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K L University

Department of Computer Science & Engineering


Course Handout for III Year B.Tech PROGRAM
A.Y.2016-17, First Semester
Course Name
Course Code

: Software Engineering
: 13 CS 301

L-T-P structure

: 3-0-2

Course Credits

:4

Course Coordinator

: Dr.K.V.D.Kiran

Course Instructors

: Dr.V.Rama Krishna,
Mr.G.Siva Nageswara Rao,
Dr.G.Sridevi,
Dr. C.V.P.R.Prasad,
Mr.G.V.S.Prasad,
Mrs.P.Vijaya Lakshmi

Course Teaching Associates

Course Objective:
This course is to provide students with an overview of the concepts and fundamentals of software
engineering .The objective of Software Engineering is to enable the student to understand, grasp and
practice the software development process, various software models that evolved till date, analyze a given
problem in a domain, design software solution to the problem, impart quality to software through coding
and testing and deliver the software for operation and maintenance.

Course Rationale:
Software Engineering is about the discipline needed to develop high quality software that can be
understood, maintained and adapted over long periods of time by many different people . In order to
enable the student to develop quality software, the course provides an overview of the software
engineering discipline, introducing the fundamental principles and methods in software engineering and
highlights the need for an engineering approach to translate the problem into software. It provides an
opportunity for the students to gain knowledge of industrial approach to real-world projects and
importance of team environment. The course then details various methods and models to train the student
to learn the process of gathering user requirements, analyzing them, and designing both functional and
non functional requirements emphasizing system constraints incorporating Quality assurance. The student
is then exposed to the existing design models and patterns for different domains. The student is then
enabled to code and test software with quality that can be delivered to the user so that he can operate and
maintain software.
Course Outcomes (CO): Students will able to
CO
CO
No:
1
Summarize software evolution and software development process models with
emphasis on agile methodology by including modeling core principles
2
Demonstrate the concepts of requirement modeling carrying out the analysis
and basic design model with a case study

SO
a

BT
L
1

b,e

3
4
5

Examine Software Architecture, Software design and Demonstrate User Interface


for an application using golden rules of HCI
Illustrate testing strategies and software quality assurance for a given case
study.
Demonstrate conceptualization, analysis and design of software using software
case tools

COURSE OUTCOME INDICATORS (COI): Students will able to


CO
COI-1
COI-2
No.
1
Understand
the
nature
& Identify and explain a process
evolution
of
software
and model either in conventional or
distinguish between desktop, evolutionary or unified process
mobile and web applications. and agile process with a case
Discuss different phases and study
myths involved in the software
development
2
Analyze the concepts
of Illustrate
the
requirements
understanding requirements
modeling,
scenarios,
information
and
analysis
classes, patterns and web apps
3
Infer about the architecture and Develop the concepts of UI
component design concepts of design rules
software with a set of classes
4
Experiment with the review Explain the various issues for
concepts and software quality software testing strategies
assurance
5
Demonstrate the basic programs Project
work
in
Software
by including UML designs
Engineering

b,e

b,e

COI-3
Examine
extreme
programming and other Agile
models and core principles
that guide for each framework
activity
Inspect the methodology of
carrying out design concepts
and models with a case study
Examine the quality concepts
and
their
standards
for
achieving excellence software
Identify the issues present in
testing
conventional
applications

SYLLABUS (As approved by BoS):


Software and software engineering: Nature of software, software application domains, unique nature of
web applications, software engineering, software process, software engineering practices, software myths.
Process models: Generic process models, perspective models, product and process. Agile development:
Agility, agile process, extreme programming and other agile process models. Modeling: Core Principles,
principles that guide each framework activity, Understanding requirements: identifying stakeholders,
eliciting requirements, building requirement model, negotiating and validation requirements, Requirement
Modeling Design Concepts: Design process, Concepts and models. Architecture design: software
architectures, architecture styles and designs, assessing alternative architectural designs, architectural
mapping using dataflow. Component level design: Designing class based components, conducting
component level design. User Interface design: The golden rules, User interface analysis and design,
interface analysis and interface designs steps. Quality concepts: Software Quality, Software quality
dilemma, achieving software quality. Review Techniques, software quality assurance: Elements of software
quality assurance, sqa tasks, goals, forma approaches, and software testing strategies: A Strategic
approach to software testing, Strategic issues, test strategies for conventional software, validation testing,
and system testing, and testing conventional applications.
BoS Approved Text book:
1. Roger S.Pressman ,Software Engineering A Practioners Approach , 7 th Editon, Mc GrawHill (2010).

BoS Approved Reference Books:


1. Ian Somerville, Software engineering, sixth edition, Pearson education 2001
2. Software engineering : Modern Approaches by Wiley, 2nd edition,2010
3. Shari lawerence, Software engineering and practice ,4/e prentice hall, 2009

Deviations (if any) from BoS approved syllabus and the topics planned:
NIL.

COURSE DELIVERY PLAN:


Ses
s.
No.

C
O

CO
I

Topic (s)

Course Handout Explanation ,Introduction, Nature of


Software, Software process and myths

Process Models: Generic process model, Prescriptive


Process Models

Specialized process models, Unified process model

Agile development: Agility, agile process

Extreme programming ,Other Agile Models

Core principles and principles that guide each


framework activity

Experiment with user requirements, Identify


stakeholders, recognizing multiple view points

Building the requirement models, Eliciting ,validating


requirements

Requirement analysis and different modeling concepts

10

Requirement modeling strategies

TeachingLearning
Methods
Chalk and Talk,
PPTsListens &
Practice
Active Learning
Chalk and Talk,
PPTsListens &
Practice
Active Learning
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice Lab
taken to class
Chalk and Talk,
PPTsListens &
Practice Lab
taken to class
Chalk and Talk,
PPTsListens &
Practice Lab
taken to class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Active Learning
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class

Evaluation
Components
Q&A,
Test 1,
Semester End
Exam (SE
Exam)
Quiz
Test 1, SE
Exam
Illustrate Use
of Star UML
tool for
Software
Design
Test 1, SE
Exam
Use case
diagram for
Bank ATM
Test 1, SE
Exam
Activity
diagram for
Bank ATM
Test 1, SE
Exam
Class diagram
for Bank ATM
Test 1, SE
Exam
Sequence
diagram for
Bank ATM
Test2,
SE Exam
Quiz
Test 2, SE
Exam
Use case
diagram for
Library
Scenario
Test 2, SE
Exam
Activity
diagram for
Library
Scenario
Test 2, SE
Exam

11

Design process, concepts

12

Design models

13

Architecture styles and design, Assessing Alternative


Architectural Designs

14

Designing Class-Based Components, Component-Based


Development

15

16

The Golden Rules, User Interface Analysis and Design

Interface Analysis & Design Steps

17

Software Quality, The Software Quality Dilemma

18

Achieving Software Quality

19

20

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Active Learning
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Lab taken to
class
Chalk and Talk,
PPTsListens &
Practice
Active Learning

Review Metrics and Their Use, informal reviews,


Elements of Software Quality Assurance

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class

SQA Tasks, Goals, and Metrics, Software Reliability, The


ISO 9000 Quality Standards

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class

Class diagram
for Library
Scenario
Test 2, SE
Exam
Sequence
diagram for
library
scenario
Test 2, SE
Exam
State chart
diagram for
Library
Scenario
Test 3, SE
Exam
Difference
between state
and activity
diagrams
Test 3, SE
Exam
One minute
paper
Test 3, SE
Exam
Difference
between
sequence and
activity
diagrams
Test 3, SE
Exam
State chart
diagram for
Bank Scenario
Test3,
SE Exam
Q&A
Test 3, SE
Exam
Use case
diagram for
school of
engineering
Semester End
Exam (SE
Exam)
Activity
diagram for
school of
engineering
Semester End
Exam (SE
Exam)

21

22

23

24

A Strategic Approach to Software Testing, Test


Strategies for Conventional and object oriented
Software

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class

System Testing

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class

White box testing , black box testing

Chalk and Talk,


PPTsListens &
Practice
Lab taken to
class

Model based testing , testing for specialized


environments and applications

Chalk and Talk,


PPTsListens &
Practice
Active Learning

Class diagram
for school of
engineering
Semester End
Exam (SE
Exam)
Sequence
diagram for
school of
engineering
Semester End
Exam (SE
Exam)
State chart
diagram for
school of
engineering
Semester End
Exam (SE
Exam)
Q&A
Semester End
Exam (SE
Exam)

Session wise Teaching Learning Plan


At the end of each session students will able to
Session Number:1
Session Outcome: To explain the purpose of software.
To discuss various properties of software and mthys.
Time(min)
10
20
10
20

Topic
Introduction and description of software engineering (se)
Syllabus
Explanation of Course Handout, The Nature of Software
Active Learning Method
Software Application Domains

BT
L
1
1
1
1

20

The Software Process, Software Myths

10
05

Active Learning Method


Conclusion & Summary

1
1

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTsObserve
Q &A
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs
Observe
Q &A
Discussion

Session Number: 2
Session Outcome:
1 Differentiate various process models
2. Discuss process assessment and improvement
Time(min)
10

Topic
Recap / Introduction

BT
L
1

Teaching Learning Method


Talk Discussion

30
25
20
10

A Generic Process Model, Prescriptive Process Models


Process Assessment and Improvement
Active Learning Method
Conclusion & Summary

1
1
1
1

Chalk and Talk, PPTs


Observe
Chalk and Talk, PPTs
Observe
Quiz
Discussion

Session Number:3
Session Outcome:
1. Study the Various process & products.
2. Study the software process on different applications .
Time(min)

Topic

BT
L
1

10

Recap / Introduction

10

Specialized Process Models

20

The Unified Process

10

Personal and Team Process Models

10

Product and Process

30
05

Discussion and explaining the working of Star UML


software
Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe

Chalk and Talk, PPTs

Discussion

Session Number:4
Session Outcome:
1. Understand the logical structure with methodologies
2. Discuss work performed using agility models.
3. Benefits about agile process models

Time(min)

Topic

BT
L
1

10

Recap / Introduction

20

What Is Agility?

20

Agility Principles

20

The Politics of Agile Development

20

Active Learning Method: LTC (ATM)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Construct a Use case
diagram for Bank ATM in
Laptop
Discussion

Session Number:5
Session Outcome:
1. Benefits of extreme programming
2. Apply the extreme programming concept to software development
Time(min)

Topic

BT
L
1

10

Introduction

30

Extreme Programming (XP)

10

Other Agile Process Models

20

A Tool Set for the Agile Process

20

Active Learning Method: LTC (ATM)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct an Activity
diagram for Bank ATM in
Laptop
Discussion

Session Number:6
Session Outcome:

1. Identify stakeholders of each framework activity


2. Recognizing multiple view points

Time(min)

Topic

10

Introduction

25

Software Engineering Knowledge

15

Core Principles

BT
L
1
1
1

20

Principles That Guide Each Framework Activity

20
05

Active Learning Method: LTC


Conclusion & Summary

1
1

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Class diagram for Bank ATM
Discussion

Session Number:7
Session Outcome:
1. Building a requirement model
2. Apply negotiating requirements to the process model
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Requirements Engineering

10

Identifying Stakeholders

20

Recognizing Multiple Viewpoints

10

Working toward Collaboration

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs

20

Active Learning Method: LTC

05

Conclusion & Summary

Observe
Construct a Sequence
diagram for Bank ATM in
Laptop
Discussion

Session Number:8
Session Outcome:
1. Understand how requirement gathering is performed
2. Apply modeling requirements to process models

Time(min)
10
20

Topic
Recap/Introduction
Eliciting Requirements

BT
L
1
1

10

Developing Use Cases

20

Building the Requirements Model

20

Negotiating Requirements, Validating Requirements

10
05

Active Learning Method


Conclusion & Summary

2
1

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Chalk and Talk, PPTs
Observe
Interaction, Quiz
Discussion

Session Number:9
Session Outcome:
1. Understand Scenario based modeling
2. Understand data modeling concepts

Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Requirements Analysis

10

Scenario-Based Modeling

20

Data Modeling Concepts

10

Class-Based Modeling, Class-Responsibility-Collaborator


(CRC) Modeling

20

Active Learning Method: LTC

05

Conclusion & Summary

Session Number:10
Session Outcome:

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a Use case
diagram for Library Scenario
in Laptop.
Discussion

1. Understand requirement modeling


2. Discuss on identifying events for a use case
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Requirements Modeling Strategies

10

Creating a Behavioral Model

20

Patterns for Requirements Modeling

10

Identifying Events with the Use Case

20

Active Learning Method: LTC (Library Scenario)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct an Activity
diagram for Library Scenario
in Laptop
Discussion

Session Number:11
Session Outcome: learn Design process Issues
Compare between process and product
Time(min)
10
20
40
20
05

Topic
Recap/Introduction
The Design Process
The Evolution of Software Design, Design Concepts
Active Learning Method: LTC (Library Scenario)
Conclusion & Summary

BT
L
1
1
1
2
1

Teaching Learning Method


Talk-Discussion
Chalk and Talk, PPTSs Observe
Chalk and Talk, PPTSs Observe
Construct Class diagram in
Laptop
Discussion

Session Number:12
Session Outcome: learn Architectural design elements
Study f various component level design
Time(min)
10
40

Topic
Recap/Introduction
The Design Model

BT
L
1
1

40

Architectural Design Elements, Component-Level Design


Elements

20

Active Learning Method: LTC (Library Scenario)

05

Conclusion & Summary

Teaching Learning Method


Talk - Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a Sequence
diagram for library scenario
in Laptop
Discussion

Session Number:13
Session Outcome: learn software architecture and their styles
Understand architectural design for data flow
Time(min)
10
20
10
20

BT
L
1

Topic
Recap/Introduction
Software Architecture

Architectural Styles

Architectural Design

25

Assessing Alternative Architectural Designs, Mapping


Using Data Flow

15

Active Learning Method: LTC (Library Scenario)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a State chart
diagram for Library Scenario
in Laptop
Discussion

Session Number:14
Session Outcome: Study of Class-based Components
Time(min)
10

BT
L
1

Topic

20

Component-Based Development

10

Active Learning Method:

Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Discussion on state and
activity diagrams

05

Conclusion & Summary

Discussion

20
10
20

Recap/Introduction
What
Is
a
Component?,
Designing
Components
Component-Level Design for WebApps

Teaching Learning Method

Designing Traditional Components

Class-Based

1
1
1

Session Number:15
Session Outcome: Study of Golden rules
How to design a user interface
Time(min)
10
20
20
20
15
05

Topic
Recap/Introduction
The Golden Rules
User Interface Analysis and Design
Interface Analysis and Design Models
Active Learning Method:
Conclusion & Summary

Session Number:16
Session Outcome: Study interface design steps

BT
L
1
1
1
2
2
1

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Q&A (One minute paper)
Discussion

Learn interface design steps


Time(min)
10
30

Topic
Recap/Introduction
Interface Analysis

BT
L
1
1

10

Task Analysis and Modeling

20

Interface Design Steps

20

Active Learning Method:

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Discussion on Sequence and
activity diagrams
Discussion

Session Number:17
Session Outcome: Study elements involved in quality
Learn how quality placed a vital role in software
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

What Is Quality?, Software Quality

30

The Software Quality Dilemma

15

The Impact of Management Actions

15

Active Learning Method: LTC (Bank Scenario)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a State chart
diagram for Bank Scenario
in Laptop
Discussion

Session Number:18
Session Outcome: Study Project Management techniques
Understand project management for achieving quality
Time(min)

Topic

10

Recap/Introduction

40

Achieving Software Quality

20
20
05

Project Management Techniques, Quality Control and


Assurance
Active Learning Method:
Conclusion & Summary

BT
L
1
2
2
2
1

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Q &A
Discussion

Session Number:19
Session Outcome: learn Formal Technical Reviews
Understand different metrics involved for software
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Defect Amplification and Removal

20

Review Metrics and Their Use

20

Informal Reviews, Formal Technical Reviews

20

Active Learning Method: (LTC)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct Use case diagram
for school of engineering in
Laptop
Discussion

Session Number:20
Session Outcome: study the elements of software quality assurance
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Elements of Software Quality Assurance

20

SQA Tasks, Goals, and Metrics

20

Formal Approaches to SQA, Software Reliability, quality

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs -

standards
20

Active Learning Method: (LTC)

05

Conclusion & Summary

Observe
Construct an Activity
diagram for school of
engineering in Laptop
Discussion

Session Number:21
Session Outcome: examine the working of software testing
Study different testing strategies
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

A Strategic Approach to Software Testing

20

Strategic Issues

20

Test Strategies for Conventional Software, Object-Oriented


Software

20

Active Learning Method: (LTC)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a Class diagram
for school of engineering in
Laptop
Discussion

Session Number:22
Session Outcome: Able to learn Testing concepts
Understand the validation and verification
Time(min)

Topic

BT
L
1

10

Recap/Introduction

20

Validation Testing

30

System Testing

15

The Art of Debugging

15

Active Learning Method: (LTC)

05

Conclusion & Summary

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Construct a Sequence
diagram for school of
engineering in Laptop
Discussion

Session Number:23
Session Outcome: learn White box testing concepts
Understand control structures

10

Recap/Introduction

BT
L
1

20

White-Box Testing

40

Basis Path Testing , Control Structure Testing

Time(min)

Topic

Teaching Learning Method


Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe

20

Active Learning Method: (LTC)

05

Conclusion & Summary

Construct a State chart


diagram for school of
engineering in Laptop
Discussion

Session Number:24
Session Outcome: : Study the testing concepts
Understand different patterns for testing

Time(min)

BT
L
1

Topic

Teaching Learning Method

10

Recap/Introduction

Talk Discussion
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe
Chalk and Talk, PPTs Observe

20

Black-Box Testing

20

Model-Based Testing

20

Testing for Specialized Environments, Architectures, and


Applications

20

Active Learning Method:

Q &A

05

Conclusion & Summary

Discussion

EVALUATION PLAN:

Evaluati
on
Compon
ent

Weighta
ge/Mark
s

Date

Duratio
n
(Hours)

CO 1

CO 2

CO 3

CO 4

COI
Number

BTL

2.5

2.5

2.5

10

10

10
2.5

2.5

2.5

10

10

10
2.5

2.5

2.5

10

10

10

Test 1

Test 2

Test 3

Active
Learnin
g & L-T-C
Weighta
ge
(7.5%)

Weightag
e (7.5 %)
Max
Marks
(30)

1:30

Weightag
e (7.5 %)
Max
Marks
(30)

1:30

Weightag
e (7.5%)
Max
Marks
(30)
Weighta
ge
(7.5%)

1
Max
Marks
(25)

Internal
Lab Exam

1:30

Weightage
(5%)
Max Marks
(20)

2.5

0.1

0.2

0.3

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

Attendance
Sem end
Lab
Exam
Sem End
Project
exam

Semeste
r End
Exam

Weightage
(5%)

Weightage
(5%)

0.1

0.2

0.3

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

Max Marks
(20)

Weightage
(10%)

0.5

0.5

0.5

0.5

Max Marks
(30)
Weighta
ge
(45%)
Max
Marks(6
0)

Questio
n
Number

3
3:00

4
1
or
2

4
1
or
2

4
1
or
2

4
3
or
4

4
3
or
4

4
5
or
6

4
5
or
6

4
5
or
6

3
or
4

7
or
8

6
8
7
or
8

7
or
8

Course Team members, Chamber Consultation Hours and Chamber Venue details:
S.No.

Name of Faculty

Dr.V.Rama Krishna

Chamber
Consultatio
n Day(s)

Chamber
Chamber
Consultation
Consultatio
Timings for each n Room No:
day
Each Thursday Thursday - 5.00 to
CSE Ground
And Saturday 8.00 P.M
Floor Lab
Saturday:-9.00 to 11.00 C512
AM

Dr.G.Sridevi

Each Thursday Thursday - 5.00 to 8.00 CSE Ground


And Saturday P.M
Floor Lab
Saturday:-9.00 to 11.00 C5606
AM

Dr.K.V.D.KIRAN

Each Friday
Friday - 5.00 to 8.00 CSE Ground
And Saturday P.M
Floor Lab
Saturday:-9.00 to 11.00 C416
AM

Dr. C.V.P.R. Prasad

Each Thursday Thursday - 5.00 to 8.00 CSE Ground


And Saturday P.M
Floor Lab
Saturday:-9.00 to 11.00
AM

Mr.G.Siva Nageswara Each Thursday Thursday - 5.00 to


CSE Ground
Rao
And Saturday 8.00 P.M
Floor Lab
Saturday:-9.00 to 11.00 C413
AM
Mr.G.V.S.Prasad
Each
Wednesday - 5.00 to
CSE Ground
Wednesday
8.00 P.M
Floor Lab
And Saturday Saturday:-9.00 to 11.00 C 406
AM
Mrs.P.Vijaya Lakshmi Each
Wednesday - 5.00 to
CSE Ground
Wednesday
8.00 P.M
Floor Lab
And Saturday Saturday:-9.00 to 11.00 EEE 409
AM

Signature
of
Course faculty

Signature of COURSE COORDINATOR:

Recommended by HEAD OF DEPARTMENT:


Approved By: DEAN-ACADEMICS
(Sign with Office Seal)

(a) an ability to apply knowledge of mathematics, science,


to engineering
(b) an ability to design and conduct experiments, as well as
to analyze and interpret data
(e) an ability to identify, formulate, and solve engineering
problems

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