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...EUTHANASIA...

Female human (Chelaxian) magus (hexcrafter) 10


N Medium humanoid (human)
Init: +5; Senses: Perception +9
DEFENSE

AC 29, touch 14, flat-footed 26 (+3 Dex, +4 shield, +7 armor, +4


natural, +1 deflection)
hp 89 (10d8+10)
Fort +10, Ref +8, Will +8
DR 5/bludgeoning
OFFENSE

Speed 30ft.
Melee +1 fates shears +14/+9 (1d4+1/19-20)
Ranged +1 fates shears +14 (1d4+1/19-20) or holy water +10 (2d4)
Special Attacks improved spell combat (2 attack, +2
concentration), hexes (evil eye [4, 11 rounds], misfortune [2
rounds]), spellstrike
Spell-Like Abilities
1/day detect undead, disrupt undead, light (CL 7th;
concentration +15)
1/day deathwatch (CL 6th; concentration +14)
Magus Spells Prepared (CL 10th; concentration +19)
4th greater infernal healing, greater invisibility, phantasmal
killer (DC 22)
3rd channel vigor, dispel magic, force punch (2) (DC 21),
puzzle box (DC 21), vampiric touch
2nd anticipate thoughts, arcane disruption (DC 20), bladed
dash (2), defending bone, fleeting defect (DC 20)
1st corrosive touch, ill omen (2), mount, shield, shocking
grasp, true strike
0 (at will) brand (DC 18), dancing lights, detect magic, disrupt
undead, prestidigitation
TACTICS

Before Combat Euthanasia fulfills her Deific Obedience every


evening. At the beginning of each day, she casts shield and defending
bone and if expects immediate trouble, drinks a potion of ironskin.
During Combat When engaging in combat, Euthanasia casts
anticipate thoughts against the more dangerous looking opponent
and moves toward the nearest enemy, using Acrobatics and the
derring-do deed if necessary (taking advantage of her daredevil boots
as a free action if applicable). If possible, her attacks are usually
augmented with arcane accuracy (spending 1 arcane pool point) and

spending a swift action to gain a +3 damage bonus via Arcane Strike


and applying 2 to the opponents saving throws via Riving Strike.
At every round, she will employ spell combat plus spellstrike while
casting brand, which effectively allows her two attacks at her highest
base attack (with a 2 penalty) plus another at 5. Euthanasia will use
curse spells as touch spells, like ill omen, arcane disruption and
puzzle box as well as other touch spells such as force punch, vampiric
touch, shocking grasp and corrosive touch.
If she drops her enemy, she will cast bladed dash to attack her next
opponent, again with Arcane Strike + spell combat. If forced to fight
from distance, she will liberally use the evil eye and misfortune hexes,
as well as phantasmal killer. Her main defense is the opportune parry
and riposte deed, that she will employ whenever necessary.
Morale When she reaches 30 hit points, Euthanasia calls for withdraw
and casts greater infernal healing on herself, still using spell combat.
At 20 hit points, she casts greater invisibility to protect herself, but
still attacks her opponents. Finally, at 10 hit points or less, she will
withdraw from the fray.
STATISTICS

Str 11, Dex 16, Con 12, Int 26, Wis 9, Cha 7
Base Atk +7; CMB +9; CMD 23
Feats Arcane Strike, Combat Casting, Deific Obedience (Pharasma),
Extra Hex, Riving Strike, Weapon Finesse, Weapon Focus (dagger)
Skills Acrobatics +11, Knowledge (arcana) +21, Knowledge
(dungeoneering) +21, Knowledge (local) +18, Knowledge (planes)
+21, Knowledge (religion) +23, Perception +9, Profession (midwife)
+7, Profession (sexton) +7, Spellcraft +21, Stealth +11
Languages Aklo, Common, Iobarian, Kelish, Osiriani, Vishkanya,
Vudrani
SQ arcane pool (15 points, +3), fighter training (5th), knowledge pool,
magus arcana (arcane accuracy, accursed strike, flamboyant arcana
[derring-do, opportune parry and riposte]), medium armor proficiency
Traits Arcane Temper, Spirit Guide
Gear +1 fates shears, gravewatcher mithral chainmail, headband of
vast intellect +4, belt of incredible dexterity +2, ring of protection +1,
cloak of resistance +2, daredevil boots, fortunate charm, monks
outfit, tattoo holy symbol, spell component pouch, lesser talisman of
beneficial winds, wayfinder (with dusty rose prism ioun stone), mwk
backpack (with handy haversack with (bedroll, belt pouch (with 11pp
21 gp 6cp), blanket, canteen, flint and steel, grooming kit, haunt
detector, holy text (The Bones Land in a Spiral), ink, inkpen, paper
sheet (10), Pathfinder chronicles (arcana, dungeoneering, local,
planes, religion), iron pot, silk rope (50ft.), sack (2), common shovel,
mess kit, midwifes kit, 2 spellbooks with good locks (with all prepared
spells plus acid splash, arcane mark, arcane sight, bestow curse,
blend, blindness/deafness, blur, blurred movement, burst of speed,
chill touch, crafters curse, cup of dust, curse item, curse of burning

sleep, curse of keeping, curse of magic negation, dancing lights, daze,


disfiguring touch, elemental touch, enlarge person, expeditious
retreat, feast of ashes, flare, forceful strike, frigid touch, frostbite,
ghost sound, greater brand, haste, hex vulnerability, invisibility,
lesser geas, light, locate weakness, mage hand, mark of obvious
ethics, night blindness, open/close, perfect placement, ray of frost,
read magic, sadomasochism, spark, tactical acumen, trial of fire and
acid, umbral weapon, undead anatomy I), whetstone, haunt siphon,
potion of lesser restoration, potion of protection from evil, potion of
ironskin (2), holy water (2), antiplague (2). Encumbrance Light (40
lbs)
DESCRIPTION

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