Professional Documents
Culture Documents
40
CHARACTER NAME
Airforce Officer
O-6
SPECIALTY/SPECIES
RANK
SIZE
Pointman
30
BASE SPEED
DEX
6"4'
190
HEIGHT
WEIGHT
EYES
LEVEL
STR
STRENGTH
GENDER
TM
CLASS
ABILITY
NAME
AGE
PLAYER
ABILITY ABILITY
SCORE MODIFIER
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
TEMP
TEMP
SCORE MODIFIER
14
VITALITY
12
17
WOUNDS
12
15
17
CURRENT
TOTAL
DEFENSE
13
= 10+
CHA
CHARISMA
12
SAVING THROWS
FORTITUDE
CONSTITUTION
CLASS
ABILITY
MOD
MISC
MOD
SPECIAL
PROPERTIES
WILL
WISDOM
19-20
AMMO COUNT
SECONDARY WEAPON
30
6.0
TOTAL
INT MOD
MISC
TOTAL
DIE TYPE
SPENT
SPECIAL PROPERTIES
SPECIAL
PROPERTIES
AMMO TYPE
SIZE
TYPE
Sub
AMMO COUNT
DAM
ATK
ACTION DICE
MISC
MISC
1D10+1 1-2
AMMO TYPE
EDUCATION
0
SIZE
DAM
ATK
5.7x28mm
REFLEX
DEXTERITY
P90
INSPIRATION
MISC
DEX
PRIMARY WEAPON
BASE
SAVE
3
DEX
CLASS / ARMOR
INITIATIVE
TOTAL
BONUS
WIS MOD
TOTAL
SUBDUAL
DAMAGE
TOTAL
13
DIE TYPE
1D10
TOTAL
WIS
WISDOM
HAIR
SIZE
TYPE
SPECIAL PROPERTIES
No secondary weapon
BASE ATTACKS
TOTAL
BONUS
BASE
ATTACK
MISC
MOD
ABILITY
MOD
UNARMED
MELEE
RANGED
AMMO TYPE
AMMO COUNT
ARMOR
SPECIAL
PROPERTIES
SPECIAL
PROPERTIES
AMMO TYPE
DEFENSE
BONUS
DAMAGE
RESISTANCE
ARMOR
CHECK
TYPE
-1
Light
AMMO COUNT
SPEED
WEIGHT
SKILL
NAME
APPRAISE
BALANCE
BLUFF
BOATING
BUREAUCRACY
CLIMB
COMPUTERS
CONCENTRATION
CRAFT ( ___________________ )
( _____________________________ )
( _____________________________ )
CRYPTOGRAPHY
CULTURES
DEMOLITIONS
DIPLOMACY
DISGUISE
DRIVER
ELECTRONICS
ESCAPE ARTIST
FIRST AID
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HIDE
HOBBY ( ___________________ )
( _____________________________ )
( _____________________________ )
INNUENDO
INTIMIDATE
JUMP
C Code )
KNOWLEDGE ( ___________
( _____________________________ )
( _____________________________ )
( _____________________________ )
( _____________________________ )
KEY
ABILITY
SKILL
BONUS
3
______
3
______
1
______
3
______
2
______
5
______
6
______
1
______
3
______
3
______
3
______
3
______
1
______
3
______
4
______
1
______
3
______
6
______
3
______
4
______
3
______
1
______
1
______
3
______
1
______
1
______
1
______
1
______
0
STR/CHA ______
2
______
STR*
6
______
INT
3
______
INT
3
______
INT
3
______
INT
3
______
INT
INT
DEX*
CHA
DEX
CHA
STR*
INT
WIS
INT
INT
INT
INT
WIS
INT
CHA
CHA
DEX
INT
DEX*
WIS
INT
CHA
CHA
DEX*
WIS
WIS
WIS
WIS
ABILITY
MOD
RANKS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
______
______
______
______
______
3
______
3
______
______
______
______
______
______
______
______
3
______
______
______
3
______
______
3
______
______
______
______
______
______
______
______
______
______
______
3
______
______
______
______
______
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
3
______
3
______
1
______
3
______
1
______
2
______
3
______
1
______
3
______
3
______
3
______
3
______
1
______
3
______
1
______
1
______
3
______
3
______
3
______
1
______
3
______
1
______
1
______
3
______
1
______
1
______
1
______
1
______
______
2
______
3
______
3
______
3
______
3
______
3
______
MISC
MOD
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
______
______
______
______
1
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
ERROR THREAT
RANGE RANGE
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
SKILL
NAME
LANGUAGES
LISTEN
MECHANICS
MOVE SILENTLY
OPEN LOCK
PERFORM
KEY
ABILITY
TUMBLE
INT
WIS
WIS
INT
DEX*
DEX
CHA
DEX
WIS
WIS
WIS
INT
WIS
DEX*
STR/DEX*
STR/DEX*
STR/DEX*
WIS
WIS
WIS
STR
DEX*
________________________
XENO-CULTURES
________________________
XENO-LANGUAGES
________________________
________________________
________________________
________________________
________________________
________________________
_____
WIS
_____
INT
_____
_____
_____
_____
_____
_____
PILOT
PROFESSION ( ___________ )
( _____________________________ )
( _____________________________ )
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND
SPORT ( ________________ )
( _____________________________ )
( _____________________________ )
SPOT
SURVEILLANCE
SURVIVAL
SWIM
SKILL
BONUS
3
______
4
______
3
______
3
______
3
______
1
______
7
______
1
______
1
______
1
______
6
______
4
______
3
______
0
______
0
______
0
______
1
______
3
______
3
______
4
______
3
______
1
______
3
______
0
______
0
______
0
______
0
______
0
______
0
______
ABILITY
MOD
RANKS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
______
3
______
______
______
______
______
3
______
______
______
______
3
______
3
______
______
______
______
______
______
2
______
2
______
2
______
______
______
______
______
______
______
______
______
______
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
3
______
1
______
3
______
3
______
3
______
1
______
3
______
1
______
1
______
1
______
3
______
1
______
3
______
______
______
______
1
______
1
______
1
______
2
______
3
______
1
______
3
______
______
______
______
______
______
______
C,E
5.0
MAX
RANKS
CLASS
SKILL
SPECIAL PROPERTIES
SKILLS
CLASS
SKILL
MISC
MOD
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
______
______
______
______
______
______
1
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
36 / 18.0
ERROR THREAT
RANGE RANGE
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
2003 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
COMBAT ACTIONS
INITIATIVE ACTIONS
Delay
Ready
Regroup
TM
CAMPAIGN
EXPERIENCE POINTS
RESOURCE POINTS
GEAR PICKS
OPERATION GEAR
ITEM
WT.
P90
6.0
No secondary weapon
0.0
Full
Half
ATTACK ACTIONS
Standard attack
Autofire
ITEM
WT.
TYPE
Free
TYPE
Half
Full
Burst (narrow)
Burst (wide)
Coup de grace
Cover fire
Half
Half
Full
Full
Disarm
Feint
Half
Half
Grapple
Refresh
Half
Full
Strafe attack
Full
Strike object
Suppressive fire
Half
Full
Taunt
Half
Trip
Half
5.0
Standard SG Buddle
Computer Specialist Bundle
EFFECT
You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
Choose an action and a trigger that will prompt it; if it doesnt happen, you lose your turn.
+5 to your initiative total.
EFFECT
None; uses 1 shot.
Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a 1 penalty per volley; if you hit, one volley hits the target; for every 4 over the targets
Defense, another volley hits; uses 3 shots per volley.
-3 attack; +2 damage; uses 3 shots.
+1 attack; uses 3 shots.
Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Make an opposed attack roll; if you win, your target is disarmed.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may
not add his Dexterity modifier to Defense when you attack him next.
(see Spycraft
page 370).
Special (see
Espionage Handbook, page 172).
If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a 2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
(seeSpycraft
page 364).
Special (see
Espionage Handbook, page 168).
One target within your line of sight suffers a 4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Make a melee touch attack; if you hit, make a Strength check opposed by Strength or
Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONS
Standard move
Charge
Run
Total defense
Withdraw
TYPE
Half
Full
Full
Full
Full
EFFECT
Move your Speed in feet.
+2 attack, 2 Defense for 1 round.
Move 4x your Speed in feet.
+4 dodge bonus to Defense for 1 round.
Move 2x your Speed in feet away from combat.
OTHER ACTIONS
Aim ranged weapon
Brace firearm
TYPE
Half
Half
EFFECT
+1 bonus to next attack.
+2 bonus to next attack.
NAME
Armor Light
Armor Medium
Melee
Handgun
Rifle
PERSONAL BELONGINGS
ITEM
WT.
ITEM
Generous
Versatility
WT.
LANGUAGES
LANGUAGE
CARRYING CAPACITY
LIGHT LOAD
MEDIUM LOAD
LANGUAGE
NATIVE
HEAVY LOAD
175
58
117
PUSH OR DRAG
175
350
875
NATIVE