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General Concepts
Nodes, Zones, and Elements
Processing Units and Networks
General Concepts
To design a comprehensive simulation system, one must have a consistent means of representing the prototype; in this case, a watershed. We view it as a set of constituents
which move through a fixed environment and interact with each other. Water is one constituent; others are sediment, chemicals, etc. The motions and interactions are called
processes.
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To simulate a prototype, we must handle the processes occurring within the elements and the transfer of information and constituents between them. The simulation of large
prototypes is made convenient by designing a single "application module" for a given type of element or element group, and applying it repetitively to all similar members in
the system. For example, the RCHRES module may be used to simulate all the reaches in a watershed using storage routing. This approach is most efficient computationally if
one element or group of elements, called a "processing unit" (PU), is simulated for an extended period of time before switching to the next one. To permit this, we must be
able to define a processing sequence such that all information required by any PU comes from sources external to the system or from PU's already simulated. This can only
happen if the PU's and their connecting fluxes form one or more networks which are "directed graphs." In a directed graph there are no bi-directional paths and no cycles.
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