Professional Documents
Culture Documents
Empathy
Empathy is a deep appreciation for another's
situation and point of view.
Empathy is Action
Increasing Empathy
Keep in mind:
Materials
What to do
Divide participants into three groups. Place a dot on the forehead of each participant:
Red for one group, Green for another and Blue for the third.
Tell participants that Greens are all in their 30s and 40s years of age and that they
have all the power. Give them chairs to sit on and sweets. Tell the Reds that they are all
over 65 years old and to stand together with their noses touching one wall and not to
look around or talk.
Tell Blues that they are all under 18 years of age and that they must do exactly what
the Greens say. You can give Greens some suggestions for instruction such as hop on
one leg, do press ups, make animal noises, pretend to be elephants.
Repeat with Blues being in their 30s and 40s years of age and having all the power,
Reds being under 18 years old and following Blues instructions and Greens being over
65 years old with the noses against a wall.
Repeat with Reds being in their 30s and 40s years of age and having all the power,
Greens being under 18 years old, following their instructions and Blues being over 65
years old with noses against the wall.
Discussion Questions
How did each participant feel at each stage of the game?
Does this game reflect how people of different ages are treated in
your community? How are young people treated? How are old people
treated?
Bring the group back together in a circle. Ask all participants to remove the dots from
their head and to shake out their arms and legs taking deep breaths.
It is important to ensure participants shake out any anger built up in the game and
have the opportunity to discuss how the game made them feel.
Where do you think exclusion and oppression like this happens around
the world?
Goal
Participants will discover the various things they have in common with others,
regardless of background, race, or culture.
Enough pipe cleaners so that each participant has four. Long pipe cleaners are best,
although the shorter variety may be used. Provide a variety of colors.
Procedure:
Place the pipe cleaners on a central table and ask each person to select four pipe
cleaners in the colors of their choice.
Step 1.
Tell participants that their task is to shape the pipe cleaners to represent something
that is very important in their life or something that is an important goal in their life.
Allow about five to seven minutes. The trainer should circulate around the room to
observe the creations that participants make.
Step 2.
Working with the person next to them, ask participants to try to guess what each
others creations represent.
Step 3.
As a total group, ask participants to stand if their creation represents the
concept that you name. For example, say, If your creation represents
something to do with religion, please stand.
Note the number of people who are standing. Once they are seated, call on
those to stand whose creation represents another concept. Concepts may
include religion, family, friends, money, education,health, or others that you
notice.
When most people have had a chance to identify with one of the groups
standing, ask those who have not yet stood to raise their hands. Ask one of
the people with a raised hand to share what his or her creation represents.
Then ask if anyone else made a creation that represents another member of
the group.
Common Ground
Props: Enough chairs for all participants, minus one.
Purpose: Icebreaker
Procedure:
Human Knot
Props: None
Purpose: Team building, bending the personal space bubble,
Communication
Procedure: Get the group in a tight circle. Have the members of the
group reach in with their tight hands and grasp one of the right hands
available. Repeat with left hands. Then ask them to unravel the knot.
People may not let go. The circle of hands is to remain unbroken.
However, it may be necessary to change grips due to the angle of
arms and bodies. One variation is for the group to stay silent during
the entire activity. You can easily use this activity as a metaphor
for community activism that illustrates an opportunity for broad
perspectives to work together towards a common goal.
Spiders Web
Props: A ball of string
Purpose: Reflection, closing activity
Procedure: Participants form a circle, with the facilitator in the circle
holding a ball of string. Start by tossing the ball to a participant, holding
onto the end of the string as you throw it. State something you appreciate
about that person participating in your shared work. The appreciation can
be about something that recently happened or about the other person
in general. The ball then travels across the circle to each player with
everyone holding onto a piece of the string once the ball is tossed. Once
everyone is holding onto the string and it is crisscrosses throughout the
circle the facilitator, uses scissors to cut through the string, saying As we
cut the ties to the games weve played (or activity weve finished), we
leave each person a piece of string in their hand to remind them of the
renewed community and new connections they have made.
The Lifeboat
Purpose: Scouts work together to overcome a challenge.
Tell Scouts that they are involved in a shipwreck. Twelve of them managed to get into a lifeboat. However, after a short time everyone realizes that there are too many people on board.
The boat will capsize and everyone will drown unless three people are thrown out. Which
three will be the unlucky ones? Nobody can swim and there are no life jackets!
In mixed patrols, decide who leaves the lifeboat.
A sailor with a broken arm;
A doctor who is a drug addict;
A young mother;
Her small child;
A grandmother who has organised an gained a national reputation for
a meals-on-wheels service for the whole country;
A youth club leader who is a homosexual;
A successful business man who employs 250 people but who pays them an unjust wage;
The leader of a country;
A young nurse;
A twelve year old mentally retarded child, the only son of a widow aged 40;
A blind teenage girl who is a famous musician;
A 70 year old missionary.
Disability Awareness
Purpose: Scouts begin to challenge personal prejudices and stereotypes in relation to
disability issues.
Try out at least three of the following activities. After each, discuss Scouts feelings and
the difficulties they encountered:
Explain to them that they are a Stroke victim and no longer able to move or
speak. However their brain is still functioning properly. They have to tell the rest
of the Troop that they want something. The rest of the group must decide what
it is.
In each of the above cases how did the Scouts feel about not being able to do
simple everyday tasks?
Answers
58 Asians, 15 Europeans, 16 from the Western Hemisphere, both
north and south, 11 Africans;
52 would be female, 48 would be male;
70 would be non-white, 30 would be white;
70 would be non-Christian, 30 would be Christian;
89 would be heterosexual, 11 would be homosexual;
6 people would possess 59% of the entire worlds wealth and all 6
would be from the United States;
80 would live in substandard housing;
70 would be unable to read;
50 would suffer from malnutrition;
1 would be near death, 1 would be near birth;
1 would have a college education;
1 would own a computer.
(Adapted from Award Journal, Spring 2000)
A World of Diversity
Purpose: Scouts explore and celebrate diversity on a global
scale.
Imagine the entire population of the world was shrunk to precisely 100 and everyone
lived on an island.
Ask patrols to consider how they think the population would be split between:
Male and female? Different cultures? Wealth? Education? Health?
White and non-white? Christian and non-Christian?
f)
Evaluation:
Scouts will be able to experience the feelings of frustration, anxiety and hopelessness
experienced by someone living in conditions of extreme poverty. The activity should spark a
few thoughts on how much value we place on human life.
Disability Awareness
Purpose: Scouts examine how their own bias
can impact on their understanding of
disability issues.
Time: 30 minutes
Give each Scout a card labelled as follows:
DEAF
AMPUTEE
SEVERE SPEECH IMPEDIMENT
WHEELCHAIR USER
FULLY ABLE BODIED
Add incidents as appropriate
Scouts should line up at one end of the room. Each Scout must not show their card to
anyone else. The leader asks the questions that follow. If a Scout feels she/he can do
this, they take a small pace forward. If they cannot, they stand still.
Can you..
Access the community library?
Communicate with other people in your school?
Travel into town on public transport?
Gain entry to shops, restaurants, discos etc?
Use toilets in public buildings?
Join Scouting and use all its facilities/events?
Take part in your Scouts summer camp?
Meet freely with people and form friendships?
Human Boa
This is a game from Ghana. Make an area about ten feet square on the ground,
indoors or outdoors. This is the Home of the Snake. Ask a young person to volunteer
to be the snake. Everyone then sits down. Staying in this sitting position the snake
tries to move around and catch the others. It is a good idea to have an area which the
others cannot go outside, perhaps a larger square, to give the snake a chance. The
snake tries to tag the others using his/her hands. When someone is caught they join
onto the snake with their arms on the snakes shoulders or around his/her waist. The
game continues until one person is left to be caught. He or she has survived the snake
attack!
This is simple game to introduce development issues to young people of any age.
The young people will experience, at a small level, what it is like to be chased and
persecuted like refugees or minority groups, when they are chased by the everlengthening human boa. Those who are caught then form part of the boa will get a
chance to experience the importance of cooperation and teamwork as they try to
catch the others. On a much greater level, we all need to cooperate to tackle the big
development issues like trade justice, HIV/AIDS and safe drinking water.
The Snakes
This game was played by the Bemba tribe from Zambia and the Democratic
Republic of Congo. This is an excellent outdoor game for all Scouts. Choose
an area that can be used as an obstacle course with lots of rocks and
bushes. For younger age sections it may be better to create an obstacle
course using toys, pillows, boxes and so on. The players divide into equal
sized groups. Each group becomes a snake by the players sitting one behind
the other on the ground, legs spread and hands placed on the shoulders
of the player in front or around the waist. Each snake moves forward and
races each other to the finish line while trying to negotiate the obstacle
course. The people making up the snake must remain connected to each
other.
The game symbolizes the cooperation needed to tackle many community
issues. This game can also be played with one snake. There may be no
competition but the game becomes one of cooperation and follow the
leader. It is a lot of fun if there is a snake is long enough for players at the
front to be dealing with the new obstacle while those at the tail of the
snake deal with the previous one.
Choices Choices
Have two Scouters stand at the top of the room or away from the
larger group. Each young person in turn goes up to the Scouters and
makes a choice between what each of the two leaders represent. It
is best to make the choice between two things young people most
probably like. Maybe one Scouter could represent burgers and the
other fries for example. When the young person picks he or she
goes in line behind the Scouter that represents their choice. After
all children have chosen have a game of tug of war.
This traditional game for Uganda can be used to help the young
people understand the choices people in the Third World have to
make. These are often unfair choices such as, there is only so
much aid for a particular village so the villagers have to decide
between a safe drinking water system or a new school building.
In the scheme of things deciding between burger or fries is no big
deal but it will probably seem unfair to the young person at the
time as they are used to the two together. It helps the young person
realise that some people have to make these unfair choices on
life or death matters everyday.
Under Pressure
This game may be familiar to you already. It is originally from Zimbabwe. Players sit in a circle.
Place a bowl of marbles in the centre. The first player takes a marble and tosses it in the air. S/he
then tries to pluck as many marbles as s/he can before catching the tossed marbles. The players
take turns and when all the marbles have been collected, the person with the most is the winner.
Perhaps the Scouter could explain that having to juggle all these tasks (get marble, toss in the air,
pick out other marbles, catch marble) is a little similar to people in developing countries trying
to juggle tasks. These are often much harder than marbles however. A woman in Africa may have
to walk many miles for water, carry the heavy load back, wash clothes with no protection from
bleach, house keep, look after children and prepare the meals.
The Loot
Players form a circle. One person is chosen or volunteers to be the thief. The thief stands in the middle of
the circle with a valuable object or something which represents a valuable item on a table or the floor. The
thief calls a persons name. Both the thief and the person called try to grab the valuable item. The player
who gets the item then tries to reach the place in the circle that the person called vacated. The person
who did not get the item tries to tag the runner. The thief for the next round is the person who either
successfully makes it back to the place in the circle without being tagged or the one who successfully
tagged the other player.
This game simulates the mad dash for food or other resources when survival is critical
Hunter
This Saudi Arabian game gives Scouts a chance to
feel what injustice and persecution is like for those
experiencing it. First, ask for a volunteer or choose a
young person to be the hunter. The hunter counts to
ten with his/her eyes closed, so that everyone could
quickly run and hide somewhere. Then the hunter
starts searching for other children. If the hunter
sees someone they must call out and the hunted
person tries to escape with the hunter chasing after
them. The hunter has to catch all the young people
and tag them. If the hunter cannot catch all the
young people the hunter says clear. If the hunter
catches all the young people the first one caught
can become the new hunter.
Mamba
A mamba is a large
poisonous South
African snake that
either kills or eats
everything in its wake.
The snake can be used in the context to symbolise Western greed,
eating up all the earths resources and eventually there will be very
little left for everyone. One person is chosen to be the mamba. Mark
off an area to play the game in. Everyone must stay within the area
but away from the mamba. The snake tries to catch the players.
When a player is caught the player joins the snake by holding hands
or connecting to each other in some way. Each new catch becomes
another part of the snakes body. The snake is eating and gets bigger
and bigger. Only the head of the snake can catch new people. The
game ends when the last player is caught.
Lions
All players form a circle. Two players start the game. One is
a lion; the other is an antelope/deer/impala. Blindfold both
young people and spin them around. The other young people
sit in their circle and chant Lion, lion, lion. The closer the
antelope/deer/impala gets to the lion the faster the chanting
becomes. If the lion is far away, the calling decreases. The lion
has a minute to catch the antelope/deer/antelope. If the lion
catches her/him a new antelope/deer/impala is chosen.
In this game young people in the role of antelope/deer/
impala experiences the tension of being pursued and being an
outsider, much like a refugee or a member of a minority group
in a particular society. This game is usually played by the Zulus
in South Africa.
Multiplication
A quick activity designed to show that quick or
snap decisions might not always be the best
Advise the scouts that they are going to be offered a job that
will take a month (31 days) to complete. If they take the job
they have a choice of how they will be paid.
Explain the choices available. They can elect to be paid
$ 10,000 per day for each day they work or they can be
paid 1 cent for the first day and have their pay doubled
every day until the job is done.
Take a quick vote of which method people will choose..the majority will normally choose the
$10,000 a day option. The Leader can then advise them that if they had chosen the other option
the out come would have been different than they might have thought.
10,000 X 31 = 310,000
Thumbs
This quick exercise shows
scouts how a new way of
doing something may feel
uncomfortable.
Goal:
To allow participants to
see that old ways are
generally more comfortable.
To discuss how a new way
of doing things can become
a habit.
Procedure
For each person to contribute to the overall success of the group by doing his/her
individual part and by helping others when they need it.
This is a fun variation to the popular game Knots, where people grab each others
hands and try to get untangled. In this game there is less human contact, so it is less
threatening but still a challenge.
Tie one overhand knot in the rope for each person that is in the group. Space the knots
about two feet apart. Instruct group members to select a knot on the rope and stand
by it on either side of the rope. Then tell them to grab the rope on either side of the
knot with one hand. Some people will grab further out from their knot than others, but
that is OK. Now challenge the group to untie all of the knots without anyone letting go
of the rope or without moving the hand that is on the rope. Participants may use only
their free hand to untie knots.
You may set this activity up by having the group think of things that are knots for the
group that need to be untied, or have the knots represent problems for the group
that need to be straightened out.
Discussion Prompts:
1.
2.
3.
4.
5.