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Dot Gain.
Dot gain is a measurement of the increase in size when a dot is printed. e gain is caused by the
spread of the ink beyond the edges of the printing stencil. e amount of gain depends on the
type of printing and the materials used. A single Dot Gain number refers to the gain amount in
the 50% value range. For instance; 40% Dot Gain means a 50% dot is printing at 90%. (50%
dot + 40% gain = 90% total). e best approach to finding your specific dot gain is to measure
the actual dot gain from your print set up.
e Working Color Profile
e default color spaces used in Adobe Photoshop are determined by the working space color
profile. RGB and CMYK both have working space profiles, and combined with dot gain settings
and color management policies, can be set up to manage both the input and output color spaces.
e Spot setting
e spot setting controls the Dot Gain used for all Spot Color channels. Adjusting this setting
changes how spot color channels appear on screen, it does not change the actual pixel
information.
For screen printing, the Custom option is used to enter a Dot Gain setting. A custom Dot Gain
Curve can be entered representing actual
dot gain from a printed sample.
Be sure the More Options button is
clicked (in older versions look for the
Advanced Mode check box).
Select the Spot: drop down menu and
choose the Custom option.
Entering 85% in the 50% box will
display a 35% dot gain on screen.
Changing this setting will not change a
separation, but can help show how it
may look when printed on a manual or
automatic press.
In addition to the press type used, other factors that aect dot gain in screen printing include
stencil thickness, tension, mesh count and o contact, squeegee pressure, angle, durometer, and
edge shape, ink viscosity and sheering qualities.
Hue
Looking at the HSB buttons, select the H button. is changes the color bar to adjust the Hue of
the color. When blending colors, the specific hues used can have an eect on the colors available
by mixing on press.
Shifting a hue
towards the color it is
blending with will
improve the
transition between
the two colors.
A greenish blue, for
instance, will blend
nicely into a green or
yellow ink. is same
blue however, may not
work so well when blending into a red color. If a color needs to blend with opposing primaries, it
is best to find the purest hue for that color. If a blue, for instance, needs to mix with both red and
green, the blue's hue should be placed right in the middle.
Saturation
Looking at the HSB buttons again, choose S. is will set the bar to adjust saturation. As the
slider is moved down the saturation is decreased. As our colors become less saturated our ability to
mix pure colors becomes limited.
Reducing an inks
color saturation
reduces its ability to
blend secondary
colors, but can help
by increasing the
overall ink deposit.
e trade o here is in
print density, a fully
saturated color will
need to be printed as a
halftone for most
images. Reducing the
saturation to match a dominant color allows the ink to be printed with 100% coverage in the
brightest areas.
e closer to 100% coverage an ink is, in the the most color saturated areas, the cleaner the
resulting print will appear.
Brightness
Looking at the HSB buttons, choose b. is will change the vertical bar in the middle to represent
the brightness of the color chosen. As the slider on this bar is moved down the color becomes
darker. As our colors become darker our ability to blend bright colors becomes limited.
e brighter and more
saturated a color is the
more black may need
to be printed,
depending on the
image.
Printing too much
black tends to muddy
and an image, so it is
best to print as little as
possible. If we darken
our colors to match the
predominate values we
can reduce the amount
of black needed.
Levels
e Levels tool is good for setting and correcting the values in a channel. To use Levels select:
Image / Adjustments / Levels
e position in the graph from left to right represents the value of the pixels from dark to light.
e height of the Input Levels graph represents the number of pixels in that value range.
e black arrow (slider) below the input levels graph sets the black point. e white slider sets
the white point. e gray slider sets the middle values.
Setting the black and white point
In the example shown there are no pixels
represented in the histogram that are
100% black (Far Left). By moving the
black slider over to the first set of pixels
in the histogram we can set them to
100% black. e same can be done for
white pixels
Black and White Eyedroppers
In addition to using the sliders, we can
also use the eye droppers to set the black
and white points in a channel. Eyedroppers work by clicking on the image, wherever is clicked
with the black eyedropper is set to black. First set the blacks value by double clicking the black
eyedropper to open the color chooser. Change the settings to 0R 0G 0B. Click OK. Next, with
the levels dialog open, click on the darkest part of your image with the black eye dropper.
Wherever is clicked will be set to black. Do the same with the white eye dropper, being sure to set
the values to 100R 100G 100B.
Curves
With curves, a graph represents the values in a channel. From left to right on the graph represents
the Input values. ese are the existing values of the channel. From top to bottom represents the
Output values, or the changes applied to the channel.
To use Curves select: Image / Adjustments / Curves
When the input value is equal to the output the result is a diagonal line, no values are changed.
Clicking on the diagonal line in the graph adds Control points that can be moved to change the
output. Control points display both Input (current) and Output (modified) numbers. Under the
Curve Display options
choose Pigment/Ink% to
display values in percentages.
Setting Points
In addition to setting points
directly in curves, points can
also be set by Command
(mac) Control (PC) clicking
in the image. Points can be
set in this way to make
adjustments as well as to
constrain areas of an image
that are not in need of
adjustment.
Black and white
As in levels, the black and white points can be set in curves. is can be done in the same manner
by moving the sliders or by using the eyedropper tool built into the curves dialog.
Color Sampler
Click the options menu in the info palette and choose Color Samplers
Click and hold on the eye dropper tool in the tools menu, choose the eye dropper tool with the
little target above it. is is the color sampler tool.
e Color Sampler tool allows up to 4 color sampler points
to be placed in the image. Measurements from these set
points are shown in the info palette.
Switching between
channels while viewing
the info palette allows us
to read the values of each
channel at the same
point.
Matching points with
Curves
Use the info palette with
the color sampler while applying levels or curves for before and after readings of an adjustment.
Set 4 color sampler points across a range of values before opening curves, or by shift clicking in
the image with the curves dialog open. With the curves dialog open, Command click (mac) /
Control click (PC) on the color sampler points. is will set adjustment points in curves with
corresponding before and after values in the info palette.
Consider a situation where we have created a light blue channel and a medium blue channel that
we wish to merge. To merge them into one blue channel, the light blue areas will need to be
merged in at the amount the light blue is lighter. In eect we are saying that the light blues
brightness is 40% of the Med Blues brightness. e greater the dierence the lower the opacity
used.
To do this open apply image, Under blending choose multiply, and under opacity choose a
percentage, Say 40%. is will apply the light blue to the medium blue at 40% opacity. You can
preview the eect by showing all the colors except the light blue when applying the channel.
Blue being knocked out of the under base using Add with Invert
In this example we are using Screen w/ Invert to remove the Blue channel from the Highlight
White, while protecting the overlapping Lt Blue areas with the Mask option.
To intersect two channels start by opening the Calculations dialog. In Source 1: and Source 2:
choose the two overlapping colors, under Blending choose Screen, under result choose New
Channel. e resulting channel will contain the intersecting values from the original two
channels. To complete the process, set the black point for the new channel with levels, then use
the Screen command w/Invert to remove its values from the original two channels.