Professional Documents
Culture Documents
TABLE OF CONTENTS
1.
2.
3.
4.
5.
Minimum SEC
5
1
4
1
2
6
5
4
4
1
4
1
4
5
1
4
1
2
1
3
Varies by Mythos
1
5
2
1
3
5
1
Wisewoman/
Wiseman
Spiritual
Apotropaism*
Astronomy
Botany
Chemistry
Deception
Dweomercraeft*
Foreign Language x
Games, Mental
Geology/Mineralogy
Influence
Magick*
Military Science
Perception (Mental)
Public Administration
Subterranean Aerth
Animal Handling
Charismaticism
Herbalism*
Jury-Rigging
Metaphysics*
Music Composition
Nature Attunement
Occultism
Phaeree Folk & Culture
Religion*
Street-Wise
* Heka-generating K/S
x Handled specially, see Mythus Prime Rules Description
K/S Areas indented are described in full in the Advanced Dangerous Journeys
rules.
=====> TRAIT Limitations to Heka-Generating K/S Areas
Trait Total Heka-Generating K/S Area Limit* Note: This can be an important
variable to a Persona's Vocation bundle. If TRAIT limitations require the
removal of excess Heka-Generating Areas, simply increase
Under 30
: 1
one other Heka-Generating K/S Area by one level (i.e. 20-
31-40
41-50
51-60
61-70
71-80
81 and above
: 2
: 4
: 7
: 9
: 11
: 15
25, 25-30, etc.) and allow the persona bonus K/S Area
choices to fill in empty slots in the Vocation bundle.
*With respect to Spiritual K/S's, the Priestcraeft and
Religion K/S Areas are treated as one for the persona.
This is the only exception to the limit given.
30
25
20
20
15
S
M
M
M
M
30
25
20
20
15
30
25
20
20
15
M
P
S
P
P
S
M
M
S
M
Botany
Geology/Mineralogy
Magick*
Drawing
Handicrafts/Handiwork
25
20
20
15
10
M
M
M
P
P
25
20
20
15
10
P
P
M
M
P
Mysticism*
Biography/Genealogy
Mathematics
Metaphysics*
Combat, Hand Weapons
25
20
20
15
10
S
M
M
S
P
30
25
20
20
15
P
P
P
M
S
30
25
20
20
15
P
P
M
P
S
Escape
Combat, HTH, Lethal
Deception
Street-Wise
Combat, Hand, Missile
25
20
20
15
10
P
P
M
S
P
30
25
20
20
15
P
M
P
S
M
25
20
20
15
10
P
P
M
M
P
30
25
20
20
15
S
S
S
P
M
Dweomercraeft*
Demonology*
Foreign Language (choice)
Apotropaism*
Magick*
Botany
Chemistry
25
20
25
20
20
15
10
P
P
M
P
P
25
20
20
15
10
M
M
M
M
M
M
M
Mathematics
Foreign Language (choice)
Handicrafts/Handiwork
20
20
15
M
M
P
Herbalism*
Influence
Games, Mental
30
25
20
20
15
M
M
M
M
M
Alchemy*
Herbalism*
Handicrafts/Handiwork
Jury-Rigging
Botany
30
25
20
20
15
M
P
P
M
M
Handicrafts/Handiworks
Combat, Hand, Missile
Jury-Rigging
Military Science
Leadership
P
P
S
P
P
25
20
20
15
10
P
M
P
P
M
30
25
20
20
15
M
M
M
P
M
Deception
Charismaticism
Rarities
Combat, HTH, Non-Lethal
Games, Mental
25
20
20
15
10
M
S
M
P
M
30
25
20
20
15
M
M
P
S
M
30
25
20
20
15
S
S
M
S
M
Astrology*
Conjuration*
Foreign Language (choice)
Handicrafts/Handiworks
Combat, Hand Weapons
30
25
20
20
15
P
P
P
P
M
25
20
20
15
10
P
P
M
S
M
30
25
20
20
15
S
M
S
M
P
Biography/Genealogy
Influence
Thespianism
Rarities
Handicrafts/Handiwork
25
20
20
15
10
M
M
S
M
P
Priest*
(Spiritual TRAIT)
20
15
10
S
M
M
25
20
20
15
10
S
S
P
S
M
25
20
20
15
10
P
P
S
M
S
25
20
20
15
10
P
M
S
P
S
25
20
20
15
10
S
S
M
P
P
Priestcraeft*
Metaphysics*
30
20
S
S
Religion*
Influence
25
15
S
M
30
25
20
20
15
P
P
S
P
S
Nature Attunement
Combat, Hand, Missle
Survival
Botany
Tolerance
25
20
20
15
10
S
P
P
M
P
30
25
20
20
15
M
S
M
S
S
Biography/Genealogy
Foreign Language (choice)
Magick*
Influence
Leadership
25
20
20
15
10
M
M
M
M
S
Seamanship
Combat, HTH, Non-Lethal
Combat, Hand, Missile
Foreign Language (choice)
Survival
25
20
20
15
10
P
P
P
M
P
TRAIT)
S
Escape
M
Appraisal
S
Combat, HTH, Non-Lethal
P
Deception
M
Thespianism
S
S
M
P
M
Mysticism*
Occultism
Foreign Language (choice)
Apotropaism*
Magick*
S
S
M
P
M
Astrology*
Dweomercraeft*
Occultism
Handicrafts/Handiworks
Religion*
25
20
20
15
10
M
P
P
P
P
30/20
25/20
20
15
10
30
25
20
20
15
Handicrafts/Handiwork
Priestcraeft*
Agriculture
Conjuration*
Animal Handling
25
20
20
15
10
P
M
P
M
S
25
20
20
15
10
M
S
M
M
M
S
M
S
P
S
25
20
20
15
10
P
M
S
M
P
P
S
M
S
S
These are
That's it (finally) for this article. More will be coming in future issues, so be warned!! :)
AP Cost Multiplier
1
2
Multiply your normal cost of STEEP by the multiplier on
3
the table to determine how much it will actually cost
4
you to move up 1 STEEP point.
5
This method also makesthe system much more logical. It should be harder to proceed from a "doctorate"
level STEEP to a "Nobel-prize winning" STEEP than it is to grasp the basics of a K/S, and this sytem reflects
it, without hurting the HPs much at all (except those players that want killer warriors!).
such an attack, Backbiter subtracts 10 from any Strike Location rolls, and adds one to the multiplier. This
effect only works during the CT that the trap or surprise is sprung on its victims.
Frostbite: This thin, intricatly carved dagger is made of pure white iron. It almost looks like a solid white
icicle, and when unsheathed, burns with an icy blue flame. Anyone within a foot or so can feel the cold
emanating from the blade. The dagger has +5 WP, and will do an additional 1D6 Cold PD when used. The
1D6 is multiplied by a 1D3 Exposure Roll, and is also affected by the Strike Location roll. Add the two
multipliers together to get the final one. For example, if you hit and roll Vital (x2) and Frostbite gets a x3
Exposure roll, it'll do 1D6x5 PD.
MM
MMCap
MMPow
MMSpd
Invuln.
Cold, Spiritual Attack
Susceptible.
Chemical (x2)
32
12
10
10
Physical 92
PM
40
PN
PMCap 15
PNCap
PMPow 15
PNPow
PMSpd 10
PNSpd
Attacks:
Dagger(x3)
Crossbow, M
Spurs (x2)
BAC
40
37
40
T
P
P
P
Spiritual 60
SP
30
SM
SPCap 10
SMCap
SPPow 10
SMPow
SPSpd 10
SMSpd
52
18
18
16
30
10
10
10
Dmg
2D6+3
3D6
2D3+3
40
35
30
70
Description: The Haru average about 5'3" in height and appear on this plane as a small humanoid with bright
orange eyes, and a light layer of brown fur. When in public, they wear dark cloaks and other such clothing to
appear human and hide their appearances. The Haru also have a retractable bone spur in both of their wrists
and both feet which they can use in combat as a natural weapon.
Game Notes: The Haru are a race of extra-dimensional assassins, summoned by means of Black
Dweomercraeft to serve. They always operate in groups, the number determined by the STEEP of the Caster
(see below).
Their weaponry consists of glass-bladed daggers and glass-tipped crossbow bolts filled with their trademark
poision, the Black Death, a sludge-like substance of the darkest color.
Black Death: STR: 100
Longevity: 10 weeks
Form: Paste
Purpose: Injury
When an attack is made with either the dagger or crossbow, the poison will be successfully delivered if:
1. The victim is brought to their WL in Physical damage
2. The attack is an Ultra-Vital or Super-Vital hit and the victim fails a 'Moderate' roll against their PM
Category.
**The Haru, due to their expertise at assassination, gain a -5 bonus on the Strike Location Table.
Summon Haru Ritual
Black Dweomercraeft Casting Grade VIII
Time: 1 month
Area: na
Distance: 100ft
Materia Cost: 1000BUCS/Haru
E/F/M: This Casting, for which the materia is a piece of the hardest obsidian in the shape of a sphere, causes
a number of Haru equal to 5 + 1/20 STEEP of the Caster to be brought to this plane to do the bidding of the
Caster. They will accept any order the Caster gives them except one which will bring harm to themselves.
At all times, the Caster must be within 5 miles of the Haru, and he must also supply the various exotic
ingredients the Haru need to manufacture their trademark poison, the Black Death. This is figured into the
Materia Cost for the Casting.
The Haru will take their orders from the Caster via a limited telepathy, and will at all times attempt to conceal
their nature from the general public. They will operate chiefly at night, obviously. The Haru are fierce
opponents, and will fight an intended victim until death. However, if someone else attacks them, they will
defend themselves with prudence (i.e. they will flee if things are going poorly).
Ed. Note: These guys are really tough, esp. with the poison! I'd make either the Materia Cost a lot higher
(x10, say), and/or make each Haru cost far more Heka to summon (say, 250 or so...). Just my opinion of
course, but since I'm the editor, you all have to hear it! ;-)
IMPORTANT: I know that originally I wanted to send out a version of this in WP6.0 format, but thus far,
only 4 out of 40 people want it, so for now, I'm scrapping that idea. I especially want you to vote on question
3, so that if enough people want one or two other formats, I'll do them...otherwise, it'll have to stay in ASCII
(except maybe for me! ;-)).
That's it. Remember, no matter _what_ you send to me, I'll put it in. Don't be shy--that'd be the doom of this
periodical. I am loving this idea, and I really want to continue, but I can't do it all alone (am I sounding like a
broken record??).
Loving Every Minute of It: Hawkeye
Back to the index.
msphil@widomaker.com