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Contents:
1.
2.
3.
4.
5.
6.
7.
8.
9.
velocity
speed of light in vacuum
Warp factor
approximate
exponential operator ("to the power of")
log base 10
log base e
Velocity
27
64
125
216
343
512
729
10
1000
11
1331
12
1728
13
2197
14.1
2803
Speed of Light
It is also generally accepted that the TOS scale was also used for the first
few movies. Since speeds are rarely quoted in the movies,
however, that's only
speculation.
Joe Chiasson, describing Star Trek Maps, a map and manual
combination by Bantam Books from 1980, offers:
The booklet contains quite a lot of written information on the development
of warp drive systems and how warp travel is
affected by matter density in a
given area of space. The above formula was written as v = Wf^3 * c.
This was further
modified to include the Greek letter chi (X), which
was a variable denoting the local density of matter, which changed
depending
on where you happened to be. So the proper formula for TOS level warp drive
is
v = c * Wf^3 * X
where Wf was the warp factor, and c was the speed of light.
Included was a table of corrected warp speed for a given
average value of X.
Wf
Wf^3
X * Wf^3
1,292.7238
22 05 29
10,341.7904
02 45 41
27
34,903.5426
00 49 05
64
82,734.3232
00 20 43
125
161,590.4750
00 10 36
216
279,228.3407
00 06 08
343
443,404.2634
00 03 52
512
661,874.5856
00 02 35
729
942,395.6502
00 01 49
10
1000
1,292,723.8
00 01 19
Graph
Here's the graph of warp vs. speed and warp vs. power consumption from the
Technical Manual:
Chart
This chart was compiled with data from episodes, the Encyclopedia, and the
TNG Technical Manual:
Warp Factor
Velocity
Source
Comment
Speed of Light
TM
10
TM
39
TM
102
TM
214
TM
392
TM
656
TM
1024
TM
1516
TM
9.2
1649
Encyc
9.6
1909
Encyc
9.9
3053
Encyc
Episode
9.975
9.99
7912
9.9997
~198696
9.9999
199516
Encyc
TM
Encyc
Sources
The Tech Manual (on page 111) says that a subspace radio signal travels at
Warp 9.9997, and takes 45 minutes to reach 17 light
Formulae
Unlike TOS (where we have a formula but no scale), for TNG we have a scale
but no formula! The reason for this is that the graph
was drawn by
Mike Okuda rather than calculated, as is related in the following:
On June 22, 1995, Jeff Reinecke
forwarded the following letter from Michael Okuda to rec.arts.startrek.tech:
Date: Fri, Jan 27, 1995 02:09 AM EST
From: MOkuda
Subj: Re: Star Trek Warp
To: Yar of Spit
The warp factors we've used in ST:TNG were computed in an arbitrary way to
fit some specific characteristics we
needed.
First, the speed for any given warp factor had to be greater than it was in
the original Star Trek series. This was primarily
to satisfy fan
expectations.
Second, the new warp speeds couldn't be TOO much faster, or it would be
possible for the ship to cross the galaxy in a
fairly brief time. (In a way,
maintaining this restriction made Voyager's story situation possible. If we
hadn't done this,
Voyager could have gotten home too quickly.)
We used an exponent of (I think) 3.33 or 3.33333... for warp factors less
than 9.
Between 9 and 10, I gradually increased the exponent so that it approached
infinity as the warp factor approached 10.
Lacking knowledge of calculus, I
just drew what looked to me to be a credible curve on graph paper, then
pulled the
points from there. I think I re-created the curve fairly
accurately in the Star Trek: The Next Generation Technical Manual.
Hope this helps.
-Mike
So it looks like there isn't a grand formula to end all formulas
after all!
On May 29th, 1996, Dominic Berry
wrote:
Since Mike calculated the speeds for the various warp factors up to 9
simply using the exponent 10/3, it is more sensible
to use a piecewise
function for the speeds that gives an exponent of 10/3 for W<9 and gives
higher exponents for higher
warp factors. My suggestion is
n
( 10/3 + u(W-9) * A * (-ln(10-W)) )
v=W
where u is the step function, i.e. u(x)=0 for x<0 and u(x)=1 for x>0.
Note that the term multiplying the step function is
zero at W=9, so the step
function introduces no discontinuity in the formula. If the value of n used
is greater than 1, then
both the function and its derivative are continuous
at W=9. (In order to have continuous higher order derivatives a
function
like c(w) could be used.)
the
points were originally taken off a hand drawn curve, this is still
reasonable accuracy.
I used to have a bunch of formulae in here from various posters who made some
pretty good attempts at finding the Holy Grail of an
accurate formula.
However, due to length considerations I'm only going to keep the current best.
Older formulae (basically an excised
chunk of this FAQ) can be found at
http://www.calormen.net/Star_Trek/FAQs/warp_formulae.html, but that
page will probably never
look too pretty.
Evidence
Do any of these values actually match up with what we've seen on the show?
There are often claims that these speeds are much to
slow to allow the kind of
adventuring that the Star Trek series portrays. But amazingly enough, when
they do quote numbers and we
can time things without cuts (wherein we may miss
hours of ship-time), the numbers do match up:
"The Most
Toys" [TNG]:
Ges Seger offers:
The numbers I remember were about how far a ship doing warp 3 for 23
hours would travel, and the answer they
came up with was 0.102
light-years. I worked the math just now and got 0.1022 light-years.
"Bloodlines"
[TNG]:
Riker calculated in his head the time required for the Enterprise to travel
300 billion kilometers at Warp 9, and gets 20 minutes:
Warp 9 = (300e12 m) / (20 min * 60s/min) ~= 2.5e11 m/s
From the chart: Warp 9 = 1516c ~= 4.548e11 m/s
Discrepancy? Riker did the calculations in his head in about 5 seconds
given arbitrary numbers. He's within a factor of two, so I
won't complain.
Bok's ship was "holding position", so it was a simple flight path.
"Emergence"
[TNG]:
The Enterprise jumped to Warp 7.3, and traveled 30 billion kilometers in a
couple of minutes.
All of the formulas we have for warp speeds predict Warp 7.3 to be
approximately 746c. Using c = 3e8 m/s, we get v = 2.24e11
m/s. 30 billion km
= 3e13m. So t = 134s, or just over two minutes.
"Allegiance"
[TNG]
c/o Boris S.:
Wesley gives the ETA of the Enterprise to Lonka Pulsar as 34 minutes at
Warp 7. When Picard orders Warp 2
instead, he comments that at that speed
it would take 31 hours to get there. Using the first two data points, 34
minutes at Warp 7, I calculated a distance of 4.012e14 m. At Warp 2, it
would take the Enterprise 37 hours to
travel that distance. This clearly
shows that the TNG production staff used the established warp scale when
they
calculated the travel time, and the 6-hour discrepancy can be
explained by the use of a less accurate value for
the speed of light.
"Clues" [TNG]
c/o Boris S.:
the Enterprise is transported 0.54 parsecs by the Paxans. Riker says
something like "nearly a day's travel in 30
seconds" (I cannot give you
the exact quote since I am watching TNG on German TV). At Warp 6
(Enterprise
cruising speed), the Enterprise would need 1.6 days to travel
that distance. Given that Riker calculated the travel
time without a
computer in a couple of seconds, you can allow for the deviation. On the
other hand, if you
calculate the travel time at Warp 7, you get 23.5
hours, which fits the quote.
"Caretaker" [VOY]
The basic numbers involved in Voyager's journey home support the TNG
formula. Voyager is transported 70,000 LY from
home, and expects to take 70
years to make the journey. This speed of 1000c corresponds closely to Warp
8, a high but
Counter Evidence
There have been several times where the warp velocities proposed don't match
what we see on-screen. The most blatant example of
this kind is a call by the
captain to head somewhere at Warp 1, or some other ridiculously slow speed.
This happened several times in
TOS, but does crop up from time to time. Here
are some examples:
"Where
Silence Has Lease" [TNG]:
Roger M. Wilcox offers:
The Enterprise-D gets sucked into a black nebulous void. Before Nagilum
announces his/her/its presence to our
intrepid crew, they find an opening
in the void "1.3 parsecs away". (1.3 parsecs would be 4.243 light-years.)
Picard orders the crew to head for the opening at Warp 2.
It may be best to just pretend that these didn't happen, or rationalize them
on a case by case basis (going Warp 1 until outside of the
solar system, then
switching to a higher speed "off camera").
...
A bigger problem which crops up on rec.arts.startrek.tech is the
size of the Federation. Sizes of up to 10,000 LY across have
been quoted as
diameters, and this corresponds to the occasional graphic displayed on screen
showing the Federation's size and
position within the galaxy. Other evidence
points to a somewhat smaller size, but such questions as the distance from
Earth to Bajor
appear to present a paradox: some routes between Federation
locations which are known to be far apart are traveled much more
quickly than
the TNG formula appears to allow.
The leading speculation on the newsgroup is a concept called "Warp Highways".
Distinct from wormholes, these "highways" represent
either natural
(pre-existing) or artificial (thanks to heavy traffic) pathways where warp
travel is much faster than the TNG formula,
which represents a baseline.
The highways do not require additional technology beyond warp drive. Highways
are not easily detectable in unknown space. This
means that an exploration
ship, such as the Enterprise, or a ship in unknown territory, such as Voyager,
will travel between two
arbitrary points at the nominal velocities presented
in the TNG formula. A well-known region of space - such as the route from
Bajor to
Earth - would probably contain several well-known warp highways and
allow less powerful ships to make the route in weeks rather
than years, and
top-of-the-line Starfleet ships to make the trip in mere days. Contact with
local civilizations would allow Voyager to
take shortcuts through the Delta
Quadrant - which they frequently seem to.
Perhaps the Hekaras Corridor in
"Force of Nature"
[TNG] is one such route, explaining the frequent travel in that area. The
whole
Evidence
5. Speed limits
"What's this about a Warp 10 barrier?"
In the TNG scale, Warp 10 is infinite speed. As you approach a position on
the graph corresponding to Warp 10, your power
requirements increase
astronomically compared to your increase in speed. But you can keep speeding
up forever, unlike the light
barrier, which keeps you from getting to the
speed of light.
In other words, keep piling on the 9s. Warp 9.99 is a lot faster than Warp
9.9, while Warp 3.99 is only marginally faster than Warp 3.9.
The barrier is
only one of energy, not velocity.
Once again, in case you missed it, TNG Warp 10 is not a speed
barrier; it cannot be broken like the sound barrier. Any warp factor
greater
than 10 must be on a different scale than the TNG scale (either TOS
or AGT or something else), since a speed faster than
infinite speed is
nonsensical.
....
"But in "Is There in Truth no Beauty?" [TOS] and "That Which
Survives" [TOS], the old Enterprise went over Warp 14!"
Yes, but that's on the old scale. By the new scale, that translates to about
Warp 9.7 (TM), which the Enterprise-D can do for brief
periods. The original
Enterprise was being shaken apart. Voyager can cruise at that speed without
blinking.
....
"But in
"Where No One Has
Gone Before" [TNG] they went past Warp 10!"
Chalk this one up to instrument failure. While Geordi did say they'd passed
Warp 10, later in the episode they were booting along at
some outrageously
huge speed, while the instruments only read Warp 1.5. So there's canonical
evidence that the Traveler's tweaking
of the warp drive and the Enterprise's
speedometer don't get along well.
Daryle Walker points out
that the real-world explanation for this is probably that the Warp 10 rule
hadn't been established yet - this
was an early first-season episode.
....
"This new Warp 5 speed limit - what's up with that?"
In "Force of
Nature" [TNG] it is discovered that in the Hekaras Corridor, a region of
space where warp travel is hindered except for a
narrow path the intense use
of warp drives in an already sensitive area can (over time) cause subspace
rifts to form, where subspace
manifests itself in real space on a macroscopic
scale. This is not a good thing.
"Does this take effect everywhere?"
Yes. In "The
Pegasus" [TNG] an Admiral Pressman gives Picard permission to travel
faster than Warp 5 for the duration of the
mission. Ditto in
"Eye of the
Beholder" [TNG], when Picard is given permission to exceed the speed limit
to delivery needed medical
supplies. The Encyclopedia concurs as well, naming
Warp 5 as the new cruising speed for starships. Overkill? Probably. Typical
bureaucratic overcompensation? Yep.
....
"So what about in
"All Good
Things..." [TNG] and post-TNG shows?"
It's safe to say that the U.S.S. Pasteur and U.S.S. Enterprise, cruising at
Warp 13, were able to ignore the Warp 5 limitation enforced
by Starfleet.
While the limitation was mentioned in a few later TNG episodes, it was ignored
in DS9 and VOY episodes set only a few
years later. There are a few possible
explanations. The first is that Starfleet simply repealed the ruling, and is
allowing ships to muck
up subspace. That isn't what we'd expect in the
eco-friendly Star Trek Universe, however.
Another is that changes to warp technology allow warp travel without the
nasty side effects. Rumors abound that Voyager's folding
nacelles and/or warp
core design mitigate the effect, although Rick Sternbach (the designer of
Voyager) isn't so sure. The most
probable explanation is that internal
technological changes allow warp drive without damaging subspace.
Franz Joseph's "Field Restoration" nacelle end-cap, anyone? (Star Fleet
Technical Manual)
6. Q & A
"What causes fractional warp speeds?"
As you can see from the above chart, travelling at integral Warp factors is
much more energy efficient. But there are times when a
fractional value must
be used - for example, staying a certain distance from another ship, or
keeping pace with some phenomenon.
Also, beyond Warp 9, only fractional speeds
are possible. (Modulo
"All Good
Things..." [TNG], of course.)
....
"Why not use impulse drive within the warp field to create a
higher velocity?"
There's no reason to think that a Newtonian drive (Impulse) would augment a
non-Newtonian drive (warp). Also, consider that the
maximum velocity
attainable with a Newtonian drive is c. At Warp 2, which is ~= 10c, this gives
you a whole 11c at maximum
(overloading, fuel wasting) impulse. Warp 2.1 is
about 12c anyway, so overloading the impulse drive doesn't get you much.
"What about "The Corbomite Maneuver" [TOS] or The
Voyage Home?"
Kirk and Sulu use a combination of warp drive and Impulse to break free of
the First Federation pilot craft. The combination of a tractor
beam, impulse
drive, and warp drive would be very strange, and many explanations come to
mind, such as the warp field causing the
tractor effect to "slip" away, while
the impulse provides propulsion, or the impulse fighting the tractor beam
inertially while the warp
drive provides propulsion, etc.
In The Voyage Home, for the trip back to the future, thrusters
are used by Spock to get the last burst of speed just before entering time
warp. Also, during both trips, the ship is brought out of time warp by braking
thrusters. The H.M.S. Bounty is visibly moving slower
than the speed
of light toward the sun and certainly slower than the Warp 8 quoted by Sulu,
so the time warp slingshot (in an intense
gravity well) may be one case where
Impulse drives are useful to augment warp drives.
....
"Whoah! Hold on! They must be moving faster - look at the
stars that shoot past while they're in warp!"
Joseph Haller offers:
The most extreme ship induced speed discussed ... is W(ST:TNG) = 9.97535,
or 788,940c.
This would give a characteristic angular speed for nearby stars of 1578
arc-seconds per second or 1 degree every 2.3
seconds. This is indeed
verified in the simulations. Travel at high warp speeds, on the ST:TNG warp
scale, does not
match very well the appearance of the bridge view screen on
a typical episode. Indeed, most visible stars are not nearby
but are further
away with correspondingly lower angular speeds. I offer no solutions to this
discrepancy other than the
dramatic necessity that stars go whooshing by at
high warp speed.
Or should we give up so easily?
There's a lot of support on rec.arts.startrek.tech for the notion
that those things aren't really stars. For one, as the Enterprise
drops out of
warp (with the camera tagging along for the ride) some of the "stars" do some
pretty strange things, such as suddenly
angling off in various directions,
disappearing, etc.
Also, in Star Trek: First Contact, the Phoenix barely
breaks Warp 1 and stays relatively close to Earth, but we still see the
streaks.
Definitely not stars.
The predominant theory is that what we're seeing are free particles in space
interacting with the expanding boundaries of the warp
field. As they cross the
warp field, they are repeatedly accelerated to FTL velocities and then slowed
to STL speeds, and start spewing
out something like Cerenkov radiation, a
(real!) bluish light emitted when particles moving faster than the local speed
of light (in a
dense medium) are forced to slow down. If not exactly Cerenkov
radiation, then something similar.
Jon Mitchell tells me that in the TNG video game for the Sega Genesis console
platform states the streaks are part of the visual
manifestation of
Einsteinian space in subspace. So people other than us .techers have noticed
this problem too.
As a side note, in "The Cage" [TOS], the moving particles seen through the
forward view-screen are explicitly identified as meteoroids.
7. Contributors:
John "Eljay" Love-Jensen
Daryle Walker
Roger M. Wilcox
Jon Mitchell
Jonah Rapp
Boris S.
Dominic Berry
Alex Tahk
Jeff Reinecke
Martin Shields
Joe Chiasson
Jason Hinson
Greg Berigan
A.J. Madison
Axis
Sharon Collicutt
Ges Seger
Michael M. Welch
Tom Bagwell
Joseph Haller
Chris Franklin
Pete Carr
Taki Kogoma
8. Glossary:
c
9. References:
See the Reading List FAQ for more details on
the reference volumes mentioned above and below.
The question of "what is canon" has been argued for years in the Star Trek
newsgroup hierarchy. In the realm of technical
discussions, this can be
refined to the question of "what evidence is factual, and what is apocryphal".
These FAQs follow the currently
dominant notion that "canon" is aired
live-action material and nothing more, with the caveat that materials produced
off-camera by the
production crew are often (but not always) reliable
predictors of the direction future canonical material will follow, and are
therefore
granted a special "quasi-canonical" status. Any other material falls
into the realm of speculation - it may be perfectly well grounded
speculation
useful for building up technical arguments, or wild flights of fancy that have
no rational basis.
In addition, more recently presented information is considered to supercede
old information, unless the weight of the evidence
supports the original data.
While this may seem highly biased and may be eyed with some skepticism as a
form of Orwellian
"newthink", it is a more useful predictor of what those
directly responsible for the creation of the series are likely to include as
canonical material in the future.
For example, the excellent and groundbreaking Star Fleet Technical Manual,
by Franz Joseph created in the 1970's was a very well
thought out look at the
technical world of Starfleet just slightly beyond what was seen in the
original series. Unfortunately, and perhaps
for purely arbitrary reasons, the
future development of "canon" Star Trek diverged from this speculation. This
in no way implies that
there was anything wrong with that volume or any
others, merely that due to later "evidence", it can no longer be regarded as
an
authoritative overview of Trek technology. On the other hand, the author
performed a lot of research to create it, and therefore its
speculation should
not be dismissed out of hand.
That said, we are dealing with a universe in the process of being created by
scores of (usually) non-technical people, aiming to
provide weekly
entertainment for a mass audience. There are many inconsistencies even amid
the canonical material, and often times
the wildest speculation on the
newsgroup makes more sense than what we see in the episodes.
Canonical material:
Star Trek: Voyager [VOY]
Star Trek: Deep Space Nine [DS9]
Star Trek: The Next Generation [TNG]
Star Trek feature films
Classic Star Trek [TOS]
Quasi-canonical material:
The Star Trek Encyclopedia: A Reference Guide to the Future
Star Trek Chronology: The History of the Future
Star Trek: The Next Generation Technical Manual
Star Trek: Deep Space Nine Technical Manual
The Making of Star Trek
Other "behind the scenes" information from the production crew, including:
Newsgroup postings
Convention presentations
Interviews
Email conversations
Highly regarded, but non-canonical material:
Star Trek: The Animated Series [TAS]
Mr. Scott's Guide to the Enterprise
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