Professional Documents
Culture Documents
MASSIMO TORRIANI
with
CENTURIA
ampsicora
CAMPIDANO PLAIN 215 A.C.
by
Massimo Torriani
with
Valentino Del Castello, Thomas Franzoni, Stefano Magliocchi and Kenneth Takacs Jr.
Copyright 2014
All rights reserved.
We would like to thank our playtesters for all their help: Claudio Bartolucci,
Giuseppe Bellissimo, Livio Bosotti, Massimo De Luca, Davide Garbillo,
Adriano Losi,Massimo Pinna, Giovanni Taverna, Andrea Vitroni
and the wargamers at the Mediolanum Wargames Centre.
Translation: Kenneth Takacs Jr.
Page Layout: Valentino del Castello
Graphical Layout and Design: Andrea Carzaniga
Scenery: Victor Towers, Maxim Savar
The miniatures are from:
Warlord Games - www.warlordgames.com
Wargames Foundry - www.wargamesfoundry.com
The miniatures were painted by: War Paint Studio, Victor Towers, Maxim Savar
No part of these rules may be reproduced by any means, including mechanical and/or
electronic methods, without the authors prior written permission.
For updates and the latest news please visit:
www.torrianimassimo.it
torrianigames.forumfree.it
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INTRODUction
There are many events of antiquity that deserve to be explored. One of those is the first great uprising
in Sardinia. Not so much for the outcome (the defeat of the Sardinian-Punic, Carthaginian, and Iliese
coalition by the Romans led by Titus Manlius Torquatus), but for the fact that this event represented, at
the very least, the first sign of recovery by the Romans after Hannibals climatic victory at Cannae. By
regaining possession of Sardinia, the Romans were better able to control the western Mediterranean,
and able to gain access to Sardinian wheat, which was used to feed their growing armies. One similarity
between Hannibal and Ampsicora was that after their defeats, their cities of originCarthage and
Cornus, respectively, were razed by the Romans. I hope this brief description stimulates your curiosity,
and encourages you to further explore the events surrounding the battle that we are going to recreate.
armies
Unlike typical games that utilize specific point values for the armies, this scenario uses fixed armies and
deployment. The armies are balanced so as to give both sides a reasonable chance of victory. In order to
add color to the battle, the scenario includes the characters Hostus, Hanno, Hasdrubal the Bald, Mago,
Ennius, and Titus Manlius Torquatus. Although the involvement of some of the characters in the battle is
speculative, their inclusion is inspired by documented events.
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30 cm
E
N
B
T
C
T
60 cm
No Mans Land
H
I
SARDINIAN-PUNIC COALITION
ROMANS
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30 cm
if the enemy Army reaches its Breakpoint but yours does not.
if both Armies reach their Breakpoint.
if you eliminate the enemys Command Unit and dont lose your own.
if both Command Units are eliminated.
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Unit
TV MV AV
RV
Missile Fire
S
M
L
Characteristics
NE NE Skirmishers
NE NE Shoot
Equites Alae:
spear, sword, shield, armour
Allied Medium Cavalry:
javelin, sword, shield
Breakpoint
30
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NE Skirmishers
1
NE NE
Shoot
Impetuous Charge, Medium Cavalry,
Mounted, Pole weapon
Impetuous Charge, Medium Cavalry,
Mounted, Move & Shoot, Pole weapon
Unit
Hasdrubal the Bald with the Sacred Band of Cavalry:
sword, armour, shield
TV MV AV
RV
Pelliti Warriors:
natural armour (sheepskin cloak), sword, javelin
Phoenicians Archers:
armour, sword, bow
Sardinian Archers:
natural armour (sheepskin cloak), sword, bow
Balearic Slingers:
sling, melee weapon
NE NE
Missile troops
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Characteristics
Missile Fire
S
M
L
Unit
TV MV AV
RV
Missile Fire
S
M
L
Characteristics
NE NE
Elephants:
spear, javelin, sword, amour
Breakpoint
Shoot
Evasion (Mounted), Impetuous Charge,
Light Cavalry, Mounted, Mounted missile
troops, Move & Shoot
Determined, Elephant, Frenzied Charge,
Mahout, Mallet, Pole weapon
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POINT-VALUE ARMIES
If you enjoyed this scenario and want to use these armies in normal point-value games, you can use the
following lists which have been arranged like typical Centuria army lists. The lists contain the familiar
minimum and maximum values relating to army composition, but the selection of variants has been
greatly reduced. Unique features in these lists allow you to be competitive when playing the standard
scenarios.
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Unit
Titus Manlius Torquatus:
sword, pilum, armour (lorica hamata),
shield
Hastati of Ennius:
sword, pilum, armour (lorica hamata),
shield
Hastati:
sword, pilum, armour (muscle-cuirass),
shield
Principes:
sword, pilum, armour (muscle-cuirass),
shield
Triarii:
spear, sword, armour (lorica hamata),
shield
Velites:
javelin, melee weapon
Naval Crewmen (Socii Navales):
sword, javelin, armour, shield
Socii Latini:
spear, sword, shield, armour
Socii Latini Extraordinarii:
spear, sword, shield, armour
Slingers:
sling, melee weapon
Naval Archers:
short bow, melee weapon
TV MV AV
Missile Fire
S
M
L
RV
Characteristics
Closed ranks, Close-up shot (2), Expert
64
52
45
45
54
NE NE Skirmishers
26
NE NE Shoot
43
36
44
19
20
Equites Alae:
spear, sword, shield, armour
Allied Medium Cavalry:
javelin, sword, shield
NE Skirmishers
1
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Cost
NE NE
Shoot
Impetuous Charge, Medium Cavalry,
Mounted, Pole weapon
Impetuous Charge, Medium Cavalry,
Mounted, Move & Shoot, Pole weapon
30
33
32
Variants:
Up to four units of Hastati and Principes can reduce their Armour Value to 1 (pectorale) for -5 points per base.
Each unit of Hastati and Principes can drop the Close-up shot (2) characteristic for -2 points per base.
Each unit of Principes can drop the Close-up shot (2) characteristic, replace the pilum with a spear and add the Pole weapon and Spear Wall
characteristics for +10 points per base.
The Triarii can create Compact groups (2). Their Resistance Value becomes 4+4. This costs -5 points per base.
Each unit of Velites can improve their Resistance Value to 4, the Javelin modifier to (S: 3, M: NE, L: NE), Melee Value to 4, and become
Light Infantry for +8 points per base.
Each unit of Velites can improve their Armour Value to 1 for +5 points per base.
Up to three units of Socii Latini can improve their Armour Value to 2 for + 5 points per base.
Each unit of Naval Archers can buy the Move & Shoot characteristic for +2 points per base.
Each unit of Slingers can buy the Expert Missile troops characteristic for +4 points per base.
Up to two units of Light Cavalry can buy the Infiltrator characteristic for +3 points per base (Exploratores).
Each unit of Light Cavalry can improve their Tactical Value to 4 for +6 points per base.
Each unit of Light Cavalry can reduce their Armour Value to 0 for -5 points per base.
Each unit of Light Cavalry can add the Impetuous Charge characteristic for +1 point per base.
Each unit of Equites Alae can add a javelin (S: 2, M: NE, L: NE) and the Move & Shoot characteristic for +2 points per base.
Each unit of Equites Alae can drop their spear and the Pole Weapon characteristic for -1 point per base.
Each unit of Allied Medium Cavalry can improve their Melee Value to 4 and add the Veteran characteristic for +6 points per base.
Each unit of Allied Medium Cavalry can improve their Armour Value to 2 for +5 points per base.
Each unit of Allied Medium Cavalry can replace the Impetuous Charge characteristic with Frenzied Charge for +1 point per base.
Each unit of Allied Medium Cavalry can improve their Tactical Value to 4 and add the Trained characteristic for +11 points per base.
All units in the Army can buy the Determined characteristic for +4 points per base.
All units in the Army can buy the Veteran characteristic for +4 points per base.
Pilum
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Unit
Hasdrubal the Bald with the Sacred Band
of Cavalry: sword, armour, shield
Hanno and the Sacred Band of Infantry
(Compact Group 2):
sword, armour, shield, long spear
Libyan-Phoenician Spearman (Compact
Group 2): long spear, shield, sword (kopis)
Adyrmachidae Warriors:
shield, sword (falcata)
Iberian Infantry (Compact Group 2):
sword (falcata), shield, soliferrum
Sardinian-Punic and Iliese Infantry
(Compact Group 2):
sword, shield, spear
Ampsicora with Pelliti Warriors:
natural armour (sheepskin cloak), sword,
sling
Hostus with Sardinian Warriors:
natural armour (sheepskin cloak), sword,
javelin
Pelliti Warriors:
natural armour (sheepskin cloak), sword,
javelin
Phoenicians Archers:
armour, sword, bow
Sardinian Archers:
natural armour (sheepskin cloak), sword,
bow
Balearic Slingers:
sling, melee weapon
TV MV AV
Missile Fire
S
M
L
RV
Cost
60
49 each
43 each
32
32 each
32 each
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Characteristics
48
40
32
Missile troops
28
25
23
Unit
TV MV AV
Missile Fire
S
M
L
RV
Characteristics
Cost
41
33
28
31
NE NE
31
Elephants:
spear, javelin, sword, amour
Shoot
Evasion (Mounted), Impetuous Charge,
Light Cavalry, Mounted, Mounted missile
troops, Move & Shoot
Determined, Elephant, Frenzied Charge,
Mahout, Mallet, Pole weapon
Variants:
Each unit of Libyan-Phoenician Spearman can reduce their Armour Value to 1 for -9 points per base.
Each unit of Sardinian-Punic and Iliese Infantry can reduce their Armour Value to 1 for -5 points per base.
Hostus and up to two units of Pelliti Warriors can buy the Infiltrator characteristic for +3 points per base.
Each unit of Medium Cavalry can improve their Armour Value to 2 for +5 points per base.
A unit of Numidian Light Cavalry can buy the Infiltrator characteristic for +3 points per base.
All units can buy the Determined characteristic for +4 points per base.
All units can buy the Veteran characteristic for +4 points per base.
Falcata
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CENTURIA
CENTURIA is a wargame for two players or more that lets
you simulate battles set in the Ancient Period.
The game uses our well-known Action/Reaction mechanism but now
includes exciting new rules to better simulate the dynamics of these
battles and will allow you make many strategic and tactical
decisions that will help you on your way to victory.
Closing ranks at the right time, charging the enemy when hes disordered
and making the most of his hesitation to break his lines, these are just some
of the new ways of fighting that youll find in these pages.
The system allows you to play with any scale of miniature
and keeps the base sizes fixed while just changing the number
of miniatures that are on them.
As well as a points system to help you balance your games, each unit also
has a Training Value, a value that shows its prowess in Melee, an Armour
Value and a number of losses that it can take.
The rules also contain three classic scenarios, Vanguard, Ambush and
Sacking the Camp which will test your command skills.
The game is easy to learn and a normal game will last a couple of hours.