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Foreword
India, with 1.3 billion people and two-thirds below the age of 35, the worlds largest youth
population, is poised to become one of the worlds leading markets. Historically, games did
not gain a foothold in India due to the lack of access to gaming consoles and PCs, and the low
social acceptance of this entertainment medium. This is all changing now as the Indian
games industry is at the cusp of a major transformation. Economic growth has resulted in a
society that is embracing digital content and entertainment like never before, enabled by the
explosive growth of smartphones and affordable wireless internet.
These rapidly evolving changes will create tremendous opportunities for game developers,
publishers and enabling technology players, in what is destined to be one of the top gaming
markets in the world. This study, undertaken by NASSCOM Gaming Forum, offers a
comprehensive assessment of the Indian games industry. It provides an overview of the
Indian media and entertainment industry and digital landscape, a roadmap to the history and
evolution of the Indian games industry, an assessment of the Indian games market from the
consumer spending standpoint, and demographic insights into the Indian gamer. To put this
together, we conducted an extensive survey of the Indian developer and service provider
ecosystem, and interviewed key players to gather data and trends. We placed great
emphasis on data validation, as obtaining accurate data in a nebulous, and rapidly growing
and evolving market like India can be challenging.
The picture that emerges states that the building blocks for the creation of a massive market
are now falling in place. India is the worlds fastest growing smartphone market. By 2016, it
will top the US as the worlds second largest smartphone population with more than 200
million users. Thanks to this, consumers are experiencing games at a mass-market level like
never before. Huge momentum in eCommerce is building online purchasing habits, and
several initiatives, both by the government and private entities, are at play to crack
payments. With a growing consumer base and payment solutions in place, the Indian game
developer ecosystem will have ample opportunity to innovate and provide compelling
content with social and cultural context, which is key in engaging the Indian consumer.
As it discovers and capitalizes on market opportunities both in India and abroad, it is truly
exciting times for the Indian games industry. We hope that you nd this report informative
and useful, and we welcome your feedback and comments at ngf@nasscom.in.

R Chandrashekhar
President, NASSCOM

Rajesh Rao
Chairman, Gaming Forum

01 | The Indian Gaming Market Review: Opportunities in a Rapidly Growing Market


GAMINGFORUM

Acknowledgements
This report is a culmination of a four-month concerted effort by NASSCOM Gaming
Forum to provide a comprehensive overview of the Indian Games Industry.
We would like to thank various people for their valuable contributions, without which
this report would not have been possible. First, we would like to thank member
companies of NASSCOM Gaming Forum, who went out of their way to provide detailed
inputs, insights and perspectives on the industry, their companies and clients through a
comprehensive survey. More than 50 companies participated in this survey.
We would also like to acknowledge inputs from third-party sources cited in the report:
FICCI, KPMG, IAMAI, TRAI, IDC, Cisco's Visual Networking Index, IMRB, ASSOCHAM,
Deloitte, Opera Mediaworks, eMarketer and We Are Social.
Finally, we wish to convey special gratitude for the efforts and contributions from the
NASSCOM research and the Google team, without which successful completion of this
report would not have been possible.

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GAMINGFORUM

Table of Contents
Chapter 1: The Digital Enablers

05

Media & Entertainment

04

Internet

07

Mobile, Smartphone & Tablets

08

Digital Media

09

Mobile Advertising

10

Chapter 2: The Indian Games Industry

11

The Industry: A road Map

12

Industry Overview

13

The Developers

14

The Service Providers

15

Chapter 3: Indian Games Market Trends

17

Indian Games Market Indicators

18

Trends, Challenges & Opportunities

20

Chapter 4: Game Developer Salary Trends

21

Quick Facts

22

Talent Overview

23

Survey Background

24

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GAMINGFORUM

CHAPTER

1
The Digital Enablers

Media & Entertainment


Digitization Drives Growth
Overview
Growth of the media and entertainment industry
in India is being driven by digital players, in
addition to traditional media. TV is the largest
segment, followed by print, while radio is seeing
the fastest growth.

The M&E sector growth in India


CAGR (2014- 2019)

13.9%
2X global M&E industry growth

Worlds Second Largest TV Market by Viewers

168 million TV households (TV penetration rate of 61%)

More than 800 TV channels, of which ~167 are paid

139 million paid cable and satellite subscribers in 2014


(82% of TV households)

Future growth: 175 million paid cable and satellite


subscribers in 2019 (90% of TV households)

Media & Entertainment Revenues (INR billion) | 2014-2019


Total Industry, TV, Print, Film & Radio Revenues & Growth
YoY
(2013-2014)

2014
Total M&E

2015P

2016P

2017P

2018P

2019P

CAGR
(2014-2019)

1,026

11.7%

1,159

1,330

1,532

1,740

1,964

13.9%

TV

474.9

13.8%

543.2

634.2

739.6

854.6

975.5

15.5%

Print

263.4

8.3%

284.5

307.1

331.9

358.0

386.8

8.0%

Film

126.4

0.9%

136.3

155.6

170.7

186.3

204.0

10.0%

Radio

17.2

17.6%

19.6

22.3

27.0

32.7

39.5

18.1%

Source: FICCI-KPMG Indian Media and Entertainment Industry Report 2015

Year-on-year growth of 17.6%


in 2014

More than 330 million newspapers


circulated daily

90% of the Indian population


has access to radio

Future Growth: Phase-II


auctions of 135 FM channels in
2015 will increase reach to
small towns and cities

English print is struggling as


subscribers switch to online
platforms, but regional print is
largely isolated from this trend

Future growth: Rising cover prices


and subscriptions aided by low
media penetration, population
growth, rising income and literacy

World leader in lms produced yearly, but industry lags in terms of infrastructure

Low screen penetration (7 screens per million people)

Slow growth (0.9%) in 2014, due to poor box ofce returns and lack of quality content

Future growth: Increasing number of multiplex screens in Tier II and Tier III cities

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Internet
The Worlds Second Largest Internet Population
Potent Growth Ahead

354 million internet users by Q2 2015 (>75 million users added since Dec 2014)

In 2015, India is all set to surpass the US as the second largest internet population
in the world, after China

Internet penetration remains low in India (19%), leaving much room for growth;
future growth will come from increasing smartphone penetration in rural areas

Internet Growth in India| 2013-2017


Internet Users (Millions)
503
427

503M

354
278
190

internet users in India


by 2017E
2013

2014

2015e

2016e

2017e

Source: IAMAI-KPMG July 2015 - India on the Go: Mobile Internet Vision 2017

Mobile-First Internet Adoption

159 million mobile internet users of which 82 million are 3G users

Mobile internet users set to grow at a CAGR (2013-2017) of 27.8%

3G users will grow with a CAGR (2013-2017) of 61.3%

Future growth: Mobile internet adoption in rural areas through


increased availability of low-cost smartphones

Mobile Internet Growth in India| 2013-2017


Mobile Internet Users (Millions)
314
213
110

2013

314M

236

159

mobile internet users


by 2017E
2014

2015e

2016e

2017e

Source: IAMAI-KPMG July 2015 - India on the Go: Mobile Internet Vision 2017

Digital India Programme To Increase Internet Reach


The Indian Government has identied nine pillars to realize Digital India:

Broadband Highways
Public Internet Access
eGovernance
E-Kranti
IT for Jobs

Universal Access to Mobile Connectivity


Electronics Manufacturing
Information for All
Early Harvest Programmes

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GAMINGFORUM

Mobile, Smartphones & Tablets


Worlds Second Largest Mobile User Base
Overview
India has the worlds second largest mobile user
base and the worlds third largest smartphone
user base. Future growth will come from
smartphone adoption in smaller cities and
towns, particularly in lower socioeconomic
groups.

95%
of Indian mobile subscriptions
are on prepaid plans

Top 4 Operators Take 70% of Market

981 million mobile subscriptions at the end of June 2015,


1
of which 90% were active

563 million urban vs. 418 million rural subscribers

The top four mobile operators account for 70% of the


market

Worlds Fastest Growing Smartphone Market

122 million smartphone users in 2014


Smartphones are the device of choice; the average Indian spends
162 minutes/day on it v/s. 96 minutes/day on TV
Android dominates, with Samsung as market leader in Q4 2014
Future Growth: Increasing availability of low-cost smartphones
and dropping data charges are fueling growth

Unbranded Tablets Wiped off Market in 2014


Slows Growth

Tablet penetration is low: 3.2% of the Indian population in


2015.
56% Y-o-Y growth in shipment volume in 2013, however,
15% Y-o-Y decline in 2014 due to unbranded tablets being
wiped off the market
Future growth: The tablet market is expected to grow in
2015, driven by tablets with 8-9 inch screen size

Source: 1TRAI as of June 2015, 2IAMAI-KPMG

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GAMINGFORUM

Digital Media
Smartphones As Media & Entertainment Screens
Mobile Devices Have Multiple Uses

Mobile devices in India have gone beyond simple voice and SIM;
mobile video, social networking and instant messaging are
proliferating in the Indian consumer market

Smartphones now complement traditional channels such as TV

Online Video Accounts for About Half of Internet Trafc

Video accounted for 46% of all internet trafc in India in 2014


and this will increase to 74% in 2019 (Cisco VNI Forecast)

YouTube is the most popular video app in India; it is accessed


by 35% of smartphone users who spend an average of 1.5
hours/month on it

Future growth: TV on the go - internet TV providers (Big Fish,


Dish TV, etc.) have mobile apps as part of multi-screen strategy

Top Social Platforms| 2014


Percent of the total population using the platform in the past month
11%

social network
9%

8%

Whatsapp Facebook Facebook


Messenger

8%

Skype

7%

Google+

6%

Twitter

messaging/chat app

5%

5%

WeChat

LinkedIn

4%

4%

Pinterest

Viber

Source: GlobalWebIndex Q4 2014 survey-based data via We Are Social

Mostly Mobile Social Media

143 million social media users as of April 2015,


of which 61% access social media on mobile1
Facebook and Whatsapp are the most popular
platforms

125
million

Google Play Dominates App Market

App downloads will reach 9 billion in 2015, up


from 1.5 billion in 20122
Games are the most popular category among
paid apps
Within the Android dominated market, Google
Play prevails

monthly active Facebook


users, of which 114
million are on mobile

Source: 1 IAMAI-IMRB, 2 ASSOCHAM-Deloitte

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GAMINGFORUM

Mobile Advertising
India Is the Driver of Asia Pacics Mobile Ad Market
India is the 2nd largest mobile ad market in the world

Mobile advertising volume in India grew 260% between July 2013 and July 2014,
compared to 70% growth for Asia Pacic

India is the worlds second biggest market in terms of mobile ad volume, behind
the US (Opera Mediaworks)

Indias ad spike is mainly due to the rapid shift from feature to smart devices

Social Sites/Apps Account for Half of Mobile Ad Revenues

Similar to the global trend, social sites/apps in India account for half of mobile ad
trafc and almost half of mobile ad revenues

However, India shows a signicantly higher use of mobile app store sites, gaming
and education sites than globally.

Ads for games and mobile devices represent nearly half of all ad impressions
(25.5% and 22.7%), followed by classied ads (20%) (Opera Mediaworks)

User-Rich Mobile Advertising on the Rise

96.8% of mobile ad impressions are simple banners

Remaining 3.2% of impressions are rich-media creative generating more than one
quarter of revenues1

Future growth: While the mobile advertising market continues to transition to


advanced smartphone platforms, advertisers will deliver more user-rich
experiences

Mobile Internet Ad Spending in India


943

2013-2018 (USD Millions)


589
347
26

79

2013

2014

173

2015

2016

2017

2018

Mobile internet ad spending in


India will touch

$1billion
by 2018

Source: eMarketer March 2015

Notable Indian Mobile Advertising Platforms*

InMobi, founded in 2007, recently unveiled Miip, a discovery platform that


will compete with Google. Miip transforms advertising into a personalized,
content-rich experience

Vserv, founded in 2010, is a leading mobile marketing platform that delivers


smart data-led results to marketeers, app developers, telcos and data
partners. Vserv has raised $15 million in funding to date

Source: 1Opera Mediaworks

*Illustrative

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GAMINGFORUM

CHAPTER

2
The Indian Games Industry

The Indian Games Industry


A Roadmap: Indies & Start-Ups Spurring Growth

Set Up Pre 2005

EARLY INNOVATORS
Outsourcing for consoles
Online portals
Early PC game titles
# of companies: 5

Set Up Pre 2005-2010

EARLY MOBILE, GLOBAL PLAYERS


Feature phone mobile games, Smartphone games
MNCs setting up backend operations and studios
First wave of VC funded game companies
# companies: ~25

Set Up 2010 Onwards

EMERGING INDIES
Mobile game analytics
Focused/experimental game design
Social/PC games
Mobile games
Kickstarter projects
Angel investors for early stage funding
# of companies: >200

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GAMINGFORUM

Industry Overview
A Young Industry With a Fresh Perspective
2014 Revenues ($USD)
Indian Game Developers & Service Providers

27%

of companies with average


revenues of above

< 160,000
160,000-800,000

$1.6 million
in 2014

> 1,600,000

Company Size

Location Split

Indian Game Developers & Service Providers


The industry follows a lean structure, with 57%
of companies having fewer than 10 employees

Game Developers & Service Providers


Almost 60% of respondents are
based out of the top 3 Tier I cities

57%

17%

13%

Delhi-NCR

17%
11%

24%
Others*

6%

2%
<10

11 to 50

51 to 200

201 to 500

>500

20%

Kolkata

18%

7%

Mumbai
Pune

Hyderabad

22%

Year of Incorporation
Indian Game Developers & Service Providers

Bangalore

More than half of companies were


incorporated from 2012 onwards

*Others include
emerging cities
like Vadodara,
Jaipur, Indore,
Vizag, etc.

48%

15%

< 2005

19%
11%

2006-2008 2009-2011 2012-2014

9%

2015

Source: NASSCOM Indian Gaming survey

13 | The Indian Gaming Market Review: Opportunities in a Rapidly Growing Market


GAMINGFORUM

The Developers
Majority Focusing on Global Market & Mobile
2014 Revenues ($USD)
Indian Game Developers

Of Indian developers,

75%

< 160,000

are focusing on the


global market

160,000-800,000
> 1,600,000

Business Model

Market Segmentation Development Platforms


Indian Game Developers

Indian Game Developers

With mobile games set to outpace other segments,


its no surprise that 96% of developers are working
on mobile

61% of developers use the


free-to-play model

96%
61%
35%
22%

Mobile
Games

Social
Webgames

18%

Casual PC
Games

8%

6%

MMO Games

Console
Games

29%

14%

Other

Free-To-Play

Freemium

Premium

Game Genres
Indian Game Developers
Arcade style games are the most popular
genre followed by puzzle and racing genre
39%
31%

31%
22%

20%
14%

Arcade

Brain
training,
puzzle, quiz

Race

Sports

Simulation

Action or
adventure

12%

Shooter

8%

Casino (exl.
Poker)

Source: NASSCOM Indian Gaming survey


*Includes companies who are involved in both as well (developer and service providers)

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GAMINGFORUM

The Service Providers


Offshoring is Gaining Momentum, Along With Value Added Services
2014 Revenues ($USD)
Indian Service Providers

< 160,000

Content creation and


co-development are
the main sources of
revenue

160,000-800,000
> 1,600,000

Market Segmentation Service Platforms


Indian service providers
95% of providers are mobile-centric
95%

50%
30%

Mobile Games

Casual PC
Games

30%

Mobile is the most popular


segment on which service
providers are working,
followed by casual
PC games

20%

Social Web Console Games


Games

Other

Source: NASSCOM Indian Gaming survey

Source of the Majority of Prots

Top 3 Services Offered

Indian Service Providers

Indian Service Providers


90% of service providers offer
development services
Content Creation Services
90%

Co Development

80%
55%

Revenue Share
Other
Development Game Art
Services

Animation

Source: NASSCOM Indian Gaming survey


*Includes companies who are involved in both as well (developer and service providers)

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GAMINGFORUM

CHAPTER

3
India Games Market Trends

Indian Games Market Indicators


Mobile gamers leading the market
Mobile:

Market size - Approx. 40 to 50 mn people play


games on their smartphones and older
feature phones, this number is growing
rapidly at a CAGR of 40% to 50%

Revenues across all models including


premium, freemium and ad-supported

Smartphone based is estimated at 200mn by


2015, to grow at 100 mn every year thereafter

Future outlook - Most industry players are


awaiting the integration of mobile carrier
billing, as this is expected to grow revenues
exponentially.

Approx gamers

50 mn
$150 mn
Mobile gaming revenues

Gaming in Cyber cafes:

Market size - Estimated 3000 cyber cafes in India with games, of which 1500 have 5
machines or more dedicated to games

In addition, there are few exclusive gaming cafes with console games as well

Estimated 250,000 active PC/MMO players

Popular games

Counterstrike

DOTA

League of Legends

World of Tanks

CONSOLE
Market size - Estimated around 3 to 4 mn console gamers

3 to 3.5 mn is the lifetime sales of all consoles (including PSP handheld), this includes grey
market imports

2m PlayStation, 2 lifetime sales, including grey market imports

Around 500k units combined for both PS3 / Xbox360 (PS3 is around 350k units)

Less than 100k units for PS4 / XBox1 with PS4 around 65k

Number of active consoles are much less than installed base, as many consoles are defunct, with dust
and weather resulting in high failure rate.
Attach rates or the number of games purchased by a console owning consumer in India is much
lower than international average. Many console gamers share game titles among each other.
Future outlook - As in the case of PC gaming, most industry watchers expect console gaming to gain
from the rapidly growing gamer base due to smartphones

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GAMINGFORUM

Indian Games Market Indicators


With growing advent of smartphones, PC online players are set to rise

PC / Web gaming

PC Market - Around 10 mn of which 50% are sold to


businesses/corporates, and 50% to home consumers

Overall active installed base estimated at 50 mn PCs

100,000: Number of high-end graphics cards being sold


in India per year

300k ~ 500k : Estimated high-end gaming PCs and


laptops in India

Estimated number of PC gamers: Between 5m to 7m,


with hard core gamers around 1m to 1.5m

Biggest selling PC franchises

FIFA, Grand Theft Auto, Assasins Creed, Need For


Speed, Call of Duty, Cricket games

Most industry watchers expect PC gaming to gain from


the rapidly growing gamer base due to smartphones.

2011

~17 mn
PCs sold in India
every year

In India, the denition


of broadband is
512kbps or higher, and
a majority of
connections are at
speeds 2mbps or less
This is set to change
with the advent of
Fiber to Home (FTTH)

2013

Between
and
, rapid growth in
Facebook user base coupled with widely
popular casual games like Farmville spurred a
mini-revolution of sorts, with many consumers
especially women gaining access to casual /
web games

*Disclaimer: We initially wanted to do a full market sizing for this report, but after discussions with a variety
of players in the ecosystem - developers, publishers, distributors, platform owners, hardware
manufacturers and journalists - we realised that it was very difcult to arrive at reliable estimates. India is a
nebulous, rapidly growing market, and reliable numbers are hard to come by. Existing market reports and
revenue estimates turned out to be in wide variance with our own research, which threw up far more
conservative numbers. We hence decided to put forth market indicators, data that we are condent as
reliable based on our own industrywide research and validation. We dont have revenue estimates for all but
the mobile segment, and we hope that in future as the market matures and we have better data, we can
publish numbers that are reliable for all segments of the games industry

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GAMINGFORUM

Trends, Challenges & Opportunities


High Potential for the Indian Games Industry
Overview
Presently, most game developers and service providers in India are focusing on the
global market. Approximately 9% are generating revenues from the domestic market,
while foreign developers and games are dominating the app store rankings. With recent
developments however, such as Apple and Google lowering the minimum price for apps
and in-app purchases in India, we expect more Indian companies to turn their focus
towards the local market.

Trends: Localization & Virtual Reality Are Emerging

Virtual Reality & Localization: 24% of developers see localization and virtual
reality as emerging trends

Free to Play Reins: Gamers in India have a relatively high tolerance for in-game
advertisements and prefer free games

Low ARPU: The ARPU of Indian gamers is far lower than the global average. 45%
of developers state that ARPU is low for those gamers who actually spend money

Apple and Google Lower the Minimum Price for Apps

In July 2015, Apple announced new pricing tiers for App Store customers in India,
allowing developers to price their iOS app as low as Rs. 10 (approximately $0.16)

Google quickly followed suit with the same price minimum

Google also recently started selling prepaid vouchers in India to facilitate


purchasing in a country with low credit card and electronic payment use

Problems Faced by Indian Developers: Lack of Talent, billing

Lack of scalable talent base (e.g. programmers, designers)

Working with international partners comes at the cost of revenues

Infrastructure: Only 2% of Indian consumers have a credit card, making it difcult


for many gamers to pay for games, carrier billing integration has not yet
happened.

International games dominate mobile charts: with most local developers focusing
on global markets, only 15% of the revenues from the top 100 iOS games in India
in June went to Indian publishers, or publishers with ofces in India

Opportunities

India will continue to be one of the fastest growing game markets in the world,
delivering more and more opportunities for new and existing developers

With the new app minimum, mobile developers can target a wider audience and
acquire new paying users and this will drive overall monetization

International companies will increase their effort in India, providing a push on the
local industry

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GAMINGFORUM

CHAPTER

4
Game Developer Salary Trends

Quick Facts

Developers are
the heart of the
industry

Indian gaming
industry follows
the global trend

Game Dev is
more about
INDIES*

Developers
are the key

Average
compensation

Average
compensation

~80%

Upto 5-6
Lacs

Upto 8-9
Lacs

(Designers)

(Non Devs)**

% of Women
employees

Average
compensation

Average
compensation

~15%

~6-7 Lacs

~8-9 Lacs

(For Women)

(For Men)

Employment#
with Indie
studios

Fresh minds;
no prior
experience

~65%

~40%

Average
compensation

Upto 5 Lacs
(<3 years)

*Having less than 30 people and development of the game should have been self-funded
**Includes people involved in Art, Tech, Production/Project Management and Marketing/Biz Development
#Includes Indie founders or people employed in Indie studios

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GAMINGFORUM

Talent Overview
Trendsetting the Gen-Y Evolution, Focus Shifting towards Skills
Diversity an increasing trend in the gaming industry

85%

Male

15%

Female

20

40

60

80

100

Future Ready Entrepreneurs

A Young & Dynamic Workforce

75%

21%

21% of the workforce is

75% of the workforce constitutes

SELF-EMPLOYED*

MILLENIALS

(Approx. 4-5% are freelancers adding


more capabilities to the industry)

(less than 30 years of age)

A fair mix of experience across age groups

Well diversied role with capabilities across levels

36%

6%
17%

30%
22%
11%

38%

10%
2%
<3 years

3 to 5 years

6-10 years

11-15 years

30%

>15 years

Trainee
Lead/ Manager

Developer/ executive
Senior Management

All the above (Indie)

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GAMINGFORUM

Survey Background
% of respondents
Responses by Age Group

2%

>40

24%

30 to 40

54%

25 to 30

20%

<25

Responses by Location
Chandigarh

11%

~7

25%
11%

Jaipur

per cent
Kolkata

Ahmedabad

Chennai, Kochi and Kolkata

13%
21%

Ahmedabad, Chandigarh and


Jaipur are emerging fast

19%

Chennai
Kochi

Mumbai

Delhi-NCR

Bengaluru

Hyderabad

Pune

Others

Responses by functional areas


Multiple (Indie)

15%

Product management

8%

General management

4%

Production/ Project management

Marketing/ Business Dev

11%

2%

Technology

Art

Design

35%

11%

To assess the effect of the


changing business
dynamics on hiring trends
and the outlook of Gaming
Industry, NASSCOM
Gaming Forum conducted
a dip-stick survey during
the period Aug to Sep. We
received responses from
over 100 people associated
to Gaming Industry

13%

N=113

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GAMINGFORUM

About NASSCOM Gaming Forum

NASSCOM Gaming Forum came into existence 9 years ago to come together
on a common platform to share best practices and knowledge both from the business
and the development perspective. Its goal is to build India into a hub for gaming;
improve the industry-government interface and collaboration; enhance international
outreach and access. The Gaming Forum has seven active city chapters: Mumbai, Delhi,
Hyderabad, Pune, Chennai, Kolkata and Bangalore - each of which regularly hosts
developer meet-ups. It also organizes the annual NASSCOM Game Developers
Conference which is the premier industry event in India.
http://nasscom.in.
Email: ngf@nasscom.in

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GAMINGFORUM

International Youth Centre, Teen Murti Marg, Chanakyapuri, New Delhi 110 021, India
Phone: +91-11-23010199, Fax: +91-11-23015452, E-mail: research@nasscom.in
Website: www.nasscom.com

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