Professional Documents
Culture Documents
35C00400
Lectures at Tue & Thu 14:15 15:45
Lecture hall U8 / U270
Otakaari 1, U-Wing, Otaniemi
Course evaluation
Cases 50%
1. 3M Taiwan 20%
2. Amazon, Apple, Facebook,
Google
20%
3. Accenture: Industrial internet
term project 10%
Exam 50%
based on course book, lectures,
articles and other material
Groups
2 - 5 persons, please kick free riders out!
Larger group means somewhat higher requirements
Reporting
Max. sixteen (16) Powerpoint slides
Returning
Well before the lecture case will be discussed (before 2 pm)
By email to ari.vepsalainen@aalto.fi
(or in color print to lecture hall, or to Chydenia 5th floor mail box)
Late submissions graded at 50% reduced
Case: 3M Taiwan
20%
Assignment questions:
1.
Define the contested boundaries among Amazon, Apple, Facebook and Google
2.
For each contested boundary that you have identified, how is the contest likely to
play out? How many contests give rise to winner-take-all markets? How many to
always-a-share markets? How will the complex ecosystems, in which online
businesses are built on top of other online businesses, and third-party sellers that
rely on platforms, evolve?
3.
Identify a firm that you know something about, for example a media company, a
retailer, or manufacturing firm, with some involvement in the online economy.
Which, if any, of the big four firms does it currently rely on? Might that reliance
change? How might that firm hedge the risk it will face if there is a transition to one
of the others?
4.
What skills will be under-supplied in the future of digital economy that you
envisage?
20%
Assignment questions:
1.
2.
3.
4.
Application type?
Company/industry/markets/ affected?
Examples or priciples?
Conclusions/Recommendations
Exam 50%
Joe Tidd
and
John Bessant
ISBN: 978-0-470-99810-6
http://www.managing-innovation.com/
10
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partners
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The rest of the lectures are corporate guest speakers and case sessions.
11
Contact information
Ari Vepslinen, Professor of Logistics
ari.vepsalainen@aalto.fi
Chydenia room H 5.30, phone +358 50 589 7485
Call by phone, send e-mail, or come by
Suvituulia Taponen, Research Associate
suvituulia.taponen@aalto.fi
phone +358 50 465 7044
12
1-13
Learning Outcomes:
1. Innovation and performance
2. Models and modes of innovation
3. Creating and capturing value from innovation
1. How different types of innovation affect the
commercialization process, specifically the novelty of
technology and markets;
2. The development and commercialization processes for four
different types of innovation differentiated, technological,
architectural and complex;
3. The similarities and differences between new product and
new service development
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Managing Innovation
Session 1 outline:
1. Innovation and performance
2. Models and modes of innovation
3. Creating and capturing value from innovation
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16
Session Plan
Definitions
of Innovation
Creating &
Capturing Value
From Innovation
Innovation &
Performance
Models &
Modes of
Innovation
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18
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What means
Technology, and Business?
Dictionary tells:
Tech-nol-o-gy 1. The application of
science, esp. in industry or commerce.
2. The methods and materials thus used.
(Greek techn, skill, art, +logy).
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What is technology?
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What is technology?
Definition of technology:
The application of science, especially in industry or commerce.
The methods and materials thus used.
Classes of technology:
Technology as Objects
Technology as Knowledge
Technology as Activities
Technology as a Process
Technology as a Sociotechnical System
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23
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25
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27
28
29
30
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Innovation by Industry:
The Importance of Strategy
Successful innovation requires carefully crafted strategies and
implementation processes.
Innovation funnel
Most innovative ideas do not become successful new products.
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Types of Innovation
- Radical vs Incremental Innovation 1. The radicalness of an innovation is the
degree to which it is new and different
from previously existing products and
processes.
2. Incremental innovations may involve
only a minor change from (or adjustment
to) existing practices.
3. The radicalness of an innovation is
relative; it may change over time or with
respect to different observers.
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38
Types of Innovation
- Competence-Enhancing vs. Competence-Destroying Innovation -
Competence-enhancing
innovations build on the
firms existing knowledge
base.
Competence-destroying
innovations render a firms
existing competencies
obsolete.
creating opportunities to
increase sales or market
penetration
eliminating an entire
product line or type of
technology
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Types of Innovation
- Architectural vs Component Innovation -
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Types of Innovation
- Product vs Process Innovation -
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1.
2.
3.
Profitability is determined by
industry, it is limited in
mature industries
Market share is critical for
competitiveness
Dominance demands
extensive resources
45
8.35%
choice of strategy
46.4%
parent company
unexplained (e.g. luck)
0.8%
44.5%
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Japan
Germany
USA
France
Source: OECD
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UK
USA
UK
Germany
France
Source: OECD
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Japan
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Conclusions 1:
Innovation and Performance
Conclusions and implications from observation and
research:
1. Relationships between R&D, patents, new products and
performance are strongest at the industry & sector level, but
weakest at the firm level but, management & strategy can
make a difference
2. Too much emphasis on technological innovation, process
improvement & product differentiation produces low returns
50
Conclusions 2:
Innovation and Performance
1. Greater focus on a wider range of innovation e.g.
positional and paradigm innovation has potential to
improve returns from innovation
2. This suggests active search for external technology
spill-overs (inputs) and exploitation of commercial
complementary assets (outputs)
3. (Re) combination & integration of different types of
innovation important role of international alliances
& corporate venturing to help identify, create &
exploit new businesses and services
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Discussion Questions
1. Why is innovation so important for firms to compete
in many industries?
2. What are some of the advantages of technological
innovation? Disadvantages?
3. Why do you think so many innovation projects fail to
generate an economic return?
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Learning Outcomes:
1. The similarities and differences between new product
and new service development
Key issues:
1. Dangers of an ad hoc approach
2. Routines & innovation
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Chapter 2
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Product innovation
Process innovation
Time
Era of
Ferment
Era of
Dominant Design
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Era of
Incremental change
Dominant design
emerges
Maturity
Incremental
Innovation
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How does a
Dominant Design occur?
Technological superiority
Network externalities
Collateral assets
Industry regulation and government intervention
Strategic maneuvering at the firm level
Communication between producers and users
Industry consolidation
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Process
Organization
Market
Competition
F
r
o
m
M
a
n
u
F
r
o
m
F
r
o
m
F
r
o
m
1.
2.
3.
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Process
innovation
Product
innovation
Time
Increased
efficiency
Service
quality
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Product
transformation
Electronic
records
ATMs
Internet
banking
Time
Increased
efficiency
Service
quality
70
Product
transformation
71
Systems Innovation
How innovation happens?
Process
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Success (?)
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Systems Innovation
How it really happens ..
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Innovation Process
Generic phases of the innovation process:
1. Searching & scanning the internal & external
environments
2. Filtering & selecting potential opportunities
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Innovation Process
Scanning the external environment:
1. Identify, segment & exploit lead customers
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Commitment to existing
corporate operating structures
(with their overhead) makes
organizations slow to recognize
totally new opportunities that may
arise.
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85
86
Open during
business hours
9.00-17.00
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product
process
Emphasize quality
Signal commitments by advertising and R&D
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dominant
design
Era of
incremental
change
Low
Low
High
High
Low/High
Low
Bargaining power of
suppliers
Low
High
High
Bargaining power of
customers
High
High
High
Threat of substitutes
High
Low/High
High
89
Timing of
management attention and influence
Build
knowledge
and
capability
Idea
generation
Project
definition
and
selection
Design
and build
prototypes
Pilot
production
Manufacturing
ramp up
High
Index of attention
and influence
Ability to
influence
outcomes
91