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White Space - Designing and Narrating the Story - by David Paul Mavia

Brief notes from a day with Jesse Soliel


Three weeks ago I (along with some very creative brains in Nairobi) met Jesse Soliel Founder of Multiverse
and former ‘Chief Involved’ with Scholastic an organization that was instrumental in the production of
Harry Porter US. Jesse from a young age was destined to be a person who would be a participator in
the big media space of kids. By fourth grade he was already on television and was already exposed
to film world (the creation side). He attended a school that was amongst the first in America to use
computers. Jesse delved into Logic and Philosophy in university with special interest in Artificial Intel-
ligence. Take all these background experiences and throw in Computer Gaming for Kids and you have
Jesse at 42 still watching cartoons and ‘growing’.

Intervention Products – these are supplemental materials 1. The Story – what is the story? The story is ‘the main rea-
that are supplied outside of regular education text books. Jesse son to get involved’. Without a story the child will not get in-
is a big believer in education as fun and therefore games can volved.
play a vital role in education. Children are often subjected to
the cruelty of exam answering and qualification. A smart child 2. Interface linking – which is what connects the online ex-
is one considered to have passed exams. Most of them fail due perience to the offline experience. It can be done by something
to the stringent legalistic echo that is attached to exam pass- as simple as trading cards, to create an engagement ecosys-
ing and cleverness. Intervention products have the capacity of tem.
making learning informal and fun (check Read About a Scho-
lastic education online program - http://teacher.scholastic.com/ Narrative Modes – these are expressions which act as the
products/readabout/) it literary can work without teachers. In vehicle of both the story and interface linking. They produce
order to exploit the learning curves of children then they need different Narrative Perspectives because the story is told in dif-
to be gotten early. ferent modes – that is it could be the book, the web, the game
(play) or watching (TV, Film). It is these modes and perspec-
Interface Linking – this is the method or philosophy behind tives that determine from a business perspective which Busi-
continuity. To the kids continuity is King. You have to have two ness Model to use, what forms or platforms of distribution and
things in mind. what expected disruptions are likely to be anticipated.
White Space – when doing graphic and design or reading or a business perspective, creative disruption can come from
laying out a book, what enable an individual to concentrate on observing and locating these white spaces. In fact in children
the content in the book is the white space at the margins. In story telling ‘the narrative must be designed as much as it
business terms white space has become a method of focusing must be narrated’.
and identifying forms business that can spin off from the core
business or that are linked but a far off from the core busi- The story begins from the book, moves to the web then to play
ness. (games), then to watching – television or film. Each medium
should be exploited and each has its capacity to drive elements
of the story. If any of the mediums are highlighting a part of
the story and affecting its interest at web or game level may
be through a character or phenomenon in the story, then the
narration is adjusted at story level by designing it in the story
body in the next edition of the book - ‘the narrative must be
designed as much as it must be narrated’. What is told in the
story should be like an ice berg. Ten percent is narrated and
ninety percent should be discovered by the kids through inter-
action and engagement. That is what makes them involved. In
many cases a book starts the story because parent need to be
prepared by The Kairos - 2010 involved. They (parents) are traditional text people and trust
the ‘purity’ of the written word. But beyond that they are also
the ones that are paying for different experiences of the web,
Some people call it white space mapping. It is a where a mech- games and watching for their children. They are the vital finan-
anism is designed to exploit external unserved markets. It can cial decision makers in the process. To get them to be involved,
also be a tool that can help look at the core business landscape a book will most likely be a sure way.
with new lenses. If we view the childrens’ learning world from

David Paul Mavia is a creative socio-cultural critic based in Nairobi Kenya. He runs The Kairos- a socio-cultural
creative media consultancy, and a public intellectual content creation Lab. He is currently learning how to be
a public commentator by writing essays and also at the seminal stage of becoming the resident curator of his
two unannounced websites - feel free to contact him on culturekiosk@gmail.com

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