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Date: Tue, 2 Jan 1996 09:33:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Star^ng Points
In-Reply-To: <Chameleon.4.00.960102093734.dirk@dirk.dirk.mindspring.com>
Nice Dave... (about the bars... :)
My other, slightly older campaign started preky well, I think. :)
I had each of the HP's somehow connected to the ruling class in the
Opulant City of Tamerlane. With an interracial city of 15 dierent
Districts, there are going to be plenty of intrigues. :) Anyway, they
were all recruited to help a daughter of one of the "less friendly"
District Heads (they are known as Conclevs). Anyway, this par^cular
Conclev was of a cultural group which is singularly religious and rather
intolerant of anyone else. One of the HP's is from the cultural group
which is a brother to the religious one (their country broke apart in a
civil war about it...). One of the HP's actually was the daughter's
bodyguard.
At any rate, I made that part of the adventure preky easy, just enough
to get them all together. Now, they are taking her to Aegir (I basically
dropped Egypt into my world. Good campaign seing, great history, and I
just took a history class about it... :)
They are not really friends yet--just associates working together. I
have to gure out some simple troubles which will require some teamwork
and may bring them closer together...
That, perhaps, is a more interes^ng thing: how to get a group to stay
together logically. I mean, I was friends with a bunch of people in my
life, but there was no ^e to keep us together, so we driv apart. That
would logically happen to a RPing group of HP's too, wouldn't it?
Unless, of course, there was a reason...like being good friends.
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
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Date: Tue, 2 Jan 1996 10:34:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Makhew Berry <Anaxamenes@AOL.COM>
Subject: Re: Star^ng Points
Star^ng points are really dicult. The rst thing I nd helps are
player histories and reasons they are siing in the bar. These can be made
=========================================================================
Date: Tue, 2 Jan 1996 18:21:18 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm BV" <biopharm@XS4ALL.NL>
Subject: Re: Star^ng Points
>What I'd like to do is have the HP's accidentally come across one of the
>thus-named "Shards of Aloria", without really knowing what it is. Once
>they discover its true nature, the campaign will be o and ying.
>
>Any sugges^ons/ideas/silly thoughts will be greatly greatly greatly
>appreciated! And if you were wondering, no, I don't exactly know what
>each of the Shards of Aloria are, or exactly how many of them there are.
>So if you have ideas about that, I'll take them too! :)
One possibility that was once suggested to me is just to dump the object
with one (or all) of the HP's.
For instance:
HP1 and HP2 by chance happen to walk in the same direc^on along the street
and wait at the corner to cross the street. They see a man running towards
them. He bumps into both of them, presses an object in the hands of HP1 or
HP2, and tells them: "Keep this save, lives depend on it! I will come for
it!" and runs away. Before one of the HP's can react, the man turns the
corner and runs away .
Before the confused HP1 or HP2 can go aver the man, several men appear
running. They look around, and sprint into the street where they see the man
running away. Aver a few seconds, the man turns and points an object at
those who follow him. Electricity ashes, two of the men are hit and fall
to the ground. The remaining men spread, poin^ng similar objects at the
man. Fire streaks towards the man, incinera^ng him on the spot. The men
collect the remains, and disappear into an alley.
In the evening, one/each of the HP's hears knocking on his door.....
Harold
_______________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
1315 KT Almere Tel/Fax +31 - (0)36 53 64 798
The Netherlands
Tel +31 - (0)36 53 43 445
Fax +31 - (0)36 53 47 265
E-mail biopharm@xs4all.nl
(C) dr. ing. H.A.R. Stringer, 1996
_______________________________________________________________________
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Date: Thu, 4 Jan 1996 00:40:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Creature: Servitor Imp
Hi. Just to prove that I'm produc^ve (mainly for my own benet! :),
here is creature.
Borrowed from Talislanta (Thystram's Collectanea, go get it if you can),
the Servitor Imp is a wonderful, decep^vely amusing mascot/familiar for
your best enemy mage. It's a cool creature. :)
Oh, since I'm just copying this from my notes, it's not in great Mythus
form. Use it as you will. If you do get it looking preky, send me a
copy, okay? Dan--feel free to add this to the Phaeree Beas^ary! :)
Servitor Imp
Phaeree, goblin, summoned thing.
M: 70 (Cunning!) P: 30 S: 30
MR: 35 MM: 25 PM: 15 PN: 15 Same break down as P.
Cap/Pow/Spd: 5 each
(PXSpd's are x4 (20) due to small size)
Important K/S Area:
Do Whatever: 20-25.
(Yes, I made this up. Basically, whatever he wants to do, he can do with
25 STEEP. It's magick. It doesn't gure to be around long. If you
plan on keeping the likle piece of crap around, you'd probably want to
give it some more info... :)
Dodge Factor: Since it's so damn small and dar^ng, all akacks against
it are made at Dicult DR.
Weapon BAC ATK Init DT Dam
Small Dagger 50 2 -18 P 1D3 + Poison (see below)
(if that...many sorcerors wouldn't trust the imp with a weapon!)
Armor P C B F Ch S E Mag.
Hide 40 40 40 40 40 30 60 40
*Note that the Imp has NO VITAL PARTS. Therefore, no Strike Loca^on
roll is necessary--all damage is Non-Vital.
Commentary:
Habitat: Any
Size: 0.25 x Human-sized
Number Appearing: 1d3
Modes & Rates of Movement:
Walk: 60 yds/BT
Run: 180 yds/BT
Fly: 240 yds/BT
Ini^a^ve Modiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Up to 25 STEEP in 1d6 K/S Areas.
Joss Factors: 0
Dodging/Avoidance: */16, 10, 10
Since it's so damn small and dar^ng, all akacks against it are made at Dicult DR.
Akrac^veness: 0
Extreme Akrac^veness (dazing, "easy"/eeing, "easy")
Average Armor Protec^on: 40
Quirks: Nil
Akacks BAC Type Base Bonus
Small Dagger 50 2 - 12 P 1D3+Poison*
* if that...many sorcerors wouldn't trust the imp with a weapon!
Powers:
Sta^s^cal Detail:
Base Scheme (+/- 1D3):
M: 70 EL: 32 P: 30 WL: 75 CL: 90 S: 30 EL:
40
MM: 35 MR: 25 PM: 15 PN: 15 SM: 15 SP:
15
MMCap: 15 MRCap: 13 PMCap: 5 PNCap: 5 SMCap: 5 SPCap:
5
MMPow: 10 MRPow: 6 PMPow: 5 PNPow: 5 SMPow: 5 SPPow:
5
MMSpd: 10 MRSpd: 6 PMSpd: 5* PNSpd: 5* SMSpd: 5 SPSpd:
5
Armor Scheme:
Type Pierce Cut Blunt Fire Chem Stun Elec.
Hide** 40 40 40 40 40 30 60
* Note that the Imp has NO VITAL PARTS. Therefore, no Strike Loca^on roll is
necessary--all damage is Non-Vital.
** The hide of the imp in considered to be heka engendered un^l then imp is
killed.
Commentary & Descrip^on:
A favorite plaything for more powerful demons and sorcerors, the Servitor is a low, low,
beast on the totem pole. In fact, some clumps of dirt are higher. Incredibly exible
due to the total lack of internal structure, the Imp is more like a giant blob of clay,
or beker yet, silly puky. This physical nature makes it very tough to damage. In
fact, they are oven used by demons as punching bags and stress-relief devices.
They can be nasty however. They look hilarious, and their an^cs oven lull
their...uh...targets into a false sense of security. When they are trusted with a
weapon, it is usually a small dagger, laced with a poison of some sort: usually Delerium
or some sort of Pain (making the vic^m unable to act in the next 1D10 BT's).
My use of this likle buddy came with a par^cularly vile villain. His Imp goofed
around for a few moments, and lev the HP's looking helplessly at each other and
s^ing giggles. Then the Black Wizard let them have it...
In the end, it was par^cularly amusing watching a merchant HP who caught the thing
trying to jam its rubbery body into a large bokle, in order to sell it for a large
prot (it got away).
------------------------------------Name: Daniel Pickek
E-mail: Sprrwhwk@Sparrowhawk.wanet.net
Date: 01/04/96
Time: 22:59:30
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Date: Fri, 5 Jan 1996 15:22:52 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Creature: Servitor Imp
Since a pair of suckers ( ;-)) actually posted a criker I'll go ahead and
throw in my two bits.
1) Interes^ng idea.
2) Akrac^veness: If this thing is "hilarious" and lulls poten^al vic^ms
into a false sence of security, I don't think an akrac^veness level that
requires dazing and eeing rolls is appropriate.
3) Armor: Based on the descrip^on of the criker I think I'd leave armor
at 0. This thing is not going to have an armor like func^on, par^cularly
at this level. Since the intent is to make it rela^vely hard to damage but
to keep the crikers idiosyncrasies in context, I'd do something along the
following lines:
a) Due to the extremely malleable form of the servitor (?) imp, all akacks
against this beas^e do a maximum of one point of damage (or perhaps Weapon
Points, or perhaps magickal BAC bonus).
4) Given the nature of the original post, I'd leave STrait at 0. MTrait was
listed as cunning, 70 seems a bit high for cunning, but whatever works.
5) To what does the ** note below the akack chart refer??
6) Add a phobia to being conned in a handball court? Typical major demon
stress relief?
Hope someone nds this input usefull (or useless).
Later.
Rick Crook
kelthar@aol.com
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Date: Fri, 5 Jan 1996 13:07:56 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Re: K/S vs K/S rolls
In-Reply-To: <Pine.SOL.3.91.951228120442.14189C-100000@orichalc.acsu.bualo.edu> from "Jesse" at
Dec 28,
95 12:10:22 pm
> Steve Gullerud->
> Did you ever get around to messing with the K/S vs. K/S table? I don't
> par^cularly like it, and you were talking about it earlier.
>
> What I've done recently is just to assign DR's to the contestants (most
> oven they are equal...) and have each roll naturally. I don't really
> see the point in having the DR worsen just because one contestant is
> higher than the other. If you look at it, the likelihood of a success
> really just depends on your STEEP, and when one guy has a much higher
> STEEP than the other, he'll succeed more oven, and at higher dicul^es.
>
Sorry for the delay Jesse, but you caught me on vaca^on -- playing Mythus
among other things. :)
I think the reason the K/S vs. K/S table gave worse DRs for a lower
STEEP was that, beyond a certain skill dierence, there really should
be no ques^on of victory in a fair contest. Take chess for example.
An expert to master level player with a 50 STEEP should almost always
defeat a player with a 25 STEEP (perhaps equal to one who knows a
number of opening move varia^ons, general strategies, and otherwise
generally competent). The table as presented would guarantee victory for
the expert player, while a straight DR comparison might give the lesser
chess player a victory some 15% of the ^me.
That being said, I don't really care for the table given in the Mythus rules
for a number of reasons. First, victory is virtually guaranteed for the
persona with STEEP only 5 greater than that of an opponent. Second,
the table is rather hard to remember, IHMO.
Enough blathering. Here is a variant I came up with. It hasn't been
playtested, so I don't know if it works as well as I might wish.
Opponents must roll vs their respec^ve STEEPs and compare DRs. If
both roll the same DR, or both roll worse than Easy, then they
con^nue rolling un^l the ^e is broken. The margin of victory is
determined by the dierence in DRs.
When STEEPs are at dierent levels, the character with the lower STEEP
must consult the following table and apply a DR penalty to the
result.
STEEP lower by: modier to DR
5 to 10 -1
11 to 20 -2
21 to 30 -3
31 or more -4
For instance, a character with a 21 STEEP in a contest against one with
a STEEP of 44, a roll of 10 with a -3 penalty goes from 'Dicult' to
'Easy' for comparison purposes.
Steven
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Date: Sat, 6 Jan 1996 00:57:43 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Armor and Heka use
At 04:58 AM 12/26/95 -0500, you wrote:
>Those of you on the list that are running a Mythus campaign; do you allow
>your heka users to wear armor?
>
>George Goins
I do with limita^ons.
First, the hands must be completely free and BARE. This is
essen^al for the manipula^on of magickal energy(in my campaign).
Second, because the body is involved in spellcas^ng to some
extent(again, in my campaign seing), the armor must not be restric^ve to
mo^on.
Penal^es will accrue if the vision is blocked par^ally by a helm
when akemp^ng to target spell eects visually.
Also, because spells typically use incanta^ons/trigger words etc.,
the jaw must be free to move and the caster must be able to ar^culate
CLEARLY and with FINE and SUBTLE dis^nc^ons-impossible when gagged,
dicult when wearing certain helms.
Otherwise, I have no armor restric^ons for heka users(I toyed with
a ban on all ferrous metals for Heka users(at least FPs), but ruled that out
as too restric^ve-though I s^ll consider it occasionally).
Mike Conard
Chris Calvert
calvert@ucla.edu
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Date: Sat, 6 Jan 1996 20:37:17 -0500
Reply-To: Snead Ryan W <rwsnea@birds.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Happy new year
In-Reply-To: <199512311644.RAA25349@ash.powertech.no>
On Sun, 31 Dec 1995, Frode Jacobsen wrote:
[snip]
> And do you have any ideas about what to do with heka-users, we chose to
> s^ck with the Warhammer rules, deciding only a full-prac^oner could be a
> bakle-mage?
[snip]
What specically were you planning on doing with them? I am not really
familiar with Warhammer, although I have heard that it tends to be a
high-powered game. I can only assume that the reason you wouldn't want
to use less than a FP dweomercraever or priestcraever is because you
are concerned about non-FPs being too low-powered for your campaign
seing (an idea that will send many of our list members heads
spinning). IMHO, that is one of the best things about Mythus, its
versa^lity.
If your campaign world only allows for slow development of magick, you can
make cas^ng grades every 15 or 20 STEEP instead of every 10 (with similar
modica^ons for spell ranges/eects). If low-powered personnas are
what you crave, half the STEEPs (for all k/s, it's only fair). Aver
all, even the EGS doesn't permit the classical star^ng magic user to
toss reballs at a whim or the star^ng combat monster --I mean-ghter to double specialize in dagger, broadsword, and two-handed
bakle-axe.
But I digest (especially since I just had supper), the ques^on at hand
is how to "soup up" your personnas so that a mage will be useful in a
high-powered combat seing (involving troop movements and bakle
forma^ons perhaps?). As I see it, there are two dierent types of
power in magickal opera^ons for Dangerous Journeys systems, and either
one is extremely open to adapta^on. These two powers oven go hand in
hand; however, it is not impossible to limit one without seriously
inhibi^ng the other. The two types of power are represented by Heka and
Cas^ng grades. Heka power is the raw force of performing magick.
Without it, or enough of it, magick cannot exist. And obviously, the
more you have of it, the more that you have poten^al to do. Cas^ng
grades represent knowledge, the wisdom of the ages which makes the
prepara^on and u^liza^on of the raw power which heka provides
possible. Without sucient knowledge, even a mine of Hekalite (a
mineral which contains LOTS of Heka) the size of a small planet will only
allow you to perform the simplest of parlor tricks.
First, how do you gain more raw power.
1. The simplest and most obvious way of doing this is to make all of your
magick users FP dweomercravers or priestcraevers. Stand up and just ignore
a rule because it doesn't t the world view of your campaign. You can
explain it by saying that only those with the poten^al of full prac^ce are
ever trained in your world because anyone with less raw talent wouldn't
make it on the bakleeld. Then add this Grade I Cas^ng to everyone's
list under their primary cas^ng area (Dweomercraev or Priestcraev,
General)
Detect Full Prac^ce Spell
Time:Instantaneous Other Heka Costs: Nil
Range:Caster R&D: Nil
Distance:Touch Other: Nil
E/F/M: This simple spell permits the caster to know instantly whether
an individual is of Full Prac^ce poten^al to be a Dweomercraever or
Priestcraever. The caster need not be in contact with the individual
for the en^re ^me indicated, they must merely touch the subject in the
combat turn when the Cas^ng is scheduled to go o. If akemp^ng to
use this on an unwilling subject, a Combat HTH, Non-Lethal roll must be
made to see if the caster is able to touch the subject. Note that the
eect of this cas^ng provides a simple "yes" or "no" answer, and does
not provide a blurred result or otherwise tell the caster anything about
the power of the individual tested. Subjects with par^al prac^ce
poten^al (if they exist) will result in a "no" answer when this
dweomer is cast on them. Cas^ngs may be used to mask the subject of this
dweomer so as to provide false informa^on. In this case, consult the cas^ng
in ques^on to determine the results (e.g. make up your own.)
Note: Reliance on this cas^ng may actually give a dis^nct advantage to
"hedge wizards" as the silent magick-users in a campaign world. Of
course, this should be counter-balanced with a certain disdain among the
full prac^ce overclass of the supers^^ous and low magick. Such
prac^ce may even be outlawed if appropriate. In any case, the knowledge
of hege wizardry would likely be a closely guarded secret, and its
cas^ngs would either not be well known or be disguised as supers^^ous
folklore.
2. If this type of scenario doesn't sit well with you, there are a number
of ways to increase the raw power available to magickal personnas who do
not have full prac^ce (or even those who do). On pages 5-6 of Mythus
Magick, the Demographics of Heka Genera^on and Capacity. These numbers
are generated for the world of Aerth and similar campaign worlds. Note
that the intrinsic personal store of Heka (Trait-generated Heka) is
available to all HPs (as they are assumed to be able to channel all three
types of Heka). Play with the numbers to suit your campaign world if you
don't think they t. Another way to increase a specically non-FP
personna's Heka stores is through a Vow of Service (holy chorus) or Pact
with Evil (dark and ominous laughter). These can be found on pages 11-12
in Mythus Magick. Finally, you can allow an individual to u^lize
general or specic Heka Reservoirs and Glyphs as outlined on pages 15-17
of MM.
Now to the second ques^on: increasing knowledge. Here there are also
two answers (which I can think of) to the problem. The rst one is
simple to state but dicult to implement. Rewrite the magick system.
take the cas^ngs available and organize them into Cas^ng grades that
make more sense to you. This could lead to some serious unbalancing, but
good sense and proper edi^ng should be your sword and standard when
bakling rules modica^ons anyway. I can think of one list member who
has rewriken the magick system to suit the needs of his campaign world,
crea^ng the K/S area of General Wizardry among others. Secondly, you
can play with the sta^s^cs of the personas or campaign world
themselves. This could mean increasing the Base STEEP given to personas
in their primary magickal k/s areas, opening the enhanced steep op^on to
Heka-genera^ng k/s areas, decreasing the STEEP distance between cas^ng
grades from 10 STEEP to 5, or some combina^on of these solu^ons.
I guess the point I am trying to make with all of this is that you
shouldn't worry about trying to make minor rules modica^ons to the
system if it isn't mee^ng the needs of your genre. Aver all, my
feelings won't be hurt. Its just as much your system as it is mine and
T$R doesn't give a rat's nose about what we're doing as long as we don't
start marke^ng it or reprin^ng large volumes of copyrighted text.
That's all fer now!!
--Ryan
rwsnea@birds.wm.edu
P.S. The suggested rules modica^ons above are based upon a familiarity
with the Dangerous Journeys system, past sugges^ons from others on the
list, and well...not much else. If anyone actually USES these
sugges^ons, I would be interested to hear how they work/don't work in a
game seing. Of course, I have seen Vows of Service and Trait Heka work
very well, and others on the list have used Heka Reservoirs to advantage
in campaigns.
=========================================================================
Date: Mon, 8 Jan 1996 00:01:27 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kenny Hill <khill@MONARCH.PAPILLION.NE.US>
Subject: Few ques^ons..
Hello all! I've a few ques^ons, hoping someone would help? How
in the world does Psychogenics work!?!?!?!? I've reread the manual
billions of ^mes and came clueless.. :) Also where are the vp&WWW
sites for mythus, I forgot them all (oops!)
When does Dangerous Ideas #6 come out? Love that stu :). Any
word from TSR if theyre just gonig to hitch mythus permanently or maybe
have some shed of light. Personally they should stash AD&D- bastards.
Heh.
I'm star^ng to have ruts on making characters. They're all
star^ng to feel like I've played it all before, any ideas on how I can
keep my characters spicy? :) Who is willing to sell Necropolis and how
much? I believe thats the only one I dont have yet... Thanx alot happy gaming!
-ken
=========================================================================
Date: Mon, 8 Jan 1996 10:05:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Few ques^ons..
In-Reply-To: <Pine.BSD/.3.91.960107235706.19715A-100000@monarch.papillion.ne.us>
On Mon, 8 Jan 1996, Kenny Hill wrote:
> Hello all! I've a few ques^ons, hoping someone would help? How
> in the world does Psychogenics work!?!?!?!? I've reread the manual
What are your specic ques^ons about Psychogenics? It is admikedly an
unnished part of the Dangerous Journeys system (since it wasn't really
supposed to play a big role in the Mythus genre anyway). The Psychogenics
rules were, I believe, meant to be expanded upon with the publica^on of
the Unhallwed genre, a modern gothic horror genre (Note that this was NOT
another copy of the White Puppy 'This is an RPG. There are no real rules
game.'). Unfortunately, Unhallowed was stopped literallly as it was about
to be typeset for prin^ng, so it is unlikely that we will ever see it (at
least legally that is....).
> billions of ^mes and came clueless.. :) Also where are the vp&WWW
> sites for mythus, I forgot them all (oops!)
The only FTP/gopher site which carries Mythus stu is cerebus.acusd.edu .
As for WWW sites, I can never remember those mile-long names, but webcrawler
will bring up Jag's Lair as a hit under Mythus, and I usually just web out
to where I want to go from there. My JM's Mythus page has some interes^ng
stu on Pantheons (mostly AEropean), and there's also Atlantlan Pantheon
info out on the Net but not there. Mike's Mythus page is:
hkp://skaro.lawlib.wm.edu/~mike/mythus
It also contains a number of links to Mythus pages across the world (but
most are located in modern Vaargard. ;-)
> When does Dangerous Ideas #6 come out? Love that stu :). Any
Dunno. It is good stu though.
> word from TSR if theyre just gonig to hitch mythus permanently or maybe
> have some shed of light. Personally they should stash AD&D- bastards.
> Heh.
Totally $implis^c Rubbish has no plans to include any Dangerous Journeys
modules or genres in its product lines over the next few years. Yes,
they're so burocrazed that they plan their product lines years in advance.
Sad, isn't it. However, a number of their new suckulents for EGS (Evil
Game System or Ex-Gygax System) apparently allow one to play the game
as a skill-based system, allows Priests to cast some Mage Spells, and Mages
to cast some Priest Spells. Maybe those people have learned something aver
ea^ng the best FRPG since Chainmail. Personally, I think that they keep
the Mythus manuscripts in a sealed vault and use it for research into an
improved micro-processor --I mean-- RPG. Sorry, I watched T2 las night. ;-)
> I'm star^ng to have ruts on making characters. They're all
> star^ng to feel like I've played it all before, any ideas on how I can
> keep my characters spicy? :)
Well, you could try some hot tomales or ginseng root. Seriously, one of the
richest resources in the Mythus genre is the magick system, but some of my
favorite non-magickal k/s areas are Juggling and Yoga. For a while, my
personnas weren't complete without taking one of these k/s areas as a bonus.
Tell us what you'd like to see in your Heroic Personas, and maybe we can help
you get there from here.
> Who is willing to sell Necropolis and how
> much? I believe thats the only one I dont have yet... Thanx alot > happy gaming!
I think there's a mail order gaming store in Canada which s^ll has stores
of Mythus stu on their used books list. Of course, I've never had a
problem nding the stu myself. Just so you have a checklist. . .
0) Mythus Prime
1) Mythus
2) Mythus Magick
3) Epic of Aerth
4) Necropolis
5) Mythus (Aerth) Beas^ary
"6)" Mythus (Phaeree) Beas^ary ][
(forthcoming free "publica^on" from Net Bandits)
There are also a number of Mythic Masters Magazines out there, but nding
one of these is kind of like winning the lokery.
**Note: All the actual published stu is copyrighted by TSR(c)
as are many names associated with the system up to and possibly
incliding such words as Dice(c), Fantasy(c), Game(c), and &(c).
Don't even THINK about them without a copyright symbol(c)!
Have a nice day ci^zen! :-)
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Mon, 8 Jan 1996 11:43:46 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Few Responses...
Regarding Psychogenics:
The rules were nished for Psychogenics before I started working with Gary
(since, unknown to many, Unhallowed was at drav stage before the work on
Mythus was begun). I cropped most of it out and we wrote the magick system to
replace it in a Heka-powered (as opposed to Vril-based) system. The rules
were good but dierent.
Please don't ask me to talk about Psychogenics, 'cause I don't have the ^me
or pa^ence to dig up a dead system, much less re-learn it to teach you.
>Totally $implis^c Rubbish has no plans to include any Dangerous Journeys
>modules or genres in its product lines over the next few years. Yes,
>they're so burocrazed that they plan their product lines years in advance.
>Sad, isn't it. However, a number of their new suckulents for EGS (Evil
>Game System or Ex-Gygax System) apparently allow one to play the game
>as a skill-based system, allows Priests to cast some Mage Spells, and Mages
>to cast some Priest Spells. Maybe those people have learned something aver
>ea^ng the best FRPG since Chainmail. Personally, I think that they keep
>the Mythus manuscripts in a sealed vault and use it for research into an
>improved micro-processor --I mean-- RPG. Sorry, I watched T2 las night. ;-)
It's good to see there are others out there with an aitude about T$R. But
my posi^on is preky well-known, so I'll skip it. Quite interes^ng to hear
about what is happening to GDW, and White Wolf, and all these other companies
in the industry, especially since they don't deserve the hard ^mes.
>> I'm star^ng to have ruts on making characters. They're all
>> star^ng to feel like I've played it all before, any ideas on how I can
>> keep my characters spicy? :)
One of my favorite characters was a guy who was a blind butler assassin. He
had Combat, Special Abili^es (Blind Figh^ng or somesuch), and he always
akacked in pitch darkness. Hilarious, he was.
Mix up the K/S Areas. Come up with a special background, and go with it.
>> Who is willing to sell Necropolis and how
Good luck. I just gave my last spare copy to a dear friend. I don't have
anything lev but my gaming set and my (s^ll shrink-wrapped) boxed set.
But, as the Terminator said, "I have detailed les..." [one of my fave
movies, BTW]
Dave=========================================================================
Date: Mon, 8 Jan 1996 11:46:45 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Larry Barry <barry@CGS.C4.GMEDS.COM>
Subject: Re: Few Responses...
>
> >> Who is willing to sell Necropolis and how
The Rider's Hobby shop here in Michigan has a Necropolis copy
for sale. If you would like their phone number, let me know.
Larry
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
There are men too gentle to live among wolves : barry@cgs.c4.gmeds.com
-- a poem by James Kavanaugh : Larry Barry
=-+-=-+-=-+-=-+-=-My Opinions are Mine and Mine Alone-+-=-+-=-+-=-+-=-+
=========================================================================
Date: Mon, 8 Jan 1996 15:10:34 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Few Responses...
I s^ll see Necropolis in our local stores (North San Diego County), so it is
s^ll out there. If it becomes a real problem let me know, maybe we can work
something out.
=========================================================================
Date: Mon, 8 Jan 1996 23:09:34 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Teaching K/S's
Sorry about D.I. 6. I can't really complain about not having ^me to do
it since I have more players than I know what to do with (this is, I
think, the greatest problem to have! :)), and I'm trying to run two
Mythus campaigns at the same ^me. At any rate, I'll get there. I just
have to do it... (discipline, dammit!)
Anyway, my ques^on:
Has anyone out there had one HP try to teach another a K/S? Here is my
situa^on...
A player of mine has a favorite Conjuror, who has become (over a couple
years) very accomplished. I believe his STEEP is now 72. (THis is aver
star^ng with my reduc^on of power rules) He is also fairly steeped in
various other magick-related K/S Areas.
At any rate, people in power are star^ng to hear about him, a
consequence of being one of the more skilled Conjurors around. I decided
that once one's ability passes the 65-70 range, established powers take
no^ce. They monitor up-and-comers to make sure they are...responsible.
So, to make his life more interes^ng, he was hired by a compara^vely
powerful Aegirian to teach his daughter the ne arts of Western
Conjura^on. I think it caught him by surprise. But, since the HP is an
egomaniac, and this plays right up to his inated head, he just had to
take the job.
The tough part is, how shall I determine her rate of learning? I know I
could use some of the advancement in slow ^mes rules from Mythus, but I
don't know that this is sa^sfactory. The fact is, she (an OP, by the
way) is learning almost every day. She has basically signed on to be his
slave (another ego boost!). Therefore, while he wanders the earth and
gets into trouble, she gets to see plenty of ac^on, while studying on
the side.
Has anyone done this sort of thing before??
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Tue, 9 Jan 1996 07:20:09 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Teaching K/S's
In-Reply-To: <Pine.SOL.3.91.960108230221.21557A-100000@destrier.acsu.bualo.edu> from "Jesse" at
Jan 8,
96 11:09:34 pm
Thus spake Jesse
> Sorry about D.I. 6. I can't really complain about not having ^me to do
> it since I have more players than I know what to do with (this is, I
> think, the greatest problem to have! :)), and I'm trying to run two
> Mythus campaigns at the same ^me. At any rate, I'll get there. I just
SD Troll
=========================================================================
Date: Tue, 9 Jan 1996 10:34:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Teaching K/S's
In-Reply-To: <m0tZe99-000AFDC@Uucp1.mcs.net>
Dan-
I don't blame you for wondering why someone would let the student travel
with the teacher. There is a reason, though. You see, our Conjuror
teacher has certain abili^es that the less-than-public government
organiza^ons desire. He is easily the most powerful HP (just because
the player kept his old one when everyone else started anew). And, for
the current mission, a shadowy opera^ve who the girl's father trusts
completely is with them. So...of course there is nothing to worry about!
:) (of course, this is what the shadowy fellow told him. If Daddy knew
the truth...)
I found a possible correla^on to my problem: at the beginning of
Necropolis, the HP's travel to Farnoc and Aartuat on camels. There, is
makes them roll some dice, and then they gain some STEEP (up to like 6
points if they fall a lot) when they reach Aartuat.
My plan has been to make the Conjuror roll against his STEEP, and his
result determines how much the girl can learn. If it was a player HP,
I'd make him roll vs. MMPow to learn the stu, but since she isn't, I am
just leing her learn (I may make that a quirk: total memory).
All I can say is, I can't wait to see the players squirm when things like
demoncrocs akack and she's there... :)
Jesse (a torturous JM)
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Tue, 9 Jan 1996 10:45:15 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Teaching K/S's
In-Reply-To: <Pine.SOL.3.91.960109102726.11799A-100000@destrier.acsu.bualo.edu> from "Jesse" at
Jan 9,
96 10:34:15 am
Thus spake Jesse
>
> I don't blame you for wondering why someone would let the student travel
> with the teacher. There is a reason, though. You see, our Conjuror
> teacher has certain abili^es that the less-than-public government
> organiza^ons desire. He is easily the most powerful HP (just because
> the player kept his old one when everyone else started anew). And, for
> the current mission, a shadowy opera^ve who the girl's father trusts
> completely is with them. So...of course there is nothing to worry about!
> :) (of course, this is what the shadowy fellow told him. If Daddy knew
> the truth...)
I guess I was not so much worried about her savey as I was worried that
all of her father's hard earned money is being wasted in substandard
training. :)
> My plan has been to make the Conjuror roll against his STEEP, and his
> result determines how much the girl can learn. If it was a player HP,
> I'd make him roll vs. MMPow to learn the stu, but since she isn't, I am
> just leing her learn (I may make that a quirk: total memory).
(Seing aside the fact that if you are riding a camel you are prac^cing
riding a camel for 8 hours a day (or more)) Does he have any teaching
type K/S Areas? If he does I would use that as the base and use Conjura^on
as simply an assis^ng K/S Area. If he does not I would s^ll do the same
thing, only it will be much harder because he has no teaching experience.
Plus because the environment is not exactly condusive to learning I'd make
the task at least dicult (x0.5) if not worse. Also does the student have
the Occul^sm or Mys^cism K/S Area? If not the whole exercise is moot, as
the rules state that you need one of those to learn a new Heka Genera^ng
K/S Area. :) OR, he'll have to teach her that FIRST, then struggle through
Conjura^on.
Just call me Obstruc^onist. I don't mind. :)
Dan.
(Apparently back from a long period of lurking)
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Wed, 10 Jan 1996 11:38:14 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Teaching K/S's
In-Reply-To: <m0tZhHS-000AFMC@Uucp1.mcs.net>
Yeah yeah...pain in the buk, we know, we know...
> Dan.
> (Apparently back from a long period of lurking)
You must have been sucking your lozenge... :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Wed, 10 Jan 1996 16:45:41 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Teaching K/S's
In-Reply-To: <Pine.3.89.9601101108.B10424-0100000@kingsher.birds.wm.edu>
Ignoring the rules for a minute (why am I good at that?)...
I learned quite a bit about Calculus, and I didn't take all that long. I
also know a lot about the machine I'm typing on right now, and I never
had any formal study.
Does anyone think that MMPow should be involved?
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Wed, 10 Jan 1996 19:58:57 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Few Responses...
Perk!
Did I hear something about a boxed set Dave? That's news to me, PLEASE
give me a clue.
Thanks for everything,
Jason
=========================================================================
Date: Thu, 11 Jan 1996 07:15:34 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
> involved... :)
Oh well, in that case.........
> Oh piss on that... :) He is, actually, teaching her the basics rst.
> THis was all his decision, too: He is teaching her Metaphysics rst.
> THis is the K/S which I stated was the basic "science" of Sylvanor
> Magick. In other cultures, things like Mys^cism are primary. But the
> Sylvanor are the most, uh, "Herme^c" about their skil. He is also
> teaching her all the Phaeree K/S's, and possibly one or two other
> "background" skills. She asked him why, and he said, essen^ally, "You
> need to know what you are summoning before you try to do it."
Demonology! Demonology! Demonology! Yeah!
What a good idea, how responsible of him. Even puing aside his own
past, would you want to live on a world where there were bunches (or
even one) of mages running around able to summon any old thing (and I
mean Old Thing) without any idea of what Thing they were summoning?
Who knows when the Unholy or the 4 Horsemen of the Apocalypse (been reading
Rivs books) might get inadvertently summoned? Then where would your
world go? Hmmm?
> You must have been sucking your lozenge... :)
Careful, you might breach one of the obscenity guidelines on some server
and they might alert Newt and his minions, and then you would be doing
just what your PC does not want to happen: Summoning some Nameless Thing
upon us to Cause Destruc^on! Sorry, I got carried away for a moment.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Thu, 11 Jan 1996 08:33:19 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Teaching K/S's
In-Reply-To: <m0taN18-000AF1C@Uucp1.mcs.net>
> Demonology! Demonology! Demonology! Yeah!
How did you know his secret desire? :) That and Necromany are a hobby.
> What a good idea, how responsible of him. Even puing aside his own
> past, would you want to live on a world where there were bunches (or
> even one) of mages running around able to summon any old thing (and I
> mean Old Thing) without any idea of what Thing they were summoning?
> Who knows when the Unholy or the 4 Horsemen of the Apocalypse (been reading
> Rivs books) might get inadvertently summoned? Then where would your
> world go? Hmmm?
Yeah, but then it would be fun! And we might as well change games and
play Kult...
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 11 Jan 1996 08:57:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Poli^cal Games/K/S's
Okay here's another ques^on...
What has anyone been doing involving poli^cs?
One of my games promises to be heavily involved in this side of life,
since the HP's are going to be recrea^ng a na^on which has been gone
for hundreds of years (and the local governments are not all going to be
happy about losing some or all of their power...).
I'm just trying to get a feel for what sorts of poli^cal things have
worked for other people. I'm denitely going to play this whole thing
up--the region they are in is splintered into dozens of small countries.
Of course, some of the local Kings will enjoy the idea of their ancient
homeland being reborn, but other, more selsh leaders (of which most
are) won't be quite so happy.
I gure that gives me all kinds of opportuni^es for assassins, false
arrests, threats (obvious and subtle), etc... But more ideas are always
useful...
One thing I'm doing to spice things up a bit:
E^queke Sub-Areas!
Okay, so it's not the beginning of the end, but I gure that
someone who knows how to get along with poor peasants very well but has
never been in a royal court will have no idea what to do while there.
This example illustrates someone with an E^queke (SEC 1) STEEP of say
60, but no STEEP at all above that...
> Does anyone think that MMPow should be involved?
If you're larning completely on your own, I would say average MMPow +
MRPow; otherwise, use the Educa^on STEEP of the teacher. If they don't
have Educa^on STEEP, then use the rules for combined eorts (and roll
vs. the average of MMCap + MRCap for both the teacher and student).
However, I don't think that more than one student should be taken on in
this way.
That's my two cents.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Thu, 11 Jan 1996 09:11:43 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Larry Barry <barry@CGS.C4.GMEDS.COM>
Subject: Re: Poli^cal Games/K/S's
> Okay here's another ques^on...
>
> What has anyone been doing involving poli^cs?
>
> I gure that the base Sub-Area, which everyone receives, would
> be the SEC of the HP's parents (or something else, if the HP history
> needs it...). Normally, people won't get more than one to start with.
> THis will have to come with either Quirks (Windows of Opportunity from
> ARIA is what I'm thinking here) or Roleplaying during the campaign.
Speaking of ARIA, have you considered using Inuence Pools and
Leverage Pools? What about the concepts of Interac^ve History?
What has made you choose Mythus over ARIA as your game mechanics?
BTW, Why do I see alot of the same people on this mailing list
as the ARIA mailing list? I guess Mythus was ahead of its ^me,
or ARIA is doing a good job of 'revieving the myth' so to speak!
> Jesse
>
> -> Beavis: "But master, does not your scrotum need kicking?"
>
Larry
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
There are men too gentle to live among wolves : barry@cgs.c4.gmeds.com
-- a poem by James Kavanaugh : Larry Barry
=-+-=-+-=-+-=-+-=-My Opinions are Mine and Mine Alone-+-=-+-=-+-=-+-=-+
=========================================================================
Date: Thu, 11 Jan 1996 08:43:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Teaching K/S's
In-Reply-To: <Pine.SOL.3.91.960111083204.26650A-100000@conciliator.acsu.bualo.edu> from "Jesse"
at Jan 11,
96 08:33:19 am
Thus spake Jesse
> > Demonology! Demonology! Demonology! Yeah!
>
> How did you know his secret desire? :) That and Necromany are a hobby.
Aren't they everybody's secret hobby? Or is it just me?
> > What a good idea, how responsible of him. Even puing aside his own
> > past, would you want to live on a world where there were bunches (or
> > even one) of mages running around able to summon any old thing (and I
> > mean Old Thing) without any idea of what Thing they were summoning?
> > Who knows when the Unholy or the 4 Horsemen of the Apocalypse (been reading
> > Rivs books) might get inadvertently summoned? Then where would your
> > world go? Hmmm?
>
> Yeah, but then it would be fun! And we might as well change games and
> play Kult...
But the beauty of Kult is you *can* play it with every game. Just overlay
the Kult cosmology on top of the seing you happen to be playing in. In
fact you could have HP's that died or otherwise became incapacitated wake
up cold, shivering and homeless in New York, 1996! The en^re Mythus life
was a dream....or was it? Or you could have HP's wander into Metropolis
and get tortured by the Death Angels and Archons! :)
Or is this o topic? :)
To get back on topic, how have you all handled summonings? I nd the
exis^ng summoning cas^ngs leave a bit to be desired. I have been placing
specic summoning cas^ngs around, for example Ritual of Summoning Gozar the
Destroyer. (Can only summon Gozar the Destroyer, who sounds like a major
demon to me, and I'm not certain I want to summon him with that name anyway).
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
> as the ARIA mailing list? I guess Mythus was ahead of its ^me,
> or ARIA is doing a good job of 'revieving the myth' so to speak!
My theory is that Mythus is/was a game for experts, and so is ARIA.
People are generally akracted to the same sorts of games, or so I've
seen. The complexity level for both games is higher than most, and I
think that brings a lot of people to them...
> > Jesse
> >
> > -> > Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 11 Jan 1996 15:04:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Larry Barry <barry@CGS.C4.GMEDS.COM>
Subject: Re: Poli^cal Games/K/S's
> Larry- Can you explain (in short words! :)) the ideas of Inuence and
> Leverage Pools? I don't know what they are at all...
>
OK, I will try (don't have the ROLEPLAYING :) book with me right
now:
Inuence Pools:
This is basically a pool that can be used to reduce the diculty
of social intera^on/poli^cal interac^on tests. There are many
dierent inuence pools, some represent specic people, some
organiza^ons and the like.
Basically, if you successfully inuence/presuade/con someone, you
can gracefully withdraw your inuence to have a point added to
that par^cular pool (i.e. You inuence the Clan Leader of Dryanzi
to aide you in some way, but withdraw your inuence. You then
can add a point to your Inuence(Clan Leader of Dyranzi) pool).
Inucence pools can also gain points by doing favors/missions/good
deeds for the object of that par^cular pool.
Any^me you have points in your pool, you may spend them to reduce
the diculty of any interac^ons done againt the object of the
pool on a one for one basis (i.e. later I go back to the Clan
Leader and need a guide. I can spend points from my Inuence
(Clan Leader of Dyranzi) pool to reduce my diculty to persuade
the Clan Leader.)
Leverage Pools:
These are exactly the same as inuence pools but work on a larger
scale. They represent countries, en^re guilds, the big stu.
Well, that was a likle longer than expects. Anyway, the book does
beker jus^ce to how points are gained and used. Leverage Pools are
mostly used/gained during Interac^ve Histories.
>
> > > Jesse
> > >
> > > -> > > Beavis: "But master, does not your scrotum need kicking?"
>
Larry
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
There are men too gentle to live among wolves : barry@cgs.c4.gmeds.com
-- a poem by James Kavanaugh : Larry Barry
=-+-=-+-=-+-=-+-=-My Opinions are Mine and Mine Alone-+-=-+-=-+-=-+-=-+
=========================================================================
Date: Thu, 11 Jan 1996 17:39:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Tracy A. Bandy" <tbandy@CYBERPORTAL.NET>
Subject: Re: Poli^cal Games
In-Reply-To: <Pine.SOL.3.91.960111083401.26650B-100000@conciliator.acsu.bu
alo.edu>
>What has anyone been doing involving poli^cs?
I don't get heavily into poli^cs in the games I GM un^l the players
start to get involved. Then the possibili^es are myriad. A lot of it depends on
the characters, who they encounter and the general aitude of the region the
adventure is occurring in.
What I can do is recommend some reading that may give you a feel for
great poli^cal circumstances within a fantas^c storyline. I woukld suggest
checking out Frank Herbert's "Dune" books, Raymond Feist & Janny Wurts series
about the otherside of the Rivwar Saga (can't remember hte exact ^tle of the
series o the top of my head), and nally, the background to some parts of
Robert Jordan's "Wheel of Time" series - a likle something referred to as the
Game of Houses. It might be very appropriate to the campaign background
described in a previous message.
Good luck,
Traki
=========================================================================
Date: Thu, 11 Jan 1996 20:10:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
the urban centers - for trade and market fairs - who probably hate the
landowners. And everybody is against the peasants, well except the wealthier
ones - who borrow from the bankers - and the military likes them all since
they supply soldiers to use against the urban poor when they get restless...
etc, etc. Then you make each group split up into several dierent fac^ons
and it gets so complicated you can't keep track of it - and then the players
can never catch you in error since "it's a previously unknown fac^on..."
whenever you make up something.
Have fun,
Timo
"A democracy cannot last when the majority realizes it can vote itself
largess out of the public treasury..."
Alexander Tilson, 18th century Scoish historian
P.S. Someone else men^oned something about "Newt and his minions..." Now
you shouldn't bring poli^cs into the list. 'Cause if you did I'd have to
say, theore^cally of course, that if you'd read/listen to the news a likle
more closely you'd note the legisla^on to apply an^-pornography laws to the
Net is being pushed by the Democra^c Senator Obey (i think that's the
spelling) from Nebraska. Plus you'd also realize Newt doesn't have "minions"
- there would be no budget bakle if he could control the House Freshmen. He
can't - they all have something called "free will" and can make up their own
minds...
=========================================================================
Date: Sun, 14 Jan 1996 00:06:03 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Cross-feeding, Miniature Pentacles, Huge Crikers
This is a tripartate ques^on:
(a) How do other JMs run cross-feeding? That is to say, is the
"eec^ve" STEEP used in the cross-feeding (which could, in theory, set
up interes^ng reverbera^ons), or is the "actual" STEEP used? Does this
aect the Grade of Cas^ng employable?
(b) Under Miniature Pentacle (Conjura^on), it is possible to create two
miniature pentacles which can coexist (but not touch), both of which
aect Suscep^bility. How does it aect suscep^bility? That is to
say, one doubles Suscep^bility, the other doubles Suscep^ble damage -if an HP (let's call him Johannes) has one out and displayed, does a
weapon held in his hands double the appropriate damage, or is this only
for Cas^ngs employing the Heka stored in the Pentacle? And if the
laker, how much heka from the pentacle should be employed for the eect?
(The other eects include: lightning damage nega^on, Nega^ve Heka
If you look at the rules carefully, I believe it says that the crossfeeding only occurs once, during HP crea^on. Aver that all of the
K/S Areas develop seperately.
> (c) For large creatures (the party was just run over by an Ein), a
> post-game analysis of the ac^on raised this ques^on: the Ein wore a
> breast-plate over hides. Should the normal armor rules (piecemeal) be
> used, or is he so bloody large that the breastplate should only be
> considered for missile weapons? And if so, since the thing is so large,
> should each piece of armor (which is assumed to be human-sized, more or
> less) gain an appropriate mul^plier to its eect?
Welllll.....One could make an argument that the breastplate would make
no dierence but that all akacks on the ein from hand held weapons
cause only non-vital hits (legs) or maybe a chance at that really big
vein in the leg or the tendon. But I think it would be just as easy to
say that it is so big that the chance of hiing anything important with
a measley 3' sword to be negligible. What do you mean by appropriate
mul^plyer to its eect?
> (d) One player wondered if it was even vaguely possible for an HP (let's
> call her Firedancer) to gain Full Prac^ce in a second Dweomercraev.
> Let's assume she's an Elemental Mage with Full Prac^ce.....
The way I would run it, if I had FP in my campaign, would be that a Mage is
FP in Dweomercraev. They would get increased Heka from Magick and their
highest rated Dweomercraev area, and basic Heka from any addi^onal
DC areas, their spell cas^ng ability would be the same for all DC cas^ngs
(except for the actual STEEP) - i.e. they would be able to cast spells
of grades above their Grade.
I've done away with cas^ng grades en^rely in my current magic system.
I am simply assigning cas^ng dicul^es and Heka costs that seem
appropriate to me.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Mon, 15 Jan 1996 08:25:21 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Teaching K/S's
In-Reply-To: <Pine.3.89.9601141533.A10397-0100000@blackbird.birds.wm.edu> from
mythus books, but I'd think they'd rather be backgrounds which add and
take away from K/S areas (like a green-mage elf, for example.) then the
packet of K/S areas themselves. thanks
-Ken
=========================================================================
Date: Mon, 15 Jan 1996 11:29:07 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Teaching K/S's
In-Reply-To: <m0tbpxU-000AF4C@Uucp1.mcs.net>
On Mon, 15 Jan 1996, Dan T Williamson wrote:
[snip]
> Heh. I *like* this idea. Maybe some of my players will begin learning
> new langauages and such. Why should all magic be conducted in the same
> language? In my seing most of the magic in the Empire will be done in
> Old La^n or Greek (a dead langauge in my world). Other good candidates for
> magical cas^ngs would be Sumerian, Elamite or Dynas^c Egyp^an.
> The character should be required to roll against the appropriate language
> or failing that, linguis^cs and failing that, sheer luck.
Glad to hear that someone is actually reading what I have to say. (beker
yet *liking* it!) Actually, Mike Phillips has HPs who devote themselves
to magick learn Arcane Magickal (and possibly Hiero-Aegyp^an if
appropriate) as foreign languages, but this is mostly for the purposes of
research. Cas^ngs can then be translated into the na^ve tongue of the
caster. Even if I can't really take credit for the idea, I like having
posi^ve feedback. IMHO, if you're going to have your HPs roll vs. a
foreign language for cas^ng, you should also permit them to translate
them to a language they are more familiar with (given ^me of course).
Naturally, something could get lost in the transla^on, so an addi^onal
heka cost, appropriate to the relatedness of the two languages (check the
chart in Mythus), should be noted. This cost could be reduced by Special
Successes in the cas^ng. "Oh! I get what that text meant to say!" Aren't
there rules for this cost reduc^on in the Specic Cas^ngs sec^on of
Mythus Magick?
Have fun! Hope your players don't cast the Leave Game Eyebite. ;-)
--Ryan
rwsnea@birds.wm.edu
P.S. If they complain, you can tell them it's my fault --just so long as
you don't tell them where I live.
=========================================================================
Date: Mon, 15 Jan 1996 13:44:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Races are what I've been using since I started Mythus. I never liked the
idea of "Elf, period." (ala Original D&D). I use races as a modica^on
to the normal Voca^ons...that is, there are Cordmarren Cavaliers, and
Aegirian Cavaliers. There are, of course, some Voca^ons which are
available to only certain races, as well as some Voca^ons which I've
created especially for some races.
It's an easy thing to do, and it gives the HP's something else to think
about... :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Mon, 15 Jan 1996 15:10:07 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Cross-feeding, Miniature Pentacles, Huge Crikers
Cross feeds;
I use the totals (as opposed to the base), think of it as interac^on between
K/S areas. I have also modied the cross feeds a bit to minimize
condi^onal feeds. i.e. if you have this sub area it cross feeds to this
other sub area.
I my view cross feeds would indeed increase the grade of cas^ng available,
however, very few (if any) feeds are into cas^ng areas.
Large Crikers;
There are two issues here. 1) what areas are armored, and what areas can
reasonably be hit by the HPs. and 2) If a piece of armor is four ^mes its
human sized counterpart, is it also thicker.
I'd say play the rst by ear. Obviously if a party can only reach a
crikers legs, that should be the only target. However, a tall character
wielding a reach 3 rapier could reasonably expect to hit somewhere higher on
the Ein (or whatever) they aren't *that* tall, whether he would want to is
another ques^on. If the legs are unarmored and the chest armored by 1"
plate I know what my choice would be.
I would probably alter the hit loca^on chart a bit when gh^ng really big
opponents, making beker hits harder to get.
Full prac^ce DCraev;
The rules specically say that only DCraev, general and the HPs primary
sub-area are allowed the FP bonus. Whether you allow a second school would
be a house rule decision, however, if allowed it should require considerable
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Mon, 15 Jan 1996 18:10:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: More few ques^ons..
We always Listen to the local metal sta^on when we game...
Bill
"Why for you put me in the cold cold ground?" - Tazmanian Devil
=========================================================================
Date: Tue, 16 Jan 1996 17:00:18 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: More few ques^ons..
In a message dated 96-01-15 10:57:31 EST, you write:
> Hello, a few more ques^ons.. Does anyone use music to enhance
>their mythus playing? I've been looking for the right music for mine,
>but the ones I try sound soooo dull. What kinda music do you all use, if
>you do?
I use anything by Wagner............
Chris Stainton
=========================================================================
Date: Tue, 16 Jan 1996 18:31:18 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Magickal Languages
In-Reply-To: <m0tbvZo-000AF4C@Uucp1.mcs.net>
On Mon, 15 Jan 1996, Dan T Williamson wrote:
> Thus spake Snead Ryan W
> > Actually, Mike Phillips has HPs who devote themselves
Whoa, that's me :-)
might. My mythus book is literally falling to shreds :(, dont know what
to do but keep the pages in order.)
Does Gygax have Email address by chance? :)
Well, happy gaming!
-Ken
----------End of Original Message---------
Phaeree Manual... No, you don't need to e-mail anyone... now, I just added you to the
list.
DI #6... Contact Jesse at jgris@ACSU.BUFFALO.EDU.
Daniel.
------------------------------------Name: Daniel Pickek
E-mail: Sprrwhwk@Sparrowhawk.wanet.net
Date: 01/17/96
Time: 00:18:42
------------------------------------=========================================================================
Date: Wed, 17 Jan 1996 08:07:06 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Magickal Languages
In-Reply-To: <Pine.LNX.3.91.960116181317.6759C-100000@skaro.lawlib.wm.edu>
from "Mike Phillips" at Jan 16, 96 06:31:18 pm
Thus spake Mike Phillips
> Uh, but are you certain that you grasp the actual philosophy, psychology,
> and underlying meaning of said language? With a language par^cularly
> suited to the task, sure, but with a natural language?
Well that is part of learning a natural language. You also learn the
psychological context. But point well taken.
> And once one understands the Cas^ng (which is, aver all, nothing more
> than the ac^on of channelling Heka via the Laws of Magic into a
> par^cular shape), why *can't* one jot the Cas^ng back down in one's
> na^ve tongue, certainly something one understands beker than con^nuing
> to copy that par^cularly arcane text?
>
> Of course, if one argues that the Cas^ng is an obscure ritual which has
> no real meaning except for the ac^ons themselves, then all Cas^ngs are
> ukerly untranslatable. My take is that they aren't, that there is an
> underlying concept/logic/ac^on/reac^on sequence which, once
> successfully performed from the version in some other language, can be
> re-wriken (not necessarily translated) into a more readable form. :-)
Well, I dislike the idea of Magic as Science, which is what you are
talking about here. In my magical philosophy, cas^ngs are more like
obscure rituals (most of the ^me). They are strictly powered by the
belief of the caster, and most people are not strong enough to alter
a cas^ng and s^ll get it to work. However the development of new
cas^ngs is possible, through the research and persual of old texts
and scrolls describing dierent takes of magical philosophical
theories and then extrapola^ng possibili^es from there. So it is
not exactly crea^on of a new cas^ng, it is more like the discovery
of an older cas^ng that never existed before (huh?). New cas^ngs
are con^nuously developed as long as new magical texts are wriken
and become old, musty and, therefore, respected.
We're talking massive delusions here. If you don't beleive magic works
at all then it will all seem just a bit silly.
This allows me to use the same philosophy no maker what game I am playing
from Mythus to Sci-Fi.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Wed, 17 Jan 1996 13:07:14 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Re: When..
> Im very much interested if someone had an extra necropolis if they would
>possibly sell ? (ha!
>Right, :) Im sure you are all clinging to any mythus stu with all your
>might. My mythus book is literally falling to shreds :(, dont know what
>to do but keep the pages in order.)
I was at a local Games store this weekend and they had Mythus Stu there,
Including a number of issues of Journeys magazine and I believe Necropolis.
They do mail order. The store is Games Plus, and their number is
708.577.9656. You'll have to pay full price, but you'll get the stu.
=========================================================================
Date: Thu, 18 Jan 1996 10:42:18 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Csornyei Zoltan <h10785cso@ELLA.HU>
You can punch holes trough the pages, and put it in a binder. It works OK if
you use a high quality binder that does not tear the pages apart.
Harold
=========================================================================
Date: Fri, 19 Jan 1996 12:19:04 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: When..
In-Reply-To: <199601191234.AA18923@xs1.xs4all.nl> from "Harold Stringer,
Ridascreen-Biopharm B.V." at Jan 19, 96 01:34:41 pm
> At 00:48 17-01-96 -0600, you wrote:
> >might. My mythus book is literally falling to shreds :(, dont know what
> >to do but keep the pages in order.)
>
> You can punch holes trough the pages, and put it in a binder. It works OK if
> you use a high quality binder that does not tear the pages apart.
I had this problem two years ago, actually. The construc^on of the Mythus
books (par^cularly the rst one) are preky shoddy.
At rst, I tried punching holes in the pages and puing them in a binder
(my old 2nd Ed. Monstrous Compendium, if you must know). Unfortunately, it
became highly evident that the binder was going to rip the pages.
So I got a whole slew of those plas^c page protector things, and put each
page in one of those. Now, the constraint became the size of the binder;
with all that plas^c, the tome just wouldn't t in the T$R product.
I got some *really* huge, acid-resistant binders from work, and one of those
was where the book nally found its res^ng place. It's s^ll preky
unweildy, and turning pages when you're near the beginning or end is kinda
tough, but it beats carrying around a book with pages shoved haphazardly
back into it...
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Fri, 19 Jan 1996 14:51:27 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: When..
>>might. My mythus book is literally falling to shreds :(, dont know what
Dave asked me to forward this to the list:
---------- Forwarded message ---------Date: Tue, 26 Dec 95 09:40:54 PST
From: Dave Newton <dave@abervon.com>
To: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Armor and Heka use
Mike: Please post this reply.
Regarding armor, Mike Phillips said:
>
>My ruling, born out by at least one published scenario, is that this
>means that only one Physical Armor, one Mental Armor, one Spiritual
>Armor, and one Heka Armor can be on the persona at any given ^me, rather
>than only one Armor, XXX at a ^me (which would arguably make only the
>Full-Persona Armor even interes^ng ;-) ).
>
>Agreement? Disagreement? Thoughts? What happens when the second Armor,
>whatever is cast? Does it dissipate, leaving the old one in place, or
>does it wipe out the old one and the new one together, or does it replace
>the old one? Dave?
>
Dave sez:
One of each type, and only one. Magickal armor is not cumula^ve. This is
preky much for [reverbera^on] GAME BALANCE... Subsequent Cas^ngs of the
same type REPLACE the previous armor of that type. Super strict GMs may
wish to allow only one of any type, but I allow for one of each. Anything
beyond that is ridiculous (Oh wow, dude. I've got two thousand points of
Mental Spiritual, Physical and Heka armor, and I'm going to go kick that
dragon's ugly buk... [Ahhh... No. I think NOT. This isn't Masters of the
Universe, He-Man. Sit down and start roleplaying. <grin>]).
Happy Holidays,
Dave
To philosophize is to doubt. -Montaigne
-------------------------------------------------Web page: hkp://www.abervon.com/~dirk/abervon.htm
On Tue, 26 Dec 1995, Mike Phillips wrote:
> Mike: Please post this reply.
>
> Regarding armor, Mike Phillips said:
> >
> >Agreement? Disagreement? Thoughts? What happens when the second Armor,
> >whatever is cast? Does it dissipate, leaving the old one in place, or
> >does it wipe out the old one and the new one together, or does it replace
> >the old one? Dave?
> >
>
> Dave sez:
> One of each type, and only one. Magickal armor is not cumula^ve. This is
> preky much for [reverbera^on] GAME BALANCE... Subsequent Cas^ngs of the
> same type REPLACE the previous armor of that type. Super strict GMs may
> wish to allow only one of any type, but I allow for one of each. Anything
> beyond that is ridiculous (Oh wow, dude. I've got two thousand points of
> Mental Spiritual, Physical and Heka armor, and I'm going to go kick that
> dragon's ugly buk... [Ahhh... No. I think NOT. This isn't Masters of the
> Universe, He-Man. Sit down and start roleplaying. <grin>]).
I have heard this ruling that 'Subsequent Cas^ngs of the same type XXX the
previous armor of that type, and the text of MM largely agrees with this
no^on by providing for how cas^ngs, par^cularly of a physical armor,
interact with one another. However, cas^ngs such as Elemental Shield (M
M p.60) and Shield of Belief (MM p.153) which do not directly produce armor,
but eec^vely create a shield of limited size. Both of these 'shields'
negate damage in physical armor style (1:1 P armor), but have certain
limita^ons (Shield of Belief does not protect vs. area eect, and
Elemental Shield has penal^es for protec^on against opposed elements).
Are these dis^nct forms of Physical armor (as the for^tude cas^ngs of
Priestcraev Resist physical harm and Burlyone)?
"What about the shadow armors of Gray School and Ethos Shadowy Darkness?
*Penumbrate Armor "creates upon the clothing a weightless and virtually
unno^cable armor protec^on...the protec^on of penumbrate armor is not of
Heka armor sort, granted it is Heka-engendered."
*Shadow Armor: "This Cantrip forms a shadowy aura surrounding the
subject. This Eect protects such subjects from harm exactly as if they
were wearing full leather armor."
I'm sure there are probably other examples (such as the Apotropaism
wardings printed in Mythus), but I'll quit while I'm behind.
--Ryan
rwsnea@birds.wm.edu
* Text in quotes is printed directly from Mythus Magick, a currently
out-of-print tome originally published by GDW for which the copyright is
currently owned by TSR(c). The text is reprinted here without permission
from TSR(c) for the purpose of discussion under the fair use clauses of U.S.
copyright law.
(Actually, it's all part of my evil plan to reprint everything ever
published about Mythus or Dangerous Journeys online for the purposes of
'discussion.' Shhhhh! Don't tell!! At this rate, I should be done some
^me in the year 2375, assuming I don't die of old age rst. (-; )
Ryan, et. al.:
Elemental Shield and Shield of Belief are indeed supplemental to the "Armor,
Physical" and so forth Cas^ngs. Their func^on is to assist and they do
have their limits.
It took me awhile to realize why there was such a thing as "Penumbrate Armor"
at all, since it seemed to be worse than the General Cas^ng "Armor,
Physical." Like so many unanswered ques^ons, I had no recourse to the
creators and so, through medita^on and many re-readings, I have come to the
following conclusions:
* As your quote points out, this is not Heka-Armor and wouldn't protect
against, say, a "Heka Bolt."
* Some other form of Heka-Armor (like "Armor, Physical") can be added, but
its protec^on is only against Heka-engendered damage.
* This Cas^ng lasts a lot longer than "Armor, Physical" (1 AT/STEEP versus
10 ATs). It can thus be cast farther in advance of need.
* Note that this Cas^ng aects a subject's clothing, not necessarily the
subject. Since the Cas^ng E/F/M states that other garments may be worn atop
it to hide the shadowy eect, I take this to mean that someone using Heka
Sight would also not no^ce this person as being protected, whereas "Armor,
Physical" would show up like a road are on an IR scope.
* It is "similar to chain mail in its eect." Does this mean it is able to
subtract as much damage as normal chain mail would and *then* absorb
addi^onal damage equal to the Caster's M TRAIT or MR CATEGORY? Who knows?
Thankfully, no one has tried this yet. It is the most controversial aspect
of this Grade I Cas^ng. Yet, the Grade I "Shadow Armor" Cas^ng does say
exactly that, though it is only equal to full leather. In my opinion, it
should, though the extra armor nega^on should also be scored against hits to
cancel the Cas^ng when such extra damage equals the armor's protec^ve
value.
What say you, good people?
DOn
> > Those of you on the list that are running a Mythus campaign; do you allow
> > your heka users to wear armor?
>
> Absolutely. There is no prohibi^on whatsoever, and it does not
> signicantly aect game balance. Believe you me :-)
>
> Of course, I was never one to worship at the altar of Game Balance
> (reverbera^on eect from nowhere in par^cular).
Some "alleluliahs" come singing in from over here. :) Thank you Mike-- I
hate game balance. Was Legolas balanced with Frodo? Doubt it... :)
> Without it, Hekaurs would easily be toast in a heavy combat situa^on.
> Armor Physical, et al. are handy, but take way too long to cast (even
> when readied) to be *really* useful in a nasty hand-to-hand situa^on.
I have witnessed this rsthand. I admit, I was worried when my Users
placed their favorite armor Cas^ng upon themselves, but in the end, it
didn't make much dierence. Without other armors to supplement the fact
that magickal ones *end* on you at the worst possible moment, the Users
in my campaign averwards took the party monies (cash set aside for just
such an emergency) and went and bought some protec^on! :)
Besides, if a wizard is gh^ng another, and the other is wearing a
metal breastplate, what beker way "to say I love you, than with a
(spatula) uh...arcing bolt of electricity." Electricity works wonders...
> Now for a side trip. I'm curious how some of y'all rule, since I seem to
> be fairly liberal in my interpreta^ons regarding Heka. In each of the
> Armor, XXX cas^ngs (Dweomercraev, General), it says something to the
> eect of: Only one Cas^ngs of this type can be on a persona at a ^me.
>
> My ruling, born out by at least one published scenario, is that this
> means that only one Physical Armor, one Mental Armor, one Spiritual
> Armor, and one Heka Armor can be on the persona at any given ^me, rather
> than only one Armor, XXX at a ^me (which would arguably make only the
> Full-Persona Armor even interes^ng ;-) ).
I guess it depends on your decisions regarding the power of magick in
your reality. If magick is a truly...uh...magickal thing, than I would
say you need to be preky liberal (ick, did I just say that? :)). I,
fortunately, have not had to worry about this yet. I would, however,
rule in agreement with you. I would use magick-physics-logic: each part
of the persona is protected by a separate type of force, and they
probably don't interact (which is why, when you get hit with a sword, you
don't take some collateral Mental and Spiritual Damage...hmmm.. now
there's an interes^ng magickal weapon).
Jesse
Merry Christmas (see below!)
-Bukhead: "I am the ghost of Christmas Past..."
Beavis: "Get the hell ouka here, I'm tryin' to watch a porno!"
All hail the words bespoke by the mighty Dave: (just kidding)
> Dave sez:
> One of each type, and only one. Magickal armor is not cumula^ve. This is
> preky much for [reverbera^on] GAME BALANCE... Subsequent Cas^ngs of the
> same type REPLACE the previous armor of that type. Super strict GMs may
> wish to allow only one of any type, but I allow for one of each. Anything
> beyond that is ridiculous (Oh wow, dude. I've got two thousand points of
> Mental Spiritual, Physical and Heka armor, and I'm going to go kick that
> dragon's ugly buk... [Ahhh... No. I think NOT. This isn't Masters of the
> Universe, He-Man. Sit down and start roleplaying. <grin>]).
Well, what fun is that? Rather than cheese out of that scenario...
Any dragon worth his salt would be able to use General Wizardry (oops,
sorry, Dweomercraev) with a fairly good STEEP, right? So, just blow
some Heka (and a Joss for eect) and Disjoin his big bad protec^on and
then step on him. :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
>Date: Tue, 26 Dec 1995 10:44:31 -0500
>Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Mike Phillips <mike@LAWLIB.WM.EDU>
>Subject: Re: Armor and Magic
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>On Tue, 26 Dec 1995, George Goins wrote:
>
>> I want to know if regular armor can protect a character from heka-based
>> cas^ngs like heka-bolt charm? In the spells descrip^on, it says "Heka
>> Bolts are not aected by non-magical armor." But on page 220 of the Mythus
>> book it seems like regular armor can protect you from cas^ngs like heka-bolt
>> charm....
>
>If the armor is not magickal, the Heka Bolt (and many others) simply
>ignores it. There are some Cas^ngs which do Physical Damage (quite a
>few, in fact) which *will* be absorbed by the armor. A few examples are:
>Fireknives Charm, Icearrows Charm, Slingstones Cantrip, Acidspray
>Cantrip, Cold Ray Cantrip, Elemental Missile Charm, Acid Jet Cantrip,
>Alkaline Shower Cantrip, and Fludd's Fire Spell.
>
>Of course, in some cases the armor is rather quickly turned into Swiss
>cheese (or worse), or the Armor enhances the damage (in Cold Ray, for
>instance, damage is treated as Electrical for purposes of how well it
>assists against the cold -- OUCHIE if one has a lot of metal on).
>
>Cya,
>
>Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
>Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
>Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
>Date: Tue, 26 Dec 1995 12:28:03 -0500
>Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Mike Phillips <mike@LAWLIB.WM.EDU>
>Subject: Re: Armor and Heka use (fwd)
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>Dave asked me to forward this to the list:
>
>---------- Forwarded message --------->Date: Tue, 26 Dec 95 09:40:54 PST
>From: Dave Newton <dave@abervon.com>
>To: Mike Phillips <mike@LAWLIB.WM.EDU>
>Subject: Re: Armor and Heka use
>
>Mike: Please post this reply.
>
>Regarding armor, Mike Phillips said:
>>
>>My ruling, born out by at least one published scenario, is that this
>>means that only one Physical Armor, one Mental Armor, one Spiritual
>>Armor, and one Heka Armor can be on the persona at any given ^me, rather
>>than only one Armor, XXX at a ^me (which would arguably make only the
>>Full-Persona Armor even interes^ng ;-) ).
>>
>>Agreement? Disagreement? Thoughts? What happens when the second Armor,
>>whatever is cast? Does it dissipate, leaving the old one in place, or
>>does it wipe out the old one and the new one together, or does it replace
>>the old one? Dave?
>>
>
>Dave sez:
>One of each type, and only one. Magickal armor is not cumula^ve. This is
>preky much for [reverbera^on] GAME BALANCE... Subsequent Cas^ngs of the
>same type REPLACE the previous armor of that type. Super strict GMs may
>wish to allow only one of any type, but I allow for one of each. Anything
>beyond that is ridiculous (Oh wow, dude. I've got two thousand points of
>Mental Spiritual, Physical and Heka armor, and I'm going to go kick that
>dragon's ugly buk... [Ahhh... No. I think NOT. This isn't Masters of the
>Universe, He-Man. Sit down and start roleplaying. <grin>]).
>
>Happy Holidays,
>Dave>
>To philosophize is to doubt. -Montaigne
>------------------------------------------------->Web page: hkp://www.abervon.com/~dirk/abervon.htm
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
>Date: Tue, 26 Dec 1995 10:30:52 -0500
>Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Mike Phillips <mike@LAWLIB.WM.EDU>
>Subject: Re: Armor and Heka use
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>On Tue, 26 Dec 1995, George Goins wrote:
>
>> Those of you on the list that are running a Mythus campaign; do you allow
>> your heka users to wear armor?
>
>Absolutely. There is no prohibi^on whatsoever, and it does not
>signicantly aect game balance. Believe you me :-)
>
>Of course, I was never one to worship at the altar of Game Balance
>(reverbera^on eect from nowhere in par^cular).
>
>Without it, Hekaurs would easily be toast in a heavy combat situa^on.
>Armor Physical, et al. are handy, but take way too long to cast (even
>when readied) to be *really* useful in a nasty hand-to-hand situa^on.
>
>On the other hand, the player of the Full Prac^^oner (Elemental Mage)
>in my group has chosen to basically rely on Armor, Physical and a couple
>of handy Triggers, to protect her HP, because Armor is rather out of
>character for the persona.
>
>Besides, a Forester who couldn't mix his Herbal concoc^ons or read some
>omens while wearing his leathers just wouldn't make sense.
>
>Now for a side trip. I'm curious how some of y'all rule, since I seem to
>be fairly liberal in my interpreta^ons regarding Heka. In each of the
>Armor, XXX cas^ngs (Dweomercraev, General), it says something to the
>eect of: Only one Cas^ngs of this type can be on a persona at a ^me.
>
>My ruling, born out by at least one published scenario, is that this
>means that only one Physical Armor, one Mental Armor, one Spiritual
>Armor, and one Heka Armor can be on the persona at any given ^me, rather
>than only one Armor, XXX at a ^me (which would arguably make only the
>Full-Persona Armor even interes^ng ;-) ).
>
>Agreement? Disagreement? Thoughts? What happens when the second Armor,
>whatever is cast? Does it dissipate, leaving the old one in place, or
>does it wipe out the old one and the new one together, or does it replace
>the old one? Dave?
>
>Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
>Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
>Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
>Date: Tue, 26 Dec 1995 13:23:50 -0500
>Reply-To: Snead Ryan W <rwsnea@birds.wm.edu>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
>Subject: Re: Armor and Heka use (fwd)
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>On Tue, 26 Dec 1995, Mike Phillips wrote:
>
>Sight would also not no^ce this person as being protected, whereas "Armor,
>Physical" would show up like a road are on an IR scope.
>* It is "similar to chain mail in its eect." Does this mean it is able to
>subtract as much damage as normal chain mail would and *then* absorb
>addi^onal damage equal to the Caster's M TRAIT or MR CATEGORY? Who knows?
> Thankfully, no one has tried this yet. It is the most controversial aspect
>of this Grade I Cas^ng. Yet, the Grade I "Shadow Armor" Cas^ng does say
>exactly that, though it is only equal to full leather. In my opinion, it
>should, though the extra armor nega^on should also be scored against hits to
>cancel the Cas^ng when such extra damage equals the armor's protec^ve
>value.
>
>What say you, good people?
>
>DOn
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
>Date: Wed, 27 Dec 1995 01:02:11 -0500
>Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Jesse <jgris@ACSU.BUFFALO.EDU>
>Subject: Re: Armor and Heka use
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>> > Those of you on the list that are running a Mythus campaign; do you allow
>> > your heka users to wear armor?
>>
>> Absolutely. There is no prohibi^on whatsoever, and it does not
>> signicantly aect game balance. Believe you me :-)
>>
>> Of course, I was never one to worship at the altar of Game Balance
>> (reverbera^on eect from nowhere in par^cular).
>
>Some "alleluliahs" come singing in from over here. :) Thank you Mike-- I
>hate game balance. Was Legolas balanced with Frodo? Doubt it... :)
>
>> Without it, Hekaurs would easily be toast in a heavy combat situa^on.
>> Armor Physical, et al. are handy, but take way too long to cast (even
>> when readied) to be *really* useful in a nasty hand-to-hand situa^on.
>
>I have witnessed this rsthand. I admit, I was worried when my Users
>placed their favorite armor Cas^ng upon themselves, but in the end, it
>didn't make much dierence. Without other armors to supplement the fact
>that magickal ones *end* on you at the worst possible moment, the Users
>in my campaign averwards took the party monies (cash set aside for just
>such an emergency) and went and bought some protec^on! :)
>
>Besides, if a wizard is gh^ng another, and the other is wearing a
>metal breastplate, what beker way "to say I love you, than with a
>(spatula) uh...arcing bolt of electricity." Electricity works wonders...
>> Now for a side trip. I'm curious how some of y'all rule, since I seem to
>> be fairly liberal in my interpreta^ons regarding Heka. In each of the
>> Armor, XXX cas^ngs (Dweomercraev, General), it says something to the
>> eect of: Only one Cas^ngs of this type can be on a persona at a ^me.
>>
>> My ruling, born out by at least one published scenario, is that this
>> means that only one Physical Armor, one Mental Armor, one Spiritual
>> Armor, and one Heka Armor can be on the persona at any given ^me, rather
>> than only one Armor, XXX at a ^me (which would arguably make only the
>> Full-Persona Armor even interes^ng ;-) ).
>
>I guess it depends on your decisions regarding the power of magick in
>your reality. If magick is a truly...uh...magickal thing, than I would
>say you need to be preky liberal (ick, did I just say that? :)). I,
>fortunately, have not had to worry about this yet. I would, however,
>rule in agreement with you. I would use magick-physics-logic: each part
>of the persona is protected by a separate type of force, and they
>probably don't interact (which is why, when you get hit with a sword, you
>don't take some collateral Mental and Spiritual Damage...hmmm.. now
>there's an interes^ng magickal weapon).
>
>Jesse
>Merry Christmas (see below!)
>->Bukhead: "I am the ghost of Christmas Past..."
>Beavis: "Get the hell ouka here, I'm tryin' to watch a porno!"
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
>Date: Wed, 27 Dec 1995 01:08:03 -0500
>Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>From: Jesse <jgris@ACSU.BUFFALO.EDU>
>Subject: Re: Armor and Heka use (fwd)
>To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>All hail the words bespoke by the mighty Dave: (just kidding)
>
>> Dave sez:
>> One of each type, and only one. Magickal armor is not cumula^ve. This is
>> preky much for [reverbera^on] GAME BALANCE... Subsequent Cas^ngs of the
>> same type REPLACE the previous armor of that type. Super strict GMs may
>> wish to allow only one of any type, but I allow for one of each. Anything
>> beyond that is ridiculous (Oh wow, dude. I've got two thousand points of
>> Mental Spiritual, Physical and Heka armor, and I'm going to go kick that
>> dragon's ugly buk... [Ahhh... No. I think NOT. This isn't Masters of the
>> Universe, He-Man. Sit down and start roleplaying. <grin>]).
>
>Well, what fun is that? Rather than cheese out of that scenario...
>
>Any dragon worth his salt would be able to use General Wizardry (oops,
>sorry, Dweomercraev) with a fairly good STEEP, right? So, just blow
>some Heka (and a Joss for eect) and Disjoin his big bad protec^on and
>then step on him. :)
>
>Jesse
>
>->Beavis: "But master, does not your scrotum need kicking?"
>
>
____________________________________________________________
Ridascreen-Biopharm BV Ronald Niemeijer
Sta^onsplein 40 Preludeweg 89
1315 KT ALMERE 1312 SN ALMERE
The Netherlands The Netherlands
Tel: (31) 36 5343445 Tel: (31) 36 5365906
Fax: (31) 36 5347265
E-mail: biopharm@xs4all.nl
(C)1995
____________________________________________________________
On Tue, 26 Dec 1995, Donald Eccles wrote:
> Ryan, et. al.:
>
> Elemental Shield and Shield of Belief are indeed supplemental to the "Armor,
> Physical" and so forth Cas^ngs. Their func^on is to assist and they do
> have their limits.
Sounds good to me.
> It took me awhile to realize why there was such a thing as "Penumbrate Armor"
> at all, since it seemed to be worse than the General Cas^ng "Armor,
> Physical." Like so many unanswered ques^ons, I had no recourse to the
> creators and so, through medita^on and many re-readings, I have come to the
> following conclusions:
Kewl. I shall add my comments and thoughts for what texture they can oer.
> * As your quote points out, this is not Heka-Armor and wouldn't protect
> against, say, a "Heka Bolt."
[Puts on his best game show anouncer voice] That's right Bob, but that's
not all. She-Ra the Invincible will also enjoy many nights as our guest
in the luxurious accomoda^ons found in the inrmary of Castle GrapeShot
thanks to the wounds she received from the much more common Heka Darts.
> * Some other form of Heka-Armor (like "Armor, Physical") can be added, but
> its protec^on is only against Heka-engendered damage.
[Ahem, clears out the GSA voice]. Actuallly, Armor Physical also protects
against non-magickal damage, and so might be proscribed from collusion.
(Anyone dis/agree?) The much more expensive Armor, Heka would be required.
> * This Cas^ng lasts a lot longer than "Armor, Physical" (1 AT/STEEP versus
> 10 ATs). It can thus be cast farther in advance of need.
Good point. However, for extended dungeon crawls --I mean adventures-I would prefer not to burn 20+M/MR per AT/s (probably 3 or 4 hours at best).
> * Note that this Cas^ng aects a subject's clothing, not necessarily the
> subject. Since the Cas^ng E/F/M states that other garments may be worn atop
> it to hide the shadowy eect, I take this to mean that someone using Heka
> Sight would also not no^ce this person as being protected, whereas "Armor,
> Physical" would show up like a road are on an IR scope.
The Cas^ng states that the armor would be physically visible, unless
covered, as dark shadows over the enchanted garment. For this reason, I
would think Heka Sight would s^ll detect it unless it were also somehow
masked, but I'm just guessing.
> * It is "similar to chain mail in its eect." Does this mean it is able to
> subtract as much damage as normal chain mail would and *then* absorb
> addi^onal damage equal to the Caster's M TRAIT or MR CATEGORY? Who knows?
Well, I certainly don't, but I'll take another stab at it as She-Ra the
Invincible goes to bakle a Great Wyrm which has innocently stayed on its
home sphere that She-Ra the Invincible wishes to invade.
> subject. Since the Cas^ng E/F/M states that other garments may be worn atop
> it to hide the shadowy eect, I take this to mean that someone using Heka
> Sight would also not no^ce this person as being protected, whereas "Armor,
> Physical" would show up like a road are on an IR scope.
Oh yeah, I nearly forgot! If it eects the subject's clothing instead
of the en^re personna, does that mean that it acts as a chain mail shirt
(par example) instead of overall protec^on, thus varying in its
protec^ve value with Strike Loca^on? Furthermore, does the
Dweomercraever then have to lay the cas^ng over each individual item of
clothing in order to receive its full protec^ve value over the en^re body?
Gee Burt, those blokes look like regular Christmas trees with Heka Sight,
don't they? Yeah, let's go disjoin their cas^ngs and watch 'em set all
their armor up again.
--Ryan
rwsnea@birds.wm.edu
Volume 1, Number 3 of MMM claried this (sort of) as follows:
Unless specically stated otherwise or there is an obvious conict between
the magick and the armor, and subject to the Journey Master's nal ruling,
the wearing of armor by a prac^^oner, par^al or full, does *not* prevent
the cas^ng of heka.
(the preceeding para copyright TSR, blah, blah, blah)
It goes on to say that the SF of the armor does aect your cas^ng
ini^a^ve, and that holding a shield prohibits any cas^ng other than an
eyebite.
There are some prac^cal limits to the use of armor by DCraevers in
par^cular. As most of them are not strapping specimens of personhood,
having needed higher Mental and Spiritual scores, they become rather
"mobility challenged" in heavier armor. It should be noted that we apply the
SF ra^ng of the armor to base move on a CT basis, not BT.
Later
At 04:58 AM 12/26/95 -0500, you wrote:
>Those of you on the list that are running a Mythus campaign; do you allow
>your heka users to wear armor?
>
>George Goins
I do with limita^ons.
First, the hands must be completely free and BARE. This is
essen^al for the manipula^on of magickal energy(in my campaign).
Second, because the body is involved in spellcas^ng to some
extent(again, in my campaign seing), the armor must not be restric^ve to
mo^on.
complex opera^ons (like cas^ng molds for ne iron gurines for the
winter fes^val evergreen), and it should also reect how quickly you can
churn out simple items when not par^cularly pressed for ^me.
But that s^ll doesn't answer your ques^on. Nature Akunement s^ll
sounds preky vague. Unlike Smithing/Welding, it doesn't actually
*produce* anything. To be fair, two of the sub-areas have a few specic
applica^ons, and I can't really think of much for the others beyond a
general app. for the area. So, I will treat each in kind:
1. Growing Things - You sense the "health" of the plants and "life force"
in the area (rods/steep to 1 furlong, or something). Think of Yoda's
lecture on the Force in Star Wars. A successful roll vs this K/S might
give the HP a sense of forboding if the region is unhealthy due to dark
interven^on.
2. Natural Cycles - This one has an applica^on actually printed. HPs
with this sub-area are weather-witches. They can predict the weather
condi^ons.
3. Personal Rela^onship - Uhhhh....this is another weird one. I guess
that posession of this sub-area might make the nature spirits in the area
feel benevolently towards the HP (based on their STEEP) so long as there
weren't other inuences at work, and the HP isn't roaming around seing
forest res. This seems to be reected well in the cross-feeding.
Addi^onally, if the HP can make requests of the spirits (via Green
Dweomercraev for example), they might be more favorably disposed towards
aiding them.
4. Animal Rela^onship - Animals like the HP, and trust him/her
innately. The HP will be especially sensi^ve to what the animal is
feeling.
5. Exo^c Places - I don't know why this sub-area was included, but see
the general below.
General - Posession of any of these sub-areas should improve the HPs
ability to commune with and make requests from the specic nature
spirits associated with that sub-area. Rather than being neutral towards
the HP, spirits of the type covered should be slightly to moderately
favorably disposed towards the HP.
This is my interpreta^on of the K/S area. Anyone else have any thoughts?
> Also....Ryan...when are we going to hear about the other Mage
> Colleges/Universi^es. I am curious to see what you think of the other
> Colours of Dweomercraev besides the Nasty Black Mages!!!
Ooops! Sorry about this. I intended to work that over the break, but an
incomplete in my course work prevented me from doing so. Progress will
occur at a slow pace, beginning with a revision of Black School to
include the rumored loca^ons for the Abbyssal Ins^tute and Ebondark
Colleges (now that I have Epic of Aerth). I think they will most likely
be located on or near the Aeropan con^nent b/c that part of the world is
where most of the civilized na^ons ( and thus most magickally advanced )
are located.
As always, sugges^ons, input, and most especially help are greatly
appreciated on this project. Email me privately for more info.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Mon, 29 Jan 1996 23:40:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Nature Akunement
In-Reply-To: <Pine.3.89.9601291218.A11824-0100000@blackbird.birds.wm.edu>
Ryan...
Good interpreta^on of akunement...
One thing: I don't think the Ching-sungese will be too happy to hear that
you believe they are less-civilized than the Aeropans... :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Tue, 30 Jan 1996 00:00:04 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Nature Akunement
In-Reply-To: <Pine.3.89.9601291218.A11824-0100000@blackbird.birds.wm.edu> from
"Snead Ryan W" at Jan 29, 96 01:09:53 pm
Thus spake Snead Ryan W
> There are some k/s areas which just don't require rolls (well, not many).
> For example, anyone with Smithing/Welding at 25+ should be able to make a
> horseshoe (for example). In this case, STEEP is required for more
> complex opera^ons (like cas^ng molds for ne iron gurines for the
> winter fes^val evergreen), and it should also reect how quickly you can
> churn out simple items when not par^cularly pressed for ^me.
Actually I have to disagree with you on this point. Granted making a
horseshoe is easy and making ne iron gurines is hard, that is why
you have the dierent task dicul^es. If you want a game where you
don't have to roll for simple tasks (according to the rules) play CORPS.
Now, of course, for lots of things the mere presence of the K/S Area allows
my players some informa^on or insight that their character should have,
they always have to roll for accomplishing tasks or to get more detailed
informa^on.
I guess I'm just a s^ckler for rules. :)
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Tue, 30 Jan 1996 15:33:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Nature Akunement
Actually I agree that in a lot of cases no roll vs. a k/s area is necessary.
Rou^ne tasks are just that. for instance
1) The horseshoe issue. Unless the HP was trying to break a speed record.
2) Making armor. Assuming regular ^me guidelines are followed an armorer
will turn out a viable suit of armor. You might roll to determine quality
however.
3) The imfamous Percep^on. Rolling to see the wagon coming down the road
always triggered my sense of the absurd.
You get the general idea. If it is something a person can normally
accomplish why bother with rolling unless there is a special circumstance
involved, speed or quality, or.....
Later
=========================================================================
Date: Wed, 31 Jan 1996 02:22:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Nature Akunement
>3) The imfamous Percep^on. Rolling to see the wagon coming down >the road
>always triggered my sense of the absurd.
I don't think anyone wants you to roll to see something obvious. Percep^on
STEEP is more useful in determining whether someone hears the faint sounds of
struggle inside (Percep^on, Physical) or remembers that some bad guys
earlier drove o in a wagon similar to this (Percep^on, Mental). In fact,
I think Mental Percep^on is an underused area. Many is the ^me that a
player has asked for informa^on about a game situa^on and implied that a
high STEEP automa^cally gave them the knowledge they sought. However, when
correla^ng knowledge what they really are askng for is a Mental Percep^on
roll to see if their HP can put two and two together, so to speak. I don't
think this unduly penalizes the HPs, for when they make choices based on
facts I gove it to them. I don't let them have free lunches, though.
=========================================================================
Date: Thu, 1 Feb 1996 00:40:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Necropolis 9 Evil Objects
Hi gang...
I'm at the beginning stage of the Necropolis adventure with one of my
groups, but I have a slight problem...
What the hell are the 9 Evil Objects which Rahotep so greatly desires?
I mean, I know their names, but like all the objects in Epic of Aerth,
there is no descrip^on of what they actually are! Now, I don't give a
sh** what they do, since I think when it makers that is actually covered
in the book. I just want to know what they are. Here is the list, if
you have ideas, PLEASE let me know...thanks!
1. Serpent Ankh: This is actually described as "a distorted perversion of
an ankh, a magickal object in the form of a Serpent so twisted and looped
as to resemble an upside-down ankh." (page 32 if you want to know) I
gure I'll say it's made of a darkened bone...
2. Bloodied Moon: This has no descrip^on at all, except that it is found
with Captain Turpur of the bandits during the ambush scene, and that it
"in combina^on with a Charm he possesses, will each Cri^cal Turn shield
him from 9 points of damage of Heka-engendered sort..." (God this gets to
be a pain in the ass to read! This is in the OP sec^on, pg 167)
3. Cleaver of Set: Okay, so it's a meat cleaver, with High Priest
Setem-nefer, and it is called a "Chopper" in his weapon notes and is
men^oned in his personal notes (pg 174-175). Anything else that should
be said about it? What does a cleaver look like, exactly?
4. Book of Eternity: On page 82, it says where it's found, but what
should it look like???
Anyway, and so on it goes...the others I won't need to know about for at
least a month... :)
Any help on the ones I men^oned would be nice...
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 1 Feb 1996 05:38:43 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Necropolis 9 Evil Objects
In-Reply-To: <Pine.SOL.3.91.960201002634.16045A-100000@lictor.acsu.bualo.edu> from "Jesse" at
Feb 1,
96 00:40:25 am
Thus spake Jesse
> I mean, I know their names, but like all the objects in Epic of Aerth,
> there is no descrip^on of what they actually are! Now, I don't give a
> sh** what they do, since I think when it makers that is actually covered
> in the book. I just want to know what they are. Here is the list, if
> you have ideas, PLEASE let me know...thanks!
Oh, he wants actual informa^on on magickal items, concrete informa^on,
from a Mythus book. HAHAHAHAHAHAHAHA!!!!!!
Sorry. Couldent resist.
> 1. Serpent Ankh: This is actually described as "a distorted perversion of
> an ankh, a magickal object in the form of a Serpent so twisted and looped
> as to resemble an upside-down ankh." (page 32 if you want to know) I
> gure I'll say it's made of a darkened bone...
Unless its on a chain of some sort how can an ankh be upside down? I
might put it on a thong of human skin leather and made of a mumied
snake looped around so that it is bi^ng itself right where a stained
sharpened bone (most likely human, of course) is piercing the side of
the snake to form the cross piece.
> 2. Bloodied Moon: This has no descrip^on at all, except that it is found
> with Captain Turpur of the bandits during the ambush scene, and that it
> "in combina^on with a Charm he possesses, will each Cri^cal Turn shield
> him from 9 points of damage of Heka-engendered sort..." (God this gets to
> be a pain in the ass to read! This is in the OP sec^on, pg 167)
Probably this is a golden arc shaped charm worn on a chain about the neck
that is stained with blood. But why is it evil? It protects its wearer
which sounds good to me.
> 3. Cleaver of Set: Okay, so it's a meat cleaver, with High Priest
> Setem-nefer, and it is called a "Chopper" in his weapon notes and is
> men^oned in his personal notes (pg 174-175). Anything else that should
> be said about it? What does a cleaver look like, exactly?
A cleaver is a short, wide bladed knife that is used by butchers. I'm
sure you've seen one. You may even have one at home. I'd draw
you a picture but this is ascii. I'd make the Cleaver of Set denitly
blood stained and serrated. The handle should be of bone or carved into
some evil shapes (snake) or both.
> 4. Book of Eternity: On page 82, it says where it's found, but what
> should it look like???
Large, leather bound - snake skin maybe, held shut with a strong lock. The
pages should be of some interes^ng material (human skin?) The text should
contain madening passages describing an alternate view of reality that will
quickly drive the reader insane or some similar hideous informa^on. This
is an evil book aver all. >:)
Where are the other 5 items? I was having fun. Somebody has got to keep
me away from the Kult mailing list, my brain is spiraling into the acceptance
of the most vile and bloody gaming ideas I've ever had. Luckily they are
not spilling into my real life. Yet.
Dan.
-"Crea^vity is piercing the mundane to nd the marvelous."
-- Bill Moyers
"Or crea^vity is piercing the mundane to nd the Truth." -- Me.
=========================================================================
Date: Thu, 1 Feb 1996 13:08:58 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Pal Arild Woje <Pal-Arild.Woje@BODO.IT.TELENOR.NO>
Subject: Re: Necropolis 9 Evil Objects
In-Reply-To: <m0thxfu-000AGVC@Uucp1.mcs.net>
Since we are at it...
It may be my imagina^on, but wasn't the book of eternity a block
of wood, carved in the shape of a closed book? Found in the underworld
below the temple os osiris?
The more I think about it the more I believe that I found a descrip^on of all
the items somewhere, but since I don't have the book here at work, I can't
say for sure. I'll check though.
PAW
wwww
(@ @)
----------------------------------o000-----(_)-----000o----------------------------P. A. Woje Norwegian Telecom Phone : +47 75 51 24 42
P.O.Box 321, N-8001 Bod|, Norway Telefax : +47 75 51 24 01
R&D department (FoU Bod|) Private : +47 75 58 48 71
email: pal-arild.woje@bodo.it.telenor.no
------------------------------------------------------------------------------------------ (__) (__)
=========================================================================
Date: Thu, 1 Feb 1996 15:33:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Necropolis 9 Evil Objects
In-Reply-To: <"10615 96/02/01
07:08*/G=Pal-Arild/S=Woje/OU=bodo/O=it/PRMD=telenor/ADMD=telemax/C=no/"@MHS>
Pal
If you can nd the info in Necropolis somewhere, PLEASE let me know
where! I have looked, believe me... :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 1 Feb 1996 12:37:44 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: Re: Necropolis
For the record, from page 11.
Nine Objects of Evil:
Serpent Ankh, found in the village of Aartuat: already discussed
Bloodied Moon, is with the desert bandits: already discussed
Cleaver of Set, with the High Priest of Set: already discussed
Book of Eternity, in the island shrine of the Osirium: "Within the
statue are the Book of Eternity..." (page 82)
Scepter of Set, in Area 6: "...lies the vh of the Nine Objects
of Evil, the Scepter of Set. Its Auras..." (page 111)
Blackened Sun, in Area 12 (misprint since there is no sec^on header
called Area 12, only 11 and 13): "This is the Blackened Sun. It has
Auras..." (page 121)
Netherladder, in Area 17: "...the Netherladder, a ladder-like amulet
my players vote on a game system for me to run. The one they could
agree on was AD&D (actually, it was the one the least people hated
most, but no one actually voted for it as their number one choice).
> Anyway, the accelera^on of gravity is 9.8 meters per second per second.
> This is, translated, 1 G. Therefore, I'm sure with some quick
> calculator-usage you should be able to translate that into km's per
> second squared or something else... G forces don't, as far as I know,
> have anything to do with how much something weighs.
That should do it, thanks :)
> As for rela^vis^v eects which occur near the speed of light, I'd
> really think hard about trying to come up with some sort of "fantas^c"
> travel means--hyperspace, warp drives, or whatever. Then, you can come
> up with any plausible explana^on, and prevent your HP's from dying of
> old age going from Earth to Jupiter... :)
Actually, I wanted to know what the prac^cal speed limit of
sublight travel was. I've got a likle something together for
translight travel.
> Also, I might, if I were you, take a cursory look at the Changling stu
> provided to us all in MMM (don't ask me if you don't know...bug someone
> else). Some of it might be useful, par^cularly some of the
> robot/android info.
I'm not going to solicit individuals to send me copyrighted
materials from MMM, but, then again, I wouldn't report anyone who
did so, unsolicited, of course.
> Abyss *is* on a Web site or the FTP site, isn't it? And by the way,
> whatever happened to Mak Pearson's brand new FTP site he was going to do?
Yeah, someone put it up on a Web site. I was impressed
anyone liked it that much. :)
Lucifer >:}
-csc3rwm@cabell.vcu.edu |You see me now a veteran
noc^fer@aol.com |Of a thousand psychic wars.
Marvel-RPG List Manager |I've been livin' on the edge so long
AD&D Greyhawk DM, GURPS Marvel |Where the winds of limbo roar
GM, Mythus Fana^c, The Evil God| -- Blue Oyster Cult
=========================================================================
Date: Mon, 5 Feb 1996 00:46:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
> accelera^ng at 19.6 m/s/s you will feel 2 G's worth of pressure.
Weight is an interes^ng thing. It is mass * accelera^on due to
gravity (i.e. mass * force holding one down). Where gravity is, say, 1/6
of earth's (oven abbreviated as 1/6 of a G, where G is an arbitrary
'unit' of gravity equal to the accelera^on at the Earth's surface due to
the force of gravity: approximately 9.8 m/s^2), one weighs considerably less.
In space, one is indeed nearly weightless *provided* there are no
g-forces playing around one at the ^me, i.e. one is simply coas^ng or
making minor adjustments. During liv-o, as one accelerates against
the gravity forces, G's become tremendous, diko in ^ght turns in an
airplane.
Weight is a consequence of G-forces, not vice-versa as you implied in
sta^ng that one shouldn't experience G-forces *because* one doesn't
weigh anything -- that's inverted. One doesn't weigh anything *because*
one has no gravita^onal or other similar forces aec^ng one.
Go review your classical mechanics for a non-rela^vis^c but reasonable
overview :-)
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Tue, 6 Feb 1996 14:49:06 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: Re: Abyss
At 12:46 AM 2/5/96 -0500, Jesse wrote:
>Not to get touchy or anything...something measured in m/s/s does not
>contain any sort of provision for mass.
Correct, but it is very much involved in weight. Two dierent things.
I think you're missing the nuances between weight and mass. I'll akempt
to be brief and concise:
An object made of maker always has a mass. Even in the middle of space.
A 100 kilo spaceman oa^ng in deep space may not feel his own "weight,"
but it would s^ll take work to move him. If I wanted to accelerate him
at 1 G,or 9.8 m/s^2, it would take (F=ma) 98 newtons of force.
Now, how does that relate to weight? The Earth is con^nously accelera^ng
us downwards at 1 G. This accelera^on against our mass makes us feel heavy.
Weight = force (I believe). To nd your mass, you take out the accelera^on
of the Earth from what the scale says. That is why you "weigh" more or less
depending on where you are, or more accurately, how many G's are aec^ng
you.
>By your example, if I'm in outer space, I should never have any G-forces
>at all, since I don't weigh anything? Or something... :)
>
You weigh nothing if there are no G's ac^ng on you.
>What I was saying was, that no maker how heavy you are, if you are
>accelera^ng at 19.6 m/s/s you will feel 2 G's worth of pressure.
You wouldn't feel a thing if it was just you accelera^ng (all at once).
You only feel yourself be pushed into the back of your spaceship. Superman
can accelerate at will to what G he likes as long as his whole body does
it as the same ^me.
It's a likle strange, but makes sense if you think about it.
-Zoltan
=========================================================================
Date: Tue, 6 Feb 1996 21:18:47 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Abyss
In-Reply-To: <2.2.32.19960206224906.002c4bf8@pop.slip.net>; from "Zoltan
Grose" at Feb 6, 96 2:49 pm
Wow...a science discussion on Mythus...never thought I'd see
it here...:)
> I think you're missing the nuances between weight and mass. I'll akempt
> to be brief and concise:
>
> An object made of maker always has a mass. Even in the middle of space.
> A 100 kilo spaceman oa^ng in deep space may not feel his own "weight,"
> but it would s^ll take work to move him. If I wanted to accelerate him
> at 1 G,or 9.8 m/s^2, it would take (F=ma) 98 newtons of force.
>
> Now, how does that relate to weight? The Earth is con^nously accelera^ng
> us downwards at 1 G. This accelera^on against our mass makes us feel heavy.
> Weight = force (I believe). To nd your mass, you take out the accelera^on
> of the Earth from what the scale says. That is why you "weigh" more or less
> depending on where you are, or more accurately, how many G's are aec^ng
> you.
I think the confusion here is that I wasn't really concerned
about the force needed to achieve 1G of movement, but, rather, how
fast that movement was, which is constant regardless of what your
mass is. The force needed is already being handled for me by the
rules system I'm using (Traveller), which does increase according to
the mass of the ship. However, all speeds in traveller are measured
as accelera^on in Gs, and I wanted to know what a km/s^2
transla^on was.
At least, that's where I think the confusion started.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.com
=========================================================================
Date: Tue, 6 Feb 1996 21:45:00 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: Re: Abyss
However, all speeds in traveller are measured
>as accelera^on in Gs, and I wanted to know what a km/s^2
>transla^on was.
> At least, that's where I think the confusion started.
>
But what fun confusion.
I take it then you know your answer. 1 G = 0.0098 km/s^2
You might want to convert to parsecs or astronomical units (au)
to make the game sound more "spacey."
-zoltan
=========================================================================
Date: Wed, 7 Feb 1996 10:09:34 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Abyss
In-Reply-To: <2.2.32.19960207054500.002c197c@pop.slip.net>; from "Zoltan
Grose" at Feb 6, 96 9:45 pm
> But what fun confusion.
>
> I take it then you know your answer. 1 G = 0.0098 km/s^2
> You might want to convert to parsecs or astronomical units (au)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 8 Feb 1996 00:00:56 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Abyss
In-Reply-To: <9602071509.AA01209@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 7, 96 10:09:34 am
Thus spake Prince O. Darkness
> > I take it then you know your answer. 1 G = 0.0098 km/s^2
> > You might want to convert to parsecs or astronomical units (au)
> > to make the game sound more "spacey."
>
> I want to keep things in km for space combat, par^ally to
> avoid having separate systems for ground and space combat (as many
> games do), and to keep the combatants close to one another, to
> simulate a more 'high adventure' style of combat, as seen in Space:
> Above and Beyond and Star Wars. For long-distance travel, I'll
> probably provide workable conversions to AUs (parsecs are just too
> large for sublight travellers to cover...I'll be handling tranlight
> travel through more fantas^c means).
What are you going to be using for translight travel? Let me know
what you develop for this. I am very interested. I currently do
not have a completely acceptable Sci-Fi system to use and I want to
begin puing one together. I kind of like using G's for accelera^on
but I am also thinking of using Stukerwarp drives from 2300AD.
Stay tuned for Semiology and Symbol Magick for Mythus. First is a
series!
Dan.
-"Science is based on the irra^onal belief that because we cannot
percieve reality all at once, things called '^me' and 'cause and
eect' exist." -- Scok Adams.
=========================================================================
Date: Thu, 8 Feb 1996 15:37:46 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A. Trickek" <mat3@LEICESTER.AC.UK>
Subject: Re: Abyss
Hi, I'm nere here so, in the ^me to follow while I try and get to
grip with the discussion, you must forgive me if I go over old stu.
In essence, please do not ame me *that* much. My re retardent
skin is under repair due to joining other mailing groups and geing
amed by them for bringing up old data. Thank you ;-)
Distance measurements... basically, you want to keep to the simplest
and most universal measurement that you can. What is that? I here
you say... light. Yeah, I know *Traveller: The New Era* does that (I
think I saw someone men^on that game), but that's because it is a
dead useful unit of measurement. Using kilometers, IMHO, would not
be sensible as most distances will become non-sensical. For example,
everyone knows that light goes *really, really* fast and some might
even now that it takes about 8 minutes for light to get to Earth.
Hmm... how many people could imagine 93,000,000 miles (150,000,000km,
ish). 500 light seconds (ish), however, is a nice workeable number.
More distances that roll of the top of my head...
Moon - 1 (and a bit) light second.
Sun - 500 light seconds
Mars - 261 light seconds
Ummm... well that's it really. If you used AU's then you're going to
get silly results for small distances (i.e., how far to the Moon?
about 1/500th of an AU), or dav ones for large distances (forgive
me, but I can't be bothered to work out the 4.5ish light years in
light seconds to the nearest star). S^ck with light years and
light seconds
Cheers for listening to the rant.
--MARK
mat3@le.ac.uk
"Beware all ye who go in by me"
-Dante, Inferno (Canto III)
=========================================================================
Date: Thu, 8 Feb 1996 13:33:58 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Abyss
In-Reply-To: <m0tkPaE-000AFeC@Uucp1.mcs.net>; from "Dan T Williamson" at Feb
8, 96 12:00 am
> > I want to keep things in km for space combat, par^ally to
> > avoid having separate systems for ground and space combat (as many
> > games do), and to keep the combatants close to one another, to
> > simulate a more 'high adventure' style of combat, as seen in Space:
> > Above and Beyond and Star Wars. For long-distance travel, I'll
> > probably provide workable conversions to AUs (parsecs are just too
> > large for sublight travellers to cover...I'll be handling tranlight
> > travel through more fantas^c means).
>
> What are you going to be using for translight travel? Let me know
> what you develop for this. I am very interested. I currently do
> not have a completely acceptable Sci-Fi system to use and I want to
> begin puing one together. I kind of like using G's for accelera^on
> but I am also thinking of using Stukerwarp drives from 2300AD.
Each civiliza^on will, most probably, have dierent means
for translight travel, with some civiliza^ons using more than one
means. For example, Terran ships will most probably be able to
construct a 'warp bubble' a la Star Trek, while other races will
have such ships only for explora^on and coloniza^on, relying on
jumpgates to service their core regions. Like I said, I'm s^ll
hashing out the details, but anything I come up with, I'll post.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.com
=========================================================================
Date: Thu, 8 Feb 1996 16:08:23 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Abyss
In-Reply-To: <380E4B7346@daisy.le.ac.uk>; from "M.A. Trickek" at Feb 8,
96 3:37 pm
> Hi, I'm nere here so, in the ^me to follow while I try and get to
> grip with the discussion, you must forgive me if I go over old stu.
> In essence, please do not ame me *that* much. My re retardent
> skin is under repair due to joining other mailing groups and geing
> amed by them for bringing up old data. Thank you ;-)
No prob :) You'll nd this list rarely indulges in aming
or other such ac^vi^es, I think.
> Distance measurements... basically, you want to keep to the simplest
> and most universal measurement that you can. What is that? I here
> you say... light. Yeah, I know *Traveller: The New Era* does that (I
> think I saw someone men^on that game), but that's because it is a
> dead useful unit of measurement. Using kilometers, IMHO, would not
> be sensible as most distances will become non-sensical. For example,
> everyone knows that light goes *really, really* fast and some might
> even now that it takes about 8 minutes for light to get to Earth.
> Hmm... how many people could imagine 93,000,000 miles (150,000,000km,
> ish). 500 light seconds (ish), however, is a nice workeable number.
>
> More distances that roll of the top of my head...
>
> Moon - 1 (and a bit) light second.
> Sun - 500 light seconds
> Mars - 261 light seconds
>
> Ummm... well that's it really. If you used AU's then you're going to
> get silly results for small distances (i.e., how far to the Moon?
> about 1/500th of an AU), or dav ones for large distances (forgive
> me, but I can't be bothered to work out the 4.5ish light years in
> light seconds to the nearest star). S^ck with light years and
> light seconds
The main problem I have with the Traveller: TNG system of
one combat hex = 30,000 km (a light second, or half a light second,
I'm working from memory) is that it's not par^cularly cinema^c. I
want to keep combat within visual ranges (basically), which means
measuring things in kms. I'll most probably use kms for smaller
stellar travel, like from a planet to a moon, and AUs for travel
between planets within a system (where they start becoming more
managable). And travel between planets is most likely going to be
more easily measured in several AUs anyway, as I intend to set up a
system to determine where each planet is during any par^cular ^me,
which be as much as 2.52 AUs, not including the distance that must
be maintained from the sun. If you take that into account, it can
get as high as 5 AUs or more! That's just travelling to the next
planet along the line. Someone travelling to Pluto or the Oort
cloud (which, as I've set things up, must be cleared before
translight travel is possible), would span a distance of 40.44 AUs
and 25000AUs respec^vely (yes, I know I cut the what is currenly
believed to be the distance to the Oort Cloud by half, but it's just
one of the current theories on astronomy I'm going to be toying
with...and, yes, this means it'll take about six months to get
from Terra to depart from the system). If I were to use light
seconds to determine the distance to the Oort Cloud, I'd end up with
12500000 ls, which is a bit unwieldly.
But thanks for the sugges^on. Keep 'em coming.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
Mark Trickek
mat3@le.ac.uk
"Beware all ye who go in by me"
-Dante, Inferno (Canto III)
=========================================================================
Date: Fri, 9 Feb 1996 15:32:41 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Low fantasy
In-Reply-To: <4EE6F63AAF@daisy.le.ac.uk>
On Fri, 9 Feb 1996, M.A. Trickek wrote:
> Does anyone have any guidelines for running low fantasy campaigns? I
> currently use Jesse's system of 75% STEEP for campaigns, but I was
> thinking more on the lines of Heka-genera^ng K/S. In running a low
> fantasy campaign, would you merely ignore these K/S, use them as
> their non-magickal skills (i.e. Herbalism wouldn't give you access to
> Herbalism Cas^ngs, but would otherwise operate as per Mythus I), or
> something else?
Well, I was running an arguably 'low-fantasy' game for a while, set in
the Republic of D*r*k*n, on the world of M*st*r* (trademarks censored to
avoid indecency ;-) ). The background, roughly speaking, had some very
basic magic being common as a dabbling in high society (i.e. everyone
educated at a 'real' school would learn a few minor magicks, just enough
to, oh, light a re (i.e. a match), and maybe dry out some damp cloth),
but most people would never actually *see* it in ac^on. True magic,
the full-edged Dweomercraev etc. would not be seen except in the
rarest of circumstances, and most HPs had very limited Heka and Cas^ngs.
I constructed a list of 'standard' Cas^ngs which HPs with a Cas^ng area
would get -- and only those which they were able to cast! The list was
based on the Cas^ngs included in the Mythus book, with some addi^onal
selec^ons for each Dweomercraev School, Priestcraev Ethos, and the
other K/S Areas not covered in the sampling.
It worked fairly well, and magic was kept very rare.
It's a maker of taste, but my current game (in which magic is rather
common, and Heka is spent like water, minor magickal traps are all over
the place, and minor enchantments are preky easy to come by) ows a
likle beker with all the magic in place. Dunno why, maybe it's the
addi^onal op^ons that the players have :-)
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Sat, 10 Feb 1996 06:50:43 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Low fantasy
In-Reply-To: <4EE6F63AAF@daisy.le.ac.uk> from "M.A. Trickek" at Feb 9,
96 02:28:09 pm
Thus spake M.A. Trickek
> Does anyone have any guidelines for running low fantasy campaigns? I
> currently use Jesse's system of 75% STEEP for campaigns, but I was
> thinking more on the lines of Heka-genera^ng K/S. In running a low
> fantasy campaign, would you merely ignore these K/S, use them as
> their non-magickal skills (i.e. Herbalism wouldn't give you access to
> Herbalism Cas^ngs, but would otherwise operate as per Mythus I), or
> something else?
I would not suggest reducing the STEEP (I haven't felt it necessary), but
I do suggest reducing the amount of cas^ngs and Heka avaliable to wizards.
I used a greatly reduced heka-genera^ng chart. I think it came from
the amount of heka generated according to the K/S descrip^ons, which is
dierent from the Mythus Magic chart. Then I also only gave my players
far fewer cas^ngs per K/S Area. Instead of using the STEEP as a percentage
amount of total cas^ng to get, I think I gave them 1 cas^ng of the
highest grade and then one more of each grade less than that and then
an addi^onal cas^ng per additonal cas^ng K/S Area they had. So
a D-Craever with a steep of 41 and 10 other cas^ng areas would get a
whopping 20 cas^ngs total, among all of their cas^ng K/S Areas. Most
got lots less.
Dan.
=========================================================================
Date: Sun, 11 Feb 1996 03:37:56 +1100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alwis Hohlweg <ahohlw@AUDIO.APANA.ORG.AU>
Subject: Re: Hello & Low fantasy
In-Reply-To: <4EE6F63AAF@daisy.le.ac.uk>
I Just Joined this list and this is my rst post (hooray!) Anyhow, I
havn't been playing DJ for very long (2-3 months) but I think I'll be
playing it much longer, as it an excellent system. You've probably heard
enough opinions on the greatness of DJ vs other games, so I won't go on
about it!
On Fri, 9 Feb 1996, M.A. Trickek wrote:
> Does anyone have any guidelines for running low fantasy campaigns? I
> currently use Jesse's system of 75% STEEP for campaigns, but I was
>Bill
I played around with the idea of a free-form spell system for a
while. I never got anything really concrete but these were my thoughts
(based mostly on the specic cas^ng rules):
-replace Heka Genera^ng K/S's such as Herbalism and Dweomercraev
with K/S areas that deal with the manipula^on of magickal energies from
dierent Planes/Spheres (see pg 305-307 of the Mythus Magick book for a
list of possible eects and their respec^ve Plane/Sphere energy source)
This change means that users of magick are mose like a channelers.
They channel energy from certain planes to the material and then sculpt that
energy into a specic form. A more skilled channeler can open a gateway
for this energy with a greater chance of success.
-Use the Laws of Magick or the Cannons of Religion as some sort of
indica^on of the diculty and/or cost of the eect. The Laws of Magick
are probably beker suited for this.
The energy, therefore, comes not from the channeler, but from a
plane or sphere through a gate. This gate might be opened throught the will
of the caster or through some ritual specic to the plane/sphere/caster.
As you can see, this is very scetchy.
Other ideas that come to me now are:
-opening gates too big to control which could lead to wild eects
or harm to the caster.
-what becomes of heka? maybe a personal source of material energy
that is used to open the ini^al gate.
-that could mean that actual eects cost nothing. the channeler
uses his heka to open a gate (if he has the right knowledge) and the Laws of
Magick determine the diculty of crea^ng the eect.
Anyway, that's what I've been thinking. Comments?
Mage: The Ascen^on is a WhiteWolf game that has (in my opinion) a
very good free-form magic system based of consensual (spelling?) reality and
belief.
Chris
=========================================================================
Date: Sun, 11 Feb 1996 21:15:04 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Ask the author for permission >-------------------------------------------to use any of his/her ideas... | Since DJ prints no more: check out ARIA! :)
===============================^============================================
TABLE OF CONTENTS:
1. Hi Again...A message from me
2. Heka-Forging Fun
===========================================================================
1. Hi Again, everyone!
Okay, so it's been about forever since I've goken around to puing
together an issue. Sorry. I just got out of the mood for a while, and by the
^me I was back in the mood--term papers. (Uh..huh huh huh...School sucks...)
Then, when I had ^me--vaca^on. Then, aver that, something else. You get
the idea. So anyway, here we are again, trying to sow the seeds of crea^vity
amongst ourselves. This issue is going to mainly contain Steve Gulluerud and
John Teske's very good "renement" of the original Heka-Forging rules. I
like them immensely, and I wonder if there are other K/S Areas which are ripe
for the same sort of treatment...
So, thanks for wai^ng. Here it is, may it last more than 5 more issues
before I get ^red again. And send me something interes^ng! :) I would like
to do a future issue on nothing but magick items created by us. Read the List
for more details on that one later...
===========================================================================
2. The Good Stu. Heka-Forging Rules Revision: Steve Gullerud (I lost his
address, so nd it if you need to.)
Here it is! I will allow Steve's introduc^on to really get you into it. I'm
just the messenger, you know! :)
Heka-Forging: a revised method
by John Teske and Steven Gullerud
This is an introduc^on to a revision of the Heka-Forging K/S area. A
while back, there was a great deal of discussion on how to use Heka-Forging,
in par^cular concerning how to resolve the Cas^ngs with the K/S Area
descrip^on. Aver this debate died down, we akempted to incorporate some
of the ideas presented in Mythus-l into the Heka-Forging system. Eventually,
this grew into a full rewrite of the system, including Cas^ngs, success
tables, and the general K/S Area descrip^on.
We should acknowledge the members of Mythus-l, as many of them are
prac^cally co-contributers to this revision (i.e. we borrowed lots of good
ideas). Par^cular people worth men^oning are Makhew Berry for the whole
concept of impermanent magic items, Edward Bromely for the work on Permanence
and False Target Cas^ngs, and Mike Hill for some addi^onal spells that we
included. Of course, Jesse has been invaluable for providing the push to
get the work on Heka Forging started in the rst place.
Now, a quick disclaimer before we begin. Some of the philosophy on how
Heka-Forging works is inevitably ^ed to how common you want magic items
to be in your campaign. The rules presented here are designed to t
but these are only available to the most able Heka forgers.
Most of the Heka-enabled devices on Aerth are of the impermanent sort.
Cas^ngs such as Voli^on Ritual have allowed Heka forgers to build various
labor saving and luxury-oriented devices. Unfortunately, these items are
s^ll expensive, and are generally only aordable for the wealthy. While
impermanent weapons and armor do exist, these are usually made under
contract by governments for their military forces.
Note that likle or no roleplaying is required for the enchantment of
items using this method. However, if the prac^^oner does not have a
Cas^ng that will yield exactly the eect desired for a new item, there
is no choice but to research a Specialized Cas^ng.
Changes/Clarica^ons from Original K/S Descrip^on
Heka prepara^on and Heka-genera^ng substances grant no bonuses for
the success of item crea^on. Certain Cas^ngs now require Heka-genera^ng
substances for their successful use. Also, the quality of the object to be
enchanted has no bearing on the success or failure of the forging, other
than whether or not the object qualies as awless or perfect.
An already enchanted item cannot be further enchanted by this method of
Heka-Forging, unless that enchantment has been disjoined or has otherwise
expired.
Many of the Heka-Forging Cas^ngs have been revised, some have been
en^rely rewriken, and some new ones have been added. A summary of
these changes will follow.
Ini^al Steps
Likle is required in the way of prepara^on for item enchantment.
Assuming the prac^^oner has the necessary Cas^ngs, the forging should
be completed quickly. Prepare Item Ritual, Evaluate Item Formula, and
possibly Cleanse Item Ritual and Purity Spell will be required before
other Heka-Forging Cas^ngs are laid upon the item.
Of course, the persona must have all associated Heka-Forging Sub-Areas
in order to proceed. Otherwise, the akempt is doomed to failure.
Heka-Forging Equipment
Unless the Heka forger wishes to construct the item to be Heka-Forged (and
gain a DR bonus thereby), very likle equipment is necessary for impermanent
item enchantment. At most, a simple forge is needed beyond the Materia
required for Heka-Forging Cas^ngs. The only excep^on to this usually
occurs when the prac^^oner wishes to enchant an object with a con^nuous
Heka Eect. The Heka required in this case (x100 that of the Cas^ng cost)
almost always requires access to a large Heka reservoir.
Determina^on of Success
Once all desired Cas^ngs have been ac^vated, a roll is made to
determine the success of the forging. Special Failure means the destruc^on
of the item, Failure means the item is unchanged, Success indicates the
Cas^ngs had the intended eect on the item, and Special Success means
one or more of the Cas^ngs had a slightly enhanced Eect.
This roll is made against the prac^^oner's Heka-Forging STEEP, with
the DR determined by the table found on p. 167 of the Mythus book. The
modiers to that table have been changed, as listed below:
Heka-prepared item no modier
Heka-genera^ng substance being worked no modier
Each addi^onal func^on of the item
beyond the rst +1 DR harder, up to 3
Flawless or perfect substance being
worked -1 DR easier
Prac^^oner has constructed the item
being enchanted -1 DR easier
If the Heka-Forging akempt fails but the object remains, the Heka forger
may akempt to enchant the object again. However, it must once again be
Evaluated, Prepared, and so on as the forging akempt will have contaminated
the item.
Permanent Item Crea^on
Permanent item crea^on requires more eort from both the player and
the persona than that of impermanent items. Because much of the
process is focused on crea^vity and roleplaying instead of Cas^ngs, the
work involved may be as much or as likle as the GM desires. What follows
are suggested guidelines for the GM to follow.
Much of the ar^s^c crea^on process depends on the mind and spirit of
the Heka forger. Standard Rituals are thus useless, as what will work for
one Heka forger will most likely fail ukerly for another. A Heka forger
must devise Rituals which will imbue powers and enhancements into the forged
item. A prac^^oner may incorporate knowledge from other Cas^ng-genera^ng
K/S Areas in order to make a wider range of devices.
It is expected that Heka forgers will develop their own characteris^c
styles, using certain K/S Areas and methods in their devices. The GM should
make the use of a K/S Area (especially one that is Cas^ng-genera^ng)
dicult and ^me consuming if that prac^^oner has not used it before in
combina^on with Heka-Forging.
Ini^al Steps
The ini^al step in the ar^s^c method requires the player of the Heka
forger to submit a proceedure for the crea^on of a desired item. This
proceedure should at least include the following:
1) Planned func^ons of the device
2) Descrip^on of how Rituals will be used to forge these func^ons.
3) Cost and type of Materia used in the process
4) All K/S Areas used in the item's forging
Once this plan has been submiked, the GM may ask for any clarica^ons
before allowing the prac^^oner to con^nue. Note that the Heka forger must
possess all applicable Heka-Forging Sub Areas in order to akempt the
proposed plan. Also, the persona should construct the item to be forged, or
at least be present during its construc^on. The forging of a sword bought
from the local weaponsmith will certainly fail! As in the making of
impermanent items, the object in ques^on must have Prepare Item Ritual
and Evaluate Item Formula cast upon it. An item might require Cleanse,
Purity, or be completely unsuitable for enchantment even aver the work
done to make the item in the rst place.
The GM may also require a change in the submiked proceedure if desired.
The HP might be required to search out unique Materia for the item, or
quest for a forgoken scrap of knowledge vital for the success of the
forging akempt. Details here are lev to the imagina^on of the GM.
Heka-Forging Equipment
The exact cost and nature of equipment required will vary greatly
depending on the type of item to be forged and the method used to
enchant it. At the very least the Heka forger will need any equipment
needed to construct the item in ques^on. The GM may add other
requirements as desired for a par^cualar item. It is suggested that,
unlike Alchemy, the equipment required for Heka-Forging be rela^vely
inexpensive unless a par^cularily powerful item is planned. This will be
compensated by the cost of Materia used by the Heka forger. Of course,
if the Heka forger is also performing Alchemical opera^ons or working with
par^cularily exo^c materials (like adaman^ne), then both expensive
equipment and expensive Materia will be required.
Materia Cost
Materia cost will also vary with the item to be forged. For the best
possible DR, the Heka forger will have to construct an unsurpassed quality
item - incurring all associated costs. Much of the Materia required by
the Rituals to be performed must be built into the item during its
construc^on. Thus, building the item in the rst place may be a very
expensive proposi^on. If the forging is then unsuccessful, most of the
Materia will not be recoverable.
If anyone wants to submit items created using the permanent crea^on method
found in D.I. #6, it would be greatly appreciated. John and I got bogged
down before we could create any ourselves.
Steven
(Going back into lurk mode before anyone can ask about the Item Rumor
project. There's been too many announcements already about its imminent
comple^on. Let's just say it's geing closer...)
=========================================================================
Date: Mon, 12 Feb 1996 07:33:56 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Tales from the Yarban nights
Please be gentle with me, this is my rst ^me.
I have recently aquired the full set of Mythus books and, impressed by the
scope for character developement, I have decided to give the system a whirl.
I am working on a campaign loosely based on the tales from the Arabian
nights, set on and around the Yarban peninsula. I plan to have the
adventures and encounters nested within one another in the same way as
Scheherezade's tales were. I have rejected the region's pantheon (as
described in the epic of Aerth) in favor of a single deity, which I think
will reect more closely the 'feel' of medeival Arabia.
Ques^ons:
Has anyone experimented with this type of campaign before?
If so have you any advice or sugges^ons?
Is there a computer program around wich will speed up the combat?
(If not I will try to write one, but it may take a while)
Many thanks
Mark Goode
=========================================================================
Date: Mon, 12 Feb 1996 18:04:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Mike Paulus
Mike, are you s^ll on the list? If so, please reply to me rather than to
the list... thx.
Gary
Gary Spechko - hkp://www.dsc.t8000.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.dsc.t8000.com/avacal/
=========================================================================
Date: Mon, 12 Feb 1996 19:39:06 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Free form Spell Cas^ng
at the risk of sounding Naive...what is Aria?
=========================================================================
Date: Mon, 12 Feb 1996 21:23:50 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Tales from the Yarban nights
In-Reply-To: <MAPI.Id.0016.006e3935202020204535413030303030@MAPI.to.RFC822>
On Mon, 12 Feb 1996, Mark Goode wrote:
> Please be gentle with me, this is my rst ^me.
>
> I have recently aquired the full set of Mythus books and, impressed by the
> scope for character developement, I have decided to give the system a whirl.
Excellent! You have chosen *wisely*. :-)
[snip, campaign background]
> Ques^ons:
Answers: (Well, mine anyway.)
> Has anyone experimented with this type of campaign before?
To put it in ME terms, there is nothing new under the sun. Though I've
never played such a campaign before.
> If so have you any advice or sugges^ons?
Yeah, actually I do. Priestcraev in Mythus really lends itself best to
a pantheis^c (or even mul^-pantheis^c) mul^verse. You could solve this
by ignoring the Ethos system, or only allowing one Ethos in the
campaign. Either way makes more sense than to have a diety who has
Priest A of Sunlight, and Priest B of Gloomy Darkness. Naturally,
choosing one Ethos over another could have a signicant impact on the
avor of the campaign.
> Is there a computer program around wich will speed up the combat?
> (If not I will try to write one, but it may take a while)
No, there isn't. However, there are some suggested rules for speeding
combat out there somewhere. Does anyone else on the list have them lying
around?
Geing back to the diety thing. With all the mys^c sects of Orthodox
Chris^anty, Judiasm, Mithraism, Zoroastrianism, ect. running around at
that ^me, I personally don't get the sense of medieval arabia being
especially monotheis^c on Earth, though many of the individual people
there certainly were. But hey, it's your vision, not mine anyways! ;-)
Have fun! And Happy Mythusing!
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Mon, 12 Feb 1996 22:14:55 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: PLEASE READ! Support your favorite game system!
I've been discussing things with TSR's online
representa^ve, Sean Reynolds, recenly, concerning the possible
future of DJ. The main problem, according to him, is that DJ
doesn't seem to be a big seller, and the only way TSR would publish
DJ material is if it thought that it would end up having a great
deal of support. Therefore, I've decided, jaded as I am, to dive
head rst into a leker wri^ng campaign to TSR. I encourage every
man, woman and child reading this to send a snail mail leker
(e-mail isn't par^cularly eec^ve...it's a bit too easy; snail
mail shows some real dedica^on) to TSR in support of DJ. If you're
married or have a boy/girlfriend who games, get them to send a
separate leker. Have everyone in your gaming group send a leker,
don't just sign a pe^^on. Ask to run a Mythus game at your local
conven^ons, and have people sign pei^ons there. Send in ar^cles
to Dragon and Dungeon magazine. Most importantly, do not, repeat,
do not be indignant or insul^ng. I think most of us can agree that
what TSR did to Gygax, DJ, and GDW was reprehensible, but things
have died down, perhaps enough to let those guys over at TSR take a
good, long look at the gem they've got. Ran^ng and raving will
only harm our chances of ever geing DJ back in print. I strongly
encourage composing your own leker, but for those at a loss as to
what to say, I humbly propose the following:
---<Clip here>--
<your address>
<date>
Mr. James Ward
TSR, Inc.
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.com
=========================================================================
Date: Tue, 13 Feb 1996 00:42:20 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Tales from the Yarban nights
In-Reply-To: <MAPI.Id.0016.006e3935202020204535413030303030@MAPI.to.RFC822>
> Is there a computer program around wich will speed up the combat?
> (If not I will try to write one, but it may take a while)
Whispered voice: "If you write it, they will come."
Anyway, I'd say, get a fast-thinking JM. Get the players really
familiar with it. And use the "CT ends when slowest guy goes once" rule.
Jesse
-Looking for a new .sig
=========================================================================
Date: Tue, 13 Feb 1996 02:17:56 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kenny Hill <khill@MONARCH.PAPILLION.NE.US>
Subject: Re: PLEASE READ! Support your favorite game system!
In-Reply-To: <9602130314.AA12491@cabell.vcu.edu>
I Agree!! that is an excellent idea. Let me tell you another thing
that I have no^ced about DJ. Honest to god truth, why was dangerous
journeys not selling? WHy? My opinion was because noone HEARD OF IT!!!
How did I nd out about DJ? I was bored of same ole same ole, and
looked around and found some book in the used book sec^on. apparently
someone had sold it back to the store, I didnt really think it was going
to be all that good, but the name Gygax caught my aken^on so I bought
it. NEver in my life heard of DJ un^l that day.
So anyways, I talk to people. "yeah, I about played all the
systems they have out there."
"oh, have you tried dangerous journeys?"
"Huh? Oh, no..whats that?"
They ALWAYS ask me what's that. Let me tell you, there's two
kinds of people that I've met, those who dont know what in the world
Dangerous Journeys is, and those who totally adore the system. Never
showed the game to a person who didnt love it. One thing i've no^ced is
that if someone just tossed a big huge 400 page book at my feet and say
"here, this is a neat rpg." i would probably shrug it o because of
lack of ^me. Which is another thing, I think if TSR ADVERTISED Mythus
would be as big, if not bigger than AD&D, but the rules should be slowly
fed to the readers (there are those inspired enough to read hundreds of
pages to gure out the new system but most are humble w/AD&D). TSR
should revise the book, and adver^se the hell ouka it, I know it would
be a hit if they'd just give it some publicity. Make sure when you send
the leker to TSR you emphasize the fact that Mythus is either loved, or
unknown.. and it isnt far from the truth one bit.
-Ken
=========================================================================
Date: Tue, 13 Feb 1996 10:42:46 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Pal Arild Woje <Pal-Arild.Woje@BODO.IT.TELENOR.NO>
Subject: Re: PLEASE READ! Support your favorite game system!
In-Reply-To: <Pine.BSD/.3.91.960213021124.20753B-100000@monarch.papillion.ne.us>
While I agree that it would be marvelous to get DJ back in buisiness,
I wouldn't want TSR to write scenarios! I have played a few and I didn't
much care for them. To darn predictable and simply boring. I know it
depends a lot on the GM, but we have been playing now for more than
8 years, and this fellow is the best GM I've ever played with.
And can we trust the folks at TSR to write as good source material for DJ
as Gary and Dave? I think not. I wouldn't much like to see elf, half-elf, dwarf
and halling faries, and other AD&D abnormali^es.
TSR has with their AD&D system proven that they have great dicul^es
to come up with new ideas, or at least implemen^ng them.
PAW
wwww
(@ @)
----------------------------------o000-----(_)-----000o----------------------------P. A. Woje Norwegian Telecom Phone : +47 75 51 24 42
P.O.Box 321, N-8001 Bod|, Norway Telefax : +47 75 51 24 01
R&D department (FoU Bod|) Private : +47 75 58 48 71
email: pal-arild.woje@bodo.it.telenor.no
------------------------------------------------------------------------------------------ (__) (__)
=========================================================================
Date: Tue, 13 Feb 1996 07:26:11 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: Tales from the Yarban nights
In a message dated 96-02-12 21:00:10 EST, you write:
>I am working on a campaign loosely based on the tales from the Arabian
>nights, set on and around the Yarban peninsula. I plan to have the
>adventures and encounters nested within one another in the same way as
>Scheherezade's tales were. I have rejected the region's pantheon (as
>described in the epic of Aerth) in favor of a single deity, which I think
>will reect more closely the 'feel' of medeival Arabia.
>
>Ques^ons:
>
>Has anyone experimented with this type of campaign before?
Monotheis^c or Arabian? No, but it shouldn't be a problem. Just mix and
match spells from all the dierent Ethos. I never liked them anyway. Too
right-brain and restric^ve.
>If so have you any advice or sugges^ons?
Read Lawrence's "Seven Pillars of Wisdom" to get more feel for the culture
and aitudes toward life of desert tribes.
>Is there a computer program around wich will speed up the combat?
>(If not I will try to write one, but it may take a while)
Prac^ce, prac^ce, prac^ce. But seriously, have characters, and the GM,
roll up 10 or 20 ini^a^ves beforehand. Use gures. As GM, use ^me
managment ruthlessly - i.e. "you have 15 seconds to tell me what you want to
do this round..." This will help, but nothing works beker than small
numbers and prac^ce.
>Many thanks
>
>Mark Goode
Good luck.
=========================================================================
Date: Tue, 13 Feb 1996 08:28:24 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Larry Barry <barry@CGS.C4.GMEDS.COM>
Subject: Re: Free form Spell Cas^ng
> at the risk of sounding Naive...what is Aria?
>
Just the best thing to happen to gaming since DJ :)
Anyway, Aria is a rolplaying system put out by Last Unicorn
Games. Its current print run is sold out and LUG has promised
that the next prin^ng is at the printer and should be out
>And can we trust the folks at TSR to write as good source material for DJ
>as Gary and Dave? I think not. I wouldn't much like to see elf, half-elf, dwarf
>and halling faries, and other AD&D abnormali^es.
>TSR has with their AD&D system proven that they have great dicul^es
>to come up with new ideas, or at least implemen^ng them.
Thanks, Pal. And who says I wouldn't write DJ stu for TSR if they asked me? I'm
s^ll available for freelance work. And besides, I would love to have a hand in it's
con^nued development, if that ever happened. I do sorta know the system, aver all...
Dave=========================================================================
Date: Tue, 13 Feb 1996 12:26:25 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Re: PLEASE READ! Support your favorite game system!
I hate to say it, but I am one of those who really doesn't want to T$R to
touch it. Why? Look at what they did to Demons and devils - they killed 'em
in AD&D, replacing them with taanr'i and beeztu or whatever. They have a
strong code of ethics for their publica^ons, which is ne for a company
who is gearing its product to adolescents. But that code is slanted against
protraying or even acknowledging 'gloomy darkness'.
Now imagine what they would do with the following k/s's - witchcrav,
sorcery, Exorcism, necromancy, occul^sm, conjura^on, and of course,
demonology - they'll all be cut, or if not cut unrecognizable. You see,
they all go against that 'code of ethics'.
Next look through Mythus magick and - oh by the way, they'll probably have
to cut the word "magick", because it was used by Crowley, and i'm sure the
cri^cs would love that hook. But look through the book. It was details on
rituals - and some sacrices of animals. Thats goka go. And on and on.
And Epic of Aerth? Pantheologies will need to change. I believe they cut
Legends and lore (name changed from dei^es and demigods because of public
pressure) and I am sure they'll do the same with the pantheologies. And the
races? goodbye.
Oh sure, you'll get some new beas^eres and really crappy adventures,
watered down, but that's about it. Think we'll have any input in the game?
Ask greyhawkers -they have been ignoring us for years now. Ask mystara
fans. Or rst edi^on players. Or spell jammers. They don't listen. Except
to rustle of dollar bills.
But how do I know they'll do this? Maybe they'll leave it alone as a
product line for the older gamers. don't bet on it. Mythus will never
akain or surpass the popularity of AD&D. So why would they leave their
ank exposed with mythus's sensi^ve subjects listed above? Why would they
give cri^cs ammo to link to Ad&d? But they're dierent games you say. I
know that, and you know that, but why don't you call up the 700 club or
your favorite theocrat and explain it to them?
I say leave mythus alone. We can provide everything T$R would if it
produced product beas^earies, scenarios, etc... And we can do it with
integerity and honestly - not having to worry about oending some annoying
housewife in her mid thir^es who we could't stand in high school and who
is shocked because there is a man with horns on the cover of her 13 year
old sons books. Lets keep Mythus in the family un^l we can nd the means
to produce it right. That's my 2 zincs worth.
Now 2 ques^ons about Mythus 1. Encumberance rules. Anyone use any?
2. What aect does adaman^ne and other metals have on weapon and armor
quality. It is men^oned in Mythus as being in the rules regarding these
items, but I can't nd them. Am I going blind? Are they there?
------------------------------------------------------------------Great were the centuries of olden ^mes
For faith there was, and jus^ce, too, and love,
And men believed, as few or none do now.
Now all is altered, has another cast;
Our elders' days will never come again.
-Anonymous(c.1040)
"The Life of St. Alexis"
=========================================================================
Date: Tue, 13 Feb 1996 19:44:54 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: J|rgen P|nter <puenter@KNIPP.DE>
Subject: Re: PLEASE READ! Support your favorite game system!
>2. What aect does adaman^ne and other metals have on weapon and armor
>quality. It is men^oned in Mythus as being in the rules regarding these
>items, but I can't nd them. Am I going blind? Are they there?
>
No reason to doubt your senses, it's not there.
I asked Alan Kellog the very same thing 2 (or was it 3 ?) years ago. I'll
post his reply as soon as I have the ^me (some^me this week for sure).
What he answered was not much but it might be something to start from.
May DJ be ressurrected some day (and yes, I agree with you, let's hope it is
_not_ done by T$R)
Gree^ngs from Germany
J=FCrgen P=FCnter
=========================================================================
Date: Wed, 14 Feb 1996 12:14:47 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Daniel Bullen <DRJB@WAIKATO.AC.NZ>
Subject: other genre
DJ is was designed to be mul^-genre, but seeing as it hasn't con^nued in th
e hands of its creators, are we likely to see any other genres. I joined the
James Ward
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva, WI 53147
Now for those responses:
From: Pal Arild Woje <Pal-Arild.Woje@bodo.it.telenor.no>
Subject: Re: PLEASE READ! Support your favorite game system!
>While I agree that it would be marvelous to get DJ back in buisiness,
>I wouldn't want TSR to write scenarios! I have played a few and I didn't
>much care for them. To darn predictable and simply boring. I know it
>depends a lot on the GM, but we have been playing now for more than
>8 years, and this fellow is the best GM I've ever played with.
>And can we trust the folks at TSR to write as good source material for DJ
>as Gary and Dave? I think not. I wouldn't much like to see elf, half-elf, dwarf
>and halling faries, and other AD&D abnormali^es.
>TSR has with their AD&D system proven that they have great dicul^es
>to come up with new ideas, or at least implemen^ng them.
I think the last thing TSR wants to do is make Mythus
anything like AD&D. That would be suicide, either for the system,
or for AD&D (dependent upon how much of the original rules they
keep), and preky stupid, from a businessman's point of view (one
thing TSR's execs are NOT, is stupid). TSR would not wish to
publish a game system with the same avor as AD&D, just with
dierent rules. That's the main reason that I think, if TSR did
decide to publish Mythus, much of it (including those things which
tread on the edge of their Code of Ethics) would remain the same.
TSR quality has been low since Gygax departed, but recent
products show a marked improvement, including the Planescape
seing, the Player's Op^on rulebooks, the Encyclopedia Magica
series, the Ravenlov series and the Mystara campaign (the laker
two of which retained concistent quality throughout TSR's problems
with crea^vity). It is my opinion that TSR is moving out of its
slump, and Mythus is just the vehicle that could put it back on top
of the market, as far as crea^vity and ingenuity go.
If we can show them unied, consolidated group of fans out
here, extremely loyal to the system and what it stands for, then
they will be much more unwilling to beging changing things
dras^cally.
From: "M.A.T." <mat3@leicester.ac.uk>
Subject: Re: PLEAS READ! Support your favourite game system!
>I do hate to point this out, but has anyone seen the new upgrades to
>AD&D? If you want, these books (note the plural lads and ladies)
>allow you to increase the complexity of the game (or so I've been
>to cut the word "magick", because it was used by Crowley, and i'm sure the
>cri^cs would love that hook. But look through the book. It was details on
>rituals - and some sacrices of animals. Thats goka go. And on and on.
AD&D has animal sacrices, as well, if you want to get
technical, unless you don't consider ea^ng spiders a sacrice.
What does Mythus lose if those sacrices are only alluded to, and
not described in detail (though, if memory serves, there's not a lot
of detail on those sacrices anyways).
>And Epic of Aerth? Pantheologies will need to change. I believe they cut
>Legends and lore (name changed from dei^es and demigods because of public
>pressure) and I am sure they'll do the same with the pantheologies. And the
>races? goodbye.
Um...actually, I'm uncertain of the reasons behind the name
change, but Gygax was s^ll in command when it happened. They did
publish dei^es in 2nd edi^on, and even invented die^es of their
own (some based on demons from Chris^an mythology). I don't see
your ra^onale for your opinion.
>Oh sure, you'll get some new beas^eres and really crappy adventures,
>watered down, but that's about it. Think we'll have any input in the game?
Well, probably very likle, but if we can get the game going
again, we've got more power over it than players have had over any
game. To my recollec^on, no game has ever been saved because of
player responses. Here's our chance to make gaming history! Fact
of the maker is, most companies, even SJG, don't give a lot of
control to their players. Not only is it impossible (as the mixed
responses to my call for lekers illustrates), but economically
dangerous.
>Ask greyhawkers -they have been ignoring us for years now. Ask mystara
>fans. Or rst edi^on players. Or spell jammers. They don't listen. Except
>to rustle of dollar bills.
Well, obviously they've got some fans out there, or they
wouldn't be hearing the rustle. Just because you're in the
minority, doesn't mean they have a responsibility to cater to you.
I was saddened by the passing of Greyhawk and 1st edi^on, but 2nd
edi^on and the Forgoken Realms (especially early on, when
Greenwood s^ll had a great deal of ar^s^c control) did have some
really good things in them, some even beker than their
predecessors'. I'm uncertain of what you are speaking about when
you refer to Mystara...to my understanding, it was s^ll being
published (and the stu I've read on it, 2nd edi^on conversion
included, has been extremely quality stu). As for AD&D: Star
Wars, I'll let that subject be, as this really isn't a discussion on
that topic. But, though TSR has killed some good things, it has
>Thanks, Pal. And who says I wouldn't write DJ stu for TSR if they
>asked me? I'm s^ll available for freelance work. And besides, I
>would love to have a hand in it's con^nued development, if that
>ever happened. I do sorta know the system, aver all...
To be honest, I was most concerned about what response my
(something that, I hope, is becoming our) 'quest' would get from the
people most closely involved in the original (the two on this 'serve
being Dave Newton and Frank Mentzer [assuming he's s^ll lurking
about]). Your willingness to write for TSR, should they decide to
re-publish the material, is more than even I'd hoped for!
One ques^on, though: Does this mean you'll write them in
support of the game, as well? :)
From: Je Sharpe <sharpe@liplus.li-business.ab.ca>
Subject: Re: PLEASE READ! Support your favorite game system!
>My percep^on is that Mythus is for the mature gaming crowd, while most
>of T$R's products appear to be geared towards a 'PG' ra^ng. I hate
>friggin' 'PG' - evil is supposed to be EVIL!
That 'most' is what I'm banking on. If Mythus was geared
towards the adolescent gaming crowd, it would be in direct
compe^^on with AD&D, and that'd be a waste of ^me and money (even
if Mythus won out, in the end). That's why I think that our only
chance to convince TSR to publish Mythus is if we suggest that they
aim the system at the group of people it was originally intended
for, which are the same individuals who have become disillusioned by
AD&D, and strayed from TSR's patronage. If Mythus is republished,
they have no other logical choice but to aim it at mature audiences.
>The only way I would support a T$R bastardized version of Mythus is if
>the original creators, and supporters, have control over the product
>(otherwise, I'll s^ck with my current version). Doesn't seem very
>bloody possible from my end of things...
Well, we'll never have the level of control over Mythus that
Gygax permiked (and even that wasn't all that much, but more than
most other companies are willing to permit). Chances are Gygax
wouldn't want to be involved, from what I understand, so I guess the
system won't have your support. That's your decision, of course.
From: Kenny Hill <khill@MONARCH.PAPILLION.NE.US>
Subject: Re: PLEASE READ! Support your favorite game system!
> I was thinking, even if TSR did let mythus go, and they took out
>all those k/s areas.. who cares??? We s^ll have em in the originals :)
>If TSR brings back mythus I think it'd be for the beker- Yea, they do
>screw with things, but they can't screw it THAT bad, as long as they keep
>with the basic concepts of Mythus. True they take out all that Demon
>mumbo jumbo, but like I already said, we have the originals and dammit we
>can throw in satan if we want.heheh.
> (not that i would. Im a good dm, really!) :)
> But anyway, just that chance of resurrec^on of the game is good
>enough for me, Im sendin a leker. Sure we could leave it to die- but I
>just dont like the way mythus was lev hanging when it was taken o the
>shelves the rst ^me. Besides, anything we dont like that TSR throws
>in, come one-we know what to do. TAKE IT OUT. Dump it, no big deal- but
>if we leave it dead o the market.. I'm afraid its going to eventually
>die out forever.
Exactly my point. Gaining new Mythus players is well nigh
impossible these days on any level but on a personal one. I think
Mythus is revolu^onary enough that it should be shared with other
gamers, on and o the net (I'd hate to think what those poor blokes
who don't have net access and love Mythus have gone through!). Even
if TSR does make a hatchet job of Mythus (which I don't think
they'll do), at least we'll have more of a foothold to bring new
people into our midst, and when you bring up Mythus around gamers,
you won't get that funny stare.
From: Alwis Hohlweg <ahohlw@AUDIO.APANA.ORG.AU>
Subject: TSR restart DJ.
>If TSR were to re-release DJ, how likely would it be that Gary were
>involved?
From what I've heard, there is absolutely no chance. I
understand Gygax has sworn he'll never work in the pen and paper rpg
business again, but I've got no rst hand info on the subject.
From: "Ray A. Dion" <rayd@GLEN-NET.CA>
Subject: Re: TSR restart DJ.
>Although I wouldn't want T$R to write anything for Mythus, it would be nice
>if they would start to print the books again. I know it's unlikely that they
>would spend the money to do that without publishing a hoard of other
>garbage, but if they lev the original books as is, I would be happy.
>
>I guess it doesn't hurt to wish.
And those wishes won't feel as fruitless if you send in your
leker of support (sorry, had to s^ck that in ;) ).
From: Donald Eccles <addresss and name accidentally deleted>
Subject: Re: PLEASE READ! Support your favorite game system!
>I agree! Is it beker to let Mythus languish and wait for real support, or
>sell out to TSR and let them butcher it like they do everything else? There
>is no real crea^vity at TSR anymore, just endless revisions ovhe same old
>thing: "Stupidquest Part IX: The Newer Adventures, with Another Fantasy
>World!" It's a paper mill, and I think there is likle chance their
>published product would bear any rela^onship to the Mythus we know and love.
>No demons, for instance.
What is it with demons? I AM star^ng to worry about the
gaming community *tee hee* ;)
>Without the fantas^c minds of Gygax and Newton, Mythus would be a
>paper-maiche version of the original. No one believes either of them would
>ever work for TSR again, and I wouldn't blame them. A beker response would
>be to try to buy the rights to it and re-publish that way.
Well, that's just not possible. No other gaming company out
there would be willing to put forth the money needed to purchase the
rights, even if TSR was willing to sell (which, aver their huge
legal bakle, would be a preky stupid thing to do, eh?), and I know
_I_ don't have that kind of capital.
And, btw, Dave seems to believe he'd work for TSR, if he got
the opportunity :)
From: Richard Crook <Kelthar@aol.com>
Subject: Re: PLEASE READ! Support your favorite game system!
>How many people have been around long enough to remember the last two leker
>wri^ng campaigns? I'm in favor of anything that shakes TSR up and makes
>them take no^ce, but don't get your hopes up.
>
>I s'pose that if it's done snail mail they'll have to sort through it at
>least, rather than hiing the delete key.
Actually, I do remember the previous two, but those were
done through e-mail, which is an extremely, extremely poor way to
try to persuade someone to do something (especially since the
message oven doesn't reach the person it's intended for). Also, I
think the ^ming was o. TSR was involved in or s^ll had some
healing wounds from the whole debacle, and many people were
excep^onally...passionate (which, I think, harmed our cause more
than anything else).
My hopes and dreams are already up. Maybe I'm naive (my
friends would be laughing at that one...the eternal cynic...), but I
do believe this _can_ and _will_ work, but only if I get
_everyone's_ support and, most importantly, ac^on on this. I do
hope your own cynicism isn't going to prevent you from dropping a
leker yourself?
Basically, while TSR quality has had some serious problems
over the last decade, it's my opinion that that quality level is
increasing. I do think they could do a fantas^c job with Mythus,
and I think it's got the quality level to make it one of the hokest
games on the market. I don't think TSR would try to remove all of
the rules that many others are sugges^ng they would, because the
most obvious group that TSR has lev untapped in the fantasy genre
is the older, more educated group. It would be most logical to aim
the game at that group of individuals (historically impossible to
please, btw). The ^me to show our support and love for Mythus is
here, in the now. If we don't jump at TSR's move to make their
games more complex and enjoyable for the mature gamer, Mythus will
truly be lost. I'm _not_ sa^sed with the status quo, and this is
our _only_ chance to change it. I do sincerely hope that those who
have some misgivings over suppor^ng a TSR published Mythus will
strongly reconsider their posi^on, and send in their leker today!
It can't happen without you.
Lucifer >:}
p.s. Some of my friends have suggested I call this likle
campaign the "Lazarus Project"...I like it :)
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.com
=========================================================================
Date: Wed, 14 Feb 1996 19:35:21 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: Responses to the resurrec^on of DJ (LONG)
In-Reply-To: <9602142149.AA02833@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 14, 96 04:49:49 pm
[stu snipped]
> I think the last thing TSR wants to do is make Mythus
> anything like AD&D. That would be suicide, either for the system,
> or for AD&D (dependent upon how much of the original rules they
> keep), and preky stupid, from a businessman's point of view (one
> thing TSR's execs are NOT, is stupid).
That's a maker of opinion. Ask them about the "Buck Rogers" game; though,
admikedly, that was more about pumping extra money into Lorraine Williams
dying BR empire than *really* trying to publish a game...
leker, I'd make all of my posi^ons clear on this-- and none of them would
help your case. Sorry.
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Wed, 14 Feb 1996 22:59:09 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: PLEASE READ! Support your favorite game system!
At 10:14 PM 2/12/96 EST, you wrote:
Lucifer, you have a very posi^ve aitude towards T$R, and I suppose I
should nd that commendable, but I do not. Contrary to their claims, they
were not ac^ng towards jus^ce, they were ac^ng in vindic^veness.
I want nothing T$R has to give(except my f***ing issues of Mythic Masters,
which I will never see).
It was Gary and Dave who wrote the system, and if you buy stu from EGS
that Gary and Dave wrote(unless there is absolutely no other way to get it),
I think you are stabbing them in the back.
Mike
aka Pelias the Sorcerer
> I've been discussing things with TSR's online
>representa^ve, Sean Reynolds, recenly, concerning the possible
>future of DJ. The main problem, according to him, is that DJ
>doesn't seem to be a big seller, and the only way TSR would publish
>DJ material is if it thought that it would end up having a great
>deal of support. Therefore, I've decided, jaded as I am, to dive
>head rst into a leker wri^ng campaign to TSR. I encourage every
>man, woman and child reading this to send a snail mail leker
>(e-mail isn't par^cularly eec^ve...it's a bit too easy; snail
>mail shows some real dedica^on) to TSR in support of DJ. If you're
>married or have a boy/girlfriend who games, get them to send a
>separate leker. Have everyone in your gaming group send a leker,
>don't just sign a pe^^on. Ask to run a Mythus game at your local
>conven^ons, and have people sign pei^ons there. Send in ar^cles
>to Dragon and Dungeon magazine. Most importantly, do not, repeat,
>do not be indignant or insul^ng. I think most of us can agree that
>what TSR did to Gygax, DJ, and GDW was reprehensible, but things
>have died down, perhaps enough to let those guys over at TSR take a
>good, long look at the gem they've got. Ran^ng and raving will
>only harm our chances of ever geing DJ back in print. I strongly
>encourage composing your own leker, but for those at a loss as to
>what to say, I humbly propose the following:
>
>---<Clip here>-->
> <your address>
> <date>
>
>Mr. James Ward
>TSR, Inc.
>201 Sheridan Springs Rd.
>Lake Geneva, WI 53147
>
>Dear Mister Ward,
> I am wri^ng in support of the Dangerous Journeys
>Mul^-Genre Game System, formerly published by Game Designer's
>Workshop. It is my opinion that the game system is an innova^on in
>game design that, with the industry clout, adver^sing power, and
>development capabili^es of TSR, Inc., would become one of the most
>popular fantasy games on the market, perhaps even surpassing your
>already popular AD&D line. I do not believe that the produc^on and
>sale of the game, however, would result in a loss of sales for TSR,
>Inc.'s current product line. Dangerous Journeys would be most
>appropriately aimed at the mature gamer, one who is interested in
>the arul complexity and realism that the game presents. AD&D, of
>course, would most probably remain as the ag ship of TSR's product
>line, bringing more and more new gamers into our beloved hobby.
>Dangerous Journeys, however would appeal to those desiring a high
>level of complexity and realism in their games (which I have seen a
>move towards in AD&D, with the Player's Op^on handbooks).
> In conclusion, the ^me and mood of the industry is right
>for the republica^on of this revolu^onary game system. Economic
>problems, on behalf of GDW, retarded the popularity of this system
>originally. With TSR's adver^sing power, it is no doubt that
>the republica^on of the game system would result in overwhelming
>popularity, both from gamers currently loyal to TSR, and among those
>who have strayed from patronage of TSR products. It would,
>doubtless, achieve the same product loyalty from the gaming
>community that is so strong among those that the game did reach.
>
>Sincerely,
>
><signature>
>
><name>
><^tle, if applicable>
>
>---<clip here>-->
> If you disagree with what I've wriken above, that's cool,
>compose your own leker, post it to Mythus-L for others to use, and,
>most importantly, send it in to TSR today! This may seem dras^c to
>some, but it is simply the only way that we'll see Mythus in
>popular publica^on. Show them your loyalty, and they will see DJ
>in a new light, and, if enough people send in their lekers, they
>will respond!
>
> Yours in hope,
>
> Rodney W. Morris (Lucifer >:})
>
>->csc3rwm@cabell.vcu.edu |I am the one the only one,
>noc^fer@aol.com |I am the god of kingdom come,
>AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
>GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
> Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
> marvel-rpg' to majordomo@stargame.com
>
>
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 15 Feb 1996 01:20:03 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Mythus game system
X-To: GMAST-L@UTCVM.UTC.EDU
In-Reply-To: <9602150632.AA20117@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 15, 96 01:32:20 am
I thought I'd reply to this on both the GMAST list and MYTHUS.
That way everyone can get their licks in on me.
Thus spake Prince O. Darkness
> I _know_ Mythus is a high quality game...most people
> I've met either don't know it exists or love it (those few
> detractors of the game I've met haven't actually played it...even
> once..if there is someone around here who has played it and hated
> it, I'd love to discuss the whys and wherefores with you).
OK, I'll discuss it with you. I like Mythus because its beker than
anything else I've seen so far, I s^ll don't love it. I nd the
I used in coming up with these stats, I will gladly explain and debate them.
As you will quickly determine, it is not nearly complete. I have developed
this informa^on from Guns, Guns, Guns! published by BTRC, just like the
rst installment in this hobby, I can't really call it a project, which
was distributed by Jesse in an issue of DI, I don't recall which one.
To make sure this is of the highest quality possible I would like input
from the list as to the number of K/S Areas and anything else you feel
would be helpful.
Thanks and enjoy,
Dan.
A Firearm combat system for modern weapons in Dangerous Journeys.
Firearm ROF Modiers
STEEP ROF Mul^plier
1-15 0.5
16-45 1.0
46+ 2.0
Max aimed ROF is 3 ^mes the ROF Mul^plier from the Firearm ROF
Modiers up to the Max ROF of the weapon or the number of bullets
lev in the clip. Each addi^onal mul^ple of this that is red
by the shooter is at 1 DR more dicult. I suggest using the
expanded DR table (Hard, Very hard, Dicult, etc.) to more
accutrately represent the eect of recoil on aim. These shots may
be spread evenly among up to 3 dierent targets within the shooter's
forward or side arcs. For example if James has a Walther PPK and
is ring it at Larry, Moe and Curly and has a STEEP of 50 in
Firearms, the rst six shots would be at DR Hard (BAC 50), the
last one would be at DR Very Hard (BAC 37).
It is possible to shoot at more than three targets in a CT, but
this is considered spraying autore and is not as accurate.
SPRAYING AND AUTOFIRE
Aim and pull the trigger, the GM will decide how many OP's or HP's
perish in the hail of lead that follows. Aiming consists of choosing
a general area where your enemies are (presumably).
SPECIAL AMMUNITION:
(Modica^ons before armor should occurr regardless whether target
has any armor, if target has no armor assume an armor value of zero.)
Armor Piercing rounds: Easy way: halve all armor before comparing with
damage done by round. Hard way: mul^ply damage by 1.5 before comparing
with armor then halve remaining damage to target.
Hollow Point rounds: Easy way: double all armor before comparing with
damage done by round. Hard way: mul^ply damage by 0.7 before
=========================================================================
Date: Fri, 16 Feb 1996 05:37:52 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Adaman^ne armor - its eects
In-Reply-To: <MYTHUS-L%96021512232854@BROWNVM.BROWN.EDU> from "J|rgen P|nter"
at Feb 15, 96 06:24:43 pm
Thus spake J|rgen P|nter
> The following is very op^onal, but it could be used to keep your players
> from wearing pure adaman^ne armor. Just as iron is a new metal for the
> folks of Phaeree, so adaman^ne is a new metal for humanity. Mankind is, in
> eect, allergic to pure adaman^ne. For every 100 pounds of the metal
> within 100 yards of a human the human takes one point of Physical Damage per
> Bakle Turn aver one Bakle Turn of exposure. Adjust PD and range for the
> actual amount. So a human would suer 2 points of PD if standing within 100
> yards of 200 pounds of adaman^ne, but only 1 point if within 101 to 200
> yards, or 1 point per 2 BTs if within 201 to 300 yards, aver an exposure of
> 1 BT if within 200 yards or 2 BTs if within 201 to 300 yards."
For a moment there I thought that if anyone ever collected 100lbs of
adaman^ne in one place everyone on the planet woudl die, eventually.
Then I remembered healing and no^ced the disclaimer (max of 1 point
per 2BTs if within 201 to 300 yards). S^ll it was silly for a
moment.
Sorry to bother you with this, :)
Dan.
=========================================================================
Date: Fri, 16 Feb 1996 09:27:17 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Ray A. Dion" <rayd@GLEN-NET.CA>
Subject: Re: Mythus game system
>Thus spake Richard Crook
>> >>>> I don't like the
>> fact that you must choose an exis^ng Occupa^on for your character
>> and that there are likle to no rules about making your own
>> occupa^ons. <<<<
>>
>> You *must not" do anything. If this part of the system annoys you change it.
>
>I know, but Lucifer requested a discussion with someone who had played tha
>game and did not love it. So I responded, and rather than respond with a
>"I played and don't like it," I thought I'd say why.
>
>I have goken rid of most of the occupa^ons and am making them up on my
>own, but I feel that a really good game system that is skill based
>would not make me do this. That's what annoys me the most about this.
>Though you did have a very good idea, I will experiment when I get home
>by looking at the exis^ng occupa^ons and going from there. Anything I
>write up I will certainly post here.
>
>I thought I was going to gete a lot more harrassed that I was, does everybody
>else feel the way I do or hasn't anyone else checked their mail yet?
>
>:)
>
>Dan.
>"To feast with panthers every night, you must be careful Jack the Lad."
>-- PSB
I feel the same way. It seems silly to have a skill based system and then
bundle skills into voca^ons without any guildlines as to how to make your
own voca^ons. I personaly have just junked the voca^ons and work with my
players to deside what K/S's thay have based on thier history. I nd this
makes for much more in-depth personas. I'll use the voca^ons as guildlines
and some^mes for quick OP's but that's about it.
Chris
=========================================================================
Date: Fri, 16 Feb 1996 09:27:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Ray A. Dion" <rayd@GLEN-NET.CA>
Subject: Re: Responses to the resurrec^on of DJ (LONG)
>PS. Anybody know exactly when the Sherman An^-Trust Laws will be violated?
>When they put under (or buy out) how many RPG companies?
>
What is this about?
=========================================================================
Date: Fri, 16 Feb 1996 11:30:37 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Mythus game system
In-Reply-To: <199602161427.JAA23632@sparc1.glen-net.ca>
On Fri, 16 Feb 1996, Ray A. Dion wrote:
> >Thus spake Richard Crook
> >
> >I have goken rid of most of the occupa^ons and am making them up on my
> >own, but I feel that a really good game system that is skill based
> >would not make me do this. That's what annoys me the most about this.
> >Though you did have a very good idea, I will experiment when I get home
> >by looking at the exis^ng occupa^ons and going from there. Anything I
> >write up I will certainly post here.
> >
>
> I feel the same way. It seems silly to have a skill based system and then
> bundle skills into voca^ons without any guildlines as to how to make your
> own voca^ons. I personaly have just junked the voca^ons and work with my
> players to deside what K/S's thay have based on thier history. I nd this
> makes for much more in-depth personas. I'll use the voca^ons as guildlines
> and some^mes for quick OP's but that's about it.
What's wrong with the appendix talking about crea^ng Voca^ons? Just
curious.....
[side note: this is one area where Mythus Prime is *denitely* more
pleasant to work with than Mythus..... Voca^ons are trivial in Prime,
and the K/S list is much more manageable. Voca^ons in Advanced Mythus
provide a way of handling the sheer scope, breadth, and depth of the
Advances K/S Areas.]
Now, mind you, I've oered to tailor (and tailored) Voca^ons to suit
par^cular HP concepts, and I've wriken about a dozen for a par^cular
genre module with which I'm experimen^ng, but overall I *like* the
Voca^on system. It gives guidance without being too restric^ve,
allowing a player to pick a general background and not have to spend lots
of ^me thinking about 'would I have learned A, B, C, D, etc?'. It also
tends to result in HPs with K/S Areas the player would not have chosen
but which prove to be useful in the long run.....
Case in point: The player of Gerard, a Forester (MMM#5), would never have
even considered taking Divina^on (a par^cularly useful K/S Area).
However, by taking it, he realized that it had poten^al and began using
it. He and Divina^on served the party quite well, helping them out of a
couple of scrapes and speeding them along in a couple of inves^ga^ons.
The biggest problem I have had with GURPS (as a counter example) is that,
in crea^ng a PC, I nd it dicult to generate a reasonable list of
skills for a given PC un^l I have sat down and analyzed it much as I
analyzed Voca^on concepts in crea^ng the ones I've done. Which
demonstrates (to me) the u^lity and quality of the DJ/Mythus system.
Granted, I can see where one would be of the opinion that the Voca^ons
s^e the crea^ve process, are a pain in the neck to work with, and are
generally a nuisance. I respecully disagree, since I nd them a
useful tool (and that's all a gaming system is, really, a tool) in the
pursuit of enjoyable gaming.
Some alterna^ve sugges^ons include: give everyone 252 K/S Area points
(actually, given the bonus K/S Areas, it should be something closer to
around 342 points or thereabouts), to divide up *as they see t* into
their K/S Areas. For easy math and reasonable point balance, one should
probably work in lots of 4 (that also allows one to adapt a Voca^on or
create a Voca^on with a minimum of fuss). It might be a good idea to
cap at 24 or 28 or (in very special circumstances) even 32, and provide a
suggested distribu^on.
Or: give everyone x points (again 252 or 342 or something) and let them
sink or swim within the K/S lists :-)
Or: take the ^me and spend the eort to create Voca^ons suitable to
the gaming world. Aver all, with very few excep^ons, the standard
Voca^ons do tend to lean towards a Heka-centric world view (a la AErth).
Some crazed ramblings,
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Fri, 16 Feb 1996 06:57:17 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harold Ogle <harold@SVPAL.ORG>
Subject: Playing Mythus this weekend
In-Reply-To: <960215234032_145584899@emout09.mail.aol.com>
Sorry to take up your ^me, but DunDraCon is on here in CA this weekend
and I wanted to invite anyone akending to come over and discuss Mythus
in person -- maybe even play a game!!!
I have a room reserved, but I do not know which yet, so I'll leave my
name posted on the bulle^n board so folks can visit.
Back to the resurrec^on discussion in progress...
Harold Ogle
=========================================================================
Date: Fri, 16 Feb 1996 14:41:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Mythus game system
In-Reply-To: <m0tnJnA-000AFGC@Uucp1.mcs.net>
Dan
Don't worry. I think we're all changing the rules. It's just so easy... :)
And, btw, a part of the game that I like. (the ability to easily change
rules, that is--did you ever dare try it in AD&D??)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Fri, 16 Feb 1996 18:10:11 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Responses to the resurrec^on of DJ (LONG)
In-Reply-To: <199602161427.JAA23636@sparc1.glen-net.ca>
On Fri, 16 Feb 1996, Ray A. Dion wrote:
> >PS. Anybody know exactly when the Sherman An^-Trust Laws will be violated?
> >When they put under (or buy out) how many RPG companies?
> >
>
> What is this about?
>
I think they're wondering if the government would step in to break up a
monopoly in the RPG industry if one were to be created. And I think the
answer is no for the simple reason that RPGs are not a separate
category. They would be considered only a part of the Non-Electronic Home
Entertainment industry (which includes things like board games and card
games). T$R has a long way to go before they monopolize the RPG
industry, much less the larger market with giants like Parker Brothers.
Besides that, does anyone really want government regulators in the RPG
industry? I certainly don't.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Fri, 16 Feb 1996 18:04:39 -0500
Reply-To: Snead Ryan W <rwsnea@birds.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Mythus Firearms Rules - Drav
In-Reply-To: <m0tnOO8-000AFSC@Uucp1.mcs.net>
On Fri, 16 Feb 1996, Dan T Williamson wrote:
[snip]
> WEAPON LISTS
> Name DAM ROF Clip
[snip to *'d weapons]
> KPV 32d6* 30 200
could swim without those water wings, but I s^ll recognize their value
as a teaching tool, and as a source of ideas.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Sat, 17 Feb 1996 00:02:33 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Mythus game system
In-Reply-To: <Pine.SOL.3.91.960216144022.1464A-100000@conciliator.acsu.bualo.edu> from "Jesse"
at Feb 16,
96 02:41:04 pm
Thus spake Jesse
> Dan>
> Don't worry. I think we're all changing the rules. It's just so easy... :)
>
> And, btw, a part of the game that I like. (the ability to easily change
> rules, that is--did you ever dare try it in AD&D??)
Changing the rules is a sign that there is something wrong with them,
that was kind of my point. But I usually can't resist tweaking the
rules so that they work the way I want them, regardless of the
system. Yes, I made reams of changes to AD&D. My players s^ll did
not like the fact that it was not skill based and s^ll hated it.
So I was forced to look for alternates, and Mythus t the bill nicely.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Sat, 17 Feb 1996 00:18:21 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Mythus game system
In-Reply-To: <Pine.LNX.3.91.960216104925.16657A-100000@skaro.lawlib.wm.edu>
from "Mike Phillips" at Feb 16, 96 11:30:37 am
Thus spake Mike Phillips
>
> What's wrong with the appendix talking about crea^ng Voca^ons? Just
> curious.....
As I recall, I either have not seen it or did not nd it usefull. I'll
look again.
> The biggest problem I have had with GURPS (as a counter example) is that,
> in crea^ng a PC, I nd it dicult to generate a reasonable list of
> skills for a given PC un^l I have sat down and analyzed it much as I
> analyzed Voca^on concepts in crea^ng the ones I've done. Which
> demonstrates (to me) the u^lity and quality of the DJ/Mythus system.
I agree with you. Maybe having a list of suggested voca^ons to spur
the imagina^on and several examples is sucient, if there is a good
system to create your own voca^ons. I always nd that I do not have
enough character points (or whatever) to get every skill that I feel
the character should have to be a good warrior/wizard/thief/assassin/etc.
> Some alterna^ve sugges^ons include: give everyone 252 K/S Area points
> (actually, given the bonus K/S Areas, it should be something closer to
> around 342 points or thereabouts), to divide up *as they see t* into
> their K/S Areas. For easy math and reasonable point balance, one should
> probably work in lots of 4 (that also allows one to adapt a Voca^on or
> create a Voca^on with a minimum of fuss). It might be a good idea to
> cap at 24 or 28 or (in very special circumstances) even 32, and provide a
> suggested distribu^on.
>
> Or: give everyone x points (again 252 or 342 or something) and let them
> sink or swim within the K/S lists :-)
How's this o the top of my head:
Start with 260 SP, add 11 per bonus K/S Area the HP would have goken for
each Trait. Then the player can purchase K/S Areas as follows:
each point of star^ng STEEP costs:
1 point from 1-16
1.5 points from 17-24
2 points from 25-30
and 4 points over 30.
Minimum star^ng STEEP in any K/S Area is 4.
So to get Magick and Dweomercraev at 24 would cost (16x1+8x1.5) 28 SP
each for a total of 56 SP. I'll try to use this scale to create each
of the Voca^ons in the books and see what it gets me. The JM can alos
discount K/S areas he feels are neat but apparently useless.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-to-
life living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Sat, 17 Feb 1996 01:09:53 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Enki, God of Heaven and Earth" <dtw@IDM.COM>
Subject: Mythus Firearm System - Autore Drav
Gang,
Here is the autore sec^on of the rearm rules that I sent yesterday.
I was too zoned to con^nue working on them. Next I will come up with
Range numbers for the sample weapons.
Now where did I put that rst run at Firearms? *muker*
Dan.
SPRAYING AND AUTOFIRE
Firing more than 12 shots in a CT is considered autore. In this case
the rer chooses a target or target area and pulls the trigger
unleashing a stream of bullets. The chance to hit a single target is
unchanged, DR Hard. If the target is an area the DR is Moderate.
The target must roll an exposure roll to determine how many bullets
hit. The exposure roll is 1d6-1+((#rounds red-12)/5)-1 per yard/meter
of the target area for each target in the target area or crossing the
target zone in that CT. For example if Arnold sweeps a charging
horde of demons with his M134 Minigun in a 50 yard wide arc, his DR
to hit this area will be Moderate and each demon will take an exposure
roll of [1d6-1+((300-12)/5)-1*50] 1d6+6 hits for 14d6 PD each (ouch!).
Second example: Achmed unloads his AK-47 down the hall at a group of
akacking soldiers, the corridor is 3 yards wide and he res the full
clip (30 rounds) assuming he hits the area where the soldiers are
(makes his akack roll) each soldier in the area must roll an exposure
roll of [1d6-1+((30-12)/5)-1*3] 1d6-1 hits for 11d6 PD each. No^ce I
am rounding 288/5 down to 57 and 18/5 to 3. It is important to note
that regardless of how much Joss or actual luck goes into the
Exposure rolls no more hits can be made than bullets red. The
Exposure roll should also be adjusted by the amount of cover each
target has.
Peace through superior repower.
=========================================================================
Date: Sat, 17 Feb 1996 22:52:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: Playing Mythus this weekend
In a message dated 96-02-16 11:56:34 EST, you write:
>Sorry to take up your ^me, but DunDraCon is on here in CA this weekend
>and I wanted to invite anyone akending to come over and discuss Mythus
>in person -- maybe even play a game!!!
>
> I have a room reserved, but I do not know which yet, so I'll leave my
>name posted on the bulle^n board so folks can visit.
>
> Back to the resurrec^on discussion in progress...
>
> Harold Ogle
Sure Harold,
are you going to spring for the plane ^cket?
I'll be there.
Chris
=========================================================================
Date: Sat, 17 Feb 1996 22:52:32 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: Responses to the resurrec^on of DJ (LONG)
In a message dated 96-02-16 09:39:30 EST, you write:
>>PS. Anybody know exactly when the Sherman An^-Trust Laws will be
violated?
>>When they put under (or buy out) how many RPG companies?
>>
>
>What is this about?
It's a joke.......get it?
Chris
=========================================================================
Date: Sat, 17 Feb 1996 19:31:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Aran Mull <PUBACM@SAFNET.ALBANY.EDU>
Organiza^on: University at Albany
Subject: Re: Hello, anyone playing?
You may hate yourself for this sugges^on. Lucky for you bualo is
far enough away I couldn't do it to oven. How long is the drive
anyway??!?? Is Bualo *really* in New York state?
All kidding aside when, where, what's the seing, how many players,
droves. Then we have lost credibility and the game will be even more dead
than it is now.
I like it in its current state, undead but s^ll kept animate by us, the
underground worshippers who invest it with a spark of light. As soon as we
accept second-best, the magic that drew us to it will be disjoined and the
work will die a true death. Instead, keep Mythus in its half-life, its
quasi-life, un^l the power is found to resurrect it as what it was meant to
be--the best darned RPG in the world. Then we will enjoy once again the
owering of crea^vity it represents.
=========================================================================
Date: Sun, 18 Feb 1996 18:07:10 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Ray A. Dion" <rayd@GLEN-NET.CA>
Subject: Re: PLEASE READ! Support your favorite game system!
>Wrong. If they [TSR] screw up it means there will be even more people who will
>stay away from the system. A bad product is worse than no product at all.
> It will tell people "Hey, this slapdash game is what those mature gamers
>were raving about. Try it!" People try it and "BOOM!" they stay away in
>droves. Then we have lost credibility and the game will be even more dead
>than it is now.
>
>I like it in its current state, undead but s^ll kept animate by us, the
>underground worshippers who invest it with a spark of light. As soon as we
>accept second-best, the magic that drew us to it will be disjoined and the
>work will die a true death. Instead, keep Mythus in its half-life, its
>quasi-life, un^l the power is found to resurrect it as what it was meant to
>be--the best darned RPG in the world. Then we will enjoy once again the
>owering of crea^vity it represents.
This sounds nice, but where do you expect to nd this power? I
would love to be involved in working to produce Mythus material, and in a
way I am (by being a member of this list). However, it is unlikely that any
member of this list has the money or inuence to convince TSR to release
its grasp on the rights for Mythus. I feel that if there is a small chance
that Mythus can once again be availiable to the gaming world unchanged, then
we should do what we can to increase that chance. As you said, it is a
great RPG. If TSR butchers the game, we can s^ll keep our game (the real
game) alive, using whatever Necromancy needed ;-)
Chris
=========================================================================
Date: Sun, 18 Feb 1996 17:46:43 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Clay Hanna <clayh@GENESIS.TAMU.EDU>
Subject: Re: Hello, anyone playing?
In-Reply-To: <MAILQUEUE-101.960217193120.1376@safnet.albany.edu>
Hi,
I have been on here before, but I just thought I would let you know some
gaming info. I am chair of MSC Nova, which is the gaming commikee at
Texas A&M University in College Sta^on, TX. Any^me anyone wants to get
together and play in that area, let me know. I can provide excellent
facili^es to play in with food and drink nearby. I can probably even
drum up some players for you as well.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
< >
< Clay Hanna Treat good with equal good, >
< Chair, MSC Nova Treat evil with Jus^ce. >
< Journalism Major >
< Class of '98 - The Brazen Rule >
< Email: Dragun@tamu.edu >
< Phone: (409) 691-8929 >
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
Date: Sun, 18 Feb 1996 18:42:31 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kenny Hill <khill@MONARCH.PAPILLION.NE.US>
Subject: Re: PLEASE READ! Support your favorite game system!
In-Reply-To: <960218130743_325698708@emout07.mail.aol.com>
>
> Wrong. If they screw up it means there will be even more people who will
> stay away from the system. A bad product is worse than no product at all.
> It will tell people "Hey, this slapdash game is what those mature gamers
> were raving about. Try it!" People try it and "BOOM!" they stay away in
> droves. Then we have lost credibility and the game will be even more dead
> than it is now.
>
> I like it in its current state, undead but s^ll kept animate by us, the
> underground worshippers who invest it with a spark of light. As soon as we
> accept second-best, the magic that drew us to it will be disjoined and the
> work will die a true death. Instead, keep Mythus in its half-life, its
> quasi-life, un^l the power is found to resurrect it as what it was meant to
> be--the best darned RPG in the world. Then we will enjoy once again the
> owering of crea^vity it represents.
>
Who says TSR will screw it up. Chances are they probably will,
but its worth a shot. What if they do well with the system, especially
if they snag dave to help them on the project. And you say that TSR will
kill it worse, but it makes no dierence-unless us mythusers quit playing
all mythus games all together (even the originals). Personally, I think
DJ would be beker o on the market-true the TSR managers are only
concerned about the money. But what if people start to love the game?
>I agree with you. Maybe having a list of suggested voca^ons to spur
>the imagina^on and several examples is sucient, if there is a good
>system to create your own voca^ons. I always nd that I do not have
>enough character points (or whatever) to get every skill that I feel
>the character should have to be a good warrior/wizard/thief/assassin/etc.
Let me rst state that I do like the Voca^on system. Most reasons are
already men^oned. It may be a likle restric^ve, but makes live simpler
for those who don't want to make a Voca^on from scratch.
Further, I think it's good that a HP can't directly start as a "good
warrior/wizard/thief/assassin/etc.". The power is DJ as a skill bases system
is that one can *EARN skills* through gaming. Just save those AP's for a
while, and buy yourself a completely new KS area that ts your character.
It should take ^me to build an omnipotent HP! Most players I've encountered
start their HPs rela^vely young, say between 25 and 30 years of age.
Now if you want a good warrior/wizard/thief/assassin/etc. don't you want to
give him/her a steep of 50-60 in several of those area's?
If I remember correctly (I don't have the books at hand), a steep of 60 is
comparable to holding a modern doctorate from a university. Well, I've
nished mine when I was 29. So I took me a while to get it, and I must say,
its really extremely, extremely rare that a person holds two or more
doctorates. So I think it's also a maker of realism to start with a chosen
Voca^on, extend it with some bonus KS areas so the HP may be a good Warrior
and an adequate wizard. In ^me, the HP may, or may not, gain the wanted
knowledge.
Trying to obtain a new KS area opens up new possibil^es for role-playing.
And that is what DJ is about, isn't it? Not about crea^ng a demi-god when
you start a new HP. He/She might become one if they live that long :)
Harold Stringer
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
1315 KT Almere Tel/Fax +31 - (0)36 53 64 798
The Netherlands
Tel +31 - (0)36 53 43 445
Fax +31 - (0)36 53 47 265
E-mail biopharm@xs4all.nl
(C) dr. ing. H.A.R. Stringer, 1996
Are you interested in Bacteriology, Virology or Parasitology?
Have a look at: hkp://www.xs4all.nl/~biopharm
for interes^ng data and links to related sites!
_____________________________________________________________________
=========================================================================
Date: Tue, 20 Feb 1996 12:56:15 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Campaign journals
Mike, at 00:30 19-02-96 -0500, you wrote in Re: Hello, anyone playing?:
(snip)
>Hm. It occurs to me that some^me soon, when I'm a likle more coherent,
>this should be wriken up as a campaign journal for the list.....
I like this idea.
Although it's a lot of work, I keep a kind of journal/diary on the planned
scenario and the players ac^ons. If more JM's do this, maybe we can swap
journals and learn from each others scenarios.
Even if we don't learn from each other, I expect there will be usable ideas
in the campaign journals.
Comments, please.
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Tue, 20 Feb 1996 12:05:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Merchandise
From ^me to ^me, I have no^ced people wan^ng DJ merchandise that they
can't seem to nd. If any of you want some DJ stu, I know where you can
get it. At least one of everything (Mythus, Mythus Magic, Epic of Aerth,
Necropolis, even some Journey's Magazines)
E-Mail me
Chris Stainton
StaintonC@aol.com
=========================================================================
Date: Tue, 20 Feb 1996 10:08:33 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harold Ogle <harold@SVPAL.ORG>
Subject: Re: Campaign journals
In-Reply-To: <199602201156.AA15317@xs1.xs4all.nl>
> Although it's a lot of work, I keep a kind of journal/diary on the planned
> scenario and the players ac^ons. If more JM's do this, maybe we can swap
> journals and learn from each others scenarios.
>
> Even if we don't learn from each other, I expect there will be usable ideas
> in the campaign journals.
>
> Comments, please.
>
> Harold Stringer
> biopharm@xs4all.nl
>
I like the idea of combining a 'planned campaign' journal with a journal
of what actually happened...which is perhaps less of a DJ issue than a
general gaming one, to see how the best laid plans gang av agley and so
on...but I think it owuld be interes^ng to have both.
Harold
=========================================================================
Date: Wed, 21 Feb 1996 00:35:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Journals (fwd)
This is from Doyce--he says Mythus-L doesn't like him anymore, so it
won't let him send anything to the list...
I, unfortunately for you guys, have no such problem... :)
Jesse
---------- Forwarded message ---------Date: Tue, 20 Feb 1996 17:12:22 -0700
From: Doyce Testerman <bear@spieg.interealm.com>
To: jgris@acsu.Bualo.EDU
Subject: re: Journals
>(snip)
>>Hm. It occurs to me that some^me soon, when I'm a likle more coherent,
>>this should be wriken up as a campaign journal for the list.....
>
>I like this idea.
>
>Although it's a lot of work, I keep a kind of journal/diary on the planned
>scenario and the players ac^ons. If more JM's do this, maybe we can swap
>journals and learn from each others scenarios.
>
[snip]
<stealing a Amber DRPG idea here, regarding journals>
1> Have a player do the journal... award 1 (or 2) extra AP's per session for
such labor.
2> Not to exclude other folks, I suggest similar rewards for keeping
'Character POV' diaries (in the voice of the Persona), doing character
sketches... wri^ng short c^on about the characters... or NPC's or
whoever, so long as it's game related... hell, I even allow poetry.
3> Only two such point-bonus tasks per player... ie: dairy and log for example.
Extra bonus: heightens sense of the Persona and such things are oven a
rollicking good read for the GM...
PS: giving two separate people the Log Job is a cool idea too... you'd be
surprised how dierent each can be... and what one includes that the
other skips...
=========================================================================
Date: Wed, 21 Feb 1996 10:10:50 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Journals (fwd)
In-Reply-To: <Pine.SOL.3.91.960221003316.2277B-100000@orichalc.acsu.bualo.edu>; from "Jesse" at
Feb 21,
96 12:35 am
> This is from Doyce--he says Mythus-L doesn't like him anymore, so it
> won't let him send anything to the list...
>
> I, unfortunately for you guys, have no such problem... :)
Waitaminute...is this a technical problem or was someone
banned from the list?!!?
Lucifer >:}
=========================================================================
Date: Wed, 21 Feb 1996 13:58:21 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Grandmark: The Saga So Far
This is a (brief) synopsis to bring folks up to date on what has happened
in my Grandmark campaign so far. Further details on a given piece will
be available upon request, but this is just to 'set the stage', so to
speak. Two of the adventures put in capsule form below are available
from my Mythus web page, where they are wriken up in some detail.
AErth start date: mid-spring AAF 995
proved much more eec^ve (as did the captain, who akacked their
rear). The captain escaped out a porthole, although he was s^ll in some
fairly heavy armor, and the witch disappeared over the side aver a
couple of par^cularly powerful Heka akacks blasted her. The party does
not know if they died or not.
This brought the game up to late spring AAF 995, and so they retruned
to Tremayne with their prize. Taknari became one of the Markthegn's
advisors, and most of the HPs were sent on a mission to deliver a treaty
to Nova Sco^a. The trip was not unevenul and involved guarding a
small band of Vargonaesi (Vargaard gypsies) who had been decimated by
na^ve tribes, and some minor diploma^c maneuverings. Some short ^me
later, they returned, some two game months passing.
They returned to a city in chaos, for, unbeknownst to all, Coyote had
returned. He had uncorked a powerful ar^fact which was thought to be
carefully guarded and concealed, an ar^fact hidden under the largest
temple of Venus in Tremayne: the Aphrodisiac of Aphrodite. The ci^zens
were cheerfully [descrip^on omiked for the sake of decency]. Uker
chaos. The party managed to get some informa^on, and they were able to
re-cork the phial. A rollicking end to the semester's gaming :-) (ok,
I'm a slow JM)
The campaign was suspended for the summer, and things didn't work out
right in the fall (we played a modied version of Mythus Prime sort of
scaker-shot), but we started up again last month. More later.....
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Wed, 21 Feb 1996 20:54:33 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: More on Mythus
X-To: Game Master's Listserv <gmast-l%utcvm.BITNET@cunyvm.cuny.edu>
Before I reply to Dan's comments about Mythus, I'll reprint
that address lekers in support of Mythus should be sent to:
James Ward
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva, WI 53147
Now on with the show...
From: Dan T Williamson <dtw@idm.com>
Subject: Mythus game system
>> I _know_ Mythus is a high quality game...most people
>> I've met either don't know it exists or love it (those few
>> detractors of the game I've met haven't actually played it...even
>> once..if there is someone around here who has played it and hated
>> it, I'd love to discuss the whys and wherefores with you).
>
>OK, I'll discuss it with you.
Kewl. It's actually somewhat good that someone out there
has a contrary opinion of it.
> I like Mythus because its beker than
>anything else I've seen so far, I s^ll don't love it. I nd the
>akribute system to be unecessarily complicated,
That's one of it's best points, in my opinion, that the
akribute system is detailed. In any game which tries to simulate
realism, a wealth of akributes are always necessary. Besides,
there are really only six stats, each with the same division
(capacity, power and speed), something I've never seen in any other
game system (which doesn't mean it's not out there, btw). What do
you mean by 'unecessarily complicated'? Which scores are
unnecessary?
>I don't like the
>fact that you must choose an exis^ng Occupa^on for your character
>and that there are likle to no rules about making your own
>occupa^ons.
It is a mixture of a class based and a skill based system.
However, there are rules for crea^ng your own Voca^ons. See
Appendix E, p. 386 of the _Mythus_ book for more informa^on.
>I nd the seing Aerth to be less than sa^sfactory.
>The fact that it is trying to do a modern seing where magic has
>replaced technology without any examples or detail of even a likle
>area dooms it to failure.
I do agree that Aerth does leave something to be desired.
However, it is a choice of style, I think, not quality. Gygax has
always published material that gives you the bare bones, star^ng
points, if you will, with a wealth of detail, but likle on how you
should run your specic campaign world. I think this is
benecial, and prevents such silly arguments like 'but the Overking
is evil and hates petunias, it says so right here'.
> I also nd the damage system to be perfect
>for a High Fantasy superhero type of seing but laughable for anything
>else, sabatoging its usefullness as a "mul^-genre role playing system."
>I would never, never use it for anything but Heroic Fantasy.
As someone who's worked on a science c^on genre for
Mythus, I know it is very possible to run a game that is not High
Fantasy. In fact, if I were to rate the game, as far as realism
goes, I would rate it as Low Fantasy (if you look at everything but
the Magick system, which is, indeed, High Fantasy, but not lacking
in realism).
To give an example, we'll take your average farmer, "John",
who can take up to 70 points of damage before death, is wounded
aver taking 52 points of damage, and is knocked out aver 63 points
of damage. Rob Roy, a new adventurer of the Mercenary Voca^on, is
walking about the countryside of York looking for an easy kill.
He's got his brand new Claymore on his shoulder, and decides to
akack John for his daughter.
The good rogue MacGreggor needs at least a Physical Muscular
Power (PMPow) of 20 to even hev the sword, which means his
PMCapacity must also be 20 or more. We'll assume his other stats
are all average for an adventurer, which is a 15. His Combat, Hand
Weapons skill is composed by adding 20 to the average of his PMCap
and his Physical Neural Capacity (PNCap). Thus, his base skill to
hit is 37.5, which we'll round to 37 (he is new at this, aver
all). Thus, Rob Roy MacGreggor has an akack rate of 3 every 2
Combat Turns.
The Claymore has a base damage of 6D6, which averages 21
points of damage. Rob gets a +8 to damage from his high PMPow and
no bonus from his skill level (though he would at 41). That takes
his damage up to 29, for a Non-Vital hit. If he were to get a Vital
hit, that'd be 58 points of damage, 87 for a Super-Vital hit
(killing him), and 116 with an Ultra-Vital hit. If we take into
account the possibili^es for making each type of hit, Rob Roy
MacGreggor will deal out an average of 50.75 points of damage per
hit, which is 76.125 points of damage per round (remember, 1.5
akacks per round). Wiping out poor John isn't dicult with such
a weapon, at all, and it shouldn't be. I think this reects an
inherent realism in the game. Even the most stalwart of mortal
warriors could handle the full 176 points of damage that the weapon
can deal out (and would be hard pressed to survive 96 points of
damage that is the long sword's maximum, and could only survive one
such hit). If we take into account Rob's chance to hit, we've got
him dealing out an average of 28.16625 a round, because he's
inexperienced. If you know how to use a weapon, you're deadly with
it, but if you don't, you can s^ll hack away at someone as long as
they'll let you.
Perhaps it's not the combat system you take excep^on with,
but I like playing around with the numbers, partly for my own
edica^on. Maybe I should ask exactly what parts of the system
you feel is too 'superheroic'?
>This, coming from someone who uses Mythus exclusively for his fantasy
>gaming, and has for the past 3 years (or so). I like it, its not
>perfect but it certainly does not deserve the worshipping that it
>gets on the Mythus list (but you can excuse that, they are supposed to
>there. :)
I do, indeed, think that the Mythus game is the best game
out there (okay, it's not _technically_ out there any more ;) ). It
is a game that is easily converted into any genre, in my opinion
(I'll nd out how successful my conversions are soon enough...I'll
be running that sci game some^me in the near future). I'm not
certain that 'worship' is the right term, because it seems to
suggest a certain blind faith, which I don't believe I do have, but
that's just me.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Wed, 21 Feb 1996 21:24:11 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Yet more on Mythus
I've responded to these points separately from the previous
post, as the previous one was made to GMAST and MYTHUS-L, not just
to MYTHUS-L. With that said, read on!
From: Chris Calvert <calvert@ucla.edu>
Subject: Re: PLEASE READ! Support your favorite game system!
>Lucifer, you have a very posi^ve aitude towards T$R, and I suppose I
>should nd that commendable, but I do not. Contrary to their claims, they
>were not ac^ng towards jus^ce, they were ac^ng in vindic^veness.
What evidence do you have to back up this claim? Perhaps it
was a mixture of the two, at least? I'm not saying that what they
did was en^rely ethical, but a company the size of TSR just doesn't
do things that cost that much out of vindic^veness.
>I want nothing T$R has to give(except my f***ing issues of Mythic Masters,
>which I will never see).
It's too bad you've censored yourself so much, TSR has a lot
of good material out these days, some of which is easily applicable
to other game systems, including Mythus.
>It was Gary and Dave who wrote the system, and if you buy stu from EGS
>that Gary and Dave wrote(unless there is absolutely no other way to get it),
>I think you are stabbing them in the back.
Which is stabbing them in the back more, leing Mythus die
a whimpering death or celebra^ng the game system by proving to TSR
and the whole world what a fantas^c system it is? They've
published some fantas^c stu, that only an elite group currently
have access to. I'm geing personally ^red of the eli^sm, we're
star^ng to inbreed around here, and I don't think it's one bit fair
that all those lonely souls out there s^ll playing Mythus who don't
have net.access have to rely only on what they and the six or so
members of their gaming group can come up with. Do you?
There is only one way this will be remedied. TSR will never
sell the rights to Mythus, not to a coali^on to gamers and
certainly not to another company. Either Mythus gets published by
them or no one. These are hard facts, but ones we have to face. I
think the world's greatest game system deserves more than a quiet
demise!
From: "Ray A. Dion" <rayd@GLEN-NET.CA>
Subject: Re: Mythus game system
>> You *must not" do anything. If this part of the system annoys you change it.
>
>I know, but Lucifer requested a discussion with someone who had played the
>game and did not love it. So I responded, and rather than respond with a
>"I played and don't like it," I thought I'd say why.
Exactly what I wanted, and I appreciated that. :)
>I thought I was going to gete a lot more harrassed that I was, does everybody
>else feel the way I do or hasn't anyone else checked their mail yet?
Personally, I think a great deal of the ini^al passion that
surrounded Mythus has died o, becoming jaded or worse (what, not
another leker wri^ng campaign). It's my belief that this leker
wri^ng campaign can and will work, if everyone gets together and
helps me out on this. I can't do it alone (but, by God, I'm going
to do exactly that, if I have to ;) ).
>I feel the same way. It seems silly to have a skill based system and then
>bundle skills into voca^ons without any guildlines as to how to make your
>own voca^ons. I personaly have just junked the voca^ons and work with my
>players to deside what K/S's thay have based on thier history. I nd this
>makes for much more in-depth personas. I'll use the voca^ons as guildlines
hatred for TSR out of the love of Mythus must stop, before it
destroys that thing we love so much.
> Whats it maker if DJ gets a worse name if TSR screws it up? TSR
>are game makers and I dont think theyd put in all their ^me and eort
>to screw a game up. even if it gets less popular-unless it aects the
>old books we have in our posessions now(like they burn up in ames when
>we touch them) we dont have anything to lose :)
Agreed. This is, quite simply, a win-win situa^on for us
old Mythus-lovers. If TSR ops it, it has recogni^on, and we can
convert. If TSR is successful, we've got our beloved system vibrant
again, and it's due to our eorts! Think on it.
If you do decide to send o that leker, the address
follows:
James Ward
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva, WI 53147
Lucifer >:} yours in hope
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Thu, 22 Feb 1996 10:52:31 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Yet more on Mythus
At 21:24 21-02-96 EST, you wrote:
> I've responded to these points separately from the previous
>post, as the previous one was made to GMAST and MYTHUS-L, not just
>to MYTHUS-L. With that said, read on!
What's the GMAST? A Game Mastes List? How do I subscribe?
>> Who says TSR will screw it up. Chances are they probably will,
>>but its worth a shot. What if they do well with the system, especially
>>if they snag dave to help them on the project. And you say that TSR will
>>kill it worse, but it makes no dierence-unless us mythusers quit playing
>>all mythus games all together (even the originals). Personally, I think
>>DJ would be beker o on the market-true the TSR managers are only
>>concerned about the money. But what if people start to love the game?
>
> It's that possibility that we must cling to. There is no
>insurance that TSR will screw this up, but there is equally no
>insurance that they won't. I understand the passionate opposi^on
>to TSR, I even experienced it myself for quite some ^me aver the
>seklement. But, quite succinctly, it's ^me to get over it. Our
>hatred for TSR out of the love of Mythus must stop, before it
>destroys that thing we love so much.
My idea. Any aken^on to Mythus is beker than none. Even if the publicity
would be unfavourable, it's publicity. Any respectable journalist supports
the the no^on of hearing and wri^ng about _both sides_ of the story, so
any distruc^ve arguments could be easily negated.
At least we get a chance to be heard by the rest of the gaming community.
Have you ever experienced talking to long-^me gamers on your favourite game
system Dangerous Journeys, and heard their ignorance: "What game system?
Mythus? Never heard of it, and I know _all_ systems!".
>> Whats it maker if DJ gets a worse name if TSR screws it up? TSR
>>are game makers and I dont think theyd put in all their ^me and eort
>>to screw a game up. even if it gets less popular-unless it aects the
>>old books we have in our posessions now(like they burn up in ames when
>>we touch them) we dont have anything to lose :)
>
> Agreed. This is, quite simply, a win-win situa^on for us
>old Mythus-lovers. If TSR ops it, it has recogni^on, and we can
>convert. If TSR is successful, we've got our beloved system vibrant
>again, and it's due to our eorts! Think on it.
Let's be pragma^c about this.
What do I want:
- a supported skill-based fantasy role-playing game system that is easily
altered to suit my needs, and is easily extended with new ideas, and has
sucient depth and realism to be capable of remaining interes^ng for
years and years of playing
What do I have:
- an undead game system on life-support that ts most of the above
men^oned criteria perfectly, like being skill-based fantasy role-playing
game system that is easily altered to suit my needs, and is easily extended
with new ideas, and has sucient depth and realism to be capable of
remaining interes^ng for years and years of playing:
MYTHUS of the DANGEROUS JOURNEYS MULTI GENGRE ROLE PLAYING GAME SYSTEM
What do I lack:
- support
And this is the (only) criterium that is not fullled. So only one thing
has to be changed in the current situa^on. (Always look on the bright side
of life! Think posi^ve :) )
Just let's face it, the lack of support is what I perceive to be _the
biggest issue_ in using MYTHUS. All those things on voca^ons etc. are just
minor details.
What can we do:
- leker wri^ng campaign: has been started (again, if I read the comments
correctly)
- support it ourselves: is being done on this list (Mythus Fantasy
Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
- be ac^ve on conven^ons: organise MYTHUS sessions
- write to gaming clubs with informa^on on MYTHUS they can publish in their
club magazine
- write to gaming magazines to get editorial aken^on and free publicity
for TSR's unused property MYTHUS
- get the owing company to support MYTHUS
- bombard the AD&D list with informa^on on MYTHUS
- start a crusade on the AD&D list to convert those unbelievers and her^cs
to MYTHUS adepts
- like we saw on this list, other game systems are men^oned here, and
discussed with respect to their merits. Let's do this on all lists we know about
- there are several very crea^ve people on this list that have the
capability to write very good MYTHUS scenario's. Write them in such a way
that they are specic to MYTHUS and then add an appendix that tells about
the advantages of MYTHUS, and how to downscale this fantas^c scenario to
more primi^ve game systems like AD&D and the like. Selling the scenario to
a journal give two benets: you earn a buck, and MYTHUS is supported.
- let's lure those unbelievers and here^cs into the Holiest of Holiest of
the Temple of MYTHUS: the MYTHUS-List, to be informed on and converted to
the One True Gaming System and be absolved for their deeds under the yoke of
the Evil Game System.
Enter here ye unbelievers, be blessed in the name of MYTHUS. Pray with us:
"Holy Mythus, hallowed be thy Name, blessed be thy Books, grant us wisdom in
the Realms of Gaming, and guide us in conver^ng the indels." Convert now
and save thy Gaming Soul (or be crusied on the spot:) ).
- ..
- ..
- in brief: GET ATTENTION TO MYTHUS
- there must be lots of things I haven't thought of yet.
Please add to this list. Be crea^ve. Posi^ve and construc^ve nega^ve
comments are appreciated. Come on, last ^me I checked, there were 195
subscribers to the MYTHUS-List. There must be a zillion crea^ve ideas around.
We have to "seduce" TSR, not wage war on it. To make a bad
comparison (I know, don't ame me), let's see the issue of "resurrec^ng"
MYTHUS as the bakle against communism. We couldn't ban communism from the
face of the earth by direct war (luckily, because this would have been
dissastrous to both par^es). In recent years, Eastern Europe has seen the
light, and is abandoning communism (or trying very hard to). This has been
done by inuencing the new genera^on of leaders, and educa^ng the people
with high-powered radio transmissions from the free West. It took ^me, but
it worked. Let's work on the new genera^on of managers in TSR, and work on
the gaming community to make them see the Light, and to have them embrace
the One True Gaming System: DANGEROUS JOURNEYS.
TSR should be convinced that it is beker to have both systems
(MYTHUS and AD&D) on the market. This way TSR would have the large market of
the ignorant masses (AD&D), whilst not loosing the (important and
inuen^al niche) market of gamers that want an advanced gaming system
(DANGEROUS JOURNEYS). Otherwise, some young upstart company may nd a way
to work around the copyrights of TSR, and steal the complete market away
from TSR. Leaving TSR broken, loosing fortunes and looking back sadly at its
giant managerial mistake not to market DANGEROUS JOURNEYS when they had the
chance to consolidate the market under their leadership and keep the
aggresive new comer at bay.
James Ward.... Hint, hint.... ;)
Anyone on the list who works for a company that sell games and knows about
marke^ng FRGP's and is willing to share this informa^on with us?
Any business students who would like to prac^ce wri^ng a business plan for
MYTHUS? Aver discussion we could "give" it to TSR. ("give" means trading it
e.g. for the right to discuss MYTHUS unharrassed on this list.)
Even more pragma^c: If we can't beat them (TSR), let's join them, and
change them from the inside. Anyone willing to get a job with TSR?
By the way, is TSR a public or a privat company? If it's public, we may try
to buy some shares, and be present on shareholder mee^ngs to demand the
"resurrec^on" of DANGEROUS JOURNEYS. Such schemes work even for large
mul^na^onals as Shell, so why not for smaller companies?
>If you do decide to send o that leker, the address follows:
>
>James Ward
>TSR, Inc.
>201 Sheridan Springs Rd.
>Lake Geneva, WI 53147
At least four lekers from our group are "en route" to TSR.
Harold Stringer
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
1315 KT Almere Tel/Fax +31 - (0)36 53 64 798
The Netherlands
> Ravenlov. S^ll alive and kicking, AFAIK. Masque of Red Death (the
> 'modern' version didn't do so well) was Ravenlov for 'Gothic Earth' AKA
> a dark'n'gloomy late 1800's and (very) early 1900's game. Didn't last.
Hmmm...s^ll not modern supernatural horror though. And you certainly can't
do Cthulupunk with it.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Thu, 22 Feb 1996 18:57:24 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Derek Winter <Wintrewind@AOL.COM>
Subject: How do I get in..?
Im new and really interested in this thing so can somebody show me the
light...?
--Derek Winter
=========================================================================
Date: Thu, 22 Feb 1996 19:04:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: that leker...
someone send me that form leker to T$R again...my en^re gaming group wants
to send out lekers...
Hoo Rah
Bill
"Why for you put me in the cold cold ground?" --Taz
=========================================================================
Date: Thu, 22 Feb 1996 22:42:46 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: File conversion (aaaarrrghhh...)
As the subject indicates, i've got a le conversion problem. I was sent
the MS Publish or whatever they were versions of the oriental adventures
rules and the Cyberpunk conversion (Cybermyth). Aver months of siing on
my hard drive, i was nally able to convert them and they came out garbled
(insert long anguished scream). Anyway, if anyone could send me or tell me
where to get ASCII versions of those 2 items, i'd really apreciate it.
Thanks for a great job keeping Mythus alive,
Charles Hagenbuch
hagendaz@postoce.ptd.net
=========================================================================
Date: Thu, 22 Feb 1996 23:07:59 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: that leker...
In-Reply-To: <960222190411_330186853@emout08.mail.aol.com>; from "William A
Helm" at Feb 22, 96 7:04 pm
> someone send me that form leker to T$R again...my en^re gaming group wants
> to send out lekers...
>
> Hoo Rah
FANTASTIC! Though I _strongly_ advise each person create
their own leker (it's much more eec^ve), here it is...
---<clip here>-- <your address>
<date>
Mr. James Ward
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva, WI 53147
Dear Mister Ward,
I am wri^ng in support of the Dangerous Journeys
Mul^-Genre Game System, formerly published by Game Designer's
Workshop. It is my opinion that the game system is an innova^on in
game design that, with the industry clout, adver^sing power, and
development capabili^es of TSR, Inc., would become one of the most
popular fantasy games on the market, perhaps even surpassing your
already popular AD&D line. I do not believe that the produc^on and
sale of the game, however, would result in a loss of sales for TSR,
Inc.'s current product line. Dangerous Journeys would be most
appropriately aimed at the mature gamer, one who is interested in
the arul complexity and realism that the game presents. AD&D, of
course, would most probably remain as the ag ship of TSR's product
line, bringing more and more new gamers into our beloved hobby.
Dangerous Journeys, however would appeal to those desiring a high
level of complexity and realism in their games (which I have seen a
move towards in AD&D, with the Player's Op^on handbooks).
In conclusion, the ^me and mood of the industry is right
for the republica^on of this revolu^onary game system. Economic
problems, on behalf of GDW, retarded the popularity of this system
originally. With TSR's adver^sing power, it is no doubt that
the republica^on of the game system would result in overwhelming
popularity, both from gamers currently loyal to TSR, and among those
who have strayed from patronage of TSR products. It would,
doubtless, achieve the same product loyalty from the gaming
community that is so strong among those that the game did reach.
Sincerely,
<signature>
<name>
<^tle, if applicable>
---<clip here>--
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Thu, 22 Feb 1996 23:16:37 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Yet more on Mythus
In-Reply-To: <Pine.3.89.9602221351.B20399-0100000@blackbird.birds.wm.edu>;
from "Snead Ryan W" at Feb 22, 96 1:50 pm
> Just as another idea. Do people think it would be good to emphasize the
> other genres of Dangerous Journeys? (aka Unhallowed, Changling, the
> Abyss?)
Though I'm akered that you made the error, Abyss was
never planned to be part of the ocial DJ line, just some sci
rules I started to bash out (and have just recenly returned to). I
do think it would be useful to promote DJ as a mul^-genre system,
if only to 'get a foot in the door', so to speak. Go for it!
Lucifer >:}
=========================================================================
Date: Thu, 22 Feb 1996 23:38:05 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Stellar Catalogue?
Hiya.
I'm looking for a large lis^ng of stars (including
loca^ons, spectral types, and luminosity), preferably something
available through vp or the web (I've not enough money to keep
searching the web through AOL). If anyone can point me in the right
direc^on, I'd appreciate it :)
I'd like to be as realis^c as possible with the loca^on of
systems in Abyss. I've already goken a list of the closest 11
stars or so (which comprises those systems under the rulership of
Sol), but I need to start working on the alien territories
surrounding it, as well :)
Again, thanks for any assistance you can render.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Fri, 23 Feb 1996 01:25:28 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Yet more on Mythus
At 10:52 AM 2/22/96 +0100, you wrote:
>At 21:24 21-02-96 EST, you wrote:
>> I've responded to these points separately from the previous
>>post, as the previous one was made to GMAST and MYTHUS-L, not just
>>to MYTHUS-L. With that said, read on!
>
>What's the GMAST? A Game Mastes List? How do I subscribe?
>
>>> Who says TSR will screw it up. Chances are they probably will,
>>>but its worth a shot. What if they do well with the system, especially
>>>if they snag dave to help them on the project. And you say that TSR will
>>>kill it worse, but it makes no dierence-unless us mythusers quit playing
>>>all mythus games all together (even the originals). Personally, I think
>>>DJ would be beker o on the market-true the TSR managers are only
>>>concerned about the money. But what if people start to love the game?
>>
>> It's that possibility that we must cling to. There is no
>>insurance that TSR will screw this up, but there is equally no
>>insurance that they won't. I understand the passionate opposi^on
>>to TSR, I even experienced it myself for quite some ^me aver the
>>seklement. But, quite succinctly, it's ^me to get over it. Our
>>hatred for TSR out of the love of Mythus must stop, before it
>>destroys that thing we love so much.
T$R has already destroyed it. Mythus without Gygax and Newton is
not Mythus, but a chimeric abomina^on and insult to and perversion of the
original crea^on.
I personally am not worried about my gaming, I have the books, and
adapt rst Ed AD&D, some Pendragon and Tolkien stu, and everything works
well.
BTW people, here's a trivia ques^on.
What formerly ac^vely published campaign world was lev to wither
on the vine, in spite of the fact that it was extremely successful and popular?
Now then, who was its writer?
What honestly makes you guys think T$R even wants Mythus to work?
There is no f***ing way I ever buy Mythus from the company that
pursued and destroyed it out of malice.
No f***ing way.
The ease with which you forget what kind of people you are dealing
with/talking about is surprising. Buying Mythus from these people would be like
I simply refuse to have anything to do with those, shall we call
them...people. Much less, want them to take take something I love, something
they akacked with the intent to destroy.
If you want to approach those fuckers humbly, hat in hand, aver what they
fuckin did to us, that's your business, but you can bet I won't be with you.
I don't need 'em, I FUCKING hate them, and I always will.
>
>My idea. Any aken^on to Mythus is beker than none. Even if the publicity
>would be unfavourable, it's publicity. Any respectable journalist supports
>the the no^on of hearing and wri^ng about _both sides_ of the story, so
>any distruc^ve arguments could be easily negated.
>At least we get a chance to be heard by the rest of the gaming community.
>Have you ever experienced talking to long-^me gamers on your favourite game
>system Dangerous Journeys, and heard their ignorance: "What game system?
>Mythus? Never heard of it, and I know _all_ systems!".
>
>>> Whats it maker if DJ gets a worse name if TSR screws it up? TSR
>>>are game makers and I dont think theyd put in all their ^me and eort
>>>to screw a game up. even if it gets less popular-unless it aects the
>>>old books we have in our posessions now(like they burn up in ames when
>>>we touch them) we dont have anything to lose :)
Aver Blood Pressure returns to normal levels
Finally, prac^cal problem:
Reac^va^ng Mythus would require bases of support larger than that
for systems such as Al-Quadim, Greyhawk, and other discon^nued T$R lines.
Greyhawk-which EVERYBODY knew and REALLY WANTED was buried by T$R
aver Gygax lev, to erase his presence.
How can you guys be so deluded to think these people really want
anything Gygax does to be produced.
Why do you guys think T$R won't rerelease the classic module series
of Gygax's day, in spite of the fact that it would be extremely successful?
BECAUSE T$R HATES GYGAX!!!!
Heeellllooooo!! Heeelllloooo?
Sean Reynolds handed you a pacier, and you guys are sucking away.
Mike
You can call me a pessimist if you choose, I simply refuse to delude myself.
PS-Now, WHY does T$R hate Gygax?-that is the real ques^on. I suspect it
has something to do with the fact that Gygax's ex-wife owns a massive chunk
of the company, and the fact that his manner was not terribly popular with
his employees.
See immediately following post for more important informa^on(if that
doesn't sound like a commercial, I don't know what does)
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Fri, 23 Feb 1996 01:25:31 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Yet more on Mythus
At 09:24 PM 2/21/96 EST, you wrote:
> I've responded to these points separately from the previous
>post, as the previous one was made to GMAST and MYTHUS-L, not just
>to MYTHUS-L. With that said, read on!
>
>
>From: Chris Calvert <calvert@ucla.edu>
>Subject: Re: PLEASE READ! Support your favorite game system!
>
>>Lucifer, you have a very posi^ve aitude towards T$R, and I suppose I
>>should nd that commendable, but I do not. Contrary to their claims,=
they
>>were not ac^ng towards jus^ce, they were ac^ng in vindic^veness.
>
> What evidence do you have to back up this claim? Perhaps it
>was a mixture of the two, at least?
> Which is stabbing them in the back more, leing Mythus die
>a whimpering death=20
(interes^ng-I thought it had been in Licheform for quite a while now, quite
past death)
>or celebra^ng the game system by proving to TSR
>and the whole world what a fantas^c system it is?
I thought I made this clear already.
This is a private correspondence I had with Sean, which ended a few weeks
ago. I think you will nd answers to some of the ques^ons you posed me.
The lines immediately below were his nal words.
Return-Path: TSRInc@aol.com
From: TSRInc@aol.com
Date: Thu, 15 Feb 1996 11:20:37 -0500
To: calvert@ucla.edu
Subject: Fwd: Re: TSR/DJ
Perhaps you'd like to send this to the en^re list? About two=20
messages ago, you replied privately to me, and so I replied
privately back to you.=20
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
--------------------Forwarded message:
From: calvert@ucla.edu (Chris Calvert)
To: TSRInc@aol.com
Date: 96-02-15 02:02:07 EST
At 02:17 PM 2/12/96 -0500, you wrote:
>> Look, you are ignoring something here.
>> T$R aggressively pursued DJ.
>> The writers didn't say, "Hmmm, let's bring this to T$R and see
what
>> they think". Gary and Co fought tooth and nail for a year and half to
>> retain possession of their game...
> =20
> But it wasn't "their game." Gary had a contract which said that any
>work done on company equipment belonged to the company, and there was
>evidence that he had done so.
What evidence?
>Thus, DJ already belonged to TSR.
So you are saying Gary and Dave wrote the en^re game(before Gary
and Dave met), then Gary lev T$R with Frank Mentzer and I forget the other
person, wrote and released Cyborg Commando, waited six years, then released
Mythus.=20
I am aware that this was the grounds upon which the suit was led,
and I am aware that T$R won by PAYMENT.
If it was stolen from T$R, why haven't I seen anything in Mythus
that vaguely resembles anything T$R has released?
=20
>> They obviously didn't try very hard to make it work, so they
>weren't
>> interested in its future. =20
>> How can anyone look at this and see this as anything but an
akempt
>> to destroy this great game or as a vendeka?
>> Why else go to such lengths for a game that is so radically
>> dierent, (violates no copyright laws)?
> =20
> TSR wanted _its_ property back.
I would certainly want my property if it was taken from me.
Unfortunately T$R cannot prove that DJ was its property. It had to pay to
get rights to the material, which T$R if *owned* DJ, it never would have had
to. If the proof convinced the judge, (which T$R had one and a half years to
do) (s)he would have simply awarded DJ to T$R. This simple fact proves that
T$R never owned it to begin with.
TSR has a right to pursue that.=20
>TSR's copyrights were violated the moment those les (or printouts) lev
>the building and were shown to someone else.
>
I am interested in seeing one shred of *proof* that this is what actually
happened. Saying something one thousand ^mes doen't make it even slightly
true without proof. With proof, nothing need be said.
The lawsuit led alleged that DJ was a deriva^ve product of AD&D, NOT that
Gary and company *stole* T$R property-which is the line constantly
trumpeted. (I have this directly from him, and I am quite sure he knows
what he was being charged with).
Mike
BTW The rules for DJ were wriken for the Changeling system, which has
nothing to do with fantasy(EX the magic/special powers rules being vril
based, not heka based)much less AD&D. The Changeling rules were then
*converted* over to Mythus
rules(or so I have gathered indirectly, this might be in error, but I don't
think so)
"In the land of T$R
where the lawyers lie"
As to charges of eli^s^sm, I'd scan my books and send 'em out tomorrow to
everyone in the whole world, except (guess who) T$R would send troops of
ravening lawyers aver me
Which inspires a new beast!!!!(I looooove it!!!!)
T$R LAWYER
Iden^er:I don't name scum=20
Habitat:scum
Size: scum-size
( )
Number Appearing:1-1000 (appears as a scum colony)=20
Modes & Rates of Movement:ooze slither and crawl at light speed
Walk: scum rate
Slither: ooze speed
Ini^a^ve Modiers: InHuman Standard
Outstanding K/S Areas/Sub-Areas & STEEP:Annoy 101
Irritate 101
and make themselves a general pain in the ass 101
Joss Factors: -1000=20
Dodging/Avoidance: scum can't dodge
Akrac^veness: so ugly that Automa^c insanity=20
Invulnerabili^es: akacks by gamers=20
Suscep^bili^es: high velocity phlemglobbers
Average Armor Protec^on: unneeded
Quirks: yes=20
Akacks BAC Damage Type Base Bonus
Pseudopod chemical 1000d1 +1000
Powers: =20
Emit Noxious Odor
Area of Eect:one square mile =20
Delivered by:thought =20
Range: innite
Time:
Dura^on:as long as maintained =20
Frequency:10/CT =20
Descrip^on: Instant Death(No avoidance)
Cas^ngs: Bukmunch projec^le(grade VIII)
=20
Sta^s^cal Detail: Why bother-you can't kill 'em
Base Scheme (+/- 1D=95)
M: EL: P: WL: CL: S: EL:=09
MM: MR: PM: PN: SM: SP:=09
MMCap: MRCap: PMCap: PNCap: SMCap: SPCap:=09
MMPow: MRPow: PMPow: PNPow: SMPow: SPPow:=09
MMSpd: MRSpd: PMSpd: PNSpd: SMSpd: SPSpd:=09
Armor Scheme:
PIER CUT BLUNT FIRE CHEM STUN ELEC
Ultra =09
Super =09
Vital =09
Non =09
Average =09
Commentary & Descrip^on:
The origin of these twisted beings are shrouded in gloomy darkness,
but recently, much has been learned. At will they spout ames of
Supernatural Potentcy(10d6 dmg-no avoidance), and once per month can Destroy
Server(En^^al level grade XXII). When trooping in number in excess of
100, these doomed souls can do this once per AT.
But most feared is the ability to carry out the Great Ritual-Destroy
RPG. This ritual requires great ^me periods(up to one and a half years) to
perform, and requires the blood sacrice of a thousand cakle and ten
sen^ent beings per month maintained. Although the lawyers some^mes fail,
they are known to be especially potent against certain RPGs. Worst of all,
they have perfected the Destroy RPG By Gary Gygax Ritual, which requires
sacrices of goodwill, loyalty, and public opinion. Nonetheless, it is a
powerful ritual to be reckoned with. =20
These goblinkind troop and are known to be the henchmen/lapdogs of
the TCEs(T$R Corp Execs)
I'm sure someone else can do a much beker job of parodying, so feel free.
Ignore this damn sig, its my friend's.
Chris Calvert
calvert@ucla.edu
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Fri, 23 Feb 1996 07:26:37 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Stellar Catalogue?
In-Reply-To: <9602230438.AA24825@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 22, 96 11:38:05 pm
Thus spake Prince O. Darkness
> I'm looking for a large lis^ng of stars (including
> loca^ons, spectral types, and luminosity), preferably something
> available through vp or the web (I've not enough money to keep
> searching the web through AOL). If anyone can point me in the right
> direc^on, I'd appreciate it :)
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Fri, 23 Feb 1996 09:09:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Stellar Catalogue?
In-Reply-To: <m0tpxas-000AFOC@Uucp1.mcs.net>
On Fri, 23 Feb 1996, Dan T Williamson wrote:
> Thus spake Prince O. Darkness
> > I'm looking for a large lis^ng of stars (including
> > loca^ons, spectral types, and luminosity), preferably something
> > available through vp or the web (I've not enough money to keep
> > searching the web through AOL). If anyone can point me in the right
> > direc^on, I'd appreciate it :)
>
> I know this isn't really going to help much, but 2300AD has the best list of
> stars within 50 light years of Sol that I have ever seen. It comes complete
> with stellar informa^on and x,y,z coordinates. They came from some more
> scien^c catalog, whose name I forget. E-mail me at home and I will
> look for the name when I read it tonight.
As a long-^me fan of 2300AD, I must second this. Moreover, I have the
whole Near Star List in .DBF format, I believe (and you could easily
convert it to another format) that I got from God-only-knows-where on the
Net. I could send you a copy, if only as insurance that Abyss will
happen... ;^)
Ciao,
Patrick M.
murphy@gibbs.oit.unc.edu
=========================================================================
Date: Fri, 23 Feb 1996 14:38:14 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kage <mat3@LEICESTER.AC.UK>
Subject: Re: Stellar Catalogue?
If you happen to have the opportunity, check out GDW's "2300 AD:
Man's Bakle for the Stars." It's not FTP, but the map that you get
with the game is worth it alone. Unfortunately, I don't happen to
know how available this game is on the market.
--MARK
>he did not begin work on it un^l 1987, and the resul^ng game was
>Unhallowed.
As I said above I wasn't sure. The point is the rules weren't
wriken for, they were adapted to, fantasy, which makes the whole deriva^ve
work deal patently absurd.
Mike
>
>Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
>Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
>Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
>
>
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Fri, 23 Feb 1996 16:14:29 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Yet more on Mythus
At 09:01 AM 2/23/96 PST, you wrote:
>Chris,
>
>Please post to the list for me:
>
>Thanks for the manic post. You almost sounded like me there for a minute.
:) If
>more people realized the way Mythus was buried, they wouldn't suck up to
the great
>and powerful Oz in hopes that reason would prevail and the game would be
>resurrected. It won't be; sure they will take fundamental parts out of it
and use
>it in the EGS, but Mythus is dead as a published system.
>
>And if anyone ever wanted to entertain the idea that this whole thing was not
>personal, I can dispel that right now. (Listen up, kids) TSR's destruc^on of
>Mythus was, ul^mately, personal. I'm not going to get into all the reasons
why,
>but let's just say that there is a certain person at TSR with way more
clout than
>she should have who hates Gary.
>
>Chris is right, and despite the fact that I'd LOVE to take TSR's cash to work
>on DJ again, IT AIN'T GONNA HAPPEN. Case closed.
>
>I haven't bought anything from those bastards since they started the
process of
>burying DJ. Remember, it wasn't just a game that I loved playing; It was my
break
>into this industry. And I take shit like that personally. With the specic
>people involved. Unfortunately, that tends to reect on my dealings with the
>en^re company.
>
>Thanks, Chris, for reminding me that there are principles involved. As for
>everyone who would deal with TSR, there are two ways to nego^ate with
people like
>that: On your feet or on your knees. And yes, it *is* your choice.
>
>Dave>
>Life is a series of collisions with the future; it is not the sum of what
we have
>been, but what we yearn to be. -Jose Ortega y Gasset
>
>------------------------------------------------->Web page: hkp://www.abervon.com/~dirk/abervon.htm
>
>
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sat, 24 Feb 1996 02:22:27 -0500
>why,
>
>>but let's just say that there is a certain person at TSR with way more
>clout than
>
>>she should have who hates Gary.
>>
>>Chris is right, and despite the fact that I'd LOVE to take TSR's cash to work
>
>>on DJ again, IT AIN'T GONNA HAPPEN. Case closed.
>>
>>I haven't bought anything from those bastards since they started the
>process of
>
>>burying DJ. Remember, it wasn't just a game that I loved playing; It was my
>break
>
>>into this industry. And I take shit like that personally. With the specic
>
>>people involved. Unfortunately, that tends to reect on my dealings with the
>
>>en^re company.
>>
>>Thanks, Chris, for reminding me that there are principles involved. As for
>
>>everyone who would deal with TSR, there are two ways to nego^ate with
>people like
>
>>that: On your feet or on your knees. And yes, it *is* your choice.
>>
>>Dave
HEAR HEAR!
I have also boycoked all T$R products. They suck, and I refuse to
nacially support a company that would seek and destroy a great RPG out of
spite.
I believe that this list does more for Mythus than any sort of
puplishing company could. This list is a great, free, and intellegent
source of ideas and material (like the Heka-Forging re-write, good job,
BTW). I realize that not having Mythus on the market prevents most people
from experiencing this RPG and I realive that many players do not have
internet acsess. But, I feel that Mythus is going through an evolu^on that
would only be possible because of this list and its members. I don't belive
that Mythus is dead. It lives and improves every day.
=========================================================================
Date: Sun, 25 Feb 1996 17:24:22 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
man! Are you conver^ng this from another gaming system (I recall
someone men^oning 3Gs recently, but it might not have even been
this discussion). If so, you've got to remember that the Hit
Loca^on system in Mythus changes the average damage that a weapon
can met out. For contrast, if you don't use the Hit Loca^on system,
a long sword averages a minimum of 17 points of damage (average of
4D6 plus bonuses from the minimum PMPow needed to use the weapon),
which is 20% of an average farmer's Physical TRAIT. If you do use
the Hit Loca^on system, this minimum average jumps up to 29.75,
which is 42.5% of an average farmer's Physical TRAIT (which, by the
way, is higher than a more sedentary character, like Lintelmore the
Innkeeper on p. 321, who would have lost 59.5% of his Physical TRAIT
to an average longsword akack). That may be only one possiblity of
how you got such high numbers. Firearms didn't replace other
missile weapons because of their damaging power, but because of
their penetra^ve power and increased range. Both of these factors
are things already in place in Mythus, and would be easy to use for
rearms in Mythus.
Also, the sugges^on of using an exposure role is a good
one, I think. I'd like to add on to that that there's no rule that
says all weapon damage must be in d6s, to my knowledge. I think
they were appropriately used in the Mythus book to simulate the
damage various weapons could use, but there's nothing to say that
weapons that have a longer range of possible damage on each side of
their average couldn't be used for weapons that do have some^mes
seemingly random eects on people (where one tenth of a
centemeter's dierence can make the dierence between a bullet
glancing o a bone and that bullet piercing your heart!).
> And actually I think all armor should be subtracted from damage dealt
> *before* the mul^plier due to loca^on is applied. Eg. I have a breast
> plate which protects me from 20 points of damage and Bob the archer res
> an arrow from his long bow at my heart and rolls 23 points of damage
> (very high, by the way), rst 20 points are subtracted and then the
> remaining 3 are mul^plied by 4 (Ultra-Vital loca^on) for a total damage
> of 12. Unfortunately the hit loca^on system is too vague to really
> allow this. Hmm that could be another project....
Why would you want to do this? I'm not trying to be
face^ous, I'm genuinely puzzled.
> I think Jens-Arthur Leirback's (sp?) example demonstrated the
> superheroics just ne.
Actually, I was trying to avoid responding to his post,
because my remarks would have been less than complimentary. Let me
just say that his is _not_ the standard game, and the GM apparently
lets them get away with a lot not supported by the rules (or they've
been playing the same characters since the game rst hit the
shelves...a BAC over 100 is superheroic, even by Mythus
standards!). I'm not saying that this is something that is not fun
for some, but it is something not generally supported by the rules
as an 'average' game.
If I'm thinking of the wrong post, please correct me (and
send me a copy, so I know what I'm up against :) ).
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Sun, 25 Feb 1996 17:34:54 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Even more on Mythus
Wow. Some important points have been raised about the
Lazarus Project, which I'll try to answer each in turn. It's a long
ride, so hang on!
From: Chris Calvert <calvert@ucla.edu>
Subject: Re: Yet more on Mythus
>> Which is stabbing them in the back more, leing Mythus die
>>a whimpering death=20
>(interes^ng-I thought it had been in Licheform for quite a while now, quite
>past death)
A Lich, regardless of it's power, is likle more than a
shadow of what it was in its former life, which is what Mythus has
become. We've got very likle in the way of professional writers on
the internet interested in Mythus, and those that are around are
probably too busy trying to make money on their own projects to
write new stu for Mythus. And just having 120 or so people on the
net who are receiving this trickle of ideas and informa^on doesn't
cons^tute Licheform, in my opinion. It's my opinion that we need
to get Mythus back in the hands of the public, and recruit new
players en masse.
>>or celebra^ng the game system by proving to TSR
>>and the whole world what a fantas^c system it is?
>
>I thought I made this clear already.
>
>
>This is a private correspondence I had with Sean, which ended a few weeks
>ago. I think you will nd answers to some of the ques^ons you posed me.
>The lines immediately below were his nal words.
>
>Return-Path: TSRInc@aol.com
>From: TSRInc@aol.com
>Date: Thu, 15 Feb 1996 11:20:37 -0500
>To: calvert@ucla.edu
>Subject: Fwd: Re: TSR/DJ
>
>Perhaps you'd like to send this to the en^re list? About two=20
>messages ago, you replied privately to me, and so I replied
>privately back to you.
>->Sean Reynolds, TSR Online Coordinator
>TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
Well, did you post it to whatever list this discussion
started on?
>-------------------->Forwarded message:
>From: calvert@ucla.edu (Chris Calvert)
>To: TSRInc@aol.com
>Date: 96-02-15 02:02:07 EST
>
>At 02:17 PM 2/12/96 -0500, you wrote:
>>> Look, you are ignoring something here.
>>> T$R aggressively pursued DJ.
>>> The writers didn't say, "Hmmm, let's bring this to T$R and see
>>>what
>>> they think". Gary and Co fought tooth and nail for a year and half to
>>> retain possession of their game...
>> =20
>> But it wasn't "their game." Gary had a contract which said that any
>>work done on company equipment belonged to the company, and there was
>>evidence that he had done so.
>
>What evidence?
Not only do they have no reason to give you this
informa^on, but could be libel for it if Gygax decided to sue them
for slander. Come on, let's get reasonable here.
>>Thus, DJ already belonged to TSR.
>
> So you are saying Gary and Dave wrote the en^re game(before Gary
>and Dave met), then Gary lev T$R with Frank Mentzer and I forget the other
>person, wrote and released Cyborg Commando, waited six years, then released
>Mythus.
>
> I am aware that this was the grounds upon which the suit was led,
>and I am aware that T$R won by PAYMENT.
>
> If it was stolen from T$R, why haven't I seen anything in Mythus
>that vaguely resembles anything T$R has released?
Because they've chosen not to publish Mythus-related stu,
thus far, doesn't mean that they can't own something, or am I
misinterpre^ng your statements here?
To my knowledge, they never claimed that Gary wrote the
en^re game at TSR before he lev, but that work was begun at TSR
before he lev. Even if Gygax only had one mee^ng among a couple
of company employees on company ^me, this would fall under the
grounds of being libel for suit if he decided later to publish ideas
resultant from that mee^ng under a dierent company. (I lev Dave
out of this because, even if it was only published as Mythus, the DJ
system and, thus Mythus, could be considered TSR property if work on
Unhallowed, the genre originally planned for publica^on before
Mythus, started at TSR...Dave's involvement, to my understand, came
rela^vely late in the crea^on of DJ).
TSR did win through seklement, in which they paid Gygax, et
al. a sum of money. That doesn't mean that either side was found
guilty or innocent or what have you, merely that they came to a
decision outside of court, probably at GDW's request, because they
simply couldn't aord to ght the long ght. Fact of the maker
is, if we're to be ra^onal about this, WE DON'T KNOW WHO WAS RIGHT
OR WRONG (not yelling, stressing :) ). I'm not saying that Gygax
has lied to us, but both par^es (TSR and Gygax) have dierent and
conic^ng stories as to what happened, and both par^es have a
vested interest in defending their side of things. We got a great
deal of informa^on on what was going on from Gygax's side from
various sources on the net (most reliable, but some not), and almost
no informa^on from TSR on the topic. That doesn't mean TSR is
trying to hide something or that they're somehow 'wrong', it means
they're covering their corporate posteriors against a slander suit.
It is a choice I feel they have the right to, and should not be
penalized for.
>>> They obviously didn't try very hard to make it work, so they
>>>weren't
>>> interested in its future.
>>> How can anyone look at this and see this as anything but an
>>>akempt
>>> to destroy this great game or as a vendeka?
>>> Why else go to such lengths for a game that is so radically
>>> dierent, (violates no copyright laws)?
>>
>> TSR wanted _its_ property back.
>
> I would certainly want my property if it was taken from me.
>Unfortunately T$R cannot prove that DJ was its property. It had to pay to
>get rights to the material, which T$R if *owned* DJ, it never would have had
>to. If the proof convinced the judge, (which T$R had one and a half years to
>do) (s)he would have simply awarded DJ to T$R. This simple fact proves that
>T$R never owned it to begin with.
Don't be ridiculous! The seklement was reached, to my
understanding, at the request of GDW's side of things, not at TSR's
request. GDW couldn't aord to con^nue the conict, and Gygax
certainly couldn't aord to do it on his own (not making any
statements on Gygax's nancial situa^on, but on the high
probability that he would have an economically tough ^me gh^ng a
legal bakle with a corpora^on like TSR). The trial never reached
it's comple^on, a judge never decided in either company's favor.
To suggest that TSR should have been able to have a decision handed
down in a shorter ^me than one and a half years if they were right,
is likle more than ludicrous (you've obviously never been in a suit
involving teams of lawyers). I imagine a judge in your hypothe^cal
situa^on saying "I don't have enough informa^on for you to
convince me, keep trying, TSR". That simply doesn't happen (un^l
you go into appeals, which, to my knowlede, didn't in this case).
TSR had to prove it's case, and GDW did as well, and those sorts of
things take a LONG ^me to work out and perform. I don't know the
intricacies of what happened in the case, and I'm going to guess you
don't have those facts, either (though I could, of course, be wrong
in that guess).
Your statement 'TSR cannot prove that DJ was its property'
is based, I think, on a false premise, and op^mis^c view of how
quickly the American civil jus^ce system works.
>>TSR's copyrights were violated the moment those les (or printouts) lev
>>the building and were shown to someone else.
>
>I am interested in seeing one shred of *proof* that this is what actually
>happened. Saying something one thousand ^mes doen't make it even slightly
>true without proof. With proof, nothing need be said.
How much data would sa^sfy you? He's already stated that,
according to his informa^on, les containing DJ-related material
were removed from TSR and shown to others. That's enough right
there for a suit, if someone wanted to press it. I'm personally
uncertain what you're looking for.
>The lawsuit led alleged that DJ was a deriva^ve product of AD&D, NOT that
>Gary and company *stole* T$R property-which is the line constantly
>trumpeted. (I have this directly from him, and I am quite sure he knows
>what he was being charged with).
>>has something to do with the fact that Gygax's ex-wife owns a massive chunk
>>of the company, and the fact that his manner was not terribly popular with
>>his employees.
TSR is constantly changing. Yes, Loranne Williams is s^ll
preky much in control, to the best of my knowedge, but the list of
employees is constantly uctua^ng. I know of two people, one in
person, and one through the net, that have been hired to replace
people in the past three years, and that's just people I know.
They've recently completely reorganized their magazine stas, and very
possibly the rest of their organiza^on, as well (I've no facts on
this possibility, of course). They're simply not the same people
that they were when Gygax lev.
>I don't think people understand the word "loyalty"
>Or if they understand it's meaning, they don't grasp the concept.
> T$R obviously doesn't
I agree. I happen to be loyal to what Gygax created, which
is why I want to see its resurrec^on occur. Others happen to be
loyal to Gygax himself, which is their choice, but I'm not that big
on computer rpg games, so it's likely that I won't be suppor^ng his
products.
From: Christopher Stainton <StaintonC@aol.com>
Subject: Re: Yet more on Mythus
>> T$R has already destroyed it. Mythus without Gygax and Newton is
>>not Mythus, but a chimeric abomina^on and insult to and perversion of the
>>original crea^on.
Cool. You're en^tled to your opinion, of course. I happen
to think that there are other people out there who can write games,
too (and there's nothing that says Newton won't be involved in
Mythus at TSR, either).
>> I personally am not worried about my gaming, I have the books, and
>>adapt rst Ed AD&D, some Pendragon and Tolkien stu, and everything works
>>well.
Again, good for you. I, unfortunately, don't have the
luxury of ^me or talent necessary to properly convert all of that
material into something I can use in a Mythus game. That's why I'm
trying to revive it.
>> BTW people, here's a trivia ques^on.
>> What formerly ac^vely published campaign world was lev to wither
>>on the vine, in spite of the fact that it was extremely successful and
>>popular?
>> Now then, who was its writer?
I addressed the problem with Greyhawk above, I just didn't
want to be accused of ignoring something. Exactly what is your
opinion of 'ac^vely published'. Just re-publishing a boxed set
over and over isn't exactly my idea of ac^ve publishing.
>> What honestly makes you guys think T$R even wants Mythus to work?
Because it can make them money, and any dollar sign in the
gleam of a corporate's eye will win out over peky vendekas
(assuming they exist) any day.
>> There is no f***ing way I ever buy Mythus from the company that
>>pursued and destroyed it out of malice.
>>
>> No f***ing way.
Cool, again, your opinion and right.
>> The ease with which you forget what kind of people you are dealing
>>with/talking about is surprising. Buying Mythus from these people would be
>>like
I haven't forgoken, but I'm also not willing to cry over
the proverbial spilt milk. The suit happened, for whatever reason,
and it's over now. It's ^me to move on, to provide Mythus with a
future.
>>I simply refuse to have anything to do with those, shall we call
>>them...people. Much less, want them to take take something I love, something
>>they akacked with the intent to destroy.
>>
>>If you want to approach those fuckers humbly, hat in hand, aver what they
>>fuckin did to us, that's your business, but you can bet I won't be with you.
>>
>>I don't need 'em, I FUCKING hate them, and I always will.<
Obviously, you're very emo^onal about the topic, and,
unfortunately, I won't count on any possiblity of your assistance or
understanding (though I can always hope). Just please, don't
demonize and generalize and en^re group of people based on the
decisions of a few, that sort of thing has caused wars and hurt a
great many people. Also, TSR didn't do anything 'to us', we weren't
part of the equa^on. What happened was between TSR, GDW, and
Gygax. If you believe in the concept of corporate vendekas, which
many have chosen to place faith in, at the very least you must
understand they did not have a vendeka against you or me or even
thoe involved in the actual produc^on of DJ, but against Gygax. If
anyone has grounds to claim 'aver what they did to me', it's him.
What they did to him had an aect on us, for certain, but that
a lot beker. Then the problem you encounter is if you akempt to use this
conversion to convert a Long Sword over to check how the conversion compares
(to check your work) a Long Sword ends up doing 2d6 damage, which does not
match. Which leaves you in a quandry, do you down size the damage from guns
so that they are comprable with the melee weapons or do you leave it alone
and roll 11d6 for an M-16 and get people dying from hand hits? Neither one
is a good solu^on.
> Firearms didn't replace other
> missile weapons because of their damaging power, but because of
> their penetra^ve power and increased range. Both of these factors
> are things already in place in Mythus, and would be easy to use for
> rearms in Mythus.
Isn't penetra^ve power and damaging power the same or almost the same thing?
> Also, the sugges^on of using an exposure role is a good
> one, I think.
I will be using exposure rolls for things like shotguns, shrapnel, and
explosions.
> > And actually I think all armor should be subtracted from damage dealt
> > *before* the mul^plier due to loca^on is applied. Eg. I have a breast
> > plate which protects me from 20 points of damage and Bob the archer res
> > an arrow from his long bow at my heart and rolls 23 points of damage
> > (very high, by the way), rst 20 points are subtracted and then the
> > remaining 3 are mul^plied by 4 (Ultra-Vital loca^on) for a total damage
> > of 12. Unfortunately the hit loca^on system is too vague to really
> > allow this. Hmm that could be another project....
>
> Why would you want to do this? I'm not trying to be
> face^ous, I'm genuinely puzzled.
Because it is only the part of the akack that actually hits the esh of
the target that hurt or aects more when it strikes a vital loca^on. And
to respond to all of the people that pointed out that the Long Bow would
eliminate all or most of the armor in my example: I know that, I was just
simpling things. I don't par^cularly want to expand the hit loca^on
system, which I would have to do to really do this right.
> > I think Jens-Arthur Leirback's (sp?) example demonstrated the
> > superheroics just ne.
>
> Actually, I was trying to avoid responding to his post,
> because my remarks would have been less than complimentary. Let me
> just say that his is _not_ the standard game, and the GM apparently
> lets them get away with a lot not supported by the rules (or they've
> been playing the same characters since the game rst hit the
> shelves...a BAC over 100 is superheroic, even by Mythus
Acutally fellows,
The reason a round from an M-16 is so deadly is that once it enters the body,
it has a tendency to bounce around.....alot,
and it is possible to die from a shot in the hand, depending on what other
internal organs that bullet had destroyed. The other "bigger" rounds,
.45ACP, .44mag, etc., tend not to bounce, but just destroy whatever they
punch through.
IMHO, I think using that strike loca^on is a preky valid way to determine
if the gunshot wound you just received is a graze, or is lethal.
Good Gaming,
Chris Stainton,
Formerly 82nd Airbone Division, US Army
=========================================================================
Date: Mon, 26 Feb 1996 17:23:21 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: How do I get in..?
At 18:57 22-02-96 -0500, you wrote:
>Im new and really interested in this thing so can somebody show me the
>light...?
>
>--Derek Winter
>
You can "nd the switch" by geing a list of the available archive
les by sending an "INDEX MYTHUS-L" command to
LISTSERV@BROWNVM.BROWN.EDU (or LISTSERV@BROWNVM.BITNET). You can then
order these les with a "GET MYTHUS-L LOGxxxx" command, or using
LISTSERV's database search facili^es. Send an "INFO DATABASE" command
for more informa^on on the laker.
Harold Stringer
=========================================================================
Date: Mon, 26 Feb 1996 11:08:06 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: More on Mythus
In-Reply-To: <9602261525.AA18028@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 26, 96 10:25:37 am
Thus spake Prince O. Darkness
> > > But your complaint was that the guidelines weren't there.
> >
> > Those aren't guidelines in my opinion.
>
> Ah. What sort of guidelines would you have prefered?
Something with more meat to it. Clearly the Voca^ons in the book are not
all built around 248 or 252 points of star^ng STEEP (Poet I think has
something like 276 points - from memory, don't quote me :). Apparently
there is some kind of "weight" assigned to dierent levels and K/S
Areas. It is that kind of informa^on - what K/S Areas were given what
weight when the sample Voca^ons were made, so that when I make my
Voca^ons they will be compa^ble with them - not over powere, not
under powered.
> I think the problem here is the akempt to convert from one
> game to another (though I do realize 3G3 was wriken to be converted
> to mul^ple systems, we've obviously got a problem with the
> conversion).
There are problems with any conversion, I am trying my best. See what
you can do and what assump^ons you used, I'd be happy to see them.
Currently I think I will be using 12% of DV as the number of D6 damage
the gun causes, and some kind of armor reduc^on system like the long
bow and crossbows have.
> > Isn't penetra^ve power and damaging power the same or almost the same thing?
>
> Sort of, but not really. If you have a weapon that has a high
> penetra^ve power vs. esh, it will actually do less damage in most
> hit loca^ons, because you'll have that "blowthrough" aect (a good
> thing anywhere except a bone or internal organ). If you have a
> weapon that has a high penetra^ve value vs. armor ("Copstoppers"
> and their ilk), you've got something that will probably do a great
> deal of damage to the person, as well, but not necessarily. If you
> have a bullet with a sov ^p, penetra^on is very, very low (most
> modern "armor" will stop it), but the resultant damage, if it hits
> esh, is higher.
I'm aware of this, so I have been using "standard" amuni^on in my damage
calcula^ons. There are modica^ons for AP and Dum-Dum (sov) bullets.
> The problem we have here, I think, is that we disagree not how
> much damage a weapon should do when it hits vital areas, but how
> damage should be dealt with. If you were to switch the order in
> which damage is dealt and armor protects, would you similarly scale
> down the protec^on that a piece of armor gives Ultra, Super, and
> Vital areas (by four, three and two, respec^vely, at least)?
No, my theory is why does the armor protect less against a vital hit, the
armor is not more vulnerable? So there should only be one armor value
for all hit loca^ons (UVSN), which is applied before the damage is dealt
to the target and mul^plied by loca^on. But like I've been saying that
is kind of dicult without a more detailed hit loca^on system, so I
probably wont do this.
> I hope you understand, then, that that was an abuse of the
> system at worst, or an example of what happens when a game has been
> going for a _long_ ^me at best, and not your average game?
Oh, yes. Which is why I tried to keep my comments to a minimum as well. :)
Dan.
=========================================================================
Date: Mon, 26 Feb 1996 12:55:56 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: More on Mythus
In-Reply-To: <m0tr6TJ-000AF7C@Uucp1.mcs.net>; from "Dan T Williamson" at Feb
26, 96 11:08 am
> > Ah. What sort of guidelines would you have prefered?
>
> Something with more meat to it. Clearly the Voca^ons in the book are not
> all built around 248 or 252 points of star^ng STEEP (Poet I think has
> something like 276 points - from memory, don't quote me :). Apparently
> there is some kind of "weight" assigned to dierent levels and K/S
> Areas. It is that kind of informa^on - what K/S Areas were given what
> weight when the sample Voca^ons were made, so that when I make my
> Voca^ons they will be compa^ble with them - not over powere, not
> under powered.
I now understand. I just used the numbers that they gave
for each voca^on as a model for my own crea^ons. I've got the
sincere feeling that they created the system for crea^ng your own
Voca^ons aver they built the Voca^ons, so the standard Voca^ons
would likely break any rules they tried to set up. I think the main
thing they were trying to get across is that it's preky much up to
the JM, but that's not much help either, is it? :)
> > The problem we have here, I think, is that we disagree not how
> > much damage a weapon should do when it hits vital areas, but how
> > damage should be dealt with. If you were to switch the order in
> > which damage is dealt and armor protects, would you similarly scale
> > down the protec^on that a piece of armor gives Ultra, Super, and
> > Vital areas (by four, three and two, respec^vely, at least)?
>
> No, my theory is why does the armor protect less against a vital hit, the
> armor is not more vulnerable? So there should only be one armor value
> for all hit loca^ons (UVSN), which is applied before the damage is dealt
> to the target and mul^plied by loca^on. But like I've been saying that
various bits of the body, armour coverage and what *I* considered to
be more vital than others. Nice, but I'm sure someone else could
come up with something beker. Any oers?
--MARK
Mark Trickek, Archaeology (Leicester University)
"Is that an African or European swallow?"
=========================================================================
Date: Mon, 26 Feb 1996 14:00:26 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Mythucal Bullets
Not that I want to con^nue this thread, but how about just doing this: make
a bullet hit require a roll vs. PN at a DR based on the caliber. Failure
equals immediate shock REGARDLESS of the amount of damage done. Untreated
shock can kill an HP eventually, so you can s^ll have a .22 kill someone (as
happens all the ^me in real life unfortunately) yet not do whopping amounts
of ^ssue damage. Hydrosta^c shock is possible from bullets wounds; in
fact, there is a certain type of handgun ammo that is designed to induce it.
The manufacturer claims that hydrosta^c shock can inded kill someone, even
from a hand/foot hit.
However, that is not something I want to dwell on. I'd rather discuss ideas,
^ps, crea^ons, etc. for Mythus itself. If the gods don't strike me down,
I'll nsih up my long-languishing "Astrology in Mythus" ar^cle and post it
this week.
Good Hun^ng!
DOn
=========================================================================
Date: Mon, 26 Feb 1996 19:07:00 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kage <mat3@LEICESTER.AC.UK>
Subject: Someone out there...
I don't suppose "Lee of Vincent" could send me the address... his email address didn't seem to exist on a reply.
Sorry for hogging up peoples' talk-space with a 'personal' message.
--MARK
Mark Trickek, Archaeology (Leicester University)
"Is that an African or European swallow?"
=========================================================================
Date: Mon, 26 Feb 1996 14:19:29 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Guns in DJ
I'm going to try to piece together a workable system for the
usage of modern rearms to Mythus. I'm using data available from
_The_Compendium_of_Contemporary_Weapons_ and _The_Compendium_of_
_Weapons,_Armour_and_Castles_, both published by Palladium.
I'll start by comparing Mythus and Palladium's treatment of
various medieval weapons, so we can nd a baseline. The average
damage dealt out in Mythus should be mul^plied by 1.75, to take
into account the Hit Loca^on system.
This informa^on is shown below:
Mythus Damage/ Palladium Dmg/
Weapon Dmg Avg Dmg Avg Ra^o
Crossbow 3D6/18.375 2D8/9 2.04167
Longbow 4D6/24.5 2D6/7 3.5
Longsword 4D6/24.5 2D6/7 3.5
Great Sword 6D6/36.75 3D6/10.5 3.5
Dagger 2D6/12.25 1D6/3.5 3.5
Halberd 5D6/30.625 4D6/14 2.8175
Obviously, conversion is not perfect, but the prevalent
ra^o seems to be 3.5. We can eec^vely ignore the Hit Loca^on
mul^plier without being erroneous, and reduce our ra^o to 2. Now,
if we use this ra^o to determine directly the power of rearms for
Mythus, we get some of the following problems:
Weapon Palladium damage/ Proj Mythus dmg/
avg dmg avg dmg
Colt .45 Pistol 4D6/14 8D6/28
.30 Browning M2 3D6/10.5 6D6/21
M16 3D6/10.5 6D6/21
.45 Thompson M1 4D6/14 8D6/28
.50 Cal Browning HMG 1D6x10+10/45 2D6x10+20/90
Okay, that's a bit unwieldly for some, but we are talking
about some preky major weapons here. Lets try using a die, similar
to one used in an Exposure role, to shave down the numbers. Doing
that, we get the following:
Weapon Mythus Dmg/avg dmg
Colt .45 Pistol 2D6/24.5
.30 Browning M2 1D6/12.25
M16 1D6/12.25
.45 Thompson M1 2D6/24.5
.50 Cal Browning HMG 7D6/85.75
Okay, now we've got less dice to roll, but more math to do
and less range to dieren^ate between weapons (a weapon that does
2D6 by Palladium rules would do something like 1D3 * Exposure roll,
and a weapon that does 1D6 would be o the chart). That's what you
give up for simplicity, but it's s^ll not a real solu^on to the
problem.
The solu^on is to not use D6s, but to use the die most
oven used in a Mythus game: the D10. With use of D10s, you get the
following numbers:
Mythus damage/
avg dmg
Colt .45 Pistol 5D10/27.5
.30 Browning M2 4D10/22
M16 4D10/22
.45 Thompson M1 5D10/27.5
.50 Cal Browning HMG 16D10/88
Thus, we've got a workable system of damage, excep^ng the
HMG. This is easily alleviated by using a D6 roll as a mul^plier
(much like the Exposure roll, but there is not applicable damage to
others nearby) to the HMG's damage. Thus, we get:
.50 Cal Browning HMG 5D10*1D6/96.25
Of course, using a D10 means that there is a greater range
on how much damage a bullet will do, but I think this makes it even
more realis^c. One expert men^oned that an M16 shot that was
ini^ally in a Non-Vital area could tumble around and hit vital
organs. Or, of course, it could just y right through the hand and
do likle damage.
Using this system, an M16 averages 38.5 points of damage,
which s^ll will kill an average farmer with two hits, but it also
gives him a greater chance to survive, with a minimum damage of only
4. Of course, there is an increase in the chance of being
slaughtered, with a maximum damage of 160, but that chance doesn't
subract from his chance of survival once you get past 70 points of
damage. Then again, a bullet to the skull or spine _should_ kill a
person.
I'm going to work on hashing out new rules, based on the
ones that were posted before, with these concepts in mind. Keep
watching.
Basically, my point is that the problem isn't with the
system, but with the assump^on that the D6 was the only die that
should be used for damage and the fact that rules for rearms were
Dude, believe what you want.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 27 Feb 1996 08:07:55 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Pal Arild Woje <Pal-Arild.Woje@BODO.IT.TELENOR.NO>
Subject: Hit Loca^on
In-Reply-To: <1EAB00E79AA@daisy.le.ac.uk>
I divided the body into 11 parts. Head, chest, abdomen, upper and lower
arm and leg. Each loca^on got a certain % of the total P-TRAIT, and a to-hit
% on a D%. I double the damage in head, chest and abdomen. I tried to
tripple the damage done to the head, but it proved to be to tough on the HP
(not to men^on the EP).
Well, it works for us.
PAW
wwww
(@ @)
----------------------------------o000-----(_)-----000o----------------------------P. A. Woje Norwegian Telecom Phone : +47 75 51 24 42
P.O.Box 321, N-8001 Bod|, Norway Telefax : +47 75 51 24 01
R&D department (FoU Bod|) Private : +47 75 58 48 71
email: pal-arild.woje@bodo.it.telenor.no
------------------------------------------------------------------------------------------ (__) (__)
=========================================================================
Date: Tue, 27 Feb 1996 16:50:38 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Guns in DJ
In-Reply-To: <9602261919.AA08238@cabell.vcu.edu> from "Prince O. Darkness" at
Feb 26, 96 02:19:29 pm
Lucifer,
> -This brings me to my second ques^on. I'm playing with the idea of
> designing a predominatly feudal world and I was hoping that someone might be
> able to help me get started. Any suges^ons? I'm mostly concerned with how
> large a kingdom can grow before it becomes to dicult to govern and how
> baronies and such where devided.
>
Not that this will do you any good in the near term, but I highly
recommended ARIA: Worlds for this sort of informa^on. This is
by far the best sourcebook for any aspect of society genera^on.
According to Last Unicorn Games, the makers of ARIA, the books
are being reprinted and should be available Real Soon Now (tm).
If you can nd this book, use it!
Larry
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
There are men too gentle to live among wolves : barry@cgs.c4.gmeds.com
-- a poem by James Kavanaugh : Larry Barry
=-+-=-+-=-+-=-+-=-My Opinions are Mine and Mine Alone-+-=-+-=-+-=-+-=-+
=========================================================================
Date: Wed, 28 Feb 1996 10:44:36 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: Re: Hit Loca^on
I have a likle ques^on: Just what is so wrong with the hit loca^on system as
it stands? No big charts to look up, just a likle imagina^on as to what
happened in the last CT. The foolish trend that I seem to nd with hit loca^on
charts is the uker unlikeliness of many of the hits. If Conan is taking a swing
at Merlin the Magician's head, why should a foot hit come of it? If fact, how
many people get hit in the foot in melee combat? As a fencer (epee for that
maker) I nd the foot to be the most untouched area of the body, certainly
less than a percent of the hits. Now this probably changes when you get to
missile weapons red from a good range....
And lets not forget how hit charts break down when it comes to monstrous
creatures and other non-human-sized/propor^oned creatures...
I nd the generic system does everything for me other than tell me what armor
piece took a hit.
-zoltan
=========================================================================
Date: Thu, 29 Feb 1996 08:50:03 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Keiko Shimozono
=========================================================================
Date: Fri, 1 Mar 1996 04:42:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Teleport Formula
Err, actually, it says "Teleport Cantrip," not "Formula," but I understand
what you are asking.
My policy on correc^ng the various typos in Mythus Magick is to give it the
ra^ng I think is most appropriate in context, e.g. the Basic Priest Tutelary
Cas^ng "Bounds of Ac^on" is listed as a Spell on page 110 but as a Charm on
page 112. I think that it is clear, given its use in combat, that "Charm" is
what was really intended. Unfortunatly, we are all on our own now in
interpre^ng these things except where Dave Newton and the others on the list
who were involved with developing Mythus are kind enough to share their ^me.
I have been going through the Mythus Magick book as ^me permits with a big
purple pen and marking all the areas where there are typos or ambiguous
descrip^ons. I hope to share this on the list one of these days, or upload
the le to someone's FTP site/Web page.
There are other problems with MM that I hope I can address soon, and I
appreciate any input on these areas.
DOn
=========================================================================
Date: Fri, 1 Mar 1996 04:54:10 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Don't hate me just because I'm beau^ful! (Remember that commercial?)
Seriously, you aren't missing all that much in this case. A lot of the info
in MMM #2 is already available to you in the rst Mythus book on page 332.
The addi^onal material consists (for this creature) mostly of Dave's
descrip^ve material, armor values, innate Heka-engendered Powers, and
lling in the blanks to match the format used in the AErth Bes^ary (such
elds as Iden^er, Habitat, and so forth). If you want to know these
details, e-mail me privately and I will be happy to share them with you.
If only things could have held out longer, I think the planned Phaeree
bes^ary would have been a big seller, possibly enough to have turned Mythus
around and made it more money for GDW (and, by extension, Gary & Dave). It
is yet another reason to despise TSR--but I don't want to start another round
of TSR bashing again so soon. Let's talk Mythus!
>George
>
I think it is a misprint. Many of the cas^ngs were changed inasmuch as cas^ng
^mes so we could make them lower or higher in grade. This must have been one of
those things that slipped past the editor at the last minute.
Dave=========================================================================
Date: Fri, 1 Mar 1996 15:42:18 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Re: Teleport Formula
In-Reply-To: <960301044240_435352179@emout10.mail.aol.com> from "Donald
Eccles" at Mar 1, 96 04:42:42 am
>Donald Eccles wrote:
> I have been going through the Mythus Magick book as ^me permits with a big
> purple pen and marking all the areas where there are typos or ambiguous
> descrip^ons. I hope to share this on the list one of these days, or upload
> the le to someone's FTP site/Web page.
Something like this would be much appreciated here. I'm about to help
go through Mythus Magick and do something very similar, and having this sort
of list would be a great help.
Steven
=========================================================================
Date: Sat, 2 Mar 1996 17:31:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Re: Mythus Web Sites
At 04:50 PM 2/29/96 -0500, Mike Phillips wrote:
>As most of you know, I maintain a preky heavy-duty Mythus WWW site.
>Well, I'm in the process of re-designing it (no, no, I'm not taking
>informa^on away! On the contrary, I'm adding quite a bit), and so I am
>solici^ng comments on beker ways of organizing the informa^on.
>
>I might add that I am akemp^ng to get a complete and accurate list of
>Web sites with any DJ and/or Mythus informa^on on them so I can list
>them in a master 'site index' sort of le. If you have such a beast,
>please let me know the URL and site ^tle, even if you know I already
>have it :-)
>
>Also, I have been unable to connect to 'Dekker's Mythus Site' and 'Jag's
>Lair' in recent weeks, so I would appreciate updated URLs.
Terribly sorry... my URL is at the bokom of this message. My mythus page
is s^ll scanty, as I'm unable to spend much ^me on it, or mythus itself at
present. Dekker's mythus page is on the same server... simply connect to
the server itself and follow links down... (it's our personal server, so we
can do that sorta thing).
Gary
Gary Spechko - hkp://www.dsc.t8000.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.dsc.t8000.com/avacal/
=========================================================================
Date: Sun, 3 Mar 1996 14:57:22 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Mythus at Madicon 5!
X-To: The adnd listserv <ADND-L@UTARLVM1.UTA.EDU>,
Game Master's Listserv <gmast-l%utcvm.BITNET@cunyvm.cuny.edu>
What follows is the adver^sement for Madicon V, taking
place in Harrisonburg, VA. What isn't men^oned below is that yours
truly will be running a Mythus game there at 10am on Saturday
(unfortunately, I'll be compe^ng with Margaret Weis, who has a
speaking ^me slot from 11 to 11:30, but something's beker than
nothing, eh?). I'll start out with a brief explana^on and
descrip^on of the game system, and there will be a pe^^on for TSR
to revive the system. If you can make it, please, please, please do
come and akend, if it's just so that I can have some faces to match
with e-mail addresses. :)
For those on ADND-L, I do realize this isn't quite on topic,
but there was a Mythus discussion there a few weeks back, and I know
a few of you are interested in Mythus and not on Mythus-L. For the
rest of you, please accept my apologies.
Forwarded message:
> From GLASSBT@VAX1.ACS.JMU.EDU Mon Oct 30 13:20:33 1995
> Date: Mon, 30 Oct 1995 12:52:20 -0500 (EST)
> Subject: Welcome to Madicon 5!
>
> Hello and welcome to the rst mailing of Madicon 5.
>
> The dates of Madicon 5 have been set. They are March 15-17.
>
> Guests of Honor! We have 'em! Margaret Weis (of Dragonlance fame), Don Perrin
> (co-conspirator with Weiss on "Knights of the Dark Star"), Todd Mayeld (from
> White Wolf Gaming Studios--developer of the RAGE card playing game) as well as
> many more!
>
I would also like to receive some informa^on on Mythus-L itself.
Thank you.
Allowat Sakima
=========================================================================
Date: Wed, 6 Mar 1996 12:19:01 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Dualism in the Persian Pantheon
In-Reply-To: <Pine.3.89.9603061202.C13140-0100000@blackbird.birds.wm.edu> from
"Snead Ryan W" at Mar 6, 96 12:15:00 pm
Ryan,
Good work! But, I would make one sugges^on. In actuall prac^ce you
should have both Ahura Mazda and Anagra ?? worshipped openly. If the
faith is really dualis^c then it should be apparent in all walks of life.
There should always be two priests providing advice on all subjects, one
from each sect. As I recall from my research into the subject, the evil
twin was somehow subject to Ahura Mazda, so if this was the case the good
would outweigh the bad in delibera^ons. Each Temple should have shrines
to both dei^es within in to celebrate the dualism. I think the two sects
would not be openly and violently antagonis^c, but more of opposite
opinions on every subject. The 'evil' priest taking the role of devils
advocate in every argument, but everyone recognizing that they play an
important role in society.
Ever heard of the Sacred Clowns of the Puebla Indians? Their role is to
point out to the mesa-dwellers their own fallacies and mistakes so that
they can recognize them and hopefully correct them in the future. Perhaps
the evil priests could provide a similar service.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Wed, 6 Mar 1996 20:28:03 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Re: ARIA
At 12:53 PM 3/6/96 -0500, Chris Dion wrote:
>Well, I'm hooked. I've heard so many posi^ve things about ARIA that I've
>desided to look into, or maybe purchase, the system. I remember something
>on this list a while ago about the books not being availiable, or just being
>reprinted or something. Anyone know anything that can help? Is the an ARIA
>mailing list as well?
It's gone for a reprint... it should be available fairly soon now...
Take care,
Gary
(who got his recently despite the shortage, cuz he works in the industry).
Gary Spechko - hkp://www.dsc.t8000.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.dsc.t8000.com/avacal/
=========================================================================
Date: Wed, 6 Mar 1996 18:23:16 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Don Isaak <ystud@U.WASHINGTON.EDU>
Subject: Re: ARIA
X-To: Gary Spechko <spechko@T8000.COM>
In-Reply-To: <MYTHUS-L%96030620280358@BROWNVM.BROWN.EDU>
There are also copies of the Aria Worlds book up here in Seakle, if
someone is looking.
As for another ques^on asked recently, there IS an Aria discussion group.
Donovan Isaak
=========================================================================
Date: Thu, 7 Mar 1996 08:22:09 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Dualism in the Persian Pantheon
In-Reply-To: <m0tuNrV-000AF0C@Uucp1.mcs.net>
On Wed, 6 Mar 1996, Dan T Williamson wrote:
> There should always be two priests providing advice on all subjects, one
> from each sect. As I recall from my research into the subject, the evil
> twin was somehow subject to Ahura Mazda, so if this was the case the good
> would outweigh the bad in delibera^ons. Each Temple should have shrines
> to both dei^es within in to celebrate the dualism. I think the two sects
> would not be openly and violently antagonis^c, but more of opposite
> opinions on every subject. The 'evil' priest taking the role of devils
> advocate in every argument, but everyone recognizing that they play an
E-mail biopharm@xs4all.nl
(C) dr. ing. H.A.R. Stringer, 1996
Are you interested in Bacteriology, Virology or Parasitology?
Have a look at: hkp://www.xs4all.nl/~biopharm
for interes^ng data and links to related sites!
_____________________________________________________________________
=========================================================================
Date: Thu, 7 Mar 1996 16:25:43 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Re: Dualism in the Persian Pantheon
Just a quick ques^on: has anyone done any work on using the various
Ethoi in the Cel^c pantheon?
--MARK
Mark Trickek, Archaeology (Leicester University)
"Then you must cut down the largest tree in the forest with...
A HERRING."
=========================================================================
Date: Thu, 7 Mar 1996 13:13:17 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Dualism in the Persian Pantheon
In-Reply-To: <Pine.SUN.3.91.960307081445.19100B-100000@castor.cc.utu.>
On Thu, 7 Mar 1996, Ani Kau^ainen wrote:
> On Wed, 6 Mar 1996, Dan T Williamson wrote:
>
[snipped commentary from Dan]
> Okay, it's ^me to stop lurking and write something to the list.
> This sounds great and very useful, because it makes 'evil' acceptable,
> not intolabre, as the naive ethos(Allignment) system represent it.
> (Enemies of HPs are Evil Personae, which means HPs are supposed to be
> good guys.. I did't like the idea.) And aver all this adds more color to
> the religious system of mythus by adding dualis^c religion. (Good work
> Ryan, I apreciated your idea, and think that dualis^c pantheons should
> exist.)
This is very interes^ng. I feel that I have to give credit where it is
due however. I merely made the sugges^on of introducing dualism as a
part of the Ethos system for one pantheon, essen^ally subsuming parts
of the Ethoi which are not Sunlight or Gloomy Darkness to the greater
ethoi of 'Good' and 'Evil'. The Ethoi would s^ll exist due to the
extreme usefullness of having Ethos cas^ngs, but some Ethos Shadowy
priests would work for Daeva (greater darkness) while others would work
for Yazads (greater light). I think that while the Ethos system
certainly does have its problems, it doesn't deserve the bum rap it
gets.
First of all, there is no reason whatsoever to keep a player from
playing an evil HP or to use the dark arts. In our gaming group, we have
two HPs with necromancy and black dweomercraev. In that same party are
an Ethos Sunlight Priest(!), a White dweomercraever(!), and a third
personna who uses both(!!). Of course, they all have their own interests
and designs apart from being 'Good' or 'Evil' which prevents this powder
keg from turning into a restorm.
However, one of the players HPs, an assassin, is itching to hurt one of the
'Good' HPs, a Paladin type with Ethos Sunlight Priestcraev and White
Dweomercraev. The player has expressed to me the desire to kill the Paladin,
reanimate his corpse, throw up some illusions, and see how long it takes the
party to no^ce the Paladin is dead. I doubt he would actually be able to
pull this o convincingly; but whatever he does try, like all black ar^sts,
he had beker be able to cover his tracks well!
I guess the point I am trying to make is that Ethos is a choice which
reects desire on the part of the personna to act with a certain
morality in mind. It is not an obstacle to inhibit personna development
and ac^ons as it is oven used in other gaming systems (read:Paladium
and EGS). It is a choice, like anything else in Mythus. And if one
player makes a choice to be good and another player makes a choice to be
bad, embrace it! Conict is the heart of good roleplaying.
I can also understand the need for some people to play moral
rela^vists. Some^mes that's what people need. If it helps you to
throw out the Ethos system and use a dualis^c faith where good and evil
are makers of opinion, and that world view suits your players, go for it!
The important thing is that everyone has a good ^me.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Thu, 7 Mar 1996 13:16:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Dualism in the Persian Pantheon
In-Reply-To: <390251762A@daisy.le.ac.uk>
On Thu, 7 Mar 1996, M.A.Trickek wrote:
> Just a quick ques^on: has anyone done any work on using the various
other player..... :-/ That's what I get for being scrupulously unfair
to everyone.)
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Thu, 7 Mar 1996 14:51:22 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Dualism in the Persian Pantheon (fwd)
---------- Forwarded message ---------Date: Thu, 7 Mar 1996 12:49:55 -0700
From: Dworkin Bear-imen <bear@spieg.interealm.com>
To: mike@LAWLIB.WM.EDU
Subject: Re: Dualism in the Persian Pantheon
Mike, could you forward this up to the list for me? I s^ll can't post from
my address, only recieve.
At 02:02 PM 3/7/96 -0500, you wrote:
>On Thu, 7 Mar 1996, Snead Ryan W wrote:
>
>> However, one of the players HPs, an assassin, is itching to hurt one of the
>> 'Good' HPs, a Paladin type with Ethos Sunlight Priestcraev and White
>> Dweomercraev. The player has expressed to me the desire to kill the
Paladin,
>> reanimate his corpse, throw up some illusions, and see how long it takes the
>> party to no^ce the Paladin is dead.
Hmm. I think I would point out the dierence between 'evil' (which I tend
to dene as 'totally self-serving') and 'psycho^c' (which I tend to dend
as 'totally freakin' nuts'). The thing here is to inforce reality: sure, its
a fantasy game, but do sane people in any seing kill a companion for the
amusement factor? Sure, kill em if they stand to gain by it... but to do so
as a test of the other HP's percep^on or for a likle chuckle?
If the player is supposed to be playing an unhinged person, than the only
ques^on is why the other HP's don't have em locked up... if they are 'only'
supposed to be evil, then I would humbly suggest the player might want to
reconsider their ac^ons as illogical, based on the mind-set already
established for the character (get the idea I've had this conversa^on with
some of my players before? ;) >
>> I doubt he would actually be able to
>> pull this o convincingly; but whatever he does try, like all black ar^sts,
>> he had beker be able to cover his tracks well!
As far as that goes... leaving illusions that you cast all over the body, as
well as reanima^ng the corpse would be like inten^onally leaving
ngerprints everywhere... expecially with as many Heka-users as your group
appears to have.
>Uh oh..... That could be problema^c. The *player* of the
>paladin-cavalier-goody-two-shoes would be most irritated if that
>happened.....
Umm... yeah :)
>Hm. As the JM of this brewing restorm, I now appeal to my fellow
>gamers on the list -- how would you handle a situa^on where one player
>sucker-punches another player (gura^vely speaking) for 'fun', where
>the other player is very upset by the punch?
I put some stu up above that approaches how to deal with it before it
happens... as for what to do aver... or even during...
Well, HP's have joss, I'd say success in this endeavor is going to be damn
hard anyway...
What to do in this situa^on is dicult, to say the least, and highly
dependent on circumstances... I would use surrounding/circumstances in a way
to prevent the success of the act... but if the player has decided that
their HP is wacko (and I maintain you've goka be a couple yards past
Hannibal Lector to randomly kill folks for the amusement factor) then it's
sorta the fault of the player's companions for not taking precau^ons.
Alternately, you could just ask the player not to do it without 1>
establishing more background on thier dislike of hte Paladin 2> Establishing
that their escalator is running the Wrong Way.
>(We'll skip that the player being sucker-punched is the JM's Signicant
>Other, and that the JM has studiously avoided favori^sm to such a point
>that the SO is already complaining about being dumped on more than any
>other player..... :-/ That's what I get for being scrupulously unfair
>to everyone.)
Heh, I have the same problem. My philosophy is 'beker to over-compensate
then under-compensate'. I think that balances out when that SO/Player can
ask ques^ons about the game at any given ^me... in a way, they get to
'play' whenever they want, sort of.
=========================================================================
Date: Thu, 7 Mar 1996 15:08:07 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Re: Dualism in the Persian Pantheon
Take care,
Gary
Gary Spechko - hkp://www.dsc.t8000.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.dsc.t8000.com/avacal/
=========================================================================
Date: Thu, 7 Mar 1996 16:55:45 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Avoiding player vs player...
In-Reply-To: <Pine.LNX.3.91.960307135659.17037A-100000@skaro.lawlib.wm.edu>
Mike-
Gee, it would s^nk for that poor assassin if someone accidentally
slipped a love po^on into his mightly ale... :) And then the paladin
show up as the rst thing the poor assassin sees...
You can't kill and re-animate the one you love, can you?? :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Thu, 7 Mar 1996 15:20:04 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dworkin Bear-imen <bear@SPIEG.INTEREALM.COM>
Subject: Rejected pos^ng to MYTHUS-L@BROWNVM.BROWN.EDU
At 04:55 PM 3/7/96 -0500, you wrote:
>Mike->
>Gee, it would s^nk for that poor assassin if someone accidentally
>slipped a love po^on into his mightly ale... :) And then the paladin
>show up as the rst thing the poor assassin sees...
>
>You can't kill and re-animate the one you love, can you?? :)
>
>Jesse
Jesse, you are an evil, evil man...
that's the best idea I've heard yet. :)
> >
> >> However, one of the players HPs, an assassin, is itching to hurt one of the
> >> 'Good' HPs, a Paladin type with Ethos Sunlight Priestcraev and White
> >> Dweomercraev. The player has expressed to me the desire to kill the
> Paladin,
> >> reanimate his corpse, throw up some illusions, and see how long it takes the
> >> party to no^ce the Paladin is dead.
> Hmm. I think I would point out the dierence between 'evil' (which I tend
> to dene as 'totally self-serving') and 'psycho^c' (which I tend to dend
> as 'totally freakin' nuts').
I'd actually put the "self-serving" thing under "chaos", rather than
"evil", per the EGS. The people I've played with tend to dene "evil" in
terms of *what* you'd do to achieve your goals, not whether you do it for
yourself or the good of all... Killing innocents is an evil act, whether you
do it for yourself or for your friends.
You've obviously never GMed for a group of objec^vists. If you try to tell
them that "self-serving" is evil, all hell will break loose... :)
> The thing here is to inforce reality: sure, its
> a fantasy game, but do sane people in any seing kill a companion for the
> amusement factor? Sure, kill em if they stand to gain by it... but to do so
> as a test of the other HP's percep^on or for a likle chuckle?
I guess my ques^on is: Is there a reason? Has the paladin insulted the
assassin mul^ple ^mes, or otherwise *really* pissed him/her o? Killing
someone over a minor argument is something I'd consider evil, and not
necessarily psycho^c. Killing someone because it sounds fun might change
my diagnosis...
> If the player is supposed to be playing an unhinged person, than the only
> ques^on is why the other HP's don't have em locked up... if they are 'only'
> supposed to be evil, then I would humbly suggest the player might want to
> reconsider their ac^ons as illogical, based on the mind-set already
> established for the character (get the idea I've had this conversa^on with
> some of my players before? ;) >
>
> >> I doubt he would actually be able to
> >> pull this o convincingly; but whatever he does try, like all black ar^sts,
> >> he had beker be able to cover his tracks well!
>
> >Uh oh..... That could be problema^c. The *player* of the
> >paladin-cavalier-goody-two-shoes would be most irritated if that
> >happened.....
>
> Umm... yeah :)
>
> >Hm. As the JM of this brewing restorm, I now appeal to my fellow
> >gamers on the list -- how would you handle a situa^on where one player
boulders being loved aver them, the mage fell. Needless to say, the druid
didn't hesitate to ignore his plight, and even used a rock to mud cas^ng on
the mage's remaining none-too-palatable henchfreaks while the rest of the
group rode to safety.
Doug (the mage's player) nodded his head, aver the ini^al shock, and
grabbed a new persona sheet. And that was that.
BTW, lest you think Doug might be somewhat of a nutcase himself, I will only
say that he was, by far, the *best* roleplayer I have ever gamed with. When
he played an evil scuzball, it was no-holds-barred. On the other hand, when
he rolled up his new character, he played it *even beker*.
The druid came to regret the mage's death, for the new persona to arrive was
just as bad: a holier-than-thou paladin named (and I am *not* making this up,
considering who's been par^cipa^ng in this thread) Dworkin.
> >other player..... :-/ That's what I get for being scrupulously unfair
> >to everyone.)
> Heh, I have the same problem. My philosophy is 'beker to over-compensate
> then under-compensate'. I think that balances out when that SO/Player can
> ask ques^ons about the game at any given ^me... in a way, they get to
> 'play' whenever they want, sort of.
Damn, your SOs will actually *play* ?!? I'm jealous already!
=========================================================================
Date: Fri, 8 Mar 1996 00:41:49 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Player conict
In-Reply-To: <Pine.LNX.3.91.960307135659.17037A-100000@skaro.lawlib.wm.edu>
from "Mike Phillips" at Mar 7, 96 02:02:05 pm
> > However, one of the players HPs, an assassin, is itching to hurt one
> > of the 'Good' HPs, a Paladin type with Ethos Sunlight Priestcraev
> > and White Dweomercraev. The player has expressed to me the desire
> > to kill the Paladin, reanimate his corpse, throw up some illusions,
> > and see how long it takes the party to no^ce the Paladin is dead.
> > I doubt he would actually be able to pull this o convincingly; but
> > whatever he does try, like all black ar^sts, he had beker be able
> > to cover his tracks well!
>
> Uh oh..... That could be problema^c. The *player* of the
> paladin-cavalier-goody-two-shoes would be most irritated if that
> happened.....
>
> Hm. As the JM of this brewing restorm, I now appeal to my fellow
> gamers on the list -- how would you handle a situa^on where one player
> sucker-punches another player (gura^vely speaking) for 'fun', where
double majors), most of the graduates turn out to be Full Prac^cioners and
thus are less tempted to risk their lives for greater power. The government of
Ys seems to have likle to do with the Ebondark College or any other branch
of the Academie. The faculty of the Ebondark prefer it to remain something
of a free agent in Aeropa and the world.
Once again, the usual call for comments, ques^ons, etc. rings out over
the hills.
--Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Fri, 8 Mar 1996 14:18:29 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Black School Dweomercraev (Revised and Expanded)
In-Reply-To: <Pine.3.89.9603081146.A10653-0100000@roadrunner.birds.wm.edu>
Ryan-
Well done exposi^on on Blackness... :)
I do nd one thing funny, however; see if you can imagine the scene:
"Hey, baby, what's your major?"
"Oh, I'm a double major in Sorcery and Black Wizardry with a
specializa^on in Perversion..."
or, beker yet:
"Oh yeah? I'm a double major in Sorcery and Early Childhood Development."
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Sat, 9 Mar 1996 12:26:53 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Persians
At 11:26 AM 3/8/96 -0500, you wrote:
>I know we strayed somewhat from the original topic. Does anyone have any
>other comments about the Persian pantheon? Would you like to see more
>work on it? Does anyone think they might use the informa^on in their
>campaigns?
Problem with the Persian/Mesopotamian die^es is that the area is SO
old, and clear dis^nc^ons are dicult to draw. In Die^es and Demigods,
they were divided into Sumerian and Babylonian mythoi.
I would use the informa^on.
Goka go
mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sat, 9 Mar 1996 16:15:21 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: Assassins
Anyone who wants to check out a "non-stereotyped" assassin should check out
Clive Barker's novel, Imajica, and the character, Pie o Pah. Denately not
evil in most regards.
Tom
=========================================================================
Date: Sat, 9 Mar 1996 18:35:24 -0500
Reply-To: Snead Ryan W <rwsnea@birds.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Persians
In-Reply-To: <199603092026.MAA70010@rho.ben2.ucla.edu>
On Sat, 9 Mar 1996, Chris Calvert wrote:
[snip]
> Problem with the Persian/Mesopotamian die^es is that the area is SO
> old, and clear dis^nc^ons are dicult to draw. In Die^es and Demigods,
> they were divided into Sumerian and Babylonian mythoi.
> I would use the informa^on.
> Goka go
Actually, there is a Babylonian pantheon already in Mythus, which I
believe is the one of which you are thinking. The main state of that
pantheon in Epic of AErth is Farz, a state based upon the Farsi people of
modern Iran (most of whom were converted to Islam btw).
Before the coming of Islam to Persia (c700?), the Farsi were followers of the
religion of the prophet Zoroaster. In Zoroastrianism, there are only two
dei^es, Ahura Mazda and Angra Manyu. Thus, they are a dualis^c faith.
Gary Spechko - hkp://www.dsc.t8000.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.dsc.t8000.com/avacal/
=========================================================================
Date: Sun, 10 Mar 1996 03:32:27 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: Assassins
While we're naming assassin role models, lets not forget David Morrell's
novels, Brotherhood of the Rose and Fraternity of the Stone. While they
aren't fantasy, they certainly present characters which are _not_
cookie-cuker assassins.
Tom
=========================================================================
Date: Sun, 10 Mar 1996 11:49:46 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Hey, Chris Barnes!
X-To: QMS-L@BROWNVM.brown.edu
I tried to send this to your e-mail address, but it was returned as undeliverable.
My apologies to the list; I didn't know any other way to get this to Chris, and
it's fairly ^mely. If any of you are interested in becoming QMS demo team members
or playtesters, please email me or Mike Hill <aspect@abervon.com> for guidelines.
Dave
-------------------------------------------------
On Sun, 10 Mar 96 11:36:33 PST Dave Newton wrote:
>>Experience points?.. nah just kidding. It will be good to have a look, it sounds a
>>likle like Cthulu (I suppose that will be the inevitable comparison) but dierent
>>enough to be in a sub-genre of its own. Big problem with Cthulu I think was there
>>was never going to be a happy ending, mind you the end of the world
>>doesn't sound too condusive to character development either..<grin>.
>
>I doubt it will be compared to Cthulhu, but maybe Kult. When Steve Jackson Games
>releases In Nomine, they will be compared to *us*.
>
>>Hopefully Rapture is more like the use of the nebulous enemy in Mythus yes?
>
>It can be played that way. It can also be played as man's immorality against his
>self.
>
>I've forwarded the addresses to Mike and William, and we'll try to get on this
>ASAP. If you are interested, you might be our rst UK demo team member. It
>would involve promo^ng our stu at conven^ons through gaming and handing out
>material, and it would give you the opportunity to playtest for us.
>
>Thanks again,
>Dave>
>
=========================================================================
Date: Sun, 10 Mar 1996 12:58:18 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Hey, Chris Barnes!
Hi, I just joined the list. This is the rst Dangerous Journeys e-mail I've
read, and I'm wondering what you are refering to by QMS.
-Josuah
=========================================================================
Date: Sun, 10 Mar 1996 13:00:54 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Hello Everyone
Hello, my name is Wesley Miaw. I have all of the Mythos Gaming Books, at
least, the ones I know of so far: #1-4. I also have a couple of the Dangerous
Journeys journal publica^ons, the early ones star^ng with #1.
Unfortunately, all of my AD&D players thought this gaming system was too
dicult, which is maybe why it hasn't become very popular.
In response, I used some of the basics of Dangerous Journeys and AD&D 2nd
Edi^on to create my own gaming system, kind of a cross between them, and
denitely simplier, however I have not really playtested it before.
Anyway, hello to everyone.
-Josuah
=========================================================================
Date: Tue, 12 Mar 1996 18:49:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: George Goins <Katsin@AOL.COM>
Subject: Ques^ons
Ques^on #1: Category 5 of the armor categories is trousers-- what are the
numbers or protec^on value for pierce, cut, etc..
Ques^on #2: MMM - I don't have any of the issues and I hear that they are
>Are you refering to the DJ Journal mags? They are a real treat, although I
>only have about the rst 3 or 5 issues. Each one comes with a new
>adventure,
>and might contain expansion rules, such as combining skills to acheive a
>higher skill prociency. There is also a Q/A sec^on, I believe. More also,
>mine are hidden away right now.
> Bandits?
>
>-Josuah
No, he is referring to the Mythus Masters Magazine, a fanzine put out
directly by Gygax & friends to support Mythus. It was mail-order only and
never sold at gaming stores. When the TSR lawsuit was sekled, all exis^ng
copies were sent to TSR where, so I hear, they were destroyed. As a result,
exis^ng copies are rare.
Since TSR owns the rights to Mythus, akemp^ng to publish copyrighted
informa^on belonging to them brings severe civil and criminal penal^es. Of
course, bandits do not fear such strictures, hence the use of the word in the
original poster's comments.
Don
=========================================================================
Date: Thu, 14 Mar 1996 02:04:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Portland, OR?
Hello All,
I've just moved to Portland, OR and I'm wondering if any of you
live/play in the area. Drop me a line!
Thank you,
Jason
=========================================================================
Date: Thu, 14 Mar 1996 11:45:39 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: Ques^ons
>>Ques^on #1: Category 5 of the armor categories is trousers-- what >>are
the numbers or protec^on value for pierce, cut, etc..
I believe that this chart was designed primarily to illustrate the areas of
protec^on and what they protected. I wouldn't consider a pair of pants
(trousers) actual armor, though you may give it a single point of protec^on
her or there.
>>Ques^on #2: MMM - I don't have any of the issues and I hear that >>they
are loaded with a lot of good informa^on--- Any bandits out there?
I have internet copies of the rst 5 MMMs, but refuse to even consider
pira^ng the informa^on un^l someone gets me a copy of 6, mainly so I can
see what happens to him rst. ;)
>>Ques^on #3: Once a cas^ng becomes a known cas^ng, can a >>prac^^oner
choose to unlearn it, to make room for a "cooler" cas^ng? ("cooler"- >>not
meaning an ice related cas^ng).
Yes, but this requires some ^me and study, and should not be allowed at a
whim. Most Prac^^oners are disciplined sorts, as magick in Mythus is very
studious and not free form at all (however that may change when someone
designs good free-form cas^ng rules). So in the end, this rule is really up
to the JM.
Tom
=========================================================================
Date: Thu, 14 Mar 1996 11:32:23 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <Bear@DIMENSIONAL.COM>
Subject: Re: Ques^ons
At 11:45 AM 3/14/96 -0500, you wrote:
>>>Ques^on #2: MMM - I don't have any of the issues and I hear that >>they
>are loaded with a lot of good informa^on--- Any bandits out there?
>
>I have internet copies of the rst 5 MMMs, but refuse to even consider
>pira^ng the informa^on un^l someone gets me a copy of 6, mainly so I can
>see what happens to him rst. ;)
I have all 6 of the issues... but not in electronic format, which i'd really
love, since I carry alot of my gaming info around with me on disk. I wonder,
since I did buy the issues and do own them... if there's any thing wrong
with someone who has the electronic version to send em to me, since I
already paid for the rights to own em?
Where's my Law K/S when I need it? :)
___
_ C ..\__
_/ \ ___| oo\ _
| \_/\/___ _____/_/ \_
| |_) | __|/` _ \| \_/ \
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
"Suppose you were a Congressmen, and suppose you were an idiot,
but I repeat myself." -- Mark Twain
=========================================================================
Date: Thu, 14 Mar 1996 14:46:35 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Ques^ons
Thanks, I didn't know about the Mythus Masters Magazine.
-Josuah
=========================================================================
Date: Thu, 14 Mar 1996 14:47:14 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Portland, OR?
Sorry, I'm in Albany, NY, and don't have anyone to play with. :(
-Josuah
=========================================================================
Date: Thu, 14 Mar 1996 16:57:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Ques^ons
>I have all 6 of the issues... but not in electronic format, which i'd really
>love, since I carry alot of my gaming info around with me on disk. I wonder,
>since I did buy the issues and do own them... if there's any thing wrong
>with someone who has the electronic version to send em to me, since I
>already paid for the rights to own em?
Technically, it is s^ll illegal to send a copy of something copyrighted
to someone, even if the recipient already has one of the originals.
However, if they emailed it to you, who would know? Just the sender
and the receiver.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Fri, 15 Mar 1996 01:23:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
these terms? (From hearsay, I've got the impression that Dangerous Journeys
is a bit sensi^ve to some people in TSR.)
Bye,
Harold Stringer,
Mythus Addict
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
1315 KT Almere Tel/Fax +31 - (0)36 53 64 798
The Netherlands
Tel +31 - (0)36 53 43 445
Fax +31 - (0)36 53 47 265
E-mail biopharm@xs4all.nl
(C) dr. ing. H.A.R. Stringer, 1996
Are you interested in Bacteriology, Virology or Parasitology?
Have a look at: hkp://www.xs4all.nl/~biopharm
for interes^ng data and links to related sites!
_____________________________________________________________________
=========================================================================
Date: Fri, 15 Mar 1996 08:18:47 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <Bear@DIMENSIONAL.COM>
Subject: Re: Ques^ons (AHA!!!)
At 01:23 AM 3/15/96 -0500, you wrote:
>I knew there had to be TSR reps creeping around in the woodwork.
Sheesh guys, they aren't lice or termites :) put a couple smilies up. :)
Well, most of em aren't. ;)
___
_ C ..\__
_/ \ ___| oo\ _
| \_/\/___ _____/_/ \_
| |_) | __|/` _ \| \_/ \
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
"Suppose you were a Congressmen, and suppose you were an idiot,
but I repeat myself." -- Mark Twain
=========================================================================
Date: Fri, 15 Mar 1996 12:22:22 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Ques^ons
In-Reply-To: <960314165732_351291585@emout06.mail.aol.com>
On Thu, 14 Mar 1996, Sean K Reynolds wrote:
[snip]
> Technically, it is s^ll illegal to send a copy of something copyrighted
> to someone, even if the recipient already has one of the originals.
> However, if they emailed it to you, who would know? Just the sender
> and the receiver.
Technically speaking, it is possible that anyone could know. What many
people do not realize when they use email or other electronic informa^on
services is that it is not a secure channel. Unlike snail mail, there
are not the kind of legal restric^ons on reading other people's email or
other electronic correspondence. Part of the reason for this is that
there are a number of ways to break into someone's email without it being
traceable (among them cracking their account). Also, system
administrators (Superusers) have access to *everything* on a system, and
they do use it! It is true that most of them do not have the ^me to be
Internet police, they do commonly perform periodic checks of user email,
so if you do choose to be a bandit, realize the risk that you are taking.
Then again, if the online rep. of the company which owns the copyright on
given material is telling you, "Who's to know." it might be safer than
you would normally expect. ;-)
For those who are interested, HP journals which will give perspec^ve
detail on the latest ac^ons of the mad assassin of Grandmark are coming
soon!
Happy gaming!
-- Ryan
rwsnea@birds.wm.edu
=========================================================================
Date: Fri, 15 Mar 1996 14:24:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andy Ehlert <roshi@UMD.UMICH.EDU>
Subject: Re: Ques^ons
In-Reply-To: <Pine.A32.3.91.960315115842.9792A-100000@blackbird.birds.wm.edu>
from "Snead Ryan W" at Mar 15, 96 12:22:22 pm
>
> people do not realize when they use email or other electronic informa^on
> services is that it is not a secure channel. Unlike snail mail, there
> are not the kind of legal restric^ons on reading other people's email or
> other electronic correspondence. Part of the reason for this is that
> there are a number of ways to break into someone's email without it being
> traceable (among them cracking their account). Also, system
> administrators (Superusers) have access to *everything* on a system, and
> they do use it! It is true that most of them do not have the ^me to be
> Internet police, they do commonly perform periodic checks of user email,
> so if you do choose to be a bandit, realize the risk that you are taking.
Of course, you can always use PGP if you want to...
- Muten Roshi (Andy Ehlert)
E-Mail: roshi@umd.umich.edu WWW: hkp://www.umd.umich.edu/~roshi/
President of The Science, Fact, Fic^on, and Fantasy Gaming Club
Organizer: U of M Dearborn Anime Showings On irc: M_Roshi
=========================================================================
Date: Fri, 15 Mar 1996 15:26:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
>I knew there had to be TSR reps creeping around in the woodwork.
>What's up, Sean? I thought you only hung out in the AOL boards.
Hey, I'm everywhere, man, like oxygen....
>1) Since you apparently have joined the list some ^me ago, is this
>purely professional interest or do you play, c.q. have you played, Mythus
>yourself?
Actually, my RPG experience outside of AD&D is very limited (T&T,
Traveller, Star Fron^ers, & MSH about sums it up). I have never
played Mythus (although I have heard a lot about it from those who
do, and have seen the products on the shelves in the Mail Order
Hobby Shop when it was s^ll open).
FYI, yes, I am a gamer, and have been one since about 1980 or so.
While I don't normally have ^me to play in-person (and in fact,
with the excep^on of a single playtest session last year, I haven't
been in a face-to-face RPG session in about 5 years), I am playing
in 3 PBEM's, lurking in another, and running one of my own.
>2) May we interpret your presence on the list as ocial interest of
>TSR in Mythus? Any new developments you can reveal or hint at?
Actually, one of the Mythus-L listmembers (who is also on two of the
other mailing lists I'm on) suggested that I sign on here because there
was some serious TSR-bashing going on, and there was nobody from
TSR's side to answer any ques^ons.
>3) Does our leker-wri^ng campaign to TSR have any impact? Have the
>lekers been noted, or haven't you heard anything about them?
I actually haven't heard anything about them, but then again I
believe you are mailing them to my boss, who doesn't oven speak to
me (which is good, as he really doesn't understand what I do, and I
get more work done when he's not trying to tell me how to do my job).
>4) Lately, there has been a discussion here on how to make TSR realize
>what a great game system Dangerous Journeys is and to make TSR realize that
>no small group of gamers is interested in a more exible and realis^c game
>system than AD&D. In your professional and/or private opinion, what can we
>do to make TSR publicly show interest in Dangerous Journeys?
Aver discussing it with the above listmember that I men^oned
(who shall remain nameless for the ^me being ;)), the groundwork
for the leker campaign started. Write lekers. Lots of lekers.
Include pictures of your gaming group siing around a table, playing
Mythus. Include pictures of the stacks of adventures & etc. that
you've wriken to go with Mythus. Talk about how much money you'd
spend on Mythus. Talk abou how you'd spend rent/food/beer money to
get Mythus products instead. Get your gaming clubs to write
(as individuals). Get their fellow gamers to write. Talk it up at
conven^ons. Get them to write. Flood my boss with mail (he
doesn't really work, anyway, he's a VP!). Lorraine, too.
Oh, and Will Martens (our VP of Marke^ng), too.
>5) What are the characteris^cs that TSR sees as primary features and
>characteris^cs of their products, in terms of game contents, market size,
>marketability, protability, what ever you can think of more?
Um, well, I'm not really in the marke^ng department, so I'm not sure how
much help I'll be. Plus, I'm not en^rely sure what your exact meaning
is by some of these words. Let's see:
contents: a solid game framework, of course
market size: depends on what you're aiming for ... what is
the size of the market of the non-teen scene?
I know that there is a trend for people to
stop gaming aver a certain age/mindset
marketability: ???
protability: making a prot is good; however, note that
what small RPG companies consider astounding prots
are usually considered minor by TSR ... TSR tends
to make a lot of prot, and so things that are
>
>FYI, yes, I am a gamer, and have been one since about 1980 or so.
>While I don't normally have ^me to play in-person (and in fact,
>with the excep^on of a single playtest session last year, I haven't
>been in a face-to-face RPG session in about 5 years), I am playing
>in 3 PBEM's, lurking in another, and running one of my own.
>
>>2) May we interpret your presence on the list as ocial interest of
>>TSR in Mythus? Any new developments you can reveal or hint at?
>
>Actually, one of the Mythus-L listmembers (who is also on two of the
>other mailing lists I'm on)
Duh, Gee, I wonder who that could have been.
(in my best churchlady voice)
Could it beeee........SATAN???
suggested that I sign on here because there
>was some serious TSR-bashing going on,
T$R bashing on the internet?? No. Really? I'm shocked!
and there was nobody from
>TSR's side to answer any ques^ons.
Well guys, looks like Sean Reynolds is now a member of this list.
Sean, let me introduce you to things here.
To some people on the net, Tac^cal Studies Rules, or rather TSR, since TSR
doesn't really stand for anything anymore, is crea^vely known as T$R, or
T-dollarsign-R, indica^ng greed or great wealth or something.
Here, we dispense with this en^rely.
We call TSR EGS, or the Evil Gaming System.
Upon reading this, you may sit back and start laughing, but I can assure you
we think this is very unfunny.
If there is one place on the net where EGS is not welcome, it is here.
Here are some simple facts.
1)Gygax lev TSR aver a divorce seklement in which an embikered ex-wife
won control of half of his crea^on in a divorce seklement.
2)Later, geing on with life, he(I am leaving out the hard work of others
here, and I apologize) wrote Unhallowed, and converted it to Mythus because
of the popularity of the fantasy mileux.
Next ques^on, There has been some stu on here about freeform spellcas^ng
?(the lack of which is only thing that makes me less than esta^c about
Mythus) Anyone who is interested in working on this can send me some
e-mail. Maybe we can get it done for the next D.I.
Later,
Chris
=========================================================================
Date: Sun, 17 Mar 1996 10:11:31 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
In-Reply-To: <199603170657.WAA69896@rho.ben2.ucla.edu> from "Chris Calvert" at
Mar 16, 96 10:57:14 pm
> At 03:26 PM 3/15/96 -0500, you wrote:
> Here are some simple facts.
Be careful when you say that. Your post contains a bit of disinforma^on.
> 1)Gygax lev TSR aver a divorce seklement in which an embikered ex-wife
> won control of half of his crea^on in a divorce seklement.
Actually, the ex won half of *his* share in T$R (there were other holders,
including the Blume (sp?) brothers). Note that this didn't precipitate the
takeover directly-- what it did was drop him below the status of *majority*
shareholder. The other holders were now able to band together to remove him
as President (or Chairman, or whatever). The Blumes put their shares behind
the Buck Rogers-heiress Lorraine Williams, and I believe the ex-wife sold
them at *least* enough to put them over 50%.
There was also some thing about an agreement in the original corporate
papers which allowed Gary (or any holder) a month's worth of rst dibs on
sold shares; allegedly, the Williams fac^on violated this in some way-- but
Wisconsin courts disagreed.
> 2)Later, geing on with life, he(I am leaving out the hard work of others
> here, and I apologize) wrote Unhallowed, and converted it to Mythus because
> of the popularity of the fantasy mileux.
>
> 3)TSR ran DJ into the ground by relentless li^ga^on in an akempt to
> destroy what Gygax created anew. TSR had no rights to the game, or
> founda^on for its numerous accusa^ons. They(that is, you) destroyed the
> future of DJ out of maliciousness.
This is about right, as far as I've seen. But Chris, man, you can't just
hammer on Sean because he works for the Dollar Sign Place. I mean, yeah,
he's the online rep, but T$Rs policies are not his decision.
If he con^nuously takes the T$R-apologist stance, and is considerably
vehement about it (not unlike some members of the list *already*), then
you've got a valid bitch. But so far, he seems to be preky in-support-of
our eorts in general.
You can slam T$R all you want (and anyone who's read my posts should know
that I'll probably *join* you), but don't equate the rep with the corp. At
least un^l he proves otherwise.
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Sun, 17 Mar 1996 13:32:41 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd Banister <haakon@MINDSPRING.COM>
Subject: Re: Portland, OR?
Below is a copy of the latest post.
These will be placed in the correct spots in two posts.
NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW
****************************************************************************
********
-Avalon HillSta^s Pro Football 1982 -(Raiders <SuperBowl>, 49er's <Montana>,
Redskins <Riggins>, Piksburg <Bradshaw>, Rams <Dickerson>,Charger
<Last year for the greatest oense ever!>
BID $1 m.gueneke@genie.com
-TSRAC6 Player Character Record Sheets '85 (GD)
8 of 16 character sheets remain. 8 of 8 spellbook checklists
(wizard,elf,cleric, druid) remain. ALL PHOTOCOPYABLE (I know it's not
a word).
D&D Set:1 Basic Rules '83 (VG No Dice included)
D&D Set 2: Expert Rulebook '83 (GD No Dice included)
D&D Set 3: Companion Rules '84 (VG)
Magic Encyclopedia (AD&D - 2nd Ed) Vol 2 of 2. '93 (VG)
Monstrous Compendium Vol 1 '89 (VG Binder edi^on)
Montrous Com. Appendix #5 Forgoken Realms. '90 (VG No cover)
X2 Castle Amber '81 (GD Holepunched)
BID $1 sammy@mindspring.com
********************************************************************************
-Avalon HillAdvance Squad Leader RuleBox '85 (GD)
Has some highlighted areas on pages and is worn
BID $7 sparrish@hpfcla.fc.hp.com
1830 The Game of Railroads and Robber Barons '86 (EX)
BID $10 dyer@uunet.uu.net
Sta^s Pro Basketball '87 (VG)
Panzer Blitz '81 (G)
BID $2 epass@nyx.net
Auto Racing '80 (G)
BID $2 m.gueneke@genie.com
Hundred Days Bakles '83 (VG)
BID $6 rar+@pik.edu
AMBUSH (victory games) '83 (VG)
BID $5 ZPDROSTER@a1.trident.tec.sc.us
Guns of August '81 (G)
BID $10 spdennis@mail.usinternet.com
Sta^s Pro Baseball (Around 4 Dierent Seasons)
BID $8 TSICDT56@MU3.MILLERSV.EDU
-Fantasy Games UnlimitedVillains and Vigilantes DM Screen '81 (VG)
BID $3 darin@texoma.com
Villains and Vigilantes There's a crisis at Crusader Citadel '82 (VG)
BID $3 darin@texoma.com
Villains and Vigilantes RPG Book '82 (VG)
BID $7 darin@texoma.com
BID $6 cail@moose.erie.net
Realm of Chaos '88 First Book HardBound (EX)
BID $28 jbryant@mainelink.net
White Dwarf Mags all in good shape.(KILLER PAINTING IDEAS!)
***************************************************************************
WFB-Warhammer Fantasy Bakle; WFRP-Warhammer Fantasy RolePlay; 40K-Warhammer
40K;
AHQ-Advanced Hero Quest; BB-Blood Bowl; DF-Dark Future; ES-Epic Scale Stu;
AT-Adeptus Titanicus; SH-Space Hulk; ME-Mighty Empires; CF-Confronta^on
ASC-Advanced Space Crusade
****************************************************************************
#103 (Realm of Chaos-Weapons, 40K-Vehichles, Warhammer-Orcs/Gob., Bloodbowl)
BID $2.50 louis@ansov.com
#104 (40K-Robots, Dark Future, BloodBowl, RealmofChaos)
BID $2.50 louis@ansov.com
#105 (40K-Harlequins&SpaceMarines,BloodBowl, WarhammerFantasyRolePlay)
BID $2.50 louis@ansov.com
#106 (40K-HarlequinsList, RealmOfChaos-Beastmen,DarkFuture,WFRP,BB)
BID $2.50 louis@ansov.com
#107 (WFB-Norse,WFRP,DF,40K-ChaosRenegades,BB)
BID $1 louis@ansov.com
#108 (DF,WFRP,WFB,AT-Pain^ng,40K-Chaplins&Commisars)
BID $1 louis@ansov.com
#109 (RealmOFChaos-Nurgl,Tzeentch,40K-ImperialGaurd list,40k-TerminatorArmor)
#111 (40K-SQUATS!-list,BB-Refs,AT-CloseCombat,WFRP)
BID $1 louis@ansov.com
#112 (40K-TERMINATORS!-list,WFRP,BB,DF,PARANOIA&40K RolePlay Scenario)
BID $1 louis@ansov.com
#113 (SpaceHulk, WFB-CollegesOfMagic, DungeonBowl(BB), Minature Muta^ons)
#114 (AT, WFB-Magic, 40K-GeneSteelers, SpaceHulk)
BID $2 2348@^gern.hsh.no
#115 (40K-Commisars, SpaceHulk,40K-GeneSteelers,SpaceMarine Preview)
BID $2 RichardCSHale@msn.com
#116 (ES-Damage System&Ork Gargants,40K-GeneStlr List,WFB-Dwark Ski Troops!!)
BID $2.50 louis@ansov.com
-R. Talsorian GamesCyberpunk '88 1st ed. (EX)
BID $4 : info1455@a^la.dcs.eup.uva.es
-Steve Jackson GamesGURPS Space '93 (EX)
BID $12 HannaSmith@aol.com
GURPS Magic '89 (VG)
BID $5 HannaSmith@aol.com
GURPS Mage the Ascension '94 (EX)
BID $7 surge@dilbert.cqs.washington.edu
-The Emperor's PressEmpire (Napoleon Minis) '90 (EX)
BID $5 d.hunter7@genie.com
-TSRAl-Qudim '92 Sovcover Sourcebook (EX)
BID $5 2348@^gern.hsh.no
B1-9 In search of Adventure '87 (VG)
BID $30 marler@husc.harvard.edu
DMGR1 Campaign Sourcebook and Catacomb Guide '90 (EX)
BID $4 eric155@ix.netcom.com
DMGR5 Crea^ve Campaigning '93 (EX)
BID $4 eric155@ix.netcom.com
DragonLance Time of the Dragon '89 (VG)
BID $4 s0195571@hawkmail.monmouth.edu
DLA1 Dragon Dawn '90 (EX)
BID $3 eric155@ix.netcom.com
DLS2 DragonLance Tree Lords '91 (EX)
Forgoken Realms Atlas '90 (EX)
BID $11 dragons@stm.atlan^c-line.fr
Forgoken Realms Campaign Set '87 (VG)
BID $7 eric155@ix.netcom.com
Forgoken Realms Ruins of the Undermountain II '94 (EX)
BID $10 rick@rvusa.com
WGR2 Greyhawk Adventures Treasures of Greyhawk '92 (EX)
BID $7 RichBan@aol.com
GAZ1 The Grand Duchy of Karameikos '87 (VG)
BID $8 mjantz@cpnet.net
GAZ9 The Minrothad Guilds '88 (VG)
BID $10 sowder@uis.edu
Hordes Campaign Seing '90 (VG)
BID $8 s0195571@hawkmail.monmouth.edu
M1 Into the Maelstorm '85 (Pr)
BID $1 dragons@stm.atlan^c-line.fr
PC4 Creature Crucible Night Howlers '92 (EX)
BID $5 MARQUAJD@miavx1.acs.muohio.edu
Star Fron^ers Alpha Dawn '82 (Gd)
BID $5 bnewman@3rdplanet.com
Star Fron^ers Knight Hawks '83 (Gd)
BID $3 c604016@mizzou1.missouri.edu
Spell Jammer Box Set '89 (VG)
BID $6 s0195571@hawkmail.monmouth.edu
-West End GamesGalaxy Guide 4 Alien Races '89 (VG)
BID $5 surge@dilbert.cqs.washington.edu
Galaxy Guide 6 Tramp Freighters '90 (EX)
BID $3 info1455@a^la.dcs.eup.uva.es
Planets of the Galaxy Vol. 1 '91 (EX)
BID $3 info1455@a^la.dcs.eup.uva.es
Star Wars Adventure Journal #1
BID $1 tskirvin@arh0062.urh.uiuc.edu
Star Wars Adventure Journal #5
BID $1 koguk@colorado.edu
-White WolfWerewolf The Apocalypse 2nd ed. '94 Hardbound (EX)
BID $14 Ward_L_Bowman@ccmail.ed.ray.com
Under a Blood Red Moon '93 (EX)
BID $4 2348@^gern.hsh.no
Vampire the Masquerade 2nd ed. '92 (EX)
BID $7 phred@icon-stl.net
Chicago by Night '93 (EX)
BID $5 phred@icon-stl.net
The Players guide to the Sabbat '92 (EX)
BID $5 kennes2@rpi.edu
=========================================================================
Date: Sun, 17 Mar 1996 13:42:14 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
(or is it Chris) wrote:
(An awful lot of stu to Sean Renyolds which is deleted here).
Guys, come on. I'm sure Sean is aware of much of the true facts as to EGG's
departure from TSR. If he didn't hear it at work, I'm certain he got a fair
share of it from the Greyhawk AOL board.
Second, while we like to avoid discussion of the EGS here, much like we would
a skunk in love, Sean is completely welcome IMHO. He deserves to be a member
of this list as much as any of us. Hell, I wish we had 20 TSR designers on
this list. Maybe then we could crack some sense into Lorraine Cunningham's
skull.
Unfortunately, Mike is completely and hopelessly biker about the whole
thing. Hey, I am too, to some extent. However, just because some guy works
for TSR, doesn't mean we should kick him out. The next thing you know, Jesse
will have papers served to him over his Dangerous Ideas.
I personally invite Sean to stay. I suggest he get involved with one of the
Mythus PBeM games going on. I invite him to check out Mythus - don't believe
the facist hype you hear from certain co-workers. I think it would be the
greatest irony if there were actually people at TSR who liked Mythus, and DJ.
Maybe then we'd have a bit more co-opera^on in the way of geing things like the lost annuals of MMM.
Mike, put away your bikerness for one second. If you honestly think, or any
of these people on the board, that TSR will eventually revive Mythus, I can
only shake my head. Your game is safe folks. Its siing on your shelves
where the KG...er, sorry, TSR can never touch it. It lives with us. All we
have to do is wait out the seven years and buy it up.
Tom
=========================================================================
Date: Sun, 17 Mar 1996 14:04:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
In-Reply-To: <199603170657.WAA69896@rho.ben2.ucla.edu>
On Sat, 16 Mar 1996, Chris Calvert wrote:
> At 03:26 PM 3/15/96 -0500, you wrote:
[snip]
> Well guys, looks like Sean Reynolds is now a member of this list.
And Welcome to him! If he can learn something about the system or
roleplaying in general, more power to him. Even though he is on the list
only as a TSR, Inc. representa^ve, I do not feel such grand hatred for a
company which has nothing to hate. It is a business, not a tentacle of the
Accursed! (Wait. Sean, your company isn't a tentacle of the Accursed, is
it?)
I nd it highly akering that SOMEONE in that company thinks it
is worthwhile to pay aken^on to the persistent yammerings of a small
yet avid (and some^mes rabid) group of mostly collegate and older gamers
who fana^cally support a gaming system which his company has no plans to ever
support again. Consider the market history. Never has a gaming system
been resurrected by a company based upon feedback from the customers.
Never. And just in case you didn't hear me the rst two ^mes, never.
Were I in his shoes, I would do what any sensible company man would
do. Ignore the whiners un^l they shut up or die o. I see no reason for
Sean to waste his valuable ^me (or his company's ^me) listening to
(maybe) thirty-ve ac^ve list members plus lurkers talk about a system
which his company does not support. He would serve his ^me as well
listening to the trac on the QMS list as here, perhaps beker because
at least by reading the QMS list, he would be keeping tabs on one of his
company's compe^tors.
> Sean, let me introduce you to things here.
> To some people on the net, Tac^cal Studies Rules, or rather TSR, since TSR
Is that what the acronym meant. I always wondered. See, I've never bought
a product sold by TSR, Inc. b/c I tried AD&D a few ^mes, and I didn't
understand the system very well, nor did I like the rules. But that's
another maker.
> We call TSR EGS, or the Evil Gaming System.
Actually, EGS means to me Ex-Gygax System. I don't like insul^ng a
system just because *I* don't like it. Besides, calling it evil makes me
feel a likle bit too much like a BADD ( Bothered About Dungeons &
Dragons (tm TSR, Inc.) ) member.
> If there is one place on the net where EGS is not welcome, it is here.
Actually, I would love to see more EGS players here. It would give us
the chance to evangelize the great unwashed populace! ;-)
> Here are some simple facts.
>
[snip]
I deleted some ancient history here. I will believe that it is possible that
Lorraine pushed for this lawsuit out of malicious intent towards her
ex-husband. However, I nd it a likle to soap-opera-ey (is that a word?)
to believe that she single-handedly caused TSR, Inc. to bring up the
lawsuit. I nd it FAR more believable that Gary Gygax was considered to
be a real threat to AD&D(tm, TSR, Inc.)'s market share due to his name
recongni^on and the possibility that he could have done for Dangerous
Journeys what he did for AD&D(tm, TSR, Inc.). It made good business
sense to stop him before he got any real momentum. Was that a dirty
trick? Maybe. Did they have the right to do it. Probably not, but
we'll never know for certain. Does it really maker to TSR, Inc.? Not
anymore, really because business is just business.
> Now people here have dierent ways of handling this.
>
[snip, the way we handle the issue of TSR, Inc.]
>
> Now, people can complain, that I(we) bash EGS here, but what it really
> consists of is reitera^on of these simple facts, with considerable
> emo^onal tone injected besides.
Possibly. Personally, I have never heard anything more conclusive than
hearsay involving the reasons behind the TSR, Inc. vs. Gary Gygax, Omega
Helios Ltd., & GDW (hope I didn't miss any defendants) lawsuit.
Furthermore, I would be very surprised to hear anything more conclusive
than that b/c it is history to all the par^es who were directly
involved. The only people to whom it really makers are those customers
who con^nue to live on the dried out husk of Mythus and are hurt by the
con^nued lack of support for the Dangerous Journeys line.
> These facts are indisputable, and the way I(we) feel will not change, unless
> EGS reverses what it did, and oers res^tu^on for the damage it has done.
From what I understand, TSR, Inc. did give the involved par^es an
undisclosed sum of money in exchange for sekling the lawsuit. What
manner of res^tu^on did you have in mind? The only thing I can think
of would be a refund check for the remainder of customer subscrip^ons to
MMM and Journey's Magazines. As for republishing Dangerous Journeys,
that's a decision that we (the customers) must convince them (TSR, Inc.)
makes good business sense.
> Since I know I have a beker chance of becoming president of EGS than this
> ever happening, I think its safe to say that we hate EGS, and nothing will
Your condence in your (our) own abili^es is profoundly lacking. Might I
suggest taking some courses in building self-esteem? Furthermore, by
con^nually trying to infect others with your vitrolic oratory, I think
you do much more to harm our common cause than to further it.
[snip, more venomous rhetoric.]
> This is nothing personal against you, (although my hatred of EGS is quite
> personal) but EGS doesn't belong here.
You are right. A discussion of AD&D (tm, TSR, Inc) would be highly o
topic. A representa^ve of TSR, Inc., the owner of the Dangerous
Journeys gaming system, has taken an interest in our discussion, and I
suggest that we show him the courtesy and considera^on we would give to
anyone else who showed an interest in our likle system. To do otherwise
would be juvenile and betray the maturity which we claim to be the
hallmark of Mythus players everywhere.
Rather than being rude and screaming for Sean to leave, I would encourage
him to give Mythus a try. Judge for yourself how much of it is a
'deriva^ve' work. Personally, I am halfway across the US. Otherwise, I
would invite him to come play with our gaming group. Heh, ever
vaca^on in Virginia, Sean?
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Sun, 17 Mar 1996 14:37:30 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
At 10:57 PM 3/16/96 -0800, you wrote:
>At 03:26 PM 3/15/96 -0500, you wrote:
>Sean, let me introduce you to things here.
Neighbor, you don't speak for me, and as near as I have ever been able to
tell, everyone here can speak for themselves just ne.
>we think this is very unfunny.
I think this diatribe is unfunny, as well.
>These facts are indisputable, and the way I(we) feel will not change, unless
Who gave you the right to speak for the rest of us?
I may agree, I may disagree, but I can for damn sure speak for myself.
>This is one place where I always felt freedom from what EGS did, and where I
>could communicate with likeminded individuals and share informa^on. If
>there is one place where EGS's presence is more unwelcome, I don't know
>where it is.
Well, I don't recall any TSR reps on here ruining the conversa^on on
here... but this lovely post is doing a hell of a job of it... now who's
dirup^ng things?
>I have become ukerly sick of this subject, and I want it to go away.
Now there's something we agree on.
>I am sorry to be so blunt and unkind, but Please Leave.
See all the comments above, and add one about the fact this is an
unmoderated, open list.
I'd apologize on behalf of everyone, but I'm not in the habit of speaking
for everyone either.
Further, I won't respond to ames posted to me up on this list: if you
reply, and want a response, beker make it to private email... it's the only
way I can see of dragging this garbage o the list.
___
_ C ..\__
_/ \ ___| oo\ _
| \_/\/___ _____/_/ \_
| |_) | __|/` _ \| \_/ \
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
=========================================================================
Date: Sun, 17 Mar 1996 17:32:42 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Mythus, TSR, and Sean Reynolds
From: Sean K Reynolds <TSRInc@aol.com>
Disguise
Spiritual: Alchemy, Impersona^on, Buoonery, Magne^sm, Leadership
More to follow, if interested... they could be posted :) Cri^cism is
appreciated. :)
Thanks to those who host this list that we can share usefull ideas.:)
AJ (Marlynn be mercifull, I opened my mouth!)
=========================================================================
Date: Sun, 17 Mar 1996 23:14:13 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <F8SWARNG1@AOL.COM>
Subject: New Guy
I just want to preface this message by leing you know that this is the
rst mailing list that I have subscribed to. Please, in light of that fact,
refrain from killing me if I do not use the proper protocals.
I'm really just tes^ng the waters here but I do have one ques^on to ask: Is
it possible to acquire informa^on on any beta realeses of other Dangerous
Journey's genres? Or...does anyone know of games like Unhallowed that were
slated for release but got placed in stasis when "the incident" occured.
Thank you,
Wayne
=========================================================================
Date: Mon, 18 Mar 1996 00:36:41 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
In-Reply-To: <199603170657.WAA69896@rho.ben2.ucla.edu>
Mike-Chris Calvert symbiote... :)
Easy there trigger. :)
I made up the EGS name on a whim one night. You're right, it's Evil
Gaming System, but it just applies to AD&D, and not T$R in general.
While I agree with most of what you said, I don't mind Sean hanging out
here.
T$R, Marvel, and Micro$ov are all the same company, run by a
mul^na^onal conglomerate bent on one-world government... :) (It is kind
of spooky how similar they are...)
Anyway, my re-naming of AD&D to EGS was just my point of view regarding
its value toward role-playing in general. I can't stand it. :)
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Mon, 18 Mar 1996 00:42:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: your mail
In-Reply-To: <199603171842.NAA26300@emout05.mail.aol.com>
Ack!
> Unfortunately, Mike is completely and hopelessly biker about the whole
> thing. Hey, I am too, to some extent. However, just because some guy works
> for TSR, doesn't mean we should kick him out. The next thing you know, Jesse
> will have papers served to him over his Dangerous Ideas.
Yipe! Tom, don't give them any ideas! Oh crap they're at the...
=========================================================================
Date: Mon, 18 Mar 1996 00:48:34 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: #'s are up!
Hey gang!
Just to make a happy face... :)
The list is up to 215 members. Preky good, since when the game died
(err...was knocked into a coma. Must've gone past CL...) there were
about 110 or so.
Listen up. Send shit to T$R. All of you. Quit lurking.
Jesse
-Beavis: "But master, does not your scrotum need kicking?"
=========================================================================
Date: Sun, 17 Mar 1996 22:56:29 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Davies <cdavies@GPU.SRV.UALBERTA.CA>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
In-Reply-To: <Pine.SOL.3.91.960318003407.25614A-100000@orichalc.acsu.bualo.edu>
things with the original TSR online rep on AOL (Rob Rhepp) - primarily the
chance that the Unhallowed manuscript might be uploaded there since TSR has
no inten^ons of reviving the DJ system and its a waste of resources not to
do so. I was told it was a no go.
Now, however, things might be dierent. For one thing, if TSR would release
such a bundle on the internet, it might just shut some of the commo^on up
(for a likle while at least, un^l we nished readed and wanted more). I
s^ll say its a bad thing to leave such a vocal segment of the marketplace
screaming for your head and not throw them a bone. While some might see this
as Queen Lorraine saying, "let them eat cake," others would be too busy
digging through the notes for cool ideas.
Hey, Sean. Maybe you could check for us. :)
Tom
=========================================================================
Date: Mon, 18 Mar 1996 02:35:49 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Weird City Ideas
Hey guys, here's something for you all to chew on. I'm in the process of
designing a new city-state for my campaign world and could use a bit of
input. This is the plan as of now:
The city is called Cimarra, and it is a rather large city state. It is set
inland on a series of rivers. It is walled.
It is centered around a rather monstrous college of the magickal arts that is
renowned across the con^nent. All schools are represented. This is the
primary draw to the city, and its claim to fame.
There are three other smaller city-states in the nearby area (within
200-miles, if not less).
The city has turned the river systems running through it into acquiducts, and
use them for travel within the city. These are not as plen^ful as Venice's
acquiducts and waterways, but they are the major highways.
The original popula^on, ameridian-based people, has long since been
enslaved. Through the process of selec^ve breeding and magickal tamperings,
the rulers and nobles have developed these people into a near-perfect servant
race. They have bred the ap^tude for magick out of most of them, to prevent
any such upriseals, and treat these people as property. Now, they are so
distant from their original heritage, they can be considered a race all their
own.
The reason of the founda^on of Cimarra in this par^cular neck of the woods
(it is extremely isolated, located between the northern and southern por^ons
of the con^nent where the majority of the popula^on is) is the large stores
of Hekalite found in veins a distance beneath the earth. This amounts to a
sort of magickal beacon! To protect themselves from raiding armies bent on
capturing such a prize, a magickal circle has been drawn around the city,
about 50 miles or so in diameter. The magicks of this circle were drawn from
a monstrous ritual which is renewed every decade or so. The eect of the
circle is that any who pass through it "forget" about the prize of Cimarra
(the hekalite). It is a selec^ve spell and only aects that one bit of
knowledge. Raiders who head for the city-state promptly forget why they were
headed that way, and it takes some of the ght out of them.
Well that's it so far. Any input of ideas would be welcomed.
BTW, this is NOT an Aerth based campaign.
Tom
=========================================================================
Date: Mon, 18 Mar 1996 02:41:29 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: EGS???...TSR???...
Go back to saying "I" instead of "we"....I am not so small minded as to let a
game get me so worked up...I like both games and have yet to see Mr Gygax put
out anything I don't like...I would rather Mr Reynolds stayed on the list so
we can here "their" side of the issue...
Bill
"why for you put me in the cold cold ground? --Tazmanian Devil
=========================================================================
Date: Mon, 18 Mar 1996 07:41:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Pablo Lowry <cbotero@GROVE.UFL.EDU>
Subject: Re: #'s are up!
In-Reply-To: <Pine.SOL.3.91.960318004642.25614C-100000@orichalc.acsu.bualo.edu>
On Mon, 18 Mar 1996, Jesse wrote:
> The list is up to 215 members.
I wonder how many of these are T$R reps! =:>
ps: Just because I'm paranoid, it doesn't mean that a mul^na^onal
isn't really out to get me!
888888888888888888888888888888888888888888888888888888888888888888888888888888
El Huacho
Pablo Lowry cbotero@grove.u.edu caramba@ufcc.u.edu quiltro@aol.com
888888888888888888888888888888888888888888888888888888888888888888888888888888
=========================================================================
Date: Mon, 18 Mar 1996 09:08:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Using Mythus Prime (Re: #'s are up!)
In-Reply-To: <MYTHUS-L%96031801492822@BROWNVM.BROWN.EDU>
On Mon, 18 Mar 1996, Gary Spechko wrote:
> Re: Using Mythus Prime. WHY? It sucks. It's a butchered, cut down version
> of the system. It reads like an averthought ("oh yah, let's include
> something for the morons - you know, the ones who think that plate mail
> makes you harder to hit than leather armor does, instead of reducing damage
> to a greater degree. Now let's call it Mythus Prime"). I intend no (or at
> least, likle) disrespect to EGG and DN, but MP was a royal fuckup.
Gaaaa! No! NONONO! (There, was that strident enough disagreement?)
Mythus Prime, IMO, serves TWO par^cularly useful purposes:
(1) It is a *very* convenient system for a 'pick-up' game, wherein most
of the players do not have HP's of any sort already made, and half the
players have never messed with much RPGing, much less Mythus. And you
have one night to create the persona and play the game, and you'll
probably never play again. Oh yeah, and the JM doesn't have ^me prepare
for much of anything. What beker way to leave a posi^ve impression of
the gaming system?
(2) It is an awesomely simple system to expand beyond Fantasy. Stu
from other systems (GURPS, V:tM, CP 2020, AD&D, AE, etc) translates more
easily to Prime than to Advanced, since Prime has about the same
complexity as the mechanics of the other systems. From Prime, it's a
simple step to Advanced, most of the ^me :-)
I use Prime for the former purpose, and to keep my in-laws interested in
roleplaying. They wouldn't be able to take Advanced. (a) it's too much
^me, (b) it's too complex, (c) it's too hard to remember, and (d) we
game (on average) once every six to nine months. Prime ts the bill.
It does not *SUCK*. It is, however, not the best agent for a
long-running, sustained campaign. And, as a reminder, that wasn't why it
was created. It was created to allow one to ease into the system, and to
make the transi^on to Mythus without mastering incredible complexi^es
from day one. Us die-hard people *have* mastered the complexity, and we
thrive on it (or so it seems), but we are not everyone :-/
There, does that explain why anyone would considered using Prime for any
purpose? :-)
Mike Phillips, mike@lawlib.wm.edu | LINUX: The OS that people
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | choose without $200
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | million of marke^ng
=========================================================================
Date: Mon, 18 Mar 1996 14:57:57 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: GM or JM & Mythus Prime
First o, I'd like to know what JM means? I thought DJ used GM for Game
Master instead of Dungeon Master.
As for Mythus Prime, I know that the veteran AD&D 2nd Ed. players I thought
might want to try DJ thought the advanced rules were too complicated and
hard. So, this ^me, if ever, I will denitely start with Prime or Core
rules instead, and then move up to Advanced when my players know what DJ is
about.
-Josuah
=========================================================================
Date: Mon, 18 Mar 1996 15:27:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: GM or JM & Mythus Prime
JM was a term coined aver the games release. It stands for Journey Master.
Just one more acronym to set us o from the other systems.
I haven't played Prime, and don't intend to. Our group is all adults, the
youngest is 24+, reasonably intelligent and we like complex and well thought
out systems.
However, I don't begrudge those who want to use the Prime rules a somewhat
less involved and complex version of the game. To each his or her own. A
lesson many people appear to need to learn.
Opinions are one thing, abuse is another.
Later.
Rick C.
=========================================================================
Date: Mon, 18 Mar 1996 15:32:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>Then again, if the online rep. of the company which owns the copyright on
>given material is telling you, "Who's to know." it might be safer than
>you would normally expect. ;-)
Or, it could be a message with the intent of sovening people's paranoia
enough to subsequently entrap them when they try. But we don't know any
company that would engage in *those* kinds of tac^cs, now *do* we?
(yes, that was sarcasm for all you bleeding heart 'I don't have anything
against TSR' folks) [Ooooo! mul^-layered sarcasm...]
Personally, I wouldn't touch such materieal with a ten-foot modem cable. I
saw up close and personal what happens to people who wind up on the wrong
end of a lawyer in this industry.
Oh, and BTW, welcome Sean. If you can stomach the covert and overt
hos^lity, you are more than welcome here. However, if you want to avoid any
senseless TSR bashing, join the QMS list - we don't talk about TSR at all
there. ;)
Dave=========================================================================
Date: Tue, 19 Mar 1996 14:44:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: GM or JM & Mythus Prime
Right, I would never switch gears while WITHIN a game session, or a gaming
adventure. I think I'm going to try the intro adventure included, and then
move from there into the Necropolis campaign with Advanced. Thanks for the
info.
-Josuah
=========================================================================
Date: Tue, 19 Mar 1996 14:52:13 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Re: MYTHUS: Ques^ons/Sean Reynolds
>Hey, I'm everywhere, man, like oxygen....
Good. you need to hear some of this stu. And just as there are gamers
who are ercely loyal to the game, there are some designers who wouldn't
mind wri^ng for the system. (Yes, guys, that's a hint - although I doubt
TSR would hire such an outspoken cri^c as myself. Of course, when you
are making money, you have less ^me to complain, right? :) )
And I will re-iterate something I once said: almost every TSR employee
I've ever met, I've liked (with the excep^on of Jim Ward, and that's
because I had to sit across from him in a deposi^on). But remember,
just because I like someone, doesn't mean I don't like to get 'em
s^rred up every once in a while. It's like someone (Mae West, I think)
once said: "People who are upset easily don't get out oven enough."
Dave=========================================================================
Date: Tue, 19 Mar 1996 22:39:50 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Tom, can we buy Mythus aver 7 years?
Tom, at 13:42 17-03-96 -0500, you wrote:
(snip)
>Mike, put away your bikerness for one second. If you honestly think, or any
>of these people on the board, that TSR will eventually revive Mythus, I can
>only shake my head. Your game is safe folks. Its siing on your shelves
>where the KG...er, sorry, TSR can never touch it. It lives with us. All we
>have to do is wait out the seven years and buy it up.
What's the news on the 7 years? Do you mean that it is possible to buy
Mythus from TSR aver 7 years?
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Tue, 19 Mar 1996 22:39:58 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: New Guy
Wayne,
At 23:14 17-03-96 -0500, you wrote:
>I just want to preface this message by leing you know that this is the
>rst mailing list that I have subscribed to. Please, in light of that fact,
>refrain from killing me if I do not use the proper protocals.
We all started one day, and we're all s^ll here. Some of us alive, other
undead, but all s^ll gaming strong!
>I'm really just tes^ng the waters here but I do have one ques^on to ask: Is
>it possible to acquire informa^on on any beta realeses of other Dangerous
>Journey's genres? Or...does anyone know of games like Unhallowed that were
>slated for release but got placed in stasis when "the incident" occured.
Actually, when I bought the Bes^ary (book 5) a long long ^me ago, in the
rear there was an adver^sement for The City of Ascalon, a campaign seing.
When I phoned GDW, I talked to a guy (I forgot his name) who is the author
of this scenario. He told me that the scenario was wriken, and ready for
nal correc^ons and prin^ng. Aver that, the crash came.
Is there anyone out there who knows whether this scenario was part of the
seklement, and who the author is?
If it was no part of the seklement, maybe he's willing to share his work.
Personally, I'm willing to pay for my copy. So if all of us buy it from him,
he will s^ll get some money for his work.
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Tue, 19 Mar 1996 22:39:53 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: op-Inves^gator
At 21:00 17-03-96 -0600, you wrote:
>In hopes of s^mula^ng some idea exchanges I would like to oer some
>interes^ng K/S bundles. My friends and I have been working on some to
>ll out the HP contacts and proposing them as viable OP and HP(s). If you
At last, something related to playing Muthus.
Keep those ideas coming! :)
(snip)
>More to follow, if interested... they could be posted :)
I can't use the inves^gator in my current campaign, however, I may be able
to use one of the coming ones. Please post them :)
>Thanks to those who host this list that we can share usefull ideas.:)
Hear, Hear (banging loudly on my keyboard)
>AJ (Marlynn be mercifull, I opened my mouth!)
Oh my God! We all know your name now! Your campaigns will be regularly
visited by the Mythus Game Police, checking for Impuri^es in your rulings.
Beker polish up your Law K/S ;-)
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Tue, 19 Mar 1996 17:53:41 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: New Guy
>Is there anyone out there who knows whether this scenario was part of the
>seklement, and who the author is?
>If it was no part of the seklement, maybe he's willing to share his work.
>Personally, I'm willing to pay for my copy. So if all of us buy it from him,
>he will s^ll get some money for his work.
>
The author is a gentleman named Loren K. Wiseman. He's wriken a lot for
GDW. He was GDW's ocial on-line representa^ve on GEnie and AOL.
At the ^me, he wasn't willing to part with it. Now, I wonder if he would be.
==================================================================
John R. Troy (JRT)
johntroy@^ac.net
NOTE: Any E-Mail to genie.com or genie.geis.com is now INVALID.>
==================================================================
=========================================================================
Date: Tue, 19 Mar 1996 18:47:50 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: Ques^ons
>Oh, and BTW, welcome Sean. If you can stomach the covert and overt
>hos^lity, you are more than welcome here. However, if you want to avoid any
>senseless TSR bashing, join the QMS list - we don't talk about TSR at all
>there. ;)
QMS list?
=========================================================================
Date: Wed, 20 Mar 1996 18:49:17 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Loren K. Wiseman's e-mail address?
John, At 17:53 19-03-96 -0500, you wrote:
>The author is a gentleman named Loren K. Wiseman. He's wriken a lot for
>GDW. He was GDW's ocial on-line representa^ve on GEnie and AOL.
>
>At the ^me, he wasn't willing to part with it. Now, I wonder if he would be.
John, do you happen do have his e-mail address? Anybody else?
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Wed, 20 Mar 1996 16:23:17 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: What do I need to start?
All right, I want to familiarize myself with the game ...
what are the "core rules" for the Mythus game? In other
words, which products should I start with if I wanted to
learn it? I think I am advanced enough to not need to
start with the Mythus Prime rules, thank you.
- Sean
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Wed, 20 Mar 1996 21:55:08 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: What do I need to start?
In-Reply-To: <960320162314_357003394@mail06>
>
> All right, I want to familiarize myself with the game ...
> what are the "core rules" for the Mythus game? In other
> words, which products should I start with if I wanted to
> learn it? I think I am advanced enough to not need to
> start with the Mythus Prime rules, thank you.
>
Sean,
All you really need is the Mythus book 1 (GDW ref 5000).
Book 2, Mythus magic would help. Epic of Aerth is not, in my
opinion, neccessary.
Of course, you may have diculty obtaining these due to the legal
ac^on by T$R.
(Sorry, couldn't resist) :-)
Have fun,
Mark Goode
=========================================================================
Date: Wed, 20 Mar 1996 14:53:58 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: What do I need to start?
At 04:23 PM 3/20/96 -0500, you wrote:
>All right, I want to familiarize myself with the game ...
>what are the "core rules" for the Mythus game? In other
>words, which products should I start with if I wanted to
>learn it? I think I am advanced enough to not need to
>start with the Mythus Prime rules, thank you.
>
I'll let other's respond to this, but I highly suggest a few things:
Start by making up a character -- something like a merc, soldier, or
explorer is good, becuase they are rela^vely poor and have likle magic.
Don't try to convert a character, stat-wise, over from another game.
Conver^ng a Concept is ne, but trying to convert numbers is... well,
easy, but sorta pointless.
You'd need the Dangerous Journeys Mythus Rule book (has a '1' on the spine
of the book -- TSR should have a stack of em lyin' around) -- and that's
preky much it...
Have to note here... most of the book is either sort of an encyclopedia, or
it's op^onal... like tha tables for rolling up personality, skin color,
etc, for a character... that stu is mostly just for NPC genera^on.
Although, just for fun, my friend made up his rst character using every
single op^onal table in the book :) It's one of his favorite characters :)
Okay, maybe I WILL respond to this :)
___
_ C ..\__ "That's the rst ^me I've ever heard
_/ \ ___| oo\ _ paranoia described as being
| \_/\/___ _____/_/ \_ 'exible'."
| |_) | __|/` _ \| \_/ \ --Richard Cross, Murder One
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Wed, 20 Mar 1996 15:06:15 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
=========================================================================
Date: Wed, 20 Mar 1996 20:11:32 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Loren K. Wiseman's e-mail address?
At 06:49 PM 3/20/96 +0100, Harold Stringer, Ridascreen-Biopharm B.V. wrote:
>John, At 17:53 19-03-96 -0500, you wrote:
>>The author is a gentleman named Loren K. Wiseman. He's wriken a lot for
>>GDW. He was GDW's ocial on-line representa^ve on GEnie and AOL.
>>
>>At the ^me, he wasn't willing to part with it. Now, I wonder if he would be.
>
>John, do you happen do have his e-mail address? Anybody else?
>
I don't think its valid anymore. It was GDW.SUPPORT@genie.com But, if the
company folded, he wouldn't have that. Also, GEnie gave game companies free
access to their sec^ons, so if he's jobless...
==================================================================
John R. Troy (JRT)
johntroy@^ac.net
NOTE: Any E-Mail to genie.com or genie.geis.com is now INVALID.>
==================================================================
=========================================================================
Date: Wed, 20 Mar 1996 21:07:18 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd Banister <haakon@MINDSPRING.COM>
Subject: Re: Portland, OR?
All right I am preky sure that every one would like to know when this
auc^on is going to wind up. Well rst let us say that the last thing
we want to do is let this auc^on run somewhere in the range of 2 to 3
months, like some we have all had the misfortune of par^cipa^ng in. (Heck
my roomate is in one now.)
Anyway, this weekend we will begin the Going. GOING(x2)!
GONE! segment of the auc^on. This will start Saturday, whatever the most
recent
bid is on an item at that ^me is going to be posted to the two newsgroups
on Sunday
as Going!. If the bid holds for three days then it will be placed up to the
next level: GOING(x2)!. If the bid holds for three days aver reaching
GOING(x2)!
then it will go to GONE! and it will be yours if you had the last bid.
If, while a bid is Going! or GOING(x2)! and a new bid comes in it will
immediately go back to Going! and back to day one.
Todd and I(Thomas) would like to thank every one of you for expressing such an
interest. Right now our auc^on is 12 days old and the interest has been
outstanding! We have tried to make this auc^on as easy on the bidder as
possible,
with the excep^on of deciding whether or not to up that bid, by providing you
with daily informa^on on bids. Sorry about ooding your mail in the process.
To get on with it though we would like this auc^on to not drag at all so we
are moving forward with the closing part of the auc^on. THE ONLY EXCEPTION
TO THIS IS THE LIST OF NEW ITEMS WE HAVE BELOW, WHICH WERE JUST ADDED AS OF
MARCH 19, 1996. Otherwise every thing on the post below will be closed out
begining this Saturday.
We wish everybody the best of luck, and hope everyone has a good ^me and can
get something they want. Again, the reason our auc^on has been a success is
because of the interest of everyone of you. Thanks.
Thomas & Todd
P.S. If you have any ques^ons concerning the handling of the next phase of
the
auc^on please email us and ask.
Oh, and sorry that all my notes are so darn warm and fuzzy sounding.
SEE YA.
Below is a copy of the latest post.
NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW
****************************************************************************
********
MonsterManual 1st ed. '79 (Gd)
B1 In Search of the Unknown '80 (Gd)
B3 Palace of the Silver Princess '81 Green Cover (Gd)
GAZ7 Gazateer of Northern Reaches '88 (Ex)
I.C.E. Campaign + Character Law (Ex)
********************************************************************************
-Avalon HillAdvance Squad Leader RuleBox '85 (GD)
Has some highlighted areas on pages and is worn
BID $13 sparrish@hpfcla.fc.hp.com
BID $1 louis@ansov.com
ISSUE #118 (WFRP(x2), BB-magic, 40k-vehicle, Ork Stu)
BID $4 RichardCSHale@msn.com
ISSUE #121 (WFB-DarkElf List, AHQ, RealmOfChaos-Nurgle, Space Hulk)
BID $4 RichardCSHale@msn.com
ISSUE #122 (RealmOfChaos-Tzeentch, BB, SH, 40K-Strategy/tac^cs,
WFRP-adventure, AHQ)
BID $4 RichardCSHale@msn.com
ISSSUE #125 (WFRP-character ideas, AHQ-module, WFB-Chaos Minotaurs,
ES-Imperial Gaurd list,DF-campaign rules!)
BID $1 MARQUAJD@miavx1.acs.muohio.edu
ISSUE #126 (WFRP-city, ES-Marines&stu, 40K-more Orks(Madboyz), ES-Eldar
Knights-rules&pain^ng guide!)
BID $4 RichardCSHale@msn.com
ISSUE #127 (WFB-FAQs, ES-Squats!, 40K-Eldar Army List-Revised/All new!!!!)
BID $3 jgrace@TetraSov.com
ISSUE #128 (ES-EpicOrc list, 40K-Vehicles <revised rules>,
WFRP-Marienburg<city>)
BID $4 RichardCSHale@msn.com
ISSUE #129 (40K-SpaceMarine update-ARMOR INFO!, 40K-Vehicles<cont frm 128>,
ORC-painbozy rules)
BID $4 RichardCSHale@msn.com
ISSUE #131 (ES-RealOfChaos!-lists,info; ME-Wizards' Towers;
40K-GANGS!-info<yeeha>; Model Conversions)
BID $5 glennc@informix.com
ISSUE #132 (CONFRONTATION-GANG WARFARE!; ADVANCED SPACE CRUSADE-Imperial
Gaurd!; 40K-Baneblade vehicle)
BID $4 RichardCSHale@msn.com
ISSUE #134 (SC-New rules, AHQ-Adventure, ORKS-How to Paint)
BID $3 jgrace@TetraSov.com
ISSUE #135 (ME - new Bakle rules, 40K-Ork Freebooterz/Weapons, 40K-Vehicle
Point Values, SH-missions)
BID $1 louis@ansov.com
ISSUE #144 (WFB-Pain^ng-DarkElf, Elf Wardancers, Dwarfs; ES-Titan Data
Sheets; SM-Scenarios)
NO BID
BID $2 amw@eclipse.net
-I.C.ECreatures & Treasures '85 (VG)
BID $4 zpdroster@a1.trident.tec.sc.us
Star Hero RPG '89 (VG)
BID $6 koguk@colorado.edu
-Mayfair GamesCity State of the Invincible Overlord '87 (EX)
BID $7 eric155@ix.netcom.com
D.C. Heroes Box Set 2nd ed. Missing Char Cards '89 (VG)
BID $6 tdragons@stm.atlan^c-line.fr
D.C. Heroes Watchmen Module '87 (EX)
BID $1 dragons@stm.atlan^c-line.fr
D.C. Heroes Stangers in Paradise Module '88 (EX)
BID $2 Reaper
D.C. Heroes Rigged Results Module '87 (EX)
-R. Talsorian GamesCyberpunk '88 1st ed. (EX)
BID $4 : info1455@a^la.dcs.eup.uva.es
-Steve Jackson GamesGURPS Space '93 (EX)
BID $12 HannaSmith@aol.com
GURPS Magic '89 (VG)
BID $6 HannaSmith@aol.com
GURPS Mage the Ascension '94 (EX)
BID $8 hunt@dsd.northrop.com
-The Emperor's Press-
Everything I said stands. As it is, I am considering unsubscribing, and as
I am not into love-hate rela^onships, I probably will. As it is, Spring
Break starts now, and I refuse to ruin it with something like this.
Later(maybe)
Mike (Symbiote par excellance ;) )
=========================================================================
Date: Wed, 20 Mar 1996 21:13:18 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
At 06:59 PM 3/20/96 -0800, Chris/Mike wrote:
>Alright, my last on this sordid subject forever.
>I want nothing to do with EGS, and will have nothing to do with them,
>Everything I said stands. As it is, I am considering unsubscribing,
>Later(maybe)
212 - 1 = Let's get on with the Game.
"And that's all I have to say about that..."
--Forrest Gump
___
_ C ..\__
_/ \ ___| oo\ _
| \_/\/___ _____/_/ \_
| |_) | __|/` _ \| \_/ \
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
=========================================================================
Date: Wed, 20 Mar 1996 21:29:37 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: Chris/Mike's Rant
In-Reply-To: <199603210259.SAA04868@rho.ben2.ucla.edu> from "Chris Calvert" at
Mar 20, 96 06:59:49 pm
> Alright, my last on this sordid subject forever.
Hopefully *everybody's* last on this sordid subject forever...
> I want nothing to do with EGS, and will have nothing to do with them,
> NOT because of what they did to Mythus(although I certainly do hate them for
> this). I will have nothing to do with them because of what kind of people
> they are and what they are capable of.
>
> Are you guys crazy? Don't you care about what T$R did to Gary and Steve,
Steve? Or do you mean Dave?
> much less our game? What makes you think they give a shit about what you
> feel, or have, beyond your almighty dollar? Well, your willingness to have
> trac with these beings akests to a lack of concern, so why do I ask.
I *do* care about what The Dollar Company did to Gary, Dave, and Mythus, but
unsubscribing to the listserv because a representa^ve from the Company
happens to be present is a likle too much like bi^ng o my nose to spite
my face.
As to whether I think they give one rat's ass about my feelings, or anything
else besides my cash-- I for one have no such illusions. But I've come to
accept this as a standard quality for companies worldwide, and don't expect
any such thing...
> Makes me shudder. And I will never buy anything as perverse as Mythus by T$R.
As wouldn't I, lest Dave and/or Gary was involved *big^me* (and not just as an
'advisor' or as a 'name man'). I gure, if T$R can convince *them* that
they've changed, and the product quality is impressive enough, I'll bite.
> Like it or not, Sean is a *representa^ve* of EGS, thus a representa^ve of
> all the good they do, *and* all the bad they do.
> Sean is EGS.
> Thats generally what representa^ves do/are. If he doesn't want to be EGS,
> he shouldn't have taken the job.
Are you sure you can't tell the dierence between the person and the
posi^on? Because I've always been able to...
> Everything I said stands. As it is, I am considering unsubscribing, and as
> I am not into love-hate rela^onships, I probably will.
Sorry to hear it, but what else can I say?
Bye.
> As it is, Spring
> Break starts now, and I refuse to ruin it with something like this.
Have fun.
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Thu, 21 Mar 1996 11:42:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: My thoughts on this note: (fwd)
Read the tag end, to see why I'm pos^ng Dave's message
-- Mike Phillips, mike@lawlib.wm.edu
---------- Forwarded message ---------Date: Thu, 21 Mar 96 11:22:46 PST
From: Dave Newton <dave@abervon.com>
To: Chris Calvert <calvert@UCLA.EDU>
Cc: Mike Phillips <mike@LAWLIB.WM.EDU>, Muten Roshi <roshi@umd.umich.edu>,
Hawkeye <jgris@ACSU.BUFFALO.EDU>, Sean K Reynolds <TSRInc@AOL.COM>
Subject: My thoughts on this note:
Mike,
Winning is not always accomplished through hos^le confronta^on. Besides,
this list is not about conict or winning, or anyone's pissing contest with TSR
(including mine). This list is about Dangerous Journeys and Mythus, and the
gamers who love the system. I happen to be one of them. I'm also the coauthor, so maybe my thoughts carry a likle weight, and maybe not.
[SNIP]
>Are you guys crazy? Don't you care about what T$R did to Gary and Steve,
>much less our game? What makes you think they give a shit about what you
>feel, or have, beyond your almighty dollar? Well, your willingness to have
>trac with these beings akests to a lack of concern, so why do I ask.
'Scuse me, it's *Dave*, not Steve. And if I can get along with them, maybe you
should lighten up a bit. It's not the fucking employees that are the problem,
it's the management. Even Gary holds no grudges to the people who weren't
involved.
>Everything I said stands. As it is, I am considering unsubscribing, and as
>I am not into love-hate rela^onships, I probably will. As it is, Spring
>Break starts now, and I refuse to ruin it with something like this.
Seems to me the guy is actually interested in learning the system if it will help
him pacify some of the hos^les around here. I think that's something that shows
At 09:56 AM 3/21/96 -0800, you wrote:
>>
>> Steve actually seems like a decent guy. He is actually looking
>> for the rules to learn it.
>>
>
>
> Who is Steve?
>
:) Depending on who you ask, Steve is 'Dave Newton', 'Sean the TSR rep', and
anyone else you can't remember the name of on the list. :)
Later,
Doyce 'Steve' Testerman
___
_ C ..\__ "That's the rst ^me I've ever heard
_/ \ ___| oo\ _ paranoia described as being
| \_/\/___ _____/_/ \_ 'exible.'"
| |_) | __|/` _ \| \_/ \ --Richard Cross, Murder One
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Thu, 21 Mar 1996 13:31:54 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: My thoughts on this note
My name is Sean, by the way. :)
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Thu, 21 Mar 1996 14:12:30 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andy Ehlert <roshi@UMD.UMICH.EDU>
Subject: Re: My thoughts on this note
In-Reply-To: <960321133153_173806186@emout07.mail.aol.com> from "Sean K
Reynolds" at Mar 21, 96 01:31:54 pm
Oops! @_@ It's been along day. Sorry about that.
>
> My name is Sean, by the way. :)
> -> Sean Reynolds, TSR Online Coordinator
> TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
>
-Muten Roshi (Andy Ehlert)
E-Mail: roshi@umd.umich.edu WWW: hkp://www.umd.umich.edu/~roshi/
Saiya-jin Produc^ons
"There is a type of freedom in knowing you're completely screwed." The Freshman
=========================================================================
Date: Thu, 21 Mar 1996 14:46:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: TSR & Mythus
I've been reading and wondering, when did TSR take over the DJ system? I
thought DJ was rejected by TSR originally, so that Gary went to GDW or
whatever to get it printed and distributed. What's the deal?
-Josuah
=========================================================================
Date: Thu, 21 Mar 1996 15:06:14 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: What do I need to start?
I'd add the "ocial" sec^ons of MMM to the list of star^ng books as many
of the ar^cles were clarica^ons of standard rules or addi^on of rules
that somehow didn't make it into the manuals.
=========================================================================
Date: Thu, 21 Mar 1996 15:10:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: GM or JM & Mythus Prime
>>>>Right, I would never switch gears while WITHIN a game session, or a
gaming
adventure. I think I'm going to try the intro adventure included, and then
move from there into the Necropolis campaign with Advanced. Thanks for the
info.<<<<
>What's the news on the 7 years? Do you mean that it is possible to buy
>Mythus from TSR aver 7 years?
>Harold Stringer
>biopharm@xs4all.nl
This was something that came up during talk on the AOL Greyhawk board and has
something to do with copyright laws. As I'm not too well versed in them, I
could be very, _very_ wrong. So anyone who knows beker should speak up now.
Anyway, there is said to be some hidden copyright clause that, if a company
does not use the materials under copyright in a period of seven years (???)
that these become public property. This would mean that, if TSR chooses to
squat on Mythus for that long and do _NOTHING_ with the material, it becomes
open for public use or purchase.
I don't remember all the details of such, so my explaina^on may seem very
sketchy. However, if there is a chance of bringing DJ back into the fold, or
having a deadline to do _something_ with the DJ material - even revamping
Aerth to AD&D - is just that: something.
If _anyone_ knows more on this sweet likle loophole (or can proove that I'm
full of shit - which is not unheard of) I, for one, would like to hear more.
Tom
=========================================================================
Date: Thu, 21 Mar 1996 16:15:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: What do I need to start?
I would also suggest grabbing the Necropolis senario if you can. Even if you
never plan to run it, the senario gives you several things:
1) a working model of a _big_ Mythus senario. I always liked having
something that gave me a good example of how to do things, and this senario
was no excep^on.
2) The background info on AEgypt can be used for any Mythus seing. The
miltary and eccles^al heirarchies are great, and some other parts are good
for ideas.
3) You get a ton of premade monsters, including undead and, more importantly,
demons. Also check out the Weretherios descrip^on. These alone are nearly
worth the cover price.
Tom
=========================================================================
Date: Thu, 21 Mar 1996 16:16:40 -0500
___
_ C ..\__ "That's the rst ^me I've ever heard
_/ \ ___| oo\ _ paranoia described as being
| \_/\/___ _____/_/ \_ 'exible.'"
| |_) | __|/` _ \| \_/ \ --Richard Cross, Murder One
| _ <| _>| /_\ | | ) )
| |_) | \| ` ' | \
__|____/|___|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Thu, 21 Mar 1996 08:00:30 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: your mail
In-Reply-To: <199603210259.SAA04868@rho.ben2.ucla.edu> from "Chris Calvert" at
Mar 20, 96 06:59:49 pm
Thus spake Chris Calvert
> Are you guys crazy?
No.
> Don't you care about what T$R did to Gary and Steve,
> much less our game?
Again, no. I am kind of dissapointed that the game was killed, call me
mercenary, I don't care.
> What makes you think they give a shit about what you
> feel, or have, beyond your almighty dollar?
Nothing. What makes you feel that anyone else at GDW or even (Oh most holy)
Gary cares about more than your almighty dollar? The world is run by money,
while it is (and was for me) fashionable to deny worldly goods and money,
the reality is that money is important and it will run your life too one
day. If you want to be really cynical you could take the view that even
game designers that take an ac^ve intrest in what their fans want are
doing it to increase loyalty in their product which will help increase sales
and their prot.
Dan.
Tired of the Gary Worshipping that goes on here. Just play the game.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
If TSR refuses to use any of the Gygax material, and doesn't take advantage
of the name, in those few years, the names Unhallowed, Mythus, AErth,
Dangerous Journeys, Mythic Masters Magazine, etc..., are now usable by any
person in the book/RPG/Gaming/Comic/Media industry.
(Note--there are dierent classica^ons of Trademark Categories. For
instance, I could have Mythus Soap, Unhallowed TV's, or AErth-akes. Why I
would use those names to promote products is an unfathomable maker.)
HOWEVER, TSR s^ll owns the game SYSTEM, and can s^ll use it with another
name. Copyright s^ll belongs to TSR, eec^vely forever--at least longer
than any of us will live. You don't get rid of copyright law that easilly.
Simply put, TSR can sit on the game for a long ^me if they choose.
Likely, if TSR wants to exploit the assets, TSR will use the trademark name
in other things, an AD&D product named Unhallowed, a Card-Game called
Dangerous Journeys, etc.
Sorry--but them's the rules.
==================================================================
John R. Troy (JRT)
johntroy@^ac.net
NOTE: Any E-Mail to genie.com or genie.geis.com is now INVALID.>
==================================================================
=========================================================================
Date: Thu, 21 Mar 1996 18:52:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: What do I need to start?
In-Reply-To: <960320162314_357003394@mail06>
On Wed, 20 Mar 1996, Sean K Reynolds wrote:
> All right, I want to familiarize myself with the game ...
> what are the "core rules" for the Mythus game? In other
> words, which products should I start with if I wanted to
> learn it? I think I am advanced enough to not need to
> start with the Mythus Prime rules, thank you.
Well, many people have already put in their contribu^ons of advice, and
aver reading them over, I have my own buck & a quarter. (Hey, it's
ina^on man! ;-) )
First o, I would suggest trying it with a person who already knows the
system if possible. Even experienced gamers have been known to balk at
how long personna crea^on can take. It's much faster if you have
someone who knows everything you need to do by heart.
Secondly, Mythus and Mythus Magick are both necessary to begin game play,
though Mythus Magick less so if you aren't into spell-tossers. The
reason I say this is that not all K/S with cas^ngs have spells. I'm not
sure if this was meant to be tailoring towards Mythus Prime (which
excludes many K/S areas) or what. Either way, it's just beker to start
with a complete list. Beyond these two books, I really don't see any
reason to sink more money into the system un^l aver you've decided that
you really love Mythus and want to be a fana^cal JM or player like the
rest of us list-members. ;-)
If you have any ques^ons, feel free to ask us!
--Ryan Snead
rwsnea@birds.wm.edu
"Resistance is fu^le. You will be assimilated."
--Borg collec^ve
=========================================================================
Date: Thu, 21 Mar 1996 19:35:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Mythus-L posts.
So. Does anyone else get pos^ngs from the list totally out of sequence? I
frequenty get responses hours or even a day, ahead of the ques^on or
statement.
=========================================================================
Date: Thu, 21 Mar 1996 22:37:24 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: Re: What do I need to start?
>Ahem, you realize we have plenty of copies of these around.
>You could order them from the Mail Order Hobby Shop all the way
>up un^l it was closed, aver all, and the surplus just got
>send back into the warehouse, aver all.
Does that mean that there's a chance of geing books? I've got Mythus,
Mythus Magick, Epic of Aerth, Journeys 1-6 and MMM 1-6 (electronic) (yes, I
KNOW I'm lucky :), but would dearly love Necropolis and the Aerth Bes^ary.
And I'm certainly willing to pay for original stu.
>Well, I just hope that some of the people here realize that I am
>an OK guy, and a fellow gamer, and not some sort of avatar of
>evil. In fact, nobody at TSR even knows that I'm subscribed to
>this list.
Hope you're not geing in trouble for associa^ng with the enemy or
something :) And oh yeah, if I'm not on the list for the Phaeree Bes^ary,
add me. And I honestly have some ma^erial that I'm going to post on
Herbalism once I get past Physics presenta^ons, poetry porolios, band
fes^vals, tennis season...anyway :)
Thanks all,
Charles Hagenbuch
hagendaz@postoce.ptd.net
=========================================================================
Date: Thu, 21 Mar 1996 23:56:52 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: House rules and stu
I picked up the Central Cas^ngs : Heroes of Legend 2nd ed. to use with
another game system and fell absolutely in love with it. When it came ^me
to start puing together Heroic Personas for a new game, I managed to talk
the JM into leing us use it for HP genera^on. It worked out beau^fully!
The way we use it is fairly simple. The supplement replaces most, but not
all, the background tables found in the rulebook. A variety of the
possibili^es can be considered quirks, so it takes care of the need to roll
those randomly. For that maker, it gives the JM a perfect guide in doling
them out personally, which is what the rules recommend all along. We use the
book before anything else is rolled or distributed. This way, we can use it
to our full advantage: giving us an idea for a Voca^onal area, how to
distribute Akribute points, and _especially_ bonus K/S Area allotment.
For JMs like me, who like every player to come up with a history for their
HP, its priceless. The background rolled is just ambiguous enough for the
player to decorate while giving the JM enough meat to plot and plan around.
Sure, while the player rolls, the JM has to make certain calls based around
his campaign. Not every roll is su^ble for every campaign, or star^ng
loca^on for that maker. S^ll, if you like for your HPs to have a usable
history upon concep^on, you can't beat this book.
Tom
=========================================================================
Date: Fri, 22 Mar 1996 00:20:49 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <F8SWARNG1@AOL.COM>
Subject: Re: No Subject
Mike... Don't unsubcribe. That's just what "THEY" want.
Wayne
=========================================================================
Date: Wed, 22 Mar 1995 21:49:41 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Tom
=========================================================================
Date: Fri, 22 Mar 1996 07:15:32 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: What do I need to start?
Wayne,
>P.S What does a guy have to do to get items that were posted/mailed to this
>list in the past. I know you folks have probably come up with some terric
>stu. Even the mail is entertaining!!
Currently the groups I am in are upda^ng and completeing the project of
"ushing" out the item rumurs as listed in the Aerth manual under
individual countries. Speaking for two others on the list (yes his name IS
Steve), we have been *very* busy and will complete the list when the last
four countries are done. Be prepared, its lengthy. ;)
The Phaeree project sounds great and should be supported, but currently the
two groups I am associated with have comple^ons to revising K/S areas,
spell cas^ng, and Item crea^on (of which I have not concentrated nearly
enough ^me.) *whimper* When these projects reach comple^on to our
sa^sfac^on, they will be released for review and cri^cism. (although if
they survive our group of cri^cs and rule mongers they should be OK :) we Hope ) comments are always welcome and incouraged...
From ^me to ^me we will con^nue to release and re-release informa^on,
but if it becomes too repeta^ve let me know...
Thanks.
Steve (oh wait... *poke* *prod*...
Oh yeah, its AJ- (confusion is the state of mind expressed just before the
whole party is about to die)
=========================================================================
Date: Fri, 22 Mar 1996 08:41:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Phaeree Manual... Oh yeh... That thing, now I remember
In-Reply-To: <199603220554.VAA15943@sd-dns-1.wanet.net>
On Wed, 22 Mar 1995, < Daniel Pickek> wrote:
> as I know) that has not been much... Sorry for the bitching, but
> aver 3 1/2 months, not a single criker has been added. I would like
> to see the group put out 3-4 crikers per person a month.
If I may point out, doing a *proper* job on the Phaeree creatures takes
^me. There are cultural notes which need to be researched, the powers
need to be checked (and re-checked) against legend/faerie tales, and it
doesn't hurt to include any and all informa^on one has about the
creature. Doing less is doing a disservice to the system and the creature.
The alterna^ve is to have a bunch of quickly-churned-out crikers with
legendary names which bear minimal resemblance to the myths and legends,
like the monsters in *many* gaming systems. Or even worse, ones which
are derived from earlier misrepresenta^ons and thus propogate further
inaccuracies.
That's why it takes *me* a long ^me to do much with it, I want to do the
durn things right the *rst ^me*. That's why I'm s^ll working on the
!@#$%^&*() Sidhe. They're a bear to research right.
Mike "Steve" Phillips, mike@lawlib.wm.edu
=========================================================================
Date: Fri, 22 Mar 1996 11:52:50 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: What do I need to start?/TSR & Mythus
>So, hypothe^cally, how would someone get ahold of the books now that they
>are in the warehouse? And did they keep copies of Mythic Masters Magazine?
Well, as the MOHS is closed, those things aren't for sale, unless
you're a retailer looking for back stock, and not all of _that_
is going to be available anyway. I don't know if there are any issues
of MMM around - I only know that the other DJ stu was there because I
saw it on the shelves of the MOHS.
>Gah... short version of the ov-told tale.
A couple of things you might want to include:
0a. Gary signs an agreement when he leaves TSR to not
create any games similar to AD&D. [Note: this may or may
not apply ... I have not goken the DJ books in my hand yet,
so I cannot make a comparison between the two to give my opinion
on whether this copyright infringement has any sort of ground
at all ... please don't jump on me (yet).]
>1> Gary writes Unhallowed (First DJ modjule)
>2> Gary gets GDW to do it, but only if he does Mythus rst.
2a. The game is released/was going to be released under the
Mike, Dan, etc...
I want to create new stu. Will you guys mind much if I create
something dierent, and add it to the Bes^ary? I don't have ^me to go
look up mythical/legendary creatures and as Mike said, "get the things
right the rst ^me." I like crea^ng dierent stu anyway.
Jesse (not yet been called Steve)
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 22 Mar 1996 09:55:20 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <sprrwhwk@mailhub1.wanet.net>
From: Daniel Pickek <Sprrwhwk@SPARROWHAWK.WANET.NET>
Subject: Re: Phaeree Manual... Oh yeh... That thing, now I remember
> On Wed, 22 Mar 1995, < Daniel Pickek> wrote:
>
> > as I know) that has not been much... Sorry for the bitching, but
> > aver 3 1/2 months, not a single criker has been added. I would
> > like to see the group put out 3-4 crikers per person a month.
>
> If I may point out, doing a *proper* job on the Phaeree creatures
> takes ^me. There are cultural notes which need to be researched,
> the powers need to be checked (and re-checked) against legend/faerie
> tales, and it doesn't hurt to include any and all informa^on one
> has about the creature. Doing less is doing a disservice to the
> system and the creature.
>
> The alterna^ve is to have a bunch of quickly-churned-out crikers
> with legendary names which bear minimal resemblance to the myths and
> legends, like the monsters in *many* gaming systems. Or even worse,
> ones which are derived from earlier misrepresenta^ons and thus
> propogate further inaccuracies.
I understand the ^me involved and I have no problems with it or even
you taking that long, however many of the others have not even
started working on them...
> That's why it takes *me* a long ^me to do much with it, I want to
> do the durn things right the *rst ^me*. That's why I'm s^ll
> working on the !@#$%^&*() Sidhe. They're a bear to research right.
I think it is safe to say we would like all the crikers done right
the rst ^me... But so far I have sent out notes to people to nd
out how there are doing and if they need any reference books
ques^ons...anything, and so far you are the only one that
consistantly replies...
Daniel.
=========================================================================
Date: Fri, 22 Mar 1996 13:02:09 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: What do I need to start?/TSR & Mythus
In-Reply-To: <960322114713_452320828@emout05.mail.aol.com>; from "Sean K
Reynolds" at Mar 22, 96 11:52 am
> >So, hypothe^cally, how would someone get ahold of the books now that they
> >are in the warehouse? And did they keep copies of Mythic Masters Magazine?
>
> Well, as the MOHS is closed, those things aren't for sale, unless
> you're a retailer looking for back stock, and not all of _that_
> is going to be available anyway. I don't know if there are any issues
> of MMM around - I only know that the other DJ stu was there because I
> saw it on the shelves of the MOHS.
Hmmmm...so I might be able to go up to my local retailer and
get him to order it for me? That'd be cool.
> >Gah... short version of the ov-told tale.
>
> A couple of things you might want to include:
>
> 0a. Gary signs an agreement when he leaves TSR to not
> create any games similar to AD&D. [Note: this may or may
> not apply ... I have not goken the DJ books in my hand yet,
> so I cannot make a comparison between the two to give my opinion
> on whether this copyright infringement has any sort of ground
> at all ... please don't jump on me (yet).]
Didn't that agreement have a clause that said it only lasted
x number of years (7 or 8, I can't recall).
Something I just recently no^ced, really the only thing I
can nd that is a real problem, is similarity between the SEC table
on p. 59 and the old Social Status table of Unearthed Arcanna. It's
a slim similarity (there are the same amount of social classes (9),
divided the same, and have similar [though NOT equal] chances of
being rolled), but it is, unfortunately, there. Now, that's not to
say that I agree with TSR and EGG based DJ on AD&D, but it is one
area of similarity.
Of course, if you really want to be broad, there are other
Peace, fellow gamer.
Harold Stringer
=========================================================================
Date: Fri, 22 Mar 1996 21:44:24 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Looking for Mythus Book 0 (Mythus Prime)
Hi all,
I'm looking for Mythus Book 0 (Mythus Prime) to complete my series. I've got
Mythus, Mythus Magick, Earth, AEgypt and the Bes^ary.
If I remember correctly from a while ago, someone wrote to the list that a
gameshop near him s^ll had Mythus Prime for sale. Does that s^ll apply?
Can anyone help me obtaining Mythus Prime?
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Fri, 22 Mar 1996 21:44:16 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Mythus-L posts.
At 19:35 21-03-96 -0500, you wrote:
>So. Does anyone else get pos^ngs from the list totally out of sequence? I
>frequenty get responses hours or even a day, ahead of the ques^on or
>statement.
>
>
Yes.
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Fri, 22 Mar 1996 14:42:36 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Francisco Augspach <pancho0@IX.NETCOM.COM>
Subject: Lucifer ! your aken^on summoned !
HI!,
I am Pancho, I rst saw you on the AD&D list. Now I see that you are also
in the Mythus list. Here, I need a piece of advise from someone that knows
>Now, if you know both games good enough, what is your opinion. I think you
>favor Mythus, you seem more familiar with Mythus rules than AD&D rules. But
>tell me, what do you think? And why would you say so ?
1) A unied system of skill success determina^on.
Everything you do revolves around the percen^le (except those
necessary things like damage assessment), which is modied to
various levels of diculty. In AD&D, you've got to get below a
certain number for a saving throw, above a certain number to hit,
etc.
2) Realism! The Mythus system simulates reality to a beker
degree than AD&D, without bogging an individual down in rules (like
RuleMaster). Weapon damage is more similar to what they did/do in
reality, the skill system reects a more realis^c breadth and
depth of character knowledge, and the akribute system . It also
permits for mistakes in spellcas^ng through the skill roll(s)
required for each cas^ng; in AD&D, spells occur preky much
automa^cally, without room for caster error. The magic system also
diverges from a Vancian 're and forget' style, and s^cks more
closely to what spellcas^ng has tradi^onally been like.
3) Combinatory quality. Mythus combines the best of many
dierent types of systems into one unied whole. It has elements
of a class-based system, in the usage of Voca^ons, and of a
skill-based system, which AD&D can't support in it's current form.
It also combines a level-based magic system, like AD&D, and a
point-based magic system.
Hmmmmm...those are the big ones. I'm certain there are
others I'm forgeing and/or haven't realized. In my opinion,
Mythus is the best gaming system in existence right now. It's only
problem, I think, is the lack of professional support, but I'm
working on that one. :)
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Fri, 22 Mar 1996 19:00:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: What do I need to start?/TSR & Mythus
>A couple of things you might want to include:
>
>0a. Gary signs an agreement when he leaves TSR to not
>create any games similar to AD&D. [Note: this may or may
>not apply ... I have not goken the DJ books in my hand yet,
>so I cannot make a comparison between the two to give my opinion
>on whether this copyright infringement has any sort of ground
>at all ... please don't jump on me (yet).]
Some brief comments on this Sean.
1) Similar is a rela^ve term.
2) With the other similar games out there, we've got a lot to work with
and DJ itself looks rather dierent than, say, Tunnels and Trolls or
even something like GURPS.
3) If what Loren Wiseman and Gary Gygax told me is correct, the
4) Most importantly--the moral issue. The bokom line to /any/ form of
lawsuit comes down to this. Somebody chooses to sue or not to sue.
Like somebody from FASA said, the lawsuit was "both business and
personal".
As such, from this person's perspec^ve, this was needless,
and all it's resulted in is bad feelings towards TSR, a loss of a good
game company (GDW--indirectly), and squishing the work of a designer
who arguably was the seed from where the tree grew.
>>1> Gary writes Unhallowed (First DJ modjule)
>>2> Gary gets GDW to do it, but only if he does Mythus rst.
>
>2a. The game is released/was going to be released under the
>name of "Dangerous Dimensions" ... with an abbrevia^on of "DD"
>and being wriken by EGG, U C how TSR might B PO'd N go "#$%&!"?
I will agree w/ya there. A likle too much. Then again, some^mes its nice
to have a bit of
>3a. Name is changed to Dangerous Journeys to avoid the trademark/
>abbrevia^on conict. TSR con^nues to sue over copyright infringements.
>
>3b. EGG becomes a fugi^ve from the law for about a month when
>an akempt is made to serve him court papers. In other words,
>he lev Wisconsin and disappeared.
>
3b. is in error. According to Gary, in January of 1992, Gary, Gail and Alex
moved down to New Orleans. They found an apt. in Mandeville, and were
planning to purchase a house. But they couldn't sell the residence in
Likle Lake Geneva quick enough, and lost the oer.
Mean^me the suit hits, and Gary's not around. He decides to return home
while this suit is going on, visi^ng the in-laws. Gary comes home,
awai^ng the processes server. A week later, server arrives.
==================================================================
John R. Troy (JRT)
johntroy@^ac.net
NOTE: Any E-Mail to genie.com or genie.geis.com is now INVALID.>
==================================================================
=========================================================================
Date: Fri, 22 Mar 1996 18:05:23 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Davies <cdavies@GPU.SRV.UALBERTA.CA>
Subject: Re: regarding list projects
In-Reply-To: <199603222311.PAA19403@elaine17.Stanford.EDU>
On Fri, 22 Mar 1996, Steven Gullerud wrote:
> Oh, speaking of historical references, anyone know references for or
> descrip^ons of Rhongomyant, King Arthur's spear? My ini^al cursory
> search has come up empty.
>
I think it's probably in either the Mabonogion or La Morte
D'Arthur. It's not as much of a legendary ar^fact as Excalibur, though
.. unless you buy the story that it's actually the Spear of Des^ny.
Chris Davies.
=========================================================================
Date: Fri, 22 Mar 1996 21:35:11 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Mythus Prime
I wasn't aware there was a Book Zero. Could someone ll me in? All this ^me
I thought people were talking about the Mythus Core rules, from book 1.
-Josuah
=========================================================================
Date: Fri, 22 Mar 1996 23:54:56 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
in this list I am looking for a fair judgment. There must be someone that
switched games somewhere and knows both preky well ( that you, Lucifer ? )
Well, Thank you for your ^me; that was actually longer than I expected.
Pancho
=========================================================================
Date: Sat, 23 Mar 1996 22:50:36 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Mythus vs. AD&D
In-Reply-To: <199603240313.TAA08873@ix2.ix.netcom.com>; from "Francisco
Augspach" at Mar 23, 96 7:13 pm
> Besides, I can tell that you're pro-Mythus, yet you do play AD&D. You claim
> that Mythus has a beker system than any other game ( and it is probably
> true to me ) yet you some^mes go back to the AD&D. What do you nd good
> about the AD&D ? I am not trying to ame anybody, but all the views I read
> about Mythus vs. AD&D were wriken by pro-Mythus; and they all expressed you
> three points in some other way. Now I would like to see the other side of
> the token.
> Obviously, a lot more people play AD&D than Mythus. That, to me, is a point
> because it means that the game is more developed ( dierent seings,
> Spelljammer, DL, FR, DarkSun, PlanScape, etc. ) and you are most likely to
> meet somebody that plays the same game ( I like mee^ng fellow gamers and
> talking about past adventures ). But, of course, that's doesn't have much to
> do with how the game is done, except that it is good enough for a lot of
> people to play it. Don't take me wrong; I listen to classical music, I'm
> 100% sure it's the best music, yet most people listen to modern music. I'm
> trying to say that you don't necessarily need the best quality to move the
> masses.
You basically hit the mark. When my previous campaign ended
rather abruptly (it was an Earthdawn game), I decided to put the
next game system I'd run to a vote of the players. The one game
they could agree on to any degree was AD&D, and mostly because of
their familiarity with it. That, major product support, and
(periodically) well wriken campaign/adventure material make AD&D an
easier game to run and play. Now, all of these things Mythus could
have, if TSR were to re-publish it, of course :)
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Sun, 24 Mar 1996 06:53:40 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Looking for Mythus Book 0 (Mythus Prime)
At 23:54 22-03-96 -0800, you wrote:
>I think I can get it for you. I'm not the original poster, but I've seen it
near
>me. Let me know and I can pick it up if it's s^ll there (can nd out within a
>day of no^ce).
>
>-Zoltan
>
If you would be so kind, I would like to know what the books cost and what
transport would cost. If possible I would like to buy 2 to 4 books of Mythus
Prime.
Thanks,
Harold Stringer
=========================================================================
Date: Sun, 24 Mar 1996 14:03:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Stellar Catalogue/Phaeree Manual
In-Reply-To: <9602230438.AA24825@cabell.vcu.edu>
Hey gang,
Just two quick notes.
1) Anyone looking for that Near Star List in .DBF format should let me
know and I'll mail it to you. I know one person had asked for it a long
^me ago but I managed to delete the post before mailing it...so if
that's you, ask me again, and I'll try not to be such a putz.
2) Regarding the Phaeree Manual, Daniel is right to chas^se us about
taking so long, but it is true that those of us bothering to do research
on these crikers probably have some work ahead of us. The list of
crikers I got contained maybe two creatures I'd ever heard of - and I've
heard of a lot - and most of them I s^ll haven't been able to nd.
(Dave, do you have *any* idea where some of these crikers came from?!?).
And I might point out that I sent you at least one criker with my rst
mail to you, though it was a rough drav and you told me to work on it some
more. So that's what I'm doing.
Speaking of the Manual, since you're doing it in Word 6, why don't you
separate that monstrosity into smaller documents and use the Master
Document feature?
3) Anyone interested in some *very* cursory notes on the Slavic pantheon
(like name and domain), just ask, and I'll tell you what I've found (been
poking around in that area lately).
OK, o to work on Serbo-Croa^an, a C++ program, and just maybe a
Phaeree or two.
Ciao,
Patrick M.
murphy@gibbs.oit.unc.edu
=========================================================================
Date: Sun, 24 Mar 1996 12:28:58 EST
Reply-To: Je Sharpe <jsharpe@portal.ca>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Je Sharpe <jsharpe@PORTAL.CA>
Subject: Re: Mythus vs. AD&D
Hey all!
>Well, I am not looking for any defence of Mythus post; in fact, I
>am a AD&D gamer being lured by Mythus. What I actually need is a
>defence for AD&D; but in this list I am looking for a fair
>judgment. There must be someone that switched games somewhere and
>knows both preky well ( that you, Lucifer ? ) Well, Thank you
>for your ^me; that was actually longer than I expected.
As with many here, I've been rpg'n for quite some ^me (I'm
feeling a bit old when I age myself this way) and as with others
started my gaming experience with AD&D. I played it for over a
decade then dropped it when the 2nd ed. seemed to disillusion me.
I haven't looked back since. :-) Mostly nowadays, I play
Mythus.
When the game rst hit the stores (up here in Canada), I quickly
bought my copy. Much of the reason for my ini^al excitement was
the name on the cover. My. Gygax, of course. :-) Within my
roleplaying experience, he was the god amongst us mortals.
Well, as soon as I started to read the rules I became intrigued
(and not a bit excited to begin playing). The rules of Dangerous
Journeys contrasted or paralleled EGG's wri^ngs in the early
Dragon magazines. For instance, in a Jan. 1980 ar^cle (Dragon
#33) he compared the "...internal power, or manna, system where
each spell-caster uses energy from with to eect magic, requires
assigning a total point value to each such characters manna, and
a cost in points to each spell" with the AD&D mnemonic spell
> Zoltan, if you could also let me know if I would be able to get a copy, I'd
> appreciate it. Thanks.
>
> -Josuah
Well, I may have goken everyone's hopes up for naught. I checked today and they
only have the JM screen, Necroplis, Beas^ary and Epic of AErth in stock. I got
the Mythus Prime book there not a few weeks ago, so I had hope....
I might be able to part with my copy (I never intended to use Prime rules, just
wanted to complete "the collec^on") if one of you is desperate for the rules.
-zoltan
=========================================================================
Date: Mon, 25 Mar 1996 17:26:25 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Stellar Catalogue/Phaeree Manual
Hi Patrick, at 14:03 24-03-96 -0500, you wrote:
>Hey gang,
>
>3) Anyone interested in some *very* cursory notes on the Slavic pantheon
>(like name and domain), just ask, and I'll tell you what I've found (been
>poking around in that area lately).
>
I'm very interested in the Slavic Pantheon, as my current campaign has moved
into that region.
Due to a cry "Oh God, please help", now one of my players suddenly found him
in the aken^on of A SLAVIC GOD. He doesn't know which one it was, but
he/she helped him out of a desparate situa^on in trade for......
However, I didn't have the ^me to look up the Slavic pantheon. So I don't
know either which God(ess) oered a helping hand. Now the player is
wondering what his HP has got into, and wants to know more about the God(ess).
Any help/sugges^ons are appreciated.
Harold Stringer.
biopharm@xs4all.nl
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
a
mighty bow and an axe, he was the god of weather and war. His head was
silver
and his mustache gold. His worship was foremost among the noble class.
His
quali^es became associated with the Prophet Elijah by the Orthodox Slavs.
Volos (or Veles) was the god of cakle, wealth, and wind, as well as the
god of
oaths. His domain also included the dead and ocks, and he was the
patron of
poets and singers. He was originally a mighty warrior, but the coming of
Chris^anity saw him stripped of his mar^al stance likle by likle
un^l he
became but a simple shepherd. Although Chris^anity pushed his worship
out of
the ci^es, Volos con^nued to be held in high regard by the peasantry.
Possibly
a Varangian (Russian name for Viking) god, he was transformed into St. Vlas.
The god of the sky was Svarog. The name comes from the root _svar_, which
means
'bright' or 'clear.' He had two children, Dazhbog and Svarogich, and was
thus
the 'father of the gods'. Some^mes he would be lighted by the sun's
rays, at
other ^mes he might be covered with dark clouds and surrounded with
lightning.
Through lightning he gave the earth the divine giv of re, and he could
call
his son Dazhbog by par^ng the storm clouds. Svarogich, whose name means
'son of
Svarog', was the god of re. He was created from the lightning of Svarog
striking the earth. Dazhbog was the Slav's sun god and is oven
considered the
progenitor of the Russian people. He lived in a golden palace in a land
of
eternal summer in the east, and would mount his brilliant chariot every
morning
which would be pulled by re-breathing horses across the sky. The Sun
god
punished the wicked and rewarded men of virtue. Khors was also recognized
as a
god of the sun.
Myesyats was the Moon. Some^mes Myesyats was portrayed as the bald old
uncle of
Dazhbog, others called Myesyats the wife of Dazhbog. The Moon is appealed
to to
cure illnesses and sickness.
Mokosh' was the great goddess of fer^lity, bounty and moisture, chiey
among
the East Slavs. Some saw Mokosh' as the god of small domes^c animals.
Simar'gl'
was also a fer^lity deity, and Stribog was the god of the winds, cold
and frost
for the East Slavs. Preda^ng even these pagan dei^es were Byelobog and
Chernobog, or the White God and the Black God, part of a las^ng dualist
mythology among the Slavs. The former was the god of day and light and
the
laker the deity of night and darkness.
The pagan religion of the people had no priests per se, only the volkhvy,
and
they dedicated no temples to the pagan dei^es' worship. However, the
upper
classes must have had a more organized form of religion, with some
temples
dedicated to the dierent dei^es recognized by the state.
******
Keep in mind these are only the gods of the Slavs, and certainly not all
of them. Baba Yaga, for instance, I would not consider a god since she
was not worshiped. There are certainly many creatures like her which
defy categoriza^on. Also keep in mind these are 'pan-Slavic' dei^es
and may have dierent incarna^ons of powers depending on what part of
Slavdom you're talking about.
Unfortunately, most of our knowledge of the pantheon came to us from
Orthodox writers who had unfavorable views of the pagan gods (not that
that's a new story) and only ves^ges of their descrip^ons remain. For
example, we have a chronicler's account of some totems Prince Vladimir of
Rus' erected to the pagan dei^es shortly before its Chris^aniza^on in
989. The chronicler tells us Vladimir erected six likenesses
of dei^es, those of Perun, Khors, Dazhbog, Stribog, Simar'gl', and Mokosh'.
Other than that...
Hope this helps. As a minor Slavicist, I apologize to other Slavicists
for my sloppy transcrip^on system!
Do svidania,
Patrick
=========================================================================
Date: Mon, 25 Mar 1996 19:53:06 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Mythus Book 0
> -Josuah <-- says thanks a lot because it's nice to do so. =)
Ok, sorry I replied to the rst message before seeing this one. Just let me
know as early as possible.
-zoltan
=========================================================================
Date: Tue, 26 Mar 1996 14:47:13 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Mythus Book 0
X-To: zoltan@slip.net
Zoltan:
Yes, I'd like you to get the Beas^ary for me. I'm sending this to you via
both the Mythus List and your e-mail address, since I don't know if I can get
it to your e-mail address yet. If it does, we should con^nue this in
private, since I'll need to know where you live, and where I live, so that I
can send you a check, and me the book. Let me know how much to send you and
whatever, and thanks for the service. :)
-Josuah
=========================================================================
Date: Tue, 26 Mar 1996 21:23:13 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Stellar Catalogue/Phaeree Manual
Dear John, at 12:57 25-03-96 -0500, you wrote:
(snip)
>Slavic Pantheon has a buncha gods, but unfortunately there are precious
>likle wriken records of them.
>
>Most Interes^ng on is the "Grandmother" known as Baba Yaga. (Yes, of the
>AD&D Hut fame). She would do favors, but exact prices for such crea^ons.
>And, yes, she is evil. She doesn't go about Killing peasants though, and
>will even be helpful at ^mes if treated with respect.
>
>Perun is the "Chief God" (more or less), the god of thunder and the storm.
>I could see them going on a mission.
>
>I have some info on the Slavic Gods--but rather than pos^ng them all, why
>not tell me exactly what happened in the campaign in detail, and I can give
>you some ^ps.
Some short campaign background.
The game started with a Find-and-Retrieve mission for a Tome, that
went completely wrong. The HPs were supposed to enter the dwellings of a
hermit, locate the room where the Tome was kept, and bring it back to their
"OPDRACHTGEVER". However, they were not careful enough and triggered a
Random-Door, which transported them to Aztek.
In Aztek, without knowing (even now) they ran into a death-cult on
their quest for a door back to AEropa. Eventually, they tracked down a
priest/mage that was willing to help them, in trade for a "minor" favour.
While performing this minor favour, obtaining one of the most holy Ar^facts
of this Death Cult, the HPs ran into serious trouble, wringing a "Oh God,
please help me!" from the HP Abdwana (a atheist-Black Mage). By Jove, how
scared he was when his prayer was answered! Their predicament was divinely
reduced to more human propor^ons, while Abdwana was told that he by this
God(ess) who preferred to remain anonymous, that would be presented with the
bill in the near future.
Aver some adventuring, they managed to get back to AEropa, and
arrived via a temporary Door in Bulgaria. Not the place they came from, but
beker that remaining in Aztek, and Bulgaria is known to two of the HPs in
the party.
At the moment, the atheist Black Mage fervently prays every night to
a God(ess) he doesn't know in hope of learning more of his so suddenly
acquired Ethos, and trying to alleviate the burden of the assignment to come....
So, in a short moment, I generated a lot of problems for myself as
JM. Up ^ll now, I have circumnavigated anything related to religion, to
keep the game manageble for me (I don't have much ^me to prepare scenario's
for our group). Now I have to delve into the wealth of informa^on that is
related to Religion, Pantheons, Priests and Priestly Magick.
Especially the Pantheons are a bother. I've been working on the
Aztek pantheon, but this got stuck in the stadium of very scetchy notes.
The problem is how to incorporate this God(ess) into the game,
assign the God(ess) to a pantheon, and nding a suitable assignment for the
atheist that was foolish enough to Request Divine Aid.
What I'm thinking of, is to have the Aztek God(ess) transfer his
debt to a Slavic God(ess) for some Divine Purpose that will not be revealed
to the HPs for ^me to come. The Slavic God(ess) feels cheated by the
quality of his/her new convert (as was promised by the Aztek God).
Now I need a nice assignment for the HP (a Black Mage) that will
make him pissed on the Slavic God(ess) so he will try to get back at
Him/Her. Then he will learn why his soul was sold to this Slavic God(ess).
If I know the player well, without doubt he will then try to get even with
this Aztek God(ess).
Any sugges^ons for Gods/Goddesses, and suitable ideas for
assignments? Comments are welcome.
BTW, the party consists of:
- Abdwana, the atheist Black Mage
- Calla, a female physical Thief
- Noressa, an female Assassin
- Love, an Assassin
- Moku, a Mercenary
Bye for now,
Harold Stringer
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
1315 KT Almere Tel/Fax +31 - (0)36 53 64 798
The Netherlands
Tel +31 - (0)36 53 43 445
Fax +31 - (0)36 53 47 265
E-mail biopharm@xs4all.nl
(C) dr. ing. H.A.R. Stringer, 1996
Are you interested in Bacteriology, Virology or Parasitology?
Have a look at: hkp://www.xs4all.nl/~biopharm
for interes^ng data and links to related sites!
_____________________________________________________________________
=========================================================================
Date: Tue, 26 Mar 1996 20:50:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Stellar Catalogue/Phaeree Manual
> In Aztek, without knowing (even now) they ran into a death-cult on
>their quest for a door back to AEropa. Eventually, they tracked down a
>priest/mage that was willing to help them, in trade for a "minor" favour.
>While performing this minor favour, obtaining one of the most holy Ar^facts
>of this Death Cult, the HPs ran into serious trouble, wringing a "Oh God,
>please help me!" from the HP Abdwana (a atheist-Black Mage). By Jove, how
>scared he was when his prayer was answered! Their predicament was divinely
>reduced to more human propor^ons, while Abdwana was told that he by this
>God(ess) who preferred to remain anonymous, that would be presented with the
>bill in the near future.
> What I'm thinking of, is to have the Aztek God(ess) transfer his
>debt to a Slavic God(ess) for some Divine Purpose that will not be revealed
>to the HPs for ^me to come. The Slavic God(ess) feels cheated by the
>quality of his/her new convert (as was promised by the Aztek God).
> Now I need a nice assignment for the HP (a Black Mage) that will
>make him pissed on the Slavic God(ess) so he will try to get back at
>Him/Her. Then he will learn why his soul was sold to this Slavic God(ess).
>If I know the player well, without doubt he will then try to get even with
>this Aztek God(ess).
>
> Any sugges^ons for Gods/Goddesses, and suitable ideas for
>assignments? Comments are welcome.
Three Gods or En^tes which your mage would be indebted to come to mind.
Since the Aztek en^ty was evil and demonic, so would the Slavic Counterpart.
Chernobog--Black God, nega^ve half of the spiritual. Represents Dark,
Evil, Death and Destruc^on. This would be a ne counterpart to the Aztek
god. This creature would delight in causing problems.
Koshchei the Deathless--Evil En^ty, some^mes appears as a Rep^le, other
^mes as a bony human. I have no other knowledge of him other than he was a
good horseman.
Baba Yaga--Evil, Death, Dark Magick.
My idea--pick Koshchei. This would allow for direct interac^on between the
HP and the MPG, since Chernobog is a Creator Deity (along with counterpart
Byelobog, whose clashing forces created the universe and Svarog) and thus
removed from most. Baba Yaga might be worshipped, but she does more direct
interac^on--I suspect she's a Demigoddess or Minor Goddess.
How about this. Put the Black Mage on a quest for a dark tome of create
Dark Knowledge, found in a dark wizard's guild. Make the HP suspect that
he's going to get the tome for himself, but have the god (via an agent or
interven^on) destroy it, since the god is trying geing back at these guys.
Other than that, I'd need to know what mo^vates the HP.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 27 Mar 1996 10:21:30 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: T$R Law suit? Again?
Hey Guys and girls, thought you might get a kick outa this:
hope T$R got some $$$$ outs this one..................
but I doubt it.
Chris
For Immediate Release
December 12, 1995
Contact: Thomas McLaughlin
(414) 248-3625
TSR, Inc. Sues for Online Copyright Infringement
LAKE GENEVA, WI -- TSR, Inc. of Lake Geneva, Wisconsin has led suit
against a group of online users for copyright and trademark infringement. The
company is the publisher of Advanced Dungeons & Dragons(R) games and books.
The suit charges 25 individuals, calling themselves KrYpt Keeper, Inc.,
with illegally exchanging TSR's copyrighted materials on the America Online
service. The group was ac^vely solici^ng individuals to submit scanned or
hand typed copies of original Advanced Dungeons & Dragons game material to
the group in exchange for copied TSR game material contributed by other
members of the group.
This is the rst complaint TSR has led for infringements online. The
ac^on comes aver TSR discovered the group solici^ng new members on TSR's
own forum on America Online.
###
ADVANCED DUNGEONS & DRAGONS is a registered trademark owned by TSR, Inc.
(C)1995, TSR, Inc. All Rights Reserved.
Transmiked: 12/20/95 2:41 PM (suekrypt)
=========================================================================
Date: Wed, 27 Mar 1996 10:26:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: More T$R Crap
Hey Kiddies,
Want more crap?
T$Rs sales are up!!!!!!!!!!!!!!
Yeah!!!!!!!!!!!!!
December 19, 1995
Contact: Tom McLaughlin
TSR's Sales Grow 25 Percent in 1995
LAKE GENEVA, WI -- TSR, Inc., the producers of ADVANCED DUNGEONS &
DRAGONS(R) games, announces another year of tremendous sales!
> *****
>
> This is a metaphor, none of this is real. The universe is more vast and
> wonderful than can be described by mere words.
>
> In the beginning was The Creator. The Creator brought the Gods into existence
> to provide him with companionship and to help him create the universe.
> Together they labored to bring the universe into existence. The work was
> hard and the Gods strained under the task. They beseeched The Creator for
> someone to help them. The Creator heard their pleas and consented. He
> created the Angels to assist the Gods. The more talented of the Gods
> watched The Creator carefully as he created the Angels and felt they could
> do the same by themselves. In secret and in the dark they labored on their
> own beings, beings that would be their own servants and not answer to The
> Creator, but them alone. Aver long and fur^ve work they succeeded, thus
> the race of Demons was created. The Creator was unhappy with his independent
> Gods, he decided to destroy the Demons and punish the Gods who created them.
> The Gods begged for the life of their crea^on, again he relented, but he
> said that they would have to live in a special place created for them.
> Thus was Hell created seperate from the universe and from Heaven, the
> realm of the Gods and Angels. Aver much more work the universe was complete,
> the earth was created with its guardians, the Dragons, and inhabitants to
> people it.
>
> Aver the crea^on was nished the Gods and Angels saw that it was good and
> everyone sekled to enjoy the fruits of their labors. The Gods served the
> Creator and the Angels served the Gods. The Gods grew lazy and made increasing
> demands upon the Angels, nally some of the Angels, led by Lucifer decided
> to end their servitude by force. The First War in Heaven began. Angel fought
> Angel and God. Blood was shed for the rst ^me in the universe. The
> destruc^on was great for Lucifer was the greatest of the Angels and nearly
> equal to a God himself. Finally The Creator became sick of the slaughter and
> lev. No one knows where he went, or when he will return. What is known
> is that beyond Heaven was formed for the rst ^me the Abyss. A vast
> distance that none have managed to cross. The Fallen Angels as the rebels
> were called Deevas or Devils and were forced out of Heaven and they took
> refuge with the Demons in Hell.
>
> More later.....
=========================================================================
Date: Wed, 27 Mar 1996 14:43:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Cosmology - Drav
In-Reply-To: <m0u1zvQ-000AFFC@Uucp1.mcs.net>
Dan...
Some of this sounds strangely familiar. Is your world closer to ours
than it seems?
Here is the 2-cent version of my own planet:
Two penul^mate beings vie for control of innite universes. Dei^es,
mortals, creatures, and all else are merely pawns in the eternal game.
In this par^cular place (my world), a thousand gods play, each with
their own dreams and plans. Mortals become the toys of these thousand,
and thus the world goes 'round.
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 27 Mar 1996 15:18:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: Cosmology - Drav
>>Two penul^mate beings vie for control of innite universes. Dei^es,
>>mortals, creatures, and all else are merely pawns in the eternal game.
>>In this par^cular place (my world), a thousand gods play, each with
their own dreams and plans. Mortals become the toys of these >>thousand,
and thus the world goes 'round.
Sounds like modern poli^cs.
Tom
=========================================================================
Date: Wed, 27 Mar 1996 15:41:49 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan T Williamson <dtw@IDM.COM>
Subject: Re: Cosmology - Drav
In-Reply-To: <Pine.SOL.3.91.960327143931.9570B-100000@conciliator.acsu.bualo.edu> from "Jesse"
at Mar 27,
96 02:43:04 pm
Thus spake Jesse
> Some of this sounds strangely familiar. Is your world closer to ours
> than it seems?
My term is a dark twisted parody of our world. I get most of my inspira^on
from real legends, myths and tales from earth. The biggest kingdom (so far)
is a version of the Holy Roman Empire that might have developed if the
Western Roman Empire had not collapsed. Germanic culture slapped on top of
Roman culture.
Dan.
-"You never know where the day will take you. You may nd yourself
halfway around the world in the shark-infested waters of true-tolife living. Or you may nd yourself going down to the store for
a lozenge. You can't know, can you? No! You goka ride that wave, you
goka suck that lozenge!" The Tick.
=========================================================================
Date: Wed, 27 Mar 1996 23:56:54 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Cosmology - Drav
In-Reply-To: <960327151846_456317799@mail04>
> >>Two penul^mate beings vie for control of innite universes. Dei^es,
> >>mortals, creatures, and all else are merely pawns in the eternal game.
> >>In this par^cular place (my world), a thousand gods play, each with
> their own dreams and plans. Mortals become the toys of these >>thousand,
> and thus the world goes 'round.
>
> Sounds like modern poli^cs.
>
> Tom
Did I men^on that the two beings' names are RepubliCarl and DemocRon?
Their nicknames are EleFrank and DonKen... :)
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 27 Mar 1996 23:58:25 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
Hello!
I've just joined Mythus-L, and wanted to say hello to everyone here.
I've just purchased a copy of the Dangerous Journey's Game system, and
have a few ques^ons. I know that T$R bought out the rights to the
syste, but are any furter publica^ons expected? Also, I'm having a bit
of a problem with the armor system. Can someone send me some informa^on
about how averaged armor works vs. Piecemail. The Averaged Armor Tables
don't seem to represent a full suit of the armor as per it's
descrip^on.
Any help would be much apreciated.
Thank you,
Drew
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Thu, 28 Mar 1996 00:29:52 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
Oopsie, 'likle adendum to that last post if yall'll indulge me:
Is there anywhere I can nd a Mythus "monsters manual" (my apologies
if I step on any toes there)? I only have a copy of the Base Book,
Mythus Magic, and Epic of Aearth, and these have precious likle material
to reference other creatures to.
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Thu, 28 Mar 1996 03:18:36 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: No Subject
>>Also, I'm having a bit
of a problem with the armor system. Can someone send me some >>informa^on
about how averaged armor works vs. Piecemail. The Averaged Armor >>Tables
don't seem to represent a full suit of the armor as per it's
>>descrip^on.
No they don't. But thats alright with me. It all comes down to this: how
much ^me do you want to spend on it? When I originally used the whole
piecemeal system, and none of my players liked it. It added far to much ^me
to HP genera^on and was oven ^mes hard to get a picture of what exactly
were you buying.
The averaged armor system, while not as detailed or realis^c, is faster,
more managable, and just as viable IMHO. From what I've heard, this was the
rst system that Dave and Gary envisioned, adding the piecemeal system as an
averthought for those who wanted more realism.
I've played with both extremes: Advanced Piecemeal and Prime Averaged, and I
think the Averaged Armor is much more to my liking. It also turns players
o much less.
My recommenda^on: go with the op^on that rpovides more fun. For me, that's
the Average Armor.
Tom
=========================================================================
Date: Thu, 28 Mar 1996 03:23:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <BluSponge@AOL.COM>
Subject: Re: No Subject (bes^ary)
The Mythus Bes^ary covered most of the regular animal life of Aerth exterior, interior, and subterranean. Its a good investment if you can nd
it, but not en^rely nessecary. Sean Renyolds men^oned that copies could
s^ll be ordered through TSR, but you might have to have your local game
store do the ordering. If its _monsters_ you want, Necropolis is probably
the beker bet, however. Also, keep your eyes peeled to this list for word
on the Phaeree bes^ary, which is an independently wriken collec^on of
beas^es. Its slow coming, but should be available eventually.
BTW, no. At this ^me no further products are planned by TSR.
Tom
=========================================================================
Date: Thu, 28 Mar 1996 12:12:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: No Subject (bes^ary)
In-Reply-To: <960328032259_456905422@emout04.mail.aol.com>
On Thu, 28 Mar 1996, Tom Harrison wrote:
> The Mythus Bes^ary covered most of the regular animal life of Aerth > exterior, interior, and subterranean. Its a good investment if you can nd
> it, but not en^rely nessecary. Sean Renyolds men^oned that copies could
> s^ll be ordered through TSR, but you might have to have your local game
> store do the ordering. If its _monsters_ you want, Necropolis is probably
> the beker bet, however. Also, keep your eyes peeled to this list for word
I dunno about that. There are some preky fantas^c crikers in
Subterranean AErth. Personally, I'm fond of Awfulgutbags, Blackledge,
Centaurants, Deathblobs, Whoons, Devoles, Dropsnakes, Stoa^es, Stoolies,
Unlife, Warthills, Great Wolfspiders, and the ever-popular Yilyissith
(Squiggleheads). And of course, Interior AErth has all those lovely
dinosaurs (including one sapient race). Finally, exterior AErth
crikers might seem dull at rst, but add a likle heka inuence to
control them, and you've got some challenging opponents (who are generally
subject to physical akacks alone). Now if you're looking for undead or
therianthropes, I agree that Necropolis is a much beker source. However,
there's much more to life than gh^ng undead. This is Mythus, not
Werewolf:The Abomina^on. On the last note, we're all wai^ng on
Phaeree, but what would be really interes^ng (to me) would be the
Nether/Astral Planes Beas^ary. Just a thought. I might even do some
work on it once I graduate. But rst comes the comple^on of
Dweomercraev school detailing.
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Thu, 28 Mar 1996 15:23:40 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: Cosmology - Drav
In-Reply-To: <m0u1zvQ-000AFFC@Uucp1.mcs.net>
> This is a drav of my Crea^on Myth for my game world. I would
love
> to
> hear of any comments any of you have. Besides if nothing else it
> will
> be more interes^ng than the T$R discussions that have been
plaguing
> us. :)
T$R discussions? Oh, I don't know, I like them! (:
> > This is a metaphor, none of this is real. The universe is more
> vast and
> > wonderful than can be described by mere words.
> >
> > In the beginning was The Creator. The Creator brought the Gods
> into existence
Dan,
I like Your ideas, but in a world as vast as Aerth, this rather
Reply-To: zoltan@slip.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: JM screen
I'm pos^ng this on the list because I'm on a dierent
computer and have misplaced Wesley's e-mail address.
My address is 623 Sonoma Street, Richmond, CA 98805.
And yes, my name is really Zoltan Grose (a Hungarian name).
Prices are (Ryan [JM Screen]) $8, (Wesley [Beas^ary]) $16.
Covers tax, shipping, and TLC.
Oh yeah, and Kalrithian, they only had the one Beas^ary while
I was there, but I'll look again this weekend. BTW, for anyone
in the Bay Area (anyone?) if you e-mail me, I'll let you know
my "source." I'm hesitant to post it because of possible
repercussions from TSR for selling them. They were half-price
though, and I believe they s^ll have the Epic of AErth if
anyone is interested.
-zoltan
=========================================================================
Date: Fri, 29 Mar 1996 16:58:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: JM screen
X-To: zoltan@slip.net
>Oh yeah, and Kalrithian, they only had the one Beas^ary while
>I was there, but I'll look again this weekend. BTW, for anyone
>in the Bay Area (anyone?) if you e-mail me, I'll let you know
>my "source." I'm hesitant to post it because of possible
>repercussions from TSR for selling them. They were half-price
>though, and I believe they s^ll have the Epic of AErth if
>anyone is interested.
I don't think TSR would care or have legal cause to care about old copies
being sold. A retailer is free to sell whatever stock he or she has. They
only control things on the publishing level. They can't, for instance,
force retailers to remove Role-Aids or other products from their shelves.
They can only aect things on the publishing level.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
and waters became Leshy, Polevik, Vodyanoi, Rusalka - all 'evil' wild
spirits. When the rebels were kicked out of heaven in Dan's cosmology,
perhaps some of them, the lesser of the lesser, landed on earth or in
Phaeree, cloaking themselves in physical bodies.
Now although Chinese Mythology is not truly dualis^c, as it does
not posses warring fac^ons and has no eschatology I could nd; the
cosmology nicely parallels the mythical Chinese concept of the Celes^al
Bureaucracy. There, all the beings of the universe report the 'the august
personage of Jade, one of the rst gods who existed. Although one of the
greatest gods, he is only the second of a supreme triad which includes the
heavenly master of the rst origin (Dan's creator) who preceded him, and
the Heavenly master of the Dawn of Jade of the Golden door who will one day
succeed him (Dan's creator returning?). The dierent gods under him are
posi^ve bureaucrats (an oxymoron) who keep reports and issue direc^ves
and maintain the universe.
The Chinese hell is composed of eighteen hells, distributed among
ten law courts to which they are akached. These courts are presided over
by the Shih-^en-Yen Wang, the kings of the ten law courts. These kings
answer to the August personage... and are responsible for determining the
punishments of souls. As I said, there is no 'bakle brewing' but it s^ll
works under the concepts of the Creator god who leaves, Usurper gods who
ignorantly create lesser beings, and two opposing realms. The Chinese
believed that every year the gods are reviewed by the August personage and
is then promoted, lowered, or dismissed. So there is lots of room for
scheming bureaucrats trying to advance their careers - just think of the
nixon administra^on with deital powers (sorry if I'm Amerocentric).
Finally, Hindu Mythology - need I explain?
So as you see, it is not a western concept and poses no problem of
'exclusivity' to a majority of the worlds cultures. Granted, aboriginal
cultures may not posses the extreme anthropomorphism inherent in the ideas,
but the clever JM can over come this. Perhaps some of the gods are using
the cultures for power and are presen^ng themselves and their stories in
ways that are woven into the fabric of those peoples lives. There is room
for both.
My apologies this is so long, here in America, a few of us are a
likle touchy about Euro-bashing, at least when it's based in supercial
interpreta^on.
>I prefer to think of Aerth being created in the same way as those
>clever scien^sts tell us Earth was created:- a big bang, an
>expanding universe and lots of complex mathema^cs.
I think this interpreta^on is innitely more Eurocentric, as it
developed in the heart of European Imperialism and is not paralleled in any
other tradi^on.
>As humanity developed, and man's intelligence grew, a previously
>dormant element, HEKA, responded to the hopes, dreams and fears of
>mankind, and created the gods and devils that man needed to explain
>his existence.
>
This doesn't explain preternatural Heka or nature spirits, or the existence
of Phaeree, nor does it explain the path souls and spirits take upon death.
In other words, how'd the souls get there in the rst place.
I think I'm gonna post my personal cosmology, but rst a ques^on, if any
of you are s^ll reading. What is the legal status of what pass on here? If
tsr decided to resurrect Mythus, can they use the stu we are crea^ng?
Should we copyright it? Sean?
=========================================================================
Date: Fri, 29 Mar 1996 10:13:39 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
I'd be interested in Geing a copy of the JM's screen and the Beas^ary
if someone was willing to mail a copie out to Alabama. If anyone can
grab one for me.
Thanx!
Drew
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Fri, 29 Mar 1996 11:21:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: JM screen
>I don't think TSR would care or have legal cause to care about old copies
>being sold.
I believe that John is correct.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Fri, 29 Mar 1996 19:26:47 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
>
>Easy Eric, I am not trying to pick a ght. I put the word
>'western' in quota^on marks because I could not think of a beker
>descrip^on at the ^me.
>
>> ...here in America, a few of
>us are a
>> likle touchy about Euro-bashing...
>
>Euro-bashing? Why should I? I live here.
Sorry if i was aggressive - there is a tendency here in the Universi^es to
denigrate everything western. It was early morning and the coee was quick
kickin in. My whole point was to show that Dan had a great Idea that was
applicable to a number of cultures we might tradi^onally think of as
seperate.
Again, sorry if I was in yr face.
=========================================================================
Date: Fri, 29 Mar 1996 16:07:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: Stainton's posts
In a message dated 96-03-27 12:03:14 EST, you write:
>Um, do you have a point that you're trying to make with these comments?
>
>
It's Called SARCASM
=========================================================================
Date: Fri, 29 Mar 1996 16:58:24 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: Stainton's posts
In a message dated 96-03-27 12:03:14 EST, you write:
>Why? Is it so odd that a game company would want to focus on making
>games, rather than trying to run a retail-sales ouit that was never
>making money?
Once again it's called SARCASM.
I think the Mythus-L list in general(sorry to speak for everyone, so if I
oended you, I apologize, and get over it) knows that T$R is focusing on
making games, THAT LACK QUALITY, to sell to CONSUMERS. I happen to be a
consumer, and the sarcasm was that "lack of quality" which, by and large, T$R
happens to have been
=========================================================================
Date: Fri, 29 Mar 1996 17:14:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: OOPS
Sorry Guys,
I hit the wrong key and sent the incomplete post out.
Don't I feel like the village idiot.
Anyway, I don't remember my train of thought, but I think My gist was that
T$R hadn't put out quality material for some ^me now, and I though it Ironic
that they were saying how they are concentra^ng on making games, not selling
them.
Again my train of thought is gone, and I forgot what my original inten^on
was.
The Village Idiot,
Chris Stainton....................
I swear I'm not a Tard!
=========================================================================
Date: Fri, 29 Mar 1996 15:29:35 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: item rumors
Hey everyone,
To help prove that this project _is_ about to be completed, here
are the last items that needed to be wriken up -- supplied by
John Teske. Assuming these get past the careful watch of Mythus-l
readers, all that remains is for me to write a revised entry
for rhomygh.... er, King Arthur's spear. There doesn't seem to
be too much wriken about this weapon; nowhere near what is available
about Excalibur, but that is to be expected. I think I can run
with what detail I found.
Aver all the predic^ons and promises that have been made, I hate
to add yet another, but I will anyway. I'd expect to nish
everything up this weekend and have something ready to distribute to
vp and web sites soon averwards. I'll be more specic when I
actually have it done and a hard copy in hand.
Steven
----------
Lydia
Joampol's Accursed Presence
This libram, said to be made from the hides of many creatures, is
an item that has long been the object of many fascina^ng rumors.
Illuminators, those ar^sans who illustrate manuscripts, as well as
perfumers and instrument makers of Lydia all seem to agree that the
tome serves a vile and dark purpose. However, none seem to agree on
its exact nature. All involved state that the tome is not only able
to summon spirits, but also is able to bestow En^tal Grade curses.
The three, however, dier on the precise manner in which some of
these curses can be iden^ed. Instrument makers claim a faraway but
omnipresent tune can be heard about the recipient of such a curse,
while perfumers allege that the subjects have a dierent scent.
Illuminators argue that scenes in portraits and other works of art
near the cursed individual seem to change and deform themselves, only
later seing themselves aright. In any case, it appears to be a
powerful tool not only for summoning spirits to do as its owner
desires, but a device also capable of causing woe and suering to
those disliked by the owner. The cost of its func^ons, in human
lives or otherwise, is unknown.
Gygaean Ring
Two famous but diverse legends s^ll circulate among commoners
regarding this item -- a plain rather unadorned silvery band of outer
planar metal. First, there are many who allege that the Great Mage
Gee Gygax created the device and that, for the cost of a PERMANENT 120
point Trait Drain (spread amongst traits as the owner wishes), one
fundamental law of reality can be altered for a full 24 hours.
(Plenty of ^me to do nasty things if the correct law is altered...)
Others point to the Greco-Roman heritage of the Ionians who originally
sekled the country, and claim that the device is capable of summoning
the Hecatoncheires (Gyges, also brothers Briaraeus and Cokus).
Many strange events have occurred over the past decade in the
country of Lydia, a fact that could support the rst rumored power of
this device. However, it is also rumored that several powerful
elemental dweomercraevers are secre^vely at work in the country as
well, and that they are the actual cause of these events.
Hibernia
Sword of Cuchulainn
This item is a famous object of legend and lore and is men^oned
in many a verse and myth. It is certain that it was rst wielded by
the great warrior Cuchulainn, though the sword and the warrior have
now been enlarged in the telling and retelling of legends concerning
them. Thus, the sword's powers are s^ll hotly debated among the
common folk. Though many claim to know its precise func^ons, none
can recall the last ^me it was used in any sort of confronta^on,
lawyers in the world. And since QMS is mine and William's baby, I
suspect we'd be looking for the people personally aver the lawyers
reamed 'em (sorry, I get really protec^ve of my work). Aver all, QMS
has a bail policy; anyone ripping us o beker have health insurance.
Dave=========================================================================
Date: Fri, 29 Mar 1996 23:41:04 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Armor
Drew,
Gary and I specically designed Averaged armor for simplicity. When
I was playtes^ng the game, I found that genera^ng piece armor for a
group took en^rely too long.
I recommend you s^ck to the simple system un^l you play a few
scenarios.
Dave=========================================================================
Date: Sat, 30 Mar 1996 02:35:34 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <F8SWARNG1@AOL.COM>
Subject: Re: Gygax Update.
I'm surprised nobody had asked yet, so here it goes: What did Gygax write
for White Wolf?
Later,
Wayne
P.S. Anyone have any idea if a person could get any info. on what was put
forth on "Unhallowed". I know nothing was ocially published, but does
anyone have any clue as to the basic ideas behind the project?
"Death be not proud,
though many have called thee mighty and dreadful,
for thou art not so,
For those thou think'st thou dost overthrow
Die not, poor death
Nor cast thou yet kill me"--John Donne (Ok...it was cool in Exorcist III)
=========================================================================
Date: Fri, 29 Mar 1996 17:37:49 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Angel's Luck,
C.D. Egger
Kristo42@aol.com
hkp://members.aol.com/kristo42
=========================================================================
Date: Sun, 31 Mar 1996 04:32:49 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Re: TSR & Mythus
I spoke to John Danovich today (in person, as opposed to over the phone or
by email). He said there is no way in hell Mythus will ever see the light
of day again. No vascilla^ng, no maybe's. He was *very* blunt. He
dislikes EGG personally, and Mythus by extension.
So don't bother with your leker campaigns. The decision has already been made.
Take care,
Gary
Gary Spechko - hkp://www.crater.com/jag/
Thore de Bethune - maintainer of the Avacal Web page
hkp://www.crater.com/avacal/
=========================================================================
Date: Sun, 31 Mar 1996 01:49:19 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: The Item Rumor Project
Well, you've heard it before: the updates, the promises of imminent
comple^on, and the delays.
No more. (at last!)
The item rumor project is now completed. I have a Word 6 le
siing in my account and a hard copy at hand. The nal product
weighs in at 86 pages, so I don't think I'll try sending it to the
mailing list.
Now before I get too many requests, I'm going to submit this to the
Mythus vp site in Word 6 format and/or RTF format. From the previous
email messages on the subject, either of those should sa^sfy most of
those on the list (if not, I can see what I can do for individual
requests). If any of the keepers of Mythus-related web pages want a
copy for their archives, email me a request and a preferred le
format. If some of you had made specic requests earlier, please
to make a small prot on each. These were the Hobby Shop (which shived
from storefront to mail-order only), Magazines, and a club (RPGA).
Since 1986, return on investment (ROI) as a determinant of resource
alloca^on at TSR has steadily increased. I'm sure ROI is not the only
criterion in such decisions, but it has become more predominant. While this
is not a bad thing, it must be balanced against the avermarket services
required by the special nature of this sub-industry.
The cessa^on of the mail-order business (self-sucient but not as
protable as other facets of TSR opera^ons) parallels the marke^ng policy
of termina^ng protable product lines. Thousands curse TSR for cuing o
some of the AD&D campaigns; hobbyists are en^ced with promises of further
products and then abruptly dumped to fend for themselves. The plethora of
moot decisions in this regard (all producing bad PR) are a key part of the
an^-TSR mood thoughout the hobby.
However, TSR thrives. Thus, the subsumed judgment -- that the core hobby
market is no longer necessary to TSR's survival -- must be correct. The core
hobby market thus turns ever more toward the smaller publishers, and nds a
wealth of excellent crea^ve eorts. Their producers go the extra mile to
provide avermarket support, focusing on the special needs of the hobbyists.
Distributors who oer these lesser-known items are reaping greater sales.
When the RPGA is nally sacriced for protability, a truly independent
replacement will arrive and probably thrive, as long as its founder(s)
refocus on the special needs of the hobbyists.
And nally, take the long view. TSR's prot orienta^on supports this
breeding ground for small game companies. Dilletante non-hobby gamers, never
dependable, start buying more variety. TSR's market share drops. They try
to recapture the hobbyists -- but the vic^ms remember, and have more to
choose from, and do not return in the expected droves. Finally TSR's owners
decide that the cycle has run its course, the company has been milked long
enough; they sell it o, and go on to other more protable endeavors.
-- JFM
=========================================================================
Date: Sun, 31 Mar 1996 12:12:31 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: TSR & Mythus
In-Reply-To: <MYTHUS-L%96033104324945@BROWNVM.BROWN.EDU>; from "Gary Spechko"
at Mar 31, 96 4:32 am
> I spoke to John Danovich today (in person, as opposed to over the phone or
> by email). He said there is no way in hell Mythus will ever see the light
> of day again. No vascilla^ng, no maybe's. He was *very* blunt. He
> dislikes EGG personally, and Mythus by extension.
Who's John Danovich?
Lucifer >:}
>of termina^ng protable product lines. Thousands curse TSR for cuing
o
>some of the AD&D campaigns; hobbyists are en^ced with promises of further
>products and then abruptly dumped to fend for themselves.
You should know as well as I that aver a certain point, product lines
really start to drop in sales because (a) GM's of that line have customized
their campaign so much that any new material doesn't t, or (b) the line
has become stagnant, and any changes made in the world to put life back into
it are vilied by the line's fans (for example, Greyhawk Wars). When
the revenue from sales no longer even pays for the price of prin^ng,
it is ^me to go.
Alternately, a line may have a handful of really strong supporters,
but in general is not well liked by the gaming community (Spelljammer
is a perfect example of this - most people hate it, but those that
like it _love_ it). They weren't selling anywhere near enough SJ
material to pay for the paper it was on, and so it was canceled;
thus, all one thousand SJ fans protested, and TSR is painted the bad guy.
The Mail Order Hobby shop _never_ did well. It never moved a lot of
product. There are plenty of other gaming stores out there that
have the same material and can send it faster or sell it cheaper.
The hobby-shop division was converted into a sales support sta they are who retailers contact to get backlisted product. When the
MOHS closed, I put out an announcement on the net leing online
and mailorder stores know that the MOHS material was available
for purchase; quite a lot of product was shipped out across the
US as a result of this new team.
This new focus allows TSR to work on making games, and allows
retailers to work on their own promo^ons, catalogs, and prices.
TSR just supplies the product. The hobby-shop support is s^ll there,
you just aren't dealing directly with the mechanics of TSR.
The thing that most people miss about the MOHS is the RPGA discount;
the RPGA is looking for another place to set up a similar arrangement.
- Sean (at home)
=========================================================================
Date: Mon, 1 Apr 1996 10:50:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Greg Yukl SW <gyukl@MELPAR.ESYS.COM>
Subject: Re: Mail Order etc.
In-Reply-To: <960331125701_260551534@mail06> from "Sean K Reynolds" at Mar 31,
96 12:57:02 pm
>
> The thing that most people miss about the MOHS is the RPGA discount;
> the RPGA is looking for another place to set up a similar arrangement.
>
I seem to recall that RPGA members could get old Dragon ar^cles
from TSR for a small price. I never used this myself -- partly
because I have so many old Dragons and partly because there
was never any easy way of nding out what was available.
S^ll, IMHO there have been a lot of really good resources in these
magazines (whether you play ADND or Mythus), and I'd like to
know if TSR has any plans for replacing this mechanism. And
if not, is there any chance that old Dragon material could
appear on the internet?
Greg Y
=========================================================================
Date: Mon, 1 Apr 1996 12:09:44 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Mail Order etc.
>I seem to recall that RPGA members could get old Dragon ar^cles
>from TSR for a small price. I never used this myself -- partly
>because I have so many old Dragons and partly because there
>was never any easy way of nding out what was available.
Actually, you can get old _Polyhedron_ issues through the
RPGA; anybody could get the Dragon Magazines through the MOHS.
I think the back issues were some of the things that were in
high demand when the MOHS closed, and as a result they have been
picked up by various online and mailorder retailers.
>S^ll, IMHO there have been a lot of really good resources in these
>magazines (whether you play ADND or Mythus), and I'd like to
>know if TSR has any plans for replacing this mechanism. And
>if not, is there any chance that old Dragon material could
>appear on the internet?
Well, I have been puing selected ar^cles from Dragon (ones that
we hold the copyright for) online in our AOL forum, and when we
get our own WWW site I plan to put them there, too.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Mon, 1 Apr 1996 12:44:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Greg Yukl SW <gyukl@MELPAR.ESYS.COM>
the impossible happen and tsr resurrect Mythus, can they publish what we
have wriken here?
Or let's say we develop some great ideas here on the list and write
an ar^cle or an adventure from those ideas. And we publish it. Is there a
problem with the rights to that product because it was developed and
'eshed out' with a system owned by tsr? Does the fact that Mythus was
used in the discussions limit our right to distribu^ng that someday? Or
even using it in another guise.
I guess I am afraid that the notes on Mythus and games we scribble
on this virtual notepad might be kept by your company. Electrons have a
nasty habit of s^cking around and if you are keeping your posts, you are
in eect monitoring our crea^ons here. I'm not accusing you of that, and
I think you have as much a right as any of us to be here. But we don't know
who'll be in your seat next, we don't know if they'll have your records,
and we don't know how they'll use them.
I guess I don't want to someday try to publish something and have
your company pull up a record of my working on a similar idea using your
game system on this list. Like I said, I got nothing against you. I just
gure its beker if we all are square.
Thanks
Eric
=========================================================================
Date: Mon, 1 Apr 1996 14:15:20 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: Gygax news
At 01:21 PM 4/1/96 -0500, you wrote:
>Of course, this could be just a handy dandy April fool's joke. In that case,
>oooops!
Jeez, I hope not, that would suck, and seeing Gary back in the gaming
industry would be great.... but I hope Atlas has alot of money.
___
_ C ..\__ "That's the rst ^me I've ever heard
_/ \ ___| oo\ _ paranoia described as being
| \_/\/____ ____/ _/ \_ 'exible.'"
| |_) | ___|/` _ \| \_/ \ --Richard Cross, Murder One
| _ <| __>| /_\ | |_) )
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Mon, 1 Apr 1996 17:12:37 PST
=========================================================================
Date: Mon, 1 Apr 1996 17:34:26 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Re: Gygax news
X-cc: Timothy Toner <thanatos@interaccess.com>
Awww. Hate to spoil your fun, guys, but I just spoke to the old gnome himself, and
while he thought it was funny, Tim was pulling your leg. Nice one, though.
By the way Tim, your check is in the mail...
Dave=========================================================================
Date: Mon, 1 Apr 1996 17:43:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Frank Mentzer <Mythic@AOL.COM>
Subject: Re: MYTHUS-L Digest - 30 Mar 1996 to 31 Mar 1996
>>Sean: "Is it so odd that a game company would want to focus on making
games, rather than trying to run a retail-sales ouit that was never making
money?"<
(later:) "I realize that you certainly are one of the people with a grudge
against TSR (possibly legit, possibly not), but whatever you do, DO NOT
ATTACK ME PERSONALLY!"<<
Sean, I shall resist the tempta^on to lead o, as you did, with groundless
inferences about mo^ves or grudges. I don't think it would be fair to try
to tell people what *you* think. Instead, I shall s^ck to the facts.
Your most receent statement is fascina^ng, and more than a trie
bizarre. Did anybody see one iota of personal akacks in anything I wrote?
Lord knows enough personal akacks y on this and other lists (including
some heat between me and the courageously outspoken Dave N.) -- but you're
wrong here; reread what I sent.
Here's a more salient point. Sean, you posted that ques^on while wearing
your Ocial Hat (sig "Sean Reynolds, TSR Online Coordinator TSRinc@aol.com
| AOL: keyword TSR | hkp://users.aol.com/tsrinc/". (Is that a Sig or an Ad?
Whatever...) Now you brazenly akempt to hide behind whinings of 'no fair,
personal akack' aver aun^ng that ^n armor. I'm calling you on that
right here and now. [Thanks, btw, for wri^ng "Sean (at home)" at the end of
your response; THAT, at least, was not an Ocial TSR Progagandizement.]
And when you say "Divide the man from the company. Got it?" I suggest you
heed your own advice, and be a trice more careful when you're wearing your
TSR hat.
And of course I don't hold you responsible for TSR decisions. We all know
who makes those.
>>When the revenue from sales no longer even pays for the price of prin^ng,
it is ^me to go.<<
Not quite. It's ^me to revise the size of the print run... say, down to a
measly 3-5 ^mes what most companies run. But as I pointed out, in a
corpora^on to which ROI is the dominant factor, that's not a viable op^on.
>>The thing that most people miss about the MOHS is the RPGA discount; the
RPGA is looking for another place to set up a similar arrangement.<<
I see... dump it and then wait to see if enough people complain, eh? Imnsho,
shoulda set up the alterna^ve and *then* folded the MOHS, if it had to go.
(But I err again; that would have been puing the buying public before the
return on investment. ::sigh::)
JFM
ps#1: I stand rmly with TSR, Dave Newton, and many others as regards
copyright and enforcement thereof. We 'umble writers have likle but our
crea^ons; the rights to same are called 'intangibles', and the legal
vagari^es of this country require us to aggresively defend those rights.
Unlike criminal law -- presumed Innocent un^l proven Guilty -- crea^ons
are presumed Free un^l proven Owned. Screwy, eh? Write your congressmen.
ps #2: John Danovich was with NIPI, and got burned (as did all of us) when it
folded. Being part of the Turnbull/Niebling cadre, he adopted their biased
an^-Gygaxian viewpoint, I'm sure.
Hm; to be fair, since I'm part of the Gygaxian aka an^-Turnbull cadre, I'm
prolly biased too. ;>
Gee, I wonder what woke ME up... :/
JFM
=========================================================================
Date: Mon, 1 Apr 1996 17:46:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: legal ques^on for Sean
> What exactly is the legal status of what we
> create here?
Anything you write is automa^cally copyrighted.
> Should the impossible happen and tsr resurrect
> Mythus, can they publish what we have wriken
> here?
No, as that would be stealing _your_ copyrights. If TSR saw this and
wanted to print it, TSR would have to contact you and buy the copyright
o of you.
> Or let's say we develop some great ideas here on
> the list and write an ar^cle or an adventure
> from those ideas. And we publish it. Is there a
> problem with the rights to that product because
> it was developed and 'eshed out' with a system
> owned by tsr?
The problem in this is that TSR does not allow people to publish
works deriva^ve of their game systems, except through TSR and TSR
periodicals (Dragon and Dungeon). You couldn't publish it anywhere else.
But that does not change that if you created what you were trying to
publish, it is copyrighted by _you_.
> Does the fact that Mythus was used in the
> discussions limit our right to distribu^ng that
> someday?
No. You could take all the Mythus stu out of it and use it in an
ar^cle for another game , or even for your own unique RPG and it would
s^ll be all yours. TSR owns Mythus, but not everything created under the
blanket of Mythus. If you create a new creature called the "Reynard" with
a certain descrip^on, behavior, and mys^cal powers, you own the
character copyright on the Reynard. If you put the Reynard into Mythus
stats, then TSR owns that par^cular expression of the Reynard in Mythus
stats, but _you_ s^ll own the Reynard creature, and could translate it
into GURPS, MERP, etc.
> I guess I am afraid that the notes on Mythus and
> games we scribble on this virtual notepad might
> be kept by your company.
Well, AFAIK, I am the only one on this list who works for TSR, and
I'm not keeping the posts from it. Even if I were, if you had records of
it, you would easily be able to prove that you posted it (and if this list
is archived, that would show it, too).
> Electrons have a nasty habit of s^cking around
> and if you are keeping your posts, you are in
> eect monitoring our crea^ons here.
Well, I'm not. It's not why I'm here (I try to avoid being any sort
of net-cop if at all possible).
> I guess I don't want to someday try to publish
> something and have your company pull up a record
> of my working on a similar idea using your game
> system on this list.
Chris Lawyer
Tom
=========================================================================
Date: Tue, 2 Apr 1996 14:46:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Mail Order etc./MMM
In a message dated 96-04-01 21:16:34 EST, Sean wrote:
>I can't take any credit for this idea ... it was suggested to me
>by another listmember (unfortunately, I cannot remember who
Twas me. Thanks for following through.
Rick C.
=========================================================================
Date: Tue, 2 Apr 1996 15:34:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Da Dragon
Has anyone else seen the column on GDWs demise in the back of Dragon #227?
All that was missing was the sub-^tle of "Look what we accomplished".
Everyone is en^tled to opinions, here's one of mine:
"A gaming company owned magazine should refrain from reviewing other gaming
companies and/or their products. Is anyone really silly enough to think
they'll be objec^ve?"
Later
=========================================================================
Date: Tue, 2 Apr 1996 17:11:17 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Newsgroup pos^ng by sean
> character copyright on the Reynard. If you put the Reynard into Mythus
> stats, then TSR owns that par^cular expression of the Reynard in Mythus
> stats, but _you_ s^ll own the Reynard creature, and could translate it
> into GURPS, MERP, etc.
Sean: I'm not sure you have a basis for sta^ng this. I took a media law
class back in my more collegiate days, and dis^nctly remember a case where
a script was submiked to a lm company for the sequel to another movie and
rejected. The script's writer rewrote the script, removing all references
to the original movie universe, changing names, etc. and resubmiked it to
another company. The original company sued him (and won) in the "deriva^ve
works" realm.
Isn't what you've suggested kind of the same situa^on?
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Wed, 3 Apr 1996 13:24:07 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: legal ques^on for Sean
In-Reply-To: <199604031747.KAA01556@usr4.primenet.com>; from "Aaron P.
Brezenski" at Apr 3, 96 10:47 am
> > No. You could take all the Mythus stu out of it and use it in an
> > ar^cle for another game , or even for your own unique RPG and it would
> > s^ll be all yours. TSR owns Mythus, but not everything created under the
> > blanket of Mythus. If you create a new creature called the "Reynard" with
> > a certain descrip^on, behavior, and mys^cal powers, you own the
> > character copyright on the Reynard. If you put the Reynard into Mythus
> > stats, then TSR owns that par^cular expression of the Reynard in Mythus
> > stats, but _you_ s^ll own the Reynard creature, and could translate it
> > into GURPS, MERP, etc.
>
> Sean: I'm not sure you have a basis for sta^ng this. I took a media law
> class back in my more collegiate days, and dis^nctly remember a case where
> a script was submiked to a lm company for the sequel to another movie and
> rejected. The script's writer rewrote the script, removing all references
> to the original movie universe, changing names, etc. and resubmiked it to
> another company. The original company sued him (and won) in the "deriva^ve
> works" realm.
>
> Isn't what you've suggested kind of the same situa^on?
Actually, what Sean is talking about is a diernt
situa^on. Most publishing companies and, I'd presume, lm
have received it by now, or perhaps today. Please tell me when you get it, so
that I'll be sure that it got to you. It will, of course, be a check from my
mother, since I'm barely old enough to drive. :-)
And, how long can I expect it to take for the Beas^ary to arrive at my
door? Thanks.
-Josuah
=========================================================================
Date: Thu, 4 Apr 1996 00:25:14 +0000
Reply-To: zoltan@slip.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: Re: Zoltan Grose Re: Beas^ary
Just got the check. Beas^e goes out before noon tomorrow, so
should hopefully get to you by Monday probably.
-z
=========================================================================
Date: Thu, 4 Apr 1996 18:03:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: Herbalism K/S
A ques^on for all you out there: (2 actually)
1. What, if anything, have you done with the herbalism k/s?
Completely rewriken it, expanded it, lev it alone? I'd like to see
anything thats been done so far.
2. Is there anything that you'd like to see done with herbalism.
I've got some interest in it, a small list of dierent herbs and suggested
eects, and could probably be pursuaded to put enough ^me into it to make
a submission for D.I., or whatever :) So far what I've thought of is lists
of herbs that are likely materia for the cas^ngs, rarity, values, where
they grow...
Respond to the list or privately, as you see t.
Thanks all,
Charles Hagenbuch
hagendaz@postoce.ptd.net
=========================================================================
Date: Thu, 4 Apr 1996 18:01:11 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Listserv no^ca^on corrupts mailbox...
In-Reply-To: <v01530500ad8a0491919a@[204.186.12.13]> from "Hagenbuch/Kohler"
at Apr 4, 96 06:03:04 pm
Every ^me I post to MYTHUS-L, the "Message sent out to umpteen members of
MYTHUS-L" no^ca^on message corrupts my .incoming_mail le. Does anyone
else experience this? If so, have you discovered how to x it?
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Thu, 4 Apr 1996 20:42:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Herbalism K/S
I think a herbalism appendix like thing would be wonderful! I don't think
there is anything with herbalism out there, unless you nd some obscure
formula in the Necropolis Campaign or Mythus Magick.
-Josuah
=========================================================================
Date: Thu, 4 Apr 1996 20:43:01 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Listserv no^ca^on corrupts mailbox...
I think there is some way to tell the Listserv to NOT send the message post
no^ca^on. Check the e-mail you received when rst subscribing, should
have info.
-Josuah
=========================================================================
Date: Thu, 4 Apr 1996 20:53:26 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: Herbalism K/S
In-Reply-To: <v01530500ad8a0491919a@[204.186.12.13]>
On Thu, 4 Apr 1996, Hagenbuch/Kohler wrote:
> A ques^on for all you out there: (2 actually)
[snip]
> 2. Is there anything that you'd like to see done with herbalism.
> I've got some interest in it, a small list of dierent herbs and suggested
> eects, and could probably be pursuaded to put enough ^me into it to make
> a submission for D.I., or whatever :) So far what I've thought of is lists
> of herbs that are likely materia for the cas^ngs, rarity, values, where
>I'd include: name, uses (not necessarily per Cas^ng, but that might be
>nice. >I'm thinking more like: "Greens. Good for Healing Po^ons". ),
>where it grows >according to climate, etc.
Maybe strength? and rarity? Something like: name, uses (cas^ngs), climate,
rarity, potency. Maybe that'd mean we'd need a system for potency, tho...??
>Try to make the list fairly generic, so anyone might like to use it. I'd
>help... :) Maybe what we can do is just take a bunch of the ones from RM
>and convert them...what the heck, we're all crea^ng stu from
>copyrighted material anyway, right? :)
Sounds good to me. I don't have Rolemaster, but I have a list that I've
compiled from various books I've read thats fairly extensive, and I have a
few other sources to pick clean. If you could handle the Rolemaster stu,
we could combine lists then, and see what we had. And my inclina^on would
be to combine realis^c and fantas^c....just like realis^c and fantas^c
creatures are combined...
Oh, and contribu^ons from anyone would obviously be welcome :)
Charles Hagenbuch
hagendaz@postoce.ptd.net
=========================================================================
Date: Fri, 5 Apr 1996 17:17:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Herbalism K/S
In-Reply-To: <v01530500ad8b29f52bfa@[204.186.12.46]>
Charles
Any chance we might be able to see the list of herbs you have? (with
maybe just a hint of what they are for...) I'll see if I can get the RM
herbs from my friend...anyone else actually own RM? :) We ought to try
to get organized...
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 5 Apr 1996 23:20:11 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: Re: Herbalism K/S
>Any chance we might be able to see the list of herbs you have? (with
>maybe just a hint of what they are for...) I'll see if I can get the RM
>herbs from my friend...anyone else actually own RM? :) We ought to try
>to get organized...
I'm puing them into a database (so I can get them alphabe^cal :), just
name and brief descrip^on for now, I'll post the list as soon as it's
done. If anyone has it and will admit it, I think there was a list of herbs
in the 1st Edi^on DMG....anyone know any other sources?
Charles
=========================================================================
Date: Fri, 5 Apr 1996 23:51:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: Herbs list (preliminary)
Okay, here's my preliminary list. Descrip^ons are not complete, and are
completely open too sugges^on. Also, I have a couple of sources that I
haven't had a chance to check yet, this is a quick run o of what I had on
hand. Here goes...
Agdana - speeds up reexes, highly addic^ve
Alether berry - small, bright orange berry; stamina/strength
Awana - cure disease, increase lifespan
Azawood leaf - large green-blue leaf; enhances magic
Breathroot - high oxygen content
Calacena mushroom - large, pinkish mushroom; hallucinogen
Demeril root - helps hand-eye coordina^on
Dreame anenome - produces vivid dreams
Druce resin - from red bark of druse tree; cure plague
Gallowbrush - dark green thorny plant; sleep inducing
Graveweed - dark grey, thorny sprig; trance/death inducing
Haltweed - brownish-yellowish icky color; grows very quickly in
disturbed water
Larnuma fruit - plum-like purple fruit; highly nourishing
Laumspur - fern like plant; healing
Laumwort - related to laumspur, not as potent; healing
Lightleaf - has a slight phosphorescence
Mustow pod - yellow-brown seed pod; produces a choking gas
Neverwhere - almost transparent leaf; invisibility, displacement
Oede - silvery-blue delicate leaf; powerful healing aid
Oxydine root - deep-growing, tough purple root; kills bacteria
Panisil - ghts disease
Phinomal pod - silvery-brown seed pod; enhances steel
Sabito root - oxygen rich
Sessup - syrupy brown sap; highly toxic
Sinaka bud - small, deep red ower bud; heightens magical powers
they're very good in the SCA about documen^ng their sources. Are there
any other SCAdians on the list who might have access to these pamphlets?
Gary Spechko? Anyone?
Happy gaming!
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Sat, 6 Apr 1996 14:25:56 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Herbs list (preliminary)
In-Reply-To: <v01530501ad8ba84443a4@[204.186.12.69]>
Charles-
Care to include the Phaeree plants, listed in Aerth? (and, btw, included
in the Ph. Bes^ary stu somewhere...) They all seem to have likle
powers or, at least, a likle bit of colorful descrip^on for avor...
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Sat, 6 Apr 1996 14:32:52 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@T8000.COM>
Subject: Re: Herbalism K/S (other sources)
At 10:15 AM 4/6/96 -0500, Snead Ryan W wrote:
>Another reference which comes to mind
>is the Compleat Anachronist pamphlet series put out by the SCA (Society
>for Crea^ve Anachronism). I know of two pamphlets in that series (The
>Compleat Herbalist and the Herbal Grimoire) which deal with tradi^onal
>uses for herbs and herbal remedies. While the Compleat Anachronist
>series is generally very good, it is tailored towards re-enacters and I
>do not know how good these par^cular pamphlets are. At the very least,
>they're very good in the SCA about documen^ng their sources. Are there
>any other SCAdians on the list who might have access to these pamphlets?
>Gary Spechko? Anyone?
I have access to these, yes... given a likle bit of ^me, I can get copies
for people interested in them. I can quote prices if people are interested.
Or, I can give the 1-800 # for ordering them (US only).
Take care,
Gary
NOTE: Coming change of address:
I will be ditching this account VERY SOON. I can be reached as
toray@crater.com instead. My home pages are now at:
hkp://www.crater.com/toray
hkp://www.crater.com/avacal
hkp://www.tdimports.com
=========================================================================
Date: Sun, 7 Apr 1996 00:20:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@POSTOFFICE.PTD.NET>
Subject: status of herbs list
Okay, I've searched all the sources that are at my immediate disposal, and
the herbs list has grown to well over 200 entries. I'll refrain from
pos^ng it again because of the length, however I would post the nished
version to the list if there was enough interest. For those interested, the
sources that I've used so far are: Mythus Magick, Epic of Aerth, various
D&D accessories, and various books (Tolkien a likle, Empire trilogy Raymond Feist and Janny Wurts, Wars of Light and Shadow - Janny Wurts,
Earthsea trilogy - Ursala K. LeGuin). That about covers it. The following
list of herbs I've seen men^oned in reference to herbalists, healers, etc,
but have no deni^ons for:
bay
clovenfoot
fourfoil
gall
gen^an
goldenrod
marsh mallow
paramal
poke
purslane
rushwash
sorry
stargrass
starower
tansy
tassleower
If anyone can dig up a use for these, please send it to me. Also, if anyone
has any other sources, feel free to send me addi^onal herbs. I'll keep
working on eshing out descrip^ons, etc.
Glad to be nally giving something back to you guys :)
Charles Hagenbuch
hagendaz@postoce.ptd.net
=========================================================================
Date: Sun, 7 Apr 1996 04:40:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: status of herbs list
In-Reply-To: <v01530501ad8ceb3d5db5@[204.186.12.69]>
Charles
Do you have informa^on regarding which of the herbs is rare, common,
etc.? If you want, feel free to oer to send groups of herbs to people
in order to get some of the work done more quickly. It may take some
^me (right Daniel?) :) but what the heck. I know for one that I'd be
able to get plenty of info on herbs, and if nothing else, I'm sure I
could make something up... :)
There another thing: how much of this do you really want based on fact?
I'd just as soon be happy with a list of ones used with the Herbalism
Cas^ngs...
But that's just my opinion. I could be wrong.
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Mon, 8 Apr 1996 03:02:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Herbalism K/S
In Mythus Magickx there is a sec^on in the back about Reagents. I think
that was included to serve as a base for akempts to esh out K/S areas like
Herbalism and Alchemy. You simply research the plant life in a given
country, nd out what mythical connota^ons they had in Earth's legends,
thrown in a few curves because of AErth's dierent ^me-line, shake well and
VOILA! A Herbalism list (or an Herbalism list for those coun^res which
don't pronounce the ini^al "h"). Example: the rowan is a tree strongly
associated with magic in general and the faeries in par^cular in England.
In Albion such trees might be preferred as homes to dryads or as the wood
needed to make a pentacle wand. It might be assigned a class VII ra^ng (see
pp. 350-351).
If I didn't have to work for a living, I'd sit around and do stu like this
Um, you know that reducing the print run increases the cost of
prin^ng, right? Reducing the print run from about 10,000 (what we
normally run) to 5,000 would almost double the prin^ng costs. So,
reducing the print run does not oset the break-even point enough.
>>The thing that most people miss about the MOHS is the RPGA discount; the
>>RPGA is looking for another place to set up a similar arrangement.
>I see... dump it and then wait to see if enough people complain, eh?
Since the MOHS was closed by an execu^ve decision, and the RPGA was
not consulted on this (they found out averwards, like everyone else).
RPGA had to scramble to nd an alternate. Please don't blame them.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Mon, 8 Apr 1996 13:05:50 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: A reply to Frank and Sean
In-Reply-To: <960408121804_186900948@mail04>; from "Sean K Reynolds" at Apr 8,
96 12:18 pm
<Sorry to send this to the list, but I don't have Mr.
Mentzer's email address. Otherwise, I'd send it privately. :) >
> >Your most receent statement is fascina^ng, and more than a trie
> >bizarre. Did anybody see one iota of personal akacks in anything I wrote?
> >Lord knows enough personal akacks y on this and other lists (including
> >some heat between me and the courageously outspoken Dave N.) -- but you're
> >wrong here; reread what I sent.
>
> You said "it hurts _you_ and helps _your_ compe^tors." _I_ am not
> TSR. TSR is a big company that makes a lot more money than I ever will.
> I don't have compe^tors; TSR does. Separate the man from the business,
> Frank. Some people have a real problem doing that, but I am careful to
> say "TSR" or "they" instead of "we." I am not TSR, and so when you direct
> something my way (with a statement star^ng with "you"), and it is something
> mean about TSR, please make sure that you address TSR and not me.
Guys, calm down. Unfortunately, in English, the dierence
between the plural 'you' and the singluar 'you' doesn't exist any
more (excep^ng, of course, down here in the South ;) ). If I say
something to the degree of 'You've really screwed up the industry'
in response to Sean's leker, it can mean, either, that Sean is the
problem or the company Sean works for is the problem (in which case
it includes Sean, but not necessarily implicates him personally,
another vagary of our language). I'm certain both of you know this,
but it doesn't hurt repea^ng (or emphasizing). I do see a problem
in that it doesn't seem that Sean is permiked personal opinion, but
such is the problem any ^me an individual who is a representa^ve
of a company e-mails from an individual account. Perhaps the
ambiguity between something coming from (and responding to) Sean the
man and something coming from Sean the TSR Rep would be solved by
either Sean seing up another address through which to send
personal opinions (which isn't hard on AOL, drop me a line if you're
interested) or by being very, very clear as to what is "ocial"
and what isn't. Of course, the problem with both of these is that
Sean 'the Man' and Sean 'the TSR Rep' oven comment on issues in the
same post (i.e. some personal comment is inserted here and there).
Those who write to a TSR Rep are going to, of course, address the
company as a whole, not just an individual (as would happen in a
snail mail leker). This also results in a lot of confusion, I
think, and hurt feelings.
I'm not certain exactly what the solu^on here is, but let's
let this thing drop before it gets out of hand. Lowly gamers like
me tend to deify people involved in the industry, and y'all (that
Southern thang) are really burs^ng my bubble here. :)
Lucifer >:} who thinks that if everyone adopted Southern
slang the world would be a beker place ...or, at least, return to
using 'thee's and 'thou's ;)
p.s. he also thinks that he was one of the few to realize
April 1 was April Fool's Day ;)
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Mon, 8 Apr 1996 13:25:22 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: a reply to Frank's post
>>Your most receent statement is fascina^ng, and more than a trie
>>bizarre. Did anybody see one iota of personal akacks in anything I wrote?
>>Lord knows enough personal akacks y on this and other lists (including
>>some heat between me and the courageously outspoken Dave N.) -- but you're
>>wrong here; reread what I sent.
>
> You said "it hurts _you_ and helps _your_ compe^tors." _I_ am not
>TSR. TSR is a big company that makes a lot more money than I ever will.
>I don't have compe^tors; TSR does. Separate the man from the business,
>Frank. Some people have a real problem doing that, but I am careful to
>say "TSR" or "they" instead of "we." I am not TSR, and so when you direct
>something my way (with a statement star^ng with "you"), and it is something
>mean about TSR, please make sure that you address TSR and not me.
>
[snip]
>
>Sean Reynolds, TSR Online Coordinator
>TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
You know, this reminds me a lot of the rst ^me I posted on this board
and had to go one round with Frank. Lighten up - 90% of the insult is what
you imply from it.
Tom
BTW, Sean - s^ll working on that PostScript version of that Mythus HP sheet.
=========================================================================
Date: Mon, 8 Apr 1996 13:30:25 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: The TSR trip
You know it occured to me about a week ago, while everyone was talking
about leker wriing campaigns and such, that there are quite a number of
people on this list that are also members of AOL (like me). If that is so,
then the Dangerous Journeys folder at the "ocial" TSR board should be
just burs^ng with posts! Is it? Not really. In fact, its good to see
one post a month - if that. S^ll, it's been there since the board went
online (I know - I created it). I might suggest that some of us AOLer's
echo some of our topics on the TSR board. Being seen creates interest,
interest implies money, etc. You get the picture I'm sure.
Tom
=========================================================================
Date: Mon, 8 Apr 1996 14:40:18 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Zoltan THANKS!
Thank you very much, Zoltan! I received the Mythus Beas^ary today, just as
you said, and I'm very grateful for your service. Thank you again!
-Josuah =D
=========================================================================
Date: Mon, 8 Apr 1996 14:54:33 -0500
I've also used Krrf from the Theive's world books, which is some sort of
snu/cocaine stu, pressed into black bricks of the substance... scrape
o alikle and sni...
Hemp wouldn't be unlikely...
Thoughts?
___
_ C ..\__ "Our heart-strings have mysteriously akached
_/ \ ___| oo\ _ themselves to the City, and are drawing
| \_/\/____ ____/ _/ \_ us thitherforth again, as if it were
| |_) | ___|/` _ \| \_/ \ more in^mately our home than even
| _ <| __>| /_\ | |_) ) the spot where we were born."
| |_) | \| ` ' | \ --Hawthorne
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Tue, 9 Apr 1996 10:28:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: DARRELL BENNINGTON <VINEAS@VAX1.BEMIDJI.MSUS.EDU>
Subject: Re: Narco^cs?
>I use opium... it never seems to raise any eyebrows with the ultra-accurate
>players... generally though, that's not a very reputable drug in it's
>'normal' form... so add in 'laudanum' in some nice smoked glass bokles for
>the more respectable establishments.
>
>I've also used Krrf from the Theive's world books, which is some sort of
>snu/cocaine stu, pressed into black bricks of the substance... scrape
>o alikle and sni...
>
>Hemp wouldn't be unlikely...
But what about addic^ons, and penal^es to ac^ons while "high"?
BIG d
=========================================================================
Date: Tue, 9 Apr 1996 11:33:47 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Narco^cs?
In-Reply-To: <960409004153.16ba3@VAX1.BEMIDJI.MSUS.EDU>; from "DARRELL
BENNINGTON" at Apr 9, 96 12:41 am
> In one of my recent sessions (seing=medieval) one of my players
> asked if there were narco^cs or some other kind of drug available in the
> inn that he was staying at, this ques^on had never come up before, but I
> thought to make my campaign more realis^c I should include the drugs of
> the ^me, but I haven't really been able to nd anything on drugs in
> medieval ^mes. I'm also not quite sure how to use addic^ons and eects
> in the Rolemaster System. Any help will be appreciated, thanks.
Well, this is an area which modern medievalists don't seem
to have much informa^on on (aver briey checking my library), but
I'll try a conjecture.
Mind-altering drugs, especially hallucinogenics, were used
as far back as Ancient Egypt, during priestly ceremonies (to give on
a dream vision, a somewhat more advanced form than that of the
Amerinds) and, probably, Ancient Sumeria. It is thought that the
Oracle at Delphi was also strongly aected by the gases and incense
that were used in her chamber. It is also likely that mind-altering
drugs were used in Rome, especially during it's decline. However,
it would seem that any drug stronger than alcohol wasn't known to
the typical Low Medieval (from the Fall of the Western Empire in 476
to the Bakle of Has^ngs in 1066) noble. Na^ve tobacco wasn't
par^cularly smokable, and most nobles were far too busy bashing
their swords against each other to indulge themselves in such
luxuries. Aver contact with the east was reestablished by the
west, however, at the dawn of the Crusades (1096ish), drugs were
probably much more available through plunder or trade routes
(remember, the best of the mind altering drugs are Eastern in
origin). Chances are they'd s^ll be unknown to the general peasant
class (excep^ng mild 'accidental' drugs found in rural medicine),
but the nobility would at least have knowledge of them. Of course,
during the Renaissance period, there were very few nobles who didn't
have a fairly strong drug habit (maybe that can account for those
fun ouits, eh?). One thing is fairly certain, however: despite
the claims of some modern pagans, there is no evidence to suggest
that the western pre-medieval and so-called 'pagan' religions (such
as the Cel^c and Norse belief systems) used any sort of drugs in
their religious observances.
Basically, I suggest you make up your own. Opium wasn't
really known all that well in the west un^l, at the very least, the
10th century AD. Besides, it might be fun to make up your own drugs
and their specic aects. I hope I've been a likle helpful. If
anyone else is more knowledgable than me in this area, please
correct me where I've erred.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |I am the one the only one,
noc^fer@aol.com |I am the god of kingdom come,
AD&D GM, Mythus Maniac, Greyhawk Guru|Gimme the prize.
GURPS Marvel PBEM GM, Marvel-RPG Mang| -- Queen
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Tue, 9 Apr 1996 11:56:55 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: status of herbs list
>>Okay, I've searched all the sources that are at my immediate disposal, and
>>the herbs list has grown to well over 200 entries. I'll refrain from
>>pos^ng it again because of the length, however I would post the nished
>>version to the list if there was enough interest. For those interested, the
>
>Please let me encourage you to send the completed version to the list. It
>would be very welcome to the player of the Assassin/Toxicologist/Herbalist
>in our group.
>
>Thanks,
>
>Harold Stringer
I would suggest pos^ng it to one of the various Mythus Web sites. I'd
love to see this thing too, but I'm not sure I'd like to have to get it in
my mail.
Tom
=========================================================================
Date: Tue, 9 Apr 1996 10:52:34 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harold Ogle <harold@SVPAL.ORG>
Subject: Re: Narco^cs?
In-Reply-To: <960409004153.16ba3@VAX1.BEMIDJI.MSUS.EDU>
Which drugs were available, geographically? Weren't most of the drugs
imported from far regions? This is completely conjecture on my part, not
having studied this...but I vaguely remember drug origins. Is marijuana
an American development? Where did the opium poppies grow? The coca
plant? Which mushrooms grew where, originally? The things that seem most
likely to be available to an accurate medieval noble, to me, would be
coee, chocolate, alcohol, and opium. The adventurers could travel to
get the latest shipment of drugs from Mocca, for instance -- that strange
mixture of cocoa and coee...
Harold
=========================================================================
Date: Tue, 9 Apr 1996 15:08:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
> thought to make my campaign more realis^c I should include the drugs of
> the ^me, but I haven't really been able to nd anything on drugs in
> medieval ^mes. I'm also not quite sure how to use addic^ons and eects
> in the Rolemaster System. Any help will be appreciated, thanks.
There are two probable reasons that you don't hear a lot about drug use in
medieval Europe. First, the technology to process most of the potent stu
you see on the market today wasn't available at that ^me. Cocaine
originally gained the aken^on of Western chemical researchers because
it was thought that the leaves which na^ve Columbians chewed as a
headache cure might used as an anesthe^c.
Then, the nineteenth century neopolitan started using it recrea^onally or as
a health promo^ng substance at the urging of such great medical authori^es
as Sigmund Freud (who later went into psychiatry). Siggie the Great (as he is
known to his friends) thought that cocaine was such a wonderful substance that
he expounded upon its benets in scien^c papers (which used some
not-so-scien^c methods) which were received with great derision by the
Vienna medical community. The story of how many other heavily processed
narco^cs came into existence (and popularity) is similar. Essen^ally,
they were almost all promoted at one ^me or another as health substances
based upon the naive assump^on that what makes you "feel" good is good
for you, and what makes you feel "even beker" is well....even beker for
you.
Of course, not all the substances used in the late eighteenth and early
nineteenth centuries ended up on the list of street narco^cs today. The
man who discovered Nitrous Oxide (who went by the name of Ether) had some
very successful and up-roarous parites in his day, but you don't nd our
inner city streets likered with used Ethe cans, nor do you ever hear of
a kid going out to into the alley at the rear of the school to "suck some
mask."
Among the peasants, you would probably nd some use of what can quite
literally be termed "garden variety narco^cs," mostly poisonous
mushrooms which, when taken in small quan^^es, produce mild euphoric or
psychadelic states. However, depending on the culture, this would be
probably be preky rare in comparison with the widespread availability of
alcohol. Aver all, why go o into the woods to look for a patch of
mushrooms when stumbling into the pub is much closer and easier.
Among the nobles, alcohol and opium would probably be the only widely
used drugs. This is due to the culture. Had a servant DARED to oer
her lord a grubby mushroom, she would probably have been thrown into the
dungeon for akemp^ng to poison him at best or burned for witchcrav at
worst. On the other hand, alcohol was commonly used by members of all
social classes. Once it became available, opium was considered strange and
exo^c, as much for its Occidental origin as due to its excep^onal rarity
and cost. This is one more example of how high cost is (oven falsely)
assumed to be correlated with high quality.
Now for the other reason why we don't hear a lot about drug use in
medieval Europe. Again, it comes back to culture. The chroniclers of
the day did not bother wri^ng down anything which pertained to the
meager aairs of mere peasants. This was en^rely beneath their
sta^on. At best, a peasant was treated as likle more than a strong
and well behaved child. Even if a nobleman had heard of peasants geing
intoxicated o of strange mushrooms which grew in the forest, he would
be as likely to shudder at the thought of ea^ng wild forest plants as
he would be to think it would not aect him at all because of his noble
blood. Finally, it is quite likely that the occasional noble turned
addict thanks to his fondness for a mischevous serving wench. This
scenario probably accounts for many of the occurances of witchcrav and
'The Mad Baron ______' in Western history.
So, what do we take away from this history lesson to apply to AErth? How
about a narco^c mushroom or plant imported from distant Phaeree called
Goblinroot? This certainly ts the exo^c requirement of an AErth
nobleman. Alcohol and tobacco (which someone else men^oned) would
probably nd widespread use. Opium would probably see more use in the
lower classes than it did in medieval Europe, perhaps even on the scale
seen in medieval China. (Opium was largely considered to be an
underclass drug by most Chinese, one of the more popular reasons they
didn't mind expor^ng it to the barbarians of the West.) Finally, local
plant life with narco^c or psychodelic eects would probably nd use
among the peasants as they probably did on Earth.
Of course, with organiza^ons like 'The Accursed' or the occasional black
dweomercraever, there could be a medieval drug ring for your HPs to
inves^gate. That's only a sugges^on though.
Have fun!
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Tue, 9 Apr 1996 18:06:25 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: How common is that cas^ng?
I'm currently developing a full list of all the cas^ngs in the Mythus
Magick book with an extra column for "commonality", or more appropriate
word. This will let the player and JM know just what the chances are of
nding the cas^ng, how much it might sell for, how high in the magickal
order you have to be to get it, etc.
So far, I have a few bits of criteria. Named spells (Da Vinci's
Amazing...Cantrip) are automa^cally Very Rare - because they were created
by individuals and passed down through him. Troublesome cas^ngs, such as
Trigger Eect and Quicken, get a Rare ra^ng, just to keep their numbers
down in the game. Finally, most Grade IV cas^ngs get a Rare ra^ng, and
Grade X always get Very Rare, thus keeping them in low numbers and making
them VERY hard to get.
So how will this aect the HPs? I'm using a slightly modied system to
grant cas^ngs and determine Known/Recallable numbers. The "commonality"
will have a direct eect on this number (players may have to forsake a few
Commons to by a single Rare, and no HPs may begin with Very Rare cas^ngs
unless the JM grants them).
It's a long toll, though. I'd appreciate any sugges^ons (or cri^cism)
for the list. Maybe I'll share when I'm nished. :)
Tom
=========================================================================
Date: Tue, 9 Apr 1996 19:14:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: Narco^cs?
>> In one of my recent sessions (seing=medieval) one of my players
asked if there were narco^cs or some other kind of drug available in the
inn that he was staying at, this ques^on had never come up before, but I
thought to make my campaign more realis^c I should include the drugs of
the ^me, but I haven't really been able to nd anything on drugs in
medieval ^mes. I'm also not quite sure how to use addic^ons and eects
in the Rolemaster System. Any help will be appreciated, thanks.<<
Darrell, I'm not a GM, only a lowly player character, but, assuming your
world resembles a European Medieval seing, here are some of the narco^c,
hallucinogenic, etc, drugs that were available:
Belladonna, aka deadly nightshade, banewort: leaves can be smoked, made into
a tea, berries can be eaten. Hallucinogenic, easily poisonous.
Ergot: a fungus which grows on grasses, especially rye, hallucinogenic
(source of LSD25).
Henbane: root, seed and leaves are smoked or made into tea. Narco^c and
slight s^mulant, kills pigs and chickens. Contains scopolamine, a cerebral
seda^ve.
Ladyslipper: Dried rhizome and roots cause psychedelic reac^ons and
hallucina^ons.
European Mandrake: root has narco^c proper^es, used to cast out demons and
as an anesthe^c.
>
>Among the nobles, alcohol and opium would probably be the only widely
>used drugs. This is due to the culture. Had a servant DARED to oer
>her lord a grubby mushroom, she would probably have been thrown into the
>dungeon for akemp^ng to poison him at best or burned for witchcrav at
>worst. On the other hand, alcohol was commonly used by members of all
>social classes. Once it became available, opium was considered strange and
>exo^c, as much for its Occidental origin as due to its excep^onal rarity
>and cost. This is one more example of how high cost is (oven falsely)
>assumed to be correlated with high quality.
>
>Now for the other reason why we don't hear a lot about drug use in
>medieval Europe. Again, it comes back to culture. The chroniclers of
>the day did not bother wri^ng down anything which pertained to the
>meager aairs of mere peasants. This was en^rely beneath their
>sta^on. At best, a peasant was treated as likle more than a strong
>and well behaved child. Even if a nobleman had heard of peasants geing
>intoxicated o of strange mushrooms which grew in the forest, he would
>be as likely to shudder at the thought of ea^ng wild forest plants as
>he would be to think it would not aect him at all because of his noble
>blood. Finally, it is quite likely that the occasional noble turned
>addict thanks to his fondness for a mischevous serving wench. This
>scenario probably accounts for many of the occurances of witchcrav and
>'The Mad Baron ______' in Western history.
>
Close, but I have to add a few notes. The number one reason why alcohol was
the drug of choice for both the nobility and peasantry: All that other shit
could kill you. Really fast. Belladonna berries: you might hallucinate,
you might just die -- depends on where the plant grew, whether there had been
a lot of rain or not. You have to work so much harder at killing yourself
with alcohol. At least un^l we invented cars.
And the number one reason why there aren't many records of recrea^onal drug
use is that it's hard to dene recrea^onal drug use when you s^ll believe
that convulsions, seeing visions, and hearing voices are signs of witchcrav,
possession, or demons. All of the "drugs" I listed in my previous pos^ng
had legi^mate (at least for the ^me period) medicinal uses. How could most
people tell whether the strange visions they experienced were from the
sickness, the cure, or God? And most of the people who persevered with drug
use wound up on a pyre or in a noose, condemned as witches. As a maker of
fact, it has been hypothesized that many of the "witch" outbreaks in Europe
and America were related to outbreaks of Ergot (another of the drugs on my
list) which caused townspeople to hallucinate en mass (since they had used
the ergot infected rye to make their bread.)
Alcohol was denitely safer for most of the populace. Hell, ale was served
for breakfast, lunch and dinner. The devil you know.....
Mere
=========================================================================
Date: Tue, 9 Apr 1996 22:45:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: Narco^cs?
In a message dated 96-04-09 13:54:46 EDT, harold@SVPAL.ORG (Harold Ogle)
writes:
>>Is marijuana an American development? Where did the opium poppies grow? The
coca
plant? Which mushrooms grew where, originally? The things that seem most
likely to be available to an accurate medieval noble, to me, would be
coee, chocolate, alcohol, and opium. The adventurers could travel to
get the latest shipment of drugs from Mocca, for instance -- that strange
mixture of cocoa and coee...<<
Hemp is actually na^ve to Central Asia and India. And opium poppies are
na^ve to the Middle East, southeast Asia and Asia Minor. The common poppy
is na^ve to Europe and Asia, (the red one) and although it doesn't have the
alkaloids to make morphine, it is s^ll, folklorically at least, known to
have seda^ve and hypno^c proper^es. The Coca plant is a new world plant,
so the coke ends in your party are out of luck, if you're in a medieval
Europe seing. And sadly, it is the new world that has most of those great
mushrooms, too. The only European mushrooms that I can seem to nd dirt on
;), are deadly long before they become too much fun. But I could be just
missing info here.
And about the whole coee and chocolate thing. Not to be picky, but as the
coee and candy buyer for Dean & Deluca here in DC, and I've learned a lot
more in the last three years about coee and chocolate than anyone should
have to know. And coincidentally, the campaign that my character is involved
with is just about to launch an expedi^on to discover coee. So at the
risk of boring you: Coee didn't really get cranking in Europe (amongst the
nobility) un^l some^me between 1650, when it was used mainly for medicinal
purposes, and the 1700's when it became rmly established among the
trendsekers. And chocolate beat coee by a small margin, late 1500's, not
showing up in wri^ng un^l 1604 or so. I could go on, but I'll spare you,
unless your campaign is also moving toward the coee/chocolate growing
regions of your world.
But then again, it's your world.....
Mere
=========================================================================
Date: Wed, 10 Apr 1996 00:26:38 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
process.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 10 Apr 1996 09:52:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: How common is that cas^ng?
In-Reply-To: <v01520d00ad90479716c1@[206.109.96.185]>
Tom
Good to see you've con^nued this thought! (Commonality) I remember that
we had talked about this a while ago, and I actually s^ll have a page or
two of notes I scribbled up on them. If you want to share the work, or
at least share ideas of how it will all work, feel free to drop me a line.
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 10 Apr 1996 09:57:04 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Narco^cs?
In-Reply-To: <960409191405_372335832@mail02.mail.aol.com>
My take (probably unpopular):
Someone just take the herbs people have listed thus far, and toss some
game mechanics at them. You don't have to be precise with any of the
details, for two reasons. 1. It's a game. But we all know that. 2. Who
can say what the eect of a Heka-Ac^ve milieu will have on everyday
substances? You can do whatever you want.
I remember in a campaign of mine, there was a black wizard (who was
against the HP's, of course), who used a powder made from nightshade
mushrooms. This increased his ability to control Heka (gave him like 25%
more Heka or something like that), but when it wore o the was^ng
eects on his body lev him with 6D6 PD.
There. No rules. I just made it up. I tempted one of the players to
use it, but he never got the chance. :) I think that it is interes^ng
to provide the players with a chance to greatly improve their HP's power,
at some tough cost. Most players are humble enough to avoid it, but you
know the tempta^on is fun to watch! :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 10 Apr 1996 10:04:02 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Ergot would be very rare on Aerth
In-Reply-To: <2.2.32.19960410122659.00709378@^ac.net>
John Troy:
> One thing to note is that ergot is considered a crop blight.
>
> And with Heka from a wide variety of prac^oners, you can bet that a simple
> cas^ng would prevent this mundane type of blight from aec^ng most crops,
> or that purica^on rituals/cas^ngs would be applied to the processing
> process.
Of course, any witchcraver worth anything would be able to cause a
simple mundane likle crop blight without much trouble... :) (Not that
I'm really disagreeing, just that there could be extenua^ng circumstances)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 10 Apr 1996 17:04:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Narco^cs? (fwd)
Dave sent this to me, at the end is my response... :)
---------- Forwarded message ---------Date: Wed, 10 Apr 96 10:19:28 PDT
From: Dave Newton <dave@abervon.com>
To: Jesse <jgris@acsu.Bualo.EDU>
Subject: Re: Narco^cs?
>My take (probably unpopular):
>
>Someone just take the herbs people have listed thus far, and toss some
>game mechanics at them. You don't have to be precise with any of the
>details, for two reasons. 1. It's a game. But we all know that. 2. Who
>can say what the eect of a Heka-Ac^ve milieu will have on everyday
>substances? You can do whatever you want.
[please repost]
The problem with an approach like this is that, while it is appealing in its
simplicity, it generates an ungodly amount of house rules specic to your
campaign. If that is not a problem, go for it. Otherwise, your rules can't easily
translate into another's campaign.
We've all been there with the EGS, haven't we?
Dave--ME:
Dave, kill me with that EGS talk why don't you?? :) Just kidding. I
wasn't implying that we don't have any sort of organiza^on. Just try to
make it a likle more accessible, and less dicult to come up with.
For instance:
Blackroot. Rare. Temparate Coniferous Forests. This herb forms the major
ingredient in the Paralyzing Oil Formula (Herbalism, page 22?). It can
occasionally be bought in larger ci^es or well-stocked apothecaries.
Can also be used to treat warts. Faint licorice aroma.
There. That's just o the top of my head, adds fun to any game, and
anyone can use it. (Charles, write that one in to the list, eh? :)) ANd
that's just o the top of my head completely.
One other thing: We ought to include in the herb list, "Commonality" for
the herb in the wild as well as a DR for nding it in an average
apothecary (average meaning whatever...). That will give the party's
Herbalists an opportunity to roll the K/S Area more oven than just to
make po^ons or make someone feel a likle beker...
Just my (wonderfully accurate) opinion... :)
Jesse
=========================================================================
Date: Wed, 10 Apr 1996 15:39:51 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: Narco^cs? (fwd)
At 05:04 PM 4/10/96 -0400, you wrote:
>Blackroot. Rare. Temparate Coniferous Forests. This herb forms the major
>ingredient in the Paralyzing Oil Formula (Herbalism, page 22?). It can
>occasionally be bought in larger ci^es or well-stocked apothecaries.
>Can also be used to treat warts. Faint licorice aroma.
Hehheh... <paraphrased>
==========
Willow: What are you feeding her?
Madmar^gan: Blackroot, she likes it.
Willow: You can't feed A BAby Blackroot!
Madmar^gan: What are you talking about?
Willow: _I_ have raised Two CHILdren, and you neverever feed them
Blackroot!
Madmar^gan: My mother fed me blackroot all the ^me... (looks at baby)
Puts hair on your chest.
Willow: _She_ does not need _hair on her chest! <stomps o>
Madmar^gan: <to baby, in baby voice> did ju see what he did? He took our
Blackroot! Yes he did... yes he did...
Madmar^gan: <whispered> Don't worry, i'll get us some more...
==========
_Willow_ --<C> Lucasarts , etc etc
I coudn't resist. :)
___
_ C ..\__ "Our heart-strings have mysteriously akached
_/ \ ___| oo\ _ themselves to the City, and are drawing
| \_/\/____ ____/ _/ \_ us thitherforth again, as if it were
| |_) | ___|/` _ \| \_/ \ more in^mately our home than even
| _ <| __>| /_\ | |_) ) the spot where we were born."
| |_) | \| ` ' | \ --Hawthorne
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Thu, 11 Apr 1996 13:21:17 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
(i.e. magick). However, would the use of animals really fall under the
Herbalism K/S Area? I have been thinking of adding a new Heka-genera^ng
K/S Area called Animism or something like that to do just such a thing,
but I haven't had need for it...
My logic:
Herbalism = magick Botany
Alchemy = magick Chemistry
1Animism = magick Zoology
What about others? Are they needed? Ought there not be addi^onal
magickal K/S's which are not based on something either in another game or
in history/mythology? Why not keep the above going, and make one called,
say, Physicism? It might be fun to create something new (rela^vely!) :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Thu, 11 Apr 1996 21:51:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@PROLOG.NET>
Subject: Lexicon of Herbalism
(thats my new name for the project :)
Here are a bunch of replies to various posts. Sorry I haven't goken back
to people sooner, but the week hit with a crapload of assignments, so I've
been backlogged.
>From Jesse's message:
>Do you have informa^on regarding which of the herbs is rare, common,
>etc.?
I'm working on it :) For the fantas^c herbs, I have the informa^on from
the source or I'm making it up. I'm researching the ones that actually
exist.
>I know for one that I'd be
>able to get plenty of info on herbs, and if nothing else, I'm sure I
>could make something up... :)
Feel free to work on stu. If you could get together the herbs from
Rolemaster that you men^oned earlier and send it to me, that would be
great.
>There another thing: how much of this do you really want based on fact?
I'm going for an all-out mixture of whatever I can nd :)
>From Donald Eccles message:
>In Mythus Magickx there is a sec^on in the back about Reagents. I think
>that was included to serve as a base for akempts to esh out K/S areas like
>Herbalism and Alchemy.
I'm now including the reagent class for all the herbs in the list. I'm
avoiding all of the resevoirs, because I don't think any plant life but a
large living plant (such as a tree) should be able to regenerate heka, and
no herbalist is going to carry a living tree around. Thats just my opinion,
of course, if anyone disagrees let me know and we'll come to a consensus.
>From Harold Stringer:
>Please let me encourage you to send the completed version to the list. It
>would be very welcome to the player of the Assassin/Toxicologist/Herbalist
>in our group.
>From Tom (Blusponge):
>I would suggest pos^ng it to one of the various Mythus Web sites. I'd
>love to see this thing too, but I'm not sure I'd like to have to get it in
>my mail.
I kind of an^cipated this reac^on. Therefore, anyone who wants to recieve
it via email should email me, and when its done (or the 1st version, anyway
:) I'll mail it out. I'll also submit it to the various Web sites (anyone
out there who wants to put this up on their site?) I'll post it on my own
site once I have a permanent one in college, but I'm not quite there yet.
If there's anyone who would be willing to look at the pre-nished copy of
the list and catch typos, suggest changes in rari^es, reagant ra^ngs,
etc, please email me. I'd REALLY appreciate the edi^ng :)
Okay, sorry this got so long, I think I answered all the ques^ons so far.
Thank you for the interest in this.
Charles Hagenbuch
hagendaz@prolog.net
=========================================================================
Date: Fri, 12 Apr 1996 11:57:11 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: How common is that cas^ng?
>I'm currently developing a full list of all the cas^ngs in the Mythus
>Magick book with an extra column for "commonality", or more appropriate
>word. This will let the player and JM know just what the chances are of
>nding the cas^ng, how much it might sell for, how high in the magickal
>order you have to be to get it, etc.
>
>So far, I have a few bits of criteria. Named spells (Da Vinci's
>Amazing...Cantrip) are automa^cally Very Rare - because they were created
>by individuals and passed down through him. Troublesome cas^ngs, such as
>Trigger Eect and Quicken, get a Rare ra^ng, just to keep their numbers
>down in the game. Finally, most Grade IV cas^ngs get a Rare ra^ng, and
>Grade X always get Very Rare, thus keeping them in low numbers and making
>them VERY hard to get.
>
>So how will this aect the HPs? I'm using a slightly modied system to
>grant cas^ngs and determine Known/Recallable numbers. The "commonality"
>will have a direct eect on this number (players may have to forsake a few
>Commons to by a single Rare, and no HPs may begin with Very Rare cas^ngs
>unless the JM grants them).
>
>It's a long toll, though. I'd appreciate any sugges^ons (or cri^cism)
>for the list. Maybe I'll share when I'm nished. :)
>
>Tom
I like this idea. One other thing to consider is where the HP's are looking
for the cas^ng. There is an apendix in the Aerth book (if you are using
that seing) that deals with the quality of magickal schools/univers^es
ect. in a specic state or country. This could extended to mean the level
of magick knowledge in those countries (if the schools are teaching
up-to-date material, that is). In any case, you might want to use the chart
on page 223 of the Aerth book as a modier or as maximum "commonality" (or
minimum rarity). There are ve steps, 1 being the best teaching
availiable, 5 being worse. This might be used like so:
Number Ra^ng Adjustment
1 +2 (rare to common)
2 +1
3 None
4 -1
5 -2 (rare to unavailiable)
Or something like that anyway. I know this just is just another
complica^on that might just make the job imposible. I would suggest that
you rate only the spells the HP's request ini^aly anyway.
Use/modify/throw-out as you see t. Tell me which though, I'm currious.
Any sugges^ons are welcome.
Later all,
Chris
Oh.Yeay. When is DI 6 part II comming out? Jesse? Is there s^ll a
part II planed? Did I miss it?
=========================================================================
Date: Fri, 12 Apr 1996 13:21:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: How common is that cas^ng?
In-Reply-To: <199604121557.LAA27922@sparc1.glen-net.ca>
Commonality based on loca^on:
THis is a really good idea, and I just thought of a way to do it. You'd
need to separate/rank the na^ons as to their innate "power" level and
which sorts of K/S's are available. You'd need to lable Commonality by
number, I think, since there would be many dierences. Let me work
through this (sorry if it gets a likle squirrelly).
Okay, if we're in Tibet (or whatever Aerth's equivalent is, no book with
me now) we're not going to be able to nd Grey Dweomercrav Cas^ngs
anywhere, except maybe some of the MOST common ones. On the other hand
you'd probably be able to get just about any Mys^cism ones (I guess).
So, what I'd say is, you'd have to create the list with not only a base
DR (or a number to represent it), but also a Loca^on Number or something
like that. Maybe this is geing too confused. But what the heck. A
Cas^ng with a ra^ng of "1A" would be Very Easy to nd in Region "A".
If you were in region B, perhaps it would be Easy to nd (it would be
labeled there as "2B".
I'm not exactly sure how all that would work itself out, but I'm sure
I've sown a seed or two...take it further please! I have to work... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 12 Apr 1996 14:32:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: How common is that cas^ng?
>Commonality based on loca^on:
>
>THis is a really good idea, and I just thought of a way to do it. You'd
>need to separate/rank the na^ons as to their innate "power" level and
>which sorts of K/S's are available. You'd need to lable Commonality by
>number, I think, since there would be many dierences. Let me work
>through this (sorry if it gets a likle squirrelly).
>
>Okay, if we're in Tibet (or whatever Aerth's equivalent is, no book with
>me now) we're not going to be able to nd Grey Dweomercrav Cas^ngs
>anywhere, except maybe some of the MOST common ones. On the other hand
>you'd probably be able to get just about any Mys^cism ones (I guess).
>
>So, what I'd say is, you'd have to create the list with not only a base
>DR (or a number to represent it), but also a Loca^on Number or something
>like that. Maybe this is geing too confused. But what the heck. A
>Cas^ng with a ra^ng of "1A" would be Very Easy to nd in Region "A".
>If you were in region B, perhaps it would be Easy to nd (it would be
>labeled there as "2B".
>
>I'm not exactly sure how all that would work itself out, but I'm sure
>I've sown a seed or two...take it further please! I have to work... :)
>
>Jesse
Hmmm....What?
How about using the extended DR table vs the HP's STEEP in whatever K/S area
to determine if they have access to a Cas^ng? This is sorta a extension of
what I said, the original cas^ng rules and what I think Jesse is talking
about. You take the ini^al ra^ng for the cas^ng (an extended DR), modify
it for the loca^on (a DR modier easier of harder by steps) and roll vs.
the HP's STEEP in that area. A scetchy example:
-A HP has Alchemy at STEEP 32.
-He is star^ng in AEgypt.
-He wants to start with Charnok's Corpse Golem Formula (which the GM rates
at Dicult because it is named but low grade)
So then chart on 223 is used like this:
Number DR mod
1 +2 (easier)
2 +1
3 0
4 -1 (harder)
5 -2
In this case, a +1. So the HP's modied diculty is Very Hard (.75) and
his nal chance is 24.
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Fri, 12 Apr 1996 21:43:25 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Narco^cs?
>Harold (and the rest of you bums... :))
>
>I like the idea of crea^ng/using animals/animal parts to do cool stu
>(i.e. magick). However, would the use of animals really fall under the
>Herbalism K/S Area? I have been thinking of adding a new Heka-genera^ng
>K/S Area called Animism or something like that to do just such a thing,
>but I haven't had need for it...
>
Ahh....Jesse, I think that's already a K/S Area called Phaeree Flora &
Fauna. I'm not sure that Mythus needs a K/S Area dealing with the specic
uses of magickal animals and their parts. If nothing else, I think that
this would fall much easier under the Alchemy K/S. I do agree that
Herbalism doesn't really cover animals.
>What about others? Are they needed? Ought there not be addi^onal
>magickal K/S's which are not based on something either in another game or
>in history/mythology? Why not keep the above going, and make one called,
>say, Physicism? It might be fun to create something new (rela^vely!) :)
>
I'm considering a new K/S based o Somniomancy from the Bloodshadows
(Masterbook) game. It's basically dream magick. It would be a Spiritual
K/S area, and most of the cas^ngs would work in a sort of trance or dream
state (Yoga might be interes^ng to combine with this). I can imagine
materia being special incense formulas, etc. I might even take a bit from
Kult and CoC and form a certain "dream reality" which personas could aect
via this K/S. I think it might be fun.
Any sugges^ons, advice, info would be great, especially in regards to a
new name for the K/S. :)
>Jesse
Tom
=========================================================================
Date: Sat, 13 Apr 1996 11:14:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Narco^cs?
In-Reply-To: <v01520d00ad946efa832d@[206.109.96.129]>
> >Harold (and the rest of you bums... :))
> >
> >I like the idea of crea^ng/using animals/animal parts to do cool stu
> >(i.e. magick). However, would the use of animals really fall under the
> >Herbalism K/S Area? I have been thinking of adding a new Heka-genera^ng
> >K/S Area called Animism or something like that to do just such a thing,
> >but I haven't had need for it...
>
> Ahh....Jesse, I think that's already a K/S Area called Phaeree Flora &
> Fauna. I'm not sure that Mythus needs a K/S Area dealing with the specic
> uses of magickal animals and their parts. If nothing else, I think that
> this would fall much easier under the Alchemy K/S. I do agree that
> Herbalism doesn't really cover animals.
Well, Phaeree Flora & Fauna deals with essen^ally mundane informa^on
about the living things on Phaeree. This K/S would be more simply named
Phaeree Biology (at least the way i see it). But you are correct, a
simple way to accomplish it would be through Alchemy. My problem is, I
wanted to make a culture where living things were used in magick, without
the Chemical knowledge of Alchemy. So maybe if I just modify Alchemy a bit?
> I'm considering a new K/S based o Somniomancy from the Bloodshadows
> (Masterbook) game. It's basically dream magick. It would be a Spiritual
> K/S area, and most of the cas^ngs would work in a sort of trance or dream
> state (Yoga might be interes^ng to combine with this). I can imagine
> materia being special incense formulas, etc. I might even take a bit from
> Kult and CoC and form a certain "dream reality" which personas could aect
> via this K/S. I think it might be fun.
> Any sugges^ons, advice, info would be great, especially in regards to a
> new name for the K/S. :)
Tom, how about "Snoromancy", or "Sleepomancy." :) I could write a bunch
from Talislanta to use as Sub-Areas for Wizardry...er...Dweomercrav,
sorry. Hate that word. For instance: Aeromancy, Aquamancy,
Crystalomancy (which would be good for Reservoirs), Geomancy, Pyromancy,
etc. It occurs to me that these are sort of special^es of
Elementalism. But heck, a specialist would be fun, I think... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Sat, 13 Apr 1996 12:53:29 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 15 Apr 1996 19:09:54 +-1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Flowers <jowers@NELSON.PLANET.ORG.NZ>
Subject: MYTHUS STATUS CHECK
Just an enquiry about Mythus.
What is the status of this product? Are there any Bes^aries available? Now
that TSR has taken over the game, do they have any plans to do anything
more with the game? Or is it going to die the death of SPI's (IMO)
excellent DragonQuest product? Is Gary Gygax going to be publishing more
Mythus material (I've converted to Mythus, Gary. I think it's got some
great poten^al.)? What about third-party material and supplements? Are
there any? If we, as the roleplaying community, want to produce such
supplements, are we going to get shot down by the TSR legal engine?
Sorry about this. I'm curious about the future of this product, probably
like many before me. If these ques^ons have been addressed previously, I
can only claim that I haven't yet read the digest back-issues.
BTW, I've been GMing for almost 20 years now. I started o with Gary's
(that is, Mr Gygax's) rst edi^on D&D rulebooks, along with the Chainmail
rules. AD&D quickly got boring, but that's another debate. I moved into
other games (RuneQuest, C&S, DragonQuest, Traveller, etc) and developed a
taste for richly detailed roleplaying games. I've had Mythus for a while,
but not done anything it un^l recently. The creature catalogs (sic)
weren't available at the ^me, and I didn't have the inclina^on to develop
and en^re bes^ary, just to have it superceded by printed material. But my
players loved the game. But I didn't pursue it.
I've recently joined the list, and re-discovered the rulebooks, and decided
that Gary and friends might just have a good 'un this ^me. I really do
hope that the powers that be don't bury it in legal trash. With the
increase in popularity of CCG's, the roleplaying industry is going to need
all the support it can get from the loyalists.
Thanks for leing me use some of your e-space. I look forward to your
comments.
JAMES FLOWERS
jowers@nelson.planet.org.nz
hkp://www.nelson.planet.org.nz/~jowers/
=========================================================================
Date: Mon, 15 Apr 1996 11:18:04 +0100
==================
=========================================================================
Date: Tue, 16 Apr 1996 19:20:46 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
>More Vargaard News...
[cool material snipped]
>John R. Troy (JRT)
>johntroy@^ac.net
John,
Are you wri^ng for the Aerth seing, or for Castle Falkenstein, bud. I
don't know about Raspu^n (good call BTW) but I'm preky sure that Ben
Franklin is a bit further down the road.
John does bring up an interes^ng point, however. Would anyone like to
share their ideas on the BIG villians of Aerth? One in par^cular was
men^oned by Gygax in _The Anubis Murders_, but I can't remember the
witch's name, and of course there was the demiurge from Necropolis.
Certainly there must other big badies, either from individual campaigns or
from history, that would nd things very homey in Aerth. Raspu^n is a
_real_ good one. How's about others?
Tom
=========================================================================
Date: Tue, 16 Apr 1996 19:23:31 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Deity interac^on
Something that has never been really discussed here is how the dierent
pantheons of Aerth interact. If we are to assume that all the en^^es of
each pantheon are unique beings, and not simply great powers working under
various given names, then we have an awful lot of gods to consider. I
can't believe they'd simply ignore each other.
Tom
=========================================================================
Date: Tue, 16 Apr 1996 20:13:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: your mail
In-Reply-To: <v01520d00ad99946b331c@[206.109.96.176]>
On Tue, 16 Apr 1996, Tom wrote:
> John does bring up an interes^ng point, however. Would anyone like to
> share their ideas on the BIG villians of Aerth? One in par^cular was
> men^oned by Gygax in _The Anubis Murders_, but I can't remember the
> witch's name,
Louhi, the hag from Pohjola. She is an evil witch of, shall we say,
legendary propor^ons, in that she is part of Finnish (er, Kalevalen)
mythology.
> Certainly there must other big badies, either from individual campaigns or
> from history, that would nd things very homey in Aerth. Raspu^n is a
> _real_ good one. How's about others?
Personally, I try to avoid cross-overs (they could be a bit dicey),
although it could be, um, interes^ng to throw the usurper Vladimir
Ulianov into Russ and see what happens (don't forget his lieutenant
Iosef).
-Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
=========================================================================
Date: Tue, 16 Apr 1996 20:47:40 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Deity interac^on
In-Reply-To: <v01520d01ad99958875f8@[206.109.96.176]>
On Tue, 16 Apr 1996, Tom wrote:
> Something that has never been really discussed here is how the dierent
> pantheons of Aerth interact. If we are to assume that all the en^^es of
> each pantheon are unique beings, and not simply great powers working under
> various given names, then we have an awful lot of gods to consider. I
> can't believe they'd simply ignore each other.
They don't. In _The_Anubis_Murders_, Thoth (and, for that maker, the
rest of the AEgyp^an dei^es) removed themselves because of the sheer
power involved in the situa^on. It makes a sort of sense, that the gods
would 'back o' from confronta^on, simply because a clash on or near
AErth would be cataclysmic.
Aver all, if Sutekh started meddling rather than merely inuencing,
then Horus could, and Osiris, and it would spread *very* quickly, with
gods striding down streets, crushing their foes, and in very short order,
AErth would be no more.
As a result, most games (and game-masters) instead have dei^es work
vibrant deity, and that cults rise and fall. To them, evangelizing would
be more important, to keep their cults alive.
Take those thoughts for what they're worth, and extrapolate how you will :-)
-Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
=========================================================================
Date: Tue, 16 Apr 1996 22:27:38 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: AErth Personages
At 07:20 PM 4/16/96 +0100, you wrote:
>>More Vargaard News...
>[cool material snipped]
>>John R. Troy (JRT)
>>johntroy@^ac.net
>
>John,
>Are you wri^ng for the Aerth seing, or for Castle Falkenstein, bud. I
>don't know about Raspu^n (good call BTW) but I'm preky sure that Ben
>Franklin is a bit further down the road.
Um, not really. There are some parallels in development. In MMM #4, Gary
has the Batsears hood, which was created by Nikola Tesla, the analouge of
our Nikola Tesla, who didn't exist un^l the late 18th Century, and you
wouldn't normally think of him having a role in Fantasy. Caligostro and
DaVinci also exist, the laker being late reinannsance, the former a 17th or
18th century personage. If he allows them, why not a few other historical
names.
Granted, you have to pick and choose carefully--no Hitler, JFK, or Elvis
analouges, since History takes a widely dierent path. But there may be
room for some leeway. Granted, King Arthur, Robin Hood, and the like had
their ^me. But, could such gures like Salvador Dali and Van Gogh,
Alester Crowley, Harry Houdini, Fredrick Neiszte (I KNOW I mispelled those
few names--it's the philosopher who said "When you look in the abyss the
abyss stares back at you") and Sherlock Holmes and the D'artangan also
exist?--Slightly altered of course to t the milieu. As long as one
doesn't go overboard.
Now, Vargaard isn't much like colonial Earth, but I felt it best to have a
few analouges. Since Falcondon/Grandmark/Wildedge is most "Western-based"
form, I decided to have Benjamin Franklin--one of the most renowned
inventors/scholars--be a White/Green Wizard, and becoming the founder of a
> Now, Vargaard isn't much like colonial Earth, but I felt it best to have a
> few analouges. Since Falcondon/Grandmark/Wildedge is most "Western-based"
> form, I decided to have Benjamin Franklin--one of the most renowned
> inventors/scholars--be a White/Green Wizard, and becoming the founder of a
> school in Falcondon, perhaps the only place to learn magick in the
> underpopulated colony states (save for the southern states, as well as the
> Ebondeep Pylon in Grandmark devoted to the Black School).
>
I dunno ... I think Franklin would actually have been an
Elementalist (most of the other "scien^sts-turned-dweomercraevers" from
Mythus Magick are, i.e. Galileo)
>
> Marquis deSade probably existed. If he doesn't exist in the AErth ^meline,
> I'll betcha he either died and became some form of undead creature or
> perhaps he found long life via alchemy or some form of ritual involving his
> perversions.
The Marquis gets a bad rap ... he was just a sicko who wrote a
bunch of books about things he probably never did ... the image he's given
in Waxworks is completely made up ...
> And speaking of Vampires--how much you want to be Dracula exists on AErth.
> Probably have to up his rank to Supernatural, so he doesn't feel wimpy, or
> some other form of unique power.
Oh yeah. Vlad Tsepes is a personal servant of Tchernobog (the guy
from "Night on Bald Mountain" in Disney's Fantasia) and he preky much
rules Transylvania from the scenes. Figure, at minimum, that he's a
Preternatural Vampire with maxed-out, Full Prac^^oner status as Wizard
Priest of Gloomy Darkness/Black School, add in master level abili^es in
Combat, Hand Weapons, and remove *many* of the limita^ons and
vulnerabili^es of the form. You think Bram Stoker's version of the Count
was nasty? That's on Heka-poor Earth, kids.
Chris Davies.
("Now they will learn why they fear the night ...")
=========================================================================
Date: Tue, 16 Apr 1996 23:48:04 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Cas^ngs
>Are witches and warlocks who have a Pact, the only magic wielders able to
>cast eyebites?
>(I know there is a General Dweomercrav cas^ng (Grade VI), that allows a
>caster to speed up the cas^ng ^me of a spell.)
Yes, the Witchcraev K/S is the only K/S area that gives Eyebites.
However, personas could create their own eyebite cas^ngs. This can cost
_a lot_!
Tom
=========================================================================
Date: Wed, 17 Apr 1996 00:02:52 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Reference Books for Aerth
Geez, I can't believe I'm on an Aerth kick again. S^ll, the idea of
running a mediterranean based Mythus game sounds like fun. Besides, my
Falkenstein game is set in a similar place now, and it's easier to do
legwork for the two games at once. Thus, I may sit down and do some work
on Aerth's Venice. It should be fun.
So can anyone recommend any game material that might be oa^ng around
that comes in especially handy for background on Aerth. I'm thinking about
picking up a few of the Ars Magica supplements to help esh things out.
GURPS Greece may also have some good info. But what else, especially for a
Mediteranean based campaign?
Tom
=========================================================================
Date: Wed, 17 Apr 1996 08:54:44 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Deity interac^on
Dear John,
At 22:27 16-04-96 -0400, you wrote:
>There are some excep^ons, of course. It's already be established that the
>Pantheons of Babylonia, Lemuria, and Tecla are xenopatheophobic and opposed
>to all other pantheons, so hos^lity is there. I suspect some dei^es
>across pantheons may be rivals, while others could be alies.
>
>==================
>John R. Troy (JRT)
>johntroy@^ac.net
>==================
Can you give me a reference where I can nd more informa^on on the
xenopatheophobia of these pantheons? Especially Tecla.
Thanks,
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Wed, 17 Apr 1996 18:39:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Reference Books for Aerth
In a message dated 96-04-17 01:09:50 EDT, you write:
>But what else, especially for a
>Mediteranean based campaign?
>
>
I think White Wolf may have something about the Giovani vampires in Italy...
Bill
"Why for you put me in the cold cold ground?" T. D.
=========================================================================
Date: Wed, 17 Apr 1996 19:34:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: your mail
In a message dated 96-04-16 21:22:27 EDT, mike@LAWLIB.WM.EDU (Mike Phillips)
writes:
>> John does bring up an interes^ng point, however. Would anyone like to
>> share their ideas on the BIG villians of Aerth? One in par^cular was
>> men^oned by Gygax in _The Anubis Murders_, but I can't remember the
>> witch's name,
>
>Louhi, the hag from Pohjola. She is an evil witch of, shall we say,
>legendary propor^ons, in that she is part of Finnish (er, Kalevalen)
>mythology.
>
>> Certainly there must other big badies, either from individual campaigns or
>> from history, that would nd things very homey in Aerth. Raspu^n is a
>> _real_ good one. How's about others?
>
>Personally, I try to avoid cross-overs (they could be a bit dicey),
>although it could be, um, interes^ng to throw the usurper Vladimir
>Ulianov into Russ and see what happens (don't forget his lieutenant
>Iosef).
>
>--
> >
> > You meant, 19th century, right?
> >[Snip]
>
> You know, it just dawned on me that I (we?) might be thinking a bit too two
> dimensional on the concepts of ^me and history on Aerth. We have examples
> of cas^ngs and enchanted items generated by Earth-corresponding personas
> all the way through the early 19th century. Is it too strange to believe
> that the year 996 AF on Aerth corresponds to the day to 1996 on Earth??
Nope. In fact, I've always run it that way (and sped up/slowed down ^me
to keep the game (roughly) in sync with Earth). The current state of the
campaign has it six months or so behind (it's early September (or
equivalent) 995), but I expect to zip through parts of winter ;-)
> Hmmm, I can't believe that this didn't dawn on me sooner. It also gives
> much more creedence to the idea of cross over antagonists. You s^ll would
> probably not want an Adolf Hitler creeping around in the mix, but it could
> happen.
Let's bring Saddam into it ;-)
(Actually, I have been having a marvelous ^me with poli^cal priests,
and religious strife -- the priest of one deity was preaching a 'Fortress
Grandmark' philosophy, heh heh :-) )
> Of course, I could be way out of line on this idea. I would speculate that
> Rome on both worlds came into power about the same ^me, and could have
> fallen at rela^vely the same ^me - just for dierent reasons. The
> reason for the cultural immaturity of Aerth has been constantly akributed
> to the availablility of magick and prac^^oners, even though prac^^oners
> are rare enough that oven ^mes _very_ mundane prac^ces are used. This
> likle side note makes the lack of technological advancement on Aerth a bit
> dicult to swallow.
What lack of technological advancement? Well, okay, gunpowder hasn't
really been developed, no electronics, internal combus^on, etc.
However, according to Ernst Grumbold in 'A Journeyer's Guide to AErth',
Francia has a (limited but working) steam locomo^ve around Paris. The
primary factor slowing the spread down is that rails have to be forged by
hand (for now). Most industrial advancements seem to have been skipped,
but many philosophical advancements haven't. Also, much of the
scien^c *knowledge* seems to be there (well, through the eighteenth
century, at least), but certain renements have been skipped.
Why is that? Well, I'll speculate that many *if not most* of the
inventors end up working with Heka, and they are probably fairly powerful
(Newton, Galileo, Tesla, daVinci, etc). Why waste eort nding ways to
generate electricity (for example) when the means are already there?
Would Edison spend so much ^me messing around with laments and jars
and such if he can simply wave his hands and have much beker light?
Okay, some people might pursue mundane avenues simply because it
intrigued them, but the focus of inven^veness would be *very* dierent,
because the Heka side is 'faster, easier'. Er.
I'm rambling, so I'll shut up now.
> Look at me though. I'm deba^ng this thing as though it were reality. Go
> gure. Excuse me while I go out to nd a life. :)
What? No! No life! Mythus! Mythus is life! AErth is real! There is
no gaming system but DJ, and Gygax&Newton it's author!
Actually, in a dierent vein altogether, may I recommend two *excellent*
resources for Mythus:
(1) Project Gutenberg. It's fantas^c, more than 480 texts in the public
domain have been put into electronic format. While not necessarily
directly applicable, it includes many classics (Frankenstein, Dracula,
Heart of Darkness, all of Shakespeare's works, several Oz books, several
Mars & Tarzan books, etc). Worth a look, and it's free. Start at
hkp://www.etext.org/
(2) GURPS sourcebooks, in par^cular GURPS Places of Mystery (just got
this last night). Some interes^ng stu on Atlan^s and other 'lost
con^nents' like Lemuria, Mu, Hy Breazil, Lyonesse, etc. And dum' ol' me
hadn't recognized the provenance of some of the aforemen^oned, but now I
have some sources to follow up on. Can't recommend Places of Mystery
highly enough for an AErth-based game.
-Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
=========================================================================
Date: Thu, 18 Apr 1996 16:44:31 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Re: AErth Personages
In-Reply-To: <Pine.LNX.3.91.960418154020.282A-100000@skaro.lawlib.wm.edu> from
"Mike Phillips" at Apr 18, 96 03:54:03 pm
> > Look at me though. I'm deba^ng this thing as though it were reality. Go
> > gure. Excuse me while I go out to nd a life. :)
>
> What? No! No life! Mythus! Mythus is life! AErth is real! There is
> no gaming system but DJ, and Gygax&Newton it's author!
With the recent discussions on Mythus-l about the gods of Aerth,
when I read this I started wondering whether Gary or Dave had become
The biggest problem with EGG games is that he usually has /so much/ to
convey, he can't t it all in. And as such, the reader suers--insomuch
as the fact that his work has been cancelled from outside factors. A long
^me ago I awaited the new character classes of Savant and Mys^c, the
revisions aec^ng the gods, etc... to nd that wiped. I awaited the
revela^ons of netherkind as presented in GtR and DJ--Maelevs, Dumalduns,
etc--and that was shut down again due to the seklement. (Took me 6 years
to nd out what his deni^on of Demiurge was).
Maybe someday...
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Thu, 18 Apr 1996 22:01:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: AErth Personages
I awaited the
>revela^ons of netherkind as presented in GtR and DJ--Maelevs, Dumalduns,
>etc--and that was shut down again due to the seklement. (Took me 6 years
>to nd out what his deni^on of Demiurge was).
So.......what's a Demiurge?
Chris
=========================================================================
Date: Thu, 18 Apr 1996 21:53:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: AErth Personages
In-Reply-To: <v01520d00ad9c3c785659@[206.109.96.139]>
On Thu, 18 Apr 1996, Tom wrote:
> dedicated to "legends" of Aerth (besides the Grimm's Fairy Tales bit) and a
> few more on Pantheons (namely those with no real source of background like
> Mu and Atlantl).
I've been reading GURPS Places of Mystery recently (again, I can't
recommend it highly enough -- skim it at your local gaming shop). It
strikes me that Mr. Gygax was probably drawing heavily on the established
lore of Atlan^s in crea^ng Atlantl, all the way back to Plato's
treatment in Timaeus. To quote from the sidebar: "...but Atlan^s ruled
an empire which included not only the island, the siaze of 'Libya and
Asia put together,' but other lands as well. Atlan^s invaded the
Mediterranean, sweeping across North Africa and Italy [sound familiar?].
Athens became the leader of a defensive alliance, including all of Greece
as well as Egypt and other lands, and although most of their allies were
conquered or fell away, the Athenians were victorious, even libera^ng
the conquered territories. However, at the moment of victory, a wave of
earthwuakes and oods swept the world, sinking Atlan^s and wiping out
the Athenian army...In the unnished Cri^as, Plato described the
history and society of Atlan^s...the Atlanteans eventually became
corrupt and greedy, leading to war and their downfall."
According to Plato, a metal called 'orichalcum' could be mined only in
Atlan^s, and it was used to to decorate a temple to Poseidon, along with
gold, silver, and ivory. Orichalcum is described as a 'reddish metal,
almost as valuable as gold'. The city itself was concentric (and an
interes^ng map is in PoM).
It might not hurt to track down Igna^us Loyola Donnelly's "Atlan^s: the
Antediluvian World" either, an 1882 work which treated Atlan^s as fact.
Dunno how good/bad it is, but hey.
pp. 13-14 of Places of Mystery also notes the following:
Avalon is the direct descendant of Cel^c paradise.
Huy Breasil (pron. Hi Brazil) was a supernatural island said to appear
o the west coast of Ireland, and if it were touched by re, it would
remain visible and accesible to mortals.
Lyonesse was the home of Sir Tristram, lying near the Scilly Isles, west
of Cornwall. It supposedly sank when akacked by the forces of Mordred.
The city of Ys (or Ker-Is) lay o Brikany.
Lemuria was postulated as a way to explain the fact that lemurs (a
primate) existed only on two areas: Madagascar and India (recognizing that
there was no theory of con^nental driv at the ^me). Among those
harping on its existence was one Madame Blatavsky, who pictured our
ancestors as 15-foot tall psionic hermaphrodi^c ape-like creatures.
Mu was probably invented around 1896 by Augustus le Plongeon. His book,
Queen Moo and the Egyp^an Sphinx was (supposedly) based on ancient Mayan
documents. Mu was in the Pacic (much as Lemuria was in the Indian
Ocean). In 1926, Colonel James Churchward published The Lost Con^nent
of Mu.
Those are the likely antecedants for the addi^ons to AErth (well aside
from the overachieving of 'twelve wonders', 'seven great lakes', etc ;-) )
Chris
=========================================================================
Date: Fri, 19 Apr 1996 08:21:32 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: AErth Personages
At 09:16 AM 4/19/96 -0400, you wrote:
>At 10:01 PM 4/18/96 -0400, Chris Dion wrote:
>> I awaited the
>>>revela^ons of netherkind as presented in GtR and DJ--Maelevs, Dumalduns,
>>>etc--and that was shut down again due to the seklement. (Took me 6 years
>>>to nd out what his deni^on of Demiurge was).
>>
>>So.......what's a Demiurge?
>>
>> Chris
>
>Have you read the Mythus book?
I assume John's implying that in the 400 page book there's a deni^on of
Demiurge, you're apparently supposed to go look for it.
I don't have the book handy, or I'd just look it up and tell you, but I'd
suggest the glossary of terms in the back (trying to be as helpful as I can
manage.)
___
_ C ..\__ "Our heart-strings have mysteriously akached
_/ \ ___| oo\ _ themselves to the City, and are drawing
| \_/\/____ ____/ _/ \_ us thitherforth again, as if it were
| |_) | ___|/` _ \| \_/ \ more in^mately our home than even
| _ <| __>| /_\ | |_) ) the spot where we were born."
| |_) | \| ` ' | \ --Hawthorne
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Fri, 19 Apr 1996 16:43:07 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: AErth Personages
At 10:12 19-04-96 -0400, you wrote:
>>Have you read the Mythus book?
>
>Which book?
>I've read one of the novels and most of the rule books (Mythus, Mythus
>Magick and Epic of Aerth), perhaps I've missed this par^cular entry. Where
<grin> While I have read just about every sentence, they aren't all at
*my* nger^ps, anyways. On the other hand, my Mythus and Mythus Magick
books *are* beginning to look like I've devoured them in a more literal
sense ;-)
I'll have to admit that I don't get o on reading glossaries, though ;-)
Now, some more for the list as a whole:
To bring this thread back in line (vaguely) with the subject, can someone
with a beker grasp of history than mine (not dicult at all) explain
where the Hiites would t into AErth, and what might have prevented
them from manifes^ng on AErth?
While we're at it, what would be the possibility of somewhat parallel
developments between the two worlds? AErth has the prin^ng press (I
think). Would it be conceivable to have publishing houses devoted to
magickal texts, and would there perhaps be one such newly-arisen house
who got by with inferior texts and lots of mindshare? ("MacroSpells:
What Do You Want To Cast Today") <grin>
-Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
=========================================================================
Date: Fri, 19 Apr 1996 13:05:34 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: AErth Personages
In-Reply-To: <Pine.LNX.3.91.960418212609.1887B-100000@skaro.lawlib.wm.edu>
On Thu, 18 Apr 1996, Mike Phillips wrote:
[snip, all that kewl GURPS:POM stu]
> (I might add that Mr. Gygax seems to have lev out the Bimini Road, an
> absolutely fascina^ng, possibly man-made, possibly natural 'road'
> underwater o of the Bahamas -- then again, he did very likle with
> Vargaard and Amazonia.)
Why would he men^on the Bimini Road? Given the structure of AErth
(roughly equivalent to an oddly shaped spheroid of swiss cheese with some
melted parts in the middle crust), the passageway would not be
signicant or no^cable. On the other hand, if it were a subterranean
trade network connec^ng Vargaard, Amazonia, and the Bahamas, it might
take on some signicance. Of course, so far as it escapes me why anyone
would use an overland route when sea travel is faster and more ecient,
it amazes me that anyone would choose to travel subterranean AErth when
it is that much more dangerous than even an overland route. The
Shallowshadows have nas^er crikers to face than the worst wilderness of
Aerth.
Just some food for thought.
--Ryan Snead
rwsnea@birds.wm.edu
Hmmm.....I wonder how a white/green dweomercraver would do on a
subterranean campaign. Hey! That's not a bad idea.
=========================================================================
Date: Fri, 19 Apr 1996 12:31:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: AErth Personages
In-Reply-To: <Pine.A32.3.91.960419124515.9486B-100000@kingsher.birds.wm.edu>
On Fri, 19 Apr 1996, Snead Ryan W wrote:
> On Thu, 18 Apr 1996, Mike Phillips wrote:
>
> [snip, all that kewl GURPS:POM stu]
> > (I might add that Mr. Gygax seems to have lev out the Bimini Road, an
> > absolutely fascina^ng, possibly man-made, possibly natural 'road'
> > underwater o of the Bahamas -- then again, he did very likle with
> > Vargaard and Amazonia.)
> Why would he men^on the Bimini Road? Given the structure of AErth
> (roughly equivalent to an oddly shaped spheroid of swiss cheese with some
> melted parts in the middle crust), the passageway would not be
> signicant or no^cable.
Given that it *appears* to be a man-made, worked stone road more than
4,000 years old, when ther eis no record of a stone-shaping culture nor
geologic ac^vity around that ^me, ending in an area of shaped marble,
it is s^ll fascina^ng. It's underwater, not under-aerth :-)
It *could* be an Atlantean outpost, though ;-)
> On the other hand, if it were a subterranean
> trade network connec^ng Vargaard, Amazonia, and the Bahamas, it might
> take on some signicance. Of course, so far as it escapes me why anyone
> would use an overland route when sea travel is faster and more ecient,
> it amazes me that anyone would choose to travel subterranean AErth when
> it is that much more dangerous than even an overland route. The
> Shallowshadows have nas^er crikers to face than the worst wilderness of
> Aerth.
But there may well be some Shallowshadow-na^ve trading costers (Albies,
anyone). The na^ves would have less harsh of a ^me.
--
Harrrr! Travel 'da way of Land Lubbers is a cowardly and unspor^n' route
Matey! 'Specially for 'dem rare herbs and gold we all likes so much.
...and Don't forget the spirits when yur comin' through.... -Capt. Bly
Those damn hull breaching Nar-Whales are really pissing me o!!! - Capt.
Krelldain of Atlantlin Navy
War Gallions! Those look more like Man-O-Wars to me.... Capt Piere of the
French Revolu^onary Navy
Now WHERE was that chart with all the reefs on it? - Unknown and unfound.
So what's a likle rain in the Gulf during August got to do with travel.
-Deceased and drowned
These might be good campaign plots and ploys to lure in an under ground
adventure or two.... and about those nas^es, what they don't know...
>Hmmm.....I wonder how a white/green dweomercraver would do on a
>subterranean campaign. Hey! That's not a bad idea.
personnaly I love it! Especially when mixed with a health spellsong steep!
-just a few fun ideas to lighten the weekend.
John=========================================================================
Date: Fri, 19 Apr 1996 19:47:55 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: AErth Personages
>AErth has the prin^ng press (I
>think). Would it be conceivable to have publishing houses devoted to
>magickal texts, and would there perhaps be one such newly-arisen house
>who got by with inferior texts and lots of mindshare? ("MacroSpells:
>What Do You Want To Cast Today") <grin>
Nope, sorry Mike. Aerth does not have the prin^ng press. One of the
interes^ng side notes in the Journeyer's Guide series was that books,
because of "hand prin^ng and hand binding" cost as much as 200% of what
you can nd them at here. By their gures, and considering that
hardbacks run about $20 - $30 a pop, you can expect "printed" books to run
anywhere from 200 - 3000 BUCs on Aerth.
Now this does not mean that some areas won't have the prin^ng press, but
it certainly isn't commonly accessible, or even usually dependable.
Tom
=========================================================================
Date: Fri, 19 Apr 1996 20:56:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: AErth Personages
In-Reply-To: <v01520d00ad9d8f4c484b@[206.109.96.165]>
> because of "hand prin^ng and hand binding" cost as much as 200% of what
> you can nd them at here. By their gures, and considering that
> hardbacks run about $20 - $30 a pop, you can expect "printed" books to run
> anywhere from 200 - 3000 BUCs on Aerth.
Well, Tom, now I'm confused... If my math skills haven't deteriorated
that much, 200% of $30 is only $60. I don't understand where you got
your 200 - 3000 BUC amount. Did I miss something, or is the cost not
quite as prohibi^ve as you thought? (although, I'd be more inclined to
make them cost what you say, rather than 40 - 60 BUC range. That's s^ll
too cheap... :))
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 19 Apr 1996 20:58:59 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: AErth Personages
Tom reported on Fri, 19 Apr 1996:
>>AErth has the prin^ng press (I
>>think). Would it be conceivable to have publishing houses devoted to
>>magickal texts, and would there perhaps be one such newly-arisen house
>>who got by with inferior texts and lots of mindshare? ("MacroSpells:
>>What Do You Want To Cast Today") <grin>
>
>Nope, sorry Mike. Aerth does not have the prin^ng press. One of the
>interes^ng side notes in the Journeyer's Guide series was that books,
>because of "hand prin^ng and hand binding" cost as much as 200% of what
>you can nd them at here. By their gures, and considering that
>hardbacks run about $20 - $30 a pop, you can expect "printed" books to run
>anywhere from 200 - 3000 BUCs on Aerth.
>
>Now this does not mean that some areas won't have the prin^ng press, but
>it certainly isn't commonly accessible, or even usually dependable.
I would agree that presses would not be easily accessible, since all parts
would have to be smithed. As for dependability, that may rely heavily on
the quality.
This discussion came up in our group as well. We had 'jus^ed' the cost
by expaining that o-set presses did in fact exist, but everything was
done manually or with heka. In DJM (DJ book 1) pg 171, the K/S Prin^ng
explains "the ability to use and understand the workings of equiptment
required to place text and illustra^ons on parchment and paper." IMHO
this would include a press. However, unless operated by heka, the ^me
requirements would lengthy for normal prin^ng; but not too unreasonalble
to make papers and pamphlets overly costly.
The next step beyond prin^ng the paper,is making the cover. In the
campaigns I par^cipated, almost all the covers have been leather. This
would mean hand tanned and bound. This would most denitely be costly
since a publisher (oh no! another OP voca^on!) would need leather working
to make the cover and most likely alchemy and/or chemistry to nd a glue,
paste, or binding agent.
Also, in my interpreta^on, most cas^ngs should be limited. Remembering
that only a few people are capable of using heka, cas^ngs should not be as
common as a newpaper or magazine. (Again concider the genre, if most
people can't read...) In addi^on, since heka is involved in the
invoca^on, it may make sence that heka be invoved in the development and
prin^ng of cas^ngs. This, of course, is a house rule, but special inks
and suitable ^me should be required in the copying of spells to make sure
of best quality and that there are no varia^on or errors (which would be
*BAD*). <8o
Lastly, my HPs would live in fear at the use of prin^ng presses to make
scores of scrolls and volumes of books detailing eyebites. I have enough
curses, broken bones, and problems the way it is. My HP feels 'safer' not
having *that* to deal with in addi^on to being heroic.
In prac^ce, this has worked out rather well. Cas^ngs are available in
books, but at a high cost (I just recently aquired an unsurpassed Green
Dweomercraev book with all the rst and second level cas^ngs for 50,000
bucs and thought it to be a steal, thanks JT). Even very usefull books to
study from should be costly depending on how good they are. Again an HP
spent 20,000 bucs aquiring books to study from to advance into a pioneer
level in eiqueke, since he is exploring in an *uncivilized* na^on (from
his perspec^ve.) In other words, it is a good mo^vator and controlling
mechanism to guide a campaign. Prin^ng them would be a neat idea, but I
feel it opens up more problems than it xes.
Just another perspec^ve...
Also as a side note: Similar to how gunpowder does not work in the Mythus
genre, we have also disallowed most polymers. this could make prin^ng
cummersome.
AJ- Fr. Tom, is that *red* end over there? Fr. Tom?! Tom? Where'd he
go?...Yikes!
=========================================================================
Date: Fri, 19 Apr 1996 23:26:20 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Davies <cdavies@GPU.SRV.UALBERTA.CA>
Subject: Re: AErth Personages
In-Reply-To: <Pine.LNX.3.91.960419074056.3735A-100000@skaro.lawlib.wm.edu>
On Fri, 19 Apr 1996, Mike Phillips wrote:
>
> I might add that the most useful one *might* be GURPS Egypt (forthcoming,
> no release date though the Web page says early 1997), since Egyp^an
> culture changed very slowly in many areas, and indica^ons on AErth are
> that it con^nued to change slowly.
>
Another one that might be useful (and IS out) is GURPS Aztecs ...
you'd have to keep the Atlantlan inuences in mind, but other than that
..
Chris Davies.
=========================================================================
Date: Sat, 20 Apr 1996 02:01:47 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: AErth Personages
>> because of "hand prin^ng and hand binding" cost as much as 200% of what
>> you can nd them at here. By their gures, and considering that
>> hardbacks run about $20 - $30 a pop, you can expect "printed" books to run
>> anywhere from 200 - 3000 BUCs on Aerth.
>
>Well, Tom, now I'm confused... If my math skills haven't deteriorated
>that much, 200% of $30 is only $60. I don't understand where you got
>your 200 - 3000 BUC amount. Did I miss something, or is the cost not
>quite as prohibi^ve as you thought? (although, I'd be more inclined to
>make them cost what you say, rather than 40 - 60 BUC range. That's s^ll
>too cheap... :))
>
>Jesse
>
>--Me, simply: Music:
>Angela Bualo: TV: Games: Cathedral
>ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
>ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
Opps. Chalk it up to bad math skills. 200% of $30 is $60. My bad. :P
Sheepish,
Tom
=========================================================================
Date: Sat, 20 Apr 1996 13:13:17 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Demiurgery
It's good to see the list buzzing! Heres my 2 iron drabs worth:
1. The actual deni^on of a Demiurge is that of a gnos^c
archetype; a 'god' who creates and rules the material world and
interposes between humanity and the 'true diety'. The Demiurge is
usually the miscarried or aborted son of Sophia (wisdom), a heavenly
trickster goddess. He makes the world star^ng with either with 'water'
or from liker and fragmented dreams fallen from the true God up high. He
also creates humanity. The Demiurge is usually said to be proud or mad or
ignorant but is not unequivocally evil. He stands between humanity and
the creator. So much for the real deni^on. We are intrested in the
game's deni^on:
>"DEMIURGE (page 404): (c) T$R
>
>This appella^on is used to designate an individual who is both a hemeturge
>(q.v.) and a savant (q.v.) and has advanced his or her abili^es beyond the
>usual in both areas so as to akain the superhuman (a Power, Quasi-Deity, or
>Demigod). Prior to moving beyond the ken of humankind, such an individual
>is called a magus (q.v.). All are accorded great status, albeit few of this
>bent are much interested in that."
>
>Now you only have to look up hemeturge (p. 405), savant (p. 407) and magus
>(p. 406). I'm to lazy to type those deni^ons.
The other deni^ons:
Adept: "Adepts are individuals with siome considerable abili^es in
Alchemy, Astrology, and Conjura^on, who have proven their knowledge and
skill through demonstrated produc^on."
Hemeturge: "An Adept (q.v.) (alchemy, astrology, and conjura^on) with
abili^es of divina^on, Metaphysics, and Pantheology as well.... "
Magus: "A demiurge (q.v.) who has not yet akained superhuman power (and
is s^ll a mortal) is known as a Magus. Because of their powers and
abili^es, such individuals are of great status...."
Savant: "The term is used to denote an individual who is a Mage (full
prac^^oner), but has knowledge (but not full heka channelling capacity)
in priestcrav-religion, and abili^es in Demonology, Mys^cism, and
occul^sm as well as a high intellect and broad learning elsewhere."
There is a hint of a level advancment here. One could probably draw out a
two track advancment system, with the HP having to meet cer^an quests
and Steep levels to go upward.
=========================================================================
Date: Sat, 20 Apr 1996 13:13:25 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Re: Deity interac^on (fwd)
>Dave Newton asked me to forward this to the list:
>
>>This leads me to postulate that Mr. Gygax subscribes to the thought that
>>gods rise and fall by the rela^ve importance and strength of their
>>followers, not how many ^mes they've pummelled the other gods, and that
>>their very existence is linked to faith in them. If this is taken to be
>>the case, the gods would act *only* through agents, because ac^ng in any
>>other manner would cause serious disrup^ons.
>
>You are correct; Gary and I have discussed this, and the basic thought here
>is that the more numerous and powerful the followers are, the more powerful
>the deity. Remember, also that followers are not necessarily human, either.
>A god of snakes has lots of natural followers, they just do not generate
>the kind of power a human supplicant does.
>
In my games, The Eikons (my term for dei^es) gain power from the 'inner
triad of being', a yin/yang type egg at the center of all things. They do
not, however have direct access to it. THey have to go through human
beings.
The triad is the remenent body-mind-soul of the creator. It exists at
the center of all things, and is connected through the Aether to the
Miragerealms, where we live. All sen^ents in the Mirages are connected
to the inner triad through emo^on.
Sen^ents in the Mirage are also connected to the realms of the
Eikons through the Astra; and we can reach them through thought.
Now, as Eikons draw power from the inner triad and cannot access
that directly, they must use sen^ents to get it. Worshippers draw the
energy from the triad through the Aether. Eikons can then take that
energy from them through the Astra and grow in strength.
In this scheme, the more worshippers you have, the more power you
draw. The less you have, the less you draw. You can gain power by
"devouring" other beings, but it's a one ^me boost.
Whaka ya think sirs?
=========================================================================
Mythus was apparently going to Implement an aborted AD&D system called Power
Points...also used in D&D Immortals. (Probably in a dierent form and
format, but similar nevertheless).
One of Gary's last essays regarding dei^es in Dragon invovled their
dependancy on mortals. He used the scheme that 1 worshiper=1 PP, and
men^oned that clerics would provide 1pp/level to a deity--thus jus^fying
their wrath when a high preist is destroyed.
Gord the Rouge also reveals this need. Dance with Demons has a nice few
paragraphs explaining the concepts--basically the mudane sphere is a "holy
grail" for the gods, a force many want.
I would also combine these with the fact that gods and dei^es do get
energies and powers from other sources--but that's something that was not
developed. Based on that likle one-pager found in the ads for "Dan-Dim" by
GDW, that they may in reality be dierent types of beings--but I guess all
those interpreta^ons are uncataloged.
I would assume dei^es do have powers beyond mortal ken and could exist
without them--but at the very least such creatures would be cut o from the
material planes completely.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 20 Apr 1996 21:49:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: AErth Personages
>I /would/ have told him. The point I was trying to make with that >comment
>is that with what likle has been released for the game, I'd assume people
>would have DEVOURED all the core stu by now, page by page.
I have. I don't even use averaged armor, I use the full (piecemeal) system.
In fact, I keep a copy of Mythus Magickx in the smallest room of my house to
randomly peruse during those quiet moments. I get great ideas, some^mes, by
just siing and thinking.
Don
Demiurge in Progress
=========================================================================
Date: Sun, 21 Apr 1996 03:22:28 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
elements as bodily altera^on and repair that would be more eect than 20th
century Earth: a simple cas^ng or replacement for tooth decay, cosme^c
altera^on (skin and hair color, facial features), even limb and organ
regenera^on.
This doesn't mean everybody has access, of course. Alchemists and
Apocatharies fees are aordable to the well-to-do freeman/gentry classes
(and above), but certain techinques are costly even for them--puing them
towards the aristorcracy. Herbalism, however, is more likely to be used and
known to even peasants. Wisepeople, Clergy, and Healers would serve the
lower-classes. Depending on the structure and culture of the state, some
kingdoms may have state-alchemists/apocatharys who assist in aiding the
peasant classes for severe cases. There are likely to be more advanced
forms of preven^ve medicine, such as a herbalis^c paste to prevent tooth
decay or something to keep the u away during that season.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sun, 21 Apr 1996 07:59:39 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Francisco Augspach <pancho0@IX.NETCOM.COM>
Subject: how many books are there?
Hey my name is Peter i'm from Argen^na in south america, and i'm here
living for 2 years. I started buyng dangerous journeys books and i want to
know how many are there, and what are the ^tle aver the principal book,
Mythus magick, Epic of areth, the monster one, and the number "4".:)bye
=========================================================================
Date: Sun, 21 Apr 1996 11:13:39 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: Another Aerth issue...
In-Reply-To: <2.2.32.19960421103411.006480@^ac.net>
>..................................... Marital Arts-styles are more
> widely known in the west........??
They must censor these books more than I thought here in the UK. ;)
(Sorry, couldn't resist.)
Mark Goode
Leicester
England
=========================================================================
Date: Sun, 21 Apr 1996 16:55:30 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Yet another issue...
I've got another topic I'd like to get some opinions on.
In the process of going through the cas^ngs in Mythus magic, I came
across Apports Cantrip (Mys^cism, Grade I). I'll give some examples,
but this cas^ng seems a bit powerful for Grade I, and I'd appreciate
any ideas on how to make it more reasonable.
To summarize, Apports teleports objects (even plants or animals at
higher DRs) to the caster, as long as the object is within 1
mile/STEEP. Once it arrives, it can also be made to y around or
otherwise move according to the caster's desire.
Specic examples in the descrip^on include using apports to gain
a key for a certain lock, coins, blood, and so on.
Though I don't normally like to assign cas^ng Grades for game balance,
the possible applica^ons for Apports are awesome. It is the ul^mate
cas^ng for thev, as the caster can be miles away when it is actually
taken. With a bit of joss, Apports could be used to free a fellow HP
who has been captured or imprisoned with no risk. With the mo^ve power,
one could Apport large granite blocks and have them crash into your foes.
Or, one could simply apport large stone blocks from an enemy castle wall
and cause it to collapse.
I could go on, but you get the idea. Any comments? I'm open for any
sugges^ons (even ones saying this is reasonable and balanced!).
Steven
p.s. On a similar vein, has anyone read through the Grade IV Mys^cism
cas^ng Telepathy Cantrip lately?
=========================================================================
Date: Sun, 21 Apr 1996 19:59:18 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Yet another issue...
> Though I don't normally like to assign cas^ng Grades for game balance,
>the possible applica^ons for Apports are awesome. It is the ul^mate
>cas^ng for thev, as the caster can be miles away when it is actually
even without that, he s^ll made a bundle o cas^ng that monthly for
Nobles and rich merchants around town who wanted indoor toilets. :)
The man was the Patron Saint of Household Magic U^li^es. :)
__
/\ \
\ \ \____ __ __ _ __
\ \ '__`\ /'__`\ /'__`\ /\`'__\
\ \ \_\ \/\ __//\ \_\.\_\ \ \/
\ \_,__/\ \____\ \__/.\_\\ \_\
\/___/ \/____/\/__/\/_/ \/_/ @dimensional.com
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Sun, 21 Apr 1996 23:03:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: Another Aerth issue...
In a message dated 96-04-21 04:31:14 EDT, you write:
>
>Or am I just overthinking the issue? With herbal and magickal cures, one
>would hardly need to develop penecilian. However, primi^ve surgery
>doesn't sound too far fetched.
>
>BTW, why is the sky blue.... ;)
One could argue that "western medicine" (whatever is meant by that term) is
just rst aid combined with herbal remedies. Certainly that is what it was
from the Greeks through to the s^rrings of ra^onaliza^on in medicine in
the 18th-century. I don't think there is a need for a new K/S. Merely
expand your horizons of what "First Aid" means.
Tim Francis
"Yours Un^l Charcoal Sprouts" -- Jackie Fisher
=========================================================================
Date: Mon, 22 Apr 1996 00:13:48 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: how many books are there?
>Hey my name is Peter i'm from Argen^na in south america, and i'm here
>living for 2 years. I started buyng dangerous journeys books and i want to
>know how many are there, and what are the ^tle aver the principal book,
>Mythus magick, Epic of areth, the monster one, and the number "4".:)bye
You're only short one Mythus Prime (book 0). Of course, unless you're a
collector, you can easily do without this one.
Tom
=========================================================================
Date: Mon, 22 Apr 1996 02:06:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher Stainton <StaintonC@AOL.COM>
Subject: Re: how many books are there?
In a message dated 96-04-22 01:13:52 EDT, you write:
>>Hey my name is Peter i'm from Argen^na in south america, and i'm here
>>living for 2 years. I started buyng dangerous journeys books and i want to
>>know how many are there, and what are the ^tle aver the principal book,
>>Mythus magick, Epic of areth, the monster one, and the number "4".:)bye
>
>
>You're only short one Mythus Prime (book 0). Of course, unless you're a
>collector, you can easily do without this one.
>
>Tom
>
>
Don't forget that GM's Screen
Chris
=========================================================================
Date: Mon, 22 Apr 1996 09:41:40 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: AErth Personages
At 11:59 19-04-96 -0400, you wrote:
>>>Have you read the Mythus book?
>>
>>I assume John's implying that in the 400 page book there's a deni^on of
>>Demiurge, you're apparently supposed to go look for it.
>>
>I /would/ have told him. The point I was trying to make with that comment
>is that with what likle has been released for the game, I'd assume people
>would have DEVOURED all the core stu by now, page by page.
>>
>>You're only short one Mythus Prime (book 0). Of course, unless you're a
>>collector, you can easily do without this one.
>>
>>Tom
>>
>>
>
>Don't forget that GM's Screen
>
>Chris
>
>I only have the myhtus role-playng game rules, Mythus Magick, Epic of
Aerth,and the game masters screen. Is it worth it to spend $20 on
Necropolis, and $20 on Mythus bes^ary.
=========================================================================
Date: Tue, 23 Apr 1996 00:16:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Yet another issue...
In-Reply-To: <199604212355.QAA09467@elaine17.Stanford.EDU>
Steve
Apports, as wriken, is preky powerful, eh? I'd have to limit it, or
make it a sort of "increasing ability" Cas^ng. For instance:
At lower STEEPS (like, up to 30), you must have touched the object you
want to apport.
Mo^ve power doesn't develop un^l at least 60 STEEP (or get another
Cas^ng!)
And, the weight limit would be 1 ounce per STEEP.
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Tue, 23 Apr 1996 00:43:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: how many books are there?
In-Reply-To: <199604230219.TAA21706@dfw-ix1.ix.netcom.com>
Necropolis:
A cool, if someone single-minded, trip through ancient Egypt (uh...sorry,
Aegypt). It is a fun adventure, and has a lot of sta^s^cs for undead
and demonic creatures in the back. A good reference, if nothing else.
Besides, you need to fulll the collec^on! :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Tue, 23 Apr 1996 02:39:58 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: how many books are there?
>>The books I have are:the myhtus role-playng game, Mythus Magick, and Epic
>of aerth. i'vde like to know if Necropolis and Bes^ary are worse to spend
>20 bukcs on. i think i'll buy the mythus bes^ary because thy give me
>monsters and all that but i don't know what Necropolis is about.:)
The bes^ary is _denately_ worth the money. Necropolis is a catch 22
item. The adventure isn't something you wish on your worst enemies. To
put it in terms, imagine the old giants-drow AD&D modules crossed with Tomb
of Horrors and you have Necropolis. However, there are a number of things
that Necropolis is good for:
1) It gives you examples of how to set up a large number of situa^ons in
DJ terms (traps, travel, etc.) These are nothing you can't come up with on
your own, but some^mes it helps to have working model.
2) The monsters at the end are worth the price of the book in themselves.
Demons, serpents, undead, and all assorted weird things can be found there.
Denately good examples to work from and cruel beasts to through against
players who've made you mad. ;)
3) The source material on Aegypt is skimpy, but is more detailed than the
Aerth entry by far. If you're running a campaign that involves Aegypt then
this can be a great resource.
4) It does give you a _very_ tough adventure to throw at those players who
think they've mastered the world. My sugges^on: give them prerolled HPs
or let them come up with new HPs for it. Necropolis can be a very humbling
experience.
5) Its out of print and likely to be a collectors item eventually.
6) It completes the red triangle.
In the end, its really up to you. S^ll, It is not a bad investment if you
like the game. If nothing else, the mnosters make it worth the money.
Tom
=========================================================================
Date: Tue, 23 Apr 1996 09:46:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson IDM <dtw@IDM.COM>
Subject: The Hiite ques^on
The Prince of Darkness:
> Most of my knowledge of the Hiites comes from my knowledge
>of Egypt, but here goes a bit of correc^on on the above.
> The Hiite empire was located in Anatolia, an area in
>central Turkey. Early on, they competed with the Hurrians, and
>eventually defeated them, taking control of northern Syria. By
>about 1600 BC, it had conquered all the way to Babylon, but it
>didn't hold those lands. The Assyrians nally defeated the
>faltering Hiite empire around 1208 BC under Tukul^-Ninurta I.
Dingirmes Eshahar Shanhir! (Hiite for: "The Gods Thirst for Blood.")
I usd to know another phrase as well, but it was less interes^ng and
harder to remember.
What Lucifer said preky much agrees with what I've heard and learned in
the past. I think the invasion by the "Sea Peoples" on the southern coast
of the Hiite Empire seriously destabilized the Empire which allowed the
Assyrians to easily defeat the Hiites. If you want more informa^on I
can look through my notes and send some religious informa^on. But as
everyone here also agrees they should be considered a dead na^on in
Aerth it might not be all that useful.
Dan.
"They say that heaven is like TV. A perfect likle world that doesn't
really need you." Laurie Anderson 'Strange Angels'
=========================================================================
Date: Tue, 23 Apr 1996 10:58:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: The Hiite ques^on
In-Reply-To: <m0uBjR9-000AFUC@Uucp1.mcs.net>
Dan said (and copied):
> The Prince of Darkness:
> > Most of my knowledge of the Hiites comes from my knowledge
> >of Egypt, but here goes a bit of correc^on on the above.
> > The Hiite empire was located in Anatolia, an area in
> >central Turkey. Early on, they competed with the Hurrians, and
> >eventually defeated them, taking control of northern Syria. By
> >about 1600 BC, it had conquered all the way to Babylon, but it
> >didn't hold those lands. The Assyrians nally defeated the
> >faltering Hiite empire around 1208 BC under Tukul^-Ninurta I.
>
> Dingirmes Eshahar Shanhir! (Hiite for: "The Gods Thirst for Blood.")
> I usd to know another phrase as well, but it was less interes^ng and
> harder to remember.
>
> What Lucifer said preky much agrees with what I've heard and learned in
> the past. I think the invasion by the "Sea Peoples" on the southern coast
> of the Hiite Empire seriously destabilized the Empire which allowed the
> Assyrians to easily defeat the Hiites. If you want more informa^on I
> can look through my notes and send some religious informa^on. But as
> everyone here also agrees they should be considered a dead na^on in
> Aerth it might not be all that useful.
Well, I had the general idea... :)
ANd by the way, I disagree that they are useless. Maybe for a day-today basis, but I think it would be a great place to get an undead villain
from long ago...
So, Hiite men, who were the heroes of Hiite-land? :) We need a name
or two to toss in there...
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Tue, 23 Apr 1996 10:19:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Zoltan Grose <zoltan@SLIP.NET>
Subject: JM Screen
Wesley,
Did you get your JM screen yet?
-zoltan
=========================================================================
Date: Tue, 23 Apr 1996 18:15:23 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: JM Screen
In a message dated 96-04-23 13:23:41 EDT, you write:
>Wesley,
>
>Did you get your JM screen yet?
Yeah. :)
I got confused with JM instead of GM. I have had the JM screen, thought the
people on this list were talking about a dierent screen, which is why I
originally said I didn't have it. Hope you're having fun gaming! I just
recently met with a gamer in my area, and we got started. Hope to get more
players.
-Josuah
=========================================================================
Date: Tue, 23 Apr 1996 18:33:52 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charlie Carlin <magna@NFINITY.COM>
Subject: Bes^ary
In-Reply-To: <199604230219.TAA21711@dfw-ix1.ix.netcom.com>
I need help loca^ng a copy of the Mythus Bes^ary. Anyone know where i
can nd it?
=========================================================================
Date: Wed, 24 Apr 1996 03:54:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Yet another issue...
>In the process of going through the cas^ngs in Mythus magic, I came
>across Apports Cantrip (Mys^cism, Grade I). I'll give some examples,
>but this cas^ng seems a bit powerful for Grade I, and I'd appreciate
>any ideas on how to make it more reasonable.
Actually, it's Mediumship Grade I, but hey--we're all friends here, aren't
we?
First, note that the descrip^on (pp. 228-229 of Mythus Magickx) twice
species that the caster can only apport *small* items. I take small to
mean "no larger than a human head at best," though obviously the JM can set
his/her own limits. (Of course, this assumes a human head that wasn't being
used at the moment...) This rules out using Apports to free a cap^ve
friend, topple giant stone blocks, and so forth.
Second, because the DR is modied by familiarity, it would be dicult for
you to steal something via Apports unless you were already familiar with it,
especially something valuable like a gem that you had only heard about. On
the other hand, Apports is great for regaining small stolen items if one is
aware of the thev before the thief can get out of range. It makes the gypsy
=========================================================================
Date: Wed, 24 Apr 1996 16:49:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Apports
In-Reply-To: <960424141546_279641995@emout07.mail.aol.com>
Curious:
What is Apports Cas^ng Type? (Spell? Cantrip?) What I've done is make
certain K/S Areas and Cas^ngs impossible to Ready. What I would do is
say Apports is one of these which cannot be Readied, and make sure it is
at least a Spell. That way, there's no way it could be used in combat,
and "forces" the "seance" seing that was just men^oned a minute ago...
It's a fun Cas^ng, anyway... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Thu, 25 Apr 1996 06:55:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Nature Akunement
Not too long ago, someone on the list asked what Nature Akunement is good
for. I had never looked carefully at the descrip^on un^l tonight, when I
no^ced one very interes^ng use for it. On page 193 it says those with this
K/S area "are able to blend with their surroundings (hide or conceal their
presence) at a DR of "Easy," with adjustments for actual terrain and
vegeta^on..." and so on. Obviously, with as likle as 33 STEEP an HP would
have a base 99% chance of not being spoked in natural surroundings. This
seems to me to be a good reason by itself to take the area, unless one's JM
always runs only indoor/underground campaigns. If I were JMing a Heroic
Persona, I would even let them use it in Subterranean AErth or the world of
Phaeree if the had "Exo^c Places" as one of their Sub-Areas.
Of course, you could also use it to iden^fy pure water, predict weather,
detect the health of plant life, etc. Let the players use their imagina^ons
and adjudicate the results accordingly.
=========================================================================
Date: Thu, 25 Apr 1996 14:46:08 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
A Guide To The Gods (Richard Carlyon). Another pantheis^c work, this one
also covers many dierent religions. Carlyon's wri^ng style is less formal
than most other mythology books and has likle humorous asides, to wit:
under 'Oceania' we nd the following entry-->
"Wuraka--Australian god and companion of the mother creatress Imbero-mbera,
with whom he came walking out of the sea. Wuraka had a penis so long and
heavy that he was obliged to carry it slung round his neck. A large rock
named 'Tor Rock' marks the spot on land where he sat down to rest, no doubt
^red out by his burden. Let that be a lesson to us all."
Cel^c Gods, Cel^c Goddesses (R.J. Stewart). A good overview of the
mythology itself and what we know of the religion, though a bit wordy. It
has some lovely color illustra^ons of the major dei^es, however.
Cel^c Myths and Legends (Charles Squire). Somewhat scholarly but useful for
gaming nonetheless. It recaps many of the major and a few minor Cel^c
legends, which provide informa^on about the many gods.
The Silver Arm (Jim Fitzpatrick). This book concentrates only on the Tuatha
de Dannan (Children of Danu) but has many beau^ful color illustra^ons. The
author akempted to create an illustrted book along the lines of the Book of
Kells.
Treasures of Irish Folklore (Colm Duggan). Not a major refernece for dei^es
but it has some useful notes about hags, likle people, etc.
Great Folk Tales of Old Ireland (Mary McGarry). As above but a few more
stories about the later gods (Tuatha de Danaan).
The Magic Arts in Cel^c Britan (Lewis Spence). Some informa^on about the
gods but much more useful regarding magic, druidism, spells, etc. A quote:
"The Irish sun-god Lugh was also possessor of a magical spear which seems to
have symbolized a ray of the sun. It was gived with an individual life of
its own and was so thirsty for blood that it could be kept from slaying only
by steeping its head in an infusion of poppy leaves which acted as a narco^c
upon it. On the day of bakle it was taken out of this brew, when it called
out migh^ly, lashing itself into a frenzy and emiing ashes of re.
When freed, it launched itself against the ranks of the enemy in a ^reless
orgy of slaughter." Cool!
The Mysteries of Britain (Lewis Spence). This is more philosophical thatn
the previous work but is s^ll useful for its sec^ons on the Cel^c rites,
belief in the averlife, and so forth.
Irish Folk Tales (Henry Glassie). Not too useful except for the informa^on
about Irish belief in ghosts, banshees, etc.
Irish Witchcrav and Demonology (St. John D. Seymour). Not really applicable
for Kell^c gods but useful for the supposed historical discoveries about
temple shot, knife thru the heart, etc. The groin is painful, but one is
more likely to survive a knife to that area than a same stab at the heart.
Remember, eunuchs aren't corpses. And this isn't /pain/ being measured, but
damage.
>but younger guys than Gary might argue that :)
Actually, for a man who's had six kids, of various ages...I strongly think
he's as virile and respecul of said area. ;>
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 30 Apr 1996 11:13:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: A shot to the groin?
In-Reply-To: <2.2.32.19960430135237.00718518@pop.^ac.net>
This could become a discussion of how the game works...
I've become more inclined to use the Strike Loca^ons as more of a
"Strike Severity" system. I nd it hard to say that a weak persona,
hiing an armored warrior with a dagger, can do like 5 points to UV. I
nd it dicult to narrate such circumstances. Therefore, what I've
done is provide descrip^ons of increasing strength and pounding for the
higher Strike Locales, rather than say, "Okay, you hit him in the eye,
but you only barely poke him there..." or something like that.
In such a situa^on, Groins _have_ to be Ultra-Vital...
So, in my games, Strike Locale doesn't have to do with actual loca^on
*or* the amount of pain, but rather the cinema^c eect caused.
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Tue, 30 Apr 1996 11:43:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Makhew Berry <Anaxamenes@AOL.COM>
Subject: Re: A shot to the groin?
This is slightly tangental to the discussion, but the best reason I ever
heard for making the groin an ultra-vital hit loca^on was in an account of
the confederate POW camp Andersonville, wriken by a survivor.
He recalled one of the guards kicking a prisoner in the groin so hard that
the man's tes^cles swelled up to peach-size and turned black. He died from
the wound 3 days later. Obviously there were contribu^ng factors such as
the man's poor health, but it seems to me that this preky well ts the
descrip^on "ultra-vital".
Think about that next ^me you're considering playing soccer without a cup.
Mak B.
=========================================================================
Date: Tue, 30 Apr 1996 13:17:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: A shot to the groin?
>He recalled one of the guards kicking a prisoner in the groin so hard that
>the man's tes^cles swelled up to peach-size and turned black. He died from
>the wound 3 days later. Obviously there were contribu^ng factors such as
>the man's poor health, but it seems to me that this preky well ts the
>descrip^on "ultra-vital".
>
Ouch!
S^ll, I wouldn't call it Ultra-Vital simply because the extra mul^plier, I
believe, represents a chance for "instant" or "near-instant" death.
Somebody stabbed in the stomach could survive for 3 days, someone in the
heart or brain about 3 minutes.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 30 Apr 1996 14:09:46 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: A shot to the groin?
In-Reply-To: <960430114325_481400923@emout07.mail.aol.com>; from "Makhew
Berry" at Apr 30, 96 11:43 am
> This is slightly tangental to the discussion, but the best reason I ever
> heard for making the groin an ultra-vital hit loca^on was in an account of
> the confederate POW camp Andersonville, wriken by a survivor.
>
> He recalled one of the guards kicking a prisoner in the groin so hard that
> the man's tes^cles swelled up to peach-size and turned black. He died from
> the wound 3 days later. Obviously there were contribu^ng factors such as
> the man's poor health, but it seems to me that this preky well ts the
> descrip^on "ultra-vital".
I think this is the excep^on, not the norm, to being struck
in the groin. Chances are the problem arose from the poor medical
condi^ons of the area and such. The strike loca^on system, I
think, is set up to iden^fy the immediate problems of a strike to a
certain area. Unfortunately, the game has likle to handle
infec^on and poor health. Remember, though, that, due to poor
medical condi^ons, Howard Carter's patron, Lord Carnarvron (-5 sp),
died aver nicking a mosquito bite while shaving (or was that Howard
himself? *shrug*). _Any_ wound is dangerous and deadly, under the
right (i.e. poor) condi^ons.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Tue, 30 Apr 1996 14:41:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: A shot to the groin?
>>>Groin is SV, simply because Ultra-Vital is more or less are areas where
you
could /die/ if hit--Arrow through the eye, blow to the top of the skull,
temple shot, knife thru the heart, etc. The groin is painful, but one is
more likely to survive a knife to that area than a same stab at the heart.
Remember, eunuchs aren't corpses. And this isn't /pain/ being measured, but
damage.<<<
It rather depends on how you dene groin. Don't forget the two large
arteries in near proximity. If hit these can result in the vic^m bleeding
to death within 1-2 minutes, which likely meets anyone's deni^on of
Ultra-vital. I don't have my books handy, Do the legs contain UV loca^ons?
=========================================================================
Date: Tue, 30 Apr 1996 17:40:22 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Greater Nightmare)) :@
P. P. S.-Sorry about the name confusion Dave
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 30 Apr 1996 20:38:28 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Parts is Parts
Actually, I don't think poten^al blood drain is part and parcel of the
strike loca^on. I believe the damage is measured as one-strike poten^al,
etc.
Rather, its measuring the existance of vital areas, usually organs. The
heart, lung, brain, eye--the vitals. (Remember--VITAL, SUPER-vital,
ULTRA-Vital. Heart and Brain would be Ultra-Vital, perhaps lungs. Eye,
Stomach/Liver/etc would be Supervital. Other "Meaty Parts" are Vital, while
extremites are non-vital.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 30 Apr 1996 21:13:40 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: The Orc
What follows is the orc race that I've been working on for
my own home-brew Mythus campaign. He's a good deal stronger than
the orc of the Mythus books, but I was never really sa^sed with
making orcs nothing more than slobbering cannon fodder. :) Well,
anyways, enjoy. If you've got any ques^ons, comments or need any
clarica^ons, as usual, go ahead and send them my way or post them
to the list. The format is from the Mythus Bes^ary.
Lucifer >:}
Orc
Iden^er: Homo Sapien Porcus
Habitat: Forest, plains, steppes
Size: Medium
Number Appearing: 7-12 (1D6+6), 40 - 80 ((D5+3)x10) in seklement,
more possible
Modes & Rates of Movement:
Walk: 87 yds/BT
Run: 261 yds/BT
Ini^a^ve Modiers: Human standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Arms & Armor at 21-30 (1D10 + 20)
Combat, Hand-to-Hand, Lethal at 31-40 (1D10 + 30)
Combat, Hand-to-Hand, Non-Lethal at 22-40 (2D10 + 20)
Combat, Hand Weapons at 36-60 (4D6+32)
Criminal Ac^vi^es, Physical at 43-65 (3D5 + 40)
Endurance at 52-70 (2D10 + 50)
Hun^ng/Tracking at 36-40 (1D5 + 35)
Leatherwork at 21-30 (1D10 + 20)
Military Science at 32-50 (2D10 + 30)
Riding at 23-50 (3D10 + 20)
Streetwise at 14 to 50 (4D10 + 10)
Survival at 32-50 (2D10+40)
Tolerance at 52-70 (2D10+50)
Heka-Users also have:
Dweomercraev, Elemental at 23-35 (3D5 + 20) o
Dweomercraev, Black at 22-40 (2D10 + 20)
Magick at Dweomercraev STEEP
Heka-Forging at 12-30 (2D10 + 10)
Priestcraev, Shadowy Darkness at 51 to 60 (1D10 + 10) or
Priestcraev, Gloomy Darkness at 52 to 70 (2D10 + 20)
Religion at Priestcraev STEEP
Conjura^on at 21 to 30 (1D10 + 20)
Witchcraev at 31 to 40 (1D10 + 30)
Joss Factors: 1-5
Dodging/Avoidance: 0 and 18/27/17
Akrac^veness: 1-6
Invulnerabili^es: Nil
Suscep^bili^es: Nil
Quirks: Excellent night vision
Akacks Avg. BAC Damage Type Base Bonus
Broad Sword 48 C 4D6 6 (2)*
Dagger 48 P 2D6 6 (2)*
* The number in parentheses is the damage bonus with the damage
bonus due to high BAC included.
Powers: Tough skin gives 5 points of natural armor in all damage
areas.
Sta^s^cal Detail:
Base Scheme (+/- 1D6 per ATTRIBUTE)
M: 62, EL: 49 P: 87, WL: 65, CL: 78, RL: 8 S: 53, EL: 42
MM: 30 MR: 32 PM: 54 PN: 33 SM:28 SP: 25
MMCap: 12 MRCap: 12 PMCap: 19 PNCap: 12 SMCap: 10 SPCap: 9
MMPow: 9 MRPow: 11 PMPow: 18 PNPow: 11 SMPow: 9 SPPow: 8
MMSpd: 9 MRSpd: 9 PMSpd: 17 PNSpd: 10 SMSpd: 9 SPSpd: 8
Armor Scheme
(Typical Armor: Plate Mail Suit, Gauntlets, Hoguine, Boots,
Brassarts, Camail, Shield, Round (large))
Area Pie Cut Blu Fir Che Stu Elec. SF Pen
Ultra 30 38 29 25 19 38 -42 10
Super 27 33 27 22 18 35 -39
Vital 15 17 12 15 12 20 -30
Non 24 32 25 28 23 26 -44
With Shield:
Area Pie. Cut Blu. Fir Che. Stu. Ele
Ultra 41 58 46 31 25 58 -47
Super 38 53 44 28 24 55 -44
Vital 26 37 29 21 18 40 -35
Non 35 52 42 34 29 46 -49
Commentary & Descrip^on:
A typical orc is of a thicker body than most humans, due
par^ally to a racial inclina^on towards muscularity, par^ally
because of the rigorous lifestyle of the orcish culture. Skin
pigment is typically a grayish-green colora^on which is vile to
most humans, but pigmenta^on ranging from ivory to olive are
possible; there have even been some reports of ebony-eshed orcs,
however, these individuals are treated with par^cular reverance by
the society and almost always are Heka capable. Regardless of
colora^on, orcs oven have warty and spoked skin. Their eyes are
sliked, much like a cat's eyes, and give the orc an hightened
ability to see in the dark, as long as some light is present.
Typical eye pigmenta^on is brown or red, though orange, blue and
green are possible. Orcs born with two blue eyes are gene^cally
blind, and usually killed at birth. Orcs with one blue eye and one
eye of another colora^on are not common, but moreso than within the
human popula^on, and have full normal sight. The orcish nose is
typically upturned, giving them something of a snout-like
appearance. It is an erroneous, but common, assump^on that orcs are
somehow related to pigs. Orcs are typically extremely hirsuite, and
hair colora^on is almost unerringly black.
Orcish society is harsh and violent by human standards.
Orcs, however, do subscribe to a strong system of honor and are far
from the ignorant brutes that human society would depict them as
being. Orcish society is dominated by warfare. Any orcish child
born with a crippling deformity is usually killed immediately, and,
in some areas, the parents are rendered neuter, to preserve the
purity of the race, unless they have proven that they are capable of
producing stong ospring. Orcish women usually produce between two
and ve children, however, infant death is oven enough that
typically only 40% of those born will survive to the age of four.
Those that do survive to this age go through their rst ritual of
aging, called Terregor in the orcish language, which roughly
translates to 'Ritual of Being.' It is at this ^me that the young
orc is introduced to the others of his family or clan, and is given
his rst weapon, a small dagger, which is then scrapped across part
of his body, usually leaving a scar that persists to puberty (it is
considered a good sign for the scar to persist into adulthood). The
child then becomes the responsibility of the extended family, who
take care to insure that the child receives the proper combat and
social training.
At the age of nine, most orcs, male and female, go through
puberty. It is at this ^me that the second ritual of aging,
referred to as Balkhlegor in the orcish language, which roughly
translates into 'Ritual of Viri^ly', occurs. It is at this ^me
that the young orc is given his rst broadsword, with which he is
injured in a similar fashion as during Terregor, and his rst
horse. It is customary in some areas for the Balkhlezarsh (the
sword given in Balkhlegor) to have been forged by the young orc
himself, with only the assistance of any younger siblings they might
have. During this ceremony, the young orc must prove himself in
bakle to others of his age. Those orcs who are par^cularly
successful during their Balkhlegor tournaments are some^mes
selected by the Bhurakhan, the head of the family, as something akin
to a client. Those so selected will some^mes be selected by the
Bhurakhan as his ^tular heir.
At the age of 10, young orcs are considered to be adults,
with the responsibility of par^cipa^ng in hun^ng and gh^ng
with the rest of the family or clan. Acceptance into the ranks of
the soldiery occurs during the Orgarishgor, during which ^me the
young orc must lead his rst group hunt, and an orc undergoing
Orgarishgor who kills his own prey single-handedly is considered to
be especially honored.
At the end of every decade aver the rst, an orc must
return to his family, or hereditary home, and undergo Palishkagor,
which roughly translates into 'Ritual of Rearma^on.' It is at
this ^me that the orc oers a small vial of blood to his parents
or his family's Bhurakhan, and must go through a ritual in which the
younger members of his family strike him with ritualis^c stas,
during which ^me he announces the honors that he has brought to his
name in bakle. Allowances are made for this ceremony if the orc is
not able to return to his hereditary home or family, and companions
in war and his Kavrakhan (war leader) are oven considered apt
replacements for family and/or Bhurakhan. An orc who cannot undergo
this ceremony for whatever reason is considered a Dharkulster, or
'exile,' and, if the condi^ons under which he cannot undergo his
Palishkagor cannot be lived, oven commit ritual suicide.
Other than the Phatrakhan, the rst spouse, called the Makhradar,
is the most important member of the family. The Makhradar's
responsibili^es include keeping watch over the household, caring
for the young, and judging of aairs within the family. In the
case of the death of the Phatrakhan, the Makhradar becomes the
Phatrakhan, or chooses one, if an heir has not been chosen. It is
the responsibility of the Phatrakhan to choose his or her Makhradar,
and has the right to replace his or her Makhradar at any ^me from
the spouses of the family. Though it is tradi^onal for the
Makhradar and Phatrakhan to be of dierent sexes, there is no taboo
against them being of the same sex. Oven, an aged Phatrakhan who
can no longer lead his family or clan into combat chooses to step
down and become the Makhradar to his heir, in which case the new
Phatrakhan can never choose to replace him or her un^l his or her
death.
The leader of an orcish community is referred to as the
Bhurakhan, as has already been men^oned. This sta^on is usually
held by a male, but female Bhurakhans are not completely unusual.
Bhurakhans handle the aairs of the community, including
establishing trade rela^ons with other Bhurakhans and individuals,
and deciding when to declare Monkhagor against another community.
Monkhagor is an unusual state, similar to a feud in human socie^es,
wherein two or more communi^es of orcs akempt to annihilate one
another, but do not commit armies to the eld of combat. A
Monkhagor cannot be called o for any reason; even if all members
of a par^cular community are destroyed, an orc under the
responsibility of Monkhagor must destroy any evidence that his
enemy's community ever existed, including destroying the products of
that community (such as horses or swords carrying a symbol from that
community). The Bhurakhan is oven the Phatrakhan of his family
group, but this is not a requirement. When a Bhurakhan dies, all
contracts and edicts of that Bhurakhan are voided, unless rearmed
by his successor, including a Monkhagor (however, since it is
customary for all Bhurakhans involved in a Monkhagor to declare it
upon each other, the death of one of the Bhurakhans involved rarely
ends it). A Bhurakhan is oven the head of a village of some sort,
and also is oven the head of an extended family that may or may not
exist en^rely in the village of which he is head. In the cases of
ritual necessity, either the Bhurakhan of a par^cular village or
the Bhurakhan of one's clan is approriate, if they are two separate
individuals. All Bhurakhans are, tradi^onally, equals. However,
through trade agreements or edicts of the Dhalkazar, some Bhurakhans
owe something akin to fealty to powerful neighboring Bhurakhans.
The Bhurakhan is held responsible only to the Dhalkazar.
The Dhalkazar, who never refer to themselves as single individuals,
are priestcraevers, usually Full Prac^^oners, who travel
throughout orcish lands observing society and giving edicts to
Bhurakhans as necessary. Their word, in eect, is law, and their
edicts do not expire upon death. Only the edict of another
Dhalkazar can end the edict of a previous one. It is unknown how
many Dhalkazar there are, because of their nomadic nature, and their
acolytes are trained in secret, in an unknown loca^on. It is even
unkown exactly how an acolyte is chosen. What is known is that, at
^mes, the Dhalkazar will come into a community and take a child or
two who has not yet undergone his Terregor and is raised by the
Dhalkazar for some ^me before his is permiked to leave. It is
rare to see an individual member of the Dhalkazar under the age of
thirty-ve, so it is presumed that it takes some thirty years to
complete their training. Dhalkazar rarely ght themselves, but
they are known and feared among both orcs and their enemies for
their prowess in bakle and the erce magick they wield. It is a
crime to assault or refuse an individual member of the Dhalkazar for
any reason, and the usual punishment for such a crime is immediate,
and dishonorable, death. The Dhalkazar provide a unity to orcish
society, and some non-orcish scholars have theorized that orcish
pakerns over the centuries have shown a peculiar unity, and suspect
an immortal or, at least, long-lived intelligence that is preparing
for world domina^on at some ^me in the very near future. Most
such scholars are scoed at in intellectual communi^es.
What is unknown to even most Bhurakhans is that the
Dhalkazar are commanded by a great dragon, Darcingetorix, who may
even have En^^al powers. Is is believed by most outsiders that
the orcish people have no religion, and it is unknown exactly how
the Dhalkazar receive their powers. Spiritual casters amongst orcs
are extremely rare, and not more than one in a thousand is capable
of channelling Spiritual Heka, and not more than one in ve
thousand of those are capable of fully channelling Spiritual Heka.
The ability to channel Mental Heka is also rarer than that of
humanity, but it is by no means as rare as the usage of Spiritual
Heka. It is believed by some that the odds of any individual orc
being able to u^lize Mental Heka is the same as for humans, but
actual prac^^oners are rare because the secrets of Dweomercraev
are not highly respected amongst orcish communi^es, except in it's
most powerful forms. Needless to say, those orcs trained in the
usage of Heka will have higher ATTRIBUTES, but their Physical
ATTRIBUTES are not diminished by their increased training in
non-Physical TRAITS.
Orcish communi^es are either nomadic in style or
permanent. Those which prefer a more nomadic existence usually live
in hide tents which are surprisingly well-made and waterproof. They
can be assembled in thirty minutes by experienced orcs, and can be
disassembled in about half that ^me. This ability for swiv
movement has given rise to many legends about orcs, and confounded
many counter- akacks by non-orcish warriors unaccustomed to orcish
gh^ng tac^cs. Permanent communi^es are typically walled
aairs, if possible, and life is centralized around the castle. If
it is a small community, of perhaps 50 to 100, there may be only the
castle of the Bhurakhan present. However, some larger orcish
communi^es have several strong points of defense, and legend states
that some ci^es have literally become for^ed mountains through
>>the wound 3 days later. Obviously there were contribu^ng factors such as
>>the man's poor health, but it seems to me that this preky well ts the
>>descrip^on "ultra-vital".
>>
>Ouch!
>
>S^ll, I wouldn't call it Ultra-Vital simply because the extra mul^plier, I
>believe, represents a chance for "instant" or "near-instant" death.
>Somebody stabbed in the stomach could survive for 3 days, someone in the
>heart or brain about 3 minutes.
Yeah, if death is the criteria then the groin isn't ultra-vital (though as
Richard Crook pointed out, the femoral arteries are). The groin does
highlight the problem that Mythus and most other combat systems have, that
you have a hard ^me incapacita^ng someone without killing them. I have yet
to see a system that comes close to modeling the general feel of combat both
with and without weapons, without being terribly SLOW. Taking an en^re
evening to roleplay a 30 second bar ght is not my idea of fun.
Mak B.
=========================================================================
Date: Wed, 1 May 1996 10:06:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: A shot to the groin?
In-Reply-To: <960501091106_284746331@emout16.mail.aol.com>
> Yeah, if death is the criteria then the groin isn't ultra-vital (though as
> Richard Crook pointed out, the femoral arteries are). The groin does
> highlight the problem that Mythus and most other combat systems have, that
> you have a hard ^me incapacita^ng someone without killing them. I have yet
> to see a system that comes close to modeling the general feel of combat both
> with and without weapons, without being terribly SLOW. Taking an en^re
> evening to roleplay a 30 second bar ght is not my idea of fun.
>
> Mak B.
This is true. How about this (admikedly quick and not long-thought-out)
idea: For UV strikes, the persona (HP, OP or otherwise) must make a PMCap
roll (at what?) or Endurance, if possessed. Failure to succeed results
in a Stunning result similar to that result in the Marvel RPG. Okay,
make it a sliding scale (thinking as I type).
UV Stun Roll Chart
DR Result
Failure Knocked out, and won't wake up for a while
Easy Stunned for 1D10 AT's
Moderate Stunned for 1D10 BT's
Equa^on: If [(Damage Rolled - Armor Protec^on) > PMCap], then roll vs PMCap
The nice thing about this is that any type of hit could result in a stun
result, if the akacker gets alikle lucky.
=====================================================
Major Hit (Damage - ArmorProtec^on > PMCap) was to:
Non-vital = Roll versus: PMCap @ Very Easy (x4)
Vital = Roll versus: PMCap @ Easy (x3)
Non-vital = Roll versus: PMCap @ Average (x2)
Non-vital = Roll versus: PMCap @ Hard (x1)
=====================================================
This 'damage sustained was over the PMCap aver armor' rule is one I like to
use to signal ^mes when amputa^on of some kind is possible, as well.
Alternately, to speed it up, just have em roll if the Sustained Damage was >20.
Note that in the rules, you suer these stunned aects regardless of any
roll once you hit Wound Level (aver having taken about 75% of your PD in
damage) -- it's at this point many of my grunt NPC's succumb to shock and
collapse, so actually, alot of ghts don't end in fatali^es ... in fact,
most ghts are preky quick and brutal, then over :)
___
_ C ..\__ "Our heart-strings have mysteriously akached
_/ \ ___| oo\ _ themselves to the City, and are drawing
| \_/\/____ ____/ _/ \_ us thitherforth again, as if it were
| |_) | ___|/` _ \| \_/ \ more in^mately our home than even
| _ <| __>| /_\ | |_) ) the spot where we were born."
| |_) | \| ` ' | \ --Hawthorne
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Wed, 1 May 1996 08:43:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Armor Program
Howdy all.
I have given Lucifer's armor program a run and I must say it isn't bad but
does have some problems. For example: If you select a helmet and then
select shoulder protec^on it deletes your helmet protec^on choice. That
is simply wrong. Also, if you select a full suit, of say leather, you are
supposed to be able to apply addi^onal single pieces to the suit in the
dierent loca^ons. However, if you have selected a full suit and then
> And I know from experiance that wearing a helm and shoulder protec^on is
> nopt mutually exclusive. Same is true of arm protec^on and shoulder
> protec^on. But this laker may be from some obscure rule about just what
> areas of a full suit can be enhanced with addi^onal pieces. If so I
> haven't found it in the rules but that don't mean it isn't there. Anyone
> know more about this?
With the excep^on of the possibility of having used the
Salade helmet W/Ment., you're on the money. I'll check through things and
see what's going wrong. Thanks for your input :)
Lucifer >:}
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Wed, 1 May 1996 12:36:33 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: The Orc
In-Reply-To: <1.5.4.16.19960501201821.553f6eea@xs4all.nl> from "Harold
Stringer, Ridascreen-Biopharm B.V." at May 1, 96 08:13:45 pm
> Have you also done work on the Hobbits? The are not described in Mythus, as
> are Dwarves, Gnomes, and Elves.
How about the Alfen?
A corrup^on of "haling"? I think so...
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Wed, 1 May 1996 12:41:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Re: Armor program
Howdy all.
Lucifer, I tried several dierent helmets, such as the simple helmet entry
as well as helmet, crested and several others. I did not try the op^on you
men^oned but that one would make sense if it also provides shoulder area
protec^on. I will be more than happy to try out version 1.2 for you as
the program will be extremely useful. I hate totalling all the choices in
teh dierent areas and this will save a lot of ^me.
Paul
scg@wsdot.wa.gov
=========================================================================
Date: Wed, 1 May 1996 18:07:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: A shot to the groin
In-Reply-To: <1.5.4.32.19960430131258.006798e0@dimensional.com>
Re: Ultra-Vital vs. Super-Vital shot to the groin.
I know a spunky young lass who's ex-ancee once made a comment rela^ng
to causing her pain of a sexual nature. (She was a likle messed in the
head at the ^me.) Anyhow, she slided up to him and kicked him in the
jewels three ^mes. Then, as he was writhing on the ground in pain, she
con^nued to rack him ve more ^mes. On the one hand, he lived (though
his urina^on was painful and bloody for the next three and a half
weeks). On the other hand, she drove him to the hospital (I told you she
was messed up at the ^me!), and the doctors told them that if she had
kicked him one more ^me, he would have died instantly from a combina^on of
shock and internal injury.
So, she had a blunt weapon and caused massive internal hemmorraging.
There is a good chance that Buace (her pet name for him) is sterile
thanks to this incident, but he's certainly no eunich. I don't think
that Mythus or any other combat system really can adequately describe
this very specic instance. On the other tentacle, I really don't know
that any system should. The idea of having a groin shot strike loca^on
table, much less two separate ones for males and females really holds no
appeal for me.
It seems beker to adjucate some things by JM at instead of one more table.
Otherwise, I'll nd myself one day trying to gure out the precise
point in her cycle my ghter is so that I can roll for menstrual cramps
while making endurance checks to avoid SF penal^es and yoga checks to avoid
mental damage from PMS.
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Thu, 2 May 1996 00:58:25 -0400
limits its devo^on to one pantheon, patron, and ethos, dweomercr=E6v has n=
o
such limita^ons. In fact, since dweomercr=E6v is both a magickal and
intellectual pursuit, it is not surprising that many seek to master more
than one discipline of that study. However, such mastery, even at
minuscule levels, requires intense study. There is no such thing as a self
taught magi. The Laws of Magick and there applica^on is a great deal more
than studying a body of cas^ngs.
Now, the Dangerous Journeys RPG prides itself on its open design of
Heroic Personas. The purpose of these rules is by no means meant to limit
the beginning Persona. They are simply meant to impliment a certain amount
of realism to Dweomercr=E6ver HPs. These rules should be applied to both t=
o
the Magick and Dweomercr=E6v (and its sub-areas) K/S Areas.
It is important to remember that there is a reason that the Schools of
Dweomercr=E6v are taught at ins^tu^ons. Each has dierent philosophies
and dierent applica^ons of the Laws of Magick. Some of these
philosophies are completely opposed to the other, namely the Black and
White Schools. Schools of these forms are always suspicious of the other,
which can make it very dicult for students of one to akend another.
(This is considering JMs allow such things, for it really makes no sense
other than as a vehicle for power-hunger PLAYERS to gain more cas^ngs or
control more Heka Reservoirs.) However, one persons judgement is not alway
alike to anothers, so these rules are aimed at handling such desires in a
realis^c way as opposed to simply slapping restric^ons on the game
system.
When a player creates a HP who is a student of more than one school of
magick, the JM should see to it that the HP's age reects his degree of
knowledge and study in the areas beyond the rst.
STEEP Points Descrip^on Min. Study (yrs.)
00 No real knowledge/skill. None
01-10 Rudimentary knowledge/skill only 1
11-15 Novice-level study. Trainee Skill 2
16-20 Lower-intermediate skill. 4
21-25 Middle-intermediate skill. 6
26-30 Upper-intermediate skill. 12
31-35 Full, professional competence. 16
36-40 Above-average professional competence. 20
41-50 Expert-level knowledge 25
51-60 Master-level knowledge. 30
61-80 Pioneer-level knowledge and mastery. 50
81-90 Grand master of eld. *
91+ Ultra-genius ranking. *
* This level of skill may not be acquired through academic study. Most who
reach this degree of exper^se do so through independent research and
study.
As men^oned before, this age range may be used for nearly any K/S area.
They are recorded here with the intent to moderate the Dweomercr=E6v K/S.
=========================================================================
Date: Thu, 2 May 1996 12:07:07 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: The Lost Pantheons
Someone wrote a while ago wondering what others had done on the society and
pantheons of the Subterranean cultures. I would like to repose the
ques^on and further it by asking, what are others doing about Phaeree
religions?
Aver a quick glance at the Subterranean cultures, it seems clear that all
but the slugbellies would have developed their own pantheons. The
slugbellies migrated to the Subterranean only a few centuries ago, so most
of them would s^ll follow their indigeionous religion(s), unless someone
would like to address the idea of a subterranean deity leading them down
into the Aerth.
Wiggleheads are another excep^on. These creatures strike me as agnos^cs.
They might be far to intellectual to follow gods. However, I haven't
checked out the Bes^ary recently, so I could be very wrong.
Now, onto Phaeree. These beings are far too numerous and intermixed for
mul^ple pantheons (the ambi^ous guy who wants to go that way has my best
wishes. :). Also, there is likle to no men^on of faerie gods in
folklore. The excep^on to this appears to be the Tuatha de Danua(sp?).
These irish faeries are usually portrayed as superior to the rest (and they
are strangely absent from the Seelie races in EoAe). Could these beings be
"living gods" of sorts?
Your thoughts?
Tom
=========================================================================
Date: Thu, 2 May 1996 14:26:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Fwd: Re: Ultra-Vital vs. Super-Vital shot to the groin
--------------------Forwarded message:
From: jstanton@qualcomm.com (John J. Stanton)
To: MYTHUS-L@BROWNVM.BROWN.EDU
CC: ironbrand@eworld.com
Date: 96-05-02 13:31:55 EDT
>(She was a likle messed in the head at the ^me.) Anyhow, she
>slided up to him and kicked him in the jewels three ^mes. Then,
>as he was writhing on the ground in pain, she con^nued to rack him >ve
>more ^mes.
Was this before or aver she became president of TSR?
=========================================================================
Date: Thu, 2 May 1996 11:41:15 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John J. Stanton" <jstanton@QUALCOMM.COM>
Subject: Re: Ultra-Vital vs. Super-Vital shot to the groin
>(She was a likle messed in the head at the ^me.) Anyhow, she
>slided up to him and kicked him in the jewels three ^mes. Then,
>as he was writhing on the ground in pain, she con^nued to rack him >ve
>more ^mes.
Was this before or aver she became president of TSR?
=========================================================================
Date: Thu, 2 May 1996 15:20:20 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: The Orc
In-Reply-To: <1.5.4.16.19960501201821.553f6eea@xs4all.nl>; from "Harold
Stringer, Ridascreen-Biopharm B.V." at May 1, 96 8:13 pm
> Hi Lucifer,
>
> Great work. Very handy to have around. :)
:) Thanks.
> > What follows is the orc race that I've been working on for
> >my own home-brew Mythus campaign. He's a good deal stronger than
> >the orc of the Mythus books, but I was never really sa^sed with
> >making orcs nothing more than slobbering cannon fodder. :)
>
> What wrong with cannon fodder? We use lots of it! >8o
Yeah, but it's not _interes^ng_...well, to me, at least. :)
> >Orc
> >Modes & Rates of Movement:
> > Walk: 87 yds/BT
> > Run: 261 yds/BT
>
> How did you arrive at those numbers (87, 261)? Any special reason?
Its the human standard movement rates from p. 131 of the
main book. I didn't see the orcs as being any slower or faster than
the familial loyalty you describe, divorce should instead be very hard.
Otherwise, very good.
Tim Francis
=========================================================================
Date: Thu, 2 May 1996 21:34:08 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: The newest version of the Armor program
Version 1.2 is up at members.aol.com/noc^fer/progs. It
xes the problem with disappearing shoulder gear. Btw, the Salade
w/ Mentonniere (spelled right this ^me) covers both categories 2
(helmet) and 11 (gorget), _not_ shoulders, as I was guessing when
away from my books. Sorry for the confusion. :)
Anyways, as always, if you nd any more bugs, drop me a
line or post it to the list. I'll try to x them as fast as I can
:)
Lucifer >:}
p.s. Thanks to Paul Wocken for poin^ng out the problem with
the disappearing shoulder protec^on, btw. Much appreciated.
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Thu, 2 May 1996 21:55:41 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: The Orc
In-Reply-To: <960502205805_526859205@emout09.mail.aol.com>; from "Timothy L.
Francis" at May 2, 96 8:58 pm
> I won't comment on your armor types since dierent worlds have
> dierent needs and
> capabili^es (suce to say that I severely limit plate and some other metal
> armor since its historical development was, in large part, a response to
> gunpowder--but that's another debate), or the K/S areas (also will vary, but
> yours are good). The same applies to weapons. They always have a social and
> cultural context in addi^on to any u^litarian purpose (i.e. broadswords are
> for use against plate armor. If no plate exists, you won't have broadswords.
> Another obvious example is that a city-born part-^me mili^a member will
> more likely use a crossbow or a pole-arm much more so than than a
> strength-bow or a sword. The former are easy to use, take advantage of the
> city's ar^san capability to make them, and do not require years of training
> like
> the laker weapons). Ok, sorry about the lecture, but in my world [not
> Aerth], the Orcs are essen^ally Steppe horsemen, therefore no broadswords.
> It obviously suits you to let them have them, so that's ne.
On my own world, orcs are the excep^on to the rule, not the
rule, as far as wearing heavy armor goes (btw, remember it's not a
Plate Suit, but merely Plate Mail, which was around far before the
rearm [since Ancient Rome, at least, if not earlier]). Though my
orc does have detailed knowledge of weapon crea^on, most probably
wouldn't know much about how to make a crossbow, since they would
consider it the height of cowardice to use such a simple and quick
weapon, unless absolutely necessary. I knew I was treading close
towards making them something of a Mongoloid culture, and that's
something I wanted to avoid, hence the propensity towards close
range weapons, which reduces their eld combat eec^veness greatly,
to the level of a hobilar. They're able warriors, and fantas^c
tac^cians, but they're constrained just as much by tradi^on as
every other culture has been.
I do appreciate you keeping an open mind about things, it's
comfor^ng. Needless to say, I don't think there is anything wrong
with having your orcs being Mongolish steppe warriors (the rst
adjec^ve there, being mine...I do realize there were many cultures
that were steppe warriors :) ), it's just a direc^on I was trying
to avoid :)
> So, aver all that, I only have two comments. First, I would say
> "gene^cally" inclined towards thick, muscular bodies, rather than racially
> inclined. Especially as Orcs seem to be mul^-ethnic, or at least
> mul^-cultural, and "race" being loaded with such baggage.
>Two, it seems odd
Well, I did consider that par^cular word choice as I was
typing it. I decided to go with 'racially' to avoid establishing
that the scien^c concept of gene^cs was existent in my world.
Btw, the orcs are mul^-ethnic and mul^-cultural only in that it is
vaguely possible for crossbreeds to become a prominent part of
society. They do have racial hatreds (especially towards elves) and
believe themselves to be the superior race. :)
> that divorce would be so easy in a society based on very close kin
> rela^onships. With extended families, mul^ple coming-of-age rituals, and
> the familial loyalty you describe, divorce should instead be very hard.
*nod* This was a tough decision. I decided to go with the
idea of an easy divorce because of the size of the marital group,
and because one could s^ll marry another of one's clan and remain in
good standing with the clan. Basically, I wanted the orcish concept
of marriage to be much looser than that of human socie^es, to
explain, in sociological terms, why rape may have been more probable
from orcish enemies than human ones during ^mes of war (this isn't
meant to be a real world excuse for rape...I'll never open that can
of worms and, besides, I don't believe there is a valid excuse...but
I felt that an orcish society with philosophic thought would have to
have social pressures and mores that would permit a looser
interpreta^on of when orcs can have sex).
> Otherwise, very good.
Thanks for you comments, both the construc^ve cri^cism and
compliments. To be honest, my decision about the weapons and armor
types were more intui^ve on my part, and I will be a likle more
conscious of those decisions in the future.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Thu, 2 May 1996 23:07:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: The Lost Pantheons
In-Reply-To: <v01520d00adae44a080c8@[206.109.96.129]>
On Thu, 2 May 1996, Tom wrote:
> Someone wrote a while ago wondering what others had done on the society and
> pantheons of the Subterranean cultures. I would like to repose the
> ques^on and further it by asking, what are others doing about Phaeree
> religions?
Um. Hang on a sec.....
RYAN SNEAD: IGNORE THE REST OF THIS POST
(sorry..... He's a player in my game :-) )
Okay, with that out of the way..... When the party managed to translate
some Goblin religious wri^ngs, I borrowed the name of Maglubiyet (AD&D
DDG). If other situa^ons had arisen, I would probably have lived the
other monsters' pantheons as well (Lolth et al. for the Drow), simply
because I haven't had ^me to do them on my own.
However, these pantheons are *not* necessarily a good choice, and the
en^re Goblin race (for instance) would probably follow dierent gods.
In fact, most tribes of Goblins and Orcs (again, for example) would
likely follow their own patron god or goddess. The Monster Mythology
book for AD&D (or the original DDG and Unearthed Arcana) would probably
serve as guidelines of sorts. Others with some form of contact with
AErth might even worship corrupted versions of human dei^es (say, a
blood-thirsty, foe-ea^ng, debased Mars or Thor).
My personal long-^me favorite (and about the only redeeming quality of
the Elenium, BTW) pantheon was used by David Eddings in the Elenium and
Tamuli: the Troll-Gods. There are ve and only ve:
Name God of
Ghnomb Eat (hunger/food)
Ghworg Kill
Khwaj Fire (including sun & warmth)
Schlee Ice (including weather (trolls are northern creatures))
Zoka Lust (and procrea^on and all that entails)
If Trolls ever needed a faith, that's who I would use :-)
> Wiggleheads are another excep^on. These creatures strike me as agnos^cs.
> They might be far to intellectual to follow gods. However, I haven't
> checked out the Bes^ary recently, so I could be very wrong.
Nah. Consider that even in the intellectual circles on Earth, faith in
a deital inuence of some sort is strong, even if it is in the form of
Deism or a similar 'abstract' faith. The wiggleheads would almost
certainly pay lip service (or more) to some form of spirituality.
Perhaps they're all on their way to becoming Enlightened Beings or some such?
> Now, onto Phaeree. These beings are far too numerous and intermixed for
> mul^ple pantheons (the ambi^ous guy who wants to go that way has my best
> wishes. :). Also, there is likle to no men^on of faerie gods in
> folklore. The excep^on to this appears to be the Tuatha de Danua(sp?).
Tuatha de Danaan
> These irish faeries are usually portrayed as superior to the rest (and they
> are strangely absent from the Seelie races in EoAe). Could these beings be
> "living gods" of sorts?
GURPS Cel^c Myth wants to treat them as demigods, on par with Supers in
loose terms of power. Not dis-similar to the major gures in Finnish
(er, Kalevalan) mythology.
>DDG). If other situa^ons had arisen, I would probably have lived the
>other monsters' pantheons as well (Lolth et al. for the Drow), simply
>because I haven't had ^me to do them on my own.
>
It is easier considering that most of the legwork is done for these
individuals. However, I have a growing aversion to anything TSR related.
I like most of what Roger Moore did, but I am simply trying to distance
myself from AD&D. S^ll, if pressed for ^me.
>My personal long-^me favorite (and about the only redeeming quality of
>the Elenium, BTW) pantheon was used by David Eddings in the Elenium and
>Tamuli: the Troll-Gods. There are ve and only ve:
>Name God of
>Ghnomb Eat (hunger/food)
>Ghworg Kill
>Khwaj Fire (including sun & warmth)
>Schlee Ice (including weather (trolls are northern creatures))
>Zoka Lust (and procrea^on and all that entails)
>
>If Trolls ever needed a faith, that's who I would use :-)
>
I like those books, too! And the Troll gods from the Eleium are denately
a brutal and meddling bunch. Makes me wonder if the Phaeree Pantheons
would have the same restric^ons as the Aerth based ones (I would say no).
What I will probably end up doing is por^ng over the Elven Virtues and
Vices from my former game and make them a overwhelming pantheon to most of
the more civilized races of Phaeree. There are seven Virtues and seven
Vice, and in all, they form a very interes^ng mix. They worked well in my
Aedonn campaign and would probably work just as well on my Aerth game.
S^ll, cults to other beings would not be unheard of. These pantheons
would be something to consider.
>> Now, onto Phaeree. These beings are far too numerous and intermixed for
>> mul^ple pantheons (the ambi^ous guy who wants to go that way has my best
>> wishes. :). Also, there is likle to no men^on of faerie gods in
>> folklore. The excep^on to this appears to be the Tuatha de Danua(sp?).
>
>Tuatha de Danaan
>
>> These irish faeries are usually portrayed as superior to the rest (and they
>> are strangely absent from the Seelie races in EoAe). Could these beings be
>> "living gods" of sorts?
>
>GURPS Cel^c Myth wants to treat them as demigods, on par with Supers in
>loose terms of power. Not dis-similar to the major gures in Finnish
>(er, Kalevalan) mythology.
>
I'm working from Castle Falkenstein where the Tuatha de Danaan are the
original faeries, and the only ones in existance with spellcas^ng
capability. Of course, the problem with using these folks is that they are
from one regional folklore. To spread them across the whole of Phaeree
would be too simplis^c.
>Anyways, it's late, and I'm rambling.
>
>->Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
>Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
>Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
Sleep...now.
Tom
=========================================================================
Date: Fri, 3 May 1996 03:04:52 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Races
Hello all,
Just wondering, has anyone doen any work on changing the races in Mythus
so that they are no longer limited to their racial voca^on? Any ^ps on
this project would be most appreciated.
Thanks,
Jason
=========================================================================
Date: Fri, 3 May 1996 13:47:52 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Re: Races
Are you sure that you need to change the races away from ethnic
voca^ons? Why even both using them? Surely you could play a
character of any voca^on and of any race... just make sure that the
player knows enough about your campaign world so that they can create
the correct "avour" of character. One-on-one crea^on would also
make it easier.
Sorry, just a thought.
Cheers
--MARK
Mark Trickek, Archaeology (Leicester University)
specic to each animal type (bear, fox, lynx, etc.). Others, like the
Kithe and the Kobold, were kept at one Voca^on because they were
introduced to the world without a great deal of inspired culturalism,
though the background and history of these folks worked great.
>Jesse
>
Tom
=========================================================================
Date: Fri, 3 May 1996 12:16:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Makhew Berry <Anaxamenes@AOL.COM>
Subject: Re: Mythus vs. AD&D
>Well, I am not looking for any defence of Mythus post; in fact, I am a AD&D
>gamer being lured by Mythus. What I actually need is a defence for AD&D; but
>in this list I am looking for a fair judgment. There must be someone that
>switched games somewhere and knows both preky well ( that you, Lucifer ? )
I guess I know both games preky well. I played AD&D for 12 years straight,
and then switched over to Mythus a couple years ago.
I'm not really sure AD&D needs a defense. It's a good game. Sure, a lot of
the suppliments coming out now are stupid and close to contentless (I quit
buying TSR products... I can't remember how many years ago), but that
doesn't mean that the core game isn't a good one. You will hear people on
this list rag on one feature or another of the game, but don't take these as
fundamental faults of AD&D. They don't make it unplayable, they are just
areas where Mythus does a beker job.
There are also areas where AD&D has advantages: it's simpler, which
makes it more accessible to people new to gaming. It also ts many people's
needs. Most 14 year olds don't want the kind of complexity and rich detail
that Mythus allows. They just want to get out there and slay the dragon with
their +10 sword of super-manliness and stare at the cover art of buxom babes
in iron-plated string bikinis. I don't mean this as nega^vely as it might
sound. Aver all, I did play the game for many years.
The best way to think of the two games in the end may be to look at
their history. Mythus was originally intended (from what I have heard on
this list) as AD&D II. It was the next stage of development for the fantasy
role playing game as Gary Gygax saw it. It sacriced some features of AD&D
that people liked to make substan^al improvements in other areas. Some
people may be very akached to those features and so like AD&D beker. I
don't. I think of Mythus as fantasy role-playing for mature gamers, people
who got ^red of having everyone they meet t into one of ve basic labor
unions that dened almost their en^re existence. But some people like a
simple fantasy life...
Is this the kind of reply you were looking for?
=========================================================================
>
> Tom, they didn't really meddle all that much except that Sparhawk was
> Anakha (they were real scared of him) and one of the trolls who hung out
> with Ulath and Tynian was a high priest.
Um, the Troll-Gods were no more or less meddlesome than, say, Aphrael ;-)
Certain gods in the Elenium were prone to meddle a lot (Aphrael, Azash,
the Troll-Gods, the Delphae god (Eraemus?)), and others (the Tamuli gods,
the Elene god) were prone to be quite distant. It seemed like a
combina^on of personal whim and temperament.
The Troll-Gods were brutal, harsh, savage, and complete. In ve gods,
he summed up more than enough mythology to keep any culture along their
lines happy :-)
> Anyway, I think all of you worried about running a Phaeree related game
> would only have to come up with one or two gods--just the ones involved
> in the current situa^on. Save yourself a lot of work... :)
Absolutely! I've borrowed as need be, but there has been no reason to do
more.
One *might* want to consider some big-name Phaeree to be demigods (or
more) of their respec^ve races: for instance, Oberon and Titania might
be the King and Queen as well as the Gods of certain Fey. Robin
Goodfellow could well be the trickster god (oh, dear). Perhaps Chiron
would be the Centaur god of Wisdom.
Mike Phillips, mike@lawlib.wm.edu
(*)A document relevant to most JM's, however, would be 'The Crav of the
Adventure', an excellent collecton of essays by Graham Nelson. IT WAS
NOT WRITTEN WITH ROLEPLAYING IN MIND, it was wriken for Interac^ve
Fic^on (Infocom-esque games). The document is available from:
vp://vp.gmd.de/if-archive/info/Crav.of.Adventure.txt
There are many good points made which are *also* applicable to wri^ng
c^on *and* to craving adventures for your players.
-Mike Phillips, mike@lawlib.wm.edu | DR WHO: The Earth is
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | Out of Time!
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | FOX May 14, 7:00pm
=========================================================================
Date: Fri, 3 May 1996 09:55:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Re: Armor program
Hmmm. Lucifer, did you actually rpelace ARMOR.ZIP already? Because I
downloaded it again, installed it and ran it and it s^ll will not let me
have shoulder protec^on with head protec^on. I also found out that it
won't let me have a gorget with a helm (used the simple helmet entry) or
shoulder protec^on. Basically, the three areas seem to be excluding use of
armor from the others. I can now have arm protec^on and shoulder
protec^on without losing one or the other. Maybe the old version is s^ll
there?
Paul Wocken
scg@wsdot.wa.gov
=========================================================================
Date: Fri, 3 May 1996 13:33:52 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Re: Armor program
In-Reply-To: <318A3B4E@HQMAILHUB.WSDOT.WA.GOV>; from "Paul Wocken" at May 3,
96 9:55 am
> Hmmm. Lucifer, did you actually rpelace ARMOR.ZIP already? Because I
> downloaded it again, installed it and ran it and it s^ll will not let me
> have shoulder protec^on with head protec^on. I also found out that it
> won't let me have a gorget with a helm (used the simple helmet entry) or
> shoulder protec^on. Basically, the three areas seem to be excluding use of
> armor from the others. I can now have arm protec^on and shoulder
> protec^on without losing one or the other. Maybe the old version is s^ll
> there?
Grrrr...v. 1.3 due out soon. :(
Lucifer >:}
p.s. Yes, this is the rst ^me I've tried to publish a
program. Yes, I'm s^ll a neophyte. Yes, I'll eventually get it
right :)
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Fri, 3 May 1996 15:11:03 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Races
In a message dated 96-05-03 10:51:20 EDT, Jesse Wrote:
>Elves can see in low light, but are very light, and are more easily
>knocked around--Roll vs. PM at Hard whenever a SV or UV hit is taken).
>It's simple.
This of course assumes that the SV or UV is *Harder* than a NV or V hit, not
always true. It's one of those situa^onal things.
=========================================================================
Date: Fri, 3 May 1996 12:39:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Re: Armor
Hi, Lucifer.
Have pa^ence. It is s^ll a worthy bit of programming. I have checked it
out more and the only problems seem to be with the Gorget, Helmet, Shoulder
triad being exclusive with each other. I do have a sugges^on however. In
the totals, it would be nice if you would also do the average armor values
for the dierent damage types (i.e average each column) and displayed that
as the bokom line of teh totals. Not necessary but wouldbe nice.
Paul Wocken
scg@wsdot.wa.gov
=========================================================================
Date: Fri, 3 May 1996 19:38:01 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William J Mar^n <wmar^n@HUBCAP.CLEMSON.EDU>
Subject: Cthulhu-Mythus
I remember some talk on this list about puing a conversion together for
Chaosium's _Call of Cthulhu_. Does anyone know if any of this stu was
published anywhere on the net?
Bill
=========================================================================
Date: Sat, 4 May 1996 14:43:52 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: Dweomercrav study rules
At 12:07 2-05-96 +0100, you wrote:
>Here is the drav of some rules I've drawn up to try and curb the abuse
>done in the past to the K/S system, especially in the area of
>Dweomercraev. I've had one too many HPs designed with nearly all the
>schools accounted for (do you hear me Jade? :). I'd like to hear what the
>rest of you think.
I think this is a good idea to curb the abuse of Dweomercraev. However, I
think your proposal should be akenuated somewhat. My main cri^que is the
^me it takes to study and learn Magick. And a likle the conict between
dierent Schools of Magick.
>such limita^ons. In fact, since dweomercr=E6v is both a magickal and
>intellectual pursuit, it is not surprising that many seek to master more
>than one discipline of that study. However, such mastery, even at
>minuscule levels, requires intense study. There is no such thing as a self
>taught magi. The Laws of Magick and there applica^on is a great deal more
>than studying a body of cas^ngs.
Explain why there are no self taught magi?=20
What I know about university is that formal study only teaches one
up ^ll e.g. masters level (MSc). The last year one spends doing research
under guidance (see further), but acquires knowledge independently. Mostly
at the university where one studies, but quite oven students nd a place
outside university e.g. at an ins^tu^on.=20
Aver a masters degree (=3D 26-28 years of age), one can con^nue for a PhD
degree. Work for a PhD can be done at a university (mostly for young people,
=3D up to 32 years of age), but it is not mandatory (bright students and
people with advanced carreers). Geing a mastersdegree takes circa 24 years
to nish. That's 5 years shorter than you propose. Likewise, a PhD study
takes max. 28 years. That's 22 years shorter than you propose.
Transla^ng this to the Mythus Fantasy seing, a student of magic
would study at an ins^tu^on say up ^ll a STEEP of 20-25. Thereaver (s)he
could con^nue up ^ll master level either in this par^cular ins^tu^on,
or nd a dierent tutor who will guide him/her elsewhere. In this ^me
outside an ins^tu^on a HP can further his/her STEEP by selfstudy and
spell-research, accompanied by frequent communica^on and consulta^on with
other mages. However, doing such besides adventuring, makes progress much
slower of course :)
Further, it is not unknown to pursue completely dierent studies at
the same ^me. I think one can compare studying the sharply contras^ng
Black and White schools of magick to studying Sciences and Law. Again, this
is not uncommon in real life.
> Now, the Dangerous Journeys RPG prides itself on its open design of
>Heroic Personas. The purpose of these rules is by no means meant to limit
>the beginning Persona. They are simply meant to impliment a certain amount
>of realism to Dweomercr=E6ver HPs. These rules should be applied to both=
to
>the Magick and Dweomercr=E6v (and its sub-areas) K/S Areas.
I think your proposal is a likle too restric^ve.=20
Besides, which star^ng HP has ini^al STEEPS in e.g. General, Black *and*
White Schools all over 40? I've never encountered such a HP. Even if a HP
would have such high ini^al STEEPs, the character should be quite=
unbalanced.
>(This is considering JMs allow such things, for it really makes no sense
>other than as a vehicle for power-hunger PLAYERS to gain more cas^ngs or
>control more Heka Reservoirs.) However, one persons judgement is not alway
>alike to anothers, so these rules are aimed at handling such desires in a
>realis^c way as opposed to simply slapping restric^ons on the game
>system.
I think that restric^ng the amount of known and recallable cas^ngs is much
easier, while being not so restric^ve to the player/HP. This way, the HP
will have to lug around all his precious tomes (each over 10 kBUCs and at
least 2.5 kg). Think about his/her encumbrance and the chance that something
happens to one or more of these tomes. Shear dissaster to the HP >8-D=20
> When a player creates a HP who is a student of more than one school of
>magick, the JM should see to it that the HP's age reects his degree of
>knowledge and study in the areas beyond the rst.
>
>STEEP Points Descrip^on Min. Study (yrs.)
>00 No real knowledge/skill. None
>01-10 Rudimentary knowledge/skill only 1
>11-15 Novice-level study. Trainee Skill 2
>16-20 Lower-intermediate skill. 4
>21-25 Middle-intermediate skill. 6
>26-30 Upper-intermediate skill. 12
>31-35 Full, professional competence. 16 =20
>36-40 Above-average professional competence. 20 18 proposed
>41-50 Expert-level knowledge 25 21 proposed
>51-60 Master-level knowledge. 30 24 proposed
>61-80 Pioneer-level knowledge and mastery. 50 28 to * proposed
>81-90 Grand master of eld. * =20
>91+ Ultra-genius ranking. * =20
>
>* This level of skill may not be acquired through academic study. Most who
>reach this degree of exper^se do so through independent research and
>study.
For realism, I think the levels of exper^se that are reached through
independent research and study should from 61 and up.
Cheers,
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Sat, 4 May 1996 14:44:02 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
(C) dr. ing. H.A.R. Stringer, 1996
Are you interested in Bacteriology, Virology or Parasitology?
Have a look at: hkp://www.xs4all.nl/~biopharm
for interes^ng data and links to related sites!
_____________________________________________________________________
=========================================================================
Date: Sat, 4 May 1996 15:15:08 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <csc3rwm@CABELL.VCU.EDU>
Subject: Gunpowder and armor (was Re: The Orc)
In-Reply-To: <1.5.4.16.19960504144831.485776ee@xs4all.nl>; from "Harold
Stringer, Ridascreen-Biopharm B.V." at May 4, 96 2:44 pm
> > I won't comment on your armor types since dierent worlds have
> >dierent needs and
> >capabili^es (suce to say that I severely limit plate and some other metal
> >armor since its historical development was, in large part, a response to
> >gunpowder--but that's another debate), or the K/S areas (also will vary, but
>
> I didn't know this? Does plate stop a bullet from a musket?
Well, as he said, that's another debate...:)
In the historical community, there are at least two
dierent poles around which most medieval historians revolve. Some
prefer to believe that armor develops to match innova^ons in
weapons, and some choose to believe that weapons develop to match
innova^ons in armor. If you believe the laker, pikes, though
understood in theory by the ancient romans, were never used by them
because they never really came to ght horsemen (in fact, even when
their armies were mostly horsemen, they s^ll fought like infantry),
were developed to defend against powerful armored horsement.
Longbows were perfected to ght against infantry and, to some
extent, horsemen. Crossbows were perfected to ght from within
castles. Guns were created to defeat the newest plate armors. If
you believe the former, the armor was created to protect against
guns. Since most of this stu comes into being almost
simultaneously, there's really no right way to say which is which.
In this case, I prefer to go with the theory that the armor
had an eect on the weapon, not the reverse, as the original poster
supported. Full plate was understood by many ancient cultures, but
they just weren't convenient to use in warm climates. A form of it,
however, was used by the Roman standard bearers (who's name I can't
remember...either la^n for 'hawk' or 'lion'). The art was lost for
a while, or people could no longer aord it (depending upon which
theory of the decline of the Roman Empire you take), and not taken
up again un^l it developed fairly naturally. About the ^me that
it readched its apex, guns were also becoming popular, so some
support does exist to state that plate armor was created to defend
against guns.
However, when guns truly became the weapons of most armies,
around the 15th c. (i.e. Early Renaissance), armor protec^on began
to decline, because it reduced mobility without protec^ng very good
against gunpowder weapons (herein is the answer to your
ques^on...no, plate armor didn't do much to protect against
gunpowder weapons). By the 16th c., the best armor was likle more
than a half suit of plates covering the chest and a helmet. It was
simply tac^cally beker for a soldier to be able to move faster
than his enemy than be able to stand toe to toe against a weapon
that would just as likely kill him if he was wearing heavier armor.
> By the way, R.A. Heinlein has wriken a novel in which such marriages feature.
Figures someone else would have come up with it rst :(
Lucifer >:}
-csc3rwm@cabell.vcu.edu |Once I had the rarest rose,
noc^fer@aol.com |That ever deigned to bloom.
AD&D GM, Mythus Maniac, Greyhawk Guru|Cruel winter chilled the bone,
GURPS Marvel PBEM GM, Marvel-RPG Mang|And stole my ower too soon.
| -- Love Song for a Vampire
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Sat, 4 May 1996 14:58:55 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
I've just been reading through the list of Magickal stu at
hkp://www.umd.umich.edu/~roshi/Mythus/Magicaldevice, and the stu is cool,
but isn't a lot of it too powerful? Prac^cally every na^on has nuclear
level capability.
What do you guys think?
P.S. Is the list of items Teske made around somewhere? At cerebus??
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sat, 4 May 1996 16:52:11 -0700
> I've just been reading through the list of Magickal stu at
> hkp://www.umd.umich.edu/~roshi/Mythus/Magicaldevice, and the stu is cool,
> but isn't a lot of it too powerful? Prac^cally every na^on has nuclear
> level capability.
>
> What do you guys think?
Um, wasn't that the point of the legendary items in the rst place?
They *are* the equivalent of magickal nukes. Some tac^cal, some
strategic. Some would actually qualify as intercon^nental ballis^c
missiles, as a maker of fact.
Or should Excalibur be a wimpy likle +5 to BAC and +5 to damage weapon? ;-)
"REGARDING MAGICKAL DEVICES
"In the gazekeer lis^ngs, only names are given for such items, for the
exact nature of each is as much a state secret as are the sta^s^cs
regarding missiles, aircrav, etc., on Earth. Some general informa^on
on magickal items is given in the MYTHUS MAGICK book, and gamemasters
must each develop addi^onal data as they see t, recalling that such
devices are very much part of the might of each state."
(Epic of AErth, p.28)
It would seem logical that an ordinary magic sword or elixir of healing
would *not* qualify as "part of the might" of any given na^on. In fact,
to consider such an item to be less than fairly common runs counter to
the magickal nature of AErth. I'm not saying every peasant ought to have
the equivalent of a sword +3 (to use another game's parlance; in Mythus
that would probably be sword, +15 to BAC and +15 to damage, or
something), but 'weaker' magic items are not really something that would
nd their way itno a world gazekeer like EoA.
Someone did point out that these items are apparently intended to be the
focus of campaigns, and should not be taken lightly. Something akin (I
should think) to Stormbringer, in Elric, in importance. Or, to bring in
another recent thread, Bhelliom, or the Orb of Aldur. Earth-shakering
(Aerth-shakering?) stu. Legendary stu. The sort of stu that if
country A brings it out and waves it about, country B will too, to
protect itself. Magickally Assured Destruc^on. Or something :-)
I think I'm losing it.....
> P.S. Is the list of items Teske made around somewhere? At cerebus??
hkp://skaro.lawlib.wm.edu/~mike/mythus/items/
That contains (a) the Item Rumors (html, Word 6, RTF, and PostScript) and
(b) a bunch of 'lower-level' items by John Troy (I think they all are).
armor
>obsolete...
>
>I'm an armorer I know these things...
>
>Bill
I must say mea culpa. I misread Lucifer, who was talking about plate mail
pieces, and read it as plate armor. The laker, as developed in the 15th &
16th centuries, was designed to stop the hackebuk or arquebus in the same
manner as earlier, less sophis^cated versions were built-up to defeat
crossbows. Thanks for the check, Bill.
Tim
=========================================================================
Date: Mon, 6 May 1996 22:32:01 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: A BIG POST ON ALTERNATE RULES FOR MYTHUS
Hi, everyone... I've got a BIG POST here...
I'm opening up a Mush (Mul^ User Shared halucina^on, or something like
that) in the near future... coding is almost done... and we'll be opening
our door to the Internet in the nearing future... a month or so -- seing
is a renaissance town.
Why men^on it? Well, I'm using Mythus as a base for the game's systems.
The system is a hybrid of the Basic and Advanced rules... more of the later
than the former... and I'd like to post up a summary here of how the system
is put together for discussion.
LEGALESE
============================================================================
Original System is the crea^on of Gary Gygax, bought out by TSR.
This use (in a Mush) cons^tutes a typical applica^on of these rules. Use
of them
here, and the rewri^ng/paraphrasing of same, is not intended as a
infringement of copyrights, but is instead an example of use in exactly
the way the work was originally intended: to run a game.
============================================================================
STATS:
Well, rst o, the stats look like this:
============================================================================
Character Sta^s^cs for Jacob
============================================================================
MIND: 90 BODY: 96 SOUL: 92
Memory: 43 Muscle: 53 Will: 41
Reason: 47 Coord.: 43 Intui^on: 51
----------------------------------------------------------------------------
MIND, BODY, and SOUL are derived from their subordinate Akributes, which
determined by rolls of 6d6 + 24. 10 points can then be distributed between
the six stats.
You should recognize alot of this stu.
Mind:
This number represents the sum total of all one's Mental resources, as well
as the amount of Mind Damage one can sustain before becoming a mindless
vegetable.
Memory: This is the Mind Akribute the represents the ability of you Persona
to learn and remember. Those with higher numbers here are brighter and
tend to do beker with studies, provided they aren't lazy!
Reason: This represents the persona's ability to think logically and
gure things out. Those with higher scores here are likely to be
very cunning, clever, and cravy.
Body:
This TRAIT represents the sum total of all of one's Physical resources, as well
as the amount of Body Damage one can sustain before dying.
Muscle: This is a Akribute which shows just how powerful your persona is.
Persona's with higher scores here are both physically stronger,
more enduring, faster on their feet, and in beker health than those
with lower scores. This stat comes in really handy in combat,
because it helps one strike harder and faster, and soak up damage
beker.
Coordina^on: This Akribute has to do with how coordinated and precise your
persona is physically. Those with beker numbers here have steady
nerves, terric hand/eye coordina^on, and talent for pursuits
such as picking pockets, playing musical instruments, drawing,
juggling, etc.
Soul:
This TRAIT represents the sum total of all you Persona's Spiritual resources,
as well as the amount of Soul Damage the persona can sustain before become
a will-less Zombie.
Will: This has a lot to do with your willpower and self-discipline,
as well as your ability study, understand, and believe in
Centaur:
Increase to Muscle - Decrease to Memory, Reason
(also, note logical size-restric^ons on many doors.)
Krindorian (purebred Half Ogre-type):
See Centaur.
Gnomen (the Ferengi of the Seing :) ):
Increase to Memory, Reason - Decrease to Will, Muscle
======================================================
VOCATIONS
All voca^ons have:
RIDING
ETIQUETTE
PERCEPTION
Basically as the book describes them.
<skills for voca^ons below are, unfortunately, listed from lowest to highest.>
Skills rankings are:
5 = 5 points plus governing Akribute/3 (easy to do if it's coded) :)
4 = 10 points plus governing Akribute/3
3 = 15 points plus governing Akribute/3
2 = 20 points plus governing Akribute/3
1 = 25 points plus governing Akribute/3
No specializa^ons in skills... only Charms (aka:Apotropaism), Sorcery,
Priestcrav, and Necromancy give spells... Full skill list averwards.
===============
Architect/Engineer
5 leadership
4 law
4 rstaid
4 games
3 administra^on
3 brawl
2 drawing
2 melee
1 engineering
Ar^st
5 musicianship
4 composi^on
4 religion
4 geneology
3 appraisal
3 history
2 games
2 drawing
1 pain^ng
Doctor
5 natureakunement
4 occul^sm
4 games
4 toxicology
3 melee
3 herbalism
2 drawing
2 rstaid
1 medicine
Entertainer
5 occul^sm
4 streetwise
4 musicianship
4 melee
3 brawl
3 disguise
2 acroba^cs
2 thespianism
1 dance
Explorer
5 endurance
4 animalhandling
4 rstaid
4 natureakunement
3 espionage
3 brawl
2 missile
2 melee
1 survival
HedgeMage(Wiseman/woman)
5 exorcism
4 occul^sm
4 rstaid
4 natureakunement
3 agriculture
2 priestcraev
3 religion
1 charms
Knight(Sorta Jesse's Realm Knight)
5 survival
4 games
4 leadership
4 gambling
3 missile
3 brawl
2 geneology
2 armsandarmor
1 melee
Merchant
5 geneology
4 brawl
4 melee
4 law
3 games
3 streetwise
2 administra^on
2 decep^on
1 appraisal
ConAr^st
5 decep^on
4 survival
4 streetwise
4 disguise
3 pcrimes
3 appraisal
2 gambling
2 melee
1 mcrimes
Mariner
5 endurance
4 gambling
4 sports
4 survival
3 rstaid
3 missile
2 melee
2set brawl
1 seamanship
Mage
5 toxicology
4 rstaid
4 astronomy
4 demonology
3 history
3 games
3 herbalism
1 magick
1 sorcery (A very 'neutral, it's all in how yah use it' spell area)
Mys^c.Seer
5 melee
4 rstaid
4 brawl
4 exorcism
3 demonology
3 decep^on
2 occul^sm
2 astronomy
1 mys^cism
Noble
5 games
4 leadership
4 sports
4 gambling
3 hun^ng/tracking
3 brawl
2 missile
2 geneology
1 melee
Poet.Musician
5 tolerance
4 geneology
4 melee
4 games
3 thespianism
3 streetwise
3 history
1 musicianship
1 composi^on
Priest
5 rstaid
4 mys^cism
4 melee
4 occul^sm
3 thespianism
3 history
2 exorcism
2 religion
1 priestcraev
Scholar
5 streetwise
4 demonology
4 occul^sm
4 magick
3 games
3 law
2 religion
2 geneology
1 history
Soldier/Merc
5 sports
4 missile
4 survival
4 streetwise
3 escape
3 gambling
2 p-crimes
2 brawl
1 melee
StreetYouth
5 thespianism
4 gambling
4 pcrimes
4 brawl
3 decep^on
3 appraisal
2 m-crimes
2 escape
1 streetwise
Thief
5 escape
4 acroba^cs
4 streetwise
4 espionage
3 brawl
3 decep^on
2 melee
2 m-crimes
1 p-crimes
The player than chooses one free skill of their own, but it can't, but
necessity, but Magick, Sorcery (they are taught as a pair), Preistcrav, or
Firearms -- they have to be taught this during the game.
You will note in these voca^ons that magic is alot less common and
understood... only three or for skills grant spells of any kind.
It's mythus with a touch of Warhammer, I guess.
=========================================
Here's the truncated skill list -- again in no par^cular order, unfortunately.
SPORTS --derived from-- muscle+coordina^on/2
Games, Physical, basically
SEAMANSHIP --derived from-- muscle+coordina^on/2
Boa^ng and Seamanship, combined
PCRIMES --derived from-- muscle+coordina^on/2
Crime, Physical
MEDICINE --derived from-- reason+coordina^on/2
Surgery and 'western' healing
NECROMANCY --derived from-- will
PRIESTCRAEFT --derived from-- will
SORCERY --derived from-- will
HERBALISM --derived from-- will
Knowledge... skill checks to make po^ons/balms
OCCULTISM --derived from-- will
Knowledge
BRAWL --derived from-- muscle
All st/feet/barstool combat
EXORCISM --derived from-- will
Skill checks for success... MAgic point cost at GM discre^on.
ESPIONAGE --derived from-- reason+coordina^on/2
========================================================
Combat.
I use parries and damage to weapons.... averaged armor and sustained armor
damage.
I don't use strike loca^ons or cri^cal hits or misses.
=========================================================
Whew, that's alot of stu... and I'm sure I lev some stu out... but I
wanted to get some brainstorming done with people who know the system -none of the game admin but me know the rules :)
Ask me things, make me clarify... ask me why I lev some skills out...
WHATEVER :)
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Mon, 6 May 1996 22:27:09 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: LOOK OUT!!!
I will shortly be pos^ng a BIG, DISORGANIZED THING on an alternate rules
set up for Mythus that hybridizes the Basic and Advanced Rules... I'm doing
this primarily for feedback on whatever I missed.
If you don't want it.. skip it :)
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Tue, 7 May 1996 01:16:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: A BIG POST ON ALTERNATE RULES FOR MYTHUS
In-Reply-To: <1.5.4.32.19960507043201.00687eec@dimensional.com>
Doyce
Ques^on one: Why leave out the most interes^ng damage rules (Strike
Loca^on)? The only good answer I can come up with is that your Mush
wouldn't be much fun if everyone died during the rst bakle... :)
Anyway, this sounds like fun. I suppose you'll allow us all to wander
in, won't you? :) (Not knowing much about mud/mush/moo kinds of things)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Mon, 6 May 1996 23:52:59 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: A BIG POST ON ALTERNATE RULES FOR MYTHUS
At 01:16 AM 5/7/96 -0400, you wrote:
>Doyce>
>Ques^on one: Why leave out the most interes^ng damage rules (Strike
>Loca^on)? The only good answer I can come up with is that your Mush
>wouldn't be much fun if everyone died during the rst bakle... :)
Well, partly cuz I had to code the whole thing, and partly for the reason
you men^oned. :) Frankly, as I begin the beta tes^ng that will take about
a month, I am going to be taking a good hard look at combat lethality and
making likle tweaks and nudges to get it to feel right... right now, I
dont' have enough numbers to see the big picture.
I should clarify that some weapons do 'special' damage that basically
equates to vital hits... guns are like that... they're just slower'n'hell
>Anyway, this sounds like fun. I suppose you'll allow us all to wander
>in, won't you? :) (Not knowing much about mud/mush/moo kinds of things)
If you can walk around in the old Zork games, you'll gure out the rest,
And we have admin that help new people :)
I'm ocially extending the invite, yes... it's a sort of Italic City State
with a duke, a couple thieves guilds, merchants... the whole shebang... a
preky cool seing, if I do say so m'self... also add in intlocks and
lower the magic and you've got a plausible 'Musketeers/Magic/TouchOHorror'
seing using my favorite (simplied) rules.
You'll also note that I lev out some skills and careers that I've learned
it preky much sucks to play in a mush/City seing.
And, since I don't want to code a gazillion spells, what I'm doing with
things like Exorcism is having the player RP the various rites, then make
skill checks to determine the general eec^veness of the magic... I can
just check the book to see how hard it is to do something similar... this
lets me use RP for: Herbalism, Exorcism, HekaForging (I called it 'Dae
forging'), and a ton of others... I think puing Sorcery cas^ngs in the
place of the 'normal' Dweomercrav gives a dierent feel, as well -something I've been contempla^ng doing with my next Face To Face Campaign,
as well.
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down the
| |_) | ___|/` _ \| \_/ \ 56K to the ISP, then the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Tue, 7 May 1996 10:01:55 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Snead Ryan W <rwsnea@BIRDS.WM.EDU>
Subject: Re: A BIG POST ON ALTERNATE RULES FOR MYTHUS
In-Reply-To: <1.5.4.32.19960507055259.00675364@dimensional.com>
On Mon, 6 May 1996, Doyce Testerman wrote:
> Well, partly cuz I had to code the whole thing, and partly for the reason
> you men^oned. :) Frankly, as I begin the beta tes^ng that will take about
> a month, I am going to be taking a good hard look at combat lethality and
> making likle tweaks and nudges to get it to feel right... right now, I
> dont' have enough numbers to see the big picture.
beta tes^ng? !perk! I like beta tes^ng.
> I should clarify that some weapons do 'special' damage that basically
> equates to vital hits... guns are like that... they're just slower'n'hell
Huh-huh-Huh-huh-Huh....Guns are cool.
> I'm ocially extending the invite, yes... it's a sort of Italic City State
> with a duke, a couple thieves guilds, merchants... the whole shebang... a
> preky cool seing, if I do say so m'self... also add in intlocks and
> lower the magic and you've got a plausible 'Musketeers/Magic/TouchOHorror'
> seing using my favorite (simplied) rules.
Kewl! I'll actually get to do some RPGing this summer when my ancee
isn't around.
> You'll also note that I lev out some skills and careers that I've learned
> it preky much sucks to play in a mush/City seing.
Like what? Remember that not all of us are familiar with Miues.
> And, since I don't want to code a gazillion spells, what I'm doing with
> things like Exorcism is having the player RP the various rites, then make
> skill checks to determine the general eec^veness of the magic... I can
> just check the book to see how hard it is to do something similar... this
> lets me use RP for: Herbalism, Exorcism, HekaForging (I called it 'Dae
> forging'), and a ton of others... I think puing Sorcery cas^ngs in the
> place of the 'normal' Dweomercrav gives a dierent feel, as well --
> something I've been contempla^ng doing with my next Face To Face Campaign,
> as well.
Yeah, 'cept that it says (at least to me) that normal mortals have no
magick of their own. If you replace Dweomercraev with Sorcery, that
seems to imply that the only powerful magick comes from the whims of gods
and devils.
Well, ok. I guess you could call Necromancy the eort of human will,
but that has some interes^ng Freudian implica^ons as well. I would
suggest the addi^on of Dweomercraev and the addi^on of cas^ngs to
Mys^cism. I suggest this because they are two k/s with some of the most
useful blamed cas^ngs in the game, and they represent two uniquely
humanoid perspec^ves on magick.
I'll even oer to help code them if that is what it takes. (How do you
code a Morsh anyway?)
btw, I kinda like the RP aspect of some magick skills. What does that
entail though? Is that some sort of freeform spellcas^ng?
What about spellsongs? We have to have some annoying bard-type PCs to
assassinate --umm, I mean-- entertain us.
--Ryan Snead
rwsnea@birds.wm.edu
=========================================================================
Date: Tue, 7 May 1996 09:23:58 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: A BIG POST ON ALTERNATE RULES FOR MYTHUS
At 10:01 AM 5/7/96 -0400, you wrote:
>On Mon, 6 May 1996, Doyce Testerman wrote:
>Huh-huh-Huh-huh-Huh....Guns are cool.
Yes. They. Are. :) Ever since I and a friend of mine watched Charlie Sheen
blow a guy away in the Three Musketeers, then make the sign of the cross
with the smoke... I have felt an incessant NEED to add black poweder weapons
to the game. :)
>> You'll also note that I lev out some skills and careers that I've learned
>> it preky much sucks to play in a mush/City seing.
>Like what? Remember that not all of us are familiar with Miues.
Okay... anything that's a Loner type are prac^cally useless in a Mush...
the whole point is that there's 20 to 70 other people that you WANT to play
with, but you're trapped in your own ICness as a person who spends a
majority of their ^me alone. Outdoorsey type voca^ons and skills like
Mountaineering and Nature Atunement are, though cool, _generally_ a waste
for the player (though I might s^ll add in nature akunement to some
>I'll even oer to help code them if that is what it takes. (How do you
>code a Morsh anyway?)
UGH... don't do it... you're beker o not knowing. :)
>btw, I kinda like the RP aspect of some magick skills. What does that
>entail though? Is that some sort of freeform spellcas^ng?
Well, now that you men^on it... yeah, I suppose it is... Let's take
Herbalism: Player tells me 'I want to make some sort of solu^on that Player
X can imbibe that will allow him to see spirits/protect him from evil/heal
his wounds' If they done this before, I just let them RP the crea^on of
the drink... charge them appropriately (based o some similar spell in the
lists), and they have it... IF NOT, then they do alot of research and
experimenta^on to get the formula right, and I have them roll vs. their
skill (also based o the books). With herbalism,exorcism, and even
necromancy some^mes (remember, it's a lower magic world) research is going
to be necessary to get all the details right.
>What about spellsongs? We have to have some annoying bard-type PCs to
>assassinate --umm, I mean-- entertain us.
OH DAMN... totally forgot about those guys...
Hrm... yeah, maybe I will have that skill, but, like rearms, it'll be
something someone will have to teach you once you start playing.
A Note: the reason I did rearms like that -- ie: you have to have someone
teach you once play starts -- has several reasons behind it... most
game-related, some logical.
1>Guns are powerful, and they should be rare and also expensive -- I
couldn't see any 'star^ng players' already having such a rare skill, cept
for maybe nobles.
2>With RP, an 'average' player will have to save all their XP's for a couple
months just for that skill before they get it at a basic level of about 20
percent.
3> They have to nd a 'feature' character who's willing to RP teaching
them: which means one of the responsible senior players has to take them
under their wing to an extent.
The end result is I make sure that anyone who gets that skill is 1>
Dedicated 2> a decent player 3> Inuenced by my senior players 4>
well-educated on how the game is run _before_ he gets the big boom s^ck.
___
_ C ..\__ "Our heart-strings have mysteriously akached
eleMental bramo@balder.svg.na.no
Homepage at hkp://balder.svg.na.no/~bramo/frontpage.html
=========================================================================
Date: Wed, 8 May 1996 11:11:48 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Necropolis, Ancient Babylonian and Egyp^an Magic
>"Necropolis" and Unmortal Rahotep will be the cornerstone of my Egyp^an
>campaign (set around 1200 BC). Has anyone on the list ever DMed or played
>the module? Any ^ps, advice, do's and do-not's?
>
Beware, Necropolis gets _very_ nasty towards the end. Make sure your
players have a few magickal items going into the thing. Also, if they
don't like thinking adventures, they may have a problem. There are many
parts of Necropolis where ignorance can get you killed.
>Also, I've sort of worked out an Egyp^an magic system (but I'm not using
>the Mythus rules, though). I'd also like to esh out the Babylonian
>mages and their special^es. I know they were skilled diviners and
>astrologers, but were there any other elds where they excelled?
>(The Egyp^ans are experts with amulets and charms, ushab^-statuekes
>and true name magic.)
>
If you have access to the Epic of Aerth, check the heka-educa^on ranks in
the back. These list the potency of Babylonian educa^on on a 1 - 5 chart
and should provide you with a good source of informa^on in this regard.
BTW, what rules _are_ you using?
>_________________________________________________________
>eleMental bramo@balder.svg.na.no
>Homepage at hkp://balder.svg.na.no/~bramo/frontpage.html
Tom
=========================================================================
Date: Thu, 9 May 1996 01:19:23 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: LETS GET ASCALON!!!!!!!!
At 10:39 PM 3/19/96 +0100, you wrote:
>Is there anyone out there who knows whether this scenario was part of the
>seklement, and who the author is?
>If it was no part of the seklement, maybe he's willing to share his work.
>Personally, I'm willing to pay for my copy. So if all of us buy it from him,
>he will s^ll get some money for his work.
Okay guys, this is something I've been turning over for a while, and
I cant stand it anymore. Lets nd the guy who wrote Ascalon and buy it
from him. I asked Dave about this earlier, and got his name and a GDW phone
number to call, but I never followed up, and now GDW is out of business.
What I propose is this.
We nd this guy, and oer to buy copies from him, we all chip in an equal
amount, and we all get copies.
I was thinking $15 or $20 per person, and if everyone on this list wants a
copy(I know I'm dying for one) That would be $3000 or $4000 dollars. Thats
nothing to sneeze at, and aver all this ^me, the guy might like to see his
work put to use, and get a hevy chunk of change too(well, especially).
Its either that or it sits on his shelf forever.
Plus, the longer we wait to try to get it, the more likely it will disappear
forever.
C'monC'monC'monC'monC'monC'mon!!!!!
Whaddya think???
I'll do all the legwork if someone gives me a lead.(Dave?? Dave??)
Mike(IAAAAAAAAAAM not not not a symbiote, okay well alikle bit)
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 9 May 1996 18:50:18 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: LETS GET ASCALON!!!!!!!!
At 01:19 9-05-96 -0700, you wrote:
[]
> Okay guys, this is something I've been turning over for a while, and
>I cant stand it anymore. Lets nd the guy who wrote Ascalon and buy it
>from him. I asked Dave about this earlier, and got his name and a GDW phone
>number to call, but I never followed up, and now GDW is out of business.
>
>What I propose is this.
>We nd this guy, and oer to buy copies from him, we all chip in an equal
>amount, and we all get copies.
>
>I was thinking $15 or $20 per person, and if everyone on this list wants a
>copy(I know I'm dying for one) That would be $3000 or $4000 dollars. Thats
>nothing to sneeze at, and aver all this ^me, the guy might like to see his
>work put to use, and get a hevy chunk of change too(well, especially).
>
>Its either that or it sits on his shelf forever.
>
>Plus, the longer we wait to try to get it, the more likely it will disappear
>forever.
>
>C'monC'monC'monC'monC'monC'mon!!!!!
>Whaddya think???
>
>I'll do all the legwork if someone gives me a lead.(Dave?? Dave??)
>
>Mike(IAAAAAAAAAAM not not not a symbiote, okay well alikle bit)
>
>
>Chris Calvert
>
>calvert@ucla.edu
>
Here's a lead that I didn't follow up completely aver my ini^al pos^ng
(this has been posted to the list before):
|X-Sender: johntroy@^ac.net
|Date: Tue, 19 Mar 1996 17:53:41 -0500
|Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
|Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
|From: "John R. Troy" <johntroy@TIAC.NET>
|Subject: Re: New Guy
|To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
|
|>Is there anyone out there who knows whether this scenario was part of the
|>seklement, and who the author is?
|>If it was no part of the seklement, maybe he's willing to share his work.
|>Personally, I'm willing to pay for my copy. So if all of us buy it from |him,
|>he will s^ll get some money for his work.
|>
|The author is a gentleman named Loren K. Wiseman. He's wriken a lot for
|GDW. He was GDW's ocial on-line representa^ve on GEnie and AOL.
|
|At the ^me, he wasn't willing to part with it. Now, I wonder if he would |be.
If I remember correctly, I asked John if he new an e-mail address of Loren.
He send me an address, to which an e-mail I sent bounced. I didn't follow it
up any further.
I didn't keep this e-mail, so if I remember incorrectly, please correct me John.
Maybe you can nd out a telephone number or such when you're within
America. Our telephone company requires to nd a number that you specify
the name and the city, otherwise they can't nd it. Hopefully it's beker
in the US.
If it's any help to persuade Loren, I'm s^ll willing to pay my share in
buying the scenario from him.
Harold Stringer.
biopharm@xs4all.nl
=========================================================================
Date: Thu, 9 May 1996 13:17:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Loren's Address (and number)
I found Loren K. Wiseman's address and phone number.
Loren K Wiseman
101 E Lincoln St Apt L,
Normal, IL 61761-1441
I don't want to release the number over a public net, but neither do I wish
to contact him myself (I am NO good on the phone).
Which of us should be a representa^ve for this?
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Thu, 9 May 1996 13:21:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Just for Clarica^on
To clarify, I have NO GUARANTEE that is Loren's address, but it was the only
one with a "K" in it and GDW was based in Normal, IL. So, I assume its
accurate.
But in all the chaos with GDW's collapse, he might have moved anyway. He
was company, not a freelancer, and was primarilly a wargame developer.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Thu, 9 May 1996 14:44:31 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Dave=========================================================================
Date: Thu, 9 May 1996 19:23:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Ascalon?
Thanks for the update. :) Or should I saw review.
-Josuah
=========================================================================
Date: Thu, 9 May 1996 17:35:45 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Loren's Address (and number)
At 01:17 PM 5/9/96 -0400, you wrote:
>I found Loren K. Wiseman's address and phone number.
>
>Loren K Wiseman
>101 E Lincoln St Apt L,
>Normal, IL 61761-1441
ALLLLriiiighkty then! I'll be mailing him something ASAP(with the
appropriate cau^onary notes).
You'll hear how it turned out as soon as I hear back from him.
Mike
>
>I don't want to release the number over a public net, but neither do I wish
>to contact him myself (I am NO good on the phone).
>
>Which of us should be a representa^ve for this?
>==================
>John R. Troy (JRT)
>johntroy@^ac.net
>==================
>
>
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 9 May 1996 21:52:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Loren's Address (and number)
At 05:35 PM 5/9/96 -0700, Chris Calvert wrote:
>At 01:17 PM 5/9/96 -0400, you wrote:
>>I found Loren K. Wiseman's address and phone number.
>>
>>Loren K Wiseman
>>101 E Lincoln St Apt L,
>>Normal, IL 61761-1441
>
>ALLLLriiiighkty then! I'll be mailing him something ASAP(with the
>appropriate cau^onary notes).
>
>You'll hear how it turned out as soon as I hear back from him.
>
>Mike
>
FYI, I asked Frank Mentzer, if he's willing of course, to call and see if
this is a good idea beforehand. (I trust him since he's in the same class
as the other game designers, thus a peer and not a fan.)
Be gentle with him--he's likely lost a lot.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 10 May 1996 00:32:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <F8SWARNG1@AOL.COM>
Subject: Re: LETS GET ASCALON!!!!!!!!
I'd kill to have Ascalon. I think there's got to be some way we can get the
things which we know have been wriken and never published...i.e. Unhallowed,
Acalon, Deity Sourcebook, etc. Someone's wriken them so let's gure out a
way to pony up some dough and snag 'em.
Later,
Wayne
"You think with your crosses and your wafers you can stop me? I am the king
of my kind."
=========================================================================
Date: Thu, 9 May 1996 21:49:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Je Sharpe <jsharpe@PORTAL.CA>
Organiza^on: UIS
Subject: Archer Voca^on
X-cc: Trevor Lummerding <tlummer@freenet.edmonton.ab.ca>,
Lynden Lindahl <vithar@connect.ab.ca>
====> ARCHER
Archer
by Teneray Clarke & Je Sharpe<jsharpe@portal.ca>
Trait: Physical
SEC Range: 1-6
SEC At Start: 2
Voca^on Group: Arms
Aver choosing to be in the Arms voca^on, you desire your Heroic
Persona to be more specialized than the standard Soldier or Mercenary
voca^on - try the Archer instead!
In general, Archers are professionally trained foot soldiers ^ed to a
state, or another body whom can aord a standing army, that have had
the added training necessary to specialize in missile weapons. Oven,
these military specialists use light armour and weapons and are not
trained in close ac^on conicts, as are the Infantry voca^on. Some
countries have reserves or a mili^a with Archer units which rely upon
na^ve skills, yet these are far from standard. Oven u^lized from a
rear, or ank, posi^on, these units can be lethal if used eec^vely.
Though, these troops can be used competently in garrison duty, it is
in mass that the killing eect is best u^lized. Combined with the
speed of light troops, these units are oven found amongst the hills
and plains of a sovereign state. Many countries took the use of these
troops to a dierent level and lowered the size of the baggage train
to almost nil, forcing these troops to live o the land (or other
necessary means).
Who can forget the brilliant triumph of Albion's Henry V over the
overwhelming forces of Francia and Marshal Boucicault's new plan
to disrupt the Archers of Albion near the ^ny town of Agincourt.
Outnumbered 3 to 1, Henry V's bold ini^a^ve in advancing to occupy
a strong posi^on won over the Francia lords who jostled for glory.
They only found slaughter or capture. The Archers of Albion could
rapid shoot a dozen missles in the air in a minute and stop a
cavalry charge in its tracks.
K/S Base STEEP
------------------------------- --------- Combat, Hand Weapons, Missile 20
Criminal Ac^vi^es, Physical 16
Escape 16
Gambling 16
Handicrav/Handiwork 16
Hun^ng/Tracking 16
Survival 16
Combat, HTH, Non-Lethal 12
Combat, HTH, Lethal 12
Combat, Hand Weapons 12
Criminal Ac^vi^es, Mental 12
Decep^on 12
First Aid 12
Games, Mental 12
Jack-of-all-Trades 12
Military Science 12
Foreign Language 8
Foreign Language 8
Travel 8
-- 248
Closely related to the Soldier/Mercenary voca^on, the Archer has few
dierences and those he does have are fairly obvious.
(c) 1995 by Je "Caesar" Sharpe
Reproduc^on granted to advocates of Dangerous Journeys(tm)
Mythus(tm).
-Je Sharpe
<jsharpe@portal.ca>
<sharpe@li-business.ab.ca>
=========================================================================
Date: Fri, 10 May 1996 05:02:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: LETS GET ASCALON!!!!!!!!
At 12:32 AM 5/10/96 -0400, Wayne Westphalen wrote:
>I'd kill to have Ascalon. I think there's got to be some way we can get the
>things which we know have been wriken and never published...i.e. Unhallowed,
>Acalon, Deity Sourcebook, etc. Someone's wriken them so let's gure out a
>way to pony up some dough and snag 'em.
>
Unlikely with the rest. Several reasons. I'm sure EGG had works that were
in various stages of comple^on, which will never see the light of day.
(Changeling overview was...I know there was some development with Lyonesse
(sourcebook), etc., there were por^ons of the printed works that were
edited out...)
If TSR doesn't have them, I'm sure there is a big clause in this seklement
telling him not to release any notes, etc, regarding the Dangerous Journeys
game. Also consider the fact that anything unpublished could be altered and
adjusted to be used in another game system, so why waste material like that!
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 10 May 1996 09:14:21 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John J. Stanton" <jstanton@QUALCOMM.COM>
Subject: Re: LETS GET ASCALON!!!!!!!!
X-cc: Dave Newton <dirk@MINDSPRING.COM>
>Well... I doubt if it will be something he *can* sell, due to the
>seklement. All I
>can say is good luck, guys. And I seriously doubt you'll come up with anything
>because it was (as far as I know) a work contracted by GDW, and therefore
>owned now
>by TSR.
>
>Boy, I wish I had something I could sell (besides the two adventures I was
>working
>on). I could really use the money right now. If I were given the oer, I could
>probably do it and get away with it, since my stu was never under
>contract. All in
>all, it would s^ll be dicey, since you know how THEY are about anything
>they might
>even come close to claiming belongs to them. I wouldn't want to talk about it
>on-line (except maybe through e-mail, and maybe not even then).
>
>But who knows? I'd love to see Ascalon - it's one of the only Mythus
>products that
>I've never seen.
>
>Dave
Perhaps he would interested in leing a group of dedicated Mythus players
beta test the product.
Dave, I have been absent from the list for over a year. I seem to remember
something about your making the Mythus book (Phaerie?) that you were
working on available to players, you were just wai^ng to clean it up I
think. Did anything ever come of that? I would be happy to review it for
you ;-}
In fact if any copies of such works showed up in my mailbox I would never
think of men^oning it to that evil company run by that evil woman and her
evil minion. I really have goken over being biker, no really ;-} I have
faith in divine
retribu^on.
Best Regards,
John Stanton
=========================================================================
Date: Sat, 11 May 1996 18:06:07 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Helm <monk@MELBOURNE.DIALIX.OZ.AU>
Subject: Character Generators
Hi there people,
Are there any computer character generators out there for DOS or Windows 3.1?
Any help would be mch appreciated...thanx
--------------Jimi...the Monk from elsewhere monk@melbourne.DIALix.oz.au
or : hkp://melbourne.dialix.com/~monk/monk.shtml
"May all your ques^ons be ones to which you already know the answer."
:)
monk
=========================================================================
Date: Sat, 11 May 1996 12:16:09 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: eleMental <bramo@BALDER.SVG.NA.NO>
Subject: Re: Necropolis, Ancient Babylonian and Egyp^an Magic
In-Reply-To: <v01520d00adb623043b92@[206.109.96.184]>
On Wed, 8 May 1996, Tom wrote:
> Beware, Necropolis gets _very_ nasty towards the end. Make sure your
> players have a few magickal items going into the thing. Also, if they
> don't like thinking adventures, they may have a problem. There are many
> parts of Necropolis where ignorance can get you killed.
That's the best way to learn a lesson: The hard one ;)
Actually, I was worried that there might be a likle too much
hack-and-slash gaming (esp. in the later chapters), but I guess there
has to be some ac^on, too! All in all, it seems like a very solid work.
> If you have access to the Epic of Aerth, check the heka-educa^on ranks in
> the back. These list the potency of Babylonian educa^on on a 1 - 5 chart
> and should provide you with a good source of informa^on in this regard.
Aah, I remember seeing those. Anyway, I was thinking about spliing the
Babylonian magic areas into Divina^on (examining the guts of sacriced
animals, etc.), Astrology (drawing inuences from the planets and
constella^ons to boost akributes and such; perhaps some divina^on
here, too) and Religion (prayers to the Bab. gods which can produce
blessings, curses, etc.). I want to make the Babylonians beker diviners
than the Egyp^ans, reec^ng history (?).
> BTW, what rules _are_ you using?
Hehe... good ques^on. Actually, I'm currently toying around with a
home-grown gaming system, where I have tried to combine the fun (?) of
AD&D (I may not say that on this list...:), the simplicity of FUDGE,
the logical consistency of GURPS, and the "feel" of Mythus. Basically,
it's a skill-based system with percen^le dice. I realize it looks much
like Mythus Prime, but I've thrown out the things I don't like (I
_hate_ those 27 akributes of Advanced Mythus!, also I have a dierent
wound system) and thrown in the stu I like from other places.
The magic system has magic divided into dient areas, and each spell
must be learned as a separate skill. There is no ashy or epic magic
(since it's going to be used in a semi-historical campaign). Magic is not
en^rely reliable, so the mages fear it a bit...
It hasn't been playtested much yet, but I like it (I made it, aver
all!). I'll try to use it this summer to GM a campaign set in Egypt.
_________________________________________________________
eleMental bramo@balder.svg.na.no
Homepage at hkp://balder.svg.na.no/~bramo/frontpage.html
=========================================================================
Date: Mon, 13 May 1996 16:34:11 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kris Dunn <72223.245@COMPUSERVE.COM>
Subject: Re: Character Generators
monk writes:
>Are there any computer character generators out there for DOS or Windows 3.1?
>Any help would be mch appreciated...thanx
I may be able to dig one up if there's enough interest for it. It's for Win3.1.
Here are some of the things that it does:
- Supports dierent races
- Allows for addi^ons of new classes,races, K/S areas and spells
- Automa^cally determines K/S area bonuses due to skill in other K/S areas
- Allows specializa^on of K/S areas
- Allows user to pick half spells, then randomly generates other half (or have
it randomly generate
them all)
- Automa^cally determines full/par^al prac^ce
- Automa^cally determines star^ng HEKA
- Automa^cally determines number of known demon/devil names based on Occul^sm
K/S area
It does not support equipping characters...looks like that just never made it in
the program.
I haven't used the program in a couple of years, so I will have to go digging
through oppies to nd it. If anyone is interested, please let me know and
I'll start digging. No promises though.... Also, I won't have anything un^l
the 22nd.
K Dunn
kdunn@uky.campus.mci.net
=========================================================================
Date: Mon, 13 May 1996 22:35:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: aleric <aleric@INTERGATE.COM>
Subject: Re: Character Generators
>
>I haven't used the program in a couple of years, so I will have to go digging
>through oppies to nd it. If anyone is interested, please let me know and
>I'll start digging. No promises though.... Also, I won't have anything un^l
>the 22nd.
>
>
>K Dunn
>kdunn@uky.campus.mci.net
>
If you could, I would like a copy of the program, if you nd it. I have
been trying to nd a quick way to do some of the more problem, ^me consuming
tasks quicker.
thanks
J
There are no truths, only stories.
True heroics must be carefully planned, and strenously avoided.
=========================================================================
Date: Tue, 14 May 1996 00:23:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Character Generators
Count me in!
I'd love to see that character generator.
Let me know,
Jason
=========================================================================
Date: Tue, 14 May 1996 14:38:19 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Character Generators...
I think there is a consensus, 'cos I wouldn't mind geing my grubbly
likle hands on that program. If you can nd it, and don't mind the
extra touble, please send it along to me.
Cheers
--MARK
Mark Trickek, BSc. Archaeology (Leicester University)
"Ha! 'Tis only a esh wound..."
=========================================================================
Date: Tue, 14 May 1996 09:44:18 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Character Generators...
In-Reply-To: <3F751FC7E4E@daisy.le.ac.uk>
On Tue, 14 May 1996, M.A.Trickek wrote:
> I think there is a consensus, 'cos I wouldn't mind geing my grubbly
> likle hands on that program. If you can nd it, and don't mind the
> extra touble, please send it along to me.
Or save lots of people trouble, pass it along to me and I'll put it up on
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Tue, 14 May 1996 17:32:08 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: Haven, the MYTHUS mush :)
In-Reply-To: <1.5.4.32.19960514165557.00675d0c@dimensional.com> from "Doyce
Testerman" at May 14, 96 10:55:57 am
> Hello everyone,
>
> First o, thanks for the great feedback on the stu I posted on the
> Mythus-system Mush I'm building -- You're interest and enthusiasm was really
> heartening.
>
> I am currently compiling a list of the 'lead characters' for the seing -> all the major characters that AREN'T going to be NPC's, and will be sending
> this list out to all interested par^es -- these will be the characters
> involved in the beta tes^ng of the Mush -- allowing them to learn the
> systems and get some plot and RP going before the general polulace logs on.
>
> Right now, I have a list consis^ng of:
>
> Mike Phillips
> Jesse (I need your email address, Jes :))
> Jason Sloan
> harold@svpal.org
> Steven Gullerud
>
> And one other person who knows who they are. ;)
>
> If there's anyone else interested in seeing this list of 'features' (not to
> men^on alot of detail on the religions of Haven), let me know, and I'll
> include you on the list.
Add me, friend. I'm interested.
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Tue, 14 May 1996 00:40:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Makhew E. Pearson" <makp@WEBSECURE.COM>
Subject: GREETINGS ALL....
Gree^ngs to everyone on the Mythus-L List..
I have not Vanished o the face of the earth as some might seem but have been moving and changing
jobs for the last 6 months... UGGGG
Anyhow... Mythus MUSH? sounds interes^ng.. I'd prefer it to be a MUD.. but what the hell..
Also... I have regested MYTHUS.ORG !
And once it comes back I will be seing up a PERMANANT Web site for the list and game..
I am looking obviously for people to help design pages, content, ar^cles etc..
So if you want to help you... rev up your text editors and photoshop..
Gree^ngs to everyone out there...
Makhew Pearson
MYTHUS-L Maintainer..
=========================================================================
Date: Wed, 15 May 1996 02:15:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: George Goins <Katsin@AOL.COM>
Subject: Re: Haven, the MYTHUS mush :)
Please add me....
George Goins
=========================================================================
Date: Wed, 15 May 1996 14:47:56 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Mythus MUSH
Send me some more informa^on, please... I'm sure that I would be
interested.
Thanks for your ^me...
Cheers
--MARK
Mark Trickek, BSc. Archaeology (Leicester University)
"Ha! 'Tis only a esh wound..."
=========================================================================
Date: Wed, 15 May 1996 13:11:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: GREETINGS ALL....
At 12:40 AM 5/14/96 -0400, Makhew E. Pearson wrote:
>Gree^ngs to everyone on the Mythus-L List..
>
>I have not Vanished o the face of the earth as some might seem but have
been moving and changing jobs for the last 6 months... UGGGG
>
>I have regested MYTHUS.ORG !
>
>Once it comes back I will be seing up a PERMANANT Web site for the list
and game..
>
>I am looking obviously for people to help design pages, content, ar^cles etc..
>So if you want to help you... rev up your text editors and photoshop..
>
I've been spending the past year coding HTML and crea^ng graphics, so I can
volunteer my services when I'm able.
Right now, I haven't been doing much with wri^ng for the game, but I can at
least make the pages visually appealing, suppor^ng the common HTML 3.2
elements, etc.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 15 May 1996 14:41:04 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Mythus MUSH
I'd also like some info. I seem to be missing everything on this list.
-Josuah
=========================================================================
Hello out there
Anyway, I've just completed a very basic, very rudimentary web site that
has a mythus por^on on it. Theres really nothing there right now, except
for a version of the herbs list that literally has no line breaks. Its
embarrassing to admit, almost, but it honestly doesn't. I'll x the
problem as soon as I can, and I'll also add more stu as I get it
together. If the site is of use to anyone, thats great, but basically this
is just for future reference when its actually legible.
the address is: hkp://home.ptd.net/~hagendaz/mythus.html
Apologizing again for the awful formaing...
Charles
p.s. the work on the herbs list has not stopped, just been sidetracked, and
as I indicated above I'll be pos^ng it on my site.
p.p.s. i'm interested in that character program too, if its being
distributed through email. if its on someones site, let us know!
p.p.p.s. if there's a macintosh version of a character program, i'd greatly
appreciate hearing about it. Thanks again.
=========================================================================
Date: Thu, 16 May 1996 00:43:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: GREETINGS ALL....
In-Reply-To: <01BB412D.EB0C3480@babylon5.netrek.org>
Stupid ques^on:
What is the dierence between MUD and mush?
Mak Pearson: Are you gonna keep this job for a likle while? ;-)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Wed, 15 May 1996 23:34:49 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Duke Fernando di Co^llion*:=09
Duke=92s Assistant*: =20
Head of the Ducal Guard -- (tenta^vely 'Mikyl')=20
Nobles &Guildsman:
Blackbourne: The Blackbourne Family rst made its fortune through the
importa^on of ne fabrics.=20
Hamlin: A small, bald-headed man, Hamlin wears rather worn,
out-of-date ouits himself, despite the key role he plays in seing the
trends of fashion in Haven, and oven looks as if he has just slept in his
clothing.=20
Anson: The oldest son, Anson is always dressed in the
latest Blackbourne fashion styles, and has a frame that shows these garments
to good advantage; he always carries an elegant walking s^ck studded with
diamonds. Anson has one severe weakness, a fondness for cheap trollops; he
frequently spends his avernoons or early evenings at one of the many houses
of pros^tu^on that line the Street of Silk Veils (or the seedier ats
along the South End). =20
--
d'Avillez: =09
Conner*: =09
Stella*=20
Virago - the Illusionist. =96 a couple people are looking at this=
guy.
Alain - some are looking at Alain as well.
Antonio Berensten - A muscularly built young man with long, shaggy
blond hair and a bushy mustache, Antonio is one of Conner=92s wards. He has
been here in Haven for almost three years, and has become a major gure in
the Young Stallions movement. He possesses immense personal charisma, and
fervently believes in the righteousness of their cause. Antonio wears the
green cloak and brooch of the Stallions, but does not go in for the
elaborate accessories favored by some of the others.
Kaspan: -- interest has been expressed in this fellow by one of you.
--
DeKammeron: Boccaccio and Swayze de Kammeron are two young noblemen from the
lands around Kandai to the east of Haven. =20
Swayze*=20
Boccaccio*
De La Riis: The de la Riises are one of the most prominent and long-lived
aristocra^c households of Haven. =20
Tybalt: -- I won=92t be heartbroken if no-one wants to play Tybalt.=09
Harz: A husky, well-muscled man with gray-streaked dark hair, and a deeply
furrowed brow.=20
Paul*: The rebrand leader of the Young Stallions
Thomas: Thomas is three years Paul=92s junior, with sandy hair, brown=
eyes
and his fathers broad features.=20
Cor^na: Harz=92s daughter is a small but amply endowed girl, with long
brown hair and hazel eyes. Both of her older brothers are very protec^ve
of her; she longs to be independent, and oven develops impetuous crushes on
young gentlemen she meets (par^cularly if they are well-traveled).=20
Brunig: A stocky man with dark blond hair, and a robust appearance that
belies his age. Well known in Haven in his youth for his several victories
in city jous^ng tournaments, he has spent the last twenty years as a knight
in the military service of the late Viscount Kveklan. With the corona^on
of the Viscounts son, Bruning was dismissed; the old warhorse is now chang
at the bit from inac^vity.
K=92maill: Kmaill is a voluptuous, raven-haired beauty who stands almost=
as
tall as her new husband. She dresses in exo^c color combina^ons that
reveal her gypsy upbringing, and also an amount of leg and d=E9colletage
considered shocking by those in ner society. =20
Morgan: Morgan is an ocer in Havens pres^gious Citadel Guard.=20
--
Geronde: The Geronde family was an old aristocra^c family that had fallen
upon hard ^mes, and lost most of its greatness un^l Lady Rowena became its
matriarch.=20
Rowena*=20
Karl*=20
Gunter*
Maggia - The family made its original fortune in the
winemaking business.. =20
=20
Romano: Gilbertos eighteen year old son, aec^onately called Mano
by his family (and derisively by the Young Stallions), is a tall, wiry young
man with heavily pomaded black hair and a thin mustache.=20
Marita: A year younger than Romano, Marita has her fathers coloring
(skin, hair, and eyes), and very beau^ful, expressive features.=20
Romulo - Romulo Velasquez - Of all the ar^sts receiving Gilberto
Maggias support, Velasquez is the most favored; he has a small private
studio on Studio Lane, and receives a generous monthly s^pend. --
Savonna: The family retains substan^al feudal land holdings in the
north, now governed by Eklund's half-brother.=20
Donia: Quiet, very plain girl in her late teens; she is very nervous around
men. Years of perpetual browbea^ng from her strong-willed mother has badly
undermined her self-condence. She is well-versed in household skills,
especially sewing and embroidery (she designs and makes her own clothes).
Donia has burning ar^s^c desires that she keeps secret from Margery; she
has a sketch pad hidden in her room and draws the scenes she sees from her
window (these show talent despite her lack of formal training).=20
--
Varrasch - The Varrasch family are horse breeders and trainers, who in the
days before the rise of the Guilds in Haven
=20
Heidel: The current master of the major Freight and transport Guild ,
A hulking bear of a man, with immense and well-muscled shoulders, arms=20
and legs, almost completely bald; he is in his late 30=92s, and tends to act=
in=20
a fairly common fashion =96 his manners leave much to be desired.=20
Kronen: A barrel-chested, husky giant, Kronen is several inches
taller but somewhat thinner than his brother, with a shaggy mane of dirty
blond hair and a very long beard. He is an excep^onally happy man, with a
loud booming laugh and not a care in the world. Kronen is considered the
smarter of the brothers, and handles most of the family=92s dealings with
other merchants
Enver: the Unbuckable, chief trainer for the Varrasches; tall and
lanky, he sports a curving scar on one cheek where he was kicked by a horse
as a youth. A friendly fellow, Enver is quite likely the best man with a
whip in the market or for several hundred miles around; his name adver^ses
the fact that no one has ever seen him y o a horse.
Joa the Bakarite =96 Master of the Golden Ducat
Sebas^an Kalidor *: friend and some^me partner to Heidel Varrasch,
Mer Kalidor manages the Haven branch of Kalidor shipping, in partnership
with his father in Seki.
Head of the Centaur Trolley Barns =96 A mature Centaur with sharp wit.
Head of the Citadel Guard =96 A noble chrged with the upkeep of
=91Haven=92s Last Defense=92, the Citadel on Trade Island, home to the Guard
con^ngent composed en^rely of Noble blood.
Dean of the College of Haven =96 Located at Hypotenuese Square, the
College covers all the tradi^onal topics of learning.
Master of Sorceror=92s Isle =96 Surrounded by rapids and not=
connected
to the mainland by any bridge, the small Isle is the home of the Circle
Council, the judge and jury for all mages in the city, and site of the
Haven=92s =91ocial=92 College of Magic.
Owner of the Mys^c Valley Inn- Raen*:=09
Entertainer=92s Guild
Rael Gavoke: A handsome man of middle years, Rael is as clever as a fox,
devious as a dragon, and just as charming.=20
Largo Profundo: A great round man, bearded, usually well-dressed; Largo
sings in a powerful bass that can be heard clear across town when he wishes,
and holds the rank of master Singer of the Guild.=20
Melisandre*: A young woman dressed plainly, as a commoner, unless
performing as a bard. She is otherwise rather plan and non-descript, and an
expert at not being no^ced, but somehow ends up involved in many things.
Kinalla - Mistress of Ambrosia House: And rumored to be the same
woman that founded the house over 300 years ago. Considered by most to be
quite beau^ful, she is raven-haired and dark-eyed, but feared by many for
her rumored longevity. She rarely entertains personally anymore, and is busy
in a behind-the-scenes way with about 90 percent of the poli^cs in the=
city.
Marick - Head of the Theive=92s Guild: A tall, ruggedly handsome=
sort
of fellow with a bushy beard and sparkling black eyes, Marick is The major
power in the guild.=20
Daruko Ken-Ursa: A proud, shrewd man and leader of the gypsies who
camp at the south end of Trade Island, numbering a close knit group of some
40 men, women, and children.=20
Cathedral of Haven
The Bishop in Haven is Carn ne-Seval, a tall broad-shouldered man of late
middle age; he has an imposing presence. He has been working (some would
say =91schemeing and manipula^ng=92) for many years to make the faith of=
the
All-Father the state religion of the region and he as the primate of all the
faiths in the Ten Ci^es, but success is s^ll many years in the future -however, Carn has for^tude, courage, and, above all, a tenacity which would
do credit to a bear trap.
Head of the Crotorans:=20
Theodicu the Haggler*: the Bhas of the local order of Denarius.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D
Church of Eollana
Head Priestess (no name yet): of Eollana is a striking woman in her late
30=92s. She is of medium height and rela^vely slender, with long blonde=
hair
and black eyes.. She has borne seven daughters for the temple, the youngest
of whom is now 7, and all of whom (insofar as they are old enough to choose)
have elected to follow in their mother=92s footsteps.
Eollana Sub-Cults
Cult of Kafuzalum: =09
- Head of this cult Allyria *
Church of Dorian:
Thaliondium: a noble-browed alfar, is a the High Ini^ate of the river god.
Head of the Church of Kol:=09
Kar: Goradoran: called Ravenswing, since even at his age of 65+ his hair is
s^ll a perfect black, and his back ramrod straight=20
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over=20
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1... =20
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \ =20
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/ =20
Doyce Testerman
=========================================================================
Date: Thu, 16 May 1996 13:39:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: GREETINGS ALL....
In-Reply-To: <1.5.4.32.19960516053449.0069e3a0@dimensional.com>
Doyce
Thanks for the dieren^a^on. So, here's one more:
How long do you think it'll take for "coders" to make Web-aware versions
of a mush? Not that anything super-complex would be involved, but s^ll
pictures or artwork would make it a lot of fun... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Thu, 16 May 1996 14:45:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Mac Charc Generator
I've been thinking, and I know a whole lot about HyperCard. I think I could
create a Mac Charc Generator in HyperCard. What do people think?
Also, color makes it look beker, but also increases the size. And what
about the size of the window. What size screens are you guys using out there?
I'm telling you this now that if I do work on this, it will probably take a
very long ^me.
-Josuah
=========================================================================
Date: Thu, 16 May 1996 16:50:12 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Mac Charc Generator
>I've been thinking, and I know a whole lot about HyperCard. I think I could
>create a Mac Charc Generator in HyperCard. What do people think?
> Also, color makes it look beker, but also increases the size. And what
>about the size of the window. What size screens are you guys using out there?
> I'm telling you this now that if I do work on this, it will probably take a
>very long ^me.
>
>-Josuah
I could live with a Hypercard creator. I've been looking around and
obviously no one (besides ourselves) plays Mythus and has a Mac. :P
I've put together a few Excel worksheets for the game. The OP creator is
about the only one I s^ll use. It prints everything out as nice as you
please. But a full edged HP generator that could handle everything would
be fantas^c!! I could oer a few sugges^ons if you're interested. I
don't know squat about the Hypercard programming language, but I do have
some ideas as to what should be incuded.
Tom
=========================================================================
Date: Thu, 16 May 1996 16:03:45 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: GREETINGS ALL....
At 01:39 PM 5/16/96 -0400, you wrote:
>Doyce>
>Thanks for the dieren^a^on. So, here's one more:
>
>How long do you think it'll take for "coders" to make Web-aware versions
>of a mush? Not that anything super-complex would be involved, but s^ll
>pictures or artwork would make it a lot of fun... :)
>
>Jesse
>
Actually, there's already something like that somewhere in the works.. or so
I gather... there is a web-interface mush under construc^on now... but the
sovware's really rough. Give it a couple years. :)
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Thu, 16 May 1996 19:03:40 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Mac Charc Generator
<<
I've put together a few Excel worksheets for the game. The OP creator is
about the only one I s^ll use. It prints everything out as nice as you
please. But a full edged HP generator that could handle everything would
be fantas^c!! I could oer a few sugges^ons if you're interested. I
don't know squat about the Hypercard programming language, but I do have some
ideas as to what should be incuded.
>>
I'd love any sugges^ons you have. Also, those Excel spreadsheets could help
me out, so, if you don't mind, I'd like a copy of them. If you've even got a
good spreadsheet format for character sheets, I can use it (or something
similiar) to print out the nished product.
How big is your screen? I usually make my projects 640x400, or PowerBook
size.
-Josuah
=========================================================================
Date: Thu, 16 May 1996 19:35:16 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Mac Charc Generator
>>>> I've been looking around and
obviously no one (besides ourselves) plays Mythus and has a Mac.<<<<
Not so.....
For anyone interested, I have a FileMaker Pro 3.0 database for crea^on and
maintenance of HPs, OPs, etc's. I could probably dig up a 2.1 version of it
if necessary. Both versions work ne on either Mac or PC (Win), the 3.0
version requires Win95.
Actual crea^on is not it's strong point, but it denitely helps. It does
calculate Heka, BAC, etc.
It's use may require a bit of explaina^on as it was intended for my use (and
the players in my gaming group).
Later
=========================================================================
Date: Thu, 16 May 1996 20:05:20 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Mac Charc Generator
<<
For anyone interested, I have a FileMaker Pro 3.0 database for crea^on and
maintenance of HPs, OPs, etc's.
>>
I've only got FileMaker 2.0. :(
Anyway, if you have any thoughts as well, share them.
-Josuah
=========================================================================
Date: Thu, 16 May 1996 20:24:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Mac Charc Generator
>>I've been thinking, and I know a whole lot about HyperCard. I think I could
>>create a Mac Charc Generator in HyperCard. What do people think?
>> Also, color makes it look beker, but also increases the size. And what
>>about the size of the window. What size screens are you guys using out there?
>> I'm telling you this now that if I do work on this, it will probably take a
>>very long ^me.
>>
>>-Josuah
>
>I could live with a Hypercard creator. I've been looking around and
>obviously no one (besides ourselves) plays Mythus and has a Mac. :P
>
>I've put together a few Excel worksheets for the game. The OP creator is
>about the only one I s^ll use. It prints everything out as nice as you
>please. But a full edged HP generator that could handle everything would
>be fantas^c!! I could oer a few sugges^ons if you're interested. I
>don't know squat about the Hypercard programming language, but I do have
>some ideas as to what should be incuded.
>
>Tom
Boo! hiss! I also have a Mac *AND* play Mythus. (FYI) ;)
I would suggest Pascal with the Mac, but I have not the ^me or experience
to tackle this at this point. However, if a program were coded and copied
to a Word Processing le, it could be accepted on a turbo Pascal, provided
-Josuah
=========================================================================
Date: Fri, 17 May 1996 15:25:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Mac Char stu
In a message dated 96-05-17 14:24:16 EDT, you write:
>>Anyway, my booklet is in Publish-It Easy! 2.1.9 format, which is no longer
>>viable as Timeworks is out of business. If someone is interested I will
>>convert it to a more common Wo or page layout format for the Mac
>>(ClarisWorks, perhaps?)
Sounds interes^ng. Send me a copy, please, if you have the ^me.
-Josuah
=========================================================================
Date: Fri, 17 May 1996 22:10:54 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: GREETINGS ALL....
At 23:34 15-05-96 -0600, you wrote:
>Mud - Mul^ User Dungeon
>Mush - Mus^ User SHared-world (or something)
[]
>
>As far as basic commands like 'look', 'say <something>' or whatever... they
>aren't very dierent... all text, with an interface like your favorite
>mid-eigh^es infocom games... the dierence being you're playing
>with/against other people in real-^me.
[]
Any one interested in MUSHing while the guys on the other side of the pond
are s^ll sleeping? Anybody in GMT+1?
Or will this be an All-American Mush?
Harold Stringer
biopharm@xs4all.nl
_____________________________________________________________________
Work: Private:
Ridascreen-Biopharm BV Harold Stringer
Dept. Clinical Diagnos^cs Jimi Hendrixstraat 42
dr.ing. H.A.R. Stringer 1311 HZ Almere
Sta^onsplein 40 The Netherlands
> England
Oh god. Bilal the Scoundrel's found this list too has he?
Sounds fascina^ng, I'll have a go.
Mark Trickek, are you into this?
Mark Goode
Leicester,
England.
=========================================================================
Date: Fri, 17 May 1996 15:03:21 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: GREETINGS ALL....
At 10:42 AM 5/15/96 GMT, you wrote:
>> >
>> > Any one interested in MUSHing while the guys on the other side
>of the pond
>> > are s^ll sleeping? Anybody in GMT+1?
>>
>> ME! ME! ME!
>>
>> Bilal (Aka Steve Wineld)
>>
>> Market Harborough
>> Leicester
>> England
>
>Oh god. Bilal the Scoundrel's found this list too has he?
>
>Sounds fascina^ng, I'll have a go.
>
Speaking from experience, it's not dicult to enjoy yourself even if
you're on the other side of the pond. People in the US who are into the net
keep wierd hours anyway, so there are certain hours of overlap.
For reference, the Haven is setup in Mountain Standard Time right now... and
should stay there for a good long ^me.
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Fri, 17 May 1996 16:32:11 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Mac Char stu
>I have a Mac and play Mythus, too. I haven't put together an automa^c
>character generator but I have been working on extrac^ng all the HP
> genera^on data from the rst book, cleaning it up, and puing together a
>likle book for the players to use when they want to roll a new HP. I don't
>know about you, but I just love the feel of dice rolling around in myhand and
>I wouldn't want to give up that to a computer.
>
>Anyway, my booklet is in Publish-It Easy! 2.1.9 format, which is no longer
>viable as Timeworks is out of business. If someone is interested I will
>convert it to a more common Wo or page layout format for the Mac
>(ClarisWorks, perhaps?)
>
>let me knowx
This sounds Great! I would love to try it out. :)
Claris 3.0 or 4.0?
AJ=========================================================================
Date: Sat, 18 May 1996 19:15:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Mac Char stu and the 'archives'
In-Reply-To: <v01530500adc2407ac46d@[206.68.74.107]>
Hey gang,
Any chance of geing this Mac stu on the FTP site? I would love to
take a look at all of it, and it seems there are more of us Mac users out
here than was rst thought (;^))...seems easier than all of us asking
for it privately.
Same goes for the 'cheat sheets' of rules that people are puing
together; I'd sure like to see those, and I bet that goes for most everyone.
And if I ever nish the stu I'm working on, I promise I'll throw it on
the site as well.
Ciao,
Patrick
murphy@gibbs.oit.unc.edu
(anxious to see this stu and lucky enough to have FM Pro 3.0!)
=========================================================================
Date: Sat, 18 May 1996 23:29:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charlie Carlin <magna@NFINITY.COM>
Subject: Re: GREETINGS ALL....
I'd like to get into the MUSH too pls.
Thanks
--Charlie
magna@nnity.com
Charlie Carlin
402-397-0981
magna@nnity.com
"An infringemnt of jus^ce anywhere, is a threat to jus^ce everywhere" -Mar^n Luther King Jr.
=========================================================================
Date: Sat, 18 May 1996 09:41:38 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kevin Drury <Kevin@GOOGLY.DEMON.CO.UK>
Subject: Re: Mac Charc Generator
In-Reply-To: <960516200519_536820874@emout10.mail.aol.com>
In message <960516200519_536820874@emout10.mail.aol.com>, Wesley Miaw
<Josuah@AOL.COM> writes
><<
>For anyone interested, I have a FileMaker Pro 3.0 database for crea^on and
>maintenance of HPs, OPs, etc's.
>>>
>
>I've only got FileMaker 2.0. :(
> Anyway, if you have any thoughts as well, share them.
>
>-Josuah
I'm interested. Having Just started my rst Mythus campaign and having
great fun with 6 players spending their rst 5 hour session crea^ng
half of their HPs :).
Means I'll have to dig out the old SE30 though (can't remember what
version of FileMaker it has on it). Please send me a copy of the
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Thu, 23 May 1996 14:45:43 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
I seem to remember someone pos^ng a message complaining that there is
no "mid-way" system between Mythus and Mythus Prime. I was out looking
arround on the net and found a system that may be what you are looking for.
Try "hkp://www.ccsi.com/~graball/ragnarok/ysgarth.html"
Although it's not exactly Mythus...it has it's advantages.
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Thu, 23 May 1996 14:40:45 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
At 02:45 PM 5/23/96 -0500, you wrote:
> I seem to remember someone pos^ng a message complaining that there is
>no "mid-way" system between Mythus and Mythus Prime. I was out looking
>arround on the net and found a system that may be what you are looking for.
> Try "hkp://www.ccsi.com/~graball/ragnarok/ysgarth.html"
> Although it's not exactly Mythus...it has it's advantages.
>
Once I get done actually CODING it, I'll probably post something on
Prime/Advanced combo system I'm using on Haven (the ubiquitous mush using
the Mythus rules.).
___
_ C ..\__ "O the keys to the systemboard, up to the
_/ \ ___| oo\ _ CPU, and back to the the EtherCard. Over
| \_/\/____ ____/ _/ \_ the Op^c line to the Server, down
| |_) | ___|/` _ \| \_/ \ the 56K to the ISP, to the T1...
| _ <| __>| /_\ | |_) ) NOTHING BUT NET."
| |_) | \| ` ' | \
__|____/|____|__/~\__|__|\__\ @dimensional.com_______________________
hkp://www.dimensional.com/~bear/
Doyce Testerman
=========================================================================
Date: Fri, 24 May 1996 19:27:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: What's Up with projects??
Hi all. I was curious about a few things...
(1) As far as I know, Sean is s^ll here. So, Sean, what's up with geing
MMM distributed on the Internet or a web site (or AOL or whatever?). Are
they going to let you do it?
(2) So, what's up with Loren K. Wiseman and the process of geing the
script to ASCALON.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 24 May 1996 22:22:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: What's Up with projects??
At 07:27 PM 5/24/96 -0400, you wrote:
>Hi all. I was curious about a few things...
>
>(1) As far as I know, Sean is s^ll here. So, Sean, what's up with geing
>MMM distributed on the Internet or a web site (or AOL or whatever?). Are
>they going to let you do it?
>
>(2) So, what's up with Loren K. Wiseman and the process of geing the
>script to ASCALON.
I have been sadly derilict I my du^es, and I formally apologize.
My Campaign is star^ng up, and without enough support material its been
dicult, not to men^on the real word problems with two take home midterms
last week, twenty hours of lab class this week, and construc^ng plasmids
for the molecular biology lab I work in, over the last two weeks-this is in
addi^on to regular classes. Enough bitching about my life-I will complete
the leker I began two weeks ago and send it.
BTW, Sean, can we get it(Ascalon) without fear of li^ga^on???
Jason
=========================================================================
Date: Mon, 27 May 1996 02:45:23 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@PROLOG.NET>
Subject: Herbs list online
First of all, I want to apologize for my last message, in which I
publicized my en^rely unacceptable for public viewing website. Now, with
that out of the way, as of tonight there is a legible, not fancy, but
legible version of the herbs list at:
hkp://home.ptd.net/~hagendaz/herbs.html
There's currently nothing else at all at the site, as I'm reworking it
before allowing it online again, but hopefully this should be of some use
to the list.
PLEASE mail me comments, sugges^ons, any feedback at all!!!
Thanks, and apologies again for the previous state of the page,
Charles Hagenbuch
hagendaz@prolog.net
=========================================================================
Date: Mon, 27 May 1996 17:21:14 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Merchandise
>At 12:05 PM 2/20/96 -0500, you wrote:
>>>From ^me to ^me, I have no^ced people wan^ng DJ merchandise that they
>>can't seem to nd. If any of you want some DJ stu, I know where you can
>>get it. At least one of everything (Mythus, Mythus Magic, Epic of Aerth,
>>Necropolis, even some Journey's Magazines)
>>
>
>Is it just me or is the Bes^ary prac^cally impossible to nd??
>Mike
>
>
>Chris Calvert
>
>calvert@ucla.edu
It's just you. I can nd it preky easily, along with most of the rest of
the books.
Tom
=========================================================================
Date: Mon, 27 May 1996 23:41:33 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Michael John Weaver <aikido@CRIS.COM>
Subject: Players Wanted in San Antonio/Houston Texas
Journey Master seeks players in San Antonio or Houston Texas.
Game sessions can be run twice a month in Houston and once a week in
San Antonio. All experience levels welcome. Please E-mail aikido@cris.com
if interested.
Sincerely,
Michael
=========================================================================
Date: Tue, 28 May 1996 02:30:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
In a message dated 96-05-28 01:26:43 EDT, you write:
>San Antonio. All experience levels welcome. Please E-mail aikido@cris.com
>if interested.
Unfortunately, I'm in Portland, Oregon. But it is interes^ng to note that
we share interests in aikido and mythus!
=========================================================================
Date: Tue, 28 May 1996 03:06:52 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
At 02:30 AM 5/28/96 -0400, you wrote:
>In a message dated 96-05-28 01:26:43 EDT, you write:
>
>>San Antonio. All experience levels welcome. Please E-mail aikido@cris.com
>>if interested.
>
>Unfortunately, I'm in Portland, Oregon. But it is interes^ng to note that
>we share interests in aikido and mythus!
>
I agree it is interes^ng. Do you play or JM Mythus? Why did you choose
Aikido over Karate,Kung-Fu etc. Thanks for the note keep the game alive.
Watch for my next post on making a MYTHUS movement known by going to
conven^ons. Just an idea ask the TSR reps about it and take over one of the
gaming rooms for MYTHUS sessions. A Con in Dallas in July(I think) I'll post it.
Sincerely,
Michael
>
=========================================================================
Date: Tue, 28 May 1996 14:06:15 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: What's Up with projects??
>(1) As far as I know, Sean is s^ll here. So, Sean, what's up with geing
>MMM distributed on the Internet or a web site (or AOL or whatever?). Are
>they going to let you do it?
I have to admit that I, too, have been delinquent in my du^es.
:( I'll get on it this week.
>BTW, Sean, can we get it(Ascalon) without fear of li^ga^on???
I'll ask Connie about it. It may come down to how the ownership
is transferred - technically, it is s^ll an unpublished manuscript,
and if it remains so, I don't think TSR has any say in it. So,
maybe if he transfers the ownership to the list, or to the public
domain??? Any other ideas?
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
*The Gen Con 1996 registra^on book is online at the sites above*
=========================================================================
Date: Tue, 28 May 1996 20:27:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
In a message dated 96-05-28 03:12:35 EDT, you write:
>I agree it is interes^ng. Do you play or JM Mythus? Why did you choose
>Aikido over Karate,Kung-Fu etc. Thanks for the note keep the game alive.
>Watch for my next post on making a MYTHUS movement known by going to
>conven^ons. Just an idea ask the TSR reps about it and take over one of the
>gaming rooms for MYTHUS sessions. A Con in Dallas in July(I think) I'll post
>it.
I chose Aikido because I liked it's emphasis on using the akackers energy
against him. It has alot to oer philosophically and it is very subtle.
I haven't been able to nd any players for MYTHUS so I'm stuck in AD&D. :)
=========================================================================
> by going to conven^ons. Just an idea ask the TSR reps about it and
> take over one of the gaming rooms for MYTHUS sessions. A Con in
> Dallas in July(I think) I'll post it.
>
> Sincerely,
> Michael
> >
This must be the Mythus players that prac^ce Aikido List......
Because, I also do the same.... and I both play and JM.
Daniel.
=========================================================================
Date: Tue, 28 May 1996 23:25:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
>I chose Aikido because I liked it's emphasis on using the akackers energy
>against him. It has alot to oer philosophically and it is very subtle.
I also like the emphasis on using the akackers energy and movement for ones
own self defense. I believe it or not contacted a Aikido dojo aver seeing
the movie Above The Law with Steven Seagal. Aver I began studies and came
aware of the founder I read The Spirit Of Aikido by Kisshomaru Ueshiba. The
philosophy was exactly in line with my own. I had previously taken a few
Kempo Kung-Fu classes and was disturbed that the students that were the most
violent and agressive in nature seemed to progress the fastest. The
atmosphere of violence didn't sit right with me. This is not to say that I
am pacist just that Aikido in my mind oers a more reasonable measured
response approach. Granted in some situa^ons I s^ll feel that you might
have to inict some injury to get away but I try to prac^ce being alert
enough to stay out of those situa^ons.
>
>I haven't been able to nd any players for MYTHUS so I'm stuck in AD&D. :)
Do you play 1st or 2nd ed AD&D. Convince the group to change. Maybe
explaining that Gary Gygax(the creator of AD&D) wrote MYTHUS would help.
Then there is that famous lawsuit between TSR and Gary Gygax(a company suing
its founder,sigh).
Anyway Gygax departed fron TSR around the ^me AD&D was talking about 2nd
ed. and the suit alleged that Gygax began work on MYYHUS while under
contract with TSR. This was sekled out of court with undisclosed
condi^ons. The point of all this rambling is I feel that perhaps MYTHUS is
at least very close :) to what Gygax invisioned AD&D 2nd ed. should have
been. I nd no fault with AD&D 1st ed. but could launch into a array of
akacks on TSR about 2nd ed. However,if 2nd ed is the game thats there to
play then I understand and by all means make the most of it. You might try
adver^sing via this MYTHUS-L list and pos^ng on the newsgroups for players
I found players this way! newsgroups: rec.games.frp.misc
and rec.games.frp.announce
Good gaming,
Michael
>
>
=========================================================================
Date: Tue, 28 May 1996 23:35:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
>This must be the Mythus players that prac^ce Aikido List......
>
>Because, I also do the same.... and I both play and JM.
>
>Daniel,
Obviously MYTHUS and Aikido akracts intelligent,interes^ng people.
>
>Thanks for the note.
Michael
=========================================================================
Date: Wed, 29 May 1996 04:15:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Returned mail
X-To: MYTHUS-L@BROWNVM.BROWN.EDU.
Whenever I post anything on this list I get about 25 returned users unknown
mail. Is there anyway to run a test post and eliminate the inac^ve accounts
from the list?
Thanks,
Michael
=========================================================================
Date: Wed, 29 May 1996 10:37:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: MYTHUS & Conven^ons
>You might also make a habit of stopping by any TSR display and
>asking about thier plans for MYTHUS.
Ciao,
Patrick M.
murphy@gibbs.oit.unc.edu
=========================================================================
Date: Wed, 29 May 1996 14:40:25 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Aikido and DJ
OK, OK, I give up. Add me to the conspiracy. Aikido and Mythus. Play and
JM.. actually I rarely get to play which is obviously the fault of another
(un-named) list member who seems to prefer DMing AD&D.
(Yes, I typed that with a smile on my face)...
Perhaps the connec^on has to do with being non-conformists. Aikido 'cause
its a mar^al art where you don't get to kick anyone, and Mythus 'cause its
on TSRs "black" list (or is that brown list).
Later.
=========================================================================
Date: Wed, 29 May 1996 17:27:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: MYTHUS & Conven^ons
At 10:37 AM 5/29/96 -0400, you wrote:
>>You might also make a habit of stopping by any TSR display and
>>asking about thier plans for MYTHUS.
>
>Actually, if you do this, you're not going to be helping the
>situa^on - most of the TSR people you see at cons have no control
>about what games TSR is going to keep in play and which they're
>going to close, and the few that do have control over that aren't
>likely to be willing to talk about it in public, anyway.
>->Sean Reynolds, TSR Online Coordinator
>TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
>*The Gen Con 1996 registra^on book is online at the sites above*
>
>Dear Mr. Reynolds,
The point of the conven^on post was not that a person would be able to nd
the
President of TSR and convince him to support MYTHUS. The point is
demonstra^ng to TSR that there is a market for this product. You say that
inquiring of TSR representa^ves at conven^ons will not be helping the
situa^on. The only way this seems to make sense is either TSR
representa^ves don't report any signicant trends they no^ce at
conven^ons or the people at TSR that do control which games con^nue to get
support don't listen to the feedback oered
from the conven^on representa^ves. Either one of these explana^ons would
be reec^ve of both poor public rela^ons and business prac^ces.
On to more posi^ve sugges^ons:Another employee of TSR stated that he knew
there was an audience for MYTHUS but perhaps not big enough to jus^fy TSR
con^nuing to support this game. In that light I suggest that TSR consider
doing what many larger corpora^ons and the government does on a regular
basis,subcontract. A smaller publisher or gaming company could pay TSR for
the rights to publish and distribute all Dangerous Journeys material
including anything new for the system. This could be set up like a licensing
agreement. TSR could even include a reasonable percentage of prot and/or
sales in the agreement. TSR would s^ll hold all trademarks and copyrights
but the subcontractor would have the right to use them for a set number of
years. In this manner TSR would see some nancial gain from owning these
copyrights,trademarks,etc., which are useless if not used,without taking the
same risk involved in publishing the material itself. Now of course if TSR
only holds and acquires these trademarks and copyrights in order to
eliminate compe^^on to themselves and in the gaming industry they would
not be interested in such a proposal. I myself fail to see the threat from a
line of products TSR feels there is not enough demand to support.
I look forward to your reply and invite others on this list to please chime
in with your comments,ideas,and opinions on anything in this post.
Good gaming,
Michael
=========================================================================
Date: Thu, 30 May 1996 03:26:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: MYTHUS & Conven^ons
In a message dated 96-05-29 10:39:27 EDT, you write:
>Actually, if you do this, you're not going to be helping the
>situa^on - most of the TSR people you see at cons have no control
>about what games TSR is going to keep in play and which they're
>going to close, and the few that do have control over that aren't
>likely to be willing to talk about it in public, anyway.
Sean, what would you suggest instead?
Jason
=========================================================================
Date: Thu, 30 May 1996 03:26:49 -0400
calvert@ucla.edu
=========================================================================
Date: Thu, 30 May 1996 05:19:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Players Wanted in San Antonio/Houston Texas
At 10:07 AM 5/30/96 +0200, you wrote:
>At 12:36 29-05-96 -0500, you wrote:
>>On Tue, 28 May 1996, Daniel Pickek wrote:
>[]
>>
>> I agree!! I also prac^ce Aikido... Is there some sort of conspiricy
>>going on here?
>>
>Nope, no conspiracy. I like Gen Wa Kai Karate (a full contact s^le with
>Kendo-like protec^on/armor). Tried Aikido for a while, but found that even
>the guys who had trained Aikido for more than 5 years could not stop a
>straight punch (jodan-tsuki) or straight kick (mae-geri).
One of the rst things I learned was how to defend against a straight
punch with kote gaeshi and many other immobiliza^ons and projec^ons. How
long a person has been prac^cing must be balanced with how oven and
seriously they train. Do you know the various rankings of these people that
could not stop a basic punch?
>
>Although I appreciate the though behind Aikido, my experience is that one
>needs to train Aikido for a *very* long ^me to be able to use it against an
>*experienced* ghter. Emphasis for this par^cular rela^onship. Against
>inexperienced assailants it works quite OK.
I agree that the basics are easier to apply in real life situa^ons against
inexperienced ghters. However,with two comparably trained individuals
Aikido will defend itself against any other self defense form quite well.(ie
Steven Seagal) You say that you appreciate the thought behind Aikido yet you
seem to miss the point of the philosophy. The philosophy is that it is more
ethical to train,learn,and prac^ce a form of self defense that u^lizes the
akackers energy instead of projec^ng your own nega^ve energy into the
universe and that it is beker to defend yourself while causing minimum pain
and injury(possibly none) to another human being.
>
>IMO, a good combina^on is to train both oensive and defensive arts of
>Budo. But that would cost me too much ^me :(
I agree that it is good to know another mar^al art to fall back on but not
that it has to be oensive Judo in my opinion would be just as good of an
op^on.
It may interest you to know that Ueshiba the founder of Aikido remained
> >[]
> >>
> >> I agree!! I also prac^ce Aikido... Is there some sort of
> >> conspiricy
> >>going on here?
> >>
> >Nope, no conspiracy. I like Gen Wa Kai Karate (a full contact s^le
> >with Kendo-like protec^on/armor). Tried Aikido for a while, but
> >found that even the guys who had trained Aikido for more than 5
> >years could not stop a straight punch (jodan-tsuki) or straight
> >kick (mae-geri).
>
> One of the rst things I learned was how to defend against a
> straight
> punch with kote gaeshi and many other immobiliza^ons and
> projec^ons. How long a person has been prac^cing must be balanced
> with how oven and seriously they train. Do you know the various
> rankings of these people that could not stop a basic punch? >
> >Although I appreciate the though behind Aikido, my experience is
> that one >needs to train Aikido for a *very* long ^me to be able to
> use it against an >*experienced* ghter. Emphasis for this
> par^cular rela^onship. Against >inexperienced assailants it works
> quite OK.
>
> I agree that the basics are easier to apply in real life situa^ons
> against inexperienced ghters. However,with two comparably trained
> individuals Aikido will defend itself against any other self defense
> form quite well.(ie Steven Seagal) You say that you appreciate the
> thought behind Aikido yet you seem to miss the point of the
> philosophy. The philosophy is that it is more ethical to
> train,learn,and prac^ce a form of self defense that u^lizes the
> akackers energy instead of projec^ng your own nega^ve energy into
> the universe and that it is beker to defend yourself while causing
> minimum pain and injury(possibly none) to another human being. >
> >IMO, a good combina^on is to train both oensive and defensive
> arts of >Budo. But that would cost me too much ^me :(
>
> I agree that it is good to know another mar^al art to fall back on
> but not that it has to be oensive Judo in my opinion would be just
> as good of an op^on.
>
> It may interest you to know that Ueshiba the founder of Aikido
> remained completely undefeated in many challenges without harming an
> opponent up to his death at 89 years of age by using only Aikido.
>
> Well enough posturing I'm sure your style has its merits and if you
> nd in it what you are comfortable with then by all means make the
> most of its teachings and I wish you the best success in your chosen
> style.
>
> Sincerely,
> Michael
> >
> >Harold Stringer
> >
> >
Well said. :) very good response.
=========================================================================
Date: Thu, 30 May 1996 05:41:18 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: MYTHUS & Conven^ons
At 03:26 AM 5/30/96 -0400, you wrote:
>In a message dated 96-05-29 17:31:36 EDT, you write:
>
>>same risk involved in publishing the material itself. Now of course if TSR
>>only holds and acquires these trademarks and copyrights in order to
>>eliminate compe^^on to themselves and in the gaming industry they would
>>not be interested in such a proposal. I myself fail to see the threat from a
>>line of products TSR feels there is not enough demand to support.
>
>Exactly! Any other fantasy RPG on the market is necessarily going to cut
>into AD&D's market.
I disagree with this. There are quiet a few fantasy RPG's out there now that
do not cut into the VERY well established AD&D market. An addi^onal point
here is that if TSR acquires these things in order to reduce compe^^on in
the industry,there are an^-compe^^on laws and perhaps the Jus^ce
department should look into some of TSR's prac^ces. In any event TSR has
declared thier is not a large enough market for the game so how could that
cut in TSR's market. Do you realy think that people who buy MYTHUS products
would suddenly stop buying AD&D products. I for one have not bought a TSR
product since TSR acquired MYTHUS and encourage others to do the same. No in
my opinion TSR would be catering to a market that they do not now have by
suppor^ng MYTHUS.
Therefor, TSR would be foolish to release the game and
>run the risk of it becoming a big player, or even a mediocre player.
Under licensing agreements the smaller company would have a limited number
of years to use these copyrights etc. if the game became a success TSR at
the end of that ^me could con^nue to support it themselves. In the
mean^me TSR would receive a percentage of the prot and sales thus
enjoying economic benet for owning a system they are geing nothing from
now.
It just
>doesn't make sense.
I also disgree with this I feel a company should try to make money on all
thier assets.
I don't think they'll ever do anything with it. I'd
>suggest not was^ng any energy campaigning for it's revival or geing your
>hopes up.
My hopes are not up I expect nothing from TSR. What I actually wish is not a
revival but for TSR to release/publish nished products already in thier
possesion namely the UNHALLOWED book and the CITY OF ASCALON book.
>
>Jason
>
>PS Remember, don't ght, blend. :)
I'm working on it realy I am.
Michael
>
>
=========================================================================
Date: Thu, 30 May 1996 18:32:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Some Deital Stu
Some notes about akributes, extrapolated from the Opening of the Phaeree
Beas^ary...
Potency Level
This table denotes the absolute maximum limits to akributes that a possible
for a being in the Mythus game system. They are ranks for the gods. The
rst Rank (Potency) includes all mundane creatures--Potency's are at the
upper end of the scale.
Thus, a non-deital being can only have a maximum mental or spiritual
Category of 120, and a M or S trait total of 240. If the HPG or MPG has
more, the being in ques^on is Quasi-Dei^al in nature. Journey Masters
should take this into account when developing creatures for the game.
By Rank Mental Physical Spiritual
1) Potency 40 30 40
2) Quasi-deity 50 40 50
3) Demigod 60 50 60
4) Minor deity 70 60 70
5) Lesser deity 80 70 80
6) Major deity 90 80 90
7) Great deity 100 90 100
8) Greater " 110 100 110
9) Greatest " 120 110 120
There is an excep^on to the rule, of course.
The Physical Akribute limita^on assumes that the creature in ques^on is
Human Sized. Naturally, there are many creatures that are larger than human
size, demons, serpents, etc. In these cases, one should interpret the
Maximum rank for the P akributes as the number ^mes the Size Mul^plier.
Please keep in mind that aver you get above the Demigod level (or the Minor
Diety level), most of the stats are moot for most game purposes, simply
because one can't challenge a diety of that rank. However, in some cases,
knowledge of the stats are necessary. Consider, for instance, the Exorcism
skill--this requires knowledge of the trait of the Supernatural or En^tal
being.
In short, this table should serve as a gauge for crea^ng beings and/or
creatures for the Mythus game.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Thu, 30 May 1996 18:22:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: AErth Personages
At 02:06 AM 5/30/96 -0700, you wrote:
>At 12:25 AM 4/19/96 +0100, you wrote:
> There
>>>was a mockup page published in the original material released for DD/DJ, and
>>>it had a page lis^ng the ar^cles that would be known as "Deital Basics".
>>>I suspect the lists of Dei^es that appeared in MMM were originally to be
>>>placed in Epic as well.
>
>Can I get this from someone please??
>
>I am star^ng campaign now and I really need anything I can get.
The Column that appears in MMM is en^tled "The Daily Deity" it covers the
Greco-Roman Pantheon from A-L in the two issues that were published. I
unfortunately do not have a scanner so I invite whoever does have a scanner
X-To: MYTHUS-L@BROWNVM.BROWN.EDU.
TSR,Inc.
PO Box 756
Lake Geneva,WI 53147
To who it may concern:
We are wri^ng as role playing game enthusiast to request that TSR release
City of Ascalon and Unhallowed,the complete but unpublished remaining works
in the Dangerous Journeys role playing game system wriken by Gary Gygax.
We are anxious to learn of your plans for the aforemen^oned products. We
respecully request that you give weight to our desires,not only in behalf
of the signatories of this leker,but also in considera^on of many
like-minded fellow gamers. We are sure that adherence to these sugges^ons
will greatly increase the sa^sfac^on of users of your role playing games
and correspondingly enhance TSR's product sales base.
Sincerely,
Michael John Weaver
NOTE: This is just an idea those in agreement are welcome to sign,those who
do not ok,sugges^ons and comments on re wording,alterna^ve ideas etc are
welcome.
maybe this could be sent online and by regular mail-print it out and have
your whole group sign it. Also,some rumor that the editor of Dungeon wants
to start including MYTHUS adventures. We should also make known our support
of this.
Thanks,
Michael
=========================================================================
Date: Fri, 31 May 1996 03:43:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: AErth Personages
>
>Six issues were published. Greco-Roman ran for 4 issues, Big 4 of AEgypt in
>issue #5, Chinsungeese in issue #6. #7 was nalized, but unpublished,
>locked in the anals of the Lake Genevan Demiurge's brain and his "ogre"
>servator's quill.
I didn't know this thanks! Are these issues available anywhere? anyone
online want to part with issue 3-6 or any one of them?
>
>If we E-Mail owners could repost, we would. But we can't, since it's
>illegal. *Sigh*
I'm not sure this is technically true. I will do some copyright research in
the law library and post it for everyone. However copies made and
distributed for non-commercial private use are allowed. Now the internet and
having commercial providers thus having to pay for access does complicate
the issue. I do however know that TSR would have to le a complaint,what's
thier call on the issue of providing material that they won't to gamers?
Sincerely,
Michael
>
>
>
=========================================================================
Date: Fri, 31 May 1996 04:09:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: TSR MYTHUS Pe^^on
In a message dated 96-05-31 03:00:13 EDT, you write:
>To who it may concern:
>
>We are wri^ng as role playing game enthusiast to request that TSR release
>City of Ascalon and Unhallowed, the complete but unpublished remaining works
>in the Dangerous Journeys role playing game system wriken by Gary Gygax.
>
>We are anxious to learn of your plans for the aforemen^oned products. We
>respecully request that you give weight to our desires,not only in behalf
^on
>of the signatories of this leker,but also in considera^on of many
>like-minded fellow gamers. We are sure that adherence to these sugges^ons
>will greatly increase the sa^sfac^on of users of your role playing games
>and correspondingly enhance TSR's product sales base.
This last sentence seems a likle unfocused. Otherwise, sounds good. Count
me in!
Jason Furedy
=========================================================================
Date: Fri, 31 May 1996 05:03:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Aikido
I always wanted to study aikido, but I've yet to nd a reputable dojo in the
San Diego area. I studied Tang Soo Do for about 6 months before I realized
it wasn't up my alley.
What a coincidence...
Don
=========================================================================
Date: Fri, 31 May 1996 06:17:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: TSR MYTHUS Pe^^on
>
>>To who it may concern:
>>
>>We are wri^ng as role playing game enthusiast to request that TSR release
>>City of Ascalon and Unhallowed, the complete but unpublished remaining works
>>in the Dangerous Journeys role playing game system wriken by Gary Gygax.
>>
>>We are anxious to learn of your plans for the aforemen^oned products. We
>>respecully request that you give weight to our desires,not only in behalf
> of the signatories of this leker,but also in considera^on of many
>>like-minded fellow gamers. We are sure that adherence to these sugges^ons
>>will greatly increase goodwill between TSR and role playing game
enthusiast while,correspondingly,enhancing TSR's product sales.
>
>
Michael John Weaver
>Jason Furedy
This last sentence seems a likle unfocused. Otherwise,sounds good. Count me in!
(sentence moved)
>(Is the above any beker??)
Do you have any sugges^ons on rewri^ng this sentence? I wish to convey
that TSR will be gaining a market that they don't have now,the MYTHUS crowd.
Many people including myself have not bought TSR products since this
acquisi^on so it would increase thier market and "sa^sfac^on of users of
your role playing games" does refer to MYTHUS players. However this should
be conveyed as politely and professionally as possible. Also many people I'm
quiet sure have bought and adapated or adapted thier old AD&D modules to an
occasional MYTHUS adventure.
When this pe^^on is complete please sign it and we can send a online copy
to TSR then print it and have groups sign it and mail it in.
Thanks,
Michael
>
=========================================================================
Date: Fri, 31 May 1996 13:37:00 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Mar^al arts...
Someone said that a prac^^oner of Aikido would be able to defend
themselves earlier than that of, say, Taekwondo. I'm afraid that I
must disagree with this. Though I would personally rank Aikido as
one of the best mar^al arts in the world (every mar^al art has its
advantages and disadvantages) it takes much longer to fully learn and
appreciate the moves in Aikido than in the cited example of
Taekwondo. The one problem that I can think of is that an individual
would *think* themselves beker able to handle a situa^on, a sadly
false aitude to take.
With the prac^ce of Taekwondo you might consider there to be a few
schools of thought: tradi^onal, sport and (I suppose) neo.
Tradi^onal TKD trains in the more, well... tradi^onal aspects of
Taekwondo, concentra^ng upon the poomse, basic techniques, body
movements, and so on; sparring is used since it is a gh^ng art.
Sport TKD (or what I called sport TKD) essen^ally concentrates upon
the tness of the par^cipant and the need to be darned good in
>correctly).
Some Dojos allow all students to wear the hakama as that it is a very
tradi^onal garb. However,the true tradi^on is only for those who earned a
black belt to wear it. Iden^ca^on of status is dicult as that
tradi^onally Aikido dojos do not give out belts,albiet some do to make it
more akrac^ve to American students. I'm relevantly certain you were not
sparring with a black belt.
The diculty I no^ced that especially with new comers to
>Aikido (like me), that it is a very complex system.
It is indeed a complex system and it takes some ^me for the movements to
become natural and reac^ve.
A lot depends on very
>subtle clues you have to read in your opponents stance and aitude.
This training and informa^on would be helpfull regardless one ones chosen
style.
During
>basic prac^ce, when you know what is going to happen, this was all
>manageble.
This is why Randori is a part of Aikido,mul^ple akackers akacking(freely)
one individual that must defend. This is part of most Aikido ranking test,it
was part of my rst ranking test.
We once tried sparring (the stupid "style-versus-style" debate),
>and I no^ced he couldn't block the hard and very fast tsuki's and geri's.
Not to get hung up on seman^cs here but Aikido rarely stops or blocks any
akack it blends with them. Some^mes as the line from The Karate Kid goes
the best defense is to not be there. You indicated that you were a
experienced ghter,it is true that a newcomer in Aikido would probably not
have the skills to block akacks from a brown or black belt in other mar^al
arts,what one must keep in mind is comparable training. Likewise as you
indicated the movements in Aikido can be dicult even for someone that is
experienced in another mar^al art form. Note: if he was trying to block he
was not prac^cing Aikido.
>>I stopped with Aikido more because I didn't like the aitude of the Dojo: a
>lax and non-serious. Too much play.
I can not speak for that Dojo of course but I do know that Aikido Dojos
project a very friendly atmosphere that can come o as lax to people.
However, if a inordinate amount of ^me was being taken away from prac^ce
that would be and is inappropriate(in the tradi^on). I would recommend that
you nd another Aikido dojo just to watch a class,I assure you this is not
>
About overpowering:
Have you looked through the Journeys and Mythic Masters magazines I remember
something on new mar^al arts moves and so forth maybe theres something in
there I'll look if you dont have those let me know. If its not in there and
noone post I'll post a simplica^on sugges^on in a few days(I'll have to
write it:( )Please somebody post!
>
>1. Your poten^al source of informa^on doesn't have a high enough Physical
Trait score(just an opinion)
2. Place Heka armor via an amulet,bracelet charm whatever that con^nually
provides heka armor,maybe just for the head if you want. The player will hit
a wall about an 1/2 inch away from the OP's head and be very embarrased.
3. If the players kill poten^al sources of informa^on enough you make it
so that the scenario cannot be completed successfully(sp check) without that
informa^on,this will encourage them to be more careful in the future,set up
deadly traps that can be avoided but only with vital OP informa^on.
just ideas and opinions do with them as you will.
Regards,
Michael
=========================================================================
Date: Fri, 31 May 1996 09:16:28 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: TSR MYTHUS Pe^^on
>In a message dated 96-05-31 03:00:13 EDT, you write:
>
>>To who it may concern:
>>
>>We are wri^ng as role playing game enthusiast to request that TSR release
>>City of Ascalon and Unhallowed, the complete but unpublished remaining works
>>in the Dangerous Journeys role playing game system wriken by Gary Gygax.
I suppose that I should point out that City of Ascalon is _not_ owned by
TSR. It was s^ll in the drav stage when the seklement was made and was
not part of the agreement. Unhallowed, however, is.
Tom
=========================================================================
Date: Fri, 31 May 1996 10:25:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
Subject: Re: Players Wanted in San Antonio/Houston Texas
In-Reply-To: <199605300919.FAA23389@darius.cris.com>
On Thu, 30 May 1996, Michael J. Weaver wrote:
> However,with two comparably trained individuals
> Aikido will defend itself against any other self defense form quite well.(ie
> Steven Seagal)
Last I heard Steven Segal had his black belt revoked for turning
Aikido back to it's Aikiki roots....
Lemme know if I'm just totaly wrong about this...
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Fri, 31 May 1996 10:31:37 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
Subject: Re: Why sov styles are beker for moi...
In-Reply-To: <Pine.CVX.3.91.960530095118.8294A-100000@gibbs.oit.unc.edu>
> My most prac^cal reason for liking aikido...I've studied tae kwon do and
> agree it's nice to learn how to strike. But I'm 5'9". What if I'm
> gh^ng someone who's 6'5"?
Try being 6'2" and sparring with a 5'9" partner in Aikido....talk
about dicult...
> to vary akacks. In tae kwon do I had much less sparring prac^ce. It
Wierd...it was the other way arround with me...
> would seem that someone studying aikido should be able to perform in
> real-life situa^ons
Learning how to fall is usefull anywhere! Also, have you read any of
the govermental reports on the teaching of Aikido to U.S. Army Rangers...
The lowering of the Harra through prac^ce actually improved the Rangers'
3 mile running ^mes by several minutes...
********************************************************************
make each level twice the last, maybe less, but s^ll, a mul^plica^on
(geometric) rather than an addi^on...
Just a thought...great idea, though! :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 31 May 1996 13:48:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Rumors of AErth.
==================
Trade Between the English Channel has been plagued by akacks from a
mysterious pirate ship. 9 ships have been the vic^m of it, though none
have survived the akacks. The ships are lev to driv, devoid of crew and
any cargo. The ships ags are destroyed, replaced by a ag showing a 6
digit Talon dripping blood and surrounded by a purple ame, on a eld of
Gold.
Captains are being careful and hiring mercenary marines, traveling in pairs,
or taking extra heka-precau^ons. The eect has made trade harder and the
economic impact is being felt by the na^ons.
==================
A mysterious series of murders and extor^ons have been reported in Orleans,
Francia. 6 daughters of wealthy merchants have been slain by an unknown
agent, all various daughters of the merchants. The murders are believed to
be executed by someone with alchemical ability, since the girls have
appeared to be poisoned--their corpses are a bright green color. Each
merchant has failed to give in to an extor^on ransom, believed to be ^ed
to one of the theives guilds. Though all thieves guild fac^ons in the city
deny this.
==================
A strange eccentric savant has arrived at Oxford University, and is a guest
of one of the Administrators of that ne insitu^on. The Savant is said to
seem absent minded as well as mysterious. He is always in the presence of
10 cats, 1 caitshee(!), 1 ^ger(!!) and a strange clockwork golem-automaton.
(Likely of Germanic origin). He keeps interviewing students, campus
visitors, and other such individuals. He is looking for something, someone,
and mukers various things including "prophecy" and "powress". He is the
talk of the University and its surrounding area.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 31 May 1996 13:51:23 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: TSR MYTHUS Pe^^on
>TSR,Inc.
>PO Box 756
>Lake Geneva,WI 53147
>To who it may concern:
My only sugges^on is to address it to Lorraine Williams (TSR president)
and Jim Ward (TSR VP Crea^ve Services), instead of the generic "TSR Inc,"
and put those names in the saluta^on.
Please note that a leker campaign is what Lucifer was trying to get
going, before. Don't let it fall apart.
Oh, and don't everybody email me about it ... these should go through
the post oce; the management needs tangible evidence of your interest
and proof that you're willing to actually write down an address and s^ck
a stamp on it.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
*The Gen Con 1996 registra^on book is online at the sites above*
=========================================================================
Date: Fri, 31 May 1996 14:27:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Players Wanted in San Antonio/Houston Texas
In-Reply-To: <199605311705.NAA15581@bael.umd.umich.edu>
Nothing personal gang
Can we get a Mar^al Arts-L or something? I'd like to think that we can
have a discussion about Mythus around here every once in a while... :)
Here's a good one:
Has anyone considered using computers in the running of a Mythus game
session? I accidentally ended up running a session last Sunday with my
computer on the table (we were network-Warcraving). IT was great for
wri^ng notes on the y (just load up Word and o you go!). I was
thinking--what a great likle toy to use for running combats in Mythus.
God knows if you are running mul^ple HP's vs. mul^ple EP's, all with
mul^ple ac^ons and dierent SF's, it's hell to keep track of who goes
when and does what damage to whom, etc.
I think it would be INCREDIBLY helpful to have a tool to dynamically keep
track of all that crap. If no one else wants to do it, I can (with VB4),
but I'd at least like to see some discussion on it... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Fri, 31 May 1996 17:09:04 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Computers in Mythus
>Has anyone considered using computers in the running of a Mythus game
>session?
Well, sort of. Since I have a laptop (Mac PB 520c) and we rotate the
loca^on of the game between my house & the various players' homes, I have
done all the HP record sheets on my computer (using Publish-It Easy! 2.1.9).
This is extremely handy if a person's sheet is temporarily unavailable--I
just pull it up and nd what I need to know, or I can print a new copy for
them when I bring my portable printer along. In addi^on I have begun many
dierent things, though for some reason I nd it harder to nish an old
project than start a new one. For instance, I have played around with
ClarisWork's database for making both a monster database and a deity
database.
In addi^on, I nd it really handy for making notes on the abili^es of
Heka-forged items (including po^ons etc.) where the HPs have not yet
discovered all the func^ons of a device. In Necropolis, for example, where
my group is currently adventuring, they have found many items but have only
discovered the power of a few of them. On a ClarisWorks document I have a
list of each item, its outward descrip^on, who has it, and what its real
abili^es are, which I can then refer to as they discover facts about said
device.
What Jesse asks for, though, is what is really useful: some tool to make
large combats less onerous. It is not unusual for one combat to stretch
across two or even three evenings of play, especially as I tend to be a
s^ckler for keeping track of enemy Heka, P TRAIT, charges used from devices,
and which Cas^ngs are running on which HPs and EPs. I've been doing it by
hand and would really like to develop something automated. For instance, a
Well..
I've been doing some work on a C program to help control the combat,
especially for those ^mes when the booze makes makes me lose track of who
is hiing who with what. But I am no programmer, and progress is slow.
What it does (so far)..
1, Allows for modica^on of the player stats before combat begins, in case
any none-combat damage has occurred beforehand.
2, sets up OP/EP relevant stats, descrip^on, weapons etc.
3, Combat setup, Characters select weapons from a menu.
4, Calculates ini^a^ve and akack order, using the tables from the GM
screen.
5, Calculates FAC, again using tables from the GM screen.
6, Calculates damage, again using tables for akack type/armour type.
7, Applies damage and keeps track of wound level.
I had intended this to be for my own use only, and being lazy, I included my
players' stats into the source code, so this bit needs re-wri^ng. I am
also not happy about how I have done the ini^a^ve bit, it is too
long-winded, and needs work. I will not have ^me to look at this for the
next couple of weeks, but when it is done anyone who wants a copy is
welcome. But as I said before, I am no programmer, so don't expect too
much.
If you want to talk about this contact me, m.goode@dial.pipex.com
Mark Goode
Leicester
England
=========================================================================
Date: Sat, 1 Jun 1996 10:54:08 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Computers & Mythus
>Has anyone considered using computers in the running of a Mythus game
>session? I accidentally ended up running a session last Sunday with my
>computer on the table (we were network-Warcraving). IT was great for
>wri^ng notes on the y (just load up Word and o you go!). I was
> I've thought about it, but never actually tried wri^ng something. It's a
> good idea and if anyone wrote one I'd love a copy, but then there's that
> missing feel of dice and smudged character sheets to consider...
>
> Chris
THis is true. However, the JM doesn't have to worry about all that crap!
:) It's not the players who will have the computer (yet). I will be
thinking about this project over the next few days, and I'll see what I
can come up with--I'll have to design what I need on paper, rst... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Sun, 2 Jun 1996 18:53:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: That Deital Chart.
At 01:24 PM 5/31/96 -0400, you wrote:
>John>
>A good chart, denitely! It's nice to see someone talking about
>something other than mar^al arts. (Get some Aikido-Mythus rules, for
>crying out loud! :))
Agreed. Considering Gary wrote a year ago saying "look for Michael John
Weaver on the DJ boards. Seems okay. (meaning a good designer).", I assumed
he'd be producing heaps of DJ stu here by now!!!
(Aside--it seems that like everything else Mr. Gygax men^ons, it is also
delayed. He told me about MJW almost a year ago. So he arrives on the list
just a few weeks ago. Everything he announces gets delayed--buncha BAD
luck. Nothing like tradi^on.)
>A ques^on: Could the chart follow a geometric increase rather than a
>simple arithme^c increase? It seems to me that the creator gods would
>perhaps have more than 720 Mental and Spiritual TRAIT. I perhaps would
>make each level twice the last, maybe less, but s^ll, a mul^plica^on
>(geometric) rather than an addi^on...
Possibly--but I doubt it, or its not a maker of simple quan^ca^on.
There were special allowances EGG once men^oned. Rahotep, for instance,
would gain 50 Heka for every trait point gained. I believe the numbers are
valid. "Greatest Creator Dei^es" are neither omniscient nor omnipotent.
I will of course con^nue to communicate and post via this list but it would
help to know what most people are looking for.
>(Aside--it seems that like everything else Mr. Gygax men^ons, it is also
>delayed. He told me about MJW almost a year ago. So he arrives on the list
>just a few weeks ago. Everything he announces gets delayed--buncha BAD
>luck. Nothing like tradi^on.)
I was unaware that I was "expected".
I would be happy to converse with anyone about any aspect of MYTHUS. I do
not hold myself out as a rules lawyer or expert. I am a MYTHUS JM and I
would be happy to oer any insight I may have about the game to any other
JM or player.
Hail and Prosper,
Michael John Weaver
Journey Master
>
>
>
>
>
>
>
>
>==================
>John R. Troy (JRT)
>johntroy@^ac.net
>==================
>
>
=========================================================================
Date: Mon, 3 Jun 1996 09:11:41 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: [OFF] Mar^al Arts / Budo
At 09:55 31-05-96 -0400, you wrote:
>At 04:22 PM 5/30/96 +0200, you wrote:
>>Dear Michael,
>>
>>
>>
>>Don't know the level exactly, but he wore a hakama (if I remember the name
>>correctly).
>
>Some Dojos allow all students to wear the hakama as that it is a very
>tradi^onal garb. However,the true tradi^on is only for those who earned a
>black belt to wear it. Iden^ca^on of status is dicult as that
>tradi^onally Aikido dojos do not give out belts,albiet some do to make it
>more akrac^ve to American students. I'm relevantly certain you were not
>sparring with a black belt.
I'm sorry to say he was our assistant teacher :(
>>Back to Mythus:
>>Has anyone simplied the rules for "Akack to Overpower"? My players nd
>>it too complex for such situa^ons.
>>Further, how do you handle the player remark "I'll knock him unconsious with
>>my tonfa."? This way, with normally rolled damage, the HP managed several
>>^me to accidentally kill poten^al sources of informa^on who were
>>unwilling to come voluntarily with them?
>>
>>
>>Harold Stringer
>>
>About overpowering:
>Have you looked through the Journeys and Mythic Masters magazines I remember
>something on new mar^al arts moves and so forth maybe theres something in
>there I'll look if you dont have those let me know. If its not in there and
>noone post I'll post a simplica^on sugges^on in a few days(I'll have to
>write it:( )Please somebody post!
Unfortunately, neither of these is/was available to me :(
>1. Your poten^al source of informa^on doesn't have a high enough Physical
>Trait score(just an opinion)
The NPC was roughed up a likle because he refused to come along. When he
peresisted, the HP sored to his horror an Ultra-Vital hit with full damage,
killing the NPC.
>2. Place Heka armor via an amulet,bracelet charm whatever that con^nually
>provides heka armor,maybe just for the head if you want. The player will hit
>a wall about an 1/2 inch away from the OP's head and be very embarrased.
Nice idea.
>3. If the players kill poten^al sources of informa^on enough you make it
>so that the scenario cannot be completed successfully(sp check) without that
>informa^on,this will encourage them to be more careful in the future,set up
>deadly traps that can be avoided but only with vital OP informa^on.
Indeed, this par^cular scenario went completely awry for killing their
vital source of informa^on. However, we had a lot of fun.
The idea with (deadly) traps is one I will try in the future.
>just ideas and opinions do with them as you will.
Thanks,
>
>Regards,
>Michael
>
Harold
=========================================================================
Date: Mon, 3 Jun 1996 15:15:40 +0100
Reply-To: mat3@leicester.ac.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "M.A.Trickek" <mat3@LEICESTER.AC.UK>
Subject: Re: Computers in Mythus
Jesse,
Apart from the features pointed out by Mark Goode about his program,
it really is worth looking into. I was personally too engrossed with
going "cool" to no^ce the ini^a^ve bit, but it would have been
nice to be able to input mul^ple combat sta^s^cs into it... but he
said that he might change that ;-)
Keep it up Mark!
Cheers
--MARK
Mark Trickek, BSc. Archaeology (Leicester University)
"Ha! 'Tis only a esh wound..."
=========================================================================
Date: Mon, 3 Jun 1996 10:30:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: That Deital Chart.
In-Reply-To: <2.2.32.19960602225342.007275d8@pop.^ac.net>
> I'm denitely not going to try to embellish gaming stats for the
> dei^es...that way lies madness without the proper guidance. And Gary never
> did get to embellish that eec^vely. Maybe someday, if we're lucky and
> fortunate... Like he does, I suggest keeping the "biguns" (those over
> Demigodhood) unkillable and unapproachable by normal circumstances.
Now this is the paragraph that I agree with most. :) Just don't have them
appear in any circumstance which could possibly result in the HP's having
The whole point is individualism with personas, deital or otherwise. If a
deity is perceived as foolish, what point is it to give him/her 100, 200,
or 1000 points of Spiritual Trait?
And I am denitely against direct contests with dei^es - avatars, maybe,
but a deity defeated by personas should be rare indeed. One killed (if
such a sorry event ever occurred) would merely be banished from the PM
plane for a ^me indirectly propor^onal to his/her stature. And that
deity would certainly be pissed when such banishment ended...
>I'm denitely not going to try to embellish gaming stats for the
>dei^es...that way lies madness without the proper guidance. And Gary never
>did get to embellish that eec^vely. Maybe someday, if we're lucky and
>fortunate... Like he does, I suggest keeping the "biguns" (those over
>Demigodhood) unkillable and unapproachable by normal circumstances.
True. That's why there are soldiers and there are generals. Generals
don't need to engage the enemy, as a simple maker of rank.
For good reading and game logic, pick up Primal Order, by WotC. It
reects, in the words of Homer Simpson "my sen^monies exactly."
Dave=========================================================================
Date: Mon, 3 Jun 1996 15:20:13 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
Would anyone out there be willing to buy a copy of the JM screen and
Bes^ary for me? I have a tough ^me nding anything mythus related out
here in Alabama. Email me if you can, and we'll work out a method of
payment.
********************************************************************
Gravita^on, n. The tendency of all bodies to approach one another
with a strength propor^onal to the quan^ty of maker they contain the quan^ty of maker they contain being ascertained by the strength
of their tendency to approach one another. This is a lovely and
edifying illustra^on of how science, having made A the proof of B,
makes B the proof of A.
-Ambrose Bierce, "The Devil's Dic^onary"
*********************************************************************
=========================================================================
Date: Mon, 3 Jun 1996 18:24:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: That Deital Chart.
At 02:38 AM 6/3/96 PDT, you wrote:
>>>A ques^on: Could the chart follow a geometric increase rather than a
>>>simple arithme^c increase?
Would someone please repost or send me this chart via E-mail aikido@cris.com?
>
>Essen^ally this is how I see it (MHO, of course). I'd probably round up
>and give them 1000. But giving them scores at all kind of defeats the
>purpose of good GMing (see below). With dei^es, scores should not maker.
I largely agree with this but the Primal Order does give guidance on
Persona's possibly akaining godhood. This is EXTREMELY dicult(as I think
it should be) but scores would be neccessary in this case to allow the
Persona to con^nue to be viable. I would not personaly run a divine level
campaign but for those who choose to scores would be required. I would
consider a Persona that had akained godhood to be re^red and have more
important things to do(see Primal Order) than adventure.
>>
>And I am denitely against direct contests with dei^es - avatars, maybe,
>but a deity defeated by personas should be rare indeed. One killed (if
>such a sorry event ever occurred) would merely be banished from the PM
>plane for a ^me indirectly propor^onal to his/her stature. And that
>deity would certainly be pissed when such banishment ended...
I would not conceive of any deity who has akained the status of Lesser
Deity(see Primal Order) or above this way. Whatever stats or abili^es that
deity has listed are the stats for the dei^es projec^on into the PM plane.
Damage done against this projec^on(even though solid and capable of
physical ac^ons as well as cas^ngs) would only serve to kill o(for lack
of a beker term even though it is not in a true sense living) that
projec^on on the PM plane. The deity would s^ll be able to "project" other
images and of course physicaly send such things as avatars etc. For purposes
of damage I would say that 1000 points of damage done on the PM plane would
equal one point of primal ux to the deity. This is assuming damage gets
through the primal shield(Primal Order). This is of course just my opinion.
I agree that contest even between Personas and these "projec^ons" of
dei^es should probably NOT occur and be EXTREMELY rare if they ever do.
However the descen^ng(sp check) point here is that a Persona could not
banish a deity from any plane but merely cause a minor disturbance on the PM
plane.
>
>>I'm denitely not going to try to embellish gaming stats for the
>>dei^es...that way lies madness without the proper guidance. And Gary never
>>did get to embellish that eec^vely. Like he does, I suggest keeping the
"biguns" (those over>>Demigodhood) unkillable and unapproachable by normal
circumstances.
>
>True. That's why there are soldiers and there are generals. Generals
>don't need to engage the enemy, as a simple maker of rank.
I agree with the above post.(if anybody cares)
>
>For good reading and game logic, pick up Primal Order, by WotC. It
>reects, in the words of Homer Simpson "my sen^monies exactly."
>
>Dave>
Just a note,the Primal Order book is what I used when looking into crea^ng
dei^es. I saw online(somewhere) someone had wriken Primal Order/Mythus
conversion rules perhaps these could be reposted. WotC. also produced one or
two more books in this line Pawns in Mo^on(?) that gives details about
priest/clerics and the like.
Regards,
Michael
>
=========================================================================
Date: Mon, 3 Jun 1996 17:54:16 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: That Deital Chart.
In-Reply-To: <199606032224.SAA28826@darius.cris.com>
On Mon, 3 Jun 1996, Michael J. Weaver wrote:
> Just a note,the Primal Order book is what I used when looking into crea^ng
> dei^es. I saw online(somewhere) someone had wriken Primal Order/Mythus
> conversion rules perhaps these could be reposted.
hkp://skaro.lawlib.wm.edu/~mike/mythus/convert/primal.html
No need to repost, I can mail text copies to anyone unable to access the web.
Or, for that maker, the gopher/FTP server at vp.nspace.com, which has
(I believe) the original message.
(the idea here is to save bandwidth ;-) )
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX: The |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | choice of a |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | GNU Genera^on |
=========================================================================
Date: Mon, 3 Jun 1996 23:32:50 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jeremy Dahlin <dahli923@UIDAHO.EDU>
> Would anyone out there be willing to buy a copy of the JM screen and
>Bes^ary for me? I have a tough ^me nding anything mythus related out
>here in Alabama. Email me if you can, and we'll work out a method of
>payment.
>
> ********************************************************************
> Gravita^on, n. The tendency of all bodies to approach one another
> with a strength propor^onal to the quan^ty of maker they contain> the quan^ty of maker they contain being ascertained by the strength
> of their tendency to approach one another. This is a lovely and
> edifying illustra^on of how science, having made A the proof of B,
> makes B the proof of A.
> -Ambrose Bierce, "The Devil's Dic^onary"
> *********************************************************************
>
If they are s^ll in the game store here, I would. I'll have to check up
on it. I need to get another copy of the Mythus Book and the Magic book
anyways.
Jeremy
" *SNAPP* Where there's a whip there's a way."
=========================================================================
Date: Tue, 4 Jun 1996 02:51:15 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Primal Order Conversion
In a message dated 96-06-03 19:41:47 EDT, you write:
>hkp://skaro.lawlib.wm.edu/~mike/mythus/convert/primal.html
I was unable to connect to this site. Is it just bad luck or is the address
incorrect?
Thanks for your help,
Jason
=========================================================================
Date: Tue, 4 Jun 1996 03:35:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Primal Order Conversion
At 02:51 AM 6/4/96 -0400, you wrote:
>In a message dated 96-06-03 19:41:47 EDT, you write:
>
>>hkp://skaro.lawlib.wm.edu/~mike/mythus/convert/primal.html
>
>I was unable to connect to this site. Is it just bad luck or is the address
>incorrect?
>
>Thanks for your help,
>
>Jason
>
I was also unable to connect to this site. I no^ced that Mikes Mythus page
doesn't show up on my net search results anymore. One would hate to see a
great site like that disappear, lets hope its just being updated or that the
address is wrong. If anyone does have this conversion would you please post
it or E-mail aikido@cris.com? Does anyone know about the page?
Thanks,
Michael
p.s. yes I meant dissen^ng in my last post.
>
=========================================================================
Date: Tue, 4 Jun 1996 08:13:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Primal Order Conversion
In-Reply-To: <199606040735.DAA12426@darius.cris.com>
On Tue, 4 Jun 1996, Michael J. Weaver wrote:
> At 02:51 AM 6/4/96 -0400, you wrote:
> >In a message dated 96-06-03 19:41:47 EDT, you write:
> >
> >>hkp://skaro.lawlib.wm.edu/~mike/mythus/convert/primal.html
> >
> >I was unable to connect to this site. Is it just bad luck or is the address
> >incorrect?
Bad luck. hkpd had crashed (sorry).
I don't always no^ce when hkpd goes down, although this is the rst
^me I've had any trouble with Apache.
> I was also unable to connect to this site. I no^ced that Mikes Mythus page
> doesn't show up on my net search results anymore. One would hate to see a
> great site
<BLUSH>
> like that disappear, lets hope its just being updated or that the
> address is wrong.
Um, the address is correct, the site isn't going anywhere any^me soon
(and if it is, I'll nd another server, trust me!)
> Does anyone know about the page?
I was running Apache 1.0.1. I'm not sure if it didn't re-start when I
had to reboot the computer, or if it crashed. I just upgraded to 1.0.5.
It *should* be running now (and it was when I just checked).
If you or anyone else runs into problems with my web page, PLEASE let me
know!
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX: The |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | choice of a |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | GNU Genera^on |
=========================================================================
Date: Tue, 4 Jun 1996 09:21:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Books
Howdy, all.
The group I game with is in need of several books and I was wondering if
anyone out here in net land lived near a store that s^ll has copies (all
the stores near me are sold out of all mythus stu except now and then I
stumble across an issue of Dangerous Journeys).
The items needed are:
1 copy of main rules (book 1)
2 copies of magic rules (book 2)
1 copy of JM screen
If anyone could help out it would be great. I don't care if one source can
get them or if I have to go through 4 sources. Thanks bunches!
Paul "Tired of lending his falling apart magic book" Wocken
scg@wsdot.wa.gov
=========================================================================
Date: Tue, 4 Jun 1996 16:19:01 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Books
At 09:21 AM 6/4/96 PDT, you wrote:
>Howdy, all.
>
>The group I game with is in need of several books and I was wondering if
>anyone out here in net land lived near a store that s^ll has copies (all
>the stores near me are sold out of all mythus stu except now and then I
>stumble across an issue of Dangerous Journeys).
>
>The items needed are:
>
> 1 copy of main rules (book 1)
> 2 copies of magic rules (book 2)
> 1 copy of JM screen
>
>If anyone could help out it would be great. I don't care if one source can
>get them or if I have to go through 4 sources. Thanks bunches!
>
>Paul "Tired of lending his falling apart magic book" Wocken
>scg@wsdot.wa.gov
>
>Paul,
The game shops in my city(San Antonio) s^ll have copies of Mythus
Magick(about$11.95). Book 1 seems to be geing rarer but I know some
Houston shops have them(regularly travel there) no idea of price. I would be
glad to purchase any of them for anybody who needs them but only per
request(don't want to be stuck with 5 magick books etc.) Will mail them via
cheapest way(bookrate ?) rst class if you want [You pay postage either way].
Also, one might rst try Crazy Egors Discount Games Warehouse (716)427-2190.
Regards,
Michael
=========================================================================
Date: Tue, 4 Jun 1996 15:37:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Re: Books
Michael,
I can guarantee the purchase of 2 magic books and one main rule book so
if you can nd them, let me know the total cost plus shipping charges and I
will send you a check for them. Thanks!
Paul Wocken
scg@wsdot.wa.gov
=========================================================================
Date: Wed, 5 Jun 1996 09:00:04 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
I would be interested in the windows character generator...I don't know how
to program myself so I can't help but I'd love to try it when its done...
Bill
"Why for you put me in the cold cold ground?" -Taz Devil
=========================================================================
Date: Thu, 6 Jun 1996 18:04:58 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Mythus Character Generator
>Hello all. One thing that seems to get people
>discouraged (or at least lose enthusiasm) when
>introducing them to Mythus is the amount of ^me it
>takes to make an HP, therefore I am going to commit
>myself to making a top notch Mythus HP generator.
>I think that this would be a valuable tool for all
>of us Mythus people. I have "surveyed" the exis^ng
>programs and have not found any that seem to be
>complete and "friendly".
>
>I would probably make this as a Windows program,
>but could be persuaded to try to make it a Java
>applica^on if there are enough Mac (and other
>plaorms) folks out there. I have just begun to
>learn Java and am not aware of all of its
>limita^ons (can it print?...or do I have to
>make a page of some kind and rely on the browser to
>print?) so I am not sure how good of a product I
>could make with Java. The language is easy enough,
>and I just got a great development tool (Symantec
>Cafe 1.2). Like I said, I would like this to be
>a top notch product and I'm not sure yet if Java
>can deliver what I need.
>
HEY! We Mac people play Mythus, too! :P
Seriously, at this ^me the only HP generators I have are those that I've
designed on Excel. None of these are truly complete or friendly (but they
do get the job done). I would love to have a HP generator that met these
qualica^ons, but I'm not about to give up my Mac to do it. I don't know
the rst thing about Java, but if you can make the thing cross-plaorm, I
know I'd try it out.
>I would love to have input from all of you about
>this project. It seems that using computers with
>Mythus has just become a hot topic, so I gured
>I would put in my 2 cents.
>
>Later,
>Ken Kitowski.
Tom
=========================================================================
Date: Thu, 6 Jun 1996 20:52:09 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andy Ehlert <roshi@UMD.UMICH.EDU>
Subject: Re: Mythus Character Generator
In-Reply-To: <v01520d00addcbf9bdd86@[206.109.96.209]> from "Tom" at Jun 6,
96 06:04:58 pm
> HEY! We Mac people play Mythus, too! :P
Instead of wri^ng it for windows, (using visual basic?) write it
in a language that is fairly easy to port, like C++. As long as you
don't use any of the non-portable libraries(sp?), it can be ported to any
system with minor changes.
-Muten Roshi (Andy Ehlert)
E-Mail: roshi@umd.umich.edu WWW: hkp://www.umd.umich.edu/~roshi/
Saiya-jin Produc^ons
"There is a type of freedom in knowing you're completely screwed." The Freshman
=========================================================================
Date: Thu, 6 Jun 1996 19:35:37 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: What's Up with projects??
At 03:46 AM 6/6/96 -0400, you wrote:
>>(2) So, what's up with Loren K. Wiseman and the process of geing the
>>script to ASCALON.
>
>>==================
>>John R. Troy (JRT)
>>johntroy@^ac.net
>>==================
>
>I've made contact with Loren. What is the procedure for subscribing to
>Mythus-L? (Sorry, it's been so long I've forgoken.)
>
>Don
Are you interested in handling this??
If so please do so.
I am just too damn busy.
Thanks!!!
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 6 Jun 1996 23:51:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: What's Up with projects??
I've forwarded the instruc^ons on subscribing to MYTHUS-L to Loren. He has
asked me to not say anything further just yet.
Don
=========================================================================
Date: Fri, 7 Jun 1996 03:42:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: What ever happened to...?
X-To: MYTHUS-L@BROWNVM.BROWN.EDU.
Does anyone know what ever happened to Alan Kellogg,the one ^me ocial
Dangerous Journeys Rules Lawyer? Is he a subscriber to this list? Has he
done any MYTHUS material?
What ever happened to Steve Magi,the one ^me Editor-in-Chief of JOURNEYS
magazine? Same ques^ons is he on this list,has he wriken any material?
I applaud Dave Newton for taking an ac^ve interest in this list and MYTHUS
players. It was a Great and pleasant suprise to nd him on the list.
Michael John Weaver
"Against stupidity the very gods
Themselves contend in vain."
Schiller,"The Maid of Orleans,III"
=========================================================================
Date: Fri, 7 Jun 1996 04:15:49 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
I am an old-^me Mythus player and I recently picked up the en^re set of
rules manuals in a Mind Games Store for $30 Australian. However, all my
RPG buddies are too used to TSR character crea^on to take the ^me over
a mythus HP...any assistance would be awesome...am running win3.1 on a
4MB 386...(Dark ages stu I know...;-)
--------------Jimi...the Monk from elsewhere monk@melbourne.DIALix.oz.au
or : hkp://melbourne.dialix.com/~monk/monk.shtml
"May all your ques^ons be ones to which you already know the answer."
:)
monk
=========================================================================
Date: Fri, 7 Jun 1996 20:06:50 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Helm <monk@MELBOURNE.DIALIX.OZ.AU>
Subject: Re: Mythus Character Generator
In-Reply-To: <Pine.GSO.3.93.960606171526.27456B-100000@autarch.acsu.bualo.edu>
YES!!!!!!!!!!!!!!!!!!!!!!!!!! I'll grab a copy if one's avqailable...:)
--------------Jimi...the Monk from elsewhere monk@melbourne.DIALix.oz.au
or : hkp://melbourne.dialix.com/~monk/monk.shtml
"May all your ques^ons be ones to which you already know the answer."
:)
monk
=========================================================================
Date: Fri, 7 Jun 1996 20:08:04 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Helm <monk@MELBOURNE.DIALIX.OZ.AU>
Subject: Re: Mythus Character Generator
X-To: "Andrew D. McDowell" <mcdowad@MAIL.AUBURN.EDU>
In-Reply-To: <Pine.SOL.3.91.960606165411.24121B-100000@mallard.duc.auburn.edu>
If you s^ll have that, A copy would much appreciated...help me spread
the word...:)
---------------
In-Reply-To: <199606070052.UAA27417@bael.umd.umich.edu>
> > HEY! We Mac people play Mythus, too! :P
>
> Instead of wri^ng it for windows, (using visual basic?) write it
> in a language that is fairly easy to port, like C++. As long as you
> don't use any of the non-portable libraries(sp?), it can be ported to any
> system with minor changes.
Or, you can pick a cross-plaorm GUI toolkit and go from there. TCL/Tk
comes to mind (there is apparently a very good Windows 3.1/95/NT and Mac
port, as well as prac^cally all Unices and OS/2). One advantage is that
TCL is an interpreted language, so as plaorm support is added, your
program *automa^cally* runs on the new plaorm :-)
Or there is V (my personal favorite), a clean, slick, small C++ GUI
framework. It currently has a Windows 3.1 and an X-Windows version, with
OS/2 expected out in a month or so, and a Mac version on-again
o-again. If you're a C++ programmer and have a Mac, it might be a fun
(and fairly trivial) port. hkp://www.cs.unm.edu/~wampler/ for more
informa^on.
I men^on these two in par^cular, since there's no reason to leave us
Unixheads out :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX: The |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | choice of a |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | GNU Genera^on |
=========================================================================
Date: Fri, 7 Jun 1996 09:54:58 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <sprrwhwk@mailhub1.wanet.net>
From: Daniel Pickek <Sprrwhwk@SPARROWHAWK.WANET.NET>
Subject: Re: Mythus Character Generator
> This is a general response to all of the responses.
>
> 1) Source code availability. Yes, I will make the source
> available to anyone who requests it. However, I will not post
> it to any public forum, and will ask any who receive the code
> to refrain from doing so also. This is just to help reduce
> the number of versions of modied code that may be oa^ng
> out there. It keeps modica^ons more "personal" if you know
> what I mean.
>
> 2) Jesse's program. I'd love to see it, but VB--yuck. :)
>
> 3) drew's Excel spreadsheet. I would like to see that also,
Ciao,
Pat
=========================================================================
Date: Fri, 7 Jun 1996 15:17:02 +0000
Reply-To: jsharpe@portal.ca
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jsharpe@pop3.portal.ca>
From: Je Sharpe <jsharpe@PORTAL.CA>
Organiza^on: UIS
Subject: Re: Mythus Character Generator
> 4) Java or Delphi? When I program for windows, I program in
> Delphi generally. It is by FAR the best programming enviroment
> I have ever seen. (Beats VB hands down, Jesse. You should
> try it if you can get your hands on a copy). Muten Roshi
Delphi is a RAD package and I agree its very good.
> suggested that I program it in a more portable language like
> C or C++. I could do that, but I don't have any cross plaorm
> GUI libraries, so it would be stuck to the Windows plaorm if
Well, program it for your enviroment and let those of us with
dierent requirements port it - for me that would be Linux. I'd
also suggest the C/C++ route. :-)
> I did that as well. What I think I am going to do is to write
> it in Delphi, then port it to Java, then maintain only the
> Java version. I really don't know enough about Java yet to be
> able to produce a quality product, but when I do, I will make
> it a Java program. Anyone else have a beker solu^on? Or
> maybe a cross plaorm C++ GUI library? (Sorry about this one
> Mac folks).
I also am only passing familiar with Java, so I can't comment on
that. I would suggest a GNU CC developement project so por^ng is
fairly simple across various plaorms (I've done OS/2, DOS,
SunOS, and Linux-ELF/a.out). Perhaps create a simplied linked db (or
use a popular cross-plarom package like Oracle) and put the data
into tables. I've been doing that for Borland Paradox and C packages
for years. This would allow dynamic data (for user dened changers
- ie, new voca^ons or modica^ons to skills - rpg'ers always like
to ^nker).
> 5) If nothing else comes up, I am going to start programming it
> this weekend (tomorrow). Anyone interested in geing preview
> (read BETA) releases, email me. (Don't post it to the list).
Todd...
- ______ __ __ ____ __ __
/\__ _\__________/\ \____/\ \___/\ _`\_tsouth@netcom.com/\ \__/\ \______
\/_/\ \/ ___ \_\ \ \_\ \ \ \,\L\_\ ___ __ __\ \ ,_\ \ \___ \
\ \ \ \ / __`\ /'_` \ /'_` \ \/_\__ \ / __`\/\ \/\ \\ \ \/\ \ _ `\ \
\ \ \ \/\ \L\ \/\ \L\ \/\ \L\ \ /\ \L\ \/\ \L\ \ \ \_\ \\ \ \_\ \ \ \ \ \
\ \ \ \_\ \____/\ \___,_\ \___,_\ \ `\____\ \____/\ \____/ \ \__\\ \_\ \_\ \
\ \__\/_/\/___/ \/__,_ /\/__,_ / __\/_____/\/___/__\/___/___\/__/_\/_/\/_/__\
\/_Modest_Humble_Unpreten^ous_Just_Fair_<Whew!_Got_THAT_ouka_my_system!>__/
=========================================================================
Date: Mon, 10 Jun 1996 12:56:17 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dwayne Carnachan <dwayne@WAIKATO.AC.NZ>
Does anyone know of a decent shareware or freeware program for genera^ng
characters for dangerous journeys.
I have had the game for awhile now and have decided to try and get back into
it - i just nd character genera^on to take ages some^mes and it would be
much beker to have a program.
I found one on one of the websites for windows which is ok - but are there
any more available or has someone wriken their own?
===================================================================
Dwayne Carnachan
Social Sciences Computer Support
The University Of Waikato
ext 6013
"Face it, if everything worked I'd be out of a job" :-)
=========================================================================
Date: Mon, 10 Jun 1996 12:54:49 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harold Ogle <harold@SVPAL.ORG>
Subject: Mythus books
Hello all!
I'd like to thank everyone who responded to my oer of picking up
books at the local game shop for 50% o. So many people responded! All
copies of the books are accounted for, however, but for two copies of
Epic of Aerth, also at 50% o. Anyone interested?
Harold
=========================================================================
Date: Mon, 10 Jun 1996 16:19:39 -0400
>without needing sourse code and programming skill. I for one have made LOTS
>of changes to the rules (and have weak programming ability)...
>
> The same goes for what "dice" are rolled for stats and STEEP ect.
>
> I would concentrate rst on the things that take the most ^me to
>calculate normally, like armor, STEEP levels, spells (especially if you use
>the books method) and such.
>
> Another thought: If all the charts and spells names (oh dear!) are
>in a specic text format then Ken could spread the labour about a bit. I'd
>be willing to do some drudgery for a good character generator. In fact, if
>everyone who wanted a copy did a bit of work on the text les (using the
>original rules) that part would be done in no ^me.
>
>Later,
>
> Chris
>
>
=========================================================================
Date: Tue, 11 Jun 1996 10:33:50 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dwayne Carnachan <dwayne@WAIKATO.AC.NZ>
Subject: Re: Character Generator
Regarding using computers to generate characters,
I found a par^cularly good one to generate GURPS characters - I can just
imagine what sort of eort went into crea^ng that sort of system.
Something along those lines would be very good - hey i might even pay money ;)
Another thing - i guess it would need to be either in both mac and pc format...
There does seem to be a growing trend towards using computers to generate
characters and such - it surely makes the job as a gm (or wotever term) a
hell of alot easier!
===================================================================
Dwayne Carnachan
Social Sciences Computer Support
The University Of Waikato
ext 6013
"Face it, if everything worked I'd be out of a job" :-)
=========================================================================
Date: Tue, 11 Jun 1996 05:38:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
=========================================================================
Date: Tue, 11 Jun 1996 20:31:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Re: MYTHUS & Conven^ons
Yup, I'm back, and now from a new address and with a fairly useless piece of
yellow paper. :) On to Mythus...
In a message dated 96-05-30 18:05:37 EDT, you write:
>>Exactly! Any other fantasy RPG on the market is necessarily going to cut
>>into AD&D's market.
>
>I disagree with this. There are quiet a few fantasy RPG's out there now that
>do not cut into the VERY well established AD&D market. An addi^onal point
>here is that if TSR acquires these things in order to reduce compe^^on in
>the industry,there are an^-compe^^on laws and perhaps the Jus^ce
>department should look into some of TSR's prac^ces. In any event TSR has
>declared thier is not a large enough market for the game so how could that
>cut in TSR's market. Do you realy think that people who buy MYTHUS products
>would suddenly stop buying AD&D products. I for one have not bought a TSR
>product since TSR acquired MYTHUS and encourage others to do the same. No in
>my opinion TSR would be catering to a market that they do not now have by
>suppor^ng MYTHUS.
I doubly disagree with it. The amount of money that I personally put into
TSR's products is fairly low (not because of any specic boycok, but
because I a) don't have the money, and b) need more generic things than TSR
is puing out these days (I've s^ll got my subscrip^on to Dungeon going,
though). I ran Earthdawn for a while, another fantasy rpg out there (and a
good one), and it really didn't take away from my interest in or purchasing
of TSR products.
> Therefor, TSR would be foolish to release the game and
>>run the risk of it becoming a big player, or even a mediocre player.
>
> Under licensing agreements the smaller company would have a limited number
>of years to use these copyrights etc. if the game became a success TSR at
>the end of that ^me could con^nue to support it themselves. In the
>mean^me TSR would receive a percentage of the prot and sales thus
>enjoying economic benet for owning a system they are geing nothing from
>now.
To tell you the truth, it's a very, very good idea. The only thing I'd be
concerned with is the biggest thing that plagues Mythus: horrible edi^ng.
> It just
>>doesn't make sense.
>
>I also disgree with this I feel a company should try to make money on all
>thier assets.
>
> I don't think they'll ever do anything with it. I'd
>>suggest not was^ng any energy campaigning for it's revival or geing your
>>hopes up.
>
>My hopes are not up I expect nothing from TSR. What I actually wish is not a
>revival but for TSR to release/publish nished products already in thier
>possesion namely the UNHALLOWED book and the CITY OF ASCALON book.
There are going to be a lot of nay-sayers to geing anything done to revive
Mythus, either by those who are so cynical they can't imagine it happening
(most), or have goken so fana^cal in their hatred of TSR they think it
would destroy the game. More forthcoming...
Lucifer >:}
=========================================================================
Date: Tue, 11 Jun 1996 20:31:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Re: TSR MYTHUS Pe^^on
In a message dated 96-05-31 13:56:59 EDT, you write:
>My only sugges^on is to address it to Lorraine Williams (TSR president)
>and Jim Ward (TSR VP Crea^ve Services), instead of the generic "TSR Inc,"
>and put those names in the saluta^on.
>
>Please note that a leker campaign is what Lucifer was trying to get
>going, before. Don't let it fall apart.
>
>Oh, and don't everybody email me about it ... these should go through
>the post oce; the management needs tangible evidence of your interest
>and proof that you're willing to actually write down an address and s^ck
>a stamp on it.
Don't worry, I'm s^ll working on the Lazarus Project. I've been going
through all that gradua^on funness and such. I'll be repos^ng the original
message with some addi^ons in the near future.
Lucifer >:}
=========================================================================
Date: Tue, 11 Jun 1996 22:16:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: MYTHUS & Conven^ons
>To tell you the truth, it's a very, very good idea. The only thing I'd be
>concerned with is the biggest thing that plagues Mythus: horrible edi^ng.
I think it was decent enough, considering its length and scope. I hope
people aren't basing this on some of EGG's complaints--which is some^mes
misinterpreted as being harsher than it is. (He was mostly complaining
about the NOVELS as well).
For instance, some people s^ll consider Lester Smith a "bad inuence".
Mike Phillips once nearly accused him of ripping o Changeling with the
then upcoming Metamorphasis Alpha un^l Frank set him straight. Hell,
Lester is now playing games with EGG down by Ol' Lake Geneva. No bad blood
there!
The edi^ng was decent. It was the sheer size that was daun^ng at ^mes.
>There are going to be a lot of nay-sayers to geing anything done to revive
>Mythus, either by those who are so cynical they can't imagine it happening
>(most), or have goken so fana^cal in their hatred of TSR they think it
>would destroy the game. More forthcoming...
I don't think it is Cynical to know the limita^ons of reviving Mythus. I
believe in keeping my feet upon the ground, though, and being a realist when
it comes to aairs such as this.
What do I consider are the limita^ons of it. Just the method and the
manner of the game system. There are several things going against it,
despite our love for the system.
Volume:
It's sheer size, for one, is something of a hinderance to any reprint run.
To reprint the whole text of the aair would cost a bundle, especially for
such a low ini^al outset.
Reputa^on:
The game has/had a bad reputa^on from the outset. The whys and wherefores
of this is moot...the writ is cast. Overcoming this would require an
investment of major propor^ons. Considering how major companies are loath
to take risks (take a look at TV and Movies), it could be something they
don't wish to take a risk on.
Protability, or Lack thereof:
Suppor^ng this game system would be dicult at best. Right now, RPGs are
suering from a recession of sorts, brought on by changes in the economy,
gaming systems (Magic, Computers, Internet), etc.
TSR's current balance sheet and accoun^ng standards would not allow a
low-running game to endure. The only thing I could see them doing is
licensing the game out to a small publisher. But would the licensing fees
and low returns be worth the outlay?
Poli^cs/Fac^ons:
Here's the biggest kicker of them all. I remember the head of FASA making a
statement to the eect that the TSR suit vs. GDW & Gygax was both business
and personal. Now, one can blindly say that "no company would turn down a
poten^al prot for personal reasons". That is a patently false statement.
People can and do that all the ^me. If there is a dislike of EGG at the
company, there is absolutely nothing one can do to change that. Logic can't
inuence emo^on, straighorward. Humanity is a mixture of good and evil,
sane and insane, order and chaos.
And that applies. Sean has admiked that "people don't want to get Loraine
mad" when it comes to the whole DJ aair. That sort of spells things out
for me. I really doubt what fans want would inuence any emo^ons on this
level to any degree.
And...well, this may cause some to denounce my view, but I doubt I'm alone
on this. If TSR decides to support DJ, they may do it without involving
EGG. If there is a grudge against him, I could consider this an ul^mate
insult. My loyalty to him would prevent me from ever suppor^ng such an
endeavor, and I am strongly opposed to such a situa^on occuring.
Some believe the crea^on to be more important than the creator. I
disagree. Creator's bring something to the table unique, and dilu^ng the
crea^on works against it. This is something I feel in most crea^ons. To
use TSR as an example, I believe the only really good Forgoken Realms
products come from Ed Greenwood's personal pen. Other writers tend to
dilute it, and marke^ng dictates addi^ons to the milieu that don't mesh
well. (Did Horde survive? Maz^ca?) Has Greyhawk been sa^sfactory
without EGG...I would say no.
Some, however, feel the same as me, and that is a notable fac^on. Let's
face it, while some may dismiss us as "Gary Worshipers", for me, it's just a
desire to support EGG's work above others. (It's just IMO the best work
out there--hands down. Period.) And some feel the same--they want Gygax
involved and producing the works he does best. I would es^mate anywhere
from 10%-50% of the fans would agree with me, and not support a TSR DJ
without Gary. That would eec^vely cut the fan base signicantly, thus
cuing the
Handling:
Okay, let's say TSR does support a DJ, and its Garyless. So what do they do
with it?
First of all, they need designers. Now, here's the kicker. Have any
professional designers supported Mythus, outside Trigee/GDW? The answer
seems to be no. I don't see any here on the list. So, that means nobody
knows the game except us.
Now...what to do. Well, it is likely TSR would come to the writers of the
Mythus list to do work! We know it best, right?
However, one of the claims of "Project Lazarus" organizer Lucifer is the
fact that "the work here is inferior to what the pros can do". If so, than
this is self-defea^ng in a way. If TSR thinks that Mythus people aren't
condent in their own work, why support such a system
Now, if others feel this way, and TSR goes ahead with a revival, TSR gets a
pro or two to design it. The pros might decide to put their stamp on the
system. If they do, they could end up redesigning major por^ons of it.
Would it then be the system you're used to? If not, then would you s^ll
support it?
============================================
This is not meant to get people down, but I think realism is key here. I
think a few people "Want to have their cake and eat it too". That's
unrealis^c. There are too many barriers aec^ng it, and one has to deal
with those reali^es.
I think TSR //could// give us some things. They are unlikely to support
Mythus as a product, but via the Internet, they have been working to support
"dead products" by publishing unreleased manuscripts.
We could ask for the Unhallowed Manuscript, incomplete and unedited as it
is. That would give us something to really chew on. That would increase
ac^vity here, and give us more basis to work on. It would also get Mike
McCaulley's contribu^on OUT there to the public.
We could ask TSR to allow--/if he is willing/--Gary to release his works in
progress, such as Changeling, the unpublished MMM, etc. (Remember, some of
this stu is s^ll /his/ property and he may wish to recycle ideas for
another game system, so don't get hopes up. He has to make a living, y'know)
An alternate idea--and a very plausable one. Allow DJ to be supported by
Novels wriken by EGG, much as FREELancers has been. I am asking for EGG
for a few reasons. #1, there are at least 1.5 Setne stories wriken, so
there's no wai^ng period. #2, it allows a lot of "Campaign Background" and
examples to be introduced by Gary in the text, for use even if TSR doesn't
support the system. #3, it shows a coopera^on on the part of EGG and TSR,
and would please fans of EGG and TSR fans. (Hey, we fans aren't going
anyplace, no maker what TSR does. They might as well get some money o of
us!) #4--it allows them to keep the trademark without changing the product
completely.
We could ask TSR to allow ocial recogni^on of Mythus events and RPGA
tournaments. That could increase support without cos^ng them anything.
Those, I think, are realis^c goals. Not a full revival, not a full
restora^on, but something that I believe is within reason for TSR to grant.
Let's be realis^c here.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 11 Jun 1996 22:25:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Tri-Gee's C.C.
At 06:23 PM 6/11/96 -0400, you wrote:
>Wow! I thought I was the only one who'd ever heard of Cyborg Commando.
Gygax collectors unite :) Actually I've seen this game on quite a few
shelves in gaming shops in Houston(and yes I own the game).
>
>No, I haven't considered conver^ng the rules, just using the old Gygax New
>Inni^es stu in Mythus by conver^ng the stats. But if someone else
>wants to do the conversion for CC, I'd be interested in seeing it.
I have done this as well. Obviously great minds think alike.
>
>Lisa
>
Dear Lisa,
Ok,if YOUR interested in seeing them its being done(I'll start Wednesday).
Any one else that may have this game and be interested in assis^ng in this
venture please begin reading the games and post or E-mail me at
aikido@cris.com with your ideas and input.
What New Inni^es stu are you using I have Baldemar and Aesheba(both
seings) and The Convert and The Abduc^on of The Good King Despot(both
adventures)? Do you have any material I don't? Do I have any material you
would like?
Sincerely,
Michael John Weaver
>
=========================================================================
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 11 Jun 1996 23:50:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Edi^ng and Hybridizing
(edited out) Mike Phillips wrote,
>
>> However, one of the claims of "Project Lazarus" organizer Lucifer is the
>> fact that "the work here is inferior to what the pros can do".
>
>*Some* of the work here is inferior to what the pros can do. *Some* of
>the work here (and, no, I'm not too^ng my horn) is beker than what
>*some* of the pros do. I think a more accurate assessment would be that
>the quality and quan^ty of the material from us amateur fans is more
>inconsistent than the pros, because (a) it's done in one's spare ^me,
>(b) there's no real 'editor',
I willingly give my ^me and humbly oer my services as Editor for MYTHUS
material.
and (c) we do what we want to/have to for a
>game, and don't ll it out because we didn't need to when we worked on
>it :-)
This is exactly why there should be a editor. An editor would request
complete and corrected material from writers. Some work(I believe most)
should be geared toward all MYTHUS players.
In this regard I believe Hybrids of the MYTHUS game are somewhat
inappropriate. Now of course gaming is meant to be a fun enjoyable ac^vity
and if you are your group need to make major rule changes to enjoy the game
then by all means do so. However,hybrid MYTHUS games will create more
dicul^es for any players who switch groups and are used to playing a
dierent game thereby limi^ng the popularity and spreading of the game.
For example there was a post on line that said the JM had disposed of using
the magick rules and was crea^ng his own. This might well be a very
enjoyable RPG to play but it is not MYTHUS.
Now what I am sugges^ng here is that people who write MYTHUS material be
that seings,adventures,voca^ons, conversions,etc. write for MYTHUS as it
is wriken(plus the correc^ons of obvious simple prin^ng mistakes) and let
the individual groups alter it if they want for themselves. This does not
mean the game can cannot be expanded,I for instance will begin work on
CYBORG COMANDO conversion rules thus expanding the DJ genre but I will write
gamers to publish "house rules" and "rules variants" for their game =
systems as long as you remember to put "Dangerous Journeys, Mythus =
Copywrite TSR Inc 1996". We just have to be VERY clear that the =
rules/ideas we are pos^ng are "house rules or rules variants" to the =
system, and not to quote material from the books, MMM, or wherever. We =
may even try as an organiza^on to obtain permission from TSR to use =
sec^ons/terms/etc from the system in a non-prot way.
To do the above well, and with some protec^on we should form a =
non-prot organiza^on. I would be glad to pay the $100 or whatever the =
fees are to register it. We just need to come up with a charter, and a =
membership policy, we cannot charge for membership. That way as a united =
BLOCK we can pe^^on TSR, as a BLOCK we can organize mythus events. =
Instead of as a headless mass of enthusiasts, we have a single name, and =
one loud booming voice with a stack of signatures behind it, instead of =
all our individual and fu^le eorts. We might actually get something =
accomplished on the TSR front, who knows. Maybe we could even generate =
enough momentum to carry the DJ system on the Internet at ZERO =
publishing cost to TSR, ZERO cost, ZERO risk, Minimal commitment. our =
organiza^on would pick up the commitment to create material, modules, =
rules xes, edits etc. Hell maybe convert the rules to Adobe Acrobat =
even and allow a copywriken distribu^on online. Hell TSR could charge =
for the downloads if they wanted to, no prin^ng costs, no produc^on =
costs, no edi^ng costs, no development costs?, another ^tle?? its a =
WIN WIN situa^on for them. But BEFORE we hit them up for it and over =
the head with it we need to be MUCH more organized and established. And =
what does it get us? perhaps a toehold in the industry, our names on =
modules/addons etc. Even if we get no cash for it. Some^mes doing =
things for free in the end leads to bigger and beker oportuni^es later =
on, and to top it o we can try to revi^lize the BEST and most =
COMPREHENSIVE RPG system that has ever come out. Some game company might =
no^ce you, you get something on the resume. Who knows. I'm TOTALLY game =
for it if other people are.
As I had men^oned previously, I have a few domains coming to me namely =
djourneys.org and mythus.org. I intend on seing up a web site and we =
can publish away on there.
Makhew Pearson
List Maintainer since it started....
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Date: Wed, 12 Jun 1996 02:13:53 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Tri-Gee's C.C.
I've got Cyborg Commando, too. I guess great minds DO think alike!
That brings up an interes^ng point. If memory serves--and it seems the
service is going downhill these days ;-) --wasn' t TSR in a big wrangle with
New Inni^es over some of their products like "The Convert"? If I recall,
some changes had to be made in it before it could be released. Did TSR just
get more vitupera^ve between that lawsuit and the one they led over
Mythus, or were they on shakier legal ground in the rst instance?
Necropolis was originally slated to be released as a New Inni^es Product
before that enterprise folded. I remember seeing the artwork for it at the
last GenCon I ever went to, when I got Gary to autograph something.
Don
=========================================================================
Date: Wed, 12 Jun 1996 10:20:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: The Copyright Law.
Copyright Laws...
The "Fair Use" excep^on is a tricky legal requirement, and it is not as cut
and dried as Mak Pearson makes it out to be. (Sorry Mak).
First of all, here is the Fair Use Clause from the USC
----------------------------------------------=A7107. Limita^ons on exclusive rights: Fair Use
Notwithstanding the provisions of sec^ons 106 and 106A, the fair use of a
copyrighted work, including such use by reproduc^on in copies or
honorecords or by any other means specied by that sec^on, for purposes
such as cri^cism, comment, news repor^ng, teaching (including mul^ple
copies for classroom use), scholarship, or research, is not an infringement
of copyright. In determining whether the use made of a work in any
par^cular case is a fair use the factors to be considered shall include -=
=20
1.the purpose and character of the use, including whether such use is of a
commercial nature or is for nonprot educa^onal purposes;=20
2.the nature of the copyrighted work;=20
3.the amount and substan^ality of the por^on used in rela^on to the
copyrighted work as a whole; and=20
4.the eect of the use upon the poten^al market for or value of the
copyrighted work.
The fact that a work is unpublished shall not itself bar a nding of fair
use if such nding is made upon considera^on of all the above factors.
17 U.S.C.=A7 107 (1988 ed. and Supp. IV).
--------------------------------------
Okay, here are the problems to the "Fair Use" argument as applied to
Role-Playing.
Note the clause "for purposes such as cri^cism, comment, news repor^ng,
teaching (including mul^ple copies for classroom use), scholarship, or
research". In short, non-commercial EDUCATIONAL purposes, not RECREATIONAL
or ENTERTAINMENT. (Despite the prolica^on of .edu domains here, I doubt
you're taking up RPG101 at the various colleges). =20
In short, you have to prove that you're publishing work for the good of
teaching or informing society (whether all-encompassing or a narrow sec^on
thereof) in a legi^mate fashion. Otherwise, "Fair Use" doesn't apply.
Issue #4 is tricky too. The eect these works have on the market is a
factor. TSR has been concerned in the past about "Deriva^ve" works being
published. Alternate Campaigns, rule and rule systems, etc, are a poten^al
market drain for the company, /whether or not the company intends to exploit
that market or not/. =20
Let's use some examples:
Unocial Fan Clubs, Guides, etc., exist and have been successful for
things such as Music Ar^sts and S-F shows. Such are welcomed and are
legal, provided they don't go overboard. Synopsis and Analysis of shows are
allowed, and some have failed contests in courts. These complement, not
replace, the show/ar^sts. Stu like ocial photos, lyrics sheets,
actual recordings, etc. may be problema^c, and are normally unallowable
without permissions. Certain things, such as blooper reels or live concert
recordings are rather "iy", and depends on several factors.
Fan-c^on is a thorny issue. Fan c^on, even for non-prot purposes,
is ILLEGAL without permission. An author reserves the right to control his
or her works--that's part of the reason for copyright protec^on. (Parody
is another factor). So, why is it prolic. For the most part publishers
/allow/ it. Marvel and DC allow fanc, so to (I believe) Paramount for
Star Trek, etc.
In gaming, I believe work involving rules and rule systems for role-playing
are similar to fan c^on, allowable only if the publisher says so.
Palladium games, for instance, (at least in the past) has refused to allow
any ar^cles involving their games to appear in magazines published by other
companies. This even involved a lawsuit against WoTC, back when they were
likle small-press sh (for Primal Order), and I believe the ruling favored
Palladium (if it wasn't sekled). =20
Thus, to do anything, you need permission from TSR. I don't know their
current stance in regards to the Internet crea^ons. (WWW, Netbooks, etc.).=
=20
Sean would know that, and I invite him to speak on what's allowed and what
isn't.
My thought. As long as we discuss Mythus and DJ here, it comes under the
sec^on of "Commentary". I am unclear to house rules, but I think ar^cles
such as that are valid--provided TSR does not object to them or forbid them,
and provided you provide no^ce of the work, trademarks etc. Reproduc^on
of rules and rule systems are denitely out unless permission is given.
That would include MMM and the like. I would also say that use of any DJ
Artwork is in viola^on...I note one site (I think it's Doyce's) has the
Mythus cover art. The art now belongs to TSR, and may s^ll be owned in
part by Larry Elmore (maybe he gets royal^es by reproduc^ons).
----------------------------------
Again, I provide this for realis^c dialog. "Fair Use" is some^mes
interpreted falsely. Too many people wrongly believe that they can write
anything they want based on somebody elses work as long as they don't charge
for it--and that's simply not true.
The copyright law regarding the vast Internet is strange, and in some cases
I nd the law to be very much a Cat's Cradle of red-tape. Currently,
legisla^on for the Internet is taking a conserva^ve approach towards
copyright law. I don't know what will happen with it. I do know that some
of the various proposals seem ridiculous...for instance, if you have a
Hyperlink leading to a web site that violates copyright, you are an
accessory and can be prosecuted.
Yet, I can also see the other side, and the need for crea^ve control and
protec^on of rights, whether I agree with the company/owner or not. If
such erodes, than what is the incen^ve to write if I have no rights?
A ques^on that can't be easily answered... at least at this ^me.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
John R. Troy (JRT)
johntroy@^ac.net =20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
=========================================================================
Date: Wed, 12 Jun 1996 12:19:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: The Copyright Law.
>Thus, to do anything, you need permission from TSR. I don't know their
>current stance in regards to the Internet crea^ons. (WWW, Netbooks, etc.).
>Sean would know that, and I invite him to speak on what's allowed and what
>isn't.
Well, that's all covered in our online policy. Essen^al, you can
create whatever deriva^ve works for any TSR-owned game system
as long as you only upload it to TSR-approved sites (currently
AOL, GEnie, MPGN).
However, showing an amazing streak of sanity, TSR has decided to hold o
on geing people to remove their infringing material from other sites
UNTIL TSR has another high-speed easily accessed internet site ...
a TSR-controlled web site, for instance (and yes, this is one of the
things I'm working on, and we're even made some recent progress). This is
because people tend to be much more coopera^ve when they are only asked
to _move_ something, rather than _dele^ng_ it (which many prefer to do,
rather than going through the hassle of uploading to MPGN, the only current
TSR-approved site). So, for now, things are at a stands^ll.
>My thought. As long as we discuss Mythus and DJ here, it comes under the
>sec^on of "Commentary". I am unclear to house rules, but I think ar^cles
>such as that are valid--provided TSR does not object to them or forbid them,
>and provided you provide no^ce of the work, trademarks etc. Reproduc^on
>of rules and rule systems are denitely out unless permission is given.
With an interest in keeping the mailing lists open, I've goken legal
to ignore internet mailing lists (considering them "Commentary") as long
as they don't do any blatant copyright infringements (i.e., no repos^ng
chunks of the rules, or uuencoded art, etc.). So, please discuss to your
heart's content.
>I would also say that use of any DJ
>Artwork is in viola^on...I note one site (I think it's Doyce's) has the
>Mythus cover art. The art now belongs to TSR, and may s^ll be owned in
>part by Larry Elmore (maybe he gets royal^es by reproduc^ons).
When it all comes down to it, ar^sts are paid to make art, and when you
copy that art without permission, no maker how much you disagree with
the person or company that owns it, it's essen^ally stealing; please
>damn lawyers.... <grin> (I too am sorry, Mak).
>
>>First of all, here is the Fair Use Clause from the USC
>
>[snipped]
>
>>Okay, here are the problems to the "Fair Use" argument as applied to
>>Role-Playing.
>>
>>Note the clause "for purposes such as cri^cism, comment, news repor^ng,
>>teaching (including mul^ple copies for classroom use), scholarship, or
>>research". In short, non-commercial EDUCATIONAL purposes, not RECREATIONAL
>>or ENTERTAINMENT. (Despite the prolica^on of .edu domains here, I doubt
>>you're taking up RPG101 at the various colleges). =20
>>
>>In short, you have to prove that you're publishing work for the good of
>>teaching or informing society (whether all-encompassing or a narrow sec^on
>>thereof) in a legi^mate fashion. Otherwise, "Fair Use" doesn't apply.
>
>CORRECT!
>
>>Issue #4 is tricky too. The eect these works have on the market is a
>>factor. TSR has been concerned in the past about "Deriva^ve" works being
>>published. Alternate Campaigns, rule and rule systems, etc, are a poten^al
>>market drain for the company, /whether or not the company intends to exploit
>>that market or not/. =20
>
>Of course it doesn't maker whether or not the company wants to exploit the
market.
>If it is their property, they have the right to control it (see my comment
later
>this note).
>
>>Let's use some examples:
>>
>>Unocial Fan Clubs, Guides, etc., exist and have been successful for
>>things such as Music Ar^sts and S-F shows. Such are welcomed and are
>>legal, provided they don't go overboard. Synopsis and Analysis of shows are
>>allowed, and some have failed contests in courts. These complement, not
>>replace, the show/ar^sts. Stu like ocial photos, lyrics sheets,
>>actual recordings, etc. may be problema^c, and are normally unallowable
>>without permissions. Certain things, such as blooper reels or live concert
>>recordings are rather "iy", and depends on several factors.
>>
>>Fan-c^on is a thorny issue. Fan c^on, even for non-prot purposes,
>>is ILLEGAL without permission. An author reserves the right to control his
>>or her works--that's part of the reason for copyright protec^on. (Parody
>>is another factor). So, why is it prolic. For the most part publishers
>>/allow/ it. Marvel and DC allow fanc, so to (I believe) Paramount for
>>Star Trek, etc.
>
>Paramount has been very s^cky about Trek-based web sites. I think they are
trying
>to nip unlicensed material in the bud insofar as the internet is concerned.
>
>The point is it IS ILLEGAL to write about characters, worlds, events, plots
created
>by others. And trust me, we as authors (whoever "we" are) must defend our
rights
>from the start. Roger Zelazny and Bob Aspirin (among others) gave an
excellent
>panel at a conven^on about protec^ng the authors' rights against fan c^on.
>
>Let there be no doubt, no maker how else I feel about TSR, Lorraine, GDW,
Gary,
>and all the others I've dealt with in this industry, I rmly side with the
owner
>of a copyright. In this case it is TSR.
>
>>In gaming, I believe work involving rules and rule systems for role-playing
>>are similar to fan c^on, allowable only if the publisher says so.
>>Palladium games, for instance, (at least in the past) has refused to allow
>>any ar^cles involving their games to appear in magazines published by other
>>companies. This even involved a lawsuit against WoTC, back when they were
>>likle small-press sh (for Primal Order), and I believe the ruling favored
>>Palladium (if it wasn't sekled). =20
>
>Palladium and WotC sekled, and WotC removed the references.
>
>>Thus, to do anything, you need permission from TSR. I don't know their
>>current stance in regards to the Internet crea^ons. (WWW, Netbooks, etc.).=
>>Sean would know that, and I invite him to speak on what's allowed and what
>>isn't.
>
>"Anything" is rather broad. My advice would be to limit discussions and
submissions
>to new material for the game, with the understanding that you are *basically*
>submiing it into the public domain, with no hope of making money or
protec^ng
>any crea^ve rights unless you are very, very careful to avoid linking your
>crea^on to DJ.
>
>In fairness to the copyright holder, exis^ng material should not be published
>here without permission, and *I* would not put more than a paragraph or a
table up.
>Even then, it would be in the context of a conversa^on regarding the material.
>
>I must say (IMNSHO, of course) that I have seen nothing here that warrants any
>problem.
>
>>My thought. As long as we discuss Mythus and DJ here, it comes under the
>>sec^on of "Commentary". I am unclear to house rules, but I think ar^cles
>>such as that are valid--provided TSR does not object to them or forbid them,
>>and provided you provide no^ce of the work, trademarks etc. Reproduc^on
>>of rules and rule systems are denitely out unless permission is given.
>>That would include MMM and the like. I would also say that use of any DJ
>>Artwork is in viola^on...I note one site (I think it's Doyce's) has the
>>Mythus cover art. The art now belongs to TSR, and may s^ll be owned in
>>part by Larry Elmore (maybe he gets royal^es by reproduc^ons).
>
>Larry doesn't own the material as far as I know, but I'd take it down if
anyone
>made a fuss. Of course, now that John has brought aken^on to it, they
prob'ly
>will... ;)
>
>>Again, I provide this for realis^c dialog. "Fair Use" is some^mes
>>interpreted falsely. Too many people wrongly believe that they can write
>>anything they want based on somebody elses work as long as they don't charge
>>for it--and that's simply not true.
>
>CORRECT AGAIN
>
>>The copyright law regarding the vast Internet is strange, and in some cases
>>I nd the law to be very much a Cat's Cradle of red-tape. Currently,
>>legisla^on for the Internet is taking a conserva^ve approach towards
>>copyright law. I don't know what will happen with it. I do know that some
>>of the various proposals seem ridiculous...for instance, if you have a
>>Hyperlink leading to a web site that violates copyright, you are an
>>accessory and can be prosecuted.
>
>This is the fun part: Enforcing it over the net. Ever hear of a likle
thing called
>the Communica^ons Decency Act? They are going to have a real dicult ^me
>enforcing laws over such a confedera^on as the net.
>
>>Yet, I can also see the other side, and the need for crea^ve control and
>>protec^on of rights, whether I agree with the company/owner or not. If
>>such erodes, than what is the incen^ve to write if I have no rights?
>
>Which is the en^re purpose of copyright law.
>
>Dave>
>If triangles had a God, he would have 3 sides. -Montesquieu
>
>------------------------------------------------->Web page: hkp://www.abervon.com/~dirk/abervon.htm
>
>
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 12 Jun 1996 14:22:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Greg Yukl SW <gyukl@MELPAR.ESYS.COM>
Subject: Re: The Copyright Law.
In-Reply-To: <2.2.32.19960612142014.0073a8c8@pop.^ac.net> from "John R. Troy"
at Jun 12, 96 10:20:14 am
>
> Copyright Laws...
...
>
> Notwithstanding the provisions of sec^ons 106 and 106A, the fair use of a
> copyrighted work, including such use by reproduc^on in copies or
> honorecords or by any other means specied by that sec^on, for purposes
> such as cri^cism, comment, news repor^ng, teaching (including mul^ple
> copies for classroom use), scholarship, or research, is not an infringement
> of copyright.
...
>
> Note the clause "for purposes such as cri^cism, comment, news repor^ng,
> teaching (including mul^ple copies for classroom use), scholarship, or
> research". In short, non-commercial EDUCATIONAL purposes, not RECREATIONAL
> or ENTERTAINMENT. (Despite the prolica^on of .edu domains here, I doubt
> you're taking up RPG101 at the various colleges). =20
Magic. Apparently, the magic system was altered dras^cally in the nal
stages of edi^ng (from what I've heard, no facts here), and, unfortunately,
the OPs in the sample adventure weren't xed to reect these changes. This
problem didn't just extend to magic. Much of MMM was lled with things that
were intended to be in it, but didn't make the nal drav, though the things
weren't omiked from the every loca^on in the book that they were placed in
(Readied cas^ngs comes to mind immediately). Basically, it seemed like it
was really, really rushed to the stores, which is a really, really bad idea
for something as ini^ally complicated as Mythus. Yeah, Shadowrun might have
been able to get away with it, but not Mythus.
>>There are going to be a lot of nay-sayers to geing anything done to
revive
>>Mythus, either by those who are so cynical they can't imagine it happening
>>(most), or have goken so fana^cal in their hatred of TSR they think it
>>would destroy the game. More forthcoming...
>
>I don't think it is Cynical to know the limita^ons of reviving Mythus. I
>believe in keeping my feet upon the ground, though, and being a realist when
>it comes to aairs such as this.
Reality, then: Nothing gets done unless somebody tries. Yes, they might
fail. In this case, they'll probably fail, but why's that ever been a reason
not to try?
>What do I consider are the limita^ons of it. Just the method and the
>manner of the game system. There are several things going against it,
>despite our love for the system.
>
>Volume:
>
>It's sheer size, for one, is something of a hinderance to any reprint run.
>To reprint the whole text of the aair would cost a bundle, especially for
>such a low ini^al outset.
Agreed, but if GDW can do it (and I'm s^ll in the camp that Mythus would
have become a popular game if the suit had never occured), so can TSR...and
beker. It doesn't need hard binding or every page being full color. Yes,
TSR rarely puts out a book of such a high volume (in fact, I can't think of
anything they've put out even close to the scope of Mythus), but that doesn't
mean they won't.
>Reputa^on:
>
>The game has/had a bad reputa^on from the outset. The whys and wherefores
>of this is moot...the writ is cast. Overcoming this would require an
>investment of major propor^ons. Considering how major companies are loath
>to take risks (take a look at TV and Movies), it could be something they
>don't wish to take a risk on.
Probably. Again, not a reason not to try, methinks.
>Protability, or Lack thereof:
>
>Suppor^ng this game system would be dicult at best. Right now, RPGs are
>suering from a recession of sorts, brought on by changes in the economy,
>gaming systems (Magic, Computers, Internet), etc.
I can't think of any ^me in the ten years or so I've been gaming that
anyone's told me that the RPG industry is improving economically, but they
seem to be doing beker and beker every day, from my standpoint (ac^on
gures and a cartoon series for Bakletech, a prime ^me series for
Vampire:tM [now cancelled, yes, but not necessarily a strong blow to the
industry as a whole...if anything, the series has heavily improved White
Wolf's sales...and I got that one from a friend who's an intern there]).
*shrug* I've just heard that line too many ^mes to start believing it now.
No oense.
>TSR's current balance sheet and accoun^ng standards would not allow a
>low-running game to endure. The only thing I could see them doing is
>licensing the game out to a small publisher. But would the licensing fees
>and low returns be worth the outlay?
I don't know, but I'm not going to assume the nega^ve, here. I think the
game would most probably do best in this environment. It requires the gentle
and caring touch of a small (compara^vely) group of writers, not the in and
out processing of TSR. Now, if I was so fana^cal to think that any other
major company could get the rights to Mythus, I'd be sugges^ng that (okay,
maybe I am that fana^cal), but I think asking TSR to form a subsidiary
company for its more adult games is not a bad idea, and would remove many
poli^cal factors.
>Poli^cs/Fac^ons:
>
>Here's the biggest kicker of them all. I remember the head of FASA making a
>statement to the eect that the TSR suit vs. GDW & Gygax was both business
>and personal. Now, one can blindly say that "no company would turn down a
>poten^al prot for personal reasons". That is a patently false statement.
>People can and do that all the ^me. If there is a dislike of EGG at the
>company, there is absolutely nothing one can do to change that. Logic can't
>inuence emo^on, straighorward. Humanity is a mixture of good and evil,
>sane and insane, order and chaos.
>
>And that applies. Sean has admiked that "people don't want to get Loraine
>mad" when it comes to the whole DJ aair. That sort of spells things out
>for me. I really doubt what fans want would inuence any emo^ons on this
>level to any degree.
Why not?
>And...well, this may cause some to denounce my view, but I doubt I'm alone
>on this. If TSR decides to support DJ, they may do it without involving
>EGG. If there is a grudge against him, I could consider this an ul^mate
>insult. My loyalty to him would prevent me from ever suppor^ng such an
>endeavor, and I am strongly opposed to such a situa^on occuring.
>
>Some believe the crea^on to be more important than the creator. I
>disagree. Creator's bring something to the table unique, and dilu^ng the
>crea^on works against it. This is something I feel in most crea^ons. To
>use TSR as an example, I believe the only really good Forgoken Realms
>products come from Ed Greenwood's personal pen. Other writers tend to
>dilute it, and marke^ng dictates addi^ons to the milieu that don't mesh
>well. (Did Horde survive? Maz^ca?) Has Greyhawk been sa^sfactory
>without EGG...I would say no.
Well, I strongly disagree with this (go gure). The Forgoken Realm's most
deplorable adventure I've ever read (something about Halls of the High King
or some such) was the worst-wriken adventure I've ever read, and it was
wriken by Greenwood. There are other authors who can add good things to the
crea^ons of others, such as Salvatore (and others' who's names I am
forgeing...I'm on a deadline here...system's shuing down soon). I don't
believe that staying with one individual author does anything to embellish a
game...if anything, it makes it single-minded and, eventually, boring.
Diversity is the key here, methinks.
>Some, however, feel the same as me, and that is a notable fac^on. Let's
>face it, while some may dismiss us as "Gary Worshipers", for me, it's just a
>desire to support EGG's work above others. (It's just IMO the best work
>out there--hands down. Period.) And some feel the same--they want Gygax
>involved and producing the works he does best. I would es^mate anywhere
>from 10%-50% of the fans would agree with me, and not support a TSR DJ
>without Gary. That would eec^vely cut the fan base signicantly, thus
>cuing the
Unfortunately, there do seem to be a lot of you; at the very least, you're a
vocal bunch. I'm afraid I'm one of those who has diculty wrapping my
brain around the concept, but that's just me. I separate the game from the
author (especially when there were so many other people involved...I'm not
about to shrug o Newton's contribu^on as being a minor one...and if it
wasn't, that means that the spirit of the game isn't necessarily lost...not
by a long shot).
>Handling:
>
>Okay, let's say TSR does support a DJ, and its Garyless. So what do they do
>with it?
>
>First of all, they need designers. Now, here's the kicker. Have any
>professional designers supported Mythus, outside Trigee/GDW? The answer
>seems to be no. I don't see any here on the list. So, that means nobody
>knows the game except us.
Eh...how many bona-de game designers are on the list...you know, either
freelance authors of adventures, etc. or working for a gaming company. I
personally know of two (Newton and Mentzer). I'm certain there are others,
but just because they're not on the list doesn't mean they'd not like DJ if
they were exposed to it. Chances are they've not heard of it, or, if they
have, never read it.
>Now...what to do. Well, it is likely TSR would come to the writers of the
>Mythus list to do work! We know it best, right?
Well, no, not in my book, at least.
>However, one of the claims of "Project Lazarus" organizer Lucifer is the
>fact that "the work here is inferior to what the pros can do". If so, than
>this is self-defea^ng in a way. If TSR thinks that Mythus people aren't
>condent in their own work, why support such a system
Eh? This is kinda strange logic. I'm not condent in the work of my peers
or myself, because few of us are game designers and most have no real
experience working with game design outside of our own games, so the game is
bad? I doubt TSR considers most of the fan-stu they have on the website or
vp site to be of publishable quality!
>Now, if others feel this way, and TSR goes ahead with a revival, TSR gets a
>pro or two to design it. The pros might decide to put their stamp on the
>system. If they do, they could end up redesigning major por^ons of it.
>Would it then be the system you're used to? If not, then would you s^ll
>support it?
Depends on the changes. I'm not so in love with DJ that I'm blinded by it.
It does have room for altera^on (as many have suggested on this list). If
the changes are, in my opinion, good ones, I'll go with them. If not, I'll
convert...at least we've got new, professionally developed ideas rolling
around to work o of.
>This is not meant to get people down, but I think realism is key here. I
>think a few people "Want to have their cake and eat it too". That's
>unrealis^c. There are too many barriers aec^ng it, and one has to deal
>with those reali^es.
By giving up or giving in? Not in my character. *shrug*
>I think TSR //could// give us some things. They are unlikely to support
>Mythus as a product, but via the Internet, they have been working to support
>"dead products" by publishing unreleased manuscripts.
>
>We could ask for the Unhallowed Manuscript, incomplete and unedited as it
>is. That would give us something to really chew on. That would increase
>ac^vity here, and give us more basis to work on. It would also get Mike
>McCaulley's contribu^on OUT there to the public.
>
>We could ask TSR to allow--/if he is willing/--Gary to release his works in
>progress, such as Changeling, the unpublished MMM, etc. (Remember, some of
>this stu is s^ll /his/ property and he may wish to recycle ideas for
>another game system, so don't get hopes up. He has to make a living,
y'know)
>
>An alternate idea--and a very plausable one. Allow DJ to be supported by
>Novels wriken by EGG, much as FREELancers has been. I am asking for EGG
>for a few reasons. #1, there are at least 1.5 Setne stories wriken, so
>there's no wai^ng period. #2, it allows a lot of "Campaign Background" and
>examples to be introduced by Gary in the text, for use even if TSR doesn't
>support the system. #3, it shows a coopera^on on the part of EGG and TSR,
>and would please fans of EGG and TSR fans. (Hey, we fans aren't going
>anyplace, no maker what TSR does. They might as well get some money o of
>us!) #4--it allows them to keep the trademark without changing the product
>completely.
>
>We could ask TSR to allow ocial recogni^on of Mythus events and RPGA
>tournaments. That could increase support without cos^ng them anything.
Good idea.
>Those, I think, are realis^c goals. Not a full revival, not a full
>restora^on, but something that I believe is within reason for TSR to grant.
>Let's be realis^c here.
Yup, I'm one of those who think you're being cynical. Maybe I don't have a
strong grip on reality, or the gaming industry, but I've got to go with
logic, and it says that without a ght, nothing's going to happen. Yeah,
chances might be that I'll get pinned up on TSR's joke board and they'll
throw darts at my picture, but there is a chance, regardless of how small it
might be, that TSR will go for it. I don't believe that Sean is doing
nothing more than throwing us a bone, I don't consider TSR to be of one mind,
unalterable by any argument (We are the TSR, prepare to be assimilated into
our group mind...tee hee). If I fail, I fail. Big deal. At the very least,
we know for certain TSR's response, and don't have to conjecture on their
intent or thoughts.
Lucifer >:}
=========================================================================
Date: Wed, 12 Jun 1996 15:47:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: The Lazarus Project!
What follows is the original post for Project Lazarus, followed by a summary
of some replies and comments made primarily by its detractors. Enjoy!
From csc3rwm Mon Feb 12 22:15:00 1996
Subject: PLEASE READ! Support your favorite game system!
To: mythus-l@brownvm.brown.edu
Date: Mon, 12 Feb 96 22:14:55 EST
From: Prince O. Darkness <csc3rwm>
Cc: csc3rwm ( Prince O. Darkness )
X-Mailer: ELM-MIME [version 1.0 PL0]
Status: O
I've been discussing things with TSR's online
representa^ve, Sean Reynolds, recenly, concerning the possible
future of DJ. The main problem, according to him, is that DJ
doesn't seem to be a big seller, and the only way TSR would publish
DJ material is if it thought that it would end up having a great
deal of support. Therefore, I've decided, jaded as I am, to dive
head rst into a leker wri^ng campaign to TSR. I encourage every
man, woman and child reading this to send a snail mail leker
(e-mail isn't par^cularly eec^ve...it's a bit too easy; snail
mail shows some real dedica^on) to TSR in support of DJ. If you're
married or have a boy/girlfriend who games, get them to send a
separate leker. Have everyone in your gaming group send a leker,
don't just sign a pe^^on. Ask to run a Mythus game at your local
conven^ons, and have people sign pei^ons there. Send in ar^cles
to Dragon and Dungeon magazine. Most importantly, do not, repeat,
do not be indignant or insul^ng. I think most of us can agree that
what TSR did to Gygax, DJ, and GDW was reprehensible, but things
have died down, perhaps enough to let those guys over at TSR take a
good, long look at the gem they've got. Ran^ng and raving will
only harm our chances of ever geing DJ back in print. I strongly
encourage composing your own leker, but for those at a loss as to
what to say, I humbly propose the following:
---<Clip here>--
<your address>
<date>
Mr. James Ward
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva, WI 53147
Dear Mister Ward,
I am wri^ng in support of the Dangerous Journeys
Mul^-Genre Game System, formerly published by Game Designer's
Workshop. It is my opinion that the game system is an innova^on in
game design that, with the industry clout, adver^sing power, and
could via this medium (electronic publishing, e-mail, etc.). I'm afraid I
don't quite understand the problems people have suppor^ng the idea. Maybe
the wounds from the TSR vs GDW bakle are s^ll too fresh, and some think
that this is somehow 'selling out' and, in their minds, will somehow damage
their own integrity (-5sp..sue me) and the integrity of the system. If DJ
gets the recogni^on, even the small recogni^on that the Amazing Engine got,
what can that do but improve our common love? Nothing changes. We go on
using DJ as we always have, wri^ng stu for it, and we get some more people
who come over and ask what the 'real' DJ is all about.
It is very doubul that Gygax would be involved, and some choose to use
that, in and of itself to promote hatred of anything TSR does with DJ. I
personally enjoy much of Gygax's work, though I think the wri^ng in DJ was
somewhat lacking in areas (more correctly, the edi^ng, but that's another
thing altogether...a few things needed beker explana^on, methinks). He is
indubidubly (-5 sp again :P) the master of rpgs, but not the only good rpg
author in the market (not that, apparently, he's in the market any more).
Newton, however, has stated that he wouldn't necessarily refuse an oer
from TSR to work on DJ, and I give him cudos for that bit of clear-minded
thinking. Do I think DJ loses something without Gygax? Maybe, I don't have
a clue as to how much was his and how much wasn't. Do I think it loses
something without Gygax and/or Newton? Most probably, but there are other
authors out there who can write well, some of which might be newcomers (if
memory serves, Dave was). I've been accused of "stabbing <Gary and Dave> in
the back" because of my beliefs. Oh, well. I honestly don't see how it
would hurt them, even if neither were involved. Yeah, it'd be a real bummer
to see something you worked hard on making money for someone else, but I
think it's a greater tribute to their work to see to it that TSR recognizes
it as the gem it is, instead of wallowing in our own self-doubt and despair.
Buying the rights to Mythus is more of a pipe-dream than geing TSR to
publish it. We can't aord it, unless each member of the list can fork out
a good $400,000, give or take a few hundred grand. If we're to see DJ on the
shelf again, it'll be with TSR's blessing and support, somehow.
Some have said that TSR won't do it because they don't want two fantasy
games. Well, this is kinda strange logic. If Mythus reduces AD&D sales,
that means that Mythus sales are up. If Mythus does even a small bit of
business and AD&D sales aren't reduced, TSR's got new people involved in
their corner of the market. It's a win-win situa^on, basically. I think
the last thing TSR wants to do is make Mythus anything like AD&D. That would
be suicide, either for the system, or for AD&D (dependent upon how much of
the original rules they keep), and preky stupid, from a businessman's point
of view (one thing TSR's execs are NOT, is stupid). TSR would not wish to
publish a game system with the same avor as AD&D, just with dierent
rules. That's the main reason that I think, if TSR did decide to publish
Mythus, much of it (including those things which tread on the edge of their
Code of Ethics) would remain the same.
Some have said that Mythus will never be touched because of it's poor sales,
especially compared to TSR's typical prot. Well, I think that, primarily,
has to do with the quality of the material they've put out. High
adver^sing, low quality, sells for a likle while and then disappears (I
understand they were already planning for the Amazing Engine's downfall on
the date of its release, btw). Low adver^sing, high quality, given enough
^me, will catch on. High adver^sing
and high quality will cause a sensa^on. I _know_ Mythus is a high quality
game...most people I've met either don't know it exists or love it (those few
detractors of the game I've met haven't actually played it...except one...and
he even admiked that, though he didn't love it, he thought it was the best
system on the market).
The games TSR published that failed did so because of low quality control,
or just plain old low interest (the spy genre, for example, isn't a very big
one in gaming). I don't think Mythus would encounter either of those
problems. We already know the fantasy genre is the most popular genre of
adventure gaming out there, and it is a high quality system. Quite simply,
it's a no-lose situa^on for TSR.
It would take a lot of money to get going, but no more than any other series
of seings TSR puts out, and its my opinion that Mythus is much more of a
sure moneymaker than any of the campaign seings they've got out right now.
Basically, while TSR quality has had some serious problems over the last
decade, it's my opinion that that quality level is increasing. I do think
they could do a fantas^c job with Mythus, and I think it's got the quality
level to make it one of the hokest games on the market. I don't think TSR
would try to remove all of the rules that many others are sugges^ng they
would, because the most obvious group that TSR has lev untapped in the
fantasy genre is the older, more educated
group. It would be most logical to aim the game at that group of individuals
(historically impossible to please, btw). The ^me to show our support and
love for Mythus is here, in the now. If we don't jump at TSR's move to make
their games more complex and enjoyable for the mature gamer, Mythus will
truly be lost. I'm _not_ sa^sed with the status quo, and this is our
_only_ chance to change it. I do sincerely hope that those who have some
misgivings over suppor^ng a
TSR published Mythus will strongly reconsider their posi^on, and send in
their leker today! It can't happen without you.
As to principles, we do have a choice. To either stand up and show them the
gem they've got, or wallow in our self-pity and self-righteousness and
cynicism. Yes, the suit is over, TSR now owns the rights to Mythus and DJ,
and chances are highest that Gygax would never work with TSR, even for DJ
(not that the chances are high that we'll see any work he might be doing on
it right now, though...). That doesn't mean it is ^me to stop gh^ng for
the survival, no, for a quality life, for Mythus!
I truly hope you choose to join me in my quest to revive Mythus.
Construc^ve cri^cism is welcome, though I am wary or re-hashing old
arguments again. This was posted primarily for the benet of those who
thought the Project was dead, and for those who might not have seen it.
Lucifer >:}
=========================================================================
Date: Wed, 12 Jun 1996 16:24:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
>material TSR has allowed gamers to publish "house rules" and "rules
variants"
>for their game systems as long as you remember to put "Dangerous Journeys,
>Mythus Copywrite TSR Inc 1996". We just have to be VERY clear that the
>rules/ideas we are pos^ng are "house rules or rules variants" to the
system,
>and not to quote material from the books, MMM, or wherever. We may even try
>as an organiza^on to obtain permission from TSR to use sec^ons/terms/etc
>from the system in a non-prot way.
Well, this isn't a bad idea, if the quality of material on the net improved,
and there's really no reason that it should. I know that I, personally, have
had great diculty returning to Abyss aver DJ went under (I was originally
planning on sending it in to see if I could get it published), and, though I
have done a few small things since then, there is likle incen^ve for me to
work on a project for free (especially when I could be expending my energy
working on other projects to send in to other game companies).
I'm not about to state unequivocably that everything published on the net is
substandard. I've seen a great many things that are high quality ar^cles
and addendums for Mythus, that are well thought out and carefully created.
However, these ar^cles are few and far between, and come from a very select
few of our collec^ve number. But simple fact of the maker is that it's
extremely dicult to come up with original and good material without either
WAY too much ^me on your hands or being paid for your eorts (or the
poten^al of being paid). I also don't par^cularly like the idea of Mythus
being conned to the internet. There are a lot of gamers out there who've
never heard of Mythus or DJ, and I think the game is too good to keep it
buried here on our limited world of the internet.
Well, everything else that needed to be said was stated by someone else
(who've post I've deleted...the big write-up on 'Fair Use'). That's my
input.
Lucifer >:}
=========================================================================
Date: Wed, 12 Jun 1996 16:25:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: MYTHUS & Conven^ons
In-Reply-To: <2.2.32.19960612021654.006d8a54@pop.^ac.net>
John Troy's:
> We could ask TSR to allow ocial recogni^on of Mythus events and RPGA
> tournaments. That could increase support without cos^ng them anything.
>
> Those, I think, are realis^c goals. Not a full revival, not a full
> restora^on, but something that I believe is within reason for TSR to grant.
>Don
Michael John Weaver
>
>
=========================================================================
Date: Wed, 12 Jun 1996 18:48:41 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Edi^ng and Hybridizing
At 04:24 PM 6/12/96 -0400, you wrote:
>In a message dated 96-06-11 23:54:48 EDT, you write:
>
>>Good then do it. Lets put together a "book" of sov cover binding of all
>>substan^al rules correc^ons(the prin^ng mistakes),op^onal rules(for
>>those who wish to use them),adventures,voca^ons,conversions,etc. These can
>>be compiled,printed,bound and mailed out to everyone. Most of this material
>>will be original and the material that is not will only be printed for
>>discussion(correc^on) purposes,thus no copyright viola^ons will occur. We
>>can all chip in and help with the prin^ng cost(with receipts for
>>everything) or it can be posted in a neat E-mail package but nothing will be
>>charged for peoples ^me etc. and no prot will occur(to prot would
>>violate a stagnant prot legal maker). This book is then released(with
>>consent of the authors) into public domain. As I said I will serve as editor
>>if no one else wishes to(there are certainly those with more experience than
>>I). NOW if anyone knows if this can or cannot be done legaly PLEASE post.
>
>I'm certain others will have jumped on this before I get the chance, but
>here's my change anyways.
>
>This is very, very, very illegal. What you are proposing is, essen^ally,
>publishing of deriva^ve work (no, publishing doesn't mean that money has to
>change hands), which is maybe one step behind actually copying or scanning
>the material and sending it out or puing it up on a web site. As has been
>stated before, copyrigh^ng doesn't mean that just the individual sequence of
>words on a page are protected, but the meaning of that sequence of words is
>protected as well. In this case, it means that anything you publish using
>rules from Mythus in any fashion is illegal, and TSR has the grounds and the
>means to prosecute.
>
>Lucifer,
Copyright protects the par^cular expression of an idea,not the idea. So the
meaning of a sequence of words are NOT protected. If a writer prints a
sequence of words that means or proves for instance that there is a God(just
an example) I am in no way restricted to never wri^ng about whether or not
there is or is not a God.
>
I do not believe that you are correct on this point. For example if I create
a voca^on that does not now exist I have created a unique expression of an
idea and that work is therefore automa^cally copyrighted to me its creator.
The fact that I use MYTHUS akributes and format is not neccessarily a
copyright viola^on. Ques^on: if no prot is being made what would be
TSR's inducement to le suit. NOTE: authors of this material should include
at the end a footnote sta^ng that this work is based on MYTHUS FRPG and
that MYTHUS is a registered trademark of TSR,Inc.. Also be aware that under
the law the only remedy TSR could seek is to prohibit further
publishing,they could not seek damges as that the stagnant prot doctrine
would not be violated because noone beneked from the work. TSR has the
means but not the grounds(realizing of course our country tolerates
frivilous lawsuits TSR vs. GDW for example) and certainly no inducement to sue.
Reference: This comes from checking with a 15 years of experience paralegal
that will conrm this for me with a intellectual property specializa^on
akorney. This verica^on will be next week.
With this in mind I encourage moving forward with this project.
Sincerely,
Michael John Weaver
>
=========================================================================
Date: Wed, 12 Jun 1996 19:02:56 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: MYTHUS & Conven^ons
In a message dated 96-06-11 22:23:45 EDT, you write:
>Those, I think, are realis^c goals. Not a full revival, not a full
>restora^on, but something that I believe is within reason for TSR to grant.
>Let's be realis^c here.
Here, here! Well said John.
Jason
=========================================================================
Date: Wed, 12 Jun 1996 20:05:08 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Lucier, I'm not trying to say "don't ght". Rather I'm saying be
realis^c about your goals, strategy and tac^cs.
Of course if you don't try you'll never succeede. However, there are
precedents, histories, etc that should be taken into account when bakling
anything. Don't be blinded by the devo^on to the game system and your
This isn't a black & white line. It's basically a bakle between crea^ve
control of ideas against the First Amendment. And keep in mind the other
three clauses.
For instance, the various unauthorized guides to SF series don't interfere.
A web page, for instance, that provides an episode guide to Babylon 5, is
allowable since it is making commentary, cri^cism, and analysis of a
primary product. It thus falls under the category of providing informa^on.
There are restric^ons, of course. Simply put, a synopsis of an episode is
ne--provided its not too long or directly reproducing a script.
Otherwise, TV Guide could be a violator!
However, if I created a Game System (using GURPS or FUDGE) for B5, that
/would/ be a viola^on, since it actually creates c^on and is not trying
to provide informa^on. An RPG should be consider "Fic^on". (Hey,
Vampire's listed as a "Book" according to Hollywood!) Such directly
competes with a poten^al market, and such is not providing "Commentary",
"News Repor^ng", etc. Such a work must be licensed/authorized, etc.
Basically, Fair Use is provided to prevent control from aec^ng Free
Speech. To wit...
If a college professor wanted to do an History of RPGs course, he could
conceivably photocopy certain sec^ons of games...let's say he wanted to
show the dice "Bell Curve" table from the old DMG to show what factors
played in design, and made a handout of those two pages to students. This
is educa^onal, and thus valid.
If I wanted to review a TSR game, I could quote something from the rules I
felt was odd. TSR would likely have no right to stop me--let's say I gave
nega^ve reviews a lot and they wanted to prevent bad press. Preven^ng
reviews via copyright claim could violate 1st Amendment rights.
One could provide a photo of a game, for review or catalog purposes.
But one can't directly "use" that informa^on, deriva^ve works, or anything
that would cause a conict of crea^ve control.
In short, its a ne line, but one that's no^cable. Basically, one can't
use Copyright to prevent subject maker from being discussed, but to protect
one's rights.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 12 Jun 1996 20:39:16 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
>publishing,they could not seek damges as that the stagnant prot doctrine
>would not be violated because noone beneked from the work. TSR has the
>means but not the grounds(realizing of course our country tolerates
>frivilous lawsuits TSR vs. GDW for example) and certainly no inducement to
>sue.
>Reference: This comes from checking with a 15 years of experience paralegal
>that will conrm this for me with a intellectual property specializa^on
>akorney. This verica^on will be next week.
>
>With this in mind I encourage moving forward with this project.
Well, if I am wrong, I'd love to see the proof. I've had a few professors
who need to get a bit of learning concerning plagurism. :)
You do understand, by the way, that whether you gain money from something or
not is irrelevant to its illegality. Publishing doesn't necessarily mean
that others pay for what you've done. One can't, for example, copy the
en^re Mythus rulebook and give it out to anyone you want to (legally
speaking, of course). It also goes to follow that no one can publish
deriva^ve work based on copyrighted material, legally (if this were so, we'd
most likely be seeing a great deal more deriva^ve works given out for free
based on Star Trek, Star Wars, or whatever seems to be popular at the
^me...these sorts of things are currently being cracked down on on the net,
and there is a legal basis to do such). One interes^ng fact, though. Since
it is illegal, and you don't own the copyright of the material you're
publishing, you cannot sue if they decided to liv your material word for
word and publish it for money (well, you can, but all things being equal, you
won't win). They don't need to ask, they don't need to pay, they don't even
need to list you as the author, or even as a contributor. This is one of the
biggest things keeping me away from publishing much on the net. There are
many publishers (I know of many, many outside the gaming community), which
will refuse to publish any work that has been placed on the internet, as
well, because of the legal ramica^ons of that sort of thing.
Anyways, I happen to agree with the American copyright laws, for the
most part, and I don't think it fair for people to latch onto something
someone else wrote and try to make a name for themselves by publishing
deriva^ve work. It's not that dicult to make something generic, and I'm
somewhat uncertain why people are so intent on not making generic material.
Anyways, that's my couple o' copper. If I've misremembered,
misinterpreted, or misrepresented, please correct me...and show me to a book
or two that I can look things up myself (page number's would be nice, as
well).
Lucifer >:}
=========================================================================
Date: Wed, 12 Jun 1996 22:25:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Thanks,
Lisa
=========================================================================
Date: Thu, 13 Jun 1996 10:45:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Edi^ng and Hybridizing
At 10:04 PM 6/12/96 -0400, you wrote:
>>Copyright protects the par^cular expression of an idea,not the idea. So the
>>meaning of a sequence of words are NOT protected. If a writer prints a
>>sequence of words that means or proves for instance that there is a God(just
>>an example) I am in no way restricted to never wri^ng about whether or not
>>there is or is not a God.
>
>That's a bit dierent than what we're talking about here. The discussion of
>a subject isn't protected against anyway, but I see what point you're trying
>to make. The point I'm trying to make is that the rules _are_ protected, so
>anything you publish with a PMCap, PMPow and PMSpd scores that add up to a PM
>score that adds up to a P TRAIT is a viola^on of copyright.
(some deleted by accident)
>you write that are based on Mythus rules so closely as to be addi^ons to
>those rules, you are viola^ng a copyright. It doesn't maker if some of the
>material is original, if you use Mythus descriptors and rules to describe
>your crea^on, it's no longer original.
>
>>I do not believe that you are correct on this point. For example if I create
>>a voca^on that does not now exist I have created a unique expression of an
>>idea and that work is therefore automa^cally copyrighted to me its creator.
>>The fact that I use MYTHUS akributes and format is not neccessarily a
>>copyright viola^on. Ques^on: if no prot is being made what would be
>>TSR's inducement to le suit. NOTE: authors of this material should include
>>at the end a footnote sta^ng that this work is based on MYTHUS FRPG and
>>that MYTHUS is a registered trademark of TSR,Inc.. Also be aware that under
>>the law the only remedy TSR could seek is to prohibit further
>>publishing,they could not seek damges as that the stagnant prot doctrine
>>would not be violated because noone beneked from the work. TSR has the
>>means but not the grounds(realizing of course our country tolerates
>>frivilous lawsuits TSR vs. GDW for example) and certainly no inducement to
>>sue.
>>Reference: This comes from checking with a 15 years of experience paralegal
>>that will conrm this for me with a intellectual property specializa^on
>>akorney. This verica^on will be next week.
>>
>>With this in mind I encourage moving forward with this project.
>
>Well, if I am wrong, I'd love to see the proof. I've had a few professors
>who need to get a bit of learning concerning plagurism. :)
>
>You do understand, by the way, that whether you gain money from something or
>not is irrelevant to its illegality.
It is however relevant to the remedy that a copyright holder may seek.
Publishing doesn't necessarily mean
>that others pay for what you've done. One can't, for example, copy the
>en^re Mythus rulebook and give it out to anyone you want to (legally
>speaking, of course).
But in reality(prac^ce) people do this everyday with video tapes and books
and companies due not sue because the legal cost would be wasted as that the
only remedy they could seek was consca^ng the material,monetary damages
would not be awarded because no one beneked from the material a further
point for defense in this situa^on would be that sales were not hurt
because the material is not oered for sale by the copyright holder
par^culary the new works that will have been created.
It also goes to follow that no one can publish
>deriva^ve work based on copyrighted material, legally (if this were so, we'd
>most likely be seeing a great deal more deriva^ve works given out for free
>based on Star Trek, Star Wars, or whatever seems to be popular at the
>^me...these sorts of things are currently being cracked down on on the net,
>and there is a legal basis to do such).
Interes^ngly enough your stated crack down is occuring by way of more
copyright suits being led over Internet material but no clear cut
precedence has been set(courts s^ll rule on individual case basis) and the
copyright/internet issue has not yet been addressed in the Supreme Court.
One interes^ng fact, though. Since
>it is illegal, and you don't own the copyright of the material you're
>publishing
I believe this would be in error,as I stated when crea^ng a unique
expression of an idea it is copyrighted and illegality would have to be
proven in court.
, you cannot sue if they decided to liv your material word for
>word and publish it for money (well, you can, but all things being equal, you
>won't win).
Oh, well I'm not real concerned about TSR using and publishing my MYTHUS
material word for word without me listed as contributor. TSR given a choice
will never publish anything that Gary GYgax has anything to do with and I'm
placing my material in public domain so TSR and any one else is welcome to it.
They don't need to ask, they don't need to pay, they don't even
>need to list you as the author, or even as a contributor. This is one of the
>biggest things keeping me away from publishing much on the net. There are
>many publishers (I know of many, many outside the gaming community), which
>will refuse to publish any work that has been placed on the internet, as
>well, because of the legal ramica^ons of that sort of thing.
Yes but my inten^on is not recogini^on(except perhaps by those brilliant
people here on the list) I intend to write in order to help the MYTHUS game
grow and all my work will be placed by me it author(and possible copyright
holder) into public domain as that prot is not my inten^on.
>
> Anyways, I happen to agree with the American copyright laws, for the
>most part, and I don't think it fair for people to latch onto something
>someone else wrote and try to make a name for themselves by publishing
>deriva^ve work. It's not that dicult to make something generic, and I'm
>somewhat uncertain why people are so intent on not making generic material.
> Anyways, that's my couple o' copper. If I've misremembered,
>misinterpreted, or misrepresented, please correct me...and show me to a book
>or two that I can look things up myself (page number's would be nice, as
>well).
>
> Lucifer >:}
THE COPYRIGHT HANDBOOK:How to Protect and Use Wriken Works by Akorney
Stephen Fishman. Unfortunately while this is a good reference book even it
points out that copyright laws are not black&white. The party that feels it
is being violated must go to court to seek a remedy.
Michael
>
>
=========================================================================
Date: Thu, 13 Jun 1996 11:15:23 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Edi^ng and Hybridizing
At 10:25 PM 6/12/96 -0700, you wrote:
> I'll add my 2 1/2 cents on this copyright discussion.
>
> As I understand it (from following discussions about this subject on
>other newsgroups), game rules fall into a grey area of copyright law.
>There is disagreement whether only the _form_ of the rules is
>protected (such as the exact format of the Cas^ng Diculty DR
>table) or if the concept behind it is protected as well (the
>rela^onship of STEEP to the DR required to use a cas^ng of a certain
>grade).
This is mostly correct as I understand it,however I am obtaining counsel of
a copyright akorney.
>
> Whatever may be the truth here, TSR has taken...well...an aggressive
>stand on the issue.
Actually what TSR has done is aggressively sue people dedica^ng their vast
resources to crea^ng a legal bakle that other companies can't aord and
force them to sekle out of court,largely because TSR would have a VERY
dicult ^me proving any allega^ons over copyright they have ever brought
to court. However,a major point here is that this is usually done to protect
themselves nancialy(and of course spite against Gary Gygax). When no
monetary remedy or acquis^on of material is invloved TSR has no inducement
to sue. My material is being placed in public domain. Now theres a good suit
TSR claims all material in public domain is realy their copyrighted
property. So if TSR wishes to use my crea^ons they are welcome to them as
is any one else.
This has caused no end of debate on the various
>FRP newsgroups, and I've seen Sean Reynolds caught in the crossre on
>a number of occasions.
TSR,Inc. must pay realy well for him to put up with the abuse I've seen him
take online. I for one would be knocking down Wizards of The Coast (or some
other companies) door for a job just to get away from having to constantly
defend TSR(oh wel maybe it thrills him).
I'm unaware if any substan^al change has
>occurred in this policy since last I checked.
>
> (To avoid unwarranted barbs sent Sean's way, he has been working
>with various gamers on coming to an understanding with TSR's legal
>department. Not with much success that I've seen, but the eort
>was there.)
Unfortunately the owners(stockholders) at TSR is what gives the comapny a
bad reputa^on some of the employees are fair minded,crea^ve,talented,nice
people to bad the best employment they could get was TSR. The company image
won't change un^l the owners do.
>
> So, as far as the company that holds the rights to Mythus is concerned,
>publishing a "2nd edi^on Mythus" -- whether for free or not -- would
>be considered a viola^on of copyright law. You could try to go to
>court on the issue, and might very well win.
Actually TSR would be responsible for ling a lawsuit in order to enforce
their copyright you would just have to respond. I'm not by the way crea^ng
a second edi^on simply sharing with interested people ideas and
opinions(conversa^on) correc^ons that edi^ng missed and clearica^on on
rules lev unclear(I have to quote them to correct them) and sugges^ons for
expansions to the game. None of the work is reprsented as ocial in any way.
However, you'd need the
>nancial backing necessary to fund a legal defense.
Unless of course you simply agreed to stop publishing material which is the
only remedy TSR would be en^tled to. I believe the GDW suit was unfortunate
because I believe that Gygax had the means to ght,I believe that at GDW's
request he sekled so that GDW could receive the payment from TSR for DJ as
that they were in dire nancial troubles at the ^me.
>
>
>Steven
Thanks for your input.
Good Gaming,
Michael
>
>
=========================================================================
Date: Thu, 13 Jun 1996 11:37:34 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Aesheba:A Greek Africa
This is a Fantasy Master seing published by New Inni^es(now defunct).
Someone responded to my post seeking this(I have one now thanks) so I told
him I would post on the list and see if anybody else was interested. So if
you are E-mail him directly at babayaga@SOUTHWIND.NET
Thanks,
Michael
=========================================================================
Date: Thu, 13 Jun 1996 15:47:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: A URL for Copyright informa^on
Hi all.
Since there's been so much discussion here regarding Copyright, etc., I
think it would be best to provide a URL poin^ng to a very good paper from
the US Government. It goes into this subject maker in a lot of detail.
hkp://www.uspto.gov/text/pto/nii/ipwg.html
==================
These are the daydreams of a Mythus addict who's next game session is at
least 8 weeks into the future.
Just lling bandwith and allevia^ng my aggression because I learned today
that I have to raise the prices for the Clinical Diagnos^cs and the market
will not bear that. :(
Hah, I already feel much beker.
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Thu, 13 Jun 1996 17:13:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Edi^ng and Hybridizing
Michael
>TSR,Inc. must pay realy well for him to put up with the abuse I've seen him
>take online. I for one would be knocking down Wizards of The Coast (or some
>other companies) door for a job just to get away from having to constantly
>defend TSR(oh wel maybe it thrills him).
Naw, I just know that most people on the net wouldn't have the spine to
say it to my face if they met me, and those few that remain aren't really
direc^ng their anger at me, but at TSR, so it doesn't bother me.
>some of the employees are fair minded,crea^ve,talented,nice
>people
And some of us are also incredibly good looking, too.
Shaven-headed guys .... chicks dig it!
(sorry, that's how I talk .. "[insert stupid comment] ... chicks
dig it!")
- Sean
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
*The Gen Con 1996 registra^on book is online at the sites above*
=========================================================================
Date: Thu, 13 Jun 1996 17:25:09 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Magne^sm vs. Charisma^cism
On Fri, 14 Jun 1996, Donald Eccles wrote:
[...]
> Essen^ally, Magne^sm is just a Spiritual form of Hypno^sm. Now, what is
> the dierence between Magne^sm's rst ability (geing people to like you)
> and Charisma^cism's main use (geing people to like you)?
>
> Don
>
From Magne^sm's descrip^on (pg. 189): "All individuals seeing and
hearing the persona with Magne^sm...who are not unwilling..."
The descrip^on in Magne^sm seems to indicate that the persona has to
communicate at least indirectly with those he wishes to befriend.
Charisma, on the other hand, involves "behaving in such a manner that
people can't help but like you." My guess would be that Magne^sm
requires more of an eort and a direc^on (ie if the persona addresses
someone directly, that individual will be more likely to be swayed than
someone not addressed), whereas Charisma^cism is more a maker of
bearing. The Charisma^c persona needn't concentrate on the eect of
winning others (thus Akrac^veness increase is not subject to a K/S
roll), but the persona with Magne^sm has to focus his will upon those he
wishes to eect (so people can akempt to break free of a magne^st's
"akack").
All IMHO, of course.
Alan Zabaro
azabaro@ucsd.edu
=========================================================================
Date: Fri, 14 Jun 1996 09:59:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Magne^sm--is it NLP?
At 12:47 AM 6/14/96 -0400, Donald Eccles wrote:
>Yes and no. NLP is really just a form of self-hypnosis, wherein the pakerns
>of neural pathways a person has formed from repe^^ve behaviors are changed
>through conscious re-programming. In its way it is purely a Mental area, as
>all you are doing is changing a mental process, like re-wri^ng a computer
>program.
I have to disagree with that on two fronts. First of all, I can't call it
"self-hypnosis" since the while the skill is mental, I believe the actual
crav of prac^cing it is based on the Spirtual TRAIT, which involves
eec^ve communica^on, etc. I also based this on the fact that the art of
Could someone please post the informa^on on that MUSH that was men^oned
awhile back?
Thanks,
Larry
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
There are men too gentle to live among wolves : werebear@^r.com
-- a poem by James Kavanaugh : Larry Barry
=-+-=-+-=-+-=-+-=-My Opinions are Mine and Mine Alone-+-=-+-=-+-=-+-=-+
=========================================================================
Date: Fri, 14 Jun 1996 15:55:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Magne^sm--is it NLP?
In-Reply-To: <2.2.32.19960614135900.0072b1c0@pop.^ac.net>
Wow. Sorry to spam, but it's scary how similar some acronyms are. I
though John was talking about *my* NLP - Natural Language Processing, or
programming computers to model human speech - and it took me a good
minute or so to see what in the heck NLP had to do with Magne^sm...!
Speaking of Neuro-whatever-it-was-Programming, have my studies programmed
me or what? I'd like to hear more about this other NLP.
Ciao,
Resident Computa^onal Linguist,
Patrick
=========================================================================
Date: Fri, 14 Jun 1996 18:23:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Magne^sm--is it NLP?
At 03:55 PM 6/14/96 -0400, you wrote:
>Wow. Sorry to spam, but it's scary how similar some acronyms are. I
>though John was talking about *my* NLP - Natural Language Processing, or
>programming computers to model human speech - and it took me a good
>minute or so to see what in the heck NLP had to do with Magne^sm...!
No, it's not geeks that rule here. It's shrinks! ;)
>Speaking of Neuro-whatever-it-was-Programming, have my studies programmed
>me or what? I'd like to hear more about this other NLP.
>
Since several people have been curious, I'll post a response I sent out to
one person here. Not many people know about NLP. I myself found out by
accident.
>>
>>John,
>>
>>I always thought Magne^sm was a bit like The Master's ability to control
>>people from Dr. Who and the 'presence' a loved poli^cian has.
>
>Quite possibly,
>
>>
>>On another point: NLP. I only heard of this in Neal Stephenson's(?)
>>_Snowcrash_, is it real and if so, where did you hear about it and
>>where can I look it up? I love language and languages and this sounds
>>really interes^ng.
>>
>
>I've read Snow Crash--great book. But the "NLP" I think you're referring
to is not like the Sumerian code that "hacks the human brain" that you've
read about.
>
>NLP is a group of psychological techniques designed to understand how
humans think. It apparently involves the study of pakerns of language to
determine how one thinks--what mo^vates them, what mood a person is in,
etc. By knowing this, one can create a rapport using language and then
inuence that person.
>
>There is a newsgroup for this... alt.psychology.nlp. There are some web
pages devoted to the subject, but I need to look again to nd the perfect
one for introducing it.
>
>I heard about NLP while reading the alt.hypnosis newsgroup out of
curiousty. There was a lot of controversy over one person who has "Speed
Seduc^on" courses. While hypno^sts tend to learn NLP, and may use its
techiques in psychology, this person used it to teach a course on how to get
women into bed. Ironically, to see why I think NLP might be Magne^sm, take
a look at this person's web site at hkp://www.seduc^on.com. If this is
truly an eec^ve technique, its very scary! And this as well as the
rela^onship to hypnosis is why I think there is such a thing as Magne^sm
in the real world.
>
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 15 Jun 1996 20:59:11 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Cyborg Commando
In the 4th Cyborg Commando adventure, "Safari", I pulled back to a more
light-hearted approach. Several aliens were exposed to chemicals etc. that
mutated them, and they developed personali^es that were rather... odd. The
characters start on the west coast of Africa and track them down, ending up
in the central jungles.
So if you want to know about Fat Charlie & the Street of Sins, or the
Sahara Forest, or other ibbetybits, Email me for details on obtaining a
manuscript of "Safari". BUT: Don't Email this name (Mythic); contact me at
my freelance writer logon: Wryter@aol.com
Aesheba
I always liked this one; Bob Blake did most of the work. For those who
don't remember, Bob wrote and coordinated most of the AD&D open tournaments
at GenCon.
I wrote the magic system in this, adap^ng tradi^onal African mythology
(witches, witchnders, et al.) to a generic fantasy system. Ended up with
an extra half a dozen books in my reference library just from chasing down
authen^c African source material.
Other
>>Unfortunately the owners(stockholders) at TSR is what gives the comapny
a bad reputa^on<< (MW)
Well, since Lorraine owns 99+% of it (last I heard), that kinda focuses your
comment.
-- Frank Mentzer
=========================================================================
Date: Mon, 17 Jun 1996 12:59:02 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Michael John Weaver <aikido@CRIS.COM>
Subject: Re: MYTHUS grows or T$R paves the road to lower prot
Here is my original post to the newsgroup rec.games.frp.misc along with a
response to the post and a response to the response from me. Please
contribute to this discussion. MYTHUS is being bashed VERY heavily online
and it seems by people who have never played the game. There appears to
be the misunderstanding that EVERY rule in the book must be used,so they
view it as complicated(just how I see it). Please at least read this
thread. The topic is at least geing MYTHUS some press. They say there
is no bad press just make sure they spell your name right-MYTHUS.
Best Regards,
Michael John Weaver
=========================================================================
Date: Mon, 17 Jun 1996 13:01:58 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>
> The era when the
>>combat system might have ve pages of rules on how to roll damage.
> The
>>games that were more complex than the BAR exam. In short, games that
>>were nearly unplayable.
>
>I have to assume this is a exagera^on becuase not doing so would seem to
>severaly limit your capability of comprehension. I play MYTHUS and have
>not found it dicult at all in fact the ini^al crea^on covers so much
>material that actual play is greatly simplied,but that also is just an
>opinion.
>
> DJ seemed like a game where every rule that was
>>deemed too complex for AD&D got put in. Gygax's desire to invent a new
>>gaming vocabulary didn't help either. Heroic Personas? Heka?
>>Characteris^cs described by THREE names? Heka? Magik?
>
>It is every players of this game opinion almost to the person that the
>game was wriken for older more experienced role players who by the way
>liked the addi^ons of these rules.
>
> A campaign world
>>where Egypt, sorry, Aegypt was the dominant force? (Yeah my players are
>>always bugging me to start a campaign in Egypt. But they lobby me more
>>for the chance to play 19th century poets.)
>
>Well I don't realy feel your players lack of sophis^ca^on,educa^on,or
>lack of apprecia^on for history is the issue here. I have already stated
>that the game appeals to older more experienced gamers,who perhaps have
>some apprecia^on for the idea that ancient Egypt was the longest
>surviving civiliza^on in history. I would gladly play Edgar Allan Poe.
>
> The mirror Aerth? A weapons
>>list that has to dene what a ROCK is? If I wanted an overly complex
>>game that I couldn't understand, I'd get out my copy of AirWar.
>
>I'm sorry for your dicul^es in understanding,I did'nt have a problen
>with it.
>
>>Face it , TSR didn't rerelease it because they knew how bad the game
>>was.
>
>This logic would call for the immediate removal of several TSR products
>currently on the market. TSR ins^gated the suit as a personal akack
>against Gygax and GDW for having the audacity to support and publish a
>enemy of TSR. I agree that MYTHUS would probably not make money for TSR.
>To many people who play it are Gygax supporters and would never buy a TSR
>product and the market for the game is small enough not to warrant major
>TSR support.
>
>They didn't rerelease the Dallas RPG when they bought SPI. They
>>didn't reprint the All My Children game. which they did. Why would they
>>reprint a game even worse than these were?
>
>That is again an opinion. However, allow me to give you an answer since
>you asked. Aver you spend alot of money on acquiring an asset good
>business prac^ce is to akempt to make a prot/return from that asset.
>ok so TSR would lose money if they published it,but if TSR subcontracted
>MYTHUS or its other games they don't feel would meet their prot
>criteria by a licensing agreement for a specied number of years with a
>clause that included a percentage of sale and/or prot above a certain
>amount if the game was successful TSR would bent from their percentage
>and at the end of the contract be able to resume control themselves. If
>the product was not a success TSR would s^ll have proted from
>licensing fees. Possibly everybody could benet, the smaller company
>makes money but not enough to warrant TSR support(doesn't meet return on
>investment criteria) TSR s^ll has fees that it collects and gamers have
>more choices on the market. That's why.
>
>Sincerely,
>Michael John Weaver
>
=========================================================================
Date: Mon, 17 Jun 1996 12:36:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: MYTHUS grows or T$R paves the road to lower prot
At 12:59 PM 6/17/96 -0700, you wrote:
MYTHUS is being bashed VERY heavily online
>and it seems by people who have never played the game.
What else is new?
The Symbiote
=========================================================================
Date: Mon, 17 Jun 1996 21:37:59 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: MYTHUS Players Wanted
Experienced JM seeks MYTHUS Players in San Antonio,Texas.
Gaming sessions could be held as oven as once a week or as seldom as once a
month.
I could also JM in Houston,Texas 1-2 ^mes a month.
Good Gaming!
Michael John
=========================================================================
Date: Mon, 17 Jun 1996 23:43:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <F8SWARNG1@AOL.COM>
Subject: Great Post
Ok...I've been gone for quite some ^me and it took a MAXIMUM EFFORT to read
all of the mail that I had accumulated, but I think it was well worth it.
This is really a note for M.J.W....regarding the post and the reply and the
reply to the reply. It was most entertainin.
1.) M.J.W. creates a post that is intelligent and well thought out
2.) An^-Mythus gamers post "oh yeah..well that's a stupid game..SO THERE!"
3.) M.J.W. responds with another intelligent post...crushing the inferior
intellects
4.) An^-Mythus gamers post "well you're a big dummy-head"
EXCELLENT WORK!!
"The best trick the devil ever pulled o was convincing the en^re world
that he didn't exist"
Wayne
=========================================================================
Date: Tue, 18 Jun 1996 13:18:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: MYTHUS Players Wanted
In-Reply-To: <199606180137.VAA18679@darius.cris.com>
> Experienced JM seeks MYTHUS Players in San Antonio,Texas.
> Gaming sessions could be held as oven as once a week or as seldom as once a
> month.
> I could also JM in Houston,Texas 1-2 ^mes a month.
>
>
> Good Gaming!
> Michael John
Dammit. You're not moving to Bualo any ^me soon are you? :)
By the way, anyone from this part of the country around here????
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
Sports team: I live in San Antonio who traded Dennis Rodman(sp) the #1 NBA
rebounder to the Chicago Bulls,with Michael Jordan the NBA's lead scorer and
see who won the championship this year.
Best Personal Regards,
Michael John
=========================================================================
Date: Wed, 19 Jun 1996 00:47:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
My thanks to Mike Phillips for crea^ng a MYTHUS classied sec^on on his
MYTHUS homepage.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Wed, 19 Jun 1996 13:02:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Addendum to C'law discourse.
A few points on the copyright law, based on some earlier posts I didn't read.
>Also be aware that under
>the law the only remedy TSR could seek is to prohibit further
>publishing,they could not seek damges as that the stagnant prot doctrine
>would not be violated because noone beneked from the work.
Not en^rely true when it comes to Mythus. TSR amalgamized por^ons of the
work for their AD&D games. The best proof of this can be found in one of
the books that talked about designing "True Spells", which has a crea^on
system that is denately lived from the Specic Cas^ng crea^on system
in Mythus Magick. I believe they also lived some of the weapon
descrip^ons from Mythus for their own weapons descrip^ons. There are
other, more subtle indica^ons TSR took the cream blobs oa^ng from the
Mythus game.
Used for a dierent purpose, of course, but TSR can prove that they are
pro^ng from the crea^ons of Mythus in their own works.
(It's kind of akering, actually, that they think enough of the game to
use it in add-ons to AD&D. If it was a "bad game system", why do that?)
==================================================
for prin^ng, mailing, etc. With scanning, OCR, and now digi^zed
audio/video, there's a lot more poten^al for damage. This is why DVD
concerns have been delaying its roll-out. The movie and music companies
want to make sure this stu isn't easy to copy.
==============================================
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 19 Jun 1996 13:02:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Open to Sean.
Sean,
I was wondering about one thing...
Mythus is preky much gone in its true form. I doubt there will be any true
response to "Project Lazarus", at least the way it's thought about. I think
my proposals are doable, but again, they may not be looked on with favor.
What I'm proposing is something akin to what happened to the Hebrews under
the Roman Empire. While other countries converted to their religions, the
Hebrews got excep^on based on Taxa^on. This was due to their unique
religion and devo^on to it.
I would propose that TSR consider allowing the Mythus game web sites a
"special" status on the Internet. Rather than have to upload sites to an
"Ocal" TSR site, we could con^nue to publish our works provided that we
place a proper disclaimers on the pages.
I think this is possible based on two key features:
(1) Unlike any other TSR game, this one was aquired in a somewhat hos^le
manner. Yes, the par^es sekled, but it wasn't a pleasant bakle, and in
the middle are the fans who feel like they've been conqured by the "evil
empire". Many express their hos^lity openly. If the company won't support
the gam, perhaps by giving them a modicum of Independence they can then feel
comfortable.
(2) The Mythus game is a likle dierent than any other game currently in
TSR's hold. There is very likle in the form of characters or names
associated with the world. AErth is an alternate Earth, with countries very
similar. Save for the Gygax Novels and their few protagonists, there are no
characters to worry about. With the DragonLance/Forgoken Realms game
worlds, there is a slew of unique NPCs, seings, etc, that need the added
> Actually, this is not totally true. There have been legal precedents that
> make living such works wrong.
>
> For instance, JMS, Creator/Writer of Babylon 5, from what I've been told, is
> either totally against fan c^on and story ideas, or will avoid any
> contact with forums that deal with those subjects, due to problems with
> encountering that. Apparently, there were 3 B5 Scripts/Storylines that he
> had to be scrapped because somebody widely distributed a similar idea.
> There is some legal reason for this, I suppose.
Actually, Joe Straczynski (JMS) has stated from the outset that story ideas
had to stay away; the scripts he had to scrap were due to some people
ignoring/misunderstanding his admoni^ons to keep them out of public forums.
The "legal reason for this" is the fact that it's damn easy to slap a "cease
and desist"-type order on someone in this country, with very likle actual
evidence (Gary and Dave can tell us that!).
For a publisher with deadlines to meet, this is a major pain in the ass.
For a TV producer, it can be a death knell: the cost alone is frighul, but
having to stop producing the show mid-season is enough to virtually, if not
actually, cancel the show.
JMS's stated inuence on this decision was a court case in which Marion
Zimmer Bradley went through all the trouble of wri^ng one of her Darkover
novels, only to have a lawsuit slapped on her by the lawyer husband of a
writer of fan-c^on. The fanc apparently contained similar ideas to the
novel. I believe the fan had even agreed (at an earlier date) that the
ideas were usable by Bradley at no charge, etc. But lawyers are not bound
by such things, as you might guess...
Just thought I'd add my thoughts to the general pile...
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Wed, 19 Jun 1996 23:54:03 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: HP Gen's
Hey
How is work moving on HP Generators. I have been studying, and thinking,
about using an Access Database to keep track of most of the names and
numbers (like K/S Areas, Racial modiers, Voca^ons, etc) and using
Visual Basic to access Access (ouch!). It looks preky promising at this
point. Now, I know some of you goofs out here don't like VB, but you know
what? I am teaching myself. I looked at C and got a headache... ;-)
Does the database idea have any merit? I think it would work preky cool,
especially if I can get the DB to store HP generated informa^on, which
could be looked up, printed, or whatever, very easily...
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Thu, 20 Jun 1996 16:15:02 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Q: Subterranean AErth - Lifeforms and Cultures
Here's my sugges^on about Subterranen AErth cultures, likle as it is:
*Keep reminding the HPs how foreign it is: the darkness, the closeness, the
wierd smells/sounds/air currents. Get them edgy.
*Don't have the sapient dwellers react in a predictable fashion. Think about
one or two social quirks before hand and consider how the ac^ns of the HPs
might enrage, confuse, or amuse the Subterranean dwellers, par^cularly in
something the HPs think of as normal, e.g. maybe saying "I come in peace" in
Trade Phoenecian is the punchline of a current joke among the Albies
concerning the travelling trog and the fungus farmer's daughter. When the
valiant HP solemnly delivers this line, the Albies all erupt into laughter,
confusing the heck out of the HPs.
*As for pantheons, I would really like to see some work on this. About the
only thing I can suggest is going into the literature and checking out what
various c^onal/pseudo-scien^c works have had to say. Edgar Allen Poe
once wrote a story about a trip to the center of the Earth, as did Jules
Verne. Does anyone remember if there were cultures with dei^es in those
works? Then, too, there are works like "The Smoky God" about a sailor's
purported trip to the actual interior, etc. etc. Short of that, we'll have
to invent something out of whole cloth.
DOn
=========================================================================
Date: Thu, 20 Jun 1996 16:26:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Je Sharpe <jsharpe@PORTAL.CA>
Subject: Re: HP Gen's
In-Reply-To: <Pine.GSO.3.93.960619235121.26983C-100000@lictor.acsu.bualo.edu>
On Wed, 19 Jun 1996, Jesse wrote:
> How is work moving on HP Generators. I have been studying, and thinking,
> about using an Access Database to keep track of most of the names and
> numbers (like K/S Areas, Racial modiers, Voca^ons, etc) and using
> Visual Basic to access Access (ouch!). It looks preky promising at this
> point. Now, I know some of you goofs out here don't like VB, but you know
> what? I am teaching myself. I looked at C and got a headache... ;-)
>
> Does the database idea have any merit? I think it would work preky cool,
> especially if I can get the DB to store HP generated informa^on, which
> could be looked up, printed, or whatever, very easily...
The Jet engine (MS Access db engine) is rather good. I used it through a
few projects at school and it has a some rather nice features (at least
compared with some xbased db's). I've used VB as a front-end to the
Access engine - and thought it incorported a few nice methodologies (ie the Dynaset object) but was limited in how much 'power' it gave to the
programmer. I also started to layout the db structure for some Mythus
objects (skills, stats, equip, background, voca^ons just to start) but my
^me became limited and I passed this onto a person in my group (he hadn't
done anything with it) but not based upon any specic db (just seing
the rela^onships and seing up a logical and ecient db).
Anyways, the other op^on is using a Paradox engine (I'd say this engine
has nicer features than the Jet engine). I've used it with front ends
based on C/C++ - but it can easily be referenced with VB. This would be
my recommenda^on (besides I usually try to stay away from M$).
I don't program much with VB or Access any longer (mostly Oracle nowadays)
but if I can help just shout. I s^ll have piles of reference material
laying about. :-)
Best of luck... er, break a leg. :-)
Je
-Je "Caesar" Sharpe
<jsharpe@portal.ca> <sharpe@li-business.ab.ca>
#include "std_disclaimer.h" Linux, GNU, & Thou...
=========================================================================
Date: Thu, 20 Jun 1996 18:49:04 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <sprrwhwk@mailhub1.wanet.net>
(which Mythus does), but I tried to stay away from them in designing mine
because I hoped to distribute this. I don't want to have to require
someone to not only have a specic OS (Windows, in this case) AND require
them to own a specic database product. Using VB gets around that problem,
but there s^ll is a lot of overhead involved in using a database. (Mine
is not going to be cross-plaorm in version 1.0 either).
On the other hand Jesse, one good HP genera^on program that uses a database
is a whole lot beker than 100 which don't get done. So maker how you
want to do it, I say go for it!
krk.
=========================================================================
Date: Fri, 21 Jun 1996 14:49:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: HP Gen's
I guess you could consider my FM 3 database a Beta++. I'm willing to provide
it to any interested par^es, however, my only current access is via AOL and
I think it'll choke on the les.
Sugges^ons?
=========================================================================
Date: Fri, 21 Jun 1996 17:48:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Mythus/Aria Hybrid?
Hey everyone,
A while back there was some talk about combining elements of Aria with
Mythus. Has anyone done any work on this? I'd do it myself if I could tear
my players away from AD&D. ;(
Thanks for your ideas,
Jason
=========================================================================
Date: Fri, 21 Jun 1996 17:27:22 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Mythus/Aria Hybrid?
At 05:48 PM 6/21/96 -0400, you wrote:
>Hey everyone,
>
>A while back there was some talk about combining elements of Aria with
>Mythus. Has anyone done any work on this? I'd do it myself if I could tear
>my players away from AD&D. ;(
Could someone explain Aria please. I have read about it many ^mes, but I
don't have the faintest idea what it is about.
Symbiote
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Fri, 21 Jun 1996 20:52:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Mythus/Aria Hybrid?
>Could someone explain Aria please. I have read about it many ^mes, but I
>don't have the faintest idea what it is about.
>
From what I understand, it's more or less a Fantasy-based RPG that is
designed not just to develop individual characters, but whole organiza^ons,
civiliza^ons, cultures, and worlds. I think its appeal is for it's
"meta-genera^on" system, which allows GMs tools to create whole cultures,
economies, governments, religions, and even magick systems.
I've not seen it, but I'll be picking it up. Even if you don't use the game
system itself, supposedly its great for guiding a GM in crea^ng a campaign.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 21 Jun 1996 23:01:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Mythus/Aria Hybrid?
>>Could someone explain Aria please. I have read about it many ^mes, but I
>>don't have the faintest idea what it is about.
>>
>
>>From what I understand, it's more or less a Fantasy-based RPG that is
>designed not just to develop individual characters, but whole organiza^ons,
>civiliza^ons, cultures, and worlds. I think its appeal is for it's
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Sat, 22 Jun 1996 01:26:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Mythus/Aria Hybrid?
In-Reply-To: <960622004646_419353963@emout13.mail.aol.com>
> Yeh where can I get a copy...or is it as easy to nd as Mythus books?
>
> Bill
Ouch! :) ARIA's harder to nd, at least for another week or two. :) I
am VERY interested in puing together Mythus-compa^ble magick systems
using ARIA Roleplaying. If anyone has akempted this sort of thing yet,
let me/us know how it all worked out.
"Things" created using ARIA tend to be very literate and very wordy, I've
found... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Sat, 22 Jun 1996 02:29:22 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom <blusponj@BLKBOX.COM>
Subject: Re: Mythus/Aria Hybrid?
>> Yeh where can I get a copy...or is it as easy to nd as Mythus books?
>>
>> Bill
>
>Ouch! :) ARIA's harder to nd, at least for another week or two. :) I
>am VERY interested in puing together Mythus-compa^ble magick systems
>using ARIA Roleplaying. If anyone has akempted this sort of thing yet,
>let me/us know how it all worked out.
>
>"Things" created using ARIA tend to be very literate and very wordy, I've
>found... :)
>
>Jesse
>
I tried doing this and it turned out to be a major headache! First of all,
all magick under ARIA comes from a SOURCE. In Mythus, this would be the
outer planes - and each one would be a diernet source, allowing dierent
levels of capability with dierent types of uses. For instance,
Necromancers would probably draw most of their energies from the shadow and
netherplanes. In addi^on, each deity, if you follow this train of
thought, can also be constrewd as a Source. So in the end, you can end up
with hundreds of sources!!
Then, there are dierent types of Magick. I was working on the lines of
Priestly magick, Dweomercr=E6v, Mys^cism, and that's about as far as I got=
.
Of course, many might believe that I overcomplicated my chores to the
extreme. I would tend to agree with you! :)
The point is that to design a system using the ARIA rules to _truly_
reect the types and capabili^es of the Mythus game, you'd have to do _a
lot_ of work.
I would also point out that I don't play ARIA for one simple reason: the
COMBAT system. I would say that the game has the best rules for
interac^on among characters that I've ever seen, and some of the best
character crea^on ideas too. Combat is a mess of numbercruncing, though.
If you like slick and smooth combat with lots of room for interpeta^on and
easy on the mechanics, you will probably not like what ARIA has to oer.
I have enough trouble managing a large group in a combat, and I certainly
don't need to futzy with half a dozen numbers per individual!!!
Do I recommend ARIA? HELL YES! Will I play ARIA? Not un^l something is
done to thin down my workload! With school, a job, and a social life, I
just don't have the ^me to devote to all the aspects that make ARIA unique
and exci^ng to me. I wish I could, and maybe someday I will, but un^l
then...
Tom
=========================================================================
Date: Sun, 23 Jun 1996 04:29:47 +0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: David MacKinnon <davidm@MUDGE.IT.COM.AU>
Subject: Aria availability - was: Mythus/Aria Hybrid?
In-Reply-To: <960622004646_419353963@emout13.mail.aol.com> from "William A
Helm" at Jun 22, 96 00:46:47 am
> Yeh where can I get a copy...or is it as easy to nd as Mythus books?
Second prin^ng is due out RSN I think...
-David
=========================================================================
Date: Sat, 22 Jun 1996 17:17:16 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Mythus/Aria Hybrid?
In a message dated 96-06-22 00:18:05 EDT, you write:
>I have never seen this product before. Could someone provide some info or
>obtain a copy for me. This looks like great material... I ^red a while
>back but it was sold out. Is it s^ll available somewhere?
>
>Or is it at Gen Con?
I've heard from people with the company (Last Unicorn Games) that the second
prin^ng would be shipped at the end of June. Then I heard the 2nd or 3rd
week of July. We of the Aria-L have become accustomed to this pushing back
of the release date. It is a great source book for world crea^on. I mean,
using Aria you can create _incredibly_ detailed worlds/socie^es/na^ons. As
a game it may be a bit cumbersome while s^ll being freeform enough to
require an experienced GM.
Jason
=========================================================================
Date: Sat, 22 Jun 1996 17:18:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Mythus/Aria Hybrid?
In a message dated 96-06-22 01:20:47 EDT, you write:
>while longer") :) I'd assume that this plan could con^nue. I think it
>ought to be fairly simple to use ARIA's Roleplaying crea^on rules and
>input Mythus K/S Areas, Voca^ons, SEC, etc, when needed...
Yeah, I was just wondering if anyone had actually done and had ^ps on
problems and solu^ons encountered. I'm in the midst of designing and
running a world with three sets of rules in mind: AD&D (that's where the
players are), Mythus, and Aria. I'm just working on the qualita^ve stu
right now.
Jason
=========================================================================
Date: Sat, 22 Jun 1996 17:17:55 -0400
ok I'll wait for the second edi^on...I would like to see the old edi^on
though...
Bill
=========================================================================
Date: Sat, 22 Jun 1996 16:26:15 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Making Liches/Necromancy
Okay, I need to make a liche, and to do so I looked at the Necromancy
cas^ngs. Unfortunately, there were virtually no cas^ngs which could help
with this, so I went to Necropolis, hoping to pull some of ol' Rahotep's
experiences could help me make one, but basically Set just gave him his
status, so that was no help either. Please help.
Also, am I the only one who thinks that the necromancer's cas^ng kinda
suck, as far as dura^on goes. Its true that the caster can animate corpses
and skeletons for long periods of ^me, but real undead, like necropires and
the troops they control stay around only on an AT scale. I realize this
prevents the accumula^on of armies of undead, but it s^ll kinda sucks. I
picture a necromancer's (lair?) sanctum being protected w/ strong, scary undead.
(what's your closest approxima^on to a Ju-Ju Zombie? Necropire?)
Symbiote
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 24 Jun 1996 01:30:43 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Some Humor
Return-Path: think@ucla.edu
Comments: Authen^cated sender is <think@pop.ben2.ucla.edu>
From: "Safa Sadeghpour" <think@ucla.edu>
Organiza^on: UCLA
To: Friends
Date: Mon, 10 Jun 1996 22:04:13 +0000
Subject: Humour - The Customer
Priority: normal
Caller: "Hello, is this Tech Support?"
calvert@ucla.edu
=========================================================================
Date: Tue, 25 Jun 1996 07:27:36 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: Whats going on?
In-Reply-To: <199606250249.TAA37074@rho.ben2.ucla.edu>
> Is anybody there?
>
> Am I not geing anything or is the list down?
>
Hello?
I'm here too.
I think most of the list has gone home for the summer.
Mark Goode
Leicester
Etc.
=========================================================================
Date: Tue, 25 Jun 1996 02:39:08 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Whats going on?
At 07:27 AM 6/25/96 GMT, you wrote:
>> Is anybody there?
>>
>> Am I not geing anything or is the list down?
>>
>
>Hello?
>
>I'm here too.
>
>I think most of the list has gone home for the summer.
>
>Mark Goode
>
>Leicester
>
>Etc.
I am s^ll here.
Michael John Weaver
>
>
=========================================================================
Date: Tue, 25 Jun 1996 13:46:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@PROLOG.NET>
Subject: Excel generators
I seem to have lost the messages about Excel character generators in a
switch to a new computer. If the people who posted about those could either
send them to me or let me know where I'd be able to get them on the 'net,
I'd be very grateful.
I'll see what I can do myself about Excel aids for Mythus, now that I have
the program.
Thanks in advance,
Charles Hagenbuch
hagendaz@prolog.net
=========================================================================
Date: Tue, 25 Jun 1996 17:40:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Excel generators
Mike's Web page has some stu that Dave Newton uploaded. They are Mac Excel
& Word les. I'm conver^ng them to PC format and will upload them when I'm
done. These include some Excel macros for HP genera^on. Since I don't have
Excel, though, I can't use them yet. If you have a Mac and Excell I'll send
them to you. Let me knowhow they work.
DOn
=========================================================================
Date: Tue, 25 Jun 1996 21:04:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Stu on AErth
Current Rumors/News/et al from AErth...
The Merchant Caravan Blue Bear has disappeared on its way from the city of
Y's to Paris, apparently disappearing somewhere in Brekony. A few remnants
of the caravan were found just west of the Francian border. It is unknown
what has happened to either the goods or the people, though what few
balance.
K/S Base Steep Akribute
Educa^on 24 AveMC
Inuence 20 MRC
Literature 16 MMC
Leadership 16 SMC
Logic 16 MRC
Sports 12 AvePC
History 12 MMC
Charisma^cism 12 SPC
Current Events 12 AveMP
First Aid 12 PNC
Foreign Language12 MMC
Foreign Language12 MMC
Endurance 8 AvePP
Games, Physical 8 AvePC
Games, Mental 8 MRC
Percep^on Ment 8 PNC
Handicravs/Han 8 PNC
Mathema^cs 4 MMC
Public Adminn 4 MRP
Jack of Trades 4 PMC
Decep^on 4 MRC
Survival 4 PMC
Combat, H2 NL 4 AvePC
Travel 4 AvePC
total 256
Although this voca^on is not terrically suited to adventuring, it would
be an excellent source for training and in town inves^ga^on. I would
normally include possible K/S selec^ons, however, due to the nature of the
K/S bundle, I think anything would be plausible.
Created by AJ Schmidt (Schmidtj@win.bright.net)
=========================================================================
Date: Fri, 28 Jun 1996 13:07:09 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: HP Gen's
>For those of us who have MacOS, but not FileMaker, could you make this
>self-running? I know it'd up the le size, but I'd be willing to deal with
>it...
There are no provisions in FileMaker to create a self running database,
sorry.
=========================================================================
Date: Fri, 28 Jun 1996 16:34:41 -0400
Content-Transfer-Encoding: quoted-printable
Content-Disposi^on: akachment; lename="EMP.TXT"
=20
The Man Who Would Be Emperor
On pg.71 of Epic of AErth (=A91994 TSR, Inc.) it states that there is
claimant of the House of Eavanor in hiding. This rumor is true. The
claimant is Evaemon Inheptep Colulcan.(I have HP sheet if you don't want to
work it up yourself). The story is this when Atlantlchol conquered Colulcan
and slayed every member of that line(pg.9) one woman(a Duchess) escaped.
She was put in hiding by a prince of Atlantchol(not the heir). This
Atlanchol Prince and Duchess were lovers and from them was born a son.(yes
illigimate) This line con^nued through many genera^ons un^l Evaemon
discovered his heritage and decided to reclaim the throne.(note:this is not
because of power hunger,he believes it is his birthright and could help his
people.) This desire is also not all consuming some compromises could be
reached with excellent role playing. He is by all accounts that all to
frustra^ng Paladin(Cavalier)that uses violence as a last resort(which
should make the HP's mission harder.)
The rst emperor of Atlantl(the name of the new empire) was Evenor. The
former kingdoms were s^ll restless and force of arms was necessary to
control them.(pg.9) In a token eort to appease the former kingdoms Evenor
produced a decree that stated that any person of royal blood(which he
believed were slain) from any of the kingdoms if they aquired the three
items of royalty from Colulcan,Zuivanal,and Xalissa( shield,crown,sword),
which Evenor promptly gave away to kings around the world to beker
rela^ons and seperate the items,could challenge the Emperor for the throne
by right of combat. Of course a challenger would probably never make it
alive to the Emperor. The empire which Evaemon holds claim of course no
longer exist so there is some ques^on as to whether or not this decree is
valid and what kingdoms would now comprise Atlantl. Evaemon of course has
royal ^es to both Atlan^s and what is now Cholcan.
As the story has developed in my campaign: The HP's are of course sent on 3
quest to get the items. The Prince of Cholcan has declared Evaemon the Duke
of Colucan. Those familiar with royal lineage will realize that a prince
usually can not make a Duke and this was certainly done without the King of
Leons permission.(pg.16).With this Cholcan eec^vely announced its
independence. Leon has sent messengers(as has Cholcan) to all the na^ons
of the Iberian-Atlantlan Concord(pg.27). The HP's might have to
1. get Evaemon somehow safely in front of the Emperor to challenge for
the throne.(it must be in person)
2. Represent Cholcan in front of the Royalty of Leon.
3. Represent Cholcan to other Concord members
4. Argue the validity of the ancient decree(there might be enough people
in the royal court to demand that this be heard)
I involved my HP's in this web simply by hiring them to retrieve an item
they knew nothing about and having to deliver it to a small town in Atlantl
controlled by Evaemon and his followers.
Wriken by: Jonathan Jus^ce
The author of this adventure seed releases it into the public domain.
This adventure seed is also available on Mike's MYTHUS page. It is=
reproduced here for your convenience.
Good gaming,
Michael John Weaver
--=====================_836206645==_-=========================================================================
Date: Mon, 1 Jul 1996 13:28:01 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris^an Danish/Tessera
<Chris^an_Danish/Tessera.TESSERA@TESENT.COM>
Subject: Ques^ons
Could someone give me some background on this mailing list and if any games are
actually played here?
Is there a web page that is associated with this list?
Any background would be helpful.
Thanks, Chris^an
=========================================================================
Date: Tue, 2 Jul 1996 01:18:20 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Frode Jacobsen <frodeja@POWERTECH.NO>
Subject: Help! Lost all mail from the list
Hi there,
Time to come out of the shadows.
I have a problem here, when I turned on my pc today all the mail in my
mythus mailbox were gone, don't ask me how. Anyways, what I'm asking is if
anyone would care to email me their mythus mailbox as an akachment? Btw I
use Eudora.
And while I'm at it, have anyone done any work on the Kel^c pantheon? I'm on
the lookout for some good sourcebooks about the religion and its prac^ses, I
need to esh out my character a bit. I'm par^cularly interested in the
Irish part
of the mythology, any sugges^ons would be helpful. And since I have a lot of
>>Also, am I the only one who thinks that the necromancer's cas^ng kinda
>>suck, as far as dura^on goes. Its true that the caster can animate corps=
es
>>and skeletons for long periods of ^me, but real undead, like necropires a=
nd
>>the troops they control stay around only on an AT scale. I realize this
>>prevents the accumula^on of armies of undead, but it s^ll kinda sucks. =
I
>>picture a necromancer's (lair?) sanctum being protected w/ strong, scary
>undead.
Agreed.
Ah... perhaps more of those Black Conjurers are needed to make protectors.
Maybe even Sorcerers might make some spells...Ah YES! the POWER! I'll get
to researching right away! >;)
>The whole thing is that "real" undead are not pushovers, and just as mortal=
s
>can't up and create living creatures one can't create Undead creatures that
>easilly.
Yet.
>A Necromancer would likely not have "long-term" guardians such as you state=
.
>If so, he would likely augument his abili^es with Conjura^on which allows
>much beker control over said creatures.
True. And as stated before, these things are tough, why do they always need
them. One Lich might be enough (or too much) for a whole party. The
tradi^onal "sovening-up" approach of EGS may not be appropriate,
depending on the experience and ampatability of your players.
Good Gaming!
AJ=========================================================================
Date: Tue, 2 Jul 1996 00:23:38 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Making Liches/Necromancy
>Also, am I the only one who thinks that the necromancer's cas^ng kinda
>suck, as far as dura^on goes. Its true that the caster can animate corpses
>and skeletons for long periods of ^me, but real undead, like necropires and
>the troops they control stay around only on an AT scale. I realize this
>prevents the accumula^on of armies of undead, but it s^ll kinda sucks. I
>picture a necromancer's (lair?) sanctum being protected w/ strong, scary
undead.
>The whole thing is that "real" undead are not pushovers, and just as
>mortals
>can't up and create living creatures one can't create Undead creatures that
>easilly.
Keep in mind, too, that Zombies and Skeletons, which can be animated for
months at a ^me, do not suer Hit Loca^on rolls and thus all damage they
sustain is Non-Vital. In fact, Piercing akacks only do1 point plus PMPow
bonus (or something like that). With a P TRAIT of 80, these suckers are
harder to kill than a demon in that way.
And that is without a necromancer puing armor on themx
Don
=========================================================================
Date: Tue, 2 Jul 1996 00:29:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Making Liches/Necromancy
At 10:55 PM 7/1/96 -0400, you wrote:
>>Okay, I need to make a liche,
(MJW)
One needs to dene Lich. According to the original deni^on in AD&D 1st
ed. one cannot make a lich.
(MJW)
oh by the way, why?
and to do so I looked at the Necromancy
>>cas^ngs. Unfortunately, there were virtually no cas^ngs which could help
>>with this, so I went to Necropolis, hoping to pull some of ol' Rahotep's
>>experiences could help me make one, but basically Set just gave him his
>>status, so that was no help either. Please help.
Actually Rahoptep through his force of will with Set's blessing became
somewhere between undead and a quasi-deity. (pg.9 NECROPOLIS)
>
>Hmm...
>
>I believe a Lich(e) is just a form of undead Mage (or Magister). It is
>Unliving, which means it would not u^lize cunning, and ranks above "simple"
>undead such a Ghouls. It is s^ll Preternatural in power, thus a "standard"
>Liche would be no match in an equal ght with a Supernatural Vampire.
>
>In Necropolis, EGG stated that there are two means of becoming Undead:
>Demonic inuence (Vampire, Ghoul) or diabolic art (haunt, gravewright,
Yoga 16 SM Cap
Foreign Language(choice) 12 MM Cap
Foreign Language(choice) 12 MM Cap
Herbalism 12 SM Cap
Heka-Forging 12 (PM Pow + PN Pow x .5)
Magick 12 MR Cap
Metaphysics 12 SM Cap
Mutl^versal Planes&Spheres 12 SP Cap
Combat,HTH,Non-lethal 8 (PM Cap + PN Cap x .5)
Demonology 8 MM cap
Games,Mental 8 MR Cap
History 8 MM Cap
Occul^sm 8 SM Cap
Pantheology 8 SM Cap
Phaeree Flora&Fauna 8 MM Cap
Handicravs/Handiworks 4 PN Cap
Travel 4 (PM Cap + PN Cap x .5)
Base STEEP 252
The true Mys^c is one that both foretells the future and oers advise as
to what one should do to avoid disaster or to enhance ones posi^ve outcomes.
The role of the Mys^c is a passive/defensive one. The Mys^c has no
interest in performing exorcisms, that role being lev to those who choose
to specialize in situa^ons already gone awry. The Mys^c can oven be found
in the employment of nobles and even on occassion in Royal courts working
closely with full prac^oneer Dweomercraevers and Priests.
Wriken by Michael John Weaver
The author of this voca^on releases it into the public domain.
=========================================================================
Date: Tue, 2 Jul 1996 00:07:08 -0400
> This ritual allows the Liche to exist for as long as there is life in
>the Vessel. Other Cas^ngs would probably enable the EP to increase the
>protec^on and Structual Capacity of the Vessel (since he/she really would
>not like the thing to be busted).
>
>Okay, some thoughts: These Cas^ngs give you all something to really work
>with, instead of the theories which have been bandied about (no oense,
>please, I'm just in the mood for material things! :)).
Also, they provide
>a nivy story-line-capable Weakness for the otherwise hard to beat undead!
>Imagine the players' suspense when they nd out the hard way that bea^ng
>the creature in a one on one bakle would not be possible, and that they
>have to nd a way to get a hold of its "Life's Bokle" and nd a way to
>destroy it...
>
>Ques^ons, Comments?
Comment: Imagine your campaign when they discover these cas^ngs and create
armies of liches. If a JM wants a lich why are cas^ngs required? see more
detailed response below.
>
>(Flames | /dev/null) (Hey Mike (Mr. Linux), is that right? :))
>
>Jesse
>
>--Me, simply: Music:
>Angela Bualo: TV: Games: Cathedral
>ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
>ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
>
>Ok it seems my original post never made to the list so I will repeat it,if
it turns up I apoloigize in advance for the duplica^on.
Lich is dened by the AD&D 1st ed. MONSTER MANUAL (copyright TSR Games 1978).
Pg.61 states under Lich " A lich exist because of its own desires and the
use of powerful and arcane magick. The lich passes from a state of humanity
to a non-human,non-existence through force of will. It retains this status
by certain conjura^ons,enchantments,and a phylactery."
It goes on to state that "Liches were formerly ultra powerful magic-users or
magic users/clerics of not less than 18th level of magic use."
Thus one cannot make a lich. A lich comes into existence by its own force of
will and desire aver death. Furthermore a lich has to have access not to
just powerful magic but arcane magic. In the MYTHUS game it is with the
current rules impossible to create a lich via HP cas^ngs and IMHO should
remain that way. Are no JM's worried about the deceased HP that wants to
come back and play a lich?
I relate the 18th level of magic in AD&D to a a HP being able to u^lize 7th
grade cas^ngs in no less than 3 areas.
Necromancy,Witchcraev,Sorcery,Conjura^on,Dweomercraev Black,and Gloomy
Darkness Priestcraev could all be choices for the needed 3 areas.
However,a JM has access to divine/demonic interven^on. A JM could bring a
lich into existence via such interven^on and a former evil priests will.
Dening such cas^ngs for the HP to be able to u^lize is a severe
dirup^on of game balance and should not be allowed. A HP crea^ng a VERY
powerful lich(visions of Rahoptep in my head) not in my campaigns.
Good gaming,
Michael John Weaver
=========================================================================
Date: Tue, 2 Jul 1996 02:13:08 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Ques^ons (Lich in par^cular)\
At 01:30 AM 7/2/96 -0400, you wrote:
In response to lots of people
Katsin, do not read this if you are interested in playing in my campaign.
PS-email about a good ^me to meet-this weekend is not so good
Erase it as soon as you read this.
Or you die.(Contains campaign destroying spoilers)
>Hey Mike-who-isn't-Chris (Symbiote)
>
>You were wondering how to create a lich. Well, let's think about it for
>a while. It is fairly easy to come up with Cas^ngs, and simple enough to
>s^ck some ritualis^c stu along with it... let me think on it (if no
>one else wants to do so) for a couple days and get back to you all....this
>may come in handy for my campaign...
Sounds good to me.
I am basically trying to dene whatkeeps the liche in a fully func^onal
state(energy provided from the Nether plane(my current prime choice), or
larva(diabolical lemures and strong possiblility since lichdom was cited as
diabolical in nature), or something else.
I like the black wizardry requirements ideas, and the soul object part
>Black Wizardry is denitely the way to go. However, Necromancy would be
>a side requirement... :)
>No way would Liche-dom require the near-supernatural power of a Grade X
>Cas^ng. Mythus I, page 70, in the chart STEEP Level Descrip^ons: I
>found that one "only" needs beker than 61 STEEP to achieve "Pioneer-level
>knowledge..." It occurs to me that making oneself a liche is at least
>that level. I would, therefore, create a Cas^ng of Grade VII.>
I dunno. I have always though of making oneself a liche as possible but
requiring years of prepara^on(the majority of which would be research), but
also acquiring rare/arcane/otherworldly components necessary for the ritual.
I was also thinking of the nal ritual being on a grade IX or X level(or
there would be armies of liches running around once black wizards realize
they could extend thier existence by hundreds of years with a moderate/high
level mastery of Necromancy) Plus these rituals should be rare enough, that
each is not very distant from its originally researched form, and would thus
s^ll carry the one grade penalty. Conversely, one might engage on a grand
quest to discover the secrets of lichdom which were codied by an ancient
and evil civiliza^on long ago, involving the combaing/outwiing of at
least a liche or two and thier minions(how about seriously decayed liches
and demiliches instead) Which are worse?? Hard to say. Geez I'm feeling
like a killer JM today.(read on for more details)
>Note that Liches and other "sen^ent" unlife must maintain some form of a
>life force. Hmmm...thinking about this, I'd guess that keeping a life
>force around aver death would require a separate vessel. This would
>require either Wizardry (DWCrav for you purists! :)) or Heka-Forging:>
>Vessel of Life Ritual (Grade 6-7)
> Time: Special
> Area: A Bokle or other vessel
> Distance: preky close...
> Other Costs: Plenty I would assume...(I'll think about this more)
> E/F/M: Okay, this ritual takes at least a few days, since the creator
>must essen^ally make it him/herself. (has anyone seen a female lich
>anywhere?) The crea^on process helps to akune the "aura" of the persona
>to the item (kind of a mys^cal ^e there).
> This bokle is where the life force of the soon-to-be Lich is kept. The
>^me of its dura^on is rela^ve to the Heka of the EP (I'm assuming the
>persona would be evil!). I would assume that it could not be permanent
>(unless other, more complex Heka Forgings are used, of course!). Perhaps
>a single point of Heka per week would suce: Think about it, the average
>NASTY EP has to have a couple thousand Heka laying around, as well as some
>Reservoirs, Rituals of Concentra^on and the like...
I like the idea and concept
>Once the Bokle is done, it's ^me for:
>Sustain Lifeforce Ritual (Grade 8 Black Wizardry)
Alriiiiighty then!
>True. And as stated before, these things are tough, why do they always need
>them. One Lich might be enough (or too much) for a whole party. The
>tradi^onal "sovening-up" approach of EGS may not be appropriate,
>depending on the experience and ampatability of your players.
I wasn't planning on using them together. Combat tends to be quite deadly,
and melee is not all that common in my campaign. I was thinking of a fully
human Necromancer, who would not be quite so hard to defeat as a lich(but
there always is cheat death isn't there? heheheheh-one of my favorite spells
in all of Mythus Magick)
>>Also, am I the only one who thinks that the necromancer's cas^ng kinda
>>suck, as far as dura^on goes. Its true that the caster can animate corpses
>>and skeletons for long periods of ^me, but real undead, like necropires and
>>the troops they control stay around only on an AT scale. I realize this
>>prevents the accumula^on of armies of undead, but it s^ll kinda sucks. I
>>picture a necromancer's (lair?) sanctum being protected w/ strong, scary
>undead.
>>The whole thing is that "real" undead are not pushovers, and just as
>>mortals
>>can't up and create living creatures one can't create Undead creatures that
>>easilly.
>Keep in mind, too, that Zombies and Skeletons, which can be animated for
>months at a ^me, do not suer Hit Loca^on rolls and thus all damage they
>sustain is Non-Vital. In fact, Piercing akacks only do1 point plus PMPow
>bonus (or something like that). With a P TRAIT of 80, these suckers are
>harder to kill than a demon in that way.
>And that is without a necromancer puing armor on themx
Only high numbers of them would help in my combat system. The slowness of
the zombie makes them rancid-mince-meat to a well trained barbarian
warrior(except that barbarians fear the supernatural (evil grin)
counterquirk! (yeah! evil grin)
Armor would protect them but slow them even more(Mythus 313).
Skeletons are quicker, but would be defeated handily in a one on one bakle
with a warrior type(unless a piercing only weapon was used)
Speed and skill are the most important factors in the house system I use,
both of which these unalive crea^ons do not possess at a great level.(and
rightly so)
What I am thinking of is something like a bodyguard ghoul/ghast/zombie.
calvert@ucla.edu
=========================================================================
Date: Tue, 2 Jul 1996 08:39:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Making Liches/Necromancy
>PPPPS Loren, if you're here, I just want to say hi (and lets talk about
>doing the city of Ys, if you feel like it)
Loren's not subscribed to my knowledge. I just contacted him by E-Mail
myself. Don's really the "head contact" of the project.
Keep in mind one thing people...
If Loren does decide "yea" on this, he will remove all DJ game stu from
the module, in essense making it "generic", so we'd have to re-build the
stats and features on our own. That might make the project less valuble to
some.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 2 Jul 1996 23:46:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Chris Calvert
> PPPPS Loren, if you're here, I just want to say hi (and lets talk
> about doing the city of Ys, if you feel like it)
Hi Back atcha
=========================================================================
Date: Wed, 3 Jul 1996 00:52:07 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Ques^ons (Lich in par^cular)\
More late night comments....
>>You were wondering how to create a lich. Well, let's think about it for
>>a while. It is fairly easy to come up with Cas^ngs, and simple enough to
>>s^ck some ritualis^c stu along with it... let me think on it (if no
>>one else wants to do so) for a couple days and get back to you all....this
>>may come in handy for my campaign...
>
>Sounds good to me.
I think the best way to procede now is to create the beas^e. I agree
whole heartedly that any HP trying this is no longer an HP, thus the
cas^ngs sorta become mute (Eventhough I nd them really neat ;)). IMHO
one of the cas^ngs necessary should be IX or X to prevent imbalance.
>I am basically trying to dene whatkeeps the liche in a fully func^onal
>state(energy provided from the Nether plane(my current prime choice), or
>larva(diabolical lemures and strong possiblility since lichdom was cited as
>diabolical in nature), or something else.
>
>I like the black wizardry requirements ideas, and the soul object part
>>Black Wizardry is denitely the way to go. However, Necromancy would be
>>a side requirement... :)
This sounds very reasonable. I really like the vessel Idea (stated
previously) as a weakness. It would be fun to see the party look for clues
and try to destroy the vessel, all the while avoiding the Lich (or escaping
he heh heh)!
>>Note that Liches and other "sen^ent" unlife must maintain some form of a
>>life force. Hmmm...thinking about this, I'd guess that keeping a life
>>force around aver death would require a separate vessel. This would
>>require either Wizardry (DWCrav for you purists! :)) or Heka-Forging:>
>
>>Vessel of Life Ritual (Grade 6-7)
>> Time: Special
.....
>I like the idea and concept
>
>>Once the Bokle is done, it's ^me for:
>
>>Sustain Lifeforce Ritual (Grade 8 Black Wizardry)
>> Time: Eternal (Dependent on bokle, see below)
>> Area: The caster and his bokle
>> Distance: Not too far!
>> Other Costs: Whatever...
These are great. I certainly like the idea, but won't the greater powers
get a likle mied at mortals becoming immortal by using a 81 STEEP (or
less if FP)?
Again, we may not need to overdo this. I love the idea of having a Lich as
a major plot line, EP, nemisis, or beas^e. The cas^ngs do not have to be
specic because the only thing the HPs should come up with is the type,
level, and areas. Anyway those curious HP looking into divina^ons or
visions of such VILE nature nd themselves suering from a fate of lotsa
Spiritual Damage or Big^me Target Syndrome. (i think I got that evil JM
feeling...;)
> Also, they provide
>>a nivy story-line-capable Weakness for the otherwise hard to beat undead!
>>Imagine the players' suspense when they nd out the hard way that bea^ng
>>the creature in a one on one bakle would not be possible, and that they
>>have to nd a way to get a hold of its "Life's Bokle" and nd a way to
>>destroy it...
>
>Yeah, like it
An enthusias^c thumbs up!
> One of the things I admired about Mythus Magick when it came out,
>was the clear guidelines for characters choosing to make a pact and ac^vate
>Sorcery and Witch crav. I did not admire the nature of it at all, I
>certainly am not interested in playing or JMing for such a persona, yet the
>manual made clear how this wicked act could be done. Similarly, I do not
>run evil campaigns and if persona suddenly became evil and decided to become
>a liche, then I would allow him to do so, then make him an EP and invite the
>player to design a new persona, or take his creature somewhere else. What
>should or should not happen is not the point here. Rahotep was a persona,
>yet (depending on player ac^ons) it is possible for him to become a minor
>deity! While think this is really just to extreme for any enjoyable
>campaign, I think it serves as an example to the possibili^es.
O the topic... wouldn't it be neat to make a pact with an Angel?
Back to topic.
>I wrote about liches because I have an enslaved henchperson of a gure of
.
.
.
>enter/control the world and its peoples.
>WHEW! Now thats enough to one busy for a while. But I digress)))
Yikes. You are *the* EVIL JM. ;0 (kidding)
>Or so the necromancer(tess??) hopes. If my intrepid Heroes are wise they
>may discover how they are being used, turn the lords against each other
>prematurely, and nish o whoever is lev standing. If not they will be
>cut to bloody shreds or blasted into nothingness.
>Hmmmmmmmmm. Now theres an idea. (Hey does anyone think my game sounds like
>fun?? Sure you do);) Yeah, right, sounds like good way to lose friends
Goka love intreage (sp?) keep 'em challenged!
> Now if a JM wishes
>>to create one for use in his adventure that is a dierent maker as a JM
>>has access to divine and/or demonic gaming interven^on and powers. I also
>>think that this could create problems with deceased HP's wan^ng to come
come across the works of Jesse the Liche from when he was s^ll a mortal,
I can't just use his Cas^ngs to make myself into a Liche too. It might
help me to have his notes for crea^ng my own Liche crea^on cas^ng, but
I would have to make some serious k/s rolls and research in order to do
it. Making it a specic cas^ng also adds to the suspense of (Will it
REALLY work or am I about to die?!?!?)
Next come components. The frost of Hel's breath perhaps? Bodily uid
from a s^ll living Wyrm? (You want me to pee into WHAT?!?!?!?!?!)
Nothing ever has to be impossible. It's just that some things are very
very hard.
--Ryan Snead
rwsnea@birds.wm.edu
rsnead@patriot.net (preferred)
=========================================================================
Date: Wed, 3 Jul 1996 12:33:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Ques^on & Kobolds
I have a rules ques^on for you RMSS gurus...
This type of thing appears at several places in the rules, so I'll use a
specic example: Appendix A-4.1 (ghter) lists Weapon Group +20 (mong
others) as a profession bonus. Does this mean all Weapon Categories are at
+20, or that the player must choose one group? Another example is Appendix
A-4.3 (rogue) with Awareness Group +5.
On kobolds...
Someone men^oned crea^ng a Kobold dungeon/complex. Sounds good to me--I
love "whipping a party's buk" with an inhabited hall, castle, or complex.
Not that I only run combats, but these sorts of seings oven lead to some
of the most exci^ng and memorable moments in FRP gaming--that and it's fun
to make a party run screaming to the exit : )
--/Nikodemus
=========================================================================
Date: Wed, 3 Jul 1996 05:45:15 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dave Newton <dirk@MINDSPRING.COM>
Subject: Re: Making Liches/Necromancy
I would say that only a FP DMCer (or PCFTer, if he were also a mage) could become a Lich.
Necromancy would be a helpful K/S, but not mandatory.
Dave=========================================================================
Date: Wed, 3 Jul 1996 18:47:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Ques^ons (Lich in par^cular)\
In a message dated 96-07-03 01:53:27 EDT, you write:
>O the topic... wouldn't it be neat to make a pact with an Angel?
>
>
Wouldn't that be a lesser Vow?
=========================================================================
Date: Wed, 3 Jul 1996 20:03:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: MYSTIC Voca^on
--=====================_836443311==_
Content-Type: text/plain; charset="us-ascii"
With some cri^que by Mike Philllips I have updated and corrected my
original Mys^c Voca^on. Mike quite correctly pointed out that the Mys^c
was missing the Priestcraev and Religion K/S areas,which are included in
all other Mys^cism Voca^ons. I would like to express my apprecia^on for
his comments and sugges^ons(some of which I even acted upon). Comments and
sugges^ons are always welcome from any member of the MYTHUS list. In this
light I now present the new improved Mys^c Voca^on.
Good gaming,
Michael John Weaver
--=====================_836443311==_
Content-Type: text/plain; charset="us-ascii"
Content-Disposi^on: akachment; lename="MYST.TXT"
MYSTIC Voca^on
(Spiritual Trait)
SEC range 5-9, SEC at start 6
First note that because of the high number of heka genera^ng K/S areas a HP must have a spiritual trait
of 91 or above to be a Mys^c. Priescraev and Religion are treated as one area for Spiritual Voca^ons.
K/S Areas
Mys^cism* 24 SP Cap
Divina^on* 20 SP Cap
Astrology* 16 SM Cap
Herbalism* 16 SM Cap
Fortune-Telling* 16 SP Cap
Yoga* 16 SM Cap
Apotropaism* 12 (MM Cap + MR Cap x .5)
Foreign Language(choice) 12 MM Cap
Foreign Language(choice) 12 MM Cap
Magick* 12 MR Cap
Mul^versal Planes&Spheres 12 SP Cap
Pantheology 12 SM Cap
Priestcraev* 12 SM Cap
Religion* 12 SM Cap
Combat,HTH,non-lethal 8 (PM Cap + PN Cap x .5)
Games,Mental 8 MR Cap
History 8 MM Cap
Occul^sm 8 SM Cap
Phaeree Flora&Fuana 8 MM Cap
Handicrav/Handiworks 4 PN Cap
Travel 4 (PM Cap + PN Cap x .5)
Base STEEP 252
The true Mys^c is one that both foretells the future and oers advise as to what one should do to avoid
disaster or to enhance ones posi^ve outcomes.
The role of the Mys^c is a passive/defensive one. The Mys^c has no interest in performing exorcisms,
that role being lev to those who choose to specialize in situa^ons already gone awry. The Mys^c can
oven be found in the employment of nobles and even on occassion in Royal courts working closely with
Where is this le? Forgive my ignorance.
this doesn't seem to convert on my computer. Could you send a typed out
version. I'm very interested.
Also I like your Voca^on idea, but I no^ces the lack of social K/S areas
for coping with the Royal Court (besides Games mental) maybe Cult Palate?.
Also we have had some discussion on Astrology vs. Mys^cism where one is
the Eastern trend and the other the Western trend. Since you chose yoga, I
am assuming Eastern. If there is a avor for both, perhaps Astronomy
would be a welcome addi^on to interpret and assist Astrology. Appraisal
might also be helpful for choosing those ever important gems.
You may have already addressed these, but just my 2 bytes.
Keep up the good work.
AJ=========================================================================
Date: Wed, 3 Jul 1996 21:15:34 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Gone for a while
I have been abrubtly disconnected, and may not be back un^l the end of the
month(life as a symbiote, ehh?)
I'll be back.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 4 Jul 1996 00:25:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <hagendaz@PROLOG.NET>
Subject: Holy shades of movie themes....
Hello list, or whoever's there...
I was just browsing through the Abyss rules that Lucifer came up
with, and found the following in a reply from Mike Phillips:
>Hmmmm..... I can see it now..... Exploring pyramid in AEgypt, and, aver
>crossing through an obviously Heka-empowered arch, the explorers nd
>themselves in the middle of this alien species that claimed to have created
>the AEgyp^ans -- would these be as the gods? (much like the Osirans, led
>by Horus, in the Pyramids of Mars, a Dr. Who episode) I can see the
>appplica^ons now -- *really* confusing the poor Priestcraevers by
>convincing them that their gods aren't gods (dierent universe), then
>returning them and the gods are once again gods :-)
Can anyone say, theme for the movie Stargate? I didn't see it myself, but
from everything that I heard, it basically ts except for the ^me
dierence here on earth.
This came to mind for 2 reasons. One, I just saw Independence Day, and
enjoyed it immensely. Two, and the reason I was browsing through Abyss,
is that I'm working with a friend on a science c^on system, and was
looking for ideas. Its actually been played by our group, with great
results in fun, and recently preky decent game balance. I don't know if
it'll be posted, but I have permission to put all the rules on my web
site. I'll certainly no^fy the list as soon as anything goes up. I'll
say in advance, comments will be welcomed like Pepsi points to someone
needing a Harrier jet :)
Happy Independence day, all! (damn!, that was a good movie!)
Charles Hagenbuch
hagendaz@postoce.ptd.net
P.S. This is fast turning much longer than I intended, but since I'm
pos^ng...Has anyone on the list read Memory, Sorrow and Thorn, by Tad
Williams, or The Wars of Light and Shadow (Curse of the MistWraith, Ships
of Merior, ...) by Janny Wurts? I thought both of them were incredible
worlds, immensely inspiring for fantasy campaigns.
=========================================================================
Date: Thu, 4 Jul 1996 00:02:21 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: DARRELL BENNINGTON <VINEAS@VAX1.BEMIDJI.MSUS.EDU>
Subject: Re: Ques^on & Kobolds
>I have a rules ques^on for you RMSS gurus...
>This type of thing appears at several places in the rules, so I'll use a
>specic example: Appendix A-4.1 (ghter) lists Weapon Group +20 (mong
>others) as a profession bonus. Does this mean all Weapon Categories are at
>+20, or that the player must choose one group? Another example is Appendix
>A-4.3 (rogue) with Awareness Group +5.
When the profession bonus lists a group, I take that to mean that
en^re Category. So that in the case of the ghter, it represents that
characters natural abili^es for weapons of all sorts.
BIG d
P.S. I am glad to see that I am not the only RMSS fan in this list!
=========================================================================
Date: Thu, 4 Jul 1996 02:02:56 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: MYSTIC Voca^on
At 08:04 PM 7/3/96 -0500, you wrote:
>>With some cri^que by Mike Philllips I have updated and corrected my
>>original Mys^c Voca^on. Mike quite correctly pointed out that the Mys^c
>>was missing the Priestcraev and Religion K/S areas,which are included in
>>all other Mys^cism Voca^ons. I would like to express my apprecia^on for
>>his comments and sugges^ons(some of which I even acted upon). Comments and
>>sugges^ons are always welcome from any member of the MYTHUS list. In this
>>light I now present the new improved Mys^c Voca^on.
>>
>>Good gaming,
>>Michael John Weaver
>>
>>Akachment converted: Hard Disk:MYST.TXT (TEXT/kxt) (000023EE)
>
>Where is this le? Forgive my ignorance.
>this doesn't seem to convert on my computer. Could you send a typed out
>version. I'm very interested.
No forgiveness necessary I had to look for these myself they went straight
to my main index on Netscape. I would help you but my computer skills are
far from expert.
I will send a typed out version or at least try.
>Also I like your Voca^on idea, but I no^ces the lack of social K/S areas
>for coping with the Royal Court (besides Games mental) maybe Cult Palate?.
There's an idea(Cultured Palate) I'll consider it,it could possibly replace
Travel which I see as a Gypsy thing anyway. This Voca^on is vey much a work
in progress(at least that's what I consider it). I am hoping by pos^ng
number 4 its as perfect as it can get or at least needs to be. Of course
E^queke/Social Graces is a universal K/S area.
>Also we have had some discussion on Astrology vs. Mys^cism where one is
>the Eastern trend and the other the Western trend. Since you chose yoga, I
>am assuming Eastern.
Well the truth here is it takes into account both. My own personal belief
system is a mixture of Chris^anity and Shinto. I believe diverse cultures
and beliefs can be intermixed and oven both systems are beker for it. The
glossary in MYTHUS pg.406(I think) denes MYSTIC as one steeped in
Mys^cism,Herbalism,Yoga,and Apotrapaism(probably out of order) this seems
to have a great Eastern inuence. However,in the real world I would be hard
pressed to dene George Anderson,who lives on long island, as anything
other than a Mys^c and he is clearly of western heritage. Anyway all that
is to explain why I include both areas. Well that and 3 of the 4 Mys^cism
voca^ons include both and I am trying to maintain game consistency.
If there is a avor for both, perhaps Astronomy
>would be a welcome addi^on to interpret and assist Astrology. Appraisal
>might also be helpful for choosing those ever important gems.
Both of these area would help the HP,however Mys^cism already gives one
some knowledge for choosing stones and gems pg.191 "...The mys^c will know
the proper ones to use in a given situa^on(DR "Hard")." I see these as wise
choices on the players part for his bonus K/S areas but not as a given for
the Voca^on.
>
>You may have already addressed these, but just my 2 bytes.
Thank you for your two bytes. I'll post with the correc^on of Travel being
replaced by Cultured Palate.
>
>Keep up the good work.
>
>AJ>
>Good gaming,
Michael John Weaver
=========================================================================
Date: Thu, 4 Jul 1996 02:15:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Liches...
On Wed, 3 Jul 1996, John Schmidt wrote:
>
> I think the best way to procede now is to create the beas^e. I agree
> whole heartedly that any HP trying this is no longer an HP, thus the
> cas^ngs sorta become mute (Eventhough I nd them really neat ;)). IMHO
> one of the cas^ngs necessary should be IX or X to prevent imbalance.
I would denitely agree that HP's should NEVER be allowed to do this!
This sort of act kind of eliminates the Heroic from "Heroic Persona."
However, it might be fun to have black wizards research the informa^on.
I dentely DO NOT agree (not yelling just stressing the point, no
oense) that the nal Cas^ngs should be IX, and most denitely not in
the name of "balance." Just because you don't want players to have the
goodies, don't put a power/Cas^ng/Item so far out of reach. It must be
thought of logically. I don't have Mythus Magick on me, but I'd be
willing to be that in using the Specic Cas^ng rules you wouldn't end up
with such a high Grade. In making it up on the spot, I picked Grade 7
because that's "cuing edge" knowledge level.
I have two other problems, which may be general in nature. Why do people
worry so much about balance. The only thing I can think of is that they
are unable to control, or have just plain power-monger gamers. My group
of friends would not generally be tempted (except for one HP, who has been
highly developed over a couple years into someone who just might be
interested by lich-dom) to waste a game in such a way. With regards to
Lichdom, I denitely don't think it should require the greatest of all
black wizards to accomplish, par^cularly with the help of a dark power or
two along the way... :) By the way, I would add many years and millions of
BUC's to the cost of becoming a lich, in the name of role-playing and
logically based conclusions...
Which kind of brings me to my other point: How many of you out here
actually have HP's which possess K/S Area STEEP at the 70+ range? I
personally had one Cavalier with a 70+ Riding, and the aforemen^oned HP
who has a Conjura^on of about 72. I feel that not many people ought to
be pioneers in their elds, unless, of course, that's the way your
campaign is based. As many of you know, I use all the star^ng STEEPs for
HP's at 75%. This makes it a lot harder for HP's to achieve superior
STEEP levels, unless they forgo *any* development for a single-minded
purpose (which is possible as long as it's worked into the HP background,
personality, etc). I have, in the mean^me, included another op^onal
rule: Increasing STEEP Costs:
It had always seemed a likle weird to me that any HP could increase
his/her STEEP as easily from 1 to 10 as from 80 to 90. Why would Mythus
include a sort-of-geometric increase for ATTRIBUTE increase, yet follow a
straight-line linear increase for STEEP? This is not quite consistent. :)
So, I've xed it.
An HP pays the normal STEEP costs (of 1:1 for primary TRAIT K/S Areas,
etc), un^l the STEEP in the K/S Area passes the CATEGORY level under
which it is based. For instance, an HP with a 55 Mnemonic can improve all
her Foreign Language K/S Areas to that point at the original costs.
Beyond then, the costs increase, at a rate of 1 STEEP per 10% of the
CATEGORY. In my example, said HP (lets say she's a wizard--Mental based)
would need 2 AP's per STEEP from 56-61 (the next 6 points, or 10% of 55),
3 AP's per STEEP from 62-67, and so on, un^l at a level of about 86 she
would need 6 AP's. Why she'd want an 86 in another language? Who cares,
it's just an example. Of course, the limit of TRAIT s^ll applies.
And that's it. Comments?
While I'm at it, why the heck are Capacity scores used for determining my
star^ng STEEP, for example, in Combat, Hand Weapons? What the heck does
my overall poten^al for increase have to do with my current ability? I'd
=========================================================================
Date: Thu, 4 Jul 1996 00:59:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Liches...
False Alarm.
I will be here s^ll.
But I ^red and I'll write later.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 4 Jul 1996 04:05:15 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: MYSTIC Voca^on
MYSTIC Voca^on
(Spiritual Trait)
SEC range: 5-9, SEC at start 6.
First note that because of the high number of Heka genera^ng K/S areas
an HP must have a spiritual trait of 91 or above to be a Mys^c.
Priestcraev and Religion are treated as one area for Spiritual Voca^ons.
K/S Areas:
Mys^cism* 24 SP Cap
Divina^on* 20 SP Cap
Astrology* 16 SM Cap
Herbalism* 16 SM Cap
Fortune-Telling* 16 SP Cap
Yoga* 16 SM Cap
and--but that's another story.) It did mend to his leg and stopped the
bleeding, but he also died anyway of a subsequent wound. At that ^me the
crown exerted its inner power and put the dead liche's spirit into the
now-dead player's body and he rose as the dreaded "Pumpkinfoot The Lich."
The others barely managed to get back into their ying ship in ^me and
sail away. Lesson: players don't get to be liches. Liches are evil
incarnate, and as soon as a player becomes a lich they become an NPC (or
whatever). Period. So even if a player wanted to become a lich I wouldn't
let them because I don't think any of my friends is evil enough to play a
lich as they really would act.
2. Of my group of HPs, there are only two surviving original players (well,
really one; the other died but was brought back via a fortuitous Alchemical
Opera^on). We started playing in 1992 and as of now the highest STEEP is in
the low 60s. I think 70's STEEPs are not out of the ques^on at all, so long
as AP awards are appropirately handed out. To my mind, it is OK for the
players to have these pioneer-level STEEPS because it is going to be their
job to save the AErth from The Accursed, and they will need all the skill
they can get.
3. I don't really have a problem with the STEEP advancement process the way
it is, though I did force the Dweomercraver and Alchemist to make new
Specic Cas^ngs and hand them over to the Guild before they would be
allowed to advance. It got them acquainted with the rules for doing that and
simulated the professsional obliga^ons such personas would be expected to
full. I even sent one of them a leker asking their HP to come teach at
the Druidic college as a guest speaker! She declined but was akered. I'd
rather control HP progress that way.
4. I think Caps are used for star^ng STEEP in most cases because it is just
a handy benchmark for guring out things. I look at a Cap as a sort of
combined poten^al benchmark and as a "resistance", e.g. the defender in a
round of HTH Non-Lethal combat uses that against an aggressor's STEEP in the
contest. But of course I believe in make some playabiliity concessions that
aren't based on logic, if they don't stretch my imagina^on out of whack. As
for increasing the Caps, I was a likle puzzled at rst, but then I
remembered when I was studying mar^al arts I did increase my capacity to do
certain things, like stretch for example, or hold my breath. Of course, I've
lost a lot of that since I stopped, and if you REALLY wanted to be realis^c
you'd force the HPs to keep ac^ve or start losing points from their Caps as
they turn into couch potatoes.
5. Yes, aver HP genera^on changes in ATTRIBUTES have no eect on STEEPs.
I don't remember where in the book it states this, but it does.
So that is my input. Are we friends yet?
DOn
=========================================================================
Date: Thu, 4 Jul 1996 10:26:10 -0400
>lost a lot of that since I stopped, and if you REALLY wanted to be realis^c
>you'd force the HPs to keep ac^ve or start losing points from their Caps as
>they turn into couch potatoes.
My 2 cents:
I think what you are talking about is Pow. Before you studied mar^al arts,
your body was func^oning at a level less than you capacity. As you
trained, you Pow increased (perhaps close to you Cap level). If you had
con^nued training, you may have hit a point where you could become no more
exable (you Cap). It may be hummanly possible to contort your body more
(like being double jointed) but to achive that (i.e. increase you Cap beyond
its star^ng level) would take, IMHO, a huge amount of VERY dedicated training.
An example:
There are two people siing on a couch, watching T.V. One is a 5'1" man
with toothpick arms and spindly, creaky legs. The other is a 6'7" woman who
weighs about 220 pounds. Both of them have been siing on the couch for a
year, ea^ng potatoe chips and watching Bugs Bunny reruns. The man would
have a PMCap of about 10, the woman about 20. Thier Pows would be much the
same however, about 9. If they both desided to start exercising, the man
would only get a bit stronger before his Pow equaled Cap, his body just
doesn't have enough muscle mass to improve. The woman however, could become
monsterously strong before hiing her Cap.
But on second thought, It might not be a bad idea to use Cap for star^ng
STEEP anyway and use Pow later in Jesse's Increasing STEEP rule.
Later,
Chris
=========================================================================
Date: Thu, 4 Jul 1996 11:11:47 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <blusponj@BLKBOX.COM>
Subject: Re: Liches...
>Finally--why so many comparisons with AD&D? We shouldn't try to analyze the
>deni^on of Lich from one game system.
>==================
>John R. Troy (JRT)
Considering there aren't too many interpeta^ons of the lich going around,
I'm not surprised people keep bringing up the EGS. Doesn't Rolemaster have
rules for a Lich? They have rules for everything else! :) Also, whatever
happened to that lich post several months ago. Somebody dened a few
types of liches for the Mythus game, kinduv following the vein set by
Vampires (Preternatural, Supernatural, etc.). Someone might want to repost
that to give use something tangible to work with.
Tom
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Thu, 4 Jul 1996 11:05:52 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Liches...
Happy Independence Day!
In responce:
>I dentely DO NOT agree (not yelling just stressing the point, no
>oense) that the nal Cas^ngs should be IX, and most denitely not in
>the name of "balance." Just because you don't want players to have the
>goodies, don't put a power/Cas^ng/Item so far out of reach. It must be
>thought of logically. I don't have Mythus Magick on me, but I'd be
>willing to be that in using the Specic Cas^ng rules you wouldn't end up
>with such a high Grade. In making it up on the spot, I picked Grade 7
>because that's "cuing edge" knowledge level.
just opinions and JMing style... no oence taken. My friends players are
planners and strategists into making and nding their own "goodies." Part
of this is rule interpreta^on. For example, while playing the Bloodstone
Wars (EGS) we used a modied batllesystem with spell combat. (I was just a
player) The one side had a wand of polymorphing, so he found some willing
lackies and created 20 (or so) Dragons to come join the fray. The other
side, in an appropriate responce, used mul^ple Druid's call lightning, 3
shambling mounds, and Control monster. This is one example. (note: this
is only used as an example and has been resolved) Our group is concerned
about balance because what may appear to be a rela^vely complex situal^on
can become impossible very quickly. Using the situa^on above, the
baklesystem was not so nearly as interes^ng as the akacks of the 200 v
mounds vs. the Dragons. Which was ok for some of the players, but others
just became lost in the chaos. We try to keep things somewhat is balance
to keep things interes^ng for everyone. If I have a preistcraver who can
create any K/S area on the spot and beef it up, do all the others just play
side rail? For this reason, we have no FP. Everyone get s a peice of the
spotlight.
>I have two other problems, which may be general in nature. Why do people
>worry so much about balance. The only thing I can think of is that they
>are unable to control, or have just plain power-monger gamers. My group
>of friends would not generally be tempted (except for one HP, who has been
>highly developed over a couple years into someone who just might be
>Beyond then, the costs increase, at a rate of 1 STEEP per 10% of the
>CATEGORY. In my example, said HP (lets say she's a wizard--Mental based)
>would need 2 AP's per STEEP from 56-61 (the next 6 points, or 10% of 55),
>3 AP's per STEEP from 62-67, and so on, un^l at a level of about 86 she
>would need 6 AP's. Why she'd want an 86 in another language? Who cares,
>it's just an example. Of course, the limit of TRAIT s^ll applies.
>
>And that's it. Comments?
We are now using a chart which is similar, but I have found it hard to do
with new groups who may nd the game a bit overwhelming to begin. So I'll
implement it at a later date.
>While I'm at it, why the heck are Capacity scores used for determining my
>star^ng STEEP, for example, in Combat, Hand Weapons? What the heck does
>my overall poten^al for increase have to do with my current ability? I'd
>based it all o Pow and Spd, myself.
>
>And why, for logic's sake, can a persona actually INCREASE his maximum
>levels??? If I have a PMCap of 20, how can that be increased?? I thought
>that was the absolute maximum that my muscles can handle. Who knows?
good logical argument. To be Devil's advocate (or is that Lucifer?),
perhaps magic could raise caps, or if a person condi^ons to that cap
through rigorous training.... I guess I see the Cap as the persons best
capacity at that par^cular ^me. When a person trains in Cap aver years
of work, they can raise it (or by AP/X)
The max human cap is 30. I think this is consist with the OPs in the book.
>Oh, and aver HP genera^on, changes in ATTRIBUTE scores don't aect
>STEEP levels, do they? I wouldn't think so but I don't remember at the
>moment...
Unfortunately, this is a part of game mechanics. They are just used to get
the ini^al STEEP.
>Maybe, if a persona actually reached a Capacity (with say, PMPow equalling
>PMCap), then maybe he should be able to increase each one, one at a ^me,
>for extra cost...
Not a bad idea.... But I really think the Cap is the most they can excel to
at the moment.
>Whew!! THat was quite the rant. Sorry, but answer those concerns and
>I'll be your friend. :)
>
>Jesse
Can I say we're friends? :)
So any ideas on powers, stats, etc. on the criker? I haven't done enough
research on making beas^es to to the preliminary work. Help?
AJ=========================================================================
Date: Thu, 4 Jul 1996 12:40:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Liches...
In-Reply-To: <960704054016_569844859@emout14.mail.aol.com>
> sail away. Lesson: players don't get to be liches. Liches are evil
> incarnate, and as soon as a player becomes a lich they become an NPC (or
> whatever). Period. So even if a player wanted to become a lich I wouldn't
> let them because I don't think any of my friends is evil enough to play a
> lich as they really would act.
Well, of course you don't let players be liches... :) Leave that type of
thing to games like Kult... :)
> 2. Of my group of HPs, there are only two surviving original players (well,
> really one; the other died but was brought back via a fortuitous Alchemical
> Opera^on). We started playing in 1992 and as of now the highest STEEP is in
> the low 60s. I think 70's STEEPs are not out of the ques^on at all, so long
> as AP awards are appropirately handed out. To my mind, it is OK for the
> players to have these pioneer-level STEEPS because it is going to be their
> job to save the AErth from The Accursed, and they will need all the skill
> they can get.
Hey, don't get me wrong. I like HP's geing up there in STEEP. However,
it just seems like it's fairly easy with the rules the way they are (you
can start with around 50 and it's not all that dicult--if you decide to
specialize in a Sub-Area, you're already at 75). John Troy did make a
good point, however--70 STEEP would let you do grade 7 Cas^ngs at Hard.
I had forgoken that... Therefore, it would make sense to move it up a
level or two.
> you'd force the HPs to keep ac^ve or start losing points from their Caps as
> they turn into couch potatoes.
Well, I s^ll don't like Cap scores...but what the heck.
> So that is my input. Are we friends yet?
I love you, man!
Jesse
--Me, simply: Music:
miracle of xerox). If you have handed out more than 4 full pages(one sided)
you have made FAR to many changes.(IMHO)
Now the reason for my posi^on on this is simply that I would like to see
MYTHUS con^nue to grow(more players) as a gaming system throughout the
country.(Do other people have problems nding players?) I feel that
consistency,being able to go from one group to another already knowing the
rules,encourages players and makes it easier on them. If one feels he/she
will have to learn all new rules it might discourage them from seeking out a
MYTHUS group and encourage them to play another system that is s^ll
ocial and supported. No free adver^sing but there are MANY other RPG's
even in the Fantasy Genre,albiet not as goood(IMHO).
I'm just
>asking because I've preky much changed the who ATTRIBUTE system. Once I
>get my house revision done, I'll send it up here for you guys to tear
>apart... :)
>
>Jesse,
Now please don't take oense here. MYTHUS like all games is wriken for
entertainment. So if changes make you and your players gaming more enjoyable
than it is understandbale that you would make changes.
>
>
>Good gaming,
Michael John Weaver
P.S. Maybe we should ask Dave Newton about this since he co-authored MYTHUS.
=========================================================================
Date: Thu, 4 Jul 1996 17:14:03 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Making Liches/Necromancy
>>>And that is without a necromancer puing armor on themx
<<<
Yup, a skeleton or zombie with just studded leather is a real bitch to take
down with mundane akacks. If I ever really get ^cked at my players perhaps
I'll s^ck a couple in plate mail.
=========================================================================
Date: Thu, 4 Jul 1996 17:22:33 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: MYSTIC Voca^on
>>> MYSTIC Voca^on
>
=========================================================================
Date: Thu, 4 Jul 1996 18:41:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: MYSTIC Voca^on
At 05:47 PM 7/4/96 -0400, you wrote:
>>>>Also I like your Voca^on idea, but I no^ces the lack of social K/S areas
>for coping with the Royal Court (besides Games mental) maybe Cult Palate?.<<<
>
>Actually this would depend on the specic mys^c the player wants to create.
> As such the "elec^ve" K/S areas should be used to round out the HP
>appropriately.
No not realy there is certain image type to the True Mys^c here (the Royal
advisor being the "perfect" example),if one doesn't like the image there are
4 other Mys^cism voca^ons.
Elec^ve K/S areas could include Travel. I made this change because the True
Mys^c is more suited to court life than Travel,now if one wants to create a
Gypsy(but I think Fortune-Teller is exactly that),then maybe Travel would be
beker but that was not the inten^on here.
>
>For instance, the royal advisor type HP cited should have things like
>cultured palate,
This was added.
good e^queke score,
Required SEC roll of 5 helps here.
maybe even Current Events, Economics,
>etc.
Foretelling the future and oering advice does not have to include current
events and certainly not something as mundane as economics. However, to t
in at court they could be useful but these areas are best lev as choices
for bonus K/S areas.(IMHO)
OTOH, the hermit style mys^c,
Someone should write up a monk.
wandering mys^c,
Read Fortune-Teller(Gypsy) by me.
etc. has likle or no
>use for such things. Why saddle them with this baggage when Travel would be
>more appropriate.
Because this forces the player to choose between Voca^ons, some things
being good others bad(never the best of everything). The Fortune-Teller
includes a decent star^ng Travel STEEP.
>
>When crea^ng voca^ons I think we should s^ck to the basics of what makes
>the voca^on a "Mys^c".
I have.(see MYTHUS book pg.406) However, let me point out that when working
with base STEEP one has to include other areas so as not to have 5 K/S areas
with EXTREMELY high STEEPS.
The player will determine what type of mys^c
>he/she wants to play and can use the elec^ve K/S areas to modify the
>voca^on to match the perceived HP.
Yes there are now 5 Mys^cism Voca^ons, if they do not wish to play a True
Mys^c there are 4 other choices.(player determina^on) The player can
certainly customize the HP with his Bonus K/S areas but the required K/S
areas are in place.
>
>More grist for the mill?
>
>Later
>Rick C.
>
>Good gaming,
Michael John Weaver
P.S. Why do people assume the creator of something hasn't thought these
things out?
=========================================================================
Date: Thu, 4 Jul 1996 16:08:31 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Merchandise
At 11:28 PM 5/26/96 -0400, you wrote:
>Chris,
> I know of two Beas^aries for sale here in Portland. Let me know if you
>want me to pick one up for you.
Are any s^ll availible? If so, how much?
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 4 Jul 1996 19:58:41 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Re: Ques^on & Kobolds
Jesse wrote:
>
> > When the profession bonus lists a group, I take that to mean that
> > en^re Category. So that in the case of the ghter, it represents that
> > characters natural abili^es for weapons of all sorts.
> >
> > BIG d
> >
> > P.S. I am glad to see that I am not the only RMSS fan in this list!
>
> Well, you're right on that, but I'm curious: did Mythus-L change its name
> to Mythus/RMSS-L?
>
> Jesse
>
> --Me, simply: Music:
> Angela Bualo: TV: Games: Cathedral
> ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
> ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
Thanks for the answer. This was supposed to be posted to the Rolemaster mailing list, sorry about that
(tough
day at work).
--/Nikodemus
=========================================================================
Date: Thu, 4 Jul 1996 17:28:40 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Je Sharpe <jsharpe@PORTAL.CA>
Subject: Geisha Voca^on
====> GEISHA
Geisha (Oriental) Voca^on
by Je Sharpe <jsharpe@portal.ca>
Trait: Spiritual
SEC Range: 2-7
SEC At Start: 3
The Geisha is a Spiritual TRAIT Voca^on who specializes in the arts
of entertainment and manipula^on. They are trained from a very early
age in the elds of music, subterfuge, conversa^on, and art.
Geisha's usually worked and lived within a single house from the day
they begin their training. Oven they are sold to a Geisha House by
their own families, and some^mes even join through personal choice.
Though a Geisha can purchase her own contract, they require a permit
to leave the House. Though it is more likely that the Geisha is will
be purchased by one of their own clients.
It is rare to nd a Geisha outside the connes of her House due to
her contract and her inability to survive on her own. Though there
have been cases that the skills of subterfuge have been put to use,
the Geisha will usually be found traveling with a master.
K/S Base STEEP
------------------------------------------- --------- Charisma^cism 20
Magne^sm 20
E^queke/Social Graces 16
Nature Akunement 16
Music 16
Thespianism 16
Spellsongs 16
Inuence 16
Cultured Palate 12
Poetry/Lyrics 12
Musical Composi^on 12
Foreign Language 12
Foreign Language 12
Domes^c Arts 8
Pain^ng (Ar^s^c) 8
Games, Mental 8
Literature 8
Combat, Hand-to-Hand, Lethal 8
Mys^cism 8
Herbalism 4
Buoonery 4
Philosopy 4
Gambling 4
-- 260
Though play-tested several ^mes, this Voca^on was primarily designed
as an OP.
(C) 1995 by Je "Caesar" Sharpe
Reproduc^on granted to advocates of Dangerous Journeys Mythus.
-Je Sharpe
<jsharpe@portal.ca> <sharpe@li-business.ab.ca>
#include "std_disclaimer.h" Linux, GNU, and M$ Free...
=========================================================================
Date: Thu, 4 Jul 1996 21:29:59 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Royal Advisor Voc. (repeat)
I think this was posted before, but I thought it might be helpfull in
des^nguishing between an Advisor voca^on and a True Mys^c.
This Advisor Could pick up Mys^cism, but would not have a great deal of
suppor^ng k/s areas to have a large heka pool, thus I can see the
possibiliy of both voca^on bundles.
The Royal Advisor
Voca^on Trait SEC Range SEC at start
Royal Advisor Mental 7-9 8
The Royal Advisor can take on many roles depending on the genre. In
one case he or she may represent the Grand Visier, yet in another, it may
be counsel to a King or Court. In most cases this persona is born of royal
blood, thus is master in the ways of social informa^on gathering and
inuencing, but always in the manner to serve the ruling class, and
frequently selfserving. Some^mes ruthless in their determina^on, there
job is to keep the ruling class informed and well advised. Although they
may be tactless at ^mes, a good advisor will always get the job done, if
not, there always seems to be another distant rela^ve to the ruling class
who is anxious to take the place of the former.
The job is seeming easy, but is impossible and thankless, thus the
oven change-over in advisors by most governments. In an
oversimplica^on, the Royal Advisor is to keep the Ruling class informed
on all possible informa^on which he or she may desire at a moments no^ce.
In addi^on, the advisor must keep the sta and palace free of corrup^on
and rumurs which might be dangerous to the government and rulers. Be sure
to oer "Loksa Luck!"
K/S Base Steep Akribute
Inuence 20 MRC
Logic 16 MRC
Law 16 AveMC
Poli^cal Science 16 AveMC
Public Administra^on 16 MRP
specialize in situa^ons already gone awry. The Mys^c can oven be found in
the employment of nobles and even on occasion in Royal courts<<<
This passage indicates that "The Mys^c can oven be found in the employment
of nobles and....."
The subsequent discussion tells us that this was your true focus for the
voca^on. Actually reading the beginning of the para again, this looks more
like a social climbing Diviner/Fortune Teller.
-----------------------------------------------------------------Reading over this post I don't think the avor is quite what I was looking
for but I'm going to post it anyway. Keep up the good work and keep it
friendly.
Later
Rick C.
=========================================================================
Date: Fri, 5 Jul 1996 17:16:48 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: MYSTIC Voca^on
In-Reply-To: <199607040602.CAA23730@darius.cris.com>
On Thu, 4 Jul 1996, Michael J. Weaver wrote:
> There's an idea(Cultured Palate) I'll consider it,it could possibly replace
> Travel which I see as a Gypsy thing anyway. This Voca^on is vey much a work
> in progress(at least that's what I consider it). I am hoping by pos^ng
> number 4 its as perfect as it can get or at least needs to be. Of course
> E^queke/Social Graces is a universal K/S area.
I think, as a referee(I don't like those stupid ^tles as Game
Master or Journey Master, 'cause referee gives you beker impression what
you're doing), all of those voca^ons should be customized. Those tables
are just ARCHETYPES, sugges^ons without any personal touch(I think those
addi^onal skills aren't enough). Such modica^on also adds some avor
to character and world( and allows two players with same voca^on to be a
lot dierent).
Yours Kautsu.
DON'T TRUST ANYONE. COMPUTER IS YOUR FRIEND.
=========================================================================
Date: Fri, 5 Jul 1996 11:34:53 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>
>You recently posted a loca^on to upload les for inclusion in the web site.
> Would you please EMail it to me again. Lost it.
Could you post your web site address also? I don't seem to have it..
>I have someone set to send my FM3.0 databases, but I need a target.
Well, I'd be willing to post it if its not too big....I'd like a look at
it at any rate.
Charles Hagenbuch
hagendaz@prolog.net
hkp://home.ptd.net/~hagendaz/
P.S. I've added a few things to my web site.. HP Sheets and the Herbs
database in ClarisWorks 4, and a Heka tracking chart in HTML - not sure
how much use it'll be. I'm working on HP sheets in HTML, also, and on
geing sci- rules converted to mythus and posted, not necessarily in
that order.
=========================================================================
Date: Sat, 6 Jul 1996 17:27:54 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Web site stu
At 04:01 PM 7/6/96 -0400, you wrote:
>Mike (the symbiote) where ever you are....
>
>You recently posted a loca^on to upload les for inclusion in the web site.
> Would you please EMail it to me again. Lost it.
>
>I have someone set to send my FM3.0 databases, but I need a target.
Uhhh, I think you have the wrong Mike. I think you mean Mike Phillips, but
it might be Michael Weaver.
Mike(the Symbiote)
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sun, 7 Jul 1996 00:15:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <hagendaz@PROLOG.NET>
Subject: Web site update...again
Hello, all who've stuck around for the summer...
I've updated my web site, again. The herbs list is now available as an
Excel 5 le, instead of ClarisWorks, and the html version has been made
into a table. It takes longer to load, but I think the tradeo in beker
readability and more informa^on possible is worth it.
Note that neither of the versions of the herbs list are intended as
nished...I've got LOTS of herbs lev to add. That'll eventually result
in the html version being broken into several pieces, but that's another
day...
To those who visited my site a while ago when I rst announced it and
were denitely unimpressed, I'd like to beg another chance. I've redone
almost everything to be much nicer and more readable, and the actual
stu available is beker, although nowhere near Mike Phillips excellent
site.
PLEASE send me comments on the site...whether you like it or hate it!
The address is:
hkp://home.ptd.net/~hagendaz/mythus.html
Thanks,
Charles Hagenbuch
hagendaz@prolog.net
=========================================================================
Date: Sun, 7 Jul 1996 05:07:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: MYTHUS Collec^on
I am currently akemp^ng work on sec^ons of the MYTHUS Collec^on. I would
appreciate it if anyone that has a voca^on that they wish included would
E-mail it to me (aikido@cris.com) along with a statement giving me
permission to use it in the collec^on. I plan to release the whole
collec^on into the public domain so if you don't wish your voca^on
released please do not submit it. A statement aver your voca^on and name
i.e. "the author of this voca^on freely releases it into the public
domain." would also be sucient.
I would also very much like to include in the collec^on any conversion
rules(Mythus/other RPG) that people have wriken up. The same restric^ons
as above apply. Please E-mail those if you have them and want them included.
I envision the collec^on(at this ^me,it is a work in progress) as
containing the following sec^ons:
>
>Good Gaming,
>Michael John Weaver
>
>
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 8 Jul 1996 05:34:38 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: MYTHUS Collec^on
At 12:59 AM 7/8/96 -0700, you wrote:
>Sounds cool. Feel free to "suggest" my "generic" ideas(well, the ar^cer
>isn't exactly generic but who honestly gives a $%*#@)
>
>>>Chris Calvert
>
>calvert@ucla.edu
>
>Thank you, I appreciate it. Ok I will include the Ar^cer however,
perhaps I wasn't paying aken^on(happens from ^me to ^me) what generic ideas?
Regards,
Michael
=========================================================================
Date: Mon, 8 Jul 1996 11:25:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Bad E-mail addresses.
>Tony Mar^n
>J. Teske
>Gary Spechko
>Chad Horsley
>S. Gullerud
>
>All this E-mail was returned. I was akemp^ng to contact them to seek
>permission to use their voca^ons, which appear on Mike Phillip's MYTHUS
If you were using mailto: elds, keep in mind that some of those E-Mail
elds are old addresses and haven't been updated. (For example, any E-Mail
address for me at GEnie is invalid).
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 8 Jul 1996 14:32:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Capacity Akribute
In-Reply-To: <v01510106ae030299768e@[205.163.40.48]>
> Dear Mythus Gamers:
>
> Jesse's ques^ons about what the Capacity scores actually mean has prompted
> me to quit lurking for a bit and jump in the fray. Being such a fan of the
> 'ACT' construc^on of HP akributes, I feel that I need to defend the
> underlying wisdom (as I see it).
Hey, please don't take my rant the wrong way. I s^ll like the way the
system is designed. I just like to mess with the rules... :)
Perhaps Cap is not a good word to use here. Perhaps something more
all-encompassing would make more sense. Anyone have any ideas? A beker
descrip^ve word to use here would help new players understand it beker,
amond other things. I do like the explana^on, however, and now I'm
re-thinking the changes I've made... :) (dammit)
> On a related note: Some ^me ago, I wrote a very lengthy conversion system
> for Marvel Superheroes (nod to Lucifer) to Dangerous Journeys. I called it
> "Maximus", because my intent was to basically use the pre-exis^ng Mythus
> rules, add in a few extras, and extend the tables to cover higher ranges of
> powers (thus "maximizing" the game). It hasn't been playtested all that
> much, but I want to get some feedback on it. I suppose I should post it to
> my website or the list (once my PowerBook gets back from the shop -- see
> more of us out here using Macs!).
Extend the tables?? Beyond beyond? :) This is something that I would
denitely like to see!
> Anyway, here's a ques^on: For larger-than-mansized (or smaller) crikers,
> their PSpd components get mul^pliers to boost (or shrink) their PSpd score
> without actually modifying their 'actual' scores. Can the same work in the
> Mental and Spiritual domain? Can we conceive of beings that are larger or
> smaller than man in their Mental or Spiritual dimensions? How about a
> massive sen^ent 'computer' or eight-brained mutant complete with redundant
> systems and mutli-tasking capaci^es? Would it have a X8 mul^plier to its
> MRSpd and MMSpd to boost its MR while dividing by 8 would yield the
> "actual" MSpd? And, for Spiritual beings, can we imagine a being with,
> say, a lower order soul than humans? Something which might be an
> independent part of a collec^ve spiritual en^ty might have its SSpd's at
> 4, but its 'actual' SSpds might receive a X4 mul^plier to reect this
> "smaller-than-man sized" nature.
>
> What do you think, sirs?
I like this concept, actually. I think you have to be a lot more careful
about where you use it, however. For big huge computers or super-smart
mutants, I think their Mental TRAIT would be huge, and so would the Mental
Speeds. However, if you have a single-brained, regular guy, you might
devise a power which grants mul^pliers to his Mental Speeds, while not
aec^ng the overall trait of the fellow. Your example of the Collec^ve
Soul (heh heh) is on target I think...
Please get us (me!) the Marvel Conversion stu...that idea really would
be good to have (when your gamers are all TSR-Marvel-philes, it might be a
lot of fun!)
> For my rst post to MYTHUS-L, it was quite a doozy. Thanks for listening
> and thanks for keeping the best gaming system alive (or unalive, or
> whatever)!
Doug, I'll check Mythus; I can't remember which form of unlife is the most
powerful...we ought to use that name to describe ourselves... :)
Jesse
--Me, simply: Music:
Angela Bualo: TV: Games: Cathedral
ANGELa Bills: Always #1! Reboot Mythus Cel^c Frost
ANGEL Sabres: Love hurts! Outer Limits ARIA Solitude Aeturnus
=========================================================================
Date: Mon, 8 Jul 1996 14:49:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Capacity Akribute
In-Reply-To: <Pine.GSO.3.93.960708142034.3681B-100000@lictor.acsu.bualo.edu>
> > For my rst post to MYTHUS-L, it was quite a doozy. Thanks for listening
> > and thanks for keeping the best gaming system alive (or unalive, or
> > whatever)!
>
> Doug, I'll check Mythus; I can't remember which form of unlife is the most
> powerful...we ought to use that name to describe ourselves... :)
That's easy: unmortal ;-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Well, adventure and creature ideas and stu. Not that I have done much of
that. I was saying that more for future reference, because I have become
unwilling to publicly post specics for any game system(to protect my
worthless copyrights)(But gee Wally, what system might he be intending it for?).
Mike
"So, what do you think of the symbio^c lifestyle Mike?"
"Well, Fred, I must say that I like having my nutrients provided for
me, but this whole host-symbiote interrela^onship thing can be a problem.
See, when the host starves, I starve, when................." ;)
Yes, here's the sig
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 8 Jul 1996 16:35:00 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: My Journeys subscrip^on
I was digging through some of my older RPG stu the other day, when I found
my reciept for my Journeys subscrip^on!!
Now I paid for a full twelve issues, star^ng with issue 4, the only one I
recieved. It is possible that ve and six were mailed to me, but I somehow
never got them.
So EGS owes me at least nine issues of Journeys.(At least)
Sean, what do I do??
I know it will probably involve photocopying the receipt and sending it to
someone, but who?
(Now if I could just nd my stupid MMM reciept)
Mike(Advocate of Symbiosis)
"Beker living through Symbiosis"
Here he is, the one you have been wai^ng for, Its MISTER SIG !!!!!!
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 8 Jul 1996 16:44:49 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: which form of unlife? Unmortal!
How about Unmortal?
(As in the Unmortal Rahotep?)
sounds scarier than
undead,
unalive, or
unliving
Mythus the Unmortal. Cool.
Symbiote
Wow, three posts in one day. I think thats my record.
Cool Monster of the day. Sons of Kyuss(From 1st edi^on Fiend Folio)
I nd it dicult to concieve of a more ing form of undead for
Necropolis other than mummies themselves.
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 8 Jul 1996 20:31:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: MMM electronically?
> I recall that GDW got all the rights when they were published,
> but if anyone out there could refresh my memory, it would help.
MMM was published by Tri-Gee Enterprises, not GDW. I do not know what kind of
copyright artrangement Tri-Gee made.
Loren (XGDW) Wiseman
=========================================================================
Date: Mon, 8 Jul 1996 20:36:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
To follow up...
[Jesse wrote:]
> Hey, please don't take my rant the wrong way.
I'll try not to. Being a minor fana^c, I'm prone to take cri^ques of the
Mythus design too seriously. Mea culpa. Thanks for the posi^ve response.
And, I'm gonna keep thinking of a new word for "Capacity". It works for
me, but I can see its limita^ons.
[Richard Crook wrote:]
>That whole system (for physical trait) was devised to allow a cat or similar
>small animal to have a good Spd w/o ar^cially pumping up its PTrait. Or
>to allow a Giant to have a high Trait while keeping the Spd itself
>appropriate to the giant.
I concur. I just feel that there is more to world (despite the perceptual
limita^ons of humanity) than Physical. My examples weren't too good.
If/when I come up with beker ones, I'll try to get some feedback on them.
Theore^cally, it seems possible to me to have a being rela^vely fast/slow
in Mental or Spiritual traits, without being extra or less "pumped up". I
just wanted to leave that door open, especially as I consider all sorts of
weirdos in a superheroic genre. For basic Mythus, I can imagine an avatar
(if we dare assign akributes) or similarly "blessed/accursed" being having
a supernaturally endowed SMSpd, but having a rela^vely normal 'actual'
SMSpd. There may be beker ways in the rules to handle this, so I'll keep
my mind open.
> Bearing in mind of course that the limit on Spd being equal to
>or less than Cap is *Only* applicable to HPs.
I wasn't bearing this in mind. I guess I missed this rule. Can anyone
explain this to me, and maybe point out some of the non-HPs who have
Spd/Pows higher than Caps?
Regarding my work with Marvel, I should probably keep my mouth shut un^l
I'm done. And, I should clarify what I meant about "extending the tables".
I didn't mean to extend the Marvel Super Heroes tables. I think the upper
"Beyond" limit says it all. Rather, I meant to extend Mythus. As I read
the book, likle aken^on or development is given to characteris^cs
exceeding human poten^al. The text tells us about upper human limits. If
I recall, it's MCap=40, PCap=30, SCap=30. I created tables to tell you
what, for example, an M of 65 would mean. The tables also convert between
Marvel scores and Mythus scores. These could easily be posted to the list
or to individuals upon request. Within the week, I hope to have them on my
Website in a much more readable format. I doubt anyone will agree with my
numbers, but it was an interes^ng (and useful) exercise. I'm currently
using these tables to run an adventure in which converted versions of
(wait un^l I get a lawyer and look into releasing my Excel
spreadsheets/macros which automa^cally generate HPs and character sheets
for each voca^on and my Excel master spellbook le....)
=========================================================================
Date: Mon, 8 Jul 1996 23:55:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <hagendaz@PROLOG.NET>
Subject: Herbs list, again
If anyone has objec^ons to me pos^ng updates like this to the list, or
is just plain sick of it, let me know, and I'll stop. I've been geing
about zero feedback on my recent posts, so I'm not even sure the mail is
really going to the list.
Anyway...I'm in the process of yet another update to the herbs list. I
added a season category, for when the stu grows, and the Excel sheet is
formaked a likle beker.
About the Class category - I changed the name to Reagent Class in order
to clarify. I'm refering to the chart near the back of Mythus
Magick...hold on...okay, page 350. My opinion is that no herb will be a
reservoir without being prepared and worked, so I'm avoiding classes 5,
7, and 10. Yes, herbs can s^ll hold heka, but my ruling would be that
it'd be a one shot deal.
Some of you may have no^ced that all the herbs had classes of one. That
was just a default value from when the le was a database. This has been
corrected now...I don't have classes for every herb, but all the ones
that are listed now are as I intended them to be. I won't say correct,
because I'd really like some feedback from the list about the classes
I've assigned.
Thats all about the herb list, but speaking of Excel, several people
men^oned having created Excel character generators or J.M. aides. I
myself would really like to see those, and I'd oer to post them on my
web site for everyone to access.
All for now,
Chuck
hagendaz@prolog.net
=========================================================================
Date: Tue, 9 Jul 1996 00:30:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Capacity Akribute
In-Reply-To: <960708191410_233366816@emout14.mail.aol.com>
Tom
A Mac-user
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Tue, 9 Jul 1996 15:01:55 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Cap, Actual Spds, and Marvel-->Mythus
>>>Theore^cally, it seems possible to me to have a being rela^vely
fast/slow
in Mental or Spiritual traits, without being extra or less "pumped up".<<<
Actually, a good analogy might be a small "dog brain" computer which is
op^mized to perform one par^cular task incredibly fast. If you were going
to dene such a device in terms of Mental Trait, etc., it would have a
reali^vely low MTrait with a very high Spd.
I don't have my books with me, however, if you look in the OP crea^on
sec^on of the Mythus handbook it actually says that the limita^on of
Pwr/Spd being less than Cap is not applicable to creature. However, since I
don't have access to my books, I can't verify if that also applied to
OP/EP/HPGs or just MP (crikers).
=========================================================================
Date: Tue, 9 Jul 1996 17:45:00 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: World background ideas ;)
Return-Path: owner-ars-magica@CSUA.Berkeley.EDU
From: VMLESPER@am.pnu.com
Date: Tue, 9 Jul 1996 19:29:11 -0400
Subject: Paradigm Material
To: ars-magica@CSUA.Berkeley.EDU
Content-Descrip^on: cc:Mail note part
Sender: owner-ars-magica@CSUA.Berkeley.EDU
Reply-To: ars-magica@CSUA.Berkeley.EDU
So as not to be accused of list spamming, I submit the following under the
heading of "alternate historical background"
I hope you derive some enjoyment from it.
---------------
The World According to Student Bloopers
Richard Lederer
St. Paul's School
One of the fringe benets of being an English or History teacher is
receiving the occasional jewel of a student blooper in an essay. I have
pasted together the following "history" of the world from cer^ably
genuine student bloopers collected by teachers throughout the United
States, from eighth grade through college level. Read carefully and you
will learn a lot.
The inhabitants of ancient Egypt were called mummies. They lived in the
Sarah Dessert and travelled by Camelot. The climate of the Sarah is such
that the inhabitants have to live elsewhere, so certain areas of the
dessert are cul^vated by irrita^on. The Egyp^ans built the Pyramids in
the shape of a huge triangular cube. The Pyramids are a range of mountains
between France and Spain.
The Bible is full of interes^ng caricatures. In the rst book of the
bible, Guinesses, Adam and Eve were created from an apple tree. One of
their children, Cain, once asked, "Am I my brother's son?" God asked
Abraham to sacrice Isaac on Mount Montezuma. Jacob, son of Isaac, stole
his brother's birth mark. Jacob was a patriarch who brought up his twelve
sons to be patriarchs, but they did not take to it. One of Jacob's sons,
Joseph, gave refuse to the Israelites.
Pharoah forced the Hebrew slaves to make bread without straw. Moses led
them to the Red Sea, where they made unleavened bread, which is bread made
without any ingredients. Averwards, Moses went up on Mount Cyanide to get
the ten commandments. David was a Hebrew king skilled at playing the liar.
He fought with the Philatelists, a race of people who lived in Biblical
^mes. Solomon, one of David's son's had 500 wives and 500 porcupines.
Without the Greeks, we wouldn't have history. The Greeks invented three
kinds of columns - Corinthian, Doric, and Ironic. They also had myths. A
myth is a female moth. One myth says that the mother of Achilles dipped
him in the River Stynx un^l he became intollerable. Achilles appears in
The Iliad, by Homer. Homer also wrote The Oddity, in which Penelope was
the last hardship that Ulysses endured on his journey. Actually, Homer was
not wriken by Homer but by another man of that name.
Socrates was a famous Greek teacher who went around giving people advice.
They killed him. Socrates died from an overdose of wedlock.
In the Olympic Games, Greeks ran races, jumped, hurled the biscuits, and
threw the java. The reward to the victor was a coral wreath. The
government of Athens was democra^c because people took the law into their
own hands, There were no wars in Greece, as the mountains were so high
that they couldn't climb over to see what their neighbors were doing. When
they fought with the Persians, the Greeks were outnumbered because the
navigator who discovered America while cursing around the Atlan^c. His
ships were the Nina, the Pinta, and the Santa Fe. Later the Pilgrims
crossed the Ocean, and this was known as Pilgrims Progress. When they
landed at Plymouth Rock, they were greeted by the Indians, who came down
the hill rolling their war hoops before them. The Indian squabs carried
porpoises on their back. Many of the Indian heroes were killed, along with
their cabooses, which proved very fatal to them. The winter of 1620 was a
hard one for the seklers. Many people died, and many babies were born.
Captain John Smith was responsible for this.
One of the causes of the Revolu^onary Wars was the English put tacks in
their tea. Also, the colonists would send their parcels through the post
without stamps. During the war, the Red Coats and Paul Revere was throwing
balls over stone walls. The dogs were barking and the peacocks crowing.
Finally, the colonists won the War and no longer had to pay for taxis.
Delegates from the original thirteen states formed the Contented Congress.
Thomas Jeerson, a Virgin, and Benjamin Franklin were two singers of the
Declara^on of Independence. Franklin had gone to Boston carrying all his
clothes in his pocket and a loaf of bread under each arm. He invented
electricity by rubbing cats backwards and declared, "A horse divided
against itself cannot stand." Franklin died in 1790 and is s^ll dead.
George Washington married Martha Cus^s and in due ^me became the Father
of Our Country. Then the Cons^tu^on of the United States was adopted to
secure domes^c hos^lity. Under the Cons^tu^on the people enjoyed the
right to keep bare arms.
Abraham Lincoln became America's greatest Precedent. Lincoln's mother died
in infancy, and he was born in a log cabin that he built with his own
hands. When Lincoln was President, he wore only a tall silk hat. He said,
"In onion there is strength." Abraham Lincoln wrote the Gekysburg Address
while traveling from Washington to Gekysburg on the back of an envelope.
He also freed the slaves by signing the Emascula^on Proclama^on, and the
Fourteenth Amendment gave the ex-Negroes ci^zenship. But the Clue Clux
Clan would torcher and lynch the ex-Negroes and other innocent vic^ms. It
claimed it represented law and odor. On the night of April 14, 1865,
Lincoln went to the theater and got shot in his seat by one of the actors
in a moving picture show. The believed assinator was John Wilkes Booth, a
supposedly insane actor. This ruined Booth's career.
Meanwhile, in Europe, the enlightenment was a reasonable ^me. Voltare
invented electricity and also wrote a book called Candy. Gravity was
invented by Isaac Walton. It is chiey no^ceable in the Autumn, when the
apples are falling o the trees.
Bach was the most famous composer in the world, and so was Handel. Handel
was half German, half Italian, and half English. He was very large. Bach
died from 1750 to the present. Beethoven wrote music even though he was
deaf. He was so deaf he wrote loud music. He took long walks in the
forest even when everyone was calling for him. Beethoven expired in 1827
and later died for this.
France was in a very serious state. The French Revolu^on was accomplished
before it happened. The Marseillaise was the theme song of the French
Revolu^on, and it catapulted into Napoleon.
During the Napoleonic Wars, the crowned heads of Europe were trembling in
their shoes. Then the Spanish gorillas came down from the hills and nipped
at Napoleon's anks. Napoleon became ill with bladder problems and was
very tense and unrestrained. He wanted an heir to inherit his power, but
since Josephine was a baroness, she couldn't bear children.
The sun never set on the Bri^sh Empire because the Bri^sh Empire is in
the East and the sun sets in the West. Queen Victoria was the longest
queen. She sat on a thorn for 63 years. Her reclining years and nally
the end of her life were exemplatory of a great personality.
Her death was the nal event which ended her reign.
The nineteenth century was a ^me of many great inven^ons and thoughts.
The inven^on of the steamboat caused a network of rivers to spring up.
Cyrus McCormick invented the McCormick raper, which did the work of a
hundred men. Samuel Morse invented a code of telepathy. Louis Pasteur
discovered a cure for rabbis. Charles Darwin was a naturalist who wrote
the Organ of the Species. Madman Curie discovered radium. And Karl Marx
became one of the Marx brothers.
The First World War, caused by the assigna^on of the Arch-Duck by a surf,
ushered in a new error in the anals of human history.
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 9 Jul 1996 23:33:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Spamming?
What exactly is spamming? I think it is just taking messages from somewhere
and pos^ng them somewhere else, but why would that necessarily be considered
wrong?
Wesley Miaw
World of Ar^sts Internet Services
josuah@aol.com
hkp://members.aol.com/josuah
518-439-0412
=========================================================================
Date: Wed, 10 Jul 1996 00:10:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Makhew E. Pearson" <makp@WEBSECURE.COM>
Subject: WEB SITE NEEDS CONTENT!
------ =_NextPart_000_01BB6DF4.3FC455A0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Gree^ngs all.. your friendly list moderator returning again with the good news!
DJOURNEYS.ORG has come back from InterNIC!
Which means.. guess what... WWW.DJOURNEYS.ORG will be up as soon as I can get some
people to churn up some content!
Anyone with some free ^me who wants to setup the DJ Web site PLEASE -EMAIL- me..
mpearson@games-online.com
I intend on seing up a Web BBS on the site as well.. :)
Please get back to me!
Mak Pearson
------ =_NextPart_000_01BB6DF4.3FC455A0
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------ =_NextPart_000_01BB6DF4.3FC455A0-=========================================================================
Date: Wed, 10 Jul 1996 00:47:02 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Jesse G." <jgris@ACSU.BUFFALO.EDU>
Subject: Re: WEB SITE NEEDS CONTENT!
Makhew E. Pearson wrote:
>
> Gree^ngs all.. your friendly list moderator returning again with the good news!
>
> DJOURNEYS.ORG has come back from InterNIC!
>
> Which means.. guess what... WWW.DJOURNEYS.ORG will be up as soon as I can get some
> people to churn up some content!
Mak, this is grand news!
Let's try and get organized... I gure you have some ideas already? (I don't know
s**t about html-izing anything, so I'm not in. I'll just s^ck some created stu
there when it gets a-moving... :)
Excellent.
Jesse
=========================================================================
Date: Tue, 9 Jul 1996 21:48:44 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Spamming?
At 11:33 PM 7/9/96 -0400, you wrote:
>What exactly is spamming? I think it is just taking messages from somewhere
>and pos^ng them somewhere else, but why would that necessarily be considered
>wrong?
>
Who knows. I just ripped it o the Ars Magica list.
Whaddya think??
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Wed, 10 Jul 1996 00:28:50 CDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jonathan M Thompson <wildcat@PRYSM.NET>
Subject: Re: WEB SITE NEEDS CONTENT!
>Makhew E. Pearson wrote:
>>
>> Gree^ngs all.. your friendly list moderator returning again with the
good news!
>>
>> DJOURNEYS.ORG has come back from InterNIC!
>>
>> Which means.. guess what... WWW.DJOURNEYS.ORG will be up as soon as I can
get some
>> people to churn up some content!
>
>Mak, this is grand news!
>
>Let's try and get organized... I gure you have some ideas already? (I
don't know
>s**t about html-izing anything, so I'm not in. I'll just s^ck some
created stu
>there when it gets a-moving... :)
>
>Excellent.
>
>Jesse
>
I can htmlize things, but I am not a wiz or anything. I would be wlling to
give it a shot myself though
Jonathan Thompson, SCA: Jonathan MacAilpein
wildcat@prysm.net
Keeper of the Bakletech Mailing List email btech@prysm.net to subscribe
"I don't even know how to make oxygen. All I know is that it deals with plants
and ends in osis" - Lister [Red Dwarf "White Hole"]
=========================================================================
Date: Sat, 10 Jul 1993 01:39:45 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jeye Del valle soto <pit.lord@JUNO.COM>
Subject: Hello
Hello there to all im new!
=========================================================================
Date: Wed, 10 Jul 1996 02:29:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: MYTHUS Collec^on
> Macs with at least 7.1 or beker I think, can read ibm formaked
>disks and les...
> Trav
And for those who don't, I have the complete MacLink transla^on library,
which allows transla^on of most PC formats into Mac and vice-versa. I've
already translated a couple of Mac les to PC for Mike Phillips and will do
the rest within a week, so I am willing to oer my services to make sure
everyone gets it in the format they can use.
Don
=========================================================================
Date: Wed, 10 Jul 1996 02:34:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Cap, Actual Spds, and Marvel-->Mythus
>I wasn't bearing this in mind. I guess I missed this rule. Can anyone
>explain this to me, and maybe point out some of the non-HPs who have
>Spd/Pows higher than Caps?
Skeletons, which "being Unalive, xneed not and does not have Physical
Capacity."
Don
=========================================================================
Date: Wed, 10 Jul 1996 07:55:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Races
How many of you have used non-human races for HP's? How do you handle
"stat" (I can't remember the Mythus term for them) crea^on for non-human
races. Also, do you just use the non-human voca^ons, or do you use other
variant voca^ons. It just seems odd to make all dwarf characters start
with the same K/S base (plus whatever K/S areas they choose).
Also, could someone tell me where any Mythus archives are (and also web pages)?
Thanks in advance.
--/Nikodemus
P.S. Does anyone in the Wash DC area play Mythus?
=========================================================================
Date: Wed, 10 Jul 1996 09:04:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Jesse G." <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Hello
Jeye Del valle soto wrote:
>
> Hello there to all im new!
Hello New. I'm not... :)
Jesse
=========================================================================
Date: Wed, 10 Jul 1996 09:12:38 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Jesse G." <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Races
Nikodemus wrote:
>
> How many of you have used non-human races for HP's? How do you handle
> "stat" (I can't remember the Mythus term for them) crea^on for non-human
> races. Also, do you just use the non-human voca^ons, or do you use other
> variant voca^ons. It just seems odd to make all dwarf characters start
> with the same K/S base (plus whatever K/S areas they choose).
Nik
No kidding it seems odd! :) What I have done is make non-human HP's work
just like human ones coming from dierent backgrounds, with a few
addi^ons. I've essen^ally created my own voca^ons, such as Sylvanor
Conjuror. Give them K/S Areas just like regular Voca^ons, give them a
power if that ips up your kilt (hi Doyce), and then come up with some
racial akributes, such as a quirk or counter-quirk (such as "All dwarves
are afraid of heights") or heck, a few of each. Then, decide what this
non-human's ATTRIBUTES would be compared to a human. For instance, the
Sylvanor remember things far beker than you and I. However, their culture
is one of learning and science, causing or being caused by their lower
Spiritual abili^es. Then put that in game terms (+3 MMCap, MMPow, MMSpd,
-3 to all Spiritual ATT's).
And then you can come up with all kinds of neat background informa^on about
the race; it's history, preferences, society, that sort of thing. And
that's about it. It's fun, it's easy, and it makes a lot more sense (to me
anyway, I'm sure someone will disagree!) :)
Jesse
=========================================================================
Date: Wed, 10 Jul 1996 09:41:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: World background ideas ;)
In a message dated 96-07-09 21:09:11 EDT, you write:
>The First World War, caused by the assigna^on of the Arch-Duck by a surf,
>ushered in a new error in the anals of human history.
>
>
>
>Chris Calvert
>
>calvert@ucla.edu
>
>
Ouch! "What mortal men are these..."
=========================================================================
Date: Wed, 10 Jul 1996 12:06:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: MMM electronically?
> MMM was published by Tri-Gee Enterprises, not GDW. I do
> not know what kind of copyright artrangement Tri-Gee made.
According to the seklement, TSR got the rights to the Tri-Gee stu,
too. So far, it looks like TSR owns the en^rety of that mags, with the
excep^on of a few ar^cles copyrighted specically by Mr. Gygax. The
seklement lists exactly which ar^cles are now TSR's, so I'm going to dig
up a copy of the mags and see which ones _aren't_ TSR's.
I've seen some parts of that message before. :) Seems to get to everyone at
some point.
Wesley Miaw
World of Ar^sts Internet Services
josuah@aol.com
hkp://members.aol.com/josuah
518-439-0412
=========================================================================
Date: Wed, 10 Jul 1996 18:39:08 GMT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: World background ideas ;)
In-Reply-To: <199607100045.RAA24130@rho.ben2.ucla.edu>
>
> The government of England was a limited mockery....
>
Things haven't changed much then.
Mark Goode
Leicester
England.
m.goode@dial.pipex.com
=========================================================================
Date: Wed, 10 Jul 1996 14:37:08 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: WEB SITE NEEDS CONTENT!
In-Reply-To: <960710130923_234756734@emout16.mail.aol.com>
Wesley
Cool beans, talk to Mak Pearson and work it out, eh? :)
I would LOVE to do some content for it. Michael John Weaver, can you
provide us with your list (and reasoning) which you had for your
"compila^on"? Not that I want to knock o your plans, which are
perfectly meritable, it's just that your list was a great star^ng point,
and could help Wesley with "packaging" and the rest of us with a sort of
checklist...
Jesse
I'd be happy to submit the herbs list to the Ocial site, as well as
anything else I can come up with! I can do some HTML, and I'm okay at
graphics. Just tell me where to send stu!
Chuck
hagendaz@prolog.net
=========================================================================
Date: Wed, 10 Jul 1996 18:43:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: MMM electronically?
> According to the seklement, TSR got the rights to the Tri-Gee stu,
>too. So far, it looks like TSR owns the en^rety of that mags, with the
>excep^on of a few ar^cles copyrighted specically by Mr. Gygax. The
>seklement lists exactly which ar^cles are now TSR's, so I'm going to dig
>up a copy of the mags and see which ones _aren't_ TSR's.
Those would be the six "Town Crier" ar^cles. Wherin Gary speaks (in
order), out against the detractors of DJ (and the fact the GenCon game
conven^on is misnumbered), on the subject of "Live Ac^on RPGs" and how
similar gaming like that began as a kid, on the subject of how he and Don
Kaye developed a system on their own as kids similar to Wargaming with
gures, on the death and departure of Hugh B., the guy who was the
inspira^on for the Quasi-deity Heward (of Mys^c Organ fame), where EGG
akacks A.S.S.H.O.L.E.S. (known as the Americans Suppor^ng Statues Holding
Omnipotent Law Enforcement Sacred) and laments the decline of educa^on and
why that may aect the like for DJ, and nally out against everything
declared "P.C.", what he actually calls "intellectual correctness".
Cool columns. But nothing there is really relevant to DJ, so don't feel
like you missed anything.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 10 Jul 1996 18:23:09 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: WEB SITE NEEDS CONTENT!
At 02:37 PM 7/10/96 -0400, you wrote:
>Wesley>
>Cool beans, talk to Mak Pearson and work it out, eh? :)
>
>Jesse
>
>Good Gaming,
Michael John Weaver
=========================================================================
Date: Wed, 10 Jul 1996 17:49:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Races
At 07:55 AM 7/10/96 -0400, you wrote:
>How many of you have used non-human races for HP's?
I have a player who has a Dwarf HP.
How do you handle
>"stat" (I can't remember the Mythus term for them) crea^on for non-human
>races.
There are not(at least in the MYTHUS book) any racial adjustments to
akributes for the non-human HP. Rolling akribute scores are handled just
like human HP's. However, all HP's that are non-human do have some
minor(according to me) innate Heka power.(tables on pgs.94-95) If I am wrong
on this and missing the rule somewhere in the book please let me know.(anybody)
Also, do you just use the non-human voca^ons, or do you use other
>variant voca^ons. It just seems odd to make all dwarf characters start
>with the same K/S base (plus whatever K/S areas they choose).
I only allowed my group the choice of non-human HP's(op^onal anyway) as
they are printed in the book. I did this because I have a fairly new group
of players. I think people should learn the rules as they exist before they
begin changing them. However, the dwarf clearly customized himself as a
weapon/armor smith. I see no par^cular problem with crea^ng an Elven
Priest or anything else once the group is familiar enough with the rules.
>
>Also, could someone tell me where any Mythus archives are (and also web pages)?
>Thanks in advance.
>
>
>--/Nikodemus
>
>P.S. Does anyone in the Wash DC area play Mythus?
There is a classied players sec^ons on Mike Phillip's MYTHUS page, you
might try adver^sing there for players.
hkp://128.239.21.1/~msphil/mythus/mythus.html
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Wed, 10 Jul 1996 21:02:28 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: Spamming? & ULs
Thanks for the examples. I understand now. Then, wasn't I spamming to this
list when I asked what spamming is? I sent a ques^on to a list that had
nothing to do with the list. :P
Wesley Miaw
World of Ar^sts Internet Services
josuah@aol.com
hkp://members.aol.com/josuah
518-439-0412
=========================================================================
Date: Wed, 10 Jul 1996 21:11:22 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Mak Pearson: I need Info
Okay, what am I doing here, Mike? The way I gure it, it will be easiest for
all of us if there is an incoming directory so uploads can be made, and
checked out before being released to the public. Don't want any Microsov
Macro viruses, do we?
Also, what is the full URL of your domain? Uppercase/Lowercase maker (UINX
systems)? What is the server running, what system: Windows 95, NT, System
7.5, LINUX, etc.? Is this a REAL server, or a virtual domain? Can I FTP
stu? What server sovware? Are SSI or CGI allowed?
I'll probably think of more later.
Wesley Miaw
World of Ar^sts Internet Services
josuah@aol.com
hkp://members.aol.com/josuah
518-439-0412
=========================================================================
Date: Thu, 11 Jul 1996 13:01:06 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Marco Corbella <ar08521@FA.GEIDAI.AC.JP>
Subject: Re: MYTHUS update book le
You wrote:
>
>(MJW)
>First the reason: Many new voca^ons,player created rules,etc. are scakered
>over the net. I thought it would be a good idea to bring all this
>informa^on together not into one web site but into one le. Then people
>could print it out and have a kind of MYTHUS update book. The other reason
>for this is if people insist on changing the MYTHUS game, when they have new
>players perhaps those players will not be lost by the new rules.(if they
>have access to this le).
I nd this idea great!
Since few days I'm watching your discussions about MMM, 'cause I'm fond of
Role Playing Games, but I don't have any material about it and I would like
very much to know more.
When this le will be ready I will nally be able to play also here in Japan.
Bye, and thank you all.
Marco Corbella, an italian in Japan.
P.S.: Mithus will never die! "Shinpai shinai" (don't worry).
=========================================================================
Date: Thu, 11 Jul 1996 08:59:16 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Archives
Is there a site/web page with Mythus archives? I'm looking for more
voca^ons and creatures.
--/Nikodemus
=========================================================================
Date: Fri, 12 Jul 1996 14:40:56 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kau^ainen Ani <anolka@UTU.FI>
Subject: Re: MYTHUS Collec^on
In-Reply-To: <960710022945_573476794@emout09.mail.aol.com> from "Donald
Eccles" at Jul 10, 96 02:29:47 am
> And for those who don't, I have the complete MacLink transla^on library,
> which allows transla^on of most PC formats into Mac and vice-versa. I've
> already translated a couple of Mac les to PC for Mike Phillips and will do
> the rest within a week, so I am willing to oer my services to make sure
> everyone gets it in the format they can use.
>
> Don
Can you use just plain ascii, HTML or some other UNIVERSAL form...
I am unable (and unwilling) to use Windows or Word, unless it's
unavoidable :)
Kautsu.
=========================================================================
Date: Fri, 12 Jul 1996 13:42:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: MYTHUS Collec^on
> Can you use just plain ascii, HTML or some other UNIVERSAL form...
>I am unable (and unwilling) to use Windows or Word, unless it's
>unavoidable :)
>
> Kautsu.
Yep. In fact, Mike said the HTML version I did for him was surprisingly
good, beker than the WP 5.1 transla^on. In plain ASCII the formaing will
be lost, so you'll have to do quite a bit of extra work to make it usable.
However, I will make a plain text version.
Don
=========================================================================
Date: Fri, 12 Jul 1996 14:09:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: MYTHUS Collec^on
In-Reply-To: <960712134211_154563488@emout10.mail.aol.com>
On Fri, 12 Jul 1996, Donald Eccles wrote:
> > Can you use just plain ascii, HTML or some other UNIVERSAL form...
> >I am unable (and unwilling) to use Windows or Word, unless it's
> >unavoidable :)
> >
> > Kautsu.
>
> Yep. In fact, Mike said the HTML version I did for him was surprisingly
> good, beker than the WP 5.1 transla^on. In plain ASCII the formaing will
> be lost, so you'll have to do quite a bit of extra work to make it usable.
> However, I will make a plain text version.
>
> Don
HTML (or, beker, SGML) is The Right Way(tm) to go these days, if for no
other reason than there are almost no plaorms lev which can't read an
HTML le and present it in a readable manner (and even then, one can
create a simple stripping macro that turns it back into plain text).
Plus, you get neat indexing features, and the actual storage format is
plain ASCII text (with your choice of line delimiters), making it
extremely cross-plaorm.
ObMYTHUS:
HMTLIZE RITUAL (Technomancy, Grade III)
Time: Indenite Other Heka Costs:
Area: 1 document R&D: Nil
Distance: Touch Other: Nil
E/F/M: By means of this cas^ng, the Techomancer transcribes a
hand-wriken manuscript onto a piece of iron ore, by subtly altering the
structure of the rock to hold a universal form of the document within its
magne^c pakern. The Grade I Technomancy cas^ng BROWSEHTML Charm (or
the more impressive NAVIGATEHTML Cantrip or EXPLOREHTML Formula) is
needed to view it.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Sat, 13 Jul 1996 18:24:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Hi all...
Mak's asked me to handle at least the main skeleton of the layout of the
site. So I've placed a brief "shell" up at
hkp://www.djourneys.org
I'd like to know what you think. Yes, I am aware of its incompleteness (add
the hyperlinks to the submenus, x the ^tle graphic, add a Home bukon,
etc.) What I'm looking for is its appearance in the various browsers,
lower-depth color (I use a 24-bit color palake for designing), and various
other features.
I'm trying to s^ck to standards. I'm suppor^ng the 3.2 skeleton supported
by the W3C, plus Frames (as Netscape supports them) and Stylesheets (a
standard implemented by IE 3.0) I've viewed the site so far on a PC in
Netscape 3.0b5, Microsov Internet Explorer 3.0b1, and Mosaic 2.1.
Is this a suitable format? Comments are welcomed.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 13 Jul 1996 18:45:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wesley Miaw <Josuah@AOL.COM>
Subject: Re: No Subject
<<
What I'm looking for is its appearance in the various browsers,
lower-depth color (I use a 24-bit color palake for designing), and various
other features.
>>
I hope the 24-bit was only for designing. Any images put directly on the page
should be 8-bit or less dithered interlaced GIFs. Downloadable les should
be JPEG, 24-bit.
I really like the Banner Graphic. What font did you use for that? Graphics
as well as the text links would be nice for the What's New . . . Feedback.
Imagemap?
I'd use <STRONG> tags for some things instead of emphasized, since
emphasized text doesn't catch people's eyes; perhaps the Mythus, Unhallowed,
and Changeling.
As long as you op^mize for Netscape, you'll be ne. Since this isn't a
major "business" site, you don't need a Text, Non-Netscape, and Netscape
subcategories. However, since it is a virtual domain, it would be
professional to do so. My business provides all three.
Why are you puing a home bukon on the home page?
Good start! Keep expanding, and this is going to be great!
Wesley Miaw
World of Ar^sts Internet Services
josuah@aol.com
hkp://members.aol.com/josuah
518-439-0412
=========================================================================
Date: Sat, 13 Jul 1996 23:45:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: No Subject
>
>I hope the 24-bit was only for designing. Any images put directly on the
>page should be 8-bit or less dithered interlaced GIFs. Downloadable les
>should be JPEG, 24-bit.
I've been using JPEGs rather than GIFs since I feel they dither beker. The
problem with Mul^ple GIFs is they tend to want to match the pallete, and if
you mix a lot of them, they can look a bit ugly.
>I really like the Banner Graphic. What font did you use for that? Graphics
>as well as the text links would be nice for the What's New . . . Feedback.
>Imagemap?
Fonts were a combina^on of one called Knight (the small text) and I believe
Noingham (DJ).
I am keeping text links on the main page while providing a graphic imagemap
in the lev frame. This prevents redundancy. Those not using a browser
that supports frames would probably dislike large images.
> As long as you op^mize for Netscape, you'll be ne. Since this isn't a
>major "business" site, you don't need a Text, Non-Netscape, and Netscape
>subcategories. However, since it is a virtual domain, it would be
>professional to do so. My business provides all three.
I take a dierent approach to design. I work with a set level, standard
and then work on both backwards compa^bility and cuing edge--as much as I
can allow. I don't try to dieren^ate between Netscape and others so
much, but I aim for the Netscape/IE range. In fact, the site IMO looks
best using IE 3.0, which supports Stylesheets and allows me a bit more
control over a few things like line-spacing and margins. (Netscape will
support them, with 4.0 I hope)
> Why are you puing a home bukon on the home page?
Not on the home page. The naviga^on frame. The naviga^on frame will
contain all the "Level 1" links.
>Good start! Keep expanding, and this is going to be great!
Well, that's now up to our content providers. <Grin>.
What I am aiming to do is provide a form of "standard" for the layout of the
web site, so it's easy to add stu. Once a structure is developed, others
can take over edi^ng if and when I must leave. Think of it as seing up
the roots of editoral/desktop publishing.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sun, 14 Jul 1996 00:10:08 -0400
Thanks for puing in the work! Keep up the good design.
Charles
hagendaz@prolog.net
--------------------------------------------------This message was created and sent using the Cyberdog Mail System
--------------------------------------------------=========================================================================
Date: Sun, 14 Jul 1996 01:42:26 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <blusponj@BLKBOX.COM>
Subject: O Topic: Cyberdog
>John>I looked at the page in Netscape - looks great! I don't really like frames,
>to be honest ,but I can deal with them. However, my one gripe is thus: I
>also tried the page in Cyberdog (great internet solu^on for us Mac folks),
>and _none_ of the links showed up. I've had no problems before with
>Cyberdog with standard pages, so I'm not sure why this is. If I have to use
>a seperate browser for the page, I will, but I'd like to be able to s^ck
>with the dog. In other words, if its not on your end, don't worry about it.
>
Hey Charles. Where can I get a copy of Cyberdog? Is it available on the
Apple Website, or do I have to buy it?
>Thanks for puing in the work! Keep up the good design.
>Charles
>hagendaz@prolog.net
>
Tom
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Sun, 14 Jul 1996 03:36:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: No Subject (Bandwidth)
In a message dated 96-07-14 00:10:24 EDT, you write:
snip
<<
I was wondering if anyone out there who plays Mythus uses a world setup
other than AErth. I prefer worlds that are less civilized, as they seem to
t my style of GMing more. What worlds do you use. Also, are there any
GMs who run campaigns set in the more "standard" fantasy world (i.e. similar
to AD&D, Rolemaster, etc)?
Has anyone brought up the subject of crea^ng an online Monster Bes^ary?
The few monsters we get with _Necropolis_ just don't do it for me, and the
Bes^ary, though excellent, is mostly "natural" animals. I think we could
convert a lot of the "Standard" T$R monsters (no, I don't mean the
execu^ves at T$R, I mean the MM creatures). I'd be happy to contribute (as
I've already started the project for myself).
--/Nikodemus
=========================================================================
Date: Mon, 15 Jul 1996 09:54:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Mythus World & Bes^ary, etc
In-Reply-To: <199607151407.HAA02595@hungary.it.earthlink.net> from "Nikodemus"
at Jul 15, 96 10:09:55 am
> I was wondering if anyone out there who plays Mythus uses a world setup
> other than AErth. I prefer worlds that are less civilized, as they seem to
> t my style of GMing more. What worlds do you use. Also, are there any
> GMs who run campaigns set in the more "standard" fantasy world (i.e. similar
> to AD&D, Rolemaster, etc)?
I've used my own world OtherWorld and T$R's Greyhawk seing for Mythus.
Greyhawk worked well, I just had to convert the monsters that I used as
I needed them. I think I only made stats for various humanoids - Nothing
formal. I don't go in for games with a lot of fantasy monsters in them,
though that might change. Lately I've been concentra^ng on my OtherWorld
seing.
Dan.
=========================================================================
Date: Mon, 15 Jul 1996 11:43:41 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Request
Hi all,
Okay, I've done the ini^al layout of the site. It should look ne, and I
may have xed the Cyberdog problem (E-Mail me MAC users).
To save "bandwidth" (hate that term), please E-Mail me if you have any
technical problems/comments/sugges^ons other than general layout ques^ons.
I s^ll like discussing here whether or not the site is organized right and
if its what you want.
I won't be able to work on it for about 10 days or so, but aver that I can
spend some ^me. Thus, I want you to E-Mail me any ar^cles you want posted
to the web site, star^ng this weekend. (Don't rush it now!!!)
The best format you can give me is either ASCII or HTML. It makes the
conversion process go a lot quicker. I can accept akachments via my account.
I plan to add at least one submiked le/day aver that.
One nal sugges^on. I think it would be best, if you send me ar^cles,
not to refer to TSR as T$R or the like. What I'm kind of hoping is, once
TSR gets around to crea^ng a true web site, that Mak's site could become
the ocial "mirror" or even the site for "Mythus/DJ". (It might actually
make sense for them to have a seperate site for Mythus). (I'm only working
on it right now because we're not compe^ng or viola^ng TSR un^l they get
their own website setup, thus it's legal).
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 15 Jul 1996 17:12:25 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Mythus World & Bes^ary, etc
>Has anyone brought up the subject of crea^ng an online Monster Bes^ary?
>The few monsters we get with _Necropolis_ just don't do it for me, and the
>Bes^ary, though excellent, is mostly "natural" animals. I think we could
>convert a lot of the "Standard" T$R monsters (no, I don't mean the
>execu^ves at T$R, I mean the MM creatures). I'd be happy to contribute (as
>I've already started the project for myself).
Well, yes and no. That idea has surfaced a few ^mes, from several sources.
Here is what already exists:
Dave Newton uploaded his Phaeree Bes^ary notes to Mike Phillips' Web site
some^me last year. I've been going through them and cleaning them up, since
they are really just a skeleton which was meant to be lled out later.
There are stats for most of the crikers, although on a lot of them I don't
think these were the nal values, since almost every Faeree criker has an M
TRAIT & S TRAIT of either 70 or 140. In any event, there are also some
notes, and Part One of the project is to integrate the informa^on published
it Necropolis and the few issues of MMM. I'm doing that now, as ^me permits
(I'm up to the leker "F"). I will post that to Mike's FTP site when I'm
nished.
Part Two would consist of puing esh on the skeleton by lling in the
missing values with some data. Like you, I gured the easiest way to do
that was to convert the ideas from some other game (guess which one) in a
systema^c fashion. I got as far as making a list of which crikers exist on
both systems and which ones already have values. However, I think that
project deserves quite a bit of thought. Take, for example, the sprite as
described in AD&D and Mythus. Although there are similarites, there are also
important dierences. So I would want that part to be the most detailed. I
think that, on a spare-^me basis, I wouldn't expect that to be done any^me
this year (unless I win the lokery or something).
Part Three would consist of distribu^ng the nal product, either in print
or electronically. If the laker were used, it would have to be converted to
the formats everyone can use. That shouldn't be an insurmountable problem.
So, there you have it. I think if Michael Weaver wants to follow through
with his Mythus book idea (and there won't be legal repercussions from TSR in
so doing), this would make a valuable addendum.
Don
=========================================================================
Date: Mon, 15 Jul 1996 17:02:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Bilbrey <jbilbrey@HEALTH1.UWSP.EDU>
Subject: 2 ques^ons...
I have 2 ques^ons that I'm sure people will be able to answer very quickly...
1. Are only Dweormercraevers and Priests allow to roll for full
prac^^oner status or is any character with a mental(or spiritual) score of
101+ allowed to role for full prac^^oner status that has the magick and
dweomercraev K/S areas???
2. For the enhanced STEEP op^on...let's say I have 5 K/S areas I can add to
my mental skills...can I use all 5 slots for enhancing my exisi^ng K/S
areas, or just 1 of the 5?
----------------------------------------------------------------Jason Edward Bilbrey
jbilbrey@health1.uwsp.edu
hkp://wellness.uwsp.edu/authors/jbilbrey/
----------------------------------------------------------------"Failure is not in falling, but in refusing to get up..."
=========================================================================
Date: Tue, 16 Jul 1996 00:35:24 -0400
>my mental skills...can I use all 5 slots for enhancing my exisi^ng K/S
>areas, or just 1 of the 5?
As I understand the rules on pg.97(MYTHUS) one may choose NOT to take ONE
K/S area "...your gamemaster may allow you to choose not to take one
addi^onal K/S Area due your Heroic Persona's Voca^onal TRAIT,but instead
to spend those points among your HP's other K/S areas in that TRAIT." Thus,
you may use just ONE. Also you may add no fewer than 2 and no more than 6
STEEP points to any K/S area.
Good Gaming,
Michael John Weaver
>---------------------------------------------------------------->Jason Edward Bilbrey
>jbilbrey@health1.uwsp.edu
>hkp://wellness.uwsp.edu/authors/jbilbrey/
>---------------------------------------------------------------->"Failure is not in falling, but in refusing to get up..."
>
>
=========================================================================
Date: Tue, 16 Jul 1996 08:18:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: tsr
A distressing tale:
I was looking at my Foo ghters CD and inside I no^ced the following:
"The XZ38 disin^grator pistol (on the cover) is used by permission of
TSR, inc., licensee of the owner of all rights in the pistol."
they're everywhere man.
=========================================================================
Date: Tue, 16 Jul 1996 09:39:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: tsr
At 08:18 AM 7/16/96 -0500, Eric Medalis wrote:
>A distressing tale:
>
>I was looking at my Foo ghters CD and inside I no^ced the following:
>
>"The XZ38 disin^grator pistol (on the cover) is used by permission of
>Hello!
>
>This message is the only no^ce you will receive regarding
>registering your Web Site in DJSA's Who's Who Guide - 1997.
What is this s*%&#??
How did it get here??
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 16 Jul 1996 14:45:51 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Liches Revisited/Mythus World & Bes^ary
>I was wondering if anyone out there who plays Mythus uses a world setup
>other than AErth.
I use Aerth as a VERY loose frame. I intensely disliked the high
"civiliza^on" levels, which seemed to me to just replace modern technology
with Heka. The number of "Universi^es" in Europe/Pan Mediterranean area
can be counted on one hand, those being Academie Sorcerie de Ys(yes I
screwed it up, ask me if I care), a university in Aegypt, one in Southern
France, and one or two others(maybe). I reduced all popula^on g.s to one
tenth listed values and removed many "Heka items possessed by states".
Wizardry is usually learned either through direct appren^ceship/one on one
tutoring(for the noble classes), or at Towers of Wizardry(which are composed
of SOME schools. No tower teaches all schools. All towers are independent
en^^es, usually holding a ef of varying size, unless sponsored by the
ruling class, in which case the tower provides some(few!) Wizards in war^me
and other services in peace^me to the crown.
Some na^ons are theocracies, one is a magiocracy, etc. There are
wars/conicts raging in three dierent areas(at least)
The Slaugh and Goblinkind hold above ground Na^ons which are responsible
for two of the three wars in progress, the other being the Wars between the
Celts/Gaelics and the Norse on Avillonia(Lyonesse is the name of Gaelic held
south-western Avillonia w/ capital at Camelot). The Gaelic Knights akack
from the west and the Highlander Celts and thier Druids akack from the North.
(Bakle!!!! I love it!!! Well, as least watching it. BTW
Lionheart Rules!!!!)
Generally, I use some Greyhawk stu(dei^es, lots of adventures(all by
described.
If the lichnee enters another's corpse, he is limited to the
corpse's living strength
okay I'm cuing this corner.....
He turns into a wigh^sh thing and has to nd and eat his corpse, then he
metamorphoses into his old body over aver seven days.
-can cast spells up to fourth level, can't energy drain
-unlimited range detect object for body
Took them three paragraphs to say this
Okay, this has some really cool ideas, but conver^ng to Mythus will at
least modify it considerably, and my own ideas will modify it even further,
so that it is barely recognizable. I am working on adap^ng a formulae,
including the removal of Nunthaloe's Ninemen and incorpora^on of larvae,
but at this point who knows. Once its done, I will have to decide whether
to just keep it and talk about it to let you guys gure out what I did, or
actually describe the whole thing in detail, and allow EGS to dictate its
usage(yes I own the copyright, but I can't do anything T$R wont let me do
with it).
I hope you appreciate me typing it, because it was a pain.
Certainly requires some Heka forging for Phylateracy, as well as Necromancy
and Black Wizardry.
BTW I like Ed Greenwood, Doug Niles and Je Grubb's stu, but I recently
found out that none of them really work for EGS any more. No wondering
about that.
Later
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 16 Jul 1996 15:59:46 -0700
(MJW)
This is not possible because one roll for FP is provided just as one roll is
provided for someone choosing a Dweomercraever or Priest Voca^on.
(see below)
>
> I am seriously thinking of requiring two seperate rolls, one for
>each with the resule being a 1/25 chance of someone trying to become a FP
>mage/priest succeeding. I can't decide if this is too harsh or not.
(MJW)
This is not harsh enough.
(see below)
>
>Whaddya think???
(MJW)
I believe that the MYTHUS book and rules are quite clear in expressing the
idea that Full Prac^oneers should be quite rare and failed Mages and
Priests should be VERY common in the MYTHUS world. Mage/Priest and
Priest/Mage should be the rarest of ALL.
(MJW)
The lowest of the two caps is used at DR Hard to keep with the rarity concept.
If two rolls were allowed it would give the HP two chances at Full Prac^ce
rather than one. A HP could end up being a FP Dwemorecraever and PP
Priests. The lower of the two caps is used in order to prevent this. The
player chooses the voca^on of Mage/Priest and he rolls for FP, either he
makes it or he doesn't. In the two rolls you are sugges^ng any/all
player(s) could simply choose to be Mage/Priest and then they would have 2
chances at FP rather than the one that they would have if they simply chose
to play a Dweomercraever or Priest. Thus, I think your idea is a terrible
one. (IMHO)
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Tue, 16 Jul 1996 20:52:52 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Gullerud <gullerud@LELAND.STANFORD.EDU>
Subject: Re: 2 ques^ons...
In-Reply-To: <199607170228.WAA17223@darius.cris.com> from "Michae J. Weaver"
at Jul 16, 96 10:28:11 pm
> >>Only Dweomercraevers and Priests are allowed to roll for full prac^ce AND
> >>these voca^ons must be selected before the roll. Also, if you read the HP
> >>crea^on rules carefully you will note that it is possible to have a Failed
> >>Priest or Dweomercraever because of terrible rolls crea^ng low akribute
> >>scores that do not equal 101 or above. This is because a voca^on must be
> >>chosen prior to any akribute rolls being made.(MYTHUS pg.59)
[snip]
> >
> > I am seriously thinking of requiring two seperate rolls, one for
> >each with the resule being a 1/25 chance of someone trying to become a FP
> >mage/priest succeeding. I can't decide if this is too harsh or not.
>
> (MJW)
> This is not harsh enough.
> (see below)
Err, I might be misunderstanding the proposal, but I was under the
impression that Chris meant that the 2nd roll would only be akempted
if the rst one was made; i.e. a dweomercraever persona akemp^ng
to be a FP mage/priest would only get to check for FP priest ability if
the rst FP roll was made. In that case, it does go a long way toward
making dual FP personas much rarer.
Of course, I personally think the Hard DR roll vs Cap score makes a
Full Prac^^oners persona too easy to generate, but that's a dierent
subject en^rely.
Steven
(s^ll around for the summer, but busy...)
=========================================================================
Date: Tue, 16 Jul 1996 22:31:45 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Re: 2 ques^ons...
Here's how I read it:
Mythus Magick (MM), p. 5, says that 1% of society can cast heka. .01% have
the poten^al to be full prac^^oners. .001% are full prac^^oners.
.0001% are full prac^oners in 2 TRAITS. (And, it seems to imply, that
.00001% are FPs in 3 TRAITS.) Thus, priest-mages are literally 1 in a
million.
As far as HPs go, we know they are excep^onal. According to MM, p.10, a
FP must be a dweomercraever or a priestcraever and have M or S TRAITS
over 100 (respec^vely, I assume). And then the FP must make the roll.
According to the Priestcraev K/S, (Mythus, p.195) a priestcraever can be
a FP in priestcraev (a Priest) if their S > 100, they make the roll, *and*
they make a Vow. It says they must roll below their SMCap. It goes on to
say that priescraevers may be priest-mages if their S > 100 and M >90 and
they make the roll against the lower of their SMCap or MMCap.
For dweomercraev (p.142), it is basically the same except reversed between
M and S scores and there is no Vow requirement.
In both cases, it is quite clear that failure on 'the roll' means that the
HP is a par^al prac^^oner. So, in crea^ng the HP, the player is faced
with the choice: do they risk the roll against the lower Akribute (to
become a Priest-Mage), or do they just go for FP in one TRAIT.
Let's take a sta^s^cally average HP dweomercraever. She has M=101,
P=78, S=91. It wouldn't take much imagina^on to have her lower Cap score
be around 15 and her upper around a 20. If I were her, I'd be sorely
tempted to gamble for priest-mage. A 5% average dierence isn't much, so
I can see good reason for changing the requirement. I got the impression
that symbiote Mike's sugges^on was to require incremental K/S checks
against the MMCap and SMCap. This way, the HP in my example would have to
roll below a 20 *and then* roll below a 15 if they wanted to be a
mage-priest (3% chance). Now, if the HP just wanted to be a mage instead,
she could opt to just roll once below 20 and be done with it. She cannot
fail one roll and then say she wants to be just a mage.
I think this sugges^on has a lot of merit. It brings the sta^s^cal
chances much closer in line with the demographics outlined in my rst
paragraph. But it needs to be clear that upon crea^on that the HP selects
a voca^on (dweomercraever or priestcraever are the only two relevant
choices here) and then, if elegible, may try to be either a priest or mage
or a priest-mage. They only get to try for one, once. If they fail to
achieve the one they want, they are a Par^al. I agree with Mr. Weaver
that, if two rolls were allowed and either one could result in an FP, then
it becomes too easy to be a FP (32% in my example).
Now, I'd hate to recommend a rules-modica^on, but... I think it's
basically a maker of whether you want to require that extra roll or not,
which would priest-mages s^ll more rare. Or you can leave the rules as
is, and use campaign constraints to limit the number of priest-mages.
Either way, I agree that they should be rare and that the rules are fairly
clear in this regard.
-Doug
Bozeman, MT
(hard at work on Marvel/Mythus rules extensions.....)
=========================================================================
Date: Wed, 17 Jul 1996 00:51:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
-Paul
-----------------------------------------------------------------------------Do not meddle in the aairs of wizards,
for they are subtle and quick to anger.
Do not meddle in the aairs of dragons,
for you are crunchy and taste good with ketchup.
=========================================================================
Date: Wed, 17 Jul 1996 10:36:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: MYTHUS-L: Re: TSR ... Foo Fighters
>Sounds like somebody took Art from a TSR Product. I suspect it was either a
>Gamma World Release or a Buck Rogers one--and I suspect the laker.
Yes, it's actually a photo of the commemora^ve Buck Rogers
zappo-blappo-whatever-it's-called pistol. As Buck Rogers is
owned by the Dille Trust (of which the TSR prez is a part),
the Foo Fighters got permission from them to use the photo
on the cover.
>Hey--means that Alterna^ve Rock loves RPGs...
Yup, I think the Foo Fighters are gamers, I'm sure Weezer is,
and (thanks to me), the Barenaked Ladies are back in the habit
of gaming again.
If anything, I bet it makes those long bus rides go more quickly.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
*The Gen Con 1996 registra^on book is online at the sites above*
=========================================================================
Date: Wed, 17 Jul 1996 12:29:51 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: RFC822 error: <W> Incorrect or incomplete address eld found and
ignored.
From: Daniel Martz <dmart248@STUDENT2.UWSP.EDU>
Subject: Re: 2 ques^ons...
In-Reply-To: your message of Tue Jul 16 15:59:46 -0700 1996
I'm not the most experienced Mythus player, but my understanding of full
prac^^oner vs. par^al prac^^oner in a Dweomercraver's case is that you
can either channel Magick fully or you can't, and for a Priestcraver, you can
either channel spiritual energy fully or you can't. Using that as a
premise...
If you can channel magick fully, you can channel magick fully, regardless of
whether or not you can channel spiritual energy fully. This would mean that
you are a full prac^^oner as a Mage, but not as a MAGE/PRIEST. This would
give you a special bonus in dweomercrav but not in priestcrav.
There is s^ll only a 1 in 25 chance to get both, using the method described
below, and that is only if you qualify for both with your akribute scores,
reducing the chances further. I think that both Mental and Spiritual traits
should have to be more than 100, also(yet further reducing the chances) That
means that the player's top 12 akribute rolls have to average out to 16+2/3.
What is it about trying to be a dual prac^^oner that makes one of the traits
suddenly less important? IMHO, nothing.
I also don't see any reason that you couldn't decide to be a Dweomercraver as
your voca^on and pick up the K/S areas to become a Priestcraver. IMHO, I
don't see why you would even have to have the Dweomercraving/Priestcraving
K/S area to be able to fully channel the energies. So what if you never
studied Dweomercrav, it doesn't mean that you couldn't have been totally
awesome at it. That is, of course, all IMHO.
Dan Martz(dmart248@uwsp.edu)
> When rolling for priest/mage, the lowest of the two caps is used as
>target number at Hard DR. I've been wondering, what if someone wanted to be
>a FP priest mage, but only ended up FP in one and not the other. Why is
>this not possible??
> I am seriously thinking of requiring two seperate rolls, one for
>each with the resule being a 1/25 chance of someone trying to become a FP
>mage/priest succeeding. I can't decide if this is too harsh or not.
>Whaddya think???
>Mike
>Chris Calvert
>calvert@ucla.edu
=========================================================================
Date: Wed, 17 Jul 1996 13:09:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ken Kitowski <kkitow@HEALTH1.UWSP.EDU>
Subject: Dave's Bes^ary & Dangerous Ideas
I have converted Dave's (incomplete) Bes^ary to a database format.
I am currently wri^ng programs to spill it out to HTML pages and
allow addi^ons/updates/etc via HTML forms. These programs are
compiled for an Intel plaorm, so if desired, it can be put
PS-I am conver^ng Temple of Elemental Evil to Mythus. OOOhhhhhh<shivers>,
this is gonna be fun!!!!
>> (MJW)
>> The lowest of the two caps is used at DR Hard to keep with the rarity
concept.
>> If two rolls were allowed it would give the HP two chances at Full Prac^ce
>> rather than one. A HP could end up being a FP Dwemorecraever and PP
>> Priests. The lower of the two caps is used in order to prevent this. The
>
>Michael, I know the rules say one thing, but why would you want to prevent
>that?
Ehhh, huh? No, my poin^s the present rules only allow a doubly FP
Mage-Priest or a double PP failed Mage-Priest. I don't see why success in
one translates to success in the other, and failure in one translates to
failure in the other.
Look, yes two seperate independent FP rolls would increase chance of FP to
somewhere around 33% but it would decrease chances of dual FP to
approxiamtely 4% rather than the 15% to 20% it is presently.
This makes it easier(emphasis on the -ER) to become a druid, yet Dual FP
mage priests do not become a problem. I haven't decided which way to go in
the future, but for now the player is a FP mage already so it doesn't really
maker.
I'll decide later(gee, later sounds suspiciously like never)-although I am
leaning towards making the second opportunity at FP dependent on the rst
succeeding.
In the two rolls you are sugges^ng any/all
>> player(s) could simply choose to be Mage/Priest and then they would have 2
>> chances at FP rather than the one that they would have if they simply chose
>> to play a Dweomercraever or Priest.
Thats a rather disgus^ng twis^ng of the intent, but I'm sure there are
players who would want to. Good Point.
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Wed, 17 Jul 1996 16:33:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: plnelsen <plnelsen@NANDO.NET>
Subject: Re: 2 ques^ons/Aria-arggghh/stu
In-Reply-To: <199607171838.LAA21728@rho.ben2.ucla.edu>
For the druid... as ac^ve as the druids were in "green" magic... i would
say that green dweomercrav would be primary... here's why. While the
druidic religeons did have some gods... the true "power" came from nature
(Green Dweomercrav)... so I would think that the priestcraev should be
secondary...
>
>
> PS-What would you guys think of a magic item that allowed a PP to become a
> full prac^^oner permanently?? Or some ritual or something.
Eh.. the ritual maybe... the item no. A ritual could "open" the channels
of heka ow, but just an item would make it too easy. Also...
priestcraev has something similar... called a Vow...allowing PP's to
take lesser vows and "work up" (it is in the rules) to I believe 7X... is
close enuf to full prac^ce... for me. But Dweomercravers should have
the op^on of "approaching" it as well... never actually gaining "full"
benet.
> I'll decide later(gee, later sounds suspiciously like never)-although I am
> leaning towards making the second opportunity at FP dependent on the rst
> succeeding.
it's worked well for me in the past... I would highly reccommend it.
-----------------------------------------------------------------------------Do not meddle in the aairs of wizards,
for they are subtle and quick to anger.
Do not meddle in the aairs of dragons,
for you are crunchy and taste good with ketchup.
=========================================================================
Date: Wed, 17 Jul 1996 15:55:56 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Full Prac^^oners.
In-Reply-To: <199607171854.OAA13602@darius.cris.com> from "Michae J. Weaver"
at Jul 17, 96 02:54:54 pm
> The rules are very clear here the only way to have the possibility of being
> able to fully channel Heka both of Mental and Spiritual sort(A VERY RARE
> thing) is to select the Voca^on of Mage/Priest or Priest/Mage and roll
> against the lower akribute.
This may be but as far as I can tell there is no Mage/Priest or Priest/Mage
voca^on included with Mythus. If your version of Mythus has this
voca^on I would appreciate seeing it, if not your statement is ... less
than completely true. That would make FP Mage/Priests so rare as to not
exist anywhere.
Also does a Mage/Priest have to be able to get Heka from both the
Mental as well as Spiritual Trait? You know 9 in 10 to get 1 Trait
of Heka, then 1 in 10 to get 2 Traits of Heka and 1 in 10 again to
get 3 Traits Heka, each con^ngent on the previous roll succeeding.
I don't use Full Prac^^oners in my game at all. I felt they
were very unbalancing. If only one character is a FP, the others
were not nearly as good spell casters and if the OP was an FP,
the HP's could be easily outclassed. I just decided to drop the
concept.
Dan W.
=========================================================================
Date: Wed, 17 Jul 1996 20:46:19 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Full Prac^^oners.
>> The rules are very clear here the only way to have the possibility of being
>> able to fully channel Heka both of Mental and Spiritual sort(A VERY RARE
>> thing) is to select the Voca^on of Mage/Priest or Priest/Mage and roll
>> against the lower akribute.
>
>This may be but as far as I can tell there is no Mage/Priest or Priest/Mage
>voca^on included with Mythus. If your version of Mythus has this
>voca^on I would appreciate seeing it, if not your statement is ... less
>than completely true. That would make FP Mage/Priests so rare as to not
>exist anywhere.
I believe this may be reering using the bonus K/S by choosing the other
Heka-cas^ng areas. Thus the Primary areas would be Dweom/Preist/ and I
believe Spellsongs. It may also be desirable (for the player) to choose
these heka areas to increase aperature. So this could happen quite
frequently. (and I believe does)
>Also does a Mage/Priest have to be able to get Heka from both the
>Mental as well as Spiritual Trait? You know 9 in 10 to get 1 Trait
> love to see it get going again and would be willing to send
> material to you on say, a monthly basis. If you could get a few
> others to agree to do that I think you could have something good
> on your hands.
Well, let's see. Let me think about it for a few days, and see what ^me
is lev for me to do something liek that again. I loved it, and would
love to keep doing it, but I'm always doing something *else* (like
responding to email). :)
Jesse
-Angela = Love of my Life. Just a likle tribute.
Mythus: The Unmortal game that doesn't suck.
ARIA: The game that wouldn't suck if it ever got re-released.
=========================================================================
Date: Wed, 17 Jul 1996 23:52:03 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Armor
At 09:35 PM 7/17/96 -0500, you wrote:
>Although it might be completely obvious to the rest of the mythus world, its
>is not obvious to me.
>
>My ques^on is:
>
>How can we be exactly sure what body parts the armors listed actually cover.
>I understand how to
>gure out what areas they protect(UVSN)...but I mean the actual body
>loca^ons.
Heh, thats why I don't use the Mythus system, I use a combat system that
took me a year and a half to write.
Good Luck.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Thu, 18 Jul 1996 05:11:55 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
>
>Dan W.
>
>Good Gaming,
Michael John Weaver
=========================================================================
Date: Thu, 18 Jul 1996 05:56:22 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Armor
At 09:35 PM 7/17/96 -0500, you wrote:
>Although it might be completely obvious to the rest of the mythus world, its
>is not obvious to me.
>
>My ques^on is:
>How can we be exactly sure what body parts the armors listed actually cover.
(MJW)
This is some^mes given in the descrip^ons i.e. MYTHUS pg.251 Hoguine: A
curving plate of metal axed to the back plate to aord protec^on to the
bukocks." This seems preky clear to me. Granted they are not all this clear.
>I understand how to
>gure out what areas they protect(UVSN)...but I mean the actual body
>loca^ons. Such as the 12 dierent
>loca^ons armor can be...ie head, hand, thigh...etc. The descrip^ons are
>unclear as to exactly what parts
>the armor covers.
(MJW)
Why would you want(need) to know this since the combat system is not set up
with this specic of loca^ons?
It is stated that armor can't overlap other armor in the
>book...
(MJW)
Where does it say this? On page 247 it does state that "Only one item in
each category can be worn at once. You can't wearing two helmets at the same
^me,for example-at least with the sort of armor considered here." but
directly following this sentence it reads "(In those cases where two items
in a category were used historically,GMs can make allowances as they deem
appropriate.)" There is also refernce in the armor descrip^ons as to
whether or not a piece can overlap another i.e. pg.251 "Epaulieres:These are
laminated plates that are added over other aromor to protect the shoulders."
a person would have
>to be an armor historian to know what all the dierent armor pieces
>cover... Can any help me out here?
(MJW)
I use the averaged armor because of this diculty. I use the chart on
pg.256(the one above) using only full values(in my games you can aord
armor or you can't). I then use the averaged values given and put those in
non-vital. I then proceed to add 2 points and place those in Vital, add one
to this and place that in Super-Vital, again add one to this and place those
in Ultra-Vital.
Of course you could always buy yourself a good book on the history of armor.
This level of detail(all body loca^ons) seems unnecessary to me in light of
the fact that the combat system is generalized into just 4 areas.
>Thanks, and I hope you understand what I'm asking...
(MJW)
I hope I understood this(if not let me know) and hope my answers helped.
>JEB
Good Gaming,
Michael John Weaver
>---------------------------------------------------------------->Jason Edward Bilbrey
>jbilbrey@health1.uwsp.edu
>hkp://wellness.uwsp.edu/authors/jbilbrey/
>---------------------------------------------------------------->"Failure is not in falling, but in refusing to get up..."
>
>
=========================================================================
Date: Thu, 18 Jul 1996 14:09:40 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: Full Prac^^oners.
>I don't use Full Prac^^oners in my game at all. I felt they
>were very unbalancing. If only one character is a FP, the others
>were not nearly as good spell casters and if the OP was an FP,
>the HP's could be easily outclassed. I just decided to drop the
>concept.
>
>Dan W.
has both the core language and a dialect, treat them separately.
High steep in a language will enable a persona to understand the
subtle^es and dicul^es of a language more clearly. Those personas
with higher social class, verbal training, and/or formal educa^on will
have language skills beyond the normal reected in higher steeps. Such
dierences could include technical words, buzz words, words with mul^ple
deni^ons, complex sentence structure, subtle meanings, etc... Remember,
most people in the typical Mythus genre have had likle or no schooling,
thus their grammar and word recogni^on will be low. In contrast, a person
of High society is expected to keep up with all the local news and
prin^ngs, where many language use changes occur and will tend to have a
higher steep. The following is a table for which to base steep vs.
uency:
STEEP Fluency Level
00-10 Knows only the essen^al words, not eec^ve communica^on.
11-20 Simple vocabulary with sentence fragments, cannot follow
conversa^ons or read wriken works beyond children's books.
21-30 Basic conversa^on level; can read simple books without aid.
31-40 Competent conversa^on and reading level; non-na^ve speaker=
s
will not have the proper accent.
41-50 Advanced conversa^onal and reading level; non-na^ve speake=
rs
will have par^al accent if listened for.
51+ fully uent and literate with sophis^cated vocabulary;
non-na^ve speakers possess proper accent.
II. Establishing communica^on.
The purpose of language is to communicate ideas. This par^cular
perspec^ve of communica^on will be neglec^ng the non-verbal gestures
that accompany our every conversa^on. Since dierent cultures have
dierent or even some similar non-verbal communica^on, it is assumed to
be part of the foreign language. For a more details on non-verbal
communica^on see the sec^on on Lip reading and Sign Languages.
To establish communica^on it must be determined how dicult the
subject maker is to convey. The following is a suggested chart using the
=46L steep.
DR Subject Maker
easy* base communica^on, choppy and slow at ^mes but understood
moderate* uid communica^on without gaps or pauses
hard(*) detailed exchanges of an informa^ve nature such as technical dat=
a,
plans of a complex nature, scien^c explana^ons, aristocra^c
jargon, or poli^cal plaorm speech.
dicult no^cing or conveying a pakern of speech that has an encoded
message
within the syllables, rst lekers, double meanings, etc.
*A persona need not roll when using na^ve tongue for these, and in most
cases not for the hard DR unless the material is clearly over the
comprehension of the persona. In addi^on, any foreign language steep
above 50 can be considered procient enough not to have to roll these
checks (at JM's discre^on.)
Normally the opportunity for such a roll occurs when traveling in a
land or district where a foreign tongue is used or when rst mee^ng an
en^ty speaking a foreign tongue.
When using foreign languages for short stays in an area, HPs are
allowed a ^me frame roll once per day at their desired DR of
communica^on. This reects the amount of considera^on and concentra^on
they wish to expend before venturing forward. If the HP wishes to upgrade
the form of communica^on, it may be done by an addi^onal checks for each
encounter throughout that day. If the ini^al roll is failed,
communica^on is considered to be garbled and not produc^ve. Any
individual checks done that day are one DR harder for the dura^on of that
day. For longer stays, checks can occur on a weekly or monthly basis.
At any ^me when HPs are interested in overhearing or speaking to
individuals in a foreign tongue use the above chart (remembering the DR
modier if they missed the ini^al ^me frame roll.)
III. Reading, Wri^ng, and Transla^ng.
Reading and Wri^ng a foreign language is more dicult than
speaking it, but if allowed the ^me and resources to do so it can be done
easily. If someone spends enough ^me with reference materials such as
dic^onaries, translators and the like, the job will only be as dicult
as the material itself. The problem of transla^ng develops when the HPs
need the informa^on immediately or if they are willing to spend some ^me
interpre^ng it. Use the following table if the script is viewed only once
and read in a normal reading pace where the object is to get a paraphrased
summary:
DR Subject Maker
hard notes, lekers, lists of mundane names of items or people
dicult Books, excerpts of tablets, instruc^ons, part lists
very dicult police reports, technical readouts, spell research
extreme spell books#
Modiers:
gain a very general overview - 1 dr easier
take ^me to mull over and reread- 1 dr easier ( if days are spent up to 2 d=
rs.)
have references available and ^me - 1 dr easier (up to 2 drs. if cross
referenced)
successful Drawing at dr hard - 1 dr easier (this may not always apply)
brief look or rushed - 1 dr harder
transla^ng ver ba^m - 1 dr harder
XII. Arcane Magickal.
Arcane Magical is not completely described in the Mythus rules.
Some JMs have ruled that this is the language of spellcas^ng. At rst
glance this may appear a simple explana^on, however it may not be that
consistent. Consider the argument of the Priestcraver. Should he or she
learn arcane magickal to cast spells or should prayers work. How about the
Astrologer, Apotropaist, Exorcist, Hekaforger, etc... It is far to
complicated for each heka cas^ng area to have its own language. It is
equally unjus^ed that all these areas, whether physical or spiritual
traits, must be dependent on a mental trait K/S area to perform. Also note
that in the voca^ons documented, only the Dweomercravers have this K/S
area.
A more reasonable explana^on would be that is it specically
meant for dweomercravers. Although there could be many possibili^es,
only two will be explored. The rst is a mages language meant solely for
those whom cast and research dweomercrav spells (or eyebites, cantrips,
etc...) This language is used to communicate, share ideas, coordinate
cas^ngs, or iden^fy other casters of the crav. This would be similar to
the Thieves Cant language or other languages used by secret organiza^ons.
A second possible explana^on is that Arcane Magickal is the script
used for wri^ng spellbooks and is a heka language that is wriken only.
Eventhough it is under a mental trait, other heka casters could certainly
hire this out as a service or develop it on their own, but it is not
required in order to cast. Base cost for scribing in such a form is 100
heka per hour. Mages, scribes, and anyone with this K/S can then scribe
spellbooks.
Arcane Magickal would then allow the persona to channel heka to
copy spells. This conveniently disallows the prin^ng press poten^al of
spreading cas^ngs around and creates a balanced consequence of reproducing
spellbooks. For a more detail explana^ons and possibili^es, see Appendix
I : Spellbooks.
XIII. Acknowledgements.
Most of this project was done by A J Schmidt. He is most willing
to entertain new ideas, interpreta^ons, cri^cism, and addi^ons. Please
contact him through SchmidtJ@win.bright.net. Many thoughul insights and
addi^ons came from John Teske and Steven Gullerud. Remember all of these
are mere sugges^ons and personal interpreta^ons of Mythus. Use all, any,
or none and above all...Have Fun! Good gaming!
Appendices
The following are topics not directly related to Languages, but
indirectly discovered when comple^ng this work. Languages are used in the
crea^on of the following, thus they are included as an averthought of
possibili^es. Again, these are only sugges^ons used to clarify some
rulings.
Appendix I : Spellbooks.
There exist many theories of how spells are (or should be) recorded in the
Mythus game system. The following appendix is dedicated to describing two
methods. The rst best matches the Mythus system rules, but has some
drawbacks. The second is a modica^on of the Arcane Magical FL to solve
some of those problems.
The rst method requires no heka. A typical spellbook is simply a
tome of great quality with the wriken instruc^ons of how to evoke certain
cas^ngs. This tome can be wriken in any language, encrypted with
symbols, translated by a mental game, use any type of visible spectrum ink
(including infrared through ultraviolet ), or be wriken in invisible ink.
The second method is consistent with the Arcane Magickal sec^on
discussed earlier. All spellbooks would be wriken using this heka
language at a cost of 100 heka per hour. AM is the language how to write
spells on prepared parchment, paper, cloth, or the like. The wri^ngs are
in an arcane scripture, designed to hold and protect the power of heka
cas^ngs. The language itself is phone^cally designed to be compa^ble to
any language the writer wishes to use. This is assuming that verbal
components of spells are similar (variances do certainly exist.) Thus an
HP can use Arcane Magickal to scribe his or her spells using the Cel^c
language. This tome could be used by anyone who can read Cel^c and has
the other appropriate means ( K/S area, STEEP, etc...) In addi^on, this
language also reveals the soma^c needs of the cas^ngs by having them
encoded into the script. When a capable persona reads the cas^ng, the
soma^cs are placed into memory and described perfectly. This is why it is
a heka language, for no translated language is perfect. The gestures of
cas^ngs are far to precise to be lev to mere words to explain. AM is
simply the means of wri^ng down the cas^ng. It is a precise and complete
method.
The cost of such spell books will vary through out campaigns,
worlds, and geographical loca^ons. The books can be made by any quality,
but should be enchanted by a heka forager or the like to preserve the
quality. As a perspec^ve, consider a scribe as paid at least 20-50 bucs
per hour (more or less may depend on the campaign and the commonality of
scribes.) As a rule, assign one hour per level of the cas^ng and use the
following as a ^me mul^plier depending on the type of cas^ng.
Type of cas^ng Mul^plier
eyebite .25
charm .50
cantrip 1.0
spell 2.0
formula 3.0
ritual 5.0
Using this as a guide, one can determine the cost having others
write spells in spell books. The base cost for the book and ink is highly
variable on the genre and campaign, as stated earlier.
Upon comple^on of the ^me requirements, the scribe must make a
roll verses arcane magical at moderate. The scribe should be in a
rela^vely quiet area working without distrac^on. Under normal
circumstances, the cas^ng should be wriken in one siing where the
scribe works uninterrupted for the complete ^me. It will be necessary for
the scribe to make an endurance roll at moderate dr. at end of each six
hours in such a posi^on. Some JMs may consider progressively harder drs.
at every six hours. Those scribes without endurance may instead roll
verses physical trait at extreme. For each failure, the roll vs. Arcane
Magical will be one dr. harder. Also consider the following suggested
situa^onal modiers:
Alone in an enclosed area undisturbed 1 dr. easier
Reference material for Arcane magical is available 1 dr. easier
Double ^me is spent on the transcribing 1 dr. easier
Each interrup^on (like knocks, sleep, etc...) 1 dr. harder
Noisy, stressed, distracted (each) 1 dr. harder
Uncomfortable condi^ons (cold, hot, ill) 1 dr. harder
This method of copying spellbooks is not altogether unreasonable
when reviewing the Mythus system. The genre supports most cas^ngs to be
known or recallable, not in books. In addi^on, the mentors and teachers
can easily demonstrate soma^c gestures and movements while tutoring, while
wriken language, even with pictures, would make that quite dicult
(perhaps extreme!) Remember these are all op^onal rules to be modied at
the JMs discre^on.
Appendix II: Some vague notes on Scrolls.
Since any spell can be read out of a spellbook, there is not strog
support for scrolls as they are used in novels and EGS. Scrolls would be
created as any other magical devise, although individuals may run this
dierently.
Scrolls should be wriken using Arcane Magickal under very special
circumstances. First special inks must be created out of reagent material
with enough heka to power the cas^ng. The ink or paper must also have the
appropriate components built into the ink or the parchment. If the
components are not feasible, alterna^ves should be researched. Possible
areas to do this may include : Arcane Magickal, Heka Forging, Alchemy,
and/or Herbalism.
=========================================================================
Date: Fri, 19 Jul 1996 11:42:01 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: REFR:languages
In-Reply-To: <v01530500ae14fa933743@[206.68.74.135]>
John
An excellent ar^cle! I hear^ly suggest it get into whatever Web sites
end up being around! :)
One point I would like to make about Languages: Why the heck (other than
to make the game easier) is there a Trade Language??? Look at today, no
one will accept a "world-tongue".
It would add more foreign language fun without thhe Trade language
junk...oh well, one more rule to change... :)
Jesse
-Angela = Love of my Life. Just a likle tribute.
Mythus: The Unmortal game that doesn't suck.
ARIA: The game that wouldn't suck if it ever got re-released.
=========================================================================
Date: Fri, 19 Jul 1996 11:52:25 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@PROLOG.NET>
Subject: Re: 2 ques^ons/Aria-arggghh/stu
>...and thus qualify for Druidic voca^on(no I'm not pos^ng it,
>but I will e-mail it to anyone who wants it).
I'd like to see a copy, myself :)
Thanks in advance,
Charles
hagendaz@prolog.net
=========================================================================
Date: Fri, 19 Jul 1996 11:52:29 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Hagenbuch/Kohler <hagendaz@PROLOG.NET>
Subject: Re: 2 ques^ons...
>The issue here is not educa^on. The HP is free(by the rules) to choose the
>Religion and Priestcraev K/S areas. These areas will even generate Heka for
>them in the same manner as it does for all HPs. The issue is the HP's
>ability to fully channel Heka in either Mental or Spiritual areas
Bell went o here.... FP's are possible in Mental or Spiritual, why not
Physical? How about giving prac^^oners devoted to Heka-Forging a chance
at full prac^ce? I remember an Ar^cer voca^on being posted, although
I can't look it up because I'm on a dierent computer, but that could
serve as a basis. These people could be the creators of Major Ar^facts,
interested in it!
Ciao,
Patrick M.
=========================================================================
Date: Fri, 19 Jul 1996 19:09:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: 2 ques^ons/Aria-arggghh/stu
In a message dated 96-07-19 11:53:50 EDT, you write:
>...and thus qualify for Druidic voca^on(no I'm not pos^ng it,
>but I will e-mail it to anyone who wants it).
I'd like to see it...thanks
Chainmail@aol.com
Bill
=========================================================================
Date: Fri, 19 Jul 1996 19:21:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: Trade Languages
> Of course, Trade-Phoenecian is probably in the game to ease
> communica^on. But, it isn't exactly without a parallel in the
> real world.
Not at all. Koine Greek, Swahili, and the various forms of Pidjin are all
examples of trade languages.
LKW
=========================================================================
Date: Fri, 19 Jul 1996 21:19:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: REFR:languages
>Jesse wrote:
>>
>> One point I would like to make about Languages: Why the heck (other than
>> to make the game easier) is there a Trade Language??? Look at today, no
>> one will accept a "world-tongue".
>>
>> It would add more foreign language fun without thhe Trade language
>> junk...oh well, one more rule to change... :)
>
>
> Actually, according to Epic of Aerth (IIRC), Trade Phoenecian is
>quite a bit less than a "world language". It's use is common only
>in Europa and other regions nearby. Even then, only the highly educated
>can be counted on knowing it, and its use in Atlantl wouldn't
>exactly be wise...
>
> You could say that English today has about the same standing as Trade
>Phoenecian does on Aerth. In history, La^n and Greek held slightly
>dierent (but similar) status as widely known languages. In their
>case, however, I think they were used more as "languages of scholars"
>than for trade.
>
> Of course, Trade-Phoenecian is probably in the game to ease
>communica^on. But, it isn't exactly without a parallel in the
>real world.
>
>Steven
Thanks Steven, we speak the same, well er.., language! :)
AJ
=========================================================================
Date: Sat, 20 Jul 1996 14:11:15 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: REFR:languages
At 11:42 AM 7/19/96 -0400, Jesse wrote:
>John>
>An excellent ar^cle! I hear^ly suggest it get into whatever Web sites
>end up being around! :)
>
It's already up there.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 20 Jul 1996 17:59:32 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: 2 ques^ons...
>Bell went o here.... FP's are possible in Mental or Spiritual, why not
> >
> > Not at all. Koine Greek, Swahili, and the various forms of Pidjin are all
> > examples of trade languages.
> >
>
> True, however two disagreements with the above statement. 1, No two forms
> of Pidjin are the same or even mutually intelligable; and 2, Pidjins are
> not technically langauges. Creoles, very similar to Pidjins are "true"
> languages. No one grows up knowing a Pidjin as their primary langauge
> the children living in communi^es that speak a form of Pidjin form a
> Creole language if they are not taught their parent's na^ve tounge at
> home.
Well, I in turn may be in disagreement here. By most of the criteria I
might choose for determining what a language is,pidgins will pass. They
may be "decient" in one or more ways, as indeed they are not as complex
as creoles. But simple or not I would consider them lingua francas and
languages.
Also, I don't think an asser^on was made regarding the mutual
intelligiblity of pidgins. Rather it was simply said that pidgins were
trade languages (I assume meaning most of them develop to facilitate
communica^on for economic development). The fact that pidgins in two
parts of Africa are not mutually intelligible does not diminish their
roles as lingua francas for people of that area, even though they may not
be regional or world lingua francas.
> Linguis^c lecture aside, I don't believe there should be a
langauge
> listed on the charts as a "trade langauge", rather I would prefer to
> have it known that those who speak Koine Greek, Swahili and/or
> Phonecian speak the "trade language" of a certain trading area. Minor
> point, true but I think it makes a big dierence in dening the seing.
I don't see why a fantasy seing can't have a trade language that works
on a slightly larger scale. Presumably one of the only factors that kept
the original lingua franca from more widespread use was exposure - with
magickal means of communica^on, why not have more people be exposed to
the language and thus decide to use it? If English is a widespread
lingua franca now, why can't Trade Phonecian be on AErth?
I think the important thing to keep in mind is (since everyone seems
really to be adverse to the idea of a 'universal tongue') that this is a
*trade* language. It's probably a pidgin or maybe a creole, so while you
may be able to get that merchant from Albion to understand how much you
want for your goods from your na^ve Rus, don't try to write poetry or
discuss philosophy in it! (And don't let your players do it, either!)
Best,
Patrick M.
murphy@gibbs.oit.unc.edu
=========================================================================
Date: Mon, 22 Jul 1996 11:50:38 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Trade Languages
In-Reply-To: <Pine.CVX.3.91.960722111320.19197A-100000@gibbs.oit.unc.edu>
> Well, I in turn may be in disagreement here. By most of the criteria I
> might choose for determining what a language is,pidgins will pass. They
> may be "decient" in one or more ways, as indeed they are not as complex
> as creoles. But simple or not I would consider them lingua francas and
> languages.
I thought "lingua franca" was a "world tongue" which none of these is.
True, mul^ple cultures may use them, but hardly the en^re world! Now,
all I was trying to say in my original post about "trade language" was
that I don't think it should be possible for people ALL Over the world to
learn the same thing. Using mul^ple trade tongues for dierent regions
(like Swahili in Afrik) is a FAR beker solu^on, and whether or not it's
a "true" language (whatever that is) doesn't maker...
I was just rying to add avor to my game...
Jesse
> I don't see why a fantasy seing can't have a trade language that works
> on a slightly larger scale. Presumably one of the only factors that kept
> the original lingua franca from more widespread use was exposure - with
> magickal means of communica^on, why not have more people be exposed to
> the language and thus decide to use it? If English is a widespread
> lingua franca now, why can't Trade Phonecian be on AErth?
English isn't really, and exposure isn't the only thing. Look at why the
French outlawed using English in adver^sing--cultures have their iden^ty
hidden amongst their languages, and generally don't want to give that up,
as it could, among other things, show that the other culture (Phoenecian
in this case) is economically superior.
> I think the important thing to keep in mind is (since everyone seems
> really to be adverse to the idea of a 'universal tongue') that this is a
> *trade* language. It's probably a pidgin or maybe a creole, so while you
> may be able to get that merchant from Albion to understand how much you
> want for your goods from your na^ve Rus, don't try to write poetry or
> discuss philosophy in it! (And don't let your players do it, either!)
Now this is what I agree with! :)
Jesse
-Angela = Love of my Life. Just a likle tribute.
Mythus: The Unmortal game that doesn't suck.
ARIA: The game that wouldn't suck if it ever got re-released.
=========================================================================
Date: Mon, 22 Jul 1996 12:42:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Trade Languages
If I remember correctly from the rule book(s), Trade Phonecian is a true
subset of Phonecian, which is what all na^ves of those countries speak.
Thus, it's virtually a true language, rather than an amalgam such as Vardish.
It has likely been aquired due to the Phonecian's domina^on of the sea
trade, and thus became a standard due to popularity, much as Hiero-AEgyp^an
has become part and parcel of dweomercraev due to the AEgyp^an
contribu^ons and dominance of that K/S area.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 22 Jul 1996 13:39:56 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Trade Languages reprise
In-Reply-To: <Pine.GSO.3.93.960722114550.2764B-100000@lictor.acsu.bualo.edu>
I don't think there's as much disagreement around here as is currently
believed...
> > Well, I in turn may be in disagreement here. By most of the criteria I
> > might choose for determining what a language is,pidgins will pass. They
> > may be "decient" in one or more ways, as indeed they are not as complex
> > as creoles. But simple or not I would consider them lingua francas and
> > languages.
>
> I thought "lingua franca" was a "world tongue" which none of these is.
> True, mul^ple cultures may use them, but hardly the en^re world! Now,
> all I was trying to say in my original post about "trade language" was
> that I don't think it should be possible for people ALL Over the world to
> learn the same thing. Using mul^ple trade tongues for dierent regions
> (like Swahili in Afrik) is a FAR beker solu^on, and whether or not it's
> a "true" language (whatever that is) doesn't maker...
Whether or not this is a "true" language wasn't the point, simply me
Knowing Norse and Trade Phonecian will get you very far for the basics.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 22 Jul 1996 19:24:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Request
X-To: "John R. Troy" <johntroy@TIAC.NET>
>Hi all,
>
>Okay, I've done the ini^al layout of the site. It should look ne, and I
>may have xed the Cyberdog problem (E-Mail me MAC users).
This is a test. Please ignore
Wayne
---------From: John R. Troy
To: Mul^ple recipients of list MYTHUS-L
Subject: Request
Date: Monday, July 15, 1996 10:43AM
To save "bandwidth" (hate that term), please E-Mail me if you have any
technical problems/comments/sugges^ons other than general layout
ques^ons.
I s^ll like discussing here whether or not the site is organized right
and
if its what you want.
I won't be able to work on it for about 10 days or so, but aver that I
can
spend some ^me. Thus, I want you to E-Mail me any ar^cles you want
posted
to the web site, star^ng this weekend. (Don't rush it now!!!)
The best format you can give me is either ASCII or HTML. It makes the
conversion process go a lot quicker. I can accept akachments via my
account.
I plan to add at least one submiked le/day aver that.
One nal sugges^on. I think it would be best, if you send me
ar^cles,
not to refer to TSR as T$R or the like. What I'm kind of hoping is,
once
TSR gets around to crea^ng a true web site, that Mak's site could
become
the ocial "mirror" or even the site for "Mythus/DJ". (It might
actually
make sense for them to have a seperate site for Mythus). (I'm only
working
on it right now because we're not compe^ng or viola^ng TSR un^l they
get
their own website setup, thus it's legal).
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 23 Jul 1996 04:07:22 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: 2 ques^ons...
At 11:52 AM 7/19/96 -0400, you wrote:
>>The issue here is not educa^on. The HP is free(by the rules) to choose the
>>Religion and Priestcraev K/S areas. These areas will even generate Heka for
>>them in the same manner as it does for all HPs. The issue is the HP's
>>ability to fully channel Heka in either Mental or Spiritual areas
>
>Bell went o here.... FP's are possible in Mental or Spiritual, why not
>Physical? How about giving prac^^oners devoted to Heka-Forging a chance
>at full prac^ce? I remember an Ar^cer voca^on being posted, although
>I can't look it up because I'm on a dierent computer, but that could
>serve as a basis. These people could be the creators of Major Ar^facts,
>like the Epic of Aerth Items.
>
>Comments, anyone?
(MJW)
Ok, this is what I think. Its not a bad idea. One would of course have to
write up a Heka-Forging Voca^on. Let's keep in mind that FP only means a
mul^plier of 10 on the ini^al STEEP. The modier to Heka-Forging is
(PMPow + PNPow)x.05 and in Dweomercraev it is MMCap and Priestcraev SM
Pidgins (the spelling used in my linguis^c book) are "a system of
communica^on which has grown up among people who do not share a common
language, but who want to talk to each other, for trading or other
reasons." (The Cambridge Encyclopedia of Language, David Crystal)
Sounds like the perfect deni^on of a trade "language" to me. I agree
with you completely that only a limited amount of communica^on can be
conducted in any Pidgin. It is s^ll not a full edged language, its
more like everybody learning a series of words in a bunch of languages
and using them to communicate. Example: Electricity no get leg na
kabelmetal cable de carry am (Tr: Electricity has no legs: it's
Kabelmetal cable that carries it.)
A creole on the other hand is "a pidgin language which has become the
mother tongue of a community - a deni^on which emphasizes that pidgins
and creoles are two stages in a single process of linguis^c development."
(again the Cambridge Encyclopedia of Language.)
The book lists some 100 current and historical Pidgins and Creoles and
their uses. Quite interes^ng. To get this back on a gaming track, I
would give a character who knows how to speak "trade language" the
ability to learn and understand a creole or pidgin based on one or more
languages that the character already knows to some extent. OR the
character could learn a specic creole or pidgin the same as any other
language. And consequently be limited in the same way. Thus if you
spoke french and english and had some skill in trade language I would
give you an increased chance of communica^ng in French Creole (as
popularized in Louisiana, USA) or maybe Gullah (Georgia, USA coast
islands). This is more work for the GM in advance but I think it would
be worth it (especially for someone interested in linguis^cs like I am).
I think world building and GM'ing are incredibly complex tasks that
really should be done with the assistance of the en^re group. It allows
each person who has a special intrest or talent in a par^cular aspect of
world design to concentrate.
Dan W.
=========================================================================
Date: Tue, 23 Jul 1996 21:21:15 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Trade Languages and (really) gaming
In-Reply-To: <m0uilMs-000B0XC@Uucp1.mcs.net>
There might actually be something worth reading for non-linguists by the
end of this, I promise!
> Pidgins (the spelling used in my linguis^c book) are "a system of
> communica^on which has grown up among people who do not share a common
> language, but who want to talk to each other, for trading or other
> reasons." (The Cambridge Encyclopedia of Language, David Crystal)
Or put another way "a lingua franca with a highly simplied gramma^cal
structure that has emerged as a mixture of two or more languages and has
no na^ve speakers". A lingua franca being "a language...blah blah", so
it's a language, albeit a "broken" one.
> Sounds like the perfect deni^on of a trade "language" to me. I agree
> with you completely that only a limited amount of communica^on can be
> conducted in any Pidgin. It is s^ll not a full edged language, its
> more like everybody learning a series of words in a bunch of languages
> and using them to communicate. Example: Electricity no get leg na
> kabelmetal cable de carry am (Tr: Electricity has no legs: it's
> Kabelmetal cable that carries it.)
But it's not just a series of words in a bunch of languages, and this may
be of interest to people who want to puzzle out what Trade Phonecian or
any other trade language/pidgin may be like. These pidgins have grammars
and phonological systems too. Oven one 'contribu^ng' language is the
superstratum language, which basically means it's the lingo of the "guys
on top" (i.e. the more powerful culture/guys with the bigger guns) and
this is where most of the words come from. (No^ce the example cited
above looks like garbled English - guess who had the bigger guns?)
Meanwhile, the pidgin gets most of its grammar from the na^ves' tongue,
as they are not likely to give up the systems now ingrained in them since
birth. So as far as game design, you could give your trade languages
some character by deciding where the majority of words come from (people
in power) and then make the grammar more closely resemble the substratum
language (that of the invaded/less inuen^al cultures).
> The book lists some 100 current and historical Pidgins and Creoles and
> their uses. Quite interes^ng. To get this back on a gaming track, I
> would give a character who knows how to speak "trade language" the
> ability to learn and understand a creole or pidgin based on one or more
> languages that the character already knows to some extent. OR the
> character could learn a specic creole or pidgin the same as any other
> language. And consequently be limited in the same way. Thus if you
> spoke french and english and had some skill in trade language I would
> give you an increased chance of communica^ng in French Creole (as
> popularized in Louisiana, USA) or maybe Gullah (Georgia, USA coast
> islands). This is more work for the GM in advance but I think it would
> be worth it (especially for someone interested in linguis^cs like I am).
I bet there are few of us who t that category! [everyone else has this
thread in the kill le by now]
I think your treatment of creoles/pidgins and their "mother" tongues is a good
one. Perhaps by looking at the language tables in Mythus we could devise
some actual numbers for some pidgins/creoles of AErth.
> I think world building and GM'ing are incredibly complex tasks that
> really should be done with the assistance of the en^re group. It allows
> each person who has a special intrest or talent in a par^cular aspect of
> world design to concentrate.
True, I always needed someone to do the history part for me...and the
maps...and...
Ciao,
Patrick
[welcoming *private* e-mail for further debate!]
=========================================================================
Date: Tue, 23 Jul 1996 22:47:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harry Hellerschmid <harry@IONLINE.NET>
Subject: Gree^ngs
Hello everyone,
Just wondering if there is a program out there that generates Mythus
Characters. Hope you guys can help.
Thanx,
Harry
--------------------------------------------------------------------------------------- The only people who make mistakes are those who do things. --------------------------------------------------------------------------------------
Message from: harry@ionline.net
Web Page : hkp://www.ionline.net/~harry
=========================================================================
Date: Wed, 24 Jul 1996 01:54:12 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <blusponj@BLKBOX.COM>
Subject: Re: Gree^ngs
>Hello everyone,
>
> Just wondering if there is a program out there that generates Mythus
>Characters. Hope you guys can help.
>
>Thanx,
> Harry
There isn't much out there, though I keep hearing that there are plenty
such programs in the works. I do have an OP creator for Excel (4.0 for the
Mac), but it isn't very elaborate. It works for me though.
Tom
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Wed, 24 Jul 1996 03:39:35 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Balthazar <s0rjbarb@TITAN.VCU.EDU>
Subject: unsubscribe help
-+--------------------------+-----------------------------------------+
| Balthazar | Isaiah 40:31 |
| s0rjbarb@hibbs.vcu.edu | But those who hope in the Lord will |
| Bert | renew their strength. They will soar |
| | on wings like eagles; they will run and |
| | not grow weary, they will walk and not |
| | be faint.
+--------------------------+-----------------------------------------+
=========================================================================
Date: Wed, 24 Jul 1996 13:57:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Gree^ngs
At 01:54 AM 7/24/96 +0100, you wrote:
>>Hello everyone,
>>
>> Just wondering if there is a program out there that generates Mythus
>>Characters. Hope you guys can help.
>>
>>Thanx,
>> Harry
>
I believe there is a HP program on Mikes MYTHUS Page. A search using the
word MYTHUS will bring it up if not let me know and I'll post the full address.
Good Gaming,
Michael John Weaver
>
=========================================================================
Date: Wed, 24 Jul 1996 14:33:31 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
both.
=========================================================================
Date: Wed, 24 Jul 1996 15:43:23 -0400
Reply-To: macgyver@innet.com
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wilson MacGyver <macgyver@INFINET.COM>
Organiza^on: CylaTech Inc.
Subject: Re: Gree^ngs
Mike Phillips wrote:
> There's also one called HPGEN.exe, but I haven't the faintest what it does.
I wrote that, as part of a lab project to test my C++ classes I
designed.
Though I think the web page copy is corrupt.
I've been meaning to update the program, but haven't goken around to it
yet.
I s^ll want it to be a DOS program, though with a text mode GUI. I also
am
just about done with the Equipment and the Skill indexes...
=========================================================================
Date: Wed, 24 Jul 1996 16:06:03 -0400
Reply-To: macgyver@innet.com
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wilson MacGyver <macgyver@INFINET.COM>
Organiza^on: CylaTech Inc.
Subject: Re: Gree^ngs
This is a mul^-part message in MIME format.
--------------789F795D4A1C
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
hey, here is a copy of the program, in the zip format.
--------------789F795D4A1C
Content-Type: applica^on/x-zip-compressed; name="mhpgen.ZIP"
Content-Transfer-Encoding: base64
Content-Disposi^on: inline; lename="mhpgen.ZIP"
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--------------789F795D4A1C-=========================================================================
Date: Sun, 28 Jul 1996 00:05:20 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Re: REFR:languages
In a message dated 96-07-19 11:44:02 EDT, you write:
>One point I would like to make about Languages: Why the heck (other than
>to make the game easier) is there a Trade Language??? Look at today, no
>one will accept a "world-tongue".
>
>It would add more foreign language fun without thhe Trade language
>junk...oh well, one more rule to change... :)
Someone's probably already beat me to this, but I'll post a response
anyways...
The refusal of the interna^onal society to sekle on one 'common tongue' is
a fairly recent event, historically speaking. It has a lot to do with the
rise of na^onalism during the beginning of the Industrial Revolu^on.
Anyways, during those heady medieval days, La^n was a form of trade
language. Basically, an educated man from northern Scotland could travel to
Alexandria, Egypt, and s^ll be able to get around (at least in
educated...or, rather, religious circles). During the years between the fall
of Babylon and the rise of the Greeks, Phoenician was most probably used as a
trade language in a similar manner.
Basically, there is a great deal of historical precedent for such a thing,
and even today, English is (unfortunately) fast becoming a trade language, of
sorts. Chances are, any tourist spot in the world, every merchant will be
able to speak at least a smakering of English. Of course, some might not
tell _you_ that...
Lucifer >:}
=========================================================================
Date: Sun, 28 Jul 1996 18:46:02 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Lisa Lorens <LisaLynx@AOL.COM>
Subject: Re: REFR:languages
>Basically, there is a great deal of historical precedent for such a thing,
>and even today, English is (unfortunately) fast becoming a trade language,
>of
>sorts. Chances are, any tourist spot in the world, every merchant will be
>able to speak at least a smakering of English. Of course, some might not
>tell _you_ that..
The same could hold true for Trade Phoenecian. Just because a peasant has a
small chance of knowing TP, there's always that one guy whose mother was the
daughter of a wealthy merchant, but she chose to give up all her wealth for
the true love of an honest peasant man. She might share her knowledge of
Trade Phoenecian with her son.
=========================================================================
Date: Mon, 29 Jul 1996 01:30:45 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jeremy Dahlin <dahli923@UIDAHO.EDU>
Subject: Mar^al Arts
I have a ques^on about the mar^al arts rules ar^cle in
one of the Dangerous Ideas. On all of the techniques tables
there is a column ^tled Atk/Ct. What does this stand for?
Is it maximum akacks, and if so how is switching techniques
aected by this? I'd appreciate any help I can get. Thanks
Jeremy
"May be innocent, may be sweet, isn't half as nice as ro^ng meat."
=========================================================================
Date: Mon, 29 Jul 1996 08:20:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
=========================================================================
Date: Mon, 29 Jul 1996 16:10:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Re: REFR:languages
In a message dated 96-07-29 10:27:20 EDT, you write:
>The upper/educated classes will know more actual languages or hire
>interpreters. Why speak pidgin english when you can learn to speak
>real english or hire an interpreter to speak for you? Na^ve speakers
>look down on speakers of pidgins because they sound like baby speakers
>or really uneducated speakers.
This may be true for pidgin English, but it's not very true at all if you
take an ancient/medieval slant to it. Very, very few members of the lower
classes had any reason to learn any language other than their own and a
smakering of the language of their ruling class (this is par^cularly
evident in England aver 1066, but holds true with other na^ons, as
well...par^cularly those conquered by the Romans). Chances are, the people
doing the most trade are going to be upper class or whatever middle class
exists. Once you get into the Renaissance and the later Industrial
Revolu^on, this sort of thing, of course, switches around quite a bit, as
the middle class begins to grow larger and more wealthy, and assumes the bulk
of a na^on's economic responsibili^es.
Oh, there's one more I forgot that's preky important to medieval life:
Hebrew. It served, basically, in the same fashion as La^n did, except it
was used in the Jewish community, of course. Knowledge of Hebrew helped
medieval science a great, great deal, as it was primarily Jewish scholars who
translated the Arabic medical and scien^c texts that they had contact with
in modern day Spain (and the Arabs had translated it from ancient
Greek...kinda nivy how these things have a tendency to come full circle).
Lucifer >:}
=========================================================================
Date: Mon, 29 Jul 1996 17:25:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Mar^al Arts
Where can the old DI's be found? Which issue deals with mar^al arts?
Thanks for your help,
Jason
=========================================================================
Date: Mon, 29 Jul 1996 15:22:34 -0700
legal system to carry out their personal akack against Gary Gygax. My
boycok has been strengthened by the fact they have just sat on Mythus
since they acquired it. I encourage my friends to also boycok TSR.
I hope that some day TSR will take some ac^on that will allow me to liv
my boycok. I had collected "The Dragon" faithfully since issue #18, it
saddens me to no longer be able to read that magazine. I used to buy a lot
of modules and books, but I can no longer do so. And I wanted to go to
GenCon this year, but the boycok prevents me from doing so. Un^l TSR does
right by Gary I will not be able to liv my boycok of their products.
John Stanton
=========================================================================
Date: Tue, 30 Jul 1996 19:10:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Lich Lords
In a message dated 96-07-30 17:34:43 EDT, Mike wrote:
<< I just got this mayfair supplement I ordered called LichLords, thinking it
would have details on lich crea^on. What a waste. I is just an adventure,
with no notes on lich crea^on. I'm so biker.
>>
I never really looked through the module itself, however, I remember having a
lot of fun playing through it. Try not to be too biker, buy products for
their intended purpose.
Lucky me, I got to play a 16th level Paladin Cavalier in that adventure.
Even with a holy avenger and a solid party we had an *interes^ng* ^me.
Later,
Rick C.
=========================================================================
Date: Tue, 30 Jul 1996 17:00:00 PDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Paul Wocken <SCG@WSDOT.WA.GOV>
Subject: Re: Lich Lords
Howdy, All!
While on the subject of crea^ng Liches, the Ars Magica supplement Wizard's
Grimoire has a chapter on crea^ng Liches. It is in terms of Ars Magica but
it is a long dura^on ritual that is performed over the course of years
(IIRC) and it gives each step of the ritual. You might want to try and nd
a copy of this book. It was done by White Wolf but you shouldn't hold that
against it. We can't all choose who our parents are. And while I have no
intent of introducing Liches into Ars Magica, it is s^ll interes^ng and
might prove useful to you.
Paul Wocken
scg@wsdot.wa.gov
p.s. Lucifer, what is happening with the Armor program?
=========================================================================
Date: Tue, 30 Jul 1996 21:21:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Re: TSR Boycok Count
Michae J. Weaver wrote:
>
> I am akemp^ng to count the number of gamers(on this list MYTHUS gamers)
> that are ac^vely boycoing TSR. Please only respond once. It would be an
> added bonus if you would include why you are boycoing TSR and when you
> began this prac^ce. Your input in this maker is appreciated and I thank
> you in advance.
>
> Sincerely,
> Michael John Weaver
I basically started boycoing T$R shortly before MYTHUS came out due to the nature of the crap T$R
was
selling as gaming products. When I learned of T$R's lawsuit against EGG, I became digusted by the
akempt to
stop a business compe^tor through court ac^on. Since then, I've decided that T$R can go to hell. I will
not buy any products (except used 1st edi^on stu from gamers and hobby stores) un^l such ^me as I
learn
that Gary has control of his own product to a point of his own sa^sfac^on. I am perfectly happy to play
only using the MYTHUS items I currently have. In fact, I would prefer that T$R leave the MYTHUS system
alone
rather than fuck it up.
--/Nikodemus
=========================================================================
Date: Tue, 30 Jul 1996 18:48:55 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: Lich Lords
At 05:00 PM 7/30/96 PDT, you wrote:
>Howdy, All!
>
>While on the subject of crea^ng Liches, the Ars Magica supplement Wizard's
>Grimoire has a chapter on crea^ng Liches. It is in terms of Ars Magica but
>it is a long dura^on ritual that is performed over the course of years
>(IIRC) and it gives each step of the ritual. You might want to try and nd
>a copy of this book. It was done by White Wolf but you shouldn't hold that
>against it. We can't all choose who our parents are. And while I have no
>intent of introducing Liches into Ars Magica, it is s^ll interes^ng and
>might prove useful to you.
What supplement was this in????
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Wed, 31 Jul 1996 00:10:01 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Jesse G." <jgris@ACSU.BUFFALO.EDU>
Subject: Re: TSR Boycok Count
Michae J. Weaver wrote:
>
> I am akemp^ng to count the number of gamers(on this list MYTHUS gamers)
> that are ac^vely boycoing TSR. Please only respond once. It would be an
> added bonus if you would include why you are boycoing TSR and when you
> began this prac^ce. Your input in this maker is appreciated and I thank
> you in advance.
>
> Sincerely,
> Michael John Weaver
Well, I guess I'm a likle dierent from the few I've heard so far.
(which were very touching and noble... :) :) )
I don't buy TSR stu any more, and I try to convince others of my
posi^on, not because of anything they did to Gary (which was shiky, of
course, but not all that unusual). I just don't buy their stu because
I'm not impressed with it at all! There are far too many gamers out
there puing out stu which reaches upward, intellectually, rather
than downward (although I see the wisdom in shoo^ng for young
audiences).
As a note, I'm thinking of asking them to rename Birthright,
"ARIA-lite". :) (Of course, it looks like ARIA might actually never
see the light of day again...)
Jesse
=========================================================================
Date: Wed, 31 Jul 1996 08:08:01 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: TSR Boycok Count
In-Reply-To: <31FEDC99.2FD6@acsu.bualo.edu> from "Jesse G." at Jul 31,
96 00:10:01 am
> I don't buy TSR stu any more, and I try to convince others of my
> posi^on, not because of anything they did to Gary (which was shiky, of
> course, but not all that unusual). I just don't buy their stu because
> I'm not impressed with it at all! There are far too many gamers out
> there puing out stu which reaches upward, intellectually, rather
> than downward (although I see the wisdom in shoo^ng for young
> audiences).
I agree with Jesse on this. I wouldent say that I am boycoing TSR products,
rather they are not puing out anything new that intrests me. Also if I
happen to see something that has an interes^ng box/cover blurb, I remind
myself that it is a TSR product and is probably much worse than it appears.
I will be going to GenCon, though I will probably not set foot on the TSR
megalith area that seems to be occupying more and more of the exhibi^on
oor every year with less and less product.
Dan.
=========================================================================
Date: Wed, 31 Jul 1996 09:18:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Patrick Murphy <murphy@GIBBS.OIT.UNC.EDU>
Subject: Re: Lich Lords
In-Reply-To: <199607310148.SAA40164@rho.ben2.ucla.edu>
On Tue, 30 Jul 1996, Chris Calvert wrote:
> >against it. We can't all choose who our parents are. And while I have no
> >intent of introducing Liches into Ars Magica, it is s^ll interes^ng and
> >might prove useful to you.
>
> What supplement was this in????
The Wizard's Grimoire, a much-maligned supplement among the majority of
us Ars Magica fans. But it does have some neat stu in it. IIRC, the
lich sec^on is only a couple of pages long, but there are spells, stu
on longevity po^ons, lab work, etc.
Ciao,
Patrick
=========================================================================
Date: Wed, 31 Jul 1996 12:09:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: TSR Boycok Count
>I am akemp^ng to count the number of gamers(on this list MYTHUS gamers)
>that are ac^vely boycoing TSR. Please only respond once. It would be an
>added bonus if you would include why you are boycoing TSR and when you
>began this prac^ce. Your input in this maker is appreciated and I thank
>you in advance.
I have not bought a TSR product since I became aware of thier legal ac^on
against Gary Gygax and GDW over the rights to Mythus.
Chris
=========================================================================
Date: Wed, 31 Jul 1996 18:24:43 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mark Goode <fn95@DIAL.PIPEX.COM>
Subject: Re: TSR Boycok Count
Michae J. Weaver wrote:
>
> I am akemp^ng to count the number of gamers(on this list MYTHUS gamers)
> that are ac^vely boycoing TSR. Please only respond once. It would be an
> added bonus if you would include why you are boycoing TSR and when you
> began this prac^ce. Your input in this maker is appreciated and I thank
> you in advance.
>
> Sincerely,
> Michael John Weaver
It's not so much a boycok in my case, Michael, I just think they aim their
products at kids. I am 39, the average age of my players is 35. TSR just
don't produce anything to interest us.
-
Mark Goode
Leicester
England.
m.goode@dial.pipex.com
=========================================================================
Date: Wed, 31 Jul 1996 13:54:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
I've convinced more than a few to my way of thinking. ;-) So, yes, I do
boycok the EGS.
Je
-Je "Caesar" Sharpe
<jsharpe@portal.ca> <sharpe@li-business.ab.ca>
#include "std_disclaimer.h" Linux, GNU, Debian and M$ Free...
=========================================================================
Date: Wed, 31 Jul 1996 16:57:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: plnelsen <plnelsen@NANDO.NET>
Subject: Re: TSR Boycok Count
In-Reply-To: <Pine.LNX.3.91.960731114355.94A-100000@uis>
Well, i guess I should stand up to be counted amongst the de-facto
boycokers of T$R...I haven't been consciously avoiding them, it's just
that I havent been at all interested in buying the garbage that they
print. Perhaps it's because I'm not 12 years old anymore. I will agree
that they seem to have scaled their targe^ng to a class of buyers well
below my level of intellect.
I don't know much about the lawsuit, other than that Mythus stopped being
sold (thankfully I got all the GDW books before that happened). Perhaps
if someone who knew the details would e-mail them to me (to save on the
list trac) I would join the boycok in earnest, as I really do enjoy
the game, and would like to see more books published like those I have,
not watered down to a sixth grade audience. (a dumb sixth grade audience
at that).
Thanks,
Paul L. Nelsen
-----------------------------------------------------------------------------Do not meddle in the aairs of wizards,
for they are subtle and quick to anger.
Do not meddle in the aairs of dragons,
for you are crunchy and taste good with ketchup.
=========================================================================
Date: Wed, 31 Jul 1996 18:51:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: TSR Boycok Count
I only buy the rule books that appeal to me and that I might be able to use
in other games...I don't and will probably never buy any
modules/worlds/seings or anything that denes the gaming world because I
always play in custom worlds...hope this helps your count...
Bill
=========================================================================
Date: Thu, 1 Aug 1996 00:39:04 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Bilbrey <jbilbrey@HEALTH1.UWSP.EDU>
Subject: GenCon
When and where is the next GenCon? I though it was only once a year and
that it was like
6 months away...please tell me I'm wrong, I really want to go.
----------------------------------------------------------------Jason Edward Bilbrey
jbilbrey@health1.uwsp.edu
hkp://wellness.uwsp.edu/authors/jbilbrey/
----------------------------------------------------------------"Failure is not in falling, but in refusing to get up..."
=========================================================================
Date: Thu, 1 Aug 1996 14:07:35 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Adventure Idea?!
In-Reply-To: <2.2.32.19960801053904.0068d78c@health1.uwsp.edu>
Hello!
First, I'd like to shout a loud HELLO to everyone bothering to read this
message (because I am new to this list).
I had something like an adventure idea (it's more like a single situa^on
that's fascina^ng me) but I seem to be stuck:
I've some^mes been thinking through what-ifs - what if our characters
were playing a roleplaying game?
There's been a lot of talk lately about "reality loss", and I thought,
what if an RPG would eect not a reality loss, but a reality GAIN?
I've come up with the following scenario:
The local ruler, let's call him King Bored, is, in fact, bored and ^red
of his jester. So some day he calls some diviners and mages of other
professions and tells them to nd a game, probably hidden in the folds of
^me, that would suit his major intellect and nest taste. Scurrying to
obey the command of their ruler (you've got only one head, aver all) they
come up with an unique and interes^ng thing:
A mind game, where each player leads a character in an imagina^ve world
Dan.
"Hi! I just wanted to see how you were doing on this rainy day,
on this rainy day, on this rainy day, on this rainy day."
=========================================================================
Date: Fri, 2 Aug 1996 09:27:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: GenCon
Gen Con 1996 is August 8-11, in Milwaukee, WI. Gen Con 1997
will be in August next year (about the same ^me, I don't
have the date handy).
Gen Con is generally in summer, as there isn't really any
other season in Wisconsin that is tolerable to human life forms.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
*The Gen Con 1996 registra^on book is online at the sites above*
=========================================================================
Date: Fri, 2 Aug 1996 11:54:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TSR Boycok Count
>Now, I've never met Lorraine Williams but I did meet Flint Dille a couple of
>^mes during the short life of TSR West up in Hollywood, and if they are
>similar people then I know that Mythus won't have a chance in Gehenna un^l
>Ms. Williams ^res of her investment and sells it to Hasbro or somebody, at
>which point there might be the hope of resurrec^ng it.
This I nd inters^ng. I remember reading a few things in an older "Books
in Print" volume or "Forthcoming books" or one of those tome, that Gary and
Flint were or did work on a group of books called "Sagurd the Ice Barbarian"
or something similar. Does anybody know if this line exists or was ever
published. If so, I was wondering how plausible this project could be if
Flint had the same personality traits as Lorraine.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Fri, 2 Aug 1996 21:44:04 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: Saying hi
In-Reply-To: <960802034432_251137372@emout19.mail.aol.com>
I am just saying hi. It's been over a year since I was last on this
group, have I missed much?
Where is everyone, I remember geing between 1 or 2 dozen emails from
this group, I've only goken 2 so far.
Any more new on TSR's rule over DJ?
Is Gygax going to make any more games?
Are we ever going to pay o the na^onal debt? ;)
See ya,
Kevin
=========================================================================
Date: Sat, 3 Aug 1996 00:21:55 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <blusponj@BLKBOX.COM>
Subject: Re: Saying hi
>I am just saying hi. It's been over a year since I was last on this
>group, have I missed much?
>
Its good to have you back. Check out Mike Philip's web page. You can nd
all the cool developments there or on one of the links. There are also
plans for a web driven semi-suppliment headed by Micheal Weaver.
>Where is everyone, I remember geing between 1 or 2 dozen emails from
>this group, I've only goken 2 so far.
>
The fall semester is about to begin. It will pick up when that's in full
swing.
>Any more new on TSR's rule over DJ?
Yes. The answer is "No. It is not going to touched." But they are
considering making available the copies of MMM that have been locked away
in the vault for so many years.
>Is Gygax going to make any more games?
"Maybe. John Troy keeps in touch."
>Are we ever going to pay o the na^onal debt? ;)
We'll see. Between the Republican congress and Richard Lamm, someone is
bound to get the picture.
>
>See ya,
>Kevin
Tom
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Fri, 2 Aug 1996 22:24:10 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: TSR?
In-Reply-To: <v01520d00ae283d06f3@[206.109.96.142]>
Doesn't TSR have an obliga^on to release all legal informa^on to the
public. Well I guess that would fall to the courts, but what I am
saying is that I have never heard an ocial response from TSR, save
for a likle blurb they said once. I would like to know exactly what
they were sueing over. I know it was about Gygax not being able to
write games for a certain amount of years, or that he was wri^ng DJ
during his employment by TSR.
Doesn anyone know where any ocal records can be found, possible
online....?
Kevin
=========================================================================
Date: Fri, 2 Aug 1996 23:42:48 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: TSR? + Liches + FP
At 10:24 PM 8/2/96 -0700, you wrote:
>Doesn't TSR have an obliga^on to release all legal informa^on to the
>public. Well I guess that would fall to the courts, but what I am
>saying is that I have never heard an ocial response from TSR, save
>for a likle blurb they said once. I would like to know exactly what
>they were sueing over. I know it was about Gygax not being able to
>write games for a certain amount of years, or that he was wri^ng DJ
>during his employment by TSR.
>Doesn anyone know where any ocal records can be found, possible
>online....?
>
Ahhh, the crusade against the Evil Emp....I mean..Gaming System.
While I agree with your sen^ments and laude your inten^ons, I do not
believe T$R has to disclose anything it does not want to, unless
=========================================================================
Date: Sat, 3 Aug 1996 05:04:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: TSR?
At 10:24 PM 8/2/96 -0700, you wrote:
>Doesn't TSR have an obliga^on to release all legal informa^on to the
>public. Well I guess that would fall to the courts, but what I am
>saying is that I have never heard an ocial response from TSR, save
>for a likle blurb they said once. I would like to know exactly what
>they were sueing over. I know it was about Gygax not being able to
>write games for a certain amount of years, or that he was wri^ng DJ
>during his employment by TSR.
>Doesn anyone know where any ocal records can be found, possible
>online....?
>
>Kevin
Kevin,
While TSR has no obliga^on to disclose all legal informa^on to the public
the actual court documents are a maker of public record.(so copies are
available upon request) The copyright suit was led in a federal district
court in Peroia IL. The main complaint brought by TSR was that it violated
their copyright protec^on on AD&D because they claimed that Dangerous
Journeys Mythus was a deriva^ve work of AD&D. TSR in my opinion would have
lost this suit. I also think that TSR realized they were going to lose and
so paid a substan^al amount to acquire the rights to the system. GDW at the
^me was badly in need of the money. I don't think TSR or GDW or anyone else
believed that any other allega^ons(unfair compe^^on) would have held up
in court either. It is a common lawsuit ta^c to sue someone for everything
you can think of in order to achieve your goals. This certainly cost
GDW(already hur^ng) a great deal of money in legal fees.
Might I make the humble sugges^on to anyone that has the power to do so
that the Jus^ce Department should at least take a surface look at TSR's
suit in this case and see if it doesn't clearly violate an^-compe^^ve laws.
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Sat, 3 Aug 1996 02:24:23 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: Re: TSR?
In-Reply-To: <199608030904.FAA06693@darius.cris.com>
>
> While TSR has no obliga^on to disclose all legal informa^on to the public
> the actual court documents are a maker of public record.(so copies are
> available upon request) The copyright suit was led in a federal district
> court in Peroia IL. The main complaint brought by TSR was that it violated
> their copyright protec^on on AD&D because they claimed that Dangerous
> Journeys Mythus was a deriva^ve work of AD&D. TSR in my opinion would have
> lost this suit. I also think that TSR realized they were going to lose and
> so paid a substan^al amount to acquire the rights to the system. GDW at the
> ^me was badly in need of the money. I don't think TSR or GDW or anyone else
> believed that any other allega^ons(unfair compe^^on) would have held up
> in court either. It is a common lawsuit ta^c to sue someone for everything
> you can think of in order to achieve your goals. This certainly cost
> GDW(already hur^ng) a great deal of money in legal fees.
>
> Might I make the humble sugges^on to anyone that has the power to do so
> that the Jus^ce Department should at least take a surface look at TSR's
> suit in this case and see if it doesn't clearly violate an^-compe^^ve laws.
>
I don't want to seem rude, since this is my rst ^me on the list in
a year, but I think that the mailing list should help in any ways that
they can, to get DJ back!
All this list can do now is say, what if.... Cause there is no "real"
way to go forward with a "dead" system. I don't like to think of DJ as
dead, but that is what it is.
I think you are right about the Jus^ce Dept. of Dept of Commerce or
what ever, should look into TSR's monopoliza^on of the gaming
commercialism. TSR does walk around as though they are high and
mighty, and that nothing can befall them... Well I know I don't play
ANY of their games. Not ever D&D, cause it itself is dead! Think about
it. TSR only publishes games that are living for a few years, then
kills it by ring the designer, and doing it over for themselves.
This theory works for D&D anyhow, not really sure what they do, but
they did do it to the worlds greatest RPG. It could have been
something, but now it runs o of the fumes from its greater days.
Long live DJ, and its supreme god, Gygax!
This was only an opinion, and not meant as a legal tac^c against TSR.
All comments are subjec^ve, and not necessarily those of the writer.
Thanks much,
Kevin
=========================================================================
Date: Sat, 3 Aug 1996 06:53:53 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
> they did do it to the worlds greatest RPG. It could have been
> something, but now it runs o of the fumes from its greater days.
Eh, I hate to argue, but here's two points that are
problema^c, at least to me.
1) The role playing gaming industry simply isn't large enough
to cons^tute an an^-trust concern, which is what you've suggested
above. At the very, very most, they would be considered part of the
'game' industry, including playing card makers, makers of board games,
etc. If looked at from this perspec^ve, TSR is a small sh in a big
pond, and most other gaming companies are ameobae (excep^ng Wizards
of the Coast, who aren't an rpg company anymore anyway).
2) If you're talking about design aws, 2nd edi^on didn't
make any of the design aws there worse. If anything, it plugged a
few of them, improved some, etc. I think, aver examining Mythus and
it's _vast_ improvement over even old AD&D, we can see quickly that
even EGG would probably agree that AD&D is, technically, one of
the more awed systems about. Of course, considering that D&D was
the _rst_ such a game, this isn't par^cularly surprising.
Things've evolved. Now, I do enjoy a good AD&D game periodically, but
not because I think the rules, well, rule, but because it ows very,
very easily because I know the system extremely well, beker than I
know Mythus, and it is much more simplis^c (note: not because it is
designed beker!).
> Long live DJ, and its supreme god, Gygax!
tee hee
> This was only an opinion, and not meant as a legal tac^c against TSR.
> All comments are subjec^ve, and not necessarily those of the writer.
tee tee hee hee
Lucifer >:}
-csc3rwm@cabell.vcu.edu |We all had delusions in our heads.
noc^fer@aol.com |We all had our minds made up for us.
Mythus Maniac, Greyhawk Guru|We all had to believe in something,
Marvel PBEM GM |So we did
| --Forgiven, Alanis
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Sat, 3 Aug 1996 11:09:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse T Gris <jgris@ACSU.BUFFALO.EDU>
Subject: Re: TSR?
In-Reply-To: <9608031135.AA89476@atlas.vcu.edu>
Lucifer
When you're talking 200 people on the net, you goka gure that some of
us are JM's running games with players...I have about 12 fans of the game
just in my groups... :)
(It's fun to be dierent!) :)
Jesse
=========================================================================
Date: Sat, 3 Aug 1996 15:58:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TSR? + Liches + FP
>This is what I've been thinking...it is clear that if OPs/HPs/EPs are of
>sucient Power they can become Demiurge/Demigod etc. Case in point is
>Luohi of Pohjola(I know I misspelled something and I dont really care). I
>am also planning on integra^ng Iuz from Greyhawk, under a dierent name
>and such, but iden^cal principles.
Just on a side note--Yarth and a world called AErth were oven referenced in
Gygax's Gord books. (The world name for Mythus used to be Yarth, but got
changed per Steve Jackson's request). I will note that in Sea of Death,
Louhi was referenced as the alternate name Iqqwilv takes on one of these
worlds. Furthermore, if this world is the same as the one men^oned, then
Gord, Gellor and Leda all exist, Gellor being a Demiurge of Yarth based on
Hy Brazeal.
Now, when I've asked about this Gary has ocially thrown away his, instead
saying they occupy another alternate. His explaina^on was that he didn't
want any non-Earth-based mythical pantheons being on AErth.
Of course, if you are going to adapt Iuz, perhaps you could use this
explaina^on for it. (If Iqqwilv had an alternate existance, then perhaps
to could her son.) If you're going to use IUZ, I'd suggest he be a demigod
that occupies Phaeree's Goblinrealm. Since he got along so well with the
Goblins, Orcs, etc, I think you could make him the Goblin King or something
similar. I would think that the leaders of some of the races of Phaeree
would approach this level of power.
Personally, un^l I see what Gord's up to elsewhere, I consider him to be in
the background of AErth--Lord of Phaeree Cats (at least those of western
sort), while Leda is a Lady of Shadow-based creatures on a sphere of shadow
(as well as renegade Drow), both slightly linked to Avilionia (which is why
all Five Kings were present at their wedding) and Gellor renamed Gelthoth,
as the ruler of Hy Braseal. All are of Demigod potency.
Vuron survived too. But the details of that will remain hidden for now.
Point is it is possible to Achieve an
>Undying Status or Unmortal status, (gee, who could I use as an example for
>that) if of sucient Power. This implies that there are those of lesser
>Power who seek such an existence, but are unable to achieve it, for whatever
>reason, and may turn to Lichdom instead.
Technically, I would count Lichdom as "unliving", since most undead usually
have no true minds (Cunning). But, yes, it is a status. I think there have
to be some disadvantages. I would rule that it is a more /uncomfortable/
form of undeath. While there doesn't seem to be a need for vampiric
ac^vity, a lich likely has no feeling of physical pleasure or pain, and
doesn't have a lot of control over appearance. People truly "want it all",
thus, Lichdom is a poor subs^tute for Unmortal status, and even pales
compared to Supernatural Vampirism (which allows for more benets and more
pleasure).
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 3 Aug 1996 13:15:39 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: TSR?
Some
>are so irra^onal in their hatred that they somehow believe that their
>own game will be destroyed by TSR publishing anything about the game
>(if I recall, you're not included in these extremists).
I think you misunderstand on this point, but who cares.
Some even
>want to go so far as to directly challenge TSR by crea^ng deriva^ve
>work and publishing it via private snail mail (which is blatantly
>illegal...and I'm not certain if this is you or not).
Ooooh, a deriva^ve work of a system that hasn't been developed for three
years, and never developed by the present owner, who bought it just to kill
it in the rst place. Does anyone give a damn?!? I think not.
I think thumbing one's nose at T$R is a beker way of describing it. I, at
least, do not have the capacity to "challenge" T$R, which is why I make a
point of sending material I develop that I really care about only to people
I feel I can trust with it. I made the ar^cer availible before T$R got
here, but I can promise you that I would not have released it. Guess why I
haven't released the Druid, and am not going to. Truth be told though, I
honestly doubt that anyone at T$R gives a sh** about what I do, which is
exactly the way I like it, but I am unwilling to take that chance when it
come to things I care about(like my crea^ons).
> Well, it's obvious which point of view I take, for those who
>might not have seen it (where were you?), but I gured I'd make it
>clear that I'm not the only one on the list that would prefer to see
>DJ make print again.
I think all of us would like to see DJ in print again, or we wouldn't be
here. But few of us want to see it in print from EGS.
> What has to happen to a game for you to consider it to be
>dead? Of the millions of people with internet and listserv access,
>only 200 are interested enough in Mythus to become involved in a
>listserv, and only a small percentage of those do anything but read.
>I am honestly curious...what cons^tutes a 'dead' game to you?
>
> Lucifer >:}
I really do not understand where you get your aitudes. You sound
as though you want it to be considered dead.
As to what I consider a dead game, I would say any system not being played
or developed. I ac^vely create material for Mythus frequently, and have
been doing so since it was rst released. And I have a campaign in
progress. If you consider a dead game anything not being published ac^vely,
well Mythus is s^ll not a dead game, as many here publish things frequently
by releasing it to the list. A game can be quite good just on what the JM
produces(gasp). When I was younger, I remember reading something to the
eect that good DMs do not run published modules, instead they use them for
ideas and borrow traps, etc. I certainly heavily modify all modules that I
use(from many dierent systems).
If, for some reason, you dislike Gygax and like T$R, well, its your life,
but I think you will nd few here with similar sen^ments. I consider your
seeming tacit approval of T$Rs ac^on contemp^ble and disgus^ng. While I
do not think everyone will ever agree on anything, what T$R did is wrong by
the standards of everyone I know.
I also nd your akempts to belikle the eorts of individuals on this
list oensive, and even strange, given the amount of eort you obviously
put into crea^ng The Orc. While you may consider individual eorts
substandard, unpublishable, unprofessional, whatever, all campaigns require
such contribu^ons on the part of the GM to make it func^on. If you don't
think what we create here is worthy of respect, I hope at least you will
have the taste to keep your opinions to yourself. My campaign isn't just
OK, its great, growing all the ^me. In the last month I have doubled the
I'm not saying that there are millions of Mythus players out there, but don't
confuse interest (and par^cipa^on) in the list as an accurate reec^on of
the people who are actually working with the system.
Meredith
=========================================================================
Date: Sun, 4 Aug 1996 02:14:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: TSR?
(edited)
> Well, it's obvious which point of view I take, for those who
>might not have seen it (where were you?), but I gured I'd make it
>clear that I'm not the only one on the list that would prefer to see
>DJ make print again.
(MJW)
I would love to see the Dangerous Journeys line in print again by a company
that would allow the original authors to direct the overall system in the
manner it was originally envisioned.
>> Actually Dangerous Journeys would be beker described as an ocially
>> unsupported game system. This is because TSR chooses not to support it.
>> However, to describe a game as dead that over 200 people on this list alone
>> play would not be accurate.
>
> What has to happen to a game for you to consider it to be
>dead?
(MJW)
People have to stop playing it and publicly available material has to stop
being produced for it. In this regard AD&D 1st ed. is very much alive and
"ALL MY CHILDREN" the RPG(also published by TSR) is very dead. I also think
there was a "DALLAS" RPG published that is probably now a dead game.
Of the millions of people with internet and listserv access,
(MJW)
Having access does not mean that they are on the list. Many players not the
least of which is Alan Kellog(the former ocial DJ rules lawyer) do not
have computers but con^nue to both play and promote Mythus.
>only 200 are interested enough in Mythus to become involved in a
>listserv, and only a small percentage of those do anything but read.
>I am honestly curious...what cons^tutes a 'dead' game to you?
see above
Good Gaming,
Michael John Weaver
>
>
>
>
=========================================================================
Date: Mon, 5 Aug 1996 16:29:53 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kau^ainen Ani <anolka@UTU.FI>
Subject: Re: TSR? + Liches + FP
In-Reply-To: <2.2.32.19960803195848.00766eb4@pop.^ac.net> from "John R. Troy"
at Aug 3, 96 03:58:48 pm
> Just on a side note--Yarth and a world called AErth were oven referenced in
> Gygax's Gord books. (The world name for Mythus used to be Yarth, but got
> changed per Steve Jackson's request). I will note that in Sea of Death,
> Louhi was referenced as the alternate name Iqqwilv takes on one of these
Can one of villains of Finnish Epoch trademarked??? Sounds preky
weird to me... At least I think publishers of Kalevala(or transla^ons)
have trademark of its characters...
(The name has even correct spelling in it... )
> form of undeath. While there doesn't seem to be a need for vampiric
> ac^vity, a lich likely has no feeling of physical pleasure or pain, and
> doesn't have a lot of control over appearance. People truly "want it all",
> thus, Lichdom is a poor subs^tute for Unmortal status, and even pales
> compared to Supernatural Vampirism (which allows for more benets and more
> pleasure).
Sounds quite good. I think lichdom should give some BIG
counter-Quirk nobody told about. For example allergy towards anything
ALIVE!!! Or irra^onal fear of living beings, vapirism of Hekau or added
Heka cost of spells... Or chao^c and erra^c urge to kill everyone you
love.
The player archieving lichdom should never know anything about
this. And aver all, living for ever will be quite boring aver century or
two... (You make lich VERY dicult to kill... Even if he wants to
die...)
This leads to one interes^ng and dierent adventure ideas. I
always wonder why those vampires and liches had to be evil! How about
players wandering into old, ruined keep only to found out it's ruled by
lich, who has became insane aver living over millenia. This lich has only
one wish: To nally DIE! Aver players has nally found their way to the
lich, it insists players to kill it, which they're unable to do...
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 5 Aug 1996 10:39:49 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: TSR? + Liches + FP
> Sounds quite good. I think lichdom should give some BIG
>counter-Quirk nobody told about. For example allergy towards anything
>ALIVE!!! Or irra^onal fear of living beings, vapirism of Hekau or added
>Heka cost of spells... Or chao^c and erra^c urge to kill everyone you
>love.
I am planning to require the sacrice of larvae to perpetuate the lich's
existence, this requiring trac with devils and Night Hags, this leading
to "evilness" or evil tendencies. The would be lich has already evinced a
desire for con^nued life above all else, so I am preky much ruling out
Sunlight and Moonlight as possible ethoi, although I do not think a lich
must necessarily be evil,(ie a follower of Gloomy Darkness), although it
would require evil tendencies necessary to associate with netherrealm beings
and reach sucient power in Black Wizardry to cast the required spells.
Thus, at best, an "inten^onal" lich could be a follower of balance with
evil tendencies.
Greenwood also men^ons "unaware" liches who believe that they are s^ll
living, although they have far shorter periods of lichdom, and completely
disintegrate upon achieving whatever goal thier existence was temporary
extended for.
Venom
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Tue, 6 Aug 1996 00:28:31 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: TSR and its products
Gree^ngs Mythus followers!
First o let me state that I no longer purchase TSR products although I
wouldn't call it a "boycok".
But I do use products which TSR holds copyrights to. This includes Mythus,
currently, and Marvel SuperHeroes (MSH), some ^me ago. The only things
that the two games have in common, I think, are (a) they're fun and (b)
they're exible.
Although my gaming has grown away from MSH, I want to incorporate some of
its capabili^es into Mythus. I think that Dangerous Journeys, as a
mul^-genre system, is perfectly ked to do this. Hence, some years ago
(when I had more spare ^me), I began draving up an expansion on the
Advanced Mythus rules that I called "Maximus". My intent was to build o
of Mythus rules to include rules for situa^ons and beings that are common
to higher-powered campaigns. I just nished the rst drav of these
Maximus supplements, and I've posted them on the Web so as to not clog up
the MYTHUS-L list with my massive les. I can email this informa^on
privately upon request.
My Mythus Notes website is very Spartan It lacks the glitz of Mike
Phillips' or Makhew Pearson's sites. And you might not even nd it
useful. But here's a brief list of contents:
* Core Rules
Extended Akributes Tables (what it means to have a 75 PMPow, etc)
Eec^ve vs. Actual Modiers
CHARACTER GENERATION
* Game Mechanics
Extending the Tables
Extending Combat Rules
Grappling/Escaping
Charging
Dodging/Evading
Slams
Powers
Healing
Material Strength
* Sample Maximus HPs
* Marvel/Mythus Conversion Rules
My page is at: hkp://www.mcn.net/~free/DN/Mythus/Mythus.html
This info might be of use to a variety of MYTHUS-L users. The Akribute
Tables let you see how your HPs (and OPs) stack up against popular TV and
Movier Sci-Fi characters. The Mythus/Marvel conversion rules might be
useful. Some Combat rules supplements might be useful (ever wanted to
actually kill an opponent with a head lock?). And, lastly, the extensive
HP Genera^on rules let you create everything from algae to Zeus.
I post this announcement in hopes to do two things: (1) I would love
feedback as I develop these ideas; and (2) I want MYTHUS-L users to be
aware of more Mythus ideas in development and available for their viewing.
For being an "Unmortal" game system, Mythus has a surprising presence on
the Web. Some of the people pos^ng Mythus info on the Web don't adver^se
it here (although I wish they would), so there it's easy to think there
isn't much out there.
I would also like to lend my (sparse) spare ^me to developing more Mythus
stu that listmembers actually want -- an akempt to repay those ac^ve on
MYTHUS-L for all the energy and informa^on they have provided me. Those
interested, please contact me.
And thank you, to those who have put in hard work crea^ng valuable gems
like the AErth Magick Item Rumors, the FileMaker HP Generators, the
Voca^ons, rules clarica^ons, monsters, cas^ngs, campaign notes, and
most importantly (because it's how I learned about MYTHUS-L) Dangerous
Ideas!
Good Gaming! (and apologies for going on so long)
-Doug Noonan
hkp://www.mcn.net/~free/DN/Mythus/Mythus.html
=========================================================================
Date: Mon, 5 Aug 1996 23:43:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: Re: TSR and its products
In-Reply-To: <v01510107ae2c75eb01a7@[205.163.40.49]>
Does anyone know a list of Mythus Web Site Address?
Also, I've seen the mythus character maker for dos. Has anyone ever
created a more advanced Windows applica^on? Or is there a source code
for the old C hp maker? Maybe I could get it coded in C++. Then add
some graphics or something (public domain images of course), and alot
more exability.
One last thing. I no^ced in the back of the original books, there was
an ad for a CD-Rom game of Dangerous Journeys. About 8 months ago I
called the 1800 number provided, they had no idea what it was. Does
anyone have a copy or even set their eyes upon it?
Kevin
=========================================================================
Date: Tue, 6 Aug 1996 00:51:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: Re: TSR and its products
In-Reply-To: <v01510107ae2c75eb01a7@[205.163.40.49]>
Never mind a Windows Mythus HP generator, I found one at
hkp://skaro.lawlib.wm.edu/~mike/mythus/programs/ Many thanks Mike for
your website.
Kevin
=========================================================================
Date: Tue, 6 Aug 1996 00:58:00 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Kevin S." <genx@TIDEPOOL.COM>
Subject: Re: TSR and its products
In-Reply-To: <v01510107ae2c75eb01a7@[205.163.40.49]>
One last thing ;)
Who is the coder of the Windows Mythus HP generator?
Another grand thanks!
I was crea^ng a Mythus Magick database, using at rst GWBasic, then
moved it to QBasic. Then I was going to move it into Visual Basic for
DOS, but then decided it would be another pain in the a$$ to make it
visual. Besides the fact that I wasn't even 1% near comple^on. If
Mythus ever does "come back to life", i.e. Is redistributer, I may get
o my a$$ and complete the damn thing.
If anyone is interested in my original speghei(sp?) source code in
QBasic, and wants to nish, or help in upda^ng it, please let me
know. Or if you can convert from Qbasic to VBasic 3.0, which I may
soon acquire, let me know again.
Oh one last thing. The source code is on my XT, and therefore in the
garage. So if you want it, you beker be dedicated, cause it will take
me an hour just to nd it ;)
Later,
Kevin
=========================================================================
Date: Tue, 6 Aug 1996 07:59:46 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: TSR and its products
On Mon, 5 Aug 1996, Kevin S. wrote:
> Does anyone know a list of Mythus Web Site Address?
hkp://skaro.lawlib.wm.edu/~mike/mythus/sites.html
I try to keep it as current as I can.
(not to toot my own site's horn again ;-) )
> Also, I've seen the mythus character maker for dos. Has anyone ever
> created a more advanced Windows applica^on? Or is there a source code
> for the old C hp maker? Maybe I could get it coded in C++. Then add
> some graphics or something (public domain images of course), and alot
> more exability.
If you want it available to the masses, send it my way :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 6 Aug 1996 09:22:48 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <hagendaz@PROLOG.NET>
Subject: Re: TSR and its products
--Cyberdog-AltBoundary-0000E967
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
KevinI'd be interested in seeing your source code. I don't have QBasic,
VBasic, or even a Wintel machine, but I do have a Basic compiler for
the Mac that's preky advanced. So if you get a chance, send it over
this way, and I'll let the list know if I have any luck with it.
Charles Hagenbuch
hagendaz@prolog.net
--------------------------------------------------This message was created and sent using the Cyberdog Mail System
--------------------------------------------------
--Cyberdog-AltBoundary-0000E967
Content-Type: mul^part/mixed; boundary="Cyberdog-MixedBoundary-0000E967"
Content-Transfer-Encoding: 7bit
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Content-Type: text/enriched; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
<SMALLER><X-FONTSIZE><PARAM>10</PARAM><FONTFAMILY><PARAM>Geneva</PARAM>=
Kevin
I'd be interested in seeing your source code. I don't have QBasic,
VBasic, or even a Wintel machine, but I do have a Basic compiler for
the Mac that's preky advanced. So if you get a chance, send it over
this way, and I'll let the list know if I have any luck with it.
Charles Hagenbuch
hagendaz@prolog.net
--------------------------------------------------
This message was created and sent using the Cyberdog Mail System
--------------------------------------------------
</FONTFAMILY></X-FONTSIZE></SMALLER>
--Cyberdog-MixedBoundary-0000E967-
--Cyberdog-AltBoundary-0000E967-=========================================================================
Date: Tue, 6 Aug 1996 10:48:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: TSR and its products
> One last thing. I no^ced in the back of the original books, there
> was an ad for a CD-Rom game of Dangerous Journeys. About 8
> months ago I called the 1800 number provided, they had no idea
> what it was. Does anyone have a copy or even set their eyes upon > it?
This was one of many ancillary items that were cancelled or put on hold,
awai^ng the outcome of the lawsuit.
=========================================================================
Date: Tue, 6 Aug 1996 13:55:28 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TSR and its products
At 10:48 AM 8/6/96 -0400, Loren Wiseman wrote:
>> One last thing. I no^ced in the back of the original books, there
>> was an ad for a CD-Rom game of Dangerous Journeys. About 8
>> months ago I called the 1800 number provided, they had no idea
>> what it was. Does anyone have a copy or even set their eyes upon > it?
>
>This was one of many ancillary items that were cancelled or put on hold,
>awai^ng the outcome of the lawsuit.
Actually, as Gary put it in MMM #4, it was something even HE was wondering
about. NEC and JVC were partners in the deal that formed DJ...in fact they
were involved before GDW. (Remember, Gary's aiming all his deals at
mul^-faceted generes). It was they (JVC) who demanded that EGG develop a
Fantasy game.
DSI of Vancover developed the game. However, they were rst "late", and
secondly they had been aquired by EA Canada. The game was ready in
1993--but it then turned out to be too large for Nintendo, and would have to
be priced at $100! JVC dropped out. NEC's US Division couldn't con^nue
with the Turbograx version since the above programmers quit and they
couldn't nd another developer to do it at a cost-eec^ve price.
The IBM version was also scapped. EA asked Origin system to look at the
game, since Origin had apparently had legal problems with TSR themselves,
and they "weren't enthused" about it. The fact that SSI is owned by TSR (at
the ^me having the license) also may have had inuence in this regard.
Aver that, it couldn't be sold to another because of the lawsuit.
=======================
While I'm at it, Hunters of Ralk is also scapped. Cyberdreams got a new
president aver the project had to go back to the drawing board due to bad
art. Well, the new president wanted to use Gary's name without condi^on
while removing Gary from the approval process. Gary told them to stu it.
Dealing with this sector is like dealing with Hollywood, I take it.
Hopefully, Gary will nd new funding soon, and we'll get a paper game out
of that somewhere...
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 7 Aug 1996 02:09:42 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Giuliano Babini <gbabini@LINKNET.IT>
Subject: Novice theory on Cas^ngs Heka cost. Help wanted! :-)
Hi to everyone,
of the game, from the list at large, isn't that phenominal. Only a
handful of posters have the ^me, energy, and/or bravery to put their
stu on the list. I understand the reasons why, but I want more than
the internet can realis^cally provide. I'd like to see professional
work published and promoted to the gaming masses, not just the elite
few who have internet service and happened to catch DJ before it was
squished. I, for one, think it's too great of a game to be hoarded
jealously like a leprechaun's pot of gold.
Lucifer >:}
-csc3rwm@cabell.vcu.edu |We all had delusions in our heads.
noc^fer@aol.com |We all had our minds made up for us.
Mythus Maniac, Greyhawk Guru|We all had to believe in something,
Marvel PBEM GM |So we did
| --Forgiven, Alanis
Join Marvel-RPG today! Send 'subscribe marvel-rpg' or 'info
marvel-rpg' to majordomo@stargame.org
=========================================================================
Date: Sat, 10 Aug 1996 10:04:40 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: TSR and DJ, also, some monster stu
There is only one thing in this missive really worth addressing, this
Well, I never claimed to dislike Gygax...this isn't a black
>and white situa^on.
this may be your viewpoint, that it isn't black and white, but I see it VERY
dierently, (i.e. it is black and white).
You are alone in *ac^vely* promo^ng the publishing of Mythus by T$R.
My point in discussing my campaign is to make abundantly clear that I *do
not need* T$R, because I do not need published material by them for Mythus.
There is an extensive library of material by Gygax and MANY other notables
during the early days which can be eshed out and adapted, which is
something I do currently. I also have been forced to explore dierent
systems for some material, and I have found some truly excep^onal stu,
which I plan to integrate into my campaign. If you have to have published
material for Mythus, by T$R, for your game, thats your game, but I don't.
As for the rest, it is preky much a reitera^on of things said before.
On a dierent note, did Gygax/Newton ever give an example of
noncorporeal/PPM undead. I am trying to adapt wraiths and spectres to
Mythus and am having a hard ^me of it.(I am looking for genral
informa^on). Also, if anyone has adapted Gnoles, please let me know. I'll
swap my Bugbear for your Gnole.
Also, does anyone have info about Jotens. Obviously they include the Fire
and Frost Giants, but I would like a likle more info. Or how about
direc^ng me to a good reference/resource.
PS. Since we are on the topic of the undead(and since Mythus is Unmortal), I
have been thinking about classes of Undead.
Vampires(3 kinds of increasing power)
Ghouls/Ghulaz/Gholles
Liches
Noncorporeal(bean sidhe(sith)-banshee, ghosts)
and Wraiths/Spectres
(Barrow) Wights
kinda,
animated skeletons/zombies
did I miss anything??
Venom
Isn't Gencon this weekend?
a droning lls the air......
MMM, MMM, MMM, MMM, MMM, MMM, MMM, MMM, MMM, MMM...........................;)
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sat, 10 Aug 1996 14:18:49 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TSR and DJ, also, some monster stu
>On a dierent note, did Gygax/Newton ever give an example of
>noncorporeal/PPM undead.
Ghost in Necropolis, Haunt in Mythus Magick.
>I am trying to adapt wraiths and spectres to
>Mythus and am having a hard ^me of it.
Look under one of the Grade X Necromancer cas^ngs. There was a cas^ng
that showed the akack of the Spectre.
>(I am looking for genral
>informa^on). Also, if anyone has adapted Gnoles, please let me know.
>I'll swap my Bugbear for your Gnole.
Don't confuse the Gnoll of AD&D with the Gnole of Mythus (an evil Dwarf).
If you truly want to adapt the Gnoll, I would look at the Ghulaz and Gholle
very closely. Note the similarity in name of the laker, and the look
described in Necropolis. I have a feeling that, since that the demon
Yeenoghu's sphere was that of both Ghouls and Gnolles, I have a feeling the
Ghulaz (which appeard in City of Hawks rst) and/or Gholle were an original
akempt to merge the two creatures. (I'm just guessing here). Perhaps if
you remove the tarpings that are undead (powers and weaknesses) and add
Intellegence and Weapons, you'd have your Gnoll.
>Also, does anyone have info about Jotens. Obviously they include the Fire
>and Frost Giants, but I would like a likle more info. Or how about
>direc^ng me to a good reference/resource.
No--re/frost Giants are something else. Jotens are likely Hill Giants.
>Noncorporeal(bean sidhe(sith)-banshee, ghosts)
Banshee's are Shee, and corporeal creatures, not undead.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 10 Aug 1996 21:07:37 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Giuliano Babini <gbabini@LINKNET.IT>
Subject: Mythus Bes^ary Wanted.
I've heard of the second Bes^ary by Gygax released as public domain.
Is it true ? I found it on the Jag's Mythus Page:
<hkp://www.crater.com/jag/mythus.html> but I've not been able to
download it.
Does someone know where I can nd it ?
Thankz a lot.
=========================================================================
Date: Sat, 10 Aug 1996 12:06:39 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Calvert <calvert@UCLA.EDU>
Subject: Re: TSR and DJ, also, some monster stu
>If you truly want to adapt the Gnoll, I would look at the Ghulaz and Gholle
>very closely. Note the similarity in name of the laker, and the look
>described in Necropolis. I have a feeling that, since that the demon
>Yeenoghu's sphere was that of both Ghouls and Gnolles, I have a feeling the
>Ghulaz (which appeard in City of Hawks rst) and/or Gholle were an original
>akempt to merge the two creatures. (I'm just guessing here). Perhaps if
>you remove the tarpings that are undead (powers and weaknesses) and add
>Intellegence and Weapons, you'd have your Gnoll.
Sounds good! I like it. BTW, what should the rela^onship be between
Yeenoghu and Gholl and Ghul(a triad of demon lords?? Rivals/Antagonists??-I
like this one).
Whats City of Hawks?
>
>>Also, does anyone have info about Jotens. Obviously they include the Fire
>>and Frost Giants, but I would like a likle more info. Or how about
>>direc^ng me to a good reference/resource.
>
>No--re/frost Giants are something else. Jotens are likely Hill Giants.
>
What are they then?
Does anyone have any info on this?
>>Noncorporeal(bean sidhe(sith)-banshee, ghosts)
>
>Banshee's are Shee, and corporeal creatures, not undead.
Yes, but I am using the banshee of AD&D, which is clearly noncorporeal. I
really like the spirit of an evil female elf/groaning spirit idea. Or was
just the name ripped of and misapplied?? If so, that'll be easy to x.
Thanks
Venom
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sat, 10 Aug 1996 16:58:43 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
As ^me permits, I've been taking the other bits we have on Phaeree crikers
(i.e. from Necropolis) and integra^ng them into the skeleton, but with the
RNC in town I am barely nding ^me to sleep, let alone work on Mythus.
Eventually I'll post it somewhere, but I can mail you what I have so far if
you are interested.
DOn
=========================================================================
Date: Mon, 12 Aug 1996 15:44:53 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: TSR and DJ, also, some monster stu
<<
On a dierent note, did Gygax/Newton ever give an example of
noncorporeal/PPM undead. >>
Seems to me that Necropolis had a ghost or undead spirit in i
Later
Rick C.
=========================================================================
Date: Wed, 14 Aug 1996 05:03:31 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Houston Texas Gaming Conven^on
NANCON 88 - XVIII
August 30,31, September 1 & 2
(Labor Day Weekend)
Ramada Hotel Northwest
12801 Northwest Freeway (Hwy.290)
Houston Texas 77040
(713) 462-9977
I am planning on akending this conven^on and making net generated Mythus
material available to anyone interested. For instance I was thinking about
making copies of Dangerous Ideas available(via disk). Does anyone(Jesse)
have any objec^ons to this? What do you think should be included(or not
included) if I hand out free disk with net generated Mythus material.
Your comments and sugges^ons as are always wanted and appreciated.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Fri, 16 Aug 1996 09:06:14 -0400
Ques^on one: Am I the only one who thinks that Grade four is much too low
to summon elementals??
I am thinking of making it a grade ve cas^ng(sheesh-41 STEEP and already
summoning Elementals)
Wraiths
This is the kind of Wraith I am considering. Take the ghost in Necro,
remove its "Slow draining" stu and its Aging eect/PTrait Vampirism, and
instead give it a Rahotep-like ability to Vampirize trait and with it, STEEP.
Now that is really vicious, but can be somewhat devicied(hee, like my
English?) by modera^ng the quan^^es drained. I was also thinking of
increasing the PTrait of the thing to maybe 25.
I've been thinking of making it able to go from NPM to PPM at will, but I
think that may be just too much. I've also been thinking of making him PPM
constantly, and destroyed by sunlight.
Ideas?? Feedback??
PS, WHy is this list so damn dead??
Am I the only one who plays. I am not saying post just for the hell of it,
but I've got lots of ques^ons and ideas, and it seems a likle strange to
me that I am the only(OK not THE only, but one of few) one who writes alot.
Given the amount of stu we have to develop, it seems like there would be more.
More on my eshing out of my campaign. I will be running my players
through the Galley Slaves adventure in Mythus 1 next weekend(FINALLY
star^ng, thank God, geez it took long enough), and then through L1 and
L2(Lendore) and from there to Temple of Elemental Evil. What I am planning
on doing then is Slavelords, sooo... I am planning on associa^ng the
Starre Guild with the slavers, I am not quite sure how yet, but presently
the most likely is making the Starre Guild the Legi^mate and
semilegi^mate front, based in Arles, and the Slavers the slaving and pirate
branch of the organiza^on, based in a Pomarj like region of my world.
Anyway, I will let you know how it all goes.
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Sun, 18 Aug 1996 12:37:40 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
already
>summoning Elementals)
Considering that your dealing with a college that /teaches/
<bold>elemental art, I would think Elemental summoning would be a key
point. </bold>Since the average STEEP for a Wizard would be 30-45, I
would denately think that the experienced would be able to summon
elementals for the various mundane purposes they serve.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sun, 18 Aug 1996 14:20:14 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Re: WHat the heck?
We're hearing you loud and clear. It's just a bit quiet.
Maybe more list members will post ideas about their campaigns. I found the
info that John Troy (I think) posted about Aerth current events to be very
useful.
Things will pick up. Ask some of those ques^ons you have -- MYTHUS-L
never seems to be short of answers. :)
-Doug
=========================================================================
Date: Sun, 18 Aug 1996 18:39:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: AErth Bits...
==========
AERTH NEWS
==========
The southern desert kindgoms to the south and east of AEgypt's Nubian
Oversight have been harried by a mysterious being. The being has
akacked caravans, travellers, pilgrims, even outpost and border towns.
Survivors' reports and inves^gator's notes seem to vary, but it seems to
be some sort of powerful and evil elemental force, but whether it is some
form of elemental, a rouge GEnie, or some other being from another
plane/sphere is undetermined. It does seem to be causing general
destruc^on, but whether there is a deeper agenda is unclear.
============
The Country of Portugal is having a problem in its major ci^es with a
new outlawed drug. The drug, called ildalhal, seems to be created with a
mix of exo^c chemicals (found either in "middle aerth" or phaeree), and
enhanced with alchemy. Ildalhal is a drug that releases and intensies
passions while reducing judgement. The drug is highly addic^ve, and the
underground organiza^ons have been ac^vely pushing it, unlike most
drugs which are handled via dens of inquity. It has also been known to
have certain nega^ve side eects, such as violent sprees (murder and
rape).
The drug seems to be aimed at the lower classes, as well as the foppish
and bored rich. It is either purchased for very likle money, or for
barter. In fact, many slaves have been found addicted and stealing or
can be done more then once per CT), why isn't the SF of 9 simply included
in the SF for the weapon?
WHAT DOES "RELOADING" DO???
Akiva Esterson
=========================================================================
Date: Mon, 19 Aug 1996 05:26:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: WHat the heck?
>Am I s^ll connected to this list, or is nobody wri^ng anything? I
>don't think I've goken anything for several days now.
I have been too busy with the RNC to do anything else besides read the mail.
More in a few days.
Don
=========================================================================
Date: Mon, 19 Aug 1996 05:43:57 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: WHat the heck?
>Maybe more list members will post ideas about their campaigns.
Well, just as an indicator of where I stand, I must say that it amazes me how
I started my group through Necropolis in the rst part of 1995 and they
s^ll haven't completed it yet, although the bulk of it is done. In fact,
they've been forced to take a likle side trip whose details I won't publish
since at least one of them subscribes to MYTHUS-L...
However, I will say to those players and JMs who have yet to journey through
it that it is quite a piece of work, and well worth playing if the HPs are up
to it.
DOn
=========================================================================
Date: Mon, 19 Aug 1996 05:47:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: P.S.
I am happy to see that the list is up to 240 members, from the one-^me low
of 95 why back when. SO much for a dead system.
Don
=========================================================================
Date: Mon, 19 Aug 1996 04:12:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Dennis-c Thomas (Dennis-c Thomas)" <dmthomas@NOVELL.COM>
Subject: HI
** Reply Requested When Convenient **
Hello fellow Mythus players new to the list just sayin HI
=========================================================================
Date: Mon, 19 Aug 1996 14:30:17 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Mythus Magick
I was wondering if anyone could help me get my own copy of Mythus
Magick (book #2). If you can nd a Mail Order store who has the book
that would be ne. If the store does not take mail orders that's ne
too; I'll pay you the book's price+shipping (to either CT or Mass.).
If there's any crazy person out there willing to part with a copy,
I'll be more than happy to provide it with a new home, including adop^on
fees :-).
Please reply privetly.
Thanks!
Akiva Esterson
ISRAEL
=========================================================================
Date: Mon, 19 Aug 1996 05:34:10 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Dennis-c Thomas (Dennis-c Thomas)" <dmthomas@NOVELL.COM>
Subject: Mythus Magick -Reply
** Reply Requested When Convenient **
I Have a copy that I am willing to part with send me a total of
10 dollars. I will send the book to you ASAP. My address
Dennis Thomas
325 East 1000 North #4
Pleasant Grove, Utah 84062
My wife won't let me play that much anymore and the book
is kinda beat on thats why so cheap.
=========================================================================
>too; I'll pay you the book's price+shipping (to either CT or Mass.).
> If there's any crazy person out there willing to part with a copy,
>I'll be more than happy to provide it with a new home, including adop^on
>fees :-).
I know where one is, and I can get it for you, but its full price, and
someone else mat be able to get it for a reduced price.
Mike
Chris Calvert
calvert@ucla.edu
=========================================================================
Date: Mon, 19 Aug 1996 20:51:19 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Op^onal Combat Spacing
Hi everyone! Another qus^on:
According to the op^onal spacing of ac^ons in combat (Mythus1
p.211), does the #of akacks table (p.163-164) maker at all? I mean,
according to these rules "a persona acts once at his or her ini^a^ve
point, then once every 10 points thereaver, un^ll the persona with the
highest ini^a^ve acts once". I always thought that this ment a persona
would act every 10 points UP TO THE NUMBER OF TIMES SHOWN ON THE #OF
ATTACKS TABLE, but then someone pointed out the sentence on the bokom of
the 1st column om p.211: "Note that this rule can change considerably the
number of akacks a pesona ends up making during a turn, whn compared to
the basic rules".
So, whats up? (and please, no "your the JM" replys. Thanks).
Akiva Esterson
=========================================================================
Date: Mon, 19 Aug 1996 22:09:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Giuliano <gbabini@LINKNET.IT>
Subject: Re: Op^onal Combat Spacing (and reloading too)
Avi Esterson wrote: About op^onal spacing of ac^on in Combat
(1st column om p.211 volume 1)
> "Note that this rule can change considerably the > number of akacks a pesona
> ends up making during a turn, whn compared to the basic rules".
I'm just encountering these problems, and I would like to point out that the ques^on
about ac^ons spacing could be very fun. My players tends to curse each other, because
there's the need that some HP roll a very high ini^a^ve, and no one want to.
If you accept that some character gets no chance to make all of his hand2hand
akacks in a CT, this could be a likle problem, because he can alway use his remaining
akacks to make parries. So you will see no ninja-style HP slashing with a 2-handed sword
thrice in three seconds, and that's good, thanx to Gygax.
The real problem could be with missile akacks, because unused akacks are lost.
But when I see one of my player (a Cymru Archer) with his self longbow, who should make
4 akacks in 3 second :-x I'm very happy of the limit imposed by ini^a^ve points!!
To further reduce his (and OPs, too) ROF, I've decided that bows, x-bow, and other
propelled weapons needs reloading.
Reload can and must be made in the same CT of akacking. Characters need not to reload every
single shot in a CT (otherwise
they will akack every 9+5=14 points of ini^a^ve!), instead, they add the reload factor (9) to
the speed factor of their weapon, nding the ini^a^ve point of their rst akack.
It's not perfectly realis^c (I assume that an archer, at the start of the CT, takes just the
arrows he need from the quiver to quickly subs^tute those red) but it seems to be playable (5
bakles tes^ng).
One could make some type of philosophical protest about the OPTIONAL SPACING OF ACTIONS.
For example, in a large combat, one persona rolling an high ini^a^ve could inuence the number
of akacks maked not by his opponent, but by all personas (opponents and allies), even if they
are gh^ng 100 yards faraway. Perhaps you could say that the CT is n-points (20?) long, as for
total surprise.
I've found no simpler ways of managing ini^a^ve points so far, so I'm going to stay with these
ones.
Finally, I want to say that I'm happy to see pos^ng about prac^cal game procedure.
Hey, monster deba^ng is ne, too ! :-)
+-+-+-+-+
| Dfron |
+-+-+-+-+
=========================================================================
Date: Mon, 19 Aug 1996 16:08:39 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Reloading missle-weapons
> "Reloading allows personas to nd and nock an arrow in a strung bow,
>load a bolt in a readied crossbow, or nd and place a sling bullet in a
>throng or sta sling, provided that the missile is readily at hand. If
>they must fumble around for their ammuni^on ([snip]), penalize them one
>or more CTs while they do this." The SF is 9.
> "Note that with the excep^on of `moving', `turning', `diving' and
>`drawing weapon', only ONE of the ac^ons listed on the SF table can be
>performed in a CT."
My understanding is that it does take a CT to reload, and that this is indeed
the case: that one res, then reloads, res. reloads, etc. The ROF
modifer does indeed seem to apply to bows (if the examples in Necropolis are
to be heeded) although there is a note in the combat sec^on that the ROF
modier does not apply to device-propelled missles. You'd think a bow is a
device, but as far as I can tell it now only applies to crossbows, slings,
and bolas. I don't think this is a rules conict as much as an editorial
oversight (one of many in the rst book).
Of course, you have to interpret things the best way for your own campaign.
If you don't want them to have to spend ^me re-loading, simply ignore
those penal^es.
Don
=========================================================================
Date: Mon, 19 Aug 1996 18:02:30 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Reloading missle-weapons
>>>How
about the ROFs in the Missile Weapon table and the MISSILE ROF MODIFIERS
on page 164, which usually add-up to more then once per every other CT?<<<
The mul^pliers for ROF based on STEEP do not apply to propelled missile
weapons, i.e. bows, crossbows, etc. They do apply to thrown weapons such as
spears, daggers, javelins, etc. If you read the text for the Combat, Hand
Weapons, Missile sec^on very carefully it actually says so. However, being
the cau^ous types we conrmed that with the GDW folks, and EGG.
So, 1st shot goes at ini^a^ve # modied by weapon speed. Second CT goes
at Ini^a^ve # modied by wpn spd +9. It goes, but slowly. Since
reloading most crossbows is a mul^-CT thing I don't think I'd apply this to
them except were an ROF of 1 or less is indicated.
>>>I always thought that this ment a persona
would act every 10 points UP TO THE NUMBER OF TIMES SHOWN ON THE #OF
ATTACKS TABLE, but then someone pointed out the sentence on the bokom of
the 1st column om p.211: "Note that this rule can change considerably the
number of akacks a pesona ends up making during a turn, whn compared to
the basic rules".<<<
It would indeed alter the number of akacks in a CT if you rolled poorly for
ini^a^ve. I would certainly make this read "up to the personas maximum
number of akacks per CT". However, it is probable that this won't be an
issue unless there are very slow crikers involved in the combat.
OTOH, I s^ll object to the "every 10 points" of the above sec^on. A great
sword that "recycles" as fast as a dagger???? I think not!
Later
Rick C.
=========================================================================
Date: Tue, 20 Aug 1996 02:04:48 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Dennis-c Thomas (Dennis-c Thomas)" <dmthomas@NOVELL.COM>
Subject: Games
** Reply Requested When Convenient **
trying to get a comparison on peoples experiences on the
subject of the game if they liked it or not. What they liked
and what they don't like.
I would appreciate input thanks.
Dennis Thomas
=========================================================================
Date: Tue, 20 Aug 1996 08:25:49 Z
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: =?iso-8859-1?Q?P=E5l=00?= Arild Woje
<pal-arild.woje@BODO.IT.TELENOR.NO>
Subject: Games
In-Reply-To: <s2191d65.089@novell.com>
> trying to get a comparison on peoples experiences on the
> subject of the game if they liked it or not. What they liked
> and what they don't like.
> I would appreciate input thanks.
> Dennis Thomas
Hmm, that's a tall order, Dennis.
First of all, I suppose most of us here at the Mythus list does indeed
like the game (right guys?) I like it very much. I have only played it
as a GM, but my players agree that it's a good system.
The thing I like best about Mythus is the world (or AErth). It's looks
fairly standard as fantasy games go, but it's uniqe with it's exterior,
interior and Phaerie worlds. An then you have the various Planes
thrown in for good measure.
The source material is also very good. Only too bad T$R decided
to terminate it! Most of us here doesn't like TSR very much, but I am
digressing.
The source books that was produced are very good in my opinion.
Although "Necropolis" is a campaign book, it has all the source
material you need on the life and un-life in the Egyp region. Easily
converted to any desert (or other) seing.
What I doesn't like is the combat system, so I rewrote it to suit our
playing style.
PAW
wwww
(@ @)
----------------------------------o000-----(_)-----000o----------------------------P. A. Woje Norwegian Telecom Phone : +47 75 51 24 42
P.O.Box 321, N-8001 Bod|, Norway Telefax : +47 75 51 24 01
R&D department (FoU Bod|) Private : +47 75 58 48 71
email: pal-arild.woje@bodo.it.telenor.no
------------------------------------------------------------------------------------------ (__) (__)
=========================================================================
Date: Tue, 20 Aug 1996 11:29:39 +0200
Reply-To: neulist@student.uni-kl.de
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: =?iso-8859-1?Q?J=F6rg?= Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: Games
Hello Dennis!
> trying to get a comparison on peoples experiences on the
> subject of the game if they liked it or not. What they liked
> and what they don't like.
I don't think any of us would be on the list, if we wouldn't like the
game.
What I par^cularly liked is the very exible skill system and the
detail of the background informa^on. This is the rst fantasy rpg
known to me to be playable without reading tons of background before.
It's not always true, but this AErth stu is roughly what we know of
OUR Earth.
I misliked several things: specic target is much too strong!
yet, wound mental (dc IV) is even stronger (we changed the rules for
that one).
Combat Akack Rates are much too high (but not consistently so): the rof
of a crossbow (1/3) is ok - and not modied by STEEP.
the rof of a bow is ok, but modied by STEEP - which gives a good
archer 4 shots within 3 secs - this is ridiculous. Or, just imagine a
ghter with a two-handed sword slashing every second - also a man
wielding two bastard swords and akacking 6 ^mes!
We have not goken around to larger correc^ons here, but in the current
form it is mess!
See ya,
Joerg
-- =
"I read somewhere to learn is to remember
And I've learned, we all forgot"
And thank you Myhtus-L List authors who have put your ideas down on
electronic paper.
Chris Stainton
=========================================================================
Date: Tue, 20 Aug 1996 10:37:35 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Okay...
In-Reply-To: <2.2.32.19960816130614.00713a50@pop.^ac.net> from "John R. Troy"
at Aug 16, 96 09:06:14 am
> (I don't really have my hopes up on TSR crea^ve, here--but there could be a
> glimmer of hope, since TSR has published Ivid via e-format).
So what is "Ivid"? And if it has anything to do with the Overking Ivid IV
of the Great Kingdom I want to know where I can get it!
Dan.
=========================================================================
Date: Wed, 21 Aug 1996 10:46:04 -0600
Reply-To: kaos@cyberport.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kaos <kaos@CYBERPORT.NET>
Organiza^on: Mul^-Millennium Hobbies
Subject: Re: Op^onal Combat Spacing (and reloading too)
OK, the group that I have been running a game for over the last three
years has used the following system of my own devising, which is just a
varia^on of the normal rules. Players who try being a GM in my circle
of gamers tend to use this rule as well, and has kind of become an
ocial rule around here (here being Whitesh, MT).
Everyone rolls Ini^a^ve by rolling a d10 plus Weapon Speed plus Armor
SF minus PSpd (as appropriate, meaning Neural for missiles Muscular for
melee, yadda yadda). To space the akacks we do not use the standard 10
point system. I nd it unlikely that someone swings a 2-handed mace or
sword as quickly as someone can jab or slash with a dagger. Instead, we
space out the akacks by adding your Weapon Speed plus your armor SF and
using that for the spacing factor. For ambidextrous or oren^ne
ghters, they roll ini^a^ve for both hands. It requires a likle
extra bookkeeping, but adds to the realism of the game, and also gives
the HPs reasons not to all have really big weapons all the ^me. Also,
the bookkeeping factor really goes down if your players keep track of
all this info.
The way I handle it is simple. One, I trust my players. Everyone in
my group agrees that chea^ng at a RPG is preky dumb. Why play if ya
hava cheat? Two, everyone in my group can handle simple math. For
those who get a likle confused by the rules (newbies) someone is also
=======================================================================
Donald Eccles <Darkman416@AOL.COM>
"My understanding is that it does take a CT to reload, and that this
is indeed the case: that one res, then reloads, res. reloads, etc.
The ROF modifer does indeed seem to apply to bows (if the examples in
Necropolis are to be heeded)"
What examples are you refering too? (I have the book)
"although there is a note in the combat sec^on that the ROF modier
does not apply to device-propelled missles."
Can you nd that one for me too, please?
"You'd think a bow is a device,"
Yes, I would.
"but as far as I can tell it now only applies to crossbows, slings,
and bolas. I don't think this is a rules conict as much as an editorial
oversight (one of many in the rst book)."
If your answer seemed to work, I'd love it. However, on the Missile
Weapons tables (p.238-239) there are many weapons of both kinds (devices
and hand) with a ROF higher then 1, such as:
Bow, self (short) ROF 1.5
Cho-ko-nu ROF 2
Knife ROF 2
etc.
"Of course, you have to interpret things the best way for your own
campaign. If you don't want them to have to spend ^me re-loading, simply
ignore those penal^es.
Don"
Actually, _I_ don't want to have to spend ^me re-loading, but since I
want my PLAYERS to have to :-), I want to gure out these rules.
========================================================================
Richard Crook <Kelthar@AOL.COM>
"The mul^pliers for ROF based on STEEP do not apply to propelled
missile weapons, i.e. bows, crossbows, etc. They do apply to thrown
weapons such as spears, daggers, javelins, etc."
Again, thw Bow, self (short) has a ROF of 1.5 acording to both the
Mythus book and the JM Screen (which is to "take procedence over those in
the Mythus and Mythus Magick books, where there are disagreements" -p.2).
"If you read the text for the Combat, Hand Weapons, Missile sec^on
very carefully it actually says so. However, being the cau^ous types we
conrmed that with the GDW folks, and EGG."
Well, if they (espicelay HE) said so, I wont argue. I see what pou
meen about reading it carefully; it CAN be found, but I would NOT say that
it "actualy SAYS so". There's a hint, no more.
"So, 1st shot goes at ini^a^ve # modied by weapon speed. Second
CT goes at Ini^a^ve # modied by wpn spd +9. It goes, but slowly."
I didn't understand that at ALL. Why should you only havr to reload
every other CT? A average archer shoots one arrow, reloads, shoots,
reloads, etc.!!!
"OTOH, I s^ll object to the "every 10 points" of the above sec^on.
A great sword that "recycles" as fast as a dagger???? I think not!"
Keep on reading. Someone agrees with you and thought of a solo^on.
========================================================================
Kaos <kaos@CYBERPORT.NET>
"OK, the group that I have been running a game for over the last three
years has used the following system of my own devising, which is just a
varia^on of the normal rules. Players who try being a GM in my circle of
gamers tend to use this rule as well, and has kind of become an ocial
rule around here (here being Whitesh, MT)."
Well, I think it's about to become an ocial rule around here to
(here being Modi'im, Israel) :-) THANKS!!!
"Everyone rolls Ini^a^ve by rolling a d10 plus Weapon Speed plus
Armor SF minus PSpd (as appropriate, meaning Neural for missiles Muscular
for melee, yadda yadda). To space the akacks we do not use the standard
10 point system. I nd it unlikely that someone swings a 2-handed mace
or sword as quickly as someone can jab or slash with a dagger. Instead,
we space out the akacks by adding your Weapon Speed plus your armor SF
and using that for the spacing factor. For ambidextrous or oren^ne
ghters, they roll ini^a^ve for both hands. It requires a likle extra
bookkeeping, but adds to the realism of the game, and also gives the HPs
reasons not to all have really big weapons all the ^me. Also, the
bookkeeping factor really goes down if your players keep track of all this
info."
That makes a _LOT_ of sense. I'm happy you took the ^me to write.
However, I hope I don't lose some players with these complica^ons ;-).
"The way I handle it is simple."
Mythus? Simple? I don't think so.
"Three, how I actually do it. (ramble, ramble). OK, everyone rolls
ini^a^ve while I roll it for the "bad guys". Aver I gure out the
"bad guys" init. I go around the table and ask everyone's ini^a^ve.
This give this to me, including the spacing of their akacks. For example,
one player who is ambidextrous says, with my sword I have -10 and -3, and
my manopele has -12 and -7 (or something like that). I record all the
ini^a^ves on scrap paper and as the HPs or EPs go through their ac^ons,
erase them. Really, it goes preky well. :)"
Well, although I like your rules, they do give me some more
responsability. I think I'll make up a chart with numbers from -20 to 20
[?], with a place for HP (or OP) name, and for the type and mode of
akack, and just pass it around the table. Actually, I could make space
for the FAC, the D% roll, the damage roll and everything else, and then
just run through the CT! (then on the other hand, I might just use your
way- it's simpler...).
=========================================================================
Again, thanks for all the answeres. While I feel that the Spacing
qus^on has been answered, add if you wish. however, I s^ll would like a
few explana^ons for the Reloading: do regular bows have a ROF, and is
reloading for device-weapons done in the same CT (in which case I think
the SF should have been included in the weapon's) or in a seperate one (in
which case I don't think the SF is needed at all).
Akiva Esterson
P.S. Are there any PLAYERS (non-GMs) round here?
=========================================================================
occurred to me:
Shouldn't it be harder to hit a small target (i.e. It would be much
harder to hit a Brownie then hiing a Giant).
Is this:
A) Included in the rule-books somewhere where I somehow missed it?
B) Included in creatures Armor Tables?
C) Discussed somewhere in Journeys, MMM, or in this list?
D) Not included in the Mythus rules?
Akiva E. Esterson
ISRAEL
=========================================================================
Date: Wed, 21 Aug 1996 18:49:59 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: The combat issues
<< "The mul^pliers for ROF based on STEEP do not apply to propelled
missile weapons, i.e. bows, crossbows, etc. They do apply to thrown
weapons such as spears, daggers, javelins, etc."
Again, thw Bow, self (short) has a ROF of 1.5 acording to both the
Mythus book and the JM Screen (which is to "take procedence over those in
the Mythus and Mythus Magick books, where there are disagreements" -p.2). >>
Don't confuse ROF with the mul^plier granted for STEEP. The Short self bow
ROF of 1.5 is en^rely consistent with my comments above. The main point
being that a Long bow gets a total of one shot per CT, the short self bow
1.5, a medium xbow 1/2(I think), etc.
BTW, the weapon charts were revised and expanded yet a third ^me by issue #2
of MMM.
>>> "So, 1st shot goes at ini^a^ve # modied by weapon speed. Second
CT goes at Ini^a^ve # modied by wpn spd +9. It goes, but slowly."
I didn't understand that at ALL. Why should you only havr to reload
every other CT? A average archer shoots one arrow, reloads, shoots,
reloads, etc.!!!<<<
Hmmm, I see I wasn't explicit enuf.
CT#1 (Persona is standing with an arrow nocked, but not otherwise ready,
assume a long self bow except where noted)
His 1st shot occurs at ini^a^ve #(rolled) modied by weapon speed..
CT#2 (Persona is now standing there with an unloaded weapon)
This second shot goes at Ini^a^ve # modied by wpn spd +9, as he must
rst reload his weapon. [If this were a short self bow the persona would
get another shot this round at: prev. shot + weapon speed +9(reload again)]
CT#3 con^nues per CT#2 above [with the SSB wielder geing two shots on even
numbered CTs].
It doesn't alterna^ve between CTs, I just assumed in my ini^al example that
rules. Timing is everything, I guess. The problem I've run into is, what
if two men square o--one has a great sword and the other an epee, and
they have equal 65 STEEP scores. By the rules, they should both get 3
akacks/CT. I think that the epee should go a lot more oven than the
great sword... The other ques^ons involve doing something other than
simple akacks in combat. What about Cas^ngs? Mul^ple weapons?
Movement? All these things should be answered...
Base Ini^a^ve will be calculated normally. It is a 1D10 roll,
subtrac^ng the appropriate ATTRIBUTE (see Mythus Combat chapter for
details on that), and adding in any armor penal^es (plus any other
special modiers, as in those due to magick). Everything except the 1D10
roll should be recorded on the HP Record, in the BIM (for Base Ini^a^ve
Modier) square. That way, it generally won't have to be gured out
every damn combat! That is the easy part: the lowest number gets to go
rst.
Ac^ons
Ac^ons are a new idea of mine (well, their incorpora^on into
Mythus, that is). Each persona has a limited amount of ^me to do
anything during a short CT. The trouble is, exactly what can you do, and
how much can you do? This started as a problem I had with the Weapons,
Special Skills (Floren^ne) K/S. Let's say a warrior has, and is using, a
long sword and a mace, and his STEEP in each Sub-Area is 61. There is no
way that this persona should be allowed to make 6 akacks (3 with each
weapon) in a single Cri^cal Turn! Another interes^ng ques^on is the
idea of how many akacks would he get if each weapon had an akack rate of
1.5?
Every single persona in Mythus (unless stated otherwise) has the
ability to perform three ac^ons in any CT. It is of no signicance
that the persona is incredibly fast or pathe^cally slow. If
circumstances are right, anyone would be able to perform three ac^ons.
Everything a persona may do, including (but not limited to) akacking,
defending, moving, talking, or using a Cas^ng, costs a number of
ac^ons. Table 1 (you'll note it's missing here!) summarizes the number
of ac^ons which are required for each chosen act.
This is not as simple as it seems, however, as there is no guarantee
that each persona will get three ac^ons. To account for the fact that
during some combats certain personae would be able to do much more than
others, the following limit is u^lized: the CT ends when the slowest
persona has been able to perform one ac^on, regardless of the number of
ac^ons it takes. Note in Table 1 that each ac^on also has an ini^a^ve
penalty associated with it. Whenever that ac^on is the rst thing done
in a CT, the ini^a^ve penalty should be added to the persona's Base
Ini^a^ve. If the ac^on is rendered as the second or subsequent in the
CT, the ini^a^ve penalty (along with Armor SF) is added to the current
Ini^a^ve of the persona, such that the exact ^ming of the ac^on can
be determined.
Therefore, each CT starts at the Base Ini^a^ve Modier, plus the
ac^on ini^a^ve of the quickest persona, and counts up from there, each
combatant proceeding to akack when the count reaches his/her ini^a^ve.
The CT ends once the slowest persona is able to perform a single ac^on.
The end of the CT is absolute! If a warrior is using a sword with which
he would normally get three akacks, but the CT ends aver only one, he
loses his addi^onal akacks. It may be obvious from this example that
heavily armored, greatsword-wielding knights will be at a fair
disadvantage in the number of akacks which would be allowed. This is
true, but consider that each akack is capable (most likely) of doing
much more PD than say, an epee.
Parrying
Parrying is oven a dicult problem, simply because of the speeds
involved. Most people probably choose not to worry about it. I have
gured a way to include it in with your total number of akacks. Parrying
counts toward the total number of akacks allowed by a weapon, but it
does not cost an ac^on to perform. This means that a persona with 3
akacks will only be allowed 2 akacks and a parry, or no akacks and 3
parries, and so on. The dierence is, when we are playing with the
op^on where the CT ends once the slowest persona goes once, a persona may
lose some actual oensive akacks. Using the example stated above, a man
with a great sword may only get one akack and the persona using a foil
would get two against him. Adding the rules for parrying, the expert
great sword-wielder (with a 61 STEEP) could use two parries (of his three
akacks) without worrying about losing his akempt. This allows personas
with large, slow weapons to get some advantage from their choice.
This also greatly benets a persona wielding two weapons with 61+
STEEP in each. According to Mythus rules, he'd get 6 akacks. With my
rules, the most he could use is 3. The three which he loses could be used
as parries, which makes him very tough to damage.
By the way, just to be complete, the actual roll to Parry is not
changed from standard Mythus rules conven^ons: Roll BAC, and as long as
your result is not worse than the akacker's, consider it parried!
One Other Combat Modier: Stance
Combat Stance is essen^ally a choice by the HP, to assume an
Oensive, Defensive, or Neutral posi^on. This is a highly variable
modier, and the player can choose to change his HP's Stance each CT if
desired. Unless stated during the Declara^on part of each CT, all
combatants are assumed to be gh^ng in a Neutral Stance.
In choosing a Stance, the player decides how much more eort he
wishes to put into it. In game terms, the player chooses to increase or
decrease his FAC by anywhere 1 to 15. Therefore, when a player feels it
is ^me to throw everything into an akack, he states his intent, and
adds 15 points to his FAC. There is another side to this, however: anyone
in direct melee combat with this persona gains exactly the same modier.
Thus, in the rst example, anyone akacking this beserk HP also gets
plus 15 FAC. As you can see, the HP's chance to hit is increased greatly,
but then again, so is everyone akacking him. The same sort of modier
applies to a Defensive Stance, although it subtracts from the HP's FAC as
well as any akackers.
=========================================================================
Date: Thu, 22 Aug 1996 00:06:32 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Fw: Rejected pos^ng to MYTHUS-L@BROWNVM.BROWN.EDU
>From: teskej@centuryinter.net
>To: schmidtj@win.bright.net (aj)
>Subject: Fw: Rejected pos^ng to MYTHUS-L@BROWNVM.BROWN.EDU
>Date: Wed, 21 Aug 96 22:38:18 GMT
>
>Hello everyone.
>
>It has been a while since I posted to the list. However, I felt I should
>con^bute on the subject of reasons why I like Mythus.
>
>As Chris Stainton men^oned, there is so much that I like about Mythus...in
>fact, what is there not to like? The combat system is a bit cumbersome, and I
>do admit I do not follow the rules 100% verba^m, but then again the spirit of
>RPGs is that GMs keep what they like and modify what they do not. There are
>few if any AD+D games that I know of that follow the core rules (3rd or
>whatever edi^on you wish to call it...2nd edi^on MODIFIED). SO I play with a
>modied version of the combat system. I am forever looking for more elegant
>ways and am con^nually tweaking it to improve it, some^me to the approval and
>some^mes to the disgruntlement of my players. In the end it remains an
>essen^ally A Mythus combat system though.
>
>In any case I digress. I used to play EGS. Mythus however handles everything
>that EGS did not, such as a tricky roleplaying encounter with a noble, a nasty
>possession, the non-essen^als of public administra^on; perhaps the beauty of
>the system is the ease at which ANY situa^on can either be role-played or
>reduced to a simple dice roll, depending on khe preference of the JM and
>player(s) involved. I do NOT think EGS converted ANY situa^on as easily to a
>dice roll.
>
>The magic system is certainly not perfect, but in comparison to AD+D it is much
>more rened and far more balanced. Although hekacraevers are certainly
>powerful, they are less so than their AD+D counterparts. SOme of the newer
>spells in the revised second edi^on are very game warping. FOr example, those
>of you familiar with TSR and RPGA, look at the dicul^es TSR is having with
>Living City. Even Characters that are 5th through 7th level have sucient
>power cas^ng-wise to make things dicult for GMs, given the array of lengthy
>dura^on cas^ngs. ANd while Mythus does have some problems spells (eg
>Trigger) by far and away it is more balanced and more thought out. I daresay
>that a Living City campaign would be far more balanced if Mythus rules were
>used. It is a shame TSR does not so promote the Mythus game system, for there
>are rules in Mythus that nicely handle "down ^me"; AD+D has no similar rules.
>A Living CIty based on Mythus rules would be awesome!
>
>In fact, that is another reason I do like Mythus...to be playable, a game
>system really needs to handle the ^me _in between_ adventures as well as it
>handles adventures. What good is an ongoing campaign if your characters cannot
>do anything _in between_ adventures. Peky rules disallowing crea^on of 5
>con^nual light rocks a day for the 5 months in between adventures seem
>arbitrary and random at best....Mythus solves the core problem by reducing
>overall dura^on of cas^ngs. Instead, to create something that has the
>eect of con^nual light, one must akempt Alchemy or Heka forging; IMHO, this
>is the way it should be. And there is no arbitrary rule disallowing that; it
>just takes more ^me and eort. In the end, the product is an item with the
>proper^es desired, and deserving the care such a useful item should have.
>
>Economics and monetary gain from investments is also nicely handles in Mythus;
>I know of no easy corresponding rules in EGS. Very oven adventurers have the
>opportunity to make a ^dy bundle with a few well-invested gold coins, and the
>rules presented in the core Mythus books handle this smoothly and very well. A
>player made a series of very wise investments in my game, and inuenced the
>outcome with Joss and good rolling and made a bundle! EGS rulings on monetary
>gain, I suspect, would not be so elegant. It took me a likle less than one
>hour to gure out the results of a year's investments. I think in EGS the
>process would have involved a considerable amount of more debate,
>ra^onaliza^on, and dicerolling. Mythus handles it smoothly, simply, and
>fast.
>
>Special COnnec^ons has no equivalent in EGS or several other game systems I
>have looked at. ALso, unlike EGS, each K/s area comes into its own in Mythus
>for all areas become important at one ^me or another. When was the last ^me
>your EGS character used (maybe chose would be a beker verb) the agriculture
>non-weapon prociency? EGS is just not set up to handle, say, an adventure
>centered around the agriculture abili^es. WIth the diversity of skills
>encouraged in Mythus, likely someone is going to have agricultural skills, so
>an adventure based around that K/s area would be possible. ALso, given the
>diversity, even if agriculture was not possessed, likely characters would have
>other skills that would allow similar although not iden^cal abili^es to those
>granted by the agricultre k/s area. EGS characters would not be so fortunate.
>
>The idea of character background is richer in Mythus IMHO. The ideas mirror
>similar ideas in Unearthed Arcana, but are much more developed. UA is in any
>case rst edi^on and is out of date.
>
>Joss is a welcome addi^on, and allows players to inuence events unlike EGS.
>A player is able to state "this is IMPORTANT" with Joss in a way a player is
>not able to do in EGS. If you roll poorly in EGS too bad. If you roll poorly
>in Mythus, you can compensate or negate it en^rely with Joss, to s^ll try to
>achieve the outcome you, the player, desire.
>
>Quirks and COunterquirks are awesome.
>
>Coming up with prices of non-standard things is SO much easier with the BUC
>system. Things are much harder in EGS, although with the prolifera^on of
>sourcebooks, there is a preky complete list of prices now in EGS.
>
>Disease and Insanity are both handled with much more ease in the Mythus system
>than in EGS. There is likle comparison. Poison is easy in EGS, easier than
>Mythus, but lacks a certain realism; perhaps one might accuse EGS of being too
>simple in this case.
>
>All in all, the Mythus system is just a much more rich system than EGS; I
>admit, I have likle experience with other game systems to aord other
>comparisons. I s^ll on occasion play EGS, but mainly I favor Mythus for the
>above as the main reasons.
>
>Ques^ons? COmments are always welcome.
>
>Oh, btw, a few months ago wasn't there a similar discussion on "Why I like
>Mythus"?
>
>John Teske
>Mythus Advocate
>
>PS Did any of you play the Mythus event at GenCOn?
>
>AJ >
>Could you help me get this to the Mythus-L?
>Thanks.
>
>JT
Certainly not a prob! :)
=========================================================================
Date: Thu, 22 Aug 1996 01:08:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse T Gris <jgris@ACSU.BUFFALO.EDU>
Subject: Combat Stance...hmmm...
Hey guys!
Realizing that about 2% of you will even read my new and improved combat
rules...
Down in the sec^on called Combat Stance, I just made up an arbitrary
limit of 15 for the modier (I'm not going to repeat the rule here for
all you losers who didn't read the real thing. :)).
Anyway, did anyone no^ce that it sounds a lot like Bob Dole's 15% tax
cut? (Who the FUCK could say no to that? stupid people) Anyway, that's
just it--it's an arbitrary number, because some of my players are known to
get out of hand...
You could really make that no limit at all. The idea of the system would
work the same either way.
Okay, I'll shut up for this evening...
Hmm...Hot weather and late nights make me sound like a grade-school
knucklehead. Sorry for the rather simplis^c english. I'll try to do a
likle beker tomorrow... :)
Jesse
=========================================================================
Date: Thu, 22 Aug 1996 17:07:54 UT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joshua D'Andrea <shinsoku@MSN.COM>
Subject: Mar^al Arts and another monk...
Since everybody has been talking about comabat I decided to share a
likle project that I've been working on. I love the whole Mythus sy
stem, bu the one thing that always bugged me was the HTH lethal and n
on lethal KS areas. especially because one of my characters was a Ch
ingunese mar^al ar^st.
a quick disclaimer... I am presently living in Japan and have no acc
ess to my books (or a dic^onary for that maker so excuse the spelli
ng errors) so a lot of the things that I've done are really sketchy a
nd mostly from my faulty memory, so if you want to use them in your r
espec^ve campaigns I think you'll have to do a lot of eshing out o
n your own.
NEW KS AREA HTH/MARTIAL ARTS PMcap/PNcap this ks works preky much t
he same way as HTH melee except that it has four sub areas:
1. punching
2. kicking
3. throwing
4. grappling
specializing in a subarea is allowed. Since I don't have my books, I
've had a lot of problems guring out appropriate damage and akacks
per CT, but I think that a the basic use of HTH lethal rates for pun
ching and kicking and non-lethal for throwing and grappling should wo
rk ne. (if anyone wants to give me a hand, I'd appreciate it)
Steep in any of these areas gives you the ability to parry other no
n weapon akacks at MA steep, but not weapon ones like from say a swo
rd. This gives the HP the ability to do most of the moves he or she
wants to with DR modiers of course as long as it's not too outrageo
people willing to contribute, genera^ng $2400. The ques^on is: will that
be enough.
On the other hand, Loren hasn't done anything (?) with the scenario
in the ^me between the lawsuit and the present, and this way he can make at
least some money for the work he has done. Let's be pragma^c, anything is
beker than nothing. ;)
>Who would own it?
The "Resurrec^on of Mythus Founda^on". I would suggest that the more
enthousias^c ressurrec^on advocates will be the guardian (or whatever you
call it in English) of the founda^on.
>Who would get it?
All who pay for it to the "Resurrec^on of Mythus Founda^on".
>Of course, how would it be published?
Preerably electronically, not printed. This way it is easier to distribute
and at lower costs. Those who want it in printed form could pay much more to
cover costs.
[]
My 0,02 guilders.
Harold Stringer
=========================================================================
Date: Fri, 23 Aug 1996 04:55:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: HP Generator, CITY OF ASCALON, and a new Beas^ary
At 12:13 AM 8/23/96 -0400, you wrote:
>I can only reply to one:
>
>>4. Was the CITY OF ASCALON and\or a second Beas^ary produced or
>>published?
>
>No and no. However, Dave Newton published his notes for the Phaeree bes^ary
>and they are available on Mike Phillip's Web page. As for Ascalon, I've
>talked to Loren about Ascalon. He s^ll has it and might be interested in
>selling it to us (us being the readers of MYTHUS-L), though he would prefer
>to sell it to a commercial publisher. If he did sell it to us, it would take
>him ^me to remove all the material pertaining to copyrights held by TSR,
>which would take a couple of months or more.
>
>Those in the group interested in contribu^ng to the "Free Ascalon" fund are
>respecully requested to contact me privately by e-mail. I'm already
>gathering funds on my own with which to make an oer to Loren, so any
>willing souls who wish to help are gleefully accepted.
>
>Of course, how would it be published? Who would get it? Who would own it?
> All these need to be decided and are open to sugges^ons. In par^cular,
>those who want to keep Mythus alive (or Unalive, as the case may be) are
>exhorted to shower me with their comments, thoughts, opinions, and even
>ames (I'm cold! Toast me!).
>
>Don
>
>My two cents worth:
The easiest soulu^on to the publishing problem would be to scan the
manuscript and make it available online. As for ownership it seems to me
that a non-prot organiza^on could be set up. I'll address this ques^on
to my Business Law professor and see what he says. I would suggest that the
organiza^on somehow be contractualy obligated upon acquiring the copyright
to City of Ascalon to release it into public domain.
Has Mr. Wiseman even hinted at a gure he would be willing to take? Was
there an amount originally agreed upon between himself and GDW or Omega
Helios etc.?
Good Gaming,
Michael
=========================================================================
Date: Fri, 23 Aug 1996 04:42:45 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Dennis-c Thomas (Dennis-c Thomas)" <dmthomas@NOVELL.COM>
Subject: Mythus Magick -Reply
** Reply Requested When Convenient **
I recieved the check today. I am trying to nd the book in all the boxes I
just moved. I won't cash it un^l I send the book away to guarantee honesty
in our dealings.
=========================================================================
Date: Fri, 23 Aug 1996 15:33:34 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Mar^al Arts and another monk...
In-Reply-To: <UPMAIL08.199608221714490660@msn.com> from "Joshua D'Andrea" at
Aug 22, 96 05:07:54 pm
>
> NEW KS AREA HTH/MARTIAL ARTS PMcap/PNcap this ks works preky much t
> he same way as HTH melee except that it has four sub areas:
> 1. punching
> 2. kicking
> 3. throwing
> 4. grappling
>
> specializing in a subarea is allowed. Since I don't have my books, I
> 've had a lot of problems guring out appropriate damage and akacks
> per CT, but I think that a the basic use of HTH lethal rates for pun
> ching and kicking and non-lethal for throwing and grappling should wo
> rk ne. (if anyone wants to give me a hand, I'd appreciate it)
> Steep in any of these areas gives you the ability to parry other no
> n weapon akacks at MA steep, but not weapon ones like from say a swo
> rd. This gives the HP the ability to do most of the moves he or she
> wants to with DR modiers of course as long as it's not too outrageo
> us (that's the next KS)
>
This makes close-combat K/S area more balanced to Hand Weapons K/S
(I think Hand Weapon K/S is good, but very wide, in comparison to
close-combat K/S.)
Another ques^on is Combat, HTH, Lethal subskills of oriental
weapons. I think those need separate skill area or are added to
other weapons skills. (I think Combat, HTH, Lethal with any of
weapons allowed was quite superior to other weapons due extra
damage and lot of akacks!)
> The explana^ons for all of these would take up a ton of space so if
> anybody is interested in them I'll send them later.
>
I'd love to see those descrip^ons. But one ques^on rises to my
mind: What if I learn this skill later? What is my star^ng STEEP
for sub-areas? I think it would be beker to give base steep to
all maneuvers known equal to SPPow or MA Techniques STEEP, which
ever is lower?
Quite good work. I think some aspects of Mythus s^ll needs a lot
of rening. The system is quite good, but it has some aws, and
even big ones! (I've tried or at least read many other rules, with
excep^on of AD&D)
Kautsu
=========================================================================
Date: Fri, 23 Aug 1996 11:16:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Re: HP Generator, CITY OF ASCALON, and a new Beas^ary
At 04.43 AM 08-23-96 -0400, you wrote:
>At 09:42 PM 8/22/96 -0700, you wrote:
>>I was directed to put forth my ques^ons to this list by Mike
>>Phillips. I shall list all my ques^on, and if you happen to know the
>>answer ll free to respone via the list or my personal e-mail account.
>>
>>1. Does any one know who the programmer is for the window based HP
>>generator found on Mike Phillips' Mythus Web Page?
>>
>>2. Is there going to be an update to the HP generator sovware?
>>
>>3. Can one pay a registra^on fee for an update? I would be seriously
>>interested.
>>
>>4. Was the CITY OF ASCALON and\or a second Beas^ary produced or
>>published?
>>
>>5. This is totally o the subject, so pardon me; however, if anyone
>>knows of a DARK CONSPIRACY character generator, please let me know where
>>I might nd it.
>>
>> Thanks again for your help! My E-Mail account:
>>wikek@suntan.eng.usf.edu
>>
>>A Fan,
>> -=+>Mike W.
>>
>>Well I only have the answer to ques^on 4 but here goes.
>
>The City of Ascalon is completed but was never published. It was not
>included in the TSR seklement.
>
>Dave Newton released into public domain his work to date(not complete)
>Phaeree Beas^ary if you give me an E-mail address I'll send a copy your way
>in zipped format.
>
>Good Gaming,
>Michael
>
>
Michael
Please send me the Pharee supplement: tauman@earthlink.net
--/Nikodemus
=========================================================================
Date: Fri, 23 Aug 1996 23:01:16 UT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joshua D'Andrea <shinsoku@MSN.COM>
Subject: Mar^al Arts techniques. Punching
Here is the start of a list of special techniques for the New KS I pr
=========================================================================
Date: Mon, 26 Aug 1996 00:27:28 0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alan Zabaro <azabaro@UCSD.EDU>
Organiza^on: University of California, San Diego
Subject: Re: Ascalon
On Fri, 23 Aug 1996, Harold Stringer, Ridascreen-Biopharm B.V. wrote:
[...]
> >Who would own it?
> The "Resurrec^on of Mythus Founda^on". I would suggest that the more
> enthousias^c ressurrec^on advocates will be the guardian (or whatever you
> call it in English) of the founda^on.
>
> >Who would get it?
> All who pay for it to the "Resurrec^on of Mythus Founda^on".
>
Maybe I'm being pessimis^c, but I think giving ownership of Ascalon to
a group may be more of a hassle than anybody wants. I'd suggest that we
entrust it to some worthy individual (EGG, Dave Newton, & Mak Pearson
come to mind) on the condi^on that they release it to the list...or at
least, to all who help pay for it.
> >Of course, how would it be published?
> Preerably electronically, not printed. This way it is easier to distribute
> and at lower costs. Those who want it in printed form could pay much more to
> cover costs.
>
No argument here.
> []
>
> My 0,02 guilders.
>
> Harold Stringer
>
Alan Zabaro
=========================================================================
Date: Mon, 26 Aug 1996 10:39:31 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Web Site Issues
Hi all.
Well, if you guys are wondering where Sean is, he's probably really busy
again, as TSR is nally going ahead with crea^ng an Ocial Web Site.
So, I understand if MMM release queries aren't a high priority.
However--IMO the Mythus-L community needs to discuss op^ons. With the
implementa^on of Ocial Web Sites will later come the net enforcement of
unauthorized sites, and I'm preky sure they are serious.
There are three op^ons for those who post their web sites to the Internet.
Op^on #1...give them to TSR to place on their web site. Most should be
acceptable with TSR's policy. If they're truly suppor^ng web pages, then
there should be likle problem having "one's own", though there may be
requirements based on how the site is setup. (Organiza^on, Format and the
like).
This is a viable op^on--however, the understandable problem is one's
limited control, and the somewhat hos^le stance many have towards TSR, due
to the whole circumstances surrounding the issue.
Op^on #2: Remove the web site. Naturally, this is the safest legally, but
that precludes the sharing of ideas.
Op^on #3: Choose to combat TSR's legal claims to deriva^ve work, using
disclaimers, clarica^ons, etc. This is the hardest road, and it may
require legal recourse. However, there are many shades of gray here, and I
don't think everything is as cut and dried as has been presented elsewhere.
I think we should discuss op^ons, etc, before it begins. Are you willing
to contribute work under TSR's net policy? Would you rather keep your work
private? How much protec^on for your work can you retain? It will be
important to think these things through while TSR is implemen^ng their site.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 26 Aug 1996 18:28:33 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Riding, endurance and Suppor^ve Factors
Hi!
Can anyone |PLEASE| give a few examples of the use of Endurance and
Suppor^ve Factors for Horses? I think that that por^on of the rules is
explained worse then any other.
Akiva E. Esterson
Mevo Modi'im
ISRAEL
=========================================================================
Date: Mon, 26 Aug 1996 11:34:22 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse T Gris <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Web Site Issues
In-Reply-To: <3.0b11.32.19960826103926.0069236c@pop.^ac.net>
The Web will require a whole new set of copyright laws:
The problem I have with this BULLSHIT is this: I can go make copies,
change rules, create thousands of pages' worth of rules/adventures/
monsters/whatever, for any game I want, and pass them around to all my
friends who game with me, and no one can do a frigging thing about it.
The only dierence I can see is comparing the web site to this is that my
group of friends has expanded to about 200. However, I'm sure not all the
people on this list are interested in all the crap people print out, so I
doubt the number is even that high.
I'm just sick of the whole discussion, and sick of so many akempts to cut
o likle bits of our freedom.
Jesse
(p.s. and don't give me crap about author's rights since I'm not stealing
anything from them, and no one is making a damn cent o any of it)
=========================================================================
Date: Mon, 26 Aug 1996 12:09:40 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andy Ehlert <roshi@UMD.UMICH.EDU>
Subject: Re: Web Site Issues
In-Reply-To: <Pine.GSO.3.93.960826112044.16033A-100000@conciliator.acsu.bualo.edu> from "Jesse
T Gris" at Aug 26,
96 11:34:22 am
> The only dierence I can see is comparing the web site to this is that my
> group of friends has expanded to about 200. However, I'm sure not all the
> people on this list are interested in all the crap people print out, so I
> doubt the number is even that high.
And to top it o, the game isn't supported anymore! I hope they
learned from all of the bad pr they got from going aver the vp sites.
Maybe Sean can act as a buer for us. I mean we've already been knocked
down because of their ac^ons against GDW, but there's no reason to kick us.
> (p.s. and don't give me crap about author's rights since I'm not stealing
> anything from them, and no one is making a damn cent o any of it)
The only crea^ve rights that are geing trampled on are ours.
-Muten Roshi (Andy Ehlert)
E-Mail: roshi@umd.umich.edu WWW: hkp://www.umd.umich.edu/~roshi/
Saiya-jin Produc^ons
"There is a type of freedom in knowing you're completely screwed." The Freshman
=========================================================================
Date: Tue, 27 Aug 1996 23:44:37 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Web Site Issues
>Jesse
>(p.s. and don't give me crap about author's rights since I'm not
>stealing
>anything from them, and no one is making a damn cent o any of it)
Actually I Made about $150K last year o your ideas
alone...........<grin>
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters...........................
=========================================================================
Date: Wed, 28 Aug 1996 12:21:41 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Muten Roshi <roshi@UMD.UMICH.EDU>
Subject: I need a volunteer...
I am currently going through my mythus page making updates. I
need some help on the magical device part of my page. I have a complete
index of the devices (thanks steve) but I don't have all of the devices.
(Oops.) So, when my program split up the device le into separate
enteries, some of the items weren't there. Your mission let me know
which links don't come up! I'm busy dinking around with other parts of
my page and really don't have the ^me ( or stomach) to go through all of
those device pages. If you are intersted please let me know. These
devices are the crea^ons of list members, and I have nally got around
to HTMLizing them. Thanks for any help.
=========================================================================
Date: Wed, 28 Aug 1996 19:37:53 +0200
Reply-To: neulist@student.uni-kl.de
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jrg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: I need a volunteer...
Muten Roshi wrote:
> I am currently going through my mythus page making updates. I
> need some help on the magical device part of my page. I have a complete
> index of the devices (thanks steve) but I don't have all of the devices.
> (Oops.) So, when my program split up the device le into separate
> enteries, some of the items weren't there. Your mission let me know
> which links don't come up! I'm busy dinking around with other parts of
> my page and really don't have the ^me ( or stomach) to go through all of
> those device pages. If you are intersted please let me know. These
> devices are the crea^ons of list members, and I have nally got around
> to HTMLizing them. Thanks for any help.
I would help you - if I knew where your page is!
- "I read somewhere to learn is to remember
And I've learned, we all forgot"
King's X - Legal Kill
Joerg Neulist: neulist@student.uni-kl.de
URL: hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Wed, 28 Aug 1996 18:44:33 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: What would you like on the TSR web site?
First of all, my apologies for pos^ng this to several lists....
All right, some of you may recall that back in December I sent out email
(and posted to the .dnd newsgroup) asking for sugges^ons about what we
should include on the _real_ TSR web site. Well, I did keep all of those
emails, and have compiled them into the list below. What I want to know
now is ... is there anything else you can think of? What else would you
like to see on the site?
Please reply to me personally, and not to the list, as there are a lot of
people that don't want to wade through a lot of posts on this topic.
Thanks, and here's the list!
=========================================================================
Date: Mon, 2 Sep 1996 17:21:56 -0400
Reply-To: "Randy M. Schoen" <cerebus@sat.net>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Randy M. Schoen" <cerebus@SAT.NET>
Subject: I Hate to Spread Rumours...
...but I have a reliable friend who spoke with Jim Ward on TSR Online @ AOL. Mr. Ward claimed
that there was talk at TSR that, even if Mythus itself isn't revived, Aerth might be. There is
considerable interest in historical fantasy gaming, and outside of Ars Magica's world, Aerth's as
good as it gets.
Whether this ever comes to pass or not... well, who knows? If it does, it might give us hope that
Mythus may also one day be resurrected. TSR isn't the best company in the world, but they've
been doing beker with Planescape (excluding the idio^c wri^ng style and prepubescent slang),
Birthright, and the Tomes series (Night Below & the Rod O' Seven Parts) are the best adventures to
come along since the old days...
FWIW.
Solving for X,
Cerebus
=========================================================================
Date: Mon, 2 Sep 1996 17:53:02 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: New Year
Well boys and girls,
I know this list has done this before, Numerous ^mes, but I was
wondering if everyone who runs or plays in a Mythus campaign could say
where they're from so that we, those of us who can't seem to nd a game
(or quality players), might get in touch with someone to game with.
Not to men^on sa^sfying that Mythus
addic^on...........................
Thanks,
Christopher Stainton
Jacksonville, FL
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters
=========================================================================
Date: Mon, 2 Sep 1996 18:00:47 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Mon, 2 Sep 1996 21:06:38 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Michael John Weaver <aikido@CRIS.COM>
Subject: Independent Role Playing Gamers Associa^on
I was wondering if such an oragniza^on exist. If one does not I fully
intend to start one. The RPGA(sponsored by TSR) is the largest but all of
the events they support are for TSR games.(understandably so)
I however, want to join/form an organiza^on that is all
inclusive(including TSR RP gamers) that oer a variety of games at
conven^ons.
The organiza^on would also include a contact sheet for players to nd
other players.(for those who wished to be listed)
In ^me IRPGA could sponsor conven^ons where all companies who wished to
be could be equally represented.
If you are aware of such an organiza^on please let me know.
If you wish to join such an organiza^on please E-mail me your E-mail
and/or mailing address(if only E-mail include what city and state
you are in),what games you play,if you are a player or DM/GM,and if you
wish to be listed on a contact sheet.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Tue, 3 Sep 1996 11:27:58 IDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Etay Schi <chief@POP.INFOLINK.NET.IL>
Subject: The RPG organiza^on
X-To: Michael John Weaver <aikido@CRIS.COM>
Hi,
I think the idea of an organiza^on like that is great, yet I don't know of any.
I play "Role-Master" and I GM in "Cyber-Punk 2020", and I would realy like
to have some way of connec^ng with other players.
I would wish to be listed on a contect sheet.
E-tay Schi,
Tel-Aviv, Israel.
chief@infolink.net.il
=========================================================================
Date: Tue, 3 Sep 1996 11:33:37 IDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Etay Schi by way of chief@pop.infolink.net.il Etay Schi"
<chief@POP.INFOLINK.NET.IL>
Subject: Re: New Year
Hi all, I'm a new subscriber, not realy a MYTHUS player but a keen RPG
player who wants to be involved in any kind of RPGs interac^ons.
I'm from Tel-Aviv, Israel.
E-tay
chief@infolink.net.il (E-tay Schi)
=========================================================================
Date: Tue, 3 Sep 1996 07:39:27 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Independent Role Playing Gamers Associa^on
Perhaps you should use some resources already available. I know of a few
RPG clubs/groups in my area (orida) alone, and I am sure they are
everywhere else in the US (and the world) Maybe geing names and
addresses of those and oering them to join would be easier than trying
to track down each and every gamer in the
world...........................................
just a thought
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters
=========================================================================
Date: Tue, 3 Sep 1996 07:45:57 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: New Year
In-Reply-To: <19960902.180001.2918.3.KappaABZ@juno.com>
On Mon, 2 Sep 1996, Christopher R Stainton wrote:
> I know this list has done this before, Numerous ^mes, but I was
> wondering if everyone who runs or plays in a Mythus campaign could say
> where they're from so that we, those of us who can't seem to nd a game
> (or quality players), might get in touch with someone to game with.
> Not to men^on sa^sfying that Mythus
> addic^on...........................
As a reminder (since I haven't hyped my set of pages in a while), there
is a Mythus "Classieds" sec^on at:
hkp://skaro.lawlib.wm.edu/~mike/mythus/gamers/
Okay, it doesn't have *all* of us, but that's because y'all haven't sent
me stu to put in it! (Except those of you who did ;-) )
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 3 Sep 1996 11:15:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: Riding, endurance and Suppor^ve Factors
> Hi!
> Can anyone |PLEASE| give a few examples of the use of Endurance and
>Suppor^ve Factors for Horses? I think that that por^on of the rules is
>explained worse then any other.
> Akiva E. Esterson
> Mevo Modi'im
> ISRAEL
>
I asked this ques^on some ^me ago and got no response from the list. Am I
to asuume this means that no one knows how this works, or that my message
was not distributed?
If the former, I think I'll reread the rules and see if I can't clarify,
rewrite them...
Oh yes, I just ran a adventure a few days ago that was quite a sucsess. I
may type it up and post it. Anyone interested? (it's sorta a bit
dectec^ve-style, with lots of opportunity for roleplaying and a bit of
combat at the end)
Chris
BTW, I'm from Alexandria, Ontario, Canada
=========================================================================
>Mythus Masters on line will be added to the discussion, but the maker
>is not as simple as it might seem to someone outside the company.
>Please pardon our re^cence, and please refrain from pos^ng Dangerous
>Journeys materials on line.
Oh yeah...this sounds like another item to be added to the list of
"things that are fair". Forgive me if I seem a bit thick, but what
exactly does "please refrain from pos^ng Dangerous Journeys material on
line." mean? Sounds like another akempt by T$R to crush any fun that
people might be having with a REAL game system.
Oh and, BTW, I ain't goin' out like that.
Refrain from pos^ng THIS!
Wayne Westphalen
WWestphalen@Radisson.com
=========================================================================
Date: Tue, 3 Sep 1996 16:29:45 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Update on electronic MMM
>Forgive me if I seem a bit thick, but what
>exactly does "please refrain from pos^ng Dangerous Journeys material on
>line." mean?
Insert an "ocial" in between "pos^ng" and "Dangerous Journeys."
Beker? In other words, please don't upload or post the MMM or
other ocial books. Feel free to con^nue doing your homebrew
stu, but don't go uploading ocial material un^l this
maker has been resolved.
Please note that I am on DIGEST mode, and I won't seen any responses
un^l this evening. I got Wayne's response because he cc:'d me on it.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Tue, 3 Sep 1996 18:27:56 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
>Mythus Masters on line will be added to the discussion, but the maker
>is not as simple as it might seem to someone outside the company.
ok, since most of us can grasp the concepts in Dangerous Journeys, this
means we're not idiots. Make us smart, tell us why this isn't "so
simple".
Just a request.........................
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters
=========================================================================
Date: Tue, 3 Sep 1996 18:58:55 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: No
Sheesh--I knew I'd get E-Mail on this.
People, no oense meant, but I'm not going to reveal what I know. That
would violate my moral and ethical codes. I said I "wouldn't let it out".
That promise will remain. I learned a long ^me ago what one's word is worth.
The only reason I've hinted to this is to let you guys know that this is not
a simple maker, and that TSR no^ce is not simple corporate BS--well, it is
sort-of typical BS, but there's an actual meaning to it, not just the
typical runaround. I gure at the very least you should know that.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 3 Sep 1996 18:32:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Update on electronic MMM
X-To: Sean K Reynolds <TSRInc@AOL.COM>
>>Forgive me if I seem a bit thick, but what
>>exactly does "please refrain from pos^ng Dangerous Journeys material on
>>line." mean?
>
>
>Insert an "ocial" in between "pos^ng" and "Dangerous Journeys."
>
>Beker? In other words, please don't upload or post the MMM or
and join.
>
The reason I posted to this list is because Mythus is an unsupported game
system that could use this type of support. I also no^ced that a great many
Mythus players incorporated informa^on from other RPG's. Thus, it would
seem a great many Mythus players also play,have played,are willing to play,
other RPG's.
I do not intend to exclude players of TSR games or the players of any other
games whose companies ac^vely support events for the games. This
organiza^on would simply be independent of those companies inuence.
On a nal note concerning u^lizing resources already out there. I would
encourage everyone to take advantage of Mike Philip's Mythus web page and
place a classied ad for players or JM(whatever your looking for). I would
also encourage those lucky few, who have a JM and enough players to meet on
a regular schedule to play Mythus, to go ahead and post and accept one more
player into the group so that the Mythus game can con^nue to grow.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Tue, 3 Sep 1996 21:32:53 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Thomas Hammerschmidt <Havatar@AOL.COM>
Subject: Re: Independent Role Playing Gamers Associa^on
In a message dated 96-09-03 02:22:49 EDT, you write:
<< The RPGA(sponsored by TSR) is the largest but all of
the events they support are for TSR games.(understandably so) >>
Ummmm, not true. While of course most smaller cons concentrate on the events
that can seat many players, the RPGA oers events in many non-TSR systems.
Including Call of Cthulhu, Torg, Star Wars, Paranoia, Shadowrun, Earthdawn,
TimeMaster, Dark Conspiracy, Runequest, Teenagers from Outerspace Champions,
Cyberpunk, Chill/Mayfair, Traveller, and Ars Magica. There's even a
reference to Dangerous Journeys in the Available Tournament list, but I'm
told it's not available.:) I'm also hearing rumors of a lot of systems
popping up in the next year in RPGA events that would surprise you.
Anyway, if the cons you go to only have AD&D or TSR product RPGA events, talk
to the con organizers. They pick what events they'll run. RPGA HQ has lots
of events siing on the shelf collec^ng dust because no one asks for events
in those systems. If you don't tell the organizers that you want them, they
don't see a market and don't get them.
Tom
=========================================================================
Date: Tue, 3 Sep 1996 22:00:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse T Gris <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Update on electronic MMM
In-Reply-To: <960903162945_515162734@emout16.mail.aol.com>
Sean
Thanks a lot for clarifying the "ocial" part of it. That makes sense
to me... :)
Jesse
=========================================================================
Date: Tue, 3 Sep 1996 23:08:58 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: New Year
<< Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters >>
I am from the Hudson valley but now live in Washington, DC, US of A (sorta,
since DC isn't a state). Reagan, Afghans and Tin-Pots--which one of these is
not like the other?
Tim Francis
=========================================================================
Date: Wed, 4 Sep 1996 00:11:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Epic of Aerth & Bes^ary
Hey everybody,
I saw The Epic of Aerth and the Mythus Bes^ary for sale the other day. If
anyone is interested I could pick them up for you. Drop me a private reply.
Jason
=========================================================================
Date: Wed, 4 Sep 1996 00:17:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
>
>
=========================================================================
Date: Wed, 4 Sep 1996 03:50:33 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <sponge2@AIRMAIL.NET>
Subject: Re: Independent Role Playing Gamers Associa^on
>>Anyway, if the cons you go to only have AD&D or TSR product RPGA events, talk
>>to the con organizers. They pick what events they'll run.
>
>(MJW)
>In this par^cular case it was ARGH (Associa^on of Role Playing Gamers
>Houston),part of the RPGA, who decided to run all TSR games not the con. It
>was a room that ARGH reserved for the con to run games.
>
I used to be a member of ARGH!, and s^ll keep in touch with a few people
close to the organiza^on. ARGH! seems par^cularly stuck on Living City
rounds. Besides, if you've ever been to MicroCon, you know that people
only show up for ve things: Magic, WoD, Bakletech, Warhammer, and AD&D.
I learned this the hard way aver trying to run games in ARIA, Darkurthe
Legends, Castle Falkenstein, and others. No such luck.
> RPGA HQ has lots
>>of events siing on the shelf collec^ng dust because no one asks for events
>>in those systems. If you don't tell the organizers that you want them, they
>>don't see a market and don't get them.
>
>(MJW)
>While live ac^on Vampire was provided by the con the Vampire RPG was not.
>The author of Wraith was the guest speaker and some people got to play with
>him(those slots lled up fast. However, Wraith was not available to play
>anywhere else. It is rather hard to see how RPGA would not be aware that
>there is a market for Vampire(known as the 2nd most popular RPG of all ^me)
>or for the rest of the White Wolf system.
>>
Hmm. This sounds like NanCon. I was there a few ^mes. Checked out the
dealers room and worked on my Greyhawk collec^on. Didn't play anything
though. I'm surprised there was no Vampire game.
>>Tom,
>
>(MJW)
>I stand corrected. Perhaps it would be beker to say that at ^mes RPGA
>focuses on TSR games. For instance at Nancon in Houston Texas the two RPG
>tournaments were AD&D open and AD&D team. This is all ne as a con should
>host what is popular. However, the non tournament events hosted by ARGH(part
>of the RPGA) were all AD&D games(though dierent genres). For instance ARGH
>chose to host Mask of the Red Death(AD&D) instead of Wraith(the guest
>speaker) or VAmpire(oered live ac^on). SO they had to know interest
>existed in those. Werewolf was not to be found. None of the games you
>laundry listed above were oered. I would realy like a copy of that
>con/tournament list.
>
ARGH has a policy not to run WoD games. Some of their members have found
aspects of those games oensive, so they try to keep their hands clean.
>Despite the oerings of non TSR games I nd it hard to believe that TSR(or
>any other gaming company) could actually want a fair representa^on of all
>RPG's at conven^ons. That is why I am proposing a Independent RPG
>Associa^on. I apologize to the RPGA for any misrepresenta^on on my part.
>
If that's the case, Mike, you have to rely on open gaming. It sucks, I
know, but its the only way I've goken people at Cons to try anything new.
>Sincerely,
>Michael John Weaver
>>
Tom
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Wed, 4 Sep 1996 09:43:59 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Independent Role Playing Gamers Associa^on
>>ARGH has a policy not to run WoD games. Some of their members have
found
aspects of those games oensive, so they try to keep their hands clean.
Forgive my insolence, master. WoD? worlds of Darkness?
is that right?
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..............................................................Roger
Waters
=========================================================================
..............................................................Roger
Waters
=========================================================================
Date: Wed, 4 Sep 1996 11:11:33 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Update on electronic MMM
X-To: wwestphalen@radisson.com
>I believe that if someone were going to upload "ocial" Dangerous
>Journeys material they would have done it by now.
This was in response to a request of being able to upload the
(hard-to-nd) Mythus Masters Magazines.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Wed, 4 Sep 1996 11:39:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Update on electronic MMM
X-To: Sean K Reynolds <TSRInc@AOL.COM>
>>I believe that if someone were going to upload "ocial" Dangerous
>>Journeys material they would have done it by now.
>
>This was in response to a request of being able to upload the
>(hard-to-nd) Mythus Masters Magazines.
>->Sean Reynolds, TSR Online Coordinator
>TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
Really? Like I said...I think if someone were going to upload the MMM
to the web or the list they would have done it LONG ago. But thanks for
telling us not to.
Wayne Westphalen
=========================================================================
Date: Wed, 4 Sep 1996 13:00:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Update on electronic MMM
>Really? Like I said...I think if someone were going to upload the MMM
>to the web or the list they would have done it LONG ago.
I agree. Or, at least, I like to think so. There are fringe people
in every group, but the Mythus list doesn't seem to have that sort
of people.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Tue, 10 Sep 1996 18:21:23 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Test
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 10 Sep 1996 22:15:17 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Giuliano Babini <gbabini@LINKNET.IT>
Subject: Healing & Herbalism (REPOSTED)
Did someone no^ce a contradic^on about this ? :
On page 274, Mythus rulebook (Healing paragraph) says that a Primary
Healing Rate (accelerated) may be obtained by personas via a successful
Herbalism K/S roll made by a healer. THIS PRIMARY HEALING RATE IS 0.5
POINTS HIGHER THAN THE SECONDARY ONE (applied when no healer's care is
available). You know this.
But on page 187 (Herbalism K/S Area descrip^on) says that the rst
thing a herbalist can do is HEALING PHYSICAL DAMAGE AT DOUBLE THE NORMAL
RATE at a "moderate" DR.
IMHO it seems obvious that one of the version is wrong (I don't think
they are simultaneously applicable). Probably the error is on page 187.
Any opinion ? :-)
dfRON
=========================================================================
Date: Tue, 10 Sep 1996 10:48:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Subscribe?
I have a Mythus fan who wants to subscribe to this mailing list.
=========================================================================
Date: Sun, 8 Sep 1996 16:10:44 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: Ques^ons on the prime
hello all
well the list is kinda qiuet, so I thought I would throw in a call for help.
I am considering running a modied mythus prime campaign. I just cant
get my players to get into mythus (fools!) so i gure i can ween them into it.
I am at the early stage of doing this, and the only thing I have done so
far is taking the traits and spliing them into the categories and
ignoring the akributes. That seems to be the biggest problem when I have
tried running mythus games ( PMcap, huh???).
My ques^on is, does anyone have any expeirence doing this? Has it
worked? And what other things have they done to create a sort of souped
up mythus prime? I have perused Mike's stu on voca^ons et al, and I
plan on using parts of it. (though I cant seem to get to his web site
this weekend. His and mak's.) And what about beas^es?
So how many of you run prime or adapted prime games? Do they worked? Or
have they failed? And am I was^ng my ^me and should I just bend my
players scrawny likle arms un^l they snap and force them into enlightenment?
thanks.
=========================================================================
Date: Fri, 6 Sep 1996 23:59:32 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Independent Role Playing Gamers Associa^on
In addi^onal resopnce:
><< The RPGA(sponsored by TSR) is the largest but all of
> the events they support are for TSR games.(understandably so) >>
>
>
>Ummmm, not true. While of course most smaller cons concentrate on the events
>that can seat many players, the RPGA oers events in many non-TSR systems.
> Including Call of Cthulhu, Torg, Star Wars, Paranoia, Shadowrun, Earthdawn,
>TimeMaster, Dark Conspiracy, Runequest, Teenagers from Outerspace Champions,
>Cyberpunk, Chill/Mayfair, Traveller, and Ars Magica. There's even a
>reference to Dangerous Journeys in the Available Tournament list, but I'm
>told it's not available.:) I'm also hearing rumors of a lot of systems
>popping up in the next year in RPGA events that would surprise you.
>
>Anyway, if the cons you go to only have AD&D or TSR product RPGA events, talk
>to the con organizers. They pick what events they'll run. RPGA HQ has lots
>of events siing on the shelf collec^ng dust because no one asks for events
>in those systems. If you don't tell the organizers that you want them, they
newsleker
Jonathan M. Thompson, SCA: Jonathan MacAlpine
wildcat@prysm.net
Keeper of the Bakletech Mailing List - email btech@prysm.net to subsribe
"I am Albion, Herne's son is my master. I will not harm him" - [ROS]
=========================================================================
Date: Thu, 5 Sep 1996 18:32:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: New Year
In a message dated 96-09-04 09:50:22 EDT, you write:
<< This IS a gaming list, and that IS my likle signature tag, and it IS
from a song ( Roger WatersWAS the bass player and writer for the
majority of Pink Floyd's material.......).
I think people need to lighten up and get with the program. Perhaps I'll
change my tag, and perhaps T$R will start being more concern with product
quality over protability, and perhaps Hell will freeze over.
But................ifwe want to start on
politcs.............................
Christopher Stainton >>
I was refering to the response to your tag...not your tag...
=========================================================================
Date: Thu, 5 Sep 1996 18:05:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Adventure
I ran this adventure twice for two groups of three players, all playing
new HP s. It is fairly
easy to have HP s of diering SEC par^cipate because of the nature of
the scenario (one
was a DeMancia guard, another a farmer...). It was run in a low magick
world, meaning
that Cas^ngs and magickal items are not common, used rarely by those
who are able and
that magick in general is looked on with suspicion by the populace as a
whole. If this type
of seing is dierent than your own, some reworking of events may be
necessary to
account for such heak-use (especially divina^on s and the like).
Note: This is all rather point form, I hope it is clear enough to be
usable.
CHARACTERS
Lord Marcus DeMancia: Is lord of Gunston and the surrounding lands. He
is a fairly
good ruler, but has a very bad temper (which has lead to harsh judgments
at ^mes) and is
quite vain. His wife Gweven is therefore called to mediate and make
decisions during his
numerous spells .
Lady Gweven DeMancia: Lady of the DeMancia family and Marcus wife.
She is sov
spoken, thoughul and capable, as a ruler and wife. She is the only
person that is able to
calm Marcus when he is angry.
Lady Alecia DeMancia: Is the DeMancia s daughter. She is much like her
mother, sov
spoken and quite beau^ful, all the DeMancias having long, raven dark
hair. However,
she is strong willed and this has been leading to arguments between her
and her father.
She has just turned 19.
Hienun S^ener: Is Gunston s apothecary and one of the few wielders of
Heka in the
town. He is in his late thir^es and none too wise despite his years.
His love (or rather
infatua^on) for Alecia only clouds his judgment more...
Alfred VonKurik: Is Gunston s priest of Phoenix (a god in my campaign,
he is Lord of
the Empyrial plane, god of jus^ce, law, order and the renewal aspects
of re). This man is
a proud member of his faith with a strong will and personality. He
advises Marcus in
court and knows much about the inner workings of the DeMancia family.
Guntag Bokledown: Gunston s sheri. He is not a talka^ve man and is
rather gru when
he does. His is a good sheri and is loyal to Marcus.
Elric Goodburry: Lord Marcus s servant. He is responsible for wai^ng
on the Lord
(including serving his drinks). He is shy and easily cowed, a result of
being in his Marcus
presence for too long.
shop before
slipping back to the forest. The procession is lead by Alfred VonKurik,
the town s priest.
The funeral ends with Lady Alecia s body being carriaged away to be
buried in the
DeMancia s private graveyard.
Day 3
Hienun exhumes the body this follow night and brings it to his hut
(leaving tracks). He
performs a Alchemical opera^on to animate Alecia s body, but cannot
restore her mind or
soul. Horried with this anima^on, he decides to burn his hut and the
corpse when it
suddenly comes to malevolent life and akacks him, wounding him severely
before
disappearing into the night. (Aleica s corpse has been possessed the
evil spirit
Day 4
Morning: Marcus DeMancia discovers the thev of his daughter s body and
ies into a
rage. From this point forward, he will be completely impossible to
reason with and may
have the HP s hung just because they re around! Only his wife will be
able to reverse such
a judgement.
Avernoon: Alfred VonKurik is called by Lady Gweven to perfore what
auguries he can to
solve this mystery. His results are vague, and hint at some greater
evil at work.
Evening: Heinun crawls into town this night, nearly dead and compleatly
incohearant.
Magick is necessary to revive he enough for his to confess, which he
will at this point.
The akacks by Alecia/Spririt also begin on this night
Day 5 and beyond
Every night aver this point, the spirit will atack using Alecia s
corpse as a host. This may
mean the death of livestock or people, depending on how powerful the GM
makes the
spirit.
RUMORS:
The DeMancia manor servant ( Elric Goodburry, sirs ) faintly remembers
the smell of
lavender and the sound of breaking glass before he fell asleep. (this is
the sleep-gas Hienun
used to drug him, the glass is the sphere breaking. Note: Hienun blows
his own glass)
Gundar Hoehand, Gunstun s unbalanced haker maintains that Williem
Varlnick (the
cobbler) is the poisoner. Gundar secretly suspects that Williem is
sleeping with his wife
(true) and wishes to have vengeance.
Travin Evermead, the candle/incense maker (who s shop is next to
Hienun s), remarks
that he has not seen the apothecary in some ^me (although Hienun was
and is a recluse)
Brethtur Goodburry (the baker) complains about mice in his pantry. He
has run out of
poison, and the likle buggars are ea^ng him blind. If approached, he
relates that he
bought his poison from Hienun and that it killed the pests readily, even
if it did turn them a
peculiar shade of green...
So that s it! I ad-libed the rest, crea^ng more OP s and describing
the diernt seings as I
went. Hope you like it.
Oh.Yeah. Feedback would be wonderfull.
=========================================================================
Date: Wed, 4 Sep 1996 14:34:12 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Harold Ogle <harold@SVPAL.ORG>
Subject: Re: New Year
In-Reply-To: <v01540b01ae510ebe52be@[202.36.219.4]>
> >I know this list has done this before, Numerous ^mes, but I was
> >wondering if everyone who runs or plays in a Mythus campaign could say
> >where they're from so that we, those of us who can't seem to nd a game
> >(or quality players), might get in touch with someone to game with.
> >Not to men^on sa^sfying that Mythus addic^on...
Milpitas, California for me. I'm eager to run, but scheduling is
dicult and I can't nd enough players who are interested in learning
a new system.
Harold
=========================================================================
Date: Wed, 4 Sep 1996 12:47:52 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <sponge2@AIRMAIL.NET>
Subject: Re: Independent Role Playing Gamers Associa^on
>>>ARGH has a policy not to run WoD games. Some of their members have
>found
>aspects of those games oensive, so they try to keep their hands clean.
>
>Forgive my insolence, master. WoD? worlds of Darkness?
>is that right?
>
Congrats. You win...a carrot! :)
>Christopher Stainton
Food for thought:
Tequila without salt is like love without kisses.
=========================================================================
Date: Wed, 4 Sep 1996 20:20:11 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Endurance
Hi!
I repeat my call for help with the Endurance and Suppor^ve Factors
rules. If you don't know what I'm talking about, I just asked for an
example with a few dierant animals (one with a horse [4 gates] and one
with something else [3]).
Thanks,
Akiva Esterson
=========================================================================
Date: Wed, 4 Sep 1996 13:00:07 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: Update on electronic MMM
>Really? Like I said...I think if someone were going to upload the MMM
>to the web or the list they would have done it LONG ago.
I agree. Or, at least, I like to think so. There are fringe people
in every group, but the Mythus list doesn't seem to have that sort
of people.
Don
=========================================================================
Date: Wed, 11 Sep 1996 20:27:48 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Ques^ons on the prime
In-Reply-To: <199609082110.QAA29878@owbee.interaccess.com>
On Sun, 8 Sep 1996, Eric Medalis wrote:
> I am at the early stage of doing this, and the only thing I have done so
> far is taking the traits and spliing them into the categories and
> ignoring the akributes. That seems to be the biggest problem when I have
> tried running mythus games ( PMcap, huh???).
I did that for a while. It worked fairly well. I did keep the Mythus
Prime perspec^ve on things, so there were 120 points, distributed six
ways, and I mapped the K/S Areas back to Advanced to determine which
category to draw from (rather than 1/2 TRAIT) in person crea^on.
> up mythus prime? I have perused Mike's stu on voca^ons et al, and I
> plan on using parts of it. (though I cant seem to get to his web site
> this weekend. His and mak's.) And what about beas^es?
My apologies. skaro had a few problems, the power outage having been
signicant, long, and the UPS ran out (according to the logs) right
about the ^me a major cron job was undertaken, resul^ng in the programs
(to use a technical term) barng all over the disk. Try saving a le
and while the disk light is on, turn the computer o, and see what
happens. Then make it a 10 Mb le :-/
Seriously, though, we're back up and running, and things should be
smoother with Fran dissolved and Hortense not even a blip on our
metaphorical radar.
> So how many of you run prime or adapted prime games? Do they worked? Or
> have they failed? And am I was^ng my ^me and should I just bend my
> players scrawny likle arms un^l they snap and force them into enlightenment?
It works, and works well. For the beas^es, use your best judgement, or
take the Advanced crikers, divide the categories in half, divide the
armor in half, and use 'em :-)
I might add that a list member was running a similar game for a while,
and he described it in detail in Dangerous Ideas
(hkp://skaro.lawlib.wm.edu/~mike/mythus/di/). You should check it out
and see how useful it might be.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Wed, 11 Sep 1996 21:29:28 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Frank Mentzer <Mythic@AOL.COM>
Subject: Independent Role Playing Gamers Associa^on
I founded and ran the RPGA, and every year since 1988 I've been approached
about star^ng an independent gamers' club.
But since I know rst-hand how much work it takes, I've con^nued to
decline. It just doesn't seem possible to make a living o of it -- even
for just 1 or 2 sta -- due to the very limited size of the RPG gamer
popula^on. And it would take full-^me eort on the part of few, or major
part-^me ac^vity on the part of many, to make it march.
The RPGA agged for several years, but seems to be thriving with the
ac^ve promo^on of Living City events. Never mind that I consider such
things to be ul^mate Monty-Haulism, the an^thesis of op^mal roleplaying;
it's what the majority wants, at this point in ^me. So it goes. Perhaps
power gaming will reign thereby; but perhaps quality gaming will prevail. We
shall see. Give it another couple of years.
But I con^nue to watch the market & gaming environment, and am in touch
with every major game company on a regular basis (as Asst. Coordinator of
AOL's Online Gaming Forums, and sole Host of the Game Company Forum online).
If the environment ripens enough to en^ce me to give it another whack -- to
quit my real-life job and start another interna^onal RPG organiza^on -I'll certainly let y'all know. :)
-- Frank Mentzer
=========================================================================
Date: Wed, 11 Sep 1996 21:31:09 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <sponge2@AIRMAIL.NET>
Subject: Re: Ques^ons on the prime
>hello all
>well the list is kinda qiuet, so I thought I would throw in a call for help.
>I am considering running a modied mythus prime campaign. I just cant
>get my players to get into mythus (fools!) so i gure i can ween them into it.
>I am at the early stage of doing this, and the only thing I have done so
>far is taking the traits and spliing them into the categories and
>ignoring the akributes. That seems to be the biggest problem when I have
>tried running mythus games ( PMcap, huh???).
>My ques^on is, does anyone have any expeirence doing this?
Yup.
>Has it worked?
Yup.
>And what other things have they done to create a sort of souped
>up mythus prime?
I took what I felt were the strongest aspects of the advnaced rules and
scaled them down. I included things like damage modiers for high STEEP
and Traits, weapon quality, and several new types of magick.
>I have perused Mike's stu on voca^ons et al, and I
>plan on using parts of it. (though I cant seem to get to his web site
>this weekend. His and mak's.)
I used a few of Mak's voca^ons, but drew many more from the advanced
rules. I tried to take as many of the advanced voca^ons and modify them
to Prime as I could.
>And what about beas^es?
>So how many of you run prime or adapted prime games? Do they worked? Or
>have they failed? And am I was^ng my ^me and should I just bend my
>players scrawny likle arms un^l they snap and force them into enlightenment?
>thanks.
If you want, I know my /Intermediate Mythus/ rules were printed in the 2nd
and 3rd issues of Dangerous Ideas. Write Jesse and see if he can e-mail
them too you, or look on some of the DJ web sites - I've seen them there
too. Those rules lasted me through a year long campaign, however I will
say that they do have a few short comings. They are perfect, IMHO, for
weening players into the Mythus game.
Tom
Food for thought:
God must love stupid people. He sure made a lot of them. :)
=========================================================================
Date: Thu, 12 Sep 1996 18:06:01 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: Endurance
>Hi!
>I repeat my call for help with the Endurance and Suppor^ve Factors
>rules. If you don't know what I'm talking about, I just asked for an
>example with a few dierant animals (one with a horse [4 gates] and one
>with something else [3]).
>
>Thanks,
>Akiva Esterson
Hi Akiva. The descrip^on is opaque, isn't it? The rules seem problema^c
at best, but my understanding of them is as follows:
Endurance factors indicate how long a mount can travel before having to
stop, in ^me units depending on its gait. Superla^ve factors indicate how
much you can extend the mount's endurance beyond normal, but this comes at
a price, since you can ride your mount to death by pushing it too hard.
Horses have 4 gaits, other mounts have 3, at mul^ples of the base speed:
Horse Gaits Time per Factor Other Mount Gaits
Walk x1 1 hour Walk x1
Trot x2 2 ATs (10 min) Trot x2
Canter x3 1 AT (5 min) -Gallop x4 1 BT (30 sec) Run x3
----
Take a destrier, for example, with 5 endurance and 2 superla^ve factors.
It could normally walk for 5 hours, trot for 50 minutes, canter for 25
minutes, or gallop for 2.5 minutes before running out of pu. The destrier
could use up its endurance in any combina^on, of course -- it could start
out cantering for 2 ATs, gallop for 1 BT, then walk for 2 hours before it
needed to rest (2+1+2 endurance factors respec^vely).
Superla^ve factors can either be used aver all normal endurance is used
up (to make the destrier walk 7 hours non-stop, say), or to increase its
speed in short bursts. This is a more likely usage. You could ride at base
speed (walk) for an hour, using 1 endurance factor, then use 2 superla^ve
factors to canter for 2 ATs. Aver slowing down, you check for the chance
of killing your horse (1% + 2% = 3% chance for use of 2 factors), and
assuming it's alive, you can walk it another hour (using an endurance
factor), regain the superla^ve factors, and risk another burst of speed.
Aver a day's travel, a 7 hour rest will restore the destrier to full
endurance. A mount res^ng but not at 0 endurance should regain 3
superla^ve factors an hour, just as when walking.
----The rules say superla^ve factors cannot be exceeded for the type of mount,
but presumably endurance factors can. There seems no reason you can't have
horses of poor, average, or unsurpassed quality, just as with weapons and
so on, and these could have penal^es or bonuses to endurance -- say -2 to
+3 (anyone seen anything in the books on this?). A horse that can go at
full speed all day like Shadowfax in Lord of the Rings is presumably
magical.
Hope some of that helped :)
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Thu, 12 Sep 1996 10:53:10 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: More Ascalon
At 20:16 11-09-96 -0400, Don wrote:
>Aver talking with a few people on the list, I think the best way to proceed
>with the Ascalon event is as follows:
>
>1. Nego^ate with Loren over the price for rst North American publica^on
>rights (or whatever the legal term is). I agree with Dave Newton that Loren
>should keep the actual rights and we should just purchase the right to
>publish & print an editon. I'm not a lawyer so I will need to look into
>this further.
Whoa! Now wait a minute! What about us Euro's? The world is *MUCH* larger
than the US alone. And don't you forget that! ;)
On the serious side, I think you shoud take in account that a lot of Mythus
players that will be interested in Ascalon are located outside the US.
[]
>3. I don't think it should be published electronically but in a printed
>form. I know that it would be much easier to distribute by pos^ng to an FTP
>site, but the only way plausible way to capitalize this I've come up with is
>to have those who want it contribute money to a pool which is used to pay
>Loren.
>I think I can get a break on the price of prin^ng and binding
>through a friend, but I can't pay Loren out of my own pocket what I know it
>is worth, and I don't know whether there are enough altruists on the list to
>kick in their own money for a project that would freely be distributed to
>anyone, including those who can't or don't want to contribute money.
I think this (prin^ng and distribu^on) will make it too expensive. Best is
to have it distributed electronically, by sending it on a disk or
electronically. First you pay, then you get your copy. Further, there are
ways of tracking if someone is distribu^ng illegal copies.
>There
>is also the problem of the legal status of pos^ng something that is not
>public domain on the Internet. The Scientologist are making it know that if
>they have their way such things will not be permiked.
The Scientologist are having a hard ^me with their claims in Europe. I read
an ar^cle in our newspaper that stated that several German Bundesstates are
now considering the "Scientology Chruch" not to be a church but an
undesirable organisa^on. Civil servant are no longer allowed to be member
of the SC, and banks refuse the SC accounts.
[]
Harold Stringer
biopharm@xs4all.nl
=========================================================================
Date: Thu, 12 Sep 1996 01:18:25 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kevin Swarts <genx@TIDEPOOL.COM>
Subject: Scientology
In-Reply-To: <1.5.4.16.19960910204307.2b077860@xs4all.nl>
> The Scientologist are having a hard ^me with their claims in Europe. I read
> an ar^cle in our newspaper that stated that several German Bundesstates are
> now considering the "Scientology Chruch" not to be a church but an
> undesirable organisa^on. Civil servant are no longer allowed to be member
> of the SC, and banks refuse the SC accounts.
I had no idea that any country in Europe allows discrimina^on at a
social level. But it sounds like a good idea, I think us American's
should pe^^on our congress to pass a undesirable organiza^on law.
Well, even if 100% of the US popula^on voted for it, it would be over
turned in the courts, much like California's Proposi^on 165, in 1994.
Remember, we don't make the laws; judges do!
Kevin
=========================================================================
Date: Thu, 12 Sep 1996 09:44:50 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: On Geing Ascalon (fwd)
I was asked to forward this to the list, so I am doing so...
-- Mike
---------- Forwarded message ---------Date: Thu, 12 Sep 1996 10:23:52 -0400
From: Todd Banister <haakon@atl.mindspring.com>
To: Mike Phillips <mike@lawlib.wm.edu>
Subject: One more favor
Here are my few comments on geing Ascalon.
1.) I also agree that everyone on the list should be able to get a copy of
Ascalon. I only mean that there is no limi^ng factor with the dierent
countries involved. Now, if they do not/will not contribute any money to
the fund that is another maker. I think that the only people that should
get a copy are the ones that pay for it. Yes, I would like to Ascalon in
electronic form but I understand the problems this may cause with geing
it from Loren. Do what you must in order to get Ascalon for us. If Loren
only wants us to print copies and not use electronic form - so be it. Lets
at least get it.
I also think that it may be cheaper to get a liscense to print copies of
it
over buying the material outright. If this is the case, then yes, it will
cost some to print the copies but the total price may be less. I would
like
to hear the dierences in the prices (if availible). Pleae keep us
informed as to how much we are o by.
I would like to make my dona^on of $100 to the Ascalon fund. Count this
money in as long as we get it. Please let me know if I can do anything to
help out.
Thanks a bunch.
Todd Banister
haakon@mindspring.com
=========================================================================
Date: Thu, 12 Sep 1996 09:28:23 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John J. Stanton" <jstanton@QUALCOMM.COM>
Subject: Ascalon proposal
How about asking the author if he would like to have his module play
tested? He doesn't give up rights to the game. An on-line copy is
distributed to those interested in running it. And if hee need an
in^cement, we pay a fee of some sort. We give him feedback on his work.
John
=========================================================================
Date: Thu, 12 Sep 1996 15:00:19 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Ascalon proposal
At 09:28 AM 9/12/96 -0700, you wrote:
>How about asking the author if he would like to have his module play
>tested? He doesn't give up rights to the game. An on-line copy is
>distributed to those interested in running it. And if hee need an
>in^cement, we pay a fee of some sort. We give him feedback on his work.
>
Loren is a member of this list guys...refer to him in rst person please.
Loren has already stated he has yet to consider all the op^ons, that he
would prefer to release it in a commercial environment--and most
importantly, that he would have to "strip out" all DJ references before
doing so. That last part makes it a bit less palatable, IMO.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Thu, 12 Sep 1996 15:14:54 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tom Harrison <sponge2@AIRMAIL.NET>
Subject: Can you read this?
Someone please let me know if this is distributed by the listserver. I've
been geing "unable to deliver" messages recently and want to know if
there is a problem.
Thanks,
Tom
Food for thought:
God must love stupid people. He sure made a lot of them. :)
=========================================================================
Date: Thu, 12 Sep 1996 19:50:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: Ascalon proposal
> Loren has already stated...that he would have to "strip out" all
> DJ references before doing so. That last part makes it a bit
> less palatable, IMO.
I interpret this as meaning that I must remove all references to specic
game mechanics and to the names specic to the game universe. Aerth, Aegypt,
and such like are specic to the game universe, IMO. Earth, Egypt, and so on
are not.
For the benet of someone else who asked, Ascalon was a real, historical
city in the middle east (we get the modern English word "Scallion" from a
form of onion that used to grow near there). That name need not change.
Loren Wiseman
=========================================================================
Date: Fri, 13 Sep 1996 12:03:31 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>I repeat my call for help with the Endurance and Suppor^ve Factors
>rules. If you don't know what I'm talking about, I just asked for an
>example with a few dierant animals (one with a horse [4 gates] and one
>with something else [3]).
>
>Thanks,
>Akiva Esterson
Hi Akiva. The descrip^on is opaque, isn't it? The rules seem problema^c,
but my understanding of them is as follows:
Endurance factors indicate how long a mount can travel before having to
stop, in ^me units depending on its gait. Superla^ve factors indicate how
much you can extend the mount's endurance beyond normal, but this comes at
a price, since you can ride your mount to death by pushing it too hard.
Horses have 4 gaits, other mounts like camels have 3, at mul^ples of the
base speed:
Horse Gaits Time per Factor Other Mount Gaits
Walk x1 1 hour Walk x1
Trot x2 2 ATs (10 min) Trot x2
Canter x3 1 AT (5 min) -Gallop x4 1 BT (30 sec) Run x3
----
Take a destrier, for example, with 5 endurance and 2 superla^ve factors.
It could normally walk for 5 hours, trot for 50 minutes, canter for 25
minutes, or gallop for 2.5 minutes before running out of pu. The destrier
could use up its endurance in any combina^on, of course -- it could start
out cantering for 2 ATs, gallop for 1 BT, then walk for 2 hours before it
needed to rest (2+1+2 endurance factors respec^vely).
Superla^ve factors are used elec^vely, when the rider want to use them.
They can either be used aver all normal endurance is used up (to make the
destrier walk 7 hours non-stop, say), or to increase its speed in short
bursts. This is a more likely usage. You could ride at base speed (walk)
for an hour, using 1 endurance factor, then use 2 superla^ve factors to
canter for 2 ATs. You s^ll have 4 endurance factors lev.
Aver slowing down, you check for the chance of killing your horse using
the cumula^ve percentage roll described in the text (1% + 2% = 3% chance
for use of 2 factors), and assuming the mount is alive, you can walk it
another hour (using an endurance factor), regain the superla^ve factors,
and risk another burst of speed. Aver a day's travel, a 7 hour rest will
restore the destrier to full endurance. A mount res^ng but not at 0
endurance should regain up to 3 superla^ve factors an hour, just as when
walking.
----
I think the chance of killing your mount when it's s^ll reasonably fresh
is too high. The rules are meant to reect cumula^ve fa^gue aver all.
I'd subtract the number of endurance factors lev from the cumula^ve
percentage roll at the end of any burst of speed using superla^ve factors.
This means if your mount s^ll has lots of endurance factors, it would have
likle chance or no of dying, but if it's almost out of endurance at the
end of a day's travel, you take your chances. It's your 30,000 BUC warhorse
aver all...
The rules say superla^ve factors cannot be exceeded for the type of mount,
but presumably endurance factors can. There seems no reason you can't have
horses of poor, average, or unsurpassed quality, just as with weapons and
so on, and these perhaps could have penal^es or bonuses to endurance -say -2 to +3 (anyone seen anything in the books on this?). A horse that can
go at full speed all day like Shadowfax in Lord of the Rings is presumably
magical or magicked.
Hope some of that helped :)
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Fri, 13 Sep 1996 00:13:20 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Loren?
>Loren is a member of this list guys...refer to him in rst person
please.
John, perhaps Mr. Stanton did not know Loren's name, or that he was the
author, or couldn't recall it at the ^me. Or maybe he didn't realize
that Loren was now ON the list......we heard talk that he might join, but
haven't seen the posts which bear his name.
Since he is on the list, I have this ques^on:
Loren, could you E-mail me (Privately). I have ques^ons as to some of
GDW's (your) other products which aren't Mythus, and do not feel it is
appropriate to Hang it out to dry here, so to speak.
Thanks
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President?
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
........................................................Roger Waters
=========================================================================
Date: Fri, 13 Sep 1996 18:13:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Rich H." <DrXenos@AOL.COM>
Subject: waters
Hey, Chris S:
GREAT ALBUM, ISN'T IT!
DrXenos@alo.com
=========================================================================
Date: Sat, 14 Sep 1996 14:32:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Test...
Just checking to make sure this is working again...having some weird errors...
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Sat, 14 Sep 1996 15:52:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Greydex Clarica^ons by E Gary Gygax.
X-To: TSRRoger@aol.com, GREYTALK@MITVMA.MIT.EDU
Hi all,
Recently, I discovered the Greyhawk Campaign Indexes wriken by Roger E.
Moore, and published on TSR's FTP site located on the Mul^player Games
Network. I found these very complete and a neat insight into all the GH
material published. In addi^on to leing Roger know a few things Gary's
told me, I decided to show the whole work to EGG, in case he was either
interested and/or had any comments to make.
Well, it looks like he had more than a few! He sent me back a leker, and
he's given me permission to send him Roger any of these comments, and/or
put them on-line. Since much of this is of note to GREYHAWK fans, I've
decided in addi^on to E-Mailing him the notes, to post it to the GreyTALK
list, and since DANGEROUS JOURNEYS is men^oned herin, I thought the
Mythus-L list would appreciate seeing his comments here.
=================================================
Roger Moore is a good chap and an able researcher, as well-evidenced by his
work regarding the Greyhawk Milieu. However, he makes errors--as do all,
myself included. He might have checked uncertain areas with me--if TSR
would allow that, and that's another maker, of course.
Anyway, and as a prime example of mistaken assump^ons on Roger's part,
"Rary" was never a PC of mine. The character was Brian Blumes, and he was
Brian's "Medium Rary". Brian typically ran o-the-wall PCs, such as a
pink elephant in Jim Ward's METAMORPHOSIS ALPHA campaign. (Yes, the other
players drove the pachyderm away upon pain of death, and the odd elephant
was last seen disappearing into a grove of orange [highly radioac^ve] trees.
While Roger might have fun toying with the map of the Flanaess as some
version of Europe I must disabuse him of the no^on that there is the least
validity in such specula^on. I sat in my oce at TSR, then in the 723
Williams Street building, and free-handed the con^nent to the specs of the
largest sheet of paper Patch Press could run for us then. In point of
fact, the Nyr Dyv and associated large lakes are pakerned loosely aver
the Great Lakes, and Greyhawk a sort of Fantasy Chicago, the city of my
birth. Note its posi^on on the southwestern end of the lake. The states,
their peoples, and their histories are completely c^onal with no bases
drawn from earth's own history. In truth, many are named aver family and
friends--Ernts, Lukish, Pomarj, etc.
Also, in a similar vein, the only "reversed maps" in DANGEROUS JOURNEYS are
those of the world of Phaeree, a mirror image AErth, right? Sure.
As to my original Greyhawk campaign, indeed I have stated plainly that I
used a map of the earth as a basis. This was absolutely the opposite of
the published material, that which I drew up on the spot to accomodate the
various places I had imagined and addi^ons I thought would add to the
richness of the fantasy milieu. Because I conceived of a probability
discon^nuum with a near innity of parallel earths, the possible
near-alike worlds where magic was opera^onal was large indeed. However,
there is no real resemblance between Oerth, a non-earth-like world, and
AErth of DANGEROUS JOURNEYS, a very much earth-like planet. AErth had a
historical corollary with earth, and OErth did not. Only in name was it
vaguely related to earth, and I did that to allow the players to have some
means of rela^ng this strange environment to their own actual one.
Now in order to oer players a logical series of parallel worlds for
Oerth, I considered using it as a model world from which to draw similar
planets with similar names, as Roger noted. Be that as it may, I never go
around to doing that.
In 1989 I sat down with a globe of the world, got out my acrylic paints,
and proceeded to create a whole new original world, AErth. The ligature
[AE stuck together, which I can't reproduce here--JRT] denoted its
uniqueness. It was craved with loving care over the next year or so, with
painstaking eort. AErth is neither Oerth, Aerth, earth, or any other
previous crea^on.
Bigby's "Hand" spells were inspired by Chalmers of the deCamp and Prak
series of stories featuring Harold Shea--THE INCOMPLETE ENCHANTER, as I
recall, where Chalmers used gloves to create magical hands that grebber
their foes.
Roger makes a leap when he states that Gord is on AErth. This is possibly
related to the men^on of Hy Brasael. The island is, of course, drawn from
legendary sources and not a crea^on of my own imagina^on. I would
suppose that any parallel world of earth with strong opera^ve magic would
posses such a place--along with an Atlan^s, Lemuria, and a Shangri-la
perhaps, even though the place is of recent c^on. Anyway, a perusal of
DJ material will discover not a men^on of Gord or Leda, et. al. This
indeed points out the striking dierence between Oerth and AErth of DJ.
The former has its own dei^es and legends, while the laker has those from
out own earth. That there is no rela^onship between the two series of
worlds and their par^cular parallels is thus even more clearly demonstrated.
The Norton novel was not under any crea^ve direc^on by TSR or by me
personally, save for a general okay as to presenta^on of the game material.
The GNOME CACHE was cut by editor Tim Kask because of a desire to print
more gaming material.
As for "allowances" for rearms, I did allow them in the overall campaign
on worlds and/or planes not that of Greyhawk proper. Gunpowder did not
work on Oerth, although certain "high-tech" ray guns would. The reasoning
for not including gunpowder weapons in D&D/AD&D is forthright and simple:
Why complicate a magical universe with something that is mundane? Besides
there was no shortage of weapons!
Erac was a character of Ernie Gygax's crea^on, as was Erac's cousin, one
so evil that he guarded his true name most carefully.
J.R.R.T. (and incidentally I was dis^nctly /uninspired/ by the "Rings
Trilogy") did not invent the name "hobbit". I discovered it in a list of
fairies and the like in some old book I do not recall. Likewise, "ent" is
the Saxon word for Giant, I am informed. However, his licensing people
sued TSR (yes, they do not always ins^tute li^ga^on, though they usually
do, it seems). Hobbits became halings thereaver, ents became Treants,
and Balrogs vanished from the pages of TSR's material. The corpora^on
stood fast of elves, dwarves, goblins, orcs, etc., and Elan Merchandising
backed down.
Drow, as dark elves, are found in at least large dic^onaries, as are Trow.
My Funk and Wagnall's has both lis^ngs. I must have been cavalier in
rechecking sources for them as Roger notes. However, the usual reference
to THE SECRET COMMONWEALTH OF etc. is restricted to the rst three words
of the ^tle, and the researcher will nd the book listed thus. Forget
the elves, and fairies and such.
No! Many of the crikers in the FIEND FOLIO I asked to be cut, for they
were /not/ compa^ble with GREYHAWK or AD&D in my opinion. That's why so
many new monsters were created by myself and others at TSR to ll in gaps.
Well, Lawrence Schick didn't cut the dross before he himself was cut from
the company, so a lot of stupid crikers stayed in, much to my annoyance,
as I have said publically. Do not assume that all the monsters in the work
are in original, Gygaxian, GREYHAWK.
UNEARTHED ARCANA authored by "Gary Gygax and others"? Nonsense. What
others? As the cover of the book said, I authored the work. Not a ^the
of it is from any source other than me. In fact, most is taken directly
from ar^cles I did, then expanded for the book--in a hurry as TSR was in
desperate nancial straits, and without its publica^on the corpora^on
would probably have gone bankrupt. Credit where credit is due. [EGG might
not be recalling that Roger Moore himself wrote the Gods of the demihumans
therin, and Lenoard LaKoa's Clercial spells, both appearing in Dragon
magazine beforhand--or maybe contribu^ons don't equal authorship. I'll
inquire about it--JRT]
Murlynd, an extension of Don Kaye's main PC, has varied stats for reasons
of the game seing. The character never got about 11th or 12th level in
play.
I submit that Ward's cobbled up dungeons [They weren't JW's, rather an
amalgam of others works--JRT] purported to belong to Greyhawk Castle are
certainly the worst thing ever oered in regards that milieu. [Personal
agreement--JRT]. This is admikedly based only on consumer's comments to
me, not on my own knowledge, for I have never seen nor read any of the
material.
Any material pertaining to Greyhawk that I didn't author or approve is
"corporate" not my own (mid 1985-onwards). As TSR owns the name and the
campaign, it can and does do whatever they like with the milieu. I must
state rmly that it bears no resemblance to the mul^verse I created and
envisioned. Complaints about my material can be directed to me, but all
ques^ons regarding any workings of the campaign are the property of TSR.
I stopped ac^ve play in my own Greyhawk in late 1984.
The spelling of "From the Sorcerer's/Sorceror's Scroll" was purely a
func^on of the editorial sta of DRAGON Magazine. In fact, un^l Roger
pointed it out, I never no^ced the error, as I never read my own work
aver authoring it and submiing it. It's preky humorous, though, to see
the misspelling. Obviously, not many people no^ced... or if they did were
not concerned. Whatever I insisted on at TSR from c. 1981 onwards was sure
to draw the opposite result, as he should well know.
In closing I have to say that despite the errors, Roger is a ^reless and
painstaking researcher and compiler. Too bad he didn't get in touch with
me to clarify things before publishing...but TSR would probably not permit
him to do so.
=========================
That's it...
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 16 Sep 1996 10:55:19 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: Endurance
>Hi!
>I repeat my call for help with the Endurance and Suppor^ve Factors
>rules. If you don't know what I'm talking about, I just asked for an
>example with a few dierant animals (one with a horse [4 gates] and one
>with something else [3]).
>
>Thanks,
>Akiva Esterson
Hi Akiva. The descrip^on is opaque, isn't it? The rules seem problema^c,
but my understanding of them is as follows:
Endurance factors indicate how long a mount can travel before having to
stop, in ^me units depending on its gait. Superla^ve factors indicate how
much you can extend the mount's endurance beyond normal, but this comes at
a price, since you can ride your mount to death by pushing it too hard.
Horses have 4 gaits, other mounts like camels have 3, at mul^ples of the
base speed:
Horse Gaits Time per Factor Other Mount Gaits
Walk x1 1 hour Walk x1
Trot x2 2 ATs (10 min) Trot x2
Canter x3 1 AT (5 min) -Gallop x4 1 BT (30 sec) Run x3
----
Take a destrier, for example, with 5 endurance and 2 superla^ve factors.
It could normally walk for 5 hours, trot for 50 minutes, canter for 25
minutes, or gallop for 2.5 minutes before running out of pu. The destrier
could use up its endurance in any combina^on, of course -- it could start
out cantering for 2 ATs, gallop for 1 BT, then walk for 2 hours before it
needed to rest (2+1+2 endurance factors respec^vely).
Superla^ve factors are used elec^vely, when the rider wants to use them.
They can either be used aver all normal endurance is used up (to make the
destrier walk 7 hours non-stop, say), or to increase its speed in short
bursts. This is a more likely usage. You could ride at base speed (walk)
for an hour, using 1 endurance factor, then use 2 superla^ve factors to
canter for 2 ATs. You s^ll have 4 endurance factors lev.
Aver slowing down, you check for the chance of killing your horse using
the cumula^ve percentage roll described in the text (1% + 2% = 3% chance
for use of 2 factors), and assuming the mount is alive, you can walk it
another hour (using an endurance factor), regain the superla^ve factors,
and risk another burst of speed. Aver a day's travel, a 7 hour rest will
restore the destrier to full endurance. A mount res^ng but not at 0
endurance should regain up to 3 superla^ve factors an hour, just as when
walking.
----
I think the chance of killing your mount when it's s^ll reasonably fresh
is too high. The rules are meant to reect cumula^ve fa^gue aver all.
I'd subtract the number of endurance factors lev from the cumula^ve
percentage roll at the end of any burst of speed made with superla^ve
factors. (Say, 3% - 2 = 1%, if your mount had 2 endurance factors lev.)
This means if your mount s^ll has lots of endurance factors, it would have
likle chance or no of dying, but if it's almost out of endurance at the
end of a day's travel, you take your chances. It's your 30,000 BUC warhorse
aver all...
The rules say superla^ve factors cannot be exceeded for the type of mount,
but presumably endurance factors can. There seems no reason you can't have
horses of poor, average, or unsurpassed quality, just as with weapons and
so on, and these perhaps could have penal^es or bonuses to endurance -say -2 to +3 (anyone seen anything in the books on this?). A horse that can
go at full speed all day like Shadowfax in Lord of the Rings is presumably
magical or magicked.
Hope some of that helped :)
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Mon, 16 Sep 1996 12:23:37 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Tes^ng the Listserv
Just a test, to see if a smaller message gets through. I've been geing
"Returned mail: Unable to deliver mail" messages for a few days, dammit.
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
****
>From: MAILER-DAEMON@charlie.ece.scarolina.edu (Mail Delivery Subsystem)
> ----- Transcript of session follows ----><<< RCPT To:<dawson@ece.sc.edu>
><<< DATA 554 sendall: too many hops (17 max)
=========================================================================
Date: Sun, 15 Sep 1996 23:00:07 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Tes^ng the Listserv
X-To: Malcolm Bowers <malcolm@ADI.CO.NZ>
In-Reply-To: <v01540b01ae624d8c09b9@[202.36.219.4]>
On Mon, 16 Sep 1996, Malcolm Bowers wrote:
> Just a test, to see if a smaller message gets through. I've been geing
> "Returned mail: Unable to deliver mail" messages for a few days, dammit.
>
> Malcolm
> malcolm@adi.co.nz (Malcolm Bowers)
The mail goes through. Believe me. However, one of the list members has
an improperly congured e-mail account, and mail is bouncing from him.
(cc:ing the list, who might be interested)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Mon, 16 Sep 1996 09:30:25 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Frank Mentzer <Mythic@AOL.COM>
Subject: Independent Role Playing Gamers Associa^on
I founded and ran the RPGA, and every year since 1988 I've been approached
about star^ng an independent gamers' club.
But since I know rst-hand how much work it takes, I've con^nued to
decline. It just doesn't seem possible to make a living o of it -- even
for just 1 or 2 sta -- due to the very limited size of the RPG gamer
popula^on. And it would take full-^me eort on the part of few, or major
part-^me ac^vity on the part of many, to make it march.
The RPGA agged for several years, but seems to be thriving with the
ac^ve promo^on of Living City events. Never mind that I consider such
things to be ul^mate Monty-Haulism, the an^thesis of op^mal roleplaying;
it's what the majority wants, at this point in ^me. So it goes. Perhaps
power gaming will reign thereby; but perhaps quality gaming will prevail. We
shall see. Give it another couple of years.
But I con^nue to watch the market & gaming environment, and am in touch
with every major game company on a regular basis (as Asst. Coordinator of
AOL's Online Gaming Forums, and sole Host of the Game Company Forum online).
If the environment ripens enough to en^ce me to give it another whack -- to
quit my real-life job and start another interna^onal RPG organiza^on -I'll certainly let y'all know. :)
-- Frank Mentzer
=========================================================================
Date: Wed, 18 Sep 1996 22:49:28 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Pidgin (Trade Phoenecian)
Since there was a discussion about trade languages not too long ago, I
thought the list might enjoy this snippet from a newsgroup about Pidgin. It
would really add avor to a game if the players were required to speak this
way when their HPs were conversing in Trade Phoenecian.
In the Inside Australia book by John Gunther, there is a discussion of
Pidgin since it is/was spoken in New Guinea, and had akained a type of
grammar and large vocabulary. There are similari^es to English, viz:
government comes out as 'guvman'
something as 'sam^ng'
belong as 'bilong,' 'bolong,' 'blong,' etc.
As an introduc^on to Pidgin, some select words:
woman ---------------> 'meri' (Mary, generic word for woman)
another man's wife --> 'meri bilong enaderfelo man'
hair ----------------> 'grass bilong hed'
helicopter ----------> 'mixmasta bilong Jesus Christ'
con --------------> 'die bokus'
And my personal favorite,
piano --> 'bokus bilong teeth yu hi^m teeth bokus i cry'
And now, the Commandments in Pidgin, as translated by the
Alexishafen Catholic Mission in 1937:
1. Mi Master, God bilong yu, yu no ken mekim masalai
end ol tambaran.
2. Yu no ken kolim na^ng nem bilong God.
3. Yu mast santuim sande.
4. Yu mast mekin gud long papamama bilong yu.
5. Yu no ken kilim man.
6. Yu no ken brukim fashin bilong marit.
7. Yu no ken s^lim sam^ng.
8. Yu no ken lai.
9. Yu no ken duim meri bilong enaderfelo man.
10. Yu no ken laik s^lim sam^ng.
Don
=========================================================================
Date: Wed, 18 Sep 1996 23:06:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: Pidgin (Trade Phoenecian)
One of my favorite pidjin sentences is:
Wuk lung rot. Ol kar mus top wen yu seehim fella mark.
Road Work ahead. All cars must stop when red sign is displayed
=========================================================================
Date: Fri, 20 Sep 1996 18:35:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: TEST
Just tes^ng the list.
Wayne
=========================================================================
Date: Sat, 21 Sep 1996 11:35:46 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson IDM <dtw@IDM.COM>
Subject: Memoriza^on of Cas^ngs
I was wondering about how everyone else deals with certain aspects of Cas^ngs.
In par^cular there are three classes of cas^ngs that HP's may know:
Known, Recallable and Studyable. The Known and Recallable cas^ngs are
determined by the HP's Mental Mnemonic Capacity (or something) and all of the
>determined by the HP's Mental Mnemonic Capacity (or something) and all of the
>rest are Studyable. The ques^on is this: How do you handle it if an HP
>wants to change their list of Known and Recallable cas^ngs? Obvioulsy it
>should not be easy. Should a week of studying allow an HP to convert a
>studyable cas^ng to recallable at the cost of a random recallable cas^ng?
>Or more logically the cas^ng that was not cast or studied recently.
>
>Dan "My mind works in FIFO mode!" Williamson
>
>"Hi! I just wanted to see how you were doing on this rainy day,
>on this rainy day, on this rainy day, on this rainy day."
>
>(MJW)
Dan,
I can of course only speak for myself with regard to how I would handle such
a situa^on. Now before I begin keep in mind that I have been accused of
limi^ng my game play by such trivial things as a sense of reality and game
rules.
The number of known cas^ngs is determined by akributes(dierent ones
depending upon the HP's status of FP or PP). If a HP wants to change their
list of Known and Recallable cas^ngs the answer is simple, No.
There are of course jus^fying reasons for this nega^ve answer. First a
sense of reality, if one is educated as an engineer one cannot "forget"
everything about being an engineer in order to become a sailor. The former
knowledge is there and cannot be replaced. Although one might allow a
specic cas^ng to try to wipe away all preexis^ng knowledge of one area,
with all the dangers of failures that would go along with such a bold
akempt. Second, game rules, the rules state that an HP may choose a certain
number of cas^ngs according to akributes, if an HP is allowed to change at
will then there is no longer a need to make wise choices at the HP's
crea^on. A JM might just as easily allow an HP to choose any cas^ng from
any K/S area they possess.
There are alterna^ves to switching the list. The player can create another
HP and be careful to make wiser choices in selec^ng cas^ng from now on.
The player could addi^onally increase his akribute scores that determine
known cas^ngs and then add the cas^ng they want to add on to their known list.
When the HP does have enough slots to add a studyable to the known list I
would suggest the age old AD&D tradi^on that a week per cas^ng grade be
spent in study in order to move it to the recallable list. Thereaver it
should not be added to the known list un^l a successfull recallable role is
made.
Good Gaming,
Michael John Weaver
=========================================================================
(which would require some sort of rules for making a cas^ng known).
Anyways, them's my thoughts. Take 'em for what they're worth :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Sat, 21 Sep 1996 19:37:17 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Memoriza^on of Cas^ngs
>>>The number of known cas^ngs is determined by akributes(dierent ones
depending upon the HP's status of FP or PP). If a HP wants to change their
list of Known and Recallable cas^ngs the answer is simple, No.<<<
What is your interpreta^on of the studiable cas^ngs list? Per your comment
above, collec^ng this list of cas^ngs is useless as they are not directly
castable.
I allow personas to change all three lists during rest or "down" ^me. It is
limited, however, I haven't set a limit as no persona in my group has tried
to change more that one or two cas^ngs in an adventure. Typically to adapt
to a dierent environment.
There is at least one example in the books of being able to lose and add a
cas^ng to the known or recallable list. It is recommended that any persona
rolling a special failure while cas^ng should have that cas^ng removed from
their known or recallable list as appropriate, necessita^ng the relearning
of the cas^ng.
=========================================================================
Date: Sat, 21 Sep 1996 17:53:42 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andrew Phillips <philandr@CWIS.ISU.EDU>
Subject: Dangerous Journeys
In-Reply-To: <Pine.LNX.3.91.960921183048.19446A-100000@skaro.lawlib.wm.edu>
Shalom. I'm new to the list, so this may be a repeat ques^on. Was
Unhallowed ever released? Danke.
=========================================================================
Date: Sat, 21 Sep 1996 23:18:36 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Dangerous Journeys
become availbale to them. This explains where they get(from the Tomes) the
cas^ngs to study and learn. Other cas^ngs could be acquired via books and
scrolls while adventuring of course. The studyable cas^ngs can be directly
employed if the HP carries them with them via a portable Tome(see pg.30
Mythus Magick).
>
>I allow personas to change all three lists during rest or "down" ^me. It is
>limited, however, I haven't set a limit as no persona in my group has tried
>to change more that one or two cas^ngs in an adventure. Typically to adapt
>to a dierent environment.
(MJW)
I allow HP's to move cas^ngs from recallable to known or studyable to
recallable during down ^me but only if they have the slots. If a cas^ng
moves from recalable to known, one recallable slot is then open to be lled.
>
>There is at least one example in the books of being able to lose and add a
>cas^ng to the known or recallable list. It is recommended that any persona
>rolling a special failure while cas^ng should have that cas^ng removed from
>their known or recallable list as appropriate, necessita^ng the relearning
>of the cas^ng.
(MJW)
This is a rule which I employ. I may point out that it is the only instance
in the book of such an example. Thus if an HP(my game) rolls a special
failure on a known cas^ng then it is removed from the list. Further if the
HP did not include that cas^ng on their studyable list then they cannot
relearn it un^l they nd it during an adventure or convince another HP to
loan them their cas^ng Tome to copy(if that cas^ng is contained therein).
In this instance the HP may certainly choose to replace the lost cas^ng
with another one.
(MJW)
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Sun, 22 Sep 1996 02:43:08 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Memoriza^on of Cas^ngs
>>
(This post has been edited)
(MJW)
>> There are of course jus^fying reasons for this nega^ve answer. First a
>> sense of reality, if one is educated as an engineer one cannot "forget"
>> everything about being an engineer in order to become a sailor. The former
>> knowledge is there and cannot be replaced. Although one might allow a
>> specic cas^ng to try to wipe away all preexis^ng knowledge of one area,
>> with all the dangers of failures that would go along with such a bold
>> akempt. Second, game rules, the rules state that an HP may choose a certain
>> number of cas^ngs according to akributes, if an HP is allowed to change at
>> will then there is no longer a need to make wise choices at the HP's
>> crea^on. A JM might just as easily allow an HP to choose any cas^ng from
>> any K/S area they possess.
>
>I take the opposite view, in that I'm fairly exible and forgiving.
>Honest! (Put down that knife, Ryan, I let you guys get away with a
>*lot*. No, really!)
>
>I let my players juggle the known/recallable as follows: in order to keep
>something *known*, one has to review it from ^me to ^me (unless one has
>truly eide^c memory, in which case *all* cas^ngs should be considered
>"known", but that's another story). For instance, I had the quadra^c
>formula drilled into my skull, and used it *many many* ^mes, but haven't
>needed it for quite some ^me since then and can't recall it any more.
>Five years ago, I could've stumbled through it, ten years ago I could've
>rakled it straight o. Now, I'd have to look the durn thing up.....
>
>The ^me is immaterial, in that the more complicated something is, the
>harder it is to memorize and the quicker it is forgoken. If not
>constantly reviewed, the "known" list would slowly shrink, as those
>cas^ngs not commonly used would be slowly forgoken. The idea being, an
>HP can "shue" a cas^ng o the Known list by not using it and not
>reviewing it, which would then leave room to "shue" another one on by
>some intensive study.
(MJW)
One might reasonably disagree here with the arguement that the above example
of the quadra^c formula cons^tuted something that was memorized but not
known. I would ask if Mike(no oense here just disagreement) has forgoken
his mutliplica^on tables. The forgeing and inability to use the
mul^plica^on tables 1-9 would be comparable to forgeing an actually
known fact. I would dene a known cas^ng as a known fact.
(MJW)
In the maker of cas^ngs being complicated(more so than mul^plica^on) I
would argue that Stephen Hawking or Carl Sagan denied the use of mathema^cs
for many years would s^ll be able to apply mathema^cs when once again
allowed to with rela^ve ease,because they had become so familiar with the
knowledge previously. My understanding of the Mythus game is that HP's begin
with knowledge that was acquired through years of study.
>
>I consider Cas^ngs to be rela^vely complicated things, something akin
>to memorizing, say, half a play for an average Grade III-V or so. I
>vaguely recall someone pos^ng something a while ago, as a sugges^on.
>
>The alterna^ve that appeals if the list is immutable is to not ll up
>the list at the outset, but let experience dictate the list over ^me
>(which would require some sort of rules for making a cas^ng known).
(MJW)
I agree with this sugges^on completely. My rules for making a cas^ng known
are studying it, which means it must come out of the HP tomes or being found
during the adventure(this part via logic and the rules). Then aver being
studied one week per grade it can be placed in recallable(so save slots
here). Then if a recallable role is made at DR "hard" it can move to known.
The HP could make this roll once an hour, a day, whatever you decide.(and
yes the slot now open on recallables can be lled with another cas^ng).
>
>Anyways, them's my thoughts. Take 'em for what they're worth :-)
(MJW)
Good Gaming,
Michael John Weaver
>
>-- __+__
>Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
>Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
>Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
>
>
=========================================================================
Date: Sun, 22 Sep 1996 14:15:26 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: The Ziz
X-cc: Amit Gvaryahu <amity@usa.net>
Hi,
The Ziz, men^oned in the Epic Of AErth book, on page 209 (as an
Unseelie monster) is actually few creatures who appear in Jewish myth!
Following is something I scanned out of a book ^tled "A Jewish Bes^ary.
A Book of Fabulous Creatures Drawn from Hebraic Legend and Lore", by Mark
Podwal. Following the quoted material is some stu I have to say for
myself. Here goes:
----------------------------------------------------------------------- THE ZIZ The fabulous Ziz, whose single scriptural men^on (in the Book
of psalms) gave rise to rich imaginings, is a bird monstrous in size,
ruling over all the other birds. Its wings are reputed to he so enormous
that when they unfurl day turns into night. These pinions protect the
earth from the storms that blow from the south. If the Holy One, blessed
be He, had not in His innite mercy created the Ziz to provide protec^on
for the weak and defenseless among the avian creatures, they would have
been destroyed long ago by their more ferocious fellows. Every year, on
the rst day of the month of Tishri, the Ziz lets out a horrible shriek
while apping its wings. The falcons, the vultures, and the other birds
of prey tremble and restrain their appe^tes.
The Talmud records a "sigh^ng" of the Ziz. It once happened that
travelers on a ship no^ced a bird standing in the water. The waves
covered merely its feet, and its head knocked against the sky. The
onlookers thought the water couldn't be very deep at that point, and they
decided to bathe there. A heavenly voice warned them. "Alight not here!
Once a carpenter's axe slipped from his hand at this spot, and it took
seven years to touch bokom." The bird the travelers saw was none other
than the Ziz.
The name Ziz is derived from the varied tastes the bird's esh is said
to have: it tastes like "this" and it tastes like "that," in Hebrew, ZEH
VA-ZEH. Even though it is well known that when the Messiah comes, a new
Torah will he given which will dispense with the current dietary
regula^ons, the Ziz is already considered kosher. The Ziz is one of the
three delicacies--the others are Behemoth and Leviathan--des^ned to
delight the palates of the righteous in the world to come. Tradi^on holds
that Moses himself will serve the Ziz at the messianic banquet.
Once, it was reported, a Ziz's egg accidentally fell to earth and
shakered. The uid ooded sixty ci^es, and the shock crushed three
hundred giant cedars in the forests of Lebanon. Fortunately, such
accidents do not happen frequently.
------------------------------------------------------------------------ * The exact loca^on of the "single scriptural men^on (in the Book of
psalms)" is Paslams 50, 11. I don't know how it has been translated to
english, but I would translate it as "I knew all the birds of the
mountains,, and the Ziz of God is with me". Ziz in hebrew is also a small
projec^on, usually in a wall or stone.
* The month of Tishri is the rst Hebrew month, and it's rst day is
the day in which god begins to judge all beings. The 22/9/96 is also the
9th of Tishri, and the 10th is the last day of judgment.
* For those of you who may somehow nd access to Hebrew scripts, the
so called "Sigh^ng" of the Ziz appears in the Talmud, Bava Batra, Chapter
5, page 73.
* I might be able to get informa^on about Behemoth and
Leviathan, if
people want it. They are much like the Ziz, accept for the fact that
Behemoth is a large mammal and Leviathan is a giant whale (much like the
one from T$R's Monshae seing).
Akiva Esterson
=========================================================================
Date: Sun, 22 Sep 1996 14:18:12 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Combat rules from Jag
Hi!
movement apply.
(THE RULES DON'T LIST A PENALTY FOR THE 1/2 MOVEMENT. SHOULD THERE BE
ONE?)
quickened personas get a -5 segment ini^a^ve bonus, their interval
is halved, and they may move a quickened half move (a normal full move) at
a rate of 2 hexes per segment, and s^ll akack, or a quickened full move
(double normal movement rate) at the cost of geing no akacks.
O Hand akacks and Floren^ne Figh^ng When, for
whatever reason, a character's primary hand is out of combat (holding onto
a rope, etc), a persona may choose to ght with his or her o-hand. He
uses his normal BAC and # of akacks, but all ac^ons are performed at 1
DR harder (i.e. it's a dicult roll to hit an opponent instead of a
hard).
THAT MAKES SENSE, BUT THERE IS NO REFRENCE TO A "NORMAL NUMBER OF
ATTACKS" IN THESE RULES.
When using a weapon in one's o hand at the Same ^me as one is using
a weapon in one's primary hand, akacks from the o-hand weapon are
treated as having the STEEP of the persona's Weapons, Special Skills
(oren^ne) skill for purposes of determining BAC and # of akacks. If a
persona does not have the oren^ne skill, then this is 0 STEEP, + the
weapon's WP, meaning the BAC will be the weapon's weapon points, and the
persona will get 1 akack or parry with that hand.
NOW THERE IS A SECTION ABOUT HIT SEVERATY. IF YOU ARE INTERESTED,
LOOK AT THE WEB PAGE. HOWEVER, I THINK THE NORMAL HIT-LOCATION RULES ARE
COMPLICATED ENOUGH...
One more qus^on: why can't I nd the Hit-Loca^on Table on the
GM-SCREEN??????????
(and for whoever it was that wanted to know from where we all where:)
Akiva Esterson
Mevo Modi'im
ISRAEL
=========================================================================
Date: Sun, 22 Sep 1996 13:06:11 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse T Gris <jgris@ACSU.BUFFALO.EDU>
Subject: Re: Memoriza^on of Cas^ngs
In-Reply-To: <199609220643.CAA10284@beasley.cris.com>
> (MJW)
> One might reasonably disagree here with the arguement that the above example
> of the quadra^c formula cons^tuted something that was memorized but not
> known. I would ask if Mike(no oense here just disagreement) has forgoken
> his mutliplica^on tables. The forgeing and inability to use the
> mul^plica^on tables 1-9 would be comparable to forgeing an actually
> known fact. I would dene a known cas^ng as a known fact.
But if you haven't looked at mul^plica^on tables over years, you might
have to think about it for a bit (uh...Recallable?) :)
> (MJW)
> In the maker of cas^ngs being complicated(more so than mul^plica^on) I
> would argue that Stephen Hawking or Carl Sagan denied the use of mathema^cs
> for many years would s^ll be able to apply mathema^cs when once again
> allowed to with rela^ve ease,because they had become so familiar with the
> knowledge previously. My understanding of the Mythus game is that HP's begin
> with knowledge that was acquired through years of study.
So, by your deni^on there, an HP could never just "put a studyable
cas^ng into known" over a couple weeks, even if he had a slot open, since
it would, but your own words, take "years of study." I think you're
backing yourself into a hole here...
But, then again, everyone's on their own with this system... :)
Jesse
=========================================================================
Date: Sun, 22 Sep 1996 10:47:01 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@NUCLEUS.COM>
Subject: Re: Combat rules from Jag
Hi folks. I'm back <grin>. Changed email addresses months ago. Must not
have changed it on the Mythus page.. sorry. I can always be reached as
toray@crater.com (I own the server).
Take care,
Gary / Jag / Toray / etc.
=========================================================================
Date: Sun, 22 Sep 1996 16:40:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Memoriza^on of Cas^ngs
At 01:06 PM 9/22/96 -0400, you wrote:
>> (MJW)
>> One might reasonably disagree here with the arguement that the above example
>> of the quadra^c formula cons^tuted something that was memorized but not
>> known. I would ask if Mike(no oense here just disagreement) has forgoken
>> his mutliplica^on tables. The forgeing and inability to use the
>> mul^plica^on tables 1-9 would be comparable to forgeing an actually
>> known fact. I would dene a known cas^ng as a known fact.
>
>But if you haven't looked at mul^plica^on tables over years, you might
>have to think about it for a bit (uh...Recallable?) :)
(MJW)
If you use the above example, all knowledge is recallable. The human mind
does have to nd and retrieve any informa^on the person wants. I do not
consider having to recall in a maker of seconds what 8x4 is (32) the same
as recallable knowledge in the Mythus game which requires a concentrated
eort on the part of the HP(thus the called for roll) to remember.
>
>> (MJW)
>> In the maker of cas^ngs being complicated(more so than mul^plica^on) I
>> would argue that Stephen Hawking or Carl Sagan denied the use of mathema^cs
>> for many years would s^ll be able to apply mathema^cs when once again
>> allowed to with rela^ve ease,because they had become so familiar with the
>> knowledge previously. My understanding of the Mythus game is that HP's begin
>> with knowledge that was acquired through years of study.
>
>So, by your deni^on there, an HP could never just "put a studyable
>cas^ng into known" over a couple weeks, even if he had a slot open, since
>it would, but your own words, take "years of study." I think you're
>backing yourself into a hole here...
(MJW)
No,not realy. The years of study refer to all the cas^ngs(collec^vely) in
the HP's known list. Could a studyable be moved to a known in a couple of
week? I have already answered this ques^on. I suggested the ^me scale for
study be one week per cas^ng grade, so a grade 9 cas^ng would have to be
studied for 9 weeks. A studyable can be moved via study to the recallable
list(not the known list). Then if one makes a recallable role at DR hard it
can me moved to known cas^ngs. The roll indica^ng that it has become
permanent knowledge. In the event that the known slot is open and recallable
is not the cas^ng could not be recorded as recallable but I would use the
same procedure for placing it into known(study and then the roll). I do
allow with less study and a successful roll an HP to move cas^ngs from
recallable to known.
>
>But, then again, everyone's on their own with this system... :)
(MJW)
As I stated in previous post, I believe a JM should decide this and other
issues on the basis of what works best for him/herself and their individual
playing group.
>
>Jesse
>
>Good Gaming,
Michael John Weaver
=========================================================================
Date: Sun, 22 Sep 1996 20:29:42 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Memoriza^on of Cas^ngs
In-Reply-To: <Pine.GSO.3.93.960922130241.10533A-100000@autarch.acsu.bualo.edu>
On Sun, 22 Sep 1996, Jesse T Gris wrote:
> > (MJW)
> > One might reasonably disagree here with the arguement that the above example
> > of the quadra^c formula cons^tuted something that was memorized but not
> > known. I would ask if Mike(no oense here just disagreement) has forgoken
> > his mutliplica^on tables. The forgeing and inability to use the
> > mul^plica^on tables 1-9 would be comparable to forgeing an actually
> > known fact. I would dene a known cas^ng as a known fact.
>
> But if you haven't looked at mul^plica^on tables over years, you might
> have to think about it for a bit (uh...Recallable?) :)
I've preky much said my bit at this point, and I'll let it stand on its
own, but.....
As a maker of fact, despite much drilling 15+ years ago, yes, I *do*
occasionally have trouble with my mul^plica^on tables from ^me to
^me. 2's, 3's, 4's, 5's, no problem. I have to stop and think about
certain combina^ons though (6x8, 7x8, 6x9, 7x9, 8x9, 12+ x anything).
Addi^on is certainly well-drilled due to gaming, as are certain lower
mul^ples (even certain frac^ons ;-) ), but I'd argue that said tables
were very much known and *aren't any more*, since I no longer (a) review
them nor (b) need them. I have a calculator :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Mon, 23 Sep 1996 00:07:24 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Memoriza^on of Cas^ngs
Here is my thought on the subject of memoriza^on.
1. Any persona capable of using Cas^ngs has a number of known and an equal
number of recallable, that number based on the HP's status and ATTRIBUTES.
This number is a subset of the Studyable Cas^ngs.
2. Such a persona picks Cas^ngs from the tomes he or she starts the game
with. The tomes represent the number of Studyable Cas^ngs, and are decided
by the JM as some frac^on of all the Cas^ngs in a given area. The HP
posseses one tome per Cas^ng area but each tome may not be as
representa^vely complete as any other given one. For example, a Green
Dweomercraever of 51 STEEP might have tomes with 50 to 60% of all Green
Cas^ngs (and or General ones, depending on the General Dweomercraev's
STEEP). If that HP also knew some Elemental School Cas^ngs (at STEEP 33,
let us say) his tome might only contain 25% of the Elemental Cas^ngs, or
even less. On the other hand, an Engineer who dabbled in Dweomercraev
(General) might only have a few Studyable Cas^ngs in his/her tomes even at
equivalent STEEP because that worthy concentrates more on other endeavors and
doesn't have the commitment and interest a mage/magician has (else why did
they choose to be an engineer?). The same applies to priests/monks: some
are more devout and scholarly than others and/or have access to beter
libraries.
3. Once the known & recallable are set, only by studying the tomes can they
be changed. I haven't set a real ^me limit yet, but between adventures I
allow the HPs to shue their known and recallable freely from the total
they have in their tomes. During the adventures I've only had a few
instances where a Cas^ng was read from a tome and/or a change was made, so I
allowed a full day of study to change one Cas^ng.
4. To add new Cas^ng to their tomes the HPs must discover them on
adventures or trade among each other. The actual mages/magicians have an
advantage over hedge prac^^oners in my campaign sicne they have access to
professional organiza^ons which maintain libraries of Cas^ngs. Of course,
these aren't free, and as a side obliga^on I make the HPs design a new
Specic Cas^ng every ^me they reacha certain break point in STEEP level
before they can advance. This is similar to the "publish-or-perish"
requirements in academia.
As a side note, if we want to represent decay of knowledge we'd have to do
the same for every K/S Area to be realis^c, and that would just be too much
work and not enough fun. How many players actually dedicate APs to raising
their Handicravs/Handiwork STEEP, for example? Not one of mine has yet. Of
course, they are so rich now they can hire handymen to x things for them.
Maybe that is why they go adventuring-to get out of housework...
Don
=========================================================================
Date: Mon, 23 Sep 1996 08:10:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson IDM <dtw@IDM.COM>
Subject: Re: The Ziz
> The name Ziz is derived from the varied tastes the bird's esh is said
>to have: it tastes like "this" and it tastes like "that," in Hebrew, ZEH
>VA-ZEH. Even though it is well known that when the Messiah comes, a new
>Torah will he given which will dispense with the current dietary
>regula^ons, the Ziz is already considered kosher. The Ziz is one of the
>three delicacies--the others are Behemoth and Leviathan--des^ned to
>delight the palates of the righteous in the world to come. Tradi^on holds
>that Moses himself will serve the Ziz at the messianic banquet.
for YHWH.
LKW
=========================================================================
Date: Tue, 24 Sep 1996 06:18:02 Z
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: =?iso-8859-1?Q?P=E5l=00?= Arild Woje
<pal-arild.woje@BODO.IT.TELENOR.NO>
Subject: Ques^on...
In-Reply-To: <Pine.3.87.9609231942.A29137-0100000@cwis.isu.edu>
Well, it looks like you've got the essen^als.
I would recomend Necropolis, the only campaignbook
that was published. Other than that, you have the
Mythus Prime, a collec^on of basic rules and some
magic stu, and 6 no. of Journeys, a magazine for
the DJ series. Anything else, anyone?
Regards!
PAW
_---_
(@ @)
-----------------o000--(_)--000o-----------------------P.A. Woje Norwegian Telecom Phone : +47 75 51 24 42
N-8002 Bod|, Norway Telefax : +47 75 51 24 01
R&D department (FoU) Private : +47 75 58 48 71
Pager : +47 96 52 86 13
email: pal-arild.woje@bodo.it.telenor.no
------------------------------------------------------- (__) (__)
=========================================================================
Date: Tue, 24 Sep 1996 03:09:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Ques^on...
At 07:39 PM 9/23/96 -0600, you wrote:
>Hello. Of Mythus products I have few, and I was hoping that you members
>of this excellent list could recommend products that were published that
>are good. I have the main book, Mythus Magick, Epic of Aerth, and the
>bes^ary. What else is out there? Thanks, everybody.
>Andrew.
>
(MJW)
There is also a GM screen, Necropolis(an adventure module), Six issues of
Journeys Magazine, and six issues of Mythic Masters Magazine. Of all the
products I think the one most worth spending the eort to locate would be
Necropolis.
(MJW)
Which reminds me is anyone willing to sell Journeys #4? I would be willing
to trade my extra copy of Journeys #6 for someones extra copy of Journeys #4.
>
Good Gaming,
Michael John Weaver
=========================================================================
Date: Tue, 24 Sep 1996 00:55:43 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Kevin Swarts <genx@TIDEPOOL.COM>
Subject: Re: Ques^on...
In-Reply-To: <Pine.3.87.9609231942.A29137-0100000@cwis.isu.edu>
On Mon, 23 Sep 1996, Andrew Phillips wrote:
> Hello. Of Mythus products I have few, and I was hoping that you members
> of this excellent list could recommend products that were published that
> are good. I have the main book, Mythus Magick, Epic of Aerth, and the
> bes^ary. What else is out there? Thanks, everybody.
> Andrew.
That's about it... Except you may want the module/book Necropolis. Am
I right people? Aren't those all the books published? Ohh yeah, there
are the Dangerous Journey mags, which never went very far, but of the
ones I got, it helped alot.
Kevin
=========================================================================
Date: Tue, 24 Sep 1996 17:20:11 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Hi!
I'm pos^ng some thoughts about "Re: Jewish Tribes on AErth".
>Exactly which land(s) contain the people we know on Earth as the Jewish
>races. I'm trying to gure out if the Philis^nes or the Shamash are
the
>Jewish race. It's not that clear to me. Maybe a history bu can help
>me--this parallel has no Hebrew religion. I assumed perhaps the people
>were absorbed into Egypt via Phillis^a, but they could also be
Shamash?
First, let me state that the Epic of AErth does not have any men^on
of the Jews. The Phili^ans are basically AEgyp^ons, and Shamash are
early Syrians/Babylonians (their capital is Damascus!) or something like
that, and are no more Jews then the AEgyp^ons. HOWEVER, it is VERY
possible that on AErth, the Jews never separated from them (Abraham came
from Ur and Haran, which fall in the area of the Shamash kingdom. If this
list supported graphics, I'd scan you a map. To bad...)
can't nd it...
Thanks
Oh, and is anyone interested in that info about the other Jewish
monsters?
.
=========================================================================
Date: Tue, 24 Sep 1996 21:11:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Thanks for the Informa^on
Well, I'm glad that I got that informa^on.
FWIW, when I asked about Jewish people, I was interested in the indigenous
people, rather than the religious community. I assume that the
monotheis^c religions never manifested themselves on this alternate
probability. Gary has avoided using those, all the gods came from
Mythology with a few likle created bits. I note that Gary didn't even use
Demogorgon because he considered it Judeo-Chris^an rather than Greecian.
I do assume that Shamash was a deliberate use by EGG, rather than a
coincidence.
While on the subject, it should also be noted that Gygax himself has
ancestral ^es to Philis^ne immigrants to Crete--the name Gygax being a
german altera^on of Gigantos, which is the word for Giant--and the family
lore suggests that they emmigrated aver "a noted forefather was fouly
felled by a cowardly missle"...in other words, David defeated the Biblical
Goliath, who may be Gary Gygax's ancestor.
(Hope none of the an^-RPG religious groups ever get that info, though. I
can see the perversions of that fact being tread through an^-RPG propaganda).
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 24 Sep 1996 22:30:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Mythus products available
Hello all,
Just thought I'd let you all know that the Dragon Trove online gaming store
has Dangerous Journeys material for sale. Check the web site at
hkp://www.dragontrove.com/
I'm not alliated with dragon trove in any way, just thought someone might
need some books.
Jason
=========================================================================
Date: Thu, 26 Sep 1996 17:05:25 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Cas^ng Memoriza^on Rules.
X-To: "Theodore S. Meade" <tsm@eeyore.idm.com>
Guys this is how I decided to handle moving cas^ngs between the various
kinds of memoriza^ons. In my seing there are no Full Prac^^oners.
I feel that either all mages should be FPs or none should be, that is my
personal feeling and really don't want to have to delete an en^re
argument on this again. :)
House Rules follow:
Cas^ng Memoriza^on
Number of Cas^ngs Known is equal to MMCap.
Number of Cas^ngs Recallable is equal to MMCap.
Number of Casings Studyable is unlimited.
To cast a Recallable cas^ng requires that the HP rst recall the cas^ng by
succeeding in a DR Moderate vs. MMCap per CT un^l successfull. On the
following CT the cas^ng may be cast. A Special Failure on this roll will
result in the cas^ng being moved to the Studyable Cas^ngs list.
A Special Failure when akemp^ng to cast a Known Cas^ng will result in it
being moved to the Recallable list.
A Special Failure when akemp^ng to cast a Recallable Cas^ng will result in
it being moved to the Studyable list.
To move a cas^ng from the Studyable list to the Recallable list requires 6
hours of intensive study per cas^ng grade with at least 6 hours of study per
day and a DR Hard against MMCategory. If successful it will displace one
other cas^ng that has not been used recently at random to the Studyable list.
If a Special Failure is rolled then one Recallable cas^ng at random is moved
to the Studyable list and no cas^ng replaces it. If a Special Success is
rolled then no Recallable cas^ng is displaced or the cas^ng is moved to the
Known list and possibly displaces one on the Known list. Displacement is only
possible when there are no more spaces on the Recallable list.
To move a cas^ng from the Recallable list to the Known list requires 4 hours
of intensive study per cas^ng grade with at least 6 hours of study per day
and a DR Dicult against MMCategory. If successful it will displace one
other cas^ng that has not been used recently at random to the Recallable
list. If a Special Failure is rolled then one Known cas^ng at random is
moved to the Studyable list and the cas^ng is moved onto the Studyable list
and no cas^ng replaces it. If a Special Success is rolled then no Known
cas^ng is displaced. Displacement is only possible when there are no more
spaces on the Known list.
Copyright? Why would I want to copyright this? The only possible reason is
to keep TSR from it, and I doubt that would work. That should cover
everything.
Dan Williamson
Minion of Greg, however I realize that I am not prepared for the level of
bloodshed CORPS would have in a Fantasy seing so Mythus is a second best.
PS. Jesse? I think you or Mike Phillips were working on a Aria-Mythus
hybrid. Is there anything you could share with me. I am preparing the
same for my game.
=========================================================================
Date: Fri, 27 Sep 1996 18:03:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Lisa Lorens <LisaLynx@AOL.COM>
Subject: Mul^plying Damage
>I nally had a chance to look up the page for this ROF point of conten^on.
>Page 224 of the Mythus Handbook, immediately under the heading Number >of
>Akacks. It says that Bows, xbows, etc. use the ROF # directly from the
>weapons tables with no mul^plier due to STEEP.
>While I was reviewing the rules I no^ced the entry for hit loca^on damage
>mul^pliers wherein it says that the mul^plier is only applied to the
rolled
>damage, not pluses. Something my group has been doing wrong/dierently
>since day one.
I don't think so. I looked all over the Mythus book and I couldn't nd
anything that said you don't mul^ply the adjustments. In fact, the example
of combat specically states in two places that rolled damge plus adjustment
is modifed by Strike Loca^on.
Of course, that example of combat also contains numerous errors, so this may
not be valid. But I have always assumed that adjustments are mul^plied
along with the rolled damage.
=========================================================================
> You might try reading pg.229 on the Mythus book. under the heading Strike
> Loca^on And Table second paragraph where it states "The damage modier
> represents the factor by which the rolled damage is mul^plied".
>
> In fact, the example
> >of combat specically states in two places that rolled damge plus adjustment
> >is modifed by Strike Loca^on.
>> > (MJW)
> What page are you working from here? In fact the book reads on page 223 in
> the shaded box headed Physical Combat,Lethal Summary under Two: Applying
> Physical Damage (A) Once a strike loca^on has been determined, the akacker
> may then roll damage and mul^ply by the Strike Loca^on's damage table...".
>
> (MJW)
> Both of these passages indicate that rolled damage is to be mul^plied and
> that bonuses are added on averwards.
> >
> >Of course, that example of combat also contains numerous errors, so this may
> >not be valid. But I have always assumed that adjustments are mul^plied
> >along with the rolled damage.
>
> (MJW)
> The original poster of this message admiked that they were doing this wrong
> from day one. Your assump^on was simply incorrect.
He said they "MAY" have been doing it wrong. I think he's been doing it
right (adding all bonuses then mul^plying).
Ah. I have it right here. Page 234, Mythus book 1. And I quote:
"Finally, Karkhan takes his remaining swing with the massive bastard
sword, with the intent of cleaving the bandit it two, with a FAC of 56, he
rolls and get a 54--a hit! The warrior's blade does a whopping 5D6
damage, plus 10 points from adjustments, for a gross total of 28 points of
Physical damage. The Strike Loca^on table indicates that it was a hit to
an Ultra-Vital area, and mul^plying the damage ^mes 4 yields a terric
112 points of damage!"
Okay, now, (18*4)+10 does not equal 112. (28*4), however, does.
Don't trust an assump^on.
Besides, this way makes one hell of a lot more sense.
Jesse
=========================================================================
Date: Sun, 29 Sep 1996 21:00:46 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Succesful roll means, he wasn't able to do it... You might start to hate
your inability to forget...)
> To move a cas^ng from the Recallable list to the Known list requires 4 hours
> of intensive study per cas^ng grade with at least 6 hours of study per day
> and a DR Dicult against MMCategory. If successful it will displace one
> other cas^ng that has not been used recently at random to the Recallable
> list. If a Special Failure is rolled then one Known cas^ng at random is
> moved to the Studyable list and the cas^ng is moved onto the Studyable list
> and no cas^ng replaces it. If a Special Success is rolled then no Known
> cas^ng is displaced. Displacement is only possible when there are no more
> spaces on the Known list.
>
> Dan Williamson
> Minion of Greg, however I realize that I am not prepared for the level of
> bloodshed CORPS would have in a Fantasy seing so Mythus is a second best.
>
Aver all, quite good stu. All we need, is modify all those
^mes correspond with MMSpd...
Kautsu.
=========================================================================
Date: Sun, 29 Sep 1996 14:14:11 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michae J. Weaver" <aikido@CRIS.COM>
Subject: Re: Damage Mul^ply
At 12:57 PM 9/29/96 -0400, you wrote:
> > >>While I was reviewing the rules I no^ced the entry for hit loca^on
damage
> > >>mul^pliers wherein it says that the mul^plier is only applied to the
> > >rolled
> > >>damage, not pluses. Something my group has been doing wrong/dierently
> > >>since day one.
> > >
> > >I don't think so. I looked all over the Mythus book and I couldn't nd
> > >anything that said you don't mul^ply the adjustments.
> >
> > (MJW)
> > You might try reading pg.229 on the Mythus book. under the heading Strike
> > Loca^on And Table second paragraph where it states "The damage modier
> > represents the factor by which the rolled damage is mul^plied".
> >
> > In fact, the example
> > >of combat specically states in two places that rolled damge plus
adjustment
> > >is modifed by Strike Loca^on.
> >> > (MJW)
> > What page are you working from here? In fact the book reads on page 223 in
> > the shaded box headed Physical Combat,Lethal Summary under Two: Applying
> > Physical Damage (A) Once a strike loca^on has been determined, the akacker
> > may then roll damage and mul^ply by the Strike Loca^on's damage table...".
> >
> > (MJW)
> > Both of these passages indicate that rolled damage is to be mul^plied and
> > that bonuses are added on averwards.
> > >
> > >Of course, that example of combat also contains numerous errors, so
this may
> > >not be valid. But I have always assumed that adjustments are mul^plied
> > >along with the rolled damage.
> >
> > (MJW)
> > The original poster of this message admiked that they were doing this wrong
> > from day one. Your assump^on was simply incorrect.
>
> He said they "MAY" have been doing it wrong. I think he's been doing it
> right (adding all bonuses then mul^plying).
>
> Ah. I have it right here. Page 234, Mythus book 1. And I quote:
>
> "Finally, Karkhan takes his remaining swing with the massive bastard
> sword, with the intent of cleaving the bandit it two, with a FAC of 56, he
> rolls and get a 54--a hit! The warrior's blade does a whopping 5D6
> damage, plus 10 points from adjustments, for a gross total of 28 points of
> Physical damage. The Strike Loca^on table indicates that it was a hit to
> an Ultra-Vital area, and mul^plying the damage ^mes 4 yields a terric
> 112 points of damage!"
>
> Okay, now, (18*4)+10 does not equal 112. (28*4), however, does.
> Don't trust an assump^on.
>
> Besides, this way makes one hell of a lot more sense.
>
> Jesse
>
>Jesse,
(MJW)
Sorry, but read the post again it says "Something my group has been doing
wrong/dierently since day one". I would like to see if the original
poster can nd it where it states "not pluses".
(MJW)
I agree that the example from pg.234 does indeed state exactly what you
quoted. However, the stated game rules do not. The rules quoted above only
Gygax or Mr Newton, and there was some men^on of some text that was missed
out of the book but in the original manuscript to the eect that only the
base damage was subject to the strike loca^on mul^plier, *then* the
bonuses for high STEEP, high PMPow, and great mass were added. This seems
reasonable.
I'll look for it tonight aver I've taken some text search sovware home
(just in case I dreamed the whole thing). I don't suppose Mak Pearson or
Mike Phillips, say, has already set up an index of the archives of
Mythus-L, by topic and key words? :)
Malcolm
=========================================================================
Date: Mon, 30 Sep 1996 15:55:17 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Combat buisness
(I'm sorry I don't have any quotes, but I deleted the messages...)
MAGICKAL ARMOR:
Someone men^oned the subject, so I wanted to remind everyone that
page 220 of Book1 reads: "magickal protec^on is always taken o the
top--that is, all damage is applied to any Heka-based armor rst...".
Basically, much like a SiFi force-eldor Shield( which makes you think of
the great poten^al DJ had :-( as a Mul^-Genere system). Also, on the
same page: "the eec^ve value of Cas^ng-based armor is reduced by the
amount of damage it absorbs with each successive akack".
ROF & MISSILE WEAPONS
Just because one place in the book doesn't state that ROF modiers
apply only to hand-propelled missile-weapons, that doen't make the place
that does state this worng!!! Gygax assumes that you're gonna read the
en^er book at least once, and that when you're reading the K/S
descip^ons you haven't goken to the Combat Rules yet. On page 244,
under Number of Akacks: "Unless using a propelled (not thrown) missile
weapon, this will very with an HP's STEEP". That means that with a
propelled weapon. it won't very with the STEEP.
N.B.:
Also, someone wasn't sure if a bow was or wasn't a propelled weapon.
Since the above quote deened "propelled" as "not thrown", and since the
"T" ("thrown?") coulmn on page 238 has a Y (yes) for all bows, bows' ROF
_should_ be modied by STEEP!!! Lots and lots of people, on this list
and o it, have said otherwise, so PLEASE pay aken^on to this.
Someone complained that page 224 said that the Missile Tables where on
pages 236 and 237. If the en^er peregaraph were to be read, he would
no^ce that the peregraph talks about ALL weapons, and just men^ons
missile weapons BTW.
STRIKE LOCATION & BOUNESES
While page 229 _does_ state that the "rolled damage is mul^plied", I
think everyone agrees that if I roll a 1d6+2, get a 4 which becomes a 6,
the result, or "rolled damage" is 6, not 4. While this does make big
creatures more dangerous, as someone men^oned, no one asked your HPs to
go hun^ng a Rex!!!
A QUSTION - NECREPOLIS
Has anyone here actually played Necrepolis, and nished it alive? 9
curses that each results with death should be enough to wipe-out the
average-sized group, not to men^on ends, devils, undead etc...
Akiva Esterson
Mevo Modiim
ISRAEL
=========================================================================
Date: Mon, 30 Sep 1996 17:06:18 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Manuscript of 2nd Beas^ary. What format?
To All:
A gentleman(on this listserve) was kind enough to e-mail the second
beas^ary manuscript to me; however, I have not had much luck geing it
to load in to WORDPERFECT 6.1 . So, if there is anyone that knows the
format of these les aver they have been unzipped or what word
processor that use the exten^on ".msw" or ".xls", please let me know.
If that gentleman(I forgot your name) that sent me the le remembers
me, drop me a line.
By the way, I have been running MYTHUS PRIME for a new group of players.
To say the least, they all enjoyed themselves enough to hunt down the
DJ: MYTHUS books and buy them. So, I guess that makes three new players
to the system. Perhaps, if MYTHUS gets enough of a following, we (the
players) could force T$R to revive and support MYTHUS. Just a thought.
Thanks,
-=+>Mike Wikek e-m: wikek@suntan.eng.usf.edu
=========================================================================
Date: Mon, 30 Sep 1996 15:24:20 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Re: Manuscript of 2nd Beas^ary. What format?
Sounds like an excel spreadsheet.
---------From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
To: Mul^ple recipients of list MYTHUS-L <MYTHUS-L@BROWNVM.BROWN.EDU>
Subject: Manuscript of 2nd Beas^ary. What format?
Date: Monday, September 30, 1996 6:06 PM
To All:
A gentleman(on this listserve) was kind enough to e-mail the second
beas^ary manuscript to me; however, I have not had much luck geing it
to load in to WORDPERFECT 6.1 . So, if there is anyone that knows the
format of these les aver they have been unzipped or what word
processor that use the exten^on ".msw" or ".xls", please let me know.
If that gentleman(I forgot your name) that sent me the le remembers
me, drop me a line.
By the way, I have been running MYTHUS PRIME for a new group of players.
To say the least, they all enjoyed themselves enough to hunt down the
DJ: MYTHUS books and buy them. So, I guess that makes three new players
to the system. Perhaps, if MYTHUS gets enough of a following, we (the
players) could force T$R to revive and support MYTHUS. Just a thought.
Thanks,
-=+>Mike Wikek e-m: wikek@suntan.eng.usf.edu
=========================================================================
Date: Mon, 30 Sep 1996 19:28:03 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Combat buisness
(discussion on heka armor deleted)
> ROF & MISSILE WEAPONS
> Just because one place in the book doesn't state that ROF modiers
>apply only to hand-propelled missile-weapons, that doen't make the place
>that does state this worng!!! Gygax assumes that you're gonna read the
>en^er book at least once, and that when you're reading the K/S
>descip^ons you haven't goken to the Combat Rules yet. On page 244,
>under Number of Akacks: "Unless using a propelled (not thrown) missile
>weapon, this will very with an HP's STEEP". That means that with a
>propelled weapon. it won't very with the STEEP.
(MJW)
An example: Dirk has a sword and a STEEP of 30 in Combat,Hand Weapons so
Dirk has 2 akacks per CT(page 164 chart). Dirk also has a STEEP of 45 in
Combat,Hand Weapons,Missile via his STEEP this would give him 2 akacks per
CT but the book says we have to mul^ply this by the weapons listed ROF.
Thus looking on page 239 we see that if Dirk is using a CRossbow,medium,bolt
with a ROF of .5 he has only one akack every two CT because Crossbow is
listed as a not thrown weapon, thus propelled, but if Dirk decides to use a
Bow,self (Short) which is listed as a thrown weapon, with a listed ROF of
1.5 this would then give Dirk 3 akacks per CT (ROF 1.5 x STEEP Modier 2 =
3 akacks per CT)
(MJW)
The confusion may be what people think of when hearing "propelled, not thrown"
The only propelled(not thrown) weapons on the chart(page 238) are crossbows,
slings, and a blowgun. I am not very familiar with slings but in the case of
blowguns and crossbows it is clear that propelled means that a mechanical
device is what the weapon is more dependent upon for speed than the skill of
the user. In the game Bows are considered thrown weapons(not just spears and
daggers).
> (bow discussion deleted. see example above)
>
.
> STRIKE LOCATION & BOUNESES
> While page 229 _does_ state that the "rolled damage is mul^plied", I
>think everyone agrees that if I roll a 1d6+2, get a 4 which becomes a 6,
>the result, or "rolled damage" is 6, not 4.
(MJW)
I disagree that everyone agrees with this. Had everyone agreed it would not
have been an issue. The most convincing support for doing this are the two
examples of combat in the book pages 233 and 234. Page 233 is the
clearest,second cloumn,fourth paragraph "(Had Dirk possessed a higher BAC
with his bow, he would have added that bonus before mul^plying the value
^mes three!)".
> A QUSTION - NECREPOLIS
> Has anyone here actually played Necrepolis, and nished it alive? 9
>curses that each results with death should be enough to wipe-out the
>average-sized group, not to men^on ends, devils, undead etc...
> Akiva Esterson
> Mevo Modiim
> ISRAEL
>
>(MJW)
I ran Necropolis. Even with my "nice guy" style the Spellsinger, Mountebank,
and Hunter(Primi^ve) died. The FP Dweomercraever, Assassin, and
Warrior(primi^ve) made it through. Of course JOSS played a big part. Had I
not been extremely generous with the uses of JOSS the assassin and primi^ve
warrior would have died too although they had only one each "death defying"
situa^on. A strictly book or a "kill em" JM could wipe out the HP's without
much problem but I wanted to nish the game not watch over my HP's rolling
up new HP's every session. I ran all the Journeys adventures rst in order
to give them some AP's to use to prepare.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Mon, 30 Sep 1996 19:47:53 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Manuscript of 2nd Beas^ary. What format?
At 05:06 PM 9/30/96 -0700, you wrote:
>To All:
>
>A gentleman(on this listserve) was kind enough to e-mail the second
>beas^ary manuscript to me; however, I have not had much luck geing it
>to load in to WORDPERFECT 6.1 . So, if there is anyone that knows the
>format of these les aver they have been unzipped or what word
>processor that use the exten^on ".msw" or ".xls", please let me know.
>If that gentleman(I forgot your name) that sent me the le remembers
>me, drop me a line.
The les were probably done on a MAC. If you have the capability to convert
Mac les you should try that. If not Microsov Works will open them under
Word Processor.
>
>By the way, I have been running MYTHUS PRIME for a new group of players.
>To say the least, they all enjoyed themselves enough to hunt down the
>DJ: MYTHUS books and buy them. So, I guess that makes three new players
>to the system.
GREAT!!!
Perhaps, if MYTHUS gets enough of a following, we (the
>players) could force T$R to revive and support MYTHUS. Just a thought.
Unfortunately T$R is run and controlled by one woman who hates Gary. She
will never willingly publish anything he wrote or anything that has his name
on it. The en^re lawsuit was a personal akack to prevent him from
reentering the RPG eld. So I doubt we could force TSR to do anything. I
sent pe^^ons and lekers to TSR before the suit was sekled and averwards
the only resonse in stonewalling "T$R hasn't decided what to do with MYTHUS
yet". Now if people were willing to ac^vely boycok TSR (something I have
done since they removed Gygax) then maybe their would be a chance. I have a
list of boycokers and the reasons they are boycoing(many of them are
Mythus related). I plan to E-mail and snail mail the list to TSR, let me
know if you want to be included. It might interest you to know that
UNHALLOWED is a completely nished manuscript that TSR will not release.
Also The City of Ascalon nished by Loren Wiseman TSR will not buy from him
so he can't release it as is(nished for MYTHUS) and they won't buy it in
order to release it.
I have started a group called the IRPGA Independent Role Playing GAmers
Associa^on and I will be running MYTHUS games at 3-6 gaming conven^ons in
Texas next year. I hope to get a table across from the TSR controlled RPGA :)
>
>Thanks,
> -=+>Mike Wikek e-m: wikek@suntan.eng.usf.edu
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Mon, 30 Sep 1996 19:45:24 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Ryan W. Snead" <rsnead@PATRIOT.NET>
Organiza^on: The Snead Family
Subject: Call for players in the DC area!
Hi!
I am seeking to JM an occasional Mythus game in the DC area. The game
will meet once per month (probably on a Saturday or Sunday).
Unfortunately, I do not have enough people to run a game. If you are
interested, please email me privately. The rst game will likely start
in mid-to-late October.
The seing will be AErth based with the op^on to travel. I have not
decided on an exact loca^on yet, as I want to see what kinds of
interests I get in response.
Experience with the Mythus system is not required, and I will gladly meet
with people to assist in character crea^on. If you have any further
ques^ons, please email me for details.
Thanks!
--Ryan Snead
rsnead@patriot.net
=========================================================================
Date: Mon, 30 Sep 1996 19:16:05 +0000
Reply-To: wildcat@prysm.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <wildcat@prysm.net>
From: Jonathan M Thompson <wildcat@PRYSM.NET>
Subject: Mythus?
What do you think the chances are of TSR leing another company
licence out Mythus from them. That way we are happy, they dont have
to deal with it and they are s^ll making money o the deal
Jonathan M. Thompson, SCA: Jonathan MacAlpine
wildcat@prysm.net
Keeper of the Bakletech Mailing List - email btech@prysm.net to
subsribe. "Sooner or later everyone comes to Babylon 5"
=========================================================================
Date: Mon, 30 Sep 1996 22:57:48 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Manuscript of 2nd Beas^ary. What format?
The xls is Microsov Excel. The msw might be Ms-works. If you need
some help let me know. I would like a copy if you could spare one?
Randy
=========================================================================
Date: Tue, 1 Oct 1996 00:10:19 -0400
Reply-To: tauman@earthlink.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Nikodemus <tauman@EARTHLINK.NET>
Subject: Re: Call for players in the DC area!
Ryan W. Snead wrote:
>
> Hi!
>
> I am seeking to JM an occasional Mythus game in the DC area. The game
> will meet once per month (probably on a Saturday or Sunday).
> Unfortunately, I do not have enough people to run a game. If you are
> interested, please email me privately. The rst game will likely start
> in mid-to-late October.
>
> The seing will be AErth based with the op^on to travel. I have not
> decided on an exact loca^on yet, as I want to see what kinds of
> interests I get in response.
>
> Experience with the Mythus system is not required, and I will gladly meet
> with people to assist in character crea^on. If you have any further
> ques^ons, please email me for details.
>
> Thanks!
>
> --Ryan Snead
> rsnead@patriot.net
my copy came out kinda weird. Some of the macros aren't exact. BTW did
the Phaeree Manual ever get nished? I know some people on the list
were trying to do that.
Christopher Stainton
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
" Do you really think the Russians would have invaded Afghanistan if
Ronald Regan were President
Do you really think Third-Rate Military Dictators would laugh at America
and burn our ag in contempt if Ronald Regan were President?
..................Roger Waters
=========================================================================
Date: Tue, 1 Oct 1996 11:22:52 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: spell research
Does anyone have a set of spell research rules out there. I am not
thrilled with the recallable and studyable concept. I prefer to use
the spell research. I have a system that works ne, but just wanted
to see if someone was using a dierent method.
Thanks and may Mythus guide you throught the night.
Randy
=========================================================================
Date: Tue, 1 Oct 1996 14:14:31 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: spell research
On Tue, 1 Oct 1996 11:22:52 +0000 Randy Sivigny
<jbol^k@HOMEBREW.PINENET.COM> writes:
>Does anyone have a set of spell research rules out there. I am not
>thrilled with the recallable and studyable concept. I prefer to use
>the spell research. I have a system that works ne, but just wanted
>to see if someone was using a dierent method.
>
>Thanks and may Mythus guide you throught the night.
>
>Randy
Spell research begins on page 300 of the
Mythus Magic book.
Chris
=========================================================================
Date: Tue, 1 Oct 1996 14:14:31 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: MYTHUS-L Digest - 29 Sep 1996 to 30 Sep 1996
Frank Mentzer <Mythic@AOL.COM> writes:
>M.J. Weaver: "I have started a group called the IRPGA Independent Role
>Playing Gamers Associa^on..."
>
>Here's a predic^on: TSR will contact you and threaten legal ac^on if
>you
>persist in using IRPGA, which they will claim impinges on their RPGA
>service
>mark. (CARPGA hit the same problem years ago.)
>
>-- FM
>
Didn't TSR also try to claim that all games (RPGs) involving dice were
also their sole domain? My memory might be a likle hazy
here.............................
Poor Parker Brothers.
Chris
=========================================================================
Date: Tue, 1 Oct 1996 15:14:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Mul^plying Damage
In a message dated 96-09-27 21:07:14 EDT, you write:
<< (MJW)
No, it does not. The full paragraph reads,"Unless using a propelled (not
thrown) missile weapon,this will vary with the an HP's STEEP. Consult the
descrip^on of of the individual K/S Area for details. For missile
weapons,however, it varies with the weapon being used. See the weapons
tables on pages 236 and 237". >>
So where do we dier? Reading the above, "Unless using a propelled (not
thrown) missile weapon [RC- i.e. 'bow', 'xbow', etc], this will vary with an
HP's STEEP.
By virtue of the fact that this statement is made, I presume that if you
*are* using a propelled weapon [bow, xbow, etc] that it does not vary with
STEEP.
>M.J. Weaver: "I have started a group called the IRPGA Independent Role
>Playing Gamers Associa^on..."
>
>Here's a predic^on: TSR will contact you and threaten legal ac^on if you
>persist in using IRPGA, which they will claim impinges on their RPGA service
>mark. (CARPGA hit the same problem years ago.)
>
>-- FM
>
The name is tenta^ve and will probably be changed with the mailing of the
rst contact sheet. I hope to nd a name more interes^ng anyway. The list
(and thus name change) will be released at the end of this month. If TSR
wishes to contact me I will be glad to have my akorneys speak to them.
Good Gaming,
Michael John Weaver
>
=========================================================================
Date: Tue, 1 Oct 1996 15:47:31 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Missile weapons
I don't have access to my books.... (how many ^mes do we see that).
However, as I recall, the "T" column of the charts indicate which weapons you
can apply strength through (which is consistent with 'thrown', but obviously
a bow is *not* a thrown weapon). Equally obvious in the case of bows is the
requirement that the bow would have to be built to your strength (or less)
for this to apply. In the case of crossbows, this should apply, but the
strength applied should be a func^on of how powerfully built the xbow was.
Which should also aect your rate of re.
I will let a crossbowman re a weapon weighted greater than his strength,
but reduce the ROF to compensate for his struggles to recock it. Some xbows
use a mechanical advantage to aid in recocking them, but that was not the
norm for the ^mes. However, these days the Barrek 150-200# crossbows would
be rela^vely useless without it.
Later,
Rick Crook
=========================================================================
Date: Tue, 1 Oct 1996 16:45:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: MYTHUS-L Digest - 29 Sep 1996 to 30 Sep 1996
X-To: "Michael J. Weaver" <aikido@CRIS.COM>
I know the quotes on this mail server won't put my message at the bokom
of the message that it's being replied to. Sorry...I can't help it.
Anyhow...I'm interrested in knowing some more info about the IRPGA.
Omaha's not exaclty a haven for RPGers so any contacts would be helpful.
Also...Michael J. Weaver...."I'll be happy to have my akourneys speak
with them"...you've got style.
Wayne Westphalen
"Anyone who don't wanna get killed....best clear on out the
back"...Clint Eastwood
---------From: Michael J. Weaver
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: MYTHUS-L Digest - 29 Sep 1996 to 30 Sep 1996
Date: Tuesday, October 01, 1996 2:41PM
At 09:51 AM 10/1/96 -0400, you wrote:
>M.J. Weaver: "I have started a group called the IRPGA Independent Role
>Playing Gamers Associa^on..."
>
>Here's a predic^on: TSR will contact you and threaten legal ac^on if you
>persist in using IRPGA, which they will claim impinges on their RPGA service
>mark. (CARPGA hit the same problem years ago.)
>
>-- FM
>
The name is tenta^ve and will probably be changed with the mailing of
the
rst contact sheet. I hope to nd a name more interes^ng anyway. The
list
(and thus name change) will be released at the end of this month. If TSR
wishes to contact me I will be glad to have my akorneys speak to them.
Good Gaming,
Michael John Weaver
>
=========================================================================
Date: Tue, 1 Oct 1996 18:17:27 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: MYTHUS-L Digest - 29 Sep ...
> Didn't TSR also try to claim that all games (RPGs) involving dice
> were also their sole domain? My memory might be a likle hazy
> here.
Hmmm...in one case I know of, one of the alleged points of similarity was
using dice to randomly determine character akributes...of course, another
alleged point of similarity was that both games had sta slings as part of
their weapons lis^ng.
=========================================================================
Date: Tue, 1 Oct 1996 18:29:44 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: Missile weapons
> I will let a crossbowman re a weapon weighted greater than his
> strength, but reduce the ROF to compensate for his struggles to
> recock it. Some xbows use a mechanical advantage to aid in
> recocking them, but that was not the norm for the ^mes.
> However, these days the Barrek 150-200# crossbows would
> be rela^vely useless without it.
Crossbows were usually cocked using one or both legs, enabling the user to
take advantage of the most powerful muscles of the body (the legs and back).
Even the simple non-mechanical-assisted ones were therefore more powerful
than conven^onal bows. I'm opera^ng o of memory here, but Payne-Galwey's
book _Crossbows_ gave the max pull of a late medieval crossbow as between
1200 and 1500 pounds (requiring a windlass and a couple of minutes to cock).
I own a repro crossbow, and it takes about 15 seconds to cock, aim and re.
LKW
=========================================================================
Date: Wed, 2 Oct 1996 11:24:09 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: IRPGA
>>M.J. Weaver: "I have started a group called the IRPGA Independent Role
>>Playing Gamers Associa^on..."
>>
>>Here's a predic^on: TSR will contact you and threaten legal ac^on if you
>>persist in using IRPGA, which they will claim impinges on their RPGA service
>>mark. (CARPGA hit the same problem years ago.)
>>
>>-- FM
>>
>The name is tenta^ve and will probably be changed with the mailing of the
>rst contact sheet. I hope to nd a name more interes^ng anyway. The list
>(and thus name change) will be released at the end of this month. If TSR
>wishes to contact me I will be glad to have my akorneys speak to them.
>
>Good Gaming,
>Michael John Weaver
A sugges^on o the top of my head: IRPA Independent Role Players'
Associa^on -- a pronounceable four-leker word that Those Suing Ratbags
probably won't sue over, since it doesn't sound like or contain 'RPGA'.
Malcolm
He needs a long spoon who sups with akorneys :)
=========================================================================
Date: Wed, 2 Oct 1996 12:48:57 +1200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: IRPGA averthought
A beker alterna^ve to IRPGA, could be SIR, Society of Independent
Roleplayers. Roleplayers is really one word, and SIR is short, simple, and
has a nice ring to it. TSR wouldn't sue just because they have to call us
SIR, would they? :)
Malcolm
=========================================================================
Date: Wed, 2 Oct 1996 00:49:50 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: Re: Manuscript of 2nd Beas^ary. What format?
X-cc: wikek@suntan.eng.usf.edu
At 05:06 PM 9/30/96 -0700, Mike Wikek wrote:
>To All:
>
>A gentleman(on this listserve) was kind enough to e-mail the second
>beas^ary manuscript to me; however, I have not had much luck geing it
>to load in to WORDPERFECT 6.1 . So, if there is anyone that knows the
>format of these les aver they have been unzipped or what word
>processor that use the exten^on ".msw" or ".xls", please let me know.
>If that gentleman(I forgot your name) that sent me the le remembers
>me, drop me a line.
>
>By the way, I have been running MYTHUS PRIME for a new group of players.
>To say the least, they all enjoyed themselves enough to hunt down the
>DJ: MYTHUS books and buy them. So, I guess that makes three new players
>to the system. Perhaps, if MYTHUS gets enough of a following, we (the
>players) could force T$R to revive and support MYTHUS. Just a thought.
>
>Thanks,
> -=+>Mike Wikek e-m: wikek@suntan.eng.usf.edu
A QUSTION - NECREPOLIS
Has anyone here actually played Necrepolis, and nished it alive? 9
curses that each results with death should be enough to wipe-out the
average-sized group, not to men^on ends, devils, undead etc...
Akiva Esterson
Mevo Modiim
ISRAEL
=========================================================================
Date: Wed, 2 Oct 1996 13:23:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: The Independent Role Playing Gamers Associa^on(IRPGA)
At 04:41 AM 10/2/96 -0400, you wrote:
>>
>>(MJW)
>>The IRPGA, Independent Role Playing Gamers Associa^on is a NON PROFIT
>organiza^on dedicated to crea^ng diversity in the oerings of RPG's at
>gaming conven^ons. We hope to do this by oering s^ll popular but
>unsupported and/or out of print RPGs as well as new RPGs from small
>companies who could use these conven^ons as a means of exposure for their
>RPGs. The IRPGA will not oer AD&D 2nd ed.(TM TSR Inc.) or any other RPG
>currently supported by TSR and/or its aliates.
Mike, you need to examine your mo^va^ons for forming this organiza^on.
Are you doing it for the good of gaming everywhere? Or is it to counter
TSR? This statement and ini^ally naming it "IRPGA" (too similar a name)
seems to directly aimed at targe^ng TSR for exclusion. Why not exclude
the other "big companies" if you're aiming at the small publishers, such as
White Wolf or FASA.
If your main mo^va^on is building an An^-TSR movement with this
organiza^on, I guarantee you won't gain any serious credibility or major
support. An organiza^on like this needs construc^ve goals, not zealotry.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Wed, 2 Oct 1996 15:25:07 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: San Diego
I don't usually do this, but here's a short note wondering
if there's a single Mythus subscriber in San Diego besides
(MJW)
John,
(MJW)
First, not to be rude but if you would not mind terribly I prefer Michael.
Secondly, I am forming this organiza^on for the good of the players of role
playing games everywhere. I believe an organiza^on that supports and
focuses on the players will utlimately benet the en^re Role Playing Game
industry. This organiza^on's non prot status and inten^onal lack of
corporate sponsorship will allow this organiza^on to focus on the players
interest without any undue outside inuence. Just for historical
perspec^ve I was mo^vated to start this organiza^on because when I
akended NANCON in Houston I saw no oering of Aria, Ars Magica, Earthdawn,
Amber, Call of Cthulhu, which are all games I would like to have the
opportunity to play before purchasing.
Or is it to counter
>TSR?
(MJW)
This ques^on is adequately answered above.
This statement and ini^ally naming it "IRPGA" (too similar a name)
>seems to directly aimed at targe^ng TSR for exclusion.
(MJW)
By " This statement" I assume you mean my disclaimer that we will not oer
AD&D 2nd ed. or any other RPG currently supported by TSR and/or any of its
aliates. The reason for this is not exclusion of supported TSR products.
The reason for this is the the IRPGA is oering a service that TSR and the
RPGA do not. The RPGA already supports AD&D 2nd ed. at gaming conven^ons so
there is no reason for us to oer it. It is our inten^on to oer players
choices they do not currently have of RPGs to play at conven^ons. Also, I
believe that TSR would not wish us to oer their games through our
organiza^on. However, If TSR contacts me and wishes me to include their
games as RPG playing choices at gaming conven^ons under our banner and send
me wriken permission to do so I will immediately add them to our RPG
oering list.
Why not exclude
>the other "big companies" if you're aiming at the small publishers, such as
>White Wolf or FASA.
(MJW)
Should White Wolf or FASA contact me and tell me that they do not wish for
their games to be oered through the IRPGA at gaming conven^ons as a
playing choice I will then not oer them. I do not exclude these
oragniza^ons automa^cally because to the best of my knowledge they do not
support organiza^ons that ac^vely promote their games as playing choices
at gaming conven^ons.
(MJW)
You may also note that the IRPGA will not oer any games that are already
oered at the gaming conven^on. For instance if Vampire is oered as a
playing choice then the IRPGA will not oer a Vampire game as part of their
selec^on.
(MJW)
Where the name is concerned, it was the rst thing that came to mind and
was thus named. I have already clearly stated that the name was tenta^ve
and would probably be changed with the rst mailing. This of course depends
on my nding a name that would draw more players and be more reec^ve of
what we wish to accomplish. I am considering IRPA.
>If your main mo^va^on is building an An^-TSR movement with this
>organiza^on, I guarantee you won't gain any serious credibility or major
>support. An organiza^on like this needs construc^ve goals, not zealotry.
(MJW)
I do not believe that I have stated anything which was not a construc^ve
goal for this organiza^on or the Role Playing Game industry in general.
Good Gaming,
Michael John Weaver
>
>==================
>John R. Troy (JRT)
>johntroy@^ac.net
>==================
>
>
=========================================================================
Date: Wed, 2 Oct 1996 22:06:05 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: San Diego
Todd,
I am in San Diego. I run a Mythus game and at least one of my players also
subscribes to MYTHUS-L. There are a couple of fellows in North County, too,
and Alan Kellog lives out here, though he doesn't have a computer.
DOn
=========================================================================
Date: Thu, 3 Oct 1996 00:08:32 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
(for SEC 6+) is equal to 6D5x1000, and the mount's PTRAIT is equal to 120
+ 1 per every thousand BUCS of its value. Looking on the mounts table
on P.121, though, leads me to believe there is an error somewhere.
If I was really lucky and had a mount worth 30,000BUCS, it's PTRAIT then
would only be 150. To my unsure eyes, the only mounts availible to me
would be: a jade, a pony (horse), a racer (barely), and a mule.
So i am SEC 9 with a mule for my mount?
Anyone do this ini^al mount-thing dierently?
wondering,
Chris
=========================================================================
Date: Thu, 3 Oct 1996 14:36:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <Charles.J.Hagenbuch@WILLIAMS.EDU>
Subject: Re: The File Formats
In-Reply-To: <Pine.LNX.3.91.961003185438.17883A-100000@glx.chief.co.il>
XLM is Microsov Excel macro, I think for the Mac again.
Charles
P.S. I've moved to college, but my page hasn't yet. For those of you
who've no^ced it stagna^ng, I'm s^ll trying to nd ^me to update it
and move everything to the campus sooner. More soon, hopefully.
=========================================================================
Date: Thu, 3 Oct 1996 14:58:49 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Horses
At 12:15 PM 10/3/96 EDT, you wrote:
>A ques^on:
>In ini^al HP genera^on, when a mount is provided, it says the BUC value
>(for SEC 6+) is equal to 6D5x1000, and the mount's PTRAIT is equal to 120
> + 1 per every thousand BUCS of its value. Looking on the mounts table
>on P.121, though, leads me to believe there is an error somewhere.
>If I was really lucky and had a mount worth 30,000BUCS, it's PTRAIT then
>would only be 150. To my unsure eyes, the only mounts availible to me
>would be: a jade, a pony (horse), a racer (barely), and a mule.
>So i am SEC 9 with a mule for my mount?
>Anyone do this ini^al mount-thing dierently?
>
>wondering,
>Chris
>
>Chris,
Alan Kellog, who was the DJ rules lawyer in a leker he mailed out states this:
"PD range for mounts:Somebody somewhere down the line made mistakes. If you
have the bes^ary that has the correct PD ranges for mounts, found in the
sec^on on mounts".
Good Gaming,
Michael John Weaver
=========================================================================
Date: Thu, 3 Oct 1996 16:30:29 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: MOUNT was Horses
>>Alan Kellog, who was the DJ rules lawyer in a leker he mailed out
states this:
"PD range for mounts:Somebody somewhere down the line made mistakes. If
you
have the bes^ary that has the correct PD ranges for mounts, found in the
sec^on on mounts".<<
Right,
Looked at that, and found out NOW for your 30,000 bucs and 150Ptrait an
HP can walk away with a beau^ful .....pony.
If the genera^on rules are going by both the BUC value and PTRAIT. Or
is everyone ignoring the PTRAIT of horses for their HPs during
genera^on? Is everyone using the BUC value, and THEN determining the
type of mount availible, THEN the PTRAIT? That sounds more reasonable to
me.
So...............what's evrybody else doing?
=========================================================================
Date: Thu, 3 Oct 1996 19:23:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: MOUNT was Horses
<< Is everyone using the BUC value, and THEN determining the
type of mount availible, THEN the PTRAIT? That sounds more reasonable to
me. >>
Yes. I base the PTrait on the "extra" BUCs above the minimum for the horse
type. I also add to PTrait if the HP has a high riding or animal handling
STEEP.
=========================================================================
Date: Sun, 6 Oct 1996 14:23:11 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
>force a company to concede such a wrong. I do not have any proof that
>TSR has done anything but make money the legal way. So, whatever TSR
>has done to any individual, company, or game system that I have been
>able to prove, it has just added to my irrita^on with TSR.
(MJW)
Well, Since we are simply expressing opinions here let me clearify your
beliefs.
You have said TSR has done nothing but make money the legal way(in your
opinion). Does this then mean that a company is incapable of doing something
wrong as long as they act according to the law? By this deni^on
segrega^on was not wrong un^l the supreme court decided it was.
(MJW)
I believe that TSR has done many things wrong. That of course is just my
opinion which I will not express in detail unless asked.
(Edited)
> This stoppage was with a
>consumers point of view not boycoker. I started playing AD&D in 1980.
>In 13 years, I was hopeing for the AD&D system to mature and become
>beker. It never did. The system expand to bookshelf propor^on, but
>never got any beker. I blame this expan^on to TSR's "the bokom line"
>aitude without any or likle considera^on of product quality. Un^l I
>am ready to write my own fantasy game(which I am seriously considering),
>MYTHUS is my current fantasy game, or un^l something else beker comes
>along.
If TSR changes their system to something beker, I might buy it.
> I placed this on the listserv so you and anyone else that may care or
>ques^on me will know where I stand. I hope this answers you gues^on.
>
>Later,
> -=+>Mike Wikek
>
>
>DISCLAIMER: All that I write is my own opinion, and my opinion may not
>be the opinion of my school or electronic courier. For that maker, it
>may not be your opinion, but deal with it.
>
>Good Gaming,
Michael John Weaver
aikido@cris.com
=========================================================================
Date: Sun, 6 Oct 1996 23:00:58 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andrew Phillips <philandr@CWIS.ISU.EDU>
> >ques^on me will know where I stand. I hope this answers you gues^on.
> >
> >Later,
> > -=+>Mike Wikek
> >
> >
> >DISCLAIMER: All that I write is my own opinion, and my opinion may not
> >be the opinion of my school or electronic courier. For that maker, it
> >may not be your opinion, but deal with it.
> >
> >Good Gaming,
> Michael John Weaver
> aikido@cris.com
>
=========================================================================
Date: Mon, 7 Oct 1996 01:48:05 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Boycok?
(SNIP)
>>>At 02:23 PM 10/6/96 -0700, you wrote:
>Michael Weaver,
> As you requested, I shall answer you boycok issue. I personally
would
>not use the term boycok to discribe me not buying TSR products. Boycok
>is used when a company has done some great wrong that the public use to
>force a company to concede such a wrong. I do not have any proof that
>TSR has done anything but make money the legal way. So, whatever TSR
>has done to any individual, company, or game system that I have been
>able to prove, it has just added to my irrita^on with TSR.
(MJW)
Well, Since we are simply expressing opinions here let me clearify your
beliefs.
You have said TSR has done nothing but make money the legal way(in your
opinion). Does this then mean that a company is incapable of doing
something
wrong as long as they act according to the law? By this deni^on
segrega^on was not wrong un^l the supreme court decided it was.
(MJW)
I believe that TSR has done many things wrong. That of course is just my
opinion which I will not express in detail unless asked.
(Edited)<<<<
(SNIP)
(CRS)
I believe Mr. Wikek said that T$R made $ the legal way, and never
men^oned right or wrong, in your paraphrased statement. Who is to say
what is right and wrong, and what are the penal^es or rewards for each?
Everyone has thier own opinion as to right and wrong, and some people
probably think slavery isn't wrong, much less segrega^on.
IMNSHO, If T$R HAD done anything illegal (not unscrupulous) in making
their $, wouldn't someone be in jail? or have a law suit led? or have
been gunned down by vigilante Role-Players? Idunno.
My ques^on is: why MJW, do you want to debate right and wrong? Mr.
Wikek prefers not to use the term boycok for his not buying T$R
products, and he said why he felt that "boycok" was too strong a word.
That's it.......cut and dry.
Also, I just saw something very interes^ng. It is very akorney-like or
reporter-like.
Mr. Wikek Said, and i quote,
"I do not have any proof that TSR has done anything but make money the
legal way"
and MJW said, and I quote,
"You have said TSR has done nothing but make money the legal way"
Now, something here just doesn't add up. These are TWO totally dierent
statements.
Wai^ng to get back to the gaming discussion,
Chris
=========================================================================
Date: Mon, 7 Oct 1996 02:15:00 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <Charles.J.Hagenbuch@WILLIAMS.EDU>
Subject: Re: Boycok?
In-Reply-To: <19961007.004257.7014.3.KappaABZ@juno.com>
> Wai^ng to get back to the gaming discussion,
> Chris
>
Amen to that. I suggest that this debate be con^nued over private email,
if it must con^nue. I do recall there were actually some produc^ve,
game-related threads on the list lately...
However, just to add my own spam, but more to sa^sfy my curiousity,
would there happen to be anyone on the list from northwestern
Massachuseks? Specically, around Williams College, as I don't have a
car.
Charles Hagenbuch
=========================================================================
Well, some useful cas^ngs, even for "ghter" types, are quicken
cantrip, Armor Physical, mental, et. al., cantrips, and the ever present
Trigger eect Formula.
Even in a "ghter" heavy world these simple (cas^ng grade III max) can
help not only ghter types, but also anyone able to use them. It'd hard
(not impossible) to wipe out someone in One CT if you've got to get past
his plate armor, AND heka produced Armor as well.........
I'd use the quicken cantrip on your OPs or EPs and show the ghter havy
party that even simple heka is a force to be reckoned
with....................
Just my .02BUCs worth,
Chris
=========================================================================
Date: Mon, 7 Oct 1996 15:33:12 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Spells...what am I doing wrong?
<< Its seems though that in our adventures, magick is SO WEAK... Fighters
and warriors can kill things in one round. Dweomercraevers barely even
scratch the surface...
What am I doing wrong? Could someone pick a few combat spells that a
normal new player might have and explain in detail the steps for using
the spell including heka costs, damage done, etc...thanks, I know I must
be doing something wrong... >>
In general, this is absolutely correct. DCraevers are weak in direct combat
magicks. I use a standard hit loca^on roll for many akack type cas^ngs
which have physical (or quasi physical) characteris^cs. This includes Force
Dart, but not Heka Dart, etc. I can't provide a complete list as I don't
have my materials on-hand.
DCraevers can provide a great deal of indirect combat support though the use
of cas^ngs such as Quicken, Armor, Physical, etc. Quicken in par^cular is
powerful enough that we have raised it to Grade II, and increased the cost to
35 Heka per persona aected. Don't even get us started on Trigger. Please,
please don't. Just look through the archives if you're interested.
Interes^ngly enough, the Fireash Cantrip doesn't do a horrendous amount of
physical damage although it can be substan^al, however, the collateral
eect of blinding can be devasta^ng. We decreased it to 1 CT per STEEP (or
is it point?), then did away with it altogether. If either side was unlucky
they ended up with an en^re group slightly scorched but blind for 15 minutes
or more.
If this helps, you're welcome to it. If not, just ignore it.
Later
Rick C.
=========================================================================
Date: Mon, 7 Oct 1996 15:17:28 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Anthony Emmel <Z_EMMELAN@TITAN.SFASU.EDU>
Subject: New member
Chello.
I am new to the list and just wished to inroduce myself. My name is
ANthony N. Emmel and I've been gaming since I was 12 (1982). My rst
RPG was NOT T$R's D&D but rather Gamma World (1st ed). I think that
since then I've played just about everything on the market and have
nally sekled down to playing Traveller (the new 4th ed.), MERP,
GURPS, and Mythus (current running Mythus and GURPS Avermath conversion,
playing in a MERP campaign, and seing up Trav).
As to more personal info, I am 26, marrried, and have a 3 month daughter
who is the apple of my eye and am a senior at Stephen F. Aus^n U in
Nacogdoches, Texas (2 hrs. nort of Houston, about 2 1/2 SE of Dallas),
majoring in History and PoliSci. I am a na^ve of Longview, Texas, CSA, a
vetern of the Panama "invasion", member of the SCA and the Empire of
Chivalry and Steel (7 yrs. in one, 5 in the other), and am also a member
of the Longview HIstory Club (formerly the Gregg County Civil War Round
Table) and the Na^onal Associa^on for the Promo^on of the Study of La^n.
I adore Tolkien and am currently reading volume IX of the History of Middle
Earth and Gygax's "Ar^fact of Evil"; to my young daughter I am reading
The Hobbit and DRagonlance #1. (And have been reading to her since before
she was born). My wife, Beth is the love of my life and she generally
plays Elves; but her elves, while similiar in appearance, are always
dierent in personality and style (i.e., One is a swashbucker who fences
and uses pistols, another is a ranger, another is a cleric/thief).
Hmmm......I think that about covers it for now. I too new to see what threads
are going on right now, but I'll seee aver a couple of days I'm sure and
jump right on in.
By the way, if anyone needs new Mythus books, the best supply I've found
is at: hkp://www.sentrybox.com/
Sentry box is up in Canada, but they will accept (for a $3 fee I believe it is)
interna^onal money orders in U.S. funds for mail order. They also have
Mythus in stock s^ll (incl. Bes^ary).
Well, bye for now,
Anthony N. Emmel
Ok, slightly modied Cas^ng Memoriza^on rules:
>
> Cas^ng Memoriza^on
>
> Number of Cas^ngs Known is equal to MMCap.
> Number of Cas^ngs Recallable is equal to MMPow.
> Number of Cas^ngs Studyable is limited to those in the caster's Spellbooks.
>
> To cast a Recallable cas^ng requires that the HP rst recall the cas^ng by
> succeeding in a DR Moderate vs. MMCap per CT un^l successfull. On the
> following CT the cas^ng may be cast. A Special Failure on this roll will
> result in the cas^ng being moved to the Studyable Cas^ngs list.
>
> A Special Failure when akemp^ng to cast a Known Cas^ng will result in it
> being moved to the Recallable list.
> A Special Failure when akemp^ng to cast a Recallable Cas^ng will result in
> it being moved to the Studyable list.
>
> To move a cas^ng from the Studyable list to the Recallable list requires 6
> hours of intensive study per cas^ng grade with at least 6 hours of study per
> day and a DR Hard against MMCategory. If successful it will displace one
> >
> > I think you should use MMSpd in this formula, how long one try to
> > study spell will take. (And it'll make some dierence between magincians
> > with same MMCap, but dierent MMSpeeds... Magincian can be fast to
> > memerize things with lower power...) I think (30 - MMSpd)/2 hours per
> > grade might be good enough.
I would do this except it would add more complica^on than I want. If I
did this I would use the formula (32-MMSpd)/2 hours. That way even the
highest MMSpd value would have a minimum of one hour per grade.
> other cas^ng that has not been used recently at random to the Studyable list.
> If a Special Failure is rolled then one Recallable cas^ng at random is moved
> to the Studyable list and no cas^ng replaces it. If a Special Success is
> rolled then no Recallable cas^ng is displaced or the cas^ng is moved to the
> Known list and possibly displaces one on the Known list. Displacement is only
> possible when there are no more spaces on the Recallable list.
>
> > I think caster might also try to forget one par^cular cas^ng,
> > instead of random replacement. (It'll take some ^me, I think at least as
> > much as to memorize something, and DR Moderate roll against MMPow.
> > Succesful roll means, he wasn't able to do it... You might start to hate
> > your inability to forget...)
I think the forgeing is handled nicely by the roll for success. If you
can't succeed in the roll you can't forget.
I prefer random replacement because you do not have good control over your
mind like that. You can't decide what to remember and what to forget.
You can try to remember stu by going over it again and again, but you
cannot try to forget.
> To move a cas^ng from the Recallable list to the Known list requires 4 hours
> of intensive study per cas^ng grade with at least 6 hours of study per day
> and a DR Dicult against MMCategory. If successful it will displace one
> other cas^ng that has not been used recently at random to the Recallable
> list. If a Special Failure is rolled then one Known cas^ng at random is
> moved to the Studyable list and the cas^ng is moved onto the Studyable list
> and no cas^ng replaces it. If a Special Success is rolled then no Known
> cas^ng is displaced. Displacement is only possible when there are no more
> spaces on the Known list.
Dan "I hate cabling problems" Williamson
=========================================================================
Date: Tue, 8 Oct 1996 18:51:41 +0300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Cas^ng Memoriza^on Rules.
In-Reply-To: <m0vAdPD-000AG0C@Uucp1.mcs.net> from "Dan Williamson" at Oct 8,
96 09:34:58 am
>
> Ok, slightly modied Cas^ng Memoriza^on rules:
> >
> > Cas^ng Memoriza^on
> >
> > Number of Cas^ngs Known is equal to MMCap.
> > Number of Cas^ngs Recallable is equal to MMPow.
> > Number of Cas^ngs Studyable is limited to those in the caster's Spellbooks.
> >
[Some stu snipped]
> > > I think caster might also try to forget one par^cular cas^ng,
> > > instead of random replacement. (It'll take some ^me, I think at least as
> > > much as to memorize something, and DR Moderate roll against MMPow.
> > > Succesful roll means, he wasn't able to do it... You might start to hate
> > > your inability to forget...)
>
> I think the forgeing is handled nicely by the roll for success. If you
> can't succeed in the roll you can't forget.
>
> I prefer random replacement because you do not have good control over your
> mind like that. You can't decide what to remember and what to forget.
> You can try to remember stu by going over it again and again, but you
> cannot try to forget.
I think some skills should help in this. For example, IMO, Yoga
might be good example of such skill. I also think some Mental skill should
do the same, allow character to forget spells they know. Of course, if you
fail in these rolls, it'll chosen by random...
Also, same should be done to Spiritual spells, but SP (or SM, I
never remember which corresponds to Mnemonic) is used instead MM...
Kautsu
=========================================================================
Date: Tue, 8 Oct 1996 14:07:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Cas^ng Memoriza^on Rules.
In-Reply-To: <96Oct8.185151+0300_eet_dst.14822-422+90@utu.> from "Ani
Kau^ainen" at Oct 8, 96 06:51:41 pm
> > I prefer random replacement because you do not have good control over your
> > mind like that. You can't decide what to remember and what to forget.
> > You can try to remember stu by going over it again and again, but you
> > cannot try to forget.
>
> I think some skills should help in this. For example, IMO, Yoga
> might be good example of such skill. I also think some Mental skill should
> do the same, allow character to forget spells they know. Of course, if you
> fail in these rolls, it'll chosen by random...
>
> Also, same should be done to Spiritual spells, but SP (or SM, I
> never remember which corresponds to Mnemonic) is used instead MM...
IN my version of the Magic rules all spells use MM for determina^on of
how many you can remember. And S Trait is the rst Trait that provides
Heka, then Mental then Physical.
It is the Spirit which powers the magick and it is the Mind (mental) which
directs its power.
Dan "My mind is my weapon" Williamson
=========================================================================
Date: Tue, 8 Oct 1996 20:11:56 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Where are the humanoids on Outer AErth?
To All:
I am trying to set up for a MYTHUS game, so I am trying to get as clear
<<I do not exclude these (white wolf and FASA) oragniza^ons automa^cally
because to the best of my knowledge they do not support organiza^ons that
ac^vely promote their games as playing choices at gaming conven^ons.>>
The RPGA does oer Earthdawn events and will soon have it's rst World of
Darkness event. By your logic your should exclude White Wolf, FASA, and West
End. They all have events oered by the RPGA and that can only happen with
the publisher's approval and assistance.
Perhaps one needs to remember that even the smallest most informal con has
certain business considera^ons to keep in mind. If you want certain events
to be held at cons, you have to convince the con organizers that they can
ll tables with it.
Tom Hammerschmidt
=========================================================================
Date: Tue, 8 Oct 1996 20:50:50 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: Spells...what am I doing wrong?
You Wrote:
>I know Mythus is a higly magical world, so I must be doing something
>wrong.
>
>I know how to generate what spells you start out with, etc...
>
>Its seems though that in our adventures, magick is SO WEAK... Fighters
>and warriors can kill things in one round. Dweomercraevers barely even
>scratch the surface...
We have been playing a while and we now have the planning to use magick to
accent or even prevent bakles. At this point we spend most of our eorts
avoiding physical conict b-c of the deadly nature. This is the *best*
way to have a prolonged campaign. Other sugges^ons include using redied
cas^ng to speed up cas^ng ^me, precast spells and triggers, and use
parrying rules.
>What am I doing wrong? Could someone pick a few combat spells that a
>normal new player might have and explain in detail the steps for using
>the spell including heka costs, damage done, etc...thanks, I know I must
>be doing something wrong...
I don't thing anything is wrong if you are having fun. Combat in this
system is realis^c, and in that sence, it IS deadly. Try to mo^vate team
work by coordina^ng combat and cas^ngs: Spellsongs are great, Well
tenebouse sp? Blade, many many triggers, hours of the XXXXX, etc... Sonic
Blasts, Quagmire and other quick spell can also be a blast! As a beginner
I played a Spellsinger with very likle combat. I support the adventure by
using other various K/S adventures. It's great!
Good Gaming!
AJ=========================================================================
Date: Tue, 8 Oct 1996 22:32:21 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: The Independent Role Playing Gamers Associa^on(IRPGA)
(Edited)
>Hmm, let's see, TSR has to ask to be included, but all others need to ask to
>be NOT included. Nah, I don't see any bias there.:)
><<I do not exclude these (white wolf and FASA) oragniza^ons automa^cally
>because to the best of my knowledge they do not support organiza^ons that
>ac^vely promote their games as playing choices at gaming conven^ons.>>
>
>The RPGA does oer Earthdawn events and will soon have it's rst World of
>Darkness event. By your logic your should exclude White Wolf, FASA, and West
>End. They all have events oered by the RPGA and that can only happen with
>the publisher's approval and assistance.
(MJW)
Perhaps, I was unclear on this. I stated that I would not run without
permission currently supported TSR games. If this service is being oered
there is no need for my organiza^on to oer it.
(MJW)
As I have publicly stated the IRPGA came about aver akending a conven^on
where the RPGA(not the con) oered only AD&D 2nd ed. events. The IRPGA
would not oer the same games that the con or TSR and/or any of its
aliates oer at conven^ons. The IRPGA purpose at conven^ons is to
present more choice of the RPG's oered.
(MJW)
Where Earthdawn, WW, FASA, And West End games are oered, the IRPGA will
not oer them, they are thus excluded. However, where a company's RPG is
not represented at a conven^on we will oer that. For instance if no White
Wolf Game is oered at a conven^on the IRPGA might oer a game of Vampire.
(MJW)
If I ever see a major gaming conven^on, where the IRPGA will be, without a
TSR game present, I promise to write to TSR and ask them if they would like
as RPGA events are preky much up to the con organizers, not RPGA. In one
Madicon, the organizers requested and received an RPGA adventure for FASA's
Star Trek, well aver the game had died because of pressure from Paramount.
Did you speak with the con organizers at this con to see if it was their
request for AD&D games (or lack of request for other games) that resulted in
this omission? Perhaps this was during that short period that RPGA said that
it would stop oering non-TSR games at cons for legal reasons? They've
since recinded this policy, but require permission from the publisher of the
game in ques^on before they can oer it as an RPGA event.
Most of the ^me, RPGA cannot oer RPGA events for certain games
because they simply don't have the adventures. TSR doesn't write most RPGA
adventures...most are wriken by freelancers oering their adventures to
RPGA for free. If a game isn't popular enough or happens to not have someone
who's sent in an adventure to RPGA, chances are they can't support it as an
RPGA event, because they don't have an adventure to oer.
> (MJW)
> If I ever see a major gaming conven^on, where the IRPGA will be, without a
> TSR game present, I promise to write to TSR and ask them if they would like
> their RPG's(any of them) oered as a playing choice through the IRPGA.
Chances are you won't have to do this, but I suspect you know this. Any con
that doesn't have AD&D games present, while suppor^ng other rpgs, has done
so consciously. And, quite simply, they're gonna piss o a lot of people if
they don't reveal this beforehand, and they're not gonna get a lot of people
to show if they do. Trying to run obscure or unpopular games at conven^ons,
especially smaller ones, is problema^c, as most people won't sign up for a
game they're not familiar with. I know that I've tried to run a Mythus game
three years in a row at Madicon. The rst two folded aver I got one or two
people to show up, the last was successful, but only because my regular
gamers showed up for it. :(
Just my .02
Lucifer >:}
=========================================================================
Date: Wed, 9 Oct 1996 15:44:47 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Doyce Testerman <bear@DIMENSIONAL.COM>
Subject: Haven, the Free City
Haven, The Free City is a mul^-user shared world set in a renaissance city
state. Though the popula^on of the City is predominantly human, other races do
live within its walls: Haven is a diverse city, full of many strange and
wondrous sights. Visitors will encounter scholars and merchants, priests and
courtesans, traders and bureaucrats.
On the surface, the city is poli^cally and economically stable; yet
underneath, it teems with intrigue -- between noble and guildsman, mage and
mundane, and on down to the two rival criminal organiza^ons vying for control
of it's underworld and the rival religions sects vying for control of the
masses. Above all, Haven is a city lled with opportunity for anyone that
enters its gates.
HAVEN IS NOT A 'MUD', nor even a 'MU*' in the tradi^onal sense: The city is an
online, mul^user, interac^ve game using the excellent Dangerous Journeys Game
system (by Gary Gygax and Dave Newton) as is 'mechanics base' -- and oers a
rich Role-playing environment with many other players to create the best story
possible.
Haven, the Free City features:
-A seamless, painless character crea^on, skill system, combat and magick use,
u^lizing one universal mechanic.
-Fully coded combat (including missile weapons and rearms), magick, and item
handling.
-A realis^c economy, including detailed but simple 'fac^on economies' and the
ability to act as PC smith, clotheir, leatherworkers... even horse breeders.
-One of the most RP conducive, true to life, and ins^nc^ve interfaces on the
Internet today, designed to be easy for a veteran online gamer to assimilate
and the new gamer to learn.
Check us out at nova.dimensional.com 2323, or visit our web page at
hkp://www.dimensional.com/~bear/haven/
=========================================================================
Date: Thu, 10 Oct 1996 11:52:21 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Phoenician coinage
Hi folks
Those of you running Aerth will likely have no^ced that the Phoenician
standard coinage is missed out of the coinage table, and everywhere else.
I think the informa^on was given in MMM#4 -- would one of the Ancient Old
Ones who actually have a copy care to post the info to the list, for
"purposes of fair dealing or review"? Aver all, Phoenician traders can't
deal fairly with HPs if their very coinage is in ques^on.
Malcolm
=========================================================================
Date: Thu, 10 Oct 1996 10:00:25 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Phoenician coinage
In-Reply-To: <v01540b01ae81d9e42d6b@[202.36.219.4]>
On Thu, 10 Oct 1996, Malcolm Bowers wrote:
> Those of you running Aerth will likely have no^ced that the Phoenician
> standard coinage is missed out of the coinage table, and everywhere else.
Phonecian:
Gold: sheckel
Electrum: semirel
Silver: talent
Copper: obol
Bronze: mina
Which, I suppose, means it would take a mina-mal talent to dredge this up ;-)
I would be curious to know, from the history bus on the list, if this
was the coinage the Phoenicians were known to use. I suspect the answer
is yes (although perhaps not in the exact ra^o posited by Epic of AErth).
Informa^on is condensed from Mythic Masters Magazine, Volume 1, Issue 4,
December 1993. The (c) no^ce is Omega Helios, Ltd., but has been
transferred to TSR, Inc. It is reproduced here for purposes of
discussion.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Fri, 11 Oct 1996 07:02:20 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: Spells...what am I doing wrong?
In a message dated 96-10-07 10:04:19 EDT, you write:
<< Its seems though that in our adventures, magick is SO WEAK... Fighters
and warriors can kill things in one round. Dweomercraevers barely even
scratch the surface... >>
You are doing nothing wrong. This eases a great problem from AD&D, i.e. the
dreadnaught wizards. Try using spells that immobilize, hamper, or distract;
it will then help your ghter-types kill the enemy.
It is combined arms, not nukes that win in Mythus.
Timo
=========================================================================
Date: Fri, 11 Oct 1996 10:32:49 -0400
Thanks a lot,
Joerg
- "Love is the Dance of Eternity"
Dream Theater: "Metropolis Part I"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Fri, 11 Oct 1996 10:57:30 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Some Mythus stu might be available
In-Reply-To: <961011103249_207934151@emout06.mail.aol.com> from "Sean K
Reynolds" at Oct 11, 96 10:32:49 am
> If it turns out that these are available for sale to TSR folks, is there
> anyone out there that would want to buy them o of me, at cost + shipping?
> They're giving us something like a 40% or 50% discount.
>
Sean,
I'd be interested in a copy of Mythus and Mythus Magic, maybe two copies
of the Magic book. Let us know.
Thanks,
Dan W.
uidm
=========================================================================
Date: Fri, 11 Oct 1996 11:38:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Spells : Chapter 2!!!
Ok, rst of all I'd like to thank everyone for their help about leing
me know that spells aren't what they were in AD&D. Now could maybe 5
people in this list each choose a spells and outline the exact steps in
cas^ng it. Heka costs, damage done(eect), etc? I s^ll don't have a
handle on this. I'm a JM and have handled it, but I haven't even tried
to gure heka costs, let alone know if I even handled the spells right.
Maybe choose some that have mul^ple round damage eects...I also
remember a spell that caused people to faint or become dazed instantly.
This seemed too powerful cuz they would cast it and the enemy would
become dazed or pass out and the players would just hack them dead in a
few CTs. (dazed isn't right, the spell actually said they could
move...). I also had a witch who cast a spell that caused the person to
start on re and burn for x cts. It said it was con^nual re damage.
Does that mean that it causes x PD/ct ignoring all armor or what?
As you can tell I'm really confused and need some help guring out the
exact costs and outcomes of spells in general. Please help me.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
-------------------------------------------------------------->
=========================================================================
Date: Fri, 11 Oct 1996 11:38:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Spells: Chapter 2
Ok, rst of all I'd like to thank everyone for their help about leing
me know that spells aren't what they were in AD&D. Now could maybe 5
people in this list each choose a spells and outline the exact steps in
cas^ng it. Heka costs, damage done(eect), etc? I s^ll don't have a
handle on this. I'm a JM and have handled it, but I haven't even tried
to gure heka costs, let alone know if I even handled the spells right.
Maybe choose some that have mul^ple round damage eects...I also
remember a spell that caused people to faint or become dazed instantly.
This seemed too powerful cuz they would cast it and the enemy would
become dazed or pass out and the players would just hack them dead in a
few CTs. (dazed isn't right, the spell actually said they could
move...). I also had a witch who cast a spell that caused the person to
start on re and burn for x cts. It said it was con^nual re damage.
Does that mean that it causes x PD/ct ignoring all armor or what?
As you can tell I'm really confused and need some help guring out the
exact costs and outcomes of spells in general. Please help me.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
-------------------------------------------------------------->
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Fri, 11 Oct 1996 13:42:52 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
=========================================================================
Date: Fri, 11 Oct 1996 17:04:46 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Some Mythus stu might be available
Yes, let me know if this stu becomes available. Maybe a Gm screen
and a rule book.
Randy
=========================================================================
Date: Fri, 11 Oct 1996 17:10:44 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: John Schmidt <schmidtj@WIN.BRIGHT.NET>
Subject: Re: (IRPGA) and recent posts
> From: Re: from Lucifer
<snip> running Mythus events w/o telling its Mythus
...Chances are you won't have to do this, but I suspect you know this. Any con
>that doesn't have AD&D games present, while suppor^ng other rpgs, has done
>so consciously. And, quite simply, they're gonna piss o a lot of people if
>they don't reveal this beforehand,
...BIG TIME!!...
and they're not gonna get a lot of people
>to show if they do. Trying to run obscure or unpopular games at conven^ons,
>especially smaller ones, is problema^c, as most people won't sign up for a
>game they're not familiar with. I know that I've tried to run a Mythus game
>three years in a row at Madicon.
Please let us know, and there *will* be a stonger akendence at the next
conven^on. At Gen Con this year there were two Mythus events ran by a
good friend of mine. Less than a dozen were involved, but they all had a
good ^me. Slowly this sort of thing gains momentum. When I rst started
DND no one had ever heard of it in a town of 50000! Aver many urges, one
bookstore nally carried it. Years later, Waldenbooks got involved.
Traveller was the same way. We as players and gamers made our own
materials, house interpreta^ons, and adventures for fun or when we were
out of published material (this is back in the ^me of the B, G, and I
modules). Using this list, conven^ons, and by invi^ng people to observe
and play is the way to promote the system. TSR bashing will get us
nowhere. Searching for the lost arc (ives) is a noble quest, but like the
crusades, is most likely too much ^me and money invested for the masses.
Let those who have the connec^ons, ^me, and mo^va^on be our Indiana
Jones and nd those items like UnHallowed, Ascalon, etc... and by their
generousity and our love of the system may they share the material when
found, just as we post our own rules, voca^ons, modules, and monsters to
share for the good of all who want to play.
Don't get me wrong, I want the lost materials as badly as everyone
else. However, if we con^nue to harass TSR, complain about not having
support, and harp on eachother by using this list *WE* the players and
supporters will lose out on the opportunity to akact more people to the
game as easily as people are turned o by nega^ve campaigning....And
there is no democracy in gaming.
For the sake of the game, let us focus our eorts in helping to
get Mythus support, materials, and experiences into anyone who would like
to try. Keep up the good work Lucifer and those who are contribu^ng to
support the system in a positve way, especially those WEB pages. Everyone
here means well, but if we take a step back, more energy is being spent
cri^cizing than building. We as players and JMs need the support of
others to con^nue, lets nish Pheree, analyze the rules, add cas^ngs to
the systems, expand the pantheologies... let's help eachother.
> The rst two folded aver I got one or two
>people to show up, the last was successful, but only because my regular
>gamers showed up for it. :(
>
>Just my .02
I know I have had a cap^ve audience for my soap box, if anyone wishes to
persue discussion on any makers I address, please e-mail. Thank you, and
Lucifer, call me. I'll akend your event. :)
AJ=========================================================================
Date: Fri, 11 Oct 1996 20:52:50 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Gary Gygax speaks yet again....
X-To: Wryter@aol.com, TSRRoger@aol.com, GREYTALK@MITVMA.MIT.EDU
This is star^ng to become a habit, but hopefully it won't...
Gary has a response to Roger's responses from about a week ago, both to
Roger and apparently another on AOL, as Frank Mentzer has been forwarding
messages to him. (And no, Gary is nowhere to be found in Cyberspace. He
is akin to Boccob--we few quasi-dei^es must forward tasks to and from his
lair ;-) )
Anyway, this is going public again. Frank will make sure it gets posted to
AOL, Roger is lev in the loop of course, and the two Internet mailing
lists where this is important shall be included in the loop.
Since I've goken a few comments on it, I am addressing the leker to two
Internet Mailing Lists. The rst is the GreyTALK mailing list. To
subscribe to this list, mail a message to Listserv@MITVMA.MIT.EDU, with the
following subject
subscribe Greytalk "username"
The next Internet Mailing list is aimed at fans of the DANGEROUS JOURNEYS
Game. You can subscribe to that by e-mailing a message to
listserv@brownvm.brown.edu, with the following subject
subscribe mythus-l "username"
=======================
Dear John,
Some of the Response Material to your publishing of the stu I sent to you
was "kindly" dropped o by a friend--Frank Mentzer, stopping by to pass
along some other stu and so forth. Despite grumblings anbd my tossing it
aside, I did break down, waste ^me, and scan through it. Of course I have
to respond. Brother! Some guys sure give themselves airs!!! It has been
over a decade since I played AD&D, my Greyhawk campaign, and I admit my
memory ain't perfect. S^ll, to tell me what I wrote, meant, or had in
mind based on a few stray lines (some^mes promo^ng a work for a company
publica^on, thus having hyperbole, shall we say) because it happens to be
drawn from reality (what's new) really stretches things. Are they
audi^oning for posi^ons as so-called inves^ga^ve journalists? Get a
life, come out of the dark, and live in sunshine. Lord a'mighty son. This
is tryin' on pa^ence.
As to NiteScreed: What's in a Name? The good fellow can't seem to
seperate fact and c^on, so to speak. [Just a note--Frank is a SysOp on
AOL, and I assume NiteScreed is on that same network. I haven't seen his
comments directly--JRT] "Fibbing" is a baseless canard. As all who are
familiar with my work in this vein know, I postulate an innite mul^verse
with innite parallel worlds. How many Aerths, AErths, Aorths, Eerths,
Erths, Ierths, Irths, Oarths, Oerths, OErths, Uerths, Urths, Yarths,
Yerths, /et. al./ can their be? An endless number. And, dear friends,
let's be realis^c in this regard. All those spellings are to create world
names something like what we call this planet, earth, but not quite a
match. The reason is obvious: it indicates a parallel earth. So what is
the determinate to discover if one AErth or Yarth or whatever is the same?
Which is a parallel with the same name? First ask the author, for goodness
sake. He knows for sure. Next, if there is some reason to doubt, then
compare the material known about the two places. More about that in a bit.
NiteScreed is confused by a name, but the environment speaks as clearly as
I did regarding the maker. The DJ world of AErth is /not/ an environment
such on a map size dictated by the printers capacity and the budget
available to TSR at the ^me. All in all, I think I did a preky fair job,
considering the constraints. AErth was craved quite the opposite way
round. If completed it would need many, many maps to enable world-wide
campaigning. A simple comparison of the two environments makes it so
obvious as to need no addi^onal explaina^on. What is the problem? It is
a maker of apples and oranges, no? Both are fruit, but that's the extent
of it.
AErth is based directly on /our/ Earth, and Phaeree is a mirror image of
AErth. Okay, I did reverse land and water in the interior worlds, so
technically Roger is correct in poin^ng out that the only reversed map of
Earth isn't Phaeree. That doesn't let him wiggle out of the fact that
nothing in GREYHAWK'S Oerth has anything to do with the reversed maps of
our world. Roger, you're at wrong.
So, Roger, why make leaps? You work in Lake Geneva and know my phone
number. Why not call and ask ques^ons if you need informa^on on
GREYHAWK. Ture, I haven't a perfect memory, but I do know a hell of a lot
more about what I created than you do, I trust you will grant. I am not
angry, but this sort of exchange is as irrita^ng as hell, and as stupid as
can be to boot.
That the four Sagard (HEROES CHALLENGE) books took place on a world called
Yarth, with a city called Greyhawk, but with less magical proper^es than
Oerth, simply evidences the parallel worlds point I seem to have to keep
making. Why not tell everyone just how dierent from Oerth Yarth was
otherwise? It had some advanced technology, dierent peoples, and a
geography more like Earth than Oerth has. It had really weak magick, and
if a character such as Gord with his potent ar^facts were to appear there
he'd master the place. So there are Yarths and there are Yarths. There
can be a billion blasted Yarths. And each can be unique as the theme for
the work demands. Really, though, what's that got to do with anything?
Monsters found in D&D and AD&D are unique. Each and every criker I put
into D&D and AD&D is unique. The dwarves are unique, the elves, etc. That
is, they t the work for which they serve. However, the drow of the
dic^onary are the basis for the drow of AD&D--they don't have the
characteris^cs and stats, but they are the basis. Trow are most certainly
akin to drow, also, despite Roger's baseless asser^on. Both are drawn
from "troll", and it so happens that a lot of contact occured between the
Bri^sh Isles, Scotland included, and Scandinavia. Both arrived in the
former from the laker. Their descrip^ons are similar. /I made the two
dierent only in quest of more monsters for the game./ If that isnt clear
to all who think about it, then the reader has never akempted to create
material for an ongoing game or run a campaign dependant on a lot of
strange adversaries. Not as strange as Needlemen, Adherers, or the
Samurai-Sword-Armed birds from FIEND FOLIO [Kenku--though these may be
based on Tengu--JRT], though, to name a few from that book that I certainly
did not use extensively in /my/ Greyhawk campaign, nor would I recommend to
underlying system, then his addi^on would F**K-UP the game in short order.
The 2nd Edi^on at least recognized this. Note that variants of AD&D are
about 99.9%+ lousy. Lack of understanding of the bases opera^ng the game.
All they see is the esh cloaking the skeleton and muscle. DJ was
specically designed to allow for inclusion of just about anything. (That
was very dicult. That is why it took so long for me, who knows his
work, so long to do."
Thus the explaina^on for those who didn't understand, and hopefully an
explaina^on for those who have hated or disliked Gary ever since he wrote
the editorial. Somebody forward the above Gygax quote to Steve Miller
please. Anyway, back to Gygax--JRT]
In the end, what we're arguing about here isn't the Bible, Shakespear, or
anything even close. The upshot is that I don't want to waste any more
^me on this foolishness. From my perspec^ve, it appears you have some
sort of axe to grind, Roger. You say things that are at wrong, make
asserta^ons that are misleading or baseless, and akempt to paint some
sort of picture that doesn't align with reality--at least not that of
/this/ par^cular earth, and I am at a loss to understand why. I assume
your eorts to be the great historian in regards to the GREYHAWK material
are sincere. Why not then be thorough and non-confronta^onal? Is it TSR
that makes you take such an indefensible posi^on? If so, then beker make
it clear to all that you are dening the maker as TSR deems it to be, not
necessarily as it is, revisionist history as it were. Granted, I don't
know jack about what has been added to what I created, the seminal
material, and the body of thw work to the mid 1980's, was my crea^on with
kindly assistance from enthusias^c others, yourself included, and I won't
ever be so rude as to try and second guess what you penned, old chap.
PS--If Roger is truly concerned about authorship credits, he should decry
TSR's removal of my name from the AD&D works currently published by TSR
without due name credit, for 2nd Edi^on is merely a revision of what I
created. The intent of /all/ this is clear, no?
==========================================
Now for a few comments of my own.
It was never my intent to start a conict. I approached Roger privately
aver looking at the Greyhawk Greydexes that Roger wrote. I was concerned
that he got Gord's ul^mate locale wrong, and was concerned about Legal
ramica^ons. When Roger ques^oned, I gave him quotes from my
correspondance with EGG regarding that subject. He was pleased for the
clarica^ons. I then wanted to give the Greydexes to Gary, with a few
comments in margins.
If there are any further replies, from Roger or others, that's ne, but I
will not be forwarding them to Gary Gygax immediately, if at all. Like he
said, he's very busy. (Despite not seeing output from him, he really does
Specializa^on: None
Purpose: Services
Prominence: 8
Internal Poten^al: 5
External Poten^al: 1
Cost of Seing: 5 IP
Exper^se Development
Internal Poten^al
Avaliable Exper^se Clusters
Magick (9)
Dweomercraev, Black (9)
Dweomercraev, Gray (7)
Dweomercraev, Elemental (5)
Demonology
Occul^sm
Necromancy
Toxicology
Exorcism
Conjura^on
Sorcery
Exper^ses Avaliable/year: 5
Expendable IP/year: 10
External Poten^al
Avaliable Areas of Exper^se Development
Universal:
Langauge (Na^ve)
Current Events
First Aid
Percep^on
Handicravs
Survival
Status Archetypes:
Environ Class: Wilderness
Exper^ses Avaliable/year: 1
Expendable IP/year 2
Descrip^on and History
The Tower of Ebon Shadows is the foremost center for training
Black Mages in all of
the Nabulan Empire. Only the Pits of Zareen in the Trajan Empire and
Kastria rival it. It
has existed for a great many genera^ons, and certainly longer than
the Empire has.
Fortunately while individual members are, the Tower as a whole is not
interested in poli^cal
power and has strict rules against interfering in the aairs of Kings
and Emperors. The
Tower has facili^es for training and a few students are trained each
year. Aver a graduate
has been free for a while they are summoned back to the Tower for a
test. Nothing specic
is known of the test, those that pass it are close mouthed and the
students know only rumors
and tall tales. What is known is that many of the mages do not survive
the ordeal.
The Tower is a large rambling structure that has been bulit on
the side of a sea-cli
about 300 feet above the pounding surf. It has been added to many
^mes and is rumored to
contain many subterranean levels.
Copyright no^ce for the most copyright paranoid place on the gaming por^on
of the Internet: This thing is mine. If you intend to try and make money o
of it I want a cut. Of course the por^on that is Last Unicorn Game's is
theirs and I'm sure they will want a cut as well. :) Dan Williamson
=========================================================================
Date: Sat, 12 Oct 1996 23:01:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: Spells : Chapter 2!!!
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
-------------------------------------------------------------->JB> I also had a witch who cast a spell that caused the person to
>JB> start on re and burn for x cts. It said it was con^nual re damage.
>JB> Does that mean that it causes x PD/ct ignoring all armor or what?
>
>RC>Yes, it is x PD/CT, however, normally the Fire ra^ng of the armor would
>RC>apply, and likely any Heka armor the persona had.
Ok, but if you look in the book it says con^nual and impact damage
types IGNORE armor. Wouldn't that be true in this case also???
=========================================================================
Date: Sat, 12 Oct 1996 23:03:51 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: Spells : Chapter 2!!!
>>>As you can tell I'm really confused and need some help guring out the
>exact costs and outcomes of spells in general. Please help me.<<
>
><rst of all I'd like to ask you, do you have Mythus Magick?
><If so, all it really takes is some reading to gure costs of simple
><basic cas^ngs (which is what I'd recommend working with in the
><beginning), like the Trigger eect formula, or quicken cantrip. Costs
><can get complicated when you're dealing with "extras". Some will cost
><more heka for every eect or extra damage die you wish to add (it is in
><the actual cas^ng's descrip^on). And some like the Armor Cantrips
><allow you to put more heka into the cas^ng to gain a more powerful (or
><protec^ve) eect.
Yes, I do have Mythus Magick. When I was refering to complicated
cas^ng costs, I was referring to...for example in the book it said per
PD point done it also costs one extra point of heka. So you get the
base cost + the extras costs + point of damage total done...etc. It is
really complicated and I was just wondering if someone could explain it
beker than the book.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Sun, 13 Oct 1996 20:30:12 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Weapons and Coins
Someone asked if this: Gold: sheckel Electrum: semirel Silver: talent
Copper: obol Bronze: mina had any Historical basses. I don't know, but, as
you probobly know, a Sheckel is used today too (although it is VERY
dierent compared to the biblical Sheckel, which was worth at least
100$, so do your math). The rest of the names are meaningless to me, but
they sound Arabic; I could ask, if you'd like.
Now, I'm about to re-open a discussion that I think everyone has had
enough of: ROF and Missile Weapons. However, I do this since someone
asked the ul^mate ques^on, the one that got someone in a mess in Wies &
Hickman's DEATH GATE:
W H Y ? ? ?
Why should the STEEP not aect the ROF of device weapons? A persona
should become skilled with re-loading it! And why aren't bows in the
catagory of device-propelled (note the Y under T on the table).
Oh yes:
What is Yarth?
Thanks,
Akiva Esterson
=========================================================================
Date: Sun, 13 Oct 1996 15:32:36 EDT
>>Chris
Well, I specically need help with combat(damage causing spells). So
>its kinda a general specic need.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
-------------------------------------------------------------->
=========================================================================
Date: Mon, 14 Oct 1996 08:47:41 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Spell
Ok, lemme see what I can do for you, since I haven't heard any of the
lists other 248 members respond to this one................
>Well, I specically need help with combat(damage causing spells).<
Star^ng with the Genearal dweomercraver Cas^ngs list.........
Forcedart Charm (grade II) costs a total of 35 Heka and does
2D6+(steep/10) PD.
Heka Darts Charm (Grade III) costs (50 + 10 per dart) Heka. You create 1
dart for every 10 steep. Each Dart does 1D6+2 Piercing PD.
Wound, Mental Charm: I'll let someone else handle this one as I don't
use the same rules the book does for forging links, etc.,
Heka Bolt Charm: (100+10 per extra D6 damage) Heka. Up to 50 more heka
points (& 5d6) may be invested in this one for a total damage of 10d6.
Those are a few, hope it helped.
(The above was wriken solely for the aid and understanding of another,
and was not intended to be wriken for prot, but simply to provide
support for a product whose owners won't)
Chris
=========================================================================
Date: Mon, 14 Oct 1996 15:00:08 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: TSR WEB PAGE?
ques^on:
did Sean Reynolds ever respond to anyone who replied to his what "would
you like to see on the TSR web page" querry?
Wondering.
Chris
PING!
=========================================================================
Date: Mon, 14 Oct 1996 15:35:36 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Eric Medalis <astolfo@INTERACCESS.COM>
Subject: chronology ques^ons & jews on Aerth
Okay, I am almost done with the chronological table for the history of
the Epic of Aerth. I am including all refrences in all the published
material, however I dont have the Setne books, so I ask again, if anyone
has them, please let me know if there is any historical material in there
(and if youd be intrested in selling the ;^) )
I am going to post the list culled from the published material and then I
am going to work on the list myself, weaving in history and myth.
Appearently, Aerths stream followed our own and most historical events
are applicable by subtrac^ng 1000. The Babylonian period of Aegyp^an
domina^on is exactly 1000 years before the persian of Earth as is the
greek. The problem is, the greek domina^on by alexander occurs 200 years
aver the romans have taken over greece! I guess what I am asking is does
anyone have any experience doing this or any sugges^on on how to
integrate history into the Aerth history.
One more thing. A while back we were talking about the Jews in Aerth. I
have a sugges^on. Culling over the Epic book, I camer across this:
"In the trackless heartland of the land (Nejd) dwell cer^an people known
as the Ankhubi who are thought to number some 50,000. From there name it
is supposed that they are of Aegyp^an descent or religion. These hunters
and raiders are considered outlaws and worthy of death by others of the state."
So heres what I am thinking - when Moses lead the the jews out of Aegypt,
they went to Philis^nia. Problem is, the Phoencians are there and they
are supported by the Aegyp^ans in Aerth, so the jews had to turn south
into the desert. If I am way o on my jewish history, my apologies. The
Ankhubi could also be the bedouin, who I think are in that area today.
But the bedioun have no link to Aegypt, whereas the jews do because of
their bondage in that land.
just an idea
=========================================================================
Date: Tue, 15 Oct 1996 22:31:06 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Brian <bbalch@OZEMAIL.COM.AU>
Subject: Newbie
Hello folks!
Just an introduc^on from a new member who also represents ve very keen DJ
players. Just to let you know DJ is unalive and well in another con^nent
ie OZ (or is it Magmur?). Good to see the Kiwis too.
I had the great idea of reading all the logs so I would'nt ask any dumb
ques^ons. Sheesh!! you blokes can sure talk, it took me 5 months to get
through. It wouldnt have been so long except I kept having to stop and
collate all the great Ideas you all come up with. It was men^oned by one
member that the game should return from unmortal state so we could get some
quality work. Well as far as I'm concerned the list has all the quality I
need. Keep up the good work.:-)
I have taken the great Mr Gygax at his word and I've tweaked the rules so
look forward to some half baked ideas from this area such as;
Parrying:
I dont like how weapons of great mass can be parried by weapons of not so
great mass the same chance of damage. Therefore I came up with the
following house rule.
Basically I wanted a "MASS FACTOR" ra^ng for all weapons and without going
to the trouble of calcula^ng it for the plethora of weaponry I thought that
speed factor is preky much a ra^ng of mass.
From there I made the rule that when parrying you compare each weapons base
speed factors and for each factor of 2 (round down) you increase the DR for
damage roll on the on the weapon with the lower number by one.
Example
Your "Soldier of Fortune" (Scumbag Mercinary) is akacked by a cowardly,
lowlife
assasin (street urchin) armed with a rusty poor quality dagger (speed=2).
He parries the dagger succesfuly with his above average hevy broad sword
(speed=6).
Result 6 - 2 = 4 or two DR easier damage roll on the dagger
Therefore the dagger has a roll of 6% to damage the sword and the sword has
a roll of 30% (3x10%) to damage the dagger and most likely break it.
As yet need to work out parries on natural weapons ie slashing panther paws
or snapping Raptor jaws. My feelings on these are you don't parry these
only akack them.
What do you think????
Brian
=========================================================================
Date: Tue, 15 Oct 1996 10:30:59 -0400
By the way I have decided to call my ARIA-Mythus combina^on
Mythus+.
In prepara^on for conver^ng character crea^on to ARIA style
I had to divide all of the Mythus Voca^ons into ARIA Talents,
Ap^tudes and Disciplines. My division is listed below:
Talents:
Mental:
Decep^on
Inuence
Percep^on (Mental)
Trade Language
Physical:
Combat, Hand to Hand, Non Lethal
Cultured Palate
Endurance
Handicravs/Handiwork
Percep^on (Physical)
Tolerance
Spiritual:
Charisma^cism
Magne^sm
Ap^tudes:
Mental:
Agriculture
Appraisal
Criminal Ac^vi^es, Mental
Current Events
Domes^c Arts & Sciences
Gambling
Games, Mental
Hypno^sm
Weapons, Military, All Other
Buisness Administra^on
Public Administra^on (can you beleive there are TWO of these skills?)
Physical:
Acroba^cs/Gymnas^cs
Boa^ng
Combat, Hand to Hand, Lethal
Combat, Hand Weapons
Combat, Hand Weapons, Missile
Criminal Ac^vi^es, Physical
Disguise
Seamanship
Clothwork
Arms & Armor
Construc^on
Construc^on, Naval
Construc^on, Transport
Drawing
Escape
Games, Physical
First Aid
Hun^ng/Tracking
Jack of All Trades
Leatherwork
Masonry
Travel
Swimming
Survival
Sports
Riding
Music
Spiritual:
Animal Handling
Impersona^on
Jury Rigging
Yoga
Leadership
Sculpture
Streetwise
Thespianism
Pain^ng, Ar^s^c
Poetry
Wri^ng, Crea^ve
Disciplines
All others. (Rather than type out the en^re K/S list.)
Comments from those that are at all interested in this are welcomed
and encouraged.
Dan Williamson
=========================================================================
Date: Tue, 15 Oct 1996 10:15:31 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Aria-Mythus Conversion -> Akributes
In Aria they have 16(?) dierent akributes, please dont ask me to
name them all, I can't. An HP gets to make up to 6 of these above
average and 2 below average, the rest are all average. Because my
concern is simply character crea^on, I decided to equate the 6
akributes you pay for with the 6 Categories of Mythus. So when
purchasing akributes I will have the player pay for each category
that they want over 45. 45 being the average, if they want more
>>What do you think????
Brian<<
I like it,
Chris
=========================================================================
Date: Tue, 15 Oct 1996 12:10:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Some Mythus stu _is_ available!
X-To: Sean K Reynolds <TSRInc@AOL.COM>
Well...I'll take Necropolis. Where do I send the cash?
Wayne
"Anyone who don't wanna get killed...best clear on out the
back."...Clint Eastwood
---------From: Sean K Reynolds
To: Mul^ple recipients of list MYTHUS-L
Subject: Some Mythus stu _is_ available!
Date: Tuesday, October 15, 1996 10:12AM
OK, that stu I saw in the old Mail Order area is available for sale.
Below is are the items and the price they're selling for.
Copies Price Item
1 $26 Dangerous Journeys
5 $22 The Epic of Aerth
6 $14 Mythus Prime
1 $20 Necropolis
(There are _no_ copies of MMM there)
Since I will get these at a 50% discount, that is what I will sell them
for,
plus shipping. I'll send them priority mail (2-3 days), which probably
will
cost $3-4 for a single book.
If you are interested in these, please write to me directly and not to
the
list (I am onl DIGEST mode). First come, rst served ... and to be
fair,
please don't grab them all the copies all at once - I'd like to spread
these
around).
Thanks.
-Sean Reynolds, TSR Online Coordinator
TSRinc@aol.com | AOL: keyword TSR | hkp://users.aol.com/tsrinc/
=========================================================================
Date: Tue, 15 Oct 1996 15:13:10 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Spells : Chapter 2!!!
<< Ok, but if you look in the book it says con^nual and impact damage
types IGNORE armor. Wouldn't that be true in this case also??? >>
The rules are a bit vague, and some^mes contradictory on these issues.
However, Impact damage normally ignores all non-magickal armor, although
there are cases where full plate armor or some natural (supernatural) armors
can oset impact damage from large creatures. See the notes in the Bes^ary
for the various Warhorses and Hephalumps.
Fire damage is re damage, the armor should apply unless the cas^ng or
eect specically says it doesn't. However, it does stand to reason that a
persona taking 2d6 con^nuing re damage for an extended period of ^me will
eventually take damage from it regardless of armor coverage. Certain acid
akacks cause armor to take damage regardless of penetra^on. This may be
appropriate to con^nuing damage which I see as akin to Greek re, napalm,
etc.
Later.
=========================================================================
Date: Tue, 15 Oct 1996 18:38:40 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Aria-Mythus Conversion-> K/S Areas
so where can I nd Aria rules?...
Bill
"Why for you put me in the cold cold ground?"
=========================================================================
Date: Tue, 15 Oct 1996 18:07:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
beginning of Book 1?
I thought there were only 5 books published plus the JM screen.
How many Mythus publica^ons are there ?
Sean "Wiseguy" Weisensel
Regina, SK
=========================================================================
Date: Wed, 16 Oct 1996 13:03:54 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: Book 0, Mythus Prime book?
There are books 0-5
0 = Mythus Prime
1 = Mythus
2 = Mythus Magick
3 = Epic of Aerth
4 = Necropolis
5 = Bes^ary
If you look in book 1, there is a sec^on called Mythus Prime. All they
did was take that part and put it in its own book.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------
>--------->From: Sean Weisensel[SMTP:seanw@AUTODRAFT.COM]
>Sent: Wednesday, October 16, 1996 11:45AM
>To: Mul^ple recipients of list MYTHUS-L
>Subject: Book 0, Mythus Prime book?
>
>What's this about a Mythus Prime book (Book 0)?
>Is this a seperate physical book or was someone just refering to the
>beginning of Book 1?
>
>I thought there were only 5 books published plus the JM screen.
>How many Mythus publica^ons are there ?
>
>Sean "Wiseguy" Weisensel
>Regina, SK
>
=========================================================================
Date: Wed, 16 Oct 1996 14:14:29 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
even so, they were done with Gary's guidance. Primarily the two scenarios,
averaged armor, and the brainstorming of many, many cas^ngs. If you see evidence
of symmetrical rela^onships (example: armor values and criker movement), it was
probably my handiwork, as I ran numbers through spreadsheets ^l my mind was numb.
But let us not think that the work was my doing despite the many long hours of
work I put in. Gary was indeed the alpha and omega; he created the bones and smoothed
the esh.
Davesince I ran
=========================================================================
Date: Thu, 17 Oct 1996 22:23:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Gary Gygax speaks yet again....
At 12:12 PM 10/17/96 PDT, you wrote:
>Just a note regarding one of Gary's comments, with hopes of further
clarica^on:
>While I cannot speak regarding AD&D, John has the spirit correct in his note.
>Gary created the game, I worked with him to esh it out in a fashion similar
>to artwork - He was the illustrator, I merely embellished and suggested.
Just to clarify, I was in no way akemp^ng to de-emphasize Dave's
contribu^ons, but rather was protec^ng Gary from any poten^al cri^cism
or accusa^ons from nekers and the like. I based the statement on how
Gary meant it in the sentence, and looking at the crea^ve process he
described in MMM #4.
The only real fault Gary has is some^mes he doesn't communicate all his
ideas and opinions as eec^vely as he can. This isn't a aw in internal
logic or completeness, just in expressing it. With these Greydex
correc^on lekers, he's has^ly puing together responses, and may not
have the ^me to proof them. I knew, for instance, that his ini^al
wording of Unearthed Arcana as "not a ^the of it is from any other source
than me" would get some response, and he beker explained it in the second
missive.
That's the only reason I've added comments to that eect--too avoid
confusion. There's a lot of an^-Gygax sen^ment on the Internet, which I
try to counter. Some of it may be valid, but most seems based on poor
impression. "Gygax ripped o Arneson", "Gygax said only people who play
HIS way are ocial", "Gygax promised Greyhawk stu and was lazy and
didn't deliver", "Gary stole DJ from AD&D notes he had", "Gary is lying
when he said he didn't rip o Tolkien", "Gygax is sexist and homophobic",
et al ad nausium.
Anthony N. Emmel
Deo Vindice
=========================================================================
Date: Fri, 18 Oct 1996 10:38:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Gary Gygax speaks yet again....
>WHO said that? I sure never saw people on this list wri^ng such things
Never said it was this list. This comes from a lot of statements on the
newsgroups--I was picking random rumblings that I've seen and occasionally
akempted to counter.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 22 Oct 1996 12:04:56 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: TEST
With 288 members,
is anyone pos^ng anything, and I'm just not geing it?
Or is everyone silent?
=========================================================================
Date: Tue, 22 Oct 1996 12:41:18 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: TEST
PCraev, Moonlight. Mists of Silence. It even penetrates phone lines.
:-)
=========================================================================
Date: Tue, 22 Oct 1996 12:58:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TEST
At 12:41 PM 10/22/96 -0400, Richard Crook wrote:
>PCraev, Moonlight. Mists of Silence. It even penetrates phone lines.
>
Could be a truism. Both this list and the Greyhawk one have been silent.
Wayne
-- -"And man don't wanna get killed...beker clear on out the back"...Clint
Eastwood
---------From: Christopher R Stainton
To: Mul^ple recipients of list MYTHUS-L
Subject: TEST
Date: Tuesday, October 22, 1996 11:04AM
With 288 members,
is anyone pos^ng anything, and I'm just not geing it?
Or is everyone silent?
=========================================================================
Date: Tue, 22 Oct 1996 13:40:54 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "David K. Folger" <dfolger@KRAKEN.MVNET.WNEC.EDU>
Subject: Re: TEST
In-Reply-To: <3.0b36.32.19961022125822.00c03df8@pop.^ac.net> from "John R.
Troy" at Oct 22, 96 12:58:26 pm
> Could be a truism. Both this list and the Greyhawk one have been silent.
There's a Greyhawk list? Could you please post how to subscribe?
-David
"Think you can, or think you can't. Either way you'll be right."
-Henry Ford
=========================================================================
Date: Tue, 22 Oct 1996 13:43:02 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Anthony Emmel <Z_EMMELAN@TITAN.SFASU.EDU>
Subject: Re: TEST
Chello.
We are s^ll here..and lurking.
One resorce which people running an Aegyp^an-centered campaign is
KMT (as in Kemet, the god; KMT is the correct translitera^on of his
name, sorta like JHVH). It is a quarterly journal of Egyp^an archaeology
(Egyptology?) which has outstanding pictures of ar^facts, history, maps
of tombs, ar^cles about grave contents, etc. There is also ample
adver^sing for Egyp^an replicas of ~stu~, some pricey, others reasonable
(part. if one wants "hands-on" props).
I too would be interested in the Greyhawk list.
Anthony N. Emmel
(AKA Snaebjorn Hroaldsson Hroaldssonar, Vitki and Gothi of Ullr)
=========================================================================
Date: Tue, 22 Oct 1996 20:44:30 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Logs (was: Re: TEST)
Westphalen, Wayne wrote:
>
> Hey...did I ask if anyone wants the "condensed" Mythus-L 93 logles?
> I've cut out all of the u and lev only the tasty bits. It's a
> damn fountain of Mythus Goodness.
Of course I do - send it to the list, if it's not too big. I surely am
not the only one interested in it.
Thanks,
Joerg
- "Love is the Dance of Eternity"
Dream Theater: "Metropolis Part I"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Tue, 22 Oct 1996 14:44:32 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: TEST
At 01:40 PM 10/22/96 -0400, you wrote:
>> Could be a truism. Both this list and the Greyhawk one have been silent.
>
>There's a Greyhawk list? Could you please post how to subscribe?
>
I will when I have a clear view of doing it. It's not quite a listserv,
nor is it quite an operator-signup-system. Supposedly, a few people are
having trouble with subscribing.
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Tue, 22 Oct 1996 14:01:35 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
And do the same for laser weapons, only maybe consider it 're'. From
experience, it works well, makes nasty weapons adequately threatening,
and also keeps just enough of a 'heroic' feel that people are less likely
to give up in sheer frustra^on.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 22 Oct 1996 18:16:37 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Logs (was: Re: TEST)
Yes...I would like to see the condensed stu...
Chainmail@aol.com
Thanks
Bill
=========================================================================
Date: Tue, 22 Oct 1996 18:03:25 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Geing Mythus beker known
I just thought I would let everyone know that at
hkp://www.geoci^es.com/TimesSquare/2691/raterpg.html there is a web page
where one can rate RPGs. This list did not contain the Mythus game so I
voted for it so it would be included.(just today) There weren't very many
votes for any game. This could be an opportunity for us to spread the word
about Mythus. If it was the game with the most votes people might want to
try it out and start asking about the game.
Good Gaming,
Michael John Weaver
aikido@cris.com
=========================================================================
Date: Tue, 22 Oct 1996 21:20:26 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: A new monster.
A new monster.
Zombie, White
Iden^er: Unalive being.
Habitat: AErth or Phaeree: Isolated Areas, non-consecrated Gravesites,
Subterranean AErth; Some Nether planes=20
Size: 1 x human-size
Number Appearing: 1 (rarely 1d6 serving a major MPG)
Modes & Rates of Movement:
Walk: 120 yds/BT
Run: 360 yds/BT
Ini^a^ve Modiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Usually a few, including
Combat, HTH, Lethal: 31 STEEP
Criminal Ac^vi^es, Physical (Sneaking, Hiding, and Ambushing, 31 STEEP)
Perhaps Combat, Hand Weapons, Missile Weapons, or Non-Lethal HTH, depending
on the circumstances, all at 21-31 STEEP
Joss Factors: Nil
Dodging/Avoidance: 1 ,20/32
Akrac^veness: 1 (Nasty)
Invulnerabili^es:
Cold
Disease
Poison
Electricity* (see quirk)
Suscep^bili^es: =20
Holy Water (2d10/ounce)
Silver (Insinua^on x2)
Average Armor Protec^on: =20
Quirks: Any electrical damage that gets through its armor is treated
as stunning damage
Akacks BAC Damage Type Base Bonus
Talons 57 Cuing 1D3 8
By Weapon Type 8
Powers: =20
Hyperaesthe^c Senses
Area of Eect: Zombie
Delivered by: N/A
Range: Zombie
Time: N/A
Dura^on: Always ac^ve
Frequency: At Will
Descrip^on: White Zombies have several built-in senses. They have Dark
Sight which enables them to see in Darkness as if it were daylight.
Furthermore, they have an innate vibratory sense as detailed on Page 320 of
Mythus Magick, making them aware of invisible or extraplanar en^^es.
Finally, when merged with AErth, they have a limited clairvoyant capacity
allowing them to use their senses as if they were standing at their
"sinkpoint"
Meld into AErth
Area of Eect: Zombie
Delivered by: N/A
Range: Zombie
Time: Special
Dura^on: =20
Frequency: 1/day
Descrip^on: By means of this power, a White Zombie can meld into sov
AErth. This AErth must be natural aerth, at a horizontal angle (at less
than a 45 degree angle) and must be of an overall consistency looser than
clay. (They can=92t meld into solid stone). This process takes 1BT, and th=
e
zombie slowly sinks and melds with the ground.
A White Zombie in this state is in a merged state, in short the physical
form is more-or-less shunted into an elemental pocket of non-dimensional
sort. The Zombie remains aware of the above realm, via it=92s vibartory
sense. The zombie can=92t be detected by parascopy, and general heka
detec^on will only reveal a faint diused aura around the ground, of
nega^ve preternatural variety if that can be detected, unless the cas^ng
is of the quality of true sight or similar potency.
A white zombie can expel itself in one of two ways. He can either surface
as slowly and as silently as they melded with it, at the same speed (1 BT).
This is the tac^c used when the Zombie wishes to track and stalk prey
that walks past its hiding place. Or, the zombie can expel himself
immediately within 1CT, "exploding" out of the ground in an sudden
displacement of ground, and leaping up to 1 Rod distant from his loca^on.
This will usually cause total surprise (Base chance is Zombies Ambush score
at a DR of Easy)
Feather Walking
Area of Eect: Self
Delivered by: N/A
Range: Self
Time: N/A
Dura^on: No Limit
Frequency: At Will
Descrip^on: A White Zombie walks without actually touching the surface of
the ground, "skimming" it as it were. This power enables the white zombie
speed level. They are ^reless and can pursue prey indenitely.
Furthermore, they can use their powers enabling them to walk without
leaving a trail, making noise, or even walking along liquid surfaces. They
can also meld into ground, and do this to wait in ambush for prey.
A White Zombie=92s altered and dead form is immune to Cold, Disease, and
Poisons, like the typical zombie. Unlike the typical zombie, they are also
immune to electricity to a certain extent, the shock of such eects ac^ng
as stunning force only, and they are not damaged by salt. However, the
increased nega^ve power and unique chemical changes make the creature
suscep^ble to holy water, it disrupted them chemically similar to acid.
Silver weapons also do extra damage if they penetrate the creatures skin
and armor.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
John R. Troy (JRT)
johntroy@^ac.net =20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
=========================================================================
Date: Tue, 22 Oct 1996 22:02:21 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Re: Where are the Demi-humans?
To all:
I would like to repost an old ques^on for further discussion. I would
like to get an idea as to what most of you do about the demi-humans on
outer Aerth. The main book does not cover much about the demi-humans on
outer Aerth. However, the second beastary manuscript hints toward whole
popula^ons of dierent races on outer Aerth? Any thoughts?
Wondering,
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
|get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Tue, 22 Oct 1996 23:26:46 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
On Tue, 22 Oct 1996, Douglas Noonan wrote:
>
> Precisely what can and cannot be akacked mentally (Wound, Mental, etc)?
>
From what I remember in the books, any creature can be akacked
mentally, if it has mental traits. A plant, usually has no mental
traits, and is there fore not able to be akacked.
The same thing works with spiritual akacks. Except if a creature has
no "spirit".
This even works for physical combat. If a creature has no physical
characteris^cs, how could it be akacked with a sword?
Of course, some creatures are immune to mental/spiritual/physical
akacks. Some are more suseptable to them... It is all explained in a
EP/OP/whatever's character bio.
That's my opinion,
Kevin
=========================================================================
Date: Wed, 23 Oct 1996 11:15:00 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Mental Combat (was Re: A new monster)
Douglas Noonan wrote:
> Precisely what can and cannot be akacked mentally (Wound, Mental,
> etc)?
You said it right in your mail: anything that does have a M trait which
is NOT listed as 'Cunning' can be so akacked.
Joerg
- "Love is the Dance of Eternity"
Dream Theater: "Metropolis Part I"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Wed, 23 Oct 1996 10:18:49 EDT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Bakle of the Gods?
>>Could be a truism. Both this list and the Greyhawk one have been
silent.
Perhaps the Moore/Gygax conict caused freakish things to happen to the
Internet, much as what Greenwood hinted "when wizards bakle". Or gods.
Or game designers.<<
Kinda like Hercules going up against Zeus....I wonder who'd win?
=========================================================================
Date: Wed, 23 Oct 1996 10:15:08 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Anthony Emmel <Z_EMMELAN@TITAN.SFASU.EDU>
Subject: Re: Where are the Demi-humans?
Chello.
I generally assume that there are enclaves scakered about, but that their
inuence on the Outer Realpoli^k is somewhat limited.
For instance, a tribe of elves (sorry, I always forget the DJ names) might
take up residence in a forest, protec^ng the ecology thereof from
encroachment by humans, harves^ng some of the lumber to sell (both
raw and "processed"), trapping a few animals, etc. If said elves were killed,
or lev, would it have much of an impact? I doubt it.
Also, a few individuals might rise to posi^ons of inuence in some kingdoms,
but it would be advisory with likle actual power. I mean, they *aren't*
human averall, and have no ^es to the landed nobility......
Just a few thoughts......
Anthony N. Emmel
Deo Vindice
=========================================================================
Date: Wed, 23 Oct 1996 10:46:51 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Where are the Demi-humans?
In-Reply-To: <326DA6C4.EF6@suntan.eng.usf.edu>
On Tue, 22 Oct 1996, Mike Wikek wrote:
> I would like to repost an old ques^on for further discussion. I would
> like to get an idea as to what most of you do about the demi-humans on
> outer Aerth. The main book does not cover much about the demi-humans on
> outer Aerth. However, the second beastary manuscript hints toward whole
> popula^ons of dierent races on outer Aerth? Any thoughts?
There was a brief note on this in the Mythus book, and our very own John
Troy wrote up an ar^cle which did not make it into Mythic Masters
Magazine regarding this very subject. It can be found at:
hkp://skaro.lawlib.wm.edu/~mike/mythus/bes^ary/ph-essay.html
My own thoughts are that there *would* be small popula^ons here and
there, and perhaps even hidden na^ons. Aver all, there is a great deal
about (for instance) Subterranean AErth we do not know. It would not be
unreasonable for any number of Goblin or Hobgoblin races to have anything
ranging from small observa^on posts through full-blown invasion forces
tucked away. The Seelie races might be willing to send advisors,
emmisaries, and observers to certain good kingdoms or fair-minded nobles
(and the Unseelie might do the inverse :-) ).
Gnomes, of course, would be heavily involved in trade *in some areas*,
and might even be a par^cularly notable merchant force. With their
notable leader and master trader, Zoorik, they would strike fear far and
wide (er, sorry 'bout that).
Phaeree is given short shriv in Epic of AErth because that gazekeer is
not about Phaeree at all, just about AErth. Given that the Phaeree
material was not completed and certainly not published, we are limited to
specula^on as to what was intended.
Personally, I use Phaeree as an interlude, with their inuence not as
notable as some would, perhaps, desire. Goblins, Drow, Slaugh, and Eins
made for some impressive (and some^mes skilled) adversaries, ov hidden
in the shadows and manipula^ng events from behind the scenes.
I chose to forbid non-human HP's at the outset, simply because I had not
yet decided how I would integrate the two realms. That is a decision
best lev to the individual JMs.
My sugges^ons, however, for people who would care to integrate Phaeree
more solidly would start something like this:
Amazon tribes in Amazonia (gee), other Vargaard/Amazonian Phaeree heavily
populated throughout the New World.
The Seelie Court would have representa^ves throughout Avillonia (for one
way of viewing this mixture, see the Amazing Engine supplement "For
Faerie, Queen, and Country", for another, see Edmund Spenser's "Faerie
Queene"), with gates to the Fey realm under every hill and behind many
trees. Goblins would haunt the night, Fir Darrigs would waylay
travellers, etc.
A few dragons, eeing Phaeree (or perhaps simply deciding to be larger
sh in a smaller pond), would have remote nests. Dryads would dwell in
most any forest, Nyads in many streams, Satyrs and Nymphs frolicing on
idyllic hills, etc.
I would drop some Eins in remote cave systems (i.e. in outlying areas;
the concentra^on of steel and iron in many large human seklements would
keep some Phaeree away), Sphynxes watching over the pyramids, Sirens
waylaying sailors, Harpies assailing those unfortunates traipsing over
Balkan mountains, etc.
Mythology and "other fantasy games" set out a good pakern for
incorpora^ng said creatures, some^mes even with some level of
reasonableness.
Have fun :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Wed, 23 Oct 1996 19:04:56 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Mythus vo^ng/ra^ng site
Thanks to everyone for who took the ^me to rate Dangerous Journeys at
hkp://www.geoci^es.com/TimesSquare/2691/raterpg.html
So far Dangerous Journeys has 7 people who rated it to an average of 3.8
Ars Magica has 8 people ra^ng it to an average of 3.8
AD&D counts the most people ra^ng it 12 but only to an average of 1.5
I believe this could be an opportunity to help others, who check this web
page, learn about Dangerous Journeys Mythus. This would in turn help the
game con^nue to grow,especially if it had a lot of people who rated it
high. I presume most people on the list are fairly happy with the game.
Please take the ^me to enter your ra^ng.
Good Gaming,
Michael John Weaver
=========================================================================
Date: Thu, 24 Oct 1996 08:11:41 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Xu Xiaoyue <YINL%SBTV04@BTMV06.GOD.BEL.ALCATEL.BE>
Subject: Gree^ng
Hi everybody:
I'm a fan of RPG from China, I just join to here this morning and looking
for message of NEWEST RPG. will someone help me?
Xu.
=========================================================================
Date: Thu, 24 Oct 1996 08:52:52 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Harold Stringer, Ridascreen-Biopharm B.V." <biopharm@XS4ALL.NL>
Subject: Re: A new monster.
Nice work on the White Zombie, John.
Thanks for pos^ng it.
Harold Stringer
=========================================================================
Date: Thu, 24 Oct 1996 11:45:03 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Random Encounter Rolls
Since I have started running a game again, I actually have ideas to
post.
For traveling accross country I thought it might be a good idea to
use the Survival K/S Area to determine if there is a random event while
travelling. DR would be modied by the inherent diculty in travelling
through the terrain, rocky Mountains might be DR Dicult, while
farmlands might only be DR Easy. It would be modied by the number of
people in the group other K/S Areas like Nature Akunement or Travel.
A Special Failure would be par^cularly bad, while simple failure owuld
indicate a minor setback or diculty. I'm not sure what Special
Success would do for you (ideas?).
Setbacks that I've thought of:
a poten^ally hos^le encounter with wild animals
twisted ankle causes a delay
group becomes lost
equipment becomes damaged/lost
disease
food spoils
encounter with monsters or hos^le social groups (bandits)
What do you think?
Is there some rule covering this in the DJ book that I'm missing?
Dan Williamson
Minion of Greg
=========================================================================
Date: Thu, 24 Oct 1996 12:28:05 -0600
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Mon, 28 Oct 1996 09:54:01 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Spellsongs
One of my players asked a ques^on this weekend. During the cas^ng of
a spellsong a caster may be interrupted just like a normal spell, BUT
aver the ini^al cas^ng ^me, do the eects last as long as the HP
keeps singing? What would interrupt the HP and cause the spell to end,
etc.
Along those same lines, in the JM Screen it says things like -30% if
caster is under damaging akack. Are spells canceled once hit, or are
they just severely penalized, and does the penalty only take place if
they actually take damage or does it also happen when their armor gets
hit, but absorbs all damage?
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
Pager #: (715) 576-5419
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Mon, 28 Oct 1996 11:57:27 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Bakle Example One:
Here is an account of the rst bakle we encountered:
Room Map:
___________
| : | Key:
| D | _ & | = Wall
| : | : = Jailcell Bars
|::::::::: | XXX = Wooden Desk
| | D = Door (locked)
| XXX |
|___________D
Ok, the HPs (3 of them) started in the jail with no possesions. There
was an Orc(page 322 of Book 1) siing at the desk snoring loudly. One
HP is a prima^ve warrior(called Steve) One HP is a Priestess(called
Robyn). The other is a elemental dweomercraever(called John). The HPs
decide to try and open the lock. Steve begins by cas^ng a spellsong
called Drowsiness Lullaby Spell(page 268 Mythus Magick). Since the Orc
is already asleep this is easy to cast. (ques^on: do the other HPs in
the group get aected by this?) Meanwhile John the elemental
dweomercraever casts a spell called Lock-Open Charm(page 35 Mythus
Magick) to unlock the jailcell door. He is successful and the lock
opens. The HPs leave the cell and pick up their belongings which were
in the far corner. They all put them on. Steve then goes behind the
Orc and engages in HTH(non-lethal combat with the Orc).
Descrip^on of the HTH(NL) combat:
---------------------------------a) Steve gets ini^a^ve since the Orc is sleeping
b)
(1) his BAC is 45+6=51(just his steep + bonus) since he is
akemping to overpower
(2) the Orcs PR is 42(PM + .5 of 0 steep)
Now some ques^ons start...in akacking to overpower do we have a K/S vs
K/S bakle to determine hit? I thought we should so Steve and the Orc
did, Steve won since the Orc was sleeping. When I look in the book on
page 222(book 1) it has another chart talking about weight dierences.
Does this mean that aver a hit has been made that the akack to
overpower s^ll doesn't suceed unless Steve rolls again and succeeds on
this chart also? The orcs weight is es^mated at 150 and Steves at 250.
Does that mean aver the K/S vs K/S bakle Steve now has to make an
easy DR roll against his steep in HTH(NL)?
As a side note, is the Orc s^ll considered sleeping from the Lullabye
spell cast before? (I'm used to playing AD&D) Does the Orc get some
kind of "saving throw" to see if the spell didn't aect him? It seems
that there must be some kind of saving throw otherwise this low level
spell could put a dragon or other large creature to sleep...
...to be con^nued...
Please let me know EVERYTHING that I did wrong or right. I would like
detailed descrip^ons in possible. Thanks guys and girls!!!
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
If a player decides to make their HP about 50 yrs old they get 72 more
points of steep to spend. (12 cuz they are not from a primi^ve
voca^on). Is there a limit to how many they can put in a specic
area? Or could they put them all in something like Combat, Hand
Weapons...thus giving them something like a 100 Steep. This
seems...unfair... They would now be able to hit 98% of the ^me. Wow!
How do you guys handle things like this?
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Mon, 28 Oct 1996 15:41:26 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <c=US%a=_%p=uwsp%l=EMS2-961028212730Z-905@ems2.uwsp.edu> from
"Bilbrey, Jason E" at Oct 28, 96 03:27:30 pm
>
> If a player decides to make their HP about 50 yrs old they get 72 more
> points of steep to spend. (12 cuz they are not from a primi^ve
> voca^on). Is there a limit to how many they can put in a specic
> area? Or could they put them all in something like Combat, Hand
> Weapons...thus giving them something like a 100 Steep. This
> seems...unfair... They would now be able to hit 98% of the ^me. Wow!
> How do you guys handle things like this?
> --------------------------------------------------------------> Jason Bilbrey
> jbilb682@uwsp.edu
> "Failure is not in falling, but in refusing to get back up..."
> -------------------------------------------------------------->
According to the original game rules as published in Mythus, an HP can
assign no more than 10 points of age STEEP to any one K/S Area and no age
STEEP can be added to a Heka producing K/S Area.
I hope this answers your ques^on.
Malcolm H.
=========================================================================
Date: Mon, 28 Oct 1996 16:02:24 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: On crea^ng a new HP...
I looked as hard as I could on page 104 and 105 of book 1 and could NOT
nd it printed anywhere that a player can only apply 10 steep/skill.
It does say that you can't apply them to the heka producing areas, but
it doesn't have any limita^on on how much can be added. It states you
can subtract as much as you want, but doesn't specically say you can
only add 10 steep. WHERE did you nd this...?
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------
>--------->From: Malcolm Hays[SMTP:mhays@UMR.EDU]
>Sent: Monday, October 28, 1996 3:41PM
>To: Mul^ple recipients of list MYTHUS-L
>Subject: Re: On crea^ng a new HP...
>
>>
>> If a player decides to make their HP about 50 yrs old they get 72 more
>> points of steep to spend. (12 cuz they are not from a primi^ve
>> voca^on). Is there a limit to how many they can put in a specic
>> area? Or could they put them all in something like Combat, Hand
>> Weapons...thus giving them something like a 100 Steep. This
>> seems...unfair... They would now be able to hit 98% of the ^me. Wow!
>> How do you guys handle things like this?
>> -------------------------------------------------------------->> Jason Bilbrey
>> jbilb682@uwsp.edu
>> "Failure is not in falling, but in refusing to get back up..."
>> -------------------------------------------------------------->>
>According to the original game rules as published in Mythus, an HP can
>assign no more than 10 points of age STEEP to any one K/S Area and no age
>STEEP can be added to a Heka producing K/S Area.
>
>I hope this answers your ques^on.
>
>
> Malcolm H.
>
=========================================================================
Date: Mon, 28 Oct 1996 19:43:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "David K. Folger" <dfolger@KRAKEN.MVNET.WNEC.EDU>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <c=US%a=_%p=uwsp%l=EMS2-961028212730Z-905@ems2.uwsp.edu> from
"Bilbrey, Jason E" at Oct 28, 96 03:27:30 pm
> If a player decides to make their HP about 50 yrs old they get 72 more
> points of steep to spend. (12 cuz they are not from a primi^ve
> voca^on). Is there a limit to how many they can put in a specic
> area? Or could they put them all in something like Combat, Hand
> Weapons...thus giving them something like a 100 Steep. This
> seems...unfair... They would now be able to hit 98% of the ^me. Wow!
> How do you guys handle things like this?
There is some limita^on. I don't know the exact pages of the rules (my
brother actually knows the game much beker than I do), and I don't have my
books with me, but any skill is limited to its related TRAIT. So, combat,
Hand Weapons, is limited to the HPs physical TRAIT.. which tends not to be
all that great at 50 years of age. S^ll, that's a lot of Steep, but my
brother and I agree that if you really want to go for power, play a young
HP--they work best in the long run. The old age will catch up with you if
you play an oldie.
As far as Mentals and Spirituals, most of the really powerful/destruc^ve
skills are heka-genera^ng, and the player is not allowed to put steep bonus
into Heka-Genera^ng skills.
Now, if an HP went all physical and played a civilized 50-year old, the
physical wouldn't be that great. Assuming the player gets more or less
typical dice rolls, and assuming you use the 3-akribute bonus, on average,
the physical would be less than 110 before modiers. Throw in the aging
modiers, and you'll probably nd the total physical to be less than 100.
Once again, an 85 Steep is s^ll preky deadly and cheesy, but in doing
that, you'll have an HP who has denite weakenesses in other places. Mental
and/or spiritual combat will take a heavly toll on the HP, oh.. and a nice
cas^ng that handles any grossly physical HP is the reverse akack charm.
Grade IV general Dweomercraever cas^ng. It can be found in the core Mythus
book. At that skill level, no HP wants to get hit with his or her own
damage.
--David
"Think you can, or think you can't. Either way you'll be right."
-Henry Ford
=========================================================================
Date: Tue, 29 Oct 1996 08:15:57 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Spellsongs
In-Reply-To: <c=US%a=_%p=uwsp%l=EMS2-961028155401Z-140@ems2.uwsp.edu> from
"Bilbrey, Jason E" at Oct 28, 96 09:54:01 am
>
> One of my players asked a ques^on this weekend. During the cas^ng of
> a spellsong a caster may be interrupted just like a normal spell, BUT
> aver the ini^al cas^ng ^me, do the eects last as long as the HP
> keeps singing? What would interrupt the HP and cause the spell to end,
> etc.
IIRC, in the descrip^on of each spellsong, it says, whether it
needs to be maintained by singing or not. If spellsong must be maintained,
then anything, which interrupts singing will interrupt spell. (Ie. you can
interrupt singing by tossing singer over, his concentra^on and song will
be ruined...) I think intrerrupted songs just ends, but during cas^ng,
I'd rather use -10 modier to Diculty-modied skill for each
distrac^on. (Of cource, if someone prevents your singing, spell is
automa^c failure).
>
> Along those same lines, in the JM Screen it says things like -30% if
> caster is under damaging akack. Are spells canceled once hit, or are
> they just severely penalized, and does the penalty only take place if
> they actually take damage or does it also happen when their armor gets
> hit, but absorbs all damage?
>
Hmm. I hadn't browsed through that book, but it seem reasonable. Ie. Each
damaging akack will cause -30 modier to DR-modied skill. You may
choose to cancel your spell to prevent some _ugly_ backres. (That -30
modier is quite bad, especially if your K/S Steep is reduced...)
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Tue, 29 Oct 1996 09:38:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <c=US%a=_%p=uwsp%l=EMS2-961028220224Z-1009@ems2.uwsp.edu> from
"Bilbrey, Jason E" at Oct 28, 96 04:02:24 pm
Sorry about that. I was quo^ng from our own House Rules. We've used
them so long they are second nature. However, a 10 point limita^on
seems to work very well. When we rst started playing DJ, I made a
Merchant Voca^on who was about 60 years old. I added the resul^ng Age
STEEP to his Toxicology K/S Area, thus giving him a 96 in Toxicology.
Hence we decided to limit the Age bonus. If a player has a par^cular
concept in mind, then the bonus can be modied. For new K/S Areas
generated through Age STEEP, then maybe 20 points might be applicable.
I hope this is a suitable guideline for your campaign.
M. Hays
=========================================================================
Date: Tue, 29 Oct 1996 20:17:50 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Cost of Armor repears.
How much do you charge (average) for xing armor (per hit scored against
it), and how much ^me should this take with a single person doing so?
Thanks,
Akiva Esterson
=========================================================================
Date: Wed, 30 Oct 1996 14:01:14 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Idiot of the week...
Yes I live in a small town called Brook Park Mn. It is right on the
Minnesota-Wisconsin border. If you email me your phone number, maybe
I could get over there. I have a regular game that I run every
Friday. Maybe we could get together and run something.
Randy
=========================================================================
Date: Tue, 29 Oct 1996 15:07:25 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: Idiot of the week...
That would be _really_ great... My phone number is (715) 344-4496...
Feel free to call me, I probably won't be around, but leave a message...
Thanks Randy!
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------
>--------->From: Randy Sivigny[SMTP:jbol^k@HOMEBREW.PINENET.COM]
>Sent: Wednesday, October 30, 1996 8:01AM
>To: Mul^ple recipients of list MYTHUS-L
Where does it say the part about ONLY 10 steep? I KNOW it says you
can't apply the extra steep to Heka-genera^ng areas, but I could nd
no sec^on that says you can only add 10 steep. The only thing I found
was something saying that you could remove as much steep from any single
area if you had to lessen your ini^al steep.
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
--------------------------------------------------------------=========================================================================
Date: Fri, 1 Nov 1996 13:43:55 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Mythus products
>Can anyone tell me if GDW ever published any other Dangerous Journeys
>products besides Mythus, or any Mythus stu aver Mythus Prime?
>Oko.
Hey I've got a ques^on, wasn't one of the goals for the crea^on of this
mailing list to create a FAQ for Mythus?
I believe I read that on one of the rst Posts way back
when......................
It seems this ques^on is asked more oven than any other.......
Mythus
Mythus MAgic
Epic of Aerth
Aerth Bes^ary
Necropolis
Mythus Prime
I think Prime was the last thing released (i dunno for sure--a FAQ syre
would help!).................................
Chris
=========================================================================
Date: Fri, 1 Nov 1996 15:32:17 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <961101145023_1416265264@emout19.mail.aol.com>
On Fri, 1 Nov 1996, Richard Crook wrote:
> << According to the original game rules as published in Mythus, an HP can
> assign no more than 10 points of age STEEP to any one K/S Area and no age
> STEEP can be added to a Heka producing K/S Area.
>
> Malcolm H. >>
>
> This is indeed as it is wriken. Which is really lame IMHO. An older
> (presumably wiser as STrait increases) Mage or Priest can't increase their
> primary K/Ss?
(Not that I have much to do with *ocial* rules or anything...)
The one player I had who generally played aged HPs (Hi Ryan! <wave>)
applied the bonuses to Heka-genera^ng K/S Areas (I think). I wouldn't
have balked in the slightest, just 'cause I don't agree with the
restric^on.
But I'm preky exible as a JM, and I recognize that the intent behind
the books was to be encyclopedic rather than cursory.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Fri, 1 Nov 1996 20:03:20 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Michael J. Weaver" <aikido@CRIS.COM>
Subject: Re: Mythus products
At 01:43 PM 11/1/96 EST, you wrote:
>>Can anyone tell me if GDW ever published any other Dangerous Journeys
>>products besides Mythus, or any Mythus stu aver Mythus Prime?
>>Oko.
>
>Hey I've got a ques^on, wasn't one of the goals for the crea^on of this
>mailing list to create a FAQ for Mythus?
>I believe I read that on one of the rst Posts way back
>when......................
>
>It seems this ques^on is asked more oven than any other.......
>Mythus
>Mythus MAgic
>Epic of Aerth
>Aerth Bes^ary
>Necropolis
>Mythus Prime
>
>I think Prime was the last thing released (i dunno for sure--a FAQ syre
>would help!).................................
>
>Chris,
Add to this list:
GM Screen
Six issues of "Journeys" magazine
Six issues of "Mythic Masters" magazine
Good Gaming,
Michael John Weaver
>
>
=========================================================================
Date: Sat, 2 Nov 1996 16:00:33 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <c=US%a=_%p=uwsp%l=EMS2-961101200006Z-9234@ems2.uwsp.edu> from
"Bilbrey, Jason E" at Nov 1, 96 02:00:06 pm
>
> Where does it say the part about ONLY 10 steep? I KNOW it says you
> can't apply the extra steep to Heka-genera^ng areas, but I could nd
> no sec^on that says you can only add 10 steep. The only thing I found
> was something saying that you could remove as much steep from any single
> area if you had to lessen your ini^al steep.
Doesn't it seems silly, if aged wizard/dweomecraever/bard/priest
won't known more spells and universe than young ones. This restric^on
should be used as op^onal, and I think it's there not to give players
idea: I'll make old character and I'll be able to know all thous lovely
reball-spells....
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Sat, 2 Nov 1996 09:30:13 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Loren Wiseman <GDWGAMES@AOL.COM>
Subject: Re: Mythus products
Michael J Weaversaid:
>Add to this list:
>
>GM Screen
>Six issues of "Journeys" magazine
>Six issues of "Mythic Masters" magazine
GDW did not publish Mythic Masters magazine...that was Tri-Gee Enterprises.
The rest of the list is correct, however
Loren Wiseman
GDW Emeritus
=========================================================================
Date: Sat, 2 Nov 1996 12:27:10 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <961101145023_1416265264@emout19.mail.aol.com> from "Richard
Crook" at Nov 1, 96 02:50:25 pm
For those of you who did not read my pos^ngs on this maker, I corrected
myself by sta^ng that the 10 point restric^on on Age STEEP is a House
Rule used in our campaign. The purpose of the rule is to promote game
balance. The original rules on page 104-105 of Mythus do not have a
restric^on, except that no age STEEP may be added to Heka-producing K/S
Areas. Personally, I agree with the 10 point restric^on because it
forces players to develop more well-rounded HP's. Those of you familiar
with my character crea^on techniques should be surprised to hear this
from me, but it is true. What good is it to gain 50 points of STEEP from
being 60 years old, only to place all of it in a K/S Area that is seldom
used? If you really want to juggle around with points, use the
Akribute points for Age. Some^mes you can get a beker overall eect
by aec^ng one akribute (and subsequently several K/S Areas) then by
focusing solely on one skill.
More later,
M. Hays
=========================================================================
Date: Sat, 2 Nov 1996 15:15:52 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Mythus products
John Stanton wrote:
isn't necessarily more genious with Heka-Genera^ng K/S Areas than a younger
one.. there is hardly even a tendency (although some, as indicated by
akribute adjustments).
> > Well, that's not much compared to what one player tried to do. He decided to
> > play a really old Green Dweomercraever (90 yrs old, civilized) in hopes of
> > being able to max out his Green Dweomercraeving to use the Rejuvinate
> > casa^ng, which will essen^ally de-age him, thus allowing him to have a,
> > say, 20-year old HP with 90-year old STEEP bonuses.
>
> And you'll give such a powerplayer that spell... Boo! Sssss!
No^ce I said 'tried'. I simply did not allow the points to be put into the
heka K/S Areas. And, for the record, I do not 'give' cas^ngs. The player
gets to pick and choose, but I do roll a d% for availability for each chosen
spell (as per Epic of AErth depending upon HPs origin).
> That's where GM supervises HP crea^on, to interfere with such stupid
> ideas.
I nd it's best to just let a player go for whatever he or she wants.
Players who put nothing but stats into their HPs get nothing but stats out
of playing them, and they quickly lose interest. They will oven envy those
HPs who actually have a personality.
Anyway, I think any player who plays under any GM who impliments a good
variety of things will nd that maxing out anything while ignoring the rest
will make the HP very useless.
One of the things I nd so great about Dangerous Journeys is that the HPs
are both diverse and actually extremely talented in a few areas, which is
something you'll rarely see in a skill-based game. Also, despite the power
of a typical HP, there is always endless amounts of space for there to be
challenge. To the issue of diversity, though, it helps a great deal. A
likle bit I like to tell players is about the ^me my brother's HP did
around 400 PD to a creature without using any combat skill whatsoever. In
fact, the K/S Area that was used was Cultured Palate. His cavalier was
specialized in spirits, and when a Lemure was haun^ng a nearby residence,
he was able to iden^fy the spirit as well as its weakness. He then went out
and bought about 200 bells, strapped them to himself, and just walked into
the house. The weakness of Lemures is that ringing bells do 1d3 PD to it.
1d3 ^mes 200 bells certainly destroys it.
=========================================================================
Date: Sat, 2 Nov 1996 17:42:59 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Mythus products
I'll take a copy of unhallowed also. Thanks
Randy
=========================================================================
Date: Sat, 2 Nov 1996 20:25:17 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Aaron P. Brezenski" <apbtjs@PRIMENET.COM>
Subject: Re: On crea^ng a new HP...
In-Reply-To: <199611022250.RAA29135@kraken.mvnet.wnec.edu> from "David K.
Folger" at Nov 2, 96 05:50:58 pm
> One of the things I nd so great about Dangerous Journeys is that the HPs
> are both diverse and actually extremely talented in a few areas, which is
> something you'll rarely see in a skill-based game. Also, despite the power
> of a typical HP, there is always endless amounts of space for there to be
> challenge. To the issue of diversity, though, it helps a great deal. A
> likle bit I like to tell players is about the ^me my brother's HP did
> around 400 PD to a creature without using any combat skill whatsoever. In
> fact, the K/S Area that was used was Cultured Palate. His cavalier was
> specialized in spirits, and when a Lemure was haun^ng a nearby residence,
> he was able to iden^fy the spirit as well as its weakness. He then went out
> and bought about 200 bells, strapped them to himself, and just walked into
> the house. The weakness of Lemures is that ringing bells do 1d3 PD to it.
> 1d3 ^mes 200 bells certainly destroys it.
Okay, I'll bite.
You *are* joking, right? You actually *do* know that the _Spirits_ sub-area
of _Cultutred_Palate_ has to do with liquor and not with misbegoken souls,
and this was all a test to see if we're really reading this...
Right?!?
Aaron Brezenski
"Just because I'm paranoid doesn't mean there isn't someone out to get me."
Card-Carrying Member of the Illumina^
=========================================================================
Date: Sat, 2 Nov 1996 22:42:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Milagros C Gonzalez <Milagros.C.Gonzalez@STUDENTS.MIAMI.EDU>
Subject: Re: Bakle Example One: (fwd)
---------- Forwarded message ---------Date: Mon, 28 Oct 1996 22:36:33 -0500 (EST)
From: Milagros C Gonzalez <mgonzale@students.miami.edu>
To: "Bilbrey, Jason E" <jbilb682@uwsp.edu>
Subject: Re: Bakle Example One:
Jason
My sugges^on is to handle run the game without referring to the rule
book.
For example, in combat, ask players for their K/S score and adjust it
according to the situa^on using the standard modiers chart. If the
character knows the skill, use the appropriate STEEP; If not, use the ability
score.
Just wing it, focusing more on story than on rules. If you're not sure
what to do, be honest with the players and ask for sugges^ons. But,
once you've made a decision, refer any player concerns to the end of the
session. Rule-referencing and debate are no fun for you, and,
ul^mately, no good for the players because is slows down the ac^on.
Oko Zequeira.
=========================================================================
Date: Sat, 2 Nov 1996 22:43:48 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Milagros C Gonzalez <Milagros.C.Gonzalez@STUDENTS.MIAMI.EDU>
Subject: Re: On crea^ng a new HP... (fwd)
---------- Forwarded message ---------Date: Mon, 28 Oct 1996 22:52:42 -0500 (EST)
From: Milagros C Gonzalez <mgonzale@students.miami.edu>
To: "Bilbrey, Jason E" <jbilb682@uwsp.edu>
Subject: Re: On crea^ng a new HP...
If you don't like something that a player wants, just say no.
This presupposes that you have established two basic ground rules in your
campaign, namely, that it is a coopera^ve, not antagonis^c one, and that
the referee has nal say. If you have this arrangement and are not
comfortable with certain developments, you can say so and pick up the
conversa^on again aver game ^me.
Crea^ng a coopera^ve campaign some^mes requires one more thing:
allowing someone else to referee every now and then. This may mean
running a shared world, a dierent seing, or maybe even another
game.
When your players see you in their shoes, they'll appreciate it, and will
be more likely to work with you when you referee again.
Oko Zequeira.
=========================================================================
Date: Sat, 2 Nov 1996 23:26:50 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Also I'm keen to locate the Magic universi^es. Has anyone eshed out
these and if so is there a network of lesser universi^es one can akend
and s^ll reach full prac^ce?
I am leaning towards allowing Dweomercraevers and other casters to have
been educated via the Masters Appren^ce method also but this would
reduce a HP's chance of becoming Full Prac^^oner in the case
of D'cravers depending on the Masters educa^on and Cas^ng ra^ng and
background ie being a graduate.
Oh, by the way I'd just like to add that I think the fact that I don't
have MMM and others do is turning me into a twisted, jibbering, demented
end and I don't like it.
Thanks, Brian
=========================================================================
Date: Tue, 5 Nov 1996 12:23:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: A personal note...
Harold and Greg, I got your money for the Mythus & Dragon stu.
Thanks for your honesty.
My apologies for sending this to the list ... I seem to have lost
their individual addresses.... :/
- Sean
=========================================================================
Date: Wed, 6 Nov 1996 21:17:35 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Nega^ve Heka
At 10:17 PM 11/5/96 +1000, you wrote:
>Okay I'm asking, "what in the wide wide world of sports" is Nega^ve
>Heka, is it in the books? Because I can't nd it anywhere, maybe this
>is one for JRT. Is it generated the same way, if so what is the
>dierence?
According to the intros in Mythus Magick, Heka comes in three states:
Posi^ve, Nega^ve, and the most common variety, Mixed. All Heka comes
from the Astral Dimension via the plane of all Heka, which has two states:
that originia^ng from the true Astral Plane (posi^ve) or the Abyssial
Sink (nega^ve), and it mixes together in the inner spheres (mixed).
There is likle dierence between the variety--all accomplish eects in
the same manner, it's just that the "charge" is dierent. There are some
cas^ngs and powers that make one more resistant to pos^ve/nega^ve heka,
<< I've been looking through the books for a table I remember concerning heka
or
aura detec^on. If I recall correctly, the table gave colors associated
with
a wide variety of magickal sources and eects. >>
I believe its under Astral Sight in Astrology or Fortune Telling. Denitely
astral sight tho
Rick C.
=========================================================================
Date: Thu, 7 Nov 1996 12:34:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: I'm sorry
I know that some of you folks requested a copy of the condensed Mythus-L
logles for 1993.
I have screwed something up....so could you please re-send your requests
for aforemen^oned
Cool-Ass condensed logs to F8SWARNG1@AOL.COM
My mail server at work cannot handle the 1.4 meg le. Oh, and BTW the
whole thing was done in
Word 6...just a likle FYI.
Next I'll be working on 1994...so look for them soon.
Oh, and one other thing...does anyone want the le for their web site?
Wayne Westphalen
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Global Distribu^on System Supervisor
Radisson Hospitality Worldwide
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=========================================================================
Date: Sun, 10 Nov 1996 20:16:19 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Furedy <Preliathor@AOL.COM>
Subject: Re: Heka Detec^on
In a message dated 96-11-07 00:53:55 EST, you write:
>> I've been looking through the books for a table I remember concerning heka
>>or aura detec^on. If I recall correctly, the table gave colors associated
>>with a wide variety of magickal sources and eects.
>I believe its under Astral Sight in Astrology or Fortune Telling.
Denitely
>astral sight tho
>
>Rick C.
Rick,
I looked at all the "Astral" cas^ngs in the Magick book and none of them
included any table of colors. I could've sworn I saw it in one of the books
and now I can't nd it. Very frustra^ng! Any other ideas?
Anyone?
Thanks,
Jason
=========================================================================
Date: Mon, 11 Nov 1996 14:38:11 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: Heka Detec^on
>>I believe its under Astral Sight in Astrology or Fortune Telling.
> Denitely
>>astral sight tho
>
>I looked at all the "Astral" cas^ngs in the Magick book and none of them
>included any table of colors. I could've sworn I saw it in one of the books
>and now I can't nd it. Very frustra^ng! Any other ideas?
Hi Jason. I don't keep my Magick book at work, but I'm preky sure you'll
nd the table of colours for auras in the Fortune Telling sec^on. The
spell is Read Aura or something like that, and is one of the lower-grade
spells.
Malcolm
malcolm@adi.co.nz
=========================================================================
Date: Mon, 11 Nov 1996 00:50:39 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Heka Detec^on
<<
>>I believe its under Astral Sight in Astrology or Fortune Telling.
> Denitely
>>astral sight tho
>
>I looked at all the "Astral" cas^ngs in the Magick book and none of them
>included any table of colors. I could've sworn I saw it in one of the
books
>and now I can't nd it. Very frustra^ng! Any other ideas? >>
Mythus Magick, Page 211. Fortune Telling, Grade III; Aural Sight Cantrip.
=========================================================================
Date: Tue, 12 Nov 1996 19:34:14 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Aran Mull <pubacm@SAFNET.ALBANY.EDU>
Organiza^on: University at Albany
Subject: Re: Heka Detec^on
OK, I haven't looked at the books in too long, and played for ages
(work sucks) but if ny failing memory serves you should check the
vril (?SP?) aka psychic powers in the Mythus Magik book
Aran.
> In a message dated 96-11-07 00:53:55 EST, you write:
>
> >> I've been looking through the books for a table I remember concerning heka
> >>or aura detec^on. If I recall correctly, the table gave colors associated
> >>with a wide variety of magickal sources and eects.
>
> >I believe its under Astral Sight in Astrology or Fortune Telling.
> Denitely
> >astral sight tho
> >
> >Rick C.
>
> Rick,
> I looked at all the "Astral" cas^ngs in the Magick book and none of them
> included any table of colors. I could've sworn I saw it in one of the books
> and now I can't nd it. Very frustra^ng! Any other ideas?
>
> Anyone?
>
> Thanks,
> Jason
>
=========================================================================
Date: Wed, 13 Nov 1996 08:00:00 PST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wocken Paul <WockenP@WSDOT.WA.GOV>
Subject: Test, Please Delete
Chris
Jax, FL
=========================================================================
Date: Fri, 15 Nov 1996 17:48:07 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: MMM
<< >>What about Mythic Masters Magazine?<<
>>> What en^ty owned the rights to this magazine? >>
<<<
TSR, Inc.
=========================================================================
Date: Sat, 16 Nov 1996 10:22:19 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Brian <bbalch@OZEMAIL.COM.AU>
Subject: Condensed logs
Thanks Mike!
I pulled that 93 log from your page. By the way, I have condensed
(Taken the u and ames out, Heh!)the 95 logs for myself recently if
they are of any interest to anyone. I've actualy split them up into
quarters (must be the Accountant in me :-) because they are a bit big,
it was a good vintage! I'm currently doing 94 but only one quarter done
so far.
By the way does anyone know if there is a general restric^on on line of
sight on cas^ngs generaly? I mean if I wanted to cast say GLOOMCLOUD
(Page 128) or a Dispell, could I cast it on the other side of a door or
wall? Maybe only if I was familiar with the area and could picture it
in my mind???
Thanks, Brian
Illawarra, Australia
=========================================================================
Date: Fri, 15 Nov 1996 19:42:14 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Condensed logs
In a message dated 96-11-15 18:26:08 EST, you write:
> it was a good vintage! I'm currently doing 94 but only one quarter done
> so far.
Send the 95 logs along! Maybe not to the list, but I'm sure a ton of us
will request them. I'll volunteer to put them up on my page, also - I'm
currently in the process of puing up all my pages here at college, and I
could really use content :).
For those of you who remember the herbs list, that's about all I have up
so far - if you want a preview, go to
hkp://wso.williams.edu/~chagenbu/mythus.
If anyone does check this out, I'd really appreciate reac^ons - any and
all would be helpful and taken into considera^on.
Thanks,
Charles Hagenbuch
=========================================================================
Date: Sat, 16 Nov 1996 15:22:03 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Joining MYTHUS-L
X-cc: rwol@maildrop.srv.ualberta.ca
Dear all:
An avid Dangerous Journeys fan found my Mythus notes on my website and
contacted me about his great experiences with the game. He also sent me
some work he's done developing rules for other genres, plus some Excel
spreadsheets for character genera^on and other goodies. It's good stu
that I thought the MYTHUS-L subscribers would jump at the chance to get
their hands on. So I encouraged him to subscribe.
But he's having a tough ^me doing that. His posts vanish into limbo. He
says he has sent 9 test messages and I've never seen them.
So, before I start ac^ng as a middle-man and forwarding on his posts, can
anybody please help me/him out? Is there a le with complete instruc^ons
on subscribing and verifying that posts have been sent to MYTHUS-L that
could be sent to him? Who is the list administrator and can he/she help
him get his messages through? (I think he's receiving posts OK.) Are his
problems related to why the list has seemed preky quiet over the last few
weeks?
Thanks for any help geing Mr. Rob Wol's
<rwol@maildrop.srv.ualberta.ca> posts go through.
-Doug
free@mcn.net
Bozeman, MT
=========================================================================
Date: Sun, 17 Nov 1996 00:30:32 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Condensed logs
In-Reply-To: <328D093B.7059@ozemail.com.au> from "Brian" at Nov 16,
96 10:22:19 am
>
>
> Thanks Mike!
>
> By the way does anyone know if there is a general restric^on on line of
> sight on cas^ngs generaly? I mean if I wanted to cast say GLOOMCLOUD
> (Page 128) or a Dispell, could I cast it on the other side of a door or
> wall? Maybe only if I was familiar with the area and could picture it
> in my mind???
I think, rules says you have to see your target, but it'll be a
lot fun, if you give a lot penal^es, depending on familiarity, for
cas^ng spell on unseen target. (This also gives more advantage for high
STEEP: There's some advantage for those Easy spells, if you can make them
harder but more powerful). And there's always clairvoyance spell/formula
(IIRC it is Mys^cism spell, but any mage will soon make their own Specic
Cas^ng with same eect, 'cause it's very handy spell :)
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Sun, 17 Nov 1996 10:56:55 +1000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Brian <bbalch@OZEMAIL.COM.AU>
Subject: Joining
At 03:22 PM 11/16/96 -0600, you wrote:
>Dear all:
>
>An avid Dangerous Journeys fan found my Mythus notes on my website and
>contacted me about his great experiences with the game. He also sent me
>some work he's done developing rules for other genres, plus some Excel
>spreadsheets for character genera^on and other goodies. It's good stu
>that I thought the MYTHUS-L subscribers would jump at the chance to get
>their hands on. So I encouraged him to subscribe.
>
>But he's having a tough ^me doing that. His posts vanish into limbo. He
>says he has sent 9 test messages and I've never seen them.
>Snip
I've sent you some sugges^ons direct so as not to bore the members, personaly I think
he is not signed on. It it has been quiet, Some of the regulars have been conspicuous
by their absence ie Jesse (did he get seduced away by a siren?) and Mat Berry.
One of my players is realy keen to play a Forester aver seeing it men^oned on last
years list log. I said "no problem" Ill get it, but when I looked I can't nd the KS
package. Did it get posted? I now think it may be MMM source info (Oh no!!) can anyone
send me the voca^on or just the KS bundle or is it o limits? I hope not.
Brian
=========================================================================
Date: Sat, 16 Nov 1996 21:39:59 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: MMM
<< >TSR, Inc.<<
Let rephrase the ques^on.........
who originally published the Magazine?
I doubt T$R...........................................
>>
Quite right. twas originally Trigee Enterprises Corpora^on.
Rick C.
=========================================================================
Date: Sun, 17 Nov 1996 18:59:48 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Tiziana Valla^ <tvalla^@PELAGUS.IT>
Non voglio pi=F9 ricevere MITHUS-L Tiziana Vallla^
=========================================================================
Date: Mon, 18 Nov 1996 10:14:15 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Steven Payne <praetor@WIDOMAKER.COM>
Subject: Ques^on that may be o-topic but of good merit.
I'm new to the list and I have a ques^on which is a bit o-topic, but my
girlfriend needs as many sources as possible. She is wri^ng a paper on
why people role-play and needs input from real role-players, other than the
ones in our own personal group. She has enough of the standard "It's fun."
answers, if you could be a bit more in-depth in the answers, she would
appreciate. You can send me e-mail at the address below. Thanks in
advance for all of the responses we will get from everyone.
Scok Payne
praetor@widowmaker.com
The Praetor is your judge, jury and execu^oner.
=========================================================================
Date: Mon, 18 Nov 1996 03:46:01 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Help
I have a few ques^ons of all of you. Are warriors preky tough
right of the bat? It seems when they are walking around with 75%
weapons skill dealing out 6d6 for a two handed sword that's tough.
Are mages as tough? Someone give me some ideas about toning down my
campaigns. It is like I have to through tough stu to challenge.
Also one other thing and I'll shut up. If a character has only say
herbalsim with no magick skill at all can they s^ll cast spells and
how many? Thanks
Randy
=========================================================================
Date: Mon, 18 Nov 1996 16:21:19 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Help
In-Reply-To: <199611182037.OAA20338@homebrew.pinenet.com>
On Mon, 18 Nov 1996, Randy Sivigny wrote:
> I have a few ques^ons of all of you. Are warriors preky tough
> right of the bat?
Mostly tough. Depends partly on the armor they can aord, and on the
weapons they can aord.
> It seems when they are walking around with 75%
> weapons skill dealing out 6d6 for a two handed sword that's tough.
<cough, hack> Um, 75% o the bat? Someone's been preky lenient with
the quirks... Did the person get a counter-quirk? Is it played up
appropriately? (75 is, pardon the expression, a likle STEEP as the
ini^al value...)
That is, indeed, nasty. The warriors in my games have been averaging
weapons. Full Plate Armor w/Pauldrons and a Shield of some kind are very
stylish this year. However, even armor must surrender to the power of a
well placed crossbow bolt (which can punch through most armor like it
wasn't even there). Addi^onally, the Speed Factors associated with
piecemeal armor can render warrior ineec^ve.
>
> > It seems when they are walking around with 75%
> > weapons skill dealing out 6d6 for a two handed sword that's tough.
>
> <cough, hack> Um, 75% o the bat? Someone's been preky lenient with
> the quirks... Did the person get a counter-quirk? Is it played up
> appropriately? (75 is, pardon the expression, a likle STEEP as the
> ini^al value...)
On the contrary, 75% STEEP for a two handed sword is not at all unusual
for a Warrior persona. Judiciously applied Enhanced STEEP combined with
specializa^on make a 76% or more STEEP in a sub-area extremely likely.
My own Cavalier started out with a 61+ STEEP in Combat, Hand Weapons and
a 91 STEEP in 1-Handed Swords. He now has a 78 in Combat, Hand and a 117
in 1-Hand swords.
>
> That is, indeed, nasty. The warriors in my games have been averaging
> around 35 - 40 star^ng. I think 1 HP so far has started higher than
> that, but most throw their ini^al AP/G's into the appropriate K/S Area
> and end up in the mid 40's within a month or two (depending on the pace
> of the game).
Those warriors are pud. They barely know how to swing a sword, much less
use one with skill. 35-40 STEEP in a weapon is barely the level of a
professional veteran soldier. HP's should be much more than that.
>
> 75%. Indeed. Whoa..... I haven't thrown anything with 75 STEEP at the
> party, much less had a party member be that high..... (Well, okay, there
> was that one Mage with a dweomercraev of, um, 71, but that was a
> special-case Very Nasty(tm) Bad Guy).
You don't necessarily need high STEEP to challenge a party, though it
helps. Probably one of the more overlooked balancing factors is Joss. A
few points of Joss here and there can give the EP's the edge some^mes,
allowing them to escape to harass the party another day.
>
> > Are mages as tough? Someone give me some ideas about toning down my
> > campaigns. It is like I have to through tough stu to challenge.
>
> Mages can be as tough. Try: Armor, Physical plus Quicken and Flight, and
> a few Triggered Eects. Throw in Readied Cas^ngs, some illusions to
> obscure themselves, and they can hold o such nas^es for quite a while
> (if not at out slaughter them). I nd that an appropriately prepared
> black/gloomy darkness mage/priest can do some REALLY nasty things in very
> short order (petrica^on as a grade I, anyone?), and well-played will
> get people to stop thinking with their swords, as it were.
I hate Mages. Par^cularly Drow Mages, as in our campaign they all seem
to be Full Prac^^oners, which really is unlikely. However, they are
challenging foes. You should throw tough stu to challenge the HP's.
That is what Dangerous Journeys is all about. Mages are extremely
sinister. Even a par^al with only Grade V cas^ngs can be tough, as
they get the dreaded Reverse Akack Charm, which totally defeats warriors
unless they can manage to disjunct it. However, in our campaign, we have
ruled that two Reverse Akacks eec^vely cancel each other out, so
everyone eventually ends either being able to cast it or aquiring an item
that lets them cast it. Physical Armor is also a good one for Mages.
The Cas^ngs in Mythus Magick can be truly horrendous if used in a
crea^ve manner, so if you really want to defend a Mage's Inner Sanctum,
then read them carefully.
>
> Or, as I once did, start an invasion from Inner Phaeree. A few Goblins
> aren't nasty, but since they can summon their fellows automa^cally and
> at will, a minor skirmish *always* raises the alarm, and dealing with a
> few is easy. Dealing with a few hundred, well, luck *does* turn against
> one eventually.....
>
> If, however, that isn't enough, throw a pair of Ogres at the ghter.
> Or, even beker, an Ein or something else that does Impact (no armor
> protec^on) and Giant-sized damage..... Or a dragon, if you're into
> overkill.
Anything that iicts Impact damage is nasty. HP's are beker o
avoiding being hit by such creatures en^rely. That is what Joss is for.
I once let my Cavalier be hit by an ogre. He took 81 points of Non-Vital
physical damage from a rock. That was AFTER the Defense Bonus II was
penetrated. It was originally an Ultra-Vital hit, but I spent Joss like
mad to reduce it.
>
> > Also one other thing and I'll shut up. If a character has only say
> > herbalsim with no magick skill at all can they s^ll cast spells and
> > how many?
>
> My o-the-cu comment is yes. Magick is necessary for Dweomercraev
> cas^ngs only (and, I would opine, only for (a) research thereof and (b)
> use of Full Prac^ce). Similarly, Religion for Priestcraev. The others
> list their enablers as appropriate, but someone with Herbalism should
> have a number of Herbalism cas^ngs equal to the percentage (expressed as
> STEEP) of the total Herbalism cas^ngs. So, an HP with 25 STEEP should
> have 25% of the Herbalism cas^ngs. Usually, the player picks half, the
> JM picks half.
Magick is only required for cas^ng Dweomercraev Cas^ngs. The only
other K/S Area that requires another K/S Area in order for Cas^ngs is
Priestcraev (it uses Religion). In our campaign, an HP gets his STEEP
in Cas^ngs from each heka-engendered K/S Area. Addi^onally, for each
grade of Cas^ngs, the number is the DR of the Cas^ng mul^plied by the
STEEP expressed as a percentage for each Grade. For example, a
Dweomercraever with 41 STEEP would receive 41% of all Dweomercraev,
General and his School. For Grade I, he would get 41 * 3 (for DR "Easy")
= 123 % of Grade I Cas^ngs. Grade II is also 123%, Grade III is 84%
(41*2) and Grade IV is just 41% of Grade IV Cas^ngs. A Full
Prac^^oner would adjust by one DR easier and include Grades V, VI, and
VII. The total of all grades should equal 41% of the total Cas^ngs in
the K/S area. If it does not, then the HP lls up the Cas^ng Grades
from lowest to highest.
> > Just my humble thoughts... >
My own humble thoughts on the subject. I hope you have enjoyed these two
very dierent viewpoints.
Malcolm Hays
mhays@umr.edu
=========================================================================
Date: Mon, 18 Nov 1996 16:46:32 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: Cas^ngs Tomes
In-Reply-To: <19961118.170552.12246.5.KappaABZ@juno.com> from "Christopher R
Stainton" at Nov 18, 96 05:05:53 pm
>
> How much does everybody charge for the ini^al purchace of Cas^ngs
> Tomes?
> Obviously it would depend on the number of cas^ngs contained
> therein.......
We have always assumed that the ini^al Tomes an HP starts with are a
part of the HP and therefore are "free." Otherwise, the general expense
of a Tome with Cas^ngs is quite exhorbitant and a basic SEC 5
Dweomercraever would probably be unable to aord all of his Tomes with
his Net Worth. As for buying subsequent Tomes, our rule is that the
blank Tome is basically a high quality book of around 1000 BUCs or so in
value. Somewhere in the manuals there is a price for a blank book. The
Cas^ngs one wishes to inscribe in a new Tome are assigned a value based
that had been taken over by terrorists (a'la Die Hard). The party spent
most of the rst night 'cuing up' about the fact that their characters
didn't understand what was happening, nor did they understand technology.
They spent lots of ^me talking to television sets, pressing elevator
bukons and so on. The one player even willingly put his character's life
in extreme jeapardy just for the sake of role-playing out his character's
confusion. Imagine a jungle shaman pressing the bukons on an elevator,
kneeling down to pray to the telepor^ng Gods who were moving the world
outside the magick door, and ducking the bullets that ew at him when the
door opened on the penthouse where the hostages were being kept. (the
character survived, and I gave the player a bonus for thorough
role-playing).
The party managed to use swords and knives to kill the terrorists,
and discovered that heka in this world didn't ow nearly as well as it did
back home. Everybody had their heka stores cut to a tenth of what they
were. Thus, the most powerful heka-slingers in the party only had about
150 points to play around with. On the Plus side, however, nobody in this
world really saw heka as a valid learning endeavour, and few if any
individuals posessed enough heka to ac^vate cas^ngs. The only way to get
enough heka together to get spells to work was through mul^ple person
cas^ng rituals, a'la Herme^c and Coven-type ritual cas^ngs. So rare was
it that any of these rituals worked that magick was a myth. This made for
a very useful 'surprise eect' whenever the party did resort to using
magick.
The party got their bearings in this world, and learned the ins and
outs of rearms. One Warrior, a female named Kyra, actually got
cyberne^c replacement arms to replace the ones that were trashed in the
rescue of the hostages. The party then began to research how magick had
evolved on this world, as well as akempted to locate Katarr.
The party also discovered a love for movies. This comes into play
later.
The party discovered the legends about a once magick-opera^onal
city named Atlan^s, as well as a secret organiza^on known as the Lodge.
The Lodge used its ritual magick secretly to try to oset any evil in the
world. When the party demonstrated a much superior knowledge of magick,
and agreed to teach some of what they knew to the Lodge, the Lodge then
used its inuence to help the party. The Lodge had a member who was a
submarine commander in the Navy. The commander basically threw away his
career to get the party to the coordinates where they had determined
Atlan^s to be. The party discovered an underground, scien^cally
advanced city, with a computer uplink to a hidden orbital sen^ent
computer. The nal magickal object had teleported to this world, been
picked up by the Atlanteans, and had been used as an integral part in their
huge orbital computer satellite. The En^ty had been guarding this world
for two thousand years, and was set to follow the other Atlanteans to their
new o-planet home only when united with the other six magickal objects.
Katarr shows up at this point, and an hour-long
guns/sorcery/sword-play bakle ensues. The party leaves Katarr for dead
(without conrming kill... stupid... stupid...), takes the objects, and
teleports up to the orbi^ng space sta^on. The sta^on, united with the
other six magickal objects, now contains the power to open dimensional
portals. The party can either follow the sta^on to New Atlan^s, or jump
through another portal in an akempt to get 'home'. The party agrees to
try a random portal, but at this moment, Katarr's bakerred and bleeding
body (he had a few tricks lev over from the Sorcery department) is seen
running through a dierent portal. The party can either go home, or
follow Katarr. Once again, they nobly give chase.
Part Three:
The party nds themselves on the planet Tatooine, and recognizes
that this world is dierent from the star-wars movies that they had come
to love (told you their love of movies would come in handy). In this
world, the jedi knights died out a thousand years ago, and everybody knew
that Anniken Skywalker (Luke's Father) was a great pilot who had died
bakle years ago. Darth Vader... no... he was the emperor's new right-hand
man... he'd just appeared a likle while ago, like you strangers did. He
was apparently wounded in some mighty bakle, and needed a mechanized suit
of armour to help him live.
Basically, Katarr had taken over the role of Darth Vader, and was
using his heka-abili^es to get in good with the Emperor. The party
discovered that the rebellion was losing, and that the Jedi Knights hadn't
existed for a millenium.
The Empire was on the lookout for a group of strangers ing the
party's descrip^on, and the party was soon captured by the evil crim-lord
Jabba the Huk. Before the party could be ransomed to Vader/Katarr, the
party escaped and managed to nd its way to the Rebels.
In the re-ght, however, three of the party had died.
Therefore, those three players rolled up new star-wars based characters.
One was a ghter-pilot for the rebels, one was a smuggler who ew a
Corellian Transport named the 'century hawk', and the other was his
lizard-humanoid rst mate. I know it sounds hokey and bizarre, but this
campaign was geing good. The surviving two original characters were
Ronin (a mage) and Kyra (the warrior who had her limbs replaced
cyberne^cally). Kyra had long ago given up her modest (21) skill in Black
Dweomercraev, and had instead been concentra^ng on saving her soul from
her past evil acts through Mys^cism.
The party was told to inves^gate the legends about the lost "Jedi
Training Academy". The party landed on a planet rumoured to contain the
old Academy, and discovered an undue amount of Empire interest there as
well. They set o into the jungle, and discovered the old academy. At
the academy, Kyra interfaced with the old tes^ng programs, and her skills
as a warrior, her skills in Mys^cism (the primary Jedi Art) and her vow
never again to use Black Dweomercraev convinced the computer to give up
the loca^on of the REAL academy, which was on an a planet in the middle of
the War Zone.
The party fought its way to the war's Front, and then stepped out
in the middle of a bakle to inves^gate the appropriate planet. Once
there, Kyra was told by the 'ghost' of an old Jedi master what she must do
to become a full jedi. Two months training, as well as a Vow in Mys^cism,
and the promise to forego all weapons other than her light sabre allowed
her to represent the side of Good in the nal ght against the Dark Side.
About this ^me, the party emerged from its training/rest period to nd
an Imperial Star Destroyer in orbit. The 'century hawk' and their y-wing
escort ew out of there, and began their nal assault on the empire, as
well as Vader/Katarr.
Many adventures later, the party was captured by the empire. Kyra
goaded Katarr into a nal bakle, one on one, to enable the party to make
escape prepara^ons. Kyra fully intended to lose the bakle, but thought
that the party could escape to ght another day. The nal combat took
over two hours to resolve, with everybody hemouraging Joss! Finally, with
both combatants Dazed and out of Joss, Kyra landed a cri^cal hit (No
Kidding, she rolled a two) and an ultra-vital shot (she rolled a four) to
decapitate Vader/Katarr and Really piss o the empire. Kyra laid down and
prepared to die, knowing that her soul had nally been saved from her
earlier, less-enlightened days when she had been a dabbler in evil
prac^ces.
At this ^me, the party showed up and helped Kyra escape. Aver
the celebra^on, Kyra and Ronin were approached by the quasi-mythical
Cross-Reality Corp.
The Cross-reality Corp, or X-RC, was an interdimensional policing
agency used to stop the interdimensional shinnanigans of any evildoers.
Basically, since Ronin and Kyra had survived this en^re campaign, three
dierent gaming genres, and by this ^me had skills up in the seven^es
(even though we use an exponen^ally increasingn training penalty for high
steep scores), they had caught the aken^on of this inter-dimensional
adventuring police corp. Ronin and Kyra decided to go join the XRC and
con^nue doing what they did best - encountering the unknown, learning new
skills, and xing what others had put wrong. The adventure ended with the
promo^on of all of the Star-wars based characters to new posi^ons of rank
and authority in the new world, and Ronin and Kyra joining the XRC to go
and right wrongs across the mul^verse.
Okay, Okay, maybe it's a likle Hokey, but I've goka tell you, it
was a year of the best gaming I've ever had in my life. Bar None.
thanks for Listening... hope it hasn't been too boring.
Sincerely,
Rob Wol
rwol@gpu.srv.ualberta.ca
=========================================================================
Date: Mon, 18 Nov 1996 19:27:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Help
>>>On the contrary, 75% STEEP for a two handed sword is not at all unusual
for a Warrior persona. Judiciously applied Enhanced STEEP combined with
specializa^on make a 76% or more STEEP in a sub-area extremely likely.
My own Cavalier started out with a 61+ STEEP in Combat, Hand Weapons and
a 91 STEEP in 1-Handed Swords.<<<
Are we talking STEEP, or BAC. Star^ng BACs for Cavaliers and Warriors in
excess of 100% are fairly simple. I changed the specializa^on bonus/penalty
to 20% to minimize the problem, but high 80s/mid 90s are s^ll possible.
=========================================================================
Date: Mon, 18 Nov 1996 17:43:51 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: DJ Resources Available!
[forward to MYTHUS-L via Doug (free@mcn.net)]
As a result of our many cross- genre gaming endeavours, my group has a
collec^on of interes^ng resources for the Journeys campaign.
1. A complete collec^on of Mythic Masters Magazines in Electronic Form
(which contains the HUGE weapons list and combat rules changes)
2. A 20th century rearms system, propor^onal and balanced with the
damages of swords, knives, and spells.
3. A Star-Wars based weapons and armour system, propor^onal and balanced
with the damages of swords, knives, and spells.
4. A Complete Virtual-Reality Computer Hacking system, whereby cyberpunk
computer deckers can inltrate and combat within enemy computer systems.
5. A few handy combat rules to modify and make more realis^c the combat
system, integra^ng the MMM 30-Beat CT system and the problems of Reach and
Weapon Damage, as well as more sub-areas for Weapons Special Skill to allow
for disarming, theatrical combat, and so on.
6. A mul^-genre capable K/S system, adapted from MMM and other sources,
so that people can roll up characters in dierent genres, tech levels, and
so on.
7. A Microsov Excel spreadsheet which allows you to generate and update
characters using the Mul^-Genre k/s system, as well as calculate all Heka
scores, eect and wound levels, as well as automa^cally calculate and
update K/S CROSS-FEEDING!!! (It's just like Christmas when the computer
tells you that a skill you've forgoken to maintain has gone up another
point)
Are any of these of interest to people?
Sincerely,
Rob Wol
rwol@gpu.srv.ualberta.ca
=========================================================================
Date: Mon, 18 Nov 1996 19:51:45 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
>so on.
>7. A Microsov Excel spreadsheet which allows you to generate and update
>characters using the Mul^-Genre k/s system, as well as calculate all Heka
>scores, eect and wound levels, as well as automa^cally calculate and
>update K/S CROSS-FEEDING!!! (It's just like Christmas when the computer
>tells you that a skill you've forgoken to maintain has gone up another
>point)
>
>Are any of these of interest to people?
>
>Sincerely,
>
>Rob Wol
>rwol@gpu.srv.ualberta.ca
Sorry to relist all. But, are you serious? Geez!!! Bring it on!
Todd South
-<tsouth@inetworld.net> Obsessives Compulsives Unit! (tm)
The South Side! - hkp://www.inetworld.net/~tsouth/
Worlds of Adventure - hkp://www.inetworld.net/~tsouth/rpg.html
The Gamer's Directory - hkp://www.inetworld.net/~tsouth/tgd.html
GURPS Net Librams - hkp://www.inetworld.net/~tsouth/gurps/librams.html
GURPS WebWorlds Site - hkp://www.inetworld.net/~tsouth/gurps/webworlds.html
=========================================================================
Date: Tue, 19 Nov 1996 01:49:07 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: DJ Resources Available!
>>Are any of these of interest to people?<<
extremely.
=========================================================================
Date: Tue, 19 Nov 1996 01:49:07 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Help
>>>Those warriors are pud. They barely know how to swing a sword, much
less
use one with skill. 35-40 STEEP in a weapon is barely the level of a
professional veteran soldier. HP's should be much more than that.<<<
So, what you're saying is that a BEGINNING Persona should have a 41 STEEP
or beker (making him a Full master in a chosen eld at age, what 25?)
in Combat hand weapons, if said persona is a warrior?
Why, then, shouldn't a Dweomercraever have a 60 -70 STEEp in his chosen
eld of exper^se? And futhermore Who the hell is going to be the
antagonists or EPs, for this party of Super Heros? What do these guys
have to look forward to? Puing their APs in Sculpture?
Just by being HPs they are a cut above the rest....10-20 for akributes
*when the normal rabble gets between 8-12 average, and the fact that any
HP, with appropriate K/S areas can u^lize heka for cas^ngs.....not
many normal people can do that..................
But hey,
at least you're actually playing Mythus, do it how you want to, and don't
let T$R bring you down!
=========================================================================
Date: Tue, 19 Nov 1996 12:14:55 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Help
In-Reply-To: <199611182037.OAA20338@homebrew.pinenet.com> from "Randy Sivigny"
at Nov 18, 96 03:46:01 am
> I have a few ques^ons of all of you. Are warriors preky tough
> right of the bat? It seems when they are walking around with 75%
> weapons skill dealing out 6d6 for a two handed sword that's tough.
> Are mages as tough? Someone give me some ideas about toning down my
> campaigns. It is like I have to through tough stu to challenge.
> Also one other thing and I'll shut up. If a character has only say
> herbalsim with no magick skill at all can they s^ll cast spells and
IIRC, Magick is mandatory only for Dweomecraev, as Religion is
mandatory on for Priestcraev. Otherwise all magical skills (ie.
Heka-Forging, Spellsongs and all those Spiritual skills with spells (with
above exclusion, religion-priestcraev) won't need magic at all. If you
possess skill with spells, and your Referee (GM, JM, what ever) let you
have spells it includes, you can cast them :)
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Tue, 19 Nov 1996 12:40:33 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Cas^ngs Tomes
common, but schools of magic will control which spells are taught. I think
most low-grade spells are taught only to high-grade personae for their
powerfulness. And almost all guilds has general-dweomecravers whom they
train by themself to prevent leaks of trade-secrets. (In descrip^on of
General Dweomecrav, in Mythus Magick, it says most trades has their own
spells, from grade I to III. I think those spells are _trade-secrets_).
I've always thought Heka-Forging as special, EXTREMELY RARE, K/S
Area, almost as rare as, or even rarer than, Necromancy or Sorcery. I
think it was reserved for Phaeree-spellcaster due its power, and all those
Heka-Forgers would to all they can to prevent _unworthy_ people to learn
it.
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Tue, 19 Nov 1996 12:56:15 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: DJ campaign (LONG)
In-Reply-To: <v0151010faeb69e105ccc@[205.163.40.49]> from "Douglas Noonan" at
Nov 18, 96 05:15:44 pm
> thanks for Listening... hope it hasn't been too boring.
No, it was very amusing and recrea^ng. I'd like to see all those
customized rules about rearms etc. you used in those campaigns. They
would be quite intres^ng, esspecially, if you've created rearm-rules
with aid of expert (I don't have access for such great source of
informa^on, so I'll envy you...)
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Tue, 19 Nov 1996 12:59:38 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Specializa^on
The descrip^on of specializa^on is quite obscure, to me at
least. When you start with specialized character, there's no probles, but
how you handle increasing of STEEP in specialized K/S area or situa^on
where one of your players want to specialize during campaign, not before
it. (Rules didn't discuss lot about those situa^ons, or were really
confusing)...
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Tue, 19 Nov 1996 22:45:05 +1100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Brian <bbalch@OZEMAIL.COM.AU>
Subject: Re: Help
At 03:46 AM 11/18/96 +0000, you wrote:
>I have a few ques^ons of all of you. Are warriors preky tough
>right of the bat? It seems when they are walking around with 75%
>weapons skill dealing out 6d6 for a two handed sword that's tough.
Not sure what you are geing at here ie tough as compared to normal non
HP's or as compared to other Voca^ons ie Heka benders?
If you mean non HP's then I'd say reasonably tough. I imagine that your 75%
is specialised so as soon as he loses his two hander (which would happen in
my game at the rst oppertunity) his advantage disapears rapidly. Oh no
your weapons been stolen/damaged but you pick up a dead'ns short sword,
what! you are only 25% in that! What a shame.....
If you mean Heka benders, well most of them aren't slouches at combat
weapons but they also have to use their bean, keep away from combat, have
some mates close by that are good with their weapons, bring the odds down
with some mental akack or Elementals or Gloomcloud or Heka shield or
Sanctum or Trigger Eect. Anything but don't ght him/her yourself,
oukhink him/her.
>Are mages as tough? Someone give me some ideas about toning down my
>campaigns. It is like I have to through tough stu to challenge.
>Also one other thing and I'll shut up. If a character has only say
>herbalsim with no magick skill at all can they s^ll cast spells and
> This also works for triggered cas^ngs, as their eld has not yet
> begun to dissapate, as well as readied cas^ngs. It is interes^ng to meet
> somebody, and then discover a residual heka eld in excess of 100 points
> slowly dissapa^ng around them. Makes for some interes^ng role-playing,
> let me tell you!
>
> Sincerely,
>
> Rob Wol
> rwol@gpu.srv.ualberta.ca
So how does this work with Heka engendered disguises? In the books,
Setne uses magical disguises several ^mes and is able to fool/evade
other prac^^oners. Just curious
=========================================================================
Date: Tue, 19 Nov 1996 09:38:20 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Taylor Walston <viper@DFWMM.NET>
Subject: Re: Specializa^on
Ani Kau^ainen wrote:
>
> The descrip^on of specializa^on is quite obscure, to me at
> least. When you start with specialized character, there's no probles, but
> how you handle increasing of STEEP in specialized K/S area or situa^on
> where one of your players want to specialize during campaign, not before
> it. (Rules didn't discuss lot about those situa^ons, or were really
> confusing)...
>
> Kautsu
> -------------------------------------------------------------------------> Ani Kau^ainen Student of computer science at University of Turku
> Pyydysmaen^e 19
> 20660 LITTOINEN
> FINLAND
> -------------------------------------------------------------------------I am at work so I do not have the rules at hand. I beleive that
increasing an exis^ng specializa^on should not pose a problem. The
skill STEEP ra^ng will increase normally. I.E. you are not increasing
the specialized 60 in 1 hand sword, you are increasing the 40 in Combat
Hand Weapon. The rules also cover how to proof subskills as STEEP
increases.
As for specializing a character aver he has developed the skill, I
would put a horrendous ^me requirement on him/her. To achieve
specializa^on you have to work with something un^l you know it
intui^vely. Make the character devote all of his aken^on to that
subskill for a long ^me. Maybe even force them to spend APs to equal
the change in skill. For example if you wanted to take your 40 STEEP in
hand weapons and specialize in 1 hand swords. The 1 hand sword steep
will eec^vely increase 20 points. Force the character to spend AP's
gained from using that subskill to earn 20 STEEP points before you will
make the specializa^on eec^ve. This should take a moderate amount
of ^me and make the player appreciate what specializa^on really is.
=========================================================================
Date: Tue, 19 Nov 1996 10:10:02 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: DJ Resources Available!
X-cc: rwol@gpu.srv.ualberta.ca
In-Reply-To: <v01510111aeb6a3178b38@[205.163.40.49]> from "Douglas Noonan" at
Nov 18, 96 05:43:51 pm
> [forward to MYTHUS-L via Doug (free@mcn.net)]
>
> As a result of our many cross- genre gaming endeavours, my group has a
> collec^on of interes^ng resources for the Journeys campaign.
>
> 1. A complete collec^on of Mythic Masters Magazines in Electronic Form
> (which contains the HUGE weapons list and combat rules changes)
You would not believe what lengths the "have-nots" would go to procure
these near mythical magazines.
Of course I want a copy! Of all of them! You will have my eternal
gra^tude.
> 2. A 20th century rearms system, propor^onal and balanced with the
> damages of swords, knives, and spells.
I've been through this before. :)
I'm also very interested in the ship-to-ship combat system and the
medium to large scale combat system you came up with. In about 3
weeks my game is about to have a bakle with some 2-300 par^cipants
on each side.
Thanks,
Dan.
=========================================================================
Date: Tue, 19 Nov 1996 12:27:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: DJ: TSR selling at discount prices?
>I heard from Mike J. Weaver that TSR was selling o DJ stock for a
>discount. I was wondering if anyone had any further info on how I could
>possibly order some. My books have begun to fall apart and I have lost
>some page and need to get replacements.
This was not TSR doing that, it was me. The sales dept was closing out
the remaining available merchantdise from the Mail Order Hobby Shop at
a discount to TSR sta. As there was some Mythus stu available, I
asked the list if anyone was interested in paying me back for purchasing
various DJ products for them. About seven people took me up on it.
This was just me doing something nice for the listmembers. The oer is
now closed, as they were only selling that stu for a period of four or
ve days last month and it's no longer available.
- Sean
=========================================================================
Date: Tue, 19 Nov 1996 11:58:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Update
1994 logs should be done in a couple of weeks. I'm going to condense
every year and then go through them with a ne tooth comb and arrange
them into catagories based on topic. I think that'll be a good place to
start with a "Mythus How-To Guide".
Wayne
=========================================================================
Date: Tue, 19 Nov 1996 14:08:18 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Help
<< If you mean non HP's then I'd say reasonably tough. I imagine that your
75%
is specialised so as soon as he loses his two hander (which would happen in
my game at the rst oppertunity) his advantage disapears rapidly. >>
This situa^on is always an issue, and not just for weapons. And its a lot
of fun to watch people deal with items/skills etc. that are not personal
favorites. However, (and this is a big however) IMNSHO if you are
deliberately seeking to separate personas from these items based on your JM
knowledge, it is not good JMing. I take absolute delight in confusing,
confounding, etc. players and personas; but your comment implies a mind set
where I'd far rather tell the player " your characters skills are excessive
for my campaign, what else have you got" then try to bend the persona to my
liking.
If its occasional and makes sense, ne. If not, why bother.
Rick C.
=========================================================================
Date: Wed, 20 Nov 1996 00:37:01 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Andrew Hagen <ah@RRNET.COM>
Subject: for sale: Mythus books
In-Reply-To: <199611200503.AAA19868@listserv.brown.edu>
-----BEGIN PGP SIGNED MESSAGE----
I have some Mythus/ Dangerous Journeys stu for sale.
It's all in Good condi^on. I"d like to sell it all at once. Asking
price is $85. I'll pay for express delivery (2-3 days). Please e-mail
me at ah@rrnet.com if interested.
books:
Mythus
Mythus Prime
Epic of Aerth
Mythus Magick
Mythus Bes^ary
magazines: (These have some Mythus ar^cles and some other ar^cles.
Each is 48 pages.)
Journeys 3
Journeys 6
It's a great game. I just need the cash. Thanks.
Andrew
- -Andrew Hagen, a member of the interna^onal community
mailto:ah@rrnet.com PGP Key ID: E4A58DB
hkp://rrnet.com/~ah/ I speak only for myself.
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LEctNle3W7Q4fP8vxPLltWv/e+HjoGQFzrbVy/ZS7vC25rgunXDnK7VVXwWURTFc
JrUk+sgKYMTYy12O5w2clsRe2zqzOxsJHc6WPnyFYBKp4v8avd4MUKz6RKoDZI+W
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4XtOz8UqHvt7+rwwMJyqm2n22XLCa3gVz3trDUjh73Tm6FPILbey5w==
=EOtl
>
> Bodhi / Rob Wol
>
> rwol@maildrop.srv.ualberta.ca
You bet...I can see it just ne. Congratula^ons!! You're not up and
running with the mailing list devoted to the coolest fantasy RPG of all
^mes.
Wayne Westphalen
Omaha, NE
waynelw@ix.netcom.com
or
F8SWARNG1@AOL.COM
or
WWestphalen@Radisson.com
=========================================================================
Date: Wed, 20 Nov 1996 01:01:44 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: test post
test post
can anybody see this.
For that maker, can I see this?
Sorry for the inconvenience.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 01:14:55 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: A Web Page
I am trying to write up a quick-and-dirty web page for Journeys
stu. However, it won't be up un^l the weekend, as I have no ^me
between my work and marking student's assignments. Any other
post-secondary students know that this is our busiest ^me of the
year. Therefore, please be pa^ent with me... like you've been
pa^ent with me so far.
The address should be HTTP://www.ualberta.ca/~rwol/dj1.htm
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 01:14:55 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: I AM FINALLY HERE!!!!
It appears that all of my troubles are nally over.
For any of you that were interested, the problem lay in the way my
university allocates dierent addresses for dierent purposes.
Never mind... it works now.
As For Mythis Masters Magazines
I am an academic, and I publish my own work. As such, I am a rm
believer in copyright laws. I didn't know that MMM was now owned by
TSR. I was under the impression that it was public domain
informa^on. Since I cannot legally, nor morally, submit this
informa^on to the list-serv, you will have to forgive my not
answering requests for this informa^on. My oer was,
unfortunately, made with the best inten^ons, but not with the best
informa^on.
Finally, I would like to thank Mike and Doug for their help in
geing this thing working. Their input helped me isolate the
problem, as well as get some idea as to whether or not people were
interested in the stu I had.
Thanks again.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 01:14:55 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Heka-detec^on
I submiked my group's take on heka detec^on the other day (through
the ines^mable help of Doug Noonan...), but received a couple of
ques^ons about our 'residual heka elds' and whether or not they
were detectable when created by 'disguise formulae' and the like. In
our group, any heka that is currently in use, currently stored, or
wai^ng to be used is all detectable through any heka-detec^on
cas^ng or as a residual trace colour in the person's aura.
Therefore, YES, any magical cas^ng is immediately detectable through
a detec^on cas^ng. That means that, although your magickal
disguise makes you look like a beggar, any prac^^oner with an
ACTIVE DETECTION MECHANISM will know that you are radia^ng heka.
Likewise, any triggerred cas^ng oats around you, 'hanging just o
your shoulder' as it were, and is detectable as well. The magickal
energies in triggered cas^ngs, as well as readied cas^ngs, have
already been spent by the prac^^oner, and are just hanging around
wai^ng for the nal conduit to push them into place.
While this may distress some players, remember that most
prac^^oners don't walk around constantly on the lookout for
magickal energy. It is dicult to maintain such cas^ngs for
prolonged periods of ^me. All this does, in terms of game balance,
is make sure that players who can employ magickal abili^es do not
abuse their powers.
Another comfor^ng by-product of this sort of treatment of Heka
slinging is that people come to rely more on inherent abili^es
rather than magickally-akained skill. In other words, thiefs who
can pick locks aren't constantly being out-done by prac^^oners with
Lockopen, etc.
Just some quick thoughts for you to ponder on...
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 10:21:48 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Help
In-Reply-To: <19961119.004605.3166.2.KappaABZ@juno.com> from "Christopher R
Stainton" at Nov 19, 96 01:49:07 am
> Why, then, shouldn't a Dweomercraever have a 60 -70 STEEp in his chosen
> eld of exper^se? And futhermore Who the hell is going to be the
> antagonists or EPs, for this party of Super Heros? What do these guys
> have to look forward to? Puing their APs in Sculpture?
> Just by being HPs they are a cut above the rest....10-20 for akributes
> *when the normal rabble gets between 8-12 average, and the fact that any
> HP, with appropriate K/S areas can u^lize heka for cas^ngs.....not
> many normal people can do that..................
Sorry, if I don't understand this, but how dweomecraver can have
star^ng STEEP 60-70. Maximum Akribute for starters is 20 +- 3, usually
0, and you _can't_ specialize in Dweomecraev, Dweomecraev sub-skills are
special case, they are considered separate skills, or that is how I
intepret those special rules of them.
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Wed, 20 Nov 1996 10:29:38 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Specializa^on
In-Reply-To: <3291F08C.7230@dfwmm.net> from "Taylor Walston" at Nov 19,
96 09:38:20 am
> gained from using that subskill to earn 20 STEEP points before you will
> make the specializa^on eec^ve. This should take a moderate amount
> of ^me and make the player appreciate what specializa^on really is.
Does that mean, they will retain STEEP-levels of all subareas as
they are now. If that's the case, then it'll make some sense, but I asked
how you intepret those obscure rules how handle AP/G-use in already
specialized K/S Areas. IIRC, there's at least 2 no^ons of this, and both
are dierent... And I think whole cost of increase is too much, 'cause
all those players won't specialize, but spent those APs to increase _all_
subareas. I think cost to increase K/S Area to wanted level divided by
number of subareas, rounding up.
Kautsu
-------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
-------------------------------------------------------------------------=========================================================================
Date: Wed, 20 Nov 1996 10:38:06 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Challenge Carrot
Travel Topaz
Status/Power Flame
Knowledge Coral
Art Brass
Entertainment Sulphur
Libido Apricot
Sensuality Deep Orange
Ego Rust
Hey... let's not forget ETHOS!!! that's the most important aura for
intelligent people... isn't it nice to get a glimpse at someone's
soul...
Ethos Black/White
Agnos^c/Unbeliever Jet Black
Witchcraev Ebony
Gloomy Darkness Soot Black
Shadowy Darkness Blue-Black
Elemental Milk
Balance Oyster
Nature Bone
Moonlight Ivory
Sunlight Pearl
Other Crystalline
Finally, places with a general condi^on can also generate auras if
that condi^on is very strong. Gray/Brown colours in a place's aura
will indicate the general condi^on... (it's so cute when players
nd out that the evil temple is powerful enough to generate auras of
danger and death... usually from recent human sacrices.)
Condi^on Gray/Brown
Danger/Safety Steel
Death/Vitality Smoke
Sickness/Health Charcoal
Weakness/Strength Silver
Heka, as well, generates a strong aura...
Heka Violet
Pret. Mental Amethyst
Pret. Physical Red-Black
Pret. Spiritual Deep Purple
Pret. Crystal Black
Pret. Vegetable Plum
Pret. Natural Purple
Supernatural Iron
En^tal Sable
Now, the most important part. The brightness of a par^cular shade
comes from the level of an akribute, or the strength of a belief, or
the dedica^on to an Ethos, and so on... The Brightness chart is by
far the most important part. It doesn't maker which colours are
showing in your aura... the most important thing is how bright they
are, and which colours overshadow which others...
Assigning Brightness
Dim Flat Dull Bright Shining Brilliant
Trait 1-5 6-10 11-15 16-20 21-30 31+
Ego Self-Eacing Asser^ve
Temperment Cold Fiery
Poli^cs None Anarchist
Beliefs Mutable Dogma^c
Libido Unresponsive Fervid
Sensuality Aesthe^c Hedonis^c
Apprehension Suspicious Gullible
Self-Control Spontaneous Iron-Willed
Personality Sober Crazy
Conformity Conformist Insane
Heka 1-400 401-800 801-1200 1201-1600 1601-2000 2001+
Just remember... the brighter the colour, the stronger that
par^cular character trait is.
You will no^ce that I stole many of the dieren^a^ng
characteris^cs from the personality genera^on tables, and from
other sources. This makes it easy to quickly determine the auras for
HP's, OP's, and so on, because you can use the characteris^cs
generated to determine aura colour and brightness.
Players' explana^ons...
Example of a rst-^me use.
I read my sage friend's aura. He tells me that he has unexcep^onal
stats, except for his MMCap and PMCap which happen to be 20's. I
no^ce that one par^cular shade of yellow (BUFF) and one par^cular
shade of Green (Jade) generate "bright" colours, but not intense
enough to be called "shining". Therefore, I can assume that Bu is
generated by MMCap and Jade is generated by PMCap.
My friend claims to have an ethos of balance, but he is not very
dedicated to his claims. I no^ce that the only black/white colour
he generates is a "at" oyster shade. I'm fairly sure that Oyster
represents BALANCE ethos.
Over the course of a few months, I begin to no^ce that my friend is
extremely fascinated with the quest for knowledge. As an aura
reader, I know that knowledge is one of the things that can fascinate
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 01:59:27 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: aura chart poor formaing
I'd like to apologize. I thought that the formaing on the aura
chart post that I did would hold true. Unfortunately, it did not. I
hope this doesn't cause too much of an inconvenience...
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 02:38:58 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Combat Rules Sugges^ons
Weapons - special Skill Rules
New Sub-Areas
Disarming
Disarming is normally possible only if it is a specied property of
the weapon being used. However, if a character possesses the Weapon
Special Skill sub-area of Disarming, they may make a roll against
their Disarming skill to give them a chance to disarm an opponent.
However, there are some restric^ons. The weapon being used to
disarm must be equal to short-sword length or greater, and of course
must be a weapon that the character has specied under their
weapons-special skill training. Example: Kyla wishes to disarm her
opponent during a sword ght. She makes a normal roll to hit
against her combat hand-weapons, and then makes a weapon-special
skill - disarming roll at a DR of "Dicult" to see if she makes a
successful disarm maneuver. If she succeeds, then she undergoes a
contested Combat-Hand weapons roll against her opponent to see if the
opponent loses his/her weapon. If she wins the contest, the opponent
loses their weapon: if she loses the contest, the opponent keeps
their weapon, and may ght as normal.
Missile Deec^on (reserved for Jedi training)
This sub-area allows the HP to akempt to u^lize their hand-weapon
to deect missile akacks at an easier DR than is normally allowed.
weapon about their body. The observer must be close enough to see
the display. The display has no eect upon those already engaged in
close combat, as they are too busy to pay aken^on to the show.
Also, weapons display works only on those individuals intelligent
enough to recognize the danger, who can either use weapons or have
seen them used. i.e. it is impossible to impress a bear by whirling
a dagger in your ngers. Likewise, a highly intelligent creature
that has never seen a weapon used will also be unin^midated by the
display. To eect such a display, the character must make a normal
combat-hand-weapons roll at a DR of "Hard", and then make a
successful weapons-special skill roll at a DR of "Dicult". If
they are successful, any opponents witnessing such a display will
seriously reconsider akacking the HP using melee techniques
(although this might just convince them to back o and pepper the HP
with arrows, etc... a la' Indiana Jones) Any opponent who witnesses
such a display must make a percep^on-Mental roll at a DR of "Hard",
or will refuse to akack for 1d6 CT's. The character may u^lize
this ^me to parlay, to make prepara^ons, etc. However, the fear of
the character's superior combat skill does not stop the opponents
from keeping distance from the character to a constant... therefore,
the ^me may not be used to "run away", as the opponents will simply
follow at a safe distance. If the character akacks in any fashion,
the opponent will of course be forced to defend themselves, and the
eect of the weapons display is lost.
Theatrical Combat - Special Parrys
For this ability to work, the character must be procient in both
the Disarming sub-area and the Theatrical Combat Sub-area. If this
is the case, and the character makes a successful disarming
maneauver, they may akempt to make it a `ashy' disarm at no extra
cost (even if they fail, it's s^ll a disarm, just not as `cool'!).
For this to succeed, the character must make an extra weapons-special
skill (theatrical combat) roll at a DR of `dicult'. (This should
make the occurance rare enough that the GM need never really worry
about it!). If the disarm maneuver is determined to be a `ashy'
disarm, here are some sugges^ons... - weapon falls on opponent,
doing a randomly determined amount of damage. - weapon falls into
character's hands... character may catch and use weapon if they make
a `juggling' roll on the missile deec^on chart for `large/slow'
objects - weapon falls into character's ally's hands... weapon may be
caught and used as above. - weapon falls point rst, and s^cks into
wall, ceiling, ground, etc. - weapon is broken/cut in mid-air by
character (ail is severed, sword is snapped, etc.)
If the situa^on merits, the opponent who has been disarmed may
`seriously reconsider their ac^ons', as in the weapons display
above. However, again, this does not preclude the opponent defending
themselves should the character press the advantage. Instead, a good
theatrical disarm will essen^ally `halt the ac^on' while the
opponent reconsiders duelling such a procient opponent.
Note: The theatrical combat sub-areas are good for style, but not
much else. They are very dicult to `get o', and even then are
not much dierent from `normal akacks'. However, they do make
combat a likle more entertaining, and should be acknowledged by
grateful GM's as an akempt to do something other than `cleave the
other guy into likle bits!'.
Combat - Rules for Reach
As an individual who has trained extensively with various melee'
weapons, rearms, thrown weapons, etc, I have developed the following
rules for ini^a^ve to more accurately represent the
advantages/disadvantages of various weapons.
1. When two opponents square o, the opponent with the weapon with
the longest reach invariably akacks rst. This represents the fact
that the individual can bring their weapon into bear before the other
individual can. The defender must parry the weapon, or at least have
the opponent miss them, before they can `move into range' of their
shorter weapon in order to get their defensive akacks o. In actual
combat, any individual with a longer weapon simply backs up a half
step between rounds and is again at a reach advantage. Such a step
incurs no penalty in game terms, and is merely a by-product of
gh^ng with this weapon. 2. when two opponents square o, and they
have weapons of equal reach, then their modied ini^a^ve number
determines who moves rst. 3. Use the 30-beat CT rules as per MMM.
Example
Say you have a Roman centurian, armed with a spear of reach 3,
against a Gaul armed with an axe of reach 2. Every round, even if
the Gaul is quicker, the poor Gaul must s^ll enter the `danger zone'
of the Roman's spear whenever he wants to akack. Thus, even a Gaul
with a great ini^a^ve roll must put himself in harms way before he
can akack. Consequently, characters with longer weapons get to roll
their akacks before characters with shorter weapons. Either the
longer-weaponed Roman misses, or the Gaul must parry the `successful'
akack before the Gaul stands any chance of moving into akacking
distance. Between rounds, the two characters are assumed to `jockey
for posi^on' as per any standard melee' style, and this incurs no
extra penalty...come on, footwork is part of the process, is it not!
Advangates...Using this system, characters using pikes, spear-walls,
akacking from the second row, etc., gain a great advantage over the
poor ghter who simply wades in with his sword. Tac^cs become more
important, and the styles of combat begin to reect an intelligent
approach towards dierent weapons, as well as dierent weapon
combina^ons. Pairs of intelligent ghters will use one long weapon
and one short one to gain the advantages of both. This promotes real
akacks per round, it is not oven that you will have the ^me to do
so.
Furthermore... you have to add the Speed penalty of your armour to
every single ac^on.
Finally... remember that every single change in ac^on brings with it
another penalty of 2.
You just can't do that much in a CT...
Combat Example for the tradi^onal 30-BEAT CT system...
:Angus McGregor rolls a 6 for
ini^a^ve, and is wearing no armour... just a war-kilt. He is using a
great two-handed claymore... SF of 8!. He is skilled enough to get 3
akacks per round, being the greatest warrior in his clan. He
prepares to go in and act as the great Scoish Moulinex that he
is...
However, he can't get all his akacks o this round. His poor
ini^a^ve roll (6) uses up 6 beats. He closes with his enemy (7
movement) for a total of 13 beats used up. His claymore is slow, so
his rst akack uses up 11 beats (3 per akack plus 8 weapon speed)
bringing his total up to 24. His second akack demands another 11
beats (3 per akack plus 8 weapon speed) which he just doesn't
have...
He is akacked by a weasley likle Thief, who is throwing daggers at
him from afar. The Thief is using his juggling skill, which modies
the ROF to 3 for knives, and the thief's player is thinking that it
is ^me to see how quickly a Scoksman can be made into a
pin-cushion. He has a 47 STEEP in missile weapons, which modies
the ROF of a weapon by x3!! WOW... nine thrown knives in three
seconds... he'll never make it!
The Thief rolls a 6 for ini^a^ve, and is wearing studded leather
armour, with a couple other goodies, for a SF penalty of 2. He's
used up 8 beats so far. He has to use up a base 3 per akack plus
the speed factor of 2 for the weapon... therefore each akack uses up
5 beats. ALSO... his armour adds to each one of his ac^ons.
Therefore, each akack uses up an addi^onal 2 beats because of the
SF from his armour.
He's used up 6 beats from ini^a^ve. His rst akack uses up
another 7 (3 for akack, 2 for dagger, 2 for armour) for a total of
13. His second akack uses another 7, for a total of 20. His third
akack uses a nal 7, for a total of 27. He doesn't have enough for
another akack. Sorry, Charlie...you only get 3 akacks this round.
Had he not been wearing armour, the same thief could get o more
akacks, since the armour penalty wouldn't apply to each ac^on. His
Okay, okay, I hate quicken as much as the next guy. However, in our
group we seem to have come up with some answers to the problem.
1. If you use a 30 BEAT CT system, Quicken doesn't double the
akacks available. Instead, it only doubles the number of BEATS
available to your character. If you lack the skill to actually get
the akacks o with your newfound quick reexes, then that's too
bad.
2. The ini^a^ve modier of-10 is excessive. We use a-5 system,
and we do not have that add any BEATS to the CT.
3. We actually use three dierent levels of Quicken, depending upon
whether you use a rst,third, or vh level version.
First Level
+ 10 BEATS, -3 ini^a^ve.
Third Level
+20 BEATS, -5 ini^a^ve
Fivh Level
+30 Beats, -10 ini^a^ve
AFivh level cas^ng may seem excessive, but remember, it's for
those occasions when the enemy absolutely, posi^vely has to become dead
RIGHT NOW!!
Remeber, we don't double the number of akacks automa^cally...
instead, we just make the number of possible akacks increase via the
increase in the number of ac^ons possible (increased BEATS).
However, if you lack the skill to get those akacks o, then forget
it!
This system works very nicely. It adds avour and style, without
destroying game balance.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Wed, 20 Nov 1996 13:16:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Help
<< In an eort to stop my reputa^on going completely down the pipe I must
state that the comment was a c^cious and exagerated example to make a
point and not in any way an example of my JM technique.
Now please excuse me while I take ^me out to lick a few wounds.
Brian >>
Brian,
Didn't mean to leave any bleeders. But I've seen this as an actual aitude
on dierent boards wherein the DM/GM whateverM, thinks the game is a contest
between the players and him/herself, not a coopera^ve gaming experience. I
may be a touch sensi^zed to the issue.
Rick C.
=========================================================================
Date: Wed, 20 Nov 1996 13:20:45 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "David K. Folger" <dfolger@KRAKEN.MVNET.WNEC.EDU>
Subject: Re: 30 Beat CT
In-Reply-To: <199611201709.KAA76710@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 20, 96 10:08:49 am
> BENEFITS:
> This system takes care of the ridiculously high rate of akacks that
> some characters claim to have once they reach higher STEEPS. It also
> allows people to space the ^ming of their akacks quite accurately.
As I understand the actual combat system (as per my brother's
interpreta^on), it already uses something similar, although slightly
dierent.
There are 20 intervals in a CT. The rst interval falls as determined by
the best ini^a^ve (say a weapon speed factor of 5 with no armor penalty,
and an PMSpd of 17 with a 4 on the d10, that would total out to a -8
ini^a^ve, if that were the best). In this example, the CT starts at -8
and ends at 12. Each melee akack has an akack interval of 10, each missile
akack has an interval of 5 (plus other factors, which commonly include
reloading for missiles). Mar^al Arts forms are excep^ons to the rule, with
each mar^al arts akack form having its own interval.
Also, once everyone has acted at least once (even though all 20 intervals
may not have been used), the CT ends. So, at best, no maker how great an HP
is with a sword, no more than 3 akacks will ever be allowed during 1 CT,
and for that to happen, the HP has to be going against someone really,
really slow and inexperienced. Most of the ^me, even 2 akacks in a single
CT is rare.
A problem people might have with this system is that any non-mar^al arts
melee weapon, no maker if it is as small as a dagger or as big as a great
sword, will have an akack interval of 10. This is not a problem. If 10
intervals is more or less equivalent to 1 akack, then a speed 2 weapon is
about half an akack faster than a speed 7 weapon, for example. Using your
proposed rule of 3 added to speeds in this case, you'll see that 2+3 is
about twice as fast (or half as slow) as 7+3.
The system as is wriken (or at least how my brother has interpreted it) is
genius, and I haven't found any problems with it whatsoever.
Even consider the missile weapons.
A bow vs a sword. Now, the sword has an interval of 10 while the bow has a 5
(because it's a missile weapon). It may seem unrealis^c because you can
slash faster than you can load the arrow into the bow and re, but there is
a loading penalty of 8, I think, and you'll have to load each and every CT
(with the possible excep^on of the 1st one if you were already prepared).
Run the numbers through the system using equivalent HPs and you'll see that
it is nearly impossible, if possible at all, for the bow to win ini^a^ve.
Now, consider the mul^-genre aspect. Pulling a trigger on a gun should be
faster than the sword, and, assuming the gun is loaded, that holds. The gunuser is likely to get twice as many akacks in a CT (even more if the gun
has a low speed) as the sword-user.
=========================================================================
Date: Wed, 20 Nov 1996 13:55:55 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: MMM
"Bilbrey, Jason E" writes:
> I don't have MMM(like 90% of the other people here, damn you T$R) and
90%? I'd say like 20%, and I am wondering if they even exist at
all...........
>P.S. T$R is so concerned about making money, they could make tons is
>they would just release MMM or any of the Mythus stu for sale again.
But remember T$R is also concerned with preven^ng anything EGG is
associated with from seeing the light of day............................
=========================================================================
Date: Wed, 20 Nov 1996 04:15:30 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: QUICKEN!!!
I use the standard ini^a^ve modier for quicken. But I use the
spaced combat also. I also added this likle beauty. They must roll
against there PMcap or age 1 year. Nonhumans age 5 years. If they
have endurance they roll that rst then there pmcap. All of these
are at a DR of hard.
Randy
=========================================================================
Date: Wed, 20 Nov 1996 04:15:30 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: 30 Beat CT
In my interpreta^on of that combat system( which is the way I
play)you start at the lowest ini^a^ve. The reason being is this.
Say everyone has a Pmspd of 10(slow) weapons speeds of 7, 6 and 5.
Also rolls of 8, 5 and 1.
Fighter A = +5 and +15.
Fighter B= +1 and +11.
Fighter C= -4, +6 and +16. He gets the rst and last akack since
he won ini^a^ve. Now had been quickened he would have went at -14
and -4. This would mean no one gets to akack. This way everyone
gets at least two ac^ons and the fast people will own you in combat.
This also makes mar^al ar^sts preky darn tough. Also something
we came up with to determine strike loca^on without having to make
an extra dice roll is this. Read your dice roll backwards to
detrmine the extra damage. If the roll is "24" the "4" means x4
damage. If the roll is "23" the "3" means x3 damage. Finally on a
roll of "22 and 21" the damage is x2. All other backward reads mean
normal damage. As long as you hit just read it backwards and thats
the addi^onal damage. I know the strike loca^on is a likle more
generous with the super vital and vital both equalling 15%, but I did
this for simplicity sake. Tell me what you think.
Randy
=========================================================================
Date: Wed, 20 Nov 1996 21:38:18 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: MMM
>90%? I'd say like 20%, and I am wondering if they even exist at
>all...........
So you want to say that I don't exist? Ask Sean, he's been geing some
*REAL* cash from me - and is probably using my last name for a character
right now :-)
Oh - and I'd kill to get the MMM (I also s^ll don't have the Bes^ary).
Joerg
PS: If someone WANTED to send me copyrighted material such as, umm, for
example MMM, I should not be the one to tell anyone... :-)
"Soon the coldest night will fall,"
"Summoned by you own hand!"
Queen: "The Prophet's Song"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Wed, 20 Nov 1996 20:26:47 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Quick Ques^on
In the Mythus book there is a passage about a persona's STEEP being unable to
exceed that area's TRAIT, e.g. Combat, Hand Weapons STEEP is limited to 100
if that persona has a TRAIT of 100. My ques^on is this: does this apply to
the op^onal Sub-Area Specializa^on as well?
One of my player has a persona with a P TRAIT of 118 and a CHW in the high
60s. Since he has specialized in the 1-handed Swords Sub-Area, those weapons
are now over 100 BAC. Do I limit the STEEP only of the base K/S Area to 118
(which would allow a STEEP of 176 in that Sub-Area) or do I limit the base
CHW STEEP to 78 (which yields a 1-handed Swords STEEP of 117)?
Don
=========================================================================
Date: Wed, 20 Nov 1996 20:27:03 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Mythus Magick Correc^ons, Pt. 1 (LONG)
Gentlefolk,
Here is part of a project I have been puing o for far too long, viz. my
eort to catalog all the anomalies (typos, unclear points, etc.) in Mythus
Magick.. I am too busy to nish the en^re book any ^me soon, but this
should be enough to get you all started in ring o ques^ons, answers, and
deba^ng some of the points I raise. You will note that I have avoided
direct quotes from the manual except where necessary to keep copyright
infringement accusa^ons to a minimum.
pg. 3, col. 1: missing text ("Chapter 9: ") before the phrase "Other
Prac^^oners' Archetypical Cas^ngs".
pg.3, col. 2: missing text ("Chapter 10: ") before the phrase "Specic
Cas^ngs".
pg. 8, table: several errors and/or inconsistencies between this table and
the descrip^ons of the Heka-producing K/S Areas in the Mythus book; here
are the correc^ons I have made:
"Apotropaism" should be "STEEP + (MMCap+MRCap) x 0.5"
"Spellsongs" should be "STEEP + (MMSpd+MRSpd) x 0.5"
"Endurance" should be "STEEP + (PMPow+PNPow) x 0.5"
"Heka-Forging" has contradictory informa^on: the table lists "STEEP + PM
CATEGORY" as the formula, yet note 5 and the descrip^on in the rst book
say that the average of PMPow and PNPow is the case in all instances [save
where a persona draws his Heka from Physical K/S areas only (when it is the P
TRAIT )] as the addi^on to STEEP. The "PM CATEGORY" reference is most
likely an error.
"Music" should be "STEEP + (PMSpd+PNSpd) x 0.5"
"Smithing" is missing from the table; it should be placed aver "Music" and
its Base Heka Genera^on is "STEEP" (only). Note that, as claried
somewhere in one of the MMMs, this Heka is available for use in any K/S Area,
not just Physical ones.
"Conjura^on" should be "STEEP + (SMPow+SPPow) x 0.5"
"Poetry/Lyrics" should be "STEEP + (SMSPd+SPSpd) x 0.5"
"Religion" should be "STEEP + SP CATEGORY," not "SMPow" (as men^oned in MMMM
somewhere)
"Sorcery" should be "STEEP + (SMPow+SMSpd) x 0.5"
Note 5: is inconsistent with the table as noted above.
pg. 14, col. 1: the ACT Heka Regenera^on table is not complete; the
addi^on to it were published in one of the issues of MMM.
pp. 25-26: the deni^on of a "Readied" cas^ng as used in the text is not
consistent with the deni^on of "Readied" as provided in one of the issues
of MMM. For clarity, the word "Readied" used here in the paragraph which
spans the two pages and in line 3 of the "STEEP Adjustments (Op^onal)" table
should be changed to another; I propose the word "primed' be used in its
place to describe the +10 bonus one receives for considering a Cas^ng over
the course of a single CT. Line 4 of the table and the ar^cle in MMM uses
the word "ready" to mean the act of preparing a Cas^ng by spending as much
^me as it would take to normally ac^ve the Cas^ng in a medita^ve state.
The Heka is also spent for such readied Cas^ngs up front, the advantage
being that they can be ac^vated much quicker than normal.
pg. 27, col. 2: under the descrip^on of a Charm, the statement is made that
a Charm's eect takes place at the same moment in the following Cri^cal
Turn, which means it does not take place within the same CT as its
ac^va^on. By extension, I take this to mean that no Cas^ng of any kind
(save an Eyebite) can aect a target within the same CT it is ac^vated,
unless one uses the "Readied Cas^ng" rules published in MMM.
pg. 27, col. 2: under the descrip^on of a Spell, note that it says an
instrument of some sort is nearly always required. This means cap^ve, naked
personas cannot ac^vate any but a handful of Spell-length Cas^ngs, and by
extension they can never ac^vate any Formula or Ritual (pg. 28) without at
least some equipment.
pg. 28, col. 1: under the heading "Target Resistance," there seem to be
contradictory sentences following one another; the rst sentence starts with
the clause "Some targets have a Resistance to Heka...", whereas the second
sentence starts with the clause "Any^me a sen^ent creature is to be
directly aected by Heka itself...". Unless the rst statement is
specically intended to mean both animate and inaniamte objects as targets
(for which I would feel more comfortable if there were other references using
that frame of meaning), one cannot say "some targets" and "any^me" and have
them both be true. My feeling is that this paragraph is only meant to refer
to a group of specic Cas^ngs such as "Mind Numb Charm" which require the
expenditure of Heka to overcome a specic ATTRIBUTE/CATEGORY/TRAIT. If,
however, the "Cas^ng Costs" table is really to be applied to all such cases,
do the values contained therein apply in addi^on to a listed Heka Resistance
for creatures such as Demons? In that case, Demons become much more powerful
as Heka akacks (at least ini^ally) are much less likely to work on them.
Clearly, more explana^on is required here.
pp. 29-31: the subject of known and recallable cas^ngs has been of interest
lately. Here is my interpreta^on of the rules as specically laid out in
Mythus Magick:
1. A Caster's Known Cas^ngs are those that can be brought into play
instantly, e.g. a Charm-length Cas^ng can be started and completed in that
CT with the eect taking place in the next CT, while a Cantrip can be
started that CT and nished four CTs later, with its eect happening on the
following (sixth) CT.
2. A Caster's Recallable Cas^ngs are those that require some mental eort
before they can be brought into play. Each CT a caster desires to u^lize a
recallable Cas^ng, they must make a roll vs. an ATTRIBUTE or ATTRIBUTE total
at a DR stated on the table on page 29. Failure means another akempt is
possible next CT; success means that it can be brought into play that CT as
stated above, e.g. if three akempts are made to dredge up a Recallable
Cas^ng of Charm-length with a proper value not being rolled unitl that third
CT, the Cas^ng can be carried out that CT and have its eect take place
next CT ( a total of four CTs from the start of the process to recall the
Charm). If a Cantrip were subs^tuted for the Charm, it would be begun on CT
3 and not nished un^l CT 7 with its eect occuring on CT 8 aver star^ng
the recall process.
3. A caster's Studyable Cas^ngs consist of all the caster's Known and
Recallable Cas^ngs, plus a number of others as set out on pages 30 and 31.
As the rules are wriken, the caster may at will study cas^ngs from their
tomes and place them on the Known or Recallable list, which implies that the
contents of both the Known and Recallable lists may be altered and/or
shued about at will (always drawing from the Cas^ngs in one's tomes, not
all available Cas^ngs from the MM book) so long as the tomes are available
for perusal and the formulas on page 29 are strictly observed.
4. There does not appear to be any nota^on anywhere on how long it takes to
study a Cas^ng and thus place it on one's Known or Recallable list. I have
read Mythus Magick front to back and the pieces of MMM I have available, yet
I have not found any authora^ve statement on the subject.
5. Regarding a recent topic, each HP possessing Heka-producing &
Cas^ng-genera^ng K/S Areas starts with a number of tomes, one per such
Area, containing the Studyable Cas^ngs for that HP
(Known+Recallable+others).
pg. 31, col. 2: this is not an error, but note that several low-grade
Cas^ngs with no details are listed near the bokom of this column; such
Cas^ngs serve the purpose of preven^ng HPs from becoming too complacent
about relying on their Heka-wielding abili^es. I certainly have overlooked
them un^l now but I will no longer do so.
pg. 32, both col.: the previous note applies to these Cas^ngs as well.
pg. 33, table: There are a plenitude of errors in this table "General
Dweomercraev Cas^ngs," more I think than in any other table in the book so
far. Most of them are wrong length descrip^on, and there is no
authorata^ve source to correct it, so I here present the correc^ons I feel
are the most likely given extensive study of the Cas^ngs, their grades,
descrip^ons, and similari^es to other Cas^ngs.
Grade I: "Lock Spell" should be "Lock Charm"; "Lockopen Spell" should be
"Lockopen Charm"
Grade II: "Circle of Magic Ritual" should read "Circle of Magick Ritual";
"Translate Script Formula" should be "Translate Formula"
Grade III: "Alert Spell" should be "Alert Ritual"; "Mul^lingual Charm"
should be "Mul^lingual Spell"
Grade IV: "Akrac^ve Force Charm" should be "Akrac^ve Force Cantrip";
"Daylight Cantrip" is not in the Cas^ng descrip^ons (perhaps it is a
cross-mistake from the White Dweomercraev list); "Literate Spell" should be
"Literate Formula"; "Nega^ve Gravity Charm" is not in the Cas^ng
descrip^ons (perhaps it is a cross-mistake from the Elemental Dweomercraev
list); "Parascopy Cantrip" should be "Parascopy Spell"; "Thought Message
Cantrip" should be "Thought Message Charm"
Grade V: "Wound, Spiritual Charm" is not in the Cas^ng descrip^ons
(perhaps it is a cross-mistake from the Black Dweomercraev list)
Grade VI: not only are there mistakes in Cas^ng length descrip^ons, the
list is not in alphabe^cal order and one Cas^ng ^tle is not accurate; here
is how the list should read:
AEthereal Travel Formula
Arcane Lore Spell (*not* Formula)
Disperse Heka Flow Cantrip
Double Barrier Spell
Heka Blast Charm (*not* Cantrip)
Heka Shield Spell
Phase Shiving Spell
Pythagoras' Extra-Dimensional Door Spell
Quickcast of Inhetep Charm (*not* Inhetep's Quickcast Charm)
Sphere of Secrecy Formula
Grade VIII: "Heka Beam Cantrip" should be "Heka Beam Charm"; "Triple Heka
hkp://www.ualberta.ca/~rwol/dj1.htm
However, I am very busy right now and won't be able to write it up
un^l the weekend, so please forgive my tardiness.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Thu, 21 Nov 1996 03:29:03 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Rob Wol's Web Page
I've got an alpha version of the web page up and running. the
address is
hkp://www.ualberta.ca/~rwol/dj1.htm
However, you will nd that when you try to download the word6
document, it tries to load into your browser. I'm too ^red to x
it right now, and I won't have ^me to tackle it un^l the weekend.
However, you can access the four spreadsheets. They include...
1. the aura chart
2. the modern rearms spreadsheet
3. the starwars weapons and armour spreadsheet
4. the character generator with cross-feeds and expanded k/s list.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Thu, 21 Nov 1996 15:19:49 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: Rob Wol's Web Page
At 03:29 21.11.96 +0000, you wrote:
>However, you will nd that when you try to download the word6
>document, it tries to load into your browser. I'm too ^red to x
>it right now, and I won't have ^me to tackle it un^l the weekend.
That's no problem - you can always access it by right-clicking on it and
selec^ng "Download Link" (with Netscape, that is).
Yeah and thanks for the stu - It's coming in right now.
I'm already dying to see the Starwars-stu!!
Thanks,
Joerg
"Soon the coldest night will fall,"
"Summoned by you own hand!"
Queen: "The Prophet's Song"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Thu, 21 Nov 1996 15:36:49 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: Aura Chart and miscellaneous
Hi to all of you, daunty JM and HP !
I'm a newcomer to the list and I've read lot of good stu with interest.
First, my admira^on to Rob Wol for his very good mul^-genre campaign
seing. I hope his players had as much pleasure during gaming sessions than
I enjoyed the reading :-)
Next Malcolm asked a good ques^on about aura reading. But I have other in
store. The colour/aura associa^on is a long used one by EGG. I've used it
intensively in my early rpg campaign, but I don't want any over use of such
powers. It's something like reading the (very) in^mate thoughts of someone,
and I think the targets of these spells/eects strongly disagree with
these. Furthermore, I think Rob Wol over es^mated the power of the aura
reading-cantrip. Perhaps some system with more heka-using for more accurate
readings sould be used, or the caster should develop his own higher-grade
formulas (and of course more heka in use).
There is also some problems about the all-in-one reading : Strong colour is
linked with a strong belief/emo^on. What about the less bright ones ? In
other words, the lesser emo^ons can be hidden behind the stronger and a
very strong emo^on could even completely foil the other ones. Try to think
at a room with many colored lamps. In 'standard' illumina^on, the dierent
colors can be seen clearly, and pointed out from each other. Now suppose you
have powerful near-blinding red spotlight, could you ever see the likle
yellow lamp in the other corner of the room ?
And what about colour-mixing ? Could it lead the heka-user to some bad
judgement ?
The use of more heka would surely sekle the maker. The colours are then
discovered in order, from the brighter to the fainter, like peeling an
oinion as the caster spend heka. Dierent grade cas^ng could also solve
the problem as the dierent emo^ons are read separately, giving an eect
ques^on:
do any list memebers have the DJ sta^s^cs of the Deity Bast?
perhaps on a web page or other? I am gearing up to play a Preistess of
Bast, and need more info (in DJ format) on her god.
Here's what I have
Bast is the Egyp^an (and Aegyp^an) diety who is the patron of cats
(considered holy in Aegypt), enemy of set. My old EGS' Dei^es and
Demigods had very likle on her, only that all feline creatures are her
domain.....
Thanks for your help.
I only have Email, so I can't brouse the web and download the info (If
it's there).
Chris
=========================================================================
Date: Thu, 21 Nov 1996 09:16:54 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Taylor Walston <viper@DFWMM.NET>
Subject: Re: 30 Beat CT
Robert Wol wrote:
>
> I think we must play a VERY dierent version of the 30 beat CT.
>
> In our game, each individual character only gets 30 beats to act
> upon, but those 30 beats could span dierent spaces.
>
> Example: One person's 30 beats last from -18 to +12, while their
> partner's last from -13 to +17.
>
> My ini^a^ve roll won't aect your performance - it only aects
> the spaceing of MY ac^ons. Your ac^ons come under the governance
> of your rolls.
>
> In other words, everybody is only fast enough to move for 30 beats,
> but my 30 beats may come before you even get your rst ac^on o.
> Thus, I could make all my akacks before you do. This doesn't mean
> that you don't get your ac^ons. It only SPACES the ac^ons so that
> all my ac^ons fall before yours.
>
> That's QUITE a bit dierent from the interpreta^on that Randy
> Sivigny is using. What do other people do?
>
> As to Mr. Sivigny's extra dice roll for loca^on, I have to admit we
> never found the loca^ons roll a problem. In fact, it's one of the
> highlights of the Journeys combat system for us. Again, what do
> other people do.
>
> Sincerely,
>
> Bodhi / Rob Wol
>
> rwol@maildrop.srv.ualberta.ca
I think everyone is missing the point. The combat round is 30 beats period. Ini^a^ve modiers, speed factors, etc just aect when your
ac^on occurs within this period. Think of them as a framework to
lter ac^ons. A -14 modier does not mean that you take ac^on
before the 30 beats. Just that you are probably going to act rst
within the count.
Take all of the characters and their ac^ons and rank them in order from
fastest to slowest. Then each takes his/her ac^on in turn. If you
nd a 3 second cri^cal turn to be too slow for your tastes, change it
to something more realis^c. You do not have to change the game
mechanics to make it t your percep^ons of what can really happen just your ^ming.
=========================================================================
Date: Thu, 21 Nov 1996 10:49:31 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: Aura Chart and miscellaneous
Dear Group
Alain's points are absolutely right!!
I apologize. I didn't go through a lengthy explana^on as to the
actual use of Aural sight over a long term... only an explana^on of
the use of the chart in genera^ng auras.
I believe that it says directly in the aural sight cantrip that only
a few colours are seen. We've experimented with a few dierent
schemes, like 1d10 random colours, or the more eec^ve scheme,
wherein only the brightest shades are easily visible. Everything
else becomes muddled.
Therefore, in our campaign, we do use repeated observa^on, repeated
cas^ngs, and extra heka to "peel away the layers of brightness".
Alain, your points are absolutely correct if the idea of auras are
used too liberally.
However, in reality, players rarely can make the intui^ve leaps to
connect more than just the ATTRIBUTE, HEKA, and some^mes ETHOS
colours to their appropriate representa^ve characteris^cs.
Everything else tends to remain guesswork, even over months and
months of careful player delibera^on.
I readily agree that a rst level cas^ng that reveals all about a
character's inner-most self would be ridiculous. However, if you
only give out the brightest shade (for us, it's the brightest 2
shades... with a percep^on roll to make sure you're really geing
the dimmer of the two shades correct... and believe me BOY is it fun
when they blow that roll and make erroneous connec^ons...) you will
nd that it simply becomes a sort of nebulous, general
intelligence-gathering cas^ng.
We also use two higher-level cas^ngs: one to make more brightness-intensity
levels accessible, and the other as a "polarized light shield", so that the
onion of aural brightness is revealed from dimmest colour to brightest.
Of course, we also then nd that many players want an amulet, or
take the cas^ngs, that negates their aura into a moderately bright
general colour rainbow... indica^ng no one characteris^c over
another.
Like I said, I've mainly concentrated on geing the original chart
for designing auras out onto the group... not describing the par^cular
way you u^lize the chart in your group. I (perhaps foolishly)
assumed that all people would u^lize this cas^ng in a similar
fashion... as a general intelligence cas^ng, fraught with more fun
and frustra^on than immediate gra^ca^on.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Thu, 21 Nov 1996 13:06:09 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Sean K Reynolds <TSRInc@AOL.COM>
Subject: Re: MMM
>>P.S. T$R is so concerned about making money, they could make tons is
>>they would just release MMM or any of the Mythus stu for sale again.
>But remember T$R is also concerned with preven^ng anything EGG is
>associated with from seeing the light of day............................
It's crap like this that makes me wonder why I even try to be nice to anyone
on this list.
- Sean
=========================================================================
Date: Thu, 21 Nov 1996 11:14:33 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: CHRISTMAS, VIOLENCE, and GENDER
Okay, here's the story...
Two of our female gamers in our group (actually, they're sisters) had
to leave our group a few months ago because they were moving down to
the United States (insert typical Canadian/U.S. friendly rivalry comment in this
space)
I just received messages from the two of them that they are coming to
visit for two weeks at Christmas. They will be staying with me, and
have both indicated that they want to partake in an en^re campaign
over the Christmas Break. It seems they can't nd a decent gaming
group in Chicago (don't take it personally, they're kinda fussy)
When I asked them what sort of campaign they wanted, they said
anything so long as "lots of combat was involved." They've both been
studying Kung Fu (and we have two other members in our group who are
also mar^al ar^sts) so they want to get some fantasy killing in.
Anyway, when I told the other female in our group, she got excited.
She wasn't interested in the fact that the number of women would
again equal the number of men. Instead, she was of the considered
opinion that with the girls back together again, we could get back to
a more 'ac^on/violence/adventure/hack-and-slash' mentality, instead
of our more 'logic/puzzle/violence-is-a-last-resort' mentality.
She's of the considered opinion that, with the addi^on of her two
blood-thirsty compatriots, the game would become a likle more
grisly.
Case in point: the women always willing to kill a prisoner if needs
be... the men are more willing to parole the prisoner, and hate
killing a helpless person EVEN if it is for the greater good.
So, it just goes to prove a point I've always secretly held. If I'm
ever captured by the enemy, for God's sakes don't give me over to the
women. Kinder just to kill me!
Does anybody else have a par^cular gender dichotomy within their
groups? I'm actually quite interested to hear about them...
P.S. I'm also interested in hearing about the general make-up, age
of any gaming group. Ours is generally ve people, age 25 to 35,
student-academic-professional types, total accumulated gaming years
(when you add each individual's experiences up ) about 70 years. Let me
know what your groups are like.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Thu, 21 Nov 1996 12:59:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: MMM
X-To: Sean K Reynolds <TSRInc@AOL.COM>
Woah, hold on there cowboy!! I think you've been exceedingly nice to
everyone on this list and most (if not all) greatly appreciate the
things that you do. You must remember, however, that there is a great
deal of animosity towards TSR. Now I do think that some^mes it gets a
bit out of control, but those on this list love Mythus and are deeply
hurt by the stunts that TSR pulls to shovel it under the carpet.
So, in closing, I want to say that we do apprciate YOUR eorts...the
eorts of TSR, however, leave something to be desired.
Wayne Westphalen
Omaha, NE
WWestphalen@Radisson.com
---------From: Sean K Reynolds
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: MMM
Date: Thursday, November 21, 1996 12:06PM
>>P.S. T$R is so concerned about making money, they could make tons is
>>they would just release MMM or any of the Mythus stu for sale again.
>But remember T$R is also concerned with preven^ng anything EGG is
>associated with from seeing the light of day............................
It's crap like this that makes me wonder why I even try to be nice to
anyone
on this list.
- Sean
=========================================================================
Date: Thu, 21 Nov 1996 01:15:56 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: CHRISTMAS, VIOLENCE, and GENDER
Our group consists of 4-7 people, average age of 27. We are all
middlle management types except one of us. We game every Friday come
rain or snow(in Minnesota that's called dedica^on). We have no
women in our group, but no prospects either.
Randy
=========================================================================
Date: Thu, 21 Nov 1996 13:47:08 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: CHRISTMAS, VIOLENCE, and GENDER
In-Reply-To: <199611211814.LAA126730@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 21, 96 11:14:33 am
> I just received messages from the two of them that they are coming to
> visit for two weeks at Christmas. They will be staying with me, and
> have both indicated that they want to partake in an en^re campaign
> over the Christmas Break. It seems they can't nd a decent gaming
> group in Chicago (don't take it personally, they're kinda fussy)
I need more players! I'm in Chicago, currently the Mythus group consists
of 4 of us, all of us are in our mid 20's and professional types.
We've only recently started the game up. Oh and we're all male.
> P.S. I'm also interested in hearing about the general make-up, age
> of any gaming group. Ours is generally ve people, age 25 to 35,
> student-academic-professional types, total accumulated gaming years
> (when you add each individual's experiences up ) about 70 years. Let me
> know what your groups are like.
See above. :)
Dan.
=========================================================================
Date: Thu, 21 Nov 1996 13:05:42 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Correc^ons and Aura (combined)
Thanks to Don, for his Correc^ons post. It was excellent. And it pointed
to a passage in Mythus Magick (p.31, col.2) that might contribute to the
Aura reading thread currently going on.
Alain wrote: "...I don't want any over use of such
powers. It's something like reading the (very) in^mate thoughts of someone."
That's right on. That's why on p.31 it there are some cas^ngs available
to prac^^oners of ALL types, from "mage to hedge". Plus non-prac^oners
COMMONLY possess a "plethora" of amulets and such to accomplish the same.
And, in its brief list of typical cas^ngs, there is Nuetral Aura Charm,
etc. The omnipresence of such cas^ngs and items, to me, seems to correct
the game balance that a powerful Aural Read might disrupt.
I'm curious how other JMs run their worlds regarding these cas^ngs. How
oven do average gents walk around with false auras? How many magickal
devices does the average person carry about with them? (Might they be as
common as mace in a
young lady's purse?)
Lastly, re: STEEP > TRAIT,
I'd s^ll contend that the ra^onale behind the rule applies to
'actual' STEEPs, not 'eec^ve' ones. 'Eec^ve' STEEPs do not, by their
very nature, reect the general skill possessed in the K/S. They rather
reect the enhanced, temporary, or specic skill in a K/S. It doesn't
take much to imagine the Prince who specializes in horse racing. Give him
a P TRAIT of 80 to start. He begins with a STEEP of 45 (SEC of 9 ^mes 5)
in Riding. He could add 10 if he got the right quirk or spent AP, and if
his Voca^on was Physical, he'd get something like 14 for his PMCap and
maybe 6 more for enhancing. That's a 75 STEEP, actual. If he specialized
in racing, he'd be at 107. Even if he didn't, all it would take is a
simple Mys^cism cas^ng and his STEEP would be over 80 temporarily. Would
you disallow the high STEEPs in both cases (even though the 'actual' STEEP
peaked at 75)? A magickal saddle might raise the STEEP even higher. Would
that be disallowed?
Conversely, if you didn't allow any of it, if the Prince had his P
TRAIT boosted, would the STEEPs then automa^cally be able to rise too?
On a related note, how do y'all have magickal STEEP bonuses aect
specialized sub-areas? Do they aect the 'actual' or 'eec^ve' STEEPs?
Sorry for all the ques^ons, but I'm pleased to see the trac pick up.
-Doug
free@mcn.net
Bozeman, MT
=========================================================================
Date: Thu, 21 Nov 1996 13:07:02 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Thu, 21 Nov 1996 17:38:49 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Re: MMM
Sean K Reynolds wrote:
>
> >>P.S. T$R is so concerned about making money, they could make tons is
> >>they would just release MMM or any of the Mythus stu for sale again.
>
> >But remember T$R is also concerned with preven^ng anything EGG is
> >associated with from seeing the light of day............................
>
> It's crap like this that makes me wonder why I even try to be nice to anyone
> on this list.
Interes^ng reply. Sean, given these exchanges of words, do not take it
as a personal akack. It is nice to see there are those at TSR(or
aliated with) that are willing to nd homes for the MYTHUS game
material. However, we(list group) know it is not out of the kindness of
TSR's heart. TSR is making their money. The individuals that engaged in
this exchange are just ven^ng their aggrava^on with TSR.
I understand this aggrava^on more than most. Two of three (almost the
third) of my favorite system are dead thanks to TSR and GDW's death. So,
I can appreciate their animosity toward TSR. Inherent to this type of
listserv, you should have known you might have heard the occasional
complaint. I did, and I deal with it. I do not see this animosity to
change in the near future, so you have the choice to deal with it, or
exercise your right to sign o this list.
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Fri, 22 Nov 1996 01:10:11 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: MMM
>But remember T$R is also concerned with preven^ng anything EGG is
>associated with from seeing the light of day............................
I don't really think this is the case - but even if it should be, I'm s^ll
on Sean's side - he is a nice guy and has done me a great favour by geing
the Mythus books for me.
But really - I don't think that TSR's inten^on is to prevent any
publishing from Gygax to take place!
Joerg
"Soon the coldest night will fall,"
"Summoned by you own hand!"
Queen: "The Prophet's Song"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Thu, 21 Nov 1996 13:01:20 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: MMM
I agree totally.
Randy
=========================================================================
Date: Fri, 22 Nov 1996 01:35:47 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: Correc^ons and Aura (combined)
(Thanks to Don, for his Correc^ons post. It was excellent. And it
pointed...)
Hey Doug,...
to go up three levels.
Example: A Mage with a 31 STEEP wants to get o his rst grade
cas^ng. The DR for this is EASY. However, he'd really prefer to do
it without calling aken^on to himself in this crowded room. He can
either ...
a.) Cast without vocalizing at a DR of Moderate
b.) Cast without gesturing at a DR of Moderate
C.) Cast without vocalizing or gesturing at a DR of Dicult!!
Of course, this presupposes that all cas^ngs have some form of words
and gestures. We do this for reasons of game mechanics, game
balance, cinema^c style, and recogni^on of "accepted" magical forms
in actual "reference" books on magic and the arcane arts.
Let me know what you think. Do other people have similar rules? Is
there a beker system out there? Do you even care....
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Fri, 22 Nov 1996 02:20:38 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Triggered Cas^ngs and Readied Cas^ngs
Triggered Cas^ngs and Readied Cas^ngs
We had a small problem in the beginnings of our gaming career when it
came to these items.
Readied cas^ngs made perfect sense to us. It seemed that you had
really already cast the spell, spent the heka, but just lev the
nal word unspoken. Thus, you could store up to three of these at
one ^me (although the benets for such a thing decreased extremely
if you had more than one readied cas^ng).
However, it seemed that you could get almost the same eect by using
a trigger. As well, it didn't appear that there were any limits to
using more than one trigger. Thus, you could cast the spell, using a
trigger to oset the actual ac^va^on of a spell, and then a
physical ac^on or command word would cause the spell to ac^vate and
run its normal course.
Aver determining that there was no logical reason (nor decent
say "NO, DON'T!", the thief was in the midst of a nasty Gloomy
Darkness cas^ng.
Anyway, let me know how other people handle triggers. Do they play a
big part in your games? Do you use similar rule of thumb i.e. one
trigger per ten STEEP, or do you use completely dierent rules.
I'm very interested in hearing how you handle this.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Fri, 22 Nov 1996 04:48:40 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: MMM
>It's crap like this that makes me wonder why I even try to be nice to anyone
>on this list.
>- Sean
Sean, I hope you are not oended by the comments I am about to make, since
it seems to me that you have been more aboveboard about the Mythus situa^on
than anyone else at TSR, and have even tried to get us the MMMs on the TSR
web page.
However, you are also savvy enough to know many of the details behind the
sundering of EGG from TSR, and given several things that have happened I am
sure you would agree that there was a lot rancor on both sides over the issue
and over the nal disposi^on of Mythus; and surely you are not dispu^ng
that TSR is in business to make money. Heck, GDW was in business to make
money, though the seklement over Mythus was one of the factors in the
company's demise.
I don't know your personal rela^onship with Lorraine or Jim Ward or any of
the other execu^ve members of TSR, and I've never met any of them
personally, but it is clear from many things that there was a concerted
eort to erase all of Gary's inuences from TSR products aver the split.
I'll back this up with examples if you like, but the most obvious were the
modules such as the one (the name escapes me) where several of Gary's famous
NPCs (The Circle of Eight) were all slain in the introduc^on. It was
obvious to me that this existed for no other reason than one step among many
to purge Gary and his imaginary progeny. You can try to defend this by
saying, "Well, if we keep using his characters there may be a royalty issue,"
and I'm sure that is what they told themselves (and perhaps each other).
However, these things took place aver the sekelement between Gary and TSR
in 1985 (or 1986, I don't remember which).
Finally, I know it must be painful for you to hear others denigrate your
employer. I am sure you enjoy working there and you no doubt have a good
rela^onship with all your confederates. Yet I hope you have enough vision
to see that many people here have a reason to be angry with TSR because they
went to extraordinary (some would say excessive) lengths to take control of
the Mythus game, spending large amounts on legal fees and a seklement in
order to seize the game. And what have they done with it? Nothing. It make
no business sense at all to ght that hard over something except in two
cases:
1. You think it is a superior product that would hurt or possibly destroy
your own product line.
2. You have a grudge against the owner of the product.
If #1 were the case, new Mythus products from TSR would have been on the
market already. Their absence and the discon^nuance of the remaing stocks
of Mythus materials by default points to case #2. If you have a third
alterna^ve that is reasonable, I would like to hear it. BTW, the arguement
that TSR was merely protec^ng its property, seemingly stolen by EGG, is
hokum. Anyone who has been around the role-playing world long enough to
remember ChainMail knows that there are dozens of games much closer in
similarity to AD&D than Mythus, where the signs of lived material are thick
as thieves.
Why did TSR only go aver Gary's product? In my opinion, because they don't
like him. Like all crea^ve people, Gary can be quite annoying at ^mes. He
is some^mes easily irritated and more than usually opinionated. Yet he is a
^reless worker, a brilliant thinker, and possessed of an imagina^on
unsurpassed in his eld. While others create modules, Gary creates the
tools that others use to create modules. I think bikerness about the
conict over who owned which shares of stock, who had control of TSR, and so
forth lev an unhealable breach on both sides. The bakle over Mythus was
just an onslaught of a new infec^on.
So please, Sean, don't take comments about TSR personally. If you had a bad
experience at a Motel 6 you might be tempted to curse the chain forever, even
without realizing that you unpleasant stay resulted from uncaring people at
that one branch. I don't think TSR is evil; I think it is run by a few
unimagina^ve and vengeful folk who will one day have to take their turn in
the barrel. I don't think that any of our comments about TSR are directed at
you.
Don
=========================================================================
Date: Fri, 22 Nov 1996 10:43:34 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
=========================================================================
Date: Fri, 22 Nov 1996 09:30:28 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: The Trouble with Heka...
The Trouble with Heka...
In our group, we immediately discovered a problem with the idea of a
skills-based, heka-slinging universe. The problem went something
like this.
Every new character would choose dweomercraev, magick and
apotropaism for their extra mental skills. Every character would
select three spiritual heka-genera^ng skills as well. Finally, some
enterprising characters would even go so far as to choose
heka-forging as one of their extra physical skills. Thus, all
characters would get a nice pool of heka to play around with, and a
rela^vely similar set of magickal skills. They were all nice,
powerful clones of the other.
Now, I'm not puing down the urge to min/max. While most of us
recognize that it is childish to subs^tute this sort of ac^vity for
real crea^vity, we also recognize that once in a while it is so
darned COOL to have a super-powerful character with lots of heka,
even if their voca^on is something as mundane as 'grocery clerk'.
My players were able to come up with new, marginally-crea^ve, and
depressingly ra^onalized ways in which to jus^fy their mercenary
being almost as powerful a mage as the mage. Furthermore, they were
able to ra^onalize why their mercenary characters spent most of
their ^me concentra^ng on heka skills, and not on physical skills.
And NO, to answer your ques^on before you ask it, they weren't
excessively deterred by the AP progression penalty, being physical
characters means you only spend 1.5 AP's to get a mental skill up by
a point. It was a small price to pay to have a super-strong,
super-fast, super-gh^ng WAR-WIZARD...
However, this all calmed down aver about a year, and the players got
sick of not being able to tell each other apart. They also got a
sick of their purile likle background histories which always managed
to somehow jus^fy their similar training in op^onal skill-areas.
Here are some of the things that we developed to put the zing back
into your campaign, and take the s^ng out of an unbalanced,
heka-crazy mob of min/maxing players... (please note, I perhaps
foolishly assume that all JM's are more interested in crea^ve
game-play than the standard "we have a problem, I've got the cas^ng"
type of game that the previous playing-style indicates. If you're
happy with the way your party works, great! However, for myself, and
you do not enjoy a school or an ethos. You get to use the general
tutelary cas^ngs for priestcraev, or the general cas^ngs for
dweomercraev.
Furthermore, you can spend one of your extra/op^onal skill areas to
"purchase" a school or ethos, but ONLY IF MAGICK OR RELIGION IS
PART OF YOUR VOCATION! If your voca^on doesn't include a serious
study of the theore^cal skills upon which dweomercraev and
priestcraev are based, then you will never be able to fully tap into
those skills beyond the general level. Thus, a Medicine Man can take
a specic school of dweomercraev for ONE EXTRA SKILL-SLOT because
he starts with a theore^cal grounding in Magick. However, a Shaman
is not allowed to do so because his voca^on is devoid of Magick.
Obviously, Dabblers can never take a school or ethos, either, unless
their voca^on gives them magick or religion
5. VOWS
Vows always convert a skill to normal prac^ce level. Thus, a
mercenary who dabbles in mys^cism can take a vow in mys^cism, and
suddenly become a pseudo - Mys^c. However, vows in our game are
serious things (especially in Mys^cism, as I am a serious student of
Buddhist philosophy and mys^cism, and know that a serious dedica^on
to these areas brings with it many, many, many behaviour changes...)
Conclusion:
Why, oh Why did the mean, nasty JM take away our precious magick? I
so liked being a street-urchin, able to toast people from miles away
with my awesome heka-slinging abili^es...
Well, simply put, it makes the players recognize their voca^ons as
something other than a convenience. It helps dene player
personali^es. It divides roles up within the party, and gives
people a sense of purpose.
Perhaps more importantly, it makes sure that people who spend the
extra ^me, eort, and energy to take a voca^on specically
devoted to a par^cular skill get the acknowledgement as the experts
in that skill. It takes more than a similar STEEP score to say that
you are the equal of a mage. It takes long, hard training,
dedica^on, and eort.
Let's say you are a mage character, and you have sacriced many of
the nivy combat-abili^es simply because mages are forced to take
many interes^ng but non-useful skills for the sake of a well-rounded
ARCANE character. If a mercenary character can manage to get a STEEP
score similar to yours, and enjoys all the privileges that you do,
puzzle solving and successful interac^on than combat, but when they play...
One of the women in our group is a brutal slaughter type of player;
she always plays a very deadly character and struts it around with a chip
on its shoulder...
> > P.S. I'm also interested in hearing about the general make-up, age
> > of any gaming group. Ours is generally ve people, age 25 to 35,
> > student-academic-professional types, total accumulated gaming years
> > (when you add each individual's experiences up ) about 70 years. Let me
> > know what your groups are like.
I am somewhat overrun with gamers here in the South Bay Area, CA. We
have several dierent sets of players that intermingle for dierent
game systems, and more are always coming in. 12 real regulars, and we
each have been gaming (AFAIK) since we were barely out of the single
digit age group. Calculated roughly, that adds up to about 150 years. We
have two females in our regular group (the second one tends to play a
really tough character who restrains herself more than anything) of 12
and then about 5 other willing gamers who are female. So a bit less than
a third of the gamers I know are female.
Harold
=========================================================================
Date: Fri, 22 Nov 1996 14:18:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Triggered Cas^ngs and Readied Cas^ngs
<< Anyway, let me know how other people handle triggers. Do they play a
big part in your games? Do you use similar rule of thumb i.e. one
trigger per ten STEEP, or do you use completely dierent rules. >>
So far I've stuck with a 'one mobile trigger' use. As many land mines as
you'd like, but only one on your (or someone elses) person. So far it hasn't
been an issue, if it becomes one I'll look for an alterna^ve. one per ten
could get a bit overwhelming tho.
The best deterent to excessive triggers I've found is the dreaded trigger,
Trigger trap. Use the trigger cantrip to set o the alternate version of
Trigger that triggers all the Triggers in a given area. This denitely puts
the kabosh on those characters carrying mul^ple oensive cas^ngs on
Triggers. "Ok, the 37 Fireash cantrips you're carrying on coins just went
o, you're at ground zero!!!" Generally only takes once to cure the
problem.
Have fun....
Rick C.
=========================================================================
Date: Fri, 22 Nov 1996 13:39:16 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: The Really Silly Group Combat System
The Really Silly Group Combat System
We've had a number of campaigns lately that have necessitated the use
of a fun, quick, and simple combat system that enables us to keep
track of our favourite NPC's while s^ll doing our own combat. Well,
while playing Dragon Dice one night, we decided that we'd try to
adapt a single-dice mul^-unit combat system to our Journeys system.
Here it is, let me know what you think. I know it seems overly
simplis^c at rst, but I have to admit that it's easy, fun, quick,
and tends to add a certain level of excitement to the game when there
are huge bakles going on all around you.
First, we set the STEEP scores for the par^cipants in the bakle.
The STEEP scores are mostly determined by our interpreta^on of the
soldier's abili^es, experience, age, and so on.
Name STEEP
Appren^ce 11
Recruit 21
Soldier 31
Veteran 41
Master 51
Each dicult bakle is worth one chevron for the combatant. Aver ve
bakles, the combatant moves up to the next category. Some^mes we
alter the alloca^on system if the bakle is too easy (one-sided,
quick victory, surprise, etc.). However, the chevron system (you'll
no^ce it's exactly the same as an HP geing two AP's per bakle and
spending them on combat skills) is quick, simple, and easy to keep
track of.
Second, we set up the bakle. For every pair of combatants, a
ten-sided die is
used. For really huge bakles, we ght in squads of three or ve,
and use a single die to represent the en^re squad.
Let's say there are two teams, the black and the white. The black
side is gh^ng the white side. For each pair of black/white
combatants, a d10 is rolled. On a roll of 1, the black combatant is
wounded and knocked out of the combat. On a roll of 10, the white
combatant is wounded and knocked out of the combat. Any other roll
(2 through 9) indicates a series of blows, parries, nicks, cuts,
Conclusion:
Remember, this is meant to be a quick and easy solu^on to the
problems of mass combat. The strength of this system lies in the
fact that you can do regular combat for the HP's within their sphere
of inuence (we use miniatures and a game-mat to write out the
close-up bakle). Then, you use the dicing method to take care of
the CT for the other 20, 30, 50, or 500 combatants in the bakle.
Quickly calculate who is gh^ng whom for the second CT (i.e.
oven you won't have completely balanced sides, so determine who is
gh^ng two-on-one, and so on) and begin the whole process over
again.
I know it's not as elegant, sophis^cated, or sta^s^cally stylish
as some of the other systems, but it is quick, fun, and cinema^c.
It also gives lovingly coached NPC's a chance to go outside of
the party's sphere of inuence and cut their own swathe towards
glory.
What do you think?
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Fri, 22 Nov 1996 15:27:17 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: Triggered Cas^ngs and Readied Cas^ngs
In-Reply-To: <199611220920.CAA63430@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 22, 96 02:20:38 am
>
> Triggered Cas^ngs and Readied Cas^ngs
>
> Readied cas^ngs made perfect sense to us. It seemed that you had
> really already cast the spell, spent the heka, but just lev the
> nal word unspoken. Thus, you could store up to three of these at
> one ^me (although the benets for such a thing decreased extremely
> if you had more than one readied cas^ng).
Regarding the use of Readied Cas^ngs:
One of the serious drawbacks of using Readied Cas^ngs is that if
=========================================================================
Date: Fri, 22 Nov 1996 16:38:58 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: The Trouble with Heka...
In-Reply-To: <199611221630.JAA117162@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 22, 96 09:30:28 am
>
> The Trouble with Heka...
>
> Every new character would choose dweomercraev, magick and
> apotropaism for their extra mental skills. Every character would
> select three spiritual heka-genera^ng skills as well. Finally, some
> enterprising characters would even go so far as to choose
> heka-forging as one of their extra physical skills. Thus, all
> characters would get a nice pool of heka to play around with, and a
> rela^vely similar set of magickal skills. They were all nice,
> powerful clones of the other.
Your HPs lack imagina^on if they keep choosing the same K/S Areas.
Granted, they are very nice to have, but they also lead to a party that
is not very well rounded. Everyone in a party should complement everyone
else. Each should have their own specialty. An HP should be a complete
individual from everyone else. No two of my HP's has ever been alike. I
tend focus on one par^cular strength I want my HP to have, then build
around it. For example, the Merchant who had no Heka-Engendered skills,
so bought magickal items to compensate, or the Astrologer who prac^cally
focused on nothing BUT magick, yet he was severely hampered by his lack
of combat oriented magick and combat skill.
> And NO, to answer your ques^on before you ask it, they weren't
> excessively deterred by the AP progression penalty, being physical
> characters means you only spend 1.5 AP's to get a mental skill up by
> a point. It was a small price to pay to have a super-strong,
> super-fast, super-gh^ng WAR-WIZARD...
We have introduced a learning gradient. As the HP's become more
experienced, the amount of AP/G's needed to progress also increases.
Thus it is very slow for a Physical HP to gain Mental STEEP aver a
certain point. This also hold true for the Ter^ary Skills.
>
> 1. No magic areas
>
> It is interes^ng to watch tried and true and tested players falter
> when they've become too addicted to readily available cas^ngs and
> you take away their precious magick. Even the best player's skills
> become rusty when they depend on heka too much. Let's face it... all
> of us have gone through nights where every new problem becomes
> defeated by a combina^on of nivy cas^ngs. Just make certain areas
> magick-dead, and watch the fun re-kindle
I agree that not all situa^ons can be solved with magick. Some^mes
guile and trickery work twice as well. We have found that out the hard
way more than once.
> 3. Dieren^al Prociency
>
> A. FULL PRACTICE
>
> Full prac^ce is only open to people who take the voca^on of Mage or
> Priest. The benets are only applicable to the spell area that the
> person has chosen as their main focus, including the rela^ve school
> or magick or ethos cas^ng area. Thus, the full-prac^^oner's one
> DR easier cas^ng is only applied to the single area that is the main
> focus of their life.
Do you allow the one DR bonus to General and Basic as well? If not, why
not? Anyway, among the Dweomercraev Schools, they are more like
academic subjects than a main focus. Mages choose to specialize in
Schools the way college students choose majors. It is not unheard of for
a White Mage to study Black, if only to learn how to counteract such
Cas^ngs.
> However, we've played with full-prac^^oners before... it's boring,
> boring, boring. It's too easy with a full-prac^^oner in your
> group.
Try sending Full Prac^ce EP's against the party and see how well they
fare. It is not easy at all when they have Heka Armor, Reverse Akack,
and Reverse Cas^ng all up at the same ^me.
> It's ne for THEM to be full-prac^^oners, but it takes
> away the fun if one of US is a full-prac^^oner.
>
Why? An average Full Pra^ce Mage just star^ng out will have a STEEP of
40-50 in DW and Magick. This means he can cast up to Grade VII with a DR
of Very Di. This only comes to a 10-12% chance of ever geing it o
(unless Joss is involved, of course). The HP should only have about 1 or
2 Grade VII cas^ngs in any case, while EP Full Prac^^oners can have
Grade IX at "Easy" if you want them to.
> B. Normal Prac^^oner
I think should apply to all Cas^ng Areas that come with the Voca^on
bundle. In the case of Astrologers, for example, several of the other
K/S Areas are necessary for their business, such as Divina^on and
>
> Example: A Fortune-Teller has no chance at full-prac^^oner status
> for any of her skills, because she is neither a mage nor a priest.
> She enjoys normal prac^^oner status in her primary cas^ng area
> (namely that of fortune-telling), and casts those cas^ngs free from
> all restraint. She suers a one DR penalty whenever she tries to
> cast from her supplementary Voca^onal cas^ng areas, such as
> astrology, divina^on, and dweomercraev. Had she taken conjura^on
> as an addi^onal skill area upon crea^on, she would suer a TWO DR
> penalty for all cas^ngs in conjura^on, as this is simply an area
> she dabbles in outside of her voca^on.
>
I hope she has some truly excep^onal STEEPs in those "hedge mage"
Cas^ng Areas! She'll need it. She never had a chance at Full Prac^ce
anyway, since you've disallowed it for your HP's.
> 4. Magick/Dweomercraev and Religion/Priestcraev
>
> In our game, Magick is necessary to make dweomercraev func^onal, and
> religion is necessary to make priestcraev func^onal.
>
Absolutely!
> More to the point, however, if you are neither a MAGE nor a PRIEST,
> you do not enjoy a school or an ethos. You get to use the general
> tutelary cas^ngs for priestcraev, or the general cas^ngs for
> dweomercraev.
This makes no sense whatsoever. The Schools of Dweomercraev are very
much like specic disciplines of a broader spectrum. You don't just
study "Engineering", you study Electrical, Mechanical, Civil, etc...
There is a great deal in common that all engineers study, but there is
also material specic to each major. The Schools are a direct
reec^on of this. Also, anyone who enjoys the benet of Priestcraev
Cas^ngs is going to have some specic either to the Ethos or the
Pantheon (or both, depending on one's style of play). The Ethos is one's
philosophy on life. An evil assassin with priestcraev is going to
employ his cas^ngs far dierently than a kindly old herbalist. So why
not give him a few extra cas^ngs to reect this dierence in
philosophy? Neither is going to have an excep^onal STEEP in
priestcraev (or they shouldn't anyway).
>
> 5. VOWS
>
> Vows always convert a skill to normal prac^ce level.
Do you also allow the bonus heka (2-7 mul^plier of STEEP)?
>
>
> Conclusion:
>
> Perhaps more importantly, it makes sure that people who spend the
> extra ^me, eort, and energy to take a voca^on specically
> devoted to a par^cular skill get the acknowledgement as the experts
> in that skill. It takes more than a similar STEEP score to say that
> you are the equal of a mage. It takes long, hard training,
> dedica^on, and eort.
The magickal experts in our campaign are s^ll the Mages, even though my
Cavalier has a 61 in Magick, he'll never be the equal of them, just as
the Sage is the historical expert and the Bard is the musical expert.
>
> Let's say you are a mage character, and you have sacriced many of
> the nivy combat-abili^es simply because mages are forced to take
> many interes^ng but non-useful skills for the sake of a well-rounded
> ARCANE character. If a mercenary character can manage to get a STEEP
> score similar to yours, and enjoys all the privileges that you do,
> then what's the point of taking a Mage character? or a Priest
> character?
The point of a Mage is the extra Heka (tons of it!) and the ability to
cast spells easier. Also, Full Prac^ce, because of its rarity (about 1
in 10,000) is worthy of a great deal of respect, even if the Mage only
has a 20 STEEP in Dweomercraev. The POTENTIAL for true power is s^ll
there. No non-Full Prac^^oner can ever really receive the same sort of
status a Mage and a Priest get.
Finally, if you don't want certain Voca^ons to have Magick, then just
say so. There are a few Voca^ons that have absolutely no Magick
whatsoever, so maybe you could encourage someone to play one of those.
Then they will have to rely on their wits and their skill to survive.
=========================================================================
Date: Sat, 23 Nov 1996 09:00:20 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: The Trouble with Heka...
Malcolm,
I'm sorry if I oended you by challenging the magick system as it
stands. I didn't realize that anyone would spend such a lengthy
response merely defending the exis^ng system.
Of course the system works nd, if that's the sort of game you like.
However, my PLAYERS wanted a change in the power structure far more
than I did. Aver three of them had the opportunity to play full
prac^^oners, and voluntarily re^red them each ^me, they wanted
some changes made.
As to the benets to Heka for mages, there are lots of similar ways
to get that same amount of heka.
As to our system of general dweomercraevers and priestcraevers "not
making any sense", I have to say that I'm shocked! Perhaps its the
philosopher in me, but I have to say that ANYTHING can be
ra^onalized and/or jus^ed. My players came up with this likle twist. They
ra^onalized it quite happily as the fact that anybody is capable of
learning the basics, but it takes real skill/art/dedica^on/gene^c
make-up/acts of Gods to become so akuned to these par^cular skills
as to open up the hidden mysteries of one of the par^cular schools,
or one of the ethoi.
I do apologize to anybody if challenging the' status quo' in such a
major fashion falls outside the norm. I merely presented some
answers to a problem that we've encountered a number of ^mes over
the years.
My players are very imagina^ve and crea^ve, and their characters
AFTER THE FIRST YEAR began to explore other, more mundane, avenues of
exper^se. However, in the beginning, everybody wanted to see how
the various magickal areas worked for themselves (I think this is
only natural).
So again, I apologize. I never intended anyone to have to clarify
the en^re original rules system again. I merely intended to present
an op^on that we use to see if anybody else has altered the system
somewhat.
As to the construc^ve aspects of your post, I really like the idea
of the STEEP level limits, but we had decided on the current system
instead (by vote, actually). Perhaps next ^me we'll try it your
way. I agree that it is less harsh, but I think that is the reason
we went the way we did.
Our en^re party nds the magick system too overpowering. Mage
characters run the show, and everybody else suers from a certain
degree of magickal addic^on as well. We adopted the current system
to make everybody depend on their wits again. Perhaps, in ^me,
we'll move back to a more powerful magick system again. However, for
now, my post was merely intended to show how we dealt with our
current (and I suppose I should wish as well, short-lived)
dis-enchantment with the magick system.
(PS forgive the nal pun... words are my life!)
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Sat, 23 Nov 1996 18:42:23 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Timothy L. Francis" <TimandMere@AOL.COM>
Subject: Re: CHRISTMAS, VIOLENCE, and GENDER
In a message dated 96-11-21 13:18:38 EST, rwol@MAILDROP.SRV.UALBERTA.CA
(Robert Wol) writes:
<< Does anybody else have a par^cular gender dichotomy within their
groups? I'm actually quite interested to hear about them...
>>
Well, my husband will probably write and give you the GM perspec^ve, but as
one of two women who regularly game with a core group totalling 5-6, I do
have some thoughts. I am the worst oender in my group -- an assassin in
one campaign, a werewolf in the other. "Let's take the prisoner back in to
town and turn him in." And immediately the other woman in the group and I
are conspiring to snap said prisoner's neck before we have to waste anymore
^me on him. I would have to say that we are denitely more bloody minded
as a pair than are the guys in our group. I do have a theory though. You
guys got to play shoot 'em up, kill the bad guy, etc, etc, for years. Girls
were denitely discouraged from playing anything like that. Women have a
lot of gratuitous violence that's built up in them over the years. (That's
why, when women nally snap, they go for the big gesture: seing him on
re while he's in bed, and well, I won't bring up the Bobbiks, et al. :)
)
Also, you guys probably got a lot of hacking and slashing done in D&D. Most
women probably came to the game later and maybe didn't play as much, so we
have troll hacking s^ll holds some appeal. And, while this all actually
applies just to me and I'm only theorizing in regards to other women, I know
that I lose pa^ence with too much puzzling and logic games. Let's get on
with the ac^on! If I wanted to sit home and do puzzles, I'd have subscribed
to some games and puzzle magazine and curled up on the couch. At work, I sit
around and gure things out. Mythus is play -- I want to hunt things down,
go drinking, pick up men, haggle in the market square. Er, my character
does, that is. Our male players did remark, when comparing their pre-coed
games with the current coed games, that a lot more of the ac^on seems to
take place in bars than it used to. And that there's denitely more
shopping going on (when was the last ^me your male-only players bought new
clothes 'cause they wrecked their cloaks while hun^ng the slime monster?)
and more sex. (Er, again, amongst the characters.)
Meredith
=========================================================================
Date: Tue, 12 Nov 1996 23:23:01 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: The Trouble with Heka...
> My players are very imagina^ve and crea^ve, and their characters
> AFTER THE FIRST YEAR began to explore other, more mundane, avenues of
> exper^se. However, in the beginning, everybody wanted to see how
> the various magickal areas worked for themselves (I think this is
> only natural).
I think the crea^vity and the intelligence of the players is what causes to bugs in the rules to go full force.
> As to the construc^ve aspects of your post, I really like the idea
> of the STEEP level limits, but we had decided on the current system
> instead (by vote, actually). Perhaps next ^me we'll try it your
> way. I agree that it is less harsh, but I think that is the reason
> we went the way we did.
Actually, there are limits, but they are very generous (Cannot exceed Trait). I think the costs should be
weighted, just like it is weighted
for raising stats. If you would like limits, maybe 2-4 ^mes the stat base of the K/S area would be good,
with the actual mul^plier being 4x
for voca^ons primary trait, 3x for secondary, and 2x for the inferior trait maybe.
I don't like the armor system. It should be redesigned with actual hit loca^ons (maybe with each hit
loca^on being either Ultra, Super,
Regular, or Non vital, and milding out the damage bonuses to these vunerable areas, maybe modeling
aver GURPS (since I like their system a
lot), without changing the the combat system as a whole (I like it a lot).
Anothe problem I have with the rules is the geing all the sub-areas at 50 steep with the proong of half
of your sub areas if you
specialize. This is a rather sudden increase of power. Maybe you could do 1 sub-area per 10 STEEP (No
geing all sub-areas at 50 (40) STEEP)
and specializa^on cos^ng two sub-areas, and proong sub-areas from the downward eects of
specializing cos^ng two slots as well. (EX:
Combat: Hand weapons STEEP 55=5 sub-areas. Spend 2 to specialize in 1 handed swords, two more to
proof shields from geing halved from
specializa^on, and the other one in two-handed swords at the normal 50% STEEP penalty from
specializing in 1-handed swords). Although the
poten^al power is higher, the acquisi^on of the power is much smoother.
> Our en^re party nds the magick system too overpowering. Mage
> characters run the show, and everybody else suers from a certain
> degree of magickal addic^on as well. We adopted the current system
> to make everybody depend on their wits again. Perhaps, in ^me,
> we'll move back to a more powerful magick system again. However, for
> now, my post was merely intended to show how we dealt with our
> current (and I suppose I should wish as well, short-lived)
> dis-enchantment with the magick system.
I agree also. I beleive that mages and ghters should be realatvity equal in overall power. Although
mages can pack a bigger punch, they
have a limited reserve of power that must be recharged with at least a night's rest (A ghter's power is
con^nous, with only physical factors
being the limit). Mythus mages puches are too powerful and the reserves are too large, and it's too easy
to recharge the 'Heka bakeries'.
But Aerth was designed to be a very magical world, and it is not common at all to get a HP that can't cast
spells at all. Also, Mythus runs a
much higher balance of power than AD&D, GURPS, and Rolemaster. Although this balance is shaky due
to all of the bugs in the rules (It should
have been playtested much more), it is mostly just the higher requirments of crea^vity on the GM (Some
of it could be ofseked by the
proprietary campaign seing, Aearth?) and a maker of geing used to the higher balance of power.
Actually, I read in the Aerth book, that what magic is in Aerth as is technology is in Earth. But, how could
a world func^on with these
super-powerful people taking over the en^re world as evil tyrants. Somebody's going to fall for the
temta^on someday.
=========================================================================
Date: Wed, 13 Nov 1996 00:18:26 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Mythus database
I'm currently making an Access database for Mythus data and characters. I have the tables nished, but
I'm geing ideas for improvements
(mostly reducing redundant data without making more tables). I aslo have a third of the character sheet
form nished. I will also be making
data-entry forms for the spells, voca^on names, equipment, weapons, missile weapons, armor, and
character spellbooks.
I'm not sure whether or not I can s^ck through all that data entry up ahead, espeacially the spells and
the equipment. So if anyone wants to
help out in the data entry (There is a LOT of it), I'll be glad to give you a copy of the database (You can
have a copy even if you don't want
to help out).
=========================================================================
Date: Sun, 24 Nov 1996 02:28:38 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: The Trouble with Heka...
Dear Doug, and others who have responded...
I guess I just got a likle worried that my 'helpful sugges^ons' or
'alterna^ve ideas' were being taken as a 'foolishly harsh
cri^cism' of what I consider to be the best game around.
I mean it! Bar none! It's the best! And I've 'tried 'em all' (or
at least it feels like I have...
Thanks, Doug, for telling me that 'healthy debate' is allowed... I've
been on other groups where 'ques^oning the status quo' was akin to
'challenging the gospel', and I was worried that I'd overstepped the
line.
By the way, I would like to point out that 2 out of 3 games we run a
"normal magick system". However, aver two games of "Heka
mega-power", we generally turn to more Indiana Jones-type "knowledge
will set you free, but s^cus will be more fun" sorts of adventures.
To answer your nal ques^on...
I am a 29 year old instructor at the U of A. My rst degree was in
gene^c engineering, and I worked as a professional virologist on
certain government projects for a while aver this project. I
declined an oppertunity to con^nue my Ph.D. in gene^cs, and aver a
few "ethical quandaries" , I found myself teaching some street-kids
in a local youth shelter. A while later, I was taking a degree in
educa^on to supplement my previous career as a researcher,
scien^st, and gene-splicer. I con^nued on with graduate school,
where I started instruc^ng at the U of A. I teach ethics and
philosophy in a professional context to educa^on students who are in
their third or fourth year. Most of my students are preparing to
graduate, and are just now beginning to get a sense in the massive
responsibili^es that they have. I also teach ANYTHING AND
EVERYTHING at a special project school for inner-city kids in the
worst sec^on of Edmonton. Our kids are what you might call "high
strung", and require certain "special perspec^ves" to get through to
them. My non-educa^onal past contains some interes^ng experiences
which make me uniquely qualied to teach in that environment.
So, Doug, as you can see, I spend half my ^me teaching dicult
subjects to people who nd learning easy and enjoyable, and the
other half of my ^me teaching easy and enjoyable subjects to people
who are 'dicult'. I have to admit, it keeps me busy.
As well, I play in a few bands, prac^ce various mar^al arts,
knife-throwing, fencing, kendo, etc., study Eastern Philosophy (specializing in Zen
and mys^cism), and write a lot (c^on, non-c^on, technical,
philosophical, etc.) My thesis is 'pending', which means that I'm
Jesse Roberge wrote:
>
> I'm currently making an Access database for Mythus data and characters. I have the tables nished,
but I'm geing ideas for improvements
> (mostly reducing redundant data without making more tables). I aslo have a third of the character
sheet form nished. I will also be making
> data-entry forms for the spells, voca^on names, equipment, weapons, missile weapons, armor, and
character spellbooks.
>
> I'm not sure whether or not I can s^ck through all that data entry up ahead, espeacially the spells and
the equipment. So if anyone wants to
> help out in the data entry (There is a LOT of it), I'll be glad to give you a copy of the database (You can
have a copy even if you don't want
> to help out).
Actually I am working on a similar project. I would love to see what
you have and see what mine is missing. (Also might want to pirate
whatever spells you have entered (: )
=========================================================================
Date: Sun, 24 Nov 1996 13:27:21 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: The Trouble with Heka...
In-Reply-To: <199611231600.JAA36902@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 23, 96 09:00:20 am
>
>
> I'm sorry if I oended you by challenging the magick system as it
> stands. I didn't realize that anyone would spend such a lengthy
> response merely defending the exis^ng system.
I was not at all oended by your views on the Magick system of Mythus
and I apologize if I conveyed that impression. I was only trying to
express a dierence of opinion. I myself have many problems with the
current system, not the least of which are the many inconsistencies
within the cas^ngs themselves. The Cas^ngs contain numerous typos,
which lead to ambigui^es that are not easily resolved except by lengthy
discussion amongst JM and players. The nal decision is then
incorporated as a "House Rule." Also, the Magick Items chapter is
incredibly vague and doesn't include the sec^on on Alchemical
Opera^ons, which the Mythus Advanced rules promise.
>
> Of course the system works nd, if that's the sort of game you like.
>
> However, my PLAYERS wanted a change in the power structure far more
> than I did. Aver three of them had the opportunity to play full
> prac^^oners, and voluntarily re^red them each ^me, they wanted
> some changes made.
I can't say I blame your players for wan^ng to change. I some^mes wish
my own JM would scale down the power of his campaigns. He likes the high
power implicit in the system and goes out of his way to make things more
powerful. I like his storylines (usually) and he is an excellent JM, but
his concept of power is a bit skewed. He prac^cally forces us to accept
extremely potent characters because it is necessary for survival. As an
example, one of our major conicts involved akacking a Dark Elf Mage
(gray) in his own stronghold. We had a Full Prac^ce White Mage, a Full
Prac^ce Astrologer (a long story), a Cavalier, a Physical Thief, a
Mountebank, and a Dwarf (heka-forger). All but one of the HP's could
cast Reverse Akack Charm. Only the Mage could do a Reverse Cas^ng
Charm. The Drow had all kinds of Heka-Armor, R. Akack and R. Cas^ng
up. About the only one who could aect the Drow at all was the Mage.
The Astrologer fried his own soul with Mys^c Missiles, because the
en^re op^on of physically akack was denied him. The amount of power
in our group should have been able to defeat him, though not easily of
course. However, Anlah escaped, only to return in our current campaign.
Even with all the power we had (and it was oodles!!) we were completely
unable to aect our enemies.
>
> As to the benets to Heka for mages, there are lots of similar ways
> to get that same amount of heka.
True. There are many alternate ways to accumulate Heka, if only for
short periods of ^me. Resevoirs, pentacles, and my^cism crystals are
useful for long^me storage, while rituals of concentra^on are good for
short term. Addi^onally, several Cas^ng areas oer the benets of a
Vow of Service, which oers an immediate 2 ^mes mul^plier of STEEP and
can eventually reach a 7 mul^plier (not easy!).
>
> As to our system of general dweomercraevers and priestcraevers "not
> making any sense", I have to say that I'm shocked! Perhaps its the
> philosopher in me, but I have to say that ANYTHING can be
> ra^onalized and/or jus^ed.
You are right, of course. I am usually more open-minded. My own
ra^onaliza^on is probably just as foreign to you as yours is to me.
However, I will maintain that Priestcraev in par^cular should follow a
specic ethos, if not pantheon, as Cas^ngs in Priestcraev are
bestowed upon dedicated followers as a reward for faithful service by the
gods. The par^cular god(s) worshipped by HP's will generally have a
sphere of inuence, such as agriculture, weather, fer^lity, etc.. and
thus the Cas^ngs of Priestcraev should reect this, though all faiths
are going to have cas^ngs in common, hence Basic Priestcraev.
>
> My players are very imagina^ve and crea^ve, and their characters
> AFTER THE FIRST YEAR began to explore other, more mundane, avenues of
Alchemy cas^ngs, but would s^ll be able to mix po^ons and change
physical proper^es of substances. A Mys^c would be unable to use the
Cas^ngs, but would s^ll have dreams and visions and be able to use his
crystal to aid the party or store heka for other cas^ngs (divina^on
maybe). Also the Mys^c Voca^ons provide a chance (a small one) of
aquiring a psychogenic power. Psychogenic powers are not a bad way to
provide alterna^ve magick without delving into excessive heka abuse.
In one of our campaigns, we had an HP with Telepathy. This may sound
powerful, but it is exceedingly dicult to use as a psychogenic power.
The Grade IV Mys^cism cas^ng is actually easier. Our player also
forgot he had it most of the ^me, so it never became a problem. Some
K/S Areas really don't need Cas^ngs anyway. Exorcism Cas^ngs are
almost exclusively geared towards the performance of the Exorcism
ritual. You really don't need 30 cas^ngs to perform one ritual.
Fortune-telling is similar in that there are several cas^ng that
basically amount to reading Tarot cards, which can be done without
Cas^ngs anyway. Several Astrology cas^ngs could be converted into
STEEP related abili^es, similar to the Apotropaism abili^es. The whole
minor/major horoscope and chart alchem/hekaforging Cas^ngs would be good
examples of this.
> > Our en^re party nds the magick system too
overpowering.
Mage > characters run the show, and everybody else suers from a certain
> degree of magickal addic^on as well.
I think the same thing is happening to our group as well, which is
probably why we are abandoning the system next semester and switching to
something else. We s^ll like it, but my JM is kind of ^red of running
the show.
You are forgiven for the pun.
I hope this clears things up. I respect your views on the magick system,
though I don't necessarily agree with all of them. To be quite honest, I
enjoy a good debate on Magick. I rmly believe that any kind of magick
should follow some sort of logic, but everyone has their own unique brand.
Sincerely,
Malcolm Hays
mhays@umr.edu
=========================================================================
Date: Wed, 13 Nov 1996 18:17:55 -0800
Reply-To: nebraska@mhv.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus database
> It's nice to hear people making databases and such for Mythus. There is a
> Filemaker Pro database out there (on somebody's website. Mike Phillips'
> probably. I can help you nd it, if you want). It is done by Rick Crook
> (kelthar@aol.com) and is quite excellent. I think. It's actually 4 or 5
> les that are all supposed to be rela^onal databases, but I have a tough
> ^me geing the dierent les to relate. I haven't dedicated an
> avernoon to it or anything yet, though it might be worth it. In addi^on
> to character genera^on capabili^es, the les contain complete table
> lis^ngs of all the weapons, all the cas^ngs, all K/S areas, etc. It's
> good stu, and easily exported to tab-separated text les (for impor^ng
> into Access or whatever) on my end, if you don't have Filemaker, and would
> like me to send over the data tables.
Cool, lots of stu to import to save me some data entry.
> Also, I have an Excel spreadsheet that I call "Spellbook". I originally
> created it so that heka-users could just skim through a list of cas^ngs,
> mark the ones the want, and then print just those entries they marked. The
> database has the following categories: Page, School, Grade, Cas^ng,
> Length, Heka Cost, Op^onal Heka, Dura^on, Area of Eect, Range, Other,
> Notes.
This would be quite helpful as well.
> The Other category has quick notes about, for instance, what the spell can
> or can't aect. The Notes category has a brief descrip^on (an average of
> 8 words, for those cas^ngs that have notes) of what the cas^ng does.
> This category is very underdeveloped, but it doesn't hurt to have.
I don't think I could use it for the database, but maybe for other
things.
> I made this le some years ago, and s^ll haven't used it. But, you are
> welcome to use it if you are interested. Of course, if and when you ever
> nish your project, I'd love to see it.
Sure, it'l be a wonderful data-entry shortcut, and many star^ng points
for many ideas.
> Unfortunately, I neither have
> Access nor am I likely to ever get it. I assume that is MS's big
> rela^onal database program. Is their any way that can be made in a format
> compa^ble with other MS products (Excel) or Filemaker or something? In
> any event, let me know if I can help you track down the Filemaker databases
> or get you a copy of my Excel spreadsheet.
Actually, I don't have Access either. I use it at the college. There
is nobody that is willing to let me borrow their installa^on CD for MS
Oce, and I don't have $200-400 to buy it. Plus I only have a 386-33
w/8 megs. So it would run rather slow.
=========================================================================
Date: Wed, 13 Nov 1996 19:54:14 -0800
Reply-To: nebraska@mhv.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus Database
Douglas Noonan wrote:
>
> Jesse:
>
> It's nice to hear people making databases and such for Mythus. There is a
> Filemaker Pro database out there (on somebody's website. Mike Phillips'
> probably. I can help you nd it, if you want). It is done by Rick Crook
> (kelthar@aol.com) and is quite excellent. I think. It's actually 4 or 5
> les that are all supposed to be rela^onal databases, but I have a tough
> ^me geing the dierent les to relate. I haven't dedicated an
> avernoon to it or anything yet, though it might be worth it. In addi^on
> to character genera^on capabili^es, the les contain complete table
> lis^ngs of all the weapons, all the cas^ngs, all K/S areas, etc. It's
> good stu, and easily exported to tab-separated text les (for impor^ng
> into Access or whatever) on my end, if you don't have Filemaker, and would
> like me to send over the data tables.
Cool, lots of stu to import to save me some data entry.
> Also, I have an Excel spreadsheet that I call "Spellbook". I originally
> created it so that heka-users could just skim through a list of cas^ngs,
> mark the ones the want, and then print just those entries they marked. The
> database has the following categories: Page, School, Grade, Cas^ng,
> Length, Heka Cost, Op^onal Heka, Dura^on, Area of Eect, Range, Other,
> Notes.
This would be quite helpful as well.
> The Other category has quick notes about, for instance, what the spell can
> or can't aect. The Notes category has a brief descrip^on (an average of
> 8 words, for those cas^ngs that have notes) of what the cas^ng does.
> This category is very underdeveloped, but it doesn't hurt to have.
I don't think I could use it for the database, but maybe for other
things.
> I made this le some years ago, and s^ll haven't used it. But, you are
> welcome to use it if you are interested. Of course, if and when you ever
> nish your project, I'd love to see it.
Sure, it'l be a wonderful data-entry shortcut, and many star^ng points
for many ideas.
Let me know what system you switch to, and let me know how things are
going. You write well, think well, and it is a pleasure
communica^ng with you.
Your friend (and fellow Mythus-enthusiast),
Rob Wol
=========================================================================
Date: Sun, 24 Nov 1996 18:25:53 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Secret Organiza^ons... the Brethren
Hi again...
The second of my secret organiza^ons is the Brethren, pakerned
preky much o the idea of Immortals, as seen in the movie
"Highlander".
Millenia ago, an aging God knew his ^me was passing. This God split
his soul into mul^ple parts, and gave part of his soul to each of
100 worshippers. The God's Soul makes the mortal immune from all
forms of physical death, save through decapita^on. Thus, characters
can "die", only to be regenerated at the rate of one damage per
hour... this way, a severely wounded 'Brethren" can remain "dead"
for quite a while, before awakening to nd him or herself quite
alive.
Killing a 'Brethren' releases the Soul, and it inhabits the closest
party or par^es near the newly slain corpse. The Soul then makes
the new host or hosts immortal. Usually, single combat results in
one brethren strengthening their power by absorbing the power of
another brethren. However, as by-standers and unlucky circumstances
can oven cause the newly freed Soul to inhabit mul^ple new hosts,
over the years the number of Brethren has increased to many ^mes its
original 100.
Possession of a part of the Soul brings with it certain abili^es and
disquie^ng memories. Since the en^re personality and experiences
of the God are contained in the par^cles being hosted by mortal
vessels, the hapless mortals are oven subjected to minor personality
quirks and vague memories of a Time Long Forgoken By Men.
The God's original AVATAR had 1000 physical points, 1000 mental
points, 1000 spiritual, and a STEEP score of 100 in all skills. The
original pieces of the soul contained a bonus of 10 physical
akribute points, 10 mental, 10 spiritual, and 1 STEEP point in
(or un^l they are killed) 'gh^ng the good ght across the
dimensions'. No sooner does an XRC agent fulll his/her des^ny in
one ^me-line than they are yanked back to headquarters for
debrieng, a quick vaca^on, and another even more hazardous mission
in another dimension.
The XRC pays nothing, promotes no-one, and is basically a confusing
jumble of extremely capable "rugged individualists" from mul^ple
^me-lines, tech-levels, and experiences.
If you are a fan of "quantum leap", "The Time Police", or "sliders", then you will enjoy
some of the poten^al adventures that the XRC has to oer.
Remember... the XRC recruits only the best as temporary agents, and
only the TRULY LEGENDARY as full agents. Only full agents know of
the agency's existence... the rest are myths and legends that cross
the dimensional boundaries and driv into the sagas.
If your HP's become WAY TOO POWERFUL (for us, that means a couple of
STEEP scores in the 71 range...but you know my party likes keeping
things at a lower level of power...) then you might consider
recrui^ng them into the XRC, and go hopping across ^me-lines and
dimension. It is most enjoyable to have characters with
well-established personali^es, character traits, and sickeningly
high skills suddenly have to re-learn skills to adjust to new
tech-levels. The players don't seem to mind it, as the novelty and
usefulness of mul^-genre experienced characters far outweigh the
short-term penalty of tech-level dierences.
Two of my players have characters in the XRC. They started out as
fantasy characters (ghter and mage), moved into cyberpunk (learned
guns and computers) and ended up in Star-Wars (Jedi-knight and
starghter pilot). The combina^on of skills that each one learned,
as well as the combina^on of the two nal mul^-genre characters,
makes them a unique team for XRC assignments into any situa^on.
Special Note: MY XRC adventures entail entering a ^me-line naked,
with no special equipment, magickal devices, etc. Players are 'on
their own' un^l the mission is completed.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Mon, 25 Nov 1996 17:08:35 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
> 6. A mul^-genre capable K/S system, adapted from MMM and other sources,
> so that people can roll up characters in dierent genres, tech levels, and
> so on.
All of above are something useful. Aver those addi^ons,
Dangerous Journeys will become real mul^genree system, not just 'nother
fantasy system as it is now...
> 7. A Microsov Excel spreadsheet which allows you to generate and update
> characters using the Mul^-Genre k/s system, as well as calculate all Heka
> scores, eect and wound levels, as well as automa^cally calculate and
> update K/S CROSS-FEEDING!!! (It's just like Christmas when the computer
> tells you that a skill you've forgoken to maintain has gone up another
> point)
This will be nice, but would somebody store it in archieve, due
the fact, I can't yet access Excel or Word. (I'm using Unix nowadays, and
am pleased about it...)
Kautsu
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=9xV/
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Date: Mon, 25 Nov 1996 17:20:30 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: non-vocalized cas^ngs.
Hi everybody !
Rob Wol wrote :
>Have you ever been in one of those posi^ons in which you just goka
>get a cas^ng o, but your hands and feet are ^ed?
>Or how about being gagged? or just not wan^ng to make a lot of
>noise... (cut)
Of course we have ! And it was very nasty situa^on for the involved
player(s), and I am some^mes among the players ranks.
a copy of the database (You can have a copy even if you don't want
to help out). >>
The bulk of the data entry has been done in one form or another. I have a
FileMaker Pro database with this info in it. It can be downloaded from
Mike's Web Site.
later
Rick C.
=========================================================================
Date: Mon, 25 Nov 1996 18:39:33 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Re: The Trouble with Heka...
Robert Wol wrote:
>
> Every new character would choose dweomercraev, magick and
> apotropaism for their extra mental skills. Every character would
> select three spiritual heka-genera^ng skills as well. Finally, some
> enterprising characters would even go so far as to choose
> heka-forging as one of their extra physical skills. Thus, all
> characters would get a nice pool of heka to play around with, and a
> rela^vely similar set of magickal skills. They were all nice,
> powerful clones of the other.
It sound like the problem is with your players not the game system. I
have been GMing all types of games for too long. A GM makes up about
80%-85% of any game. This includes choosing the right players for his
games, and MYTHUS is no excep^on. In the zillion years, I nd that
most players will "MAX/MAX"(no^ce no mins here) their characters out.
Furthermore, it is up to the GM to assume control over the game and the
what the players do. Now, I have not had the problems with my player on
either coast make "powerful clones" of each other. I tend to keep beker
role players around me so this is not an issue; perhaps, they also know
where it will get them. ;>
I nd that skill based games dene characters much more, and mana
systems(heka) to be far superior of a magic system than other systems.
So much so, I replaced AD&D magic system(when I used to play) with a
mana system that I and a friend developed. Since most of us referee
games for our friends, I know it is hard at ^mes to be unbiased.
Some^mes, we let our friends talk us into things that are not good for
a campaigns. However, if you put your foot down for game con^nuity, I
believe your players will respect you for it. In short, if you are
having a problem with any game, examine your players and what you let
your players get away with before you blame a game system.
Substances over style, Challange over Monte Hall
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Sun, 24 Nov 1996 09:57:32 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: exposure
Could someone give me a good lean on weather exposure. Both cold and
heat. My party is xing to come upon -100 degrees cold and
windchill. What damage and what protec^ons would you reccommend? I
was thinking endurance or what else? Someone please give some ideas
about damage and such. Thanks
=========================================================================
Date: Tue, 26 Nov 1996 00:47:23 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Mul^ple Genres... not just Mythus
For the past few weeks I've been pos^ng a few ^ny ar^cles on
dierent ideas that I've found helpful for making mult-genre
campaigns, or non-mythus genre campaigns, possible using the basic
Journeys rules.
Things seem to have slowed down a likle on this list-serv over the
weekend, and I'd like to know if anybody out there is actually
interested in this stu, s^ll?
My ques^on is... Which non-tradi^onal-fantasy genres have you
played in using the Joureys rules, and which non-tradi^onal-fantasy
genres would you like to see developed for the Journeys rules?
As well, if anybody out there has rules/supplements/ideas that make
these other genres possible, why not slip a repeat post onto this
thread?
It is my hope that there are other people out there with mul^-genre
aspira^ons, and maybe I can get some cool new ideas for the upcoming
campaigns I've been asked to run.
I'm not saying I'm running out of ideas... actually, aver my
Shadowrun campaign, I've got one
worked out that's set in the circles of Dante's Hell...
but I'd really like to see what people are doing, what they'd like to
do, and what others have to help them do it.
If there is anything useful that I can do to help, let me know.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Tue, 26 Nov 1996 00:47:22 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: non-vocalized cas^ngs.
Hi Everybody (especially Alain...)
I like your ideas for the non-vocalized cas^ngs. Obviously, in my
universe, we tend to do things a likle dierently, but you've made
some really valuable sugges^ons.
I'm s^ll not sure I agree with your points about needing to go
through the mo^ons to get it right... Heinlein said he couldn't
trust anybody who couldn't integrate in his head, and my
supervisor/mentor keeps men^oning the importance of complete
visualiza^on of abstract philosophical arguments before even opening
my mouth during my oral exams... I guess I just have an easier ^me
with the concept of doing it "without memory aids" and simply relying
on the "internal mechanisms of percep^on".
However, if you take the verbal and gestural components as something
other than simple memory aids (mnemonics, etc.) and you make them a
relevant component of spell-cas^ng (you men^oned the 'breath of the
caster focusing the heka-ow, etc.), then your comments make a great
deal of sense! Indeed, they would make more sense than my system,
and I don't think I'd even allow players the op^on of non-vocalized
cas^ngs.
As to the failure penalty... you know, I think I'm going to adopt it!
I'm sure my players will love it! Imagine the "chutzpah" it would
take to do a dangerously wild non-vocalized, non-gestural cas^ng
when you 'really need it'...
Finally, we've managed to capture mages (and/or been captured
ourselves...) many a ^me, and never have been able to nd anybody
stupid enough not to test for heka poten^al and post a
heka-sense^ve guard on us. However, you're right... Heka-slingers
should be 'catch-able' and 'keep-able'.
Thanks for the advice. I'm sorry if I have seemed overly sensi^ve
to cri^cism recently. I'm fairly sure that that is not my normal
disposi^on. I admit to undergoing quite an interes^ng "private
ow" of e-mail...
So please... FEEL FREE to make helpful sugges^ons...
they can only make the system beker.
Thanks in advance...
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Tue, 26 Nov 1996 01:08:14 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: Re: The Trouble with Heka...
Hi everybody (and especially Mike...)
Perhaps we run slightly dierent gaming styles. I wasn't 'blaming
the system', as I feel it is bar-none the best system I've ever
found. I mean it! I just have a likle problem with extremely
powerful characters in an extremely powerful gaming system.
Please note, that I claried this by explaining the the MAX/MAX
problem you described was only problema^c for about the rst year
of campaigns. Aver that, we all got bored with games involving
supermen/women. Instead, people sekled into specialty roles... but
more accurately, they sekled into specialty personali^es and unique
characters.
My players are the ones who asked for the rules on specializa^on to
be taken out, as well as the rules on Full-Prac^ce. Oh, they're
more than willing to take on an EVIL full-prac^^oner (they demand
it, actually... the easy victory is worthless to them...), but they
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Tue, 26 Nov 1996 09:04:38 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Mul^ple Genres... not just Mythus
In-Reply-To: <199611260747.AAA75434@maildrop.srv.ualberta.ca>
On Tue, 26 Nov 1996, Robert Wol wrote:
> My ques^on is... Which non-tradi^onal-fantasy genres have you
> played in using the Joureys rules, and which non-tradi^onal-fantasy
> genres would you like to see developed for the Journeys rules?
I have run (using Mythus Prime, since it's *much* faster to adapt) a
future/griky game (BUGHUNTERS, conversions on my web page) and a far
future fantasy game (based very loosely on Once & Future King, also an
Amazing Engine book), in which the gene^cally-engineered knights were
riding hoversteeds in their plas^plate and weilding laser-edged swords.
Rather a lot of fun ;-)
I also tried a low-magic game, but that didn't work out quite as well.
Cuing the magic down *too* far makes for a deadly, slow-healing game.
> It is my hope that there are other people out there with mul^-genre
> aspira^ons, and maybe I can get some cool new ideas for the upcoming
> campaigns I've been asked to run.
Yeah! :-) I had a game plan, once, which would have meshed the
Changeling Weird Science-Fantasy with Ravenlov, AErth, and Mystara, with
a dash of Unhallowed for fun..... Unfortunately, the game sort of
petered out.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 26 Nov 1996 07:29:52 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Re: Mul^ple Genres... not just Mythus
>As well, if anybody out there has rules/supplements/ideas that make
>these other genres possible, why not slip a repeat post onto this
>thread?
OK. I'll bite. My shameless repeat plug goes out for my "Maximus" rules,
a cluster of rules extensions o the basic Mythus system, designed to
stretch the fantasy genre to overlap the Superhero/comic-book genre (a la
Marvel Super Heroes). Even if you're not terribly interested in running
green-skinned behemoths as HPs, it might s^ll be of use. I've created
tables which give players an idea of where their Akribute scores would
rank against popular other characters from movies, etc. (Plus, I've made
some character genera^on rules for non-human body types, which might be
useful in EP or OP crea^on.)
As a small sample from the Mental table:
M Akr. Descrip^on Example
... ..... ...
21-23 Solves Rubik's cube, memorizes pi and poetry. MacGyver
24-27 World class. Nobel laureate. Genius. Egon, Galileo
28-30 Beyond 'genius'. Invents technology and theory. Nobel, Curie
31-35 Supra-genius. Can change the face of the world Eddie Fisher,
Pythagoras, DeCartes
36-40 Max. human poten^al. Memorize phone books, knows
Chaos. Rain Man, Einstein
41-50 Knows/is alien intelligence. Beyond human capacity for
recall. HAL
.... ..... ....
The outline for the website is as follows:
Core Rules
Akributes
Modiers
CHARACTER GENERATION
Game Mechanics
Combat
Powers
Healing
Material Strength
Sample Maximus HPs
Marvel/Mythus Conversions
That will do it for my plug. Of course, I'd love feedback. And,
naturally, I'd like to hear about other genre systems out there. If you're
s^ll interested, the address for the Maximus rules is:
hkp://www.mcn.net/~free/DN/Mythus/Mythus.html
Happy gaming,
-Doug
Doug Noonan
free@mcn.net
Bozeman, MT
=========================================================================
Date: Tue, 26 Nov 1996 15:58:24 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: The Trouble with Heka...
Hi !
Rob,
Your campaign has the taste you'll give it. If you choose a world with lots
of heka and prac^onners at every street corner, don't blame the rules.
There are many ways to restrict heka use. First, where did your HP learnt
their heka K/S ? In Aerth milieu, there are states and countries known to
have great heka schools. This knowledge is for JM and not every HP will have
the whole informa^on. And when HP learn where they can aquire new K/S or
improve their STEEP, the academy can denie teaching them their secrets,
require some service beforehand or demand such fees than your players can't
aord it. This part is in YOUR capable hands, and whatever an HP does, the
decision is yours. So you can control the rate at which HP progress in heka-use.
Of course, full prac^^onners or members of a par^cular school/ethos will
have an easier access to new and higher grade cas^ngs. These HP must in
turn keep their spells a secret. Failure to follow rules of an
academy/school results in being 'cast out'. Game balance is at this price.
It's also your responsability make sure that an HP doesn't imbalance your
campaign. As you said, your players quickly bored of such power-play. So,
slow down the progression of yours HP, and make sure that new cas^ngs are
among the greatest treasures for prac^^onners. We'll see if your
heka-using mercenary will s^ll go on magical studies if he has no spells,
and nd nowhere to learn them.
The rules are what you do with them.
Macolm,
You make sense in your answer to Rob. You said : ' I some^mes wish
my own JM would scale down the power of his campaigns.(snip) He prac^cally
forces us to accept extremely potent characters because it is necessary for
survival'.
It's a maker to be solved between the JM and the players. In Mythus Magic
is writen that Aerth is an highly magical milieu. But it's also said (p5-6)
that roughly 1 individual in 100 is Heka-able and only 1 in 1000 have large
amount of heka, 1 in 10000 can draw heka from 2 traits and 1 in 100000 from
the 3 traits. Thus the bulk of heka-users is made of part-prac^^onners,
minor tricksters, village healers/herbalists and really potent casters are
rare. The high level of magic come from the fact that all cas^ng grades are
allowed in Aerth and that lots of individuals are heka-able (but not full
prac^^onners !).
All this reminds me old ^mes, when we played AD&D (I s^ll play AD&D !). We
had characters with lots of powers, magic items and tons of gold. I became
bored of such super-power play and I began a new campaign. I struck to the
rules and used my mind and logic to esh out the spirit of the game. I
limited the number of magic items and made sure that MU/Clerics should have
hard ^mes with their spells and material component. I just changed the
value of the gold piece (to limit ina^on) to a 1:50 ra^o, so gold was
truly rare (and thus has value). I ran the game over 6 years and the players
were very pleased the way their characters grew in power : they were quite
potent (about 9th level) and had really a life of their own, with very rich
and developped background. As I said, I changed nothing to the rules, and it
all ran smoothly.
I suggest JM to not give up all their secrets. The discovery of the rules
(new K/S, cas^ngs,...) is like magic for the players. Of course seasonned
players have uncovered many 'secrets'. If you disallow random perusal of the
rule book, you can really keep on your players being hungry for knowledge.
Setne novels should give you the way great full-prac^onners use heka. Setne
is a very powerful individual, but you never see him tossing heka blas^ng
cas^ngs like a mad. This make sense, as great spell-users are watched by
their enemies and overuse of heka will surely unwanted aken^on at the
worst ^me !
The world my be seen as a whole, and the HP must t to the general scheme.
That 's what make the dierence between a successful and a boring campaign.
Personnally, I think HP should have an evolu^on such as becoming
powerful/known/prospect in 2-3 years of gaming (let's say about 10 hrs
hard-gaming session every other week). Of course some HP can go up more
quickly or slowly, but JMs should consider the evolu^on rate of their
players and adjust AP awards accordingly. One more ^me, it's my feeling,
it's the way I like to play. But I noted that most players where more
akached to the characters that gave them hard ^mes, than to characters
that had an 'easy life' and rapid progression.
Thanks for listening. Comments welcome.
Bye
Alain
=========================================================================
Date: Tue, 26 Nov 1996 10:50:02 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <rwol@pop.srv.ualberta.ca>
From: Robert Wol <rwol@MAILDROP.SRV.UALBERTA.CA>
Subject: What are Your limits...
Hi, all...
I've been reading a couple of posts directed at things I've been
wri^ng, and I keep hearing the same thing... the rules are what you
make of them...the JM has the nal word..change the accessibility of
I guess I'd also make a nod towards any Superhero type campaign here,
but that's really a style all unto itself. I mean, Superman should
be able to take out 100 'normal people'.
High fantasy simply puts 'legendary' gures within the grasp of players. These guys do
things on a grand and grandiose level.
The Necropolis campaign is set at this level of power.
In the world of Aerth, magick is supposed to replace technology.
From what I gather, the core mythus rules aim towards this level of
play... and the vast majority of players like this style of gaming.
That's ne with us... we run a game like this once in a while for
fun, too!
2. Medium Fantasy:
Indiana Jones is simply VERY good and VERY lucky! While he is a
'legend' of sorts, he'd never take on more than 6 Nazi stormtroopers
at a ^me! Oh, he can EVENTUALLY wind up taking out MUCH MORE than
that, but he does this through guile, stealth, and most of all, LUCK!
My guess is that the average STEEP level in HP's Primary K/S area
would be about 61, with a high around 81, aver which re^rement
seems the only course of ac^on.
Medium fantasy means that you can't take on those 100 Orcs, but a
party of 10 could take on a party of 50, and make it through (but
just barely...) Personally, a good ghter could take on 6:1 odds,
but he'd be pushing it right to the max!
2. Low Fantasy:
I used to prac^ce a black-belt Kata in which I was supposed to take
on ve other people. The Kata, when done in conjunc^on with the
other people, always showed me that the situa^on was virtually
hopeless! I've managed to take on 3 other people in a Kumite, for 1
minute, but aver that, I was ready to die from exhaus^on, and they
were s^ll not 'dead' by tournament rules. The best I ever saw (and
I've seen some good ones...Olympic level and such...) was somebody
who could actually 'kill' the 3 other people, but he could never take out 5 or 6!
Similarly, when I was fencing, I qualied for the Na^onals. The
guys there could take out 3 'normal' fencers, but could never take
out 5 or 6.
Average Steep levels in primary K/S area in a low-fantasy seing
would be about 46, with a high about 71. People re^re aver 71,
because they're just Too Damned Good at their job to be fun anymore.
In the "Guardians of the Flame" Books, or similar series, a ghter
Thanks in advance...
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Tue, 26 Nov 1996 12:29:03 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Robert Wright <rwright@UMR.EDU>
Subject: Re: What are Your limits...
>However, what it DID point out ( apart from the fact that" a likle
>communica^on is a dangerous thing") is that dierent groups have
>OBVIOUS dierent levels as to what the rela^ve distribu^on of
>power can be and s^ll be a fun world to play in.
I agree very much with this statement.
>Here's what I'm talking about.
>
>Most of my players' concerns center around the fact that they feel
>ne when akacked by a full-prac^^oner enemy character, but a full
prac^^oner
>within the body of the group is preky boring. I mean, "let's let
>Merlin over there kill the 30 guards while we sit back and watch..."
Our group (Malcolm Hayes and mine) really does not like taking on full pracs
even with a few in our own party. Personally I nd full pracs a bit of a
boring because of the variety and power of thier spells, but I have yet to
see a single mage take out a huge number in combat. The spells either are
not there, take way too much ^me(usually) or way too much energy. Anyway a
good ghter in our games can drop about 8 people in a CT. But we do play
high fantasy.
>Therefore, the REAL ques^on is not 'the trouble with heka' or 'some
>extra combat-rule sugges^ons'... whatever the underlying issue is, it
should focus
>on people's power level within their game. Oh, I know that the rules
>can be adjusted to t any style, and it's a JM's responsibility to
>monitor and guide the development of HP's, etc. But let's talk about
>something that we didn't learn 'at our grandmother's knee'...
Yes I have no^ced this for about 2 years on this list. Most play medium to
low level games with a few at high and only our games at what I would call
super-high. But this is just the way we are having fun.
>In the world of Aerth, magick is supposed to replace technology.
>From what I gather, the core mythus rules aim towards this level of
>play... and the vast majority of players like this style of gaming.
>That's ne with us... we run a game like this once in a while for
>fun, too!
This has been our general take on the world. It can (I think) support just
about all styles of play. The most important thing is the star^ng levels of
STEEP. Also playing less well to do characters can really help. Our campaign
has an average SEC of 8-9. If played at SEC of 3-5 there will be less money
and less ability to produce realis^c high power characters.
>2. Low Fantasy:
>
>I used to prac^ce a black-belt Kata in which I was supposed to take
>on ve other people. The Kata, when done in conjunc^on with the
>other people, always showed me that the situa^on was virtually
>hopeless! I've managed to take on 3 other people in a Kumite, for 1
>minute, but aver that, I was ready to die from exhaus^on, and they
>were s^ll not 'dead' by tournament rules. The best I ever saw (and
>I've seen some good ones...Olympic level and such...) was somebody
> who could actually 'kill' the 3 other people, but he could never take out
5 or 6!
>Similarly, when I was fencing, I qualied for the Na^onals. The
>guys there could take out 3 'normal' fencers, but could never take
>out 5 or 6.
I imagine that the most important thing is the rela^ve skill. A very highly
skilled ghter can take on a small (3-6) number of rela^vely unskilled
people. But as soon as they become skilled (especialy at gh^ng in a
group) they can become deadly fast. Mostly in the Super-high campaign of
ours we are not scarred of the less skilled but the equally skilled are
people to avoid and in a ght all tricks are used.
>Magic is something that can assist in , but not decide, the outcome
>of a bakle. In this type of fantasy campaign, characters get to do
>all of the same things as in the other campaigns, but they are
>constantly under the threat of immenent demise!
At lower steeps and social levels this is very true. For instance thier is
Thieves World, low fantasy but with a good bit of magick running around.
Don't immediately think low fantasy means low magick just think low
availability.
>It has been commented that a low magick campaign tends to make for a
>very deadly and slow healing game. You Bet!! If you take a serious
>wound, the lack of readily available magick means that you're slowed
>down for about a week. A near fatal wound knocks you out for about a
>month, unless you can nd somebody who has insight into the
>Arcane...
DJ does do long long healling very well.
> I'm curious as to what level of power people play at comfortably?
>Please write back with a gues^mate of the approximate level of power
>people do the majority of their gaming at.
>
> What are your average STEEP scores? When do you re^re characters?
> What odds are 'too risky'? How many enemy can you take on in a
>straight up ght?
Average over 60 in primary areas except for the sage who is in the over 50
in many areas. Up to 80 for the true masters. Re^rement is not an op^on in
this campaign but in previous re^rement came more when there goals were
met. For instance when my montebank Rustaph has accumulated oh 2 Million
Bucs for various services to the crown. (Oh and the marriage thing kinda
inuenced it as well) For the current prophecy game there are ot odd 'too
risky' but that is because of that prophecy thing. As too how many enemies,
well one drow warship was a ^e and two goblin warships was a win for us.
Rob
From the College that Lazurus Long's Pop went to and
Alexander Hergensheimer failed out of -- IT'S
Robert G. Wright <rwright@umr.edu>
RolePlayer/SpaceFana^c/NeophyteFan/ComputerEnthusiast/Squirrel/AllAroundWeirdo
=========================================================================
Date: Tue, 26 Nov 1996 19:43:04 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: The Trouble with Heka...
Hello to everyone !
Jesse Roberge wrote :
>I agree also. I beleive that mages and ghters should be realatvity equal
in overall power.
I don't think so. Gygax himself said it for AD&D and it seems this
is roughly the same game balance. Mages are the most powerful characters,
specially at high STEEP levels with numerous cas^ngs. On this par^cular
topic, the balance lies upon spells and material availability. Make them
easy to nd and it's like you make +30 armors/weapons as common as normal ones.
>Although mages can pack a bigger punch, they
>have a limited reserve of power that must be recharged with at least a
Alain
=========================================================================
Date: Tue, 26 Nov 1996 20:05:32 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: Mul^ple Genres... not just Mythus
Rob wrote :
>For the past few weeks I've been pos^ng a few ^ny ar^cles on
>dierent ideas that I've found helpful for making mult-genre
>campaigns, or non-mythus genre campaigns, possible using the basic
>Journeys rules.
Yeah, it was great !
>Things seem to have slowed down a likle on this list-serv over the
>weekend, and I'd like to know if anybody out there is actually
>interested in this stu, s^ll ?
Of course. Do you plan to write down the whole story ? I know it's
not a usual medieval campaign type scenario, and it will be dicult to
insert in an exis^ng long term campaign. But it will make a great scenario
by itself, with mul^ple varia^ons according to the worlds/themes explored
by the HP.
>My ques^on is... Which non-tradi^onal-fantasy genres have you
>played in using the Joureys rules, and which non-tradi^onal-fantasy
>genres would you like to see developed for the Journeys rules?
Sorry Rob, but I developped none. I would like high science-c^on
(in a far future with an Hyperion or Dune background) and modern with ETs or
strange stories (X-les genre ;-) and I liked the In Nomine genre (actually
I play In Nomine Satanis/Magna Veritas).
>As well, if anybody out there has rules/supplements/ideas that make
>these other genres possible, why not slip a repeat post onto this
>thread ?
>It is my hope that there are other people out there with mul^-genre
>aspira^ons, and maybe I can get some cool new ideas for the upcoming
>campaigns I've been asked to run.
Try an X-les genre, with HP hunted down by government agents to
get the secret of their magic, mixed with ET and UFO cases...
Hyperion or Dunes are good inspira^onal sources, and there are some
mysteries in which the HP can nd a place.
Hope it helps.
Bye
Alain
=========================================================================
Date: Tue, 26 Nov 1996 14:16:03 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
20660 LITTOINEN
FINLAND
------------------------------------------------------------------------=========================================================================
Date: Wed, 27 Nov 1996 12:47:07 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: non-vocalized cas^ngs.
In-Reply-To: <9611251620.AA25455@unimeca.univ-mrs.fr> from "Alain Berthon" at
Nov 25, 96 05:20:30 pm
> Hi everybody !
>
> The true ques^on is does vocaliza^on/gestual absolutely necessary
> to the comple^on of a spell ? The answer could be yes and no.
> hands/body gestual. Without these the spell will be ineec^ve and heka
> would be unleashed without control. I leave you to make the consequence of
> this wild heka, but I will consider something like Heka-burn, or soul/mind
> damage. And if it was possible to use cas^ngs without hands/body gestual,
> could you give me some reason why all Heka schools haven't yet developped a
> full non-gestual magic ?
The non-gestural magic would be _very_ unstable and dangerous,
thus no scholls has yet been able to make those spells reliable and safe
enough. Of course there is Specic Cas^ngs which won't need hands. (I'd
allow Specic Cas^ngs, as modica^ons of known cas^ngs to all
heka-users, not just Full Prac^^oners. If Par^al Prac^^oner wants to
invent new spell, it will take a likle more ^me than Full Prac^ioner.
IMHO limi^ng Specic Cas^ngs for Full Prac^^oners only is
ridiculous).
> As you can guess, I'm rather on the yes side. However, you can
> always allow it, but in my own I would apply a 2 DR harder rather than one
> and an heka penality, something like doubling the cost. Furthermore, I will
> also give dire consequences to the fail, conver^ng the heka cost of the
> spell in M and S damage. This will make think the caster twice before trying
> something... The use of joss could certainly help in these, so you can
> always try an escape with a spell while your prefered heka user is fully bound.
This sounds fair. I'd suggest similar addi^ons for modifying
and combining eects of exis^ng cas^ngs, with varying DR-modier.
Consequences of fail might be same.
> And how can you make the dierence between the remembering of a
> cas^ng, and actual cas^ng ? You argue with it's another state of mind, but
> I think you need a great deal of concentra^on while memorising your spells.
> Heka is very powerful in Mythus, so why give it more advantages ?
following.
In this system, there are actually four levels to consider.
Amount of Damage Title
25% Grazed
50% Dazed
75% Wounded
90% Cri^cal
In this system, a persona's abili^es start to slide the second they
take more than 25% damage, and con^nue to worsen the more damage
that they take. The eects are as follows.
Grazed Level
All K/S rolls, most especially combat, are done at 75% of normal
STEEP level. Thus, a person who has 3/4 of their life-force lev
only performs about 3/4 as well as they would normally. An
ini^a^ve penalty of -2 is added to the persona's ini^a^ve rolls
to represent their distrac^on and lack of reexes.
Dazed Level
All K/S rolls, most especially combat, are done at 50% of normal
STEEP level. Thus, a person who has about 1/2 of their life-force
lev only performs about 1/2 as well as they would normally. An
ini^a^ve penalty of -5 is added to the persona's ini^a^ve rolls
to represent their distrac^on and lack of reexes.
Wounded Level
All K/S rolls, most especially combat, are done at 25% of normal
STEEP level. Thus, a person who has about 1/4 of their life-force
lev only performs about 1/4 as well as they would normally. An
ini^a^ve penalty of -10 is added to the persona's ini^a^ve rolls
to represent their distrac^on and lack of reexes.
Cri^cal Level
Persona falls unconscious upon akaining this level.
Part Two:
Movement
HP's have their movement rate reduced in direct propor^on to the
amount of damage that they have taken. Thus, players who have
reached Grazed level only move at 75% of their normal movement rate.
Players who have reached Wounded level only move at 25% of their
normal movement rate.
What does this do?
Well, taken together, the two changes result in a real team-play
system. You can't aord to take much more damage than a minor
scratch without it really hampering your abili^es. Thus, the team
now has to work together to protect weaker members, and also has to
THANK YOU for the informa^on... it helped to bring a much-needed
change of perspec^ve. Have fun with your game.
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Sat, 16 Nov 1996 12:31:29 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: exposure
Randy Sivigny wrote:
>
> Could someone give me a good lean on weather exposure. Both cold and
> heat. My party is xing to come upon -100 degrees cold and
> windchill. What damage and what protec^ons would you reccommend? I
> was thinking endurance or what else? Someone please give some ideas
> about damage and such. Thanks
Yeah There's all kinds of it in the reference book that came with the mythus GM screen (As well as
updates and xes on the weapon/armor
tables). If you don't have it, the weather related tables are below
Cold/Exposure:
state Ideal Tolerable
naked/wet 70-95 50-130
naked/Immeresd in water 85-95 60-120
clothed/dry 60-85 30-120
clothed/wet 70-90 40-120
Clothed/immersed 70-90 50-110
bundled/dry 0-30 -30-60
bundled/wet 65-85 30-100
bunlded/immersed 65-85 40-95
Notne of these are in your -100 range (but appear realis^c without high-tech stu), so I guess only being
an eskimo used to this horid cold,
have a foot of clothing on, or get some magic.
I could get some damages from my GURPS basic book and es^mate them over, but my friend has my
book right now and I can't get it '^ll Monday.
=========================================================================
Date: Wed, 27 Nov 1996 11:59:52 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
His rst hit is successful, the Merc declines to parry and the blow lands
on a non-vital loca^on. The resul^ng damage is 30 points of damage,
only 15 of which penetrates the armor. The total damage is 15 points,
which is more than the Merc's RL. His rst swing will be penalized by
10% of his combat, hand weapons STEEP, leaving it at 54 for now. His
speed factor to all ac^ons is also increased by one. However, he will
s^ll be able to swing his sword before Joren gets another chance. His
blow is also lucky as he gets a hit! However, it is only
non-vital so the total damage is 25. The net damage, subtrac^ng Joren's
armor, is 5. Joren takes 5 points of damage, but it is not enough to
aect his skill. If either persona had been hit by anything other than
a non-vital, the results would have been much more pronounced.
For a real life example, Joren was once akacked by several assassins.
He managed to kill all of them, but one almost got away because he was
less wounded than Joren and hence just a likle bit faster. It took Joss
to catch him. I think the system we have developed works fairly well,
though some^mes the recalcula^on of combat sta^s^cs can be hairy when
guring out specializa^on, combat modiers, etc...
Your idea is much simpler and probably works just as well.
>
The net result of this combat system for us is to be far more aware of
the aects of accep^ng a hit (especially from an ogre. I won't be
doing THAT again any ^me soon!). Joss is used extensively in order to
prevent blows and even armor is not necessarily good insurance. It is
much more dicult to shrug o a blow that does 50 points of damage, as
most of it is probably going to get through the armor and s^ll hurt you.
Just a few thoughts on the subject.
Malcolm Hays
mhays@umr.edu
=========================================================================
Date: Wed, 27 Nov 1996 12:05:52 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Edwards <jamese@IDACOM.HP.COM>
Organiza^on: Hewlek Packard
Subject: Re: Wound Level, Eect Level, and Cri^cal Level
Hi Rob :
Thanks for making me subscribe to this list. I'd also like to say Hi
to all our new Mythis friends.....WOW, WE ARE NOT ALONE.
It's cool to see our stu on the net like this.
>thus no scholls has yet been able to make those spells reliable and safe
>enough.
There is one notable excep^on : witchcraever's cas^ngs. They
include a lot of eyebite cas^ngs (I think all eyebites cas^ngs of the
rules). But what is the price paid for such prac^ce ? Dark pacts, lost soul
? This magic is quite dierent, so there is surely some drawback. Anybody
have an idea on this topic ?
>This sounds fair. I'd suggest similar addi^ons for modifying
>and combining eects of exis^ng cas^ngs, with varying DR-modier.
>Consequences of fail might be same.
Sure ! p26 of MMagic gives op^onnal rule for cas^ng environment.
>I think recallable cas^ngs as cas^ngs whose basic principles you
>remember, but you must concentrate for while to remember more specic
>principles and excep^ons, while you remember everything needed for
>cas^ng known cas^ngs. For example, I won't remeber some specic
>mul^plica^on, for exapmle 7*8, unless I think it for a while. (Six years
>ago, when I learned it in scholl, I was able to say it immendiately).
Yes, but I'll develop it further. One more ^me the technology/magic
similarity can help. During years of studies at university, I learnt
thousands of mathema^cal formulas. Some of them, I remember instantly, of
with likle memory eort. Other ones, I build them again with more or less
(hard) thinking. Last, there are those I can neither remember nor build
again : I need to review my notes/books, and then they come in again. This
is exactly the same thing with spells.
There is more : Mathema^cal formulas aren't memorized in a whole.
For example, let's say I want to solve a 2nd level polynomial equa^on.
There is not an instant answer, I need to calculate a few (simple) formulas
to get the result(s). In applying this model to spell cas^ng, it shows to
us that the personna uses basic heka-formulas to build heka-solu^on that
is nothing else that the spell. Actually, you oven need a pen and a sheet
(or more) of paper to solve equa^ons. These are the representa^ons of the
materials, gestuals and words spoken while cas^ng a spell. To cast a spell
without these, is like solving equa^ons without wri^ng. You can do it for
simple ones. But what about very dicult equa^ons, or big equa^on
systems with many unknowns ? You can s^ll do it with some outside help,
like a computer with the right program. In this last case the computer is a
preternatural being/force which help the caster, allowing him to use heka
with more freedom like an eyebite for a witch/warlock.
Yes, it seems a s^ and hard, but the principles of magic are
stricts and well dened by the seven laws. So magic is something like a
science in most cases.
Bye
Alain
=========================================================================
Date: Sat, 16 Nov 1996 14:13:11 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
> Aerth tome as me, but what make you think that Aerth is guilty for heka abuse ?
I wasn't accusing the campaign seing at all, just the game system itself, and the poten^al for GMs to let
players abuse Heka.
> Not at all. Some states of Aerth are ruled by heka-tyrans, but not
> all of them. The magic/technology image is very good. Our modern world is
> ruled by technology. Do you imagine a world without cars, plane, tv, phone
> or computers? A world without electricity ! I think humanity would be
> greatly wounded and helpless without technology. Sciences and technics, are
> ever present in our everyday life. Does this make scien^sts dictators ?
> Indeed, we are the slaves of the technology, but we do not ght against
> technologists.
> The same is true for Aerth and Heka. People need (minor) heka in their
> everyday life, to predict weather, to heal wounds, diseases or poisoning, to
> help repairs, construc^on, communica^on... Most heka-user have a role to
> play in this society, but they are not oven upon head of the state. Well,
> perhaps they are the power behind the throne, but that's also true on Earth !
> Any comments ?
Yeah, I could say so with technology and heka being treated as =. A nuclear weapon equivalant cas^ng
would cost thousands of heka points.
=========================================================================
Date: Sat, 16 Nov 1996 14:20:51 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Wound Level, Eect Level, and Cri^cal Level
Robert Wol wrote:
>
> Here's an alterna^ve to the Wound Level, Eect Level, and Cri^cal
> level that we've used some^mes to give our game something of an
> edge.
>
> The following system is recommended ONLY for low or some medium
> fantasy styles of play. It goes contrary to everything that High
> fantasy is about. So only consider it if you want to add a griky
> sense of realism to your games, with lots of grunts, groans, and
> anguished mumblings...
>
> Introduc^on:
> The last karate tournament I was in I won with a sprained wrist,
> a broken nger, and more bruises than I can remember. I also had
> been kicked in the throat, and landed the nal sequence while I was
> s^ll unable to breathe...
> I've also won fencing tournaments on a broken toe, played in
> basketball and volleyball tournaments while spor^ng sprained ankles
> and wrenched knees, and wriken some of my best exams while
> physically blinded by migraine headaches.
If I wanted maximum realism, I would play a fantasy campaign in GURPS. I think that GURPS and WFRP
support low fantasy campaings the best.
AD&D is good for medium and high fantasy. I don't know about rolemaster, since there are so many
rules alterna^ves. I assume that it is
weighted for high-fantasy.
But why would a GM give body part injuries in the rst place when there are likle or no Game-or-GM
originated ways to deal with them.
Your new system looks like a in-betweener. I think GURPS has the best ways of dealing with bodiliy
injuries.
=========================================================================
Date: Sat, 16 Nov 1996 14:54:13 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: [Fwd: Re: Mythus Database]
FCC: c:\MAIL\Sent
Message-ID: <328E278D.2A6C@mhv.net>
Date: Sat, 16 Nov 1996 12:43:57 -0800
From: Jesse Roberge <nebraska@mhv.net>
X-Mailer: Mozilla 2.01KIT (Win16; U)
MIME-Version: 1.0
To: MYTHUS-L@BROWNVM.BROWN.EDU, Taylor Walston <viper@dfwmm.net>
Subject: Re: Mythus Database
References: <328A983B.1932@mhv.net> <329A2F42.66E1@dfwmm.net>
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Taylor Walston wrote:
>
> Jesse Roberge wrote:
> >
> > > Actually I am working on a similar project. I would love to see what
> > > you have and see what mine is missing. (Also might want to pirate
> > > whatever spells you have entered (:
> >
> > You can take whatever you want. I think you'll get more ideas o of
> > the design however, since that is what i'm concentra^ng on. Hopefully
> > I'll be able to improt data from other peoples stu to save me
> > copy-from-the-book data entry.
> >
> > I tried to make a 4NF database, but that would require 9-10 tables per
> > spellcas^ng K/S area and 12 tables for the skills and
> > sub-areas--(2xcharacter lis^ng+2x data lis^ng)*3 traits, and 2 tables
> > each (1 for character lis^ng, 1 for data) for weapons, missile
> > weapons, armor, equpment, quirks, and special equipment+2 more for the
> > character data and the extended character data.
> Where can I nd it or can you send it to me?
I'll send you a copy. However it's nowhere near nished, and you cannot enter data through the
unnished character sheet because the table's
data valida^on won't let you store the record. Also for the spells and the sub-area data entry, I'm not
sure whether you can enter data in
the K/A area eld in the spells and sub-area forms (Built on querys that join the list tables and the K/S list
table to get the name
instead of the counter #) without courrp^ng the K?S area list table.
I would like a copy of your database, especially if you've already put data in it.
Actually, I'll send the database to the whole list since I don't think they can claim it as their own due to
the complexity and possible
errors.
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=========================================================================
Date: Wed, 27 Nov 1996 13:01:44 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: Re: [Fwd: Re: Mythus Database]
X-To: nebraska@MHV.NET
At 02:54 PM 11/16/96 -0800, Jesse Roberge wrote:
[SNIP]
>Actually, I'll send the database to the whole list since I don't think
they can claim it as their own due to the complexity and possible
>errors.
>
>Akachment Converted: "C:\EUDORA\INCOMING\MYTHCHAR.MDB"
What format? Access doesn't recognize this le's format.
Todd South
-<tsouth@inetworld.net> Obsessives Compulsives Unit! (tm)
The South Side! - hkp://www.inetworld.net/~tsouth/
Worlds of Adventure - hkp://www.inetworld.net/~tsouth/rpg.html
The Gamer's Directory - hkp://www.inetworld.net/~tsouth/tgd.html
Did you get the .LDB le. .MDBs won't work without it. Here's another copy of both les if it didn't
work.
Also I'm using a Win 3.x format (v2.0)
=========================================================================
Date: Wed, 27 Nov 1996 23:31:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Exposure Damage
>
> Could someone give me a good lean on weather exposure. Both cold and
> heat. My party is xing to come upon -100 degrees cold and
> windchill. What damage and what protec^ons would you reccommend? I
> was thinking endurance or what else? Someone please give some ideas
> about damage and such. Thanks
OK, I looked it up and here's the deal (from page 259). There are ideal and
tolerable temperature ranges for an HP based on their level of clothing and
their condi^on (wet,dry, or immersed). Once outside the ideal range, the
HPs have to make a "Moderate" PM roll or be Dazed. Once outside the
tolerable range, it changes to a "Hard" roll (and remember that if they were
dry but become wet that alters the tolerable range) and they take 1 point of
damage per 10 degrees Fahrenheit (or frac^on thereof) the temperature is
beyond that tolerable point. There seems to be no men^on of how oven one
must make the PM roll, but I think once per AT is too hard. Maybe once per
hour? Things like Endurance would modify that, of course, as would the
various protec^ve Cas^ngs available to many prac^^oners.
In any event, let's suppose you have a normally clothed, dry HP in -100
degree weather. (As far as wind chill goes, I assume the temperatures on the
table in the book represent the eec^ve temperature, so just gure out
air+windchill yourself [or declare it by JM at] and look up that value on
the table.) Since the tolerable range for such an HP is 30-120, such an HP
will take 13 points of damage every AT of exposure (plus possibly be Dazed if
they fail a "Hard" PM roll). Ouch!
My guess is that Endurance extends the ^me of exposure before a roll is
required (to the tune of 1% per point of STEEP) and/or makes the DR roll
easier, so a 50 STEEP means the HP only takes damage every 1.5 ATs.
Two nal notes: these gures apply to both heat and cold, and when immersed
or wet while cold there is a +2 DR penalty to checking for disease infec^on.
Don
=========================================================================
Date: Wed, 27 Nov 1996 22:13:10 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sincerely,
Bodhi / Rob Wol
rwol@maildrop.srv.ualberta.ca
=========================================================================
Date: Tue, 26 Nov 1996 04:51:18 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: exposure
I denatley would like some damages if it wouldn't be to much
trouble. That's what makes this list excellent. My players
denatley shake there head when they see how informed I am.
Thanks to all
Randy
=========================================================================
Date: Thu, 28 Nov 1996 18:46:45 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Wound Level, Eect Level, and Cri^cal Level
In-Reply-To: <199611271438.HAA55380@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 27, 96 07:38:15 am
-----BEGIN PGP SIGNED MESSAGE----
Here is my sugges^ons for hign-fantasy modiers duen
Wound-levels Rob Wol suggested.
> In this system, there are actually four levels to consider.
> Amount of Damage Title
> 25% Grazed
> 50% Dazed
> 75% Wounded
> 90% Cri^cal
>
> In this system, a persona's abili^es start to slide the second they
> take more than 25% damage, and con^nue to worsen the more damage
> that they take. The eects are as follows.
For each damage of 1/4th of targets Ptrait single wound causes, all DRs
are increased by 1.
>
> Grazed Level
Sounds good, but maybe grazed level penalty shouldn't be so high,
10 to 15% would suit beker, it s^ll is just a grace. -1 penalty to
in^^al^ve. If 25% of your P-trait is exceeded with _signgle blow_,
penalty lasts un^l Recovery level reached, otherwise penalty lasts un^l
character makes Moderate SPPow roll has made (IIRC, Psychic was willpower,
so it suites best this situa^on), replaced with Endurance or Yoga, if
posessed. (All blows cause Graze-level penalty, but are relieved with Easy
roll, unless damage-level sais otherwise). SPPow is _not_ penalized, but
skills replacing it are... Of course relief-rolls can be tried once per
SPSpd in CTs.
> Dazed Level
As above, penalty is 15 to 3+% to all skills, -3 penalty to speed.
Penalty lasts un^l character Hard SPPow roll has made, thus changing
wound-level to Graze. Roll can be tried once SPSpd in BTs.
> Wounded Level
As above, penalty is 30 to 50% to all skills, -5 penalty to speed.
Penalty lasts un^l Dicult SPPow roll passes, changing wound-level to
Dazed. Roll can be tried once per SPSpd in ATs. Also Hard SPPow roll is
made or character falls unconcious. This task is tried once SPSpd CTs.
>
> Cri^cal Level
> Persona falls unconscious upon akaining this level,
unless he passes Dicult SPPow task. If he stays concious, he is
penal^zed by 50 to 75% to all skills and -10 penalty to speed.
> Part Two:
> Movement
> HP's have their movement rate reduced in direct propor^on to the
> amount of damage that they have taken. Thus, players who have
> reached Grazed level only move at 75% of their normal movement rate.
> Players who have reached Wounded level only move at 25% of their
> normal movement rate.
This is good, I think. But if someone don't want as steep as above
reduc^on of movement, you may use same percentages I suggested above.
> What does this do?
>
My sugges^ons haven't yet been playtested, so you may try them.
(I don't know when I am able to try these myself, as my players have been
scakered all around Finland...)
Kautsu
- -------------------------------------------------------------------------
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
- ------------------------------------------------------------------------
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Date: Thu, 28 Nov 1996 19:37:36 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: non-vocalized cas^ngs.
In-Reply-To: <9611271917.AA27593@unimeca.univ-mrs.fr> from "Alain Berthon" at
Nov 27, 96 08:17:40 pm
-----BEGIN PGP SIGNED MESSAGE----
> Hi !
>
> There is one notable excep^on : witchcraever's cas^ngs. They
> include a lot of eyebite cas^ngs (I think all eyebites cas^ngs of the
> rules). But what is the price paid for such prac^ce ? Dark pacts, lost soul
> ? This magic is quite dierent, so there is surely some drawback. Anybody
> have an idea on this topic ?
Witchcraevers has 1 BIG drawback: They will _always_ die when
their pact expires, thus they will soon die anyway. (Esspecially, if
creature they are dealing with, is trying by all means to force him break
his pact). Condemned ones don't even care if they die sooner or later, so
they are willing to risk everything...
> Yes, but I'll develop it further. One more ^me the technology/magic
> similarity can help. During years of studies at university, I learnt
> thousands of mathema^cal formulas. Some of them, I remember instantly, of
> with likle memory eort. Other ones, I build them again with more or less
> (hard) thinking. Last, there are those I can neither remember nor build
> again : I need to review my notes/books, and then they come in again. This
> is exactly the same thing with spells.
> There is more : Mathema^cal formulas aren't memorized in a whole.
> For example, let's say I want to solve a 2nd level polynomial equa^on.
> There is not an instant answer, I need to calculate a few (simple) formulas
> to get the result(s). In applying this model to spell cas^ng, it shows to
> us that the personna uses basic heka-formulas to build heka-solu^on that
> is nothing else that the spell. Actually, you oven need a pen and a sheet
> (or more) of paper to solve equa^ons. These are the representa^ons of the
> materials, gestuals and words spoken while cas^ng a spell. To cast a spell
> without these, is like solving equa^ons without wri^ng. You can do it for
> simple ones. But what about very dicult equa^ons, or big equa^on
> systems with many unknowns ? You can s^ll do it with some outside help,
> like a computer with the right program. In this last case the computer is a
> preternatural being/force which help the caster, allowing him to use heka
> with more freedom like an eyebite for a witch/warlock.
Thanks. I thought same thing, but my mind was quite blurred (I
replied aver examina^on...). The math is very good example: You have a
lot of things to remember, with equal complexity to cas^ngs, I think. (At
least all those icky formulas of University-level math...)
> Yes, it seems a s^ and hard, but the principles of magic are
> stricts and well dened by the seven laws. So magic is something like a
> science in most cases.
>
> Bye
> Alain
Kautsu
PS: I'm studying utu for second year and Computer Science (I don't know if
this is best transla^on...) has some Math (but not much, thank of god...)
- ------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
- ------------------------------------------------------------------------
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pg. 36, "Armor, Mental Cantrip": [CORRECTION] the amount of Mental armor
provided by this Cas^ng to Par^al Prac^^oners should be equal to the
caster's MR CATEGORY, not MR CAPACITY.
pg. 36, "Bukress Charm": [CLARIFICATION] note that this can only be cast
on an exis^ng Cas^ng. Also note that this can make those pesky
"Disjunc^ons" not as reliable. If I were a player, I'd never enter combat
without Bukressing my best defensive Cas^ng rst. I know the EHPs my
players encounter oven do just this (I won't say which ones since at least
one of my players is on this listx)
That will do it for now. Hopefully I can get part three out soon. Maybe by
the end of the year I will get this whole thing done aver all.
Don
=========================================================================
Date: Fri, 29 Nov 1996 15:27:19 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Wounds and cri^cs...
Hi everybody !
I know that I already expressed lots of cri^cs (Hi Rob !), but I'll
go on ! That's not for the pleasure, but I'm highly cri^cal-minded. I only
hope it desserves the game and that I can, in my way, contribute to a beker
play.
So, Rob, your wound level system is not bad per-se but why don't you
push on the reasoning a likle more ? You can give a one on one malus to the
HP's K/S STEEP for each wound he suers. For individuals with high P trait
(i.e. more than 100), the lost in abili^es will begin only when he/she drop
below 100. So you have a con^nuous fading of the poten^al of this
individual, un^ll he nally reaches unconsciousness. For example, let's
say Sir Erwann is a cavalier-type EP with P 118. In combat, he takes 15, and
his P is now at 103. Since he is above 100, he suers no penali^es. He's
wounded again for 32 (ouch!) and now his P is 71, so all his ac^ons are
made at 71 % eciency (His riding horses steep drop from 82 to 82 x 0.71 =
58.22 rounded to 58).
The major drawback for this system (and all these abili^es
lowering/raising systems) is that the players/JM have to calculate their K/S
levels with each wound. How many players/JM can really do that smoothly
without slowing down the ow of the game ? Par^cularly if your players
need an adding machine to calculate 2+2, or need half an hour to nd the
result ! Yes I knew some people like this... :-(
So we must be sure to balance pros and cons, before actually choosing a
system. Each group is dierent and that is to be reckonned with. I think
that the playability is the nal factor, with the above-men^onned
restric^ons.
Discussion about the rules aren't my main interest. Rob, I greatly
liked your mul^-genre campaign posts, and I congratulate you again for this
piece of crea^ve work (You see, I do not always disagree ;-). Althrough the
list is made to help people in solving rules problems, I would like see more
background discussed, special characters, scenario. INMO, rules discussions
should be about interpreta^on of obscure points, lacking explana^ons and
not about a thousand-rules changes/adds. Oh, I never told the rules are
perfect, and EVERYONE IS FREE TO CHANGE THE RULES HE DISLIKES. But, I would
like that you think about all the members of the list. What will happen if
everybody proposes new/changed rules ?
Please, list-fellows, tell me your opinion in this maker.
Bye
Alain (ocial disagree-er ;-)
=========================================================================
Date: Fri, 29 Nov 1996 16:20:10 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joerg Neulist <neulist@STUDENT.UNI-KL.DE>
Subject: Re: Wounds and cri^cs...
Hi Alain,
> So, Rob, your wound level system is not bad per-se but why don't you
>push on the reasoning a likle more ? You can give a one on one malus to the
>HP's K/S STEEP for each wound he suers. For individuals with high P trait
>(i.e. more than 100), the lost in abili^es will begin only when he/she drop
>below 100. So you have a con^nuous fading of the poten^al of this
>individual, un^ll he nally reaches unconsciousness. For example, let's
>say Sir Erwann is a cavalier-type EP with P 118. In combat, he takes 15, and
>his P is now at 103. Since he is above 100, he suers no penali^es. He's
>wounded again for 32 (ouch!) and now his P is 71, so all his ac^ons are
>made at 71 % eciency (His riding horses steep drop from 82 to 82 x 0.71 =
>58.22 rounded to 58).
Hmm, and my poor old priestcraever does perform at 70% STEEP even when in
full health, since he's not the physically strongest?
I don't like this (I don't really like Rob's idea as well, the op^mum has
to be somwhere in between).
And I think that house rules are very important. There's been some
sugges^ons here which I swallowed and digested and I will be puing them
out to my co-players.
Of course I don't want to keep anyone from pos^ng crikers, spells or
campaigns :-)
Happy gaming,
Joerg
(leaving for a con in three hours)
"Soon the coldest night will fall,"
"Summoned by you own hand!"
Queen: "The Prophet's Song"
hkp://www.student.uni-kl.de/~neulist
=========================================================================
Date: Fri, 29 Nov 1996 16:26:10 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: Mythus Magick Correc^ons, Pt. 2 (LONG)
>Here is more of my project. As before, some of this is "ocial" but most
>of the notes are typo correc^ons or notes on clarica^ons which are needed
>on certain issues. I welcome any comments on this round and hope it is
>useful to one and all.
(snip)
Great work Donald ! I'll read it at home with my rulebook at hand,
but it seems very good to me. I think it must have been long working hours
through the rules to nd out errors.
Bye
Alain
=========================================================================
Date: Fri, 29 Nov 1996 16:58:20 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: Wounds and cri^cs...
Hi (spec. Joerg)
>Hmm, and my poor old priestcraever does perform at 70% STEEP even when in
>full health, since he's not the physically strongest?
Not at all ! Let's take another example. Brian Fenbarr is a P 70
prac^onner. All his abili^es are at top level while he's at P 70. If he's
wounded for 10 pts his new P is 60 or about 86 % (exactly 60divided by 70)
so his dweomercraev steep of 65 become 65 x 0.86 = 55.9 rounded at 56.
The 'above 100' excep^on is made to show superior physical
prowesses These P 100+ HP/OP are allowed to ignore these (lesser) wounds. In
all other cases (ie P lower than 100) you take the ra^o between actual P
and full P.
>I don't like this (I don't really like Rob's idea as well, the op^mum has
>to be somwhere in between).
My feeling is the same...
>And I think that house rules are very important. There's been some
>sugges^ons here which I swallowed and digested and I will be puing them
>out to my co-players.
I hope you'll tell about these experiences.
>Of course I don't want to keep anyone from pos^ng crikers, spells or
>campaigns :-)
Thank you, Your Highness ! ;-)
More seriously, I can't think anyone wan^ng this.
Bye
Alain
=========================================================================
Date: Fri, 29 Nov 1996 15:53:35 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: Re: The Trouble with Heka...
Hi again !
Jesse Roberge wrote :
>Your're right. I was assuming playing a mage without loads of PP
adders/mul^pliers. The spells are quite devasta^ng at high levels. I also
>never acutally played the game, since it runs much too slow, so I don't
know how fast people gain levels.
It depends greatly on the GM. As I already told, the power-level of
the campaign and the rate of growing in levels/abili^es and in the capable
hands of the GM.
>I wasn't accusing the campaign seing at all, just the game system itself,
and the poten^al for GMs to let players abuse Heka.
Sorry, I misunderstood your point. You are right when you say that
heka abuse by players is to be blamed on laxist GMs. It's also a personnal
choice made by each playing group. GMs have the means to impose their law,
but this must also been accepted by the players. But the game system is not
bad, it's the misuse/overuse that have to be blamed.
>Yeah, I could say so with technology and heka being treated as =. A
nuclear weapon equivalant cas^ng would cost thousands of heka points.
If it's possible, of course ! And such an heka concentra^on and
sudden release, would be totally safe for the caster (maybe some kind of
heka-radia^ons due to over-exposure or the rending of the reality resul^ng
in inter-dimensionnal riv/maelstrom... or whatever you like to make the
caster think twice next ^me! )
Bye
Alain
=========================================================================
Date: Fri, 29 Nov 1996 17:07:54 -0800
Reply-To: Jason@WGS.co.uk
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jason Browne <Jason_Browne@WGS.CO.UK>
Organiza^on: WorkGroup Systems
Subject: Re: Mythus Magick Correc^ons, Pt. 2 (LONG)
I've just joined the Mythus list and missed part 1. Could you send me a
copy please.
You're doing a wonderful job ( morale boost ;-) ). Have you or anyone
else done a version for the k/s? When I ran it, I found the skills and
knowledge descrip^ons hard to understand. I'm thinking of running it
again so when I found this list I joined.
Is there an electronic version of the rules. The k/s I would really
like to rewrite.
Jason.
=========================================================================
Date: Sat, 30 Nov 1996 13:39:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Scok Payne <praetor@WIDOMAKER.COM>
Subject: Need help with beginning players!
Okay, I have a few ques^ons on the best way to bring a few neophyte
roleplayers in the DJ family.
1. Would you recommend using Myhtus Prime or Advanced Mythus?
2. If using Advanced Mythus, what rules would you exclude/include?
3. Does anyone have any good adventures for beginning players out there?
If you do could you either e-mail me a copy or tell me where to nd it.
I don't want to spend a lot of ^me on seing up a game, if none of my
players actually want to switch from the system being run now (BTW its
Palladium Fantasy, 1 ed.)
4. Has anyone done any conversions for Palladium games? If so, where are
they, and if not is anyone interested in helping me do them?
Scok Payne
praetor@widowmaker.com
The Praetor is your judge, jury and execu^oner (e.g. a harsh JM). Not
that I am one, I just take a game or two to get a feel for the strength of
a party in a new game. Lots of that never happened last week going on.
=========================================================================
Date: Sat, 30 Nov 1996 17:38:26 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: Wound Level, Eect Level, and Cri^cal Level
In-Reply-To: <199611280513.WAA175596@maildrop.srv.ualberta.ca> from "Robert
Wol" at Nov 27, 96 10:13:10 pm
Rob,
I appreciate the post, but let us give credit where credit is due.
The majority of our combat rules are due to the eorts of Rob Wright and
Mike Hill. My role was primarily playtes^ng and construc^ve
cri^cism. Mike is the JM which ac^vely alters the rules for us. We
are his guinea pigs for his (some^mes insidious) experiments. Our
opinions of his ideas are noted and discussed un^l a common consensus is
reached. I don't necessarily agree all the ^me, but I go with the ow.
One important item I forgot to men^on in my pos^ng was the cumula^ve
eects of Mental, Spiritual and Physical damage. We felt the system
needed some serious readjustments for handling M/S damage, as the
cas^ngs which inict it are rather pathe^c. However, if even a few
points of M/S damage can aect an HP, then they become somewhat more
potent and more u^lized. Physical damage is too easy to block and is
primarily expected in any sort of conict. M/S damage, on the other
hand, is not so apparent or readily used, mainly because under the
ocial rules, fully 80% of an HP's M/S TRAIT must be depleted in order
to be aected. We thought this was not right. Do you have any idea how
painful it is to have one's soul ripped out of one's body? It hurts, let
me tell you. Even minor M/S damage should have an eect. Also, for
those very physically powerful monsters, M/S damage is an alterna^ve to
outright killing them, especially if they are M/S decient. To use an
example, my Cavalier Joren once defeated an Ogre my turning it into a
Spiritual zombie with his sword (it inicts 3d6 S dam with each hit and
for 50 points of heka can do another 5d6). It took much less ^me to
defeat the monster than trying to cut it into pieces. The RL of an
ogre's Strait is much less than the RL of his Ptrait, so even a
rela^vely small amount of damage will aect its performance.
For HP's who receive more than one type of damage (M/P/S), the result is
a cumula^ve one. For EACH RL of trait taken in bakle, whether M/P/S,
he is penalized the 10% in ALL STEEP, +1 to Speed Factors, -10% movement.
For instance, if Joren takes 2 RL in Physical damage and 1 in Mental,
then all subsequent use of STEEP is at -30%. We use the logic that all
skills are somewhat interconnected, though each is also separate from the
others. If they weren't, then why would Physical damage aect Mental
skills (they do under the ocial rules)?
I might have more on this later.
I am glad you like the idea.
Malcolm Hays
mhays@umr.edu
=========================================================================
Date: Tue, 19 Nov 1996 18:49:25 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus Database]
X-To: Todd South <tsouth@INETWORLD.NET>
> I didn't receive the .LDB le. Could you send it to me direct,
> please? Thanks!
I Zipped it this ^me so the mailing server won't reject it because of length. I'll send a copy to you direct
as well
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--------------27765E261785-=========================================================================
Date: Sun, 1 Dec 1996 00:46:19 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Wound Level, Eect Level, and Cri^cal Level
>Do you have any idea how
>painful it is to have one's soul ripped out of one's body? It hurts, let
>me tell you.
OK, tell me.
Don
=========================================================================
Date: Sun, 1 Dec 1996 07:50:45 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Taylor Walston <viper@DFWMM.NET>
Subject: Re: Need help with beginning players!
Scok Payne wrote:
>
> Okay, I have a few ques^ons on the best way to bring a few neophyte
> roleplayers in the DJ family.
> 1. Would you recommend using Myhtus Prime or Advanced Mythus?
> 2. If using Advanced Mythus, what rules would you exclude/include?
> 3. Does anyone have any good adventures for beginning players out there?
> If you do could you either e-mail me a copy or tell me where to nd it.
> I don't want to spend a lot of ^me on seing up a game, if none of my
> players actually want to switch from the system being run now (BTW its
> Palladium Fantasy, 1 ed.)
> 4. Has anyone done any conversions for Palladium games? If so, where are
> they, and if not is anyone interested in helping me do them?
>
> Scok Payne
> praetor@widowmaker.com
> The Praetor is your judge, jury and execu^oner (e.g. a harsh JM). Not
> that I am one, I just take a game or two to get a feel for the strength of
> a party in a new game. Lots of that never happened last week going on.
For conver^ng Palladium characters, Mul^ply IQ by 5 to get the ATT
ra^ng. Then appor^on the points to Mnemonic and Reasoning based on
the character's past ac^ons (i.e does he really think that well or does
he rely on what the player knows - pseudo memory I call it). Average
PS and PE and mul^ply by 2 for Muscular. Mul^ply PP by 2 for
Neural(op^onally average with SPD). Mul^ply MA by 2 for Metaphysical
and ME by 2 for Psychic.
Hit Points and SDC are irrelevant. Convert armor to the nearest
approxima^on in Mythus.
For skills I would do one of two things. First choice would be to nd
a voca^on compa^ble to what you were and assign skills based on its
scheme. Give the player say 5 bonus points per level to assign to
skills. I would limit a skill advancement to no more than 2 points per
level per skill. (To avoid 100+ STEEP in 1 hand sword, etc..).
The other choice would be to look at his exis^ng skills and nd the
most compa^ble match in the lis^ngs. Divide their current percent
chance by 2 and it should then be in a good range for Mythus. If you
some informa^on.
> 3. Does anyone have any good adventures for beginning players out there?
"High Time at the Winged Pig" was an execellent ^ny adventure that is
introduce the players to MYTHUS and introduce their characters. You can
nd "High Time at the Winged Pig" in the MYTHUS PRIME Book 0 or the
regular DANGEROUS JOURNEYS: MYTHUS Book 1 in the MYTHUS PRIME sec^on.
Perhaps, you might want to checks Mike Phillips' MYTHUS web page too.
Later
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Sun, 1 Dec 1996 17:01:12 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: A possible future for DJ.
Just thought you'd all like to know something.
There is a possibility Gary Gygax will come back to TSR...or never...
Explaina^on: There have been some inroads into TSR geing both Gary
Gygax and Rob Kuntz back to do a few projects for Greyhawk, including the
original City and Castle of Greyhawk. (Y'know, the real deal). I already
know that Rob K. has been willing to do stu for Dragon and Dungeon.
This could be a boon for Mythus indirectly. If things go well with this
project, then TSR may consider some ocial Mythus support, probably not
as a full system but perhaps ar^cles in Dragon/Dungeon, or something akin
to that. Keep in mind AD&D is TSR's prime source of income, and is likely
to be favored by TSR.
However... there is a s^cky situa^on in this regard. Gary is completely
furious at TSR, more than normal, because Sean Reynolds (in what appears
to be temporary insanity, I would think) made a raveout against him on the
newsgroup hierarchy, accusing him of abusing cocaine based on another's
statements. (Sean apologized, but had no proof of this, and as /the/ TSR
spokesman...ouch). It's really placed a BIG dent into things...
I'll let you know more as ^me passes... I /hope/ there's hope...
==================
John R. Troy (JRT)
johntroy@^ac.net
==================
=========================================================================
Date: Mon, 2 Dec 1996 14:44:49 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Mythus Magick Correc^ons, Pt. 2 (LONG)
In-Reply-To: <961128201935_1520039014@emout15.mail.aol.com> from "Donald
Eccles" at Nov 28, 96 08:19:36 pm
> of the notes are typo correc^ons or notes on clarica^ons which are needed
> on certain issues. I welcome any comments on this round and hope it is
> useful to one and all.
This is a job must be done, so I thank you for trying simplify and
clarify all those lovely typos within Mythus Magic. Here is some comments.
> pg. 36, "Trigger Eect Formula": [CLARIFICATION] This is the Zapruder lm
> of Cas^ngs. (My apologies for the non-Americans who may not understand that
> 3. As wriken, there is nothing that says you can't have three "Trigger
> Eects" on yourself set to ac^vate three defensive Cas^ngs that all share
> the same trigger. This seems to let a dweomercraever set up a super-defence
> at one word, making them untouchable. (Imagine a single word ac^va^ng
> "Reverse Akack", "Armor, Physical", and "Heka Shell"!) The only excep^on
> is the Grade VII Cas^ng "Doublecast", which allows the conjoining of two
> Cas^ngs at once. It seems logical that a low-grade Cas^ng should not be
> more powerful than a high-grade Cas^ng.
> 4. If this Cas^ng can ac^vate other Cas^ngs, where does the Heka come
> from, and how does it draw it forth? One of my players wanted to put
> "Fireash" on pebbles and use "Trigger Eect" to have them go o on
> impact, crea^ng what he referred to as "spell grenades." I don't think that
> this Cas^ng stores Heka, so it could not draw the Heka out of an inert
> pebble when there is none.
> It is clear that there are a lot of unanswered ques^ons here; I hope that
> these points will help JMs place reasonable restric^ons on the use of this
You men^oned Doublespell or something alike, as only spell
allowing combining two spells. I think it is viable solu^on: You can
create anything triggerable by combining Trigger Eect and spell it
targets. If you cannot combine two spells, you can use only second-type
trigger.
Kautsu
-------------------------------------------------------------------------
My interpreta^on is that the second Cas^ng is cast *at the ^me the
trigger is set*. So, the Heka is spent then. Others have said that the
Heka is drawn at the ^me of triggering, with appropriate penal^es for
distance.
> It is clear that there are a lot of unanswered ques^ons here; I hope that
> these points will help JMs place reasonable restric^ons on the use of this
> Cas^ng in their campaigns.
It is *denitely* the sloppiest-wriken Cas^ng. I can't blame Dave for
not wan^ng to take credit for it ;-) My rule of thumb is to be preky
liberal with it (and most Cas^ngs), with the caveat that I must be told
in advance of all Triggers, when they were set, and what Triggers them.
Oh yeah, and I keep a TRIGGER ALL TRIGGERS handy in case the players stop
self-policing ;-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Mon, 2 Dec 1996 09:17:54 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Mythus Magick Correc^ons, Pt. 1 (LONG)
In-Reply-To: <961120202702_2081761799@emout20.mail.aol.com>
On Wed, 20 Nov 1996, Donald Eccles wrote:
> pg. 8, table: several errors and/or inconsistencies between this table and
> the descrip^ons of the Heka-producing K/S Areas in the Mythus book; here
> are the correc^ons I have made:
> "Apotropaism" should be "STEEP + (MMCap+MRCap) x 0.5"
> "Spellsongs" should be "STEEP + (MMSpd+MRSpd) x 0.5"
> "Endurance" should be "STEEP + (PMPow+PNPow) x 0.5"
> "Heka-Forging" has contradictory informa^on: the table lists "STEEP + PM
> CATEGORY" as the formula, yet note 5 and the descrip^on in the rst book
> say that the average of PMPow and PNPow is the case in all instances [save
> where a persona draws his Heka from Physical K/S areas only (when it is the P
> TRAIT )] as the addi^on to STEEP. The "PM CATEGORY" reference is most
> likely an error.
> "Music" should be "STEEP + (PMSpd+PNSpd) x 0.5"
> "Smithing" is missing from the table; it should be placed aver "Music" and
> its Base Heka Genera^on is "STEEP" (only). Note that, as claried
> somewhere in one of the MMMs, this Heka is available for use in any K/S Area,
> not just Physical ones.
> "Conjura^on" should be "STEEP + (SMPow+SPPow) x 0.5"
> "Poetry/Lyrics" should be "STEEP + (SMSPd+SPSpd) x 0.5"
> "Religion" should be "STEEP + SP CATEGORY," not "SMPow" (as men^oned in MMMM
> somewhere)
> "Sorcery" should be "STEEP + (SMPow+SMSpd) x 0.5"
> Note 5: is inconsistent with the table as noted above.
If I recall my history of the system correctly, the tables originally
agreed with the tet. Then, it was noted by the editor(s) that the Heka
genera^on was a likle on the slim side, so they beefed up the tables
slightly. Unfortunately, they did not correct the text, and thus an
instant problem.
I play with the tables as wriken, as it gives the HP's more breathing
room. Using the text instead of the tables results in weaker PP's of any
sort. What can I say, I like a magic-heavy fantasy game ;-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Mon, 2 Dec 1996 20:46:55 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Avi Esterson <avie@GLX.CHIEF.CO.IL>
Subject: Combat: WL, CL, etc., or: "yet another system"
Hello,
Since everyone has been talking about their systems for EL, RL, CL,
WL, etc., I gured I should post another one. Please note that I don't
use this system; it's just something I thought up:
For every RL of damage an HP suers, there is a -1 to ini^a^ve, 10%
reducment to STEEP, +1 to dodging, and whatever else you wish to add to
this package.
What I like about this system is that it uses numbers you already
have, has a lot of steps (-10% of P, -20% of P, -30%, etc.), and workes
equally well with any with dierant HPs who have dierant P Traits.
QUESTION:
If someone was to charge at someone else (in combat), what +/- will he
gain/suer?
Akiva Esterson
ISRAEL
=========================================================================
Date: Mon, 2 Dec 1996 14:28:42 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Need help with beginning players!
Scok Payne writes:
>Okay, I have a few ques^ons on the best way to bring a few neophyte
>roleplayers in the DJ family.
ok, shoot!
>1. Would you recommend using Myhtus Prime or Advanced Mythus?
Is the party containing people who've played Mythus already? Or are they
ALL new? If they are ALL new, I agree with Mike and start at Mythus
Prime. Advanced will overwhelm the players (and new JMs) and perhaps
cause them to not want to invest the ^me into learning a new system,
unfortunately. Plus the headache on the JM trying to
A: explain EVERYTHING to the players
and
B: watch the players to make sure they are deduc^ng heka, wri^ng down
their damage, etc........ (some new people have no clue when you say "ok
that cas^ng cost you 35 heka, mark it o." huh? even if you explain
something prior to play, they aren't always going to get it.)
>2. If using Advanced Mythus, what rules would you exclude/include?
Start out using averaged armour. And then work into piece by piece armor
values.
Also, I'd stay away from Mental and Spiritual Combat, and only use those
cas^ngs which can cause that kind of damage. That might be a beker
idea than to have the game stop for everybody, while you try to explain
the way to menatlly drain someone, while the guy next door wants to slash
at everything with his scimitar.
>3. Does anyone have any good adventures for beginning players out
>there? If you do could you either e-mail me a copy or tell me where to
nd
>it. I don't want to spend a lot of ^me on seing up a game, if none
of
>my players actually want to switch from the system being run now (BTW
its
>Palladium Fantasy, 1 ed.)
the two in the book (winged pig is a good start, the slave one, though
really needs mature players who have the pa^ence to meekly take their
bea^ngs and bide their ^me to plan an escape/takeover)
Also, some old EGS (AD&D) modules could be converted with a minimum of
diculty--turning orcs, etc. into ugly mean humans, stu like that.
>4. Has anyone done any conversions for Palladium games? If so, where
>are they, and if not is anyone interested in helping me do them?
nope.
Another thing I found out this weekend while playing with some newer
players is that some^mes they don't really know the limita^ons of some
cas^ngs, such as that it'll only be ac^ve for 4 CTs, so I ac^vate it,
and wait for the ac^on to start (it never did). So you might want to
pick out a few spells or spell lists for begining player, so they don't
have to know 1400+ cas^ngs, and how to u^lize them eec^vely (which
requires Prac^ce and experience).
Also did any responses help for that paper you were working on?
Did you even receive any?
Chris
=========================================================================
Date: Mon, 2 Dec 1996 15:34:08 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: Mythus Magick Correc^ons, Pt. 1 (LONG)
<< If I recall my history of the system correctly, the tables originally
agreed with the tet. Then, it was noted by the editor(s) that the Heka
genera^on was a likle on the slim side, so they beefed up the tables
slightly. Unfortunately, they did not correct the text, and thus an
instant problem.
I play with the tables as wriken, as it gives the HP's more breathing
room. Using the text instead of the tables results in weaker PP's of any
sort. What can I say, I like a magic-heavy fantasy game ;-) >>
----------------------------------------------------------------------------------------
This was ocially addressed by GDW shortly aver the game was released.
The tables are incorrect and should reect the average of the akributes
involved.
Rick C.
=========================================================================
Date: Mon, 2 Dec 1996 16:27:44 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Need help with beginning players!
In-Reply-To: <m0vTuNY-000199C@widomaker.com>
On Sat, 30 Nov 1996, Scok Payne wrote:
> Okay, I have a few ques^ons on the best way to bring a few neophyte
> roleplayers in the DJ family.
I'll take a shot at this :-)
> 1. Would you recommend using Myhtus Prime or Advanced Mythus?
Mythus Prime *IF YOU HAVE THE BOOK*. Mythus Prime from the main book is
>
> I play with the tables as wriken, as it gives the HP's more breathing
> room. Using the text instead of the tables results in weaker PP's of any
> sort. What can I say, I like a magic-heavy fantasy game ;-) >>
> ----------------------------------------------------------------------------->
> This was ocially addressed by GDW shortly aver the game was released.
> The tables are incorrect and should reect the average of the akributes
> involved.
Sorry, my brain was on vaca^on. Side eect of three Thanskgiving
Dinners and one St. Andrew's celebra^on in four daze. Er, days.
I *intended* to refer to the reasons why in the rst prin^ng, the
textual descrip^on did not match the table (barring typos on averaging)
for certain entries (such as K/S Areas genera^ng Cas^ngs, but NO Heka,
or Heka equal only to STEEP). I never cross-referenced against the
second prin^ng, although I kept meaning to, to see if this error was (at
least par^ally) corrected.
Sorry for the confusion.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Tue, 3 Dec 1996 11:35:59 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Mythus Magick Correc^ons, Pt. 2 (LONG)
In-Reply-To: <Pine.LNX.3.91.961202090701.22670B-100000@skaro.lawlib.wm.edu>
from "Mike Phillips" at Dec 2, 96 09:14:53 am
> On Thu, 28 Nov 1996, Donald Eccles wrote:
>
> > pg. 34, "Bounce Charm": [EDIT] to be consistent with other Cas^ngs, this
> > Cas^ng should have its Distance componenet listed as "1 rod/10 STEEP", not
> > "1 rod per10 STEEP".
> > [CLARIFICATION] The Cas^ng Area is "1 creature or item". What is the limit
> > of Area if not a discrete item? The E/F/M notes that it can be applied to a
> > wall, but could it be applied to, say, an en^re Viking dragonship?
>
> I don't see why not, although more likely the limit would be, say, a
> par^cularly large creature (say, an ogre), in which case it could be an
> *area* of the wall or, say, the prow of the ship. Which leads to the
> rather ridiculous no^on that a Dragon couldn't use it to save his tail
> if his wings were shot o or something...
------------------------------------------------------------------------=========================================================================
Date: Tue, 3 Dec 1996 10:33:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <Charles.J.Hagenbuch@WILLIAMS.EDU>
Subject: web site
I have a short aside to all the great discussion that's been going
on here. I no^ced that a few of you have links to my old mythus page
(home.ptd.net/~hagendaz/mythus.html). I nally got around to puing up a
page here at college. The address is wso.williams.edu/~chagenbu/mythus.
Please link to it, as I can no longer maintain the old page and took it
down.
All the rest of you - the page is s^ll in the process of being
revamped, and with nals and all I probably won't get to it un^l
January, but interim comments are very, _very_ welcome. I'll consider all
sugges^ons - thanks in advance!
-chuck
=========================================================================
Date: Tue, 3 Dec 1996 18:41:39 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: web site
In-Reply-To: <Pine.OSF.3.95.961203102951.4461A-100000@colrain.williams.edu>
from "Charles Hagenbuch" at Dec 3, 96 10:33:42 am
-----BEGIN PGP SIGNED MESSAGE----
> All the rest of you - the page is s^ll in the process of being
> revamped, and with nals and all I probably won't get to it un^l
> January, but interim comments are very, _very_ welcome. I'll consider all
> sugges^ons - thanks in advance!
Please, could everyone add their email into their signature. I
wasn't able to nd out personal adress of chuck 'cause MYHTUS-L don't
have X-sender (or something alike) telling email of original poster.
And everybody crea^ng their own websites, please make checking is
visitor using graphical or text-based browser. I use text-browser, 'cause
I won't need those _slow-downed_ pictures when I seek some _informa^on_.
(No oense intented...)
Kautsu
- ------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
- ------------------------------------------------------------------------
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Date: Fri, 22 Nov 1996 12:27:48 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus database is NOT FINISHED no data, just cool design.
X-To: "Westphalen, Wayne" <wwestphalen@radisson.com>
> Jesse,
>
> I was wondering what you do to get that Mythus Database working. I
> have MS Oce 95, but I haven't goken much of an opportunity to work
> with Access...I tried opening the MDB le and it seemed to work but
> whenever I tried to open one of the lists (like Armor Types)...I was
> only able to see one goofy-looking line of informa^on. Now, I remember
> someone saying something about the LDB le...but I have NO idea what
> the heck that does...any help you can give would be greatly
> appreciated...since I don't know what the hell I'm doing.
I as said earlier (Actually, almost a week ago, because it didn't send right, and then the 2nd ^me the list
server rejected it, and the 3rd
^me seems successful), the database design is not nished, and there is no data in it. I sent it because
everybody was so anxious to see
it.
Did you see the character sheet form? It is not nsished yet, but it does look good.
You can enter your own data if you wish through the data-entry forms. However don't enter spell or K/S
sub-area data because there's a
promblem that I don't know how to x without restructuring the database. That K/S area name eld is
liked to the K/S area table and any
data entered there will get stored on the K/S area lis^ng table. If you enter data into both tables, things
will really get screwed up.
=========================================================================
Date: Tue, 3 Dec 1996 19:01:31 +0100
(most of the stu is rolling around in the old noggin, and I've not the
^me
to put it through the old microchips). Unfortunately, I didn't make up
any
rules for super-tech hand weapons, though I've got a bit of that rolling
around in the noggin as well (has a lot to do with using d10s instead of
d6's
for damage...lots less rolling and much more realis^c...but that's been
discussed before).
Hope you enjoy 'em.
Lucifer >:}
=========================================================================
Date: Wed, 4 Dec 1996 19:16:34 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: Mul^ple Genres... not just Mythus
At 01:28 PM 12/4/96 -0600, Westphalen, Wayne wrote:
>Ok...I think that the "Abyss" genre looks good....but I can only see 2
>or 3 of the sec^ons....something like the "inro", "solar system", and
>one other sec^on. I was trying to access it from Mike's mythus page
>(which rocks) and could only nd the aforemen^oned items. Is the rest
>of it done? If so, where can I nd it?
>
>Has anyone heard anything from Dave Newton? Wasn't he supposed to be
>hooking up with another game designing company and publishing some
>stu? I can't remeber what it was the company was called but I think
>someone out there has a link to it on their Mythus web page.
>
>Wayne Westphalen
Dave's s^ll on the list, to the best of my knowledge. But as far as
QMS??? I no^ced that the abervon web page has all but disappeared. I
haven't heard any doings from them on the net, and there was one USENET
poster wondering "what happened" to them.
Dave did announce that he was in "semi-re^rement" from RPGs this past
summer here on the list. It makes me think that QMS folded or something
akin to that occured.
But that's not as bad as Mak Pearson. :) Mak kinda made a ash
appearance in here, and even purchased a domain name for Dangerous Journeys
(www.djourneys.org), which was hosted on a game company he joined. I did a
web page template for him, and converted a few ar^cles. Within a month,
the domain name couldn't be found on-line, and Mak was nowhere to be
found, though the domain's s^ll listed in the InterNIC.
(If he ever does get back on-line, he should transfer control of the domain
name and/or list to Mike Phillips, since he runs his own server and has
been stable, IMO)
===========================================================================
===
| John R. Troy (JRT) | SHARING.COM is an organiza^on devoted to geing
|
| johntroy@^ac.net | people involved with chari^es during Holidays.
For |
| Seasons Gree^ngs! | more info, see the site at
hkp://www.sharing.com/ |
==============================================================================
=========================================================================
Date: Thu, 5 Dec 1996 10:37:35 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Voca^onal and K/S traits.
I have another stupid idea. What about _changing_ voca^onal
traits for K/S advancement costs. This mankes sense IMHO, 'cause people
seem to become more Spiritual-oriented when they grow older. Here is my
sugges^on for non-xed K/S cost.
First, each person has Primary, Secondary and Ter^ary TRAITs,
determined by the scores of TRAITs. Primary trait would have greatest
value and ter^ary smallest. At the beginning, character must have their
voca^onal TRAIT highest, but the secondary trait can vary.
The STEEP-cost for Primary trait is 1, 1.5 for secondary and 3 for
ter^ary. This allows HPs with Physical voca^on who learn Mental K/S
areas faster than Spiritual or vice-versa. If two TRAITs are equal, the
STEEP-cost for both of them is equal to average of their cost. (Ie. HP has
equal P and M traits, both of them greater than S trait, so each STEEP of
both P and M K/S areas costs 1.25 APs...)
Kautsu
------------------------------------------------------------------------Ani Kau^ainen Student of computer science at University of Turku
Pyydysmaen^e 19
20660 LITTOINEN
FINLAND
------------------------------------------------------------------------=========================================================================
Date: Sun, 24 Nov 1996 13:53:29 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus database is NOT FINISHED no data, just cool design.
Hi everyone,
>Just post it to the list in the Word format (if it's not too big), I think
>everyone wants it.
Ok, but I send the le akached in zip format to save transfering ^me.
(le name : ks_list.zip)
>I have done a spell list for Word, it's not nished yet, but when I'm
>done, I will post this also.
Send it when you'll have nished. :-)
BTW, if you note errors or have sugges^ons, please mail to me
(berthon@unimeca.univ-mrs.fr)
I'll be back...
Alain
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--=====================_849930529==_-=========================================================================
Date: Fri, 6 Dec 1996 14:47:31 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Morale and Re: Mythus database adding
In-Reply-To: <9612061850.AA05900@unimeca.univ-mrs.fr> from "Alain Berthon" at
Dec 6, 96 07:50:18 pm
Grumble, Grumble.
Gosh I hate it when people post binary les to mailing lists.
But anyway, I will be running a fairly large scale combat soon
with about 200 combatants on a side. Although why they want to
ght with nearly equal odds is beyond me. I'm just the GM. I
was wondering if anyone had any ideas on how to resolve morale.
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--------------E7BA75537-=========================================================================
Date: Mon, 25 Nov 1996 20:57:10 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus database adding
Alain Berthon wrote:
>
> Hi, specially to Jesse Roberge
> I have a le version of all K/S and sub K/S entries with base heka, related
> base traits and K/S cross-feeding. Are you interested in this for your
> database ? And in what format do you want it ? Now it is ms word 6/7
> tab-separated, but I can convert it.
> Bye
> Alain (berthon@unimeca.univ-mrs.fr)
Sure. I have access to WordPerfect 6.1 at the college. I have MS Works 3.0 on my computer at
home.
=========================================================================
Date: Mon, 25 Nov 1996 21:01:50 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
specialized weapon once in awhile, which forces them to ght with weapons
that are not in their category. There are several ways to do this, some
permanent and others temporary. Guards armed with the various weapons that
allow disarming who have specialized in that area, magne^c items, dropping
them into a pit of something viscous while a weapon is in hand so they have
to drop it in order to save their own life, and of course the rather
deria^ve criker that rusts metal (assuming the troublesome weapon is in
that category). Another way to do this is wait un^l they've specialized in
something like one-handed swords, then allow them to aquire as their only
enchanted weapon a whip or some less-common weapon.
2. Since they have such high BACs naturally, heap condi^ons on them that
reduce it to a more challenging FAC. One good way is to get them
underground, then douse the light source and surround them with foes that
have no problem seeing in the dark. Tear gas, slimy or mucky ground, being
forced to ght downslope, and such thngs are also useful. If their BAC is
really high, don't forget to use several of these at once.
3. If the HPs haven't discovered shields and/or parrying yet, make sure the
EPs know and use these principles. A round or tower shield parry by someone
suitably trained can take the wind out of the sails of the mighty ghters
preky quickly, especially if they've trained with 2-handed weapons up unitl
now. Of course, if they already know this, it's ^me for ...
4. Mul^ple foes. Maybe they have sucient strength and STEEP to be
dealing out 30 or 40 points (Non-Vital) on each of their 3 akacks per CT (or
more with Floren^ne and/or Quicken involved), but even so if one ghter is
facing three men who have three akacks/CT also, it becomes a likle more
sweaty for the HP. Also remember that an organized force of intelligent foes
could include missle weapon-users, which make things more challenging for all
those sword-wielders.
5. Monsters which have Invulnerabili^es to the HP's primary akacks force
them to re-think many of their standard tac^cs. In a similar vein, have
four or ve foes skilled in non-lethal gh^ng dogpile the super-slicer HP
and disarm him. Then he'll have to duke it out bare-handed.
6. Finally, there are any number of Heka-related tac^cs to use against
those pesky ghter types, such as Reverse Akack, Weakness/Strength Drain,
Clumsiness, and so forth. As a last resort, a couple of foes with a LOT of
Joss to spend on making the HP's akacks miss automa^cally and/or do minimum
damage is also an acceptable, though slightly cheesy, tact. (Never try to
ght the Luckiest Man In The World, who always has 13 Joss and a handful of
four-leaf clovers...)
Don
=========================================================================
Date: Sun, 8 Dec 1996 12:38:55 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
> Is the only way to use this database within Access or some other database
Unless you can convert it for use with another database management
program, you can only use it with Access.
You could make a mythus GM aid program that will use some of the tables
in the database as data. I've seen a few AD&D DM aid programs that use
access databases as their data les.
=========================================================================
Date: Sun, 8 Dec 1996 21:59:30 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Carter <malcolmc@RAMLINK.NET>
Subject: Re: Mythus Database
At 11:00 PM 11/27/96 -0800, you wrote:
>Malcolm Carter wrote:
>>
>> Hi,
>> Is the only way to use this database within Access or some other database
>
>Unless you can convert it for use with another database management
>program, you can only use it with Access.
>
>You could make a mythus GM aid program that will use some of the tables
>in the database as data. I've seen a few AD&D DM aid programs that use
>access databases as their data les.
I view it from the data manager part of Visual Basic 4.0. I just wondered
how people without access to a database app could view it. I could throw
together a viewer program if you can tell me what you need.
>
>
\\| J.R. Carter
_---_ / @\\-_ email: malcolmc@ramlink.net
__ / _ \ / \ Hun^ngton, West Virginia
\\ / / \ \ \ \ USA
--------------------------------------------------------------------=========================================================================
Date: Mon, 9 Dec 1996 00:19:38 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ken Kitowski <kkitow@HEALTH1.UWSP.EDU>
Subject: Re: Mythus Database
If you are interested, I have a friend who owns something
called the "Microsov Access Developers Kit" (or something
to Plain^ (TSR's "First Supplemental Answer"). Each numbered
paragraph herein of the same number as a numbered paragraph in TSR's
First Supplemental Answer corresponds to and replaces such paragraph
therein. Each paragraph in TSR's First Supplemental Answer for which
there is no correspondingly numbered paragraph herein is not being
amended, supplemented or otherwise aected by this Second Supplemental
Answer.
(1) In MYTHUS (pages 101, 335 and 387) and MYTHUS MAGICK (page
91), the "Drow" game character is derived from the "Drow" game character
in the AD&D 1st ed. FIEND FOLIO book (hereinaver "AD&D FF")[1] (pages
33-34); the AD&D DEITIES & DEMIGODS book (page 107); the AD&D HALL OF
THE FIRE GIANT KING game module (pages 15-16); TSR's DRAGON Magazine,
issue #16 (page 17); the AD&D 1st ed. MM (page 39); the AD&D UA (pages
10-11); the AD&D LL (page 92); and the AD&D 1st ed. DMG (page 13).
(2) The Heroic Persona Akrac^veness rules in MYTHUS (pages 18,
102 and 391) are derived from the Comeliness rules in the AD&D UA (pages
6-7); TSR's DRAGON Magazine, issue #67 (pages 61-62); and the WORLD OF
GREYHAWK boxed set's Glossography (pages 33-34).
(4) The concept of adjus^ng a character's abili^es
corresponding to its age found in MYTHUS (pages 104-105) is derived from
the similar concept in the AD&D 1st ed. DMG (page 13).
(6) In MYTHUS (pages 94-95), the non-human player races,
including gnomes, dwarves, alfar (elves) and alfen, are derived from
similar
_____________________________
[1] The abbrevia^ons used herein are the same as those used in TSR's
First Supplemental Answer to GDW's First Set of Interrogatories to
Plain^. For convenience, those abbrevia^ons are as follows: The
AD&D 1st edi^on PLAYERS HANDBOOK book is hereinaver "AD&D 1st ed.
PHB"; the AD&D UNEARTHED ARCANA book is hereinaver "AD&D UA"; the AD&D
1st ed. DUNGEON MASTERS GUIDE book is hereinaver "AD&D 1st ed. DMG";
the AD&D LEGENDS & LORE book is hereinaver "AD&D LL"; the AD&D 1st
edi^on MONSTER MANUAL book is hereinaver "AD&D 1st ed. MM"; the AD&D
ORIENTAL ADVENTURES book is hereinaver "AD&D OA"; the AD&D MONSTER
MANUAL II book is hereinaver "AD&D MM II"; TSR's MULTIVERSE UNIVERSAL
ROLE PLAY SYSTEM - MULTIVERSE PROSPECTUS AND INITIAL CONCEPTS is
hereinaver "TSR's MULTIVERSE PROSPECTUS"; and the D&D RULES CYCLOPEDIA
book is hereinaver "D&D RC.
======Page 2 Ends/Page 3 Starts======================================
non-human player races, including gnomes, dwarves, elves and halings,
in the AD&D DEITIES AND DEMIGODS book (pages 106-110); the AD&D 1st ed.
PHB (pages 15-17); the AD&D UA (pages 8-12); and the AD&D LL (pages
91-95).
(7) The MYTHUS concept of character voca^ons in MYTHUS (pages
13 and 70-71) is derived from the character class concept in the AD&D
1st ed. PHB (pages 18-33); the AD&D 1st ed. DMG (pages 16-21); and the
AD&D UA (pages 12-25 and 74-75).
(8) In MYTHUS (page 67), the concept of and the method by which
the game characters' akributes are dened by randomly-generated
numbers, and the players' choices of voca^ons precede and alter such
akribute genera^on, are derived from a similar concept and method in
the AD&D 1st ed. DMG (pages 11-12) and the AD&D UA (page 74).
(9) The Thief game character in MYTHUS (pages 13-14, 16 and 83)
is derived from the Thief game character in the AD&D 1st ed. PHB (pages
19, 26-28 and 107); the AD&D UA (pages 12-13 and 22-25); TSR's DRAGON
Magazine, issue #65 (page 9); TSR's DRAGON Magazine, issue #69 (pages
20-23); and the AD&D 1st ed. DMG (pages 17 and 19-20).
(10) The Priest game character in MYTHUS (pages 85-86 and 407)
and MYTHUS MAGICK (pages 10 and 21) is derived from the Cleric game
character in the AD&D 1st ed. PHB (pages 19-20, 40 and 43).
(11) The Assassin game character in MYTHUS (page 83) is derived
from the Assassin game character in the AD&D 1st ed. PHB (pages 19,
28-30 and 107); the AD&D 1st ed. DMG (pages 17-21 and 75); and the AD&D
UA (pages 12-13).
(12) The Mys^c game character in MYTHUS (pages 81-82, 298 and
406) is derived from the Mys^c game character in TSR's DRAGON Magazine,
issue #65 (page 9) and TSR's DRAGON Magazine, issue #67 (pages 27 and
61).
(13) The Cavalier game character in MYTHUS (pages 13-14, 75 and
78) is derived from the Cavalier game character in the AD&D UA (pages
14-17); TSR's DRAGON Magazine, issue #65 (page 9) and TSR's DRAGON
Magazine, issue #67 (page 61); and TSR's DRAGON Magazine, issue #72
(pages 6-11).
(14) The Savant game character in MYTHUS (page 407) is derived
from the Savant game character in TSR's DRAGON Magazine, issue #65 (page
9) and TSR's DRAGON Magazine, issue #67 (pages 27 and 45).
(15) The Mountebank game character in MYTHUS (pages 13-14, 16,
21, 83-84 and 406) is derived from the Mountebank game character in
TSR's
======Page 3 Ends/Page 4 Starts======================================
DRAGON Magazine, issue #65 (page 9) and TSR's DRAGON Magazine, issue #67
(page 61).
(16) The Bard game character in MYTHUS (pages 404-405) is
derived from the Bard game character in the AD&D 1st ed. PHB (pages
117-119) and TSR's DRAGON Magazine, issue #56 (pages 5-11 and 74-75).
(17) The K/S Area of Buoonery in MYTHUS (pages 179-182) is
derived from the Jester character class in TSR's DRAGON Magazine, issue
#60 (pages 45-49); TSR's DRAGON Magazine, issue #65 (page 9); and TSR's
DRAGON Magazine, issue #67 (page 61).
(18) The term "Archmage" in MYTHUS (pages 61 and 142) is derived
from the terms "Archmage" in TSR's DRAGON Magazine, issue #16 (page 16)
and TSR's DRAGON Magazine, issue #70 (page 22); "Arch-Mage" in the AD&D
1st ed. PHB (page 26) and TSR's DRAGON Magazine, issue #70 (page 21);
and "Archmagi" in the AD&D 1st ed. DMG (page 152).
(20) The Mercenary/Soldier game character in MYTHUS (page 78) is
derived from the Fighter game character in the AD&D 1st ed. PHB (pages
19 and 22) and in the AD&D 1st ed. DMG (page 16).
(21) The Dweomercraever game character in MYTHUS (pages 78-81
and 142) is derived from the Magic-User game character in the AD&D 1st
ed. PHB (pages 19, 25-26, 40-41 and 64) and the AD&D UA (pages 79-80).
(22) The Green School Dweomercraever game character in MYTHUS
(pages 79 and 81) and MYTHUS MAGICK (pages 345-346) is derived from the
Druid game character in the AD&D 1st ed. PHB (pages 19-21, 40-41 and
54); TSR's DRAGON Magazine, issue #65 (pages 9-10); TSR's DRAGON
Magazine, issue #93 (pages 8-9); the AD&D UA (pages 16-17); and the AD&D
LL (pages 26-31).
(23) The Gray School Dweomercraever game character in MYTHUS
(pages 78-79) is derived from the illusionist game character in the AD&D
1st ed. PHB (pages 19, 26, 40, 42 and 94) and the AD&D UA (page 80).
(24) The Priestcraever game character in MYTHUS (pages 85-86,
195-196, and 407) is derived from the Cleric game character in the AD&D
1st ed. PHB (pages 19-20, 40 and 43).
(25) The Hunter game character in MYTHUS (pages 87-88) is
derived from the Ranger game character in the AD&D 1st ed. PHB (pages
19 and 24-25) and the AD&D UA (pages 21-22).
======Page 4 Ends/Page 5 Starts======================================
(26) The MYTHUS Warrior game character in MYTHUS (pages 87 and
89) is derived from the Barbarian game character in the AD&D UA (pages
18-21) TSR's DRAGON Magazine, issue #63 (pages 8-11); TSR's DRAGON
Magazine, issue #65 (page 10); and TSR's DRAGON Magazine, issue #67
(pages 63-66).
(27) The concept of "Voca^onal Traits" in MYTHUS (pages 13, 64
and 67) is derived from the similar concept in the AD&D game system in
the AD&D 1st ed. DMG (page 11); the AD&D UA (page 74); and the AD&D 1st
ed. PHB (pages 9-13, 20, 22 and 24-27).
(28) The Mul^verse adventure concept in MYTHUS (pages 6-7, 47,
190, 295, 297, and 385-395) and MYTHUS MAGICK (pages 5, 21-22, 43, 104,
158-159, 239-240 and 309) is derived from the Mul^verse system found in
the AD&D 1st ed. DMG (pages 40, 57-58, 86-87, 112-114 and 155-157); the
AD&D 1st ed. PHB (pages 50, 52, 114-116 and 120-121); the AD&D UA (page
3); the AD&D MANUAL OF THE PLANES book (throughout, but par^cularly,
pages 3, 5-10 and 117-119); TSR's DRAGON Magazine, issue #8 (pages 4 and
28); TSR's DRAGON Magazine, issue #32 (pages 12-13); TSR's DRAGON
Magazine, issue #71 (pages 19-22); TSR's DRAGON Magazine, issue #73
(pages 10-13); the AD&D DUNGEONLAND game module (throughout, but
par^cularly, page 2); the AD&D THE LAND BEYOND THE MAGIC MIRROR game
module (throughout, but par^cularly, page 2); the AD&D ISLE OF THE APE
game module (throughout, but par^cularly, pages 2-3, 6 and 8); the AD&D
QUEEN OF THE DEMONWEB PITS game module (throughout, but par^cularly,
pages 3 and 13-18); the AD&D QUEEN OF THE SPIDERS game module (pages 4,
94, 107-111 and 126); and TSR's MULTIVERSE PROSPECTUS (pages 2 and 6-7).
(29) The Plane of Shadow in MYTHUS (pages 190 and 402) and
MYTHUS MAGICK (pages 21-22, 75, 81, 188 and 305-307) is derived from the
Plane of Shadow in the AD&D DEITIES & DEMIGODS book (Appendix 1, page
129); the AD&D MANUAL OF THE PLANES book (page 21); TSR's DRAGON
Magazine, issue #37 (page 10); and TSR's DRAGON Magazine, issue #73
(pages 10-13).
(30) The "Accomplishment Point" system in MYTHUS (pages 29, 40,
134-136 and 303-304) is derived from the "Experience Point" system in
the AD&D 1st ed. DMG (pages 84-86 and 228) and the AD&D 1st ed. PHB
(pages 106-107).
(31) The structure of the Planes in the Mul^verse system in
MYTHUS (page 401-402) and MYTHUS MAGICK (pages 21-22 and 300-301) is
derived from the structure of the Planes discussed in the AD&D 1st ed.
DMG (pages 57-58); the AD&D 1st ed. PHB (Appendix IV, pages 120-121);
the AD&D LL (pages 113-118); the AD&D MANUAL OF THE PLANES book (pages
5-7, 22-23, 51-52 and 73-74); TSR's DRAGON Magazine, issue #8 (pages 4
and 28);
======Page 5 Ends/Page 6 Starts======================================
TSR's DRAGON Magazine, issue #32 (pages 12-13); and TSR's DRAGON
Magazine, issue #73 (pages 10-13).
(32) The method used in MYTHUS (page 9) of resolving game ac^on
by genera^ng random numbers on a linear probability scale is derived
from a similar method used in the AD&D game system in the AD&D 1st ed.
DMG (pages 9-10).
(33) The method used in MYTHUS (pages 9 and 236-238) of
determining game character damage using a weighted probability scale is
derived from a similar method in the AD&D game system in the AD&D 1st
ed. DMG (pages 9-10); the AD&D 1st ed. PHB (page 37); and the AD&D UA
(page 26).
(34) The order for resolving combat ac^ons in MYTHUS (page 208)
is derived from the order for resolving combat ac^ons in the AD&D game
system in the AD&D 1st ed. DMG (page 61).
(35) The method set out in MYTHUS (pages 27-28 and 274-275) in
which rest is used to remove characters' points of physical damage is
derived from the method in the AD&D 1st ed. PHB (pages 105-106) and the
AD&D 1st ed. DMG (page 82) for restoring lost hit points to a character.
(36) The "First Aid" skill in MYTHUS (pages 28 and 165) is
derived from the AD&D "Cure Light Wounds" spell in the AD&D 1st ed. PHB
(page 43) and the AD&D OA (page 57).
(37) The op^onal rule mechanic which s^pulates that a heroic
persona does not necessarily die when it suers damage that reduces its
Physical Trait value to zero, but that it dies once it exceeds a certain
nega^ve total of Physical damage points, as set out in MYTHUS (page
70), is derived from a similar rule regarding nega^ve hit points in the
AD&D 1st ed. PHB (page 105); the AD&D 1st ed. DMG (pages 82 and 227);
and the AD&D 1st ed. MM (page 11).
(40) The K/S Area of "Apotropiasm" in MYTHUS (pages 137-138) is
derived from the "Glyph of Warding" spell and other Abjura^on-class
spells in the AD&D 1st ed. PHB (pages 44, 47, 49, 58-61, 67, 73, 75, 7778, 82-84, 86, 91-93, 96-97 and 100) and the AD&D UA (pages 36-38, 40,
54, 56, 58, 61, 63 and 69).
(42) The "Weapon Speed Factor" in MYTHUS (pages 209-210, 223,
225 and 235) is derived from the "Weapon Speed Factor" in the AD&D 1st
ed. PHB (pages 38 and 124); the AD&D UA (page 27); and the AD&D 1st ed.
DMG (pages 66-67).
======Page 6 Ends/Page 7 Starts======================================
(43) The rate used in MYTHUS (pages 263 and 266) to calculate
the amount of damage suered by a game character when it falls (1D6
points of damage per every 10 feet) is derived from the rate used to
calculate the amount of damage suered by a game character when it
falls (1D6 points of damage per every 10 feet) in the AD&D 1st ed. PHB
(page 105).
issue #3 (page 6); TSR's STRATEGIC REVIEW Magazine, issue #5 (pages 35); TSR's MULTIVERSE PROSPECTUS (pages 2 and 6-7); the AD&D 1st ed. DMG
(pages 57-58 and 112-114); the AD&D DUNGEONLAND game module (page 2);
the AD&D THE LAND BEYOND THE MAGIC MIRROR game module (pages 2 and 4-8);
and the AD&D EXPEDITION TO THE BARRIER PEAKS game module (throughout,
but par^cularly, pages 2-3).
(54) The concept in MYTHUS (pages 5-8, 295-297 and 385-392) and
MYTHUS MAGICK (pages 4, 43, 48-49, 69, 93, 102-104, 106, 109, 121-122,
129, 138-139, 148, 156-159, 227, 234, 239-240, 242 and 309) whereby the
game character travels from universe to universe and from genre to genre
is derived from a similar concept in TSR's MULTIVERSE PROSPECTUS (pages
2 and 6-7); TSR's DRAGON Magazine, issue #8 (pages 4 and 23); TSR's
DRAGON Magazine, issue #17 (pages 6-9, 27-28 and 31); TSR's DRAGON
Magazine, issue #18 (pages 22-23); TSR's DRAGON Magazine, issue #28
(pages 12-13); TSR's DRAGON Magazine, issue #32 (pages 12-13); TSR's
DRAGON Magazine, issue #47 (pages 9-11); TSR's DRAGON Magazine, issue
#57 (pages 5-8 and 73-76); TSR's DRAGON Magazine, issue #67 (pages 2745); TSR's DRAGON Magazine, issue #68 (pages 18-22 and 72-75); TSR's
DRAGON Magazine, issue #71 (pages 19-22); TSR's DRAGON Magazine, issue
#73 (pages 10-13); TSR's DRAGON Magazine, issue #75 (pages 16-33); TSR's
DRAGON Magazine, issue #76 (pages 22-44); TSR's DRAGON Magazine, issue
#83 (pages 31-52); TSR's DRAGON Magazine, issue #90 (pages 36-60); TSR's
DRAGON Magazine, issue #91 (pages 18-34); TSR's DRAGON Magazine, issue
#100 (pages 45-68); TSR's DRAGON Magazine, issue #113 (pages 10-26);
TSR's STRATEGIC REVIEW Magazine, issue #3 (page 6); TSR's STRATEGIC
REVIEW Magazine, issue #5 (pages 3-5); the AD&D 1st ed. DMG (pages 7,
42, 57-58, 112-114, 137, 142, 155 and 181); the AD&D UA (pages 17 and
71); the AD&D 1st ed. PHB (pages 50, 52, 92, 100, 114-116 and 120-121);
the AD&D LL (pages 113-118); the AD&D MANUAL OF THE PLANES book
(throughout, but par^cularly, pages 3, 5-10 and 117-119); the AD&D
QUEEN OF THE DEMONWEB PITS game module (throughout, but par^cularly,
pages 3 and 13-18); the AD&D ISLE OF THE APES game module (throughout,
but par^cularly, pages 2-3, 6 and 8); the AD&D DUNGEONLAND game module
(throughout, but par^cularly, page 2); the AD&D THE LAND BEYOND THE
MAGIC MIRROR game module (throughout, but par^cularly, page 2).
(56) The concept in MYTHUS (pages 295-297 and 387-390) whereby
the game characters travel from epoch to epic is derived from the
similar concept in TSR's MULTIVERSE PROSPECTUS (page 6, item 4).
======Page 8 Ends/Page 9 Starts======================================
(57) The "Birth Rank" table in MYTHUS (page 103) is derived from the
"Birth Table for
Humans" in TSR's DRAGON Magazine, issue #70 (page 11) and the "Birth Table" in
the AD&D
UA (page 83).
(58) The "Posi^ons by SEC [Socio-Economic Class] Table" in MYTHUS
(page 61) is
derived from the "Social Class Table: Typical Members of a Class" in TSR's
DRAGON
Magazine, issue #70 (page 11); "Typical Members of a Class" in the AD&D UA
(page 82); "The
Town and City Social Structure" in the AD&D 1st ed. DMG (pages 89-90); and
TSR's
DRAGON Magazine, issue #25 (pages 12-13).
(59) The concept of game play using gems, minerals and herbs having
special proper^es and
the structure of the tables containing such informa^on in MYTHUS MAGICK
(pages 6-7) are
derived from a similar concept and table structure in the AD&D 1st ed. DMG
(pages 26-27 and
220-221).
(60) The concept of magical devices changing powers and abili^es of
the game characters in
MYTHUS MAGICK (pages 332-371) is derived from the AD&D game system in the AD&D
1st
ed. DMG (pages 121-169).
(62) The "Map if the Mul^verse" in MYTHUS MAGICK (page 22) is derived
from similar
diagrams and descrip^ons of the "Known Planes of Existence" in the AD&D LL
(pages
113-118); the AD&D MANUAL OF THE PLANES book (pages 5-7, 22-23, 51-52 and
73-74);
the AD&D 1st ed. PHB (pages 120-121); TSR's DRAGON Magazine, issue #8 (pages 4
and 28);
and TSR's DRAGON Magazine, issue #73 (pages 10-13).
(63) The electrical circuit analogy in MYTHUS (pages 8, 21, 276 and
402) and MYTHUS
MAGICK (pages 5-6) to describe Heka and cas^ng is derived from a similar
analogy to describe
magic and cas^ng in the AD&D 1st ed. DMG (page 40).
(65) The akribute format used for spells in MYTHUS (page 278) and
MYTHUS MAGICK
(page 32), including ^me, area, distance, Materia cost, explana^on of
eects and grade, is
derived from TSR's works, including the AD&D 1st ed. PHB (pages 40 and
43-100); the AD&D
UA (pages 32-71); and the AD&D OA (pages 56-97), which use dura^on, area of
eect, range,
components, material cost, explana^on of eects and level.
(66) The Detect Heka Spell in MYTHUS (page 278) and MYTHUS MAGICK
(pages 34
and 199) is derived from the Detect Magic Spell in the AD&D 1st ed. PHB (pages
44, 54, 65 and
95) and the AD&D OA (pages 58 and 75).
(67) The Disembodied Voice Formula in MYTHUS MAGICK (page 34) is
derived from the
Magic Mouth Spell in the AD&D 1st ed. PHB (pages 71 and 96).
======Page 9 Ends/Page 10 Starts======================================
(68) The Lock Charm in MYTHUS MAGICK (page 34) is derived from
the Hold Portal Spell in the AD&D 1st ed. PHB (page 66) and the AD&D OA
(page 76).
(69) The Lock Charm in MYTHUS MAGICK (page 34) is derived from
the Unlock Cantrip in the AD&D UA (pages 50-51).
(70) The Lock-Open Charm in MYTHUS MAGICK (page 35) is derived
from the Knock Spell in the AD&D 1st ed. PHB (page 70) and the AD&D OA
(page 80).
(71) The Lock-Open Charm in MYTHUS MAGICK (page 35) is derived
from the Unlock Cantrip in the AD&D UA (pages 50-51).
(72) The Magick Lock Spell in MYTHUS MAGICK (page 35) is derived
from the Wizard Lock Spell in the AD&D 1st ed. PHB (page 72) and the
AD&D OA (page 81).
(73) The Shuast Charm in MYTHUS MAGICK (page 35) is derived
from the Wizard Lock Spell in the AD&D 1st ed. PHB (page 72) and the
AD&D OA (page 81).
(74) The Quicken Cantrip in MYTHUS MAGICK (page 35) is derived
from the Haste Spell in the AD&D 1st ed. PHB (page 74) and the AD&D OA
(page 83).
(75) The Spiderwalk Spell in MYTHUS MAGICK (page 35) is derived
from the Spider Climb Spell in the AD&D 1st ed. PHB (page 68) and the
AD&D OA (page 77).
(76) The Spidery Formula in MYTHUS MAGICK (page 85) is derived
from the Spider Climb Spell in the AD&D 1st ed. PHB (page 68) and the
AD&D OA (page 77).
(81) The Understanding of Ur Spell in MYTHUS MAGICK (page 36) is
derived from the Comprehend Languages Spell in the AD&D 1st ed. PHB
(page 65) and the AD&D OA (page 75).
(83) The Ring of Treasure Finding in MYTHUS MAGICK (pages 336-
337) is derived from the Po^on of Treasure Finding in the AD&D 1st ed.
DMG (page 127).
(84) The Protec^on From Evil Cloak in MYTHUS MAGICK (page 361)
is derived from the Protec^on From Evil Spell in the AD&D 1st ed. PHB
(page 44).
======Page 10 Ends/Page 11 Starts======================================
(85) The Wand of Heka Detec^on in MYTHUS MAGICK (page 337) is
derived from the Wand of Magic Detec^on in the AD&D 1st ed. DMG (page
135-136).
(86) The Consecra^on Formula in MYTHUS (page 281) and MYTHUS
MAGICK (pages 107-108) is derived from the Glyph of Warding Spell in the
AD&D 1st ed. PHB (page 47).
(87) TSR withdraws this paragraph.
(88) The Consecra^on Formula in MYTHUS (page 281) and MYTHUS
MAGICK (pages 107-108) is derived from the Forbiddance Spell in the AD&D
UA (page 40).
(89) The Armor, Physical Cantrip in MYTHUS (page 278) and MYTHUS
MAGICK (page 34) is derived from the Armor Spell in the AD&D UA (pages
51-52).
(90) The Armor, Physical Cantrip in MYTHUS (page 278) and MYTHUS
MAGICK (page 34) is derived from the Shield Spell in the AD&D 1st ed.
PHB (page 68) and the AD&D OA (page 77).
(91) The Disjunc^on Charm in MYTHUS MAGICK (page 34) is derived
from the Dispel Magic Spell in the AD&D 1st ed. PHB (pages 47, 59 and
73); the AD&D UA (page 69); and the AD&D OA (pages 62 and 82).
(92) The Reec^ons Ritual in MYTHUS (page 278) and MYTHUS
MAGICK (page 35) is derived from the Reec^ng Pool Spell in the AD&D
UA (page 43).
(95) The Wickaame Charm in MYTHUS (page 278) and MYTHUS MAGICK
(page 36) is derived from the Produce Flame Spell in the AD&D 1st ed.
PHB (page 57).
(96) The Wickaame Charm in MYTHUS (page 278) and MYTHUS MAGICK
(page 36) is derived from the Firenger Spell in the AD&D UA (page 50).
(97) The Forcedart Charm in MYTHUS (page 278) and MYTHUS MAGICK
(page 37) is derived from the Magic Missile Spell in the AD&D 1st ed.
PHB (page 67) and the AD&D OA (page 76).
(100) The Ritual of the Heart Ritual in MYTHUS (page 279) and
MYTHUS MAGICK (page 38) is derived from the Find Familiar Spell in the
AD&D 1st ed. PHB (page 66).
======Page 11 Ends/Page 12 Starts======================================
END OF PART 1 of 3
=========================================================================
Date: Tue, 10 Dec 1996 23:35:44 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Love and Kisses <xxooxx@MAILMASHER.COM>
Subject: Truth in business - Part 2 of 3
X-To: ADND-L@LISTSERV.UTA.EDU
======Page 11 Ends/Page 12 Starts======================================
(132) The Erase Runes Spell in MYTHUS MAGICK (page 77) is
derived from the Erase Spell in the AD&D 1st ed. PHB (pages 65-66) and
the AD&D 1st ed. DMG (pages 41 and 44).
(134) The Mass Invisibility Charm in MYTHUS MAGICK (pages 81-82)
is derived from the Mass Invisibility Spell in the AD&D 1st ed. PHB
(page 88).
(135) TSR withdraws this paragraph.
(140) The Thornspear Cantrip in MYTHUS MAGICK (page 86) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (page 67)
and the AD&D OA (page 76).
(143) The Call Rainstorm Spell in MYTHUS MAGICK (page 87) is
derived from the Cloudburst Spell in the AD&D UA (pages 35-36 and 43)
and the AD&D OA (page 82).
(144) The Fauna Telempathy Cantrip in MYTHUS MAGICK (page 87) is
derived from the Speak with Animals Spell Spell in the AD&D 1st ed. PHB
(pages 46 and 55) and the AD&D OA (page 61).
(145) The Weatherlord Formuila in MYTHUS MAGICK (page 89) is
derived from the Control Weather Spell in the AD&D 1st ed. PHB (pages
52, 63 and 83).
(147) The Plant Telempathy Formula in MYTHUS MAGICK (page 90) is
derived from the Speak with Plants Spell in the AD&D 1st ed. PHB (page
49) and the AD&D OA (page 67).
(152) TSR withdraws this paragraph.
(153) The Riotgrow Charm in MYTHUS MAGICK (page 94) is derived
from the Plant Growth Spell in the AD&D 1st ed. PHB (pages 57-58) and
the AD&D OA (page 86).
(154) The Aid Charm in MYTHUS MAGICK (page 95) is derived from
the Cure Light Wounds Spell in the AD&D 1st ed. PHB (pages 43 and 56)
and the AD&D OA (page 57).
(156) The Daylight Cantrip in MYTHUS MAGICK (page 96) is derived
from the Light Spell in the AD&D 1st ed. PHB (pages 44, 67 and 95).
(157) The Helping Hand Charm in MYTHUS MAGICK (page 96-97) is
derived from the Bless Charm in the AD&D 1st ed. PHB (page 43) and the
AD&D OA (page 57).
======Page 13 Ends/Page 14 Starts======================================
(158) The Silver Spears Charm in MYTHUS MAGICK (page 97) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (page 67)
and the AD&D OA (page 76).
(159) The Dispel Evils Spell in MYTHUS MAGICK (page 98) is
derived from the Dispel Evil Spell in the AD&D 1st ed. PHB (page 49) and
the AD&D OA (page 68).
(162) The Parakinesis Cantrip in MYTHUS MAGICK (page 98) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(164) The Liv Curse Formula in MYTHUS MAGICK (page 100) is
derived from the Remove Curse Spell in the AD&D 1st ed. PHB (pages 47
and 78) and the AD&D OA (pages 64 and 86).
(165) The Psychokinesis Cantrip in MYTHUS MAGICK (page 101) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(166) The Sphere of Inuence Cantrip in MYTHUS MAGICK (page
101) is derived from the Enthrall Spell in the AD&D UA (pages 34-35) and
the AD&D OA (page 60).
(167) The Stasis Formula in MYTHUS MAGICK (page 104) is derived
from the Time Stop Spell in the AD&D 1st ed. PHB (page 93-94).
(170) The Produce Meal Ritual in MYTHUS (page 282) and MYTHUS
MAGICK (page 111) is derived from the Create Food & Water Spell in the
AD&D 1st ed. PHB (page 46).
(171) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Cri^cal Wounds Spell in the
AD&D 1st ed. PHB (page 49) and the AD&D OA (page 68).
(172) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Serious Wounds Spell in the
AD&D 1st ed. PHB (page 48) and the AD&D OA (page 64-65).
(173) The Enlightenment Ritual in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Commune Spell in the AD&D 1st ed.
PHB (page 49).
(174) The Heka Defenses Cantrip in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Wall of Force Spell in the AD&D
1st ed. PHB (page 82) and the AD&D OA (page 89).
======Page 14 Ends/Page 15 Starts======================================
(175) The Word of Command Charm in MYTHUS (page 284) and MYTHUS
MAGICK (page 114) is derived from the Command Spell in the AD&D 1st ed.
PHB (page 43).
(178) The Miracle Spell in MYTHUS MAGICK (page 116) is derived
from the Wish Spell in the AD&D 1st ed. PHB (page 94) and the AD&D OA
(page 97).
(180) The Detect Life Charm in MYTHUS MAGICK (page 117) is
derived from the Detect Life Spell in the AD&D UA (page 34) and the AD&D
OA (page 60).
(181) The Enhance Aura Spell in MYTHUS MAGICK (page 118) is
derived from the Know Alignment Spell in the AD&D 1st ed. PHB (page 45);
the AD&D UA (page 54); and the AD&D OA (page 63).
(182) The Sphere of Confusion in MYTHUS MAGICK (pages 119-120)
is derived from the Confusion Spell in the AD&D 1st ed. PHB (page 63)
and the AD&D OA (page 85).
(186) The Petrify Formula in MYTHUS MAGICK (page 123) is derived
from the Stone to Flesh Spell in the AD&D 1st ed. PHB (page 86) and the
AD&D OA (page 92).
(190) The Augury Formula in MYTHUS MAGICK (page 198) is derived
from the Augury Spell in the AD&D 1st ed. PHB (page 45) and the AD&D OA
(page 57).
(192) The Detect Invisible Object Cantrip in MYTHUS MAGICK (page
200) is derived from the Detect Invisibility Spell in the AD&D 1st ed.
PHB (pages 69 and 94) and the AD&D OA (page 78).
(194) The Clairaudience Formula in MYTHUS MAGICK (page 235) is
derived from the Clairaudience Spell in the AD&D 1st ed. PHB (pages 7273).
(198) The Penetrate Disguise Formula in MYTHUS (page 293) and
MYTHUS MAGICK (page 238) is derived from the Penetrate Disguise Spell in
the AD&D UA (page 33) and the AD&D OA (page 66).
(199) The Astral Projec^on Formula in MYTHUS MAGICK (pages 239240) is derived from the Astral Spell in the AD&D 1st ed. PHB (pages 52,
92 and 100) and the AD&D OA (pages 71 and 96).
======Page 15 Ends/Page 16 Starts======================================
(200) The Mys^c Missile Charm in MYTHUS (page 294) and MYTHUS
MAGICK (page 245) is derived from the Magic Missile Spell in the AD&D
1st ed. PHB (page 67) and the AD&D OA (page 76).
(201) The Ques^ondead Formula in MYTHUS MAGICK (page 251) is
derived from the Speak With the Dead Spell in the AD&D 1st ed. PHB (page
48) and the AD&D OA (pages 64 and 91).
(203) The Acclumsed Ode Cantrip in MYTHUS MAGICK (page 268) is
derived from the Fumble Spell in the AD&D 1st ed. PHB (page 77).
(205) The Alto Aire Spell in MYTHUS MAGICK (page 271) is derived
from the Levitate Spell in the AD&D 1st ed. PHB (page 70) and the AD&D
OA (page 63).
(206) The Gooddrink Measure Cantrip in MYTHUS MAGICK (page 272)
is derived from the Purify Food & Drink Spell in the AD&D 1st ed. PHB
(page 44) and the AD&D OA (page 59).
(208) The Poisongone Tocsin Cantrip in MYTHUS MAGICK (page 274)
is derived from the Neutralize Poison Spell in the AD&D 1st ed. PHB
(pages 48 and 57) and the AD&D OA (page 66).
(210) The Falseview Diky Spell in MYTHUS MAGICK (page 274) is
derived from the Programmed Illusion Spell in the AD&D 1st ed. PHB
(pages 99) and the AD&D OA (page 91).
TSR further states that between the indicated TSR works, on the
one hand, and the MYTHUS and MYTHUS MAGICK books of the DANGEROUS
JOURNEYS game, on the other hand, the following elements of similarity
also exist and support TSR's conten^on.
(211) The Banded Mail in MYTHUS (pgs. 25, 248 and 250) is
derived from the Banded Mail Armor in the D&D RC (pg. 67) and the AD&D
1st ed. DMG (pg. 27); the AD&D 1st ed. PHB (pgs. 35-36); and the AD&D UA
(pg. 75).
(212) The Trigger Eect Formula in MYTHUS (pg. 278) and MYTHUS
MAGICK (pg. 36) is derived from the Con^ngency Spell in the AD&D UA
(pgs. 59-60) and TSR's DRAGON Magazine, issue #68 (pgs. 26-27).
======Page 16 Ends/Page 17 Starts======================================
(213) The Return to Sanctum Charm in MYTHUS MAGICK (pg. 115) is
derived from the Succor Spell in the AD&D UA (pg. 41) and the TSR's
DRAGON Magazine, issue #68 (pg. 59).
(214) The dePayne's Disintegra^on Spell in MYTHUS MAGICK (pg.
70) is derived from the Disintegrate Spell in the AD&D 1st ed. PHB (pg.
83).
(215) The Protec^on From Petrica^on Spell in MYTHUS MAGICK
(pg. 174) is derived from the Protec^on From Petrica^on Scroll in
the AD&D 1st ed. DMG (pg. 128).
(216) The Protec^on From Poison Spell in MYTHUS MAGICK (pg.
172) is derived from the Protec^on From Poison Scroll in the AD&D UA
(pg. 92).
(217) The Protec^on From Paralysis Charm in MYTHUS (pg. 285)
and MYTHUS MAGICK (pg. 171) is derived from the Protec^on From
Paralyza^on Scroll in the AD&D UA (pg. 91).
(218) The Netherbokle Spell in MYTHUS MAGICK (pg. 176) is
derived from the Iron Flask in the AD&D 1st ed. DMG (pg. 148).
(219) The Heka Bolt Charm in MYTHUS (pg. 280) and MYTHUS MAGICK
(pg. 42) is derived from the Magic Missile Spell in the AD&D 1st ed. PHB
(pg. 67) and the AD&D OA (pg. 76).
(220) The Slingstones Cantrip in MYTHUS MAGICK (pg. 60) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
(221) The Fireknives Charm in MYTHUS MAGICK (pg. 60) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(222) The Icearrows Charm in MYTHUS MAGICK (pg. 60) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(223) The Shadow Darts Charm in MYTHUS MAGICK (pgs. 144-145) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
(224) The Penumbrate Points Charm in MYTHUS MAGICK (pg. 144) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
======Page 17 Ends/Page 18 Starts======================================
(225) The Acid Jet Cantrip in MYTHUS MAGICK (pg. 161) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(226) The Comprehend Cantrip in MYTHUS MAGICK (pg. 95) is
derived from the Detect Lie Spell in the AD&D 1st ed. PHB (pg. 48) and
the AD&D OA (pg. 65).
(227) The Aura of Decep^on Formula in MYTHUS MAGICK (pg. 124)
is derived from the reverse of the Detect Lie Spell in the AD&D 1st ed.
PHB (pg. 48) and the AD&D OA (pg. 65).
(228) The Know Truth Charm in MYTHUS (pg. 288) and MYTHUS MAGICK
(pg. 179) is derived from the Detect Lie Spell in the AD&D 1st ed. PHB
(pg. 48) and the AD&D OA (pg. 65).
(229) The Windbag Ritual in MYTHUS MAGICK (pg. 192) is derived
from the Bag of Wind in TSR's DRAGON Magazine, issue #27 (pg. 46).
(230) The Circle of Moonbeams Spell in MYTHUS MAGICK (pg. 134)
is derived from the Moonbeam Spell in the AD&D UA (pg. 44) and TSR's
DRAGON Magazine, issue #71 (pg. 8).
(231) The Lunarbeam Spell in MYTHUS MAGICK (pg. 135) is derived
from the Moonbeam Spell in the AD&D UA (pg. 44) and TSR's DRAGON
Magazine, issue #71 (pg. 8).
(232) The Rope Homunculus Formula in MYTHUS MAGICK (pg. 161) is
derived from the Golem Spell in the AD&D UA (pg. 39).
(233) The golem created by the Wood Golem Ritual in MYTHUS
MAGICK (pg. 164) is derived from the Golem Spell in the AD&D UA (pg.
39).
(234) The Leather Golem Ritual in MYTHUS MAGICK (pg. 165) is
derived from the Golem Spell in the AD&D UA (pg. 39).
(235) The golem created by the Clay Golem Ritual in MYTHUS
MAGICK (pg. 166) is derived from the Clay Golem in the AD&D 1st ed. MM
(pgs. 47-48).
(236) The golem created by the Charnok's Corpse Golem Formula in
MYTHUS MAGICK (pgs. 161-162) is derived from the Flesh Golem in the AD&D
1st ed. MM (pg. 48).
======Page 18 Ends/Page 19 Starts======================================
derived from the Demen^a Praecox disorder in the AD&D 1st ed. DMG (pg.
83).
(251) The Homocidal Mania disorder in MYTHUS (pgs. 270-271) is
derived from the Homocidal Mania disorder in the AD&D 1st ed. DMG (pgs.
83-84).
(252) The Armlet of Surrphkhat in MYTHUS (pg. 338) and MYTHUS
MAGICK (pg. 340) is derived from the Bracers of Defense in the AD&D 1st
ed. DMG (pg. 139).
(253) The Boots of Agility in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 341) is derived from the Boots of Striding and Springing in the
AD&D 1st ed. DMG (pg. 139).
(254) The Gauntlets of Dextrous Akack in MYTHUS (pg. 338) and
MYTHUS MAGICK (pg. 341) is derived from the Gauntlets of Dexterity in
the AD&D 1st ed. DMG (pg. 145).
(255) The Interposing Buckler in MYTHUS (pg. 338) and MYTHUS
MAGICK (pg. 341) is derived from the Shield, large, +1, +4 versus
Missiles in the AD&D 1st ed. DMG (pg. 165).
(256) The Wristband of Chameleon Power in MYTHUS (pg. 338) and
MYTHUS MAGICK (pgs. 340-341) is derived from the Robe of Blending in the
AD&D 1st ed. DMG (pg. 152).
(257) The Clasp of Gasping in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 344) is derived from the Necklace of Strangula^on in the AD&D 1st
ed. DMG (pg. 151).
(258) The Chalice of Faith in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 344) is derived from the Pearl of Wisdom in the AD&D 1st ed. DMG
(pg. 151).
(259) The Ring of Treasure Finding in MYTHUS MAGICK (pgs. 336337) is derived from the Po^on of Treasure Finding in the AD&D 1st ed.
DMG (pg. 127).
(260) The Water^ght Helmet in MYTHUS MAGICK (pg. 341) is
derived from the Helm of Underwater Ac^on in the AD&D 1st ed. DMG (pg.
146).
(261) The Bag of Transmuta^on in MYTHUS MAGICK (pg. 342) is
derived from the Bag of Transmu^ng in the AD&D 1st ed. DMG (pg. 138).
======Page 20 Ends/Page 21 Starts======================================
(262) The Extended Sack in MYTHUS MAGICK (pg. 342) is derived
from the Bag of Holding in the AD&D 1st ed. DMG (pg. 138).
(263) The Heka Dart func^on of the Wand of Assault in MYTHUS
MAGICK (pg. 343) is derived from the Wand of Magic Missiles in the AD&D
1st ed. DMG (pg. 136).
(264) The Wand of Assault in MYTHUS MAGICK (pg. 343) is derived
from the Wand of Fire in the AD&D 1st ed. DMG (pg. 135).
(265) The Horn of the Hunter in MYTHUS MAGICK (pgs. 345-346) is
derived from the Drums of Panic in the AD&D 1st ed. DMG (pg. 143).
(266) The Drums of Destruc^on in MYTHUS MAGICK (pg. 346) is
derived from the Horn of Blas^ng in the AD&D 1st ed. DMG (pg. 146).
(267) The Psychogenic K/S Area of Levita^on in MYTHUS MAGICK
(pgs. 310 and 312) is derived from the Psionic Power of Levita^on in
the AD&D 1st ed. PHB (pgs. 111 and 113).
(268) The Psychogenic K/S Area of Psychokinesis in MYTHUS MAGICK
(pgs. 310 and 312-313) is derived from the Psionic Power of Telekinesis
in the AD&D 1st ed. PHB (pgs. 111 and 116).
(269) The Psychogenic K/S Area of Pyrokinesis in MYTHUS MAGICK
(pgs. 310 and 313-314) is derived from the Psionic Power of Molecular
Agita^on in the AD&D 1st ed. PHB (pgs. 111 and 113).
(270) The Psychogenic K/S Area of Telempathy in MYTHUS MAGICK
(pgs. 310 and 314) is derived from the Psionic Power of Telempathic
Projec^on in the AD&D 1st ed. PHB (pgs. 111 and 116).
(271) Telepathic Recep^on, Telepathic Broadcast, and Telepathic
Control ac^ons of the Psychogenic K/S Area of Telepathy in MYTHUS
MAGICK (pgs. 310 and 314-316) is derived from the Psionic Powers of ESP,
Telepathy, and Telepathic Projec^on, respec^vely, in the AD&D 1st ed.
PHB (pgs. 111 and 116).
(272) The Psychogenic K/S Area of Teleporta^on in MYTHUS MAGICK
(pgs. 310 and 316-317) is derived from the Psionic Power of
Teleporta^on in the AD&D 1st ed. PHB (pgs. 111 and 116).
(273) The Psychogenic K/S Area of Cell Regenera^on in MYTHUS
MAGICK (pgs. 318-319) is derived from the Psionic Power of Cell
Adjustment in the AD&D 1st ed. PHB (pgs. 111-112).
======Page 21 Ends/Page 22 Starts======================================
(274) The Psychogenic K/S Area of Phase Shiving in MYTHUS
MAGICK (pgs. 318 and 321) is derived from the Psionic Power of
Etherealness in the AD&D 1st ed. PHB (pgs. 111 and 115).
(287) The Heka Trap Spell in MYTHUS (pg. 279) and MYTHUS MAGICK
(pg. 37) is derived from the Explosive Runes Spell in the AD&D 1st ed.
PHB (pg. 73).
(288) The Blessing, Minor, Spell in MYTHUS (pg. 281) and MYTHUS
MAGICK (pg. 107) is derived from the Bless Spell in the AD&D 1st ed. PHB
(pg. 43) and the AD&D OA (pg. 57).
(289) The Guidance Spell in MYTHUS (pg. 281) and MYTHUS MAGICK
(pg. 108) is derived from the Augury Spell in the AD&D 1st ed. PHB (pg.
45) and the AD&D OA (pg. 57).
(290) The Smokecloud Formula in MYTHUS (pg. 282) and MYTHUS
MAGICK (pg. 111) is derived from the Obscurement Spell in the AD&D 1st
ed. PHB (pg. 57) and the AD&D OA (pg. 61).
(291) The Tack Table in MYTHUS (pg. 118) is derived from the
Tack and Harness List in the AD&D 1st ed. PHB (pgs. 36 and 123).
(292) The Provisions Table in MYTHUS (pg. 118) is derived from
the Provisions List in the AD&D 1st ed. PHB (pgs. 36 and 123).
(293) The Miscellaneous Table in MYTHUS (pg. 118) is derived
from the Miscellaneous Equipment & Items List in the AD&D 1st ed. PHB
(pgs. 36 and 123).
(294) The Religious Items Table in MYTHUS (pg. 120) is derived
from the Religious Items List in the AD&D 1st ed. PHB (pgs. 36 and 123).
(295) The Herbs Table in MYTHUS (pg. 120) is derived from the
Herbs List in the AD&D 1st ed. PHB (pgs. 35 and 123).
(296) The Land Vehicles and the Waterborne Vessels Table in
MYTHUS (pgs. 121-122) is derived from the Transport List in the AD&D 1st
ed. PHB (pgs. 36 and 123).
(297) The Aclis weapon in MYTHUS (pgs. 235-236 and 238-239) is
derived from the Aklys weapon in the AD&D UA (pgs. 26-28 and 77) and
TSR's DRAGON Magazine, issue #64 (pgs. 6-8).
======Page 23 Ends/Page 24 Starts======================================
(298) The Hook Fauchard MYTHUS (pgs. 236 and 242) is derived
from the Hook Fauchard in the AD&D UA (pgs. 26-27 and 77) TSR's DRAGON
Magazine, issue #64 (pgs. 6-8).
(299) The Man-Catcher in MYTHUS (pgs. 236 and 243-244) is
derived from the Man Catcher in the AD&D UA (pgs. 26-27 and 77-78); the
AD&D OA (pgs. 39, 41-42 and 45-46); the AD&D FF (pg. 58); and the AD&D
SHRINE OF THE KUO-TOA game module (pg. 14).
(300) The Sta Sling in MYTHUS (pgs. 238-239 and 245) is
derived from the Sta Sling in the AD&D UA (pgs. 26-28 and 78) and the
AD&D OA (pgs. 39, 41 and 43).
(301) The Hand Weapons Table in MYTHUS (pgs. 236-237) is derived
from the Weight and Damage by Weapon Type tables in the AD&D 1st ed. PHB
(pgs. 37-38 and 124) and the Weight and Damage by Weapon Type tables in
the AD&D UA (pgs. 26-27).
(302) The "Missile Weapon, A" table and the "Missile Weapon, B"
table in MYTHUS (pgs. 238-239) are derived from the Hurled Weapons and
Missiles table in the AD&D 1st ed. PHB (pg. 124) and the Hurled Weapon
and Missile Types table in the AD&D UA (pg. 28).
(303) The concept in MYTHUS (pg. 270) of using a table of heroic
persona mental illnesses divided into rela^vely mild and severe forms,
as found in "Mental Aberra^ons" table, is derived from a similar AD&D
game concept, as found in the "Types of Insanity" table in the AD&D 1st
ed. DMG (pg. 83).
(304) The concept in MYTHUS (pg. 270) of having a player roleplay a heroic persona that has secretly been aicted with insanity,
thus having the other players trying to gure out what happened to that
game character, is derived from a similar concept in the AD&D 1st ed.
DMG (pg. 78).
(305) The Return of Sanctum Charm in MYTHUS MAGICK (pg. 115) is
derived from the Word of Recall Spell in the AD&D 1st ed. DMG (pg. 158).
(306) The Netherbokle Spell in MYTHUS MAGICK (pg. 176) is
derived from the Iron Flask of Tuerny the Merciless in the AD&D 1st ed.
DMG (pg. 158).
(307) The Fireknives Charm in MYTHUS MAGICK (pg. 60) is derived
from the Fire Shuriken Spell in the AD&D OA (pg. 79).
======Page 24 Ends/Page 25 Starts======================================
END OF PART 2 of 3
=========================================================================
Date: Tue, 10 Dec 1996 23:58:12 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Love and Kisses <xxooxx@MAILMASHER.COM>
Subject: Truth in business - Part 3 of 3
X-To: ADND-L@LISTSERV.UTA.EDU
======Page 24 Ends/Page 25 Starts======================================
from the Hold Portal Spell in the AD&D 1st ed. PHB (pg. 66) and the AD&D
OA (pg. 76).
(321) The Reec^ons Ritual in MYTHUS (pg. 278) and MYTHUS
MAGICK (pg. 35) is derived from the Magic Font Spell in the AD&D UA (pg.
39); The Magic Mirror Spell in the AD&D UA (pgs. 57 and 70); and the
Scry Spell in the AD&D OA (pg. 84).
(322) The Summon Mascot Ritual in MYTHUS MAGICK (pg. 35) is
derived from the Animal Friendship Spell in the AD&D 1st ed. PHB (pg.
54).
(323) The Vranx's Annoying Itch Charm in MYTHUS MAGICK (pg. 36)
is derived from the Scratch Cantrip in the AD&D UA (pg. 49).
(324) The Ritual of the Heart Ritual in MYTHUS (pg. 279) and
MYTHUS MAGICK (pg. 38) is derived from the Animal Friendship Spell in
the AD&D 1st ed. PHB (pg. 54).
(325) The Mul^lingual Spell in MYTHUS MAGICK (pg. 40) is
derived from the Tongues Spell in the AD&D 1st ed. PHB (pgs. 49 and 75)
and the AD&D OA (pgs. 67 and 84).
(326) The Avoid Heka Akack Ritual in MYTHUS (pg. 279) and
MYTHUS MAGICK book (pg. 39) is derived from the concept of saving throws
in the AD&D 1st ed. DMG (pgs. 79-81).
(327) The Dispel Invisibility Cantrip in MYTHUS MAGICK (pg. 39)
is derived from the Dust of Appearance in the AD&D 1st ed. DMG (pgs. 123
and 143).
(328) The Resist Temperatures Spell in MYTHUS MAGICK (pg. 40) is
derived from the Endure Cold/Endure Heat Spell in the AD&D UA (pg. 33)
and the AD&D OA (pg. 59).
(329) The Pythagoras' Extra-Dimensional Door Spell in MYTHUS
MAGICK (pg. 45) is derived from the Dimension Door Spell in the AD&D 1st
ed. PHB (pg. 76) and the AD&D OA (pg. 85).
(330) The Scrambletongue Charm in MYTHUS MAGICK (pg. 46) is
derived from the reversed form of the Tongues Spell in the AD&D 1st ed.
PHB (pgs. 49 and 75) and the AD&D OA (pgs. 67 and 84).
(331) The Evil Reec^ons Spell in MYTHUS MAGICK (pg. 56) is
derived from the Magic Font Spell in the AD&D UA (pg. 39); the Magic
Mirror
======Page 26 Ends/Page 27 Starts======================================
Spell in the AD&D UA (pgs. 57 and 70); and the Scry Spell in the AD&D OA
(pg. 84).
(332) The Windblast Charm in MYTHUS MAGICK (pg. 64) is derived
from the Control Winds Spell in the AD&D 1st ed. PHB (pgs. 60-61).
(333) The Shockbolt Cantrip in MYTHUS MAGICK (pg. 68) is derived
from the Lightning Bolt Spell in the AD&D 1st ed. PHB (pg. 74).
(334) The Disguise Formula in MYTHUS MAGICK (pgs. 73-74) is
derived from the Alter Self Spell in the AD&D UA (pg. 67) and the
Disguise Spell in the AD&D OA (pg. 82).
(335) The Shadowscript Cantrip in MYTHUS MAGICK (pg. 74) is
derived from the Secret Page Spell in the AD&D UA (pg. 56).
(336) The Phantasms Charm in MYTHUS MAGICK (pg. 77) is derived
from the Phantasmal Force Spell in the AD&D 1st ed. PHB (pgs. 75 and 95)
and the Improved Phantasmal Force Spell in the AD&D 1st ed. PHB (pg.
95).
(337) The Mass Invisibility Charm in MYTHUS MAGICK (pgs. 81-82)
is derived from the Invisibility, 10' Radius Spell in the AD&D 1st ed.
PHB (pgs. 74 and 96).
(338) The Protec^on from Evil Cloak in MYTHUS MAGICK (pg. 361)
is derived from the Invisibility to Enemies Spell in the AD&D OA (pg.
70).
(339) The Animal Service Spell in MYTHUS MAGICK (pg. 84) is
derived from the Animal Companion Spell in the AD&D OA (pgs. 57 and 78);
the Animal Friendship Spell in the AD&D 1st ed. PHB (pg. 54); and the
Messenger Spell in the AD&D UA (pg. 35) and the AD&D OA (pg. 61).
(340) The Phaereedoor Formula in MYTHUS MAGICK (pg. 93) is
derived from the Plane Shiv Spell in the AD&D 1st ed. PHB (pg. 50) and
the AD&D OA (pg. 70).
(341) The Rejuvenate Ritual in MYTHUS MAGICK (pgs. 93-94) is
derived from the Regenerate Spell in the AD&D 1st ed. PHB (pg. 53) and
the Instant Regenera^on Spell in the AD&D OA (pgs. 96-97).
(342) The Rejuvenate Ritual in MYTHUS MAGICK (pgs. 93-94) is
derived from the Po^on of Longevity in the AD&D 1st ed. DMG (pgs. 121
and 126) and the Elixir of Youth in the AD&D OA (pgs. 84 and 90).
(343) The Riotgrow Charm in MYTHUS MAGICK (pg. 94) is derived
from the Quickgrowth Spell in the AD&D OA (pg. 70).
======Page 27 Ends/Page 28 Starts======================================
======Page 31 Ends=====================================================
END OF PART 3 of 3
=========================================================================
Date: Tue, 10 Dec 1996 23:49:24 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Love and Kisses <xxooxx@MAILMASHER.COM>
Subject: Truth in business - Part 2 of 3
X-To: ADND-L@LISTSERV.UTA.EDU
======Page 11 Ends/Page 12 Starts======================================
(101) The Eyebite class of Cas^ngs in MYTHUS MAGICK (page 27)
is derived from the Eyebite Spell in the AD&D UA (pages 60-61).
(103) TSR withdraws this paragraph.
(104) TSR withdraws this paragraph.
(109) The Escape Hatch Charm in MYTHUS MAGICK (page 45) is
derived from the Dimension Door Spell in the AD&D 1st ed. PHB (page 76)
and the AD&D OA (page 85).
(110) The Scrambletongue Charm in MYTHUS MAGICK (page 46) is
derived from the reversed form of the Comprehend Languages Spell in the
AD&D 1st ed. PHB (page 65).
(114) The Circe's Transforma^on Spell in MYTHUS MAGICK (page
56) is derived from the Polymorph Other Spell in the AD&D 1st ed. PHB
(page 78) and the AD&D OA (page 86).
(116) The Icewall Cantrip in MYTHUS MAGICK (page 63) is derived
from the Wall of Ice Spell in the AD&D 1st ed. PHB (pages 78-79).
(118) The Summon Elementary Cantrip in MYTHUS MAGICK (page 63)
is derived from the Conjure Elemental Spell in the AD&D 1st ed. PHB
(page 79) and the AD&D OA (page 88).
(121) The Summon Elemental Aid Cantrip in MYTHUS MAGICK (pages
65-66) is derived from the Conjure Elemental Spell in the AD&D 1st ed.
PHB (page 79) and the AD&D OA (page 88).
(122) TSR withdraws this paragraph.
(124) The Pass Through Stone Spell in MYTHUS MAGICK (page 69) is
derived from the Passwall Spell in the AD&D 1st ed. PHB (page 81) and
the AD&D OA (page 89).
(126) The Illusory Image Cantrip in MYTHUS MAGICK (page 73) is
derived from the Phantasmal Force Spell in the AD&D 1st ed. PHB (page
75) and the AD&D OA (page 80).
(129) The Shadowscript Cantrip in MYTHUS MAGICK (page 74) is
derived from the Illusionary Script Spell in the AD&D 1st ed. PHB (page
96) and the AD&D OA (page 83).
======Page 12 Ends/Page 13 Starts======================================
(132) The Erase Runes Spell in MYTHUS MAGICK (page 77) is
derived from the Erase Spell in the AD&D 1st ed. PHB (pages 65-66) and
the AD&D 1st ed. DMG (pages 41 and 44).
(134) The Mass Invisibility Charm in MYTHUS MAGICK (pages 81-82)
is derived from the Mass Invisibility Spell in the AD&D 1st ed. PHB
(page 88).
(135) TSR withdraws this paragraph.
(140) The Thornspear Cantrip in MYTHUS MAGICK (page 86) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (page 67)
and the AD&D OA (page 76).
(143) The Call Rainstorm Spell in MYTHUS MAGICK (page 87) is
derived from the Cloudburst Spell in the AD&D UA (pages 35-36 and 43)
and the AD&D OA (page 82).
(144) The Fauna Telempathy Cantrip in MYTHUS MAGICK (page 87) is
derived from the Speak with Animals Spell Spell in the AD&D 1st ed. PHB
(pages 46 and 55) and the AD&D OA (page 61).
(145) The Weatherlord Formuila in MYTHUS MAGICK (page 89) is
derived from the Control Weather Spell in the AD&D 1st ed. PHB (pages
52, 63 and 83).
(147) The Plant Telempathy Formula in MYTHUS MAGICK (page 90) is
derived from the Speak with Plants Spell in the AD&D 1st ed. PHB (page
49) and the AD&D OA (page 67).
(152) TSR withdraws this paragraph.
(153) The Riotgrow Charm in MYTHUS MAGICK (page 94) is derived
from the Plant Growth Spell in the AD&D 1st ed. PHB (pages 57-58) and
the AD&D OA (page 86).
(154) The Aid Charm in MYTHUS MAGICK (page 95) is derived from
the Cure Light Wounds Spell in the AD&D 1st ed. PHB (pages 43 and 56)
and the AD&D OA (page 57).
(156) The Daylight Cantrip in MYTHUS MAGICK (page 96) is derived
from the Light Spell in the AD&D 1st ed. PHB (pages 44, 67 and 95).
(157) The Helping Hand Charm in MYTHUS MAGICK (page 96-97) is
derived from the Bless Charm in the AD&D 1st ed. PHB (page 43) and the
AD&D OA (page 57).
======Page 13 Ends/Page 14 Starts======================================
(158) The Silver Spears Charm in MYTHUS MAGICK (page 97) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (page 67)
and the AD&D OA (page 76).
(159) The Dispel Evils Spell in MYTHUS MAGICK (page 98) is
derived from the Dispel Evil Spell in the AD&D 1st ed. PHB (page 49) and
the AD&D OA (page 68).
(162) The Parakinesis Cantrip in MYTHUS MAGICK (page 98) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(164) The Liv Curse Formula in MYTHUS MAGICK (page 100) is
derived from the Remove Curse Spell in the AD&D 1st ed. PHB (pages 47
and 78) and the AD&D OA (pages 64 and 86).
(165) The Psychokinesis Cantrip in MYTHUS MAGICK (page 101) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(166) The Sphere of Inuence Cantrip in MYTHUS MAGICK (page
101) is derived from the Enthrall Spell in the AD&D UA (pages 34-35) and
the AD&D OA (page 60).
(167) The Stasis Formula in MYTHUS MAGICK (page 104) is derived
from the Time Stop Spell in the AD&D 1st ed. PHB (page 93-94).
(170) The Produce Meal Ritual in MYTHUS (page 282) and MYTHUS
MAGICK (page 111) is derived from the Create Food & Water Spell in the
AD&D 1st ed. PHB (page 46).
(171) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Cri^cal Wounds Spell in the
AD&D 1st ed. PHB (page 49) and the AD&D OA (page 68).
(172) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Serious Wounds Spell in the
AD&D 1st ed. PHB (page 48) and the AD&D OA (page 64-65).
(173) The Enlightenment Ritual in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Commune Spell in the AD&D 1st ed.
PHB (page 49).
(174) The Heka Defenses Cantrip in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Wall of Force Spell in the AD&D
1st ed. PHB (page 82) and the AD&D OA (page 89).
======Page 14 Ends/Page 15 Starts======================================
(175) The Word of Command Charm in MYTHUS (page 284) and MYTHUS
MAGICK (page 114) is derived from the Command Spell in the AD&D 1st ed.
PHB (page 43).
(178) The Miracle Spell in MYTHUS MAGICK (page 116) is derived
from the Wish Spell in the AD&D 1st ed. PHB (page 94) and the AD&D OA
(page 97).
(180) The Detect Life Charm in MYTHUS MAGICK (page 117) is
derived from the Detect Life Spell in the AD&D UA (page 34) and the AD&D
OA (page 60).
(181) The Enhance Aura Spell in MYTHUS MAGICK (page 118) is
derived from the Know Alignment Spell in the AD&D 1st ed. PHB (page 45);
the AD&D UA (page 54); and the AD&D OA (page 63).
(182) The Sphere of Confusion in MYTHUS MAGICK (pages 119-120)
is derived from the Confusion Spell in the AD&D 1st ed. PHB (page 63)
and the AD&D OA (page 85).
(186) The Petrify Formula in MYTHUS MAGICK (page 123) is derived
from the Stone to Flesh Spell in the AD&D 1st ed. PHB (page 86) and the
AD&D OA (page 92).
(190) The Augury Formula in MYTHUS MAGICK (page 198) is derived
from the Augury Spell in the AD&D 1st ed. PHB (page 45) and the AD&D OA
(page 57).
(192) The Detect Invisible Object Cantrip in MYTHUS MAGICK (page
200) is derived from the Detect Invisibility Spell in the AD&D 1st ed.
PHB (pages 69 and 94) and the AD&D OA (page 78).
(194) The Clairaudience Formula in MYTHUS MAGICK (page 235) is
derived from the Clairaudience Spell in the AD&D 1st ed. PHB (pages 7273).
(198) The Penetrate Disguise Formula in MYTHUS (page 293) and
MYTHUS MAGICK (page 238) is derived from the Penetrate Disguise Spell in
the AD&D UA (page 33) and the AD&D OA (page 66).
(199) The Astral Projec^on Formula in MYTHUS MAGICK (pages 239240) is derived from the Astral Spell in the AD&D 1st ed. PHB (pages 52,
92 and 100) and the AD&D OA (pages 71 and 96).
======Page 15 Ends/Page 16 Starts======================================
(200) The Mys^c Missile Charm in MYTHUS (page 294) and MYTHUS
MAGICK (page 245) is derived from the Magic Missile Spell in the AD&D
1st ed. PHB (page 67) and the AD&D OA (page 76).
(201) The Ques^ondead Formula in MYTHUS MAGICK (page 251) is
derived from the Speak With the Dead Spell in the AD&D 1st ed. PHB (page
48) and the AD&D OA (pages 64 and 91).
(203) The Acclumsed Ode Cantrip in MYTHUS MAGICK (page 268) is
derived from the Fumble Spell in the AD&D 1st ed. PHB (page 77).
(205) The Alto Aire Spell in MYTHUS MAGICK (page 271) is derived
from the Levitate Spell in the AD&D 1st ed. PHB (page 70) and the AD&D
OA (page 63).
(206) The Gooddrink Measure Cantrip in MYTHUS MAGICK (page 272)
is derived from the Purify Food & Drink Spell in the AD&D 1st ed. PHB
(page 44) and the AD&D OA (page 59).
(208) The Poisongone Tocsin Cantrip in MYTHUS MAGICK (page 274)
is derived from the Neutralize Poison Spell in the AD&D 1st ed. PHB
(pages 48 and 57) and the AD&D OA (page 66).
(210) The Falseview Diky Spell in MYTHUS MAGICK (page 274) is
derived from the Programmed Illusion Spell in the AD&D 1st ed. PHB
(pages 99) and the AD&D OA (page 91).
TSR further states that between the indicated TSR works, on the
one hand, and the MYTHUS and MYTHUS MAGICK books of the DANGEROUS
JOURNEYS game, on the other hand, the following elements of similarity
also exist and support TSR's conten^on.
(211) The Banded Mail in MYTHUS (pgs. 25, 248 and 250) is
derived from the Banded Mail Armor in the D&D RC (pg. 67) and the AD&D
1st ed. DMG (pg. 27); the AD&D 1st ed. PHB (pgs. 35-36); and the AD&D UA
(pg. 75).
(212) The Trigger Eect Formula in MYTHUS (pg. 278) and MYTHUS
MAGICK (pg. 36) is derived from the Con^ngency Spell in the AD&D UA
(pgs. 59-60) and TSR's DRAGON Magazine, issue #68 (pgs. 26-27).
======Page 16 Ends/Page 17 Starts======================================
(213) The Return to Sanctum Charm in MYTHUS MAGICK (pg. 115) is
derived from the Succor Spell in the AD&D UA (pg. 41) and the TSR's
DRAGON Magazine, issue #68 (pg. 59).
derived from the Detect Lie Spell in the AD&D 1st ed. PHB (pg. 48) and
the AD&D OA (pg. 65).
(227) The Aura of Decep^on Formula in MYTHUS MAGICK (pg. 124)
is derived from the reverse of the Detect Lie Spell in the AD&D 1st ed.
PHB (pg. 48) and the AD&D OA (pg. 65).
(228) The Know Truth Charm in MYTHUS (pg. 288) and MYTHUS MAGICK
(pg. 179) is derived from the Detect Lie Spell in the AD&D 1st ed. PHB
(pg. 48) and the AD&D OA (pg. 65).
(229) The Windbag Ritual in MYTHUS MAGICK (pg. 192) is derived
from the Bag of Wind in TSR's DRAGON Magazine, issue #27 (pg. 46).
(230) The Circle of Moonbeams Spell in MYTHUS MAGICK (pg. 134)
is derived from the Moonbeam Spell in the AD&D UA (pg. 44) and TSR's
DRAGON Magazine, issue #71 (pg. 8).
(231) The Lunarbeam Spell in MYTHUS MAGICK (pg. 135) is derived
from the Moonbeam Spell in the AD&D UA (pg. 44) and TSR's DRAGON
Magazine, issue #71 (pg. 8).
(232) The Rope Homunculus Formula in MYTHUS MAGICK (pg. 161) is
derived from the Golem Spell in the AD&D UA (pg. 39).
(233) The golem created by the Wood Golem Ritual in MYTHUS
MAGICK (pg. 164) is derived from the Golem Spell in the AD&D UA (pg.
39).
(234) The Leather Golem Ritual in MYTHUS MAGICK (pg. 165) is
derived from the Golem Spell in the AD&D UA (pg. 39).
(235) The golem created by the Clay Golem Ritual in MYTHUS
MAGICK (pg. 166) is derived from the Clay Golem in the AD&D 1st ed. MM
(pgs. 47-48).
(236) The golem created by the Charnok's Corpse Golem Formula in
MYTHUS MAGICK (pgs. 161-162) is derived from the Flesh Golem in the AD&D
1st ed. MM (pg. 48).
======Page 18 Ends/Page 19 Starts======================================
(237) The golem created by the Metal Golem Ritual in MYTHUS
MAGICK (pg. 168) is derived from the Iron Golem in the AD&D 1st ed. MM
(pg. 48).
(238) The golem created by the Stone Golem Ritual in MYTHUS
MAGICK (pgs. 167-168) is derived from the Stone Golem in the AD&D 1st
ed. MM (pgs. 48-49).
MAGICK (pg. 340) is derived from the Bracers of Defense in the AD&D 1st
ed. DMG (pg. 139).
(253) The Boots of Agility in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 341) is derived from the Boots of Striding and Springing in the
AD&D 1st ed. DMG (pg. 139).
(254) The Gauntlets of Dextrous Akack in MYTHUS (pg. 338) and
MYTHUS MAGICK (pg. 341) is derived from the Gauntlets of Dexterity in
the AD&D 1st ed. DMG (pg. 145).
(255) The Interposing Buckler in MYTHUS (pg. 338) and MYTHUS
MAGICK (pg. 341) is derived from the Shield, large, +1, +4 versus
Missiles in the AD&D 1st ed. DMG (pg. 165).
(256) The Wristband of Chameleon Power in MYTHUS (pg. 338) and
MYTHUS MAGICK (pgs. 340-341) is derived from the Robe of Blending in the
AD&D 1st ed. DMG (pg. 152).
(257) The Clasp of Gasping in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 344) is derived from the Necklace of Strangula^on in the AD&D 1st
ed. DMG (pg. 151).
(258) The Chalice of Faith in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 344) is derived from the Pearl of Wisdom in the AD&D 1st ed. DMG
(pg. 151).
(259) The Ring of Treasure Finding in MYTHUS MAGICK (pgs. 336337) is derived from the Po^on of Treasure Finding in the AD&D 1st ed.
DMG (pg. 127).
(260) The Water^ght Helmet in MYTHUS MAGICK (pg. 341) is
derived from the Helm of Underwater Ac^on in the AD&D 1st ed. DMG (pg.
146).
(261) The Bag of Transmuta^on in MYTHUS MAGICK (pg. 342) is
derived from the Bag of Transmu^ng in the AD&D 1st ed. DMG (pg. 138).
======Page 20 Ends/Page 21 Starts======================================
(262) The Extended Sack in MYTHUS MAGICK (pg. 342) is derived
from the Bag of Holding in the AD&D 1st ed. DMG (pg. 138).
(263) The Heka Dart func^on of the Wand of Assault in MYTHUS
MAGICK (pg. 343) is derived from the Wand of Magic Missiles in the AD&D
1st ed. DMG (pg. 136).
(264) The Wand of Assault in MYTHUS MAGICK (pg. 343) is derived
from the Wand of Fire in the AD&D 1st ed. DMG (pg. 135).
(159) The Dispel Evils Spell in MYTHUS MAGICK (page 98) is
derived from the Dispel Evil Spell in the AD&D 1st ed. PHB (page 49) and
the AD&D OA (page 68).
(162) The Parakinesis Cantrip in MYTHUS MAGICK (page 98) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(164) The Liv Curse Formula in MYTHUS MAGICK (page 100) is
derived from the Remove Curse Spell in the AD&D 1st ed. PHB (pages 47
and 78) and the AD&D OA (pages 64 and 86).
(165) The Psychokinesis Cantrip in MYTHUS MAGICK (page 101) is
derived from the Telekinesis Spell in the AD&D 1st ed. PHB (page 82) and
the AD&D OA (page 89).
(166) The Sphere of Inuence Cantrip in MYTHUS MAGICK (page
101) is derived from the Enthrall Spell in the AD&D UA (pages 34-35) and
the AD&D OA (page 60).
(167) The Stasis Formula in MYTHUS MAGICK (page 104) is derived
from the Time Stop Spell in the AD&D 1st ed. PHB (page 93-94).
(170) The Produce Meal Ritual in MYTHUS (page 282) and MYTHUS
MAGICK (page 111) is derived from the Create Food & Water Spell in the
AD&D 1st ed. PHB (page 46).
(171) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Cri^cal Wounds Spell in the
AD&D 1st ed. PHB (page 49) and the AD&D OA (page 68).
(172) The Healing, Minor Formula in MYTHUS (page 282) and MYTHUS
MAGICK (page 112) is derived from the Cure Serious Wounds Spell in the
AD&D 1st ed. PHB (page 48) and the AD&D OA (page 64-65).
(173) The Enlightenment Ritual in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Commune Spell in the AD&D 1st ed.
PHB (page 49).
(174) The Heka Defenses Cantrip in MYTHUS (page 283) and MYTHUS
MAGICK (page 112) is derived from the Wall of Force Spell in the AD&D
1st ed. PHB (page 82) and the AD&D OA (page 89).
======Page 14 Ends/Page 15 Starts======================================
(175) The Word of Command Charm in MYTHUS (page 284) and MYTHUS
MAGICK (page 114) is derived from the Command Spell in the AD&D 1st ed.
PHB (page 43).
(217) The Protec^on From Paralysis Charm in MYTHUS (pg. 285)
and MYTHUS MAGICK (pg. 171) is derived from the Protec^on From
Paralyza^on Scroll in the AD&D UA (pg. 91).
(218) The Netherbokle Spell in MYTHUS MAGICK (pg. 176) is
derived from the Iron Flask in the AD&D 1st ed. DMG (pg. 148).
(219) The Heka Bolt Charm in MYTHUS (pg. 280) and MYTHUS MAGICK
(pg. 42) is derived from the Magic Missile Spell in the AD&D 1st ed. PHB
(pg. 67) and the AD&D OA (pg. 76).
(220) The Slingstones Cantrip in MYTHUS MAGICK (pg. 60) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
(221) The Fireknives Charm in MYTHUS MAGICK (pg. 60) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(222) The Icearrows Charm in MYTHUS MAGICK (pg. 60) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(223) The Shadow Darts Charm in MYTHUS MAGICK (pgs. 144-145) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
(224) The Penumbrate Points Charm in MYTHUS MAGICK (pg. 144) is
derived from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67)
and the AD&D OA (pg. 76).
======Page 17 Ends/Page 18 Starts======================================
(225) The Acid Jet Cantrip in MYTHUS MAGICK (pg. 161) is derived
from the Magic Missile Spell in the AD&D 1st ed. PHB (pg. 67) and the
AD&D OA (pg. 76).
(226) The Comprehend Cantrip in MYTHUS MAGICK (pg. 95) is
derived from the Detect Lie Spell in the AD&D 1st ed. PHB (pg. 48) and
the AD&D OA (pg. 65).
(227) The Aura of Decep^on Formula in MYTHUS MAGICK (pg. 124)
is derived from the reverse of the Detect Lie Spell in the AD&D 1st ed.
PHB (pg. 48) and the AD&D OA (pg. 65).
(228) The Know Truth Charm in MYTHUS (pg. 288) and MYTHUS MAGICK
(pg. 179) is derived from the Detect Lie Spell in the AD&D 1st ed. PHB
(pg. 48) and the AD&D OA (pg. 65).
(242) The Lunacy disorder in MYTHUS (pgs. 270-271) is derived
from the Lunacy disorder in the AD&D 1st ed. DMG (pgs. 83-84).
(243) The Paranoia disorder in MYTHUS (pgs. 270-271) is derived
from the Paranoia disorder in the AD&D 1st ed. DMG (pgs. 83-84).
(244) The Schizophrenia disorder in MYTHUS (pgs. 270-271) is
derived from the Hebephrenia disorder in the AD&D 1st ed. DMG (pgs.
83-84).
(245) The Catatonia disorder in MYTHUS (pgs. 270-271) is derived
from the Catatonia disorder in the AD&D 1st ed. DMG (pgs. 83-84).
(246) The Manic-Depression disorder in MYTHUS (pgs. 270-271) is
derived from the Manic-Depressive disorder in the AD&D 1st ed. DMG (pgs.
83-84).
(247) The Split-Personality disorder in MYTHUS (pgs. 270-271) is
derived from the Schizophrenia disorder in the AD&D 1st ed. DMG (pg.
83).
(248) The Mania disorder in MYTHUS (pgs. 270) is derived from
the Monomania disorder in the AD&D 1st ed. DMG (pgs. 83).
(249) The Delusion disorder in MYTHUS (pgs. 270) is derived from
the Delusional Insanity disorder in the AD&D 1st ed. DMG (pgs. 83).
======Page 19 Ends/Page 20 Starts======================================
(250) The Melancholia disorder in MYTHUS (pgs. 270-271) is
derived from the Demen^a Praecox disorder in the AD&D 1st ed. DMG (pg.
83).
(251) The Homocidal Mania disorder in MYTHUS (pgs. 270-271) is
derived from the Homocidal Mania disorder in the AD&D 1st ed. DMG (pgs.
83-84).
(252) The Armlet of Surrphkhat in MYTHUS (pg. 338) and MYTHUS
MAGICK (pg. 340) is derived from the Bracers of Defense in the AD&D 1st
ed. DMG (pg. 139).
(253) The Boots of Agility in MYTHUS (pg. 338) and MYTHUS MAGICK
(pg. 341) is derived from the Boots of Striding and Springing in the
AD&D 1st ed. DMG (pg. 139).
(254) The Gauntlets of Dextrous Akack in MYTHUS (pg. 338) and
MYTHUS MAGICK (pg. 341) is derived from the Gauntlets of Dexterity in
the AD&D 1st ed. DMG (pg. 145).
(pgs. 310 and 312-313) is derived from the Psionic Power of Telekinesis
in the AD&D 1st ed. PHB (pgs. 111 and 116).
(269) The Psychogenic K/S Area of Pyrokinesis in MYTHUS MAGICK
(pgs. 310 and 313-314) is derived from the Psionic Power of Molecular
Agita^on in the AD&D 1st ed. PHB (pgs. 111 and 113).
(270) The Psychogenic K/S Area of Telempathy in MYTHUS MAGICK
(pgs. 310 and 314) is derived from the Psionic Power of Telempathic
Projec^on in the AD&D 1st ed. PHB (pgs. 111 and 116).
(271) Telepathic Recep^on, Telepathic Broadcast, and Telepathic
Control ac^ons of the Psychogenic K/S Area of Telepathy in MYTHUS
MAGICK (pgs. 310 and 314-316) is derived from the Psionic Powers of ESP,
Telepathy, and Telepathic Projec^on, respec^vely, in the AD&D 1st ed.
PHB (pgs. 111 and 116).
(272) The Psychogenic K/S Area of Teleporta^on in MYTHUS MAGICK
(pgs. 310 and 316-317) is derived from the Psionic Power of
Teleporta^on in the AD&D 1st ed. PHB (pgs. 111 and 116).
(273) The Psychogenic K/S Area of Cell Regenera^on in MYTHUS
MAGICK (pgs. 318-319) is derived from the Psionic Power of Cell
Adjustment in the AD&D 1st ed. PHB (pgs. 111-112).
======Page 21 Ends/Page 22 Starts======================================
(274) The Psychogenic K/S Area of Phase Shiving in MYTHUS
MAGICK (pgs. 318 and 321) is derived from the Psionic Power of
Etherealness in the AD&D 1st ed. PHB (pgs. 111 and 115).
(275) The Psychogenic K/S Area of Astral Projec^on in MYTHUS
MAGICK (pgs. 324-325) is derived from the Psionic Power of Astral
Projec^on in the AD&D 1st ed. PHB (pgs. 111 and 114).
(276) The Psychogenic K/S Area of Aural Reading in MYTHUS MAGICK
(pgs. 324-325) is derived from the Psionic Power of Detec^on of
Good/Evil and Detec^on of Magic in the AD&D 1st ed. PHB (pgs. 111-112).
(277) The Psychogenic K/S Area of Clairaudience in MYTHUS MAGICK
(pgs. 324-326) is derived from the Psionic Power of Clairaudience in the
AD&D 1st ed. PHB (pgs. 111-112).
(278) The Psychogenic K/S Area of Clairvoyance in MYTHUS MAGICK
(pgs. 324 and 326) is derived from the Psionic Power of Clairvoyance in
the AD&D 1st ed. PHB (pgs. 111-112).
(279) The Psychogenic K/S Area of Precogni^on in MYTHUS MAGICK
(pgs. 324 and 326-327) is derived from the Psionic Power of Precogni^on
in the AD&D 1st ed. PHB (pgs. 111 and 113).
(280) The Psychogenic K/S Area of Psychometry in MYTHUS MAGICK
(pgs. 324 and 327-328) is derived from the Psionic Power of Object
Reading in the AD&D 1st ed. PHB (pgs. 111 and 113).
(281) The Clearmetal Ritual in MYTHUS MAGICK (pg. 218) is
derived from the Glassee Spell and the Glassteel Spell in the AD&D 1st
ed. PHB (pgs. 84 and 90, respec^vely) and the Glassee Spell in the AD&D
OA (pg. 91).
(282) The Withertouch Spell in MYTHUS MAGICK (pg. 256) is
derived from the Sta of Withering in the AD&D 1st ed. DMG (pg. 134).
(283) The Query Deadspirit Spell in MYTHUS MAGICK (pg. 252) is
derived from the Speak With the Dead Spell in the AD&D 1st ed. PHB (pg.
48) and the AD&D OA (pgs. 64 and 91).
(284) The Wraithform Formula in MYTHUS MAGICK (pg. 254) is
derived from the Wraithform Spell in the AD&D UA (pg. 69) and TSR's
DRAGON Magazine, issue #66 (pg. 24).
(285) The Whichwitch Charm in MYTHUS MAGICK (pg. 297) is derived
from the Mirror Image Spell in the AD&D 1st ed. PHB (pgs. 71 and 96).
======Page 22 Ends/Page 23 Starts======================================
(286) The creatures called Devas in MYTHUS MAGICK (pg. 232) are
derived from the creatures called Devas in the AD&D MM II (pgs. 42-44);
TSR's DRAGON Magazine, issue #63 (pgs. 5-7); and TSR's DRAGON Magazine,
issue #67 (pgs. 65-66).
(287) The Heka Trap Spell in MYTHUS (pg. 279) and MYTHUS MAGICK
(pg. 37) is derived from the Explosive Runes Spell in the AD&D 1st ed.
PHB (pg. 73).
(288) The Blessing, Minor, Spell in MYTHUS (pg. 281) and MYTHUS
MAGICK (pg. 107) is derived from the Bless Spell in the AD&D 1st ed. PHB
(pg. 43) and the AD&D OA (pg. 57).
(289) The Guidance Spell in MYTHUS (pg. 281) and MYTHUS MAGICK
(pg. 108) is derived from the Augury Spell in the AD&D 1st ed. PHB (pg.
45) and the AD&D OA (pg. 57).
(290) The Smokecloud Formula in MYTHUS (pg. 282) and MYTHUS
MAGICK (pg. 111) is derived from the Obscurement Spell in the AD&D 1st
ed. PHB (pg. 57) and the AD&D OA (pg. 61).
(291) The Tack Table in MYTHUS (pg. 118) is derived from the
Tack and Harness List in the AD&D 1st ed. PHB (pgs. 36 and 123).
> Federal Court to throw the en^re gaming and book publishing
> industry into a monopoly with these aitudes. TSR fully claims
> ownership of ALL proper^es of magic concept and mental/psionic
> concept. This aects ALL INDUSTRIES which use classic fantasy
> and science c^on genres.
>
> Some formaing will be dierent at the original was in Arial
> font and this needs to be text for the widest distribu^on.
> -------------------------------------------------------------->
BIG SNIP!!
> IN THE UNITED STATES DISTRICT COURT
> FOR THE CENTRAL DISTRICT OF ILLINOIS, PEORIA DIVISION
>
> (100) The Ritual of the Heart Ritual in MYTHUS (page 279) and
> MYTHUS MAGICK (page 38) is derived from the Find Familiar Spell in the
> AD&D 1st ed. PHB (page 66).
>
> ======Page 11 Ends/Page 12 Starts======================================
>
> END OF PART 1 of 3
Oh my lord are you kidding me? You know what? I think that if everyone
knew this, they would be nearly as sickened by it as I am. I think we
need to re-invent the art of T$R bashing. I mean, if the pile of crap
that I just read is true, then no game company or person wishing to
write games should be able to sleep at night. Who knows when T$R is
going to creep up on you in the middle of the night and ruin your life.
Why not just le a claim against GOD for deriving everything from the
DMG! I am having a hard ^me containing my rage at this point. If
there is anything I can do to convince the gamers that I know (quite a
number) to stop buying Big Brother's products I'm damn well going to do
it.
You can't honestly tell me that any sane person could keep buying T$R's
products aver takin' a gander at that ar^cle. It looks like T$R's
goken themselves a God complex....and we need to start spreading the
gospel of the sacred "reality check" to our friends and neighbors.
Please, Sean, if you're s^ll on this list...tell me that this was just
a bit of c^on that some joker posted. Give us something that will
akribute some shred of human decency to your employers...I'm beggin'
ya.
Oh, and I'd love to know who posted that think and, if it's true, give
Loren Wiseman
GDW Emeritus
=========================================================================
Date: Wed, 11 Dec 1996 14:00:32 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: James Edwards <jamese@IDACOM.HP.COM>
Organiza^on: Idacom Hewlek-Packard
Subject: Re: Truth in business - Part 1 of 3
Love and Kisses wrote:
>
> What follows is my answer to the treatment which TSR has brought
> to it's customers and other gaming resources in both the real
> world and the Internet.
>>>SNIP <<<<<
> (50) The "Heka Recovery Table" in MYTHUS (page 22) and the "K/S
> Area Heka Regenera^on" table in MYTHUS MAGICK (page 14) are derived
> from the "Recovery of Psionic Strength Points" table in the AD&D 1st
> ed. PHB (page 117).
>
> (50) TSR withdraws this paragraph.
>
> (52) TSR withdraws this paragraph.
Wow TSR withdrew these paragraphs. What could they have said? What
could have been so outrageous that TSR would voluntarily with draw the
statement? If anyone knows please post it.
>
>>>(SNIP lots of crap)<<<<
>
> END OF PART 1 of 3
-James
Edwards
jamese@idacom.hp.com
|
|\ This users opinions are his own
8*<%%%%%%%%%|+>-===================================================---- |/
|
This sig is derived from the AD&D 1st ed. PHB (page XXX).
=========================================================================
Date: Wed, 11 Dec 1996 15:59:09 -0600
didn't want Gary Gygax to publish anything with his name on it. Now,
there is no doubt in my mind that TSR doesn't want Gary Gygax to produce
anything with his name on it. This would threaten TSR's market share.
Monopoly may be right; perhaps, a leker to the U.S. Akorney General's
Oce might be in order.
> Read this carefully. Understand the broad ramica^ons of this
> document if a court had actually granted them a win instead of
This is an assump^on that TSR would have won the court case. With what
I have read in this document, the win was not as likely as this
statement implies. Further, I believe that GDW would have won the court
case over MYTHUS, but GDW's poor nancial situa^on kept them out of
the court. I will venture to say that their nancial situa^on was so
poor even if they would had won the court case, GDW would have been
nancial nished. As a retrospect, GDW should have gone to court.
Maybe, they would have won and then sued TSR for court cost and lost
earnings.
> them sekling out of court. All it would take is one American
> Federal Court to throw the en^re gaming and book publishing
> industry into a monopoly with these aitudes. TSR fully claims
> ownership of ALL proper^es of magic concept and mental/psionic
> concept. This aects ALL INDUSTRIES which use classic fantasy
> and science c^on genres.
I am a computer science student at the local university, and copyright
and other ethical issue come up frequently. TSR could not enforce there
claims to "magic concept and mental/psionic concepts." For example, a
few years back when Apple Co. sued Microsov for copyright infrignments.
Microsov came out with Windows 3.0 which was rst true Graphical User
Interface(GUI) for the IBM PC and clones. However, Apple Co. has always
had the GUI on there Macintosh line. To the point, Apple lost the court
case because the judge stated that the programming(source code) was 75%
or more dierent than the Apple's GUI and one could not copyright the
"feel"(the use of a GUI) of an item or intelligent work.
In the complaint, TSR is crying about how much stu is derived from
AD&D to make MYTHUS. I wonder how much stu was derived from other
sources and games(chainmail) to make AD&D? Apple was the rst company
to make a cheap desktop computer for the average user then IBM made the
PC averwards. Would anyone like to guess what would happen to Apple if
they sued IBM for deriving the PC from the Apple computer?
As far as MYTHUS, the game has a "feel" of a fantasy medieval world
which TSR can not copyright. And, as long as 75% or more of the game
mechanics are dierent, no copyright has been infrigned upon.
Consequently, if TSR really wanted to push the idea that they control
all game ideas which use magic\mental\linear-dice concepts past,
present, and future, they would be opening a can of snakes upon
themselves. All the casinos around the world and game companies that
came before TSR and AD&D might have something to say about TSR using
dice in there RPG. Furthermore, all the authors that wrote about the
use, applica^on, and concepts of magic might also have a word with TSR.
Science has been studying ESP and other mind powers longer than TSR's
existance. Perhaps, there are some wiccas, witches or a group of vodoo
prac^oneers might even have a legal copyright on this imaginary stu.
In short, TSR can only have copyrights on specic stories, art, game
mechanics, characters, and trade marks that they design. TSR can not
copyright a concept. It would be like copyrigh^ng algebraic concepts.
It can not be done.
------>>>>SNIP<<<<----------------------------------------------------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Wed, 11 Dec 1996 16:18:03 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Robert Wright <rwright@UMR.EDU>
Subject: Re: More about Truth in Business
>Man, I can't believe everyone isn't freaking out about the 3-part "Truth
>in Business" extravaganza provided to us by an unkown bringer of X-Mas
>cheer. Where is everyone? Are you all taking a nap?
>
>It's Christmas ^me...so let's get pissed.
>
>Wayne
>
Many of us heard it a long ^me ago (3 years) and around Thanksgiving that ^me.
From the College that Lazurus Long's Pop went to and
Alexander Hergensheimer failed out of -- IT'S
Robert G. Wright <rwright@umr.edu>
RolePlayer/SpaceFana^c/NeophyteFan/ComputerEnthusiast/Squirrel/AllAroundWeirdo
=========================================================================
Date: Wed, 11 Dec 1996 16:46:27 +0000
Reply-To: Mike Phillips <mike@lawlib.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: More about Truth in Business
In-Reply-To: <c=US%a=_%p=Carlson%l=CARLSON/NACORPINTE/000B6817@spyder.carlson.com>
On Wed, 11 Dec 1996, Westphalen, Wayne wrote:
> Man, I can't believe everyone isn't freaking out about the 3-part "Truth
> in Business" extravaganza provided to us by an unkown bringer of X-Mas
> cheer. Where is everyone? Are you all taking a nap?
I'm here, and in a crotchety mood (but less so if a laparoscopy weren't so
rela^vely painless -- let's hear a cheer for modern medicine). But...
> It's Christmas ^me...so let's get pissed.
I don't see the point to this. Honest.
We have already been over the case, it's implica^ons, the fact that A
Certain Company has apparently done everything they could to smear A
Certain Author's reputa^on.
It's *OVER*.
Yes, it's interes^ng (if you like your blood boiling) to read the
material (again). Shoot, it's even an interes^ng case study.
But it sure doesn't do much good for the support of Mythus, or the
con^nued use of it by various members of this list, to keep raking the
same coals, over and over, and to keep releasing lots of hot air, anger,
and venom. In fact, the past has shown it drives list members away
(temporarily and permanently).
<sigh>
*I'm* happy that Mythus s^ll has a few dedicated players, and that more
and more people are connec^ng via the Internet. That will make it easier
to keep a small community alive, with a feeling that we're not alone.
I'm also *very* happy that I met another Mythus player who is literally
just around the corner, and it looks like we'll get a game going (set on
the Avillonian Isles, but stay tuned to see just how far aeld it
ranges!)
Anyone up for a Daily Deity dealing with the Kell^c Pantheon in some
detail?
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Wed, 11 Dec 1996 16:45:00 -0600
8*<%%%%%%%%%|+>-===================================================----
|/
|
This sig is derived from the AD&D 1st ed. PHB (page XXX).
=========================================================================
Date: Wed, 11 Dec 1996 17:05:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: More about Truth in Business
X-To: Dan Williamson <dtw@IDM.COM>
Both the Bri^sh and the American version of the word. The whole lot of
it is a load of bullocks.
Nothing but a back of bastards they are.
You know that "Devas" thing ^pies the whole mentality...."Gygax
ripped us o but WE didn't rip anyone o...nope not one ^me." How
ukerly stupid.
I'm at work and I'm pissed....and I've ben sleeping all day...as a
maker of fact...I just woke up half way through typing this leker.
Wayne Westphalen
phalen@concentric.net
---------From: Dan Williamson
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: More about Truth in Business
Date: Wednesday, December 11, 1996 3:59PM
> Man, I can't believe everyone isn't freaking out about the 3-part "Truth
> in Business" extravaganza provided to us by an unkown bringer of X-Mas
> cheer. Where is everyone? Are you all taking a nap?
>
> It's Christmas ^me...so let's get pissed.
Bri^sh or American meaning of the word? Both are appropriate for this
situa^on.
I suppose by now most everyone agrees that they are Satan's minions on
Earth and this is just one more piece of evidence that supports it.
I par^cuarly liked the line (loosely quoted) "Mythus Magick's Devas
are derived from the Deva from AD&D." Which of course is bunk, the
Deva is a mythological creature from legend, myth or religion, I can't
>Man, I can't believe everyone isn't freaking out about the 3-part "Truth
>in Business" extravaganza provided to us by an unkown bringer of X-Mas
>cheer. Where is everyone? Are you all taking a nap?
>
>It's Christmas ^me...so let's get pissed.
>
>Wayne
>
Many of us heard it a long ^me ago (3 years) and around Thanksgiving
that ^me.
From the College that Lazurus Long's Pop went to and
Alexander Hergensheimer failed out of -- IT'S
Robert G. Wright <rwright@umr.edu>
RolePlayer/SpaceFana^c/NeophyteFan/ComputerEnthusiast/Squirrel/AllAround
Weirdo
=========================================================================
Date: Wed, 11 Dec 1996 17:43:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: More about Truth in Business
X-To: Mike Phillips <mike@LAWLIB.WM.EDU>
Yes, I know Mike...I'm sorry. I don't want to start that up again...I
don't know what I was thinking.
So, again, I'm sorry for freaking out about it. Please forgive.
Wayne
---------From: Mike Phillips
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: More about Truth in Business
Date: Wednesday, December 11, 1996 10:46AM
On Wed, 11 Dec 1996, Westphalen, Wayne wrote:
> Man, I can't believe everyone isn't freaking out about the 3-part "Truth
> in Business" extravaganza provided to us by an unkown bringer of X-Mas
> cheer. Where is everyone? Are you all taking a nap?
I'm here, and in a crotchety mood (but less so if a laparoscopy weren't
so
rela^vely painless -- let's hear a cheer for modern medicine). But...
> It's Christmas ^me...so let's get pissed.
I don't see the point to this. Honest.
We have already been over the case, it's implica^ons, the fact that A
Certain Company has apparently done everything they could to smear A
Certain Author's reputa^on.
It's *OVER*.
Yes, it's interes^ng (if you like your blood boiling) to read the
material (again). Shoot, it's even an interes^ng case study.
But it sure doesn't do much good for the support of Mythus, or the
con^nued use of it by various members of this list, to keep raking the
same coals, over and over, and to keep releasing lots of hot air, anger,
and venom. In fact, the past has shown it drives list members away
(temporarily and permanently).
<sigh>
*I'm* happy that Mythus s^ll has a few dedicated players, and that more
and more people are connec^ng via the Internet. That will make it
easier
to keep a small community alive, with a feeling that we're not alone.
I'm also *very* happy that I met another Mythus player who is literally
just around the corner, and it looks like we'll get a game going (set on
the Avillonian Isles, but stay tuned to see just how far aeld it
ranges!)
Anyone up for a Daily Deity dealing with the Kell^c Pantheon in some
detail?
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA
vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins
of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny
|
=========================================================================
Date: Wed, 11 Dec 1996 19:42:54 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: More about Truth in Business
Someone asked what could have been so outlandish in the paragraphs that were
retracted that TSR in fact decided to retract them.
For your entertainment I present.......
(xx) The Author's name in Mythus (cover), and Mythus Magic (cover),
is derived from the Author's name in AD&D 1st ed. PHB/DMG/etc. (cover).
***************************
Watch out Gary, they may try to copyright your name... ooops, damn.
shouldn't give 'em ideas.
Later..
=========================================================================
Date: Thu, 12 Dec 1996 14:17:59 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Kell^c Pantheon (and Those Suing Ratbags)
Mike Phillips wrote:
>Anyone up for a Daily Deity dealing with the Kell^c Pantheon in some
>detail?
Yes, yes, yes! We were beginning to think that dei^es and demigods weren't
conding in you anymore... :-)
A wisely anonymous person wrote:
>TSR, INC., )
> Plain^, ) No. 92-1230 ...
As for that legal stu, it is nice (if that's the right word?) to have the
rumours conrmed, and to see the lengths to which TSR went. Because it was
sub judice at the ^me, the stu that was posted to this list then only
hinted at it, or men^oned a small frac^on of it.
The proper place for it is in the FAQ, in the sedc^on detailing the
history of Mythus -- is anyone working on one that you can get via the
listserv, say?
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
-----Since it's Christmas and all, I won't spread the surely false rumours about
TSR sta taking cocaine suppositories, and will, in a spirit of gaming
fellowship, deny on its behalf that TSR has more lawyers than crea^ve
sta (at least, not if you include those in crea^ve accoun^ng).
(c) note. Por^ons of the above contain words and arrangements of words
that may seem to have appeared before in DMG (1st ed), Dragon #1-200
inclusive, and so on. But since I write in English, not American, you can't
sue me for it :-P
=========================================================================
Date: Wed, 11 Dec 1996 19:41:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Truth in business - Part 1 of 3
X-To: Tom Harrison <sponge2@AIRMAIL.NET>
Oooh...prosecu^on....you know what? I'm so scared I think I wet
myself.
So, let's talk about that Daily Diety thing...I'm VERY interrested Mike.
Wayne Westphalen
***********************************************
Global Distribu^on Systems Supervisor
Radisson Hotels Worldwide
***********************************************
phalen@concentric.net
---------From: Tom Harrison
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: Truth in business - Part 1 of 3
Date: Wednesday, December 11, 1996 5:43PM
You realize that this list is most likely (c) TSR, Inc., and its
unapproved
pos^ng on this listserve is a violate of that law. Furthermore, the
unaurthorized usage of all the names of TSR's books, rst edi^on and
second, Dragon magazine, and abbrevia^ons thereof, is further copyright
infringement.
Prepare for procescu^on.
Tom
Tom's usless trivia:
The longest word in the English language, according to the Oxford
English
Dic^onary, is pneumonoultramicroscopicsilicovolcanoconiosis.
The only other word with the same amount of lekers is
pneumonoultramicroscopicsilicovolcanoconioses, its plural.
=========================================================================
Date: Wed, 11 Dec 1996 18:58:05 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Price Benjamin John <priceb@UCSU.COLORADO.EDU>
Although I understand that most of you have had the opportunity to lament
TSR's smothering of DJ, I missed out completely on it when it happened.
I bought the books (main and magick) the rst ^me I saw them, because I
could tell that they would be worth reading, and it turned out to be my
favorite system. Unfortunately, I also had no net access for several years
aver, and lived in a VERY rural area, and so all I ever knew about the
court case was the leker I got from GDW when I tried to subscribe to the
magazine. It basically said, sorry, TSR owns it all, end of story. So, while
I can understand that it is old news, it is s^ll at least pa^ally relevant
for list newbies like myself. Where should I go to learn more? Is that in
the log les?
At any rate, hello to all from the wind-scoured campus of CU!
Hi... my name is Ben Price, and... *choke* I'm... *sob* an RPG abuser...
=========================================================================
Date: Wed, 11 Dec 1996 22:10:10 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: TSR Et. Al.
Fellow listers,
I hate to further the drama, but I must say that ran^ng at TSR will do
absolutely nothing construc^ve. I don't hate TSR--I am angry at the people
who decided to take the ac^ons that resulted in TSR's gaining control of
Mythus. No amount of posturing by their PR sta will overcome the evidence
that it was purely a tact to stab Gary Gygax once and for all; and if anyone
has real evidence that there was no malice towards EGG in their ac^ons, I
would be happy to review it.
However, the fact remains that they do now own Mythus/DJ, though they have
done nothing with the system since paying all that money to acquire it. It
reminds me of those rumors about the oil companys buying up all the really
eec^ve solar collectors and burying the blueprints to avoid having people
move away from a dependence on oil. They must really have been afraid of
Mythus if they didn't have a grudge against Gary--but I've said this all
before in my open leker to Sean Reynolds.
So I thank the anonymous poster of those text les for the unexpected Xmas
giv, especially for the spirit in which it was posted. But I think now our
best strategy is to lie low and con^nue to keep the game alive in our
hearts, wai^ng for the ^me when it will be meet to rise it from the ashes
of its current grave. Let's con^nue to develop Mythus here and share our
thoughts with each other.
Don
=========================================================================
Date: Thu, 12 Dec 1996 02:31:42 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Keith Russell <gearz@AURACOM.COM>
Subject: ...and the band played on
As a gamer and a sovware developper this pisses me o to no end...
in any case....
perhaps with the internet becoming a vast place of informa^on this will
never really die and to me that's truly a shame.. if T$R want to try and
rule the gaming world as far as ancient fantasy is concerned then so be
it...perhaps it's ^me to take gaming to an "online" state...
Some friends of mine and I are wri^ng and FRPG and for those who are
reading from T$R .... I will personnally make sure that NOTHING ever
remotely looks like, feels like, or sounds like D&D or and deriva^ve
thereof.
What is interes^ng me is with two hundred and some people on this
list.. why hasn't building an RPG online never occured ? Would anyone be
interested in such a project ?
Keith Russell
*NOTE* Por^ons of the above contain words and arrangements of words
that may seem to have appeared before in DMG (1st ed), Dragon #1-200
inclusive, and so on. But since this publica^on is free to those who
want it. TSR will have to sue for the rights to Oxford's unabridged
dic^onary before I stop using these words .
=========================================================================
Date: Thu, 12 Dec 1996 03:54:05 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: ...and the band played on
Keith Russell wrote:
> Some friends of mine and I are wri^ng and FRPG and for those who are
> reading from T$R .... I will personnally make sure that NOTHING ever
> remotely looks like, feels like, or sounds like D&D or and deriva^ve
> thereof.
>
> What is interes^ng me is with two hundred and some people on this
> list.. why hasn't building an RPG online never occured ? Would anyone be
> interested in such a project ?
They have. The games are called MUD's and MUSH'es. In fact, if you folks
are into Mythus (like I really used to be, but then I got ARIA. :)),
telnet to:
nova.dimensional.com 2323
It's a place called Haven. It's cool.
Jesse
=========================================================================
Date: Wed, 11 Dec 1996 23:12:16 UT
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Joshua D'Andrea <shinsoku@MSN.COM>
Subject: Re: More about Truth in Business
I have to agree that I think TSR's got their derivi^ves, a likle m
ixed up and should try remembering that most of the ideas that were u
sed in ADD weren't exactly invented. So maybe they might realize tha
t D&D isn't the inspira^on and base for all RPGs since.....
Shinsoku
=========================================================================
Date: Thu, 12 Dec 1996 12:17:35 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Keith Russell <gearz@AURACOM.COM>
Subject: Re: ...and the band played on
Jesse wrote:
>
> Keith Russell wrote:
>
> > Some friends of mine and I are wri^ng and FRPG and for those who are
> > reading from T$R .... I will personnally make sure that NOTHING ever
> > remotely looks like, feels like, or sounds like D&D or and deriva^ve
> > thereof.
> >
> > What is interes^ng me is with two hundred and some people on this
> > list.. why hasn't building an RPG online never occured ? Would anyone be
> > interested in such a project ?
>
> They have. The games are called MUD's and MUSH'es. In fact, if you folks
*<snip>*
I think that I was less clear than I should have been ...I meant a FRPG
that an individual can download in text format o a web site perhaps. I
mean let's face it .. we goka have more imagina^on than TSR's legal
team! One of my friends built one called "Lengends" and right now were
working on geing it in to a data format as well as working on a core
system to work with dierent worlds and ^mes much like the way
whitewolf's system works (vampire,werewolf,mage,etc.)
Regardless, I am only a newbie here on the mailing list so.. perhaps it
has been done already or perhaps we can even rebuild mythus xing all
the aws we've found and xing all the T$R problems with mythus, or
sit around and grump about mythus dieing...(ok.. so I have too much ^me
on my hands:))
Keith Russell
=========================================================================
Date: Thu, 12 Dec 1996 12:34:29 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse <jgris@ACSU.BUFFALO.EDU>
Subject: Re: ...and the band played on
Keith Russell wrote:
>
> Jesse wrote:
> >
> > Keith Russell wrote:
> >
> > > Some friends of mine and I are wri^ng and FRPG and for those who are
> > > reading from T$R .... I will personnally make sure that NOTHING ever
> > > remotely looks like, feels like, or sounds like D&D or and deriva^ve
> > > thereof.
> > >
> > > What is interes^ng me is with two hundred and some people on this
> > > list.. why hasn't building an RPG online never occured ? Would anyone be
> > > interested in such a project ?
> >
> > They have. The games are called MUD's and MUSH'es. In fact, if you folks
> *<snip>*
>
> I think that I was less clear than I should have been ...I meant a FRPG
> that an individual can download in text format o a web site perhaps. I
(Snipper)
Ah, I get it. :)
> Regardless, I am only a newbie here on the mailing list so.. perhaps it
> has been done already or perhaps we can even rebuild mythus xing all
> the aws we've found and xing all the T$R problems with mythus, or
> sit around and grump about mythus dieing...(ok.. so I have too much ^me
> on my hands:))
New people are the only thing that keeps us old folks from drying up
completely. :) Anyway, this is something I might be inclined to join in
on. I'm sick of gh^ng with certain Mythus rules. It might be fun to
put together a list of all the dierent varia^ons that people come up
with, and keep them together somewhere (okay, so we all know 'somewhere'
would be Mike Phillips' page...). I already have plenty of rule
revisions I've worked out, but there are plenty more I'd like to change
(magick system #1 on that list...).
Jesse
=========================================================================
Date: Thu, 12 Dec 1996 13:36:45 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Karl J. Sak" <KarlSak@AOL.COM>
Subject: Re: Truth in business - Part 1 of 3
Could some one please send me a complete copy of the truth in business
e-mail, my copy was corrupted.
Thanks,
Karl
=========================================================================
Date: Thu, 12 Dec 1996 10:39:48 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John J. Stanton" <jstanton@QUALCOMM.COM>
Subject: Language Rules ques^on
Suppose that a HP speaks both Greek and La^n (has taken the two K/S
areas). Do folks out there think that they "cross feed"? (Since La^n alone
would allow STEEP in Greek and vice versa) Do they just have the original
base amounts or are the K/S values enhanced?
John Stanton
=========================================================================
Date: Thu, 12 Dec 1996 12:50:31 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: ...and the band played on
In-Reply-To: <32B0301F.3995@auracom.com> from "Keith Russell" at Dec 12,
96 12:17:35 pm
> Keith Russell wrote:
> I think that I was less clear than I should have been ...I meant a FRPG
> that an individual can download in text format o a web site perhaps. I
> mean let's face it .. we goka have more imagina^on than TSR's legal
> team! One of my friends built one called "Lengends" and right now were
> working on geing it in to a data format as well as working on a core
> system to work with dierent worlds and ^mes much like the way
> whitewolf's system works (vampire,werewolf,mage,etc.)
If you want to do this great. I keep thinking that what I need is not
another game system but game-system-less supplements which are easy to
convert to whatever game I want to run. The last thing I want is to
learn a new game system every^me I see a neat concept or supplement.
Dan.
=========================================================================
Date: Thu, 12 Dec 1996 14:02:59 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: ...and the band played on
In-Reply-To: <32B0301F.3995@auracom.com>
On Thu, 12 Dec 1996, Keith Russell wrote:
> Jesse wrote:
> > They have. The games are called MUD's and MUSH'es. In fact, if you folks
> *<snip>*
>
> I think that I was less clear than I should have been ...I meant a FRPG
> that an individual can download in text format o a web site perhaps.
This is not a new idea (as you can imagine).
Try Eric's Compendium of Free RPG's:
hkp://www.iquest.net/~ericg/games/
It's got links to FUDGE, SLUG, and many more.
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Thu, 12 Dec 1996 14:09:30 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: Truth in business - Part 1 of 3
In-Reply-To: <961212133643_33794341@emout12.mail.aol.com>
On Thu, 12 Dec 1996, Karl J. Sak wrote:
> Could some one please send me a complete copy of the truth in business
> e-mail, my copy was corrupted.
I did. It's taken care of. Don't mail-bomb the poor guy with addi^onal
copies :-)
-- __+__
Mike Phillips, mike@lawlib.wm.edu | |#|#| | LINUX SAGA vol 2 |
Mythus: hkp://skaro.lawlib.wm.edu/~mike/mythus/ | |L|L| | Penguins of |
Home page: hkp://skaro.lawlib.wm.edu/~mike/ | |L|L| | Des^ny |
=========================================================================
Date: Thu, 12 Dec 1996 14:33:35 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: Truth in Business
On Wed, 11 Dec 1996 15:51:25 -0500 Loren Wiseman <GDWGAMES@AOL.COM>
writes:
>My, my...
>What an unexpected blast from the past.
>I had to read all of these documents in their original form, a few
>years ago.
>
>
>Loren Wiseman
> GDW Emeritus
For all you doubters,
It looks like Mr. Wiseman conrmed the validity of these past few posts.
Thank you, Loren for the comments, thank you Santa Claus for the nice
present.
For all you who know want to do more "Boycoing", I think that Perhaps
the prin^ng of the le (all 3 parts) and/or making a reader's digest
version would be a good idea, and to distribute them at Conven^ons, as
well as electronically at web sites, BBS's, etc.
Wayne, we're all s^ll here, I just got back in town from a business
trip, and a lot of people have nals, I'm sure. Not to men^on the fact
that some probably are s^ll laying on the oor aver reading the
"complaint" and passing out!
Thank god for a high Cons^tu^on......(shit, T$R's probably going to sue
me now for using that word) I meant high stamina? (no that is derived
from T$R's word cons^tu^on........blah blah blah)
As far as my outrage, It's seething.
I heard this is what they did, but I didn't realize the scope or
magnitude, as I never got to actually "see" the documents. Yes, this has
all been said before, Yes it's ^me to get over it and move on, but I
think that once and a while we need to be reminded of what has happened,
so that we do not become too complacent. (but then again, maybe it's just
me....)
Perhaps T$R needs to next sue Webster's dic^onary for using words like
"the", or
"and"..................................................................
And for those who think T$R wasn't "out to get Gary".....think about
this....
did T$R do this to any other company? Wasn't Gary's name listed as a
defendant?
>>I suppose by now most everyone agrees that they are Satan's minions on
Earth and this is just one more piece of evidence that supports it.<<
this is like nally deciphering the dead sea scrolls! This is a big
damn piece!
Happy Holidays,
Chris
=========================================================================
Date: Thu, 12 Dec 1996 14:20:03 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: Language Rules ques^on
In-Reply-To: <v03007804aed600a8bf54@[129.46.238.106]> from "John J. Stanton"
at Dec 12, 96 10:39:48 am
> Suppose that a HP speaks both Greek and La^n (has taken the two K/S
> areas). Do folks out there think that they "cross feed"? (Since La^n alone
> would allow STEEP in Greek and vice versa) Do they just have the original
> base amounts or are the K/S values enhanced?
I think it states in the book someplace (possibly in the languages K/S
Area descrip^on) that the language rela^on chart is not the same as
Cross Feeding. Thus the answer to your ques^ons would be No, Yes and
No. In that order.
In my opinion the language rela^on chart refers to congnates and similar
grammar which facilitates understanding but does not allow actuall
communica^on. IE you might understand a likle bit, but might not
actually be able to say anything.
Dan,
Minion of Greg.
=========================================================================
Date: Thu, 12 Dec 1996 13:36:23 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Douglas Noonan <free@DNS.MCN.NET>
Subject: Re: ...and the band played on
Mythus-folk:
I nd it ironic that, immediately following a pos^ng of TSR's litany
against GDW for unauthorized publica^on of deriva^ve products, people are
talking about developing and publishing online a FRPG containing, among
other things, rules and ideas derived from Mythus.
Which is why, when Dan Williamson writes:
>If you want to do this great. I keep thinking that what I need is not
>another game system but game-system-less supplements which are easy to
>convert to whatever game I want to run. The last thing I want is to
>learn a new game system every^me I see a neat concept or supplement.
I feel the need to second his thoughts. Generic supplements and ideas,
designed especially for *very* easy implementa^on into a Dangerous
Journeys system, are just what I'm in the market for. Besides, this way
you won't have anyone's legal department aver you.
-Doug
Doug Noonan
free@mcn.net
Bozeman, MT
=========================================================================
Date: Thu, 12 Dec 1996 14:08:37 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Beelzebub <Benjamin.Price@COLORADO.EDU>
Subject: Re: ...and the band played on
In-Reply-To: <v01510125aed60d1198de@[205.163.40.41]>
I have found that much of my enjoyment of RPGs comes from the
character of the game, not just the mechanics, and I imagine that this is
true for a lot of people. That is why I s^ll enjoy AD&D, even though the
mechanics of the system are less than ideal, and also why I was NOT
interested in 2nd Edi^on AD&D when it came out, because it seemed like
they went through and edited out all the elements that gave the game
character.
The point of this is that I think the hardest thing to do well in
a generic supplement is to make it mesh well with the character of many
game systems. One way to do it is to leave mechanics out of it completely,
and just give descrip^ons and character sketches in "book" form, i.e.
"This person is very strong, moderately quick, and is excep^onally
skilled with the broadsword." Of course, this approach leaves a great deal
of work up to the GM in just giving everything stats. I suppose there
could be an appendix with several dierent forms of game stat (careful,
though, don't want to be DERIVATIVE!!! Gah!).
Anyone have any ideas on how to write a non-game-specic
supplement? Am I just completely brain damaged, to be picky about game
character?
Ben Price
=========================================================================
Date: Sun, 1 Dec 1996 17:30:00 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Mythus Database --> Visual Basic
> Visual Basic uses forms to manipulate the database. I think it can do
> everything that access does thru SQLs. The only dierence is that with VB
> you can actually make an executable program that will run in WIN 95. It can
> print reports like a character sheet and other cool stu.If you want to do
> this you need to send me some technical info about the database. Like what
> querries your using where and for what.
Maybe if you could import forms from access to v-basic, it would save you a lot of work.
I don't know how much you know about database normaliza^on, but basically, the data tables are
related to the character inventory/lis^ng tables on a 1-many. Also the main character table is also
related 1-many to all of the character lis^ng tables. There is another table for extended character
data, for those larger feilds, and it is related to the main character table as 1-1.
The Character sheet query joins the character table and the extended character table and calculates
the categories, traits, and the ELs/WLs etc... The Character sheet form runs o of this query.
There are queries for all of the subforms to the character sheet form. All they do is join the data
tables to the character lis^ng tables. The character sheet subforms run o of these queries.
In the K/S area and Sub-Area queries, they are broken into three by triat. They are the same except
the criteria for the K/S area's Trait, which is in the data table. The sub-Area query has to join the
character's sub-area table to the K/S area data table, to nd out which trait that the sub-area's
host K/S area belongs to.
The K/S sub-area data tables are also related to the hand-weapon and missile-weapon talbes 1-many in
the Sub-Area eld.
The elds on the character sheet sub-forms that are from the data-tables are locked out. You can
only change the contents of the data tables through the data-entry forms.
I don't know if this is enough, but being able to look at the database via access and knowing some
>I don't know how much you know about database normaliza^on
Just a likle. As of right now I working on a database applica^on in a
similar area in VB.
>I don't know if this is enough, but being able to look at the database via
access and knowing some
>real^onal database concepts are the biggest help.
I wish I had Access. I possibly plan to get it later on.
>
>Maybe, I can nd out a way to save the rela^onship layout to a disk as a
graphic or ascii, so I can
>send it to you.
That would be good.
>
>
\\| J.R. Carter
_---_ / @\\-_ email: malcolmc@ramlink.net
__ / _ \ / \ Hun^ngton, West Virginia
\\ / / \ \ \ \ USA
--------------------------------------------------------------------=========================================================================
Date: Thu, 12 Dec 1996 20:06:29 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ken Kitowski <kkitow@HEALTH1.UWSP.EDU>
Subject: Re: MYTHUS-L Digest - 9 Dec 1996 to 10 Dec 1996
> Date: Fri, 29 Nov 1996 14:25:22 -0800
> From: Jesse Roberge <nebraska@MHV.NET>
> Subject: Re: Mythus Database
>
> Ken Kitowski wrote:
> >
> > If you are interested, I have a friend who owns something
> > called the "Microsov Access Developers Kit" (or something
> > like that). Retail price is approximately $1500. The
> > upshot of this thing is that it includes a MS Access
> > run^me which can be distributed with your MS Access
> > data les royalty free. While it doesn't let you all of
> > the program crea^on things that the regular access
> > product does, it does allow you to view and work with
> > applica^ons already developed in Access. (Plus it has
> > the advantage of not having all of those extra MS Access
worthy of his hire" and all that, and my landlord demands payment in legal
tender, not best wishes from readers and the sa^sfac^on of a job well done.
Loren Wiseman
=========================================================================
Date: Thu, 12 Dec 1996 20:49:10 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: Re: ...and the band played on
X-cc: GDWGAMES@AOL.COM
At 11:27 PM 12/12/96 -0500, Loren Wiseman wrote:
>Keith Russell asks:
>
>> why hasn't building an RPG online never occured ?
>
>In my case, I don't want to expend the crea^ve energy on something that I
>wouldn't be paid for. I don't want to sound mercenary, but "a workman is
>worthy of his hire" and all that, and my landlord demands payment in legal
>tender, not best wishes from readers and the sa^sfac^on of a job well done.
>
> Loren Wiseman
Well, let me be the rst to say that the release of a 'generic'
city state that may or may not start with the leker "A" would
be an item I would purchase! hint hint nudge nudge...
Todd South
-<tsouth@inetworld.net> Obsessives Compulsives Unit! (tm)
The South Side! - hkp://www.inetworld.net/~tsouth/
Worlds of Adventure - hkp://www.inetworld.net/~tsouth/rpg.html
The Gamer's Directory - hkp://www.inetworld.net/~tsouth/tgd.html
GURPS Net Librams - hkp://www.inetworld.net/~tsouth/gurps/librams.html
GURPS WebWorlds Site - hkp://www.inetworld.net/~tsouth/gurps/webworlds.html
=========================================================================
Date: Thu, 12 Dec 1996 23:00:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Truth in Business
X-To: Christopher R Stainton <kappaabz@JUNO.COM>
Thanks for the vote of condence. I know everyone's taking
nals...and I am sorry for all those engaged in the nal-taking
process. I remember how it feels...I was there 4 years ago. But, as
you said, it is nice to vent once and a while. On the other hand, I do
agree with Mike...we probably shouldn't let it get out of hand.
thought. What about a specic heka k/s area for the underwater magick of
this civiliza^on.
Oh well, I more than lled my quota of messages to the list.
Scok Payne
praetor@widowmaker.com
The no-longer(for now)lurking Praetor is your judge, jury and execu^oner.
=========================================================================
Date: Fri, 13 Dec 1996 19:47:53 +0100
Reply-To: gbabini@linknet.it
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dfron <gbabini@LINKNET.IT>
Subject: Kell^c Pantheon..
Here I am ;-)
Mike, please tell us about details of wri^ng a
Kell^c pantheon.
How can we share the task?
I was thinking about wri^ng Kelt voca^ons.
I've spent some ^me on Kel^c history and myths, so
I hope I can help.
P.S. By Xmas, I should have completed a good -I hope
so- :-) Mythus Character Sheet with CorelDraw! 6.
Will you, Mike, host my crea^on on your web space ?
Giuliano
gbabini@linknet.it
=========================================================================
Date: Fri, 13 Dec 1996 13:48:13 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Dan Williamson <dtw@IDM.COM>
Subject: Re: ...and the band played on to generic supplements
In-Reply-To: <Pine.GSO.3.95.961212135639.8592A-100000@ucsu.Colorado.EDU> from
"Beelzebub" at Dec 12, 96 02:08:37 pm
> The point of this is that I think the hardest thing to do well in
> a generic supplement is to make it mesh well with the character of many
> game systems. One way to do it is to leave mechanics out of it completely,
> and just give descrip^ons and character sketches in "book" form, i.e.
> "This person is very strong, moderately quick, and is excep^onally
> skilled with the broadsword." Of course, this approach leaves a great deal
> of work up to the GM in just giving everything stats. I suppose there
> could be an appendix with several dierent forms of game stat (careful,
> though, don't want to be DERIVATIVE!!! Gah!).
Really the most important things to me are character mo^va^ons and
personality and story. In the decrip^on of the character their
profession and story cri^cal skills are the only game mechanic like
informa^on that I want.
The story and encounters/events that make up the story are really game
seing independant. Every published module and game book says to
modify the book to t your players characters' abili^es. With a
vague, story oriented adventure you are forced to set the diculty
of the events commesurate with the characters' abili^es.
Dan
Minion of Greg
=========================================================================
Date: Fri, 13 Dec 1996 13:13:25 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Beelzebub <Benjamin.Price@COLORADO.EDU>
Subject: Re: Underwater Civiliza^ons
In-Reply-To: <m0vYcBV-00012zC@widomaker.com>
I can think of no reason why underwater civiliza^ons wouldn't exist in
exterior Aerth, and in Phaeree as well (except really big, well fed
carnivorous sh! Heka-infused megalodon, anyone?)
As for a new cas^ng area: how about Dweomercraev, Blue School?
On Fri, 13 Dec 1996, Scok Payne wrote:
> I've been thinking (should probably be re-reading my Mythus books for my
> game with Mike Phillips this weekend, but oh well), about the possibility
> of one or more underwater civiliza^ons, like the legendary Lemuria and
> Atlan^s aver it was submerged. Would this be possible on exteriro AErth
> or should it be limited to Phaeree. My personal thoughts is to s^ck it in
> exterior AErth, because very few people would have the abili^es to know
> about the deep depths of the ocean. This also leads me into a tangent
> thought. What about a specic heka k/s area for the underwater magick of
> this civiliza^on.
> Oh well, I more than lled my quota of messages to the list.
> Scok Payne
> praetor@widowmaker.com
> The no-longer(for now)lurking Praetor is your judge, jury and execu^oner.
>
=========================================================================
Date: Fri, 13 Dec 1996 15:37:22 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
> Dan.
As a related note, those on TOAG-L (The Art of Game Mastering) are
discussing crea^ng a game world unrelated to any game system.
Their address is:
TAOGM-L@ORACLE.WIZARDS.COM
Informa^on on the LISTSERV commands can be found in the LISTSERV
reference card, which you can retrieve by sending an "INFO
REFCARD"
command to LISTSERV@ORACLE.WIZARDS.COM.
- Serge
=========================================================================
Date: Fri, 13 Dec 1996 18:44:37 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Scok Payne <praetor@WIDOMAKER.COM>
Subject: A new criker!
This sis a very powerful creature I'm going to use as a major villain in my
campaign.
Syvan
Iden^er: Humanoid
Habitat: Exterior AErth, otherwise unknown
Modes and Rates of Movement: walking 200yards/BT
In^^a^ve Modier: Human Standard
Outstanding K/S Areas:
Combat HTH Lethal: 60
Combat Hand Weapons: 65
D-craev,Grey: 50
D-craev, Black: 45
Magick: 50
Sorcery: 45
Witchcraev: 50
Demonology: 60
Heka: 987 (FP)
Invulnerabili^es:
All non-enchanted weapons
Cold
Fire
Electricity
Poison
Illusion
Disease
Chemicals
Suscep^bili^es:
Insinua^on:Iron(x1), Argent(x2)
drive the gure. I personally believe there are only six or seven on
AErth, but as no one knows where they originate from, more could possibly
be wai^ng to enter AErth and manipulate things to their liking.
Well, everyone that is my major villain of the next campaign. I was
wondering if anyone actually used EGG's ideas about the Accursed in their
campaigns? This would be a perfect baddie for the Accursed.
Scok Payne
praetor@widowmaker.com
The now prolic Praetor is your judge, jury and execu^oner.
=========================================================================
Date: Fri, 13 Dec 1996 17:07:00 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: Re: "Evening Odds"
At 12:49 PM 12/13/96 -0500, Sean K Reynolds wrote:
>I doubt this is really the right place to discuss this, but of you that have
>read
>EGG's Gord story in the Eternal Champion collec^on, do you think the story
>was
>badly edited? I caught quite a few errors in it that I thought should have
>been
>easily caught and corrected.
>
>Note: I am not knocking EGG in this. I am not commen^ng on the quality of
>the
>story. I am only talking about the edi^ng of the story. And saying that
>TSR
>has bad edi^ng is a fallacious argument.
>
>- Sean
The problem I had with that book, in par^cular, is it went on
and on with, IMO, meaningless dialogue but was extremely short
descrip^ons of the rela^onships between the people. Maybe,
for me, it was just too much of a rush, but I'll freely admit I
like long novels.
Todd (not cc:ing Sean cuz he asked not to be) South 8^)
-<tsouth@inetworld.net> Obsessives Compulsives Unit! (tm)
The South Side! - hkp://www.inetworld.net/~tsouth/
Worlds of Adventure - hkp://www.inetworld.net/~tsouth/rpg.html
The Gamer's Directory - hkp://www.inetworld.net/~tsouth/tgd.html
GURPS Net Librams - hkp://www.inetworld.net/~tsouth/gurps/librams.html
GURPS WebWorlds Site - hkp://www.inetworld.net/~tsouth/gurps/webworlds.html
=========================================================================
Date: Sat, 14 Dec 1996 07:13:08 +0000
boycok TSR (I'd bet that at most 10% would cooperate; I for sure won't)
and they get some friends to do that, you *maybe* have something like 300
people or so. And what? EVen if each of them would spend $100 a year on
TSR products (I'd bet that the average value is actually much lower since
you'll have more players than GM's) that would be a cut of maybe $30000.
They won't even no^ce.
All these boycok ideas are nonsense and very childish. If you are
unhappy with TSR take the ^me to sit down and write a reasonable leker
to their customers support. Then maybe you'll be no^ced.
Gree^ngs from Germany,
Thomas.
P.S.: I'd even bet that 90% of the people yelling at TSR are too lazy to
write such a leker and do something truly construc^ve... *shakes his
head*
-Thomas Biskup email to: tb@saranxis.ruhr.de
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Would you choose one life over one thousand?
I refuse to let arithme^c decide ques^ons like that."
-- Data and Picard, "Jus^ce", stardate 41255.6
=========================================================================
Date: Sat, 14 Dec 1996 21:22:33 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: THE GREAT T$R (TSR) BOYCOTT
Thomas Biskup writes:
>Sit down a moment and think. Do you really feel that the handful of
>people on this list (and a couple of more they might know) make a
>dierence for TSR? Even *if* you'd get all the people on the list to
>boycok TSR (I'd bet that at most 10% would cooperate; I for sure
>won't)
<<SNIP>>
Unfortunately,
He's right about this list not even making an impact on T$R's pocket
book,
and that's not where they should be hit.
But if santa claus were to send copies of his les to the countless
other mailing lists
(T$R based, ex-GDW based, generic RPG based, etc., ) perhaps someone
would take no^ce.........doubul, but maybe.
The boycoing issue has been brought up countless ^mes before, and
unforunately there isn't enough interest in DJ for the 200+ members (some
memebers are listed twice) to make a dent. IMHO the aim should be to
inform the public of TSR's "aitude".
T$R doesn't focus on the more "mature" players that seem to make
up the bulk of this list, they focus on the 16 year old kids, who've got
dad's money to burn. Perhaps if they knew T$R was just using them and
didn't really give a shit about role-playing, they'd start to raise a
fuss. example:
My younger brother's 16 year old friend said to me that he had
pictured TSR sta as guys who sit around a big table and actually PLAY
the products they produce. He thought that they actually cared about
gaming and gamers. Aver he read Santa's present, he no longer felt that
way, and that they were indeed the money-grubbing vindic^ve people I
believed them to be for quite a while now
So maybe the way to go about this is to dissiminate as much FACTUAL
informa^on as we have at our disposal to the otherwise ignorant
role-playing populace which exists out there.
>All these boycok ideas are nonsense and very childish. If you are
>unhappy with TSR take the ^me to sit down and write a reasonable
>leker to their customers support. Then maybe you'll be no^ced.
Yeah, right.
Just like the leker wri^ng campaign that the Greytalk list has done to
get Greyhawk resurrected (opps.....T$R owns that word)?
Just like the leker wri^ng campaign that the Mythus list did get Mythus
raised (opps.....T$R owns that word, too)?
That whole lawsuit T$R had was Childish (to the point of obcenity) and
nonsense.
And talk about childish! How about a TSR employee who makes public
statements that EGG had a cocaine problem, and this was 2nd or 3rd hand
info, given to him by his propagandist employers.........ummm.......(or
so I heard)
I even heard TSR plans to sue the writers of the Old testament because
TSR created the Idea of Con^nual Light, so when God said, "Let there be
light!" He is in viola^on of TSR's
copyright...........................................;)
>P.S.: I'd even bet that 90% of the people yelling at TSR are too lazy
>to write such a leker and do something truly construc^ve... *shakes
his
>head*
Been the leker route......it has REALLY worked.
What other "construc^ve" ideas would you suggest?
from the tone I gather you s^ll purchase and play/run TSR material,
right?
Dreaming,
Chris
=========================================================================
Date: Sat, 14 Dec 1996 22:16:39 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Re: "Evening Odds"
> >I doubt this is really the right place to discuss this, but of you
> >that have read EGG's Gord story in the Eternal Champion collec^on, do you
> >think the story was badly edited? I caught quite a few errors in it that
I thought
> >should have been easily caught and corrected.
>
> You got that right about this not being the place to post it, try the
> Greyhawk List.
You must've not been around here long. In the past, we've discussed
other projects by the authors of DJ, including the Gord the Rogue books and
some of the things Dave's doing over at Mercy Studios. We're not quite so
formal as all that around here.
>> But while we're on the subject of
>> edi^ng..................................
>
> >I am only talking about the edi^ng of the story. And saying
> >that TSR has bad edi^ng is a fallacious argument.
>
> well, I don't think I'm being fallacious (and correct me if I'm wrong)
> when I was ac^vely purchasing TSR products, I can recall spending rst
> $12 on a nice hard back book, then $15, then $15 on a sovcover "player's
> handbook" (made for every conceivable race/class combina^on, then $18,
> then $20+.
> It was funny to me that TSR charged such a high price for a book with
> Typos, gramma^cal errors, etc.
> As a maker of fact, I don't think there is one of those books I own
> without a Typo.
> Perhaps TSR should' ve spent more ^me edi^ng its products or actually
> developing QUALITY products than persuing Dangerous Journey's (and EGG)
> with such venom.
>
> Not that ALL of the books are bad,
> It would just be nice to have them Free of
> typos...............................
Yeah, I thought the same thing about Mythus. The main book is rife
with gramma^cal and textual errors, some of which could have been picked up
by any good word processor, and there are even some places where elipses
(-5sp) have been used where it seems as if the author had more to say, but it
was chopped or never got wriken. The adventure in the back of the main book
has many OP's that don't conform to the rules, especially those Heka-users in
there. Much informa^on was chopped, and much unnecessary informa^on that
was repeated and treated in much more detail in later books (my guess is so
that you could theore^cally play with just the main book and nothing else,
but there really wasn't enough there to do it). You'd think for $25 a pop
for a sov-cover book they'd get it right, eh?
Oh, and concerning the rise in prices, I'm guessing you haven't had your
ear too close to the publishing business over the last decade or so. Paper
prices have been going through the roof since AD&D rst came out, rising
much faster than would normally be due to ina^on. The Vampire: The
Masquerade book, for example, is a hardcover tome of 266 pages, black and
white illustra^ons, and cos^ng $28, leaving us with an average cost of
$.1053 per page. Mythus Magick was sovcover, black and white illustra^ons,
with 381 pages, cos^ng $24, leaving us with an average of $.0630 per page.
The Monstrous Manual, by TSR, is a hardback book of 384 pages, with full
color illustra^ons on every pages, cos^ng $24.95. That leaves us with an
average price of $.0650 per page. Hmmmm...actually, it would seem to me
that, when compared with the rest of the gaming industry, TSR isn't doing
that bad with the actual pricing, especially considering that the work in
ques^on from GDW was not hardcover and did not have full color illustra^ons
on every page. The edi^ng in the Monstrous Manual is also fairly superb.
The copious omissions and errors of Mythus Magick have been recently posted,
so I won't go over those again. The MM doesn't seem to have a great many
editorial mistakes, but if you've come across them, please inform me, this
opinion isn't based on any hard facts.
Basically, what I'm trying to say here is that every company has it's
problems with pricing and edi^ng, but to lambast TSR on these points brings
to mind a saying about geological forma^ons and crystalline residences. I
love Mythus, to no end. It does frustrate me that the edi^ng job,
especially on the main book, was one of the poorest jobs I've seen in the
industry. It was apparent, from the compara^ve high quality of subsequent
books like Necropolis and the Bes^ary, that Mythus was rushed into
produc^on way too quickly, and too much was crammed into one book for it to
be cohesive (at the expense of much more important informa^on that only made
it to the pages of MMM or Journeys).
Next ^me, please, watch that knee...I got a bruise. ;)
Lucifer >:}
=========================================================================
Date: Sat, 14 Dec 1996 23:46:05 +0000
Reply-To: Mike Phillips <mike@lawlib.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Re: "Evening Odds"
In-Reply-To: <961214221638_574758038@emout04.mail.aol.com>
Akribu^ons restored aver a quick poke through the logles...
On Sat, 14 Dec 1996, Prince O. Darkness wrote:
> Chris Stainton (kappaabz@juno.com) wrote:
hkp://structures.uchicago.edu/akmortar
=========================================================================
Date: Sun, 15 Dec 1996 10:20:06 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: Alignment?
>anyone else nd these two to be accurate (non-TSR employees, please)?
Uh, no. I really am awfully angry at TSR's management for taking the ac^ons
they have regarding EGG and DJ. However, I think it is on the melodrama^c
side to label TSR as neutral evil. I mean, really. They just make games,
that is all. Bloodless, lifeless, deary games, perhaps, but games
nonetheless.
Now your asser^on about Shadowy Darkness is a beker one, since Shadowy
Darkness isn't really evil, at least for the most part. In fact, it is one
of the more interes^ng parts of the DJ system, since it encompasses a
selshness and a sort of "darkness" morally without falling all the way over
into evil. The en^re idea is really great (the ethos system, I mean, not
TSR being run by Shadowy Darkness people). Despite what I am sure TSR's
lawyers akempt to allege, it is not related at all to the AD&D system except
in the most general terms, and there are other game systems whose alignment
rules are more derived from AD&D than Mythus. If they wanted to prosecute
anyone for thev, how about Runequest or Tunnels and Trolls? (NOTE: I am
not saying that there is grounds to prosecute those games' manufacturers,
either; I merely say an unbiased person could nd many more parallels
between T&T and D&D/AD&D than between DJ and D&D/AD&D.)
So, I have to say only one thumb up on this one, IMO.
Don
=========================================================================
Date: Sun, 15 Dec 1996 11:03:00 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Donald Eccles <Darkman416@AOL.COM>
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
>And talk about childish! How about a TSR employee who makes public
>statements that EGG had a cocaine problem, and this was 2nd or 3rd hand
>info, given to him by his propagandist employers.........ummm.......(or
>so I heard)
I didn't want to perpetuate this thread, but I'd heard the same thing from
someone who worked at TSR West, when it existed. Realizing that this person
worked for the company that had pushed out EGG I took it with a shaker full
of salt, but it might interest the list to know that this rumor has been
oa^ng around TSR since at least 1991.
I gave it the same low probability that I do now, par^cularly since I am
given to understand that Gary was geing divorced about the same ^me as the
TSR takeover happened. Though I've never been married, I've been acquainted
with many divorcees and I understand that people on opposite sides of a
marriage can get preky nasty. I'm not saying his ex-wife started that
rumor, but it seems that around that ^me a lot of people had some interest
in akacking EGG. Who knows how it got started?
Don
=========================================================================
Date: Sun, 15 Dec 1996 12:20:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
At 11:03 AM 12/15/96 -0500, Donald Eccles wrote:
>>And talk about childish! How about a TSR employee who makes public
>>statements that EGG had a cocaine problem, and this was 2nd or 3rd hand
>>info, given to him by his propagandist employers.........ummm.......(or
>>so I heard)
>
>I didn't want to perpetuate this thread, but I'd heard the same thing from
>someone who worked at TSR West, when it existed. Realizing that this person
>worked for the company that had pushed out EGG I took it with a shaker full
>of salt, but it might interest the list to know that this rumor has been
>oa^ng around TSR since at least 1991.
Rumors like this have existed for a long ^me. Rumors of Substance Abuse
(be it Alcohol or Coke), mental breakdown,the rumor that Gygax was married
to Lorraine Williams, have been around for a long ^me. The former seems
unlikely. He s^ll drinks (either Gin or Mar^ni), and though he's a very
adamant Libertarian (yes, he belongs to the party!), he's always hinted at
Drug usage being something awful (in games and literature, which reect
his perspec^ve, and essays).
I'm not rude enough to ask Gary if any of these rumors have any grain of
truth. All I can say is Gary has always treated me with kindness and
respect, many of his fans, correspondants, and friends. A lot of people
forget that despite the "legendary" or "infamous" status, he's s^ll an
aging mortal man who's both a current father (10 year-old Alex) and a
grandfather, s^ll trying to make a living, and despite not seeing the
fruits of his labor works very hard at wri^ng. The way I gure, if--and
I mean if--he had any form of problem in the past, they were in the past
and have been dealt with, and he likely paid the price for that. He
certainly shows no signs of engaging in self-destruc^ve behavior--I doubt
friends and family would put up with that.
And I have a feeling if it was more than just a rumor, we'd have heard of
the rules.
Didn't someone at some ^me point out the fact that the discussion about
TSR and Gary Gygax
was over and done with.
Do not be oended, but it seems that people enjoy discussing TSR more than
playing. I am Danish
and therefore not as close to the things happening "over there", but even i
knew that there was trouble
between Gygax and TSR before i signed up on this list.
And now people have come to a point were even rumours can be used as the
point of discussion. I don't get it.
I can understand the excitement when the transcript of the TSR law suit was
put on the list, but rumours???
Otherwise I look forward to reading the mail from the list everyday.
Pardon my English
From Peter Hxjbjerg Jensen
Email: met_pete@post3.tele.dk
=========================================================================
Date: Mon, 16 Dec 1996 15:05:22 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: The ever going ^rade
Peter Hxjbjerg Jensen wrote:
>I have been playing roleplaying games for some years and became quite sad
>when I found out >that Mythus wouldn't be supported by anyone, because it
>is one of the best>systems i have ever>played with.>Imagine my joy, when I
>found the Mythus-L list, because here I was able to>read about how other
>people >uses and interprets the rules. And on occasion I even got
>Adventure ideas.
...
>Didn't someone at some ^me point out the fact that the discussion about
>TSR and Gary Gygax >was over and done with.
...
>And now people have come to a point were even rumours can be used as the
>point of discussion. I don't get it.
>I can understand the excitement when the transcript of the TSR law suit was
>put on the list, but rumours???
Peter,
You're quite right. The sad and bloody history of Mythus should be in a FAQ
somewhere (especially since people tend to get it mixed up), and this list
should be primarily for discussions of Mythus.
On the other hand, kicking out at TSR on occasion can be quite cathar^c
for those of us with less-than-perfect S traits. Not all of us prac^ce
compassion and forgiveness 2 hours a day before breakfast like the Dalai
Lama :-)
To keep this post from being mere junk mail, I'll ask: is anyone preparing,
or has anyone prepared, or does anyone want to prepare a Mythus FAQ? There
was talk of it at one ^me, but I can't recall anything denite being
produced.
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Sun, 15 Dec 1996 21:53:19 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: FAQ crea^on (was Re: The ever going ^rade)
In-Reply-To: <v01540b02aeda5b2d4224@[202.36.219.4]>
I had Mythus players over today, so I'm feeling a likle mellow :-)
On Mon, 16 Dec 1996, Malcolm Bowers wrote:
> To keep this post from being mere junk mail, I'll ask: is anyone preparing,
> or has anyone prepared, or does anyone want to prepare a Mythus FAQ? There
> was talk of it at one ^me, but I can't recall anything denite being
> produced.
Since (I believe) no one has picked up the gauntlet, and I'm planning on
doing a lot of Mythus & DJ-related work over Christmas break, I'll work up
a FAQ. *BUT:* if someone else is already working on it, I'll be content
merely to help (I have *plenty* of stu planned).
Suggested ques^ons to answer are welcome, but they are probably best sent
via private e-mail. No reason to ood the list more ;-)
My preliminary ques^ons to cull answers for are:
I. General Informa^on:
(1) What's DJ/Mythus?
(2) I heard something about a lawsuit. What happened to DJ/Mythus?
(3) What's up with Gary Gygax? Dave Newton? et al.?
II. Rules stu:
Peter,
You're quite right. The sad and bloody history of Mythus should be in a
FAQ
somewhere (especially since people tend to get it mixed up), and this
list
should be primarily for discussions of Mythus.
On the other hand, kicking out at TSR on occasion can be quite cathar^c
for those of us with less-than-perfect S traits. Not all of us prac^ce
compassion and forgiveness 2 hours a day before breakfast like the Dalai
Lama :-)
To keep this post from being mere junk mail, I'll ask: is anyone
preparing,
or has anyone prepared, or does anyone want to prepare a Mythus FAQ?
There
was talk of it at one ^me, but I can't recall anything denite being
produced.
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Mon, 16 Dec 1996 12:36:36 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: OK, back to the game...then
Who has converted basic AD&D systems into Mythus stu?
And how did you do it?
is that beker, guys?
=========================================================================
Date: Mon, 16 Dec 1996 12:36:36 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: Re: "Evening Odds"
Prince O. Darkness writes:
> You must've not been around here long.
Uh....no, Not long at all....
what cons^tutes long?
> Yeah, I thought the same thing about Mythus. The main book is
>rife with gramma^cal and textual errors, some of which could have been
>picked up by any good word processor, and there are even some places
where
>elipses (-5sp) have been used where it seems as if the author had more
to say,
>but it was chopped or never got wriken. <SNIP>
>You'd think for $25 a pop for a sov-cover book they'd get it right, eh?
well, IF GDW/EGG were in a real hurry to get it out, which to my eye
seems to be the case, then I can accept the errors and descrepancies as
part of a new project's desire to be in the market. The subsequent works
were not as error lled, or so it seems.
> Oh, and concerning the rise in prices, I'm guessing you haven't
>had your ear too close to the publishing business over the last decade
or so.
No, my ear has been busy with other things. But as a consumer I know
what I like, and want, and whether it is worth the price i am going to be
paying.
> Basically, what I'm trying to say here is that every company has
>it's problems with pricing and edi^ng, but to lambast TSR on these
points
>brings to mind a saying about geological forma^ons and crystalline
>residences.
Lambast? I was only poin^ng out the error of making a "fallacious
argument".
=========================================================================
Date: Mon, 16 Dec 1996 12:36:35 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Christopher R Stainton <kappaabz@JUNO.COM>
Subject: "Alignment!"
Richard Crook said:
<< AD&D? Neutral evil. >>
> I those terms, Lawful Neutral. As long as it is within the leker of
>the law......
OK,
but which law are we talking about?
The laws of the US?
what about the sherman An^-Trust law...............................
If it HAD gone to court (and GDW probably should've anyway {hindsight
being 20/20}), I really don't think that , in its present form, it would
have won the case.
As the public has so recently no^ced, it doesn't maker if you're right
or wrong, it only makers if you can aord the akorneys. IMHO
But i digress..............
Lemme dust o my 2nd ed Player's Handbook............................
And I quote (this is for reference and discussion, so please don't sue my
broke ass)
"Neutral evil Characters are Primarily concerned with themselves
and their own advancement....."
Hmmm..............................................ok
"They have no par^cular objec^on to working with others
.....<SNIP>
...Their only interest is geing ahead. If there is a quick and easy
way to gain a prot, whether it be legal, ques^onable, or obviously
illegal, they take advantage of it.......<SNIP>.....they have no qualms
about betraying their friends or companions for personal gain...."
CN, however is too unpredictable and reckless to be the TSR's alignment,
IMHO.
That's why I chose NE as an overall "Alignment" for that nice company.
To me, at least, it seems to t into place.
I guess I am alone in this thought, of course everyone (TSR alike) is
en^tled to his or her own opinion.
And quite frankly, I've seen more "trac" with this thread(s) than I
have on previous ones in a while.
So...................
anyone want to talk about the game?
Chris
=========================================================================
Date: Tue, 3 Dec 1996 12:43:51 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: MYTHUS-L Digest - 9 Dec 1996 to 10 Dec 1996
Ken Kitowski wrote:
>
> > Date: Fri, 29 Nov 1996 14:25:22 -0800
> > From: Jesse Roberge <nebraska@MHV.NET>
> > Subject: Re: Mythus Database
> >
> > Ken Kitowski wrote:
> > >
> > > If you are interested, I have a friend who owns something
> > > called the "Microsov Access Developers Kit" (or something
> > > like that). Retail price is approximately $1500. The
> > > upshot of this thing is that it includes a MS Access
> > > run^me which can be distributed with your MS Access
> > > data les royalty free. While it doesn't let you all of
> > > the program crea^on things that the regular access
> > > product does, it does allow you to view and work with
> > > applica^ons already developed in Access. (Plus it has
> > > the advantage of not having all of those extra MS Access
> > > windows in the background when your app is running...or so
> > > I am told). I would be happy to re-package your app, bundled
> > > with this viewer. My guess is that the viewer is quite large,
> > > but at least this would provide some sort of access to the
> > > program even if people don't have access to MS Access.
> >
> > Sure. I don't know how it works with forms and queries though. The
> > forms are the coolest part and they are dependant on the queries that
> > join tables together and do calcula^ons for some minor automa^on.
>
> The product is called the Microsov Access Developer's Toolkit (ADT).
> I have just started playing around with it. It does indeed work
> with forms and queries. The ADT is like a version of MS Access on
> steroids! But the part of it that we are interested in the
> run^me viewer that comes with it. The run^me viewer lets you use
> everything you can create in MS Access. For example, you can see
> and use forms in the viewer (lling them in and having associated
> code run), but you cannot create forms in the viewer. It is
> preky cool.
>
> Basically, what you do is run a program that is included with the ADT.
> This program takes the Access data les for your program and creates
> a setup program for your Access program! When you run the setup
> program, it installs the viewer and your applica^on (and does other
> nice things that setup programs normally do like crea^ng an icon in
> your start menu). You can then double click on the icon and run
> your Access program (even if you don't have Access installed).
Cool. I have 2 people with Access developer kit and another person who
is going to make a Visual Basic program that will use my database as
data.
Be warned though, The database gets beker whenever I have ^me to work
on it. So you could get an update that might not work with the old
version. The copy you have has many bugs that prevent successful
data-entry, mostly in the K/S areas (A bad rela^onship). I also added
many combo-boxes that generate lists that get looked up in the related
table to avoid data-valida^on hassles over mine and your typos.
=========================================================================
Date: Mon, 16 Dec 1996 13:21:51 -0500
copyright enforcers to arrest everyboody. The registra^on code crackers is the real muscle in the great
Exi^lus boycok. My database
combined with it's integra^on into a Visual Basic program or the MS Access Developer's Kit and the
character generater that I got from Taylor
will add some muscle to the database.
The leker nagging idea is cool. Not only would it frustrate the hell out of them, and maybe, possibly,
scare them enough to do something
towards re-establishing DJ, It would give them a chance to re-instate the DJ line and stop their uker
destruc^on before the boycok if and
ever gets enough power to kill their prots and throw them into a loss.
I've passed the truth and business and and all related messages that make T$R twice or more as evil than
they really are to my other 9 mailing
lists, the 4 major chat forums that I talk on, the Mid-Hudson Gamer's network, and all of my friends that
play RPGs, especially AD&D (most of
them). I'll also show o your leker nagging ideas, and hopefully not too many people will be too lazy to
atleast nag them through E-Mail.
Here's an update on the database--many errors xed, probably more to nd. I Can't send the character
generator becouse the list server will
reject the ZIP le's length.
--------------582E5960401
Content-Type: applica^on/x-zip-compressed
Content-Transfer-Encoding: base64
Content-Disposi^on: inline; lename="MYTHCHAR.ZIP"
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--------------582E5960401-=========================================================================
Date: Mon, 16 Dec 1996 17:14:01 EST
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
By the way, I am also work on a Forester as well. I will let you know
the "whens" and "wheres" when I have completed the voca^on.
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Tue, 17 Dec 1996 12:23:42 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Taylor Walston <viper@DFWMM.NET>
Subject: Re: Who wants new spells?
Mike Wikek wrote:
>
> To All:
>
> I had decided to convert the spells out of ARDUIN GRIMOIRE for the use
> with MYTHUS. However, aver looking at the spell list, I saw it to be a
> large undertaking. I will do it if there is enough people interested in
> the spells. If I get 10% of this list to respond favorable to the idea,
> I will do the work. I will have them placed on someone's web page. Since
> I already spoke to Mike Phillips about the spells rst, I will let him
> have rst crack at the spells.
>
> Because I was thinking of doing the work, I decided to get in contact
> with the author of the game(ARDUIN GRIMOIRE). In my search, I found the
> auther(David A. Hargrave) had died in 1989. I am s^ll looking for the
> holders of the copyright to ask for permission to convert the spells.
>
> By the way, I am also work on a Forester as well. I will let you know
> the "whens" and "wheres" when I have completed the voca^on.
>
> -> ---------------------------------------------------------------------------> Mike Wikek |"Democracy isn't just the best form of govern> USF engineering student |ment; It's the only one even remotely worth a
> wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
> Sun City Center, FL USA |get what they deserve." --Zena Marley
> ---------------------------------------------------------------------------> DISCLAIMER: All that I write is my own opinion, and my opinion may not
> be the opinion of my school or electronic courier. For that maker, it
That's 1.
10% of this list? that's like 26 people.........
I haven't seen that many dierent email addresses on here in quite a
while.......
Good luck.
Can I vote twice?
Chris
=========================================================================
Date: Tue, 17 Dec 1996 17:51:56 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Todd South <tsouth@INETWORLD.NET>
Subject: Re: Who wants new spells?
At 07:25 PM 12/17/96 EST, Christopher R Stainton wrote:
>Mike Wikek wrote:
>
>> I will do it if there is enough people interested in the spells. If I
>get 10% of this >list to respond favorable to the idea, I will do the
>work. I will have them placed >on someone's web page.
>
>Mike,
>I'd be interested in anything you might want to show the list.
>That's 1.
>10% of this list? that's like 26 people.........
>I haven't seen that many dierent email addresses on here in quite a
>while.......
>Good luck.
>
>Can I vote twice?
>
>Chris
Is there anyone on the list that has a problem with anything
being posted which concerns Mythus? If you can't handle or
if your email explodes on binaries please speak up! If not,
I'd recommend sending rst and worrying later. Send away!
Todd South
-<tsouth@inetworld.net> Obsessives Compulsives Unit! (tm)
The South Side! - hkp://www.inetworld.net/~tsouth/
Worlds of Adventure - hkp://www.inetworld.net/~tsouth/rpg.html
The Gamer's Directory - hkp://www.inetworld.net/~tsouth/tgd.html
GURPS Net Librams - hkp://www.inetworld.net/~tsouth/gurps/librams.html
GURPS WebWorlds Site - hkp://www.inetworld.net/~tsouth/gurps/webworlds.html
=========================================================================
Date: Tue, 17 Dec 1996 21:20:07 -0800
To All:
Keep in mind that ARDUIN GRIMOIRE(AG) spells tend to be more powerful
than there D&D or MYTHUS counter parts. For example, "Arrows of Slaying"
is a second or third level spell. If the saving throw is not made the
character hit is died. If the saving throw is made then the charater
only takes 1d4+1 points of damage.
I typically only hand out a few AG spells and on scrolls. I treat AG
spells as ar^facts and a lost ancient arcane magic.
As you can tell, AG was a turbo charged version of D&D. Just a note to
all. If you do not have access to a web browser and only have e-mail, I
will send a copy to you. Again, If there is enough interest. The count
is a 7 right now.
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Wed, 18 Dec 1996 00:44:59 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gregory Tims <heimdal@MYMAIL.NET>
Subject: Re: More on converted spells
------ =_NextPart_000_01BBEC7C.B3A2A060
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable
Count me as number 8. Just as a note, some of the Arduin spells are a =
likle to powerful. I would suggest not conver^ng them straight over =
without some revision.
---------From: Mike Wikek[SMTP:wikek@SUNTAN.ENG.USF.EDU]
Sent: Wednesday, December 18, 1996 12:00 AM
To: Mul^ple recipients of list MYTHUS-L
Subject: More on converted spells
To All:
Keep in mind that ARDUIN GRIMOIRE(AG) spells tend to be more powerful
than there D&D or MYTHUS counter parts. For example, "Arrows of Slaying"
is a second or third level spell. If the saving throw is not made the
character hit is died. If the saving throw is made then the charater
only takes 1d4+1 points of damage.
I typically only hand out a few AG spells and on scrolls. I treat AG
spells as ar^facts and a lost ancient arcane magic.
As you can tell, AG was a turbo charged version of D&D. Just a note to
all. If you do not have access to a web browser and only have e-mail, I
will send a copy to you. Again, If there is enough interest. The count
is a 7 right now.
--------------------------------------------------------------------------=
--Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
-------------------------------------------------------------------------=
--DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
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------ =_NextPart_000_01BBEC7C.B3A2A060-=========================================================================
Date: Wed, 18 Dec 1996 01:02:19 -0600
Reply-To: phalen@concentric.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Wayne Westphalen <phalen@CONCENTRIC.NET>
Subject: ARDUIN GRIMOIRE
Did I say that I wanted to see the spell conversions? Well...if I
didn't..I'm saying it now. I'd love to see them.
Wayne Westphalen
phalen@concentric.net(home)
or
WWestphalen@Radisson.com (work)
=========================================================================
Date: Wed, 18 Dec 1996 09:25:11 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Peter H. Jensen" <met_pete@POST3.TELE.DK>
Subject: Re: Who wants new spells?
From Peter Hxjbjerg Jensen
Email: met_pete@post3.tele.dk
I'm always interested in stu that can help adding some varia^on to the
game.
=========================================================================
Date: Wed, 18 Dec 1996 08:10:10 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Bilbrey, Jason E" <jbilb682@UWSP.EDU>
Subject: Re: More on converted spells
Count me in, as the JM of our group I represent 5 people... I'd like to
see that list of spells...
--------------------------------------------------------------Jason Bilbrey
jbilb682@uwsp.edu
"Failure is not in falling, but in refusing to get back up..."
-------------------------------------------------------------->
=========================================================================
Date: Wed, 18 Dec 1996 09:18:26 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Chris Dion <rayd@GLEN-NET.CA>
Subject: Re: Who wants new spells?
Aye! The more magicks, the beker :)
Chris
=========================================================================
Date: Wed, 18 Dec 1996 09:29:28 -0500
Reply-To: tbandy@cyberportal.net
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Tracy A. Bandy" <tbandy@CYBERPORTAL.NET>
Subject: Re: Who wants new spells?
>
> Mike Wikek wrote:
>
> > I will do it if there is enough people interested in the spells. If I
> get 10% of this >list to respond favorable to the idea, I will do the
> work. I will have them placed >on someone's web page.
>
> Mike,
I would like to add my voice to those interested in seeing your
conversions...anbd anything else you'd like us to see.
(Lurker mode re-enabled)
Traki
Tracy A. Bandy tbandy@cyberportal.net
=========================================================================
Date: Wed, 18 Dec 1996 09:56:21 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Scok Payne <praetor@WIDOMAKER.COM>
Subject: Re: A new criker!
> Hey Scok ever play the Palladium RPG or look through the Rivs
Conversion
> Book? Oh and I would hardly call it a 'Criker'. That thing's
dangerous!
> Good job, I really like it and I might even use it as a major baddie in
my
> current campaign. Heh, heh.
Yes, that is the current campaign going on over here, ^ll I convert the
poor souls to the only "true" RPG Dnagerous Journeys. When I was crea^ng
it, I only used the base descrip^on for them to give me a base idea of the
creature. I also added some depth to the descrip^on that Palladium didn't
have, so it would more easily t into any campaign and not just
Palladium's home world. I call it a criker to allay the fears of my
players then throw 'em for a loop with something this powerful.
> I think the Royal House of Kitarn just got a new 'advisor'. Insert
seriously
> evil grin here.
>
> Dan
> Minion of Greg
Scok Payne
praetor@widowmaker.com
The Praetor is your judge, jury and execu^oner.
=========================================================================
Date: Wed, 18 Dec 1996 11:47:27 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Database
yes send me one also.
Thanks Randy
=========================================================================
Date: Wed, 18 Dec 1996 17:38:16 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Scok Payne <praetor@WIDOMAKER.COM>
Subject: Dangerous Ideas Con^nues
Well, for all those people who have been wondering about it, Dangerous
Ideas is s^ll going to be produced. I am the new editor, taking over DI
from Jesse Gris. So all of you people out there send me submissions so
I can con^nue this helpful resource for the Dangerous Journeys faithful.
All those who sent Jesse submissions, no need to fear, hes digging up the
les to send to me, so hopefully I'll be able to nish DI#6 within the
next couple of months. So send me submissions so I can start this thing up
again.
Scok Payne
praetor@widowmaker.com
The Praetor is your judge, jury and execu^oner.
=========================================================================
Date: Wed, 18 Dec 1996 08:57:06 -0400
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Charles Hagenbuch <Charles.J.Hagenbuch@WILLIAMS.EDU>
Subject: Re: More on converted spells
In-Reply-To: <01BBEC7C.B38A3660@Cust31.Max1.Kansas-City.MO.MS.UU.NET>
>As you can tell, AG was a turbo charged version of D&D. Just a note to
>all. If you do not have access to a web browser and only have e-mail, I
>will send a copy to you. Again, If there is enough interest. The count
>is a 7 right now.
Add one more...
Charles Hagenbuch | hkp://wso.williams.edu/~chagenbu
00cjh@williams.edu | "Ah, Venice" -Indiana Jones and the Last Crusade
=========================================================================
Date: Wed, 18 Dec 1996 21:05:28 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: William A Helm <CHAINMAIL@AOL.COM>
Subject: Re: Who wants new spells?
<< I had decided to convert the spells out of ARDUIN GRIMOIRE for the use
> with MYTHUS. However, aver looking at the spell list, I saw it to be a
> large undertaking. I will do it if there is enough people interested in
> the spells. If I get 10% of this list to respond favorable to the idea,
> I will do the work. I will have them placed on someone's web page. Since
> I already spoke to Mike Phillips about the spells rst, I will let him
> have rst crack at the spells. >>
Count me in...
Bill
=========================================================================
Date: Thu, 19 Dec 1996 08:20:55 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ari Pulliainen <arpullia@OSO1.OSO.OAMK.FI>
> To All,
> The total of people that are interested in the ARDUIN GRIMOIRE is 16.
> Just ten more of you.
Oh for crying out loud. Who -doesn't- want to see this? Count me in, just
so this can get over with.
Jesse
=========================================================================
Date: Thu, 19 Dec 1996 20:50:13 -0700
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Gary Spechko <spechko@NUCLEUS.COM>
Subject: Re: Dangerous Ideas Con^nues
At 05:38 PM 12/18/96 -0500, you wrote:
>Well, for all those people who have been wondering about it, Dangerous
>Ideas is s^ll going to be produced. I am the new editor, taking over DI
>from Jesse Gris. So all of you people out there send me submissions so
>I can con^nue this helpful resource for the Dangerous Journeys faithful.
>All those who sent Jesse submissions, no need to fear, hes digging up the
>les to send to me, so hopefully I'll be able to nish DI#6 within the
>next couple of months. So send me submissions so I can start this thing up
>again.
I have yet another batch of toned down voca^ons for people who want to play
in less high-powered campaings (I think this batch is at 112 points instead
of 248). I'll send em when I get a chance... December is a really bad month
for me to work on extra-curricular stu.
Take care,
Gary
=========================================================================
Date: Thu, 19 Dec 1996 21:35:45 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alan Zabaro <azabaro@UCSD.EDU>
Subject: Re: More on converted spells
Count me in, too.
Alan Zabaro
Mike Wikek wrote:
>
> To All:
>[...]
> As you can tell, AG was a turbo charged version of D&D. Just a note to
> all. If you do not have access to a web browser and only have e-mail, I
> will send a copy to you. Again, If there is enough interest. The count
> The total of people that are interested in the ARDUIN GRIMOIRE is 16.
>Just ten more of you.
And another.....
Leif-Magnus Jensen
"In defeat, malice. In victory, revenge."
I,Claudius
=========================================================================
Date: Fri, 20 Dec 1996 17:56:28 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Alain Berthon <berthon@UNIMECA.UNIV-MRS.FR>
Subject: ARDUIN GRIMOIRE spell conversion
>To All,
> The total of people that are interested in the ARDUIN GRIMOIRE is 16.
>Just ten more of you.
Count me in also !
Alain
| |
*O* |
/ \ |
/ \ |
/_O _\ | JOYEUX NOEL !!!
/* \ |
/ *O \ | MERRY CHRISTMAS !!!
/_O * _\ |
/* * \ | SEASON GREETINGS !!!
/ * * \ |
/ O * \ |
/_____ *_____\ |
|_| |
=========================================================================
Date: Wed, 18 Dec 1996 16:12:16 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Mythus database
X-To: "Peter H. Jensen" <met_pete@post3.tele.dk>
Peter H. Jensen wrote:
>
> Hey
>
> I have been looking a likle on your database and i would like to say that
> you have done a really
> nice peace of work.
Alain Berthon wrote:
>
> >To All,
> > The total of people that are interested in the ARDUIN GRIMOIRE is 16.
> >Just ten more of you.
> Count me in also !
I'd like to check it out also.
=========================================================================
Date: Wed, 18 Dec 1996 16:35:27 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Jesse Roberge <nebraska@MHV.NET>
Subject: Re: Database
Taylor Walston wrote:
>
> Sorry Jesse - I do not have your e-mail here at work. I have all of the
> armor in a datatable and will have the weapons done this week. I will
> send you a copy of the data soon for you to add to your database.
> Spells I have in an Excel spreadsheet at home. I have all of the spells
> in and sorted - just need to add dura^ons and descrip^ons. Problem
> is, I am working in Access95. I can get all of the data into excel
> spreadsheets if you have excel. Interested?
Sure. If you can save the database for the win 3.x version, that would be beker. I don't
have conveinent access to Excel. It's on the presenta^on machine that is almost never
available.
Did you get may latest update/bugx version of the database? I won't be able to work on
it un^l the end of january (4 weeks) since the school is closed for christmas break.
Did you get the weapons, armor, and equipment from the main mythus book or the GM screen's
reference book. The reference book has newer, improved, more error free tables in it, and
I built by database around that. If not, I can s^ll most likely use your stu.
=========================================================================
Date: Sat, 21 Dec 1996 03:31:23 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: George Goins <Katsin@AOL.COM>
Subject: Re: The ARDUIN GRIMOIRE spell conversion
I'm interested.
=========================================================================
Date: Sat, 21 Dec 1996 14:40:42 +0200
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Ani Kau^ainen <anolka@UTU.FI>
Subject: Re: Who wants new spells?
>
>P.S.: I heard on the Traveller Mailing list that TSR layed o 24
>employees on friday. This coupled with another number of things
>happening at TSR seems to indicate that they might be in some nancial
>trouble (their 1997 schedule is seriously scaled down compared to the
>years before and I heard that they sold their oce buildings and are
>paying rent for them).
Yup. David Wise, Steve Miller, and a few other people got the axe. Dunno
if the exact number is right, since White Wolf got a similar number of
people axed.
The oce building rumor is true. LW sold the building to Keenan Prin^ng
a while back, and perhaps a few departments as well.
The scaling down doesn't surprise me. TSR has been releasing a volume of
items in a ^me when the RPG market is sov. It's kind of like what
happened to Marvel a few years ago--too much volume, not enough sales or
quality.
=======================================================================
John R. Troy (JRT) | SHARING.COM is an organiza^on devoted to geing
johntroy@^ac.net | people involved with chari^es during Holidays. For
Seasons Gree^ngs! | more info, see the site at hkp://www.sharing.com/
=======================================================================
=========================================================================
Date: Sat, 21 Dec 1996 09:32:39 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Taylor Walston <viper@DFWMM.NET>
Subject: Re: Database
Jesse Roberge wrote:
>
> Taylor Walston wrote:
> >
> > Sorry Jesse - I do not have your e-mail here at work. I have all of the
> > armor in a datatable and will have the weapons done this week. I will
> > send you a copy of the data soon for you to add to your database.
> > Spells I have in an Excel spreadsheet at home. I have all of the spells
> > in and sorted - just need to add dura^ons and descrip^ons. Problem
> > is, I am working in Access95. I can get all of the data into excel
> > spreadsheets if you have excel. Interested?
>
> Sure. If you can save the database for the win 3.x version, that would be beker. I don't
> have conveinent access to Excel. It's on the presenta^on machine that is almost never
> available.
>
> Did you get may latest update/bugx version of the database? I won't be able to work on
> it un^l the end of january (4 weeks) since the school is closed for christmas break.
>
> Did you get the weapons, armor, and equipment from the main mythus book or the GM screen's
> reference book. The reference book has newer, improved, more error free tables in it, and
> I built by database around that. If not, I can s^ll most likely use your stu.
Got it out of the DM screen reference book. I am also working on the
spells over Christmas break. Have all of them in an Excel spreadsheet
and need to transfer into Access. Then I need to key in the per^nent
informa^on like dura^on, etc...
I can save the le as an Access 2.0 but I think it will be read only.
Do you have access (: to another spreadsheet? If you take the
informa^on in a spreadsheet you can reorder the columns and just paste
the informa^on into your database. I could do that from here but that
would cause a problem with all of the changes you are making in the
interim.
The le I sent you for the character generator is not mine. My
database is in just a straight table format at this ^me. I am probably
going to shamelessly rob from yours or just use it once you get it to a
working point. Anyhow, get back to me when you get back to school. I
am o work un^l Jan 6 and hope to have plenty of ^me to work on this.
=========================================================================
Date: Sat, 21 Dec 1996 20:59:56 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "John R. Troy" <johntroy@TIAC.NET>
Subject: Re: "Evening Odds"
DAMN!
This message was supposed to be sent to the Mythus-L list, not Mike alone.
Mike seems to have the "don't respond to the list" disease that Rob Kuntz
has on GreyTALK. Grrr! I hate that! Just no^ced now.
======================================
>Date: Sun, 15 Dec 1996 06:05:49 -0500
>To: Mike Phillips <mike@LAWLIB.WM.EDU>
>From: "John R. Troy" <johntroy@^ac.net>
>Subject: Re: "Evening Odds"
>
>At 11:46 PM 12/14/96 +0000, you wrote:
>>Akribu^ons restored aver a quick poke through the logles...
>>
>>On Sat, 14 Dec 1996, Prince O. Darkness wrote:
>>> Chris Stainton (kappaabz@juno.com) wrote:
>>> > Sean Reynolds (TSRInc@AOL.COM) wrote:
>>> > >I doubt this is really the right place to discuss this, but of you
>>> > >that have read EGG's Gord story in the Eternal Champion collec^on,
do you
>>> > >think the story was badly edited? I caught quite a few errors in it
that
>>> > >I thought should have been easily caught and corrected.
>>> >
>>> > You got that right about this not being the place to post it, try the
>>> > Greyhawk List.
>>>
>>> You must've not been around here long. In the past, we've discussed
>>> other projects by the authors of DJ, including the Gord the Rogue books
and
>>> some of the things Dave's doing over at Mercy Studios. We're not quite so
>>> formal as all that around here.
>>
>>I would make the argument that Gord *is* relevant. Yea, e'en though he
>>began life on Greyhawk as an orphaned child, he became a traveller who
>>lev the AD&D Universe (of it's planes and such) behind. At the end of
>>Dance of Demons, Gord is Rex Felis (presumably in Phaeree), Leda is Queen
>>of the "Shadowrealm", and Gellor is Demiurge of Hy Brazeal. Gord & Leda
>>are wed in a ceremony akended by the ve kings of Avillon (Albion,
>>Caledonia, Cymru, Hybernia, and Lyonesse), among others. In fact, the
>>name "Yarth" rears its head, a world-name that shows up more than once in
>>the DJ novels too.
>>
>>Oh yes, and in Night Arrant, Gord and Chert cross path with "Zenobia of
>>Aerth".
>>
>>I second our resident devil, given Gord's creator and Gord's penchant for
>>interdimensional heroism, a new story by him *would* be rather on topic.
>
>Save that all those worlds have nothing to do with the DJ created worlds,
except for in name. Hy Brazeal, Avillonia, etc, can be found on several
parallels, and Gary uses Yarth and Aerth and other names more than one
^me. Did you read his statements in the various lekers I posted a few
months ago?
=================================
As far as "Evening Odds" edi^ng goes... yeah, if you look at it, there do
seem to be problems. But I akribute that to the editor, who is supposed
to do his job with copy edi^ng, and when you pay 14.99 for a book, it does
shadow it a bit. It's hard for me to no^ce as I read quickly and my mind
tends to "skip over" bad grammar unless it's /very/ bad. I don't blame
Gary for this, since it's nearly impossible to judge one's own work, as one
skips over mistakes of their own unconciously.
Grammar, edi^ng, and the like have suered due to a lack of educa^on as
well as more pressure from our society to get things out yesterday. That,
and the near instantanious communica^on of the Internet all contribute to
the problem. We need to get beker edi^ng techniques in all walks of
life. TSR, White Wolf, and other gaming companies are just suering from
this stu like all other publishers. Beker educa^on and dillegence is
the key.
Sean, yeah, this is an appropriate place to men^on it, but don't assume
all DJ players are automa^c Gygax conneseurs. Some wouldn't care if he
wasn't involved in a TSR revival, for instance. They /do/ like the game
for more than the fact that Gary wrote it. But the point about posing the
ques^on to GreyTALK was valid, since Gord was once there.
=======================================================================
John R. Troy (JRT) | SHARING.COM is an organiza^on devoted to geing
johntroy@^ac.net | people involved with chari^es during Holidays. For
Seasons Gree^ngs! | more info, see the site at hkp://www.sharing.com/
=======================================================================
=========================================================================
Date: Sun, 22 Dec 1996 01:15:42 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Richard Crook <Kelthar@AOL.COM>
Subject: Re: "Evening Odds"
I need to transfer service from this list to a dierent account. Does
anyone have the address and procedures handy. Lost mine to a drive crash
last year.
Thx.
Rick C.
=========================================================================
Date: Tue, 24 Dec 1996 13:34:02 +1300
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Bowers <malcolm@ADI.CO.NZ>
Subject: Re: Transfer
>I need to transfer service from this list to a dierent account. Does
>anyone have the address and procedures handy. Lost mine to a drive crash
>last year.
>
>Thx.
>Rick C.
Hi Rick
I think you have to unsubscribe from the old account then resubscribe from
the new. Send e-mail from your old address to <LISTSERV@BROWNVM.brown.edu>
with:
signo Mythus-L Richard Crook
as the body of the text. Then send e-mail from your old address to
<LISTSERV@BROWNVM.brown.edu> with:
subscribe Mythus-L Richard Crook
as the body of the text. (And the subject as well if you like.) Hope this
is helpful -- and that it works !
Malcolm
malcolm@adi.co.nz (Malcolm Bowers)
=========================================================================
Date: Tue, 24 Dec 1996 10:07:00 +0900
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Marco Corbella <ar08521@FA.GEIDAI.AC.JP>
Subject: Re: Merry Christmast
MERRY CHRISTMAST AND HAPPY NEW YEAR TO EVERYBODY FROM JAPAN.
Bye, Marco.
=========================================================================
Date: Tue, 24 Dec 1996 22:47:01 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Christmas Wishes
X-To: Dark Conspiracy List <darkconspiracy@mpgn.com>
To All:
Merry Christmas, and have a Happy New Year! :-)
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Tue, 24 Dec 1996 15:03:01 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Thomas Biskup <tb@SARANXIS.RUHR.DE>
that he saw this happen at least once). this tells you a lot about TSR's
business ways... oh well :-(
Gree^ngs from Germany and Merry Christmas to you all!
-Thomas Biskup email to: tb@saranxis.ruhr.de
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Would you choose one life over one thousand?
I refuse to let arithme^c decide ques^ons like that."
-- Data and Picard, "Jus^ce", stardate 41255.6
=========================================================================
Date: Tue, 24 Dec 1996 15:26:03 +0100
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Thomas Biskup <tb@SARANXIS.RUHR.DE>
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
In-Reply-To: <19961214.213309.11558.1.KappaABZ@juno.com>
On Sat, 14 Dec 1996, Christopher R Stainton wrote:
> The boycoing issue has been brought up countless ^mes before, and
> unforunately there isn't enough interest in DJ for the 200+ members (some
> memebers are listed twice) to make a dent. IMHO the aim should be to
> inform the public of TSR's "aitude".
People also tried this in the past and as long as you don't manage to
start such an informa^on campaign in a well-distributed magazine you are
probably out of luck. The Usenet community of roleplayers -- although it
grew a lot in the past ve years -- is s^ll only a very minor percentage
of all roleplayers. Such a campaign might be possible in ten years or so
if by then in about every household there is an Internet connec^on. Till
then I see no way to reach a suciently large percentage of the customer
base.
Another problem is that many people (personal guess: more than 90%) s^ll
won't care.
> My younger brother's 16 year old friend said to me that he had
> pictured TSR sta as guys who sit around a big table and actually PLAY
> the products they produce. He thought that they actually cared about
> gaming and gamers. Aver he read Santa's present, he no longer felt that
> way, and that they were indeed the money-grubbing vindic^ve people I
> believed them to be for quite a while now.
You have to dier a likle bit. Most of the designers at TSR (I met a
couple of them and know one quite well) *really* care about what they do.
They *do* play their products and the games produced by TSR (and other
stoo) and they *want* to have happy customers. Sadly the management part
of TSR is a dierent cup of tea. The designers basically sit in the same
boat as we do... they get assigned to projects and their only means to
> TSR created the Idea of Con^nual Light, so when God said, "Let there be
> light!" He is in viola^on of TSR's
> copyright...........................................;)
:-) Funny idea.
> Been the leker route......it has REALLY worked. What other
> "construc^ve" ideas would you suggest? from the tone I gather you
> s^ll purchase and play/run TSR material, right?
Yes, I s^ll purchase TSR products (a lot less than ve years ago since
quality really has suered in the past year and I mostly was interested
in Greyhawk stu and useful, generic stu), because I know that the
designer's are doing their best and some things (IMHO) are preky good. I
liked the Skills&Powers supplement since it brought AD&D a likle closer
to being generic, I liked some of there adventurers (Night Below e.g.; I
like Carl Sargent's work and believe that his work on Greyhawk was at
least as good as what was produced during Gary's ^me with TSR [*gasp*
*sacrilege*]).
Most of the ^me I don't judge companies for their nasty botches when
considering to buy a current product or not. I want to vote with my money
and if I like something and want to see more of it I buy it (since that's
about the only reasonable way to tell them that I want to see more such
stu).
All in all I'm just ^red of all those people insul^ng TSR at a whole or
the TSR designers or whomever. This is childish and will only have one
eect: they will ignore the people insul^ng them (I would do so, too)
and you'll never be heard.
Sadly right now I really see no chance for DJ being revived. TSR
obviously has nasty nancial problems (as does White Wolf; both facts are
signs that the industry in general is in trouble) and thus there probably
right now is no hope to see DJ is revived. The best I could think of is
to submit ar^cles to Dragon and Dungeon magazine. If it's of sucient
quality (and I have seen a lot of very good stu on this list; if people
just would submit it) and if ar^cles con^nue to be submiked then TSR
will have to no^ce that there is con^nuing interest in DJ. If this will
make them republish it is another ques^on.
Gree^ngs and Merry Christmas to you all!
-Thomas Biskup email to: tb@saranxis.ruhr.de
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Would you choose one life over one thousand?
I refuse to let arithme^c decide ques^ons like that."
-- Data and Picard, "Jus^ce", stardate 41255.6
=========================================================================
=========================================================================
Date: Thu, 26 Dec 1996 14:33:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
X-To: Malcolm Hays <mhays@UMR.EDU>
Your are correct Malcolm....we probably shouldn't keep up the T$R
bashing. Some^mes it is fun though isn't it? But, on a game-related
note...do you have the "house rules" that make your JM's campaign run
more smoothly posted anywhere? Is it possible for us to take a look at
them?
I agree that DJ isn't the ul^mate in coolness. It is, however, very
close. It's the best system I've seen to date. Which systems did you
have in mind as being beker than DJ?
Wayne Westphalen
phalen@concentric.net (home)
WWestphalen@Radisson.com (work)
---------From: Malcolm Hays
To: Mul^ple recipients of list MYTHUS-L
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
Date: Thursday, December 26, 1996 1:19PM
To Whom it May Concern:
There has been a lot of talk recently on the list about
something
that happened years ago. For some reason, somebody has decided to
dredge
up some unpleasant events in the past concerning the cancella^on of the
DJ roleplaying system. I ask, "What is the point?" I personally think
TSR made a poor decision in cancelling the line, but it is their
company,
so they are free to promote whatever products they want to. In their
early years, they had a number of role-playing games, some of which had
numerous supplements and a fair amount of enthusias^c support. I know
my rst journey into RPG's was with _Star Fron^ers_. I was
disappointed that they have since discon^nued that par^cular game, but
I don't feel the need to complain to somebody about it.
Anyway, why don't we just all agree that DJ has been killed by
TSR, for their own reasons, whether peky or legi^mate, and get on with
our lives? To be quite honest, the DJ game system has numerous aws in
it, as has been pointed out countless ^mes on this list. Our own GM
has
preky much revised the en^re system with numerous "House Rules" that
make the game run much smoother than the book rules allow. Perhaps
someday, when all this unpleasantness with EGG has been smoothed out,
TSR
will be able to drum up support for an alternate game system as the
interest in AD&D fades.
One thing I think TSR needs to realize is how unimportant rules
are in the enjoyment of a game, yet they con^nue to publish handbooks
and various rules supplements that bog down the system. The nice thing
about DJ is the mechanics are fairly simple. One's akempt to succeed
in
performing any ac^on is a straight number mul^plied by another number
based on the rela^ve diculty of the ac^on. The core rules of AD&D
are very similar. However, since TSR decided to publish THREE (not one)
Player's Op^on manuals, they just made the game three ^mes more
complicated, especially for neophyte adventurers. TSR also seems to
stress that you need ALL the manuals they publish in order to enjoy a
game. Thus they have 10 dierent handbooks for each character class
and
subclass, each of which contains "kits" or further subclasses.
Well, I suppose I am digressing just a likle bit. The point I
am trying to make is that TSR doesn't know quality from quan^ty and DJ
is a good system, just not the best. Perhaps somebody will be able to
publish a DJ-like system someday that will be able to avoid lawsuits.
When that happens, I am sure a lot of us will be very happy to see one
of
our favorite games get the support it deserves. Un^l then, we might as
well let TSR have its fun. It won't last forever.
Thank you for your aken^on.
Malcolm E. Hays
DJ-er Extraordinaire
mhays@umr.edu
=========================================================================
Date: Thu, 26 Dec 1996 22:22:16 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: Everyone Read Me!
X-To: Dark Conspiracy List <darkconspiracy@mpgn.com>
To All:
For the purpose of brevity, I address both the MYTHUS listserv and DARK
CONSPIRACY majordomo with the same post. The informa^on is relevant to
both.
In the last several weeks, there have been those individuals that have
been sending lekers to the lists, and they had shared their aggrava^on
with TSR and Tantalus. I too am guilt of said ac^on. I know how you all
feel when you look in your closets, and see that 90% of your games are
no longer supported. Consequently, My skill as a GM will be put to the
test for most of my games sport the TSR and GDW logos.
I was so red up about TSR's interrogatory that I wrote TSR a leker in
hopes to help bring support for MYTHUS. Soon, I will write Tantalus for
DARK CONSPIRACY. But, my one leker will not have the same eect as if
you all send in a leker via US mail to your respec^ve company. I have
done the hard part; I have acquired the companies addresses which I have
provided below. Please send a leker to the companies so that TSR and
Tantalus don't forget MYTHUS and DARK CONSPIRACY; be business like.
Perhaps, those with web sites might post the address for there
respec^ve game. Lastly, please do not alienate those whom we wish to
stay in contact. Enough said.
TSR, Inc. Tantalus, Inc.
ATTN: Lorraine Williams ATTN: Janet Brodhead
201 Sheridan Springs Rd. 801 Eisenhower Dr.
Lake Geneva, WI 53147 Key West, FL 33040
Thanks for your ^me.
----------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
Sun City Center, FL USA |get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Thu, 26 Dec 1996 22:35:56 -0800
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Wikek <wikek@SUNTAN.ENG.USF.EDU>
Organiza^on: University of South Florida
Subject: ARDUIN GRIMOIRE spells
To All:
There were 27 people that were interested in the ARDUIN GRIMOIRE spells
being converted to DJ: MYTHUS standards. Since that was 10% of the list
members, I will start working on the spells. I will do a couple at a
^me, and I'll send them to Mike Phillips. If he wants the spells, they
will be found on his web site. If he does not, I will nd some other
web site. For those that only have e-mail and no web browser, let me
know, I will e-mail mail you a copy.
--
---------------------------------------------------------------------------Mike Wikek |"Democracy isn't just the best form of governUSF engineering student |ment; It's the only one even remotely worth a
wikek@suntan.eng.usf.edu|damn. Only democracy guarantees that people
|get what they deserve." --Zena Marley
---------------------------------------------------------------------------DISCLAIMER: All that I write is my own opinion, and my opinion may not
be the opinion of my school or electronic courier. For that maker, it
may not be your opinion, but deal with it.
=========================================================================
Date: Fri, 27 Dec 1996 12:24:29 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Malcolm Hays <mhays@UMR.EDU>
Subject: Re: THE GREAT T$R (TSR) BOYCOTT
In-Reply-To: <c=US%a=_%p=Carlson%l=CARLSON/NACORPINTE/000C9E6B@spyder.carlson.com> from
"Westphalen, Wayne" at Dec 26,
96 02:33:00 pm
Wayne,
For those of you who are curious about our "House Rules" a mostly
complete lis^ng is located at:
hkp://www.umr.edu/~mhill/dj.html
Most of the rules concern character genera^on. We have incorporated
some GURPS rules into our campaign, using Advantages/Disadvantages as
opposed to Quirks/Counter-Quirks. Our system is en^rely point based.
The main advantage of our system is that one has full control over what
sort of HP one wants. However, it is generally a good idea to have a
concept in mind _before_ one creates an HP. The major disadvantage is
that there is no surprises for a player. Since Full Prac^ce must be
taken as an advantage, it means that a player can't really say, "Cool! I
rolled a Full Prac^ce Mage!" Also, the economic factors involved cause
most Full Prac^^oners to be rela^vely poor compared to the other HPs.
We also have modied our Combat so as to be a bit more
realis^c. There are no CT's in our system. Each ac^on has a dura^on
measured in "tenths" as in tenths of a second. One person is designated
as ^me zero as determined by ini^a^ve. Each ac^on is subsequently
given a ^me dura^on and added to ^me zero. Thus it provides for a
con^nuous ow of ac^on during combat. I s^ll think it moves a likle
fast, but as long as we are consistent, it doesn't really maker.
Unfortunately, the creator of the DJ web page above, Mike Hill,
has been rather busy on his Master's thesis and has been unable to do his
Heka-Forging page, which is by far the most interes^ng of our House
Rules. We have managed to construct a system by which just about any
Magick Item imaginable can be created. It is a rather expensive process,
but it is also very realis^c (our group is a bunch of engineering and
science students). It is a rather straighorward process that can be
easily followed, though a calculator is highly recommended, as each step
has its own cost. Anyway, I hope Mike has enough ^me soon to set up
those rules on his web page. I think other JM's out there might like to
see them.
Well, Wayne, I hope I have answered your ques^on. Feel free to
adopt any or all of these rules to your campaign. Make any changes to
them you like. I would like to hear any sugges^ons you have for
improving on them. I am sure Mike would, too.
Malcolm E. Hays
mhays@umr.edu
=========================================================================
Date: Mon, 30 Dec 1996 14:11:55 -0500
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Prince O. Darkness" <Noc^fer@AOL.COM>
Subject: Test---apologies--ignore
Sorry for the test, but things've been REAL quiet around here recently, and I
wanted to make sure I was s^ll on. Just delete me, no need to respond.
Lucifer >:}
=========================================================================
Date: Mon, 30 Dec 1996 14:14:00 -0600
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: "Westphalen, Wayne" <wwestphalen@RADISSON.COM>
Subject: Re: Test---apologies--ignore
X-To: "Prince O. Darkness" <Noc^fer@AOL.COM>
You're s^ll here...it's just dead. But, that's to be expected I guess.
On a brighter note...I've only got 200 pages lev to "condense" of the
1994 logs. And, I think I'm nally nding another group to JM!!
Aver an extensive hiatus from DJ. But, when you live in Omaha, what
can you expect? So, who got cool crap from Santa? I was looking for a
laser printer but the fat bas....er....well, let's just say I didn't get
one.
Oh, and I'm going to do some "monster conver^ng" to DJ from "the
systems that shall not be named" and maybe Rivs to DJ conversion would
be extra-neat....hmmm....decisions decisions.
Well, later folks....
"Villians, I say to you now....KNOCK OFF ALL THAT EVIL!!"
Wayne Westphalen
phalen@concentric.net (home)
or
WWestphalen@Radisson.com (work)
---------From: Prince O. Darkness
To: Mul^ple recipients of list MYTHUS-L
Subject: Test---apologies--ignore
Date: Monday, December 30, 1996 1:11PM
Sorry for the test, but things've been REAL quiet around here recently,
and I
wanted to make sure I was s^ll on. Just delete me, no need to respond.
Lucifer >:}
=========================================================================
Date: Mon, 30 Dec 1996 15:47:24 +0000
Reply-To: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
Comments: Authen^cated sender is <jbol^k@mail.pinenet.com>
From: Randy Sivigny <jbol^k@HOMEBREW.PINENET.COM>
Subject: Re: Test---apologies--ignore
good, goood
=========================================================================
Date: Mon, 30 Dec 1996 17:51:06 +0000
Reply-To: Mike Phillips <mike@lawlib.wm.edu>
Sender: Mythus Fantasy Roleplaying Game List <MYTHUS-L@BROWNVM.BROWN.EDU>
From: Mike Phillips <mike@LAWLIB.WM.EDU>
Subject: Happy Hogmanay!
[For all you in Kell^c-based games, be sure to have your HPs celebrate
Hogmanay (the New Year) in appropriate fashion!]
My giv to the list, at the tag end of 1996, is this Adventure Summary:
First, some background:
I am running an Advanced Mythus game set in Hibernia, where the HPs are
all members of a FIANNA, or King's Company. The current year is AAF 996
(of course), somewhere in late fall/early winter.
As it happens, events have con^nued to transpire in Vargaard, despite the
collapse of that par^cular game as my players graduated and moved on, and
the evil ^dings predicted by Taknari have been delayed by heroic ac^on
(and to ^me them beker with the year 1000!). Grandmark is s^ll intent
on recapturing Wildedge, and Wildedge is s^ll intent on staying a free
na^on.
Hora^o Calvo di Padua, an agent of the Markthegn of Grandmark, has been
assigned the task of stopping arms shipments from Hibernia to Wildedge,
and he has created a merchant house based in Falcondonia to aid him. He
traced the arms shipments back to Robert Ugaine, the youngest son of the