Professional Documents
Culture Documents
Class
Range
RoF
Dam
Pen
Rad Missiles
1D10+6 E
Arc Rifle
Basic
50m
S/4/-
2D10+6E
Basic
150m
S/3/-
1D10+7 E
Graviton Imploder
Basic
30m
S/3/-
1D10+6 I
Incendine Combustor
Basic
20m
S/-/-
1D10+4 E
Las-Lock
Basic
70m
S/-/-
1D10+4 E
Maxima Bolter
Basic
45m
-/3/6
1D10+5 X
Meltagun
Basic
20m
S/-/-
2d10+10E
12
Mitra-Lock
Basic
10m
S/-/-
1D10+4 E
Phosphor Blaster
Basic
100m
S/4/-
1d10+8 E
Photon Gauntlet
Basic
50m
S/3/-
1D10+8 R
12
Plasma Caliver
Basic
60m
-/4/8
1D10+7 E
Rad-Cleanser
Basic
20m
S/-/-
1D10+2 E
Radium Carbine
Basic
100m
S/4/8
1D10+3 E
Radium Jezzail
Basic
150m
S/2/-
1D10+3 E
Rotor Cannon
Basic
200m
-/3/5
1D10+3 I
Scyllax Bolter
Basic
150m
S/3/-
1D10+9 X
Stubcarbine
Basic
100m
S/3/10
1D10+4 I
Volkite Caliver
Basic
120m
-/-/5
1D10+10 E
Volkite Charger
Basic
60m
S/3/-
1D10+8 E
Darkfire Cannon
Heavy
600m
S/-/-
1D10+19 R
Eradication Ray
Heavy
100m
S/-/-
2D10+6 E
Heavy
50m
S/-/-
Heavy
30m
S/-/-
Heavy
90m
S/5/-
2D10+6 E
Heavy Grav-Cannon
Heavy
150m
S/4/6
1D10+9 I
10
Heavy
180m
S/3/6
2d10+5 E
Irradiation Engine
Heavy
30m
S/-/-
1D10+9 E
Lascannon
Heavy
300m
S/-/-
5d10+10E
10
Lightning Gun
Heavy
80m
S/-/-
3D10+8 E
Heavy
100m
-/-/6
2D10+12 X
Melta Cannon
Heavy
60m
S/-/-
2d10+16E
12
Multi-Laser
Heavy
150m
-/-/5
2d10+10E
Multi-Melta
Heavy
60m
S/-/-
2d10+16E
12
Photon Thruster
Heavy
300m
S/2/-
1D10+13 R
Plasma Culverin
Heavy
90m
S/4/-
2D10+10 E
Torsion Cannon
Heavy
100m
S/-/-
3D10+9 E
12
Transuranic Arquebus
Heavy
500m
S/-/-
2D10+10 I
Volkite Culverin/Blaster
Heavy
100m
S/2/4
2D10+6 E
Heavy
150m
S/-/-
3D10+10 E
12
Heavy
150m
S/-/-
2D10+8 E
Heavy
150m
S/-/-
1D10+6 E
Arc Claw
Melee
1D10+8 E
Arc Maul
Melee
1D10+12 E
Chordclaw
Melee
1D10+3 R
Corposant Stave
Melee
1D10+5 E
Dataspike
Melee
1D5 R
Electroleech Stave
Melee
1D10+6 E
Electrostatic Gauntlet
Melee
1D10+4 E
Heavy Chainblade
Melee
1D10+8 R
Hydraulic Claw
Melee
1D10+10 I
Lascutter
Melee
4D10+10 E
10
Omnissian Axe
Melee
1D10+4 E
Paragon Blade
Melee
1D10+4 E
12
Power Blades
Melee
1D10+6 E
10
Prehensile Dataspike
Melee
1D5 R
Siege Wrecker
Melee
3D10+35 I
14
Taser Goad
Melee
1D10+14 E
Taser Lance
Melee
3m
1D10+14 E
Transonic Blade
Melee
1D10+7 R
Transonic Razor
Melee
1D10+3 R
Arc Pistol
Pistol
15m
S/2/-
2D10+6E
Electrostatic Gauntlet(Ranged)
Pistol
30m
-/3/6
1D10+4 E
Flechette Blaster
Pistol
20m
S/5/10
1D10+1 R
Gamma Pistol
Pistol
30m
S/2/-
1D10+12E
Inferno Pistol
Pistol
10m
S/-/-
2d10+10E
12
Laspistol
Pistol
30m
S/2/-
1d10+2E
Lucifex Rad-Projector
Pistol
5m
S/2/-
1D10+2 E
Macrostubber
Pistol
30m
S/5/10
1D10+4 I
Phosphex Serpenta
Pistol
10m
S/-/-
1D10+9 E
12
Pistol
30m
S/2/-
1d10+8 E
Phosphor Serpenta
Pistol
50m
S/-/-
1d10+8 E
Radium Pistol
Pistol
30m
S/2/-
1D10+2 E
Volkite Serpenta
Pistol
20m
S/-/-
1D10+8 E
Archeotech Laspistol
Pistol
90m
S/3/-
1D10+3 E
Pistol
30m
S/2/-
1D10+10 E
Pistol
50m
S/-/-
2D10+5 I
Breacher Charge
Thrown
Placed
S/-/-
5D10+10 X
14
Mindscrambler Grenades
Thrown
SBx3m
S/-/-
Phosphex Bomb
Thrown
SBx3m
S/-/-
1D10+9 E
12
Rad Grenades
Thrown
SBx3m
S/-/-
1D10
Vehicle
300m
-/-/7
2D10+13 X
Vehicle
50m
S/-/-
3D10+8 E
Vehicle
10m
S/-/-
3D10+35 E
15
Atropos Lascutter(Melee)
Vehicle
3D10+35 E
30
Vehicle
250m
-/-/15
2D10+8 I
Vehicle
3D10+35 E
15
Vehicle
120m
S/3/6
3D10+8 E
10
Cognis Manipulator
Vehicle
2D10+10 E
Vehicle
300m
S/-/-
4D10+2 X
15
Eradication Beamer(Long)
Vehicle
180m
S/-/-
2D10+6 E
Eradication Beamer(Medium)
Vehicle
180m
S/-/-
3D10+9 E
Eradication Beamer(Short)
Vehicle
180m
S/-/-
4D10+12 E
16
Vehicle
320m
S/-/-
2D10+25 I
15
Vehicle
5D10+25 I
20
Vehicle
300m
S/5/10
2D10+5 X
Vehicle
1000m
S/-/-
2D10+6 X
Lightning Cannon
Vehicle
340m
S/-/-
2D10+13 E
10
Magna Lascannon
Vehicle
1000m
S/-/-
4D10+20 E
15
Neutron Laser
Vehicle
300m
S/-/-
3D10+20 E
15
Vehicle
750m
S/2/-
3D10+10 X
Reaper Chainfist
Vehicle
4D10+30 R
15
Reaper Chainsword
Vehicle
4D10+30 R
12
Vehicle
300m
-/3/-
3D10+10 X
Tempest Warblade
Vehicle
2D10+40 E
12
Thermal Cannon
Vehicle
100m
S/-/-
3D10+20 E
15
Thunderstrike Gauntlet
Vehicle
5D10+25 I
15
Vehicle
300m
S/-/6
3D10+8 I
Vehicle
320m
-/-/8
3D10+6 X
VolkiteChieorovile
Vehicle
280m
S/5/10
4D10+5 E
Clip
Rld
Special
Wt
2kg
20
2 Full
9kg
Full
Proven(4), Shocking
6kg
2 Full
Concussive(2), Graviton
6kg
2 Full
7kg
Half
Unreliable, Recoilless
4kg
30
Full
Tearing
7kg
Full
Melta
15kg
Half
4kg
24
Full
Phosphor
12kg
Full
Unreliable, Overheats
3kg
40
5 Full
Overheats, Maximal
20kg
2 Full
10kg
60
Full
Irradiated(1), Toxic(2)
5kg
10
Full
7kg
200
3 Full
Storm
40kg
24
Full
Tearing
7kg
20
2 Full
9kg
40
2 Full
12kg
24
Full
Deflagrate, Devastating(1)
8kg
2 Full
50kg
20
3 Full
Recharge, Blast(3)
55kg
3 Full
35kg
2 Full
10kg
50
2 Full
50kg
12
3 Full
Concussive(3), Graviton
55kg
60
3 Full
Blast(2), Phosphor
60kg
12
3 Full
25kg
2Full
55kg
2 Full
20kg
60
2 Full
Tearing
60kg
12
Full
60kg
100
2Full
Reliable, Recoilless
35kg
12
Full
40kg
2 Full
12kg
30
5 Full
40kg
20
2 Full
65kg
2 Full
12kg
40
3 Full
35kg
2 Full
Blast(5), Recharge
55kg
2 Full
Blast(3), Recharge
55kg
2 Full
Blast(1), Recharge
55kg
Haywire(0)
20kg
3.5kg
3kg
3kg
0.5kg
2.5kg
1kg
Two-Handed, Tearing
9kg
20kg
2 Full
Wrecker, Felling(5)
4kg
8kg
3kg
4kg
2kg
20kg
Shocking, Storm
3kg
Shocking, Storm
3kg
2kg
1.5kg
20
2 Full
4kg
12
Half
1kg
60
Full
Tearing, Storm
2kg
15
2 Full
Melta, Irradiated(2)
5kg
Full
Melta
3kg
30
Half
Reliable, Recoilless
1.5kg
Full
Irradiated(3), Fleshbane
3kg
30
Full
8kg
2 Full
2kg
Half
Phosphor
3kg
Full
Blast(1), Phosphor
6kg
30
Half
Irradiated(1), Toxic(2)
2kg
10
Full
Deflagrate, Devastating(1)
4kg
70
Full
Reliable, Accurate
4kg
20
2 Full
Reliable,Maximal
4kg
3 Full
4kg
Blast(6)
8kg
0.5kg
1kg
Blast(2), Irradiated(2)
1kg
70
8 Full
120kg
48
Spray, Flame,Reliable
230kg
200
2 Full
272kg
200
2 Full
1200
500kg
260kg
Shocking
260kg
Unwieldy
50kg
2 Full
Concussive(2), Blast(1)
60kg
Full
Recharge, Blast(10)
300kg
Full
Recharge, Blast(3)
300kg
Full
Recharge
300kg
50
5 Full
Blast(10), Concussive(4)
280kg
300kg
10
1 Full
Concussive(2), Tearing
150kg
Blast (10)
300kg
50
2 Full
350kg
3 Full
480kg
2 Full
200kg
48
400kg
350kg
300kg
18
Tearing
300kg
180kg
12
400kg
350kg
200
4 Full
90kg
1200
Storm, Tearing
250kg
80
3 Full
Deflagrate, Devastating(4)
380kg
Availability
Near Unique
Extremely Rare
Plentiful
Extremely Rare
Very Rare
Plentiful
Unique
Near Unique
Rare
Very Rare
Common(Mechanius Holdings Only)
Near Unique
Near Unique
Unique
Near Unique
Extremely Rare(Mechanicus Holdings Only)
Near Unique
Near Unique
Near Unique
Very Rare(Mechanicus Holdings Only)
Near Unique
Very Rare
Extremely Rare
Extremely Rare
Very Rare
Extremely Rare
Unique
Near Unique
Near Unique
Near Unique
Near Unique
Rare
Common(Mechanicus Holdings Only)
Scarce
Scarce
Extremely Rare
Near Unique
Extremely Rare
Rare
Extremely Rare
Average(Mechanicus Holdings Only)
Near Unique
Common
Near Unique
Extremely Rare
Very Rare(Mechanicus Holdings Only)
Unique
Extremely Rare
Scarce(Mechanicus Holdings Only)
Extremely Rare
Scarce(Mechanicus Holdings Only)
Near Unique
Near Unique
Near Unique
Near Unique
Scarce
Near-Unique
Very Rare
Very Rare
Rare
Very Rare
Very Rare
Scarce
Rare
Rare
Scarce
Rare
Rare
Very Rare
Near Unique
Optional Rules
NIL
TheGalvanic Rifle grants +10 to to-hit rolls and may reroll hit
locations when the user is MIU linked to the weapon.
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
Cannot be fired unlessed braced or if the user has the autostabilised trait.
NIL
NIL
NIL
NIL
Must have two, one attached to each arm. Does not inflict
penalties to dual wielding.
Attached to a Mechadendrite
Data-Thief - Upon dealing damage to an enemy with the machine
trait above 4, it deals 2D10 Intelligence Damage. It may also be
used to download data.
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.
Wrecker: The weapon counts it's penetration as being twice as
much when attacking fortifications, walls, immobile structures
and immobile vehicles.
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.
NIL
NIL
Is part of the Icarus array, when any weapon from the Icarus
array hits an aircraft, all weapons gain a +10 bonus to BS tests
as long as they continue to hit that aircraft. All weapons in the
Icarus array fire as a single attack action.
The Daedalus Missile Launcher tracks it's target. A half turn aim
action grants a +20 bonus to hit with the launcher.
Every creature caught in the blast must make a -20 strength test
each turn or be pulled towards the centre of the blast. Those
within 1 metre of the centre of the blast take their armour in
damage each turn, ignoring armour. If the weapon Jams, the
Knight takes damage equal to it's armour, ignoring armour. The
blast persists for 1D5 turns.
Wrecker: The weapon counts it's penetration as being twice as
much when attacking fortifications, walls, immobile structures
and immobile vehicles.
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.
Is part of the Icarus array, when any weapon from the Icarus
array hits an aircraft, all weapons gain a +10 bonus to BS tests
as long as they continue to hit that aircraft. All weapons in the
Icarus array fire as a single attack action.
The Gattling Rocket Launcher saturates an area with explosions,
rendering most cover useless. Unless in a building, targets do not
benefit from the AP granted by cover.
NIL
NIL
NIL
NIL
NIL
NIL
NIL
Can be used as part of the Icarus array, when any weapon from
the Icarus array hits an aircraft, all weapons gain a +10 bonus to
BS tests as long as they continue to hit that aircraft. All weapons
in the Icarus array fire as a single attack action.
The Icarus Autocannons may fire as a reaction at the cost of the
rest of the Array being unable to fire that turn.
NIL
Description
x rad
arc
sp
grav
flame
las
bolt
melta
las
phos
photon
plas
rad
rad
rad
sp
bolt
sp
volk
volk
photon
erad
grav
grav
arc
grav
phos
rad
las
lightning
bolt
melta
las
melta
photon
plas
tors
sp
volk
conv
conv
conv
z shock
z shock
z tran
z elect
z data
z el
z elect
z chain
z claw
z las
z power
z power
z power
z data
z claw
z shock
z shock
z tran
z tran
arc
z elect
sp
gamm
melta
las
rad
sp
phos
phos
phos
rad
volk
sp
plas
las
x ex
x gr
phos
x rad
bolt
flame
z las
z las
With six cyclic barrels, the avenger gattling cannon can fire
large calibre shells at a prodigious rate. These high velocity
shots mow down enemy infantry or rip easily through light
armour. Well-placed shots can tear through even thicker
plating, blasting apart the heaviest armoured infantry of
battle tanks. When firing at maximum rate, the avengers
stitches deadly patterns of death across the enemy's front
lines while making a whirring hiss as the barrels spin faster
than the eye can follow.
sp
z shock
z shock
z claw
The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.
icar
erad
erad
erad
grav
This large claw can tear through buildings and foe alike with
ease.
z claw
The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.
icar
laun
The Lightning Cannon takes advantage of a vehicle's onboard reactor's vast capacity to create a laser-path guided
electromagnetic beam, able to vaporise flesh and rupture
heavy armour with sustained blasts. Though relatively short
ranged, its advantage over conventional weapons is that it's
reactor-fed firepower has the capacity to fire at full effect for
extended periods, far eclipsing the number of physical shells
a normal vehicle would be able to carry.
lightning
las
nuet
sp
z chain
z chain
launch
z volk
melta
z power
The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.
icar
bolt
volk
Name
Cognis
Shock Chargers
Availability
Very Rare
Average(Mechanicus Holdings Only)
Effect
Used On
Name
Location's Covered
AP
Weight
All
6 10kg
All
5 6kg
Artificer Armour
All
10 70kg
Rating 20 200kg
Voltagheist Field
Rating 35 5kg
Stasis Field
Rating 95 10kg
Availability
Special
Description
Name
Availability
Mechadendrite Harness
VivisectorClaw
Bladed Mechadendrite
Rare
Blade Tines
Rare
Rare
Common(Mechanicus Holdings Only)
Data-Tether
Anchors
Scarce
Servo-Weapon
Very Rare
Machinator Array
Lorica Thallax
Effect
The Mechadendrite Harness doubles the number of Mechadendrites that can be installed on the us
addition, the user of the Mechadendrite Harness may fire up to h
+10 to Medicae tests, can be loaded with toxins or used as a half turn action to stop bleed
May be used to attack or counterattack after a succesful Parry withoutr needing a talent.(Me
Long blades that extend from your fingers. +5 to Medicae and Interrogation, ca
As long as the Noosphere infrastructure is in place, Noosphere users can communicate seamlessly
tactical data and maps, granting +20 to Navigation tests and u
A Magos or Character with the right clearances may issue a Doctrina Imperative as a free action to
completed by those with the implant. The Magos may reduce the WS or BS of the units under his com
1D10 turns and the Data-Tether cannot be used until the effect wears
Can be deployed as a free action and provides a +30 bonus to tests involving staying stationary
Attacks with the Luminagen ability gain the tearing qualityand toughness tests caused by us
The Servo-Weapon extends from it's shoulder or back mounting and sports a ranged weapon of some
weapon mounted may be fired as a half action normally. If the user has a Weapon-MIU installed he
Name
Omnispex
Infoslave Skull
Neurostatic Broadcaster
Broad-Spectrum Data-Tether
Enchanced Data-Tether
Incense Generator
Mindscanner Probe
Ocular Augmetics
Ionic Shield
Blessed Autosimulcra
Cognis-Signum
Cortex Controller
Djinn-Skein
Infravisor
Anbaric Claw
Armoured Ceramite
Battle Servitor Control
Explorator Augury Web
Flare/Chaff Launchers
Flare Shield
Infoslave Skull
Availability
User
Character
Rare
Character
Character
Character
Scarce
Vehicles
Knights
Knights
Knights
Knights
Vehicles
Rare
Effect
A character using an Omnispex gains a +30 to all Awareness tests and may make a tech-use tes
normally not visible to human senses as a free action. A tech-use test may be used to locate weak
cover or armour, granting +2 pen to all shooting attacks by the user and those who are either
Noosphere or Data-Tether.
Treated like a Servo-Skull linked directly to the operator, it requires either an MIU or Mechanicus Im
does not need verbal commands. It records Pict, Audio and Auspex data and grants it's user a +2
all times. The user also gains +20 bonuses(which don't stack with the awareness bonus, it's one or
involving sight or sound.
When activated, all creatures within 10 metres of the user without the Daemonic, From Beyond o
must pass a -10 Willpower Test of be stunned for one turn. After recovering from being stunned, th
-20 to all tests until they leave the area of effect or the cybernetic is disabled.
As the Data-Tether, but all characters in 10 metres of the user of an Enchanced Data-Tether who
Tether gain the Adamantium Faith talent and add 10 to their Willpower while a Doctrina Impera
As the Data-Tether, but all characters in 10 metres of the user of an Enchanced Data-Tether who
Tether gain the Adamantium Faith talent and add 10 to the Willpower while a Doctrina Imperat
A censer which spews out a near constant cloud of incense. Enemies firing at a unit or vehicle with
take a -20 penalty unless they have Preysense or thermal vision. The user gains a +10 bonus t
Enemies do not gain WS bonuses when charging or suprising the user. They do not gain bonuse
during suprise.
Knights and Titans with installed Ocular Augmetics may see even in complete darkness andnever
fighting in complete darkness. They also add 2 to any critical damage they inflict on a v
Knights arefitted with a small but powerful Ion shield. It covers a 90 degree arc and grants a fo
protection rating of 30 plus the pilots operate skill. The pilot of the Knight may redirect the shie
direction with an Operate(Titan) test as a reaction action or during his turn as a half action. The s
five metres around the Knight and does not offer protection against any attacks originating
Some Knights arefitted with an Ionic Flare shield which utilises technology from the Dark Ages. It c
arc and grants a force field with a protection rating of 30 plus the pilots operate skill. The pilot o
redirect the shield to face any direction with an Operate(Titan) test as a reaction action or during
action. The shield extends out five metres around the Knight and does not offer protection agai
originating from within.
Knight Lancers utilise a more powerful but less flexible shield mounted on one arm. It covers a 9
grants a force field with a protection rating of 30 plus the pilots operate skill. The pilot may redirec
his front or sides with an Operate(Titan) test as a reaction action or during his turn as a half act
extends out one metre and may not be crossed by infantry, providing a rating of 30 to melee attac
+20 to parry.
Vehicles equipped with Blessed Autosimulcra gain the Damage Control trait and once per turn, the
Tech-use test as a free action to regain 5 structural integrity.
Name
CHAR
WS
BS
Knight Baron
55
55
37
Knight Preceptor
45
45
35
Knight Autceller
45
45
35
Knight Scion-Aspirant
35
35
30
Knight Scion-Marshal
45
45
35
Knight Scion-Dolorous
49
45
35
Knight Scion-Uhlan
45
45
35
Knight Scion-Arbalester
45
49
35
Knight Scion-Implacable
45
45
35
Magos Dominus
48
58
47(5)
32
43
45
Tech-Priest Enginseer
35
35
45
Tech-Priest Lacryraemarta
38
32
45
Tech-Priest Reductor
32
38
45
Corpuscarii Electro-Priests
36
43
35
Fulgurite Electro-Priests
43
36
35
35
35
65(9)
Kataphron Breachers
35
35
55(7)
Kataphron Destroyers
35
35
55(7)
Servo-Automata
30
30
42(6)
Sicarian Infiltrator
45
43
44(5)
Infilrator Princeps
49
46
44(5)
Sicarian Ruststalker
47
39
48(5)
Ruststalker Princeps
52
39
48(5)
Ranger Skitarius
33
45
38
Ranger Alpha-Skitarius
33
48
36
Vanguard Skitarius
38
43
38
Vanguard Alpha-Skitarius
42
48
38
Ballistarius
33
51
37
Dragoon
54
48
36
CHARACTERISTICS
AG
INT
PER
WP
FEL
INF
35
42
45
38
40
45
70
30
35
48
35
30
38
30
30
35
48
35
30
38
30
30
35
30
35
30
37
20
30
35
35
35
30
38
30
30
35
35
35
30
38
30
30
35
35
35
30
38
30
30
35
40
35
30
38
30
30
35
35
35
30
38
30
48
38
54
45
58
30
62
47
35
42
37
42
27
34
45
27
45
35
40
25
10
45
27
45
35
40
25
10
45
27
45
35
40
25
10
38
36
38
32
38
29
38
36
38
32
38
29
75(10)
35
20
30
20
55(7)
35
20
25
20
55(7)
35
20
25
20
54(7)
20
30
20
45
48(5)
40
34
45
15
45
48(5)
40
42
52
20
43
50(6)
40
32
45
15
43
50(6)
40
42
51
20
35
34
40
42
47
20
38
36
43
47
52
32
35
34
40
42
47
20
38
35
43
45
51
34
37
35
40
45
45
20
37
42
40
45
45
20
MOVEMENT
FULL
CHARGE
WOUNDS
HALF
RUN
HEAD
RIGHT ARM
23
12
24
5(8)
5(8)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
14
18
3(6)
3(6)
38
18
10+4(18)
10+4(18)
22
18
10+3(18)
10+3(18)
14
12
5(9)
5(9)
14
12
5(9)
5(9)
14
12
5(9)
5(9)
13
18
0+1(4)
0+1(4)
13
18
0+1(4)
0+1(4)
40
18
0+8(18)
0+8(18)
25
0+8(15)
0+8(15)
25
0+5(12)
0+5(12)
15
18
5(12)
5(12)
23
10
15
30
5+2(11)
5+2(11)
28
10
15
30
5+2(11)
5+2(11)
25
12
18
36
5+2(11)
5+2(11)
30
12
18
36
5+2(11)
5+2(11)
16
18
6+2(11)
6+2(11)
22
18
6+2(11)
6+2(11)
18
18
6+2(11)
6+2(11)
28
18
6+2(11)
6+2(11)
15
18
6+2(11)
6+2(11)
15
18
6+2(11)
6+2(11)
ARMOUR
LEFT ARM
BODY
RIGHT LEG
LEFT LEG
5(8)
5(8)
5(8)
5(8)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
3(6)
10+4(18)
10+4(18)
10+4(18)
10+4(18)
10+3(18)
10+3(18)
10+3(18)
10+3(18)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
5(9)
0+1(4)
0+1(4)
0+1(4)
0+1(4)
0+1(4)
0+1(4)
0+1(4)
0+1(4)
0+8(18)
0+8(18)
0+8(18)
0+8(18)
0+8(15)
0+8(15)
0+8(15)
0+8(15)
0+5(12)
0+5(12)
0+5(12)
0+5(12)
5(12)
5(12)
5(12)
5(12)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
5+2(11)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
6+2(11)
6+2(11)
6+2(12)
6+2(12)
WEAPON
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
NIL
2 Electrostatic Gauntlets
Electroleech Staff
SKILLS
Acrobatics +10, Athletics +10, Awareness, Charm, Command +20 Common Lore(Imperium, War,
Forbidden Lore(Adeptus Mechanicus, Xenos), Intimidate +10, Linguistics(High Gothic)+10, Logic
Operate(Titan)+20, Parry+10, Scholastic Lore(Heraldry, Tactica Imperialis) +10, Survi
Athletics, Awareness +20, Charm, Command, Common Lore(Imperium, War, Imperial Knights)+1
+10, Forbidden Lore(Adeptus Mechanicus, Xenos), Navigate(Surface), Operate(Titan)+10, Parry
Imperialis), Tech-Use +20
Athletics, Awareness +20, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodg
Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry), Te
Awareness +20, Command +20, Common Lore(Adeptus Mechanicus, Tech) +20, Dodge, Forbidde
Intimidate +10, Linguistics(Lingua-technis, Low Gothic), Logic +10, Operate+10, Pa
Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Logic +10, Operate+10, Tech-Use+10
Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Parry+10, Logic +10, Operate+10, Tech-Use+10
Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Parry+10, Logic +10, Operate+10, Tech-Use+10
Awareness, Parry
Awareness
Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Parry +10, Tech-use +10, Stealth +20
Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Parry +10, Tech-use +10, Stealth +20
Athletics +10, Awareness +10, Common Lore (War), Dodge +10, Forbidden Lore (Adeptus Mecha
Low Gothic), Logic +10, Parry +20, Tech-use +10
Athletics +10, Awareness +10, Common Lore (War) +20, Dodge +10, Forbidden Lore (Adeptus
technis, Low Gothic), Logic +10, Parry +20, Tech-use +10
Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus), Lingu
Logic +10, Tech-use +20
Athletics +10, Awareness +10, Common Lore (War)+20, Command +10, Forbidden Lore (Adep
(Lingua-technis, Low Gothic), Logic +10, Tech-use +20
Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Tech-use +20
Athletics +10, Awareness +10, Common Lore (War)+20, Dodge, Command +10, Forbidden Lore (A
(Lingua-technis, Low Gothic), Logic +10, Tech-use +20
Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus)+10,
Gothic), Logic +10, Operate (Surface) +20, Tech-use +20
Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus)+10,
Gothic), Logic +10, Operate (Surface) +20, Tech-use +20
TALENTS
TRAITS
None/Mechanicus Implants,
Touched By Fate(3)
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants,
Touched By Fate(1)
None/Mechanicus Implants,
Touched By Fate(1)
Mechanicus Implants,
Machine(3), Regeneration(3)
Mechanicus Implants,
Autostabilised
Mechanicus Implants,
Autostabilised
Mechanicus Implants,
Autostabilised
Mechanicus Implants,
Machine(1), Regeneration(2)
Mechanicus Implants,
Machine(1), Regeneration(2)
Auto-Stabilized, Machine(8),
Rapid Reload,Crushing Blow, Fearless, Never Die,
Dark Sight, Mind Lock, Size(6),
Target Selection, Weapon Training(Phosphor, Incendine
Sturdy, Unnatural Strength(3),
Combustor, Power)
Unnatural Toughness(3)
Auto-Stabilized, Crawler,
Machine(8), Dark Sight, Mind
Lock, Size(5), Sturdy, Unnatural
Strength(2), Unnatural
Toughness(2)
Auto-Stabilized, Crawler,
Machine(8), Dark Sight, Mind
Lock, Size(5), Sturdy, Unnatural
Strength(2), Unnatural
Toughness(2)
Dark-Sight, Mechanicus
Implants, Machine(3) , Size(5),
Unnatural Strength(1),
Unnatural Agility(1),
Regeneration(3)
Dark-Sight, Mechanicus
Die Hard, Iron Jaw, Two-Weapon Wielder(Melee,
Implants, Machine(3) , Size(5),
Ballistics), Weapon Training(SP, Flechette, Taser,
Unnatural Strength(1),
Power), Ambidextrous, The Flesh is Weak, Prosanguine,
Unnatural Agility(1),
Catfall, Swift Attack, Takedown, Devastating Assault
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)
GEAR
Bionics
Baronial Armour,
Knight Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Principes
Bodysuit, Knight
Titan
Artificer Armour,
Refractor Field
Tech-Priest Robes,
Medi-Kit
Tech-Priest Robes,
Lascutter
Voltagheist Field
Voltagheist Field
Repulsor Grid
Sicarian
Battleplate,
Nuerostatic
Broadcaster
Sicarian
Battleplate,
Nuerostatic
Broadcaster,
Conversion Field
Sicarian
Battleplate
Sicarian
Battleplate,
Conversion Field
Skitarii WarPlate
Skitarii WarPlate,
Refractor Field
Skitarii WarPlate
Skitarii WarPlate,
Refractor Field
Skitarii WarPlate,
Ironstrider Engine
Skitarii WarPlate,
Ironstrider
Engine,Preysense
Lenses
Special
type
NIL
knight
knight
NIL
knight
NIL
knight
knight
knight
pries
pries
NIL
pries
NIL
pries
NIL
pries
pries e
pries e
rob
serv
serv
serv
sic
sic
sic
sic
skit
skit
skit
skit
NIL
skit
NIL
skit
Speed
Vehicle
Type
Crusing
Tactical
Ironstrider Engine
Walker
75kph
18m
Walker
40kph
9m
Onager Dunecrawler
Walker
40kph
10m
Walker
60kph
15m
Walker
80kph
15m
Walker
50kph
15m
Abeyant
Triaros Armoured Conveyer
Krios Battle Tank
Ordinatus-Minoris Macro Engine
Macrocarid Explorator
Walker
60kph
18m
Walker
60kph
18m
Imperator EmperorTitan
Walker
Walker
60kph
60kph
20m
20m
Armour
Manoeuvability
Structural Integrity
Size
Front
Side
25
24
20
20
10
30
25
25
35
34
32
20
65
40
37
60
20
40
35
45
40
20
74
150
50
50
10
250
10
55
55
-10
-20
400
600
11
12
60
70
60
70
Armour
Rear
Vehicle Traits
60
Crew
Carrying Capacity
1(Ballistarii or Dragoon)
None
1(Driver)
None
1(Knight Scion)
None
1(Knight Scion)
None
1(Knight Scion)
None
1
2
1
2
2
2
Princeps
Moderati
Enginseer
Gun Servitors
Loading Servitors
Tech Servitors
1
2
1
3
6
2
Princeps
Moderati
Enginseer
Gun Servitors
Loading Servitors
Tech Servitors
None
1 Princeps
4 Moderati
1 Enginseer
2 Tech-Priest
4 Gun Servitors
24 Loading Servitors
8 Tech Servitors
1 Princeps
8 Moderati
1 Enginseer
2 Tech Priest
8 Gun Servitors
48 Loading Servitors
16 Tech Servitors
None
None
Weapons
Equipment
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Options
None
None
May mount a pintle mounted Cognis Heavy Stubber, Mindscanner probes or Smoke
launchers.
Notes