Professional Documents
Culture Documents
TABLE OF CONTENTS
1.
2.
3.
4.
Vocations
VOCATIONS: I have a feeling that Vocations will become a large part of this mailing, if only because I've
created plenty and I can always toss one in! In fact, this first one is one of my own, a Cavalier--modified for
use in my own world, but I think they're transferrable to most anywhere...The second set of STEEP numbers
represent my campaign's lower initial STEEP's, which I did to cut down on _real_ powerful beginning HP's.
They are 75% of the originals. Feel free to use this guy as you see fit:
Realm Knight:
Hawkeye (v105nk9r@ubvms.cc.buffalo.edu)
Like cavaliers, Realm Knights are protectors, but on a larger scale. Whereas cavaliers are normally under the
rule of a lord, Realm Knights are their own organization. Knightly in action and thought, things to keep in
mind are honor, valor, protection, weapon expertise, riding, lawfulness and goodness.
Realm Knight (Physical TRAIT)
K/S Area
Base Steep
ATTRIBUTE
248/186
MAGICKAL ITEMS:
This is almost guarenteed to be a popular category. Everyone I know enjoys making up stuff, including
myself...Use 'em to your advantage!
Enemies:
These can be anything from human EP's to Demonkind, or any sort of opposition to your HP's. Who knows
what this'll bring up...
These two are written in Tom's 'modified' Mythus Prime rules, which will be included in the next 'issue' of
Dangerous Ideas. It should be easy to convert these nasties to Advanced Rules (there's a chapter in Mythus
book 1).
Tom (BluSponge@AOL.com)
Scather (Wood Ghouls)
Identifier: Monster
Habitat:
AEdonn: Forests, Marshlands
Size: Human-sized
Number Appearing: 1-12
Modes & Rates of Movement:
Walk: 54 yds/BT
Run: 108 yds/BT
Inititative Modifier: Human Standard (-3)
Outstanding K/S Areas:
Criminal Activities, Physical 68
Combat, Hand Weapons 46
Combat, HTH, Lethal 57
Joss Factors: 0
Attractiveness: Horrid (0) - Dazing (normal), fleeing (normal)
Average Armor Protection: 7
Weapons:
(wl: 40)
Description: Scather are bizarre looking humanoids that are partially corpse
and partially plant. They look like walking cadavers, but their skin is
gnarled and wood like. Their features are twisted, as though in great agony.
Scather dwell in the darkest, most tangled woodlands and bogs, searching for
flesh to eat. They are adept at moving through the forest unnoticed,
blending in with the shadows and trees. Many times a party may only notice a
moving shadow off in the forest before being taken by suprise.
15
90*
Finis:
Well, that's about it for this premier "issue" (can you tell I don't really want to call it that?). I think it's a pretty
decent start. Sorry if your ideas in here have made it less than completely new, but hey, there will (hopefully)
be times when your stuff won't be here. Soon we'll be premiering (is that a word?) the WordPerfect Edition,
but for this first one, I just wanted to get the stupid thing out! :) Anyway, I hope some of you find this stuff
interesting, and if so, I hope you'll tell all your friends, and you'll be submitting stuff to me for the next
"issues"!
One other note: for your submissions, the less space your stuff takes up the easier it is on me. I don't want to
stifle you (wait till the next one of these--see below!), but look at Llovitaar and how the top is taking up two
columns to see what I mean...
See you next time, when we'll have part one of Tom's interesting set of rules, "Mythus Prime 2nd Edition"!!
:-) Also, we'll have some sort of more-or-less complete K/S listing, so send in any new K/S Areas you've
created if you want them included!!
Your Favorite Verbose Editor: Hawkeye
Back to the index.
msphil@widomaker.com