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Unfortunately, in their haste to please their Prince and also to avoid the fatal consequences
of failure, they manufactured a gate that ruptured the fabric of the Prime Material Plane.
The gate opened to the plane of Baator, specifically Minauros, the layer of greed, the layer
of swamps and mire. The first result of the opening was a massive explosion that killed most
of the high-magi. Next came a great sucking wind that pulled the surviving high-magi and
the newly arrived priests into Minauros. Then a rebound effect spewed a massive torrent of
vile swamp from Minauros into Orva, carrying with it a horde of vile abominations, curses,
and diseases. In a single, horrifying night of blood and slime, the tiny kingdom of Orvas was
annihilated and the Vast Swamp became doubled in size, to more or less its present
dimensions.
The last high-mage, a scion of House Amaratharr fled east with the surviving members of
her house, from the flooded ruins of Tethalwyrr. Sailing east Genevaera Amaratharr
eventually made her way north to Cormanthor where she informed Coronal Tannivh Irithyl
of the unfolding disaster that was engulfing the Realm of the Wolf. Before the elves could
react, Aavenglas became a hell-blasted ruin. The High Mages sent to bring this vassal realm
to heel undertook the clean up work to seal the gate/portal between the region and the
Nine Hells and to do what they could to ward the surrounding lands from the evils that were
created in the cataclysm. Wrecked and twisted, Orvaskyte Keep now serves as a breeding
ground for all manner of vile swamp-dwelling monsters. Also, the separation between the
Prime Material Plane and Minauros is particularly weak here, and temporary gates are
known to open up spontaneously on rare occasions.
1048 DR
Horus-Re battles Set and becomes chief of
the Mulhorandi. Sets tower in Skuld is
destroyed, the god himself is exiled to Hell
and the incarnation of Set (along with
many of his followers) is forced to flee.
After years of being hunted, The Great
Crocodile aspect of Seth establishes itself
within a secluded, flooded forest upriver
from the mouth of the Shadowsil River.
-1006 DR
The heretical Lord Carnaegyr Reithel (high
priest of Chronos) is summoned before a
full conclave of temple heads within
Cormanthor. There he is asked to recant
is misguided beliefs or face banishment
for himself and his followers.
-1004 DR
The citys fall was as swift as it was unexpected, with the destruction of Orvaskyte, and
deadly miasma drifted quickly down the Shadowsil Valley, its sickening green and yellow
clouds quickly engulfing and destroying the lower city and all of its inhabitants. The miasmic
cloud bank transformed survivors into undead thralls of the devilish monsters that appeared
in its wake and the few hundred survivors quickly found themselves fighting a growing
horde of devils and their undead slaves. The only building to survive unscathed was the
Rulers Crystal Palace. Today it sits surrounded by towering swamp giants and is overgrown
with epiphytes, moss, lichens, and sprawling bloodvines. The rest of the city is a tumble
down ruin over-grown and quickly being reclaimed by the miasmic corruption of the Vast.
Its only permanent inhabitants today are the wandering will-o-wisps, lacedons, swordwraiths and banshees of the citys former inhabitants.
Orvaskyte Citadel
Population: 750 (Sun Elf 75%, Human 10%, Devil 10%, Other 5%)
Products: weapons & armour, magic items & devilish devices.
Who Rules: The Mage Royal Incarnation of Seth
Armed Forces: 500 Knights of the Golden Scythe
Temples: Shrine to Chronos Trimvirate of high priests & laity.
Notable Magi: The Corvynnth Assembly Four High Magi followers of Chronos (Seth)
Notable Organisations: Nil
Notable Locations:
1. Front Gate.
3. Central Courtyard.
An ornately carved basalt & red
granite gate way covered in gold leaf
fillagree and brightly painted forest
scenes. The black cedar gate are fixed
with polished adamantine hinges,
studs & bolts, and stand 20 high and
14 inches thick. A pair of statues stand
silent watch a short distance past the
gate.
2. Flanking Statues.
4. Blockhouse.
A pair of statues seven feet tall stand
near the entrance to the keeps
courtyard. They are mirror images of
each other. Each statue shows a male
elf clawing away the skin from his
chest and exposing his heart and rib
cage. Each face is contorted in wildeyed terror, each mouth open in a
silent scream of horror.
19. Barracks.
20. Arsenal.
Numerous stands and racks hold
scores of weapons, leaf shields, and
outfits of scale armour. There was
enough gear in this armoury to equip a
small army.
23. Crypt.
Brightly painted wooden coffins lie in
carved floor to ceiling niches and
Local Lore: Orvaskyte served as an outpost that marked the northernmost boundary of the
nation and also a place where magical experimentation was undertaken. Under the subtle
influence of the Cult of Chronos, Laranlor Gorvaeth Reithel ordered his high-mage advisors
who resided in the keep to devise a means of expanding Orvas borders with minimal effort.
Unfortunately, in their haste to please their Prince and also to avoid the fatal consequences
of failure, under the specific direction of the Mage Royal, they manufactured a gate that
ruptured the fabric of the Prime Material Plane. The gate opened to the plane of Baator,
specifically Minauros, the layer of greed, the layer of swamps and mire. With the opening of
the gate within the cupola Seth stepped back into the prime, allowed free access after his
exile 300 plus years before. The first result of the opening was a massive explosion that
killed most of the high-magi. Next came a great sucking wind that pulled the surviving highmagi and the newly arrived priests into Minauros. Then a rebound effect spewed a massive
torrent of vile swamp from Minauros into Orva, carrying with it a horde of vile
abominations, curses, and diseases. In a single, horrifying night of blood and slime, the tiny
kingdom of Orva was annihilated and the Vast Swamp became doubled in size, to more or
less its present dimensions. Freed from his Hellish prison, Seth abandoned all pretense,
slaughtering the survivors, using their life force to power is own resurrection. Fully reformed
Seth fled east seeking to Avenge himself upon his rivals, Osiris, Isis and Horus-Re.
Tethalwyrr
Population: 3500 (Sun Elves 60%, Moon Elves 20%, Green Elves 10%, Lythari 5%, Sea Elves
5%)
Products: Seafood, small boats, chandlery, rope, nets & fishing gear, alluvial gold, timber
products, leather goods, fruits & vegetables, maps, cloth, trade goods.
Who Rules: Lord/Lady of House Amaratharr
Armed Forces: 120 Knights, 300 Archers, 200 Spear Bearers.
Temples: Chronos, Corellon, Rillifane, Deep Sashelas, Solonor.
Notable Magi: The Sisters of Merciful Silence, Order of the Cyprus Shield.
Notable Organisations: Golden Feathers - Fletchers & Arrow Makers, Calaels Leaf Boats,
Netters & Fishers of Sashaell, Screaming Arrows Archery School, The Chronographers.
Notable Locations: The Floating Palace home of the Amaratharr family, The Leaf & Bower
Festhall & Inn, The Emerald Lotus floating market, The Ambeswier & Fishers Pier.
Local Lore: Considered innocent & idealistic rustics by their kin to the north, the folk of
Tethalwyrr, are fishers & weavers. The silks they weave are considered second to none, but
they never trade them, preferring to offer the bolts of shimmering cloth as gifts. The rulers
of the settlement, the Sun Elves of Amaratharr stead fastly refuse to partake of the bitter
politicking of the capital, but are never-the-less unflinching in their loyalty to the realm and
its people. When rumours of blood sacrifice and treachery arrived upon the lips of fleeing
refugees, the sailors and traders of Tethalwyrr managed to save thousands by smuggling
them east to the wooded shores of Arnothoi. The knights of the Slivered Moon, the
resident order of blade singers and swordmagi are famous throughout the southwest as
hunters and tamers of dragons. When the gates to Hell were opened, the last high-mage of
the realm, a scion of House Amaratharr fled east with the surviving members of her house,
from the flooded ruins of Tethalwyrr. Sailing east Genevaera Amaratharr eventually made
her way north to Cormanthor where she informed Coronal Tannivh Irithyl of the unfolding
disaster that was engulfing the Realm of the Wolf.
Resources Used
Grand History of the Realms
Four From Cormyr
Cormyr Tearing of the Weave
Volos Guide to Cormyr
Demi-Human Deities
Forgotten Realms Campaign Settings 1st -4th Editions
Lost Empires
Volos Guide to All Things Magical
Cormanthyr: Empire of the Elves
The Fall of Myth Drannor
The Ruins of Myth Drannor
Elves of Evermeet
Complete Book of Elves
Forgotten Realms Adventures
Grand History of the Realms
Candle Keep Posts by George Krashos
Dragon 365 Backdrop Cormyr