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Daleras, God of War

ADVANCEMENT

NAME

IS A Tough

Champion

DESCRIPTOR

WHO

TYPE

INCREASE
CAPABILITIES
+4 points into
stat Pools

MOVE TOWARD
PERFECTION
+1 to the Edge
of your choice

TM
EXTRA
EFFORT
+1 into Effort

SKILLS MIGHT

Might defense actions

Masters Weaponry

SKILL
TRAINING
Train in a skill or specialize
in a trained skill

T = trained, S = specialized, I = inability

OTHER
Refer to the
Cypher System
Rulebook

CYPHERS
Detonation (massive) lvl 7 (p. 349)
Effort Enhancer (combat) lvl 5 (p. 350)

FOCUS

TIER

EFFORT

MIGHT

SPEED

XP
INTELLECT

SKILLS SPEED

SKILLS INTELLECT

Speed defense (IF greatsword in hand)

18

12

POOL

EDGE

POOL

EDGE

POOL

RECOVERY ROLLS

1d6+ 3

DAMAGE TRACK
IMPAIRED

1 ACTION
10 MINS

1 HOUR
10 HOURS

EDGE

+1 Effort per level


Ignore minor and major
effect results on rolls
Combat roll of 17-20
deals only +1 damage

DEBILITATED
Can move only an
immediate distance
Cannot move if Speed
Pool is 0

SPECIAL ABILITIES
Type (Champion):
Danger Sense (p. 51) Thrust (p. 25)
Practiced in Weapons, Armor (p. 24)
Skill with Attacks: Heavy blade (figured)
Focus (Masters Weaponry):
Weapon Master (figured )
Weapon Defense (figured)
Dominion Abilities
Manifest Nimbus (see Notes)
Successive Attack (see Notes)
3 divine shifts (see Notes)
Tough Descriptor (already figured)

Intimidation

ATTACKS
Greatsword (heavy weapon)-TRAINED
Heavy crossbow (action to reload)
Dagger (light weapon, -1 step mod)

2
LIMIT

MOD

DAM

-4* 16
6
-1* 2

EQUIPMENT
Clothing
Plate armor (heavy Armor)
Pack containing: [50 feet (15 m) rope, 3
days rations, 3 spikes, hammer, warm
clothes, boots, 3 torches]
24 crossbow bolts
Dreamdust, 7 doses (eliminates dreams)
Tent
Hand drum

Weapon Master + 3 divine shifts!


*Training reduces difficulty by 1 step, but
see Notes!

2015 Monte Cook Games, LLC. Cypher System and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

4*
ARMOR

* Armor benefits from plate and


+1 from Tough descriptor
MONEY

BACKGROUND
You have no memory of anything before
your eighth birthday, when you woke
battered and bruised in an orphanage.
You fell in with the other PCs
accidentally, but apparently it was fate.
All of you learned you were Awakening
divine abilities.
Pick one other PC. If they are within
immediate range when youre in a fight,
sometimes they are helped, and
sometimes accidentally hindered (50%
chance either way, determined per fight).
When they help, you gain +1 to all attack
rolls. When they hinder, you suffer a 1
penalty to attack rolls.
You've chosen to be a god of War, mainly
because you dream of combat unending.
At first they were like nightmares, but
now youve begun to enjoy them.

NOTES
Divine Obligations:
Tier 1: Dominion = War
Tier 2: Symbol = Smoking Blade
Manifest Nimbus: You have a holy aura-called a nimbus. A nimbus is usually only
visible to other creatures who also have
a nimbus. Your nimbus appears as a one
or more points of brilliant light, possibly
glowing runes or related to your symbol,
that hovers near your head. You can
choose to make your nimbus visible to
normal creatures, or extinguish that
manifestation, as part of any other action.
Enabler.
Successive Attack (2 Pool points): If you
take down a foe, you can immediately
make another attack on that same turn
against a new foe within your reach. The
second attack is part of the same action.
You can use this ability with melee
attacks and ranged attacks. Enabler.
Divine Shifts (3 at 2nd tier):
3 to Single Attack (Greatsword). The
difficulty of all attacks you make with your
greatsword is reduced by three steps and
you deal +9 damage. Woah. (already
figured)

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PORTRAIT

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