Professional Documents
Culture Documents
IV
Exhibition entertainment
Live entertainment
III.
IV.
Electronic entertainment
V.
Music industry
These are the multinational companies we will include in our project paper:
I.
II.
III.
Vivendi
IV.
Time Warner
V.
VI.
Viacom
CBS Corporation
Neither producers nor consumers know the demand for product until after it is
revealed. Creative products and services are experience goods and there is
symmetric ignorance of information, not an informational asymmetry.
The creative talents producing the product care about the creative output
explicitly, in addition to their pecuniary compensation in production.
Creative products are durable and this leads to issues regarding rents, collection
and monitoring of royalties, warehousing, and retrieval.
The seven features identified by Richard Caves are essential in understanding the
markets for entertainment products both qualitatively and quantitatively (Walls 2005).
Additionally, the demand for entertainment has two properties that are deserving of our
particular attention. The first is that consumption of entertainment requires the time of
the consumer. The second is that the demand for entertainment is not fixed in advance
of the product being produced; instead, it is discovered by the consumers after the
product has been consumed. We will discuss these properties of entertainment demand
briefly.
The time-cost element is important in understanding the demand for entertainment,
because consumption of entertainment necessarily implies customer-supplied inputs;
recognizing this explicitly is essential if we are to understand the functioning of demand
and supply in this market. Perhaps the best illustration of this point, in a more general
context, is the seminal paper by Arthur De Vany and Thomas Saving (1983). De Vany
and Saving demonstrate that when all else is equal, consumption cost is lower for a
product that requires less time to consume. Of course, price can be adjusted and this
implies a tradeoff between time-cost and the monetary price. In the entertainment
industry, this may also involve substitution across alternative media for a similar
product. For example, reading an 800-page book may involve a substantial element of
time, but a consumer may substitute a videocassette or DVD film version of the book
to be viewed on a computer or television monitor, or a compact disc or audiocassette
version of the book to be listened to while at home, at work, or while commuting. All
of these alternative means of consumption involve tradeoffs in which the time-cost of
consumption varies greatly and may be of primary importance in consumption
decisions.
The demand for entertainment products is not fixed in advance, but is discovered by
consumers as they consume many entertainment products. Understanding this aspect of
demand is essential if one is to make sense of many of the entertainment industrys
unique business practices. When movie audiences see a movie they like, they make a
discovery and tell their friends about it. This and other information is transmitted to
other consumers and demand develops dynamically as the audience sequentially
discovers which movies it likes. Supply adapts to revealed demand through flexible
exhibition contracts and other business practices that permit the increasing returns in
film demand to be realized. For example, early viewers of a motion picture may
substantially affect the choices of other potential viewers. This type of behavior is
known in the social sciences as, variously, herding, contagion, network effects,
bandwagons, path-dependence, momentum, and information cascades (Arthur 1994;
Banerjee 1992; Bikhchandani et al. 1992). The particular algebraic models of this
behavior differ in the mathematical details, but they are all dynamical processes:
Demand depends on revealed demand. As a result of this sequential demand process,
initial advantages in movie attendance can lead to extreme differences in outcomes
when demand has recursive feedback. De Vany and Walls (1996) showed that boxoffice revenues have a contagion-like property where the week-to-week change in
demand is stochastically dependent on previous demand. A big opening of a bad movie
can cause consumption to evaporate. But a big opening of a good movie can lead to an
avalanche of attendance. Demand for movies, music, fashion, and other entertainment
products and services are characterized by extreme uncertainty due to the nature of
dynamical demand.
The entertainment and media market encompasses every broadcasting medium from
newspapers, magazines, TV and radio and popular forms of entertainment such as film,
music and books.
The compound annual growth rate of the entertainment and media spending worldwide
has been predicted between 2013 and 2018, by sector. Projections indicated that the
sector which will see the most compound annual growth rate will be internet advertising,
which will grow by 10.7 percent during the stated time. In comparison, magazine
publishing is expected to shrink on an annual basis by 1.9 percent.
Despite forecasts revealing that online formats will experience the most annual growth,
a further breakdown of worldwide entertainment and media revenue in 2009, 2013 and
2018, by platform reveals that non-digital platforms such as magazine and newspaper
publishing will continue to dominate. In 2009, digital revenue for the industry totaled
342 billion U.S. dollars and non-digital revenue totaled 1,038 billion U.S. dollars. By
2018, it is expected that digital revenue will total 994 billion. Despite digital revenue
increasing more over the stated time, forecasts suggest that non-digital revenue will still
generate more with an expected amount of 1,156 billion U.S. dollars in 2018.
A third way in which the industrys revenue can be analyzed is through source and this
has been recorded for the years 2009, 2013 and a forecast for 2018. Throughout this
time series, the revenue for the industry generated by consumers will hold a larger share
than advertising and internet access revenues, as it will grow from a total of 698 billion
U.S. dollars in 2009, to a total of 875 billion U.S. dollars by 2018.
5.0 Trends
5.1 Over The Top Video Streaming Services
The fiercest competition of the entertainment media takes place in our very
own household televisions. In 2015, about US$420 billion worth of revenue is
generated from the Entertainment & Media sector. The majority of people are now
choosing to stream videos through over-the-top (OTT) services. OTT services refers
to film and television content which are delivered through the internet thus reducing
the need for traditional cable or satellite TV subscriptions. As of 2015, 78% of the
U.S consumers subscribes to at least one OTT service. In 2014, 91% of U.S
consumers said that they world subscribe to cable TV, but in 2015, the number has
fallen to 79%.
The Entertainment & Media industry is in flux, with viewers questioning the value of
pay-TV subscriptions
As far as it goes, traditional TV players are not able to keep up with the pace
of OTT. If it had any impact, it would be adverse on the traditional TV players, in
which it had boosted the growth of OTT. Today, less than 1/7 U.S. consumers had
actively used TV Everywhere (TVE). In contrast, many entertainment & media
companies have sold their contents to streaming services such as Netflix, Amazon,
and Hulu. This events had actually helped OTT to gain a firm grasp in the industry
and on the end-user relationship. They build their brands by airing the content
supplied by the studios or networks. They are also doing this with lower prices than of
the traditional pay-TV bundles.
Networks also have to produce more unique content and own more of their
shows. As the pressure builds on the traditional TVs, networks cant rely on their
traditional approaches to achieve favorable brandings or subscriptions. Instead,
companies have to start repositioning themselves into smaller packages. Not only that,
but networks have to offer a steady supply of original and unique content to
differentiate themselves making them indispensable. Networks will also have to
practice more control over their contents if they are to expand their content to OT or
8
entertainment brands such as Googles YouTube, Pandora, and Apple Music. The top
5 apps managed to capture 88% of the time a user spends on all of the applications
installed on their smartphones according to comScore. With such a large number of
audience, these apps are becoming more and more attractive to advertisers. In Q4 of
2015, 80% of Facebooks $5.6 billion in advertising revenue came from its mobile
app. As compared to 64% of Facebooks revenue over the same period in the year
before. This clearly shows the significance of the mobile apps we have in our
smartphones nowadays.
As mobile consumption growth increases, may it be through the apps or other
measures, the quality of mobile app advertising is significantly improving, which
drives better returns for marketers as they increase their mobile advertising expenses.
Even more insight into the mobile apps, ad formats are capable of taking advantage of
touch-screen features, such as tapping and swiping, ad GPS capabilities to actually
localize the advertisements shown. The ways of advertising are also unlimited, from
short videos to rich medias, such fun and interesting advertisement will get users to
watch and share them with others. To increase the strengths of their advertisement,
app-focused publishers are becoming more adept at managing the rich trove of mobile
data.
With such an industry of the smartphone apps, entertainment and media
companies will have to work with a robust network of distributors and platform to
reach their target users in order to deliver their content. They will also have to create
several versions of their products which is able to fit across platforms. This includes,
apps such as Snapchats Discover, Facebooks Instant Articles, and Apple News.
Even as they establish relationships with social media sites, entertainment and media
companies must keep in mind of its own apps of their business models. With TVs
10
being the key connected device in the living rooms of every home, providing a larger
context for apps and internet content, media owners must take into consideration
modern, user-friendly apps which work well on multiple devices. This will then
translate into more engaged user experience for the community.
5.3 Extending media experiences into physical experiences
The more time spent on the digital devices, the more the people feel connected
to their favorite artists, stars, and other fellow fans. The people want more live action,
direct interactions and know the happenings in the daily lives of their idols. Faster
growth is expected in the coming years in Asia, especially China. Even video gaming
or e-sports are becoming a live phenomenon. Here fans gather in an arena to watch
the players play live competitively.
In the current situation, live events can be seen to help build and strengthen
fandom. They are also the most direct way in monetizing digital entertainment into
the physical world such as ticket sales, merchandises and advertising. The live events
represent an attractive dynamic which drove companies such as Pandora which started
off as a 100% digital service to move on to physical activities. This also can be seen
in traditional publishers such as Time Inc. and New York Times when they had
announced their plans to express their interest to participate in live events as they
view it as an essential movement towards developing new offerings for their users.
For example, the Latin population in the U.S. which is a sizeable, media-friendly, and
has high growth demographic that is still currently underserved in terms of quality of
content experiences for their users and advertisers.
The U.S. Latin population was 55.4 million in 2014 and is forecasted to reach
119 million by the end of 2060 which is an approximate increase of 115%. Latinos are
currently the biggest ethnic group in the country and they are the second fastest
growing ethnic group in the country next to Asian-Americans. According to Nielsen,
Latinos are very digitally active, watching more video on the Internet and on their
mobile phones than non-Latino whites. Smartphone penetration is also higher among
Latinos, and Latino moviegoers make up 23 percent of all ticket sales despite being
just 17 percent of the population.
There is room for more efforts like these, especially in video and
digital. Empire, Foxs hip-hop soap opera, which debuted in 2015 and was a surprise
ratings success, gaining nearly 17 million viewers by the end of the season,
demonstrates the explosive impact that media companies can have when they create
multicultural storylines that resonate with popular culture. In the second
season, Empire has added a more Latino flavor to its cast and subject matter and
expanded its audience in the process. This serves as a model not only for U.S.
companies but also for other E&M outfits in global regions that have diverse cultural
communities and emerging consumer segments that may also represent attractive
pockets of growth.
12
7.0 Conclusion
Aspects as
The Walt
21st
per 2014
Disney
Century
Company
Fox
Vivendi
Time
Warner
Viacom CBS
Corporation
Sector
Media
Media
Media
HQ Location
Burbank,
Paris,
New York,
CA
France
NY
Years on List
21
21
13
Revenue
Profits
Assets
Employees
$ 48813
$12001
$ 14483
million
million
million
$ 7501
$ 1050
$ 2959
million
million
million
$ 84186
$35124
$24658
million
million
million
180000
16 600
20125
17.95%
20%
5.47%
12%
8.89%
42%
Profit as % of 15%
Revenues
Profit as % of 8%
Assets
Profit as % of 16%
Stockholder
Equity
8.0 References
14
merchandising, music, and theatre divisions; and owns and licenses 14 theme parks
around the world. The company has been a component of the Dow Jones Industrial
Average since May 6, 1991. An early and well-known cartoon creation of the company,
Mickey Mouse, is a primary symbol of The Walt Disney Company.
The Walt Disney Company operates through four primary business units, which
it calls "business segments": Studio Entertainment, with the primary business unit The
Walt Disney Studios, which includes the company's film, music recording label, and
theatrical divisions; Parks and Resorts, featuring the company's theme parks, cruise
line, and other travel-related assets; Media Networks, which includes the company's
television properties; and Disney Consumer Products and Interactive Media, which
produces toys, clothing, and other merchandising based upon Disney-owned properties,
as well as including Disney's Internet, mobile, social media, virtual worlds, and
computer games operations. Three segments are led by chairmen, but Disney Consumer
Products and Interactive Media are currently both led by a president. Marvel
Entertainment is also a direct CEO reporting business, while its financial results are
primarily divided between the Studio Entertainment and Consumer Products segments.
While Maker Studios is split between Studio Entertainment and Media Networks
segments.
The company's main entertainment holdings include Walt Disney Studios,
Disney Music Group, Disney Theatrical Group, Disney-ABC Television Group, Radio
Disney, ESPN Inc., Disney Interactive, Disney Consumer Products, Disney India Ltd.,
The Muppets Studio, Pixar Animation Studios, Marvel Entertainment, Marvel Studios,
UTV Software Communications, Lucas film and Maker Studios.
The company's resorts and diversified related holdings include Walt Disney
Parks and Resorts, Disneyland Resort, Walt Disney World Resort, Tokyo Disney
Resort, Disneyland Paris, Euro Disney S.C.A., Hong Kong Disneyland Resort, Disney
Vacation Club and Disney Cruise Line.
17
ships; Disney Vacation Club, with more than 200,000 member families;
Adventures by Disney, which provides guided family vacation experiences to
destinations around the globe; Aulani, a Disney Resort & Spa, in Ko Olina,
Hawaii; and Walt Disney Imagineering, which creates and designs Disney parks,
resorts, cruise ships, attractions and entertainment.
2.2.3 Disney Media Networks
Disney Media Networks is a business segment and primary unit of The
Walt Disney Company that contains the company's various television networks,
cable channels, associated production and distribution companies and owned and
operated television stations. Media Networks also manages Disney's interest in its
joint venture with Hearst Corporation, A+E Networks and ESPN Inc.. Unlike the
four other business segments, it is the only one with two leaders or "co-chairs":
the presidents of ESPN and Disney-ABC Television Group. Thus, Disney has a
total of eight business unit leaders who report to the CEO and COO.
2.2.4 Disney Consumer Products and Interactive Media
Disney Consumer Products (DCP) is the business segment of The Walt
Disney Company and its affiliates that delivers innovative and engaging product
experiences across thousands of categories from toys and apparel to books and
fine art. DCP is focused on franchise growth and product quality and innovation.
This focus enables DCP to deliver compelling merchandise at retailers around the
world enriching consumers' experience with the Disney brand and its characters.
DCP is comprised of three business units: Licensing, Publishing and
Disney Store.
Disney Licensing
19
DCP's origins trace back to 1929 when Walt Disney licensed the image of
Mickey Mouse for use on a children's writing tablet. In 1932, Kay Kamen took
charge of what then became Disney Licensing, setting the standard for character
licensing within the entertainment industry. Today, as the world's largest licensor1,
DCP inspires the imaginations of people around the world by bringing the magic
of Disney into consumers' homes with products they can enjoy year-round. The
business is aligned around five strategic brand priorities: Disney Media, Classics
& Entertainment, Disney & Pixar Animation Studios, Disney Princess & Disney
Fairies, Lucasfilm and Marvel.
Disney Publishing Worldwide
Disney Publishing Worldwide (DPW) is the world's largest publisher of
children's books, magazines, and apps, igniting imagination through storytelling
in ever-inventive ways. DPW creates and publishes books and magazines both
vertically in-house and through an extensive worldwide licensing structure. As a
leader in digital products, DPW creates bestselling eBook titles and best-in-class
original apps that have garnered more than 50 awards to date. DPW is also
committed to the educational development of children around the world through
Disney Learning which includes our flagship learning brand, Disney
Imagicademy, as well as Disney English and other Disney themed learning
products. Headquartered in Glendale, California, DPW publishes books,
magazines and digital products in 85 countries in 75 languages. For more
information visit www.disneypublishing.com.
Disney Store
20
The Disney Store retail chain, which debuted in 1987, is owned and
operated by Disney in North America, Europe, and Japan. Disney Store carries
high-quality products, including exclusive product lines that support and promote
Disney's key entertainment initiatives and characters, including DisneyPixar,
Lucasfilm and Marvel. Disney Store opened its first store in Glendale, California
and, in doing so, originated the themed retail business model. There are currently
more than 200 Disney Store locations in North America; more than 40 Disney
Store locations in Japan; and more than 80 Disney Store locations in Belgium,
Denmark, France, Ireland, Italy, Portugal, Spain and the United Kingdom, plus
online
stores
www.DisneyStore.com,
www.DisneyStore.co.uk,
please
www.DisneyConsumerProducts.com/press/us/disneystore
visit
or
follow
us
at
2.3 Globalization
The Walt Disney Company, one of the largest media and entertainment
corporations in the world, grew from the company founded in 1923 to being one
of the behemoths of globalization. In Walts day, the corporation was one studio
and one theme park. Today, there are numerous TV networks, additional theme
park openings, a cruise line, merchandising in US malls and airports, publishing
houses, real estate, hotel resorts, and so forth (Clandinin, 2006). In 1999, its
21
workforce had over 55,000 staff worldwide with revenue of $23 billion and profits
of $2 billion.
In 2004, the company revenue rose to $31 billion, a growth of $3 billion
since 2003. By 2005, the corporation had expanded to 129,000 (Page, 2006). With
a prosperous and successful US market, Disney understood that global expansion
was essential in order to achieve optimal market growth (Finnerty, 2007).
Disneyfication is the idea of bigger, faster, and better entertainment with
an overarching sense of uniformity worldwide (Campbell et al., 2005). The Walt
Disney Company has established, respectively over time, Disneyland, Walt
Disney World, Tokyo Disneyland, Disneyland Paris, and Hong Kong Disneyland
(Schmidt et al., 2007). It is now working on the Shanghai Disneyland Resort and
Disney Hawaii Resort. The first Disney theme park, called Magic Kingdom,
opened in Anaheim (California) in 1955. It was organised into four lands:
Adventureland, Frontierland, Tomorrowland, and Fantasyland. Afterwards, other
theme parks were built. For instance, in 1971, a Disney theme park was opened in
Orlando, Florida. Twelve years later, Tokyo Disneyland was opened, and in 1992
Euro Disney (now Disneyland Paris) was opened. Hong Kong Disneyland opened
in 2005 (Capodagli & Jackson, 2006).
The Walt Disney Companys revenues look like those of Coca-Cola and
McDonalds, both multinational giants that rely on non-US markets for more than
65 per cent of sales (Chandler et al., 2005). Disney is the epitome of a globalizing
media conglomerate, with stocks and investments, in addition to the theme park
industry, in magazine and book publishing, prime motion picture production, live
theatre, radio, World Wide Web, network television and cable broadcasting, and
22
23
only in the market inside the United States, but in the Global Market. The
company today has their worldwide known amusement parks in three different
continents, stores in United States, United Kingdom, France, Italy, Spain and
Portugal; and licensed shops in nearly every country in the world.
The Strategies used by The Walt Disney Company for Reaching Global
Markets are Foreign Outsourcing, Licensing, and Direct Investment.
Due to the higher wages in the United States when compared to developing
countries, Disney adopted the strategy of Foreign Outsourcing to reduce the cost
of production. The main factories are located in Asian countries, especially in
China, and then have their products distributed to all the stores.
In order to have Walt Disney products available worldwide, Disney not
only opened Disney Stores outside of the United States, but also authorized
Licensees to resell their products. This approach is very beneficial for the
company, in view of the low need of investment or no investment sometimes.
As said before, Disney also opened Disney Stores around the world, as
well as amusement parks and resorts. This type of Strategy is called Direct
Investment. This represents a high cost investment for the company; however,
their control over how their business operates is maximized. As of today, Walt
Disney Company has Direct Investment Stores in five different countries and
amusement parks and resorts in United States, France, Tokyo, Hong Kong and an
upcoming one in Shanghai.
According to Disney International website, for the past few years, their
main focus has been establishing the foundations for long-term growth in the
emerging markets of Latin America, Russia, India and China. (Walt Disney
24
International, 2009). This focus has mainly been because of the economic growth
of the country and consequently growth of the purchasing power of the population.
Due to the change in the CEO of the company in 2005, Disney has also renewed
their focus in Europe and in Japan, with the intention of serve their guests better
and incorporate more local values while providing entertainment.
Walt Disneys strongest competitors are News Corporation, Viacom,
NBCUniversal and Time Warner. All of them are in the international market
largely by Licensing. They compete with Disney in all the branches, from
television to amusement park, such as Universal Studios by NBCUniversal in
Hollywood, Orlando and Japan.
The Barriers to International Trade faced by Disney are all kinds. Being
an American company and reflecting American values and ways of life, Disney
had to adapt to the Sociocultural and Economic Differences in each of their host
countries. Also, Political and Legal Differences, especially Laws and Regulations,
were also an obstacle to International Trade.
Sociocultural Differences and Economic Differences are the easiest to
perceive. The Walt Disney Company genuinely reflects American values but, in
order to succeed in other countries, the company had to incorporate local customs,
where appropriate, as well as stories and history of the host place. Economic
Differences are also a barrier for Disneys expansion. It is important to consider
the population, economic growth, per capita income, and stage of economic
development, in order to determine the potential success of the business. The two
newest parks (Hong Kong, opened in 2005, and Shanghai, that will open in about
five years) are both located in China. China is a country that just recently acquired
25
a high rate of economic growth and has been working on increasing the per capita
income, which allows the population to spend more money in entertainment. I
believe that, in the beginning of the Walt Disney Company, opening an
amusement park in China was not a top priority. However, after the rise on Chinas
economy, The Walt Disney Company, like many others, turned their attention to
the Chinese market.
Another barrier for Disneys expansion were Laws and Regulations of
their host countries. Each country has different laws and policies that differs, and
sometimes contradicts, American laws. In order to be in Japan, France or China
territory, The Walt Disney Company has to follow not only American rules, but
also Japanese, French or Chinese rules, following their standards and paying their
taxes. As I see, the Walt Disney Company also deals well with this barrier,
printing, for example, the Disneys Code of Conduct in Chinese, trying to balance
the regulations of both countries.
Barriers for International Trade will always be present, in different degrees
of intensity. In order for a Company to succeed, Strategies for Reaching Global
Market need to be set, taking into account the obstacles of each target.
26
that, 20 years loan of $960 million at low and subsidized interest rates of 7.85%
is provided too. Varieties of investment incentives are offered by the host
governments to encourage foreign investors to invest into their country. The main
issue of France government facing at the time was its unemployment rates
increased by 10%. The opening of Euro Disneyland can actually solve the problem
where it creates more than 30,000 new construction jobs, 12,000 on-site positions
and 30,000 jobs in off-site serving.
2.4.2 Economical
Positive impact
Brand recognition worldwide
The Walt Disney Company markets itself worldwide, creating huge
revenues and further establishing itself as a global brand. As the business
globalized, Disney brand is known by people globally and merchandising has
played an important role in establishing the Disney brand.
Market size
Due to globalization, company increases its market size from domestic to
international market. By investing into various countries of its theme park and
resort business as well as exporting its products to other countries, Disney has
enlarged its market size at the same time. According to James Ketterer (2010), the
very first Disney Store was opened 28th March 1984 in Glendale, California. The
Disney stores are located worldwide, throughout the US, UK, Spain Italy, Japan,
and France. Since May 1st 2008, the Walt Disney Company owns all Disney
stores in America, Canada and Europe, however the stores in Japan are owned by
the Oriental Land Company, for example, Disneyland Tokyo. In the year 2004
27
alone, merchandise has made $2.5 billion for the company, a figure that shows
how globally successful Disney really is.
Financial
Revenues by country of origin:
The US and Canada Walt Disney's largest geographical market, accounted
for 76% of the total revenues in the year 2009. Revenues are generated through
other countries of origin: Europe (17%), Asia Pacific (5%) and Latin America and
other (2%).
Globalization helps Disney to gain its revenues from all over the world
instead of only from its host countries, United States. The total revenue in year
2007 was $35,510 million. The total revenues increased by 6.6% to $37,843
million in 2008. However, the total revenues dropped by 4.5% to $36,149 million
in 2009.
Negative impacts
Global Recession
According to Jason Garcia (2009), during the global recession in year
2009, despite the favourable timing of the busy Easter holiday, Walt Disney Parks
and Resorts suffering from downfall of its operating profit and total revenues by
19% and 9% respectively. Disney's profit and revenues in United States have
declined by 26% and 7% to $954 million and $8.6 billion respectively. Although
Walt Disney World is having the same amount of visitor compared with the
previous year and 10% more guests in Disneyland, Disney does not make any
28
profit as it gives out discounts and special deals to uphold the attendance level of
visitors.
Financial Crisis
According to Wu Jin (2009), during 2009 global financial crisis, Hong
Kong Disneyland left with no choice and plan to raise its entrance ticket prices by
nearly twenty percent. The decision was made after numbers of market surveys
have been conducted where the tourist visits are not affected by prices but seasonal
factors. However, Hong Kong Disney have been threatened and boycotted by
local travel agencies and public dismay, hence, it adjusted its price strategy again.
Global competitions
A company at first have its own competitors in its domestic market,
however, due to globalization, there are more competitors, as it has to face global
competitions with international competitors. Company tends to strive to be better
in order to compete with its competitors.
Walt Disney Company has its own competitors in each and every one of
its business segments locally and internationally. However, its major competitors
are CBS Corporation (CBS), News Corporation (NWS) and Time Warner
Incorporation (TWX).
2.4.3 Social
Positive impacts
Consumer Spending
The table above shows where United States people spent their money. And
it shows that most of their spending is on entertainment: publishing industries,
29
motion
picture
and
sound
recording
industries,
broadcasting
and
30
210.3 million ticket sales in worldwide and 116.3 million in United States. The
improvement of technology brings better sales to Walt Disney.
Negative impacts
Before the existence of internet in year 1955, consumers purchased
entertainment products such as music CDs from entertainment outlets. As
technology advances, entertainment industry has been affected with the existence
of Peer-to-peer (P2P) architecture which implemented worldwide. According to
Sammy Khayat (2004), P2P is the distributed computing network where people
directly shares files or resources from computer with others without going through
central server, for example Napster. Hence, people no longer buy CDs from the
shops anymore. According to the Recording Industry Association of America, the
number of CD's shipped in United States feel 15% from 940 million to 800 million
between year 2000 and 2002 which brought to dropped in sales about $2.5 billion.
Copyright infringement is expanding as people often do file sharing over
internet which allows them to download free music and then send to their friends
which is a great threat to Disney's entertainment business. Other than that, pirated
CDs, DVDs and soft toys give big impacts to Disney as well.
2.4.5 Environment
Negative impacts
Bad weathers like rain and thunderstorm decreases entrance tickets sales
of Disney theme parks as consumers will be taking the consideration under the
hazardous weather. Take Gold Coast theme parks as example, the wet weather at
south-eastern Queensland had affected the revenue of the company to fall.
31
2.4.6 Legal
All Disney's cartoon characters like Mickey Mouse are trademarked, hence
other people cannot use them without authorization. There was a case back in year
1989 where there were three day-care centres in Florida painted Mickey Mouse
and other Disney cartoon characters on their wall and Disney took legal action
against them. The rival, Universal Studios replaced with its cartoon characters
after Disney's were removed. Besides that, technology advancement has led to
pirated products such as soft toys which cannot be controlled by the company as
it goes worldwide in huge numbers.
2.4.7 Potential impacts of Globalization on Walt Disney
Lifestyle influences
Nowadays, people are so stressful to face their problems at workplace,
school and even at home. Tensed lifestyle is favorable to Disney's business which
is concentrate on entertainment sector as people tend to spend their money on
entertainments just to make themselves feel more comfortable and relax. This can
actually lead to increase in Disney's sales and revenues.
Technology advancement
As the technology advances, Disney can cut its labour costs. For example,
in Disney theme parks, people can buy their tickets from ticket machines where
there is no need ticket booths that require workers to sell the entrance tickets.
Operators are no longer requires if the theme park is fully computerized, where
the roller coasters, marry-go-round, etc, will automatically run when consumers
are ready to go.
32
Besides that, future technology can makes Disney films more interesting,
maybe it will be in 4D or 5D where people can experience new things and they
are willing to spend their money for new kind of entertainment. Disney can also
be innovative in their theme parks and come out with new kind of games, gadgets
and amusement rides to attract more consumers. In this way, Disney can generate
more revenue due to its new technology.
33
focused only in marketing, has it as a one of the pillars necessary to achieve the
companys success. Soon after this corporate unit position, the managers of each
branch of Disney are in charge of marketing actions. As seen in the organizational
chart, there are five different branches.
The first, Walt Disney Studios and Entertainment, has a Chairman
position, currently occupied by Rich Ross, who is responsible for marketing and
film distribution. Below his position, the employees of this sector implement the
marketing strategies.
The second, Walt Disney Parks and Resorts, has a Executive Vice
President, Global Marketing position, occupied by Leslie Ferraro. This distinctive
position makes clear the importance of marketing for this area. Also, the
management of each of Disneys Parks and Resorts have marketing employees,
who are subordinated to the President or CEO of each specific unit.
The third, Disney Media Networks and Television, has Amy Sweeney and
John Skipper occupying Co-Chairman positions and dividing Disney and ABC
television with Sweeney, and ESPN with Skipper. Each of them has delimited
structures for marketing, as we can see through Executive Vice President, Sales
and Marketing position of ESPN, taken today by Sean Bratches.
The fourth, Disney Interactive Media, has James Pitaro and John Pleasants
as Co-Presidents. They share responsibilities about the online, social web and
media gateway of Disney. Thus, marketing is one of these responsibilities, having
also marketing employees for this sector.
The fifth, Disney Consumer Products, has as responsible for the content
distribution strategy, hence for marketing the products, the President of this
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branch, currently Bob Chapek. The area also has employees that implement the
marketing strategies.
2.5.1 Marketing Strategy
The Walt Disney Company current situation on marketing takes into
consideration the following characteristics: sell more to existing customers,
expand their market place, continuous promotion, tracking business, and always
improve or add to existing products. Disney is continuously offering goods and
services for existing customers through their website, parks and resorts, television
and cruise lines. Through these goods and services, Disney tries to capture the
most as they can by expanding to strategic points in the world such as parks in
China, Japan and Paris -, and also by developing structures that fit different
cultures, in order to make people from different backgrounds feel comfortable
with the products offered. Continuously advertising is also an enhanced marketing
strategy of Disney the company never stops advertising, through the most
various means -, making people keep the company in mind at all times. A really
important fact about the companys marketing is that they know their seasons very
well, and adapt marketing to it; always heavily investing in slow times, in order
to have profit all year round. Moreover, Disney never stops; it embraces the
change by always modifying, expanding, and creating new ways of brings the
magic to customers, making their experience never be the same, and making them
want to experience it again.
Competitors of Disney are News Corporation, Viacom, NBC Universal
and Times Warner. They compete with Disney in all the five branches. However,
Disney uses marketing more focused in the family, which calls for the parents, the
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ones that often has the power of purchase decision; while the others call customers
individually. Hence, Disney has a marketing advantage while appealing for not
only children but also for the parents. But, as kids grow, establish their tastes, and
have their decisions taken into consideration by the parents while purchasing,
Disney might lose market for being associated to younger children and family;
while its competitors gain advantage for that reason.
Constantly making parents aware and comfortable with Disney goods and
services, as well as their way of advertising, in order to reach the ones that have
the purchasing power, is the marketing objective of The Walt Disney Company.
Disneys Marketing Strategy is:
Product Strategy: Disney products involve far more the tangible good or
the service; it offers the well-known high quality and the worldwide
known brand that the company has for years. Disney also customizes all
their products with specific characteristics of the company, which
demarcates and differentiates their products from others.
Pricing Strategy: Disneys prices are not low. Although, when compared
to other goods and services, taking into consideration the quality of
products that Disney provides, the price is fair.
Place/Distribution Strategy: Disney has its products distributed all over the
world, seeking expansion of the market. The key found by Disney is to
position their main attractions (parks and resorts) in places with a high flux
of people, so more people can be familiar with the brand. It is possible to
observe this by looking to the places of the Disneys amusement parks
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today: California and Florida (America), Paris (Europe), and Hong Kong
and Tokyo (Asia).
Not only television, but Internet as well, has been the main means of advertising.
Disney is taking actions to digitalize their content and to offer online interaction
that develops customer loyalty, as children have more access to the network with
the new technology. Investing in technology, Disney reach a broader market at a
lower cost people from all over the world can access Disneys website, play their
games, watch their movies, shop their products, and their parents can directly book
vacations.
As of 2011, Disney occupied the seventh position in the Ad Age's 100
Leading National Advertisers report, with a budget of more than US$2 billion for
advertising.
Measurements are taken and felt by The Walt Disney Company by
regionally sales of tickets, goods and services, website access, and also by surveys
done yearly about consumer awareness of the brand. These measures help Disney
to analyze which marketing strategy is working the best and which is not.
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Aggregate revenue recognized during the period (derived from goods sold,
services rendered, insurance premiums, or other activities that constitute an
entity's earning process). For financial services companies, also includes
investment and interest income, and sales and trading gains. Walt Disney Co.'s
consolidated revenues increased from 2013 to 2014 and from 2014 to 2015.
38
In short, The Walt Disney achieves raise in its Net Profit Margin starting
from 2009 to 2015.
39
As compared to competitors, The Walt Disney may not be the best in its
industry but its Net Profit Margin is favorable as it increases since 2009 till 2015.
2.7 Recession
Due to the recession in 2008, The Walt Disney Company resulted in a huge
profit plunge.
Walt Disney Co. dis said its second-quarter (2008) net income fell 46%, with
sharply lower profits at its movie studio and theme parks. But its results narrowly
beat Wall Street forecasts and shares rose.
The family entertainment giant's profit in the quarter through March 28 was
$613 million, or 33 cents a share. That was down from $1.13 billion, or 58 cents a
share, a year earlier.
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decline in ad revenue.
Broadcast profit at the ABC television network and its ABC stations fell 38%
to $162 million amid the advertising downturn.
Taken together, cable and broadcast revenue rose 2% to $3.62 billion.
Consumer products revenue grew 9% to $496 million, but operating profit fell 24%
to $97 million. The revenue boost, which came from taking back ownership of Disney
Stores in North America, also led to lower merchandise licensing royalties.
Interactive Media revenue for the quarter fell 17% to $129 million. The
operating loss was unchanged at $61 million.
2.7.1 How does The Walt Disney Company deal with recession?
Disney announced last week it would take an equity stake in the company,
joining NBC Universal and News Corp. The agreement will put ABC television
shows and older Disney films on the site, the AP reports.
The Walt Disney Company suffered the effects of the recession, particularly
at its parks division and its local TV affiliates.
DVD sales took a hit from the pullback in consumer spending while the movie
division struggled with a weak quarter and tough comparisons with last year.
Including restructuring charges and one-time items earnings per share came in at 33
percent, less than analysts expected. But when those restructuring and impairment
charges are stripped out, EPS fell 26 percent to 43 cents, three cents higher than the
Wall Street's consensus expectation.
CEO Bob Iger and CFO Tom Staggs wouldn't go too far to reassure investors
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with predictions about an economic recovery. But Iger did say that the company is
"seeing some signs the downturn has stabilized" and that in terms of the advertising
market, there are indicators that the pace of decline is stabilizing. Iger and team are
optimistic about how the company is positioned when the economy does recover.
And when it comes to sector challenges, like the shift of consumers to the web,
Disney is tackling that issue as well. Iger says the company is organizing itself so it
can be positioned to profit as people consume more content online.
The parks division has been working to mitigate the effects of the economic
downturn with major promotions, which has helped keep attendance fairly steady.
But while people clearly want to visit Disneyland and Disneyworld, they're spending
much less for the experience. Revenues in this division were down 12 percent while
operating income was down 50 percent, CNBC reports.
As expected, Disney's new distribution deal through Hulu was center stage.
Iger says digital distribution of free, ad-supported content doesn't cannibalize TV
revenues, that it's a younger, different audience.
The company is taking different strategies for each of its TV networks,
focusing on building portals around the Disney and ESPN brands, while ABC and
ABC family content will live more outside their own sites. From Disney's
perspective, people will pirate content online if they can't find it easily and legally on
sites like Hulu and ABC.com, so why not make it available and make some money
off it.
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2.8 Strategy
China is having a population of 1.26 billion people which is equivalent to
20 percent of the world's total population. With the humongous population and
established relationship with Chinese Government, it's foreseen by the Walt
Disney Company that there is high demand for entertainment and the fourth
Disney theme park, Hong Kong Disneyland can generates revenue by entering the
country. Besides that, the labour cost in China is two third lower than Disney's
other theme parks where lower costs generate higher profit. Disney can actually
expand more of its businesses into China as it is having very huge and potential
market. With one child policy in China, the grandparents as well as parents are
pampering their child and they are willing to spend money on entertainment that
their child wanted like theme parks and movies. The adults who are facing
problems simply need entertainments just to relax themselves.
The demand for entertainment is very high in China, however, due to their
lower incomes, they may not afford to pay for it. Disney should have brought
down its selling prices and hence generates more sales. Besides that, Disney has
to understand their cultural practices and try to adapt local custom by doing more
market researchers, interview and questionnaires, so that the company can roughly
have an idea on what the local people prefer.
There are a lot advantages for China if Disney to expand its businesses at
China where the business can helps to raise its technology level, provide job
opportunities for its people and increase its economic growth. In my opinion, the
barrier for Disney to enter China should not be a problem. If Disney further
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expands its business in China, it can help to reduce China unemployment like how
it helps France's.
The Walt Disney Company is having a strong brand name and reputation
in this world, it should keep it up and achieve its mission all the time which is to
make everyone happy. I believe that Disney will never fail in its business and
always stay at the top level.
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2001), the tenets of globalization assume that the result of Disneyfication and its
imperialistic goals, desires, and needs is that cultures worldwide are growing
increasingly similar. In the end, this similarity tends to make differences blurry
both within and between local cultures (Andrews & Ritzer, 2007). Disneys
infiltration of local cultures on three different continents constitutes a direction of
change which eventually will lead to global cultural standardisation (Quelch &
Jocz, 2008). As we have seen, the Chinese government has already invested
hundreds of millions of dollars with the company to provide Disneyfied
entertainment to both Chinese and Hong Kong consumers. From this vantage
point, globalization is a method of cultural and economic imperialism which is
deeply involved in the reproduction of capitalist culture worldwide (Ritzer, 2007).
For future research, it might prove interesting to find out whether or not
globalization will grow to such a magnitude that Planet Earth will become, in and
of itself, Planet Disney Disney, of course, would have to be embraced as a
cathedral of mass culture. Since Disneyfication is paving its way to enjoying the
full blossoming of globalization, does Disneyfied world culture indicate that we
are moving into a universe in which there is no strong alternative to globalization?
In a similar vein, while Disneyland Paris had to make adjustments to local
European culture, what measures have the other Disney theme parks taken to
please local populations? It is the authors hope that this article has enlightened
readers on the globalization of Disneyfied world culture. Certainly, globalization
continues to be a critical model for scholars in the fields of globalization, culture,
sociology, economics, and international communication not only because of its
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efforts to portray ground-breaking visions of the worlds future, but also because
MNCs like Disney will continue to use and abuse it.
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4.0 Vivendi
Formerly known as Vivendi Universal (while in partnership with Universal
Studios), Vivendi S.A. is a French Multinational Mass Media Company. Its
headquarters are located in Paris, France. The companys division includes activities
in the music, television, film, video games, telecommunications, tickets and video
hosting services,
environmental services industry, and the media and entertainment industry. In 1996
itself, plans were made to start a new subsidiary called Groupe Cegetel, in which it
covers fixed and mobile phone businesses in France. Efforts to reach their goal took
them along a path in which they merged with Havas. They also purchased Cendant
Software Corp., an electronic publishing firm. In 1998 the firm took on a new name,
Vivendi, in which suggests life and vitality.
In the 2000s, Vivendi took on a deal which added Universal Music Group and
Universal Studios to Vivendi's holdings, giving it control of the world's largest music
company. They also bought the remaining shares of CANAL+, which name was then
changed to Vivendi Universal. The merger of America Online Inc. and Time Warner
was one such purchase that signaled the industry's changing landscape.
The transformation of Gnrale des Eaux Group of the 1800s into one of the
biggest entertainment conglomerate was indeed the work of Messier in just a mere
seven years. With a net income of $2.1 billion in 2000 and sales nearing $50 billion in
the following year, the companys large number of acquisitions had left the company
with a 50% debt to equity ratio which was considerably high if compared to the other
companies in the industry. However, the management was firm that they were on the
right track to secure future growths. Messier himself, was assured that Vivendi
Universal would become the worlds preferred creator and provider of entertainment
contents.
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4.2.1 Television
The television business largely refers to Vivendis Canal+ Group. Canal+ Group is
one of the largest media and entertainment groups in France. It does not only air
unique content, but they themselves are a leading producer of premium and special
interest channels as well as a leader in distribution of pay-TV packages. I total about
25% of household subscribes to Canal+ Group offers. In terms of free to air contents,
Canal+ Group represents a major player in the country, with three national channels.
Outside the bouandaries of France, Canal+ have plans to develop new markets in fast
growing countries. It is the leading pay-TV operator in French speaking countries,
such as Africa. With Studiocanal, Canal+ Group is also one of the leading producers
in Europe and distributor of feature films and TV series.
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4.2.2 Digital
Almost all of Vivendis developments take place in the digital arena. With a
position such as Vivendi, they are capable of fully seizing opportunities. Digital is
also driving new trends in how people would normally consume their music,
audiovisual content, thus opening up more opportunities for synergies and projects
among the three Vivendi business units, mainly Canal+ Group, Universal Music
Group and vivendi Village.
The demand of consumers in this era are never ending, which leads to more
innovative ways to attract potential consumers. Consumers today have a user friendly
interface in which they have easy and personalize access to cultural products, whether
it is in their homes, when they are travelling, on multiple screens, on demand or by
subscription. This is the benefits which is brought to the people with the pervasive use
of internet and the increase of products which are connected.
This bring about innovations in vivendi to seize the opportunity that arises
from the new consumption and distribution models. The group is already investing in
streaming services, SVoD and electronic ticket sales. Streaming services is brought to
their consumers with Dailymotion. Vivendi owns 90% of Dailymotion, with
acquisition of such a company, vivendi benefits from an over the top distribution
platform of international structure, in which it is capable of generating revenue from
its contents. The acquisition of Dailymotion synergizes well with their other business
activities, where we can see the joint development of Universal Music group and
Canal+ Group teams. To meet the expectations of digital consumers, such a synergy
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allows Vivendi to produce unique content and formats which fulfill the trends of the
current market.
4.2.3 Cinema
Movies are the core of Vivendis business. Since its creation, Vivendi and
Canal+ Group has carry out its activities through the channels it produces and
broadcasts, with the help of their very own Studiocanal. The Canal+ Group has
always offered a privileged place to movies. with over 500 different movies in a
single year, the Canal+ channels can cover live major annual events such as Cannes
Film Festival, the French Csar awards and the Oscars.
Studiocanal is one of the leading European players in the movie industry. With
its production, acquisition and distribution of movies and TV series. With over 5,000
tittles, Studiocanal boasts one of the largest film catalogs in the world. It operates
directly in the European market mainly in France, United Kingdom, and Germany as
well as Australia and New Zealand.
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Digitick
Digitick Group is the French leader in soft ticketing or dematerialized
ticketing for certain events. Digitick also specializes in providing comprehensive
ticketing solutions. In which they would provide a platform for venues to conduct
their own ticketing services. The services provided includes ticket management, sales
and access control, for the particular event.
Currently, Digitick Group is the only French player which integrates all three
of its business segments ticketing to the public through its website. The design and
provision of full web ticketing solutions for all sorts of events and the legal ticket
resale between individuals.
See Tickets
See Tickets are one of the market leaders with the UK market. They also sell
tickets across multiple ticketing segments from musicals, cultural to sports. All of the
services are primarily done over the internet and mobile services. See Tickets also
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provide a ticketing solution to their clients. Some of their notable clients are
Glastonbury Festival and The Ryder Cup.
MyBestPro
MyBestPro aims to create a professional peer to peer tutor such environment.
In order to do this, the company relies on 30 000 professionals. Not only does the
company rely on the professionals, but the 500,000 pieces of feedback from the
audiences of the 5 million users. To be referenced on one of the companys sites, the
professionals will have to adhere to certain regulations such as the transparency
regarding their fees, daily availability and to be evaluated by each and every of their
clients.
Watchever
Watchever, the first subscription video on demand (SVOD) service in Europe.
In Germany it was launched in 2013 where it provides unlimited access to a wide
variety of movies, TV series and a myriad of other media and entertainment content.
In order to meet market demands, they had to fully repackage their offer structures
around branded channels covering a diversity of genres. This action had significantly
increased the value of the contents available to the subscribers.
L'Olympia
Located in central Paris, The Olympia is one of the worlds famous concert
halls and live music venues. Many of the leading French artists and internationally
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renowned artist would regularly perform at the Olympia, which also acts as a
Launchpad to kick start new and breaking acts.
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This signifies that Vivendi is interested to return back into the gaming industry
with such an acquisition even after letting go of Activision Blizzard. Another
acquisition or collaboration efforts can be seen with Ubisoft as well.
Ubisoft
Recently on 30 Aril 2016, Vivendi has expressed their intent in Ubisoft by
acquiring more shares in the company, raising its shareholding to 17.7%. The
president Vincent Bollor further explained that they intend to continue buying more.
Vivendi also continues to seek for cooperations with Ubisoft, the creators of Assasins
Creed and the divisions.
Telecom Italia
As of 10 March 2016, Vivendi has increased its stake in Telecom Italia to
24.9%. This is just below the 25% threshold where Vivendi would be forced to launch
a takeover bid. This is following the filing with the US market authorities. Previously,
Vivendi had 23.8% in the Italian phone group. However, the stake holding of Vivendi
had tripled in less than a year stamps their authority on Telecom Italia.
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4.5.3 financials
In order to evaluate the financial performance of Vivendi, we will be looking
at a certain group of financial ratios. We will be looking form the aspect of the
companys financial profitability and in terms of liquidity. The reason of doing so is
to determine whether Vivendi is in a healthy state.
Firstly, we will be looking at its gross margin followed by its net profit
margin. From 2012 2015, the gross margin has dropped from 50.5% down to
39.1%. Even so, it still indicates that Vivendi is still in a healthy condition. As for the
net profits, Vivendi had a growth from 2013 2015, where the net profits margin had
risen from -6.5% to 11.02%. This clearly shows that Vivendi is in a healthy condition
and all assumptions should not be made based on the gross margin alone.
In terms of liquidity, the current ratio examines the ability of a company and
its ability to pay off short-term liabilities with its short-term assets. The current ratio
has risen from 0.69 to 2.25 in the year of 2012 to 2014. However, it dropped back
down to 1.51 in the year of 2015. As for their debt to equity ratio, is has been ever
dropping since 2012, which recorded 0.69 down to 0.07 in the year of 2015.
Strength
Weakness
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4.5.4 Marketing
In order to stay ahead of the game, Vivendi needs to cater to the needs of its
current and potential consumers. As we know it, the world of entertainment is ever
changing, nothing has remained the same since the television was first invented. In
order to do this, Vivendi will require comprehensive marketing strategies to promote
and position themselves in the minds of their potential and current consumers. From
their current marketing strategies, we can see that they have successfully penetrated
markets such as the UK and US rather than the likes of only French speaking
countries.
One commendable strategy would be that Vivendi focuses on their consumers
more than the technology that comes with it. This is because the nature of their
business which is heavily dependent on the consumers and not machines. This is a
service industry and not a manufacturing industry, and we can see that so far Vivendi
has been successful in fulfilling the needs of the current market. However, Vivendi
should also take a look at the new and upcoming markets such as e-sports.
Besides focusing on what the consumers want, Vivendi also creates unique
content for their consumers. For example, we can look at the music content which
they provide, it ranges from the likes of the digital songs of Stromae, country genre of
Taylor Swift and the pop songs of Katy Perry. From here we can see how they have
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been able to diversify the types of music provided to their consumers to target a larger
market.
Previously, when Vivendi started Canal+, it only aired French content, but this
all changed as it expanded its market. Some of its largest hits would be Desperate
Housewives and Vampire Diaries. Vivendi has come to accept the likes of piracy is a
problem that might have no light at the end of the tunnel. Instead of looking at it as a
large issue, Vivendi looks at it as free publicity, where they play a part in creating
hype for the newest contents about to be released.
Strength
Diversity
We can see that Vivendi has a very diverse strategy. Not only does it focus on
screened media, but also audio content. Instead of French, they have now
targeted English speaking consumers as well. What more can we ask for
diversity if Vivendi is not already doing it.
Weakness
High Costs
In order to sign new artists or air unique content, it costs large operating costs.
It also faces constant pressure from the stakeholders, especially to meet the
demands of their consumers.
Ubisoft and Gameloft from the gaming industry, and Telecom Italia a
telecommunications company.
Vivendi may also start looking into new markets such as e-sports. From a
major Dota 2 competition alone, The Internationals 2015 has seen a revenue of
$258 million generated. This is the revenue made by Valve alone and not the other
parties who took advantage of the competition. With the upcoming The
Internationals 2016 even greater amounts of revenue is expected to be generated.
Vivendi may take this chance ride the wave in this time of economic downturn. This
is not taking into consideration the other games which are included under the term of
e-sport.
As of 2009, the game producing company Acitivision Blizzard was one of
the subsidiaries of Vivendi. It had delivered outstanding results, being the largest
video games company. With the help of their current businesses, Vivendi was able to
boost its groups performance by 10%. Considering that the economy was in a
recession at that time, Vivendi had done a great job in boosting their performance.
This might be one of the reasons Vivendi plans to acquire a game producing
company.
In 2009 as well, Universal Music only dropped 2%, which is significantly
better than the industry average. The strategy of signing new artists might have
proofed useful when their performance proofed to be better than the industry. During
that time, Lady Gagas debut album was their best seller.
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year of publication, Life was successful in becoming one of the most influential of all
time.
In 1954 Sports Illustrated became the first successful sports magazine. Twice
before, publications by the same name was launched and quickly failed, therefore, there
were not any nationally recognized sports magazine. Luce decided to challenge that and
relaunched the name Sport Illustrated. Today, it is one of the most popular magazine
subscribed to. Its success was also undermined in the beginning for during that time,
sports was not considered serious journalism.
In 1972, Time Inc. extends to TV with launch of Home Box Office (HBO). In
its early stages, HBO used microwave in order to broadcast before making came just in
time to feature this historic boxing match between Muhammad Ali and Joe Frazier.
HDO quickly gained success and momentum due to its cutting edge programming and
simple presentation.
Time Inc. becomes Time Warner in 1989. Time Inc. and Warner Co. merged
and began work on consolidating projects and strings of media. Now owning 100% off
the company, Time Inc. thus became Time Warner. The merge of the two companies
would ensure that the US world have a better chance at competing with European and
Asian companies.
During 1st of February in 1999, Time Warner and AT&T proposed a plan to
offer telephone services through cable channels. Using Time Warners infrastructure,
AT&T would be able to offer this deal to over 33 states and put them in the run against
the local phone market. At that time, Time Warners massive network reached about
20 million homes with at least 12 million people currently subscribed to its TV services.
When Time Warner and internet company AOL announced their $160 billion
merger plans in 2000, it became the largest merger in corporate history. The deal was
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intended to bring AOL customers faster internet services through the use of Time
Warners cable systems. Meanwhile, Time Warner would receive platforms for their
different media properties such as Time magazine and Fortune magazine.
In 2007, legal controversy happened when Time Asia was sued by Indonesian
President Suharto for damages due to an article published in a US- based Time
magazine uncovering that he had stolen money from abroad. Although the Indonesian
Supreme Court ruled in favour of President Suharto and ordered Time to pay him more
than $27 billion, the high court reserved the judgement.
Time Warner Cable Arena got its name from a naming right deal between Time
Warner and the NBA team Charlotte Bobcats. Time Warner was also the largest cable
provider in North Carolina at the time. After the deal was announced in 2008, the
changes were effective immediately right before the 2008 NBA game against the
Minnesota Timberwolves.
However, Time Warner faced layoff pressure in 2013. More than 1000
employees were eliminated by Time since 2008. Its CEO Laura Lang announced that
the company was expected to lay off hundreds of employees due to reprieves present
since 2009.
In 2013, Time Warner Inc.s brands are broad included style and entertainment,
lifestyle, news, business and sports as well as international brand like Time and Fortune.
Statistics show that one out of every two Americans read a Time Warner Inc. magazine
and more than one out of five who are online visits one of Times many brands. Even
though Time is struggling to get off the newsstands, the company continues to influence
the world of media.
In June 2014, Time Warner spun off their publishing services, became a
company solely focused on creating and distributing the best video content across
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television, film, and new platforms. In mid-October, they announced their intention to
introduce a stand-alone, broadband- delivered version of HBO.
5.1.1 Vision and Mission Statement
Time Warner does not has a specific vision and mission statement but it does
emphasis on the values that delivered to the employees and customers of the corporation.
The core values in Time Warner such as customer focus, creativity, responsibility,
agility, teamwork, integrity and so on.
Time Warner values their customers putting their needs and interests at the
centre of everything they do. They move quickly embracing change and seizing new
opportunities.
Besides, they are creative where they thrive on innovation and originality
encouraging risk- taking and divergent voices. They treat one another with respect and
creating value by working together within and across their business. They are
responsible in working to improve their communities taking pride in serving the public
interest as well as the interests of their shareholders.
Time Warner rigorously uphold editorial independence and artistic expression
earning the trust of our readers, viewers, listeners, members and subscribers. Lastly,
they focus on diversity. For instance, they attract and develop the worlds best talent
seeking to include the broadest range of people and perspectives.
The Rock Johnson; and The Brink, starring Jack Black, Tim Robbins, and Pablo
Schreiber.
HBO is also expanding its leadership in offering subscribers more ways to enjoy
its great programming through HBO GO and MAX GO, which give multichannel
subscribers access to its library on demand from a wide variety of devices. And in April
2015, the stand-alone streaming service HBO NOW debuted, opening up HBO to a new,
untapped audience in the U.S.
5.2.2 Turner
Turner is a leader in worldwide news, entertainment, sports, kids network and
related businesses. It has a broad portfolio of brands and digital businesses reaches
consumers in more than 200 countries around the world.
TBS was the number 2 ad-supported cable network in primetime among adults
18-49 and 25-54 in 2014. TNT was home to six of the top 15 original series on adsupported cable including three most-watched new shows on cable in The Last Ship,
The Librarians, and Murder in the First. Besides, CNN is the original 24-hours news
network and the top digital source of political news, delivers the most comprehensive,
nonpartisan, breaking news and analysis to global audiences across all platforms,
programming, documentaries and original series.
In sports, Turner extended its content partnership with the NBA through the
2024-2025 season, kicked off its new agreement to air Major League Baseball regular
season and post-season games through the 2020-2021 season, and brought the NCAA
Mens Basketball Elite 8 and Final Four to cable for the first time ever.
In 2014, Adult Swim continued to attract the largest audiences of young adults
in total day of any ad-supported cable network, including the top two new shows among
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adults 18-34: Attack on Titan and Black Jesus. And in a year when most kids networks
saw audience declines, Cartoon Network grew its kids 6-11 audience and has carried
that momentum into 2015.
5.2.3 Warner Bros Entertainment
Warner Bros. is a global leader in the entertainment industry with businesses in
feature firms, home entertainment, television, videogames and consumer products. It
has captivated and entertained the world in a long history. Its feature films crossed the
$4 billion mark in worldwide box office for the sixth time.
Warner Bros. television group continued to lead the industry with more than 60
series produced for the 2014-2015 television season, including the leading scripted
show The Big Bang Theory, and top non-scripted show, The Voice. It again led the
home entertainment industry in sales of DVDs and Blu-ray Discs while trailblazing new
business models that have helped make digital ownership of content more compelling
for consumers.
Looking ahead, Warner Bros. plans to build even further on its industry-leading
positions as it taps into the growing global demand for content. Working with the
worlds best talent, Warner Bros. Pictures' and New Line Cinemas pipeline includes
the most ambitious slate of tent pole films in their history. The smash success of last
years The LEGO Movie will be followed by at least three related releases over the next
three years, including a sequel and LEGO Batman.
In television this year, Warner Bros. is further mining the rich DCE line up of
characters that fuelled two of 2014s biggest hits Gotham and The Flash. DCE, as
well as LEGO, are also key drivers of Warner Bros. videogames business, including
last years release of LEGO Batman 3: Beyond Gotham.
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5.3 Globalisation
CEO of Time Warner, Jeff Bewkes says that Time Warner is planning to
continue its global expansion. From the financial performance, its companys firm,
television and publishing divisions are showing rising revenues in the past year. It hits
28.12 billion of sales in 2015.
In the past few years, Time Warners expanded the HBO brand through joint
venture in Europe, Asian and Latin America. This company had put in its effort in order
to control these entities by acquiring 100% of HBO Central Europe, a joint venture with
Sony and Walt Disney. Hence, it can grow in these growing markets. Besides, Time
Warner also acquired majority control of NDTV Imagine Limited, a Hindi general
entertainment channel in India.
Time Warner announced its partnership with Comcast to allow cable
subscribers to watch Time Warner properties such as TNT and TBS over the internet.
This TV Everywhere concept proved that people are still willing to pay for television
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content. It was in 70 million homes now. It will be the major driver of growth in the
coming years.
Time Warner is interested in implementing premium video-on-demand on the
firm. With this concept, those movies will be reachable a month sooner on cable and
the internet, 60 days after theatre release and before DVD release. Plus, Time Warner
also revisited its DVD distribution agreement with Netflix and Red Box, both in terms
of the time the companies would have to wait to get films and how much they will pay.
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The strength in this marketing strategy is Time Warner is able to carve out a
lucrative premium niche outside of the mainstream offerings by showcasing quality
content on a new platform. It also helps to generate cash for Time Warner.
The weakness is Time Warner needs high cost of operations to succeed a
program or brand directly on another media platforms. Subsequently, it faces constant
pressure from shareholders to grow the top line.
5.5.2 Finance
In term of profitability of Time Warner, we can see that it showed an increasing
trend for its gross profit margin, operating profit margin from 2011 to 2015. Time
Warners net profit margin improved from 2013 to 2014 but then slightly deteriorated
from 2014 (13.99%) to 2015 (13.63%). For return on equity (ROE) and return on assets
(ROA), Time Warner also showed a healthy set of figures which had been increased
from 2011 to 2015. It only had a slightly dropping for 6.05% to 6.00% for return on
investment in 2015.
In term of liquidity, Time Warners current ratio was 1.56 and quick ratio was
1.2 in 2015. It was the highest ration among 2011 to 2015. It does not face problem in
the paying back short term liabilities with the short term assets. Debt to equity (DOE)
and debt to capital of Time Warner was deteriorated from 2013 to 2015. It achieved the
highest DOE in 2015 which is 1.01. However, its interest coverage had improved to
4.94 which is lower than 2013 and 2014.
The strength of this financial performance of Time Warner is it actually has
stable financial capability. Time Warner is able to generate stable revenues among the
years and it showed a stable growth on the business itself.
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The weakness of Time Warner is it has an increasing trend on the debt to equity.
It means that it has higher risk. It has to be controlled to avoid the volatility of earnings
when interest expenses increases.
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5.5.4 Operations
As mentioned earlier, three main operation divisions of Time Warner is Home
Office Box Inc, Turner as well as Warner Bros. entertainment. There are also other
services In Time Warner such as theatrical products, television products, television
licensing, and home video electronic delivery and consumer products.
Warner Bros has generated 42.68% of the total revenue for Time Warner in
2015, followed by 32.08% of Turner and 25.23% of Home Box Office and so on.
Time Warmers aims to maintain its lead in theatrical business and broadcast by
dealing with the growing demand, while utilizing technology changes and new business
models. The execution of TV Everywhere (TVE) strategy to enhance the value of
traditional pay-tv subscriptions by making access to our networks content available on
multiple devices via an Internet connection. HBO GO is the TVE gold standard,
offering on-demand access to HBOs rich catalogue.
Besides, Time Warner also plans to expand on its well-established global
franchises in order to continue to improve margins. They are also put an emphasis on
TV production and intends to double its pay and cable production by 2018.
The strength of Time Warners operation it has a diversified business. It has a
huge customer groups in different divisions and in different geographical area. It will
By using the diversified business, Time Warner also enables to turns those potential
customer group to purchase the services. It has a strong customer relationship with the
diversified business it owns.
The weakness of its operation is Time Warner are focusing more in US markets.
US is the primary markets compare to South America, Europe, Asia Pacific and Middle
East. Over 80% of the revenues are generated from US. The slumping of US economy
might have negative impact for Time Warners products and services.
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renewable energy sources. They encourage their business partners and suppliers to
strive for the same high levels of environmental performances.
The strength is through the CSR programs, Time Warner is able to create a good
image to the society and other businesses. This will helps them to attract more potential
investors who will prosper the development of Time Warner.
The CSRs weakness in Time Warner is it is hard to find the business partners
and suppliers from the local communities who has same interest with them. When they
find the partners, they have to ensure that those partners have the desire, reliability and
commitment to contribute as it is a long term relationship. Time Warner has to spend
time to review their past performances, board members and social network to avoid the
conflicts that will affect their brand image.
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demand for the services and products due to the negative impact of the economic
condition.
Furthermore, consumer spending in these regions and countries may be further
negatively impacted by government actions to manage national economic matters, such
as the initiatives intended to control wages, unemployment, credit availability, inflation,
taxation and other economic drivers.
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CBS continues to operate the CBS Radio network, which now mainly provides news
and features content for its portfolio of owned-and-operated radio stations in large and
mid-sized markets, and affiliated radio stations in various other markets. The television
network has more than 240 owned-and-operated and affiliated television stations
throughout the United States. CBS is sometimes referred to as the "Eye Network", in
reference to the company's iconic logo, in use since 1951. It has also been called
the "Tiffany Network", alluding to the perceived high quality of CBS programming
during the tenure of its founder William S. Paley.
CBS Corporation is a mass media company that creates and distributes industry-leading
content across a variety of platforms to audiences around the world. The Company has
businesses with origins that date back to the dawn of the broadcasting age as well as
new ventures that operate on the leading edge of media. CBS owns the most-watched
television network in the U.S. and one of the worlds largest libraries of entertainment
content. The Companys operations span virtually every field of media and
entertainment, including cable, publishing, radio, local TV, film, and interactive and
socially responsible media. The Company operates businesses which span the media
and entertainment industries, including the CBS Television Network, cable networks,
content production and distribution, television and radio stations, Internet-based
businesses,
and
consumer
publishing.
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Viacom was created in 1970 as the television syndication division of CBS, and was
spun off in 1971. In 1974, CBS dropped its former full name and became known simply
as CBS, Inc. The Westinghouse Electric Corporation acquired the network in 1995,
renamed its corporate entity to the current CBS Broadcasting, Inc. in 1997, and
eventually adopted the name of the company it had acquired to become CBS
Corporation. However, in 1999, Viacom acquired its former parent, by this time also
named CBS Corporation, formerly Westinghouse Electric.
In 2000, CBS came under the control of Viacom, which was formed as a spin-off of
CBS in 1971. In March 2005, Viacom announced plans of looking into splitting the
company into two publicly traded companies, amid issues of the stock price stagnating.
On June 14, 2005, the Viacom board of directors approved the split of the company
into two firms. The CBS Corporation name would be revived for one of the companies.
In late 2005, Viacom split itself into two separate companies, and re-established CBS
Corporation through the spin-off of its broadcast television, radio and select cable
television and non-broadcasting assets with the CBS television network at its core. CBS
Corporation is controlled by Sumner Redstone through National Amusements, which
also controls the current Viacom.
The split was structured such that the "new" Viacom was spun off from the "old"
Viacom, which was renamed CBS Corporation. In a sense, this was a repeat of the 1971
spinoff. However, in this case, CBS retained virtually all of the prior firm's broadcast
TV assets, including its various syndication companies. With the split, the two new
companies began trading on the NYSE on 3 January 2006. Investors anticipated
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Viacom benefiting from the split, but instead, it dropped approximately 20%, while
CBS rose 9%.
This is not a campaign, but rather a fundamental way of doing business at CBS, and
we continue to be steadfast in our goal to become more diverse and more
representative of the public we serve."
7.2 Businesses
CBS Corporation together with its consolidated subsidiaries unless the context
otherwise requires, the Company or CBS Corp. is a mass media company with
operations in the following segments:
7.2.1 Entertainment
The Entertainment segment is composed of the CBS Television Network; CBS
Television Studios; CBS Global Distribution Group (composed of CBS Studios
International and CBS Television Distribution); CBS Interactive; and CBS Films.
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7.2.3 Publishing
The Publishing segment is composed of Simon & Schuster, which publishes and
distributes consumer books under imprints such as Simon & Schuster, Pocket Books,
Scribner, Gallery Books, Touchstone and Atria Books.
The Company operates businesses which span the media and entertainment industries,
including the CBS Television Network, cable networks, content production and
distribution, television and radio stations, Internet-based businesses, and consumer
publishing. The Companys principal strategy is to create and acquire premium content
that is widely accepted by audiences, and to generate both advertising and
nonadvertising revenues from the distribution of this content on multiple media
platforms and to various geographic locations. The Company continues to increase its
investment in both Company-owned and acquired premium content to enhance its
opportunities for revenue growth, which include exhibiting its content on digital and
other platforms through licensing and subscription services, including the Companys
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owned digital streaming content offerings; expanding the distribution of its content
internationally; and securing compensation from multichannel video programming
distributors (MVPDs), including cable, direct broadcast satellite (DBS), telephone
company, and other distributors, for authorizing the MVPDs carriage of the
Companys owned television stations (also known as retransmission fees) and cable
networks, and securing compensation from television stations affiliated with the CBS
Television Network (station affiliation fees also known as reverse compensation).
The Company also seeks to grow its advertising revenues by monetizing all content
viewership as industry measurements evolve to reflect viewers changing habits.
7.3 Globalization
The CBS Global Distribution Group includes CBS Studios International which licenses
CBS programing worldwide. Since September 26, 2006, the company is part of
the CBS Television Distribution Group. In May 2009, CBS Paramount International
Television was renamed to CBS Studios International CBS Studios International is the
leading supplier of programming to the international television marketplace, licensing
to more than 200 markets in more than 60 languages across multiple media platforms.
The Studio participates in international channel ventures, currently comprised of 18
channels in 24 languages across over 100 territories, reaching more than 70 million
households worldwide. CBS Studios International also exports a diverse lineup of
formats for local production around the world. The division distributes content from
CBS Television Studios, CBS Television Distribution, Showtime, CBS News, CBS
Films and a library of more than 70,000 hours of programming. CBS Studios
International is a division of CBS Corporation.
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Besides that, CBS Corporation is recognized the power and influence a media company
carries through its various business units, including Network Programming, Network
News, Local Television and Radio Stations, Cable and Publishing, CBS has been on
the forefront of making diversity a reality through a wide array of initiatives targeted to
talent in front of and behind the camera as well as outreach to diverse vendors and
professional service suppliers. Their goal is to impact the industry.
In 2014, CBS Corporation this morning garnered 16 Golden Globe Award nominations
across five divisions SHOWTIME, CBS Television Studios, CBS Television
Network, The CW, and CBS Films.
In 2013, CBS Corporation divisions this morning garnered 14 Golden Globe Awards
nominations, bridging three divisions SHOWTIME, CBS Television and CBS Films
including triple crown recognition for best series and film nominations across
broadcast television.
In 2012, CBS Corporation earned 14 Golden Globe Award nominations across three
divisions SHOWTIME, the CBS Television Network and CBS Films.
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7.5 Competition
The company competes with many different entities and media in various markets
worldwide. In addition to competition in each of its businesses, the Company competes
for opportunities in the entertainment business with other diversified entertainment
companies such as The Walt Disney Company, NBC Universal Media, LLC, TwentyFirst Century Fox, Inc., Time Warner Inc., Cumulus Media Inc. and iHeartMedia, Inc.
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including video games, sports, travel, outdoor recreation, the Internet, and other cultural
and computer-related activities.
REVENUE BREAKDOWN
Local
Broadcasting
18%
Publishing
6%
Cable Networks
15%
Entertainment
61%
For the year ended December 31, 2015, contributions to the Companys consolidated
revenues from its segments were as follows:
Entertainment 61%, Cable Networks 16%, Publishing 6% and Local Broadcasting 19%.
The Company generated approximately 14% of its total revenues from international
regions in 2015. For the year ended December 31, 2015, approximately 52% and 14%
of total international revenues of approximately $2.00 billion were generated in Europe
and Canada, respectively.
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7.7.1 Strengths
Wide reach and distribution in multiple media throughout the U.S. and key
international markets.
CBS Corp. is a leading mass media company, with businesses that for many years have
consistently held leadership positions as well as newer businesses that operate on the
leading-edge of the media industry. CBS Corp., through its many and varied operations,
combines broad reach with well-positioned national and local businesses, all of which
provide it with an extensive distribution network by which it serves audiences and
advertisers in all 50 states, including the largest domestic metropolitan areas, and key
international markets.
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7.7.2 Weaknesses
Considering CBS is one of the most successful programming and distribution
companies in the world, there are not too many things they are doing wrong. However,
just as the company has strengths, there are some things that could definitely improve.
CBS News took a big risk when they hired Katie Couric as their new lead anchor. As a
result, this year the CBS Evening News has recorded its smallest audience since 1987.
Although when she first got on the desk her ratings skyrocketed, they have now fallen
as a result of the whole curiosity factor wearing off. Another issue CBS News has
been criticized for is its credibility, or tendency to sometimes skew the news. CBS
News went under strong criticism when the networked allowed a 60 Minutes producer
(who was known to have strong liberal views) to rush a story using documents from a
political enemy of George W. Bush that had never been properly authenticated. The
producer wanted to beat USA Today to the punch, and as a result rushed the story
without checking it thoroughly. The producer has since been fired and CBS News has
hired someone whose only job is to oversee broadcast standards. Another recent
mistake CBS has made is a result of overly aggressive scheduling moves. The
network launched 11 new shows this fall and made a risky shift by switching "Murder,
She Wrote" from its Sunday-night slot and replacing it with two sitcoms. "Murder, She
Wrote" ratings dropped along with ratings for Sunday night viewers. In addition, none
of the new shows have been hits.
During the World War II years, commercial television broadcasting was reduced
dramatically. The U.S. and other countries where the company operates have
experienced slowdowns and volatilities in their economies. A downturn could lead to
lower consumer and business spending for the companys products and services,
particularly if customers, including advertisers, subscribers, licensees, retailers, theater
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operators and other consumers of the companys content offerings and services, reduce
demands for the companys products and services.
Only in 1950, when NBC was dominant in television and black and white transmission
was widespread, did CBS begin to buy or build their own stations in Los Angeles,
Chicago and other major cities. CBS had attempted to purchase and sign on the channel
11 license in St. Louis and start to acquire some stations, partnering with some famous
newspapers to boost earnings.
or potential competitors, or that competition will not have a material adverse effect on
its business, financial condition or results of operations.
The Companys Operating Results Are Subject to Seasonal Variations and Other
Factors
The Companys business has experienced and is expected to continue to experience
seasonality due to, among other things, seasonal advertising patterns and seasonal
influences, on peoples viewing, reading, attendance and listening habits. Typically, the
companys revenue from advertising increases in the fourth quarter, Simon & Schuster
generates a substantial portion of its revenues in the fourth quarter, and license fees for
television programming and CBS Films revenue from motion pictures are dependent
on the timing, mix, number and availability of the Companys television programming
and motion pictures, as applicable, which may cause operating results to increase or
decrease during a period and create non-comparable results relative to the
corresponding period in the prior year. In addition, advertising revenues in evennumbered years benefit from advertising placed by candidates for political offices. The
effects of such seasonality make it difficult to estimate future operating results based
on the previous results of any specific quarter and may adversely affect operating results.
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Our
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Pravda.ru.
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Disneys
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jump.
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