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Engineering guidelines

Basics
Source code management
Coding guidelines
Product planning and issue tracking
Tips and tricks

Basics
Copyright header and license notice
All source code files (mostly src/**/*.cs and test/**/*.cs) require this exact header (please do not
make any changes to it):
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.

It is ok to skip it on generated files, such as *.designer.cs.


Every repo also needs the Apache 2.0 License in a file called LICENSE.txt in the root of the repo.
Please use only identical copies to what we have in other repos.
(There are some exceptions to this, but they need to be approved by @eilon.)

External dependencies
This refers to dependencies on projects (i.e. NuGet packages) outside of the aspnet repo, and
especially outside of Microsoft. Because these repos are a core part of all ASP.NET apps, it is
important that we be careful and manage our dependencies properly. Adding an external
dependency requires approval from @eilon.
The current approved dependencies are:

CoreCLR
Roslyn
Json.NET
Re-linq
Ix-Async

Dependencies that are used only in test projects and build tools are not nearly as rigid, but still
require approval from @eilon.

Customer samples
Customer-facing sample projects will have their own repos. For example, the "MVC Music
Store" sample has its own repo with both the original MVC Music Store, and a copy of it that

has been modified to use the new features we are building. For repo-specific samples please
see the Repo-specific Samples section.

Code reviews and checkins


To help ensure that only the highest quality code makes its way into the project, please submit
all your code changes to GitHub as PRs. This includes runtime code changes, unit test updates,
and updates to official samples (e.g. Music Store and Bug Tracker). For example, sending a PR
for just an update to a unit test might seem like a waste of time but the unit tests are just as
important as the product code and as such, reviewing changes to them is also just as
important.
The advantages are numerous: improving code quality, more visibility on changes and their
potential impact, avoiding duplication of effort, and creating general awareness of progress
being made in various areas.
In general a PR should be signed off (using the
:shipit: emoticon) by the Subject Matter
Expert (SME) of that code. For example, a change to the Banana project should be signed off
by @MrMonkey, and not by @MrsGiraffe. If you don't know the SME, please talk to one of the
engineering leads and they will be happy to help you identify the SME. Of course, sometimes
it's the SME who is making a change, in which case a secondary person will have to sign off on
the change (e.g. @JuniorMonkey).
To commit the PR to the repo do not use the Big Green Button. Instead, do a typical push
that you would use with Git (e.g. local pull, rebase, merge, push).

Source code management


The structure of the code that we write and the tools that we use to write the code.

Repos
To create a new repo in the https://github.com/aspnet/ org, contact @eilon.

Universe repo
The https://github.com/aspnet/Universe repo is the "one repo to rule them all." It is a special
repo that has a build that will pull in and build projects from all the other repos. This is great to
have in your enlistment if you're making cross-repo changes, such as renaming a core API.

Branch strategy
In general:

has the code for the latest release on NuGet.org (e.g. alpha, beta, RC, RTM)
dev has the code that is being worked on but not yet released. This is the branch into
which devs normally submit pull requests and merge changes into.
release has the code that is being staged and stabilized for an upcoming release
master

Shortly before a release, the release branches are created from dev, and stabilization work
happens there. Post-release work continus in the dev branch. Once the release takes place, the
code is pushed from release to master.

Solution and project folder structure and naming


Solution files go in the repo root.
Solution names match repo names (e.g. Mvc.sln in the Mvc repo).
Every project also needs a project.json and a matching .xproj file. This project.json is the source of
truth for a project's dependencies and configuration options.
Solutions need to contain solution folders that match the physical folders (src, test, etc.).
For example, in the Fruit repo with the Banana and Lychee projects you would have these files
checked in:
/Fruit.sln
/src
/src/Microsoft.AspNet.Banana
/src/Microsoft.AspNet.Banana/project.json
/src/Microsoft.AspNet.Banana/Banana.kproj
/src/Microsoft.AspNet.Banana/Banana.cs
/src/Microsoft.AspNet.Banana/Util/BananaUtil.cs
/src/Microsoft.AspNet.Lychee
/src/Microsoft.AspNet.Lychee/project.json
/src/Microsoft.AspNet.Lychee/Lychee.kproj
/src/Microsoft.AspNet.Lychee/Lychee.cs
/src/Microsoft.AspNet.Lychee/Util/LycheeUtil.cs
/test
/test/Microsoft.AspNet.Banana.Tests
/test/Microsoft.AspNet.Banana.Tests/project.json
/test/Microsoft.AspNet.Banana.Tests/BananaTest.kproj
/test/Microsoft.AspNet.Banana.Tests/BananaTest.cs
/test/Microsoft.AspNet.Banana.Tests/Util/BananaUtilTest.cs

Note that after running the build command the system will generate the following files:
/build/*.shade

All these files are set to be ignored in the .gitignore file.

Conditional compilation for Desktop/CoreCLR


Almost all development is done for both CoreCLR and Desktop .NET. Some code will be
CoreCLR-specific or Desktop-specific because of API changes or behavior differences. The
build system has two conditional compilation statements to assist with this:
Desktop:
#ifdef DNX451

CoreCLR:
#ifdef DNXCORE50

Assembly naming pattern


The general naming pattern is Microsoft.AspNet.<area>.<subarea>.
But with some caveats:

EntityFramework, which is not part of ASP.NET, will continue to use its existing naming
pattern.
Non-platform-specific projects, such as dependency injection, use the pattern
Microsoft.Extensions.<area>.<subarea>.

Build system
We are using a new system called KoreBuild, which is built using the sake build tools. The sake
project is available here: https://github.com/sakeproject/sake

Unit tests
We use xUnit.net for all unit testing.

Repo-specific Samples
Some repos will have their own sample projects that are used for testing purposes and
experimentation. Please ensure that these go in a samples/ sub-folder in the repo.
To have a sample project reference a project in src you'll need a global.json file in the root of
your repo. By default project-to-project references must be sibling folders. Using a global.json
file allows a solution to specify non-standard locations to locate references. The format of
global.json is as follows:
{
"projects": ["src"]
}

Coding guidelines
The content of the code that we write.

Coding style guidelines general


The most general guideline is that we use all the VS default settings in terms of code
formatting, except that we put System namespaces before other namespaces (this used to be
the default in VS, but it changed in a more recent version of VS).
1. Use four spaces of indentation (no tabs)

2. Use _camelCase for private fields


3. Avoid this. unless absolutely necessary
4. Always specify member visiblity, even if it's the default (i.e. private string _foo; not string
_foo;)

Usage of the var keyword


The var keyword is to be used as much as the compiler will allow. For example, these are
correct:
var fruit = "Lychee";
var fruits = new List<Fruit>();
var flavor = fruit.GetFlavor();
string fruit = null; // can't use "var" because the type isn't known (though you could do (string)null, don't!)
const string expectedName = "name"; // can't use "var" with const

The following are incorrect:


string fruit = "Lychee";
List<Fruit> fruits = new List<Fruit>();
FruitFlavor flavor = fruit.GetFlavor();

Use C# type keywords in favor of .NET type names


When using a type that has a C# keyword the keyword is used in favor of the .NET type name.
For example, these are correct:
public string TrimString(string s) {
return string.IsNullOrEmpty(s)
? null
: s.Trim();
}
var intTypeName = nameof(Int32); // can't use C# type keywords with nameof

The following are incorrect:


public String TrimString(String s) {
return String.IsNullOrEmpty(s)
? null
: s.Trim();
}

Cross-platform coding
Our frameworks should work on CoreCLR, which supports multiple operating systems. Don't
assume we only run (and develop) on Windows. Code should be sensitive to the differences
between OS's. Here are some specifics to consider.
Line breaks

Windows uses \r\n, OS X and Linux uses \n. When it is important, use Environment.NewLine instead
of hard-coding the line break.
Note: this may not always be possible or necessary.
Be aware that these line-endings may cause problems in code when using @"" text blocks with
line breaks.
Environment Variables
OS's use different variable names to represent similar settings. Code should consider these
differences.
For example, when looking for the user's home directory, on Windows the variable is
USERPROFILE but on most Linux systems it is HOME.
var homeDir = Environment.GetEnvironmentVariable("USERPROFILE")
?? Environment.GetEnvironmentVariable("HOME");

File path separators


Windows uses \ and OS X and Linux use / to separate directories. Instead of hard-coding either
type of slash, use Path.Combine() or Path.DirectorySeparatorChar.
If this is not possible (such as in scripting), use a forward slash. Windows is more forgiving than
Linux in this regard.

When to use internals vs. public and when to use InternalsVisibleTo


As a modern set of frameworks, usage of internal types and members is allowed, but
discouraged.
is used only to allow a unit test to test internal types and members of its
runtime assembly. We do not use InternalsVisibleTo between two runtime assemblies.
InternalsVisibleTo

If two runtime assemblies need to share common helpers then we will use a "shared source"
solution with build-time only packages. Check out the
https://github.com/aspnet/Mvc/tree/dev/src/Microsoft.AspNet.Mvc.Common project and how
it is referenced from the project.json files of sibling projects.
If two runtime assemblies need to call each other's APIs, the APIs must be public. If we need it,
it is likely that our customers need it.

Argument null checking


Note: The [NotNull] feature is not being implemented as a compile-time feature. To throw a
runtime exception, add an explicit null check and throw an ArgumentNullException. Some repos
still use the [NotNull] attribute, but it is for static analysis only and does not affect runtime
behavior.

Null checking is required for parameters that cannot be null (big surprise!). To add null
checking to your code, declare this attribute in your assembly in any namespace (use the
JetBrains namespace to have ReSharper work):
using System;
namespace JetBrains.Annotations
{
[AttributeUsage(
AttributeTargets.Method | AttributeTargets.Parameter |
AttributeTargets.Property | AttributeTargets.Delegate |
AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
internal sealed class NotNullAttribute : Attribute
{
}
}

And then annotate parameters of methods or property setters:


public void GetBanana([NotNull] string variety)
{
// do not do explicit null check in the method body!
...
}
public string Variety
{
get;
[param: NotNull]
set;
}

The null checking code will be code-gen'ed at compile time into the method body.
Argument null checking in interface member definitions and abstract/virtual methods
If an interface member or abstract/virtual member contractually disallows nulls in its
parameters, annotate them with [NotNull]. The implementing method does not need the
annotations - the code-gen will automatically emit the null checking code on the
implementing method.
Argument null checking in chained constructors/methods
Null checks should be used on any public entry point where null is not allowed. This ensures
the contract of not-nullable is seen by all callers.
public class Banana
{
// Even though all this ctor does is chain the next ctor, it still must have NotNull annotations
public Banana([NotNull] string name, [NotNull] string variety)
: this(name, variety, string.Empty)
{
}

public Banana([NotNull] string name, [NotNull] string variety, [NotNull] string color)
{
...
}
}

Async method patterns


By default all async methods must have the Async suffix. There are some exceptional
circumstances where a method name from a previous framework will be grandfathered in.
Passing cancellation tokens is done with an optional parameter with a value of
default(CancellationToken), which is equivalent to CancellationToken.None (one of the few places that
we use optional parameters). The main exception to this is in web scenarios where there is
already an HttpContext being passed around, in which case the context has its own cancellation
token that can be used when needed.
Sample async method:
public Task GetDataAsync(
QueryParams query,
int maxData,
CancellationToken cancellationToken = default(CancellationToken))
{
...
}

Extension method patterns


The general rule is: if a regular static method would suffice, avoid extension methods.
Extension methods are often useful to create chainable method calls, for example, when
constructing complex objects, or creating queries.
Internal extension methods are allowed, but bear in mind the previous guideline: ask yourself if
an extension method is truly the most appropriate pattern.
The namespace of the extension method class should generally be the namespace that
represents the functionality of the extension method, as opposed to the namespace of the
target type. One common exception to this is that the namespace for middleware extension
methods is normally always the same is the namespace of IAppBuilder.
The class name of an extension method container (also known as a "sponsor type") should
generally follow the pattern of <Feature>Extensions, <Target><Feature>Extensions, or
<Feature><Target>Extensions. For example:
namespace Food {
class Fruit { ... }
}
namespace Fruit.Eating {
class FruitExtensions { public static void Eat(this Fruit fruit); }
OR

class FruitEatingExtensions { public static void Eat(this Fruit fruit); }


OR
class EatingFruitExtensions { public static void Eat(this Fruit fruit); }
}

When writing extension methods for an interface the sponsor type name must not start with
an I.

Doc comments
The person writing the code will write the doc comments. Public APIs only. No need for doc
comments on non-public types.
Note: Public means callable by a customer, so it includes protected APIs. However, some public
APIs might still be "for internal use only" but need to be public for technical reasons. We will
still have doc comments for these APIs but they will be documented as appropriate.

Assertions
Use Debug.Assert() to assert a condition in the code. Do not use Code Contracts (e.g.
Contract.Assert).
Please note that assertions are only for our own internal debugging purposes. They do not end
up in the released code, so to alert a developer of a condition use an exception.

Unit tests and functional tests


Assembly naming
The unit tests for the Microsoft.Fruit assembly live in the Microsoft.Fruit.Tests assembly.
The functional tests for the Microsoft.Fruit assembly live in the Microsoft.Fruit.FunctionalTests
assembly.
In general there should be exactly one unit test assembly for each product runtime assembly.
In general there should be one functional test assembly per repo. Exceptions can be made for
both.
Unit test class naming
Test class names end with Test and live in the same namespace as the class being tested. For
example, the unit tests for the Microsoft.Fruit.Banana class would be in a Microsoft.Fruit.BananaTest
class in the test assembly.
Unit test method naming
Unit test method names must be descriptive about what is being tested, under what conditions,
and what the expectations are. Pascal casing and underscores can be used to improve
readability. The following test names are correct:

PublicApiArgumentsShouldHaveNotNullAnnotation
Public_api_arguments_should_have_not_null_annotation

The following test names are incorrect:


Test1
Constructor
FormatString
GetData

Unit test structure


The contents of every unit test should be split into three distinct stages, optionally separated
by these comments:
// Arrange
// Act
// Assert

The crucial thing here is that the Act stage is exactly one statement. That one statement is
nothing more than a call to the one method that you are trying to test. Keeping that one
statement as simple as possible is also very important. For example, this is not ideal:
int result = myObj.CallSomeMethod(GetComplexParam1(), GetComplexParam2(), GetComplexParam3());

This style is not recommended because way too many things can go wrong in this one
statement. All the GetComplexParamN() calls can throw for a variety of reasons unrelated to the
test itself. It is thus unclear to someone running into a problem why the failure occurred.
The ideal pattern is to move the complex parameter building into the Arrange section:
// Arrange
P1 p1 = GetComplexParam1();
P2 p2 = GetComplexParam2();
P3 p3 = GetComplexParam3();
// Act
int result = myObj.CallSomeMethod(p1, p2, p3);
// Assert
Assert.AreEqual(1234, result);

Now the only reason the line with CallSomeMethod() can fail is if the method itself blew up. This is
especially important when you're using helpers such as ExceptionHelper, where the delegate you
pass into it must fail for exactly one reason.

Testing exception messages


In general testing the specific exception message in a unit test is important. This ensures that
the exact desired exception is what is being tested rather than a different exception of the
same type. In order to verify the exact exception it is important to verify the message.

To make writing unit tests easier it is recommended to compare the error message to the RESX
resource. However, comparing against a string literal is also permitted.
var ex = Assert.Throws<InvalidOperationException>(
() => fruitBasket.GetBananaById(1234));
Assert.Equal(
Strings.FormatInvalidBananaID(1234),
ex.Message);

Use xUnit.net's plethora of built-in assertions


xUnit.net includes many kinds of assertions please use the most appropriate one for your
test. This will make the tests a lot more readable and also allow the test runner report the best
possible errors (whether it's local or the CI machine). For example, these are bad:
Assert.Equal(true, someBool);
Assert.True("abc123" == someString);
Assert.True(list1.Length == list2.Length);
for (int i = 0; i < list1.Length; i++) {
Assert.True(
String.Equals
list1[i],
list2[i],
StringComparison.OrdinalIgnoreCase));
}

These are good:


Assert.True(someBool);
Assert.Equal("abc123", someString);
// built-in collection assertions!
Assert.Equal(list1, list2, StringComparer.OrdinalIgnoreCase);

Parallel tests
By default all unit test assemblies should run in parallel mode, which is the default. Unit tests
shouldn't depend on any shared state, and so should generally be runnable in parallel. If the
tests fail in parallel, the first thing to do is to figure out why; do not just disable parallel tests!
For functional tests it is reasonable to disable parallel tests.

Use only complete words or common/standard abbreviations in public APIs


Public namespaces, type names, member names, and parameter names must use complete
words or common/standard abbreviations.
These are correct:

public void AddReference(AssemblyReference reference);


public EcmaScriptObject SomeObject { get; }

These are incorrect:


public void AddRef(AssemblyReference ref);
public EcmaScriptObject SomeObj { get; }

Product planning and issue tracking


How we track what work there is to do.

Issue tracking
Bug management takes place in GitHub. Each repo has its own issue tracker. Bugs cannot be
moved between repos so make sure you open a bug in the right repo. If a bug is opened in the
wrong repo someone will have to manually copy it to the correct repo.
We use the HuBoard pattern for issue tags. Look at the numerical tags that SignalR uses for an
idea: https://github.com/SignalR/SignalR/issues

Tips and tricks


The structure of the code that we write and the tools that we use to write the code.

I've broken my build and I can't get up!


The build system is brand new, so problems can catch us by surprise. As such, you'll sometimes
end up in a broken state and can't build. The following steps should fix most broken builds:
git clean -xdf (clean all non-source controlled files)
build (this will run the build and will pull in NuGet packages, etc.)

GitHub Flavored Markdown


GitHub supports Markdown in many places throughout the system (issues, comments, etc.).
However, there are a few differences from regular Markdown that are described here:
https://help.github.com/articles/github-flavored-markdown

Including people in a GitHub discussion


To include another team member in a discussion on GitHub you can use an @ mention to cause
a notification to be sent to that person. This will automatically send a notification email to that
person (assuming they have not altered their GitHub account settings). For example, in a PR's
discussion thread or in an issue tracker comment you can type @username to have them receive
a notification. This is useful when you want to "include" someone in a code review in a PR, or if
you want to get another opinion on an issue in the issue tracker.

Local debugging of cross-repo dependencies


If you're making lots of changes to projects that have a cross-repo dependency you might find
that using build install to create a NuGet package each time is too time-consuming. An
alternative is to use a global.json file to specify that project references can be found in another
folder on disk. Add a file called global.json to the root of the repo you are working in and use
the following syntax:
{
"projects": ["src", "../DependencyInjection/src"]
}

Then you can run projects more easily in VS, debug more easily, test more quickly, and also
write code and refactor more quickly.

Editing Sake files (*.shade)


To more easily edit Sake files (*.shade) check out the Sublime-Sake package for Sublime Text.

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