You are on page 1of 25

# The State of the Art on Numerical Wave Tank

What is NWT?
NWT is a computer code which final goal is to reproduce
Physical wave tanks as closely as possible.
NWTs have to support
Time domain simulation,
Simulation in bounded domain,
Simulation of free surface waves dominated by gravity,
Fully nonlinear boundary condition applied on both
free surface and body surface,
Physical wave generation.
NWT is a numerical seakeeping test basin.
Potential flow

Contents

## Theoretical background of NWT

Boundary Integral Equations
Boundary conditions
Discretization
Instantaneous free surface motions
Instantaneous floating body motions
Time integral
Stability analysis
Accuracy check
Numerical technique
Treatment of intersection
Curve and surface fitting by spline
Rearrangement of collocation points
Reduction of CPU time
Wave generation
Wave absorption
Hydrodynamic forces
Floating body motions

## Theoretical background of NWT

Boundary Integral Equations (BIE)

Discretized BIE

## Theoretical background of NWT

Body surface boundary conditions
z

v
x

G
r

## Theoretical background of NWT

Free surface boundary conditions

P=0

## Simulation of free surface motion

Mixed Eulerian and Lagrangian method (MEL)

Wave generation
Physical method
Piston wave maker
Flap wave maker
Plunger wave maker etc.
Artificial method
Wave making boundary
(Liner or nonlinear )
Spinning dipole

## Rienecker & Fentons solution of nonlinear wave

0.15
0.1
0.05
0
-0.05
-0.1
0

0.5

1.5

2.5

3.5

Wave absorption
Physical method
Piston type
Flap type
Plunger type etc.
Artificial method
Damping zone

Damping zone

## Simulation of floating body motion

Introduction of Acceleration field
Solution methods of acceleration field
Iterative method
Modal decomposition method
Indirect method
Implicit boundary condition method

## Relation of variables in Velocity field and Acceleration field

Bernoullis equation
p/ = - t - 1/2 ||2 - g Z

Indirect method

floating body

(deg)

## Simulation of chaotic roll motions

GZ (m) 0.0005

(deg)

-0.0005

6
8
(deg)

(deg)

-2

30

40

50

20

30

40

50

40

60

80

100

14 Tw

10

Hw = 7.5 cm
-3
-3.5
-4
-4.5
-5
0
-2
-4
-6
-8

(deg)

-4

20

10
5
0
-5
-10

20

Hw = 7.5 cm (Burst)

50

100

150

200

250

300

Hw = 10 cm

(deg)

-6

10

Hw = 5 cm
-3.5

-3.75
-4
-4.25
-4.5

-8

Hw = 1 cm

-3.9
-3.95
-4
-4.05
-4.1

50

100

150

200

t / Tw

250

300

350

400

floating body

(deg)

## Simulation of chaotic roll motions

GZ (m) 0.0005

(deg)

-0.0005

6
8
(deg)

(deg)

-2

30

40

50

20

30

40

50

40

60

80

100

14 Tw

10

Hw = 7.5 cm
-3
-3.5
-4
-4.5
-5
0
-2
-4
-6
-8

(deg)

-4

20

10
5
0
-5
-10

20

Hw = 7.5 cm (Burst)

50

100

150

200

250

300

Hw = 10 cm

(deg)

-6

10

Hw = 5 cm
-3.5

-3.75
-4
-4.25
-4.5

-8

Hw = 1 cm

-3.9
-3.95
-4
-4.05
-4.1

50

100

150

200

t / Tw

250

300

350

400

( = 150 deg)

## Running Wigley hull in oblique sea

( = 150 deg, Fn = 0.1)

Future

Now

Future

Now