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Wonder

Pre-requesites

Ancient era
Temple of Artemis

Archery

Stonehenge

Calendar

Great Library

Writing
Masonry,
Pyramids
Liberty opener
Mausoleum of Halicarnassus Masonry
Bronze working,
Statue of Zeus
Honor opener
Classical era
Optics,
Great Lighthouse
Adjacent to coast
Mathematics,
Hanging Gardens
Tradition opener
Terracotta Army
Construction
Oracle

Philosophy

Parthenon

Drama and poetry


Currency,
On or adjacent to
desert
Engineering
Iron working,
Adjacent to coast

Petra
Great Wall
Colossus
Medieval era
Hagia Sofia

Angkor Wat

Theology
Theology,
Theology,
Piety opener
Must be built in holy
city
Civil service
Guilds,
Mountain within 2
tiles in borders
Education

Alhambra

Chivalry

Notre Dame

Physics

Great Mosque of Djenne


Borobudur
Chichen Itza
Machu Picchu

Renaissance era
Sistine Chapel
Leaning Tower of Pisa

Acoustics
Banking,
Patronage opener
Printing press

Globe Theatre

Printing press

Himeji Castle

Gunpowder
Architecture,
Rationalism opener
Architecture
Architecture,
Aesthetics opener
Metallurgy

The Forbidden Palace

Porcelain Tower
Taj Mahal
Uffizi
Red Fort
Industrial era
Louvre
Big Ben
Brandenburg Gate

Archaelogy,
Exploration opener
Industrialisation,
Commerce opener
Military science

Effects
+15% Production of ranged units;
+1 Culture;
+5 Faith;+1 Great Engineer points
points;
+25%
tile
improvement
speed;
2 GreatWorker
Work of
Writing
Slots;Free
technologyFree
+1 Culture;+1 Great Engineer points;
+
Gold
per appear
Marblenear
worked
by city;
22
free
Workers
capital
+
1
Culture;
+
1
Great
Merchant
points;
+15% combat strength when attacking
cities;
+1

Culure

+1 movement to all military naval units;


+1 Culture;
+6 Food;
+1 Great Merchant points;
+1 Culture;
1 copy of each unique military land unit you own
Free garden in city regardless of river/fresh water
appears
nearPolicy;
the city;
1 free Social
+1
Culture
+3 Culture;
+4 Culture;
+1 Great Scientist points;
Free Great Work of Art;
+1 Trade Route;
1 Great Work of Art slot
+1 Culture;
territory;
+6 Culture after Archaeology is discovered;
+1 Culture;
+1 Culture;
+1 Great Engineer points;
+1 Great Merchant points;
Free Cargo Ship;
Free Temple in city;
Free Great Prophet;
Great Prophets born in this city can spread religion 5
+3 Faith
times;
3
freeMosque
Missionaries
Free
in city;appear;
+4
+5 Happiness;
Faith
+1 Great Engineer points;
+5 Gold;
Length of Golden Ages increased by 50%;
+2 Faith;
-25%
Culture cost of new tiles in all cities;
+1 Culture;
Promotion;
+1 Culture;
Free Castle in city;
+10 Happiness;
+20% Culture in city;
+4 Faith;
+1 Great Merchant points
+25% Culture in all cities;
+1 Culture;
-10%
Unhappiness
2 Great
Work of Artfrom
slots;population in non-occupied
+25% generation of Great People in all cities;
cities;
Free Great Person of your choice;
Free Great Writer;
+1 Culture
2 Great Work of Writing slots;
+1
+2 Culture;
Culture
+2 Great Engineer points;
+1 Culture;
Instant
Golden
Age;points;
+2 Great
Scientist
+4 Happiness;
Free Great Artist;
+1 Culture
+2 Culture;
cities;
3 Great Work of Art/Artifact slots
+1 Culture;
Free Great Artist;
+2 Culture;
+4
Gold;Work of Art slots
4 Great
+1 Culture;
Free Great General;
+1 Culture;

Modern era
Eiffel Tower

Radio

+1 Culture;
+2
Great
Merchant
points
Free
Great
Musician;

Broadway

Radio
Replaceable parts,
Flight,
Freedom ideology
Autocracy ideology,
Railroad,
Adjacent to coast
Railroad,
Order ideology
Mountain within two
tiles in borders
Plastics

3 Great Work of Music slots;


+1 Production for each Specialist in all cities;
+2 Culture
+1 Culture;
+1
for every 2 Social Policies you've
FreeHappiness
Social Policy
adopted;
+1 Culture;
+6
+1 Gold
Great Scientist points;
+3 Gold in other cities with a Castle;
-10%
Culture
adopting
policies;
+2 Culture
in cost
otherofcities
with new
a Castle;
+5 Culture

Statue of Liberty
Prora
Kremlin
Neuschwanstein
Cristo Redentor
Atomic era
Pentagon
Syndey Opera House
Great Firewall

Combined arms
Ecology,
Adjacent to coast
Computers

Information era
CN Tower

Telecommunications

Hubble Space Telescope

Satellites
Satellites,
Pass by World
Congress

International Space Station

-33% Gold cost of upgrading military units;


+50%
Culture
this city;
+1 Culture
;+2 in
Great
Merchant points

2 Great Work of Music slots;


-25%
Enemy
Spy stealing rate in all other cities;
Free Social
Policy
Negates the Tourism Bonus of other player's Internet
in each city;

+25%
Production
when
building Spaceship Parts;
+1 Happiness
in each
city;
+1 Great Scientist points;2 Free Great
+
1 ScienceFree
from
EngineerFactory;
Specialists;
Scientists;
Spaceship
+33% Science from Great Scientists when used

Domination

Culture

Diplomacy

Science

AI Priority

Highly desirable

Highly desirable

Highly desirable

Highly desirable

Medium

Situational

Situational

Situational

Situational

Medium

Desirable

High

Nice to have

Low
Desirable

Nice to have

Nice to have

Low

Desirable

Medium

Situational

Medium

Desirable

Desirable

Desirable

Highly desirable

Situational
Nice to have

Medium
Nice to have

Nice to have

Nice to have

Desirable
Situational

Low

Situational

Low
High

Situational

Situational

High
Medium

Nice to have

Nice to have

Desirable

Nice to have

High

Situational

Situational

Situational

Situational

Medium

Situational

Situational

Situational

Situational

High

Situational

Situational

Situational

Situational

High

Nice to have

Nice to have

High

Nice to have

High
Medium

Desirable

Desirable

Desirable

Nice to have

High
Nice to have

Nice to have

Highly desireable

High
High

Nice to have

Desirable

Highly desirable

Desirable

Medium

Desirable

Highly desireable

Desirable

Desirable

Medium

Desirable
Desirable

Situational

High
Situational

Situational

High

Desirable

Desirable

Desirable

Highly desirable

Low

Nice to have

Nice to have

Nice to have

Nice to have

Medium

Situational

Situational

Desirable

Desirable

Low

Nice to have

Low

Highly desirable
Desirable

Situational

Medium

Highly desirable
Desirable
Desirable

Nice to have

Medium
Medium

Highly desirable

Medium

Highly desirable

Medium

Desirable

Desirable

Desirable

Desirable

Medium

Desirable

Desirable

Desirable

Desirable

High

Desirable+

Desirable

Desirable

Desirable

High

Desirable

Nice to have

Low
Medium

Situational

Situational

Situational

Situational

Low

Nice to have

Desirable

Nice to have

Nice to have

Medium

Nice to have

Low

Desirable
Desirable
Nice to have

Nice to have

Medium
Nice to have

Highly desirable

Medium

Highly desirable

Medium

Notes
Since writing this guide I've found out that ToA grants +10% Food in
all cities, not just Growth (even though the game itself says that).
Desirable
if trying
to found your own religion quickly. Nice to have if
Insane. Build
it now.
not, due to the bonus Faith for Great Person purchases.
never catch me doing such things, obviously. Also handy for the
'pillage/repair' trick: get this Wonder, take the Citizenship social
the
bonus
Gold when
expending
Great People
help
with
mostand
policy
in Liberty,
and bring
your workers
to warwill
with
you.
Pillage
victory types, particularly Culture. Also normally fairly easy to get as
don't value the extra CS against cities that highly, as enemy units are
the problem. I'm leaving as 'Desirable' for now, but you can make
Probably not worth it on Pangaea, nice to have on Continents,
desirable on Archipalego - particularly if you are aiming for a
specialists
a city - a huge bonus regardless of your victory type but
Dominationinvictory.
especially
As anof
added
bonus,
the
AI rarely
open
Tradition
so
This
only aScience.
creates copy
unique
land
units
in your
army.
10
archers, 1 warrior = 2 free units. 1 archer, 1 warrior, 1 spearman, 1
horseman = 4 free units.
Free Social Policies = always good.
Useful for culture victory but not critical.
Highly desirable for all Victory types - provided you have a lot of
workable, non-flood plains desert tiles. Side note: Ahmad Al-Mansur +
Becomes
obsolete
when
is discovered (by the owner of the
Desert Folklore
+ This
= Dynamite
ridiculous OP.
The
Gold
bonus from Colossus is useful regardless of victory type,
Great
Wall).
and the extra trade route it provides can be used to generate extra
Production or Food, not just Gold.
Desirable if you plan on enchancing or spreading your own religion.
Highly desirable if you plan to aggressively spread your religion; nice
to have if you want to maintain your religion in your empire only.
Desirable if you plan on spreading your religion, nice to have if not
The
can
with
Domination
victories, while the
due extra
to thehappiness
bonus Faith
forhelp
Great
Person
purchases.
Golden Age bonus can help with Gold generation for a Diplomacy
victory.
Never build this.
Brandenburg gate and other experience-giving buildings (Barracks,
Armory, etc), this can enable you to train units with the Blitz (2x
The
bonus
Happiness
from this
Wonder
is a huge
help,
particularly
on
attack)
promotion.
Denying
Culture
to other
Civs for
a Culture
victory
Domination victories.
Not only does this grant you more precious Great Work slots, but will
help deny essential Culture to your competitors when going for a
but
highly
desirable to help with a Diplomacy win. The -10%
Culture
victory.
Unhappiness will help less with Domination due to the fact that it
type you are pursuing, but will help more with Great Writers, Artists
and Musicians. As an added bonus, you can choose a Great Engineer
Nice to have for any victory type if you find yourself on the defensive
against a much stronger civ. A Domination player might want this just
The
bonuses
Science
fantastic
of victory type, but
to make
sure to
other
Civs are
don't
get the regardless
bonus.
will more obviously help with a Science victory.

it's useful to make sure other Civs don't get it, therefore making your
Domination victory that much easier. Useful for other victory types if
4 Great Work slots = potentially 8 bonus tourism with the Aesthetics
units/happiness
tree completed. buildings in conquered cities more quickly.
In fact it's useful to decrease the cost of rushes no matter what
victory type, also to make Spaceship parts cheaper when buying

science/production/food buildings, and military! Tw


things to help you identify whether or not you sta
a chance of getting a Wonder are: your tech
progression (are you leading or close to leading in
the literacy demographic?), and your social policy

Did you take Order? Do you like tanks? Then build this.
Neuschwanstein is a good Domination wonder because it
synchronises very well with the Autocracy policy giving happiness to
A
nice bonus,
but Neu
an expensive
wonder
a relatively
small bonus.
castles.
Fun fact:
= new; schwan
= for
swan;
stein = stone.
Many players would skip this.
As one commenter pointed out, the gold you would be compensated
from almost completing it is probably better than the gold you would
your internets. Also nice to have if pursuing Science as it will help
prevent other Civs catching up to your amazing tech, although this
Very useful for the extra Culture from free Broadcast towers in all
cities.

Thanks to /u/Rezo-Acken, /u/AlneCraft, /u/WeLikeGore,


/u/DavidR747, /u/VERTIKAL19, /u/Incognanusible, /u/abccba882 and
/u/schmetterlingen for help with desirability ratings and notes.

d buildings, and military! Two


tify whether or not you stand
Wonder are: your tech
ading or close to leading in
hic?), and your social policy

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