Professional Documents
Culture Documents
Mathematics
Classroom
Stephanie J. McKee
Mary Murtha
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Focus Question:
How can we apply the SMPs to enhance creativity in
the math classroom?
Learning Goal:
Teachers will be able to identify, plan for, and
accentuate creativity in the math classroom.
What is creativity?
At its most basic, creativity involves the creation of something
new that is appropriate in some context.
When thinking about the classroom, we typically modify this
definition slightly:
Creativity involves the creation of a product or idea that is
new to the creator and appropriate in some context
Teams will complete the Creativity puzzle by matching the terms, definitions, and
examples.
Solution
Fluency
Standard
SMP8. Look for and express
regularity and repeated reasoning.
Activity
Given a rule, students come up with as
many examples or non-examples of
the rule as they can.
Given a solution, have students
generate sums and differences that
equal the solution.
Given an expression, have students
generate a list of equivalent
expressions using the properties
Flexibility
Standard
SMP3: Construct viable
arguments and critique the
reasoning of others
Activity
Create a math blog, provide your
students a topic, a picture of a
historical landmark, or a real world
problem. Have students discuss
solutions via the blog.
Originality
Standard
SMP2. Students reason abstractly
and quantitatively.
Activity
Students play the role as a consultant to the
military to deal with a biohazard. Students
are challenged to create equations to model
the bacterias behavior and allow the
military to predict bacterial growth and risk
factors.
Elaboration
Standard
Activity
Work Session
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Make a copy of the Creativity Matrix for the work session.
Summary
Please share a creative activity that you designed during todays work session.
Closing
Please go to: bit.ly/createPLpledge and share your thoughts on todays PL.
Resources
Teachers First
Torrence Framework
Standards for Math Practice
NRICH
Article on Math Creativity
Creative Problem Solving
Inquiry Based Learning