Navy S COM U.S.
EA
Combin Ls:
ed Ass
ault
must b
e
over a played
broadb
and
intern
et
connec
tion
(DSL,
ca
or hig ble modem,
her sp
eeds).
L2 BUTTON
R2 BUTTON
L1 BUTTON
R1 BUTTON
DIRECTIONAL
BUTTONS
BUTTON
BUTTON
SELECT BUTTON
ANALOG MODE BUTTON
START BUTTON
RIGHT ANALOG STICK
(R3 button when pushed down)
BUTTON
BUTTON
MENU CONTROLS
Navigate menu/Highlight men
u item
Select highlighted menu item
Previous screen/Return to Main
Open Start Menu/Pause Gam
e
TacMap
Voice Chat (with headset)
Menu
directional buttons or
left analog stick
x
t
w
q
c (hold) + voice
c (tap)
directional buttons or
left analog stick 1/2
x
directional buttons or
left analog stick 1/2
x
d
directional buttons 1/2
x
q
c (tap) + directional
buttons or left
analog stick
CHARACTER
MOVEMENT
AND ACTION
S
Move ch
aracter
Aim we
apon / lo
ok
Change
posture
: stand
Change
posture
: crouch
Change
posture
: hard d
rop (pro
ne)
Jump
Peek aro
und corn
er
Fire / th
row / de
ploy we
Toggle p
apon
rimary
/ secon
Toggle w
dary we
eapon fi
apon
ring mo
Reload
de
weapon
Execute
Team C
omman
Execute
d Action
TCA: Fo
(TCA) ic
llow / H
on
Activate
old Pos
Special
ition
A
ction ico
Toggle S
ns
pecial A
ction ico
ns
Toggle p
erspecti
ve: 3rd
weapon
pe
scope/t
hermal/ rson, 1st pers
Swim
on,
NVG
Submerg
e / Resu
rface (w
hile
left ana
log stick
right an
alog sti
ck
soft tap
t
hard tap (from crouch)
or
t (from
prone)
soft tap
t (from
prone)
stand o
r
hard tap
t (from
stand)
crouch
or
s
directio
nal butt
ons 4
r
/3
l (ta
p)
. (hold
)
f (hold
)
, (ta
p)
, (ho
ld)
x (hold
)
x (hold
) + direc
tional
buttons
4/3
, then
release
directio
na
(multip l buttons 1 / 2
le taps)
left ana
log
submerg stick (also wh
ile
ed)
t (tap)
l (when driving)
t (when driving)
left analog stick
(when driving)
right analog stick
(when operating
mounted weapon)
right analog stick
Accelerate
Reverse
Brake
Steer
Aim weapon
Look
Fire weapon
m
Change seats with tea
Reset Camera
x (standing next to
vehicle and Special
Action icon appears)
r (when driving)
member
r (when operating
mounted weapon)
directional buttons
4/3
f (click down)
swimm
Note:
ing)
While
sw
using
weapon imming or
submer
s. Als
next t
ge
o, whi
o
le sub d, charact
charac the charac
ers ar
merged
te
ter wi
e
,
ll aut r's name.
When t a breath m restricted
omatic
eter w
f
he air
ally r
ill ap rom
esurfa
m
e
Cycle th
t
er is
ce.
rough te
deplet pear
ammate
ed, th
e
s
during o
nline
play
Change
/ Custom
ize wea
(compe
titive m
p
ultiplaye on during onli
ne play
r only)
directio
nal butt
ons
4/3
(after yo
u are ou
of actio
n, or as
t
a specta
d (aft
tor)
er you a
re
out of a
ction)
THE COMMANDS
ultimately
er, your success in missions will
As the SEAL teams squad lead
. Utilizing the array of
team
a
as
s
work
d
squa
your
depend on how well
Ls: Combined
osal in SOCOM U.S. Navy SEA
tactical commands at your disp
e commands can
Thes
ival.
surv
s
team
your
Assault is essential to you and
(or a USB
mands via the SOCOM headset
be issued using both voice com
button controls.
ugh
thro
and
2)
ion
Stat
Play
headset for
ion2 to issue
or a USB headset for PlayStat
You will need a SOCOM headset
and intel
ds
man
com
ive
rece
and
team
voice commands to your SEAL
le player missions.
updates from SOCOM during sing
team, first press
To send a voice command to your
u. Say the
Men
d
man
Com
Team
c to open the
Note: To conduc
on the menu out loud
t
2-way
command exactly as it appears
Voice
.
them
with
ble
conversations
until you become comforta
without bringing up the
with other
commands can also be given
players during
gameplay, press and
ng
Duri
u.
Men
d
man
Com
Team
set,
Onl
head
ine Games,
the
turn on in
hold c until you hear the mic
see Online
se c.
relea
then
and
ded,
inten
as
d
Communication,
say the comman
command issued will
pg. 27, for
When executed correctly, the
of
iver
rece
the
and
en,
inf
scre
ormation on
appear at the top of the
headset usage
you. A command
in
the command will sound off to
mul
a
tip
with
layer.
en
spok
nts
consists of three basic compone
ne.
micropho
normal voice into your headset
DING.
MAN
COM
ARE
YOU
1. SAY WHO
d and the
This is the first part of a comman
onscreen.
first menu you see displayed
ting an
Say FIRETEAM if you are direc
order to all three members.
issue an order
Say BRAVO if you intend to
o Element.
Brav
of
bers
mem
two
to only the
Jester to
Say ABLE 2 if you want only
take action.
Killjoy to
Say BRAVO 1 if you want only
n.
actio
take
Simple to
Say BRAVO 2 if you want only
take action.
2.
3.
2.
3.
LISTENING
You will hear three types of communication during single player games.
COMMAND LIST
a
ving the order, you can then issue
Once youve chosen who will be recei
.
ands
comm
al
tactic
and
ion
posit
,
variety of movement
) to
commands to send team member(s
You can use movement and position
at a specific location. To execute a
thing
some
to
them
alert
or
ion
a posit
button control, position the crosshairs
movement or position command by
t the element you are directing and
selec
and
est
inter
on the destination of
and Menu c. If using voice
Comm
Team
the
the desired command from
by the command. For example,
ed
follow
commands, say the element name
ion and issue the command
locat
a
rd
position your crosshairs to point towa
TO.
OVE
BRAVOM
MOVE TO
by your
SEALs move to location designated
crosshairs.
COVER TARGET
FOLLOW
HOLD POSITION
TAKEDOWN
Crosshairs on HOSTILE ENEMY:
Engage enemy target until it has been eliminated.
RIFLE BUTT
Engage enemy target with close quarters combat until it
has either
been eliminated or has surrendered.
INTIMIDATE
Subdue enemy target using non-lethal force until it has either
been
eliminated or has surrendered.
RESTRAIN
Crosshairs on NON-COMBATANT:
Restrain the target.
MOUNT
STEALTH TO
OVERWATCH
y flashbang
Teammate(s) will open a door, deplo
the
on
area
the
clear
and
des,
grena
other side.
DISMOUNT
Dismount the vehicle (if not already dismounted).
DEFUSE
Crosshairs on LIVE EXPLOSIVE (ie, bomb)
Defuse the explosive.
ESCORT
Crosshairs on ESCORTEE
Escortee will follow intended target.
COMBAT COMMANDS
Combat commands can be executed either through the Team
Command
Menu c or using voice commands. For example, BRAVO
FIRE AT WILL.
FIRE AT WILL
SEALs will fire on any enemy encountered.
HOLD FIRE
SEALs will hold fire until fired upon or otherwise instruct
ed.
DEPLOY
The specified team member(s) will deploy ranged explosiv
es at the
location designated by your crosshairs. The choice of items
will
appear in the submenu.
11
10
MOVE TO (tap ,)
Bravo will move to where your crosshairs are pointed.
FOLLOW (hold ,)
The Fireteam will follow your lead; taking up the same posture as you.
MOUNT (vehicle)
Order teammates to mount a vehicle or turret.
ESCORT (escortee)
When traveling with an escortee who needs
protection, give this command to Bravo and
they will bring the escortee with them while
following additional commands, if issued.
TAKEDOWN (enemy)
The Fireteam will engage an enemy target
until it has been eliminated.
MAIN MENU
CREATING A PROFILE
ct a
Note
t first create a profile. Sele
Before playing, you mus
SPEC : The
profile, then use the
a
te
n
crea
to
x
ss
pre
appe TER wil ame
login slot and
r your Profile name.
defa ar as l
on-screen keyboard to ente
t
and
the directional buttons
name ult pro he
Highlight each letter with
choo , but file
firm your choice. When
you
press the x button to con
the se to
can
re
t ENTER and press x. A
p
youre finished, highligh
pres rofile name
ht
hlig
Hig
file.
pro
r
you
s
b
e
sav
i
to
y
you
n
ask
g
prompt will
s.
e information on using
Yes and press x. For mor
ine
Onl
see
rd,
boa
the on-screen key
In the future, you will
Communication, pg. 27.
from this menu.
be able to load your profile
game.
Begin a new single player
CONTINUE CAMPAIGN
Ls: Combined
ed SOCOM U.S. Navy SEA
Resume a previously sav
Assault campaign.
to save your progress
es, you will be prompted these intervals, select
at
Note: In single player gam
save
To
.
sion
mis
ful
cess
manually after each suc e is a preexisting checkpoint already saved, you
ually saved checkpoints
Yes at the prompt. If ther
plete the save. The man
must overwrite it to comthe Main Menu.
can be reloaded here in
INSTANT ACTION
a,
and select the tactical are
completed mission map
Deploy into a previously
ty of your quick game.
mission type, and difficul
13
12
MISSION
REDEPL
OY
Replay a
p
difficult reviously comp
leted m
y level.
ission. Yo
u will be
able
TRAININ
G
Play thro
ugh the
training
mission
s to learn
MULTIPLAYER
Once yo
uh
games h ave created a p
rofile, yo
ere.
u can
ONLINE
the basic
setup or
join
PROFILE
e options.
stats and change gam
ws you to view your
The Profile Menu allo
to choos
e the
controls
.
multipla
yer
Connect
to the In
ternet to
Assault
play SOC
Online.
You mus
cable m
t be con OM U.S. Navy S
odem or
nec
EALs: C
higher s
Online G
omb
peeds) in ted via broadba
ame, pg
nd servic ined
. 29, for
order to
e
more in
p
la
y
o
n
formatio
line. See (either DSL,
LAN
n.
Playing
the
Play ove
ra
player m local area netw
ust have
o
installed rk through an E
PlaySta
tion 2) o
thernet
n their P a network adap
c
internal
layStati
tor (Eth onnection. Each
network
o
ernet/m
n
adaptor
2 system
have a c
ode
(Ethern
opy of S
et/mode , or use the Pla m) (for
OCOM U
m) (for P
yS
.S. Navy
layStati tation 2 with
SEALs:
on 2), a
Combin
s well a
ed Assa
s
ult.
CAREER STATS
paign
eer stats. Your Cam
and instant action car
ion stats
Act
t
tan
Ins
r
you
View your campaign
while
n based by mission
stats
dow
ed
bin
ken
bro
Com
are
The
ts
sta
l area.
on mission and tactica
ant action completion
nst
can be sorted based
n/i
aig
mp
(ca
ts
yer career sta
displays a list of pla
ts, and team stats).
e played, combat sta
percentage, total tim
EXTRAS
ras
View and select ext
ed in the game.
that you have unlock
CROSSTALK
ween
Synchronize data bet
ALs:
SOCOM U.S. Navy SE
SOCOM:
Combined Assault and
eteam
U.S. Navy SEALs Fir
ayStation
Bravo 2 for PSP (Pl
ting
ple
com
By
Portable).
in either
Crosstalk objectives
onizing
game and then synchr
can affect what
your saved data, you
Alter missions
er teams missions.
happens on the oth
h games! Unlock new
bot
for
ns
apo
we
2!.
events and unlock new
ALs Fireteam Bravo
SE
vy
Na
.
SOCOM: U.S
character skins for
OPTIONS
Set game options.
II Surround Sound
DOLBY PRO LOGIC
STEREO, MONO or
et
S
UT
TP
OU
D
SOUN
.
ion or sound system
to match your televis
ound music.
kgr
bac
the
et the level of
MUSIC VOLUMES
nd effects.
et the level of the sou
SOUND VOLUMES
ken words.
spo
et the level of the
DIALOG VOLUMES
dset.
hea
et the level of the
HEADSET VOLUMES
nes.
sce
et the level of the cut
MOVIE VOLUMES
s.
to
s original setting
AUDIO OPTIONS
14
15
MISSION MENU
The Mission Menu is where you can choose a mission, get mission details
and objectives, view intel dossier information, arm your team, and start
your mission. While in the Mission Menu, use the directional buttons or the
left analog stick to toggle between options, press x to select, and press t
to go back to a higher set of options or the previous page.
VIDEO OPTIONS
ge.
htness of the screen ima
BRIGHTNESSSet the brig
SCAN (480p) to match
E
SSIV
GRE
ERLACED or PRO
VIDEO MODESet to INT
your television.
EEN to match your
FULL SCREEN or WIDE SCR
DISPLAY MODESet to
television.
ON / OFF.
HEAD BOBTurn head bob
left analog stick or
st screen position. Use the
SCREEN POSITIONAdju
confirm.
to
x
ss
pre
and
en
e the scre
directional buttons to mov
settings.
et Video Options to original
RESTORE DEFAULTSRes
B) (for PlayStation 2).
ons to a memory card (8M
CHANGESSave your opti
CONTROL OPTIONS
n function ON / OFF.
VIBRATIONTurn vibratio
ist ON / OFF.
AIM ASSISTTurn aim ass
era control.
NORMAL and INVERT cam
PITCHSelect between
OTER, SCOUT,
ct between PRECISION SHO
CONTROL SCHEMESSele
schemes.
trol
con
TY
LEF
and
SURE SHOT
COMMANDO, FROGMAN,
L and CUSTOM
n RECRUIT, SAILOR, SEA
PRESETSSelect betwee
control presets.
. Note: this can only be
look speed of the camera
LOOK SPEEDAdjust the
set.
pre
TOM
CUS
the
g
adjusted by first choosin
irs accelerate from
how quickly the crossha
ACCELERATIONAdjust
sted by first choosing
adju
be
only
can
Note: this
stationary to full speed.
the CUSTOM preset.
right analog stick
amount of movement the
DEAD ZONEAdjust the
this can only be
e:
Not
e.
shairs begin to mov
requires before the cros
set.
pre
TOM
CUS
the
g
adjusted by first choosin
inal settings.
et Control Options to orig
RESTORE DEFAULTSRes
ory card (8MB) (for
e your options to a mem
ACCEPT CHANGESSav
PlayStation 2).
16
MISSION SELECTION
Select which mission you wish to deploy into.
ARMORY
Your team is already armed with default weapons. However, you can
review or change weaponry and equipment for any fireteam member here.
Change weapons and items for a single SEAL element or the entire team.
1. Select a SEAL.
2. Select your primary weapon (rifles, machine guns, shotguns or
SMGs), secondary weapon (pistols) and equipment (includes
grenades, ammo, mines, explosives and rocket launchers).
3. Highlight a weapon or equipment slot using the left analog stick or
directional buttons and press x to select it. Once selected, press
the left analog stick or directional button 4 / 3 to display
weapon/equipment choices. Press x to select the displayed
weapon/equipment.
LOAD METER
As you select weapons and equipment for your SEALs, be
mindful of the yellow Load Meter at the bottom of each
Not
SEALs inventory. Each item in the armory will add
e
pre : You
s
different amounts of weight to your SEALs load and
tog s q can
g
increase the Load Meter. When the Load Meter enters
INF le WE to
O a
APO
mor
n
the red, your SEAL has gone over the optimal weight
e a d lea N
wea
rn
limit. While you can still continue on with the mission
pon bout
/
e
fun
cti equipm ach
regardless of load weight, an overloaded SEAL will
ent
ona
lit
lose movement speed and maneuverability.
y. s
4. Press t to save your selections and return to
the Armory character selection.
5. Select FIRETEAM to review the load out of the entire fireteam.
Note:
Press
when
ing s
s
SEAL electing
a
will
resto
the d
re
e
weapo fault
ns.
17
BRIEFING
A summary of the mission at hand, including
background and local weather, is given here.
MISSION INFO
A listing of primary mission objectives will
be displayed here. These objectives appear in the
order that they should be executed. You will be notified of
additional objectives by SOCOM when you are in the field as they
become necessary.
INTEL DATABASE
Intel pertinent to the main objective of each mission is compiled in this
dossier. The dossier includes threat assessment, satellite imagery,
weapon schematics, terrorist and V.I.P. profiles, and maps of the op area.
DEPLOY
When youre ready to start the mission, press x.
CROSSHAIRS/WEAPON
RETICLE
COMPASS
Located in the top right
corner of the screen, use
the compass to keep
your bearings and for nav
igating the environmen
t.
You are always in the
center of the compass.
North is indicated by
the letter N on the com
pass.
VEHICLE POSITION
If you have mounted a veh
icle, an image will appear
on the left side of the
screen displaying you and
your teammates seating
positions. The orange
dot is you while all your
teammates show up in
blue. Switch seats with
teammate by pressing the
a
directional 4/3 button
s.
18
19
or item close
screen, when an immediate task
Located along the bottom of the
can be
and
ar
appe
will
icon
ial Action
by needs attention, an orange Spec
on, see Special Actions, pg. 22.
mati
infor
more
For
.
x
sing
executed by pres
ICON
TEAM COMMAND ACTION (TCA)
indicates
m of the screen in blue. This icon
The TCA icon is located at the botto
. For
,
s
pres
you
when
team
your
by
the command that will be executed
12.
pg.
ns,
mand Actio
more information, see Team Com
mation
er of the screen, the status infor
Located in the bottom-right corn
member. Each team
team
each
of
th
heal
and
ity
displayed includes current activ
e. When a
green bar underneath their nam
members health is shown by the
bar depletes
the
n
Whe
gray.
with
fill
ease and
SEAL is injured, the bar will decr
his health bar is replaced with a
and
ted
acita
incap
is
SEAL
the
completely,
he is revived
n the black bar depletes before
rapidly declining black bar. Whe
to finish the mission.
able
er
long
no
is
ber
mem
with a medkit, the team
WEAPON
in the bottom
and ammo info will be displayed
Your currently equipped weapon
o, the fire
amm
d
loade
of
unt
des the amo
left corner of the screen. This inclu
left.
s
azine
mag
rve
rese
of
mode, and number
CONCEALMENT INDICATOR
ed by a
a concealment indicator represent
You and your teammates each have
mely visible
extre
are
you
n
Whe
ator.
indic
activity
vertical bar to the right of your
ealment
r and shadow to increase your conc
the indicator turns white. Use cove
being the lowest visibility to
black
with
er,
dark
turn
will
and the indicator
or teammates
turns red is when the player and/
enemies. The only time the bar
is spotted by the enemy.
SPECIAL EQUIPMENT
wounded or
inventory, point crosshairs at a
MEDKITS: With a medkit in the
are
or revive. Keep in mind that there
heal
to
x
s
pres
and
mate
downed team
ges have been used, the
char
all
Once
kit.
med
the
for
only so many charges
medkit can no longer be used.
a
in the inventory, point crosshairs
AMMO PACKS: With an ammo pack
o. Keep in
amm
their
nish
reple
to
x
s
pres
teammate who needs ammo and
all charges
y charges for the ammo pack. Once
mind that there are only so man
.
longer be used
are used, the ammo pack can no
20
TACMAP
USING THE TACMAP
YOUR POSITIONS
Specters position appears on the map as a small orange square with a
white view cone extending in the direction he is oriented. Jester and Bravo
Element appear as blue squares.
NAV POINTS
Nav Points mark key locations within the op area.
STRUCTURES
Move through the op area using these as navigational aids.
Note:
G
trian old
gl
locat es are th
e
ion/p
ossib
locat
le
io
objec n of the
ti
trian ves. Red
gl
guide es help
y
the T ou throug
h
AC
pinpo MAP by
intin
g
acces
s
other routes to
objec
t
that
are o ives
n
anoth
er ma
p.
21
OBTAIN WEAPONS
useful
Downed enemies may have
cial
weapons or ammo. Use Spe
your
Action icons to exchange
you
current weapon for the one
for
pick up. A Rifle Icon appears
Pistol
primary weapons and the
ry
Icon appears for seconda
weapons.
PICK-UP ITEMS
s of
Point the crosshairs at item
l to your
interest. They may be vita
the
mission and you may have
option of picking them up.
MOUNT/DISMOUNT
used to
This Special Action icon is
cles and
mount and dismount vehi
stationary gun turrets.
SPECIAL ACTIONS
During your game, Special Action icons will appear at the bottom of the
screen when some immediate task or item is close by. For example: if there
is a rifle next to a fallen enemy, a Special Action icon appears giving you the
option to pick it up.
22
SATCHEL CHARGE
that
When the mission requires
ge for
you position a satchel char
.
demolition, this icon appears
DISABLE RADIO
ions
Disable enemy communicat
by destroying their radios.
RESTRAIN
or a
An enemy may surrender
d to
rescued hostage might nee
be tied up for transport.
N
FOLLOW / HOLD POSITIO
ition
Pos
Hold
or
ow
Foll
The
your
Icons appear when you aim
er your
crosshairs at a person und
the
protection. Press x to give
d.
person the selected comman
OPEN/CLOSE DOOR
face a
This icon appears when you
door that is unlocked.
OPERATE
ff
Use this action to turn on/o
erators.
gen
er
pow
like
ent
ipm
equ
CARRY BODY
enemy
Avoid discovery by hiding
es.
bodies or downed teammat
DEFUSE
device.
Defuse the live explosive
CLIMB UP/DOWN
ll
Certain items, such as sma
climbed
ledges and ladders can be
when this Special Action icon
appears.
LADDER SLIDE
Slide down a ladder for
quick descent.
RIFLE BUTT
an
This option appears when
giving
enemy is at arms length,
him
you the opportunity to nail
.
with the butt of your weapon
PLACE C4 CHARGE
Place a C4 charge.
MEDKIT
ned
Approach a wounded or dow
rs at him
SEAL point your crosshai
ve.
and press x to heal or revi
RESTORE AMMO
needs
Approach a teammate that
rs at
ammo, point your crosshai
h
him and press x to replenis
their ammo.
KNIFE KILLS
This icon appears when you
behind
approach an enemy from
who is not aware of you.
Warn
i
are ng: th
e
o
char nly so re
ges
medk
for many
i
the
pack t and
am
. On
char
ce a mo
ges
l
used
have l
,
been
long packs
ca
er b
e us n no
ed
23
MISSION FAILURE
Your mission will be conside
red a failure under the follo
wing conditions:
You are incapacitated.
(single player only)
A mission critical cha
racter, such as a hostage
or escortee, is killed.
A mission critical targ
et escapes.
You abort a mission.
All three of your SEA
L teammates are incapac
itated.
(single player only)
The entire fireteam is
incapacitated. (co-op only
)
A surrendered or rest
rained enemy is killed.
24
1.
2.
25
3.
4.
If you change your mind about a setting, press the directional button
4 to return to the previous screen or c to return to the Network
Configuration main menu.
5.
8.
ONLINE COMMUNICATION
All
Channel 1
Channel 2
On / Off
Note: SOCO
M
U.S. Navy
SEALs: Co
mbined
Assault is
designed
to
conduct 2way
conversati
ons
with othe
r
players du
ring
Online Ga
mes.
1.
Note:
the m In CO-OP
i
alway c is
s
there on so
need is no
t
butto o press
a
n
Also, to talk.
playe all CO-OP
rs ar
the s
e on
a
chann me voice
el.
26
27
9.
2).
(8MB) (for PlayStation
e to
Be sur
to the Internet (you
t
nec
con
Note:
to
or
n
w
2. Select Login
o
d
figuration).
write
r
must have a Network Con
er you
rememb . Lost
screen, select a
d
ION
r
ECT
o
SEL
w
SE
s
VER
s
pa
nnot
3. On the UNI
rds ca
SOCOM U.S. NAVY
passwo eved by
Universe to connect to
i
r
AULT Online.
be ret sumer
SEALs: COMBINED ASS
on
SCEA C . If you
en name and
scre
a
s
er
Ent
e.
Nam
ervice
S
4. Select Player
our
SWORD, enter a
lose y , create a
select ENTER. Select PAS
rd
ER.
passwo er Name
password, then select ENT
Play
w
e
for
n
n
dow
te
ssword
en prompted to wri
and Pa lay.
5. Select CONNECT. Wh
p
.
x
ss
e
pre
n
,
i
info
l
on
name and password
(8MB)
save to a memory card
6. When promptedto
e
sav
to
ct YES if you want
(for PlayStation 2), sele
Password. This is highly
your Player Name and
recommended.
ct
R AGREEMENT and sele
7. Please read the USE
s.
term
the
ACCEPT if you agree to
you have selected is
8. If the Player Name
Note: You mu
mpted to register
st
agree to th
available, you will be pro
to
x
e
ss
pre
and
terms of th
that name. Choose "YES"
e
e. If you receive an
USER AGREEM
register that Player Nam
ENT
to connect
means that
it
r,
erro
rd
swo
pas
t
to
incorrec
SOCOM U.S.
istered that Player
Navy
someone has already reg
SEALs: Comb
.
one
new
ined
a
ct
sele
st
Assault.
Name and you mu
FAST LOGIN
Once a Network Configuration and online profile have
been created and saved to a memory card (8MB) (for
PlayStation2) FAST LOGIN will become available on the
Title Screen. When FAST LOGIN is selected, the most
recently used Network Configuration will automatically
be selected, logging you directly into the SOCOM
Universe Screen. Press c to select FAST LOGIN while
on the Title Screen.
Note: Fo
r PPPoE
Users:
Please
note
that FA
ST LOGI
N uses
your la
st edit
ed or
created
ne
connecti twork
on to at
to conn
tempt
ect for
onli
play. If
you last ne
created
a
connecti LAN
on
LOGIN wi , FAST
ll fail
connect.
to
You can
correct
this is
sue by
creating
or edit
PPPoE co
in
nfigurat g a
ion
instead
of LAN;
LOGIN wi
FAST
ll then
connect
correctl
y.
CO-OP GAMEPLAY
The new 4-player cooperative gameplay feature of the SOCOM U.S. Navy
SEALs: Combined Assault allows you to play cooperatively with 3 other
players online or through LAN and tackle Campaign missions or dynamically
generated Instant Action missions.
CAMPAIGN: Join with your friends and play through SOCOM U.S. Navy SEALs:
Combined Assault campaign, experiencing the same missions and story
elements as the single player game. Your mission progress determines what
campaign missions you can join. There are three Operations in the
campaign story. You can join campaign missions of players who are in the
same Operation of the story that you are in. Also, your progress from the
single player campaign carries over to the cooperative online campaign and
vice versa. If you reach the second Operation in single player, you can join
second Operation cooperative campaign missions online.
28
29
CLASSIC GAMEPLAY
BREACH: SEALs attempt to break through barriers and destroy key targets
in a mercenary stronghold. Mercenaries use their fortifications to prevent
the SEAL incursion.
,
oyed, or all of the Mercenaries killed
If both of the cargo vehicles are destr
les makes it
vehic
ed
-load
cargo
the
of
one
the SEAL team wins. If at least
wins.
through intact, the Mercenary team
DEMOLITION: Find the bomb and blow up the opposition headquarters. Get
hold of the bomb and become the hunted as enemy troops try to eliminate
you and your team before their base is destroyed. Lose the bomb and you're
now on the defensive. Plant the bomb in the enemy base and prevent it from
being defused by the enemy until it blows up.
SUPPRESSION: This is a pure fight to the death between SEALs and
Mercenaries with a set time limit. The winner has the most teammates left
standing. Suppression maps may be set to respawn and players will
instantly come back to life after being killed to rejoin the fight.
ESCORT: Key personnel need to be moved to a secure location. SEALs win
by getting at least two VIPs to the extraction zone or eliminating all the
Mercenaries. Mercenaries win by eliminating at least two VIPs, preventing
the SEALs from extracting the VIPs, or by eliminating all the SEALs.
EXTRACTION: This is a hostage situation. SEALs win by eliminating all the
Mercenaries or by escorting at least two hostages to the extraction zone.
Mercenaries win by eliminating all of the SEALs. If the Mercenaries eliminate
a hostage, it counts as a rescued hostage for the SEALs. If the Mercenaries
prevent the extraction of the Hostages, the round results in a tie.
CONTROL: This is all about territory and control. You must be the first team
to plant a beacon at each of the control points across the op area. Once a
beacon is planted, the enemy cant take it away, but they also can plant a
beacon at each control point. The team that is able to place beacons at all of
the control points first, wins.
CONVOY: The Mercenary team must guide a convoy across enemy territory
and through a series of blockades to the cargo loading zone. They will have
to pick up cargo and continue through another set of blockades
to make it out alive. It's up to the SEAL team to stop the convoy.
30
d
active games. Once you have picke
BRIEFING: Choose from rooms with
GAME menu.
JOIN
the
to
move
lly
atica
autom
a room, you will
the list. Highlighting a game will
JOIN GAME: Join a specific game from
right side of the screen.
the
on
etc.)
show the details (game type,
. You choose the settings!
CREATE GAME: Create a custom game
Spectate to simply sit back and
se
SPECTATE: Not up for playing? Choo
watch the fun.
the type
FILTERS: Set your preferences for
for you to join.
of games displayed
31
ADVANCED OPTIONS
options are only for
This section contains more gameplay options. These
use in searching for Classic games:
game or games with
FRIENDLY FIRE: You can choose to search for any
Friendly Fire specifically enabled or disabled.
ED ASSAULT will
WEAPON MODES: SOCOM U.S. NAVY SEALs: COMBIN
r, if you only want to
default to games with all weapons enabled, howeve
here.
play with a certain kind or set, you can set that filter
s.
Vehicle
g
VEHICLES: Filter games by enabling or disablin
night (NIGHT).
at
or
(DAY)
TIME OF DAY: Choose to play a game at noon
AUTOPLAY A
ND FILTER T
YPES
It will d Autoplay is de
signed
any of th efault to the
to quic
mo
k
e settin
gs in ord st liberal sett ly help you ge
GAME M
t into th
e
r
to
tailor th ings, but you
ODE: T
e game
ca
h
e onlin
CO-OP
e exper n choose to fi .
games is allows play
.
ience to
ers to s
lte
earch fo
The de
your lik r
fau
r either
ing.
CLASSIC
select a lt setting will
search
s
or
for CAM
REDEP pecific game
m
LOY an
d INSTA ode here. Yo PAIGN missio
ns, but
u can c
NT ACT
MAP N
h
y
ION ga
AM
me mo oose between ou can
any ma E: The defau
des.
CAMPA
lt settin
p. How
IGN,
ever, yo
g will s
way to
earch fo
u ca
fin
r game
want to d a game on y n choose a s
s
p
b
o
learn.
e
e
ur favo
rite ma cific map here ing played on
GAME T
p or to
.
keep pla This is a gre
YPE: Th
at
e defau
can cho
ying a m
lt
os
ap you
Control, e a specific ty setting will se
arch fo
p
Convoy
r any g
, Demo e here. You ca
ame ty
SCORE
lition, E
n
pe, but
TYPE: T
scort, E choose betw
you
ee
xtractio
his dete
NAVY S
n or Su n Breach,
EALs: C
rmines
ppress
OMBIN
how th
you can
ion.
e game
ED ASS
also ch
AU
is
oose fr
om Ope LT will defau scored. SOCO
NUMBE
lt
M
n and R
R
espawn to Ranked sco U.S.
any num OF PLAYERS
: You ca
ring, bu
scoring
b
n searc
t
.
a minim er of players
h fo
,o
u
stuck in m number so r restrict your r games with
th
se
a
oppone game with to at you never g arch to
nts.
o few
et
COMMUNITY
COMBINED
This is your connection to the SOCOM U.S. NAVY SEALs:
sure you have the
ASSAULT Online Community. Check in daily to make
feature to schedule an
latest info on the game, or use the personal Email
online match with your friends or clan-mates.
polls and surveys, as
SOCOM DAILY: Here you will find news on the game,
Assault
ed
Combin
SEALs:
Navy
U.S.
SOCOM
on
well as any info
promotions.
Individual, Weekly,
LEADERBOARDS: Check out the latest updates for
Monthly and Friend Leaderboards.
Daily Ladder, 4 vs 4
CLAN LADDERS: View and setup Clan Challenges for
Ladder and Weekend Ladder Challenges.
or post your own
MESSAGE BOARD: Read messages from other players
.
players
all
for
forum
open
an
is
This
game.
the
thoughts on
Email.
al
person
your
check
or
profile
online
PERSONAL: Edit your
maps.
SOCOM
latest
the
se
SOCOM STORE: Purcha
HELP: Read a FAQ on the game or browse the Online
32
Manual.
33
R
BECOME A VERIFIED USE
Note:
Your cred
it
card info
OM U.S. Navy SEALs:
rmation
Gamers who create a SOC
efits
ben
ive
is
unt rece
used for
acco
fied
veri
ault
Ass
d
Combine
account
or start ranked games,
such as: the ability to join
verificati
stat
and
on
list,
nd
frie
or
purposes
create or join a clan
only.
ly enrolls you in the
Your cred
tracking. It also automatical
it
card
will not
To verify your account,
be
PlayStation Underground.
charged fo
Personal, select
ct
sele
ITY,
r
MUN
COM
ct
sele
account
all fields. See
verificati
Verify Account, and fill out
on.
port
/sup
com
ion.
www.us.playstat
details and terms
/useragreement for further
se note that you do
and conditions of use. Plea
account to play
not have to set up a verified
bined Assault on
Com
Ls:
SEA
y
Nav
U.S.
SOCOM
enjoy the on or
and
play
to
free
l
Fee
.
or off line
accessing
out
with
nce
erie
exp
off line gaming
ose to
cho
may
You
.
ures
these additional feat
at a later date. When
set up your verified account
ly enrolled in
account, you are automatical
you sign up for a verified
ion
Stat
Play
the
in
ent
d. Enrollm
ut
the PlayStation Undergroun
information and updates abo
ive
rece
to
you
bles
ena
d
r
Undergroun
other special benefits. Afte
and
ing
gam
ne
onli
,
ucts
PlayStation prod
be sent an email confirming
will
you
unt,
acco
fied
you sign up for a veri
ound Members
rds, new PlayStation Undergr
your account. Soon afterwa
ound membership
ergr
Und
your
ing
firm
con
email
will receive a Welcome
.
nity to opt out of the program
and giving you the opportu
CROSSHAIRS
Use the crosshairs to aim your weapon.
HEALTH GAUGE
The gauge begins to fill with gray each time you are injured. As long
as health remains, you can fight.
COUNTDOWN TIMER
Counts down to zero in games with time limits.
CURRENT WEAPONS
SHOTS REMAINING
View shots remaining and maximum total for the
clip. Press and hold f to reload manually.
35
34
CREDITS
ZIPPER
INTERACTIVE,
INC.
HEADSET
The headset icon will appear when the SOCOM headset or USB headset
(for PlayStation2) is connected to your PlayStation2 console.
If you are talking, a yellow check mark will appear within
the headset icon.
If someone on your team is talking, the headset icon
will turn red and a red circle with a slash through it
will appear within the headset icon. The name of the
player currently speaking will appear over the
headset icon.
A small headset icon appears over the head of
a player currently talking on the headset
channel (if that player is within view).
AUDIO
Lead Audio Designer
Rick Yates
Chief Technical
Officer
Brian Soderberg
Audio Designer
Matt Jarvis
Art Director
Russ Phillips
Software Director
Mike Gutmann
Art Managers
David Kern, Scott Luse
Audio Manager
Jerry Schroeder
Design Managers
Andy Beaudoin,
Graham Kays
Test Manager
Craig Bradford
Producer
Prem Krishnan
Additional Audio
Mary Olson
DESIGN
Lead Designer
Christian Sadak
Senior
Multiplayer
Tester
Paul Pedersen
Senior Post-Production
Tester
Lucas Perez
Co-op Testers
David Carter, David
Holt, Patrick Orr,
Christopher Sampson
Multiplayer
Testers
Brian Fetty, Sean
Gibbons, Jeff Guy,
Brandon Kelly, Sue Lowe,
David Sherrill,
Adam Tabor
Senior Designer
CJ Heine
Single-Player Testers
James Cook, Kurt
Manning, Darryl Shack
Level Designers
Ryan Fedje,
Jason Olander
Additional Testing
Scott Warr
Multiplayer Designer
Derek Warner
SUPPORT
Additional Design
Ed Byrne, Richard Foge,
Blaine Higdon, Lucas
Perez, Travis Steiner,
Scott Warr
Additional Production
Tony Iuppa, Cade Myers,
Paul Sebastien
Technical Consultant
Rob Roy
PROGRAMMING
Writer
Paul Levy
Additional Writing
Coby Jackson
Community Manager
Bill Person
Lead Artists
Deane McGahan,
Mark Nicolino
Software Engineers
Garth Bonikowski, Mike
Copley, Scott Egashira,
Mark Heinen, David
Korus, Troy Mason
Animations and
Cinematics Artists
Edmon Carreon,
Ron Harvey
Blevins Enterprises
Mike Apfelbeck, David
Blevins, Jeff Holbrook,
Josh Mattoon
Environment Artists
Nathan Herzog, Phil
Knowles, Christine
Miller, Mark Nelson,
Brent Thomas, Victor
Von Beck
Additional Programming
Durwood Gafford,
Elizabeth Ingram, Aaron
Pfeiffer, Jason
Tartaglia
ART
Lead Animators
Jay Banchero,
Jason Ilano
36
Additional Art
Dominique Cilento,
Michael Maddux
President
Jim Bosler
Executive Producer
Chia Chin Lee
Note
:
do n If you
o
a he t have
adse
t
conn
e
the cted,
head
se
icon
will t
not
appe
ar.
IT Manager
Matt Murren
IT and Networking
Paul Becker
Human Resources
Manager
Rochelle Kruger
Office Manager
Monette Hodges
Executive Assistance
Holly Salmonson
QUALITY ASSURANCE
Co-op / Single-Player /
Localization Test Lead
John Largis
Multiplayer / PostProduction Test Lead
Ryan Condon
Senior Co-op / SinglePlayer Tester
Toby Normoyle
37
Additional
Contributions
Tim Berry, Shaun Crumb,
Coby Jackson, Hardy
LeBel, Henrik Lind, Jeff
Reitman, Ben Saurer, Jim
Tibbetts, Scott Ward
Sound Design
Erik Buensuceso
Acknowledgements
We would like to thank
everyone at Zipper
Interactive and their
families for their
dedication, support and
contributions to the
success of SOCOM:
Combined Assault. We
also welcome the newest
members of the Zipper
families: Chloe Copley,
Sarah Gutmann, Sean
Gutmann, Ezra Henry Lee.
SONY COMPUTER
ENTERTAINMENT
WORLDWIDE
STUDIOS
Foley Artist
Alyson More
John Roesch
PRODUCT
DEVELOPMENT
Foley Recordist
Scott Morgan
Associate Producer
Shawn Rettig
Director of Music
Chuck Doud
Cinematic Project
Supervisor
Aaron McFarland
Senior Producer
Seth Luisi
Senior Music
Supervisor
Clint Bajakian
Creative Lead
Joey Castanieto
Director of Product
Development
Connie Booth
Music Supervisor
Matt Levine
CG Supervisor
Janelle Pitchford
Vice President of
Product Development
Shuhei Yoshida
Music Production
Associate
Scott Hanau
Animation Supervisor
Alan O'Brien
President SCE
Worldwide Studios
Phil Harrison
TOOLS, TECHNOLOGY
AND SERVICES
Director of Tools,
Technology and
Services
Buzz Burrowes
Sound Design Manager
Dave Murrant
Lead Sound Designer
Nathan Brenholdt
38
Dialog Supervisor
Greg deBeer
Dialog Coordinator
Jacquie Shriver
Foley Mixer
Maryjo Lang
Music Operations
Manager
David Mucci
Music Production
Coordinator
Tammy Tsuyuki
Music composed by
James Dooley
Music Consultant
Tom Trafalski
Assistant to James
Dooley
Matthew Margeson
Music Conducted by
Tim Davies
Music Recorded in
Prague, Czech Republic
by The Czech Film
Orchestra and Choir
Score Mixing
Dennis S. Sands
Lead Orchestrator
Tim Davies
Additional
Orchestration
Brandon Roberts
Additional Music
Preparation
Mark Cally
Music Librarian
Pavel Ciboch
Art Supervisor
Ron Padua
CG Coordinator
Jose Lopez
CG Technical Director
Long Phan
Project Coordinator
Mike Hash
CG Assistant
Dominic Del Castillo
Editor
Chris Lee
Modeling Supervisor
Long Phan
Modeling Lead
Christian Vagnatti
Modelers
Tamer Eldib, Chad
Hamlet, Jess Feidt,
Craig Dowsett
Animation Lead
George Castro
MOTION CAPTURE
Animators
David Feng, Ken Kaiser,
Billy Tai, C.J. Markham,
Jamie Capsolas, Donovan
Lightfoot, Don
Miroftsalis, David Ong,
Hock Wong, Gavan
Knowlton, Lyudmila
Kirillova, Steve Baker
Texture Art Supervisor
Paul Fedor
AASG Department
Assistants
Nonet Vargas, Monique
Williamson
Texture Lead
Jamie Bowers
Coordinator
Bethsaida Villalobos
Texture Artists
Emer Tanciatco, Paulette
Richardson, David
Paulson, Ben Shupe, SuCheng Wu, Josephe Lacap,
Mike De Rubertis
Manager of Motion
Capture, Animation and
Scanning
Brian Rausch
Production Supervisor
Scott Peterson
Tools & Technology
Manager
Jason Parks
Motion Capture
Department Assistant
Tami Friend
Motion Capture
Technical Supervisor
Jake Wilson
Motion Capture
Specialists
Travis Parks, Sarah
Back, Percy Sagun
Motion Capture
Animation Supervisor
Chad Moore-Supervisor
Motion Capture
Animation
Mike Graessle, Tami
Friend, Frank Strocco
Motion Capture
Tracking Lead
Michael Shinkle
Motion Capture
Tracking Technician
David Ibarra
Motion Capture
Tracking Support
Animation Vertigo, Inc.
Motion Capture
Animation Supervisor
Chad Moore
Motion Capture
Animation Lead
Frank Strocco
Motion Capture
Animators
Brian Phipps, Michael
Graessle, Eryn Roston,
Don K. Johnson, Aaron
Lambert, Eric Lashelle,
Kevin Mahorney
Motion Capture
Technical Animation
Lead
Johnny Walker
Motion Capture
Technical Animator
Daniel Legg, Trisha
Manbeck
3D Scanning Supervisor
Greg Jung
3D Scanning Studio
Supervisor
Chip Parsons
3D Scanning Technical
Supervisor
Travis Ross, Chad
Fehmie, Andrea Paolino
3D Scanning Line
Producer
Seth Tamrowski
3D Scanning Studio
Technicians
Tony Lui, David Bullat,
Tony Magpantay
3D Scanning Technical
Modelers
Rolando Lerma, Eugene
Paluso, Thomas Kernan
FIRST PARTY
QUALITY ASSURANCE
Director
Michael Blackledge
Senior Manager
Ritchard Markelz
Game Test Managers
Bill Person, Jeremy
Hunter
Game Test Engineers
DeMarlo King,
Christian Low
Quality Assurance
Analysts
Sebastian Casallas,
Charles Yang,
Marvin Blanton
Contingent Game
Test Analysts
Abraham Sheppard, Adam
Bright, Alberto
Contreras, Andrew
Sonsten, Angelo Jones,
Brandon Carr, Brandon
Chaney, Chandler
Robinson, Cliff Toy,
Dennis De Bernardi,
Ellis Wong, Eric Lin,
Erik Menjivar,
39
SCE-RT ONLINE
TECHNOLOGY GROUP
Director
Glen Van Datta
Senior Managers
Adam Harris, Ken Miyaki,
Marty Taramasco,
Steven Wagner
Project Managers
Greg Becksted,
Doug Damron
Games Integration
Tyler Gaede, Tom Sawyer,
Baylor Triplett
Production
Erika Kato, Trang Ho
Development
Aaron Brunstetter,
George Chen, Ben
Choorut, Matt DeVico,
Peter Heino, Mark Jacob,
Sunmee Jang, Ed O'Leary,
Russ Patterson, Ramana
Prakash, Ron Roy, Steve
Schneider, Rolando
Simeon, Amir Zbeda
INFORMATION
TECHNOLOGY GROUP
Director, Information
Technology
Charles Connoy
Online Games Group
Manager
Monique Fraser
Online Games Group
Ron Andres, Richard
Bennett, Beth Ford, Matt
Miller, Krisztian
Mizser, Ken Reeves, Nate
Wiger, Rudy Wiley,
Madhukar Yedulapuram
Senior Online
Marketing Manager
Grace Chen
Sr. Director
Promotions and Sports
Product Marketing
Sharon Shapiro
Promotions
Aimee Duell, Bob
Johnson, Andrew Adams,
Mary Thomas, Jill
Grabenkort
Kaz Hirai
Jack Tretton
Jim Bass
Peter Dille
Glenn Nash
Frank OMalley
Philip Rosenberg
Steve Ross
Riley Russell
Shuhei Yoshida
Special thanks to the
men and women of Naval
Special Warfare who
helped in the
development of this
game.
IT Infrastructure
Manager
Tom Perrine
Public Relations
Manager
Sheila Bryson
Network Engineering
Manager
Derrell Jenkins
ADDITIONAL CREDITS
IT Infrastructure
Ian Allison, Robert
Clark, Chris Dudley,
Devin Kowatch, Andrew
Lee, Randy Lopez, Chris
McEniry, Sven Nielson,
Hank Yeomans
Network Operation
Specialists
James Black, Aaron
Johnston, Jose Madrigal
Network Platform
John Phua, Misako
Usui, James Isaac,
Guy Livneh
Dorner Consulting
Slavik Markovich, Kobi
Avriel, Shahar Halperin
R&D Acoustic
Analysis Group
Ruxin Chen, Gustavo
Hernandez Abrego, Xavier
Menendez Pidal
Merchandise
Package Design
John Edwards
SONY COMPUTER
ENTERTAINMENT
AMERICA
PRODUCT MARKETING
Director of Product
and Online Marketing
Susan Nourai
Senior Product Manager
John Koller
40
Product Marketing
Specialist
Charles Lacson
Senior Creative
Services Manager
Jack Siler
Creative Services
Specialists
JM Garcia, Joseph Chan
Packaging and
Manual Design
Origin Studios
Manual Documentation
OffBase Productions
Consumer Services
Jean Galli, Mark
Kitaoka, Kenneth Law
Ismail Karim
David Agranov
Senator Lloyd Thomason
Lloyd Sherr
Paramilitary Leader
Dimitri Diatchenko
Adjiki Defense Minister
Edward Skolnikov
Mark Tepper
Steve Blum
AZTEC
Philip Anthony Rodriguez
VANDAL
Nolan North
CIA Agent
David Lodge
Additional Voice
Over Talent
Alex Reznik, Boris
Kievsky, Daniel Gamburg,
David Agranov, Edward
Skolnikov, Endre Hules,
Ilia Volok, James Horan,
Jamie Seibert, Michael
Mckay, Manish Goyle,
Mark Ivanir, Nickolai
Stoilov, Olga Tot, Pasha
Lynchinkov, Phil
Proctor, Roman
Varshovski, Steve
Guilmette, Steve Blum,
Vlad Alex Kozlov
Speech compression and
decompression
technology
are licensed from
Nellymoser, Inc.
USB Headset Audio
Driver Provided
by Logitech.
41
G A M E E X P E R I E N C E M A Y C H A N G E D U R I N G O N L I N E P L A Y.
(h) Violating any local, state or national law including but not limited to laws related to
copyright, trademark, defamation, invasion of privacy, identity theft, hacking and the
distribution of counterfeit software;
2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a
PlayStation2 computer entertainment system only. You may not (i) rent, lease or sublicense
the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the
software, (iii) attempt to create the source code from the object code for the software, or (iv)
download game content for any purpose other than game play. You may, however, transfer all
your rights to use the software to another person provided that you transfer the original
product and this Agreement with the software. You have no proprietary rights in any game
content including game play statistics. SCEA may modify such content at any time for any
reason.
(i) Using a cheat code, cheat device or any device that modifies the executable game code or
data. For a detailed explanation of the SCEA policy on cheating visit
http://www.us.playstation.com/onlinecheating
(j) Any attempt to deliberately alter, damage or undermine the legitimate operation of this
game, including but not limited to exploiting the ranking system by creating dummy
accounts.
If you violate this Agreement in any manner, SCEA may at its discretion and without notice to
you temporarily or permanently block your account and/or reset your stats and/or rankings in
this game and any related games. In appropriate cases, SCEA may bring legal action against
you or cooperate in any government or private legal action or investigation relating to your
conduct within the game. To report violations of this Agreement or to inquire about a blocked
account, call SCEA Consumer Services at 1-800-345-7669. SCEA has no liability for any
violation of this Agreement by you or by any other player.
7. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME
DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A
PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR
LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE
AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT
PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing,
SCEA does not promise that this software will work properly with any network adaptor,
modem, memory card or other peripheral device that has not been licensed by SCEI or SCEA.
To insure compatibility use only PlayStation or PlayStation licensed products. Additionally,
SCEA does not guarantee that you will be able to play this game at any time you want. From
time to time, there may be problems related to access, delay and failure to perform that are
beyond the immediate and reasonable control of SCEA. In the event of a dispute regarding the
online functionality of this software (except with regard to the operation of "DNAS" explained in
paragraph 3 above), you agree that the sole liability of SCEA and its affiliated companies will be
limited to repair or replacement of the game software at SCEA's option. SCEA may, at its sole
discretion, discontinue hosting of the game server at any time. SCEA has no liability for such
discontinuance.
8. MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any
time. You are responsible for reviewing the terms of this Agreement each time you login to
play. By accepting this Agreement and by playing the game online, you agree to be bound by all
current terms of the Agreement. To print out a current copy of this Agreement using your
computer, go to www.us.playstation.com/support/useragreement.
9. GOVERNING LAW. This Agreement shall be construed and interpreted in accordance with the
laws of the State of California applying to contracts fully executed and performed within the
State of California. Both parties submit to personal jurisdiction in California and further agree
that any dispute arising from or relating to this Agreement shall be brought in a court within
San Mateo County, California.
10. ENTIRE AGREEMENT. This Agreement constitutes the entire agreement between the parties
hereto related to the subject matter hereof and supercedes all prior oral and written and all
contemporaneous oral negotiations, commitments and understandings of the parties, all of
which are merged herein.
(b) Using language, selecting user, character, clan or team names or creating any other content
that is racially, ethnically or religiously offensive, sexually abusive, obscene or defamatory;
(c) Selecting as a user, character, clan or team name any word, symbol or combination of words
and symbols which is identical to or substantially similar to any character, weapon, vehicle or
other intellectual property element owned by SCEA which appears in this game or any other
SCEA game;
42
43
LIMITED WARRANTY
original
Sony Computer Entertainment America (SCEA) warrants to the
defects in
purchaser of this SCEA product that this software is free from
the original
material and workmanship of a period of ninety (90) days from
repair
either
days
(90)
ninety
of
period
a
for
date of purchase. SCEA agrees
5-7669
1-800-34
call
must
You
product.
SCEA
the
option,
its
or replace, at
to receive instructions to obtain repair/replacement services.
in the
This warranty shall not be applicable and shall be void if the defect
ment
mistreat
use,
able
unreason
abuse,
through
SCEA product has arisen
TIES AND
WARRAN
OTHER
ALL
OF
LIEU
IN
IS
TY
WARRAN
THIS
or neglect.
BE
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL
TIES
WARRAN
IMPLIED
BINDING ON OR OBLIGATE SCEA. ANY
TIES
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRAN
E, ARE
PURPOS
LAR
PARTICU
A
FOR
FITNESS
AND
Y
NTABILIT
OF MERCHA
IN NO
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.
ENTIAL
EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQU
OF
CTION
MALFUN
OR
USE
ION,
POSSESS
FROM
DAMAGES RESULTING
T.
PRODUC
RE
SOFTWA
SCEA
THE
warranty
Some states do not allow limitations as to how long an implied
, so the
damages
ntial
conseque
of
s
lasts and/or exclusions or limitation
This
you.
to
apply
not
may
liability
of
s
exclusion
and/or
s
above limitation
other
warranty gives you specific legal rights, and you may also have
rights which vary from state to state.
System),
This software uses "DNAS" (Dynamic Network Authentication
r
Compute
Sony
by
created
system
ation
authentic
ry
a proprieta
ted
Entertainment Inc., to provide security and to help protect copyrigh
or
import
export,
n,
content. The unauthorized transfer, exhibitio
ation
transmission of programs and devices circumventing its authentic
see
ion
informat
l
additiona
For
law.
by
d
prohibite
be
may
scheme
www.us.playstation.com/DNAS.
44
45