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CINEMORPHX

MANUAL
Presented by Sample Logic

CINEMORPHX

Welcome to CINEMORPHX by Sample Logic



Thank you for purchasing CINEMORPHX powered by KONTAKT PLAYER. This manual has been designed to guide you through
the features available in CINEMORPHX.

The information in this document is subject to change without notice and does not represent a commitment on the part of
Native Instruments Software Synthesis GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or
recorded, for any purpose, without prior written permission by Native Instruments Software Synthesis GmbH. All product
and company names are trademarks of their respective owners.

User Manual written by Sample Logic, LLC

CINEMORPHX 2015 All Rights Reserved. Sample Logic, LLC

Sample Logic and CINEMORPHX are trademarks of Sample Logic, LLC.

Sample Logic, LLC
Asheville, NC
www.samplelogic.com
info@samplelogic.com


Native Instruments Software Synthesis GmbH, 2015. All rights reserved.

KONTAKT is a trademark of Native Instruments Software Synthesis.

Germany
Native Instruments GmbH
Schlesische Str. 28
D-10997 Berlin, Germany
www.native-instruments.de

USA
Native Instruments USA, Inc.
5631 A Hollywood Boulevard
Los Angeles, CA 90028
www.native-instruments.com

CINEMORPHX

Table of Contents

MISSION STATEMENT ................................................................................................................... 4


END USER LICENSE AGREEMENT .................................................................................................. 4
INTRODUCTION ............................................................................................................................ 5
What is CINEMORPHX ................................................................................................................... 5
TECHNICAL SPECIFICATIONS ........................................................................................................ 6
QUICK START GUIDE ..................................................................................................................... 7
CINEMORPHX SIGNAL FLOW ........................................................................................................ 12
CINEMORPHX IN DEPTH ............................................................................................................... 13
How CINEMORPHX is organized .................................................................................................... 13
Instrument Categories .................................................................................................................. 13
General Feature Overview & Descriptions .................................................................................... 14
Step Animator ............................................................................................................................... 18
Master FX Overview & Descriptions ............................................................................................. 23
XY Mixer ........................................................................................................................................ 24
TIPS & TRICKS ............................................................................................................................... 26
TROUBLESHOOTING ..................................................................................................................... 26
CREDITS ......................................................................................................................................... 27

*For Installation Instructions, please see the Quickstart Installation.pdf










CINEMORPHX

MISSION STATEMENT

Sample Logics mission is to design cutting edge tools for composers, producers, sound designers, musicians and performers
of all musical styles and genres. This is why they are continually developing new concepts for sample libraries that focus on

blurring the line between music and sound design. As a company, Sample Logic continually strives to build a bridge to the
future by exploring unique and undiscovered sonic possibilities with their sample libraries, while providing new and useful
tools for the composers toolbox.


END USER LICENSE AGREEMENT

All of the sounds included in our products are created and owned by Sample Logic LLC. By purchasing a copy of our products,
the original purchaser/owner is granted a lifetime license for 2 machine authorizations.* Therefore, licensee is authorized to
freely use the enclosed sounds for any commercial purpose provided the following conditions are met:

(1) Sample Logic LLC strictly forbids resale, relicensing, or any other distribution of these sound samples and software,
either as they exist on each disc, internet server, or any modification thereof.
(2) Licensee cannot assign, lease, lend, rent, sell, upload or download to or from any database server, or transfer any of
the sound samples and software to another user.
(3) The enclosed sound samples, software, and scripts cannot be used, sold, or included in or with any commercial or
retail third-party products, software, sample libraries, or virtual instruments of any kind.
(4) Sample Logic LLC is not held responsible if the enclosed sample sound material or software does not fit the end
users initial purpose. The sounds and samples are sold as is with no warranty or refund privileges, unless the
product is proven defective. If the product is defective, the end user must contact Sample Logic LLC within 30 days
after the time of purchase with defective claim to receive further instructions on how to replace the defective
product. No money will be refunded, however a new copy of the product will be sent to replace any defective
product.
(5) Sample Logic LLC does not take responsibility for material that does not properly translate to sample instrument
formats that were not originally programmed in, offered in, or intended for.

*To purchase additional licenses contact support@samplelogic.com.













CINEMORPHX

WHAT IS CINEMORPHX?

The Complete Composers Toolkit

What began almost a decade ago with the award-winning AMBIENCE IMPACTS RHYTHMS (A.I.R.) a set of diverse
score tool instruments geared for film, TV, and game composers and continued through THE ELEMENTS sample
instruments focused on the six elements of music (Ambience, Bass, Harmony, Impacts, Melody, and Rhythm)
and SYNERGY a breathtaking collection of innovative electronic and morphed world instruments comes to a head
with CINEMORPHX. Creatively reworking, re-morphing, and recreating over 30GB of its finest cinematic sample
material, Sample Logic has succeeded in assembling the most comprehensive cinematic virtual instrument available
anywhere past, present, or future!

Become A Master

Sample Logic's effects engine is what makes CINEMORPHX much more than just a sample set. Equipped with modern and
proprietary effects and animation capabilities, CINEMORPHX is the perfect tool for creating inspiring sounds on the fly,
anytime! To ensure you get the most out of it, we've partnered with Mac Pro Video to provide free, in-depth video
walkthroughs (normally valued at $24) of all the functionality CINEMORPHX has to offer. Go through function by function at
your own pace to discover the endless depth and creative power of CINEMORPHX.

Dynamic Interface Controls

The biggest advancement of the CINEMORPHX interface for Kontakt is the inclusion of hot-swappable effects. A Sample
Logic-first, CINEMORPHX allows the Core and Master FX chain to be built and re-ordered in real time from a selection of
over 20 studio-quality effects including EQ, Compression, Distortion, Chorus, Phaser, Amp modeling, and so many more.
Never feel trapped by a prescribed effects chain again! Mix your sounds directly in CINEMORPHX just as you would in a full
DAW! For instant inspiration, CINEMORPHX also includes numerous FX chain presets ranging from subtle mastering to all-
out sonic madness.
This revolutionary tool allows you to simultaneously morph up to 8 unique soundsources running through 4 soundcores.
At the heart of this is Sample Logics proprietary 3D Mixer, which allows for seamless morphing between the 4
soundcores. Incorporating Sample Logic's most impressive innovations to date, the Step Animator and the Morph
Animator, CINEMORPHX'S new user interface is Sample Logics most progressive design yet. Combining animation with
psychoacoustic sampling and hybrid synthesis, CINEMORPHX will bring unprecedented power to your production toolbox.

Endless Possibilities With Unlimited Randomization

In a hurry? Sample Logic has equipped over a dozen parameters within the CINEMORPHX interface for randomization,
allowing you to rapidly tap into trillions of starting point combinations with creative effects. Simply arm the randomization
feature, and prepare to fire! The interfaces intelligent randomization technology will generate inspiring results, on the spot,
every time!

CINEMORPHX At A Glance

Over 6000 never-before-heard sound presets


Dozens of fully-customizable effects presets
4 soundcore engine, allowing simultaneous playback of up to 8 soundsources
Sample Logics proprietary Morph Animator, Step Animator, 3D Mixer, and the only XY Mixer for Kontakt
All new hot-swappable FX chain technology
Fully randomizable interface for instant inspiration
All new effects insert modules
So much more!

CINEMORPHX

TECHNICAL SPECIFICATIONS

CINEMORPHX includes over 3,200 soundsources, 900 soundcores, 4,000 instruments, and a 30 GB compressed sample
library using Kontakts lossless sample storage compression. All samples are delivered at 44.1kHz/24-bit.

System Requirements
Requires Kontakt 5 Player (free) or Kontakt Retail (sold separately) Version 5.5 or higher
Mac OS X 10.9, 10.10 or 10.11.1 (latest update), Intel Core 2 Duo, 4 GB RAM (6GB recommended)
Windows 7, Windows 8, or Windows 10 (latest Service Pack, 32/64 Bit), Intel Core 2 Duo or AMD Athlon 64 X2, 4 GB
RAM (6GB recommended)
30.49 GB free disk space for CINEMORPHX sample content
1 GB free disk space for Kontakt 5 Player

Compatibility
Stand-alone
VST
Audio Units
RTAS (Pro Tools 9 + 10); AAX Native (Pro Tools 10 or higher); 64-bit AAX (Pro Tools 11)
CoreAudio
ASIO
WASPI

Kontakt is continuously being updated. For the latest system compatibilities visit the Native Instruments website.
http://www.native-instruments.com/en/products/komplete/samplers/kontakt-5-player/

CINEMORPHX

QUICKSTART GUIDE

What is CINEMORPHX?
CINEMORPHX is a true breakthrough in cinematic sound creation, expressed via an intuitive interface for Kontakt Player. In
as little as 5 seconds, you can take advantage of the power of a quad engine sound design instrument running up to 8 unique
sounds simultaneously. If youd like to get up and running immediately, heres a quick start guide.

Why Only One Instrument?
If youre looking at Kontakts browser and are confused to see only one instrument available, dont worry. CINEMORPHX is
housed entirely within a single Kontakt instrument. All presets can be loaded and saved from within Sample Logics
proprietary browsers accessible via the CINEMORPHX interface.



Definitions
With CINEMORPHX you can load sounds three different ways as soundsources, soundcores, or instruments.
Soundsources the most basic unit of sound in CINEMORPHX. A soundsource is simply a single keymap or set of
samples. You can load two of these into each soundcore via the soundsource browser.
Soundcores there are four soundcores in the CINEMORPHX interface, each of which can hold two soundsources.
Each soundcore also hosts a number of powerful studio effects that act only on the soundsources played back from
it.
Instruments There are two types of instruments: single core, and multi core. A single core instrument is made up
of a single soundcore for focused sound development. A multi core instrument is made up of four soundcores. An
instrument is effected by the Master FX and Master Cut filters, which act on the mix of all of the soundcores. The
Step Animator plays back all active soundcores in the current instrument.
CINEMORPHX 7


Loading Instrument Presets
With Sample Logics new browser technology, selecting from hundreds of instrument presets is simple. An instrument preset
recalls settings for all soundcores, including all of their associated effects, the 3D Mixer, and for all Master Effects including
the XY function.

To load an instrument preset, click the magnifying glass icon in the top bar, as seen below:



Then select between Single or Multi Core instruments with the tabs at the top of the browser:



Then select the appropriate category (left column) and preset name (right column) from the browser that will appear:


To quickly browse presets, click the left/right facing arrows on either side of the Instrument Preset panel, seen below:



To load a blank instrument template and start from scratch, click the Init icon (piece of paper) next to the save icon in the
top bar as seen above.

Note: To save custom instrument presets in an outside location, you can use the Save icon, and load them using the Load
icon. To create quickly accessible presets that are available in Kontakts browser, you can save NKI files of your favorite
settings in the CINEMORPHX Instruments folder. These NKI files will retain all instrument settings, and will populate with
whatever version of the CINEMORPHX interface they were saved with in Kontakts browser once you refresh or re-launch
Kontakt.

CINEMORPHX

Loading Soundcore Presets


You can quickly create custom instrument presets by loading soundcore presets into each soundcore using a similar browser.
Soundcore presets only affect a single soundcore, and do not load settings for any of the Master Effects.

To load a preset, click the magnifying glass icon next to the currently loaded presets name as seen below:



Then select the appropriate soundsource type, category and preset name from the browser that will appear:


To quickly browse presets, click the left/right facing arrows to the left of Preset, seen below:



Note: To save your own soundcore presets in an outside location, simply click the Save icon in the soundcore preset bar. To
load your custom presets, simply click the Load icon.

CINEMORPHX

Loading Soundsources
Sound sources can be loaded into one of CINEMORPHXs four soundcores with the same browser technique used with
instrument and soundcore presets.



Simply click the magnifying glass icon next to one of the two Sound Sources and select from the browser shown below.


* Please note that each soundsource can only be loaded into one soundsource slot at a time! Used soundsources will
indicate where they are currently being used, as shown above.

Using Randomizer Functions
Each soundcore is equipped with an R icon next to the oscillator number (1-4). When lit, this core is armed for
randomization. Simply arm any or all soundcores and click the Random button at the top right of the interface, and new
resets will be selected for the armed soundcores. Below the Random button, select from Atmospheres, Instrumentals,
Percussives, or Loops to focus the selections of the randomizer by sound type, or leave the drop down set to All
Categories for limitless inspiration.

CINEMORPHX 10

Single Vs. Multi-Core Presets


Instrument presets can appear one of two ways: as a Single Core Preset, or a Multi Core Preset. Single Core Presets only
display a single soundcore and play two sound sources at once. Multi-Core Presets display up to four soundcores for a
maximum total of 8 sound sources. Each core in a Multi Core Preset has the same effects available as a Single Core Preset.

Multi Core Instrument Preset


Single Core Instrument Preset

When only one soundcore preset has been loaded in Multi-Core View, simply click the
instrument to switch to Single-Core View. Click it again to go back to Multi-Core view.

icon at the top right of the

CINEMORPHX 11

SIGNAL FLOW CHART



The flow chart below shows how soundsources are routed through the CINEMORPHX interface. Note that two soundsources
can be loaded into each soundcore, and then sent to the main output. There are 4 soundcores, and each has its own set of
FX. The master output also has Master FX, which work across the outputs of all soundcores. Also note that CINEMORPHX
can also be used as a single core instrument, where only two soundsources are used and sent to the main outs.

CINEMORPHX 12

CINEMORPHX IN DEPTH
Important features that will enhance your experience with CINEMORPHX:

Most instruments feature a variety of key ranges and transpositions that are pitched relative to the chromatic scale.
Samples have been mapped so their fundamental pitches are nearest to the middle C octave range (C3). Sample
ranges outside the recommended key map should be used at your own discretion.
Sample key ranges have been stretched (transposed) to maximize creative possibilities and sonic fidelity.

How CINEMORPHX is organized:


CINEMORPHX includes hundreds of instrument presets intuitively organized and divided into four main categories, each
accessible in Sample Logics proprietary browser system. Each of these categories is further organized into multiple genre
specific sub-categories that are accessed through the custom CINEMORPHX instrument browser.
The sample pool (soundsources) for theses presets are drawn from Sample Logics legacy libraries AIR (Ambience Impacts
and Rhythms), The Elements, and Synergy. Each instruments browser system that will allow you to find presets, which are
organized in folders named by genre, timbre, and the mood they evoke, but by no means should presets be limited by their
title or category. Our system is designed to better help you with organization and finding the sound you are looking for.
Please keep in mind that Instruments are named based on what our programmers felt appropriate. Some could fit into
multiple categories; therefore they are named in a way that suggests this. In these situations, the instruments are named
based on a genre that it most appropriately suggests.

Instrument Categories
ATMOSPHERES Continuously sustained soundscapes that are static or full of organic motion
Bizarre Unusual and experimental with a wide variety of motion and effects
Dark Mysterious Spooky, haunting, frightful, setting the tone for darkness and fear
Electronic Effectual Consisting of synthetic elements
Mixed Emotions Confused and blurred moods
Stingers Ambient gestures with transient impact
World Organic Consisting of real-world elements such as voices, flutes, etc.
INSTRUMENTALS
Arpeggiated Customizable tempo-synced arpeggiator driven melodic loops
Organic Melodic instruments derived from or invoking the sounds of acoustic instruments
Pads Melodic and harmonic instruments with extended timbres
Synth - Morphed variants on synthesizer sounds
Traditional Melodic instruments derived from traditional and ethnic instrument sounds
LOOPS Sub-categorized percussive and melodic sequences


Action Packed


Electronic Effectual


Hat Lite


Melodic - Harmonic


Pop Hop


World Organic
PERCUSSIVES
Arpeggiated - Customizable tempo-synced arpeggiator driven percussive loops
Impacts - One-shot percussive hits.
Kits Multi-hit collections of percussive sounds
Traditional Percussive instruments derived from traditional and ethnic instrument sounds
Transitions - Strategic rhythmic gestures for blending and bridging events and musical ideas


CINEMORPHX 13

User Interface & Controls

Each instrument consists of multiple windows and a static mixer control section:

General Feature Overview & Descriptions

A Soundcore single unit sound engine that plays 2 Sound Sources simultaneously with either a static or morphing blend
delivered by the Morph Animator (more below).
B Information Panel displays the value of the currently selected control.
C Preset Browser CINEMORPHX comes with over 4000 instrument presets that can be selected by clicking the magnifying
glass icon to open the browser.
D Preset Browser Arrows Quickly audition Instrument presets by clicking the arrows on either side of the preset panel to
incrementally audition them.
E Save/Load Instrument click the disk icon (save) or the folder icon (load) to save and load custom Instrument presets.
CINEMORPHX 14

F Random Function applies random settings to all parameters of the CINEMORPHX interface that are armed for
randomization. The R button next to each parameter will glow white to indicate it is armed for randomization. Use the
drop-down menu below the Random button to select from different groups of source presets: Atmospheres,
Instrumentals, Loops, Percussives (see Using Randomizer Functions on pg 9 for more information).
G FX Chain Presets Use the dropdown to select from 20+ fully configurable combinations of studio effects to master your
sound.
H Hot Swappable Master Effects click the name of the effect to select from a dropdown of 20+ studio-quality effects.
Each of the six slots is independently swappable, so use any or all to craft the perfect sound. (See pg. 22 for more)
I XY Mixer Click to access the controls for the XY Mixer (See pg. xx for more).

Soundcore Feature Overview & Descriptions (Part 1)


A Morph Slider sets a static blend of the 2 atmospheres on a given soundcore
B Morph Animator Record Button when active, if a note is played, the Morph Animator will record any movements of
the Morph Knob (until the note is released) so they can be played back as a morph sequence via the Morph Animator
C Animation On/Off activates/deactivates the Morph Animator. When inactive, the Morph Knob determines the blend of
the 2 atmospheres on a given Soundcore.
D Morph Mode Toggle switches between Morph Knob view and Morph Animator view (below)
E Preset Panel Displays the name of the current preset
-
R icon when lit white, arms the Soundcore to be assigned a random preset when the Random function is
used
-
Disk icon used to save user presets
-
Folder icon used to load presets from the hard drive
-
< > Browse arrows used to quickly increment presets for auditioning
-
Magnifying Glass Icon displays the Soundcore Preset Browser (see Quick Start for more on the Browser
functionality of CINEMORPHX)
-
Expand button (far right) click to display additional FX for the Soundcore
F Sound Sources Displays the names of the current Sound Sources
-
R icon when lit white, arms the given Sound Source slot to be assigned a random preset when the Random
function is used
-
< > Browse arrows used to quickly increment presets for auditioning
-
Magnifying Glass Icon displays the Sound Source Preset Browser (see Quick Start for more on the Browser
functionality of CINEMORPHX)
-
Settings Gear Access controls to set keymap range, transposition, and retrigger time for this Soundcore
G Soundcore On/Off
H VU Meter displays the output level of the Soundcore
I Volume Knob used to set the balance of a Soundcore relative to the others
CINEMORPHX 15

J FX Animator/LFO Buttons used to activate the FX Animator or LFO on certain controls throughout CINEMORPHX. The
FX Animator is activated by the icon with three vertical bars. The LFO is activated by the icon with a sine wave.
K Pan Control used to set the position of the Soundcores output in the stereo field
L Velocity Intensity Control determines the dynamic range of the instrument based on MIDI input velocity. When this
control is set to its minimum, all notes will be played back at full velocity, regardless of input. When this control is set to its
maximum, the instrument will play with full dynamic range, where notes played with high velocity are very loud, and notes
played with low velocity are very quiet.

Soundcore Feature Overview & Descriptions (Part 2)

A Morph Animator Preset Drop down menu to select from various Morph Animator Presets
B R Icon - when lit white, arms the given morph animator to be assigned a random pattern when the Random function is
used
C Link Icon when active, any changes to the morph animator will be reflected on the morph animators of all Soundcores
that also have the link active
D Step Length determines the speed of playback of the morph animator relative to host tempo. The value displayed is
the duration of a single step of the morph animator
E Reset Button returns the Morph Animator to a blank state with no pattern displayed
F Morph Animator Editor displays the current Morph Animator pattern. You can edit the pattern by clicking in any slot or
by clicking and dragging across the visualizer. A bar above the horizontal center mark will result in a blend favoring Sound
Source 1, while one below the center will favor Sound Source 2. Tip: to draw a straight line, hold CTRL while you click and
drag within the editor.

CINEMORPHX 16

Soundcore FX Overview

Each Soundcore contains a handful of useful FX and sound shaping tools that can be accessed by clicking the + icon in
the upper or lower-right hand corner of each Oscillator panel (top oscillators will have the + on top, bottom oscillators
will have it on bottom).

A ADSR Envelope Standard Attack, Decay, Sustain and Release controls for the amplifier envelope of the oscillator.
B CONVOLVER Uses impulse responses and convolution technology to further warp the sound. Comes equipped with
dozens of presets that can be blended into the dry signal with the adjacent Dry/Wet control. Blends including more IR signal
may risk clipping. Use the Volume Slider to correct this.
C - PITCH shifts the pitch of the entire oscillator +/- 36 semitones (3 octaves), and can be modulated with the FX Animator
(three vertical bars icon) or the LFO (sine wave icon). Please note that the pitch effect is not linked to the keymap, and thus,
is frequency based algorithmic stretching.
D FILTER Dedicated hi- and lo-cut filters for the oscillator. Resonance control only applies to the hi-cut. Both filters can be
independently modulated with the FX Animator or LFO.
E Hot-Swappable Mix Effects Use the top dropdown to select from effects chain presets, or build your own by selecting
from over 20 studio-quality effects with each of the four effects slot dropdown menus. Each effect has a pre-selected macro
knob available. Use the expansion icon to edit the effect even more.

CINEMORPHX 17

STEP ANIMATOR VIEW

A Information Window displays the value of the currently selected control.


B Accessory Buttons
-
Stutter - when pressed, all steps in the sequence will play back as Stutter steps, based on their stutter speed
setting.
-
Quantize - when Auto Quantize is not set in the settings menu, this button will round the sequence up to the
next full bar by adding steps.
-
Restart - moves the sequence back to its first step at anytime.
C Speed Section changes the speed of playback. Selectable to 1/2x the host BPM, 1x the host BPM, or 2x the host BPM.
D Playmode Controls affects the way the step animator plays. Users can select latch mode, freeze mode, and random
mode. Low A adds stutter on a per note basis. Performance tool. Bb is glide, B is freeze
Latch Mode the step animator plays back whatever note or notes have been input until they are released and
a new note or notes are played in.

CINEMORPHX 18

Freeze Mode the step animator repeats only the currently playing step in the sequence for its duration. This
holds indefinitely until freeze mode is released.
Random Mode the step animator will play once through the programmed sequence, and then play through
random sequences until the notes are released.
Vari Switch when activated, this swaps every other step. (In a sequence of 4 steps, Step 1 becomes Step 2,
Step 2 becomes Step 1, Step 3 becomes Step 4, and Step 4 becomes Step 3, etc).
E Playback Direction the step animators sequence can be delivered from the first step to the last, or the last to the first.
If playback direction is set to FWD the sequence will play from its first step to its last, and if it is set to REV it will play
from its last step to its first.
F Swing Control adds a humanized feel by causing alternating notes to play slightly late.
G Steps the number of sequencer steps that will be played back. Determines the number of step strips that are
displayed below.
H Octave number of octaves the note input will be transposed over.
I Duplicate copies the existing step sequence, doubling the length of the sequence.
J Presets - CINEMORPHX comes with over 150 step animator presets that can be selected here
K Settings Deeper instrument settings and controls
L On/Off Enables or disables the Step Animator
M Step Page List when a sequence of more than 16 steps has been programmed, tabs will appear here (see below)
N MIDI Drag & Drop Click and drag from this icon to any DAWs MIDI track to export MIDI data of the currently
programmed sequence, usable with any MIDI-controllable device or software
O Core Link/Alt In Link mode, the setting for which core will play back on a given step is linked (the options are: All
steps, 1, 2, 3, or 4). In Alt mode, the core that will play back on a given step is independently selectable per step.

CINEMORPHX 19

A Book Icon when activated (clicked) Step Animator auto scrolls to subsequent tabs (steps 17-128) when present
B Step Indicator indicates the currently playing step in the sequence
C Random Buttons the R button next to each parameter, when engaged, allows that parameter to be changed by the
Random button in the master section at the bottom of the interface. If a parameters R button is not engaged, it will
remain unchanged when the Random button is pressed.
D Step type There are several step types available in CINEMORPHX

---- indicates that there is a rest, or no note playing on this step

Note indicates that a note will be triggered on this step and played normally for the length indicated below
Stutter indicates that a note will be triggered and subdivided at a speed determined by the Stutter Rate control
below. The total length of the stutter is still equal to the length indicated below (e.g. if Length is set to 1/8 and
nd
stutter rate is set to 32nd, a total of four 32 notes will play on that step)

Glide slides the pitch of the played note to the next note in the sequence.

CINEMORPHX 20

Freeplay Mode indicates that a step lasting the predetermined length will allow the player to trigger notes of any
rhythm and pattern, before the arpeggiator resumes at the next step
Stutter Alternating sets step to stutter through notes being played, alternating between each note similar to an
arpeggiator within an arpeggiator. Only works when step type is set to chordal.
E Chain icon links all controls of the related type (e.g. if the chain icon is engaged for Velocity, when one velocity control
is adjusted, all others are adjusted by the same amount the controls are linked)
F Velocity Master
Presets CINEMORPHX comes preloaded with a number of velocity presets. Select them here. They include 3
different fixed velocities for each step, as well as shapes and gate patterns.
To Vol controls the impact input velocity has on output volume
MW assigns the mod wheel control to the input velocity. The MW button is available on several controls in
CINEMORPHX and links the specified control to the mod wheel for user control.
Random Velocity humanizes the velocity by randomizing it over a predetermined range above or below the actual
input.
IN/OUT determines how velocity is interpreted by the instrument. IN = user performance dictates velocity input,
which is then passed through the Step Animator's velocity processor. OUT = the pre-programmed step/velocity
sequence dictates the output velocity as a hardcoded sequence so that a pattern plays exactly the same way every
time, not influenced by MIDI input velocity performance.
G Pencil Icon opens a dialog that allows the user to draw in patterns for Velocity, Duration, and Pan controls. Each step in
the Easy Draw dialog is then assigned to one step of the sequence (see image below).
H Velocity Sliders control the input velocity of each step.
I - Length Presets CINEMORPHX comes preloaded with a number of length presets. These can set all steps to any
subdivision or automatically halve or double the length of each step.
J Length Values the length value of each individual step can be controlled by assigning it with this box.
K Arp Type presets CINEMORPHX comes preloaded with a number of Arpeggiation Type presets. These can be used to set
all steps to a single arpeggiator behavior.
L Arp Type values controls the arpeggiator behavior for each individual step.
M Reset Transposition sets the transposition values of each step back to 0.
N Transposition Values adjusts the pitch of each step relative to the note input in semitones.
O Duration controls the length of each note as it is played. When turned to its max value the note will play back for the
full duration of the length value. When turned to minimum value the note will play back short.
P Stutter Values controls the speed of the stutter for stutter note types or for when the stutter control is activated in the
master section.
Q Pan Values Controls the position of the selected step in the stereo (L/R) field. Can be used to create unique positional
effects.
R Pattern Selector The Step Animator can trigger up to four different patterns. Select between them in real time with key
switches or with the buttons.
S Pattern Transfer Controls for copy, paste, and pattern clear.

Easy Draw Dialog (Click the Pencil Icon to access)

CINEMORPHX 21

STEP ANIMATOR SETTINGS VIEW (click the gear icon to view)



RANDOM TRANSPOSE controls the mode/key the Step Animator will lock to when the random function is applied. This
applies to all note transpositions so that the preferred mode is observed.
RETRIGGER TIME determines the amount of time in milliseconds it takes to trigger a new note input after the previous
note is released. This is used to compensate for the time it takes to change notes or chords.
RANDOM STEPS (AUTO QUANTIZE) forces the Step Animator sequence length to round up to the nearest full bar when
the step length or number of steps is randomized.
KEYSWITCHES when active, this button allows the user to select from patterns A-D with keyswitches on G6, A6, B6, and C7.
There are also keyswitches for performance techniques such as stutter and latch, on G-1, A-1, B-1, and C0.
DAW/Live Adjusts latency properties of the instrument. Live incorporates an 8ms latency after note input before any
playback occurs to account for notes being input with inexact timing. DAW mode operates with almost 0ms latency.

CINEMORPHX 22

Master FX Overview & Descriptions



CINEMORPHX comes equipped with a suite of studio-quality effects that work across all Soundcores. These effects open the
door to even more exciting sonic possibilities. New to CINEMORPHX is the ability to change effects in each of the 6 effects
insert slots on-the-fly. Simply click on the name of the current effect to view a drop-down list of available inserts, and select
the desired insert. Use the power icon to the left of any inserts name to activate or deactivate its effect. Click the icon
below the inserts name to access full controls.


Available Master Insert Effects:
-
DAFT LP a resonant low-pass filter.
-
DAFT HP - a resonant hi-pass filter.
-
FORMANT a resonant filter with adjustable harmonics used to adjust the formant of a sound.
-
VOWEL another resonant filter with adjustable harmonics. Can be used to create talking effects.
-
EQ a standard 3 band parametric equalizer.
-
COMPRESSOR a studio-grade compressor to capture transients or add dynamic motion.
-
SATURATOR a light distortion effect to add harmonic thickness to the sound.
-
TAPE SAT. a more distorted saturator that models tape distortion and includes a low-pass filter.
-
SKREAMER a versatile distortion effect.
-
LO-FI a digital effect to reduce bitrate and sample rate, or add noise.
-
CABINET an amp simulator with 11 cabinet models and full EQ control.
-
TWANG an amp simulator
-
ROTATOR a rotating speaker simulator.
-
STE. MOD. a psychoacoustic stereo field widener.
-
DELAY a stereo digital delay effect.
-
CHORUS a digital chorus effect.
-
FLANGER a digital flanger effect
-
PHASER a digital phaser effect
-
REVERB a stereo reverb effect
-
SIMP. L/H low and high pass filters
-
XY the only fixed effect. Easy to use effects mixing and animation (more on the following page)

CINEMORPHX 23

XY Soundcore FX Control

A Soundcore FX XY Grid drag the dot along the X and Y axes to mix the two adjust parameters in real time. This grid will
also play back the animation sequence, if any, assigned to it.
B FX Assignment Presets Select from four pairs of controls that the XY mixer can control. The first parameter to appear
is on the X axis, the second is on the Y axis. This also appears above the Master FX XY grid. Note: Each CINEMORPHX
instrument has different assignable FX pairs, best suited to the application of that instrument.
C Animation Presets Select from 20 different animation presets to add motion to the XY grid. This also appears below
the Master FX XY grid.
D Soundcore On/Off Use to activate or deactivate the XY mixers effect on any or all of the Soundcores. If the XY mixer is
active on a given Soundcore its button will glow yellow.
E Playback Speed determines the length of time over which the mixers animation will play back. Select between
speed, normal, and double speed.
CINEMORPHX 24

F Playback Controls the play button arms the grids animation to begin with the next note. The record button will begin
recording a new animation sequence with the next note.
To create your own animation sequence: Simply hold down a note with record armed, and click and drag the grids
dot along the axes until the indicator bar at the bottom of the grid moves completely from left to right, indicating a
full sequence has been recorded.
G Trash Icon resets all FX settings to their state when the XY panel was opened. This is useful for auditioning new settings
without losing the previous FX settings.
I Mixer Settings click the icon to access more settings for each XY grid (see below).



A Axis Strength Use these knobs to scale the amount the X and Y axis of the grid affect the corresponding parameter by.
Example: To reduce the amount that the X axis can change the present setting of hi-cut by, simply reduce the value of the X
strength knob.
B CC Assignment The XY mixer can also control external MIDI-compatible software or hardware (with a proper interface).
Simply assign each axis to a CC value to begin sending MIDI data out.
C Loop Animation sequences can loop or play back only once. To play back only once, toggle the switch to the off
position. To loop from start to finish and then start over, use the middle position, or to loop from start to finish to start
(back and forth) use the bottom position.
D Retrigger Time determines the amount of time between the last note being released and the animation resetting to its
starting step. Short retrigger times cause the sequencer to reset almost immediately after the last note is released, while
the long setting will allow more fluid use of XY animation between note releases.

CINEMORPHX 25


TIPS & TRICKS

CINEMORPHX can be loaded into the full retail Kontakt 5.5 or higher, which is a separate application not included, but
which may be purchased from Native Instruments. This provides you the ability to customize the internal sample
programming and effects. If you own Kontakt 5, you can load this library and experiment, stretch, layer, alter loop
lengths, and apply additional effects to each instrument. Slight alterations in instrument programming may improve
sample playback for your software and desired effect. Customized instruments should be saved with a new unique
name so the originals are preserved.
There are many sonic possibilities buried deep within CINEMORPHX waiting to be discovered, but if you are just starting
out or in a hurry, we suggest trying out the instrument presets for a true taste of CINEMORPHX.
Consider reducing the release time for instruments that are animated when you desire to play melodic or fast changing
musical lines. A shorter release will allow sequenced effects to retrigger from the start of their pattern; otherwise they
will latch onto the sequencers current location. This will also help reduce Kontakts voice count (polyphony) resulting in
reduced CPU/DISK load.
The convolution effect can be used to add impressive depth to sounds easily.
Save your favorite settings as Presets, or to access them even more quickly from the Kontakt instrument browser, save
them as NKI files directly into the CINEMORPHX instruments folder.
Save CPU power by turning off unnecessary or inactive soundcores.
Make extra thick sounds by loading the same soundcore preset into two or more soundcores and using the pitch feature
to detune one slightly, then pan them across the stereo field.
To solo a single soundcore, hold Command (Ctrl on Windows PCs) and click its number (1-4).

TROUBLESHOOTING

If something doesn't seem to work correctly, there must be a logical reason for it. Native Instruments software is tested on a
variety of computers and configurations to ensure proper function. Having said that, there are an infinite number of possible
computer setups and within them any number of compatibility issues, software conflicts, hardware problems, and so on.

Performance issues - If your CPU becomes bogged down during playback causing audio popping, glitches, or dropouts, try
the following suggestions:

When auditioning instrument presets, give CINEMORPHX time to buffer the sound by waiting about 2 seconds. If you
play a note before letting it load fully, you will hear glitches or pops in the sound.

To operate the 3D mixer without clicks, pops, and errors, your DAWs IO Buffer size must be set to 128 samples or
higher.

If using Kontakt in standalone mode, the audio latency should be set as low as your computer can handle without
causing errors.
Try turning off any convolvers that are ON within the soundcores.

Reduce the number of voices in each instrument on the instrument interface.


Shorten the release time on each soundcore from the ADSR.
Set the Kontakt CPU overload protection to relaxed or medium etc., and/or set the appropriate multiprocessor
settings from the Engine settings tab under Kontakts Options menu.
Adjust the latency slider under Audio settings tab from Kontakts Options menu.
If you have more than 2GB of RAM, experiment with the KMS Kontakt Memory Server settings from the Memory tab
under Kontakts Options menu.


For unresolved issues, including authorization and installation troubleshooting, visit support page at
www.samplelogic.com/support, or send us an e-mail at: support@samplelogic.com
CINEMORPHX 26

Credits
Sample Logic, LLC
Joe Trupiano
Keith Robinson
Doug Schadt
Klaus Baetz
Ingo Holmes

www.samplelogic.com

CINEMORPHX 27

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