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Prep
Move
Fire
Speed
2
1
0
+1
+2
Missile
2d6
1d6
No change
+1d6
+2d6
2
1
0
+1
+2
Air-to-Air
Gun Hit #s
Range
0 to 3
over 3 to 6
over 6 to 9
To
hit
4+
5+
6+
Condition
Excess damage
Small cockpit
Early ejection seat, or manual bailout
Speed greater than 14
Modifier
?
1
1
3
Initiative: d6 skill
Resolving ties in order:
1.
2.
3.
4.
5.
Crash
Still stalled next phase
+/ ?
2
1
1
2
1
3
3
3
2
1
1
+1
2
1
2
+1
2
+2
1
+2
+?
+?
+1
1
2*
3*
4
5
6
7
8
9
10*
Fuel leak aircraft must leave the table within 4 turns after the turn in which it was hit, or it
crashes at start of the 5th turn
Catastrophic engine or ordnance explosion aircraft instantly destroyed, -5 modifier to
ejection roll
Pilot wounded no more high-G manoeuvres (Immelmann, Split-S, Break)
Pilot KIA plane crashes
Jammed flight controls aircraft can only fly straight or turn right, cant perform Special
Manoeuvres
Jammed flight controls aircraft can only fly straight or turn left, cant perform Special
Manoeuvres
Airframe damaged aircraft cannot perform Special Manoeuvres
Violent engine compressor stall aircraft immediately stalls and spins, recover as normal
Power out weapons and radar unusable; to restore electrical power roll 6+ on 1d10 at end of
phase where aircraft flew straight ahead and performed no special maneuvers
Fire! At the end of each phase after the first, roll 1D10 and modify the roll by +2 if aircraft
performed a Split-S (dive). On 9+ the fire goes out. If the die roll fails (fire continues), lose 1
DP and roll on the Additional Damage Table (applies each phase).
2
1
1
2
3
3
2
1
1
+1
2
1
2
1/2 move
Speed 4
Def. bonus
Speed 4
Def. bonus
Immelmann
DR LP 8+ / MP 7+ / HP 6+
Split S
DR 7+
Any heading
Any heading
Up to 1/2 move
Up to 1/2 move
Speed 5
Random heading
1/2 move
1/2 move
Speed 6
No def. bonus
Speed 3
Def. bonus
Speed 5
No def. bonus
Speed 6
No def. bonus
1/2 move
Up to 1/2 move
Full move
straight ahead
Speed
up to 12
Turn 60 left or
right (random)
Reduce speed, then
move, no turns
Speed 12
Fire bonus
1/2 move
Unload
DR 3+
No heading
change
Random heading
Speed 6
Fire bonus
No heading
change
Speed
+1 to +3
No heading
change
Full move
straight ahead
Speed +2
Fire bonus
Speed
+2 to +5
Speed +6
Fire bonus
High Yo-Yo
DR 7+
Turn 60-120
then 1/3 Move
Up to
1/2
Turn up to 60
(max. 120 total)
Speed 2
Speed 4
Fire bonus