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For frequently asked questions, see Sengoku Rance:FAQ

Note that in terms of commanders, this article is designed to give you an idea o
f when you'll encounter the commander, a brief summary of what to expect from th
em and how to recruit them (if possible).
For information on what stats and Skills the commander has when encountered or r
ecruited, see Commanders.
For how to clear the commander when recruited (if possible), see Character Clear
s.
For tips on using the commander, see Commander Tips.
Contents[show]
General stuff Edit
Generally speaking, the plot will advance when you conquer or vassal houses, so
when in doubt, conquer more. Although it should be noted that as long as you pay
attention to what the game tells you, it is very rare that you will have no ide
a what to do. In fact, if you go long enough without being at war, the game will
trigger events that are clearly designed to make you think otherwise, although
some of these can be rewarding (for example, if you go long enough without ever
conquering a house from the very start of the game onward, you can be rewarded w
ith the Popularity Staff).
In most cases, losing anything that could be considered a boss fight will send y
ou to the Alice Mansion, where you can either get a Game Over, or try again at t
he cost of 4 points of your score. Be warned that the final castle battle of an
enemy house is not considered a boss fight.
When in doubt, press F5 on the map, this will display a list of objectives and a
list of houses who have gourds, with a picture to tell you if the gourd is brok
en or not. These gourds are vital to the plot and flow of the game:
The first gourd will always be broken in turn 10, and then afterwards, if you do
not conquer or vassal houses that have gourds (conquering or vassaling houses c
auses their gourds to be broken), more gourds will be broken due to reasons out
of your control.
Note that you do not necessarily have to be the one who conquers the house in or
der for the gourd to break. For example, if the Takeda House conquers the Houjou
House, Houjou's gourd will be broken.
The events where gourds are automatically broken happen at turn 30, 50, 70 and 9
0, and the order in which the gourds will be broke will be: Takeda's, Mouri's, H
oujou's and Uesugi's. However, Takeda's gourd will only be broken at turn 30 if
there is only 1 gourd broken by then, this rule applies for the other gourds as
well. For example, breaking Iga's gourd before turn 30 will prevent Takeda's gou
rd from being broken at turn 30 (this event is delayed to turn 50 instead). The
same rule applies to other gourds (break 3 gourds before turn 50, 4 before 70, a
nd 5 before 90). After breaking 5 gourds, you will be able to enter a route and
in First Games, this will always be the True route (the conditions to enter othe
r routes are elaborated at the bottom of this page).
In Second Games, you can skip the waiting for gourds to break by selecting the '
Feed Toukichirou (Hasten events)' event. Then, a few turns after selecting that
event, a gourd will break as if it was turn 30/50/70/90, hastening events.
Note however, that there is a glitch that lets you break additional gourds befor
e Kou goes missing, if you vassal any of the Uesugi, Akashi or Ashikaga houses,
after the second gourd has broke but before the Tenshi Sect has declared war, th
e gourd of that house (or houses, there's no harm in vassaling all three) will b
reak at the end of the turn in which you vassaled them, but the event where the
gourd is given to Xavier will never happen, meaning that the events leading up t
o Kou's kidnapping will be delayed. For example, if you perform this glitch with
the Akashi and Ashikaga houses, you will have to break 7 gourds before Kou is k
idnapped, allowing you to enter the True or Isoroku routes and losing your chanc

e to enter the Ran route.


For this glitch, emphasis should be put on the fact that the gourds have still b
een broke, so once 5 gourds are broken, even by this glitch, the events where th
e gourds are automatically broke will stop, allowing you to delay entry into a r
oute for as long as you wish, without any restrictions on your gameplay other th
an the inability to go to war with the Shimazu House.
Note also that to enter Kenshin's route, both the Uesugi and Ashikaga houses mus
t be conquered, meaning that you can only vassal the Akashi House for the glitch
.
Unfortunately, despite it being possible to vassal the Iga House, it appears to
be impossible to use them for this glitch, because no way has been found to vass
al them without having conquered at least one Tenshi Sect province (which would
have required them to have declared war on you, meaning that the glitch won't wo
rk).
There also appears to be another glitch that has the same effect as the previous
one, it appears to be the case that if you vassal multiple gourd holding houses
in one turn, only one of their gourds will be delivered to Xavier, but all of t
hem will be broken.
You will often have the option to demand that a house surrenders, ending the war
between the Oda house and the other house and they will become your vassal. Gen
erally speaking, this has 3 benefits:
The National Power of that house will be added to your total National Power.
The house will occasionally send you reinforcements in battle. These reinforceme
nts will always have 3 actions and 4 in every combat stat. The troops' size will
be based off your average troops' numbers (excluding foot soldiers) and the typ
e of unit that you are sent is dependant on the house you have vassalled.
You are allowed to pass through that house's borders, but other houses are not,
meaning that if you plan your vassals well, you can attack without fear of your
provinces being attacked.
Unfortunately, vassaling is generally advised against as it tends to deny you go
ld, SAT, commanders and events. These disadvantages sum up to be so damaging tha
t 'vassal only' is considered to be a challenge run (particularly notable is tha
t the reinforcements units have very poor stats - you'd be disappointed to find
a commander in your prison with less than 4 in all of their relevant combat stat
s).
Provided that the Uesugi House has not been at war with the Oda house and that t
hey are still standing, when you are attacking or being attacked, Uesugi Kenshin
may appear to help the defending side. Be warned that she has a passive skill t
hat causes all of her enemies to have one less action available (min. 1) and tha
t she commands an extremely powerful warrior unit.
Expect several events before and after sending Rance to battle. In fact, some ho
uses even require its ruler to meet Rance on the battlefield before they can be
conquered, so if you're stuck, try that. The same advice also applies to charact
er clears.
Ogawa Kentarou will temporarily join one of the houses you are at war with on tu
rn 20. He cannot be captured or killed. Once you've defeated the house he joined
, or one of the Xavier fights has happened, or turn 70 has come, he won't fight
against you any more. On the True and Isoroku routes, he will join you a few tur
ns after the incident at the Honnou Temple (if you don't have room for him, the
first non-important commander in your roster will die to make room for him). At
some point after recruiting him, you will see purple options for Kentarou to go
on adventures in Yamato (where Iga originally owns), Cairo, Shikoku and Mazo. Ea
ch adventure bumps Kentarou up by 5 levels and is very helpful in the final boss
fight. Note that you must have conquered or vassaled the province where the adv
enture is to gain access to the adventure.
Differences between various playthroughs Edit
Any game you started before having a cleared-game save file is called a "First G
ame". After having cleared the game at least once (game over doesn't count), it'
s called a "Second Game".
When starting a Second Game you get to spend points on various bonuses. The amou

nt of points you get to spend is the highest score from your previous cleared-ga
mes, plus 5 points per route you have cleared.
For Second Games, you also get to pick the game difficulty. "Normal" difficulty
starts your game with 60 points (same difficulty as First Game), and increasing
difficulty starts you off with more points. Note these are the points you start
with at the beginning of this new game, not the points you get to spend on the b
onuses before starting this new game.
IF routes are only available in Second Game. In the First Game, only the True ro
ute is available, and for this reason all of the information about the events an
d houses that are available in all routes appear in the 'True Route' section.
ADVERTISEMENT
True Route Edit
Since all games start on the 'True' route, this route is discussed before any of
the houses of Japan. Despite what your save tells you, you have not entered the
True route until you have done the 'Search full force for missing Kou' event wh
ich becomes available once 5 gourds are broken (so scroll down if you want help
beating a certain house).
Note that if it is your first game, the majority of events that would cause you
to leave the True route will either cause a Game Over or will be inaccessible.
After 5 gourds are broken, there will be an event where Kouhime goes missing and
until you have found her by doing the 'Search full force for missing Kou' event
(requires 15 search), you will not be allowed to attack any house (although you
can defend, and troops with Battle Permits may still attack at will). It should
also be noted that you only have 5 turns to find her or else you get a Game Ove
r. If you get this Game Over, you can just reload your autosave and make sure to
find Kou before you end the turn.
Once you have done the 'Search full force for missing Kou' event, you will lose
any remaining Action Fans you had for that turn and you will once again not be a
llowed to attack any house, until you have either done the 'Visit Honnouji (Nobu
naga)' event or selected "Attack" when asked the question "Attack Honnouji?" at
the start of your turn. Fortunately, however, you now have effectively unlimited
time to prepare for this event and you are free to choose when to attack Honnou
ji.
When you eventually do the event, you will be given three choices. The first one
will make you face a Game Over, while the second choice will continue with the
assault (see below for details), and the third one returns you to the map (Warni
ng: You lose 1 Action Fan in the process).
The attack consists of 4 fights in a row, where you can select the commanders yo
u want to use. Note that losing at any point here will send you to the Alice Man
sion, where you can repick what units you want to use for that fight, and all of
your units will be healed and have their actions restored. Note also that every
time you visit Alice's Mansion during the assault, Xavier's level will be decre
ased by 10, until it hits 20, even if you lost in a fight that didn't include hi
m.
First is an army battle vs the Apostle Shikibu (a very powerful warrior unit) an
d humans (always two foot soldiers in the front and two archers with one miko in
the back). Neither side starts out with an advantage and this battle must be wo
n.
Next is a timed commander battle against Apostle Rengoku (level 50, 1050HP and o
nly has one standard attack) in human form with two level 30 foot soldiers. Sadl
y, absolutely nothing in this battle counts except for the units you choose to b
egin with, and how much health and actions you lose, so it's probably best to ma

ke a team out of as many fast units as you can (ninjas) and then just keep switc
hing out units until the time runs out. To reiterate attacking anyone is pointle
ss in this battle.
One tactic is to have Suzume switch out Sill until the battle ends.
Next is a commander battle against a transformed Apostle Rengoku, the difference
s from the previous fight are:
This battle is untimed.
This battle in winnable (your damage matters now).
Rengoku's standard attack takes an action from the target.
He has a delayed magical attack that hits everyone for high damage and requires
3 shurikens to cancel.
Finally the fourth fight is a commander battle against Xavier. All your commande
rs will be revived and recover their actions for this battle (but will not heal
their HP, revived commanders will have 1HP). Take note that you can only harm Xa
vier (Demon Nobunaga) if Rance is taking part in the battle. Otherwise, any atta
cks without him being present will be rendered ineffective (so keep Rance alive
by all means necessary, Diviners and Mikos are recommended). Xavier has two atta
cks: one is a standard attack and the other is a magical hit-all attack that req
uires no preparation. Xavier's health depends on his level. By default, he is le
vel 55 with 1150 health.
After the assault, you will have no remaining Action Fans for that turn, so plan
ahead. Starting the next turn, you can resume attacking other houses again for
a few turns (the amount seems to vary, reports range from 5-10) before the Demon
Army appears. More information can found in the 'The Demon Army / Shimazu House
' section.
Houses of JAPAN Edit
Central JAPAN Edit
Sengoku Rance - Oda banner
Oda House Edit
Provinces
?? (Owari)
Basics
Visit the prison to unlock the chance of capturing enemy commanders, although it
should be noted that the prison is automatically unlocked if you automatically
capture a unit (for example, capturing Hara Shouji when you conquer the Hara Hou
se).
After the first H-scene with Sill, a colorless event at the bottom of the list w
ill be unlocked that gives +1 satisfaction. How a girl is chosen is not known, b
ut it appears to have a random element as some girls seem far more common than o
thers. You must H the girl at least once before they can appear in the harem.
A battle with boars is unlocked every few turns. It gives 500 + 50 gold for ever
y additional fight and is required to unlock one of the Six Great Treasures (see
Objectives for information on the treasure and Game mechanics for more informat
ion on the event)
On turn 63, and every 4 turns following, the purple event 'Traveling carnival is
here' will show up In Owari. You can chose go with 3G, Suzume, Sill (if she is
available), Baba, and the heroine for that route (Kouhime for the True history r
oute). It gives a +3 to the final score with every visit.
Be warned, if Owari is conquered, you get a Game Over.
Noteworthy commanders
Shibata Katsuie - An above average foot soldier commander. The real advantage is
getting him for free.
Ranmaru - An average Warrior commander.
Tamagushi Fuuka - A miko commander who's required to unlock the Orochi dungeon (
see Sengoku Rance:Objectives).
Gracia - Replaced Akechi Mitsuhide after using a Satisfaction Bonus on him twice
. Their names (before and after upgrade) are on the game progress report.
Maeda Keiji - Replaced Maeda Toshiie after using a Satisfaction Bonus on him twi
ce. Their names (before and after upgrade) are on the game progress report.

Niwa Nagahide - A relatively poor archer commander you get for free. However, he
starts with Defeated Warrior Hunt and large troop size. His name is on the game
progress report.
Suzume - A ninja who nominally begins with Iga, but make her first real appearan
ce in Oda. In a first game, she appears on turn 8 (if you haven't started any wa
rs yet) or turn 7 (if you have).
Sill - Not technically a commander as she doesn't appear on the list. She does h
owever become available in dungeons as a mage when you switch out a back row cha
racter (note that it's impossible to switch her out unless her HP is reduced to
0). She also appears together with Rance in many boss battles. Her level is alwa
ys just 3 behind Rance's, potentially making her one of the strongest dungeon co
mmanders in the game. In addition to her fire blast, she also has a unique heal
ability that restores one of Rance's action points (it only heals when used on o
ther commanders), making her incredibly versatile. She is also responsible for t
he "Auto Heal" skill Rance has during troop battles, healing 30 troop per action
at the start. The ability can be enhanced in several events. After Sill is miss
ing, the "Auto Heal" skill slot becomes available, allowing Rance to take "End G
ame Point" skill for himself!
Sengoku Rance - Hara banner
Hara House Edit
Provinces
?? (Ise)
Basics
You can declare war on the Hara House as early as turn 2 (taking 10 Neg). If you
don't declare war on them, they will declare war on you anyway some time after
you go to war with the Ashikaga House.
Be warned that Hara remnants may appear and automatically take Ise at a late poi
nt in the game and under unknown conditions.
They often appear around the 95/96th turns of the Isoroku route.
They've been reported to sometimes appear in Ran's route.
You can demand their surrender for 18 Neg after taking two of their territories
in Ise. After doing this, they will occasionally send you Archer unit as reinfor
cements.
Noteworthy commanders:
Hara Shouji - will be automatically captured when you completely conquer the Har
a House. He commands an Archer unit with a hit-all Volley attack.
Akihime - she can only be recruited in a Second Game after completely taking ove
r the Hara House. The top choice will have her join you while the bottom choice
won't let her join - but triggers the same event as the first playthrough (H-ing
her for 5 SAT). If you don't have enough national power to recruit her, then sh
e'll be put into the harem automatically and you won't be able to recruit her af
terwards (usually happens if you started with bonuses of other houses).
Gekkou - he is only available in version 1.04 after selecting the bonus characte
r option at the beginning of a Second Game. He can be recruited by selecting a c
olorless event in Ise ('Lightning during the day') after the beginning-of-turn c
herry blossom viewing event. This event will disappear after Nobunaga breaks the
first gourd, so he should be recruited as soon as possible. Gekkou's passive sk
ill gives him a 100% chance to assassinate any non-commander unit that lost all
its action points during a battle.
Saijou Mochikiyo - Hara's chief vassal. Dies by seppuku in the second Hara event
a few turns after declaring war. However he can be captured in battle before th
is event, or after he gets recruited by another country. His level cap is random
.
Settoku Houshi - Can be recruited in Ise with 6 Negotiation points. He has 8 Neg
otiation points, which make him quite useful when recruiting prisoners. His name
is on the game progress report.
Sengoku Rance - Ashikaga banner

Ashikaga House Edit


Provinces
? (Kyo), ????? (Mamushi Oil Field/Mamushi Yuden)
Basics
You can declare war on the Ashikaga House on Turn 3 or later for 8 Neg. If you d
o not, then in a series of random turns, the Ashikaga House will start to demand
money from you (the amount being the highest of 15 times the turn number or you
r total amount of gold). If you refuse any time you were asked (bottom choice),
they will declare war on you.
Ashikaga will automatically declare war are if you are at war with the Tenshi Se
ct (this appears to occur just before Turn 35 if you haven't declared war on any
one up to this point).
Once you have conquered either Kyo or the Mamushi Oil Field, you can demand thei
r surrender for 18 Neg, afterwards they will occasionally send you Miko units as
reinforcements, these units will always know Miko Dance.
Noteworthy commanders
Yamamoto Isoroku - She will be told to go to war for Ashikaga during the progres
s of the war against them, after this, the next time Rance participates in a bat
tle against the Ashikaga House, the battle will be an automatic loss. After you
have won a battle that she participated in, she will be scolded by Ashikaga Chou
shin, enabling you to capture her in future encounters. She will also be automat
ically captured after you conquer the Ashikaga House. Note that If you pay Ashik
aga to avoid the war (and delay Yamanaka Kojika's event?), you will have a 2 tur
n window after war is declared to use Rance without Isoroku giving him an automa
tic defeat; this may be useful if you want an easier conquest (with Rance and wi
thout Isoroku) and/or want to add extra numbers to Rance's ero diary H count (wh
en he's in the conquering party).
Yamaguchi Tamon and Inoue Shigemi/Shigeyoshi - Once Ashikaga House is defeated,
these two subordinates of Isoroku will join you after Isoroku's second ??? purpl
e event is seen (must have at least 7 spare National Power and 6 empty slots in
the roster beforehand). Their names are on the game progress report.
Ikkyuu - Can be captured in battle but won't be automatically captured when you
conquer the Ashikaga House. His special skill, Witty Comeback can be used to rev
erse the battle rating and make any losing battle a win. However, this skill can
only be used thrice during the game, so it should be saved for extremely diffic
ult battles.
Ashikaga Choushin - Automatically captured after completely taking over the Ashi
kaga House. Only worth recruiting for the Emperor's Ring and Akihime's character
clear (and his own character clear for completion's sake). He has extremely low
stats so he should be fired after these two are done.
Ashikaga Yoshiteru - A generic-faced commander who is level 45. Can be captured
in battle. His name is on the game progress report.
Kuge Kyouko - After Kyo is conquered, she can be recruited with 15 Negotiation.
She starts with Light Attack, a very useful skill for capturing other commanders
. Her name is on the game progress report.
Kuge Kiyoko - After Kyo is conquered, she can be recruited with 15 Negotiation.
She starts with Asset Tech, which can generate up to 2000 G income per turn when
you have 50000 G. Her name is on the game progress report.
The "Mino Three" - Ganko Ittetsu (Tactician), Andou Kyuuri (Diviner/Yin Yang) an
d Takuwan-sama (Warrior) -. If Mamushi Oil Field is conquered, they can be recru
ited with 3 Negotiation each.
Aburako Dousan - A monk that you can obtain after recruiting all her three subor
dinates (the Mino Three in Mamushi Oil Field) using Rance's satisfaction point.
She has Convert Action 1 and four action points, and therefore she makes a great
combo with any unit that loses all its action points in a single special attack
(e.g. Ninja units). She also comes with quite a big troop size. Her name is on
the game progress report. In total, she cost 5 fans to hire.
Sengoku Rance - Iga banner
Iga House Edit

Provinces
?? (Yamato)
Basics
You can declare war on them (for 15 Neg) anytime after Inukai has been told abou
t Suzume's defection.
Iga will not declare war unless you are not at war with anyone and the Tenshi Se
ct monks have been massacred (this is the same event in which the Tenshi Sect de
clares war, effectively meaning that they must be conquered or vassaled before I
ga can declare war). Once these conditions are satisfied, Iga will usually decla
re war very quickly, possibly at the end of the turn in which the last war you w
ere in ended.
A few turns after war has begun, there will be a command in Yamato to ask Suzume
about info on Iga ('Get information on Iga from Suzume'). Afterwards, a purple
event will be available which gives you 2000 gold and also apparently makes the
Iga army weaker ('Dirty plan (What's Inukai's is mine)' [sic]).
If have not yet entered a route and you conquer Iga by conquering their last ter
ritory with a group that does not include Suzume, around 11-13 turns after you h
ave conquered Iga, Inukai will lead a revolt and take Yamato back from you. Fort
unately, it seems to be the case that this revolt can only happen once
Conquering Iga with a group that includes Suzume will give you 5 SAT.
In Second Games, if you have 3 spare national power, a 35 Search points event in
Yamato will appear around 3 turns after war has begun. This has Rance duel with
Inukai (level 42, 260HP) and his 3 dogs (level 5, 100HP).
The recommended level for Rance is 51+ although with luck you can win with lower
.
A minimum of 4 actions for Rance are required, as Inukai is in the back row bein
g shielded by 3 dogs.
Rance Attack can allow Rance to win at a lower level, although the biggest issue
is that Rance will usually not have enough HP to survive the fight.
Supposedly, Rance's Spd stat contributes to the turn order in this fight, increa
sing your probability of winning.
Losing is an instant Game Over.
Winning the duel also takes over Iga and recruits Inukai, but it doesn't count a
s an actual conquering, so you can still invade other provinces on that turn.
Alternately, also in Second Games, if you have Gekko, you can do a colorless eve
nt in Owari called 'Punish Inukai!', doing this event will conquer all of Iga's
provinces and will not count as an actual conquering. This removes Inukai from t
he game.
No matter how you conquer Iga, remnants may appear and take over Yamato later in
the game. The conditions for their appearance are not know, but it has been spe
culated that they only appear if less than 5 unvassaled houses, including the Od
a House are left on the map.
These remnants do not seem to include Inukai, meaning that the remnants cannot c
ause a revolt.
Once you are at war with the Iga House, it appears to be the case that you can o
nly vassal them (for 18 Neg) if you have either conquered or vassaled 4 province
s adjacent to Yamato (including Owari). Once vassaled, they will occasionally se
nd you Ninja units as reinforcements.
Once you have conquered two territories in Yamato, the five Goninjais will begin
appearing in battles, other than having Remove Status 2, they are no different
that generic Ninjas.
Noteworthy commanders
Inukai - Can only be captured via the duel in Second Games, if you don't see his
event, it's because you need one empty space in your commanders' list. You also
need 3 unused National Power.
The five Goninjais (Ninja 14, Ninja 16, Ninja 33, Ninja 55, Ninja 68) can be cap
tured via regular battles.
Matsuo Bashou - Can be captured in battles but won't be automatically captured a
fter taking over Yamato. His name is on the game progress report.

Sengoku Rance - Tokugawa banner


Tokugawa House Edit
Provinces
?? (Mikawa)
Basics
Any time after their introduction, you can declare war on them for 13 Neg.
They are allied with the Takeda House, and will declare war on you if you are at
war with the Takeda House, regardless of if the Tokugawa House is vassaled or n
ot.
Possibly for the sake of fairness, Tokugawa will not declare war on you if you'r
e at war with Takeda due to the Takeda Family Bonus.
Similarly, if and only if they are vassaled, they will declare war on you when t
he Demon Army appears (they will not declare war on you when the Demon Army appe
ars if they are not vassaled). When doing this, they will conquer Toukaidou if t
he Oda House controls it.
Be warned that it seems impossible to vassal the Tokugawa house after they've de
clared war on you by either of the two above methods and it also seems impossibl
e to vassal them after the Demon Army has appeared.
See the One Eyed House's section for information on how these two houses interac
t.
Initially, they only use human troops and commanders but once the player takes o
ver two territories of Mikawa, the Youkais (specifically, Raccoon Dogs) will par
ticipate in battles as commanders. Note that if none of the Youkai are captured,
they will all defend the last territory in Mikawa together, which as they are a
ll quite strong units, will make the battle very difficult. Naturally, the battl
e becomes significantly easier when most of the Youkai are captured beforehand a
s they will just be replaced with normal human commanders (note that Ieyasu hims
elf cannot be captured). Be warned that for the Raccoon Dogs, despite the comman
ders being Youkai, their units do not receive triple damage from Youkai Ward, pr
obably due to the troops in said units being human.
After winning this battle, if the player is either in a first game, or has not f
ound out that Ieyasu's favourite dish is tempura (see his entry below) there wil
l be a commander battle against Tokugawa Ieyasu (level 55, 600HP) and two bodygu
ards (level 25, 250HP), be warned that in commander battles Ieyasu has a powerfu
l attack that will hit an entire row (like Yamamoto Sweeping Fire) but requires
preparation (and 2 shurikens to cancel), however if you have a strong enough tea
m, he can usually be defeated before this becomes an issue.
Be warned, losing send you to the Alice Mansion, but will not decrease their lev
el.
As covered in more detail below, if the player does know that Ieyasu's favourite
dish is tempura, the player will have the option to take Mikawa without a fight
, once they've won the battle in the last of the Tokugawa house's territory.
There is apparently no conditions that need to be satisfied to vassal the Tokuga
wa House, this can be done for 30 Neg. Afterwards, they will occasionally send y
ou warrior units as reinforcements.
Another way to obtain Mikawa is to vassalize the country after you have declared
war on it, which will makes new purple events appear in Mikawa, the first of th
ese new events is 'Tease Tokugawa Ieyasu', after doing this, the event 'Steal he
irloom from Tokugawa Ieyasu' will appear in which you will get the Blue Seal Cas
e, an equipable item that reduces the damage received by a unit by 30%. There is
also a third purple event, 'Go to Tokugawa for ero' which will give you 1 satis
faction point (which is essentially a waste of a fan since the 'Tonight at Rance
's place' even in Owari will do the same thing). Then if you have Ikkyu in your
party, 2 more purple events will show up in Mikawa ('Tease Tokugawa Ieyasu even
more' and 'Tokugawa Ieyasu...'). These last 2 events will kill off Ieyasu and ma
ke Mikawa come under your control without a fight. Note that neither Senhime nor
Tokugawa Ieyasu will be attainable via this method and Senhime's H-scene will n
ot happen. Sadly this means that outside of getting the Blue Seal Case and the s
tandard Warrior reinforcement units, there is basically nothing to gain from vas

saling the Tokugawa house, and if you go as far as conquering them via this meth
od, it can be argued that you've wasted your Action Fans, since it would cost yo
u a total of 6 fans (5 purple events and at least 1 for the actual vassaling) wh
ile actually conquering them normally while you are at war only costs 4 (assumin
g you never lose a battle) and gives you 5 SAT and the opportunity to recruit Se
nhime. The only really reason to vassal the house is if you can't beat the final
battles, but as described above, you can just capture the Youkai to make the ba
ttle easier, which may not even cost you any Fans (just capture them when Tokuga
wa attacks you) and gives you the opportunity to recruit Ieyasu.
Note that after the Tokugawa House is vassaled, Senhime & Ieyasu are still attai
nable if you make the Tokugawa house declare war again by any of the methods lis
ted above.
If you decide to do this, note that if you vassal the Tokugawa House while at wa
r with the Takeda House (to do this you will have to go to war with Tokugawa and
then Takeda), Tokugawa will declare war again as a end of turn event, possibly
on the same turn in which you've vassaled them.
Taking over Mikawa also enables an event where Kaguyahime (Alien) requires three
parts to repair her spaceship, which can be found randomly in dungeons. Complet
ing this will allow you to H her and get the item Black Tri-Star Doctors (?????)
. Not completing this gives you the option to heal Rance to full health every vi
sit, which may be better in some cases.
Noteworthy commanders
Tokugawa Ieyasu - Can only be obtained in Second Games. To get him, you must cap
ture Sakakibara Yasumasa and talk to him twice to learn Ieyasu's favorite dish i
s tempura (requires Sill and Kouhime). Then after taking over the last Tokugawa
territory, you will be offered a choice to fight him or to bring out tempura. If
you choose tempura, Ieyasu will give you Mikawa without a fight and join you at
the beginning of a later turn (it may take quite a while, the event seems to ha
ve a low priority). Note that conquering Tokugawa in this manner will disable al
l of Senhime's appearances, including the initial +5 Satisfaction H-scene normal
ly obtained when conquering Tokugawa.
The 5 underling youkais (Honda Tadakatsu, Ii Naomasa, Sakai Tadatsugu, Hattori H
anzou, and Sakakibara Yasumasa) can be captured in battle directly. The first fo
ur (all except Sakakibara) can also be recruited by doing Ieyasu's events after
Ieyasu has joined. They may join other factions after Tokugawa falls and before
Ieyasu joins you, but Ieyasu's events will automatically poach them back from th
ose factions.
Senhime - will be released from the Mikawa dungeon after an automatic H-scene th
at appears when you completely take over Tokugawa territories (again, only if yo
u fought Ieyasu instead of offering him tempura). She can be recruited via a pur
ple event in Mikawa. (Her initial cost is 4 and you can't recruit her if you don
't have enough nation power to accommodate her cost). If you don't use her to fi
ght for several turns, she will leave you and will sometimes join other houses.
Upon clearing, she will not leave you any more.
Sengoku Rance - Tenshi banner
Tenshi Sect Edit
Provinces
??? (Naniwa), ?? (Mikan)
Basics
The following only applies in non-KTM routes, in the KTM route, the Tenshi Sect
is much like any other house and they require 16 Neg to declare war on.
War breaks out with Tenshi sect a short while after two gourds are broken. This
will happen even if you don't have provinces adjacent to Tenshi sect.
When you are at war with them, there will be rioters within each of your provinc
es and they will begin to accumulate. in the command window, you can see the % o
f accumulation. And by selecting this option, you can suppress them (resets the
% of rioters to 0). If the % of rioters reaches or exceeds 100%, then at the end
of the turn, there will be riot. The first option is to fight them, where you w

ill send a group of commanders to battle against one peasant unit of 1000 soldie
rs. The second option is to let the riot go on, which will lower the nation powe
r of the respective province by 1, but will never reduce the national power of a
province to below 2. Only one riot will happen per turn if multiple provinces h
ave over 100% dissent.
If Tenshi sect has not been defeated after the first fight with Xavier, the play
er will be asked whether to cease fire with Tenshi sect or to continue war with
them. Doing the prior will turn Tenshi sect into your vassal and doing the later
will continue the war, but will allow you to vassal them for 10 Neg. They will
never send you reinforcements.
A few turns into the war, some of your troops will desert, the number will be qu
ite noticeable in higher difficulties.
Noteworthy commanders
Seigan - Will join in a low priority start of turn event in non-Ran or Isoroku r
outes after the Tenshi Sect is either conquered or vassaled after the first figh
t with Xavier (note he will never join you if your conquer the Tenshi Sect befor
e entering a route).
NOTE: He requires room in the commander list and 3 NP before he will join. Also,
since Seigan's join event is low priority, it may be advisable to remove battle
permits or stop attacking for a few turns to make sure he joins your army. If h
e doesn't join your army, he may join it way later in the game even after Sill h
as been frozen. (his joining event has Sill in the conversation)
Genri (??) - Joins a few turns after Seigan joins. NOTE: Also a low priority ev
ent.
The "Three Good siblings," or the Miyoshi Brothers, (Miyoshi A-kichi (??A?)?Miyo
shi B-ko (??B?)?Miyoshi C-zou (??C?)) will join Tenshi Sect after you have been
at war with them for a few turns. They have all 5's in the combat stats and each
has a 7 in one of Exploration (A), Negotiation (B), and Construction (C) respec
tively. The siblings can be directly captured in battle.
Yodokun Gosai - Can be captured in battles. Her name is on the game progress rep
ort.
Honda Masanobu - a Tenshi tactician, who doesn't seem to have any story signific
ance. He is considered an "important character" and has certain related immuniti
es (Gekko's Assassination+), and it is believed he also cannot be captured unles
s his original faction has been conquered and he has been rehired by another hou
se. His name is on the game progress report.
Northern JAPANEdit
Sengoku Rance - Asakura banner
Asai-Asakura HouseEdit
Provinces
???? (Texas)
Basics
Anytime after their introduction, you can declare war on them for 13 Neg.
A scene will occur where you meet two envoys from Asai-Asakura. During this scen
e you will be given two options, choosing the second option will cause them to d
eclare war on you but even if you chose the first option, if you aren't in war w
ith any country, there will eventually be an event in which Asai-Asakura's subor
dinates will report that Rance grabbed the princess's boobs and that will start
the war anyway. This event won't happen before Tenshiism conflict.
After taking over one of their territories, you will be attacked by an endless w
ave of pandas, when you lose the waves will stop, and you will be forced to retr
eat and lose the territory (it's best just to right click as soon as the pandas
appear). On the following turn, you can take over territories normally.
Some turns after the war has begun, an earthquake will hit Texas, weakening them
. Afterwards you can do a purple event on Texas for send poisoned "aid" and weak
en their troops even more.
Once the event where Asakura Yoshikage considers surrendering to Oda has happene
d (this appear to require taking a territory in Texas after the scene in which H
akkin Dasan ends with him taking off his mask and telling Yukihime to leave), yo
u can demand their surrender for 15 Neg. Afterwards, they will occasionally send

you Monk units as reinforcements.


In Second Games, a few turns after defeating Asai-Asakura, Yukihime will use her
body to influence another house to go to war against the player. This can be pr
evented by recruiting her father Asakura Yoshikage, raising his relationship to
Normal, and pick an exploration command in Texas for 15 Search points before the
first house fights you due to her influence. Note that, you must have at least
1 free national power and less than 30 commanders, or the exploration command wi
ll not appear.
While her exact mechanics are not known, it appears that Yukihime has the follow
ing priorities when making a house go to war with you, that is, she will only us
e #3 if #1 and #2 have already been conquered, vassaled or are already at war wi
th you.
Tanegashima House
Uesugi House
Takeda House
Mouri House
Interestingly, it appears that these may be the only houses that Yukihime can ma
ke declare war on you. If all of these houses are already in a state where they
can't declare war, she seems to stay in her findable state forever.
Noteworthy commanders
Asakura Yoshikage - Automatically captured upon taking over Texas.
Hakkin Dasan - To recruit him, do a purple event in Texas after taking it over.
The first choice will kill him, the second will recruit him. Also the same turn
you recruit him a red event called Panda Hunt will show up in Kazusa 2000. This
is a commander fight against 3 Pandas with 350 HP. It adds 400 pandas to Hakkin
Dasan's unit. From that point on it shows up every four turns adding 500 pandas
each time.
Yukihime - Only available in Second Games. She joins you after the exploration c
ommand in Texas which can become available either by bringing Asakura Yoshikage
to normal before she starts a war between you and a random house, she'll not joi
n you after this event.
Sengoku Rance - Miko banner
Miko Institute Edit
Provinces:
??? (Yamatai)
Basics
Before you can declare war on them, you have to do 3 events at Yamatai, all of w
hich give SAT.
Declaring war takes 18 Neg.
They cannot be vassaled.
Their final territory is special, it has a 50% Battlefield Effect in their favou
r, making this battle very difficult.
Conquering them gives 5 SAT and will give Rance and affection bonus.
Noteworthy commanders
Natori - Automatically captured upon taking over Yamatai, she is a very useful c
haracter with high stats and Miko Storm 2 which kills 30% of all of the enemy's
troops. Whenever she is H-ed in Rance's room (which occurs very rarely, but for
no apparent reason, talking to her before visiting Rance's place seems to up the
probability of her being the H-ed girl), he gets an affection bonus.
Souma Hayate - Can join the Miko Institute after 2 territoires are conquered, bu
t he can be missed if you conquer them quickly enough. He Commander Charge with
a high number of actions and good stats. His maximum level is random. His name i
s on the game progress report.
Himiko - A monk with 6 actions, 7's in ATK/DEF/SPD/INT and 6/6/3 in Search/Neg/C
onst. She will be deployed after the story scenes which result from fighting a f
ew battles with the Miko Institute, after which she can be captured at any time.
Her maximum level is 40. Sadly she has Field Battle Expert, so if you keep her
until the game ends, you will miss out on 2 points since she cannot have End-Gam
e points. Her name is on the game progress report.

Goemon - A ninja with 7's in ATK/DEF/INT, 6 SPD, but has only 2 action points. H
e also has Assassination 2 and Battlefield Construction 3. Can be captured in ba
ttles. His maximum level is random. His name is on the game progress report.
Maya and Isuzu - Miko commanders who are subordinates of Natori. They can be cap
tured after an event showing them asking Natori to let them participate in battl
es. They will never be killed in combat against you and have unique portraits bu
t are otherwise insignificant. They have average stats.
Sengoku Rance - Imagawa banner
Imagawa House Edit
Provinces
??? (Toukaidou)
Basics
You can declare war on them after the first event that involves their appearance
(requires 10 Neg).
They cannot be vassaled.
Their army consists of unique Hanny units, they are immune to all magical attack
s and they all have a ranged, non-magical attack which can hit any of your units
. They cannot be captured.
After several scenes, the Hanny Shinsengumi will try to cross through your terri
tories to get to Kyo. You will be given a choice to allow them through or stop t
hem. If you don't let them through, they will declare war on you. If you let the
m through, then after the player defeats the Tokugawa House (or just takes over
Mikawa, if someone else owns it), the Hannies will declare war on the player (th
e declaration of war might come a little later if some Imagawa introduction even
ts are still being processed).
Once you've been at war with them for a while, a purple 'Collect hanny's informa
tion' event will become available in Toukaidou (the prerequisite seems to be the
event where the hannies have a tea party). Selecting this makes the 'Meet Imaga
wa Yoshimoto secretly' event available, when you do this event, you will be pres
ented with two choices. If you choose to keep his secret (first choice), then on
ce Imagawa is defeated, you'll get an H-scene with Imagawa Anko and 5 SAT. The s
econd choice lets you completely take over the Hanny's territory with no further
battles, but you won't get the H-scene.
Warning: the events won't happen if Sill is not available.
If you conquer the Mouri House while the Takeda House and Imagawa House are stil
l standing and not at war with you, Takeda will conquer Toukaidou. This does not
appear to happen in the Kill the Monkey route and will happen in both first and
second games.
Noteworthy Commanders
Okita Nozomi To recruit her, you must let the Hannies pass through on their way
to Kyo, then after completing 3 special purple events in Kou, the option to recr
uit her will become available (also in Kyo). Be warned, if you declare war befor
e the Hannies reach Kyo, the purple events won't appear and you can't recruit he
r. If the recruit option doesn't appear, bring your national power up until it d
oes, and note that it requires Sill. Her stats are nothing too special, but she
has a high level (useful for commander/dungeon battles) and has a base cost of 0
NP. She also has a couple of SAT bonuses you can trigger and it convenient for
Kenshin's route.
Sengoku Rance - Uesugi banner
Uesugi House Edit
Provinces
?? (Sado), MAZO (MAZO)
Basics
The Uesugi House will declare war at the end of turn 101 if they are still stand
ing, they will also declare war after a few turns if you have conquered or vassa
led the Asai-Asakura House and are currently not at war with the Tenshi Sect or
the Demon Army (note that the Iga House also has very similar conditions for dec
laring war, and will usually declare war on you before the Uesugi House). Otherw

ise, you can declare war on them for 20 Neg.


Once you start fighting the Uesugi house, whenever Rance and Uesugi Kenshin face
each other on the battlefield, you will get an automatic victory.
In First Games, if the player go to war against the Houjou House then the Takeda
House will quickly take out the Uesugi House (unless the player go to war again
st BOTH Houjou and Uesugi, or if the player is also currently fighting Takeda).
After conquering an entire province from Uesugi, they will have night raids to p
ush you back from conquering the second province (it is impossible to capture an
y territory from Uesugi until the coup event takes place, as they will continue
night raids).
After a few events in the Uesugi House's turn (the last of which is Kenshin retu
rning from training in the mountains), the next time you attack Uesugi House (ev
en by Battle Permits), there will be a coup, with Kenshin's uncle taking over an
d his messenger offering to give you Kenshin in exchange for peace.
Slaying the messenger on the spot, the first option, allows you to conquer Uesug
i House normally.
Choosing to accept, the second option, will make the Uesugi House your vassal, a
fter which, they will occasionally send you warrior units as reinforcements.
Note that the coup event will not trigger if Rance has not met Kenshin yet and h
as not seen at least one night raid. If Kenshin's uncle is not defeated within 5
turns after the coup event, Kenshin and Ai will be lost forever.
Once you have conquered the house and recruited Kenshin and AI, a battle with bo
ars is unlocked every few turns in Sado. It gives 500 + 100 gold for every addit
ional fight and is required to unlock one of the Six Great Treasures (see Sengok
u Rance:Objectives.) This one is superior to the one in Owari, as it offers 20 p
oints per turn (a total of 60 are needed) versus the Owari event's 10, see Game
mechanics for more details).
Noteworthy commanders
Uesugi Kenshin - Will only join you if you slay the messenger and conquer the Ue
sugi House, she can either be recurited directly by a purple event, or she will
join in a later start of turn event.
Naoe Ai - Will only join you after Kenshin has joined. You can either wait for h
er to auto-join after a few turns or if you want her now; you need to pick a pur
ple ??? event to have her join you.
NOTE!: In older versions of the game, If you pick the Uesugi house 2nd Game bonu
s, it is possible to get 2 copies of Naoe Ai! One from the 2nd Game bonus. The s
econd copy can be acquired through a purple ??? event in Sado.
Torako and Katsuko - Can only be captured in battle after you conquered the Uesu
gi House and they get hired by other houses (unless you start the game with the
Uesugi bonus, in which case you cannot capture them, as they will not join other
countries after Uesugi is defeated). Their maximum levels are random. Their nam
es are on the game progress report.
Irobu Eroko - Can be captured in battles. Her name is on the game progress repor
t.
Sengoku Rance - Takeda banner
Takeda House Edit
Provinces
?? (Shinano), ? (Shell/Kai)
Basics
You can declare war on them for 6 Neg anytime after their introduction, however
in non-KTM routes, you will also require the event where the Takeda generals con
sider how Oda will effect the balance of power between Takeda, Uesugi and Houjou
.
They will almost immediately declare war on you after the temple events of Isoro
ku route.
In Second Games, they will begin preparations to declare war on you if you reach
turn 72 without already being at war with them. The preparation takes 6 turns,
but can be delayed by 3 turns by doing an event in a province owned by the Taked
a House taking 8 Neg, and then 3 more Neg for every time it is repeated (so 11,

14, 17... Neg).


They cannot be vassaled.
If the player go to war against the Takeda House, the Tokugawa House will go to
war against the player.
The Takeda House is known for its Cavalry units, which are similar to Warrior un
its except that they do more damage than Warriors and can hit the front or back
row of your side from the front or back row of their side.
In First Games, if the player go to war against either the Houjou House or the U
esugi House, then Takeda will quickly take out the other house (unless the playe
r go to war against BOTH Houjou and Uesugi, or if the player is also currently f
ighting Takeda). See the individual house's sections for more details.
On later playthroughs, on turns 54/55, regardless of if the Uesugi House is stil
l standing or not, Takeda will take over Saitama from Houjou, this can be preven
ted by declaring war on either the Takeda or Houjou houses but if you later make
peace with the Houjou House (after turn 55), Takeda will take over Saitama as a
n end of turn event. Possibly removing the Houjou House from the game.
Note that If you conquer the Mouri House while the Takeda House and Imagawa Hous
e are still standing and are not at war with you, Takeda will conquer Toukaidou
in and end of turn event. This does not appear to happen in the Kill the Monkey
route and will happen in both first and second games.
At the end of the third turn after war has begun with the Takeda House, its four
generals will start participating in battles. Then on random turns, the four ge
nerals of the Takeda House will lead a consecutive blitz charge, attacking you f
our times in the same turn. As a note of warning, you will be told that the 'Tak
eda army is gather' the turn before the blitz.
The blitz attack will always contain two uncaptureable units with randomly gener
ated (but still valid) moves on the front row called 'Takeda Cavalry', they will
be accompanied by one of the Takeda generals and up to 3 units from Takeda's ar
my.
See below for tips on how to beat specific battles of the blitz however as a gen
eral note, it's best to deliberately lose to the Takeda House until the blitz is
forced to target castles, this way you will start all of the battles of the bli
tz with a huge advantage.
The generals attack in the following order:
Kousaka Yoshikage (Ninja)
Sanada Tourin (Tactician)
Baba Shouen (Cavalry)
Yamagata Masakage (Cavalry)
A green exploration command (for 40 points of Search) to assassinate Takeda Shin
gen becomes available once both of the following conditions are met:
The player has previously defeated Takeda House via brute force and let the game
auto-save. This can have been done in an earlier play-through, but can also be
done in the current one (by conquering via brute force and then loading a save f
ile where Takeda still exists).
In the current game you have successfully blocked all 4 consecutive attacks in a
blitz, AND no other events is suppressing events at the beginning of the turn (
which introduces the availability of the command, where Rance and Suzume discuss
about Shingen).
To clarify, the beginning of the turn event CAN occur on a different turn than t
he turn following the one where you blocked all 4 consecutive attacks. You only
need to block ONE blitz, and it is possible for the event to occur after later b
litz, which you do not need to block.
The Takeda House automatically falls after the assassination, and Sanada Tourin
will be captured, details on the other generals are found below.
Note that if you want to conquer Takeda normally (which is much easier if you ca
n do it before the generals start to fight), you only need to conquer Shinano an
d Shell/Kai to defeat the Takeda house, any additional territory that Takeda mig
ht have acquired will automatically come under your control once these two provi
nces are conquered (this is one good way to get control of Saitama, and therefor
e the ability to declare war on the Dokuganryuu House without having to declare

war on the Houjou House).


If you choose to conquer Takeda normally, after winning the final battle, Baba S
houen, Yamagata Masakage and Kousaka Yoshikage will have a battle with Rance's u
nit, with squads of 50 each. This shouldn't be too difficult as long as Rance's
unit is at a good stength and Rance has at least 4 actions.
Note that Rance's unit is not healed before this battle, so you should try not t
o use Rance in the last battle against the Takeda House, because if you do, Ranc
e will have to fight the three generals with whatever troops he has left from th
e previous battle, which can become dangerous if Baba Shouen uses his Commander
Charge or Yamagata Masakage uses his Onrush to reduce Rance's moves.
Losing will send you to the Alice Mansion and heal Rance's troops, but otherwise
, the battle will not become any easier.
Winning will kill the three generals that you have fought and capture Sanada Tou
rin.
Noteworthy commanders
The four generals of the Takeda House, be warned that they all have a passive sk
ill which gives they all 4 buffs at 50% strength (that is, the maximum strength)
, for this reason, a Tactician with the ability to remove buffs is highly recomm
ended for any battles against the generals. Note that while they are still a par
t of the Takeda House, they cannot be hit by insta-kill moves.
In blitz attack order:
Kousaka Yoshikage, one of the best Ninjas in the game. Of particular note, he ha
s access to Assassinate 2, meaning that he is probably best fought with units th
at are immune to insta-kill moves (in the latest patches, that means any unit th
at you cannot fire, if you have done a good job upgrading him, Rance can do well
in this fight).
Sanada Tourin, one of the best Tacticians in the game, he has access to Battle S
trategy A/3 and Battle Rating Down 2 (he does not have any buff removing ability
). His Battle Rating Down move should be feared, as the 3 uses of it that he has
is enough to turn a won battle into a lost one, fortunately however as he is a
Tactician, his AI can be exploited, if you remove as many buffs as possible from
his side, he will often 'waste' a turn reapplying them.
Baba Shouen, the second best Cavalry unit in the game, he has Battle Rating Up 1
(taking 2 of his 5 actions, fortunately it is weaker than Tourin's Battle Ratin
g Down 2) and Commander Charge (taking all of them). Save some of your stronger
units for him, and hope that he immediately uses Commander Charge, otherwise he
can be a tough fight - there's no tricks for beating him.
Yamagata Masakage, the best Cavalry unit in the game, he has Battle Rating Up 2
(taking 2 of his 5 actions - it is stronger than Tourin or Baba's move) and Onru
sh (taking 2 of his 5 actions, doing 1.3x damage, and reducing the number of act
ions of the unit it hits by 1). Much like Baba, there's no tricks to beating him
, just throw your strongest units at him and hope for the best.
Note that after the assassination,the three uncaptured generals (Baba Shouen, Ya
magata Masakage and Kousaka Yoshikage) will become reffugees and be hired by oth
er houses, making them captureable. Note also that since they are not classed as
'important' units after they have left the Takeda House, they can be hit with i
nsta-kill moves such as Whirlwind Shot or Aim and Shoot, allowing for easy captu
res if combined with Defeated Warrior Hunt and some luck. Be warned that they of
ten have over 3000 troops when they join other houses and can even appear in cas
tle battles.
Akiyama - Generic male cavalry unit with 6 action points, 6/6/7/6/5/5/5 in stats
, Rear Guard Charge and Battle Rating Up 2. He can only be captured after Takeda
has been defeated and he has been hired by another house.
Super Jockey - Generic male cavalry unit with 5/6/6/5/3/1/3 in stats and a rando
m level cap (Highest seen is 63). Can be captured anytime.
Sengoku Rance - Hojo banner
Houjou House Edit
Provinces
?? (Edo), ??2000 (Kazusa 2000), ???? (Saitama), ?? (Death Country/Shikoku)

NOTE!: Italicized provinces signify an event-based change in that land's control


- i.e. Shikoku is acquired by Takuga in its first event, and Saitama will somet
imes be taken over by Takeda.
Basics
Will declare war on you if you conquer Takeda.
If province adjacent to a Houjou province other than Saitama, there will eventua
lly be an event where a Diviner/Yin Yang is dispatched into Oda territory to dea
l with some ogres. After doing her job, she'll trip and you'll have the option t
o just stare at her panties or rape her. Raping her will make Houjou automatical
ly declare war on you (note that you will not gain any satisfaction points for r
aping the her, and there will be no CG either).
You can declare war on them for 12 Neg.
On first playthroughs, unless you are at war with either the Takeda or Houjou ho
use, the Takeda house will take over the Houjou House in two end of turn events
after you go to war with the Uesugi House. Interestingly, despite what Souun say
s in this event, he does not actually appear in Takeda's army.
On later playthroughs, on turns 54/55, regardless of if the Uesugi House is stil
l standing or not, Takeda will take over Saitama from Houjou, this can be preven
ted by declaring war on either the Takeda or Houjou houses, but if you later mak
e peace with the Houjou House (after turn 55), Takeda will take over Saitama as
an end of turn event. Possibly removing the Houjou House from the game.
Be warned that Nanjo Ran can acquire a magical attack called Summon Suzaku, this
move will use all of her actions, but will hit all of your units with a 2.0x da
mage modifier, it's best to scout and avoid her until she eventually loses it, a
lthough this can be a problem since she's scripted to appear in the Kazusa 2000
castle battle. Once she's lost the move, she's not much better than a generic un
it.
Both Ran and Souun will die if you conquer Houjou without capturing Ran before h
and.
Souun will die if you conquer Houjou after capturing Ran BUT before Souun disapp
ears (there is about 1 turn time window for this). Ran can no longer be recruite
d after that.
In non-Kenshin routes, if you have not captured Ran by the time the Demon Army a
ppears, Souun will offer to make peace with Oda.
Accepting it allows you to keep any conquered Houjou provinces but any remaining
Houjou provinces become unattackable and you lose the ability to declare war on
Houjou (strangely, this is not the same as making them a vassal). Although Souu
n says he will come up with a plan against the Demon, there are no scenes of thi
s afterwards. Ran will shortly be killed by Apostle Gigai and Xavier will kill S
ouun and take over Houjou. This scene is different from the one where Masako has
taken over Souun's dissapearance and Xavier kills Masako.
They cannot be vassaled.
Noteworthy commanders
Houjou Souun - To get him, you must first capture Nanjou Ran. After this, an eve
nt will occur where he goes to seal an ogre in Mamushi Oil Field. After conqueri
ng the Houjou House, recruit Nanjou Ran and talk to her two times (for her purpl
e events, one of them can be done before conquering the Houjou House), then go t
o the bottom of the Oil Dungeon in Mamushi Oil Field. It will take a few turns u
ntil Souun actually joins you. In a Second Game, this must be done after the 5th
gourd is broken, otherwise you will enter Ran's IF route, where Souun is not ob
tainable.
Souun joins in a VERY low priority beginning of turn event which is often pushed
back by story events. It can take a very long time for him to join. Try to do t
his right after the Honouji temple incident for him to join as quickly as possib
le.
Nanjou Ran - Can only be captured after a few events dealing with her summoning
powers (more specifically after she stops using Suzaku in battles, although if t
he Aposktle Shikibu is free, you may also require the event where Ran meets her)
, before conquering the Houjou House. She only survives in her own route (althou
gh you can complete some routes fast enough for her to not die).

Daidouji Komatsu - Automatically captured when defeating the Houjou House. Can b
e captured beforehand, but only after Souun goes missing and you get the event w
here she complains that the country sucks. Her passive skill (Fan Club) increase
s her troop size by 20 every turn, so she can be quite useful in lenghty playthr
oughs. In order to clear her character you need to have no Diviners/Yin Yangs in
your commander list, so try to bring her to Love before getting Ran or Souun.
If she's kept in prison long enough,(defined at the start of game; may take as f
ew as 2 turns or as long as 40+ turns depending on gameplay) an event will be av
ailable in Owari to violate her (before the event appears, there will be a start
of turn event where her fans will demand her release from prison), choosing thi
s event will give +5 Satisfaction and send her to Rance's harem, after which she
won't be recruitable any more.
Tsukahara Bokuden - Can be captured in battles. His name is on the game progress
report.
Houjou Masako - A unique faced Diviner/Yin Yang who becomes the temporary leader
of the Houjou House if Souun goes missing. Will automatically be captured if Ho
ujou is defeated while Souun has yet to disappear.
Sengoku Rance - One Eyed banner
One Eyed House Edit
Provinces
?? (Ezo), ?? (Oushu)
Basics
Will not declare war on the player.
To declare war on them, you must first do the '??? investigate the yokai empire'
event in their territory. Then a new event battle with the Seiitai Shogun shoul
d appear in Saitama. After doing this battle, you can declare war on them for 13
Neg. See here for details on the battle.
If you have no captured any of his wives, you can end the war with them by doing
the event 'Make peace with Dokuganryuu Masamune'.
After taking over the last One Eye territory, there will be a duel between Rance
and Masamune (with Sill supporting Rance if she is available). Masamune will he
al himself to full health using eyedrops whenever he drops under 50%. To counter
this, first recruit Nogiku, Orime, and Noir, as well as defeat Omachi's unit in
battle (and trigger the event after battle), then pick an event in the One Eyed
House territory to learn from the three girls how to fight Masamune. If this ev
ent is triggered, Masamune will still use eyedrops only once, but subsequently t
hat move will be disabled by Rance and Masamune will no longer be able to heal.
It is possible to defeat Masamune without recruiting his wives and triggering th
eir event. It is also possible that he won't use his healing spell at all - this
happens only if Rance is 60 level or above - that, however, might take a while
to achieve. Losing the fight will send you to the Alice Mansion, but it won't ma
ke the fight any easier.
If the Tokugawa House is not at war with you, and not conquered (it can be vassa
led) while you are fighting the One Eyed House, at some point, One Eyed Masamune
might take control of it. There is no apparent trigger for this event, it seems
to happen regardless of your progress against the One Eyed house or how many wi
ves have been captured, although the trigger may be as simple as a certain numbe
r of turns (more research is needed, since the event seems to occur randomly, it
might even be possible while Tokugawa is at war with you, but there's no record
ed incidents of this happening). Interestingly, the two armies do not appear to
merge, but Tokugawa Ieyasu has been seen fighting for the One Eyed House after t
his event (even his Youkai subordinates are nowhere to be seen, much like when a
house is taken by the Demon Army, the commanders just seem to vanish). This has
lead to speculation that he may become a refugee and be capturable from other h
ouses after the defeat of the One Eyed House, but this is unlikely - if you hack
to capture him, his recruitment from prison event is completely generic and whe
never you talk to him, he acts as if he was recruited via tempura, despite never
actually being given any and there are no reports of him actually joining anoth
er house after the One Eyed house has fallen.

Interestingly, even if the last One Eyed territory you conquer is in Mikawa, the
battle against Masamune still takes place in the Youkai Castle, as if you were
in Ezo.
Another interesting fact is that upon taking Mikawa, the Hannies will say that "
Oda conquered Tokugawa" despite that not really being the case (the Hannies seem
to declare war as soon as Oda takes Mikawa they don't seem to actually care for
Tokugawa).
Noteworthy commanders
Dokuganryuu Masamune - After you defeat his house, he may join in you in a start
of turn event. He cost 5, but only require 2 free national power and a free slo
t in your roster to join. He does not appear to attend army battles when you are
fighting against his house.
In 1.04, he will not join if any of Nogiku, Orime, or Noir are cleared (original
ly he could join even if all three girls are cleared)
Omachi - She commands the most powerful Diviner/Yin Yang unit in the game, and s
he has two special offensive moves, Lightning and Large Lighting, see Skills for
more information but note that the only reliable way to beat her is a team of N
injas and some very powerful offensive units. Defeat her unit in battle and win
the battle to get an event where she turns into a stone. Then after Masamune joi
ns you, get Masamune up to Trust, and then an event should occur where she joins
you (requires Kouhime).
NOTE! (WORKS IN OLDER VERSIONS ONLY): If you pick the One eyed house 2nd Game bo
nus, it is possible to get 2 copies of Omachi! One from the 2nd Game bonus. The
second copy can be acquired if you character clear Masamune. This can be done by
invading just one area of one eyed house territory and getting Masamune to trus
t. This is actually a glitch and is fixed in v1.04 of Sengoku Rance; in the late
st version it's impossible to clear Masamune or get a second Omachi if you began
with the One-Eyed bonus.
Nogiku - Defeat her unit in battle and she will be captured. She's one of the be
st Foot Soliders in the game, comes with All Guard.
Requirement: You have to recruit Akashi Kazemaru who MUST have Hibachi as his pa
ssive skill before she can be captured, but note that he does not need to attend
the battle to capture her.
A reason for this might lies in the Nogiku's H-cg. In which it shows that Nogiku
is bounded by an iron chain which (coincidentally?) is identical to Hibachi's i
ron chain, but otherwise, there's nothing in the game that would even hint to th
e fact that Hibachi is required.
Although unconfirmed, it appears that you have to let a turn pass after giving H
ibachi to Kazemaru for the effect to actually kick-in.
Orime - Defeat her unit in battle and she will be captured, she is a fairly stan
dard Ninja unit with very good stats.
Noir - Defeat her unit in battle and she will be captured, she is a Warrior unit
with Commander Charge.
Moscow Fuyushougun - A foot soldier commander with very large troops size. Can b
e captured in battles, but his troop size will revert to 1000, and he has high c
ost, making him quite useless. His name is on the game progress report.
Note that for all of Masamune's wives, there have been complaints of them not be
ing capturable if any of the bodyguard unit that are in the battle with them are
not defeated during the battle. (It is recommended to trigger the capture event
s in the very first battle of each wife. It is also recommended to avoid using B
attle Permits if you want to capture then. And lastly, recruit them from prison
only after Omachi turns into a stone.)
Southern JAPAN Edit
Sengoku Rance - Tanegashima banner
Tanegashima House Edit
Provinces
?? (Tamba)
Basics
Will not declare war on the player.
Any time after their introduction, you can declare war on them for 16 Neg.

You may force them to surrender (become a vassal), for 20 Neg if you have captur
ed Yuzuhara Yuzumi or if Xavier kills her in Kenshin route. They do not appear t
o send you any reinforcements.
If you happen to be at war with another house when facing Tanegashima, an event
will happen and will show Tanegashima thinking about how they have weapons, but
lack manpower to use them, and he will come up with and idea to sell his musket
units cheaply to the other house so that they can fight you together. To make th
ings worse, when you are one territory away from defeating Tanegashima, he will
give even more musket units to that same country if you did not defeat it first.
In a First Game, if the player goes to war against the Akashi House while not at
war with the Mouri House or the Tanegashima House, the Mouri House will move in
and conquer Tanegashima.
In Second Games, if you are not at war with the Mouri House or the Tanegashima H
ouse when you begin the Isoroku or Ran route, the Mouri House will conquer the T
anegashima House.
Noteworthy commanders
Yuzuhara Yuzumi - can be captured in battle. Will be automatically captured when
Tanegashima House is defeated. Be warned that she has a move called 'Aim and Sh
oot' which has a chance of insta-killing the commander it hits on top of doing n
ormal damage.
Tanegashima Shigehiko - automatically captured upon taking over Tamba.
Kikan Juutarou and Saika Mako - can be recruited in Tamba after recruiting Taneg
ashima Shigehiko.
Sengoku Rance - Akashi banner
Akashi House Edit
Provinces
?? (Himeji)
Basics
You can declare war on them for 13 Neg at anytime after Akashi Kazemaru has been
introduced. He will be introduced at the end of the second turn after you have
conquered or vassaled a province adjacent to Himeji.
If you have a province adjacent to Himeji and Akashi Kazemaru has been introduce
d, the Akashi House will begin preparation to declare war on the Oda House as a
start of turn event (note that other events can take priority over this).
5 turns after this preparation has begun, the Akashi House will declare war on t
he Oda house as a start of turn event (which like the previous event, can also b
e put off by other start of turn events), however this preparation can be delaye
d by 3 turns by doing an event in Himeji for a 15 Neg.
Note that unlike Takeda's delayal event, the Neg required to delay the war never
increases.
Possibly due to a glitch, if you have not conquered the Mouri House, Akashi's de
claration of war will simply happen without an accompanying event, but if you ha
ve conquered the Mouri House, the event will be accompanied by a full start of t
urn event.
In First Games, if the player goes to war against the Tanegashima House and is n
ot at war with the Akashi House, the Mouri House will move in and conquer the Ak
ashi House. This will occur even if Mouri has no provinces adjacent to Akashi.
In Second Games, from turn 51 onwards (and possibly earlier, these events are di
fficult to confirm), if you're not at war with anyone and the Mouri House is sti
ll standing, an event where Akashi is pressured into declaring war on the Oda Ho
use by the Mouri House will be 'queued' (and can never be unqued unless you decl
are war on the Akashi House), this event will make the Akashi House declare war
on the Oda House in an end of turn event (which can be delayed by higher priorit
y events).
With seemingly no conditions, you can vassal them for 30 Neg, however they do no
t appear to send reinforcements.
While facing the Akashi House you will see several events caused by the Nuhe.
After you take over one territory, an event will occur introducing the Nuhe Ikun
o. After this, your next battle with the Akashi House will be automatically lost
due to the Nuhe Ikuno and after this, the Nuhe Natatori will be released, causi

ng your next battle against the Akashi House to be automatically lost. What happ
ens next depends on when you next fight the Akashi House.
If you fight the Akashi House again in the same turn that you've automatically l
ost due to the Nuhe Nataori, you will fight a normal battle and afterwards you w
ill see Nuhe Yuuge's introduction.
If you do not fight the Akashi House again in the same turn that you automatical
ly lost due to the Nuhe Natatori, you will see Nuhe Yuuge's introduction as an e
nd of turn event.
After Nuhe Yuuge has been introduced, your next fight against the Akashi House w
ill be automatically lost, then either after your next battle with the Akashi Ho
use or as an end of turn event, the Nuhe Hibachi will be released, but she will
not cause you to automatically lose (Yuuge is the last automatic loss you will h
ave against the Akashi House).
When dealing with the Nuhe, the following should be noted.
Battle Permits will not face automatic defeats, but can trigger all of the other
events.
If you have Senhime, the automatic defeats are a good way to do the 3 losing bat
tles required to Character Clear her, since they don't put her life at risk.
Conquering the final territory of the Akashi House will trigger an event that ta
kes priority over the other events, meaning that you can conquer the Akashi Hous
e without Hibachi being introduced.
At the end of the turn after all of the Nuhe events have finished, you will be t
old in the enemy country information (even if it's turned off) that 'Many patrio
tic children join the army', these units often have pathetic troop sizes (often
less than 50) but they are capturable, and seem to be randomly generated and the
refore might be worth investing some time in capturing, since they tend to have
more moves than most generics (e.g. Charge on a Warrior or All Guard on a Foot S
olider) and have sometimes been known to have 6/7s in some of their stats.
Noteworthy commanders
Akashi Kazemaru - See Character Clears for how to make him useful.
Kamiizumi Nobutsuna - Can be captured in battles. His name is on the game progre
ss report.
Abe Heizou & Asahina Hyakuman cannot be captured, but when they are killed in a
battle, they can trigger an event in Kazemaru's turn which is in the Clear Game
Report and can take priority over some of Akashi's events, such as Hibachi's int
roduction.
Cg10665
Takuga Edit
Provinces
?? (Death Country/Shikoku), ??? (Mid Earth/Nakakkuni)
Basics
They will be introduced in 5 end of turn events after you declare war on either
the Mouri House or the Houjou House. In the last of these events, they will take
control of ??? (Mid Earth/Nakakkuni) from the Mouri House (the last two events
require the Mouri House to still be standing).
After the last event of their introduction, if you go to, or are at war with the
Mouri House they will begin their 5 turn preparation to declare war on the Oda
House. These preparations can be delayed by 3 turns by doing an event in a provi
nce owned by Takuga, taking 8 Neg, and then 3 more Neg for every time it is repe
ated (so 11, 14, 17... Neg). Other than this event, they will not declare war on
the Oda House, meaning that if you conquer the Mouri House before the events in
troducing Takuga have finished, you should be able to prevent them ever declarin
g war.
Any time after they have took control of ?? (Death Country/Shikoku), you can dec
lare war on them for 16 Neg.
They cannot be vassaled.
Takuga's units often have massive troop sizes, on 5 Star, they've been known to
have 9999 troops on most of their units.
If you have recruited Okita Nozomi and the events with Yamanaka Kojika have prog

ressed to the point where the Hanny Shinsengumi have met her (see the Mouri Hous
e's section for details), then after an event between Sakamoto Ryouma and the Ha
nnies (possibly requiring the rest of Takuga's event to have happened) and an ev
ent where the Hannies attack Takuga, a purple event 'Support Shinsengumi terrori
sts' will be available in Takuga's territory and you will be given the option to
fund the Hannies with various amount of gold or nothing, picking nothing achiev
es nothing but otherwise, regardless of what amount of gold you pick, the Hannie
s will take over one Takuga-controlled territory every other turn for the Oda Ho
use. Note that the Hannies will not conquer the final territory of a province.
If you fight them until their only remaining province is Death Country, you may
pick a purple event 'Close the gate and shut Takuga out?' and click on first cho
ice to close the great gate and shut them there forever where they will not be a
ble to attack you but you won't be able to recruit Sakamoto Ryouma any other of
their commanders that you have yet to capture.
This event won't appear if you conquered ??? (Mid Earth/Nakakkuni) before they d
id.
Once you have conquered their last province, you will fight a commander battle a
gainst 3 level 30 Red Ogres (320HP) and 3 level 25 Blue Ogres (275HP). Losing wi
ll send you to the Alice Mansion and heal your units, but the Mansion won't make
the fight any easier.
Noteworthy Commanders
Sakamoto Ryouma - Automatically captured when Takuga is conquered, otherwise can
not be captured and is a fairly normal Ninja unit.
Gon (a very good Foot Solider with Fellow Troops' Revenge and Ally Guard+ but su
ffers from only having 3 Int), Kawanoe Yuzuru and Kawanoe Mine (both fairly aver
age Warrior units) can be captured in battle, or automatically captured when Tak
uga is conquered. They are not recruitable unless Sakamoto Ryouma is in your arm
y. Gon will leave your army after a few turns if Ryouma is no longer in your par
ty.
Shoutoku Taishi - Can be captured in battles. His name is on the game progress r
eport. He comes with a monstrous 9 atk and 5 action points, but has a miserable
0 def and int, and 4 speed. His level also caps at 45, so, along with having 5 a
ction points, he can be a valuable asset for commander fights.
Sengoku Rance - Mori banner
Mouri House Edit
Provinces
?? (Izumo), ???? (Battleship Nagato/Senkan Nagato), ??? (Red Helmet/Akaheru), ??
? (Mid Earth/Nakakkuni)
Basics
You can declare war on them for 12 Neg anytime after their battle with the Akash
i House, which happens at the end of any turn that you conquer or vassal a provi
nce adjacent to Himeji.
They will declare war on you almost immediately after you have entered the Isoro
ku route. Otherwise in Second Games, they will only declare war by beginning pre
parations to declare war on turn 62, these preparations take 6 turns, and can be
delayed by 3 turns by doing an event in a province owned by the Mouri House, th
is event takes 8 Neg to do, and then a further 3 for every time it is repeated (
exactly the same mechanic as the Takeda House).
They cannot be vassaled.
After defeating the Mouri House in battle at least once, if the Mouri House stil
l has at least two provinces, an event in Mouri's turn can happen where he will
grow impatient and offer the player a chance to fight in an all-out battle (this
event can take a long time to trigger, even as much as 7 turns if you keep the
battles with the Mouri House to a minimum, it does not require Rance to have met
Mouri, nor does it require you to have won a battle against Mouri Motonari).
To take the challenge, you must do a purple event in a province owned by the Mou
ri House 'Invitation for battle' and then choosing to accept (declining the chal
lenge is a waste of a fan).
By taking the challenge, the player will fight all the powerful commanders of th

e Mouri House together. That is:


Mouri Teru (see below)
Mouri Motonari (see below)
Iwami Ginzan (a Musket unit with Speed Luck)
Kikkawa Kiku (see below)
Murakami Suigun (see below)
Kuu Hime (see below)
Note that Kobayakawa Chinu does not attend this battle, meaning that she can't c
ause an automatic defeat (see below).
Winning the fight allows the player to capture an entire province from the Mouri
House directly instead of winning it one territory at a time (if Izumo is still
until the Mouri House's control, you will get Izumo, if Izumo is not under thei
r control, you'll get Senkan Nagato, what happens if they've expanded further th
an that is unknown).
NOTE: Though you acquire a province by winning the challenge, it doesn't count a
s conquering it, so you can still invade other provinces on that turn.
Losing will cause a Game Over.
The challenge can be taken until the Mouri House has only one province left, or
until Motonari's curse has been lifted.
If the event where Kobayakawa Chinu is in the forest looking for ingredients for
poisons has happened, then the next time you battle against her unit, she will
serve poisoned drinks to your army, which will lead to an automatic defeat. This
event only happens once and can be circumvented with a different pre-battle cut
scene (such as Uruza's character clear).
Note that If you conquer the Mouri House while the Takeda House and Imagawa Hous
e are still standing and not at war with you, Takeda will conquer Toukaidou. Thi
s does not appear to happen in the Kill the Monkey route but will happen in both
first and second games.
If you are not at war with the Mouri House or the Tanegashima House when you beg
in the Isoroku or Ran route, the Mouri House will conquer the Tanegashima House.
When you take the final territory of the Mouri House you will fight a commander
battle against Mouri (if he is cursed, he is level 50 with 1200HP, if uncursed,
he will fight exactly the same as if he is cursed, but he will only have 450HP)
and his 2 level 25 bodyguards with 250HP each. He has two attacks, one that does
200 damage and one that does a 1.5x a normal attack's damage. He is not immune
to magic in this fight.
Losing sends you to the Alice Mansion which will heal your commanders, but the M
ansion doesn't make the fight any easier.
To lift Mouri Motonari's curse:
Defeat the Takuga House and recruit Sakamoto Ryouma.
Search for the dungeon in Izumo (requires Kouhime and Sill), this may be done be
fore step 1.
Select the event 'Ask Ryouma about Motonari' (this appears in any province where
you can talk to her normally).
Go through the dungeon in Izumo until you fight an enemy called Daidaara (?????)
on the 7th floor, after which you'll have an event (you can leave the dungeon a
fter that if you wish).
When it's Mouri's turn, Mouri Motonari's curse will be lifted and he will fight
like a regular unit (which is actually bad news for you in army battles, unless
you killed him so much that his HP has become very high). Note: If you have not
seen the event where his curse is lifted, then his curse hasn't been lifted - yo
u can defeat the Mouri House with Daidaara dead, but Mouri still cursed.
If the Mouri house bonus is chosen and Senkan Nagato is the last Mouri province,
the Demon Army/Shimazu will not take it or the Mouri House over. This allows yo
u to avoid fighting either of them as they cannot get past Senkan Nagato (at lea
st until they take over another house adjacent to your provinces). This is usefu
l if you want to avoid fighting either the Demon Army or Shimazu until you are r
eady, however this does not prevent Gigai from challenging you or Shimazu from s
tealing your female commanders.
Noteworthy commanders:

Mouri Motonari (cursed) - As long as he is cursed he will have the following pro
perties in army battles:
He will be a unit with a health bar rather than a troop count, he starts with 50
0HP which increases by 50 every time his unit is defeated. Strangely, it seems i
mpossible to reduce his health to 0 in one hit, it seems to be the case that the
maximum amount of damage any attack can do to him is half of his total health (
making a Commander Charge from a strong and high levelled unit a good way to def
eat him).
Despite what scouting will tell you, both of his attacks are exactly the same they kill 200 of your troops without him taking counterattack damage.
He will be immune to all magical attack except for those that deal damage based
on the percentage of a units troop count (for example, he is immune to Shikigami
but not Miko Storm).
He has a hidden troop count that determines how much counterattack damage he dea
ls, and may effect the damage done to him by moves that deal damage based on the
percentage of a units troop count.
As with most plot-crtical units, he cannot be captured, killed or effected by in
sta-kill moves.
Mouri Motonari (uncursed) - A very powerful Warrior unit with Commander Charge a
nd Initial Battle Rating. He will be captured upon defeating the Mouri House, ho
wever if you get his relationship up to Trust, he will turn into something very
similar to his cursed form (see Character clears for more info). When recruited,
his basic attack in commander battles (Motonari Punch) can be very useful becau
se it does 200 damage regardless of the enemy's defense, which for obvious reaso
ns, is great against high level enemies like Xavier, where most other characters
do less than 100 damage.
Strangely, in his uncursed form, he seems to have as much HP in dungeons as what
he had when he was cursed, that is, if you lets him reach 1,000 HP, and then un
curse him, once you've beat his 450HP version in the final (comamnder) battles a
gainst the Mouri House, he will have 1,000HP in commander battles when you recru
it him.
Mouri's three daughters who are all automatically captured when Mouri House is d
efeated but can be captured in regular battles once you have won the all-out bat
tle.
Mouri Teru - one of the best Foot Solider units in the game and due to her havin
g the skill Counterattack 2, you should be cautious even when there's a risk of
attacking her, or else she may hit you back for massive damage.
Kikkawa Kiku - One of the best Ninjas in the game. Of particular note, she has a
ccess to Assassinate 2, meaning that she is probably best fought with units that
are immune to insta-kill moves (in the latest patches, that means any unit that
you cannot fire, if you have done a good job upgrading him, Rance can do well i
n this fight), she also has access to Leaves Hiding, which gives her such a big
defensive buff that, particularly with an item like the Guts Armour, she becomes
tougher than most Foot Soliders. Note that if you wish to H Kiku or clear her,
she must be captured before the Mouri House is defeated. Note also that failing
to H Kiku also denies you the H-scene with all three of the sisdter (see Charact
er Clears).
Kobayakawa Chinu - The second best Miko in the game, other than the instant loss
you can face against her, be warned that she has the very slow, preparation req
uiring move 'Poison' which deals damage equal to 50% of the your current troop s
ize, and requires two Shurikens/Accurate Shots to be cancelled. In addition, Poi
son counts as a physical attack, letting Foot Soldiers with guard active receive
reduced damage. Note also that Chinu will always die the turn after the Demon A
rmy appears.
Yamanaka Kojika - Must play in a slow pace to see her interactions and events wi
th Ashikaga Choushin, Inukai (this one appears to be optional), Seigan (while Od
a is at war with their respective Houses), and Oda House (where she wants to rec
ruit Rance but gets kicked out instead). (The aforementioned events will not be
triggered anymore after an event where she meets the Shinsengumi and encounters
Mouri Motonari face-to-face.) Next, an event at Mid Earth and an event at Battle

ship Nagato (where she fights the Mouri house by herself) must be triggered. All
the events listed must happen while the Mouri House has more than one province.
When Mouri House has only one province left, an event about Kojika should appea
r automatically right away without taking turns; otherwise, it means that not al
l of her prerequisite events have been triggered. After defeating the Mouri Hous
e, her purple recruitment event should be available at Izumo.
Ahen Shounin - A mercenary miko commander with troop size over 4000. His defense
stat is always 1, although the other stats are random. When you capture him, hi
s troop size reverts to 1000. Worth your time to imprison him to deny his use to
your opponents.
Murakami Suigun - A tactician commander with a special tan-skinned portrait (lik
e some of the Shimazu girlfriend commanders, who you can't capture). She has 6 a
ction points and 6 in Search, Negotiation, and Construction and she has Remove S
tatus A/3, Battle Strategy (All) and Solidarity. She cannot be captured until af
ter the Mouri House has been conquered, and she has been recruited elsewhere,
Kuu Hime: A unit with a generic appearance that appears in the All-Out Battle wi
th Mouri, she cannot be captured until after the Mouri House has been conquered,
and she has been recruited elsewhere, but she comes with 7 Int, making her argu
ably the third best Diviner in the game. She also has Advanced Shikigami, althou
gh that probably shouldn't be feared since it's slower than regular Shikigami.
Sengoku Rance - Shimazu banner
The Demon Army / Shimazu House Edit
Provinces
??? (Cairo), ???? (Morocco), ???? (Amazon), ????? (South Africa)
Basics
NOTE! The Demon Army only appears if you're on the True, Yamamoto Isoroku IF, or
Kenshin IF route.
Some time after the first fight with Xavier (usually between 7 and 10 turns), Xa
vier will appear in Africa and take over the Shimazu House, renaming it the Demo
n Army.
Upon the appearance of the Demon Army:
Senkan Nagato will be automatically taken by the Demon Army if you conquered it
or if it is under the control of the Mouri House but is not the last province of
the Mouri House.
Two new SAT bonuses will be unlocked 'Militia May Appear During Attacks' and 'Mi
litia May Appear During Defense' unfortunately, the units this bonus gives are q
uite poor for this point in the game. They are always warriors, with a troop siz
e determined by your average number of troops (exuding foot soldiers) and there
combat stats are 6 Atk, 6 Def, 6 Int and 4 Spd, with 3 actions.
Kobayakawa Chinu will die the turn after the Demon Army appears (note that if yo
u're aggressive enough, you can trigger events with Apostle Madou before she die
s).
After the appearance of the Demon Army, Xavier will start having events during h
is 'turn' which occurs either after a battle with the Demon Army (even by Battle
Permits) or at the end of your turn. These events seem to happen in no particul
ar order, although some seem to have a higher priority than others, the notewort
hy 'Xavier's turn' events are as follows:
The Shimazu brothers will launch 5 consecutive attacks on the Oda House (the fir
st 4 attacks are lead by the brothers, oldest to youngest, the final attack is l
ead by Agireda). Unlike the Takeda Blitz, there is no reward for winning all of
these battles, but the final attack is probably your best chance to capture Agir
eda. This only happens once.
In the True route only, If there are other houses left (vassaled or not), Xavier
may directly kill off one of those houses and convert them into Demon Army prov
inces. The only houses that will be spared are:
The One Eyed House (however in Kenshin's Route, Xavier may make them declare war
rather than join the Demon Army, this is sometimes claimed to be a glitch)

The Asai Asakura House.


The Tanegashima House
The Hara House
The Tokugawa House (although if they are vassaled, they will declare war on you
and will conquer Toukaidou if the Oda House controls it)
The Tenshi Sect
The Imagawa House
As a matter of fact, it seems to be the case that Xavier will always take over h
ouses in the same order, Uesugi? Takeda ? Mouri? Houjou ? Iga ? Akashi ? Ashikag
a? Miko Institute?Takuga, although by using family bonuses, you can spare some o
f the houses.
See the appropriate sections for how Xavier's conquering differs in other routes
.
Nanjo Ran will die (often at the same point that the Houjou House either is or w
ould be taken). This does not appear to happen in the Kenshin route.
Depending on how Ran died, there may be an event where the Apostle Gigai returns
to Xavier. Then, either after this event or simply on a random turn of Xavier's
if this event didn't happen, there will be an event where Gigai mentions how he
wants to fight a strong guy in Oda, after this Gigai may appear in Xavier's tur
n after battles, and you must send a commander to face his challenge. Note howev
er that some have reported seeing this event before Ran's death but either way,
it does not appear to happen in the Kenshin route.
If you send Houjou Souun, he will kill Gigai, this will character clear Souun.
If you send Ogawa Kentarou, after he has been turned into a demon, he will tie w
ith Gigai, gaining three levels in the process (be warned, Gigai may appear befo
re Kentarou turns into a demon, especially in the Isoroku route where there are
so many start of turn events that it is almost certain that Gigai will appear be
fore Kentarou turns into a demon). Since this event can be repeated as many time
s as you wish, letting Kentarou reach a very high level very quickly, this is th
e recommended way to deal with Apostle Gigai.
Sending anyone else will kill that commander (sending Rance will lead to a Game
Over).
After the first confrontation with Gigai, a new purple event will appear where R
ance thinks of how to deal with him. Afterwards, when Gigai appears again, picki
ng Rance will lead to commander battle between your commanders and Gigai, where
you can kill him.
In this fight, Gigai will be level 53 with 1110 health, he has a standard attack
which reduces the target's number of actions by one and he has a hit-all attack
that requires preparation (and 3 shurikens to cancel). It is also worth noting
that Rance does not need to attend the battle.
If you happen to lose this fight it will not lead to a game over, but instead Ra
nce will be forced to go on his promised "date" which Rance will refuse to talk
about and become irritated, losing 5 SAT.
There will be an event where Kurohime returns all of Xavier's power to him, in t
his event, Apostle Madou recommends that Xavier uses forbidden youkai. Note that
since Apostle Gigai appears in this event, it seems to require him to have appe
ared before it can happen, although this event seems to be skipped in Kenshin's
route but the Soul Binder will still be released in a later event.
After this event, on another of Xavier's turns, the Soul Binder will be released
. This will add Infected units to the Demon Army, these units have one standard
attack that will decrease the maximum troop size of the unit it hits, the magnit
ude of this decrease will be proportional to the amount of damage the Infected u
nit has done, however it should be noted that they cannot 'infect' on a countera
ttack. These units cannot be captured.
Until the Soul Binder is sealed (scroll down for info on how to do it), every tu
rn, 1 of your units will be unusable due to the Soul Binder's curse (although th
is can be fixed with Motivational Paper).
Monster units will join the Demon Army (this event will usually happen after the
Infected unit have joined or when you have advanced close enough to Senkan Naga
to, but it can happen earlier, it has been speculated that it either it or the e

vents leading to the Infected units joining the Demon Army will happen as soon a
s the Demon Army's number of troops is sufficiently low, and since the Infected
units joining seems to require Gigai to have appeared, it seems to be the case t
hat this event can be forced to happen if you are aggressive enough to significa
ntly lower the Demon Army's troop count before Gigai has appeared).
Unlike any other units in the game, the Monster units cannot be distinguished ju
st by looking at their emblem.
The Monsters with green coloured troops are essentially Foot Soliders.
The Monsters with blue coloured troops are essentially Archers, but they give co
unterattack damage.
The Monsters with red coloured troops are essentially Warriors.
The Monsters with totally different looking troops (with the white, mushroom lik
e heads) are best compared to Omachi - they use the same Lightning attack as she
does, although they lack Large Lightning.
Once the Monster units have appeared, the final territory of every Demon Army pr
ovince will always include a unit called 'Time Killer' these units do exactly as
their names imply - they have between 2 and 4 Actions (inclusive) and they have
the move Advance Time.
The final battles of Cairo, Amazon and Morocco will also include Shogun units. T
hey all appear to be immune to insta-kill moves and they all have the move Light
ning.
Shogun Isun in Cairo has Battle Strategy 3 and Remove Status 3, naturally this m
eans she can be forced to waste turns if you bring a Tactician to the fight to a
lways replace or remove any buffs she removes or adds to the units of either sid
e. Winning this fight gives 5 SAT
Shogun Bepcho in Amazon is the same as Isun, although this fight only rewards yo
u with 1 SAT.
Shogun Wispin in Morocco is the same as the other Shoguns, but has Remove Status
3 replaced with Advance Time. 1 SAT is given for victory.
Note that no Monster units can be captured.
In True route only, in a Xavier's turn event after the Monster units have joined
the Demon Army, there will be an event where the four Shimazu brothers plan an
ambush on Rance, and disappear from regular battle until the ambush. Then, after
Rance takes part in a winning battle, the four brothers will attack the group R
ance is currently in.
Firstly, there is an army battle against all four brothers (note that all of you
r units are healed to whatever number of troops they had at the beginning of the
first battle, and have their actions restored beforehand), losing this fight wi
ll lead to a game over.
If you are struggling with this battle, one suggestion is to use the Demon Kenta
rou exploit mentioned below, if you place him, alone in the front row, then the
only enemy unit that will be able to harm your other units is Shimazu's relative
ly weak tactician, letting you win just by bullying down the health of all of th
eir units with your backrow.
Afterwards there will be a commander battle against Shimazu Yoshihisa, he will b
e level 42 and will have 1158 health, other than that he's just like any other F
oot Solider. Be warned that you cannot switch units in during this fight (you on
ly have the units that you start the battle with), fortunately, losing this figh
t gives you the opportunity to retry, rather than simply being given a game over
. Retrying will reduce Yoshihisa's level, to a minimum of 20.
After the fight, Yoshihisa dies. There will also be military chaos which will us
e up all remaining Action Fans, also from this point onwards, the other Shimazu
brothers will die in regular battle after defeated (which is necessary to charac
ter clear Agireda).
After Ishijijii has been released, there will be a Xavier's turn event with Apos
tle Madou, after this event, he will start appearing in army battles. He's basic
ally another of those Omachi-like units but with better stats, although he does
comes with the passive skill 'First Move' which gives him a chance to move first
.
In the True route only, two turns after the Demon Army appears, regardless of if

you have room or not, Kouhime will join as a Foot Solider (if you don't have ro
om, the first non-important unit in your roster will die), be warned that unless
her unit is equipped with the Charm of the Immortal Fox Deity, whenever her uni
t is annihilated, she will die, giving you a game over.
In the True and Isoroku routes, around 4 turns after the Demon Army appears, the
re will be a lack of the Hirami Lemons that are used to suppress Miki's transfor
mation into the Demon King, failure to find them in under 6 turns will cause Mik
i to turn into the Demon King, leading to either a Game Over in First Games or e
ntry into the Demon King route in Second Games, to find them, you must complete
6 floors of a dungeon in Mikan to find the lemons (while you're there, you might
as well just clear the dungeon, also note that the purple event 'Search for hir
ami lemons' in the same location seems to achieve nothing).
In the True and Isoroku routes, provided that the event where the player needs t
o find Hirami Lemons has been completed, then some time after taking over Senkan
Nagato (and provided that you still control it), there will be a start of turn
event where Apostle Shikibu will have a duel with Kentarou, in this duel Kentaro
u will announce that he has Youmeishu, which heals his health to full and restor
es all of his actions. Shikibu will always be 3 levels lower than Kenatrou, so h
er health will be such that she takes 5 attacks to kill, forcing you to either u
se the Youmeishu, or to have previously given Kentarou an Action Textbook 2.
Be warned, to use the Youmeishu that Kentarou has, you must place your mouse ove
r him and select it, it will not be used automatically, it costs a turn to use,
if you win the battle without using it, you can keep it for his use later.
After winning the battle (losing is a game over), Shikibu will be killed and Ken
tarou will turned into a demon, and Miki will run off. The player must then perf
orm three searches for Miki (the first requires 20 points of Search, the second
requires 25 and the third requires 30) or else after four end of turn events, sh
e will turn into the Demon King, leading to either a Game Over in First Games or
entry into the Demon King route in Second Games.
You cannot attack other houses until you have located Miki (except by Battle Per
mits).
When searching for Miki, note that you do not need to accumulate all the points
needed to find her in one action, if for example you only have 20 out of 30, you
can click accept and then on your next attempt you will only need 10.
Once Kentarou has become a demon, he will no longer take damage from the any ene
mies in commander battles other than Xavier himself, however in army battles not
hing can kill him, meaning that if you fire all but one of his troops (or simply
never let them replenish), you can use him to automatically win defensive battl
es.
When Miki is found, the player will have 0 Action Fans left for the rest of that
turn, so plan accordingly. After finding Miki, the result is dependant on what
route you are on:
if you are in the True route, Sill will get frozen, making her unusable in dunge
ons and will prevent the vast majority of events that require her presence, of p
articular significance calling for (but not accepting) reinforcements will no lo
nger be possible .
Around 3-4 turns after Sill is froze, Rance will get irritated and will lose bet
ween 6 and 10 satisfaction points (or all of your SAT, if you somehow have less
than the number that the event will take from you). This will repeat every 3 tur
ns until you have done 2 purple events titled 'Frozen slave: Sill' and have seen
a start of turn event where Kouhime slaps Rance. Be warned that the necessary p
urple events with Sill do not seem to occur as start of turn events and that the
third purple event with Sill is not needed to stop the SAT loss.
In the Isoroku route, Isoroku will agree to stop attending battles, although the
game functions as if you fired her unit.
In the True route only, after you take one territory in South Africa or two terr
itories in Morocco, the Demon Army will try to sink JAPAN. You have 4 turns to p
revent this or else you will have a Game Over.
To prevent this, the player needs to make an attack on the enemy forces at Tenma
Bridge (a red event located in Morocco, see below) to clear the game, this can

be done even without conquering all of the Demon Army on the map - you only need
to have taken over every territory in Morocco.
When there is one turn remaining to prevent the event (checkable by pressing F5
on the world map) and provided that you control a province adjacent to Morocco,
there will be an event available in Morocco 'Stop Ishijijii's growth (Suzume's M
ission)' which will delay the Game Over by one turn, you can abuse it as many ti
mes as you want, giving you an effectively unlimited amount of time to prepare f
or the final battle.
In the True route only, once you have conquered Morocco, you will have access to
a red event 'Attack Tenma Bridge to stop Ishijijii'. Once you have picked the u
nits you want to use (the game will tell you the requirements), you will fight 2
battles.
The first is an army battle against 6 Monster units.
The second is the final boss fight, a commander battle using all of your command
ers against a level 98 Xavier (2010HP), a level 25 Bodyguard (250HP) and a level
30 Toukichirou (650HP). This fight works the same as the Xaveir fight at Honnou
ji, Rance or Kentarou must be present for you to do damage, losing send you to t
he Alice Mansion, etc. All the same tips apply as previously.
Xavier himself is almost identical to the weaker version you fought at Honnouji,
the only difference is his level and HP.
The Bodyguard is the same as every other Bodyguard in the game.
The only new element is Toukichirou, who has a move that can hit anyone on your
side and takes one action from them.
Obviously, winning finished the route.
If the player conquers South Africa, the event that follows changes based on you
r route, although it should be noted that in all of the routes where the Demon A
rmy appears, you have no good reason to conquer South Africa (in the True route,
conquering Morocco takes less effort and gives you access to the end game, in t
he Isoroku route, you only need to go as far as Senkan Nagato to trigger the end
game, and in the Kenshin route, doing anything other than using Kenshin to trig
ger the end game is a waste of time):
In the True route, you will fight the Apostle Madou, he has two forms:
The first form is level 40 with 850 health, he has a standard attack and and two
move that require preparation, one is a hit-all attack (which takes 3 shurikens
to cancel) and the other heals him fully (takes 2 shurikens to cancel).
The second form seems no different, but if you lose at this stage, after being s
ent to Alice's Mansion, you will not be able to repick you team and their action
s will not be restored, possibly causing you to instantly lose.
After winning this battle, the Soul Binder's curse will be lifted, and you will
have 0 Action Fans left for the rest of that turn, but the even 'Demon's daughte
r: Kurohime' will become available which gives Rance 5 SAT.
In the Isoroku route, you get the same result as in the True route except that t
he Madou fight doesn't happen (you even have the same dialogue in the 'Demon's d
aughter: Kurohime' scene, despite the fact that some of the events mentioned in
that scene don't happen in the Isoroku route), however in the Isoroku route, you
will also be able to do another event called 'Demon's daughter: Kurohime', whic
h gives 2 SAT.
In the Kenshin route, absolutely nothing happens, you don't even lift the Soul B
inder's curse.
In the True route only, be warned that attacking Senkan Nagato, or any of the De
mon Army's province in Afirca with your Battle Permits will cause Kouhime to tak
e them from you.
In the True route on Normal (0 Star) difficulty, If you are doing really bad, an
d you go long enough (how long is unknown although turn 110 works for most peopl
e) without winning or making significant progress, you'll get a scripted event t
hat says the fighting has been going on for awhile, and all territory formerly b
elonging to Demon army will now be yours except for the original Shimazu houses
(bottom left 4 provinces, 'Africa'). Houses unconquered by either you or the dem
on army remain after this event, meaning that both you and Xavier can still conq
uer them.

Strictly speaking, the bare minimum requirement for beating the Demon Army (and
therefore the game) in the True route is just to conquer Cario and beat Xavier.
Interesting, since you're still allowed to attack while there is a Hirami Lemon
shortage (which always occurs before Apostle Shikibu's duel with Kentarou), this
means that you can beat the game before Miki goes missing, Kentarou turns into
a demon or Sill gets frozen. To do this, you simply have to be extremely aggress
ive when fighting the Demon Army, you've basically got from when the Demon Army
takes Senkan Nagato to when you either get a game over or enter the Demon King r
oute from not getting the lemons to Miki in time to conquer all 3 territories in
Senkan Nagato, all 4 territories in Cario and all 4 territories in Morocco, and
then spend a fan to initiate the attack on the Tenma Bridge, although it's wort
h noting that depending on when the lemon shortage occurs, time may not be the b
iggest issue for anyone attempting to do this, the biggest issue is likely to be
winning battles, even losing a single battle of the Shimazu blitz can be a seri
ous setback, although exploiting second game bonuses could make this significant
ly easier. If, in the end you do manage this, you get the reward of being able t
o battle Xavier while Sill is still available, and you'll be able to finish the
True route in an extremely low number of turns (assuming you started out with 3
Action Fans, and never lose a single battle, the entire route can be beaten in u
nder 50 turns and possibly far less). In theory this method could be used to sav
e Ran's life, or even fight Apostle Gigai while Ran still lives.
Noteworthy Commanders
See above for information on the Infected units, the Monster units, the Shoguns
and Apostle Madou.
Apostle Shikibu, an extremely powerful warrior unit, cannot be captured, died af
ter the duel with Ogawa Kentarou
Agireda - A fairly powerful warrior unit, she can be captured in battle in the T
rue History and Isoroku route, but she can only be character cleared in True His
tory. In the True History and Isoroku routes, it is possible to increase her tro
ops by 1000 for each of the 2 colorless events available after conquering Cairo
and Amazon.
Ootomo Sourin - a Musket unit with the unique 'Special Cannon' ability that can
deal severe damage to all enemy units even from the back row! This ability uses
all action points. He cannot be captured. He is only available to the player as
a Shimazu House character in Free-for-All mode.
The four Shimazu brothers are extremely powerful units that will surrender to yo
u and be placed in the prison after you kidnap Kurohime in the Ran IF and Kill t
he Monkey routes.
Shimazu Yoshihisa is almost certainly the best Foot Solider in the game and due
to him having the skill Counterattack 2, you should be cautious even when there'
s a risk of attacking him, or else he may hit you back for massive damage.
Shimazu Kazuhisa by stats alone, he is the best warrior in the game although he
lacks the good skills needed to fully exploit that title.
Shimazu Toshihisa is an extremely powerful Musket unit, due to his large troop s
ize and almost perfect stats, he will almost always hit you for massive damage.
Shimazu Iehisa is probably the least special of the brothers, he's simply a Tact
ician with very good stats.
IF Routes Edit
General stuff Edit
IF routes can only be done in Second Games. The requirements for entering the ro
ute must be completed before the Incident at Honno Temple (after the Incident at
Honno Temple is triggered, the route is locked)
A trick, which allows you to create a save game that makes you able to go all ro
utes in the game is to arrange things such that conquring the Houjou family woul
d result in the 5th gourd being broken. Then the save can be made after the foll
owing has been done (you will need to able to have at least 3 Action Fans to do
this).
Firstly, to make sure you have the conditions to enter the other routes satisfie
d, you must:
1) Conquer Ashikaga.

2) Capture Yamamoto Isoroku and see her H-scene.


3) Recruit Kenshin & Ai.
4) Have Kenshin at Trust and previously deployed into a battle with Rance.
5) Seen the scene where Xavier is given the Emperor Headband.
6) Recruit Ran, and have spoken to her once (requires Souun's disappearance).
7) Conquer Houjou up to the point where you can conquer the family in one battle
(down to their last territory).
Then, at the beginning of a new turn with three moves, you have the option to:
1) Enter the Kenshin route immediately.
2) Attack the last Houjou territory (1st move), talk to Ran (2nd move), and ente
r the Oil dungeon (3rd move), putting you on the Ran route.
3) Anything else after defeating the Houjou House (Isoroku or True route
with So
uun possibly joining you as a commander if you take Ran to the Oil dungeon).
Nanjou Ran routeEdit
NOTE! If you do not go to the Mamushi Oil Field dungeon after unlocking it, Ran
will leave your party after a certain number of turns (around 20) and you will l
ose both her, Houjou Souun and any chance of entering the Ran route.
To begin the Ran IF route, you must capture Nanjou Ran while fighting the Houjou
House. To do this, you must see several events while fighting the Houjou House
up to the point where Souun tells Ran about the true nature of Suzaku and when s
couting, you can see that she no longer has the move 'summon Suzaku', afterwards
you will be able to capture her in battle (although it may be the case that if
enough gourds are broken, you may also have to see the event between Apostle Shi
kubu and Ran before Ran is capturable). After capturing her, wait until Souun go
es to a dungeon in Mamushi Oil Field before you defeat Houjou House. Then, recru
it Nanjou Ran from prison and defeat the Houjou house, afterwards, talk to Ran u
ntil she asks Rance to go the dungeon, then if you complete this dungeon before
Kouhime is kidnapped, you'll be on the Ran IF route.
Note that completing the dungeon will send Oda into military chaos so you'll hav
e no Action Fans left for the rest of the turn.
After beginning this route, if you are not at war with the Mouri House or the Ta
negashima House, the Mouri House will conquer the Tanegashima House.
Some time after completing the dungeon, you will get an event where Suzume and C
haos discover that a demon is in Honnouji.
If you have conquered the Tenshi Sect at this point, an event in the following t
urn will give you a choice to release Manmaru or keep her, keeping her will even
tually lead to a Game Over.
Warning: if you capture Manmaru right before being forced into the fight with Xa
vier, it is possible that the event for releasing Manmaru does not happen before
the fight with Xavier, making the game unwinnable.
Afterwards, you will fight Xavier and Toukichirou in a timed battle (Xavier is t
he same as he was at this point in the True route, Toukichirou is the same as he
always is), once the time is up, Xavier will be sealed (provided that you do no
t still have Manmaru in your possession, if you do you will always get a Game Ov
er, even if you level up and beat Xavier).
Once this event is finished, you will lose all of your Action Fans for the rest
of the turn.
After sealing Xavier, the Ran route becomes very simple, from this point onwards
, as long as you have control of Saitama, you do not need to conquer anywhere, a
nd with a few exceptions (see below), you can just let your Battle Permits prote
ct you and hit "end turn" until the game forces you to do something.
About twenty turns after starting the Ran route, there will be a new red battle
event in up to 10 of your provinces marked off with stars to fight ogres 'Close
hole to hell' in this event you will fight 2 units of 1000 Blue Ogres each and 1
unit of 2000 red ogres (red ogres are stronger than blue ogres, both act basica
lly the same as Warrior units).
When doing this, note that Diviners/Yin Yangs seem to do double damage to ogres.
Note also that there is no penalty for losing the battle, except for a wasted Ac
tion Fan.
At the beginning of each turn that at least one of these events has not been don

e, you will lose 1 Nation power and on random turns, Owari will get attacked by
ogres which are harder than the normal battles (2 Red ogres and 2 Blue ogres, wh
o's troop size increases until you have done all of the battles).
Losing these battles gives a Game Over.
Once all of these events are done, a start of turn event unlock a 12 floor dunge
on in Saitama which you must go through to access the endgame.
After clearing the last floor, you will fight a boss battle against Sekimei who
is level 80 with 2310HP, extremely high speed and a standard attack which can hi
t targets in the backrow. Fortunately, his attacks inflict very low damage compa
red to Xavier and unlike most routes with Xavier, you have infinite time to prep
are (nothing forces you to enter the dungeon) and you can always deal damage to
him (so there's no need to keep Rance alive), he is accompanied by 3 level 30 Re
d ogres (320HP) and 2 level 25 Blue ogres (275HP)
Note that all actions get restored before the fight with Sekimei but not HP alth
ough defeated units will be revived with 1HP.
As per usual, losing sends you to the Alice Mansion where you can retry with the
enemy's level reduced, to a minimum of 20 and all of your units fully healed wi
th all of their actions restored.
Beating him completes the Ran route.
One of the most noteworthy features of the Ran route is that since Xavier is sea
led, the Demon Army does not appear, this has three main consequences:
Kobayakawa Chinu does not die.
Ogawa Kentarou never joins preventing any events with him or Miki.
Because Xavier does not conquer them, the Shimazu House will live and eventually
declare war.
Following this, they will one by one absorb the Mouri House, Takuga, and the Tan
egashima House after several events if the player hasn't conquered them. As a re
sult, the Shimazu will acquire both the special characters of those houses and t
he southern part of JAPAN. These events can be triggered faster when either Shim
azu gets attacked or attacks (they're Shimazu house turn events).
The merging events do not happen if the events on the Shimazu house or the targe
ted house are not finished. They can also be prevented by either lifting Motonar
i's curse or capturing one of the three maids of the Mouri House.
As the war continues, the Shimazu brothers will randomly cause one of your femal
e commanders to defect, however only females who can be fired and are not at Lov
e with Rance will defect (Patch 1.03 makes it sufficient to keep your female com
manders if they have at least Trust).
This appears to be a truly random event as you can reload to the previous turn a
nd get a different result.
Defected commanders cannot be re-recruited even after you recapture them.
After the first defection, (usually the following turn but as it is caused by a
start of turn event, it might be bumped back by main Ran route events), a green
exploration command will become available in Shimazu provinces, allowing you to
kidnap Kurohime for 50 Search.
The turn after Kurohime is kidnapped, the Shimazu brothers will surrender themse
lves to you (make sure you have enough space in your prison) but the Shimazu Hou
se will remain hostile under Agireda's leadership.
Take note that there is no upper limit to the number of defections that can occu
r and that you can only have one commander defect per turn and sometimes, female
commanders who are at Trust can defect if the majority of your army is a trust.
Once Kurohime is kidnapped, the defections will stop.
Tip: To prevent defection, you can leave your prison at 20/30 or more and regula
rly capture commanders, this will replace the defection with a useless event.
BUG! The above event (female commander defection) can be pushed back by non-uniq
ue events. In other words, it is possible to never trigger any defection. If you
conquer Shimazu in this way, the game will still assume you have captured the b
rothers and they will disappear from the game. This seems to occur more often if
you avoid getting in contact with the Shimazu for a long time (by not conquerin
g Mouri).
Finishing the IF route will unlock a new option in the Second Game Bonuses which

will allow you to start the game with Ran and Daidouji Komatsu, the Houjou Hous
e will be at war with you from the first turn, and Houjou Souun will be missing
already.
Note: the ending to this route changes depending on whether Ran has trust or lov
e when you beat Sekimei.
Yamamoto Isoroku routeEdit
To enter the Isoroku route, you must recruit Yamamoto Isoroku, do her H scene an
d then do the "Searched for Kou but..." event before entering a different route
(note that you do not need to fulfill these conditions before Kou goes missing,
you can H Isoroku while Kou is missing and still be able to enter the route, alt
hough be warned that you can't do Isoroku's second event with Kou, meaning that
you must at least do that before Kou goes missing).
Beware that once you enter Isoroku's route, anything requiring Kouhime's presenc
e (discovery of certain dungeons, character clears for some commanders) will no
longer be possible.
It should be noted that the Isoroku route is notorious for having a high number
of start-of-turn events. Be wary of this if you plan to recruit anyone who joins
as a start of turn event (e.g. Houjou Souun)
At the start of the turn after entering the route, you will fight Demon Nobunaga
- the fight is the same as it was in the True route but this time you only have
to do the one commander battle against him (you will not have to fight his Apos
tles) and Ogawa Kentarou will be available for you to use (although there is a g
litch where he will not become available if you have 30 commanders), after this
fight, you will not have any Action Fans to use for the turn.
The turn after the fight against Xavier, the Takeda House will declare war on yo
u if it is still standing. Not long after this, the Mouri House will declare war
on you, although they will conquer the Tanegashima House beforehand if it is st
ill standing and not at war with you, they will also make the Akashi House decla
re war on you if it is not vassaled (the timing of these events depends on if th
e Takeda House is still standing or not and if the Mouri House was at war with y
ou before the route started. At the earliest, the Mouri House can actually decla
re war on you on the end of the turn in which you enter the route, that is - the
turn before you fight Xavier).
As per usual, if they are still standing, vassaled or not, since the Takeda Hous
e has declared war on you, the Tokugawa House will soon declare war as well, and
because the Mouri House has declared war on you, it can be expected that Takuga
will soon be introduced and will declare war (assuming that you haven't already
conquered the provinces of these houses). This cumulatively means that at worst
, you could simultaneously share borders, and be at war with 4 houses, and unlik
e the True route, Xavier won't kill them off for you (see below).
In this route, the Demon Army is largely the same as in the True Route, with som
e differences:
While Xavier will still conquer the Shimazu and Houjou houses, he will not conqu
er any other houses in this route (although he still takes Senkan Nagato from th
e Mouri House).
In the Isoroku route, the Demon Army cannot be defeated normally. If you conquer
any provinces in Africa other than Cairo, the Demon Army will instantly take mo
re provinces away from you (see below on how to win the route).
You can use the Battle Permits against the Demon Army without having them taken
away, or having any of your permit users lose battles when acting independently.
The Shimazu brothers do not attempt to assassinate Rance, making them unable to
be killed, therefore making Agireda unclearable.
The Demon Army does not attempt to sink JAPAN, meaning that taking Morocco will
not give you access to the endgame and Apostle Madou will never fight you in an
army battle.
As mentioned in the Demon Army's section (see above), you will not fight Apostle
Madou when you attempt to lift the Soul Binder's curse.
Ogawa Kentarou's events are also very similar to what they are in the True Route
; most of the changes are to do with the event when Miki is found. The changes a
re as follows:

Unlike the True Route, the Isoroku route cannot be beaten until Miki is found.
Miki will not go missing until Isoroku has announced her pregnancy.
Sill will not be frozen. Instead, Isoroku stops participating in battles (the ga
me treats this like she died).
After several start of turn events where Rance gains small amounts of SAT, a cha
racter called Keikoku will be introduced. Eventually (roughly 25-30 turns after
entering the route), Keikoku will demand a tax hike, reducing your Action Fans t
o 1.
After this event has happened, unless you do an event where Suzume reads Isoroku
's mind (this is a purple event for Isoroku and may cause turns where you have a
ll of your Action Fans), Rance will die at the start of a turn after you've gone
through 4 turns that only have one Action Fan each. Your final warning for this
is an event where Keikoku breastfeeds.
Be warned, if you've avoided talking to Isoroku, and you've been sticking to you
r autosave, this can make the game unwinnable due to the event where Isoroku con
gratulates Rance on the baby taking priority over the event where Suzume reads I
soroku's mind.
After your fourth turn with only one Action Fan, if Suzume has read Isoroku's mi
nd, Keikoku will flee Oda in a start of turn event. After this event, you will b
e reduced to zero Action Fans for the turn. Then, there will be another start of
turn event where 3G tells you that Keikoku has not been captured and gives you
4 options. Picking the final option gives a Game Over, picking Isoroku will adva
nce the plot and picking any other option will achieve nothing.
After this event, winning an army battle again the Demon Army will cause Keikoku
to join them (note that Battle Permits usually won't trigger the event and it m
ay be blocked by other post-battle events such as the events including Rance and
the Shoguns - it may simply be a Xavier's turn event). She commands an extremel
y powerful monster unit (red, warrior type) and all of the units with her will g
ain all 4 buffs presumably at full strength (much like in the Demon King route).
She cannot be captured or killed but she does have some unique battle dialogue
with Rance and Isoroku.
Once Rance has decided to impregnate Isoroku, it will happen either as a purple
event for Isoroku or as a start of turn event. Soon after this (usually within a
couple of turns), she will announce her pregnancy as a start of turn event.
Once Isoroku's pregnancy is announced, all that is left to trigger the endgame i
s to find Miki after she goes missing. As in the True route, Senkan Nagato must
be conquered for this to happen and apart from the differences mentioned above,
this event proceeds the same as it did in the True route.
It should be noted that you have no reason to advance any further than Senkan Na
gato in this route. Conveniently, you don't even have to conquer the Mouri House
to do this. If you accept Mouri's invitation to battle, you can conquer Izumo a
nd then attack Senkan Nagato from there, although this may be impractical in som
e cases, as you may have to withstand attacks from the Demon Army, Mouri, Takuga
, and Akashi simultaneously in order to hold Izumo and Senkan Nagato, but once M
iki has gone missing, there's no need to hold out any longer (in fact, apart fro
m avoiding the Game Over you get from losing Owari, at this point, you barely ha
ve any reason to battle at all).
Provided that Isoroku has announced her pregnancy, then not long after Miki is f
ound, Xavier will complain to Madou that he will be better off just killing Ranc
e rather continuing with their current tactics. After this event, Xavier will at
tack directly, triggering the final boss fight - a two part commander battle aga
inst Xavier (level 98, exactly the same as he was in the True route), Apostle Ma
dou (untransformed, level 40, again, exactly the same as he was in the True rout
e, but be warned that his healing ability can target Xavier although it very rar
ely does) and Toukichirou (level 30, exactly the same as he was in the True rout
e). Losing here will also have exactly the same effect as losing the final boss
fight of the True route would (you get sent to the Alice Mansion).
The first half of the battle is timed, if you damage any enemies but fail to fin
ish them, they'll continue in the second part with full health, but regardless o
f what you do, in the second part Xavier's own health will reset to 50%. So if y

ou're not confident that you can completely kill an enemy before the turns in th
e first part end, don't bother attacking, just try to keep Rance/Kentarou alive
for the final part of the battle. An enemy that you managed to kill completely i
n the first part won't show up in the last part of the battle (although this has
n't been tested for Xavier).
Once the time for the first half of the battle has ran out, the second half will
start. As previously mentioned, Xavier's health will be set to half of its maxi
mum and all other non-dead enemies will be healed to full. Any buffs, Guard Shik
igamis or anything similar will not be transferred from the first half to the se
cond half, although actions used and HP lost will, otherwise this battle is just
an untimed continuation of the first half. Winning this battle completes the ro
ute.
Uesugi Kenshin routeEdit
Preconditions for entering:
Kenshin and Naoe Ai are in your army.
Ashikaga House and Uesugi House have been conquered.
Kenshin's affection is at Trust.
Kenshin and Rance have been deployed in battle together (You will see a scene wh
ere Kenshin gives Rance riceballs).
After you get Kenshin to trust, an event happens where Xavier gets the Emperor H
eadband. This seems to happen around the time between 4th and 5th gourd is broke
n, and never before Turn 23, confirming that you have the requirements to enter
Kenshin's route, although you don't need to have recruited Naoe Ai for this scen
e to occur.
After that, the new purple action "Have a picnic with Kenshin" will appear in Sa
do; choosing it will start the Kenshin IF route. All your Action Fans will be us
ed up after this, so plan ahead. The turn after, Rance will fight Rengoku with S
ill (oddly he is not identical to what he was in the True route, he is only leve
l 40, untransformed and has 850HP), and there will be an unwinnable timed battle
in which Kenshin fights Xavier.
You'll start the Emperor Race afterwards. This involves Kenshin only. This race
involves Kenshin getting 100 points. You'll get a list of twelve characters, and
Kenshin will receive 20 points for defeating each of them. If she loses a one-o
n-one duel, you will get a Game Over. If Kenshin wins an army battle, she will g
ain 1 point. If she loses an army battle, she will face assassins and get 3 poin
ts, so sending her alone to a losing fight can be to your advantage. She won't f
ace any pursuers when her Level drops to Level 1 (there seems to be some level p
rerequisite).
The twelve participants of the Emperor Race are: Dokuganryuu Masamune (Youkai Em
pire), Oda Nobunaga/Xavier (Demon Army), Okita Nozomi (recruitable in Kyo), Baba
Shouen (Takeda), Gon (Takuga), Keikoku (independent), Yuzuhara Yuzumi (Tanegash
ima), Mouri Motonari (Mouri), Shimazu Kazuhisa (Shimazu/Demon Army), Uesugi Kens
hin, Suzutani Musou (independent) and Kumano Gorou (independent).
Dokuganryuu Masamune, Okita Nozomi, Gon, and Yuzuhara Yuzumi can only be fought
if they are in your army.
Note that, until Kenshin's level goes down to 1 (see below), you will be unable
to fight participants that are in your army.
Baba Shouen, Mouri Motonari, Shimazu Kazuhisa, Suzutani Musou, and Kumano Gorou
can be fought regardless of recruitment (in fact, the latter 3 cannot be recruit
ed).
NOTE!: Conquering the Mouri House while Mouri Motonari is still cursed will caus
e a GAME OVER (an event occurs where he crushes Uesugi Kenshin). He will be at L
evel 50 once his curse is lifted.
You will not be able to fight Suzutani Musou or Kumano Gorou until you have had
a start of turn event which tells you their location, allowing you to use a 15 S
earch command to locate Suzutani Musou (in Naniwa) and Kumano Gorou (in Saitama)
. These evens seem to have a lower priority if you are at war with a house that
has an Emperor Race participant.
It seems impossible to fight Baba Shouen until after the Takeda Blitz has occurr
ed.

Interestingly, if Kazuhisa leaves the Demon Army before the Shimazu Blitz occurs
, the Shimazu Blitz will never happen.
Due to a glitch, It is possible to be unable to fight Kazuhisa in Izumo even tho
ugh you have control of Izumo and have seen the event where Suzume tells you tha
t Kazuhisa is headed towards Izumo. This seems to happen most often when you lea
ve Senkan Nagato as the only remaining Mouri province and the event where Suzume
tells you where Kazuhisa is triggers before defeating the Mouri house. There wi
ll be no option to search for Kazuhisa, even after conquering the Mouri house. T
he only option at this point is to defeat another participant or reload.
There is no way that Xavier or Keikoku can be fought by anyone in a way that wil
l win points.
In Second Games, if you chose a Bonus House at the start with a racer under your
control (i.e. Takeda to get Baba Shouen or Mouri to get Mouri Motonari), the ra
cer becomes unavailable to fight in the Emperor Race, except for Kenshin and Mas
amune.
Participants that were released from prison before the start of the race or dism
issed from your army are also disqualified.
Xavier and the Demon Army act very similar to how they do in the True route, how
ever the following should be noted:
Xavier will start killing the participants randomly during his turn, even ones i
n your army and prison, so reload if he kills someone you'd like to stay alive.
Even if you release a participant from your prison, they can still be killed by
Xavier.
Xavier will not kill Masamune if he is in your army.
Xavier will not kill Kenshin during his turn.
Xavier will not kill any more participants if there are only four remaining in t
he race: him, Keikoku, Kenshin, and one remaining participant for Kenshin to def
eat.
Around 15 turns into the race, Xavier has a chance of killing a fake Keikoku (0
points) or a random samurai (+2 points). This has a random chance of happening e
very turn.
Strangely, the samurai is sometimes worth 3 points, his worth might be proportio
nal to Kenshin's lead in the race.
Before winning the race, the Demon Army cannot be conquered. If you manage to co
nquer ex-Shimazu provinces, the Demon Army will randomly take back provinces fro
m you in an event (just like the Isoroku route).
In the Kenshin route, Xavier conquers houses differently than he does in other r
outes:
The Shimazu House will be conquered by Xavier takes about 5 turns after the race
starts.
Xavier will cause the One Eyed House to go to war with you (possibly a glitch) w
hen he kills Dokuganryuu Masamune as part of the race.
Xavier will conquer Takuga when he kills Gon as part of the race.
Xavier will conquer the Mouri House when he kills Mouri Motonari as part of the
race.
If Xavier attack Baba Shouen while he's still with Takeda,his life will be spare
d and Takeda House will still standing.If Xavier attack Baba while he's being Ro
nin or guest general for other house after Shingen assasination incident,he will
be killed by Xavier without mercy from anyone.
Similarly, Xavier does not conquer the Tanegashima House when he kills Yuzuhara
Yuzumi or the Imagawa House when he kills Okita Nozomi.
If Xavier manages to get 100 points, he will become the Emperor and will order t
he Japanese to kill Rance, resulting in a GAME OVER.
On a related note, the Houjou House acts differently in the Kenshin route than w
hat they do in other routes and all of these seem to occur without any good reas
on.
The Houjou House seems to not surrender to the Oda House in this route,
Nanjou Ran only dies if she goes to the Oil Dungeon or conquer the Houjou House
without capturing her.
Even if Ran dies, the Apostle Gigai never joins Xavier.

Your Battle Permits act in the same way as they do in the Isoroku route, not the
True route. That is, they will never fail, and they will never be confiscated.
Note that Ogawa Kentarou does not join you on this route, meaning that none of t
he events with Miki will happen (this also means that Apostle Shikibu cannot die
in this route). An interesting consequence of this is that provided that you ha
ve enough territory to get the 100 points required to win the Emperor Race, you
have no reason to battle the Demon Army in this route, aside from the one provin
ce you need to conquer to trigger the endgame of the route once the race has bee
n won (which is trivially easy once Kenshin has the Power of the Emperor, which
is quite possibly the most powerful skill in the game).
As covered in more detail in the Demon Army's section - the Soul Binder's curse
cannot be lifted in this route.
After doing a few events with Kenshin (either two purple events or simply some s
tart of turn events), her Level will automatically go down to Level 1. A new opt
ion in the Satisfaction Bonuses will allow you to bring her Level up by 10 (e.g.
, Level 1 -> Level 11). This can be done until Kenshin's level exceeds 39.
After Kenshin's level has been reduced, every time you talk to her, she will gai
n 2 Levels until she reaches Level 60 or 61. However, once she becomes the Emper
or, she will no longer gain levels through this method.
It is possible to have Kenshin bugged so that she will gain 2 levels with no res
triction, until she reaches her level cap. One possible method to do this is to
have Kenshin get to level 8 before using 4 sat bonuses on her to bring her level
up to 48, and then just leveling her up by talking to her and with affection bo
nuses.
The event to decrease Kenshin's Level can be suppressed by having other events t
rigger instead. It appears to be relatively low-priority and it's possible to wi
n the Emperor Race without dropping to Level 1. To do so, do not conquer the ter
ritories which house the participants. Instead, conquer territories like Naniwa
and Saitama, which house two independent racers.
Recruiting Nozomi, defeating Tanegashima, Takuga, and two independent participan
ts while you have 4 SAT bonuses saved is probably the easiest and most direct ro
ute of winning the race. If you have Nozomi recruited, plus Yuzumi, Ryouma and G
on in prison before the Emperor race starts, with the Ryuuguu Sword Urashimaru e
quipped on Kenshin, the Emperor Race can be ended in five turns after you entere
d it.
If you are not fighting any house with race participants, the first two beginnin
g-of-turn events after the race starts will be Suzume finding Suzutani Musou in
Naniwa and Naoe Ai finding Kumano Gorou in Saitama. After this, you can win afte
r doing these steps:
Fight Suzutani Musou and Kumano Gorou in the same turn (Kenshin's Actions, but n
ot HP, are restored between fights).
Recruit Gon and Yuzumi from prison.
The next two turns will send Kenshin to level 1, after this, use Rance's Satisfa
ction Bonuses to raise Kenshin to level 41.
Defeat Gon, Yuzumi and Nozomi (Kenshin can easily win the against them if she is
at level 41 with the Ryuuguu Sword Urashimaru equipped).
After a set amount of time, Keikoku will cause neutral neighbouring houses to de
clare war on you. Houses can be convinced to attack you within mere turns of eac
h other, denying you enough time to finish one off. However, if you are at war w
ith 3+ houses, she will wait until your enemies decrease.
Once the race starts, you can't conquer the last Takeda territory until either K
enshin or Xavier defeat Baba (but defeating Takeda before the race starts makes
it much easier). The option to fight Baba shows up only after the four Takeda ge
nerals have done their blitz attack, and Baba does far more damage than Kenshin;
you need to be at Level 62 with the Protection Paper equipped to stand a decent
chance of winning, and sometimes you will lose because Baba can get two turns i
n a row. If you equipped an item that cannot be removed, you may need to level K
enshin up to her max level or reload. Another option is to use the 2nd game bonu
ses to buy either the Guts Armor (which will greatly reduce the damage Kenshin w
ill receive) or the Ryuuguu Sword Urashimaru that adds 100 damage.

After receiving 100 points, Kenshin will get the Power of the Emperor skill (see
the skills section), afterwards she can also automatically vassal any hostile h
ouse with the exception of the Demon Army because they're not from JAPAN.
Note that unfortunately, the vassaling is practically little more than a formali
ty and an excuse to get the endgame started - you won't get any unique reinforce
ments from houses that are usually impossible to vassal and event like the Tokug
awa House betraying you won't happen.
Once Kenshin becomes the emperor, if you conquer a Demon Army province, the enti
re Demon Army will be conquered (so you can recruit a few extra units for the fi
nal battle and/or clear them for points beforehand, if you feel like it), and yo
u will get a scene where Xavier will go into the Orochi Temple in Yamatai.
If you don't enter the temple in 5 turns, Orochi will awaken and you will receiv
e a GAME OVER.
Note that each turn, Xavier will go deeper into the temple. Depending on how dee
p he's gone, you will encounter him, and begin the final boss battle (a commande
r battle against Xavier and after Toukichirou) passing floor 8/10/15/18/20 of th
e Orochi Dungeon.
The fight, Xavier and Toukichirou are almost identical to what they are in the T
rue and Isoroku routes, however there is one small difference - Xavier has 2050H
P and is level 100 in this route, otherwise, everything else is the same.
All commanders' actions (but not HP) will be restored when the fight starts
Be warned that since Ogawa Kentarou does not join you on this route you will hav
e to make sure you have a Diviner/Yin Yang ready to shield Rance repeatedly duri
ng the fight.
Winning this battle finishes the route.
WARNING : It is possible to end up in a situation where you are stuck with insuf
ficient points to win the Emperor Race by eliminating contenders. This will happ
en if you dismiss participants before the race starts (confirmed with Yuzuru and
Okita), which causes them to be disqualified, as well as picking a lot of house
bonuses to disqualify them. When left with four remaining contenders and Kenshi
n has less than 80 points, Kenshin will defeat the last contender (Xavier/Keikok
u do not count), and then Keikoku will poison Kenshin and kill her, becoming the
emperor and causing a game over. Your only option at this point is to gain poin
ts via winning or losing battles with Kenshin till you have at least 80 points s
o that you will get 100 points immediately after defeating the last contender.
If you start the race with only Xavier, Keikoku, Kazuhisa, Suzutani, Kumano and
Kenshin as participants, then you will be locked into a game over unless you can
farm points by having Kenshin win or lose troop battles. This is because Kenshi
n can only defeat Kazuhisa, Suzutani and Kumano before Keikoku kills her.
Kill the Monkey routeEdit
This is recognized by the game as a route when you save progress, but it isn't q
uite a true route; there isn't an actual story attached to it. It's more of a Sa
ndbox Mode than anything else.
In order to open the route, choose the option "Can Kill Toukichirou" in the Fami
ly Bonus section. It costs 10 points.
Beginning turn 7, the "Kill Toukichirou" option will appear in Owari. This will
last until the event when the first gourd breaks, which can vary depending on yo
ur actions in the game.
All events related to Xavier will no longer appear. There is no storyline for th
e most part, except for the Shimazu House; their actions are the same as in the
Ran route. However, in this route, Suzaku appears if you visit the Oil Dungeon w
hen looking for Houjou Souun. So this particular plotline follows the True Histo
ry route rather than the Ran route. However, as Souun cannot fight Suzaku for re
venge, you will not be able to clear him.
Ogawa Kentarou doesn't appear or join in this route.
Kobayakawa Chinu does not die in this route either, so you can use and clear her
. Sill, Kouhime, and any other characters who would disappear in various other r
outes will all remain intact in this route. Kouhime will not join you as a foots
oldier unit (or Shibata Katsuie for +1000 troops)... When Nobunaga is alive and
well, he would never allow that!

The Shimazu brothers will act just like they do in the Ran route, however - they
will not absorb other houses, they will only steal your female commanders.
The route ends when you defeat every country on the map and end your turn.
The main purpose of this route is for getting points and watching obscure events
relatively uninterrupted, since you're not restricted by story-related events a
s in other routes. It's also a good route to use for getting the Takeda bonus.
Demon King route Edit
NOTE! You will lose the game no matter how you try
This is the route you are on if you fail to get the Hirami Lemons or find Miki a
fter her disappearance in time. She becomes the Demon King and wages war on Japa
n. A series of beginning-of-turn events will show Kentarou joining her and Miki
receiving a series of letters from Hornet and Kayblis, the leaders of the factio
ns who were looking for her. You are basically told to restart the game because
it is impossible to win.
Strangely, in this route, two units can be disabled by the curse of the Soul Bin
der per turn.
In this route, Xavier will appear in army battles, weirdly - his unit can be ann
ihilated despite the fact that in theory, his unit should be like Demon Kentarou
's, due to Xavier being a demon.
Similarly for no apparent reason, Kentarou's unit cannot be annihilated - even b
y Rance.
All Demon Army units start with all 4 buffs, and they will get a large number of
troops/commanders every turn (so it will never run out). All unit sizes are dra
matically increased. Kentarou and Xavier have 8000 troops in their units, Keikok
u has 4000, and Miki is a special unit like cursed Mouri (with a HP bar instead
of unit value) that has a bomb attack that deals a fixed 9000 damage to a single
unit (guard shikigami can still block it and the damage seems physical so Foot
Soldiers can half the damage). It appears to be the case that nothing can harm M
iki - even Rance.
Battle permits still function normally, so you can stalemate the Demon Army infi
nitely if you have the gold needed to keep them functioning and haven't had them
confiscated.
Castle battles in the original 4 Shimazu provinces will function normally (they
always have the same units defending, just with different unit sizes), so Miki w
ill never defend a castle. During these battles, the defending units will not ha
ve any buffs.
It is still possible to "win". Use Battle Permits to take all non-castle territo
ries, and don't bother defending any attacks by Miki. Miki sometimes does not at
tack in a turn, so you can go ahead and beat the normal attacking armies, then g
rab the castle next turn. On the last province, you can use Covert Action to pre
vent the Demon Army from attacking at all and secure a free route to the castle
via Battle Permits before attacking normally next turn. When you conquer all Dem
on Army territories, you will get an event where Rance confronts Miki and Kentar
ou and Kentarou accuses Rance of cheating. Rance tries to attack Miki but the du
o disappear, Rance complains he's too tired afterward, and then the game ends wi
th the bad end's "Game Over" screen. You do not get any points for clearing the
Demon King route as it is not a real route.
Closing the gate on Takuga will prevent you from completing the route if Takuga
was taken over by Xavier before the Demon King appears.

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