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Name

Class

Range

RoF

Dam

Pen

Rad Missiles

1D10+6 E

Arc Rifle

Basic

50m

S/4/-

2D10+6E

Galvanic Rifle (MkIV Arkhan)

Basic

150m

S/3/-

1D10+7 E

Graviton Imploder

Basic

30m

S/3/-

1D10+6 I

Incendine Combustor

Basic

20m

S/-/-

1D10+4 E

Las-Lock

Basic

70m

S/-/-

1D10+4 E

Maxima Bolter

Basic

45m

-/3/6

1D10+5 X

Meltagun

Basic

20m

S/-/-

2d10+10E

12

Mitra-Lock

Basic

10m

S/-/-

1D10+4 E

Phosphor Blaster

Basic

100m

S/4/-

1d10+8 E

Photon Gauntlet

Basic

50m

S/3/-

1D10+8 R

12

Plasma Caliver

Basic

60m

-/4/8

1D10+7 E

Rad-Cleanser

Basic

20m

S/-/-

1D10+2 E

Radium Carbine

Basic

100m

S/4/8

1D10+3 E

Radium Jezzail

Basic

150m

S/2/-

1D10+3 E

Rotor Cannon

Basic

200m

-/3/5

1D10+3 I

Scyllax Bolter

Basic

150m

S/3/-

1D10+9 X

Stubcarbine

Basic

100m

S/3/10

1D10+4 I

Volkite Caliver

Basic

120m

-/-/5

1D10+10 E

Volkite Charger

Basic

60m

S/3/-

1D10+8 E

Darkfire Cannon

Heavy

600m

S/-/-

1D10+19 R

Eradication Ray

Heavy

100m

S/-/-

2D10+6 E

Graviton Pulse Cannon

Heavy

50m

S/-/-

Graviton Pulse Gun

Heavy

30m

S/-/-

Heavy Arc Rifle

Heavy

90m

S/5/-

2D10+6 E

Heavy Grav-Cannon

Heavy

150m

S/4/6

1D10+9 I

10

Heavy Phosphor Blaster

Heavy

180m

S/3/6

2d10+5 E

Irradiation Engine

Heavy

30m

S/-/-

1D10+9 E

Lascannon

Heavy

300m

S/-/-

5d10+10E

10

Lightning Gun

Heavy

80m

S/-/-

3D10+8 E

Mauler Bolt Cannon

Heavy

100m

-/-/6

2D10+12 X

Melta Cannon

Heavy

60m

S/-/-

2d10+16E

12

Multi-Laser

Heavy

150m

-/-/5

2d10+10E

Multi-Melta

Heavy

60m

S/-/-

2d10+16E

12

Photon Thruster

Heavy

300m

S/2/-

1D10+13 R

Plasma Culverin

Heavy

90m

S/4/-

2D10+10 E

Torsion Cannon

Heavy

100m

S/-/-

3D10+9 E

12

Transuranic Arquebus

Heavy

500m

S/-/-

2D10+10 I

Volkite Culverin/Blaster

Heavy

100m

S/2/4

2D10+6 E

Conversion Beamer (Long)

Heavy

150m

S/-/-

3D10+10 E

12

Conversion Beamer (Medium)

Heavy

150m

S/-/-

2D10+8 E

Conversion Beamer (Short)

Heavy

150m

S/-/-

1D10+6 E

Arc Claw

Melee

1D10+8 E

Arc Maul

Melee

1D10+12 E

Chordclaw

Melee

1D10+3 R

Corposant Stave

Melee

1D10+5 E

Dataspike

Melee

1D5 R

Electroleech Stave

Melee

1D10+6 E

Electrostatic Gauntlet

Melee

1D10+4 E

Heavy Chainblade

Melee

1D10+8 R

Hydraulic Claw

Melee

1D10+10 I

Lascutter

Melee

4D10+10 E

10

Omnissian Axe

Melee

1D10+4 E

Paragon Blade

Melee

1D10+4 E

12

Power Blades

Melee

1D10+6 E

10

Prehensile Dataspike

Melee

1D5 R

Siege Wrecker

Melee

3D10+35 I

14

Taser Goad

Melee

1D10+14 E

Taser Lance

Melee

3m

1D10+14 E

Transonic Blade

Melee

1D10+7 R

Transonic Razor

Melee

1D10+3 R

Arc Pistol

Pistol

15m

S/2/-

2D10+6E

Electrostatic Gauntlet(Ranged)

Pistol

30m

-/3/6

1D10+4 E

Flechette Blaster

Pistol

20m

S/5/10

1D10+1 R

Gamma Pistol

Pistol

30m

S/2/-

1D10+12E

Inferno Pistol

Pistol

10m

S/-/-

2d10+10E

12

Laspistol

Pistol

30m

S/2/-

1d10+2E

Lucifex Rad-Projector

Pistol

5m

S/2/-

1D10+2 E

Macrostubber

Pistol

30m

S/5/10

1D10+4 I

Phosphex Serpenta

Pistol

10m

S/-/-

1D10+9 E

12

Phosphor Blast Pistol

Pistol

30m

S/2/-

1d10+8 E

Phosphor Serpenta

Pistol

50m

S/-/-

1d10+8 E

Radium Pistol

Pistol

30m

S/2/-

1D10+2 E

Volkite Serpenta

Pistol

20m

S/-/-

1D10+8 E

Archeotech Laspistol

Pistol

90m

S/3/-

1D10+3 E

Archeotech Plasma Pistol

Pistol

30m

S/2/-

1D10+10 E

Archeotech Stub Pistol

Pistol

50m

S/-/-

2D10+5 I

Breacher Charge

Thrown

Placed

S/-/-

5D10+10 X

14

Mindscrambler Grenades

Thrown

SBx3m

S/-/-

Phosphex Bomb

Thrown

SBx3m

S/-/-

1D10+9 E

12

Rad Grenades

Thrown

SBx3m

S/-/-

1D10

Avenger Bolt Cannon

Vehicle

300m

-/-/7

2D10+13 X

Acheron-Pattern Flame Cannon

Vehicle

50m

S/-/-

3D10+8 E

Atropos Lascutter (Ranged)

Vehicle

10m

S/-/-

3D10+35 E

15

Atropos Lascutter(Melee)

Vehicle

3D10+35 E

30

Avenger Gattling Cannon

Vehicle

250m

-/-/15

2D10+8 I

Cerastus Shock Lance (Melee)

Vehicle

3D10+35 E

15

Cerastus Shock Lance (Ranged)

Vehicle

120m

S/3/6

3D10+8 E

10

Cognis Manipulator

Vehicle

2D10+10 E

Daedalus Missile Launcher

Vehicle

300m

S/-/-

4D10+2 X

15

Eradication Beamer(Long)

Vehicle

180m

S/-/-

2D10+6 E

Eradication Beamer(Medium)

Vehicle

180m

S/-/-

3D10+9 E

Eradication Beamer(Short)

Vehicle

180m

S/-/-

4D10+12 E

16

Graviton Singularity Cannon

Vehicle

320m

S/-/-

2D10+25 I

15

Hekaton Siege Claw

Vehicle

5D10+25 I

20

Icarus Gattling Rocket Launcher

Vehicle

300m

S/5/10

2D10+5 X

Ironstorm Missile Pod

Vehicle

1000m

S/-/-

2D10+6 X

Lightning Cannon

Vehicle

340m

S/-/-

2D10+13 E

10

Magna Lascannon

Vehicle

1000m

S/-/-

4D10+20 E

15

Neutron Laser

Vehicle

300m

S/-/-

3D10+20 E

15

Rapid Fire Battle Cannon

Vehicle

750m

S/2/-

3D10+10 X

Reaper Chainfist

Vehicle

4D10+30 R

15

Reaper Chainsword

Vehicle

4D10+30 R

12

Stormspear Rocket Pod

Vehicle

300m

-/3/-

3D10+10 X

Tempest Warblade

Vehicle

2D10+40 E

12

Thermal Cannon

Vehicle

100m

S/-/-

3D10+20 E

15

Thunderstrike Gauntlet

Vehicle

5D10+25 I

15

Twin Icarus Autocannon

Vehicle

300m

S/-/6

3D10+8 I

Twin-Linked Castigator Bolt


Cannon

Vehicle

320m

-/-/8

3D10+6 X

VolkiteChieorovile

Vehicle

280m

S/5/10

4D10+5 E

Clip

Rld

Special

Wt

Blast(4), Irradiated(4), Toxic(2)

2kg

20

2 Full

Shocking, Haywire(0), Reliable

9kg

Full

Proven(4), Shocking

6kg

2 Full

Concussive(2), Graviton

6kg

2 Full

Flame, Spray, Torrent

7kg

Half

Unreliable, Recoilless

4kg

30

Full

Tearing

7kg

Full

Melta

15kg

Half

Unreliable, Recoilless, Scatter

4kg

24

Full

Phosphor

12kg

Full

Unreliable, Overheats

3kg

40

5 Full

Overheats, Maximal

20kg

2 Full

Irradiated(3), Fleshbane, Spray

10kg

60

Full

Irradiated(1), Toxic(2)

5kg

10

Full

Irradiated(1), Toxic(2), Accurate

7kg

200

3 Full

Storm

40kg

24

Full

Tearing

7kg

20

2 Full

9kg

40

2 Full

Deflagrate, Devastating(2), Recharge

12kg

24

Full

Deflagrate, Devastating(1)

8kg

2 Full

Unreliable, Overheats, Lance

50kg

20

3 Full

Recharge, Blast(3)

55kg

3 Full

Blast(10), Graviton Pulse

35kg

2 Full

Blast(5), Graviton Pulse

10kg

50

2 Full

Shocking, Haywire(0), Reliable

50kg

12

3 Full

Concussive(3), Graviton

55kg

60

3 Full

Blast(2), Phosphor

60kg

12

3 Full

Irradiated(3), Fleshbane, Spray, Torrent

25kg

2Full

Proven (3), Recoilless

55kg

2 Full

Tearing, Shocking, Felling(4)

20kg

60

2 Full

Tearing

60kg

12

Full

Melta, Blast (5)

60kg

100

2Full

Reliable, Recoilless

35kg

12

Full

Melta, Blast (1)

40kg

2 Full

Unreliable, Overheats, Lance

12kg

30

5 Full

Overheats, Maximal, Blast(3)

40kg

20

2 Full

Devastating(2), Proven(3), Gravitic Contortion

65kg

2 Full

Accurate, Razor Sharp, Proven(3)

12kg

40

3 Full

Deflagrate, Devastating(1), Tearing

35kg

2 Full

Blast(5), Recharge

55kg

2 Full

Blast(3), Recharge

55kg

2 Full

Blast(1), Recharge

55kg

Haywire(0)

20kg

Haywire(0), Shocking, Concussive(2)

3.5kg

Transonic, Tearing, Fleshbane

3kg

Two-Handed, Concussive, Shocking, Haywire(0),


Electoo Powered

3kg

Haywire(0), Data-Thief, Fast

0.5kg

Concussive, Leech, Electoo Powered

2.5kg

Shocking, Electoo Powered, Arc

1kg

Two-Handed, Tearing

9kg

Snare(2), Crushing Grip

20kg

2 Full

Wrecker, Felling(5)

4kg

Power Field, Unbalanced

8kg

Power Weapon,Vengeful(7), Felling(5)

3kg

Power Field, Tearing

4kg

Haywire(0), Flexible, Data-thief

2kg

Concussive(4), Wrecker, Unwieldy

20kg

Shocking, Storm

3kg

Shocking, Storm

3kg

Transonic, Balanced, Vengeful(9)

2kg

Transonic, Fast, Vengeful(9)

1.5kg

20

2 Full

Shocking, Haywire(0), Reliable

4kg

12

Half

Shocking, Electoo Powered, Arc

1kg

60

Full

Tearing, Storm

2kg

15

2 Full

Melta, Irradiated(2)

5kg

Full

Melta

3kg

30

Half

Reliable, Recoilless

1.5kg

Full

Irradiated(3), Fleshbane

3kg

30

Full

8kg

2 Full

Corrosive, Flame, Toxic(2), Phosphor, Smoke(2)

2kg

Half

Phosphor

3kg

Full

Blast(1), Phosphor

6kg

30

Half

Irradiated(1), Toxic(2)

2kg

10

Full

Deflagrate, Devastating(1)

4kg

70

Full

Reliable, Accurate

4kg

20

2 Full

Reliable,Maximal

4kg

3 Full

Reliable, Proven(3), Felling(2)

4kg

Blast(6)

8kg

Haywire(3), Shocking, Blast(3)

0.5kg

Blast(3), Corrosive, Flame, Toxic(2), Smoke(5)

1kg

Blast(2), Irradiated(2)

1kg

70

8 Full

Storm, Tearing, Inaccurate, Area Saturation(10)

120kg

48

Spray, Flame,Reliable

230kg

200

2 Full

Reliable, Razor Sharp, Proven(3), Felling(5),


Destroyer.

272kg

200

2 Full

1200

Reliable, Razor Sharp, Proven(3), Felling(5), Wrecker,


272kg
Destroyer.

Tearing, Razor Sharp

500kg

Shocking, Fast(Only on charge), Felling(10),


Destroyer

260kg

Shocking

260kg

Unwieldy

50kg

2 Full

Concussive(2), Blast(1)

60kg

Full

Recharge, Blast(10)

300kg

Full

Recharge, Blast(3)

300kg

Full

Recharge

300kg

50

5 Full

Blast(10), Concussive(4)

280kg

Razor Sharp, Proven(3), Unwieldy, Concussive,


Wrecker, Destroyer

300kg

10

1 Full

Concussive(2), Tearing

150kg

Blast (10)

300kg

50

2 Full

Tearing, Shocking, Felling(4), Blast(10),


Devastating(1)

350kg

3 Full

Blast(10), Twin Linked, Proven(3)

480kg

2 Full

Reliable, Blast(3), Felling(4), Concussive(2)

200kg

48

Blast(10), Concussive(3), Devastating(2), Reliable

400kg

Tearing, Power Weapon, Razor Sharp, Proven (2),


Felling (8), Destroyer

350kg

Tearing, Razor Sharp, Proven(3), Felling(10),


Unbalanced, Destroyer

300kg

18

Tearing

300kg

Deflagrate, Devastating(4), Razor Sharp

180kg

12

Blast(8), Melta, Devastating(2)

400kg

Power Field, Razor Sharp, Unwieldy, Proven(3),


Felling(10), Destroyer

350kg

200

4 Full

Reliable, Twin-Linked, Tearing

90kg

1200

Storm, Tearing

250kg

80

3 Full

Deflagrate, Devastating(4)

380kg

Availability

Near Unique

Rare(Mechanicus Holdings Only)

Scarce(Mechanicus Holdings Only)

Extremely Rare

Scarce(Mechanicus Holdings Only)

Plentiful

Extremely Rare

Very Rare

Plentiful

Rare(Mechanicus Holdings Only)

Unique

Rare(Mechanicus Holdings Only)

Near Unique

Scarce(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Rare

Very Rare(Mechanicus Holdings Only)

Very Rare
Common(Mechanius Holdings Only)

Near Unique

Near Unique

Unique

Near Unique
Extremely Rare(Mechanicus Holdings Only)

Near Unique

Near Unique

Rare(Mechanicus Holdings Only)

Near Unique
Very Rare(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Near Unique

Very Rare

Very Rare(Mechanicus Holdings Only)

Extremely Rare

Extremely Rare

Very Rare

Extremely Rare

Unique

Rare(Mechanicus Holdings Only)

Extremely Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Near Unique

Near Unique

Near Unique

Near Unique

Scarce(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Extremely Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Rare
Common(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Scarce

Scarce(Mechanicus Holdings Only)

Scarce

Extremely Rare

Near Unique

Extremely Rare

Rare(Mechanicus Holdings Only)

Rare

Scarce(Mechanicus Holdings Only)

Scarce(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Extremely Rare
Average(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Near Unique

Common

Near Unique

Extremely Rare
Very Rare(Mechanicus Holdings Only)

Unique

Extremely Rare
Scarce(Mechanicus Holdings Only)

Extremely Rare
Scarce(Mechanicus Holdings Only)

Scarce(Mechanicus Holdings Only)

Near Unique

Near Unique

Near Unique

Near Unique

Scarce

Rare(Mechanicus Holdings Only)

Near-Unique

Very Rare

Very Rare

Rare(Knight World and Mechanicus Holdings


Only)
Very Rare(Knight World and Mechanicus
Holdings Only)

Very Rare(Knight World and Mechanicus


Holdings Only)

Rare

Rare(Knight World and Mechanicus Holdings


Only)

Rare(Knight World and Mechanicus Holdings


Only)

Very Rare(Mechanicus Holdings Only)

Very Rare

Very Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Extremely Rare(Knight World and Mechanicus


Holdings Only)

Very Rare(Mechanicus Holdings Only)

Very Rare

Scarce

Very Rare(Mechanicus Holdings Only)

Very Rare(Knight World and Mechanicus


Holdings Only)

Extremely Rare(Mechanicus Holdings Only)

Rare

Rare (Knight World and Mechanicus Holdings


Only)

Rare

Scarce

Very Rare(Knight World and Mechanicus


Holdings Only)

Rare

Rare

Very Rare

Rare(Knight World and Mechanicus Holdings


Only)

Near Unique

Optional Rules

NIL

Used with backpack ammo supply.

TheGalvanic Rifle grants +10 to to-hit rolls and may reroll hit
locations when the user is MIU linked to the weapon.

NIL

Torrent - The range of the weapon may be reduced to increase


the area of effect at a rate of 10 less metres of range for 20 extra
degrees of coverage. Enemies take a -5 penalty for every 20
degrees above 30 the coverage is.

Recoilless: The penalty for firing this weapon one handed or


unbraced is reduced by twenty, Pistols gain a +5 bonus when
firing in bursts.

NIL

NIL

NIL

Phosphor - Targets hit by this weapon must make a -20 agility


test or catch fire. Any shots fired at a target set on fire by this
weapon gains a +10 Bonus to Hit and ignores darkness based
visibility modifiers for the next D10 turns.

Those hit by the weapon must pass an agility test or be blinded


for 1D10 rounds.

NIL

Fleshbane - Damage from this weapon ignores toughness


bonuses

Rad-Poisoning: Every week the user is in contact with the


weapon, he must make a -10 toughness test or take 2D10
Toughness damage. Those within a metre of enemies killed by
this weapon test for Radiation as well.

Rad-Poisoning: Every week the user is in contact with the


weapon, he must make a -10 toughness test or take 2D10
Toughness damage. Those within a metre of enemies killed by
this weapon test for Radiation as well.

NIL

NIL

NIL

Deflagrate: For every 10 damage inflicted by this weapon, the


Volkite weapon deals an additional 1D10 Energy damage,
subtracting armour and toughness from the total additional
damage dealt. This extra damage does not cause additional
damage. If an enemy is killed from Deflagrate, those within 1D5
metre take 1D10 Energy damage.

Deflagrate: For every 10 damage inflicted by this weapon, the


Volkite weapon deals an additional 1D10 Energy damage,
subtracting armour and toughness from the total additional
damage dealt. This extra damage does not cause additional
damage. If an enemy is killed from Deflagrate, those within 1D5
metre take 1D10 Energy damage.

Those hit by the weapon must pass an agility test or be blinded


for 1D10 rounds.

At 50m and under, Damage increases by 1D10+3 and Pen is


doubled but it loses Blast.

Graviton Pulse: Everything caught in the blast area is pressed to


the ground and must take a -20 Strength Test or be knocked
down, taking 1D5 Impact damage ignoring armour and
toughness with the concussive(X) quality, where X is equal to
their degrees of failure on the strength test. Additionally, anyone
attempting to move or perform physical actions within the blast
radius for 1D5 rounds afterwards must first pass a -40 Strength
Test.

Graviton Pulse: Everything caught in the blast area is pressed to


the ground and must take a -20 Strength Test or be knocked
down, taking 1D5 Impact damage ignoring armour and
toughness with the concussive(X) quality, where X is equal to
their degrees of failure on the strength test. Additionally, anyone
attempting to move or perform physical actions within the blast
radius for 1D5 rounds afterwards must first pass a -40 Strength
Test.

NIL

NIL

Phosphor - Targets hit by this weapon must make a -20 agility


test or catch fire. Any shots fired at a target set on fire by this
weapon gains a +10 Bonus to Hit and ignores darkness based
visibility modifiers for the next D10 turns.

Torrent - The range of the weapon may be reduced to increase


the area of effect at a rate of 10 less metres of range for 20 extra
degrees of coverage. Enemies take a -5 penalty for every 20
degrees above 30 the coverage is.
Fleshbane - Damage from this weapon ignores toughness
bonuses

Recoilless: The penalty for firing this weapon one handed or


unbraced is reduced by twenty, Pistols gain a +5 bonus when
firing in bursts.

NIL

NIL

NIL

Recoilless: The penalty for firing this weapon one handed or


unbraced is reduced by twenty, Pistols gain a +5 bonus when
firing in bursts.

NIL

Those hit by the weapon must pass an agility test or be blinded


for 1D10 rounds.

NIL

Gravitic Contortion - After determining how much damage an


enemy has taken, Roll 1D10. On a 5 to 8, double that damage.
One a 9 to 10, triple it.

Cannot be fired unlessed braced or if the user has the autostabilised trait.

Deflagrate: For every 10 damage inflicted by this weapon, the


Volkite weapon deals an additional 1D10 Energy damage,
subtracting armour and toughness from the total additional
damage dealt. This extra damage does not cause additional
damage. If an enemy is killed from Deflagrate, those within 1D5
metre take 1D10 Energy damage.

Weapon profile changes based on range.

Weapon profile changes based on range.

Weapon profile changes based on range.

NIL

NIL

Transonic - When first used in a combat, the weapon has Razor


Sharp. Once it has dealt damage to a target, it counts as having
Pen 15 against that type of armour for the rest of the combat.
Fleshbane - Damage from this weapon ignores toughness
bonuses

Electoo Powered: Requires Luminagen Capacitors to use, Crit


fails/Jams cause Fatigue. May make a willpower test to impose a
-20 penalty to enemy toughness tests to resist shocking.
Attached to Interface Ports
Data-Thief - Upon dealing damage to an enemy with the machine
trait above 4, it deals 2D10 Intelligence Damage. It may also be
used to download data.
Fast - Attempts to Parry this weapon suffer a -20 penalty.

Leech - Upon striking a target, the target must pass a toughness


test or take a point of fatigue. If the user possesses the
Luminagen Electoo Grafts, he recovers a point of Fatigue. On a
righteous fury, an additional 2D10 wounds are dealt, ignoring
armour and toughness. If the user would recover a point of
Fatigue when he has none to recover from and is using a
Voltagheist field, the field becomes supercharged until he gains a
point of fatigue.
Electoo Powered: Requires Luminagen Capacitors to use, Crit
fails/Jams cause Fatigue. May make a willpower test to impose a
-20 penalty to enemy toughness tests to resist shocking.

Arc - If the user possesses the Luminagen Electoo Grafts, the


weapon gains the Storm Quality.
Electoo Powered: Requires Luminagen Capacitors to use, Crit
fails/Jams cause Fatigue. May make a willpower test to impose a
-20 penalty to enemy toughness tests to resist shocking.

NIL

Crushing Grip - Once a target has been snared or grappled by the


Servitor, it may make a half action to deal 2D10 plus Strength
impact damage to the target with pen 12, reducing the damage
by armour and toughness as per normal.

Wrecker: The weapon counts it's penetration as being twice as


much when attacking fortifications, walls, immobile structures
and immobile vehicles.
Can only be used against stationary targets, attempts to use
against moving targets impose a -60 penalty.

NIL

Adds +2 to results on the crit table. Cannot be destroyed be


power weapons and can destroy power weapons.

Must have two, one attached to each arm. Does not inflict
penalties to dual wielding.
Attached to a Mechadendrite
Data-Thief - Upon dealing damage to an enemy with the machine
trait above 4, it deals 2D10 Intelligence Damage. It may also be
used to download data.

Wrecker: The weapon counts it's penetration as being twice as


much when attacking fortifications, walls, immobile structures
and immobile vehicles.

NIL

When used in a charge attack, the weapon gains an additional


1D10 damage.

Transonic - When first used in a combat, the weapon has Razor


Sharp. Once it has dealt damage to a target, it counts as having
Pen 15 against that type of armour for the rest of the combat.

Transonic - When first used in a combat, the weapon has Razor


Sharp. Once it has dealt damage to a target, it counts as having
Pen 15 against that type of armour for the rest of the combat.
Fast - Attempts to Parry this weapon suffer a -20 penalty.

Used with backpack ammo supply.

Arc - If the user possesses the Luminagen Electoo Grafts, the


weapon gains the Storm Quality.
Electoo Powered: Requires Luminagen Capacitors to use, Crit
fails/Jams cause Fatigue. May make a willpower test to impose a
-20 penalty to enemy toughness tests to resist shocking.

NIL

NIL

NIL

Recoilless: The penalty for firing this weapon one handed or


unbraced is reduced by twenty, Pistols gain a +5 bonus when
firing in bursts.
Variable: Standard las weapons can be set to Overcharge mode
(+1 Dam, 2x ammo used) or Overload mode (+2 Dam and Pen,
4x ammo used, Unreliable).

Fleshbane - Damage from this weapon ignores toughness


bonuses

NIL

Whenever a character begins his turn in the cloud of smoke


created by the Smoke quality of this weapon, he suffers a single
automatic hit that inflicts 1d10+5 Energy damage with Pen 8
with the Corrosive, Flame and Toxic (3) qualities. If the character
is set aflame, he generates a cloud of smoke around himself with
a radius of 1 metre.

Phosphor - Targets hit by this weapon must make a -20 agility


test or catch fire. Any shots fired at a target set on fire by this
weapon gains a +10 Bonus to Hit and ignores darkness based
visibility modifiers for the next D10 turns.

Phosphor - Targets hit by this weapon must make a -20 agility


test or catch fire. Any shots fired at a target set on fire by this
weapon gains a +10 Bonus to Hit and ignores darkness based
visibility modifiers for the next D10 turns.

Rad-Poisoning: Every week the user is in contact with the


weapon, he must make a -10 toughness test or take 2D10
Toughness damage. Those within a metre of enemies killed by
this weapon test for Radiation as well.

Deflagrate: For every 10 damage inflicted by this weapon, the


Volkite weapon deals an additional 1D10 Energy damage,
subtracting armour and toughness from the total additional
damage dealt. This extra damage does not cause additional
damage. If an enemy is killed from Deflagrate, those within 1D5
metre take 1D10 Energy damage.

NIL

NIL

NIL

NIL

Those caught in the range of the Mindscrambler grenades gain


1D10 minus toughness Fatigue.

Whenever a character begins his turn in the cloud of smoke


created by the Smoke quality of this weapon, he suffers a single
automatic hit that inflicts 1d10+5 Energy damage with Pen 8
with the Corrosive, Flame and Toxic (3) qualities. If the character
is set aflame, he generates a cloud of smoke around himself with
a radius of 1 metre.

NIL

Area Saturation: Instead of firing normally,designate a 10 metre


by 10 metre area. The gunner makes one ballistic skill test
against each target in the area, anything hit takes one hit from
the Avenger Bolt Cannon and can dodge as normal.

NIL
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.
Wrecker: The weapon counts it's penetration as being twice as
much when attacking fortifications, walls, immobile structures
and immobile vehicles.
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

NIL

Destroyer: This weapon causes Force Fields to overload on a


successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

NIL

A Vehicle equipped with Cognis Manipulators can make an


extended tech use test to do field repairs, restoring damaged
weapons to operational status or restoring armour to default
values. With a full action and -10 tech use test, the manipulator
may restore (degrees of success) structural integrity.

Is part of the Icarus array, when any weapon from the Icarus
array hits an aircraft, all weapons gain a +10 bonus to BS tests
as long as they continue to hit that aircraft. All weapons in the
Icarus array fire as a single attack action.
The Daedalus Missile Launcher tracks it's target. A half turn aim
action grants a +20 bonus to hit with the launcher.

Weapon profile changes based on range.

Weapon profile changes based on range.

Weapon profile changes based on range.

Every creature caught in the blast must make a -20 strength test
each turn or be pulled towards the centre of the blast. Those
within 1 metre of the centre of the blast take their armour in
damage each turn, ignoring armour. If the weapon Jams, the
Knight takes damage equal to it's armour, ignoring armour. The
blast persists for 1D5 turns.
Wrecker: The weapon counts it's penetration as being twice as
much when attacking fortifications, walls, immobile structures
and immobile vehicles.
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

Is part of the Icarus array, when any weapon from the Icarus
array hits an aircraft, all weapons gain a +10 bonus to BS tests
as long as they continue to hit that aircraft. All weapons in the
Icarus array fire as a single attack action.
The Gattling Rocket Launcher saturates an area with explosions,
rendering most cover useless. Unless in a building, targets do not
benefit from the AP granted by cover.

NIL

NIL

NIL

NIL

NIL

Destroyer: This weapon causes Force Fields to overload on a


successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

Destroyer: This weapon causes Force Fields to overload on a


successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

NIL

Instead of attacking, the Tempest Warblade may be swept in an


arc. It loses Devastating and Razor Sharp but hits everyone
within 4 metres of the wielder in a 180 degree arc in front of it.

NIL

The Knight may make a WS test opposed by Agility or Operate to


grab hold of monstrous creatures or vehicles and fling them.
Using a WS test, the Knight may hurl the creature up to 50
metres away,anything hit by the object counts as having been
rammed by the vehicle moving 50 metres. If it's a creature, use
it's combined armour and toughness in place of armour.
Destroyer: This weapon causes Force Fields to overload on a
successful save. If the attack reduces the target to zero wounds,
he is instantly killed.

Can be used as part of the Icarus array, when any weapon from
the Icarus array hits an aircraft, all weapons gain a +10 bonus to
BS tests as long as they continue to hit that aircraft. All weapons
in the Icarus array fire as a single attack action.
The Icarus Autocannons may fire as a reaction at the cost of the
rest of the Array being unable to fire that turn.

NIL

Deflagrate: For every 10 damage inflicted by this weapon, the


Volkite weapon deals an additional 1D10 Energy damage,
subtracting armour and toughness from the total additional
damage dealt. This extra damage does not cause additional
damage. If an enemy is killed from Deflagrate, those within 1D5
metre take 1D10 Energy damage.

Description

These Terran-devised missiles, a horror of the gen-war


anarchy of Old Night, use custom loaded warheads which
combine high explosive chargs with inner fragmentation
cases made from highly radioactive isotops, usually
harvested from decommissioned fission reactor shells. The
effect is to create an intensely toxic wapon that inflicts a
hideous death on its victims, and that can poison and lay low
the most resilient organism.

x rad

Arc Weapons are powered by bulky permacapacitors shipped


from Mars' Great Repositorium. Some of these Zinc Plated
Blocks store energy from the days when the Imperium was
young. They discharge with a loud crack, firing bolts of bluewhite electricity that can fry a man's brain or overload a war
machine's datacortex in a second.

arc

Modeled after the hunting flintlocks of Mars' past, the Mk IV


Arkhan galvanic rifle is a precision tool in the hands of a
Skiitari Ranger. Its bodywork is that of an antique, with a
polished wooden stock, and curlicues that echo the sandy
seas of Mars' desert. Yet the galvanic servitor-bullets are
incredibly advanced. When such a bullet strikes home, it
causes all the potential energy of the target to burn out in a
killing blast of electric force.

sp

The gravity manipulation weapons of the early Great Crusade


had their origins in the largely lost and ill-understood arts of
bygone ages. A solution to this was sought of the oftbesieged Forge World of Tigrus which produces a substitute in
the shape of the Graviton imploder. This used a concetrated
beam to create a collapsing grav-field to bring down kinetic
force proportional to the density and mass of the material it
struck. It's design would also provide the genesis of future
weaponry made to replace more arcane patterns which could
no longer be made in the cataclysmic war's aftermath.

grav

Typically mounted atop the Kastelan Battle-Automata, the


incendine combustor hurls out great gouts of burning, thrice
blessed promethium. Laced with Magos-Blessed Unguents
and ignited by the fire from the perpetual forge, each holy
fire-thrower can turn a heretek into foul tallow in a matter of
seconds.

flame

On worlds where the standard power pack pattern has been


lost, laslocks are commonly used in place of lasguns. Often
found in the hands of desperate and poorly equipped
insurgents or renegades, laslocks might be scratch-built or
modifications of antique or damaged las rifles brought back
into service by scav-workshops
and heretek forges. A laslocks jury-rigged cells are
temperamental things at best, but still potent, firing a more
powerful discharge than that of a standard lasgun.

las

The Maxima Bolter is a relatively compact, short chambered


rotary boltgun capable of an astounding rate of fire.

bolt

Meltaguns are a favourite weapon for anti-tank specialists,


who use their close-range destructive power to cut through
armour plate and heavy bulkheads alike.

melta

On worlds where the standard power pack pattern has been


lost, laslocks are commonly used in place of lasguns. Often
found in the hands of desperate and poorly equipped
insurgents or renegades, laslocks might be scratch-built or
modifications of antique or damaged las rifles brought back
into service by scav-workshops
and heretek forges. A laslocks jury-rigged cells are
temperamental things at best, but still potent, firing a more
powerful discharge than that of a standard lasgun.

las

Though the crawling horror of Phosphex Weaponry is all but


forgotten in the Imperium, the blinding white fire of Phosphor
weaponry is still utilised by the Skitarii to mark out high
priority targets amongst the battlefield murk. If those struck
by the burning spheres fired by these weapons are not killed
by the initial trauma, they are soon felled by the light-guided
volleys which follow

phos

The arcane secrets of these deadly but unstable beam


weapons are jealously guarded by the adepts who hold them,
leading some to believ the technology is xenos in origin.
When fired they unleash howling needle-thin beams of utter
blackness able to pierce the densest matter, slashing and
slicing armourd men and machinery apart lik razors, leaving
pulsing waves of darkness in their wake. The exotic power
sources of these uneathly weapons are extremely unstable,
and catastrophic failure can lead to its firer being consumed
by raging black flames until only dust remains.

photon

As volatle as it is deadly, the Plasma Caliver exchanges range


for a truly terrifying rate of fire. A squad of Skitarii armed with
several Plasma Calivers light up the night with each volley. To
say they risk Life and Limb in the process is a grave
understatement.

plas

Irad or Rad projectors are potent anti-personnel weapons and


relics of the Dark Age of Technology used exclusively by the
militant forces of the Mechanicusm. They commonly comprise
a bulky generator unit terminating in a dish-like projector that
unleashes a powerful blast of deadly cross-spectrum
radiations. Victims caught in the blast suffer an appalling
death as they are boiled alive from within. Thick barriers of
solid matter between the beam and the target provide some
protection, though victims who survive will often die later of
extreme radioactive contamination.

rad

Radium weapons are so volatile that they eventually kill their


wielders. Their baroque beauty belies a singularly vile
function - Not only to strike, but to render the battlefield as
deadly as the rad-wastes of Mars. Each weapon's bullet
cylinder is so thoroughly bathed in radium that a volley can
cause a localised rad-storm.

rad

Radium weapons are so volatile that they eventually kill their


wielders. Their baroque beauty belies a singularly vile
function - Not only to strike, but to render the battlefield as
deadly as the rad-wastes of Mars. Each weapon's bullet
cylinder is so thoroughly bathed in radium that a volley can
cause a localised rad-storm.

rad

Rotor cannons are multi-barrelled stubbers, using electric


motors to maintain an extraordinary rat of fire from their
spinning barrels. The simple, medium calibre solid slug
projectils they fire lack the power of bolt shells, but the hail of
shot they unleash can be particularly useful against
unarmoured hordes of foes and fleshy xenoforms.

sp

A heavy duty version of the Bolter mounted within Scyllax


guardian automata.

bolt

The Stubcarbine, though compact, has the stopping power of


the Heavy Stubbers mounted on the tanks of the Astra
Militarum. When a squad of Sicarians opens fire with these
weapons, the air fills with a storm of solid shot that chews
their victims to ruin.

sp

Favoured during the Great Crusade before the Terran boltgun


drove them into a decline, Volkite weapons impart so much
thermodynamic force to their target that those caught under
their shimmering rays simply combust. Such unfortunates
burn to cinders in explosions of gouting flame, frequently
taking nearby comrades with them.

volk

Favoured during the Great Crusade before the Terran boltgun


drove them into a decline, Volkite weapons impart so much
thermodynamic force to their target that those caught under
their shimmering rays simply combust. Such unfortunates
burn to cinders in explosions of gouting flame, frequently
taking nearby comrades with them.

volk

The arcane secrets of these deadly but unstable beam


weapons are jealously guarded by the adepts who hold them,
leading some to believ the technology is xenos in origin.
When fired they unleash howling needle-thin beams of utter
blackness able to pierce the densest matter, slashing and
slicing armourd men and machinery apart lik razors, leaving
pulsing waves of darkness in their wake. The exotic power
sources of these uneathly weapons are extremely unstable,
and catastrophic failure can lead to its firer being consumed
by raging black flames until only dust remains.

photon

The eradication ray spells death to any caught in it's pallid


light. Those on the Periphery of it's cone-like emnations find
themselves discorporating, melting like smoke into
nothingness. Those unlucky enough to be close to the muzzle
are simply rubbed out of existence.

erad

Little understood even by the Tech Priests of Mars, the term


"Graviton Gun" refers to a group of gravity projector devices
whose sophistication is such that the few that now remain are
relics of a lost age. Such weapons prove extremely useful
when fighting on a starship or in a null gravity environment.

grav

Little understood even by the Tech Priests of Mars, the term


"Graviton Gun" refers to a group of gravity projector devices
whose sophistication is such that the few that now remain are
relics of a lost age. Such weapons prove extremely useful
when fighting on a starship or in a null gravity environment.

grav

Arc Weapons are powered by bulky permacapacitors shipped


from Mars' Great Repositorium. Some of these Zinc Plated
Blocks store energy from the days when the Imperium was
young. They discharge with a loud crack, firing bolts of bluewhite electricity that can fry a man's brain or overload a war
machine's datacortex in a second.

arc

The graviton techologies used by the Adeptus Mechanicus are


fearsome indeed. A target hit by the heavy grav-cannon's
invisible field will be stunned and likely crippled, or even
crushed under their own exponentially increased mass until
all that is left is an oozing disc of biometallic waste

grav

Though the crawling horror of Phosphex Weaponry is all but


forgotten in the Imperium, the blinding white fire of Phosphor
weaponry is still utilised by the Skitarii to mark out high
priority targets amongst the battlefield murk. If those struck
by the burning spheres fired by these weapons are not killed
by the initial trauma, they are soon felled by the light-guided
volleys which follow

phos

Irad or Rad projectors are potent anti-personnel weapons and


relics of the Dark Age of Technology used exclusively by the
militant forces of the Mechanicusm. They commonly comprise
a bulky generator unit terminating in a dish-like projector that
unleashes a powerful blast of deadly cross-spectrum
radiations. Victims caught in the blast suffer an appalling
death as they are boiled alive from within. Thick barriers of
solid matter between the beam and the target provide some
protection, though victims who survive will often die later of
extreme radioactive contamination.

rad

Though it is awkward to wield, it can fire laser


beams with enough force to punch through a battle tank.

las

This aptly names weapon takes the form of a baroquely


designed carbine connected to a micro-reactor core. It fires
an ionizing las-beam, down which a powerful phased
discharge of electromagentic force is unleashed, and it
equally effective at slaughtering the living and overloading
machine targets.

lightning

The Mauler pattern bolt cannon is a fearsomely baroque and


bulky automatic cannon using substantially larger and denser
shells than a standard heavy bolter.

bolt

The Melta-Cannon is a larger version of the Multi-melta.


Which boasts a larger blast radius.

melta

Often found mounted on vehicles as a counter to infantry and


light vehicles, the multi-laser is a multi-barrelled gatling laser
with an impressive rate of fi re. However, its blasts lack the
penetration of the lascannon, making it less effective against
heavy armour.

las

The multi-melta is a much larger version of the meltagun that


can project its devastating fire over longer distances. This
makes it even more effective against enemy tanks, though
the sheer size of the weapon often requires it to be mounted
on a vehicle as well.

melta

The arcane secrets of these deadly but unstable beam


weapons are jealously guarded by the adepts who hold them,
leading some to believ the technology is xenos in origin.
When fired they unleash howling needle-thin beams of utter
blackness able to pierce the densest matter, slashing and
slicing armourd men and machinery apart lik razors, leaving
pulsing waves of darkness in their wake. The exotic power
sources of these uneathly weapons are extremely unstable,
and catastrophic failure can lead to its firer being consumed
by raging black flames until only dust remains.

photon

Plasma Culverins sacrifice the range of their cannon-pattern


equivelants in exchange for a higher rate of fire. Only the
Adeptus Mechanicus dare coax such rampant destruction
from their plasma weaponry. Yet, to the Adepts of Ryza in
particular, the scars they leave of wielder and warzone alike
are considered quite normal.

plas

The tri-sectional barrel of the Torsion Cannon is amongst the


holiest of Mars' weapon techonlogies. When energised, it
sends out three synchronous gaol-fields that hold sections of
the target in place. As the sections of the cannon's barrel turn
counter to one another, the matter grasped in the fields is
mercilessly twisted, subjected to an impossible torque that
rips, buckles and ruins alien monstrosities and enemy war
engines alike.

tors

The Precision and inhuman efficiency that typify the Skitarii


Legions. Firing a shell of depleted transuranium, the arquebus
can puncture a tank from one side to the other.

sp

Favoured during the Great Crusade before the Terran boltgun


drove them into a decline, Volkite weapons impart so much
thermodynamic force to their target that those caught under
their shimmering rays simply combust. Such unfortunates
burn to cinders in explosions of gouting flame, frequently
taking nearby comrades with them.

volk

These esotetic energy weapons fire a beam that induces a


subatomic implosion in their target, with the beam itself
gathering power over distance up to a terminal point of beam
instability. Conversion beamers are both difficult to construct
and highly complex to use, needing skilled calibration to
operate as well as dedicated reactor core systems to power.

conv

These esotetic energy weapons fire a beam that induces a


subatomic implosion in their target, with the beam itself
gathering power over distance up to a terminal point of beam
instability. Conversion beamers are both difficult to construct
and highly complex to use, needing skilled calibration to
operate as well as dedicated reactor core systems to power.

conv

These esotetic energy weapons fire a beam that induces a


subatomic implosion in their target, with the beam itself
gathering power over distance up to a terminal point of beam
instability. Conversion beamers are both difficult to construct
and highly complex to use, needing skilled calibration to
operate as well as dedicated reactor core systems to power.

conv

During the Cyberghoul Wars, the burrowing Daemon


machines of Warpsmith Votogr Bolga were met talon to talon
by Metalica's servitor defenders. It was the invention of the
arc claw that turned the tide - a potent delivery system for
the most sophisticated scrambler technology the Adeptus
Mechanicus could devise.

z shock

The arc maul is at first glance a bludgeoning weapon


designed to pulp and crush it's targets. However, when
activated, it becomes a rod of lightning like unto those
wielded by the gods of old earth. Those struck by an Arc Maul
often convulse to death as the riotous energies playing across
them take their toll.

z shock

Transonic blades emit a low, insistent buzz that makes


stomachs turn and eyes vibrate within their sockets. When
they strike armour, these weapons will adjust their sonic
fields to match it's resonant frequency, quickly slicing right
throught it and in the case of the feared chordclaw, turning
muscle, bone and fat into jelly.

z tran

A battle stave fitted with powerful shock charge generators,


this weapon's origins lay within the secretive and seldom
seen Corpuscarii subcult.

z elect

Usually mounted on a tail-like mechadendrite, the dataspikes


favoured by the agents of the Adeptus Mechanicus can stab
into the cortex of enemy mahines and steal their secrets
within a couple of heartbeats.

z data

The powerful capacitors built into the length of each


electroleech stave allow them to drink every iota of electric
force from those they strike - be they living foeman or
blasphemous machine.

z el

Copuscarii wear metal apparatus around their wrists that


channels tremendous electrostatic potential from dorsal
generators. This can be discharged in a cascade of killing
lightning

z elect

Designed to chew through dense materials, be they xenos


flesh, armour plate or ferroscrete, heavy chainblades are part
industrial tool, part weapon. Larger and more robust, they are
drsigned to take advantage of the dull senses and tireless
strength of the servitors and automata to which they are
commonly fitted.

z chain

The Hydraulic Claws of Kataphron Breachers are driven not


only by powerful pistons, but also sanctified oils that are
collected, drip by drip, from the God Machines at rest. The
Tech-Priest's belief is that in maintaining this process, they
confer some of the Titan's strength to their servitors. One
who has witnessed the ruin wrought by a hydrualic claw will
be hard pressed to refute it.

z claw

These are powerful, abliet extremely unwieldy, industrial


tools used for cutting through armoured bulkheads and
working otherwise impermeable ores that make use ofa
disruption field-assisted short range laser arc.

z las

Granted to suitably devoted followers of the Omnissiah, this


weapon has a long staff-like body tipped with half of the
circular Adeptus Mechanicus skull and cog icon. The symbol
forms a blade and is sheathed in a power field. Covered with
inscribed circuitry designs indicating the sacred nature of the
weapon, many a foe has realised far too late that what
appeared to be a religious walking staff was really a
deadlyweapon. The Omnissian axe also functions as a combitool. This a two-handed melee weapon.

z power

Weapons forged of consummate artistry or irreplaceable relics


of the Dark Age of Technology, Paragon blades are few in
number and take many forms, the most common being twohanded power weapons of extraordinary balance, durability
and strength.

z power

Fitted to the primary weapon-limbs of some Battle-Automata,


these sabre-like bladed weapons use molecular disruption
fields super charged with power from the Battle-Automata's
Core.

z power

The dataspikes favoured by the agents of the Adeptus


Mechanicus can stab into the cortex of enemy mahines and
steal their secrets within a couple of heartbeats.

z data

A specialised form of massive close combat weapon intended


for Legion Dreadnoughts and Mechanicum Battle-Automata.
Wreckers are designed to allow heavy assault units to smash
through fortifications and easily crush armoured barricades
and defences in siege warfare. The most common form of this
weapon is a Hydraulic ram or disruption field augmented
hammer.

z claw

Powered by hyperdynamo capacitors, taser weapons store an


incredible amount of potential energy. A solid impact will
cause this energy to be discharged in a scorching blast, only
to be harnessed once more by the electrothief prongs at the
weapon's tip.

z shock

Powered by hyperdynamo capacitors, taser weapons store an


incredible amount of potential energy. A solid impact will
cause this energy to be discharged in a scorching blast, only
to be harnessed once more by the electrothief prongs at the
weapon's tip.

z shock

Transonic blades emit a low, insistent buzz that makes


stomachs turn and eyes vibrate within their sockets. When
they strike armour, these weapons will adjust their sonic
fields to match it's resonant frequency, quickly slicing right
throught it.

z tran

Transonic blades emit a low, insistent buzz that makes


stomachs turn and eyes vibrate within their sockets. When
they strike armour, these weapons will adjust their sonic
fields to match it's resonant frequency, quickly slicing right
throught it.

z tran

Arc Weapons are powered by bulky permacapacitors shipped


from Mars' Great Repositorium. Some of these Zinc Plated
Blocks store energy from the days when the Imperium was
young. They discharge with a loud crack, firing bolts of bluewhite electricity that can fry a man's brain or overload a war
machine's datacortex in a second.

arc

Copuscarii wear metal apparatus around their wrists that


channels tremendous electrostatic potential from dorsal
generators. This can be discharged in a cascade of killing
lightning

z elect

The flechette blaster us lightweight but lethal, a favoured tool


of the Sicarian Infiltrator. It fires hundreds of tiny darts, each
of which bears a dormant cerebral cell awakened in the gun's
chamber. When one dart hits home, it emits a bioelectric
pulse that attracts others, resulting in a series of impacts that
burrows through bone.

sp

The Gamma Pistol is entrusted only to the truly blessed. The


beam of ionizing radiation that leaps from it's muzzle can
reduce a man to a blackened shadows in a second, but this is
a waste of it's true strength. Those able to tame it's savage
machine spirit can cut holes into strongholds if the need
arises.

gamm

These pistols are nearly impossible to manufacture any more,


and almost all that exist are ancient relics of ages long ago.
Possessing an inferno pistol is a sign of status, and few but
the powerful and influential have the honour of owning one of
these valuable devices

melta

Compact and reliable, laspistols are


a favourite weapon for Imperial
officers and gang leaders alike

las

Irad or Rad projectors are potent anti-personnel weapons and


relics of the Dark Age of Technology used exclusively by the
militant forces of the Mechanicusm. They commonly comprise
a bulky generator unit terminating in a dish-like projector that
unleashes a powerful blast of deadly cross-spectrum
radiations. Victims caught in the blast suffer an appalling
death as they are boiled alive from within. Thick barriers of
solid matter between the beam and the target provide some
protection, though victims who survive will often die later of
extreme radioactive contamination.

rad

The Macrostubber is an antique pistol able to hurl out a


thunderous cloud of solid slugs. Though the pistol's weaponscience is relatively blunt, the sight of its bullet stream
chewing the flesh of the foe offers an undeniable charm to
even the most jaded Tech-Priest.

sp

Phosphex is a rare corrosive, toxic and incendiary compound


utterly inimical to life, deployed most commonly as larg
canister bombs. It expands on contact with air into a
seething, liquid mist that burns with an eerie whiteblue/green flame that is attracted to movement. This glid
flame ignites metal and eats relentlessly into living tissue and
cannot be extinguished short of exposure to vacuum.

phos

Though the crawling horror of Phosphex Weaponry is all but


forgotten in the Imperium, the blinding white fire of Phosphor
weaponry is still utilised by the Skitarii to mark out high
priority targets amongst the battlefield murk. If those struck
by the burning spheres fired by these weapons are not killed
by the initial trauma, they are soon felled by the light-guided
volleys which follow

phos

Though the crawling horror of Phosphex Weaponry is all but


forgotten in the Imperium, the blinding white fire of Phosphor
weaponry is still utilised by the Skitarii to mark out high
priority targets amongst the battlefield murk. If those struck
by the burning spheres fired by these weapons are not killed
by the initial trauma, they are soon felled by the light-guided
volleys which follow

phos

Radium weapons are so volatile that they eventually kill their


wielders. Their baroque beauty belies a singularly vile
function - Not only to strike, but to render the battlefield as
deadly as the rad-wastes of Mars. Each weapon's bullet
cylinder is so thoroughly bathed in radium that a volley can
cause a localised rad-storm.

rad

Favoured during the Great Crusade before the Terran boltgun


drove them into a decline, Volkite weapons impart so much
thermodynamic force to their target that those caught under
their shimmering rays simply combust. Such unfortunates
burn to cinders in explosions of gouting flame, frequently
taking nearby comrades with them.

volk

Despite the renaissance of human power in the galaxy that


the great crusade has created, there remains much of
Mankind's ancient might and arts that are lost to myth and
legends, save for a few relics that have surivied the stifling
darkness of Old Night. One of the more common types of
these relics are sidearms of surpassing firepower and
elegance.

sp

Despite the renaissance of human power in the galaxy that


the great crusade has created, there remains much of
Mankind's ancient might and arts that are lost to myth and
legends, save for a few relics that have surivied the stifling
darkness of Old Night. One of the more common types of
these relics are sidearms of surpassing firepower and
elegance.

plas

Despite the renaissance of human power in the galaxy that


the great crusade has created, there remains much of
Mankind's ancient might and arts that are lost to myth and
legends, save for a few relics that have surivied the stifling
darkness of Old Night. One of the more common types of
these relics are sidearms of surpassing firepower and
elegance.

las

These powerful electrochemical explosive charges are too


bulky and cumbersome to be thrown like a grenade and pose
some risk to their users at close range. They are however
extremely deadly in skilled hands.

x ex

Mindscrambler Grenades harbour the egg-sac of a Cthellan


electrogensis squid. When detonated, the resultant surge of
bio-electricity causes heavy neural trauma in living creatures
and artificial sentiences alike

x gr

Phosphex is a rare corrosive, toxic and incendiary compound


utterly inimical to life, deployed most commonly as larg
canister bombs. It expands on contact with air into a
seething, liquid mist that burns with an eerie whiteblue/green flame that is attracted to movement. This glid
flame ignites metal and eats relentlessly into living tissue and
cannot be extinguished short of exposure to vacuum.

phos

Difficult to find and manufacture, Rad Grenades contain


tiny radioactive parirticles that blink out of existence within a
second of exposure to air. Despite the short duration effects,
the cellular ruination they cause is often enough to leave the
toughest of foes gasping as radiation saps their vitality.

x rad

The Avenger cannon fires a relentless stream of heavy, high


velocity, mass reactive shells, making it highly effective
against large concentrations of massed infantry. So heavy is
this torrent that even heavily armoured targets are in danger,
their armour torn to ragged shreds under the relentless rain
of explosive impacts.

bolt

A powerful incendiary flame cannon whose sophistication


allowed it a projection all but equal
to a Titan class weapon

flame

The focussed and deadly Atrapos lascutter sees duty as both


a ranged and close combat weapon, cutting through the
thickest of enemy hulls and buildings.

z las

The focussed and deadly Atrapos lascutter sees duty as both


a ranged and close combat weapon, cutting through the
thickest of enemy hulls and buildings.

z las

With six cyclic barrels, the avenger gattling cannon can fire
large calibre shells at a prodigious rate. These high velocity
shots mow down enemy infantry or rip easily through light
armour. Well-placed shots can tear through even thicker
plating, blasting apart the heaviest armoured infantry of
battle tanks. When firing at maximum rate, the avengers
stitches deadly patterns of death across the enemy's front
lines while making a whirring hiss as the barrels spin faster
than the eye can follow.

sp

The shock lance mounted on the Cerastus is a


magnetohydraulic power spear of prodigious size, whose
disruption field may also be projected as a powerful
electromagnetic plasma blast over short ranges.

z shock

The shock lance mounted on the Cerastus is a


magnetohydraulic power spear of prodigious size, whose
disruption field may also be projected as a powerful
electromagnetic plasma blast over short ranges.

z shock

Similar in design to servo-arms, the hydraulic pincers jutting


from many Skitarii vehicles have been adapted to channel
their host's machine spirit in times of adversity. Such
appendages can effect field repairs on damaged hulls and
weapon systems even in the heat of battle.

z claw

The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.

icar

The thin yellow beam fired by the Eradication Beamer widens


as it projects outward from the weapon's distinctive muzzle.
Those in the middle distance will be ravaged on a molecular
level by it's impossible technologies. Those close by are
simply atomised, their physical forms scattered to the hot
winds of war without a sound.

erad

The eradication ray spells death to any caught in it's pallid


light. Those on the Periphery of it's cone-like emnations find
themselves discorporating, melting like smoke into
nothingness. Those unlucky enough to be close to the muzzle
are simply rubbed out of existence.

erad

The thin yellow beam fired by the Eradication Beamer widens


as it projects outward from the weapon's distinctive muzzle.
Those in the middle distance will be ravaged on a molecular
level by it's impossible technologies. Those close by are
simply atomised, their physical forms scattered to the hot
winds of war without a sound.

erad

An immense and archaic graviton weapon, the Graviton


Singularity Gun generates an unstable singularity which
crushes infantry and vehicles alike.

grav

This large claw can tear through buildings and foe alike with
ease.

z claw

The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.

icar

The Ironstorm Missile Pod is a carapace mounted delivery


system for explosive warheads. It can engage targets at long
range and fires missiles that explode and saturate a sizable
blast radius. The ironstorm missile pod is ideal for blowing
bloody holes in massed infantry assaults and is most effective
against light to medium armoured foes.

laun

The Lightning Cannon takes advantage of a vehicle's onboard reactor's vast capacity to create a laser-path guided
electromagnetic beam, able to vaporise flesh and rupture
heavy armour with sustained blasts. Though relatively short
ranged, its advantage over conventional weapons is that it's
reactor-fed firepower has the capacity to fire at full effect for
extended periods, far eclipsing the number of physical shells
a normal vehicle would be able to carry.

lightning

The Prophyron's boasts two sets of twin Magna Lascannons,


supersized Las weapons approaching the destructive
potential of the Turbo Laser Destructor.

las

The Neutron Laser is the last word in battlefield anti-tank


weaponry. With a stabilised neutronic coil arc reactor as it's
power source, it is able to fire a beam so devastating that it
punches through the thickest armour.

nuet

This long range cannon is the equivalantof a large calibre


artillery piece affixed to the arm of an Imperial Knight. It's
rapid self-loading allows for accurate fire to be poured out at
a tremebdous rate and the blast of its explosive shot can rack
up horrific casualties. It is often employed against infantry
hordes, medium tanks and squadrons of light vehicles.

sp

The deadly reaper chainfist is designed to tear apart heavy


armour and rip great chunks of wreckage from any war
machine whose innards it breached

z chain

Three times the height of a man, this adamantium-toothed


chainsword is powered by mighty servo-motors and backed
by the strong swing of an Imperial Knight. Many have fled
from the sound of its revving roar alone. Nothing can stop the
grinding cut of its enormous blades - not armour or the
thickest ferrocrete.

z chain

The Stormspear Rocket Pod is a carapace mounted weapon


that fires self-propelled projectiles tipped with armour
penetrating warheads. Only accurate to medium range,
Stormspear Rockets streak out in a series of sharp flashes to
destroy their target. They are best employed versus heavily
armoured infantry or moderately armoured vehicles. The
stormspear rocket pod can launch up to three of these rockets
in rapid succession, emitting a high pitched whooshing
shortly followed by the crack of explosions in the distance.

launch

The Castigators feared tempest sword is perhaps its


deadliest weapon; a complex relic fitted with strange and
lethal energy generation systems now little understood in the
41st Millennium even by the Sacristans that tend them. It is
capable of rendering vast swathes of foes to burning ash, or
indeed, of carving a fellow Knight to molten ruin.

z volk

Even the mightiest foes fear such a weapon as the thermal


cannon, for it is an incredibly large and powerful melta
device. It's hissing blast can immolate everything in a wide
radius, melting through a fortress wall or turning a battle tank
into nothing more than a pile of bubbling slag. There is no
armour that offers any proof against its super-heated shot,
and the thermal cannon only becomes even more effective at
closer ranges.

melta

Crackling with a barely contained nimbus of energy, the


Thunderstrike gauntlet is a super-charged power weapon.
Merely clenching the fist causes shockwaves to emanate
outwards while sparks of incandescent fury fall in sizzling
arcs. When the gauntlet smites a foe it releases a deafening
thunderclap that crumples protective armour and pulverises
it's target. When an Imperial Knight swings its thunderstrike
gauntlet against an enemy vehicle or towering monster, the
sheer force delivered by it's powerful blows can even light
and fling the crushed remnants of the Knight's victim onto
nearby infantry, their horrified screams drowned by the crash
as their own armoured support obliterates them.

z power

The Icarus Arrays used by the Adeptus Mechanicus fill the sky
with inescapable death. Comprising of twin Icarus
autocannons with skyscryer lenses, a gattling rocket launcher
that fire whole salvoes of flak and an Armour Piercing Missile
Launcher, It's combine dfirepower can shred an entire
squadron of enemy fighters.

icar

The Castigators custom-pattern, powerful rapid-firing bolt


cannon are particularly suited to sweeping aside enemy
infantry forces and devastating light war machines.

bolt

Favoured during the Great Crusade before the Terran boltgun


drove them into a decline, Volkite weapons impart so much
thermodynamic force to their target that those caught under
their shimmering rays simply combust. Such unfortunates
burn to cinders in explosions of gouting flame, frequently
taking nearby comrades with them.

volk

Name

Cognis
Shock Chargers

Availability

Very Rare
Average(Mechanicus Holdings Only)

Effect

When firing a heavy weapon without bracing, attacking as a reaction,


overwatching or attacking aiming without aiming, you halve any
penalties you might take.

Used On

Basic and Heavy Weapons

Name

Location's Covered

AP

Weight

Skitarii War Plate

All

6 10kg

Sicarian Battle Armour

All

5 6kg

Artificer Armour

All

10 70kg

Emnatus Force Field

All, Force Field

Rating 20 200kg

Voltagheist Field

All, Force Field

Rating 35 5kg

Stasis Field

All, Force Field

Rating 95 10kg

Availability

Scarce(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Extremely Rare(Mechanicus Holdings Only)

Very Rare(Mechanicus Holdings Only)

Rare(Mechanicus Holdings Only)

Extremely Rare(Mechanicus Holdings Only)

Special

Skitarii War Plate increases the time between toughness


tests for wielding Rad Weapons to once every month. It
incorporates an inbuilt rebreather.
Sicarian Battle Armour incoporates a Force Field with a
rating of 20. It incorporates an inbuilt rebreather.
Power Armour, Strength +20, Size Hulking, Grants the
Sturdy and Auto-Stabilised traits. Includes an Auspex and
Photo-Sights and a 24 hour power supply. May be powered
by the User's Potentia Coil. It incorporates an inbuilt
rebreather.
Mounted on Vehicles only. For every other Emnatus Force
Field in 20 metres, improve the rating of the shield by 20.

Can only remain powered for 2D10 rounds unless powered


off Luminagen Electoo grafts. User may not wear armour
with the Force Field. Targets within 1 metre of the User
suffer 1D10+4 damage with the shocking special rule
once a turn. If supercharged through the use of an
Electroleech Staff, the Rating of the shield becomes 70.
Does not function until powered on. When activated, the
User is frozen in place and cannot take any actions for
1D5 rounds, at which point the field automatically powers
down.

Description

Name

Availability

Mechadendrite Harness

Extremely Rare(Mechanicus Holdings Only)

VivisectorClaw

Rare(Mechanicus Holdings Only)

Bladed Mechadendrite

Rare

Blade Tines

Rare
Rare
Common(Mechanicus Holdings Only)

Noospheric Link System

Data-Tether

Scarce(Mechanicus Holdings Only)

Anchors

Scarce

Luminagen Electoo Grafts

Rare(Mechanicus Holdings Only)

Servo-Weapon

Very Rare

Machinator Array
Lorica Thallax

Rare(Mechanicus Holdings Only)

Effect

The Mechadendrite Harness doubles the number of Mechadendrites that can be installed on the us
addition, the user of the Mechadendrite Harness may fire up to h
+10 to Medicae tests, can be loaded with toxins or used as a half turn action to stop bleed

May be used to attack or counterattack after a succesful Parry withoutr needing a talent.(Me

Long blades that extend from your fingers. +5 to Medicae and Interrogation, ca
As long as the Noosphere infrastructure is in place, Noosphere users can communicate seamlessly
tactical data and maps, granting +20 to Navigation tests and u

A Magos or Character with the right clearances may issue a Doctrina Imperative as a free action to
completed by those with the implant. The Magos may reduce the WS or BS of the units under his com
1D10 turns and the Data-Tether cannot be used until the effect wears
Can be deployed as a free action and provides a +30 bonus to tests involving staying stationary

Attacks with the Luminagen ability gain the tearing qualityand toughness tests caused by us

The Servo-Weapon extends from it's shoulder or back mounting and sports a ranged weapon of some
weapon mounted may be fired as a half action normally. If the user has a Weapon-MIU installed he

Name

Omnispex

Infoslave Skull

Neurostatic Broadcaster

Broad-Spectrum Data-Tether
Enchanced Data-Tether

Incense Generator
Mindscanner Probe
Ocular Augmetics

Ionic Shield

Ionic Flare Shield

Ion Gauntlet Shield

Blessed Autosimulcra
Cognis-Signum
Cortex Controller
Djinn-Skein
Infravisor

Anbaric Claw
Armoured Ceramite
Battle Servitor Control
Explorator Augury Web
Flare/Chaff Launchers
Flare Shield

Infoslave Skull

Availability

User

Very Rare(Mechanicus Holdings Only)

Character

Rare

Character

Very Rare(Mechanicus Holdings Only)

Character

Rare(Mechanicus Holdings Only)

Character and Vehicles

Rare(Mechanicus Holdings Only)

Character

Scarce

Character and Vehicles

Rare(Mechanicus Holdings Only)

Vehicles

Rare(Mechanicus Holdings Only)

Knights

Rare(Knight Worlds and Mechanicus Holdings Only)

Knights

Near Unique(Knight Worlds and Mechanicus Holdings Only)

Knights

Rare(Knight Worlds and Mechanicus Holdings Only)

Knights

Very Rare(Mechanicus Holdings Only)

Vehicles

Rare

Treated like a ServoSkull linked directly to


the operator, it requires
either an MIU or
Mechanicus Implants to
use but does not need
verbal commands. It
records Pict, Audio and
Auspex data and grants
it's user a +20 to
Awareness at all times.
The user also gains +20
bonuses(which don't
stack with the
awareness bonus, it's
one or the other) to
tests involving sight or
sound.C6

Effect

A character using an Omnispex gains a +30 to all Awareness tests and may make a tech-use tes
normally not visible to human senses as a free action. A tech-use test may be used to locate weak
cover or armour, granting +2 pen to all shooting attacks by the user and those who are either
Noosphere or Data-Tether.

Treated like a Servo-Skull linked directly to the operator, it requires either an MIU or Mechanicus Im
does not need verbal commands. It records Pict, Audio and Auspex data and grants it's user a +2
all times. The user also gains +20 bonuses(which don't stack with the awareness bonus, it's one or
involving sight or sound.

When activated, all creatures within 10 metres of the user without the Daemonic, From Beyond o
must pass a -10 Willpower Test of be stunned for one turn. After recovering from being stunned, th
-20 to all tests until they leave the area of effect or the cybernetic is disabled.

As the Data-Tether, but all characters in 10 metres of the user of an Enchanced Data-Tether who
Tether gain the Adamantium Faith talent and add 10 to their Willpower while a Doctrina Impera

As the Data-Tether, but all characters in 10 metres of the user of an Enchanced Data-Tether who
Tether gain the Adamantium Faith talent and add 10 to the Willpower while a Doctrina Imperat

A censer which spews out a near constant cloud of incense. Enemies firing at a unit or vehicle with
take a -20 penalty unless they have Preysense or thermal vision. The user gains a +10 bonus t

Enemies do not gain WS bonuses when charging or suprising the user. They do not gain bonuse
during suprise.

Knights and Titans with installed Ocular Augmetics may see even in complete darkness andnever
fighting in complete darkness. They also add 2 to any critical damage they inflict on a v

Knights arefitted with a small but powerful Ion shield. It covers a 90 degree arc and grants a fo
protection rating of 30 plus the pilots operate skill. The pilot of the Knight may redirect the shie
direction with an Operate(Titan) test as a reaction action or during his turn as a half action. The s
five metres around the Knight and does not offer protection against any attacks originating

Some Knights arefitted with an Ionic Flare shield which utilises technology from the Dark Ages. It c
arc and grants a force field with a protection rating of 30 plus the pilots operate skill. The pilot o
redirect the shield to face any direction with an Operate(Titan) test as a reaction action or during
action. The shield extends out five metres around the Knight and does not offer protection agai
originating from within.

Knight Lancers utilise a more powerful but less flexible shield mounted on one arm. It covers a 9
grants a force field with a protection rating of 30 plus the pilots operate skill. The pilot may redirec
his front or sides with an Operate(Titan) test as a reaction action or during his turn as a half act
extends out one metre and may not be crossed by infantry, providing a rating of 30 to melee attac
+20 to parry.

Vehicles equipped with Blessed Autosimulcra gain the Damage Control trait and once per turn, the
Tech-use test as a free action to regain 5 structural integrity.

Name

CHAR
WS

BS

Knight Baron

55

55

37

Knight Preceptor

45

45

35

Knight Autceller

45

45

35

Knight Scion-Aspirant

35

35

30

Knight Scion-Marshal

45

45

35

Knight Scion-Dolorous

49

45

35

Knight Scion-Uhlan

45

45

35

Knight Scion-Arbalester

45

49

35

Knight Scion-Implacable

45

45

35

Magos Dominus

48

58

47(5)

Legio Cybernetica Data-Smith

32

43

45

Tech-Priest Enginseer

35

35

45

Tech-Priest Lacryraemarta

38

32

45

Tech-Priest Reductor

32

38

45

Corpuscarii Electro-Priests

36

43

35

Fulgurite Electro-Priests

43

36

35

Kastelan Class Battle-Automata

35

35

65(9)

Kataphron Breachers

35

35

55(7)

Kataphron Destroyers

35

35

55(7)

Servo-Automata

30

30

42(6)

Sicarian Infiltrator

45

43

44(5)

Infilrator Princeps

49

46

44(5)

Sicarian Ruststalker

47

39

48(5)

Ruststalker Princeps

52

39

48(5)

Ranger Skitarius

33

45

38

Ranger Alpha-Skitarius

33

48

36

Vanguard Skitarius

38

43

38

Vanguard Alpha-Skitarius

42

48

38

Ballistarius

33

51

37

Dragoon

54

48

36

CHARACTERISTICS
AG
INT

PER

WP

FEL

INF

35

42

45

38

40

45

70

30

35

48

35

30

38

30

30

35

48

35

30

38

30

30

35

30

35

30

37

20

30

35

35

35

30

38

30

30

35

35

35

30

38

30

30

35

35

35

30

38

30

30

35

40

35

30

38

30

30

35

35

35

30

38

30

48

38

54

45

58

30

62

47

35

42

37

42

27

34

45

27

45

35

40

25

10

45

27

45

35

40

25

10

45

27

45

35

40

25

10

38

36

38

32

38

29

38

36

38

32

38

29

75(10)

35

20

30

20

55(7)

35

20

25

20

55(7)

35

20

25

20

54(7)

20

30

20

45

48(5)

40

34

45

15

45

48(5)

40

42

52

20

43

50(6)

40

32

45

15

43

50(6)

40

42

51

20

35

34

40

42

47

20

38

36

43

47

52

32

35

34

40

42

47

20

38

35

43

45

51

34

37

35

40

45

45

20

37

42

40

45

45

20

MOVEMENT
FULL
CHARGE

WOUNDS

HALF

RUN

HEAD

RIGHT ARM

23

12

24

5(8)

5(8)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

14

18

3(6)

3(6)

38

18

10+4(18)

10+4(18)

22

18

10+3(18)

10+3(18)

14

12

5(9)

5(9)

14

12

5(9)

5(9)

14

12

5(9)

5(9)

13

18

0+1(4)

0+1(4)

13

18

0+1(4)

0+1(4)

40

18

0+8(18)

0+8(18)

25

0+8(15)

0+8(15)

25

0+5(12)

0+5(12)

15

18

5(12)

5(12)

23

10

15

30

5+2(11)

5+2(11)

28

10

15

30

5+2(11)

5+2(11)

25

12

18

36

5+2(11)

5+2(11)

30

12

18

36

5+2(11)

5+2(11)

16

18

6+2(11)

6+2(11)

22

18

6+2(11)

6+2(11)

18

18

6+2(11)

6+2(11)

28

18

6+2(11)

6+2(11)

15

18

6+2(11)

6+2(11)

15

18

6+2(11)

6+2(11)

ARMOUR
LEFT ARM
BODY

RIGHT LEG

LEFT LEG

5(8)

5(8)

5(8)

5(8)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

3(6)

10+4(18)

10+4(18)

10+4(18)

10+4(18)

10+3(18)

10+3(18)

10+3(18)

10+3(18)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

5(9)

0+1(4)

0+1(4)

0+1(4)

0+1(4)

0+1(4)

0+1(4)

0+1(4)

0+1(4)

0+8(18)

0+8(18)

0+8(18)

0+8(18)

0+8(15)

0+8(15)

0+8(15)

0+8(15)

0+5(12)

0+5(12)

0+5(12)

0+5(12)

5(12)

5(12)

5(12)

5(12)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

5+2(11)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

6+2(11)

6+2(11)

6+2(12)

6+2(12)

WEAPON

NIL

NIL

NIL

NIL

NIL

NIL

NIL

NIL

NIL

Eradication Beamer/Volkite Blaster, Macrostubber/Phosphor Serpenta,


Omnissian Axe

Power Firt, Dataspike, Gamma Pistol, Auto-Stubber

Laspistol, Omnissian Axe

Laspistol, Omnissian Axe

Laspistol, Omnissian Axe, (Servo-Weapon: Conversion Beamer/Gravitor


Imploder)

2 Electrostatic Gauntlets

Electroleech Staff

Two Power Firsts/Two Heavy Phosphor Blaster, Incendine


Combustor/Heavy Phosphor Blaster

Heavy Arc Rifle/Torsion Cannon, Arc Claw/Hydraulic Claw

Plasma Caliver/Heavy Grav-Cannon, Phosphor Blaster/Cognis Flamer

Bladed Mechadendrite, Las-Lock/Servo-Arm/Flamer/Maxima


Bolter/Rotor Cannon/Heavy Bolter/Multi-Melta

Power Sword/Taser Goad, Stubcarbine/Flechette Blaster

Power Sword/Taser Goad, Stubcarbine/Flechette Blaster

2x Transonic Blades/Transonic Razor and Chordclaw, Mindscrambler


Grenades

2x Transonic Blades, Chordclaw/Transonic Razor and Chordclaw,


Mindscrambler Grenades, Prehensile Dataspike

Galvanic Rifle/Arc Rifle/Transuranic Arquebus/Plasma Caliver

Phosphor Blast Pistol/Radium Pistol/Arc Pistol, Power Sword/Taser


Goad/Arc Maul

Radium Carbine/Arc Rifle/Transuranic Arquebus/Plasma Caliver

Phosphor Blast Pistol/Radium Pistol/Arc Pistol, Power Sword/Taser


Goad/Arc Maul

Twin-Linked Cognis-Autocannon/Twin-Linked Cognis Lascannon

Taser Lance/Radium Jezzial, Phosphor Serpenta

SKILLS

Acrobatics +10, Athletics +10, Awareness, Charm, Command +20 Common Lore(Imperium, War,
Forbidden Lore(Adeptus Mechanicus, Xenos), Intimidate +10, Linguistics(High Gothic)+10, Logic
Operate(Titan)+20, Parry+10, Scholastic Lore(Heraldry, Tactica Imperialis) +10, Survi

Athletics, Awareness +20, Charm, Command, Common Lore(Imperium, War, Imperial Knights)+1
+10, Forbidden Lore(Adeptus Mechanicus, Xenos), Navigate(Surface), Operate(Titan)+10, Parry
Imperialis), Tech-Use +20

Athletics, Awareness, Charm, Common Lore(Imperium, Warm, Imperial Knights)+10, Dodge,


Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry),

Charm, Linguistics(High Gothic)+10, Common Lore(Imperial Knights)+10, Navigate(Surface), O


Lore(Heraldry), Tech-Use

Athletics, Awareness, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodge,


Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry),

Athletics, Awareness, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodge,


Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry),

Athletics, Awareness, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodge,


Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry),

Athletics, Awareness +20, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodg
Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry), Te

Athletics, Awareness, Charm, Common Lore(Imperium, War, Imperial Knights)+10, Dodge,


Navigate(Surface), Operate(Titan)+10, Parry, Scholastic Lore(Heraldry),

Awareness +20, Command +20, Common Lore(Adeptus Mechanicus, Tech) +20, Dodge, Forbidde
Intimidate +10, Linguistics(Lingua-technis, Low Gothic), Logic +10, Operate+10, Pa

Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Logic +10, Operate+10, Tech-Use+10

Athletics, Awareness, Common Lore(War), Common Lore(Tech, Adeptus Mechanicus) +20,Forbid


Linguistics(Low Gothic, Techna Lingua), Operate(Ground), Parry, Tech-U

Awareness, Common Lore(War), Common Lore(Tech, Adeptus Mechanicus) +20,Forbidden Lore(Ad


Gothic, Techna Lingua), Medicae +20, Parry, Tech-Use +10

Athletics, Awareness, Common Lore(War)+10, Common Lore(Tech, Adeptus Mechanicus) +20,For


Linguistics(Low Gothic, Techna Lingua), Operate(Ground), Tech-Use

Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Parry+10, Logic +10, Operate+10, Tech-Use+10

Awareness, Common Lore(Adeptus Mechanicus, Tech) +10, Dodge, Forbidden Lore(Adeptus Mech
Low Gothic), Parry+10, Logic +10, Operate+10, Tech-Use+10

Parry +10, Dodge +10

Awareness, Parry

Awareness

Awareness, Tech-Use +10

Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Parry +10, Tech-use +10, Stealth +20

Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Parry +10, Tech-use +10, Stealth +20

Athletics +10, Awareness +10, Common Lore (War), Dodge +10, Forbidden Lore (Adeptus Mecha
Low Gothic), Logic +10, Parry +20, Tech-use +10

Athletics +10, Awareness +10, Common Lore (War) +20, Dodge +10, Forbidden Lore (Adeptus
technis, Low Gothic), Logic +10, Parry +20, Tech-use +10

Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus), Lingu
Logic +10, Tech-use +20

Athletics +10, Awareness +10, Common Lore (War)+20, Command +10, Forbidden Lore (Adep
(Lingua-technis, Low Gothic), Logic +10, Tech-use +20

Athletics +10, Awareness +10, Common Lore (War), Dodge, Forbidden Lore (Adeptus Mechanicus
Gothic), Logic +10, Tech-use +20

Athletics +10, Awareness +10, Common Lore (War)+20, Dodge, Command +10, Forbidden Lore (A
(Lingua-technis, Low Gothic), Logic +10, Tech-use +20

Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus)+10,
Gothic), Logic +10, Operate (Surface) +20, Tech-use +20

Athletics +10, Awareness +10, Common Lore (War), Forbidden Lore (Adeptus Mechanicus)+10,
Gothic), Logic +10, Operate (Surface) +20, Tech-use +20

TALENTS

TRAITS

Air of Authority, Ambidextrous, Disarm, Iron Jaw, Jaded,


Peer(Imperial Guard Or Adeptus Mechanicus), Quick
Draw, Sure Strike, Deadeye Shot, Weapon
Training(Knight, Las), Technical Knock, Counter Atack,
Furious Assault, Swift Attack, Push the Limit, Ace
Operator, Independent Targeting

None/Mechanicus Implants,
Touched By Fate(3)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock,
Deadeye Shot, Sure Strike

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock,
Sure Strike, Crippling Strike, Hatred(Sworn Enemy),
Push the Limit

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack

None/Mechanicus Implants

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock,
Furious Assault

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock,
Deadeye Shot, Sharpshooter, Tank Hunter

None/Mechanicus Implants,
Touched By Fate(1)

Peer(Imperial Guard Or Adeptus Mechanicus), Weapon


Training(Knight, Las), Swift Attack, Technical Knock

None/Mechanicus Implants,
Touched By Fate(1)

Ambidextrous, Cybernetic Boost, Die Hard, Iron Jaw,


Two-Weapon Wielder(Melee, Ballistics), Ferric
Crawler, Mechanicus Implants,
Summons, Peer(Adeptus Mechanicus), Prosanguine, Machine(4) , Size(5), Unnatural
Technical Knock, Weapon Tech,Armour-Monger,
Strength(1), Multiple Arms(4),
Combat Master, Hip Shooting,Independent Targeting,
Auto-Stabilized, Touched By
Mechadendrite Use(All),Never Die, Swift Attack, The The Fates(2), Regeneration(4),
Flesh is Weak, Weapon Training(Universal),
Sturdy
Accelerated Repairs, Battlefield Tech-Wright

Die Hard, Iron Jaw, Technical Knock, Armour-Monger,


Hip Shooting, Mechadendrite Use(All), The Flesh is
Weak, Prosanguine, Weapon Training(Power, Las, SP,
Gamma Pistol)

Mechanicus Implants,
Machine(3), Regeneration(3)

Combat Formation, Ferric Summons, Luminen Shock,


Mechadendrite Use(Utility, Weapon), Orthoproxy,
Technical Knock, Total Recall, Initiated Maintenance,
Battlefield Tech-Wright

Mechanicus Implants,
Autostabilised

Cold Hearted, Prosanguine, Maglev Transcendance,


Mechadendrite Use(Utility, Medicae), Orthoproxy,
Technical Knock, Total Recall, Master Chirugeon,
Crippling Strike

Mechanicus Implants,
Autostabilised

Combat Formation, Ferric Summons, Prosanguine,


Mechadendrite Use(Utility, Weapon), Orthoproxy,
Technical Knock, Deadeye Shot, Tank Hunter, Crack
Shot

Mechanicus Implants,
Autostabilised

Die Hard, Iron Jaw, Luminagen Shock, Luminen Blast,


Swift Attack, Two Weapon Wielder(Ballistic), The Flesh
is Weak, Lightning Attack, Weapon
Training(Luminagen)

Mechanicus Implants,
Machine(1), Regeneration(2)

Die Hard, Iron Jaw, Luminagen Shock, Luminen Blast,


Swift Attack, Thunder Charge, The Flesh is Weak,
Lightning Attack, Weapon Training(Luminagen)

Mechanicus Implants,
Machine(1), Regeneration(2)

Auto-Stabilized, Machine(8),
Rapid Reload,Crushing Blow, Fearless, Never Die,
Dark Sight, Mind Lock, Size(6),
Target Selection, Weapon Training(Phosphor, Incendine
Sturdy, Unnatural Strength(3),
Combustor, Power)
Unnatural Toughness(3)

Rapid Reload, Crushing Blow, Weapon Training(Arc,


Torsion Cannon, Arc Claw, Hydraulic Claw)

Auto-Stabilized, Crawler,
Machine(8), Dark Sight, Mind
Lock, Size(5), Sturdy, Unnatural
Strength(2), Unnatural
Toughness(2)

Rapid Reload, Target Selection, Weapon


Training(Plasma, Grav, Phosphor, Flame)

Auto-Stabilized, Crawler,
Machine(8), Dark Sight, Mind
Lock, Size(5), Sturdy, Unnatural
Strength(2), Unnatural
Toughness(2)

Rapid Reload, Target Selection, Weapon


Training(Plasma, Grav, Phosphor, Flame)

Machine(5), Dark Sight, Mind


Lock, Size(6), Sturdy, Unnatural
Strength(3), Unnatural
Toughness(3)

Die Hard, Iron Jaw, Two-Weapon Wielder(Melee,


Ballistics), Weapon Training(SP, Flechette, Taser,
Power), Ambidextrous, The Flesh is Weak,
Prosanguine, Catfall, Swift Attack, Takedown

Dark-Sight, Mechanicus
Implants, Machine(3) , Size(5),
Unnatural Strength(1),
Unnatural Agility(1),
Regeneration(3)

Dark-Sight, Mechanicus
Die Hard, Iron Jaw, Two-Weapon Wielder(Melee,
Implants, Machine(3) , Size(5),
Ballistics), Weapon Training(SP, Flechette, Taser,
Unnatural Strength(1),
Power), Ambidextrous, The Flesh is Weak, Prosanguine,
Unnatural Agility(1),
Catfall, Swift Attack, Takedown, Devastating Assault
Regeneration(3)

Die Hard, Iron Jaw, Two-Weapon Wielder(Melee),


Weapon Training(SP, Transonic) Ambidextrous, The
Flesh is Weak, Prosanguine, Catfall, Swift Attack, Sprint

Brutal Charge, Mechanicus


Implants, Machine , Size(5),
Unnatural Strength(1),
Unnatural Agility(1),
Regeneration(3)

Die Hard, Iron Jaw, Two-Weapon Wielder(Melee),


Weapon Training(SP, Transonic) Ambidextrous, The
Flesh is Weak, Prosanguine, Catfall, Swift Attack,
Sprint, Assassin's Strike

Brutal Charge, Mechanicus


Implants, Machine , Size(5),
Unnatural Strength(1),
Unnatural Agility(1),
Regeneration(3)

Die Hard, Iron Jaw, Nowhere to Hide, Weapon


Training(Galvanic Rifle), Prosanguine, The Flesh is
Weak, Target Selection

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

Die Hard, Iron Jaw, Nowhere to Hide, Weapon


Training(Galvanic Rifle, Phospor, Power), Prosanguine,
The Flesh is Weak, Target Selection, Swift Attack

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

Die Hard, Iron Jaw, Resistance(Radiation), Hip Shootng,


Weapon Training(Galvanic Rifle), Prosanguine, The
Flesh is Weak

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

Die Hard, Iron Jaw, Resistance(Radiation), Hip


Shooting, Weapon Training(Radium, Taser),
Prosanguine, The Flesh is Weak, Swift Attack

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

Die Hard, Iron Jaw, Nowhere to Hide, Weapon


Training(Galvanic Rifle, Las, SP), Prosanguine, The
Flesh is Weak, Target Selection, Push the Limit, Skilled
Rider

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

Die Hard, Iron Jaw, Resistance(Radiation), Weapon


Training(Radium, Taser, Phosphor), Prosanguine, The
Flesh is Weak, Swift Attack, Lightning Attack, Push the
Limit, Skilled Rider

Auto-Stabilized, Mechanicus
Implants, Machine(2),
Regeneration(3)

GEAR

Bionics

Baronial Armour,
Knight Titan

Mind Impulse Unit(Good Quality)

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Principes
Bodysuit, Knight
Titan

Mind Impulse Unit

Autosanguine Implants, Bionic Respiratory


System, Noospheric Link System, Bionic
Artificer Armour,
Locomotion, Bionic Arm, Augur Array,
Infoslave Skull,
Locator Implant, Ferric Lure Implants,
Conversion Field
Utility Mechadendrite 2x Manipulator
Mechadendrite, Mechadendrite Harness,
Servo Weapon

Artificer Armour,
Refractor Field

Autosanguine Implants, Bionic Respiratory


System, Servo-Arm, Ferric Lure Implants,
Noospheric Link System

Manipulator Mechadendrite, Utility


Tech-Priest Robes,
Mechadendrite, Ferric Lure Implants,
Combi-Tool
Luminen Capacitors, Bionic Arm, ServoArm, Noospheric Link System

Tech-Priest Robes,
Medi-Kit

Manipulator Mechadendrite, Medicae


Mechadendrite, Autosanguine, Maglev
Coil, Vivisector Claw, Bionic Leg,
Noospheric Link System

Tech-Priest Robes,
Lascutter

Manipulator Mechadendrite, Ballistic


Mechadendrite, Ferric Lure Implants,
Autosanguine, Bionic Arm, ServoArm/Servo Weapon, Noospheric Link
System

Voltagheist Field

Luminen Implants, Luminagen Electoo


Grafts,

Voltagheist Field

Luminen Implants, Luminagen Electoo


Grafts,

Repulsor Grid

Sicarian
Battleplate,
Nuerostatic
Broadcaster

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Sicarian
Battleplate,
Nuerostatic
Broadcaster,
Conversion Field

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs,
Bionic Arms, Anchors

Sicarian
Battleplate

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs,
Anchors

Sicarian
Battleplate,
Conversion Field

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs,
Bionic Arms, Anchors

Skitarii WarPlate

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Skitarii WarPlate,
Refractor Field

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Skitarii WarPlate

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Skitarii WarPlate,
Refractor Field

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Skitarii WarPlate,
Ironstrider Engine

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Skitarii WarPlate,
Ironstrider
Engine,Preysense
Lenses

Autosanguine Implants, Data-Tether,


Bionic Respiratory System, Bionic Legs

Special

type

NIL

knight

Preceptor: The Knight Preceptor


reduces the penalty for firing at fast
moving targets by 20 when piloting a
Knight. In addition, all Knights within
20 metres of the Preceptor's Knight
may fire using the same Bonuses the
Preceptor is using.

knight

Aucteller: The Knight Aucteller has one


enemy which must be a titan or
similarly sized being which it has
sworn to destroy. When attacking that
enemy, it can make all out attacks
knight
without losing it's reaction. When
attacking that enemy while at zero
wounds, the Aucteller gain two
additional degrees of success.

NIL

knight

NIL

knight

Dolorous: The Knight Dolorous gains


an additional +20 when charging a
knight
titan or similarly sized being and must
do so if the opportunity presents itself.
Uhlan: The Knight Ulan tends to strip
down the armour of their knights to
gain the advantage of more speed.
Armour values of more than 35 are
reduced to 35 but the Knight gains an
additional 5 Tactical Speed.

knight

Arbalester: The Knight Arbalester has


finely attuned targeting systems. If it
knight
does not move, it reduces its penalties
for shooting action by 30.
Implacable: The Knight Implacable
adds an extra 1D10 damage when
attacking stationary targets or
fortifications.

knight

Master of the Machines -The Magos


Dominus may make an extended -20
Tech Use test to restore structure
points to a vehicle or wounds to a
creature with the machine trait. He
restores wounds or structure points
equivelant to his degrees of success.

pries

Cybernetica Protocols - When within 20


metres of a Kastelan, the Kastelan
loses the Mind Locked trait and may
switch Protocols.

pries

NIL

pries

NIL

pries

NIL

pries

Electro-Priest - The Electro-Priest is


immune to the shock effect.

pries e

Electro-Priest - The Electro-Priest is


immune to the shock effect.

pries e

Battle Protocols - The Kastelan has


three modes.
Aegis- The Kastelan has
Regeneration(5)
Conquerer - The Kastelan gains Swift
Attack and Devastating Assault but
cannot fire it's guns.
Protector - The Kastelan can fire each
gun twice per turn but cannot move.

rob

Heavy Battle Servitor - Kataphrons


cannot run but count as not having
moved for the purposes of aiming and
firing. May make a shooting action for
each of it's weapons.

serv

Heavy Battle Servitor - Kataphrons


cannot run but count as not having
moved for the purposes of aiming and
firing. May make a shooting action for
each of it's weapons.

serv

Support Automata: Servo-Automato


may assist a Tech-Priest. A Tech-Priest
may command a Servo-Automata and
have it perform certain Skill tests using
the Tech-Priests attributes and skills.

serv

System Scramblers - The Infiltrator


does not show up on Auspexes and
other signal based detection and may
use it's Neurostatic Broadcaster on
creatures with the machine trait.

sic

System Scramblers - The Infiltrator


does not show up on Auspexes and
other signal based detection and may
use it's Neurostatic Broadcaster on
creatures with the machine trait.

sic

Slaughtersprint- Once an encounter,


Ruststalkers can sprint as a half turn
action and attack.

sic

Slaughtersprint- Once an encounter,


Ruststalkers can sprint as a half turn
action and attack.

sic

Move through cover- Rangers ignore


most difficult terrain and are not
slowed by uneven ground, thick
jungle, ruins or other environmental
hazards.

skit

Move through cover- Rangers ignore


most difficult terrain and are not
slowed by uneven ground, thick
jungle, ruins or other environmental
hazards.

skit

Rad Saturation - Those within a metre


of Vanguard take a -10 to all toughness
tests.

skit

Rad Saturation - Those within a metre


of Vanguard take a -10 to all toughness
tests.

skit

NIL

skit

NIL

skit

Speed
Vehicle

Type

Crusing

Tactical

Ironstrider Engine

Walker

75kph

18m

Mars Universal Land Engine

Walker

40kph

9m

Onager Dunecrawler

Walker

40kph

10m

Questoris Knight Titan

Walker

60kph

15m

Cerastus Knight Titan

Walker

80kph

15m

Acastus Knight Titan

Walker

50kph

15m

Abeyant
Triaros Armoured Conveyer
Krios Battle Tank
Ordinatus-Minoris Macro Engine
Macrocarid Explorator

Warhound Scout Titan

Walker

60kph

18m

Reaver Battle Titan

Walker

60kph

18m

Warlord Battle Titan

Imperator EmperorTitan

Walker

Walker

60kph

60kph

20m

20m

Armour
Manoeuvability

Structural Integrity

Size

Front

Side

25

24

20

20

10

30

25

25

35

34

32

20

65

40

37

60
20

40

35

45

40

(70 for Atrapos)

20

74

150

50

50

10

250

10

55

55

-10

-20

400

600

11

12

60

70

60

70

Armour
Rear

Vehicle Traits

20 Open Topped, Walker, Enchanced Motive System


Damage Control, Enclosed, Enviromentally Sealed,
Walker, Rugged, Dunecrawler(The MULE is unaffected by
25 difficult or uneven terrain and may scale steep surfaces
or walls with ease. However, it may not use the actions:
Floor It, Ram, Jink, Hit and Run and Evasive Manuevers)
Damage Control, Enclosed, Enviromentally Sealed,
Walker, Rugged, Dunecrawler(The Onager is unaffected
by difficult or uneven terrain and may scale steep
25
surfaces or walls with ease. However, it may not use the
actions: Floor It, Ram, Jink, Hit and Run and Evasive
Manuevers)

Super Heavy Walker(1), Enclosed, Eniromentally Sealed,


Reinforced Hull, Titan Critical Hit Charts(Use the Titan or
35 a custom Knight critical hit chart)
(Knight Styrix and Magaera only); Extremely Volatile

Super Heavy Walker(1), Enclosed, Enchanced Motive


System, Eniromentally Sealed, Reinforced Hull, Titan
35 Critical Hit Charts(Use the Titan or a custom Knight
critical hit chart)
(Knight Atrapos only); Extremely Volatile

Super Heavy Walker(1), Enclosed, Eniromentally Sealed,


Reinforced Hull, Bastion of Firepower(May not make Jink,
35 Hit and Run or Evasive Manuevre actions. May fire all
weapon in the same turn.), Titan Critical Hit Charts(Use
the Titan or a custom Knight critical hit chart)

Super Heavy Walker(5), Enclosed, Enviromentally


50 Sealed, Reinforced Hull,Damage Control, Titan Critical
Hit Charts(Use the Titan critical hit chart)

Super Heavy Walker(5), Enclosed, Enviromentally


55 Sealed, Reinforced Hull,Damage Control, Titan Critical
Hit Charts(Use the Titan critical hit chart)

Super Heavy Walker(10), Enclosed, Enviromentally


55 Sealed, Reinforced Hull,Damage Control, Titan Critical
Hit Charts(Use the Titan critical hit chart)

60

Super Heavy Walker(15), Enclosed, Enviromentally


Sealed, Reinforced Hull, Damage Control, Titan Critical
Hit Charts(Use the Titan critical hit chart)

Crew

Carrying Capacity

1(Ballistarii or Dragoon)

None

1(Driver)

10 Humans or equivelant weight

2(Vanguard Driver and Ranger Gunner)

None

1(Knight Scion)

None

1(Knight Scion)

None

1(Knight Scion)

None

1
2
1
2
2
2

Princeps
Moderati
Enginseer
Gun Servitors
Loading Servitors
Tech Servitors

The Warhound counts as having


enchanced motive systems if it
did not fire it's weapons in a turn.

1
2
1
3
6
2

Princeps
Moderati
Enginseer
Gun Servitors
Loading Servitors
Tech Servitors

None

1 Princeps
4 Moderati
1 Enginseer
2 Tech-Priest
4 Gun Servitors
24 Loading Servitors
8 Tech Servitors

1 Princeps
8 Moderati
1 Enginseer
2 Tech Priest
8 Gun Servitors
48 Loading Servitors
16 Tech Servitors

None

None

Weapons

Twin Linked Cognis Autocannon/Twin Linked Cognis


Lascannon OR Taser Lance/Radium Jezzial and
Phosphor Serpenta

2 turret mounted Cognis Heavy Stubbers or Phosphor


Blasters

1 Turret mounted Eradication Beamer/Twin Linked


Heavy Phosphor Blaster/Nuetron laser and Cognis
Heavy Stubber/Icarus Array.

Knight Paladin; 1 Rapid Fire Battle Cannon with Heavy


Stubber(Right Arm), 1 Reaper
Chainsword/Thunderstrike Gauntlet(Left Arm), 1
Heavy Stubber/Meltagun(Left Shoulder)
Knight Errant; 1 Thermal Cannon(Right Arm), 1
Reaper Chainsword/Thunderstrike Gauntlet(Left Arm),
1 Heavy Stubber/Meltagun(Left Shoulder)
Knight Warden; 1 Avenger Gattling Cannon(Right
Arm), 1 Reaper Chainsword/Thunderstrike
Gauntlet(Left Arm), 1 Heavy Stubber/Meltagun(Left
Shoulder)
Knight Gallant; 1 Reaper Chainsword(Right Arm), 1
Thunderstrike Gauntlet(Left Arm), 1 Heavy
Stubber/Meltagun(Left Shoulder)
Knight Crusader; 1 Rapid Fire Battle Cannon/Thermal
Cannon(Right Arm), 1 Avenger Gattling Cannon(Left
Arm), 1 Heavy Stubber/Meltagun(Left Shoulder)
Knight Magaera; 1 Lightning Cannon(Right Arm), 1
Reaper Chainsword/Hekaton Siege Claw with twin
linked rad-cleanser(Left Arm), 1 Phased PlasmaFusil(Left Shoulder)
Knight Styrix; 1 Volkite Chieorovile(Right Arm), 1
Reaper Chainsword/Hekaton Siege Claw with twin
linked rad-cleanser(Left Arm), 1 Graviton Gun(Left
Shoulder)

Knight Lancer; 1 Ceratus Shock Lance(Left Arm)


Knight Castigator; 1 Twin-Linked Castigator-Pattern
Bolt Cannon(Left Arm), 1 Tempest Warblade(Right
Arm)
Knight Acheron; 1 Acheron-Pattern Flame Cannon(Left
Arm), 1 Reaper Chainfist with twin linked heavy
bolter(Right Arm)
Knight Atrapos; 1 Graviton Singularity Cannon(Left
Arm), 1 Atrapos Lascutter(Right Arm)

Knight Porphyrion;1 Twin-Linked Magna


Lascannon(Left Arm), 1 Twin-Linked Magna
Lascannon(Right Arm),1 Autocannon/Lascannon(Left
Shoulder), 1 Autocannon/Lascannon(Right
Shoulder),1 Ironstorm Missile Pod(Carapace)

Left Arm: 1 Inferno Gun/ 1 Double-Barrelled Turbo


Laser Destructor/ 1 Plasma Blastgun/ 1 Vulcan Mega
Bolter
Right Arm: 1 Inferno Gun/ 1 Double-Barrelled Turbo
Laser Destructor/ 1 Plasma Blastgun/ 1 Vulcan Mega
Bolter

Left Arm: Gattling Blaster/ Laser Blaster/ Volcano


Cannon/ Melta Cannon/ Power Fist/ Chain Fist/ Power
Ram/ Power Saw/ Laser Burner
Right Arm: Gattling Blaster/ Laser Blaster/ Volcano
Cannon/ Melta Cannon/ Power Fist/ Chain Fist/ Power
Ram/ Power Saw/ Laser Burner
Carapace: Apocalypse Missile Launcher/ DoubleBarrelled Turbo Laser Destructor/ Plasma Blastgun/
Inferno Gun/ Vulcan Mega Bolter/ Vortex Support
Missile

Left Arm: Belicosa Pattern Volcano Cannon/ Sunfury


Plasma Annihilator/ Mori Quake Cannon/ Saturnyne
Lascutter/ Arioch Titan Power Claw/ Macro-Gattling
Blaster
Right Arm: Belicosa Pattern Volcano Cannon/ Sunfury
Plasma Annihilator/ Mori Quake Cannon/ Saturnyne
Lascutter/ Arioch Titan Power Claw/ Macro-Gattling
Blaster
Carapace: 2 Apocalypse Missile Launcher/ 2 DoubleBarrelled Turbo Laser Destructor/2 Plasma Blastgun/ 2
Laser Blasters/2 Twin Linked Vulcan Mega Bolter/ 2
Melta Cannon/ 2 Gattling Blaster/ 2 Vortex Missile
Banks/ 2 Incinerator Missile Banks
Front: 2 Mauler Bolt Cannons Turrets
Back: 2 Twin Linked Lascannon Turrets

Left Arm: Sunfury Plasma Annihilator/Vengeance


Cannon/ Doomstrike Missile Launcher/ Hellstorm
Cannon
Right Arm: Sunfury Plasma Annihilator/Vengeance
Cannon/ Doomstrike Missile Launcher/ Hellstorm
Cannon
Top Carapace(Three Slots):Mori Quake Cannon/
Apocalypse Missile Launcher/ Macro-Gattling Blaster/
Melta Cannon/ Laser Blaster/ Twin Linked Vulcan
Mega Bolter/ Vortex Missile Banks/ Incinerator Missile
Banks
Leg Carapace(Two Slots):Mori Quake Cannon/
Apocalypse Missile Launcher/ Macro-Gattling Blaster/
Melta Cannon/ Laser Blaster/ Twin Linked Vulcan
Mega Bolter/ Vortex Missile Banks/ Incinerator Missile
Banks
Groin Carapace(One Slot):Mori Quake Cannon/
Apocalypse Missile Launcher/ Macro-Gattling Blaster/
Melta Cannon/ Laser Blaster/ Twin Linked Vulcan
Mega Bolter/ Vortex Missile Banks/ Incinerator Missile
Banks

Equipment

Searchlight, Broad Spectrum Data-Tether

Searchlight, Broad Spectrum Data-Tether, Emnatus Force Field

Searchlight, Broad Spectrum Data-Tether, Emnatus Force Field

Knight
Knight
Knight
Knight
Knight
Knight
Knight

Paladin; Ion Shield


Errant; Ion Shield
Warden; Ion Shield
Gallant; Ion Shield
Crusader; Ion Shield
Magaera; Ionic Flare Shield, Blessed Autosimulcra
Stryxis; Ionic Flare Shield, Blessed Autosimulcra

Knight
Knight
Knight
Knight

Lancer; Ion Gauntlet Shield


Castigator; Ion Shield
Acheron; Ion Shield
Atrapos; Ionic Flare Shield, Blessed Autosimulcra

Knight Porphyrion; Ion Shield

2 Void Shields,5000m Auspex Array,200km Vox Comm

4 Void Shields,20km Auspex Array,200km Vox Comm

6 Void Shields, 20kmAuspex Array, 200km Vox Comms

8 Void Shields,20km Auspex Array, 2000km Vox-Comm

Options

None

None

May mount a pintle mounted Cognis Heavy Stubber, Mindscanner probes or Smoke
launchers.

All Knights may be equipped with Ocular Augmetics.


All Knights may be equipped with Blessed Autosimulcra.
All Knights except for the Styrix and Magaera may mount a carapace mounted Twin Icarus
Array, Stormspear Rocket Pod ot Ironstorm Missile Pod.

All Knights may be equipped with Ocular Augmetics.


All Knights may be equipped with Blessed Autosimulcra.

All Knights may be equipped with Ocular Augmetics.


All Knights may be equipped with Blessed Autosimulcra.

May be plated in Armoured Ceramite

May be plated in Armoured Ceramite

May be plated in Armoured Ceramite

May be plated in Armoured Ceramite

Notes

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

All weapons on the Knight Atrapos gain


tearing when fired at vehicles or
creatures with Size 9 or greater.
Super Heavy Walker(X): Cause Fear (1)
in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

Super Heavy Walker(X): Cause Fear (1)


in enemy infantry and vehicles smaller
than themselves.
The cause Titan Shock: Fear (2) when
directly attacking enemy infantry
They cannot be stopped by Heavy
terrain but will instead be slowed by one
half
All Standard Damage passing Shields
and Armour is Reduced by X points to a
minimum of 0
They use a separate Critical Hit table
When it receives a critical hit, the result
is Halved down to a minimum of 1,
Disrupting Blow

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