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5. TOPIC COVERED: 100 ASL words related to everyday life, for example:
family, colors, food, numbers, alphabet, etc...
6. LEARNING OBJECTIVE/STANDARDS ADDRESSED
Addresses the basics of ASL - American Sign Language, such as essential
vocabulary, finger-spelling (the process of forming words through signing
individual letters with your hands), and basic grammar. Students engage in
conversations and correspondence in American Sign Language to provide
and obtain information, express feelings and emotions, and exchange
opinions.
7. GOALS
Children with special needs are able to use American Sign Language to
communicate with caregivers and others. The player will learn everyday sign
language while playing the game.
8. RULES
The students would have to choose the correct American Sign Language
gesture of the given picture while traveling through the community. If the
students do not chose the correct gesture, it will give them another card to
answer. The more correct answers, the player will advance to the next level.
9. STORYLINE
Happy Helen, Adventurous Annie. Sporty Sammy, or Bashful Bob would have
to travel though Hand Jive City. The starting point would be their own homes
and then travel to the local school, grocery store, bank, hospital, library,
police station, restaurants, and etc... As each character travels through-out
the city, they are given a test and have to choose the correct ASL gesture of
the picture given. When give the correct answer, the characters would move
onto the next stage of their choice.
10. CHARACTERS/ROLES: Happy Helen, Adventurous Annie. Sporty
Sammy, or Bashful Bob.
11. PROBLEMS/TASKS/MISSIONS
ASL Everyday Word Match game helps students practice 3D work by
matching picture to ASL signing. Students can play by memory or while
seeing the objects. All cards are supported by audio instruction and ASL
instruction for all students. Developer would start testing to collect data,
make changes to the game project, tweak functionality and streamline the
various aspects of the game.
12. DESCRIPTIONS OF 3D ENVIRONMENTS
OVERALL DESCRIPTION
The game will be a platform layout with a variety
(VISUAL)
of buildings in a small city, it would have houses,
grocery store, bank, library, school, hospital,
police station, fire station, mall, and amusement
park. It will have streets, grass, ponds, flowers,
sidewalks, stop signs, intersections, and etc... The
setting would be during the day with beautiful
sunny skies.
CHARACTERS OR NPC
Have four main characters to choice from: Happy
Helen, Adventurous Annie. Sporty Sammy, or
Bashful Bob.
GAME MECHANICS
The game will be built with playing card action,
(ACTIONS)
that give the players to select the correct picture
of the ASL gesture and the game would be built in
a game board movement. They would have to
travel through 10 levels in Hand Jive City.
IN-WORLD
The types of tools used to develop Hand Jive City
TOOLS/RESOURCES
are animation tools: SceneCaster.com - Create
3D environments, complete with talking avatars,
that you can then share on Facebook, Flickr and
more.
Modeling tools : OpenGL.org - A standard for
3D, cross-platform
Sound Tools: GenAudios Astound sound for
gaming tech gives developers the ability to
control sound movement in real-time to help
present a realistic 3D sound
CHALLENGES OR
The obstacles is to travel though all the 10 levels
OBSTACLES
in Hand Jive City, when they complete the levels.
INTERACTION/COMMUNI The game would be control with touch screen or
CATION
motion movement while holding the device. The
game would talk and read to the player during the
game. It will communicate the rules, ask
questions which way, and etc...
SOUNDS
Have ambient sounds during the game walking
sounds and outside nature sounds. When the
player selects the correct answer, it will get a
PROBLEM
SOLVING
YES
DECISION
MAKING
YES
CREATIVITY
YES
COMMUNICATI
ON
YES
COLLABORATI
ON
YES
PSYCHOMOTO
R SKILLS
YES
SUMMATIVE
ASSESSMENT